#deep-dive-discussion
1 messages · Page 202 of 1
one of two ways it works - either hand-picked missions from the devs, or it's generated under a set of parameters
pretty sure it's the latter
Elite Threat never spawned that many elite to start with tbh
some other stuff, like it's cave complexity 5-6 sometimes it feels like, decreased nitra spawn rate, some things simply can't spawn (korlok, crassus, crafting minerals), increased modifier chance, and so on
and of course it generates funky things sometimes to cope with multiple primary objectives
bruh last week's EDD had three big detonators on the drilldozer mission
if that isn't a deliberate choice then either AI is advanced enough to wipe us out, or it's just god that hates everyone and wants to make them suffer.
lolno
EDDs have hazard 4 for the first stage, hazard 4.5 on the second stage, and hazard 5.5 on the third stage
increased hazard level spawns more bugs alongside the other stuff it does
hazard level hasn't influenced detonator spawns that i've seen, unless it's something like flat out no spawns on h1 or something.
you ever played haz 1? It sort of is no spawns
i've seen detonators on h2 though. i don't think hazard spawns make certain enemies more likely.
and yes, the AI that deals with spawning bugs is given two main parameters - a spawnset list of bugs available to spawn for that whole mission, which does not change, and a set amount of weight it can work with for each wave and each swarm. Higher hazard level either gives it more weight to work with or makes each bug 'cost' less, not entirely sure which
so it then can spawn more
regardless, 3 detonators on drill escort is a deliberate choice
you might get a hazard 1 mission with bulks in the spawnset, but there's a solid chance the AI never manages to spawn it
I get 2-3 detonators on escort all the time as low as hazard 3, the game just does that
I've only seen like 3-4 elite threat but same here.
Maybe elite praets last long enough to notice
keep in mind escort duty spawns constant swarms the entire time the drilldozer is running on top of the swarms while stopped and always is spawning regular waves
i've seen maybe one in a couple of escort missions and i primarily play on haz3
maybe so, I've seen the occasional slasher, grunt, mactera and trijaw and whatnot but rarely - chances are they die quickly, yes
saw two elite bulks in one mission, an egg hunt I think
i'm telling you they at least partially choose the spawns, and the spawns are seeded
only ones I've ever seen
Having played like 7-8 they seem pretty normal aside from a high chance of additional hazards.
I think you just remember the "fun" combos better than normal ones
the spawnset is part of the seed, yes, and as such a deep dive will never change spawnset without the whole dive being replaced, but I'm pretty sure the whole system is automated
we had two swarmagheddon aquarqs dread missions in the past couple of weeks.
even the quotes from each one just draws from a pool for each region
i'd love to see what the devs have to say about it. there's no way it's just automated.
I didn't know crassus and Korlok couldn't spawn but makes sense. They're sort of like tertiary objectives
Would be annoying to get a Crassus while speedrunning.
wish the game would give us complexity 4-6 missions other times
except for dense biozone never going there with that
Try playing some haz 3 with beast master looking for guards/slashers and then some haz 2 with beast master, you can really see the difference
Or Hollow Bough
hollow bough is fine
that's neither here nor there.
funny large caves sometimes
Actually I did a complexity 1 hollow bough mining mission yesterday and had one of the most complex caves I've ever seen
Only halfway through
I think it must have been a single narrow tunnel but like folded over on itself several times
Being solo as a non-scout didn't help I suppose
yeah linear caverns do that
First time I've seen one anywhere near that bad
Usually I see complexity 1 will have linear tunnel - big open cave -linear tunnel with one or two side branches the whole way
it's not
you just got unlucky
High hazard absolutely will increase the chance something crappy spawns, just by virtue of more frequent and dense spawns. If something is in the spawn pool to begin with, it's increasingly likely you will see it, the more times the game "rolls" to see what appears.
Low haz doesn't spawn that many things, so a low % enemy is far less likely to appear at all. High haz ramps up how many chances it has to appear, and you are far more likely to have to repeatedly face off against a Bulk in Haz 5.5 if it's in the spawn pool, the more times the game checks to see what it's throwing at you.
Afaik it's not just because of increased bug spawns, high hazards have higher chance to spawn "special" bugs
I assume special is anything other than grunt
Maybe I'll run some haz5 escorts and see how many detonators I get.
Whenever there's escort in EDD I hear from people that they're getting at least one det
Just remember, if you play haz 2 and a bulk is in the spawn pool, you’ll get lots of bulks
Because lower haz has lower pool limits
How does this make sense
Fewer options of bugs to spawn
It'll just spawn lots of grunts
I highly doubt pool size has anything to do with spawn chances
It's true, but even if it didn't spawn more specials in high haz, flat increase in spawns would be enough.
When there are fewer choices of bugs, theres a higher chance of repeats
And then there's also lower chance to spawn anything other than grunt?
Yes, but thats a part of every haz
With fewer special enemy slots, its more likely to repeat when its time to spawn something other than a grunt
But does it mean you'll be getting a lot of those special enemies when the chance is significantly lower than on higher haz?
Does lower Haz have a smaller pool? I thought it just spawned less variety from the same random pool size.
I'm not even sure about that
iirc it does
Not that it matters, if you get three bugs, and all of them are grunts, the special pool could be only Dreadnoughts and you'd never see one.
I remember having one hour long haz 1 game and all I got besides grunts was one slasher and two praetorians, that's about all my experience with low haz spawns
I’ve had short haz 2 missions with a lot of one specific special bug, like 5 bulks
That was a weird mission
You got 5 bulk spawns in Haz 2?
Bad luck I guess
*good
Either works
Haz 2 doesn't have much else besides grunts, you have to be really (un)lucky to spawn 5 bulks
Or very patient
Is anyone doing deep dives?
this is correct in multiple different ways.
the game has an "enemy diversity" value, "grunt veteran percent", and "disruptive enemy pool max".
these all increase with hazard level, and all contribute to mixed groups of nasty non-grunt enemies
Interesting
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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We want to remind you that there's only half a week left until our scanners pick up new missions!
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You don't get anything for doing DD/EDD multiple times right
XP and credits
minor amounts of minerals if there's a huuli, not worthwhile for that though
Yeah but no extra cores
indeed
RIP
Is the normal DD different for anyone or is it just me? I got it in the dense biozone
That was last week's right?
Anyone else have 2 dreadnoughts spawn on the second stage??
Its called whalepipers feast
i mean, i got through it alright but still, weird that it was different
Have you left the game running since last Thursday or earlier? If so, it does not refresh new DDs and EDDs until you close and relaunch the game every week.
Second stage of the elite deep dive that is. 2 random dreadnought spawns on low O2 really wrecked us
Dotting that stage with supply for O2 is a great idea, but by Karl I would not want to do that place again and face dreads.
Were it twins or two seperate spawns?
Two separate twins spawns. Could have been worse! Double hive guard would have been terrible
Kept getting low on O2 and having to stand still to get some. Tried standing on top, but it was just too much for us. We're still about maybe 2/3 EDD that we can complete successfully
Would usually prefer a hive guard but the map would be like 100% goo then
To be honest I prefer twins, they’re the easiest to damage and you can drive them into cover to get some breathing room
i do not like twins because they are big damage sponges instead of having interesting weakpoint mechanics
hiveguard is probably the most fun
There are much worse damage sponges, at least as far as I reckon. You can outlast them by keeping their health stable, but just burning one down is an option, and praying for no heal.
