#deep-dive-discussion
1 messages · Page 7 of 1
absolutely no need to take too long on stage 2 tho
Edd stage 2 we had like 3 detonators
I think the only time I’ve had a connection issue on a deep dive was when the host’s internet disconnected
standard haz5 pe, don't take too long
if you got 2 swarms at once, then it's because someone messed up and pulled the swarm egg during a pe swarm or waited too long after the last pe swarm to pull the egg
the game doesn't give you two announced swarms at once without help from dwarves
help the bugs help kill you 
does anyone know what causes betc to spawn on stage 1
Environment spawn iirc
90% of the time i try to speedrun the edd its a betc instead of a nexus
Just avoid her
Duos rule tbh
Betc honestly is not worth the trouble. She ain't a big help
Had one mission where she spawned on a rock shelf high above azure weald and we avoided her the whole time.
But guess where the pod landed?😳

Right above that, in the rock
fucking classic
mission control using advanced scanners to carefully land the pod in the worst possible spot with pinpoint precision
point extraction is the most notorious for that
where it's always on a stalactite at the top of the cave
40m from ground level
If you be dead after you load up the goods, DRG doesn't have to pay you and tabs it to medical recovery
It be brilliant
The guy in charge of the guy in charge of Mission control: Make them do more work.
Mission control guy: But, they're so efficient, they earn us a lot of money
The guy in charge: Dont care, Do it.
Mission control: Ugh... Targets drop pod a mile away.
Alternative:
Guy in charge: Use your team to draw glyphids away from Area B so that my team entering area B can mine in peace.
Mission control: But-
Guy in charge: I don't pay you to argue.
dd in pod 1
naw i have to kill, she spawns next to 2 legs and the mule
ye i shud probably use cryo rockets instead of cryo nades
I have a dumb question, can you run deep dives over and over to farm matrixes?
You cant, it says so in the I icon on the bottom left in the terminal
You do get the money and xp though
Once for deep dive, once for elite deep dive; per stage, per week. So you can get at most 2 blanks from DD and edd stage 1, 2 weapon ocs from stage 2's, and 2 cosmetic pieces from stage 3's
holy shit we jus t got wiped on stage 2 of the edd
we triggered all the spitballers and then just got fucked
ok second try we didnt get screwed over by the regenerating spitballers
we did have 2 betcs tho lmao
do the beer mugs spawn on deep dives
no
ok
I've seen a couple people claim yes, but only on mission 3; But my team didnt find a mug on DD or EDD and we were pretty thorough, so I'd agree with semidrunk.
she can be very helpful on dreadnought missions if your team is ever in a bad position and needs to forego dealing damage in the interest of safety
Bet-C isnt a big help- But she's being an ammo saver whenever she actually does something. Less valuable on DD/EDD though because you aren't slowed down as much by miscellaneous tasks like getting crafting materials, machine events, hacking events, etc. BetC is VERY valuable though when you have cryo, 'cause she can clear out cryo'd grunts on her own while you do other things.
bet c has pushed me into the fucking wall and into grunts because of her dumb pathfinding
and recently she pushed me away from a resup resulting in me getting downed
valuing that versus killing chaff...meh
i don’t think she’s valuable at all with cryo
you shud be killing frozen enemies yourself
If I'm at or near full HP and it dies before unfreezing, I'm happy. I don't see a reason otherwise why I should have to get the killin blow.
only the machine gun gets the damage bonus and that thing does not do that amazing dps
if ur talking about grunts u shud just drill them or use ur secondary
The bugs are also immobilized for the bomb sprays. And the point of letting betC do it is ammo conservation when applicable. Yes, I could use the drill or the secondary to mop them up faster... but if betC is sitting there shooting at them, why waste ammo that I may well need a moment later or a bit down the line?
because betc will def not kill all or even most of the frozen bugs
relying on her means you’ll just have to freeze them again
i’m not saying betc is useless btw, just that using her to kill frozen bugs is dum
I don't rely on her, I make use of her when it's reasonable. Again.. If they're sitting there frozen and she's attackin em, I'll let her kill em unless I need HP. I've watched her mop up well packed groups that I set up for her on quite a few occasions.
maybe i’m crazy but i feel like most the damage gets done to me when i’m freezing bugs
it’s not like ammo is enough of an issue in this game that letting betc finish things off is actually useful
Makes me wonder whether you're misjudging how far your cold spray actually reaches and firing late. Most damage I take comes when something gets the drop on me from behind; Not from things I'm trying to freeze... Or when I misjudge the timing on when to run in and vampire and an unfrozen set of enemies behind the frozen ones baps my nose before getting stunned.
And yeah; Ammo isnt usually THAT much of an issue. But, yknow, It's fun. :D
Or swarmers. God damned swarmers and their sideways skittering BS that makes me think I'm done killing them but surprise there's 5 more.
what happen if u went to the next stage but one ur teammate dies? they respawn w full ammo?
the more I try to play EDDs with greenbeards the more I sympathize with the hosts I used to think were dickish for mandating a minimum level to join
Not full ammo. They just get revived. They also get like 50% hp which is better than when you revive them so it might be better to leave them sometimes
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ah okay thanks
the stage 2 on dde is awful if u want to get to the drop pod when ur not a scout
What is wrong with drop pod on 3rd stage of EDD?
i barely use the cold spray at all given how cold radiance is way stronger then it
abusing cold radiance let’s you insta freeze anything close to u pretty much instantly, while also taking way less ammo
I'm trying my first elite deep dive soon and I want to make sure my gunner load out is good
What mods would you all recommend for bullet hell oc?
How comfortable are you on haz5? I’d say don’t use bullet hell unless you’re relying on teammates as well for helping with swarms in 4 player
Platform that nitra, forget the gold
Ok
i go for gold always but it's not a necessity
Definitely keep terrain advantage/ disadvantage in mind before a swarm/ egg. A bridge or two can make a terrible room into an arena.
when it comes to what to expect, just play as you would normally for the most part
they're three missions in a row of normal difficulty
and yeah always plat that nitra
Just bring your breach cutter
yeah regular deep dives are haz 3/3.5/3.5 so if you can handle haz3/4 you should be fine
bullet hell overall is kinda meh
Burning Hell is top notch
I hated that one
the fucking drop pod landing on top of a bottomless pit
Oh yeah, and just place you platforms without pester pinging. If the scout knows what he's doing he already saw them before you.
or worse, the scout doesn't see and doesn't light up
being gunner main without lights sucks
Sorry for the mini wall of text- Didn't mean it to get quite so long. Hope you're having a great day whether you read the following or not. Rock and Stone. 
Edit: To put the following numbers in perspective, it takes 30 cold to freeze a basic grunt.
Unless things have changed a bit, With no upgrades, the cold spray clocks in at 64 cold/sec; 8 freezing power per instance of damage, 8 instances of damage per second at 100% flowrate. Cold radiance clocks in at 60 freezing power a second. And the cold path on the ground does two ticks of 8 per second an enemy is in contact, for 16/sec.
The build I use is 31232 with Tuned Cooler; Which puts my freezing power at 10 with a flow rate of 130%; So 10x10.4 freezing power or 100-104~ freezing power per second Potentially 114 w/ the other cold increase in t4.
You Can pair all three effects (spray, radiance, cold path) to really freeze specific targets solid in moments... But that is complete and total overkill for anything below a praetorian(honestly kinda overkill for praet's too..) and needlessly risks your tender dwarven behind to speed up freezing a grunt by maybe 1/10th of a second and 1 less ammo. The split second saved that way isn't particularly valuable against grunts as the cold slows them anyway and you could've had them frozen long ago with the spray's longer reach, and the 1 ammo is easily made back by the sheer area of effect of applying your cold to 10-15 meters instead of 4.
Don't get me wrong- Cold radiance is great. I love it when things get the drop on me or when I need to freeze something like an oppressor.. But it's definitely weaker than the stream as far as freezing things go when directly compared- Even with the cryo cannon otherwise unupgraded. For general grunt work, the spray is imo a lot better- and safer. You can spray it over a whole crowd and freeze every grunt in a 10 or 15 meter reach almost twice as fast as cold radiance with minimal ammo use
T4 Damage on Tuned Cooler over ammo? 🤨
But otherwise, yeah. Cold Radiance is busted, but it's not going to pull the whole load
Er, sorry; Supposed to read 31232, not 31212. Will edit and thanks for catching it. Ammo> damage
cold radiance obvously can’t freeze something with a high freezing point very quickly by itself. I’m not saying to not aim at it lol. However it is wayyy more effective then the spray for freezing grunts and requires 0 extra freeze power. Flow rate + helps you freeze big targets faster but that also means you lose way more ticks of cold radiance in exchange for freezing oppressors like a second ish(?) faster. abusing cold radiance is by far the best way to use the gun unless u only care about freezing big targets. Which i don’t cus it barely helps
On that note, range T2 is pretty underrated
considering a tick of cold rad feeezes grunts, being very aggressive will freeze more grunts in less time and requires no extra flow rate or freeze power
you don’t have to go full ammo but i don’t see the point speccing for freeze power when cold rad alone makes up a huge portion of ur cold dmg
I mean, what else is there to spec for? Ice Spear and Snowball are memes, and Ice Storm is an even bigger joke. It's not like Tuned Cooler is oppressively meta like Minelayer or Sticky Fuel, every other option is just stinky doodoo.
the clean?
it’s better cus it actually does something
snowball is good for mactera and that alone makes it better then tuned
I'd go as far as to say every downside on Tuned Cooler is completely irrelevant, and the opposing mods to cookie cutter Cryo builds don't offer anything substantial
the downside is irrelevant but so is the upside
More ammo and faster freezing is irrelevant?
one freeze power does nothing but help u reach 10 freeze power which barely helps
Base line is , so long you manage to reach 10 freeze power
You’re already gonna be mainly fine
you can reach 10 freeze power with the clean if u really want it
I can't stand <10 Freeze, but honestly, yeah, 10 Freeze is only super relevant vs Dreads and Bulks. Arguably Mactera.
idk how u can’t stand it when i can’t even tell the fucking difference
the only dif is that with the clean built for max ammo u never come close to running out
What cold radiance does to you
I don't know how people go goo goo ga ga over repressurization and spin up time reduction when I can't tell the difference ¯_(ツ)_/¯
snowball and ice spear aren’t as ammo efficient but at least they fucking do something other ocs can’t
you can take extra ammo too
10 freeze power is just utterly pathetic compared to how much cold rad + base beam does
It's not like you're only using the spray
i honestly don’t see the point especially when i see the side by sides. The only time i’d care is mactera, in which case snowball
ye but the more u use cold rad, the less the spray power matters
I just wish Cryo Cannon was more interesting. Shatter is worthless, the mod tree is pretty nothingburger other than speccing for max ammo, and the OCs are either boring or unusably bad. Flow Rate Expansion manages to be both 😬
snow ball is the best oc in the game for mactera in exchange for ammo on an already ammo efficient gun. I’d use ice spear again if u cud charge it while firing like u cud before
I'd argue the opposite. Snowball's projectile uses too much ammo for groups, but doesn't apply enough Cold to freeze actually temp resistant targets, and then cuts your ammo on top of it so you're just left with a nerfed Cryo Cannon that's only good for Mactera Plague and nowhere else.
Double checking, it can freeze Praetorians, I just misremembered. Oops. Still stand by my stance of just spraying almost always better.
You have a pretty generous pressure drop and gain rate at base, I can't imagine when or how you'd need even more
Bypassed Integrity Check? The mod that's vs more ammo and more range?
There's definitely stuff that's so bad on ammo you put out of fighting, like 90% of Scout builds, but that's fair
Ok so. Deep dove is go this weekend. Got rhe crew, got the classes. Forming a plan. Hope this goes well
100 less ammo is not that much if u take all ammo mods. It’s worth it for the niche of sniping breeders and mactera alone
cryo cannon is already an insanely ammo efficient gun by default
anybody willing to help two people on EDD? second stage is rough
do u play on discord
scout with pheromone nades/bow was working really well for me, i dont have time for another run tho
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Planet scanning is still in progress, 12 hours left until new
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all good, kinkedspark hardcarried me xd
np dude, sorry i rushed u lol
yea ur probably right, once iv finished this semester i’ll try get into it again
sure, i’ll tell u if i give it another shot
i’ll prob wait for another good one like this weeks tho. I hate doing edds with drilldozer
edd with double drilldozers are fucked. It sucks how easier it was to speedrun before they were in the game
at the very least cap it out at 1. Having 2 is actually just torture
I hear in the later stages of EDD a team tends to skip certain minerals like gold and what not so they get it done as quickly as possible. Not for speedrun reasons, but for ammo reasons, swarm reasons, and other things that can easily pop up during it. I haven't done a EDD yet so I couldn't really speak about this lmao
Yeah that's right mostly. Time is a big factor and mining gold just isn't worth it.
^ +1
The idea of EDDs is to get things done quick and clean, gold just takes more time, and can potentially jeopardize the mission
Especially Point Extraction stages as waves get bigger the more time you take
Not to say "Do not at all costs", but it's more of a "Ideally you shouldn't"
I can get gold at home anyway
the shorter a mission is, the fewer awful things can happen and the fewer opportunities there are for mistakes
rushing can itself cause mistakes, but cutting out optional side objectives to speed up the mission makes sense
you're there for the overclocks, not the money
||and gold isn't even worth mining in normal missions anyway||
A surprisingly relaxing Deep Dive this week, actually
Just completed my first ever EDD with a friend. Not a huge accomplishment but I felt the need to share it somewhere
1st time using discord to find any help with stage 2 on deep dive elite. It seems like a constant onslaught and the best I have seen is a driller making tunnels but that still didn't get us to the drop pod. hardest deep dive I've done so far
Would i earn more gold and exp from deep dives then i would from doing 3 regular missions?
normal missions are more efficient if you choose the right ones
no
not only are there no crafting minerals in deep dives, the exp from deep dives is fixed
so by doing high reward missions quickly, like mineral manias, double exps, etc you can not only get more exp and money per mission but you'll get more missions done in the same time
Did my first solo deep dive just now 😄
1:04:22
Super hard though, did it with scout and Bosco had to rez me 5 times total
scout is good for solo, tho not needed cuz bosco can take things from walls
pretty easy edd and dd
best way was to have gunner setting up the ziplines
My preferred class to solo DDs is Engineer.
But pretty much any class would do due to Bosco.

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New
Deep Dives
will be available in one hour!
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Soon™
Magma core exploder infestation.. mmm.. the floor is literally lava.
My predictions: fungus dd and azure edd
cmooon i want glacial strata 4 times in a row 
Hollow bough and salt pits please
REZ and REZ
Good luck, everyone!
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ATTENTION MINERS!
New
Deep Dives
are now available!
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deep dives?
⏰ IT'S MUFFIN TIME! ⏰
Rock and Stone!
Epic gaming moment.