Well
Burning one down works lol
Even when they heal
Because if they heal, the other one gives up some health so, yeah
And if they heal, they don’t attack, which can give you some time to maybe resupply or smack some drug crystals
The heal is bigger the bigger the difference is, but mostly greenbeard herding advice i suppose.
To be honest I’m not smart enough to worry about them healing
I just keep shooting them lamo
And I see it as more of a health transfer rather than a heal
Having them heal big like three times is what hurt me, lol.
Oof
It is both, but people often miss the heal. If you get multiple that turns into a looot of extra health to whittle down.
I had a like 10%/ 80% transfer. Suffering, lol.
Anyway, thanks for listening to my Ted talk, lol. Just spreadin' the word.
Lol
I always treated the twins healthbar like it was just 1 big shared healthbar. So the HP transfer is has an actual heal also? I assumed it was just a balancer to keep one from dieing too fast but that the overall avg hp wouldn't change
It has a heal, yes. The bigger the differencebin hp, the larger the heal in addition to the balancing. You start to notice once you know it. If you can burn one down after the one mandatory heal it makes little difference, but if you don't it adds up.
well it's not mandatory
throwback to last week's edd where a bulk instakilled one twin and took out half the other
it is when you don't use a bulk to OS one of them
Oh god
I failed my first mission because about 20 seconds in a bulk detonator popped out of a wall and wasted me
Was pretty funny actually
Cool thanks for explaining
tips for stage 2 EDD?
Get driller to laser focus on paths for pipes, once the pipes are built you have more mobility
Also get driller/engi to team up and clear out a space to maneuver for waves/swarms
IMO stage 2 was mostly about fighting the map
Too many complex paths for bugs to flank / avoid long range fire during waves
and make checkpoints
perfect way to put it
Get to the big room with the two pumpjacks. Drill/pickaxe to the refinery hub. Fight swarms in the room with two pumpjacks
The main room is a death area with lots of points to fall/no easy way back up/o2+slime is a death combo
It you have driller you likely will have an easier go, but I won as a duo with gunner/scout, and a trio, gunner/gunner/scout
I also recommend killing the poison gas plants in the rooms with the two pumpjacks and you will get a nice open space to run around and kite enemies
won it with gunner driller driller scout, though I dunno what was actually going on with our drillers since they decided to satchel charge a new cave into existence between the refinery and that room
rather than, you know, use their drills
probably better that way actually, our tunnel was pretty crammed, not much room for much more than the pipes. It worked out though
i had a dreadnought spawn in s2 EDD because we took too long
feelsunluckyman
Sometimes as a driller I excavate the roof of tunnels while riding the pipeline, to be safe.
If there are curves and stuff in the tunnel you might get ejected from riding the line.
Stage 3 was aids
Just because I had like 3 different lobbies wipe at BET-C
When I got a team that didn't instantly die from it we killed it and wrapped the stage up in like 5 minutes LOL
That open area is a blessing and a curse in a betc fight. Surrounding it + some aggressive minigunner shield play from my side made it a pretty smooth kill, considering it's EDD.
wanna know whats a blessing
being able to connect to far away countries and meet a bunch of chads
mopped the elite dive faster than the normal one
absolute madness
Yeah, every once in a while you get in with a group of real pros.
I felt kind of bad this EDD because I played poorly, in part because my sound screwed up in game early on. We still won though.
My group didn't even kill betc, we just walked past and finished the obj lol
With the barely adequate group I were part of I figured we would either wipe to a planned betc pull now, or later due to an accidental tag, ha.
what's the easiest class to solo the first 2 stages of the EDD this week?
Stage 2 is a pretty nasty map with liquid morkite mining which is rough to do solo due to well placement. Personally I’d recommend cryo driller if you really want that weapon core from a solo run, but YMMV
How long unyil new dives?
A little under 2 days
thursday
"Thursday" isn't very meaningful due to time zones, since that could be anywhere from 24 to 48 hours.
Anyone got tips for what a 2 man squad could use for loadouts if its a gunner and driller in the edd?
Bring stuff that you'll be comfortable using on Mactera for stage 3 but that will serve you well outside that.
Other than that this EDD's challenge mostly comes from Stage 2's wacky cave gen. Be prepared to zipline/drill to make things quick n comfy
how many mactera are there on stage 3?
is it a lot or "jesus peter christ what in holy hell is this"
It's Mactera Plague so
They're 90% of the foes on that stage
It's not too bad tho, the objectives are all clustered together
Yeah the Mac plague was a joke on S3 for us, the team hung out in the entry room and driller/scout popped eggs. Mac swarms all spawned in the middle of the small circular room and got instagibbed by crossfire
I brought a minigun for s3 Macteras but they arrived so densely I were genuinely thinking if autocannon would not have been better, oof.
But again we were "Jesus christ that's a lot of Macteras" on stage 2. Stage 3 were "holy hell".
IKR, it was like “oh, /this/ is what a lot macteras means”
Stage 2: "What do you mean this isn't a Mactera plague"
Stage 3: "I take it baaaaack"
It's when you try to do thst a fifth time the fun begins
Also I would have loved to test a cluster in the same situation, heh
yo, done the deep dive and got the 3 rewards, see if i done the elite deep dive, do i get more rewards?
hey me and my friend just found a bittergem what is its use?
"we're rich!"
Elite and normal have rewards independent of each other
Bittergems are just money as far as i know, its like ~2-3K cash per gem
ye, thanks i saw the money when we finished +3k
so whoever gave the suggestion to camp in one of the rooms was right and thanks, once i convinced my group to camp there for swarms it went a lot better even after a rocky start.
yeahhhh that is a good room
the refinery was an absolute death trap
we almost failed out of stage 3 but pulled it together and got betc
also made a bunker, i didn't think it was necessary but whatever
stage 3 was pretty easy except for the actual garbage
the initial room in stage 2 is just total death
you’ll fall into one of those pits with the slime and you will never escape
but that big room with the two pumpjacks has like no major hazards. we made a triangle of resupply pods and just kited everything
This was an interesting elite deep dive.
A gentle warmup and cool down mission in stage 1/3 with stage 2 being the main event
When does this DD end?
11 GMT every Thursday
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Didn’t encounter a single exploder in the EDD
It was supposed to have exploders?
Not specifically from mutators, but I just found it odd that there wasn’t a single one
After that hell of a 2nd map on the EDD the 3rd mission was so easy it felt like Haz 3
Cryo builds be the answer to any map with mactera plague
Is there a BET in the last one...?
Yeah
But It's a BET so its easy
makes it even easier having the additional support
It is in an open area so you can surround and open up on it with little issue, at least
BET-C is godly
what's the best solo class / loadout for this weeks EDD?
No BET-C playing tank simulator and going hull down on your ass at least.