DEEP DIVE
Region: Hollow Bough | Code Name: Infernal Dump
Stage 1:
4 Eggs +
Dreadnought Twins |
Rich Atmosphere
Swarmageddon
Stage 2:
2 Dreadnoughts (Twins + Hiveguard) + 📡 1 Black Box |
No Mutators
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Rival Presence
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Covetous Inland
Stage 1:
2 Dreadnoughts (Twins + Hiveguard) +
150 Morkite |
Cave Leech Cluster
Stage 2:
Protect the Drilldozer +
2 M.U.L.E.s |
Critical Weakness
Exploder Infestation
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Mactera Plague
REZ is so good tho
Indeed.
thanky ^^
This is definitely going to be a long day...
hollow bough and REZ 
stage 1 dd dread is twins
Pain.
Good thing I'm not doing the EDD.
At least it's radioactive exploders.
They don't hurt.. as much.
Or maybe they do? Never felt like they hurt as badly as the normal ones.
stage 2 dd is 2 dreads black box no hazard/anomalies
god stage 2 cave gen is horrific
twins is one dreadnought
Oh goddamnit it's quadruplets.
the twins egg is in a really ass area
hiveguard is other dread stage 2 dd
rival presence 4 eggs 2 mules stage 3 dd
that twins room in stage 2 is killer
Ok so we have a complete list.
Yes
If you're gonna do DD solo as engi hyper prop is a near must specifically for the stage 2 twins
that room is not great
pretty easy deep dive overall
only wrinkle is the usual hollow bough cavegen
just fight the stage 2 dreads in spawn, they're both pretty close to it
one isnt in a bad room, its just that one with the horrific cave gen
Our gunner disconnected right after we had completed the 2nd stage... Luckily it was mactera plague so executioner made it look like a joke
also, I've hosted > 8 EDDs up till this point but this was genuinely the first time I had people complain they were having 1k ping at some point in the game, which left me wondering as to whether it was an issue on my end or theirs, 'cause it literally showed sub-100 ms for all three of them on my screen
Again eggs?
I have never done a 4 man deep dive
One mf always gotta leave halfway through the first spiel
Does difficult scale down if people leave
Or am I better than I thought B)
Difficulty is scaled to current player count, iirc.
Cool cool
Bosco is your best trustworthy dwarf
Thought I'd use a regular DD as practice with the EPC since there's usually a dearth of nitra, only for barely enough nitra to get a resupply to be available in stage one, and barely enough for a resupply for a second in stage 2 :( RNG is mean
I swear the EDDs haven't been hard for a good while, this one looks like it would've been kinda rough were it not for the Crit Weakness
The elite deep dive a few weeks ago was rough on glacial because of mactera plague on an escort 💀
oh these dives look... interesting to say the very least
that was a rather straightforward edd, mactera plagues are always a bitch tho
and i got a "multiplayer session ended" message during the heartstone in stage 2
🙃
Just to correct this week's EDD, Stage 1 is Twins + Hiveguard, not Classic + Hiveguard! I can confirm that everything else is correct for the EDD!
As usual, thank you for updating this every week! 🤗
I've only done 9 EDDs to date, but the worst one was definitely the Glacial Strata one with Rival Presence and Stage 3 Liquid Morkite Refining about a month ago.
that one was fun
Im always a fan of mini mule side objectives at least since theyre like egg side objectives but the swarms are smaller and you get nitra from doing it
I don't even know anymore, I feel like EDDs are actually easier or did I just get too used to haz 5 to the point where all the upcoming EDDs are still easy to beat
Just did one KEKW
We've just been getting a streak of super easy rolls. The first few Season 02 EDDs were a huge pain in the ass 100% because of the Rival Presence spam. The most recent hard EDD I can think of was a month ago, Illuminated Breach.
Yea that's true, and now that u meantion it, I want to play an actual extremely difficult EDD, I think I had a few? Those don't count because those EDDs were only very hard because I was still a greenbeard back then
Shattered Position was Season 02, and it's the hardest EDD I've ever done by a long shot. The thing is, if you're even playing EDDs, you're probably at the very least consistently beating Haz 4. So for it to be hard hard, you have to get really bad difficulty combos just because of the Nitra rollover between stages. Hollow Bough or Magma Core, conflicting loadout reqs like an Elim + Rival Presence, Shield Disruption, etc., and you also can't have any Mini-Mules or you just de facto win the Nitra game.
There was this one Crystalline Caverns EDD that was just Elim + Eggs stage 1, but the next stage was a Lethal Enemies Swarmageddon Escort Duty. That one was a fucking nightmare, you had to build for both heavy group clear and Dread DPS.
EDDs that force u to build both single target DPS and swarm clear is a pain but an interesting challenge.
Here's my workaround for it: For Scout I will have Aggressive Venting Drak paired with Zhukovs Embedded Bulk Detonators, with phero or cryo nade.
For Engi, I would either go for EM discharge Stubby or ECR lok, paired with Hyperprop PGL, Gemini System with fast deploy turrets, and plasma burster nades.
For driller (assuming there's no cringy rival presence) I would go for Ice Spear Cryo and EPC HH or PP with Impact Axe, this covers both swarm clear and single target DPS.
For Gunner... Uhh idk I don't play Gunner 😂
For Driller, I'd say Hydrogen Ion Additive + Explosive Reload. All-arounder primary that isn't the best, but isn't useless against Dreads, swarms, and bots, heavy burst secondary.
For Gunner, Neurotoxin Payload or Salvo Module with Lead Spray. NTP sucks vs bots but gives you much stronger CC and ammo hoarding, Salvo just shreds all. Lead Spray is Lead Spray.
A part of me appreciates the easier EDDs since I finally get the opportunity to deviate from the builds you mentioned, though. It just feels cookie cutter when they're all Nitra nightmares
Scout with Drak25 with Aggressive Venting + Boltshark with Explosive Bolts and Trifork Volley + Pheromone grenades. Covers basically every scenario and this has been my most successful Boltshark + Drak combo so far. Drak for general purpose trash clear with aggressive venting to deal with groups and also scare away bugs, Trifork Volley on any big targets that the Drak electrifies... Deals with Praetorians, Menace, Wardens, Spitballers, Breeders and does massive damage against Dreads and such. Pheromone grenades to really, REALLY bunch up big groups of bugs for the explosive arrows and/or aggressive venting. It's such an enjoyable and powerful combo.
I enjoy myself some drak bouncy bullets with Gas recycling Zhukovs and some Cryo nades thrown in there.
Tbh one of the only builds that i really enjoyed playing with as of this date... BUT i got Hipster for the m1k now so ima try that out and see if i like it more.
Why Gas Recycling?
Scout I run drak 25 with OPA and nuk 15s with cryo minelets
basically a proto cryo cannon with nice wave clear
EDD 2nd stage was nuts for me this week
Gave me flashbacks to how difficult EDDs were earlier this year
Before people on PS started crying how difficult the dives were
You mean last week already?
Cause this edd was much easier
Yeah 1st and last was easy but 2nd was somewhat challenging
Drill dozer always does pose a little challenge though
Depending on the RNG
Oh the drill dozer one
With predrill pretty easy
The last week, with aquarq - that's where the hell breaks loose
2nd stage too
THAT was hard
🤔 - what was the problem with that except for the horribly shitty drop pod at the end?
Shit load of glyphids
I was on wrong setup (gunner with minigun) and simply couldn't do anything to clear the waves.