I don’t know, haven’t seen it yet
Haven’t been able to play DRG much lately
It has 2-3 attacks, slow movement etc, what makes it so hard?
if that is what you meant
Ah I see, yeah it's pretty cool
but yeah the final mission just consists of the drop pod room and the main chamber
That bot helped me to beat the shit out of a hiveguard once
super easy compared to that noxious multi-levelled goo infested oil refinery mission before it lol
Twice actually
It shreds dwarves with the machine gun, flushes you out of cover with grenades, then baits you into charging by shielding and kills you by spamming grenades at her feet?
gunner just melts bet-c
Lamo yeah
With blowthrough minigun, or how
And then once you beat her, absolutely dabs on le bugs
Either gun
Yeah, once.
Pretty sure I used an autocannon optimized for hordes on her
She just goes hull down or turns to hide the charge-sucker
But it's so easy to read that none of that is really an issue except for maps with massive drops
which this EDD wasn't
At which point I shoot the other one lol
I was constantly circling around her
And the splash damage hurt both of them I think
So it didn’t matter which side faced me
Which also helps with dreads lol
That takes stupid amounts of AC ammo but whatever
It does
I also use the revolver with uhh
Hollow point methinks? Idr the name of it
The upgrade that increases damage to weakpoints
that's the one
Yeah
Are you solo? Especially the machine gun attack just swings around and opens fire nearly immediatedly when in groups
My revolver is focused on damage and nothing else
Uhh, Yeah
That explains it
the thing with the machine gun is that it fires as soon as the laser hits something it wants to shoot, but it stops turning the turret when firing and also stops moving entirely in that mode
Is there any way to deal with being aggro'd by BET-C's machine gun other than ducking behind cover?
Shield I guess
What
Yeah, I remember hopping around BET as fast as possible lol
Like sprinting? Stafing sure does not work for avoiding the entire hellstorm
the turret stops aiming once it begins to fire a burst from the machine gun
so when the laser hits you, if you move to the side, it then misses the burst, except for maybe one bullet
Must be solo again
does anyone knows any channel that covers deep dives on a weekly base?
eh it works that way if you're with others but not in a group too
It isn't,
It's basic pathing
Getting hit by one bullet sounds a los more reasonable than avoiding the entire burst, at which point I wonder if it was not hosing down another dwarf.
Wish DRG had shield gating, ha.
this channel.
And if you're talking about giving info on them, the 1st message in the pinned message is updated every week
Thanks! 
Whatcha need
I've been waiting AGES for someone to join my deep dive
I can't join any other deep dives
theyre all greyed out
I tried doing one alone and cuz i'm engineer got stuck in a hole and couldn't finished
took me almost an hour to just fail
totally sucked
Oof
why does this take so long?
Are you sure your lobby is public?
yep
Alright then it's probably just bad luck
You can’t join a deep dive once it’s in progress. (Why GSG even shows in progress DDs in the server browser is another question)
Also, if this is your first time trying a deep dive, this is the worst time of the week
They reset tomorrow
ohhh
Everyone’s already done it
Or people will be rushing to do it because they forgot
I would suggest hopping on during peak playtime for your region (usually evenings) and posting a game in #lfg-steam
Tomorrow things will be hopping for sure. There’s usually a few DD sessions listed in the discord LFG channel that welcome first timers if you don’t want to host
ty
hi guys, do you have any tips for the 2nd mission in elite deep dives?
Check scrollback for several recent tips. In short, make an effort to make the map livable as you mostly are fighting the map
on my second go on that part, the first thing i did was set up a single pipe piece to bridge a gap, lol
There are two spit ballers that will absolutely destroy you. First priority is getting those down. The pump jack in front of you is a good spot to call a resupply as an oxygen source. If you exit and turn facing the pod, spitballer 1 is on your left. You should be able to hide behind a wall by the pump jack but if you go out too far it can kill you. Spitter 2 is pretty much above you and can wipe out your team if you try and go for anything else.
Then there's a breeder that you'll want to kill quickly. Watch out for leaches. It's good to stick together here.
A good scout with cryo grenades is essential for quickly getting rid of the spit ballers and breeder.
calling down supply o2 at pumpjacks is a good idea in general imo
at least this week you can easily spare it anyway
Worth mentioning here that map spawns change based on how many players there are, so other people may not have the same experience as you.
Gotcha! I was running with 4 and encountered the same spawn the 3 times we tried it. Also on xbox.
Thanks a lot for the details!!!!!

Can you change your union chapter once you've joined one? If not I wanna wait till my friends get the game
Yeah at the end of every month, around the time of free beers
Dope
Thanks
ive failed 11 attempts on this week's elite deep dive
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
First try of an EDD a few nights ago and the low-O2 onsite was n a s t y
the environment is just so bad to run around in
right, Fungus Bogs is just always a bit of a pain, and the refinery location in that little basin is pretty awkward to work with
just always remember that the game could've made it much worse
generous nitra in particular was a nice gift
this next EDD is going to be triple escort magma core, i can feel it
thought they removed the ability for deep dives to have max length escort
waiting for the day of EDD with shield disruption dreadnaught classic secondary on escort duty fungus bogs with poison shrooms and exploding plants though
(i know i just joke about it happening every week)
there's so many bad combinations for us to experience, but I'm sure Management will pull through in sending us to each and every one of them on the hardest possible difficulty
they'll give us another PE + dread w/ swarmageddon
nah they'd do shield disruption this time, spice things up a bit
swarmageddon reserved for the actual elimination part
so even while fighting a dreadnaught you're never safe
This stage 2 upgraded my depression stat
I hate fungus so much
And the terrain generation was particularly shit for it
Gotta love how half of the refinery was covered in alien poop
Bless engineer and his anti poop platforms
im looking forward to the elite bulk spawn on black box secondary deep in the bowels of fungus bogs
HI im looking for a group
#lfg-steam ^^
ive done it!
was in fact, easier solo
attempt 13 of this week's elite deep dive, and my only attempt alone
Does bosco recharge revives between deep dive missions?
I believe so yes
yes
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
I wish I was available
"beardcicles"
DEEP DIVE
Region: Glacial Strata | Code Name: Unveiled Retreat
Stage 1: ⛽ Refine Liquid Morkite +
150 Morkite |
No Mutators!
Stage 2:
2 M.U.L.E.s +
Dreadnought Classic |
Exploder Infestation
Stage 3:
4 Eggs +
150 Morkite |
Lethal Enemies
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Gunner's Impact
Stage 1:
Protect the Drilldozer +
2 M.U.L.E.s |
Critical Weakness
Cave Leech Cluster
Stage 2: ⛽ Refine Liquid Morkite +
150 Morkite |
Haunted Cave
Stage 3:
250 Morkite + 📡 1 Black Box |
Exploder Infestation
gunner's impact? 
Remember, zipline THEN jump.
2nd stage of dd is salvage with 2 mules and dreadnough
What dread did you get
Liquid morkite + spooky sounds interesting. Hope the map is better than last week, ha.
I wont be surprised if a team goes full gunner in the edd
Yep, doing that now, thanks for the idea
oh god xD
Also, again, this week's dd is in glacial strata

I'm waiting for the 1 in a billion chance we get Fungus for a month lol
yep, we had two edds in fungus already afair
3rd stage is 4 eggs and 150 morkite, lethal enemies
Mega easy edd this week it looks like
Also haunted cave, haven’t seen that in ages
easy is what they called last weeks S2, i am scared now, lol.
Radiation exploder Black box are gonna be fun. The gift that keeps on giving.
Cryo driller will help with that a lot
what zone is the new deep dive
i hate that the game almost 100% of the time bugs out when the deep dive changes
and it does not update
to the new ones
this
yeah, i got the older one
cool just crashed on stage 2
you gotta restart the game
no that's the stuff from this week not last week
my dude i just turned my pc on
and this still happens
lol
do it anyway
maybe go to #bug-discussion and see if the big brains there can help you fix this
just makin' sure y'all know this thing's a scam, some might not notice
Super comfy EDD this week. Ended up with 700 nitra and no death 😎
Agreed. Lots of nitra, forgiving cave gen
How do I get the mission control bot in my own server
You'd have to make your own
I can barely program an alarm clock
Bot programming for discord isn't too hard, and the documentation is out there
give it a shot
yea i agree it was a v comfy EDD, haunted cave barely impacted anything
last week's stage two killed me less than stage one to be honest
lol, got nailed by a leech in the EDD.
In stage 2.
got a bulk at the black box too, but it was in a easy to handle spot and distance away
and i found the entire EDD pretty easy this week too!
I joked about hoping the EDD was gonna be just as smooth.
DD is probably somehow give me a nice karmatic kick in the ebonuts.
can't wait to do the DD solo and get absolutely destroyed
what's the placement of the wells like on stage 1?
Easy hoarder on final stage of regular dd 
ga
2 bulk detonators spawned on stage 2 for the normal dd, but it still was pretty easy, ended up with like 700 nitra at the end and no downs. Not sure if spawns are scripted but watch out if they are.
used the bulk to kill the dread
greenbeards never see that coming 😂
they're always surprised the dread just dies when the detonator explodes
does bulk explosion do damage to other bulks?
Yes, they do 😀
aww yeah big bug go boom cascade
EDD question: Do graybeards accept Greenbeards, or would the best thing to go to the LFG section and get a group that way? I have a few OCs, but not the best.
I've soloed Haz4, but Haz5 solo is tough, but am insta-kicked from EDD groups.
Beat the EDD in two tries, every one of my teammates were absolute morons, literal monkeys with keyboards.
That said they're also my friends on steam, I exclusively beat EDDs with them now because they're just so damn good at the game.
Lot of nitra this week, felt pretty easy.
Honestly find yourself a crew to do EDDs with, you have so much more room to fuck around and still beat it.
Unfortunately, my friends are a lot more green than I am. I have nearly 100 hours, and most have 1/10 of that.
We're all dads with jobs and we get together once a week. I generally play before work for about an hour or so.
On stage 3 in that small area with the black box we were opening it up when a bulk spanwed
Used the bulk to open it up even better
best thing to do is to host yourself in LFG, to be honest. then no one can kick you. I think early in the EDD cycle is the best time to find more tolerant groups. later in the week you get folks who may have tried and failed more often and are grumpier about who joins
You are saying it like there is no greybeards in LFG
Getting people rank 400+ for haz5 all the time
And usually people don't mind having 1 of 4 players to be newbie. 2 might be too much for edd though
Rank means almost nothing
It does in 99% cases
There are plenty of people with high ranks that know nothing about the game
I see them all the time
yes, i sometimes get people rank 300+ die 30 times in edd, but no need to think that every second person is like that
People who don't know how the twins work, how deadly popping three eggs at once on hazard 5 can be, people who genuinely do not understand mechanics.
usually if i see person of 3 digit rank I can safely presume that they will pull their weight in haz5
I just got a Bulk Detonator in Solo Deep Dive when doing the Mule uplink
Did anyone else get a dreadnaught spawn on their edd 3rd stage?
Fuck you glyphids I won... barely
if no - well, it happens, so am i not to play the game anymore?
anyway, back to the question - you can easily get good team in LFG
My friends are level 50 60 and 70 each and they're better than 99% of randoms I've been matched with who have double or quadruple my level.
I'm just saying don't judge a book by it's cover, doesn't matter how nice the cover is.
I've learned this the hard way
sounds like you have overcorrected a wee tad.
I've found that once you get to a certain point, the benefit of playing with friends and being able to work as a team and communicate tends to outweigh more experience. Give me a level 70 player on a mic that I play with a bunch over a 150 player who doesn't talk.
Yep
Got through the EDD with a bunch of randoms, all excellent players. Zero issues whatsoever. I had a few downs because the RNG hated me. I just got rezzed by a teammate, then A random acid spitter one-shotted me again. Turns out, on haz 5.5, your rezzed HP + full shield just aint enough to save you from ONE shot from those guys. It crawled down from a resupply pod hole in the ceiling and decided to be an absolute bastard.
I typically do these things with randoms whenever possible. I do like playing with friends a lot, but randoms bring that extra spice to the run that a well oiled machine doesnt have, you know?
i did DD and EDD with an lfg invite from here, we steamrolled DD and had several downs on EDD stage 2, but nothing too bad, we made it in one piece
all my teammates were rank 50-ish, but we were all in voice chat communicating where the horror was at all times, so it was all teamwork and awareness
great guys, really chill, ill pay them a round any time
This black box is in an awesome spot
nice
Question: why does every single driller try to bunker the uplink/fuel cells? I'm only level 40, and I understand the power of a truly excellent bunker, but it's utterly maddening when I fortify a perfectly fine position under a cliff face with turrets and bug repellent plats, only to have our driller dig the cells out from under me with no warning, split our team up as we try to riddle out what's going on, and then get assblasted by a Bulk.
Definitely not based on my experience on stage 2 of the DD
no siree
not only most of the bunkers are doomed but those drillers could at least ask your teams opinion on making one in the first place
He started digging after we had started the uplink and then got pissy in chat when I suggested he wait and do it for the cells instead 
yeah that's a dick move for sure
i think thats something that drillers do in adolescence, and either grow out of it as they realize its major flaws, or never turn into good drillers. its definitely not the best strat 99% of the time, and often a really poor decision for a variety of reasons. especially when the driller makes a pisspoor bunker to boot.
id say its a last resort in swarms for anyone who knows what theyre doing, and theyre certainly not about to do it spur of the moment on the uplink/fuel cells

I'm not sure how I got through this EDD
I've had the drilldozer nearly die on me twice in Stage 1 (once during the first travelling moment, got to 3rd HP bar in single digits, second during the Ommoran excavation).
I've had Bosco use all 4 revival charges + Iron Will/Supply Pod combo on Stage 2
And I very nearly bungled Black Box (failed at making a bunker) + the escape sequence on stage 3.
what class?
Driller
wilding
Cryo, EPC, Axes
It's about the same as "engie plug all the holes" strat, theyre both low haz strats and not actually good. Plug the holes that are small enough to be used as kill funnels and instead having them run down all the sides of the drop pod. It gets really stupid if theres only 1 small entrance to the area and you made a network that helps funnel them all into that 1 tunnel. Gunner/Driller can just shoot at 1 spot, engie can toss proximities and turrets to face 1 direction, scout can watch the ceilings/walls
bunkering is extremely strong if you know what you're doing though, on any haz
it's boring as shit but you should never lose doing it
Bunkers can be fun when a ton of enemies are trying to crawl though a chokepoint
Only bunkers I have seen are shitty ones who inevetably ends in getting rushed by some exploders. Maybe one day I will see a bunker.