Although I got pretty green driller and engi
Ooops bugger, been at work so didn't see this sorry
Fixed now
After that switched to autocannon or rocket launcher don't recall correctly , much easier with aoe
is there any difference between elite and normal deep dive rewards?
like i feel like you get more red overclock sbut idk
None at all
How bad is it?
first EDD ive never died even once
so I would say very easy.
bring ice for stage 2 and 3
on account of all the exploders and macteras
wow the game REALLY doesn't want me getting the cosmetic core from the EDD huh
one fail in stage 3, and two disconnects in stage 2
Mostly I'm alright in any deep-dive so long as the twins aren't extra buggy with their I-frames, as I've had some incidents wherein there'd be a full minute of a arbalest just spamming fireballs on the roof once the lacerator dies
stage 3 is fucking nasty if you go near the mules and pull eggs at same time
there was at least 8 goo bombers and 5 grabbers spawned in without an announced swarm
plus regular mactera AND a bulk AND normal bugs lol
well managed to get it done through sheer spite
wasn't too bad all things considered
My teammates forgot to bunker before we pull any egg. 5 trijaws, 8 macteras, 3 goo bomber, 3 grabbers spawned afterwards
My life just flashed right between my eyes. Especially my gunner who somehow burnt his shield during exploder escort stage
But this week edd was fun. Critical thinking required, especially if you got driller with epc mining specialty
Its honestly a ton of fun to get all the eggs at the same time
true
every time a mactera swarm came up I was going man if only I were on my driller, I'd give that cluster a nice c4 to the face
sadly I wasn't 😿
Anyone having trouble with stage 2 elite deep dive
bring swarm clearing gun. I'd recommend neurotox autocannon with brt/bulldog secondary. Max area shield aswell
Be mindful because stage 3 has mactera swarm. Adjust accordingly
stage 3 was an experience, my group resorted to popping the last two eggs at once and booking it to the drop pod
too many close calls before that
My group pulled all 4 eggs at once 😂 The sudden fleet of mactera was terifying. Till it got hit by a snowball.
Cryo would be good for stage 2 and 3 to freeze any exploders or mactera, but for stage 3 id suggest bunkering to funnel all the mactera in a small area to make life easier during a swarm
did this weeks EDD first try with randoms and I did not go down once!
however I was a little trigger happy with Resupplies.
second stage was the hardest imo of the EDD
can confirm pulling and booking is a good strat
Always look up. :D
what are the deep dive modifiers this week?
Check the pins. The top most pin by MuffinCat is updated weekly.
Yep also first try’d both with randos. DD is always fairly easy and the EDD third stage I told driller to take us on a line from closest to furthest eggs and we managed to eat them up extremely quickly.
There is rival presence in the 3rd stage, turret controller and nemesis 🙂
Does the driller drills get refueled between stages?
I was engineer and I guess I did have my platforms refilled
you start with full mag but you dont get extra ammo
Ammunition is for chumps. Just use your pickaxe!
jeez, team dig egg with dread when low on ammo and nitra also scout take most off ammo and didn't dig nitra or light room.This is hell
I should prob run this week's deep dives solo once or twice before ferrying others though it, that or atleast change some things around in my loadouts
That's about when I press that abort mission button
this is fine
Thats... Thats a lot of grabbies for one person.
imagine the group hopping off the ledge and everyone gets 2 leeches to themself
At least it'd be a nice quick end to the dive.. 
I distinctly remember that room. I was the scout flying in so that my team had plenty of warning for what they were in for
Mactera Spawn in the last mission is a real toughie. I'd recommend driller to get a bunker down asap. GL R&S
srsly guys?
It was so easy
We got a bit lucky with swarms
only 1 swarm out of 4 eggs lol
That's normal for 4 eggs.
6 eggs = 2 swarms.
8 eggs = 3 swarms.
It's how the game works.
My suggestion is trying to pull the last two eggs in the cave where the two mini-mules are -after repairing them- at the same time and then just trying to get the heck out of there.
That's how I won earlier.
itd be kinda risky considering how many macteras will spawn unless if youre playing solo, then theres not much of an option
but the bug spawns from the mini mules can be rather overwhelming too due to their close proximity between each other
Well yes, repair them one after the other.
But the eggs? You can definitely pull two at once and survive.
Granted, I was very, very lucky with how close the droppod appeared. Still died twice because I totally forgot making platforms on the ledge, but hey. The only two deaths in that mission.
if all the bugs spawn at once, your aoe weapons will be very efficient! 
and one way or another, the deep dive will be over quickly!
pull all the eggs so u reach the spawn limit faster. Shit will de spawn in front of u
Hahaha, that's definitely a thing, yes.
a lot of people still don't know walking near mini mules=mini swarm so you pop 2 eggs, walk near 2 mini mules and now you have a zerg rush
i'd like to thank the random gunner who carried that drill mission for us after scout bailed and gave us the ceiling mule legs
oh is that how it works
will keep that in mind
The what?
technically it's dependent on walking near a specific, randomly chosen mini mule leg that triggers a wave, but in effect it's pretty much the same
The most difficult part of that EDD was our Driller
I had my favorite moment in recent history as a driller. Scout and I ended up at the drop pod waiting for everyone else and were goofing off, pinging eachother, shooting n meleeing eachother, etc, while everyone else made way over. Scout threw a few cryo grenades at me n froze me- So I dropped C4 at his feet and he froze- Looked down, up, down, up, down up, shook his head- BOOM! Rezzed him, rock n stoned as the others got there and we left.
if you repeat deep dives do you still get the xp for it
Yeah, but no cores and no minerals, so it's generally better to just do normal missions at that point, unless you're helping people out.
i just wanna see how many levels i can gain in 1 deep dive cuz i just promoted
not enough
An EDD will give you 20,250 exp. A 400 morkite mission with double exp, gathering all minerals/materials, all secondary objective bits(including extras), hoping for both a machine event and hacking event that gets you a data cell, etc, will get you something like 24-25k~ish. So if your goal is 'most levels in one mission', that'd be your best choice.
If you're new and do as many 2x XP missions as possible, you'll probably run into a mineral crunch at some point though since you pay increasingly more and more to get promotions in this game 😄
yeah, i'd just recommend grinding double XP missions rather than deep dives if you want XP
plus you won't get any minerals from DDs unless you find and kill a hoarder, and you're going to be spending a lot of minerals on later promotions
The real mineral sink for new players is unlocking overclocks and cosmetics though, assuming you're farming as many cores as possible each week and unlocking everything.
A double XP double refuel escort duty with a machine event can easily get you 30k XP
Also you easily farm a lot of credits with a golden bugs swarmageddon point extraction mission
Always sucks to find out you're the only one with iron will.
I only use it on Scout.
I did a dbl xp 400 morkite hazard 5 that was 36k xp, took 18min tho
It had some other warnings
Theres probably something more efficient but it was a big one
EDD was ok ish. had a pretty decent team. lots of leeches on stage 1. swarm on stage 2 can get a bit hairy as doretta runs over one of the mules.
for stage 3 someone pulled 3 eggs, 1 swarm and 2 waves. had a whole firing squad of mactera teleport in, but we had a NTP gunner and a disperser sludge pump so not too bad
I think it was the first EDD I failed with a random group on my first attempt in 3 months or so. During the heartstone event on stage 2, my teammates kept going down faster than I could revive them and keep Doretta repaired, even though I had no downs myself. My second random group had much the same problem, but I managed to bring the Drilldozer back from about 5% to 30% or so, then revived a teammate who got the others back up as I kept repairing. I played Scout both times, and I had like the 2nd highest kill count on the team, which obviously isn't ideal if the team is struggling. If I had failed the EDD during that phase on stage 2 again, I would have probably played Engineer or Gunner on a 3rd attempt to make sure enough bugs were getting killed in time before overrunning the team and the Drilldozer.
Man this EDD is tough, or I am getting very unlucky, Mainly the escort duty
So much damage from the radiation of exploders, spitters, trijaws, menaces and all at once.
I wish bosco could repair the drilldozer, since im doing solo.