I guess I have seen some tunnels but fighting with your back against a wall is hardly bunkering
Bunkers are strong, wouldn't say its a noob trap
You guys might just see shitty bunkers
Most people don't like using them because they feel uninteractive and cheap
Bulks are the only real threat if you have the right setup
Only once for me bunker was helpful
It was 4person haz5 salvage and we wasted all nitra on poorly located korlok
We needed to hold uplink and fuel without any resupplies. Good times
yeah that makes sense
theyre especially good for situations like that
Also if the driller isnt running cryo they become a lot worse honestly
cryo allows much more breathing room
Yeah, basically only cryo driller and carpet gunner were shooting
Engi and scout were low, so held back ammo for oppressors and bulks
yea cryo does most of the work in them from my experience
i loved making them once i found out about them but ive weened off it extremely hard and i havent made one in months
mostly just cuz id rather do salvage how it usually goes: without a bunker
i did a bunker one time and it worked, it was actually on last week's EDD and i was driller along with a scout-engi duo, the second stage was low oxygen and we used all our iron wills, so we decided to play it a little lame this time just to get through the second stage alive cause this was our second attempt at the EDD
it didnt work forever, though
eventually the game caught up to our bullshit and during extraction it threw a shellback into our plans
we made it, but barely, stage 3 was easier in comparison
bunkers are powerful but the driller has to be observant of the types of bugs that the game decides to throw into the mix
I watched a driller and engineer spend half an hour making a bunker on the second stage of this week's deep dive only to get the entire team killed by a bulk the moment they built the fuel cells
neat
either they work, or you find out
I climbed in a bunker in an EDD once, was the host’s 9th try on a mactera plague OSR and folks were desperate. It worked, but at what cost…
The cost of using your tools to your advantage
I rather not bunker because the cost of fucking it up is too great and if I wanted to look at my phone I wouldn’t be playing DRG
well mactera plague bunkers and tunnels are valid
if it's mactera plague then the worst bunker counter you'll face is a lone oppressor, but you negate every type of mactera for the most part except for maybe goo bombers who don't do much anyways when you're standing still
Yeah. If I had to rank relative situational appropriateness for bunkering I think Haz5+ mac plague would be #1 on the list, particularly if it’s a bad map for mac plague
exploder infestation is one of the worst times to do it
I'd say swarmageddon might be worthy of it though, since you funnel all of them to get into AoE in one spot
otherwise swarmers like to just sort of come from everywhere and that's not always very fun
exploders get demolished harmlessly by the cryo driller who made the bunker tho
I prefer tunnels with mactera because there's still room to move
and they condense enough in the tunnels, too
you get some from assignment missions later (when your blue player rank goes up), and there's also a lot found from lost packs
Makes sense
assuming you're super green, the lost packs are those beeping backpack things you scan with E, it puts a pink dot on your terrain scanner, then you find it (usually by digging to it, they're isolated pockets)
none of which spawn in deep dives
Ah, thanks. I'm pretty new, been playing for 2 days solo. The only ones I've found involve putting the battery's back in the crates to unlock cosmetics and loot
those are cargo crates, and give weapon frameworks, as well as weapon and armor paint jobs
basically if you hear deep beeping your getting some new skins
yes
what's this week EDD? How hard you guys think it is?
the EDD is pretty easy all things considered
went into stage 3 with around 500+ nitra
you can check in the pinned message for detailed info on the deep dives
oh didnt see that damn it! THanks
No problem. Shoot out to @quiet mortar who keep it updated and to any people who help them with that task 
hey guys, can someone illuminate me? Does the damage dealt to enemies modifier that scales with hazard level apply to armor damage dealt too or only to "hit points health"?
You're talking about the damage of the bugs ?
no, damage dealt
There's a damage modifier that scale with hazard for the dwarves ?
no no, the damage to bugs
(bad english issues idk sorry)
I'm talking about that resistance scaling that appears in wiki
The EHP for the bugs ?
yeah
What about it ?
does it apply to armor damage?
or doesn't matter the hazard lvl, I always need to dealt a fix amount of armor damage to break base chance armor
I see. You probably mean armor health rather than armor damage.
To be honest, I have no idea. That's a very good question.
For something so in depth, I think it's best to ask to the wiki editors themselves since they toy around the gamefiles a lot
#wiki-related-chatroom will be the place to ask for that
Hopefully they can answer your question 
okay thanks bro 👊
not a bulk detanator sniffing out gunner having no more shields left on 75% blackbox completion
8/10 would recommend
doretta and pipeline sure is a doozy
We had single bulk out of our entire EDD + DD run, and it was kind enough to spawn in the room with the dread egg on stage 2. We put it to good use…
This EDD was probably the tamest I’ve seen in recent memory, at least with our 4p team’s RNG. REZ biome often has nice wide open maps and this was no exception
i think the detonator on DD second stage is scripted
i had done i it 3 times and it always spawns
and not only 1
Dunno about scripted necessarily, but with the same random seed it’s possible that the RNG gives you the same result at the same spot sometimes…interesting to consider
yeah, i guess is that
if the seed is the same, it will not only have the same spawnset but also the same amount of 'weight' to decide what to spawn. Something like a bulk, with a lot of weight required, will often spawn in the same amount each time, though it can change
y'all think it's possible for deep dive generation to generate a haunted cave mission with black box secondary?
Unless they coded it out, then yeah. You would just have to have whoever it's aggroed on lead it away and survive on their own until the objective is complete.
aight can't wait
There would still be Drillers wanting to make a bunker for it though 😉
always would be, though you could cheese it with the platform gun in its tunnel
Any of you have much success with joining a random team fit EDD?
I have been using random teams for EDDs (and everything else) since I started playing around 3.5 months ago. I've been able to complete every EDD I have tried, but sometimes it takes a few tries.
the last two weeks I joined a random regular DD team that then decided to try the EDD after
amazingly that's gone better than EDD random teams
1 success and 1 almost success (failed on the 3rd stage black box this week because we didn't bother to terraform enough and the exploders would get on top of us immediately
Doing randoms too, trying to get EDDs easier, my first two I kind of got carried by greybeards, haha.
I am scared of premade groups as they probably got unrealistic expectations like not making the occational mistakes.
havent had many issues with randoms
if anyone is lunging at you for few mistakes then theres something wrong with them
its really not a huge deal if you dont manage ammo that well for example
Current EDD is BS. Just wanted to express my hatred for spastic methodolgy for just throwing everything at players and expecting them to figure it out
mIm you, EDD!
It's not even a hard one lol
Yeah, it was actually pleasant unlike last weeks edd
What part did you find most bullshit?
Yeah, this EDD was 1 out of 5 on the pain scale IMO. Two of our dwarves had zero downs and the other two had < 5
(Which is somewhat unusually low for our crew)
How hard in general are deep dives solo compared to having a squad
There’s really nothing unique about DD/EDD that makes it that much harder on solo than comparable hazard normal missions (with the exception of some nasty objective combos like PE + dreads). Bosco revive counter / IW resets in between stages, and you carry over excess nitra
Alright sick, thanks
I imagine class choice probably factors in, don’t think I’m gonna try any elite dives with scout solo any time soon
isn't someone keeping an archive of all the DD/EDD missions on a spreadsheet somewhere?
pinned messages
Muffin' cat mvp
oh boy
BB defense on scout solo was terrifying
failed it once
had to do that shit again
this time with no revives since i was an idiot and trying to complete BB instead of collecting myself
do I get a discount for therapy after doing an elite deep dive?
Nope, back in the mines with you
please, send help
You’ll get hands on counseling in the mines
Closest you can get is using the money you get to drown yourself with booze at the abyss bar
Anyone know if mining nitra counts towards the mineral mining bonus?
Wanna know if it's worth to mine when we're stocked up
if you mean the xp the mission gives then yes, but its a small amount
Not in deep dives
Xp gain is set amount, only credits gain varies depending on gold you've mined
I've promoted 3 dwarfs and I'm still scared of doing a deep dive, any advice?
Deep dive isn't that bad. It's the EDD ghastly that'll give you ptsd
I do ok solo haz 4, haz 5 i get carried a lot
Regular DD is average Haz 3.33
It's always falling damage or stupid shit like getting caught in a corner
Is it?
Cool I'm gonna man up and do one
Any tips for this week's EDD?
check the ceilings for leeches at all times and all stages, and make sure to bring an engineer for stage 3 uplink and scout for stage 2 haunted cave
idk why people think edds are really that bad
if you can consitantly do haz 5s then youll be fine for the edd
high numbers ow
a lot of people cant do that tho tbf
even if you fail you just try again with the knowledge of what got you last time
also the annoying thing tends to be having to build for potentially 6 different objective types and a lot of mission modifiers
i think most people who struggle with the EDD just aren't used to playing high haz consistently
I had a lot of downs when I tried this EDD because I forgot bugs get faster with hazard increase and was playing differently because of it
sometimes you miss one thing and don't do as well, but if you know the game you can still get through it
ah yeah
i guess its a bit ignorant of me to say edds are easy
i dont actually know how much of the playerbase does haz 5s
it's actually pretty low tbh
the going lethal achievement is 7.8% and that's for completing a haz 5 once
rock solid is 3.1%
to be honest, at level 143 or so, I haven't unlocked hazard 5 because I just can't be bothered to complete the assignment
i think the discord just has a higher concentration of people who play the game more and subsequently have probably played harder difficulties
something like that
like i personally dont find EDD's that challenging anymore but i pretty much only play haz 5+
everyone has different experiences!
makes things fun
Higher Hazards will probably kick most people's butts at first but it feels like you quickly adjust. First few times you let a slasher annihilate you, you learn to stay far away.
people only play haz 5 if they want the challenge and are up to it
people play EDDs for cores
at a certain point haz 5 isnt even for the challenge
its because anything less slow
Bugs get faster with higher haz? 0_0
Yeah specifically "people who devote their lives to DRG" are disproportionately represented.
I've played like 140 hours in the past few months and am still way less intense than the average poster
I just completed my first DD
Forgor to take screenshot
I'd been holding off a while to get my friends leveled but I kinda just went "Eh, fuck it"
dives are usually easier than normal missions because dives have way more nitra so you can easily erase any mistakes
Another part of edds are the mutators
Some combos can be devastating
Esp with unique secondary objectives
E.g. PE, swarmeggedon and dreadnought
Everyones favourite
Or if you are doing solo as a challenge, then some edds are simply impossible on certain classes without advantangeous modifiers
E.g. escort on scout solo
On haz 5 or 5.5
Or salvage
God this edd stage 3 bb nearly gave me a heart attack
what should I focus on my build to EDD?
Generally its dependent on what the stages are
But id say to build whatever you want
As long as your teammates dont mind of course
I'm going solo with gunner
sadly I don't have good OC for him, but I think I can manage stage 1
The standard practice is to have some kind of loadout that can manage swarms
Or at least give you the space to work
Scout has an issue with that but it can be fixed withh fear the boomstick and blowthrough rounds
On gunner it should be a lot easier
What OCs do you have for him?
compact feed mechanism and clean hit
Hm a standard autocannon build can easily carry you for this edd
But if you want to go minigun it should be alright
Normally i run blowthrough on most of my minigun builds just to wave clear better
Then the bulldog is just used for cleanup or single target dmg
okay, ty
for perks, I'm going with elemental insulation, thorns, sweet tooth, dash and IW
nice
I normally run thorns, resupplier and depositor or sweet tooth (it can vary)
But idk if you want IW simce bosco can revive you
Id take heightened senses on solos
oh my god, I can feel the radiation in my eyes
Being interrupted while doing objs can be really bad
Esp for escort
Which coincidentally has cave leech cluster
For this edd
Good luck out there
I've reached stage 2, and I am not very interested in doing it with gunner lol
Don't think I'm dealing enough damage with this build, will just abort
Your loss, no overclock for you
I don't have OC to sustain through this stage anyway, will try to grind machine event, I'm with 4 blank cores
Base AC is enough for this stage though
but won't it be a pain to make pipelines with gunner?
this EDD was pretty flat, just one well up high
I felt like i actually got good value out of the ziplines this EDD, made escape slides up high, was like the one place you could get cornered by the ghost.
didn't got to explore the cave layout
was unsure about my chances of sucess with minigun and it was my second time doing edd
give it a go again, the smoothest week i have seen.
do you think it'll be easier with scout (bullets of mercy and cryo minelets) or with gunner (no OC)?
give it a go the wells are easily reached on stage 2
esp if you have zips
id still say that gunner is easier for the edd
but mainly because of stage 3 BB
okay
i mean you can go for scout if you like
the way i see it is. if scout can do the EDD it means everyone else can
I managed to build all pipes and reach 50%
but there are too many bugs for me
gameover
haz 4+ as solo scout is a bit too fun for me.
I was using gunner
yes, I still need to learn to kite properly with him
I even managed to get rock mountain
damn this week's EDD is kinda hard
No not really
much smoother than last week
I'm still angry about mission two last week. I'd rather do this week's entire dive again than play that mission. 
same
Dont hesitate to use your shields to disengage
Id take spiked grenades for the fear proc as well
Stage 1 gives you a ton of nitra to play with
Key point for refining is speed but ince you get the process going , it shld be p smooth. Dont be in such a haste to repair everything since bugs are constantly attracted to broken pipelines
The refining process is typically the easiest due to this
Take a breather
And dont rush. As a solo you dont exactly have the luxury for that
I was using it a lot, but didn't have much space to work with, usually I was getting cornered by the ghost and bugs from both sides
I'll try doing it with scout rn
nope, this, so much this
yeah, bound it very smooth this week. even the haunted cave is easy to avoid the ghost in
oh, EDD's easyish this week? Might have to try it with friends
Try every EDD with friends. The fun lies in overcoming whatever the run throws at you. Who cares if you lose.
to be honest, depending on the friend, sometimes interacting with the in-game nonverbal communication (salute, ping and shout) is more fun than going through an hour and a half long mission with them
living up to their name
fr tho
For us it was acid / web spitters in stage 2. Had one swarm where a pack of 4 acid spitters and 6 web spitters spawned at once and went to town. Ended up deciding that the nice big open room wasn’t the best place to tank the swarm after all
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
just did the DD, bog standard as always
the morkite well placements on stage 1 were okay to set up, had a bulk spawn on me during the uplink on stage 2
EDD this week is cracked
yeah it felt like i was doing a DD instead, ha.