Yeah that escort is no joke
Just did the EDD solo on gunner and if it wasn't for critical weakness I'd probably have not made it
Thankfully no bulks from the looks of it
The other stages aren't too bad tho. Stage 1 the morkite is easy to find so it's basically an elimination with one big open area, one closed area (get away from that one it sucks and there are 3 leeches in there) and some annoying leeches/rough natural spawns. Stage 3 can be done pretty fast, just mind the Mactera Plague in an relatively closed area, depending on how you can deal with them
One last note : You can get plenty of nitra before the Escort, so that should help ease it a bit if anything
It's absolutely a matter of luck every time. I solo'd this yesterday (my first-ever solo attempt at an EDD at that) and I almost lost on stage 2 because during the refueling I lost 2 armour plates on Doretta.
Yeah, I kept getting multiple menaces that would barrage me, while trying to repair in a pool of radiation from the exploders (it didnt go well)
Very hard to juggle between repairing, dealing with menaces and 500 other spitting things
when solo 
At least I did finally manage, but not really speedrun worthy.
Dang, I didn't have any Menaces after stage 1 at all.
I had at least 4 or more
Must have been real bad luck, I always seem to get so many menaces on drilldozer missions, which is the worst missions to get them on.
Especially when using a build that cant target them from afar
Yeah, I basically never play solo in DRG, but stage 2 of the EDD was a juicy one, since it's one of the rare instances where you can lose without going down yourself. My random teammates in two different groups were having major problems dealing with the pressure and staying alive.
Any tips for stage 2
For solo or group play?
Group
look after each other
Did anyone else get an insta-nemesis on dd stage 1
Don't be afraid to use the nitra you have to call an extra resupply or two, even using them for healing is fine if you have the extra nitra. Other than that, remember that Gunner can use shields preemptively to mitigate damage before being overrun. A Cryo driller who focuses on neutralizing the exploders before they explode and their radiation goes off is always a big help. Freeze the radioactive praetorians too, of course. As for the hearthstone fight itself, Engineer can use platforms to ward off certain areas. I always use double turrets with proximity mines. Again, don't be afraid to use extra nitra if you have it just to keep your turrets full on ammo and to place more proximity mines. Engi can kill a crapload of bugs and keep the group from being overwhelmed while maintaining some area control, if kept well supplied. That's not even considering your actual weapon loadouts. My favorite in explosive chemical rounds LOK-1 and triple line breach cutter, but there are many good builds.
nemesis spawns are rng afaik
Swamers and exploders nonstop in close confines second mission. Drills suck
Idk if pre drilling would even make a difference
sticky flames
Didn't have a leech problem weirdly
We got a Nemesis on the DD, but not sure which stage it was.
They are, 7% chance to appear. Except Rival Presence, where they can appear randomly at any point during a mission, and yes you can get more than 1.
Friend and I learned that the hard way when we killed an early Nemesis and then during a very robot-heavy swarm we got a second which spawned right on top of him.
Cue five minutes of Benny Hill as I tried to get the stuff under control because it was camping the Refinery the whole time... which was also where my friend was. You know, dead.
or rather the nemesis spawned .5 seconds before we popped an egg
We won, but it was awful.
ya funny area denial robot
I'm going into the deep dive, is it worth it to get the Dark Morkite?
Oh yeah its 1. I misread lol
I got a nemisis on the last stage of the normal one we nearly got wiped because no one could really do anything about it
shoot it
hello I was wondering if there's a spreadsheet out there of previous Deep Dive/Elite Deep Dive seeds? I'm using the sandbox mod Mission Selector and wanted to try some things out :>
ask #wiki-related-chatroom maybe?
I'll give it a go, cheers
sooooo.... any chance of a setting to make beer mugs have collision with each other? and if not, can somebody make a mod for that?
is there a way to tell from the pinned post which "2 MULEs" missions are just repair, and which ones are the whole salvage refuel shebang?
or did I hallucinate the former being a mission type that exists
If the mule mission is listed first, the stage is a salvage operation
Else, you just repair the mules and move on
if it's primary, it's full salvage (uplink + refuel), if it's secondary, then it's just repairing the mules
Stage 1 of the EDD was ass in terms of terrain gen
Just finished it with some randoms it was easy. “Elite”
looking to play elite deep dive with mics
Check #lfg-steam
How is this weeks elite deep dive
My random groups struggled on stage 2.
EDD 3 is fucking hell ngl
Maybe it's random, but all missions in EDD were pretty easy this week for me
The missions weren't the worst I've seen. You've got to be really careful with the drilldozer though
anyone else got destroyed by the stabber vines in stage 3?
drilldozer and dreds oh god
bring cryo guys, the exploders are atrocious
Launched the EDD and the game crashed right out of the drop pod.
Sadness, but also at least it was the beginning not at the end.
New edd modifier, the game is actively trying to attack the player's pc.
Hi I’m very new to the game, how do you promote your character
And what’s the conquer hoxxes IV
Get the character to level 25, then do a 4 map mission, then pay a moderate amount of resources
What’s a 4 map mission?
id look it up on youtube
You just have something show up on the assignment board called Promotion: scout or w/e class you are playing
Thanks for the help man
Yea I probably will
In the process of making the machine event videos, turning out to be a bigger undertaking than expected. In the mean time i thought it would be important to touch on promotion and how it relates to the endgame content in DRG. Hopefully better audio EQ this time around, as always let me know what you think, any and all criticism improves future c...
wrong channel prolly but whatever
@hollow spindle
What’s a good channel for Deep Rock?
It's honestly not that bad if you bring the right stuff to deal with big groups of Mactera. Pheromone grenades on Scout work wonders, and it'd not a bad idea to have your Driller dig a little bunker for people to hide in and shoot out from since Mactera suck against bunker strat.
🤔
I literally forgot about the Pheromone grenades
But I got a better idea using a tinnel and crossbow with electric arrows 🤔
If you throw it into a big swarm of Mactera, you've basically just made it not exist for a little while and weakened every bug in it since they'll immediately turn on each other.
But I will loose all my defense since I use rifle for a damage Glifids
And shotgun for mobility
Mmmmmmmmmmmmm
Still its fucked up
Sadly that on my pc have a microphone problems :/
Question: I'm getting close to my first promotion. Is there anything i should know before going to deep dives?
Keep a backup supply of nitra. Minerals carry over between missions
Pray
@stoic pulsar That's very helpful, thank you
He tell you everything useful but forgot about last one
Pray to all gods of beer
@next pebble Good to know
Ignore the gold
1: You dont have to do promotion assignment missions on the class you're trying to promote; Use it as an opportunity to play other classes and try them out, so you don't waste the exp gained.
2: Mine all the nitra- Gold isn't worth doing in a deep dive unless you're more confident.. The longer you linger, the more nitra you use, and the less nitra you have for mission 2 and mission 3.
3: Ammo and Health carry over between stages- If you enter the drop pod at 15 health with 0 ammo, thats how you come out in the next stage.
4: There are no special materials like Bismor or Enor Pearls; No compressed gold, No machine events or hacking pods- Get the objective done and go, no reasons to linger.
Gold is mathematically worth somewhere between 1/35th and 1/50th of what materials like bismor/enor pearls are, per time spent mining(And that's not counting the sale price increases of the daily deal which can make it as much as 1/150th)
With that said, Mine it if you enjoy mining it. 🙂 Just probably don't mine it in a deep dive- Time is precious and you're better served saving that time so you spend less ammo and ultimately less nitra per stage.
Something all the "just sell minerals" people never think about is that if you're a new player, all crafting minerals are being sucked up by weapon mods, and eventually Overclocks. If you're at the point where you're ahead of the mineral curve enough to sell large chunks and not hurt progression, your credits can't buy much anyway.
I think about it- But fact is, Time spent mining gold is comparatively detrimental to your progression.
Mining all the gold in a mission takes takes around 10~ minutes unless it's a short one, and earns you maybe 1k credits at the top end- 2k if you have golden bugs, get compressed gold, or a crassus detonator.
By contrast, spending that 10 minutes just on doing a second mission will get you 2.5-5k credits; Before mentioning the extra special minerals you'll find.
Doing more missions will not only get you more credits, but also more minerals that you desperately need to get all your weapon unlocks, weapon upgrades, and weapon overclocks. It also gets you more exp, more chances at special stuff like lost helmets/lost chests, more season exp...
Gold is not worth the time it takes to mine it. At all. But again; If you enjoy mining it- Mine it. I do. It's a chill enough game that even on hazard 5 you can mine all the gold (unless it's PE, in which case get in, get out- The ramping wave size can and will end your run.)
Honestly, I don't mine gold just because I'm rich and it's boring. I'll mine Nitra and Morkite in excess just because it's satisfying, but I never bother touching gold unless it's Sandblasted, there's Rocky Mountain, or I can TCF/Satchel mine it. It's just dissatisfying in a way that mining the crafting minerals isn't for whatever reason.
Because it takes too long, and isn't enough reward. :P
Two swings and a power attack will mine a crafting material node most of the time; Two swings and a power attack and you still have 90% of the gold vein to go. It isn't satisfying- Or rewarding...So why bother?
I personally still mine it because I am an incorrigible loot gremlin that can't bear the thought of leaving so much as a particle of dust behind.
@modern galleon Thanks
haha yeah stage 3 mactera got a little spicy
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
i have jadiz and bismor on a deep dive, this feels wrong
turn what in
Finally got around to doing my first deep dive
ngl I think all three stages were among the least worst cave generation hollow bough has given me
cavegen overall got easier around oktoberfest update
all maps are less cluttered overall now. it's most obvious in the bough
it is?
what god tier RNG have you been getting with H.B
also, fuck hive guards
feels great to oneshot their...growths(?) with a crossbow bolt tho
I assumed they were some kind of organ to communicate with sentinels
and they overload when they all die
i don’t think gen has changed at all
doesnt seem like something worth hiding either
Like how do these things survive a Bulk Detonator when not open?
They just flatout ignore any and all damage.
just out of curiosity, are dreadnaught cocoons the same every run of a specific deep dive?
it's subtle but there is a difference for some biomes. less coral/plants in dense biozone (especially on PE maps). less creeper vines, glyphid eggs and branches in hollow bough, less poison mushrooms, big roots and goo in fungus bogs etc.
and yeah, dreadnought spawns on dives are fixed
- Fixed cave generation scaling issue - where cave features like slanted crystals in salt caves would become larger than intended
That was Season 02: Patch 04, though.
Definitely not an Oktoberfest thing
oktober fest makes no mention of cave gen changes
unless ur talking about s2
I know, but the notes don't always mention everything. the larger crystals issue wasn't mentioned in s2 notes either.
the hivegaurd on the 2nd stage of the dd isnt summoning its brood
throw a shield on the hiveguard if possible
Wait does bodkin bounce between the three weak points
why hide it though
I think it was last week, I pulled a swarm egg on a point extraction, thinking that the next swarm wouldn't come until the egg swarm was done. That was a rough time
It's point extraction. The swarms never stop
Do they wait for a black box? I feel like I've gotten a decent number of swarms right after a black box
Why the hell all engineers on edd use nukes in close range, I failed edd like 4 times already cuz of people throwing these things everywhere
find better engies
Impossible challenge
That's... Actually smart, why didn't I think of that
Of course, that'll only get you so far if the problem is the engi downing himself and the scout and the rest of you have to survive the swarm
Best of luck
Elemental insulation is probably overkill unless you like the perk normally
I mean this can help in the 2nd stage
The radioactive ticks are already friendly fire and do half anyway
Hm
i laughed as three cave leachers reached for my driller
yeah our engi kinda sucked and definitely made stage 2 a little harder than it needed to be
yeah my first try was with a L20s engie and scout with the engie running nuke and burning them like crazy, failed miserably during the hearthstone unsurprisingly
second try was with a L300 engie and that went quite well
if it were any other mission type I might've been able to carry the 20s through, but escort is pretty rough with no ammo when the nuke engie is burning all the resups
yes, but you only get the rewards once
What day does it reset
every thursday, at 1pm CET
Significantly
Hmmm same rewards? Like just another set?
another set, yeah
I just did the dee dive last night and may work on the elite version tonight lol
and the difference is the hazard level
Ah gotcha
Normal Deep Dives is 3/3.5/3.5 and elite dive is 4.5/5/5.5
regarding to hazard level for each stage
if you're in Europe and wanna try it out tonight, hit me up
can work too if you're in NA but there might be some latency (nothing too bad usually though)
I’m in na, don’t get home till 1am tho
You're getting home at 1am ? Man that's rough 😄
Yeah I’m a fake eu gamer cause I’m on eu time schedule lol
west or east cost ?
Yeah so it's 7-8am for most of Europe when you get home, damn
Lol yeah
Are u able to do elite if u didn’t pass normal? Like if I wanted to run with a friend
The first time you ever get into deep dives, I recall you have to beat at least the normal dive before trying out the elite but that's about it
Gotcha, thanks alot for the info
no problem
i... don't remember this at all, that's weird
elite deep dive engi mines or lures
I run EDD >CH at H4/5>CH so I get the hardest things done first
i'd usually recommend plasmas for general purpose engi shenanigans, but considering mactera plague on stage 3, you might get some good value out of lures to avoid being shot to hell by fliers
just gotta plunk a platform on top so it doesn't get broken, i think
lures are under appreciated for how much pressure they can take off of you
plus they combo really with all his secondaries
LUREs are just too inconsistent to rely on IMO outside of the occasional Fat Boy meme build. They don't have the capacity to save you in a pinch like Plasma Bursters do because they're just too squishy. When thrown pre-emptively, sure, you can get a decent group to nuke, but actually being in trouble and tossing one or even two to get heat off you just doesn't do much in my experience. That, plus you only get four.
You know that clip on the wiki page for it, where it gets thrown at a group of enemies and it gets destroyed in 3 seconds? That's the average LURE
I hope they do a general grenade balance pass for Season 03 instead of "ooh shiny new one" when LURE and all of Driller's Not Impact Axes are being left in a dusty old bin strength-wise
should suggest increasing lure hp
neurotoxin nades are pretty strong already
lures are more niche but they’re still pretty nice and a safe option for ppl scared of friendly firing teammates or killing themselves with plasma bursters
When do you ever take those over Impact Axes outside of Sludge Blast, though? Driller is just inherently not lacking in the AoE department.
ice storm, ice spear, VIM
i usually bring axes, but neurotoxin grenades have pretty insane swarm clear potential
You don't use Axes with VIM? No fucking way you're killing Oppressors by just spamming charge shots
Well I guess you have Explosive Reload to cover you there, but I can't earnestly say VIM struggles with groups. And Ice Storm and Spear are memes. I just don't see it...