I just got my first promotion! 
any advice for my first deep dive?
what haz do you normally play on?
The dive is most fun with a few other people, especially if you have a way like keyboard or mic to communicate.
The Hazard level is 3, 3.5 and 3.5. So it's helpful to at least be comfortable with Haz 3.
You're going to end up with hundreds of extra nitra. Don't be afraid to use resupplies for health and grenades on stages 2 and 3. Obviously your team needs to be okay with not being conservative. But the last thing you want is to wipe 40 minutes in with 300 nitra in reserve.
Ammo, health and nitra is carried over from mission to mission. Don't waste a resupply right before the end, and don't waste ammo waiting around the pod. Active perks do reset though.
Beer buffs carry through each mission so always grab own.
The Elite Deep Dive will likely be too tough at this point. Worth giving it a try as it's a good learning experience. But if you can't do Haz 5 you'll have difficulty with it.
nice, thanks! so It would be better to not choose any increase of max ammo?
3 for the most time, sometimes 4
Then you should be fine, the only real difference is that you should try to take any resupplies still around at the end of a stage so that you exit with full ammo and don't waste the nitra
Depends on the weapon. Some you should probably get aways with swapping out an ammo with damage mod. But you don't have the actual excess of nitra until probably late 2nd mission or into the 3rd - depends on RNG. I'd say go in what you usually use and are comfortable with in terms of load outs, just don't sweat it if you need to call a pod at the end of the first mission because you'll end up with plenty 99% of the time.
the real answer is mod your weapons to hit certain breakpoints so you dont waste ammo and then just do utility/ammo after that
overkill is wasted ammo
Whoo boy, stage two is hard.
The real difference is that you don't spam your grenades in the pod at extraction
who says you don't do that 
yes
this guy is a witness he was the drillert
Last week's EDD was way smoother when you knew to prepare for the Mactera. I used PGL with proxy and fire to make quick work of clusters.
Stage two of the EDD we had multiple Mactera swarms back to back. I was the only one left alive at one point...as a Thunderhead welding gunner. (the team still had iron wills though)
The crappy thing is that since it was haunted, we couldn't bunker for the Mactera and with all that open space it got pretty brutal.
Don't make pipes in open then (other than short one)
I placed both remaining all the way through walls and it was pretty easy if one person keeps an eye on ghost. No reason to be in the big room at all
The Mactera came before we laid pipes down so that really didn't factor in.
The open area was the safe place. Refinery corner was death.
And rad prats are murder in tunnels.
Was thinking the same, open area helps with awareness. We did tunnel one pipe but at least I went through the tunnel and doubled around it to be safe when fixing it.
Yeah lots of radiation, lots of mactera, an obnoxious hole we repeatedly fell into, and the ghost. We wiped in part 2
I am so glad I preemptively put escape ziplines over that hole going up to the highest well, ha.
The goop
Edd was a lil rough for my partner this week, think i had to pick him up twice this time, but we beat it
That must be some pretty smooth pickup lines if you managed to get em twice
What's the point of only having weekly rewards with deep dives?
how long would it take someone new to deep dives, but decent at the game, to complete the current deep dive?
(bronze II scout)
also are the maps randomly generated for each time you do it, or is it the same map?
its a seed that is kept throught the duration between reset
everyone on each platforms have the same seed
i see
And about 10-20minutes per segment depending on player ability
does the seed only affect terrain gen, or also stuff like minerals and pickuppable stuff?
everything is the same when seeded
everything but the enemies
okay that's what i thought, thanks
you can see what the current deep dives are in the pins of this channel
Large/special bugs like bulk det/hulli are also part of the seeded generation. but bulk dets can also spawn with the normal waves too.
and other people can't join during the middle of one, like a normal mission right?
hulli?
oh the hoarder
right, once its started thats the "team" you have to finish with
and Solo mode you get bosco?
Unless you disable him yeah
Does his revives replenish between segments?
Yeah and powers
Cool
Different strats for different play styles exist, but my approach when I was new, and finally started clearing them consistently was
Avoid gold, but if you're waiting for something might as well.
Collect as much nitra as possible when it wasnt detrimental to take time. (Dont recommend going out of your way for it on Point Extract or Escort if you dont need to), on some of the easier mission 1&2s I wouldnt even need to mine nitra on mission 3. Doesnt always work out that easy though,
Always have bosco doing something, if solo. Either mining something from the roof or out of reach, or helping you mine stuff faster
Anyone ever have trouble with the deep for speed achievement not popping up? Just finished the regular DD with a friend in 33 mins and he got nothing.
steam?
i got the achievement on my second deep dive, on my first i was 30 seconds off
After promoting each character I finally stop delaying it and completed a DD, now to gain the mental strength to beat an elite one
But there are bugs, and its dark
downloaded the game from pc gamepass, if I got the steam version would my progress carry over?
I believe if you can find your save files from the gamepass version, you can use them with the steam one
You would have to manually transfer the files
See pinned messages in #xbox-and-windows-store for details
I can definitely do that, thanks
If you are comfortable with haz4, then regular DD should not be a problem with maybe few tries
And about time I would say between 30 and 90 minutes with 90 being example of extreme caution. More like 45-60 mins
Do we have a date for U35?
Q3
Mission 2 in the edd was hell vs the other 2
pretty smooth, all things considered, imp. only real dead end to get cornered by the ghost was the top morkite well, and i put ziplines down from there
ngl, kinda sounds like leaf lover talk
Just beat this EDD. My first time winning an EDD
Solo, 1:29:03, 1230 kills, 1626 mined, 5 downs
Grats! Solo even!
thanks
Ah, so it is haz4.
DD: 3 | 3.5 | 3.5
EDD: 4.5 | 5 | 5.5
Seen worse
Easiest one in the last few weeks i have been doing EDDs!
just gotta make sure to know roughly where the ghost is heading. Ours liked to pretend he is a random player and hang around on the refinery.
I dont even remember what stage 2 was I don't think it was very memorable.
refinery + morkite on haunted cave
All my unsuccessful runs wiped on stage 2
Because spooky ghost eats the ass of unsuspecting teammates
At the worst possible moment
LOL
Gotta admit this was the deep dive i had the most fun in
My winning lobby was full of equally dumb and unhinged people as me
But we had a mission
And beat the EDD first attempt at like 2 am
mates being oblivious/deaf 😛
I guess I did play it I have a screengrab of it: #drg-gallery message
i just had one wipe on s3 but i had iron will
when does this deep dives reset
thursday morning
After you've completed a DD/EDD any point to do it again besides challenge/helping others? Is it a good way to farm exp, etc?
Not a good way to grind, but I usually do it several times to help out greenbeards
Gotcha, thanks
Sometimes if its a fun one I'll re-do it a few times, or a difficult one ill go find groups to carry. Or re-do with a difficulty mods. But yea they are pretty terrible for XP/rewards past the first run.
for grappling hook should I go BAAC or AAAC?