Ice Spear isn't terribad tbh, I just don't see the point over just using your secondary/Axes. Even stricter timing to use it on Oppressors and Dreads than Axes, it dumps a lot of primary ammo, and I don't think the range is that big a deal outside of the occasional Menace snipe.
i think neurotoxin could be a niche good nade by making a quick bunker just before a swarm.
like on eggs, mining or salvage
i don’t bunker and it kills swarms just fine
I’m sorry, why wud i spam charge shots on oppressors? i have to question
tap fire shots + a power attack can kill an oppressor pretty dam fast
VIM doesn’t struggle with crowds but it also handles single targets very well. I’d rather take more aoe then single target on most missions tho, so neuro goes well with it
i mainly use berserker on oppressors if i’m client. But on host you can get the timing down with practice
yea it’s fine, but E F F I C I E N C Y
I like disperser over VIM, maybe i'm weird. but the sludge pump is just so powerful overall against both swarms and single target
and bringing fat boy on this EDD isn't a good idea cos REZ
Sludgepump is the best alright
i wudnt say disperser is great for single target. It’s better then flamer sure, but not nearly as good as sludge blast or vim
a single disperser shot doesnt kill a grunt as fast as VIM ofc, but I think the dot is usually enough to finish off a grunt or mactera spawn even on EDD haz. My general experience with VIM is that the DOT ends quickly so I need to spend more time shooting the target, while with disperser I can just coat them in goo once and they're dead.
i don’t think you understand what single target means in this context. Ik disperser is better for killing grunts. i never disputed that. VIM is good because the charge shots delete hordes AND you can spam single tap fire shots on big targets to delete them, which disperser cannot do
well ig it can but it’s not efficient, due to it relying on the dot, and the dps is way lower then vim
yea it's a play style preference I guess, I like fire and forget weps for driller and soften up the bigger targets for the gunner or engi . VIM is better for direct dmg for sure
I used to be a disperser user until finally trying out vim post buff, can't go back
vim wipes hordes as well as disperser does, but faster at the cost of a bit of ammo efficiency
but vim also tends to have way more ammo in the first place because it doesn't need to care about puddle duration, so it evens out
then vim murders single big enemies way better than disperser could dream of while still being good at hordes
disperser + fire epc is nice in its own way, killing an entire swarm of bugs with only a few charge shots, but vim doesn't nearly lock your secondary to epc
can't rely on allies to light your goo on fire after all, even if it's not hard to keep a fire going once it's started
Just wait until you want a specific oc and you get it 4 MONTHS AFTER LOOKING FOR IT
VIM, blistering necrosis and Neuro grenades does sound mega interesting
VIM and necrosis absolutely demolish praetorian/oppressors
So uuuh what's a deep dive
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). Note that only promoted classes can participate on Deep Dives.
The mechanic consists of two pre-s...
Karl Rockenstone personally ransacks your space rig 3 times in a row
I played with necrosis blisters for the first time a couple weeks ago (I was a LSLS gunner for elims) and they’re actually kinda cool
pretty chill edd aside from the 999 fucking mactera on stage 3 lmfao, the 2 randoms we were with were chill and good
we also lost one of the drill parts to a menace but eh that was fine
tips for those mactera in the edd?
im not sure what a good build would be for those
i was running hipster m1000 as scout and i was doin ok, not great but ok
they tended to cluster up a ton so maybe hellfire coilgun with stun would be effective? not sure if a flamethrower build would be good
anything aoe on engie would probs work too
they were just super dense and tanky so i had to pick off the trijaws before they shot
scout can probably cryo nade them, driller can snowball or c4, gunner can shield
turret whip
snowball is good but too one trick pony tbh
probably commit to fire, or use epc with tcf and pp, or flying nightmare
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Actually snowball is my main OC for cryogun now just really likes how it works
man this edd was kinda rough
we blinked and doretta lost 1 healthbar at the start
i still dont know what did it
spitballer perhaps?
i just spammed aggressive venting, but builds that match up well for mactera are snowball, most pgl builds, goo, cryo nades, and hurricane
who needs shield when you can spam AV
i need to get past the second stage of the edd so bad fuck those radioactive little shits >:(
dont forget driller thin containment field. the AoE has no dmg falloff and can 1 shot all spawn/trijaws in a huge radius, and does about 90% to brundles. takes some skill to use effectively though
fear works very well in general since mactera have low fear res. gunner with autocannon can make mactera swarms a lot more manageable cuz of this
and lastly macteras are very weak to melee dmg so if u bring the dmg pickaxe mod you can 1 shot trijaws with a power attack. comes in handy in a pinch
what i did that particular run was used tuned cooler cryo with cold radiance and hung around melee range. it freezes things extremely quickly and if push comes to shove i can use drills to inflict fear/stun (and some decent dmg too with the dmg mod) if i cant interrupt an animation quickly enough
idk how people take out brundles without meleeing the armor off and then shooting the abdomen
theyr weak to fire
I just saw the armor and assumed fire wouldn't do much
went for breach cutter with a really long line
worked well
burning hell stun minigun works well, can be paired with inferno breach cutter, persistent plasma TCF, fear m1000 active stability system
aggressive venting bullet hell can work too against macteras, but not as good for stages 1 and 2
anyone up for EDD?
https://youtu.be/l3PTRwa1a2U not mine btw
Hey everyone! Today, I wanted to take a quick look at an issue I've had with DRG recently. I wanted to try and start a discussion about this and see if we can brainstorm any solutions! As always, let me know what you think
that edd is a doozy, cryo driller is just perfect for it tho
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
fix deep dive bug is annoying to get kik on stage 2 or 3
Cleared the EDD on my first try as solo Engi
Can definitely recommend Breach Cutter too, if anyone is still trying
You get a lot of Nitra, especially with the mini-mules, so making ample use of it during the Heartstone both to clear Dotty's sides and destroy the rocks was really nice. Ended up being wonderful for stage 3 too, since the wide beam worked great for the Mactera and Brundles grouped up
I also had Dotty lose a healthbar almost instantly upon starting up too, and lost the 2nd after refueling and starting towards the Heartstone. Doing it on the final bar was definitely spicy
Oh, there is a deep dive channel
Hey folks, was just looking to clear the current dive before it resets, is there anyone interested¿
I'm a semi-new player, and solo scout would be quite rough to do
@faint shell You can host a lobby/find a game in the LFG section of the Discord
(Apologies if this aint the place for this)
hahahah, yeah, I've tried but figured people would be more interested in this place than the other, as the LFG one seems more for normal missions
geez, it appears people only join you if there's two people, someone joined and the lobby got full three seconds afterwards
I mean it is late night hours for America here in the middle of the week, and usually people are more likely to join on the first or last day of a reset
But generally speaking it's kinda just low activity in general for the deep dive, since it's a one-and-done kinda deal for most
I appreciate the insight, cheers!
I like how this weeks normal deep dive is easy to do solo, But then when the 3rd run comes its just a giant curve ball
so many turrets 
LOL that cliff room is deadly
it's time to predict the new biomes for this week
whoever gets it right gets a free beer from management
Okay uhh its going to be the sand place and the elite is going to be the spikes everywhere place
how could the loot bug type on a keyboard without any fingers? 🤔🤔
It cant
Because its not a loot bug
😱
Dear Scout who kept double dipping on the normal Deep Dive: You left me with no ammo, and we failed it because of the unneeded risk I had to take
Ye Bleeding Gnome.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Soon™

Good luck, everyone!
gl
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _

Rez and glacia
It.. seems like Muffin ain't here?
Escort and 2 mini mules in dd1
EDD 1 - Point Extraction 10 Aquarqs, 150 Morkite with Rival Presence
EDD 2 - 200 Morkite, 2 Eggs with Elite Threat + Low Gravity
I think Muffin is at work.
Oh wait!
I just checked the pin!
Muffin is on holiday!
EDD 3 - 4 Eggs, 1 Black Box
holidays
Muffin's on holiday!
EDD 1 - Point Extraction 10 Aquarqs, 150 Morkite with Rival Presence
EDD 2 - 200 Morkite, 2 Eggs with Elite Threat + Low Gravity
EDD 3 - 4 Eggs, 1 Black Box
@delicate flame is updating the pin in her place.
damn i brought gunner umm
rip for me
Good or bad?