EDD this week is super easy as long as you don't have a squad who dies to haunt on stage 2. Tons of nitra, missions are quick AF, and no terrible mods
our engineer 4th today decided to nuke everyone and then leave :/
Oof
Just dodge
man, am I really going to get used to 25m grapple 😦
the special powder calls your name in the dark
the special powder dances around your dwarven nostrils
the special powder overclock is here for you and can.go.the.distance
✨
if somebody's PC crashes while loading a level does the loading just stay stuck for everybody indefinitely or will it drop them at some point?
nm, looks like it does kick them after a few minutes
fast deploy on scout's grapple is also superb for dodges
you don't really need to go even faster, it's already insanely fast, so being able to just zoom right after the mouse click is very good
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
missions are quick AF
my team which took 1:30 to finish 0_0
The ghost wasn’t killing my greenbeards, everything else was. Even though we ultimately failed, it was fun to see how hard I can carry a team where everyone else is at 20+ downs. By the end of stage 2 I was getting comments asking if my back hurt.
If you at least got them through the first mission, that's an extra core they got so I bet they were happy with it.
Counter offer, faster momentum allows for more parkour potential when swinging around
i havent had an EDD take more than 75 minutes. Sounds like your team just dallies around a lot
no, 30m or bust
special powder 
30m as if i go back to 25 i know i will die. a lot. all the time. lol.
I use 25m and the high velocity hook for CQC builds, and 30m + overcharged winch for moving around faster. Both have their place, but 30m + overcharged winch can get to many more places that the other build cant, because you have so much momentum when you let go of the grapple.
Yeah, it is purely the habit of eyeballing 30m grapples will remain, so having less range will lead to failed grapples, thus violent dwarf/surface interfacing, ha.
did this one with a bunch of level 20s. very easy EDD, had like 600 nitra at the end
took 50 mins
man, i was playing with another friend and we almost got through the second stage of the edd, stroke of bad luck
I am so happy! 😄 Ive tried the EDD like five times, even tried it solo once, and now finally I made it. We first had a 4man party, and failed at stage 2 as Ive always done before. Just get overwhelmed by the waves since we cant be defensive/be together easily.
Then, two of them left, and me and the other dude decided to do it duo. And we fucking made it! Extremely hard, but still. Stage 2 was hell, but we eeked through. Stage 3 was hard but managable. Only one bulk.
And yeah, I see people here saying this edd was easy. Maybe I'm just terrible at dealing with haunting 😛
Haunting is just a matter of getting used to the social distancing 😛
gj man, I just lost again on the second mission of that EDD, it's especially infuriating when you die because of lag spikes even on "close" servers
Oof, yeah I had a loss to that as well. Insane lag, and then disconnect. Really sucks.
What time does the deep dive reset?
14hrs from now
Ah I’ve got plenty of time then, thanks
ohhh I haven't thought of using overcharged winch, but it sounds great because normal grappling speed is so leisurely
when they invent grappling hook overclocks, I want one that turns into instant teleport plz
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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Heck yeah man
magma level here we gooooooooooooo
overcharged winch grapple is incredible
first, lag as if you have high ping then y e e t
it's gonna be triple escort in magma core, i can feel it
No servers in drg m8
Only peer to peer
So your host prob had terrible connection
Rip
any tips for escort solo? I feel like I need to be in 3 places at once
During the refueling phase, there isn't much around it. You just need to be able to handle multitasking. Defend doretta when enemies are attacking, then get as much oil shale/nitra/objective during downtime.
During tunneling phase, pretty simple just shoot stuff and keep an eye on your Doretta's health.
During hearthstone phase, shoot stuff and keep an eye on Doretta's health.
For the omoran rocks stage in solo, if you wanted to you can technically cheese it by not even having to shoot the rocks. Just repair through the damages.
And for the beamer stage, just use Bosco to destroy the top of the beamers if you're busy defending doretta from enemies
the problem is I feel like I get in a vicious cycle where I need to repair during the rock phase but the escort is taking more damage then I can keep up with
especially when I need to stop to kill a bug eating me
thorns helps but it does not get them all
im trying with beast master, that might help
yeah if u can find a very short window of time where there aren't rocks, either keep repairing or kill a few bugs such as slashers.
and kill the ones aggro'd to you. the rest will just be focused on doretta
the telling bosco to take out the laser tips is really good advice thanks
thanks for the advice, just managed to do it!
I got carpet bomber from the haunted cave one 
i like to take the gamer ™️ approach to doretta's hp. If its above 0 I still win
i know, i worded that incorrectly
thanks so much for your help, I have now completed my first solo elite deep dive!
I attempted to solo that mission today as scout
it was pain
at least when you're bad like me
nice congrats
I made it to around the end of stage 3 of the drilldozer but too many bugs
critical weakness is pretty fun tho I quite enjoy 1 shotting guards with an unfocused m1k shot
What's recommended for driller in this case? Cryo seems like more of a team weapon and I don't really have any overclocks yet
little bit of a 4fun build but max freeze + damage drills and vampire is hte closest thing you can get to melee in this game
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Cross your fingers for no aquarks boys
1min left for me
Cross your fingers for critical weakness
Better than exploder infestation
DEEP DIVE
Region: Crystalline Caverns | Code Name: Bedazzled Field
Stage 1:
4 Eggs + 📡 1 Black Box |
No Mutators!
Stage 2:
7 Aquarq +
2 Eggs |
Low Oxygen
Stage 3:
200 Morkite +
2 M.U.L.E.s |
Mactera Plague
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Frightened Badland
Stage 1:
Protect the Drilldozer +
2 Eggs |
No Mutators!
Stage 2:
250 Morkite +
Classic Dreadnought |
Haunted Cave
Stage 3:
2 M.U.L.E.s +
150 Morkite |
Cave Leech Cluster
No mutators? Suspicious as fuck.
I know right
Incoming lethal bugs dread hunt
Lethal dread point extract
Nah, I'm waiting for the Elite threat Point Extraction
Better prepare bosco for a lot of grabbing if I'm gonna do this solo
Which I probably will because I can never find a team 😔
I just make a public one, ha.
aaand haunted dreadnought
that will be fun if the room isn't too big. easy to tunnel vision the dread.
DD this week looks like it'll be fun to solo
Dale a tu cuerpo alegría, Macarena
aaaand macteras.
haunted cave mining mission 
Hm, mactera plague? Methinks cryo driller or scout time.
with last mactera plagues density i think i'll try AC, lol
they were so dense i cleared a swarm with a cluster grenade.
EDD 3rd = 2 MULE + 150 morkite / leech cluster
but testing snowball in DD does sound fun
AC against mactera turns it into just a flak cannon
prox shell OC for AC when
its always cryo driller time
what does classic dreadnaught mean?
i used to hate the twins until i learnt how you're supposed to deal with them
At least its not all for naught, right?
I just get greedy
get one to 1 hp
and then cry as I witness them get full healed
yeah you're supposed to wittle them both down at the same time, never focus on just one unless you know for certain they'll die
im aware haha
as driller though at around 2/3rds HP I feel like I can always one shot them
and I always get so close
No dreads on the deep dive got me 
there is a dread stage 2 of the EDD isnt there?
should be, it's the reason why you asked what classic dreadnought meant
yea haha
maybe its a veiled insult against the classic dreadnaught
not not even acknowledge it as its namesake
deep dive was a walk in the park
First off, low O2 and haunted cave can go die in a hole, second off, I would concur. Both look relatively easy