Is it the good kind of open where everything is on the same relative elevation or the bad kind of open where shit is fucking everywhere.
So Gunner is fine?
should be
Good :D
Yep, just woke up and i'll get to that
Thanks mate
If anyone has any informatiin yet, would be appreciated
We have quite a bit
All info except the DD stage 3 is available.
Coolio
@delicate flame this^
Been a couple of weeks without rival presence in a EDD, they're back!
Damn this EDD seems like a joke
Another easy one for the devs to complete
is the pinned post already updated?
Pinned post ain't updating this week. Muffin is on holiday
El Ryan is taking over her duties for now
Is the dive team stuck on Stage 2?
On-Site Refinery can take a while.
I know
Small question, what's the biome for each dive? Can't check on my own right now
Radioactive Exclusion Zone and Glacial Strata.
Bloodstained Arm.
that's a new one.
I checked in-game while setting up the Reddit thread, so.
This EDD actually seems playable for solo scout, woohoo
dd3 3 mini mules, 1 dreadnaught, mactera plague
lots of bugs :)
finally, dreadnought
Do tell which Dreadnaught it is when you pop it.
DEEP DIVE 
Region: Radioactive Exclusion Zone | Code Name: Bloodstained Arm
Stage 1:
Protect the Drilldozer +
Repair 2 Mini Mules |
No Mutators!
Stage 2: ⛽ Morkite Refinery +
2 Eggs |
Lethal Enemies
Stage 3:
Repair 3 Mini Mules +
1 Glyphid Dreadnought (Hiveguard) |
Mactera Plague
ELITE DEEP DIVE 
Region: Glacial Strata | Code Name: Frightened Reserved
Stage 1:
10 Aquarqs Point Extraction +
150 Morkite |
Rival Presence
Stage 2:
200 Morkite +
2 Eggs |
Elite Threat |
Low Gravity
Stage 3:
4 Eggs + 📡 1 black box |
No Mutators!
Fancy
Very fancy
Gotcha
Stage 3 edd just 2 eggs?
Oh wait i'm a dumbass, i read the stage 2 and accidentally wrote 2 eggs
Meant to write 4
Thanks for pointing it out
Yw
I thought dds always had at least 2 warnings
Fixed a few things with the post, my bad
Iirc Deep Dives are not allowed to have stages with 2 warnings, but it can be 1 warning and 1 mutator
Yeah, as in a total of minimum 2 warnings over the 3 stages I mean
Thanks for the info
Np
this week's normal deep dive sucks
Eh it’s just the normal deep dive can’t suck that much
no dreads on EDD
it's not hard it's just bad
impossible
the three longest missions in a row
I guess it’s a bit long since it’s escort and refinery
refinery is always fun so im ok with that
wait the last one in full salvage
bruuh
Salvage isn’t that long especially when it’s just haz 4 you can just pull all mule aggro waves at once no problem
salavge is probably the least replayable mission in this game
getting stuck inside a bubble for ages isn't particularly fun. especially when you have to do it twice.
At least there were no bulk dets in last stage
loved the very open map for stage 2 dd tho
Another piss easy edd. The devs gotta step up their game
To be fair, it's a randomized seed each week.
It has produced some horrors in it's time.
yea you can sub 30 min this edd
did it in 27
no open DD lobbies for 10 minutes

Second DD|| big ass cave|| was really cool
just did regular deep dive solo, pretty easy 3rd round has mactera thing and there was an actual shit ton
Oh son of a-
:)
At least it's not twins.
Dd looks loooong this week. Fairly easy but long
That refinery stage was the biggest cave I've ever seen
I swear, every Deep Dive gets the hard objectives and every Elite the easy ones
stage 3 EDD could very well be an exploder infestation with how many are spawning
man this weeks DD and EDD were jokes
had 800 nitra at the end of the DD, fearing the resupplies being spammed more than the bugs, and the EDD felt like it was a normal DD
Loved that 2nd DD mission though, special powder scout real happy with that one
EDD was fine, nothing really to write home about
fun osr this week
regular deep dive had some fun cave generation
second and third stage were weird and complicated
Oh my god
I hate escort man
3rd is cosmetic? ye not worth another drill mission
This DD is the unholy trinity of long missions
Doretta, refining and salvage
Oh oof
Most cosmetic cores are much cheaper ways to level your forge
Spend much less resources on garbage ocs
Also, yknow, you'll want to collect em at some point in your drg lifespan anyway
I love big ass cave, wish it was a seed we could reload at leisure
Seems like a fun place to shoot bugs
beards aint my thing, but I did it anyway
yes the second stage osr was fun
and third many of the mactera spawn will just poison themselves to death around the crystals haha
third stage can have a bunch of grabbers tho
there is a pit full of crystals, if you clear is a nice spot for the hivegaurd
I kind of wish some osr had mixed terrain generation like that
very straightforward, if you want it can be done in under 30mins
only tough part is the controller on stage 1 which might slow you down a bit, but other than that the edd can be done incredibly quick
Would stage 2 of the regular deep dive this week be a good place to get the roller coaster achievement?
it has a lot of wide open space, but will your team mates mind being there for an hour?
NO MUTATORS LAST STAGE WOOOOOOOOOOOOOOOOOOOOOOOOO
that's a fair point, but I know a few people who also lack the achievement and so probably won't be too opposed to the idea
Unless they changed it, you can get the roller coaster achievement by making a solo game, then riding on any length of pipe, pausing the game, then coming back about 10 minutes later and unpausing it.
wait really?
wheres the fun in that
Yeah as of a year or so ago at least.
that sounds more fun than setting up 6 miles of pipe
I tried doing it legitimately, timed it on a stop watch had the correct amount of time, and it didn't award me for it, so after doing some google searching, I didn't feel bad about "cheating" for it, since it was hosing me.
if you could at least hop onto other pipes and have fun with it at least
Just imagine the look on management's faces when you're doing that achievement
yeah lol, anyway, thank you so much for the help!
No problem, hopefully it still works for you.
the cave in stage 2 dd was massive
it is a great cave
I don't think I have ever seen a cave that large for a refinery mission. Luckily the pumps weren't a mile away.
yeah it was great
i want really big weird complex caves so i can make crazy pipes
really awful pumpjack locations are some of the funnest transversal problems to solve in drg
elite dive was short and easy this week
30 minutes with two level 30ish bronze players
I think for the next season they should focus on making unqiue mapgen setpieces "ruins" that can be slotted into the procedurally generated maps
Tried elite last night, couldn’t beat 1st map ran outta ammo and couldn’t find more nitra lol
got an elite bulk on edd s2, first time seeing one of those I think
scary how fast that moves, thank goodness I had ntp and my buddy had volatile bullets
chunking 20% of its hp per shot 
elite bulk wtf
S3 No mutators? That’s a big R&S!
How do you get an Elite Nuke
omg
it was easy
as long as you don't do the box first third stage it should be smooth sailing
got a regular bulk down below
I wish I saw bulks
didn't meet an elite one fortunately, but nemesis did show up first stage
We also got an elite bulk detonator, those are scary fast
For the elite deep dive does anyone know the 3 stages
S1 - 10 Aquarqs + 150 Morkite (Rival Presence)
S2 - 200 Morkite + 2 Eggs (Elite Threat + Low Gravity)
S3 - 4 Eggs + 1 Black Box
Thank you
EDD is pretty easy this week lots of nitra
does anyone know if the best wurst beer mugs spawn on deep dives
like even one for the entire deep dive so only one part has the mug
trying to finish the deep dive for this week before it resets, anyone want to join?
Literally can't do these...
Hey guys
How do you uh..
approach the drop to the elite deep dive
Dropping in aquarqs with every single laser turret, sniper turret, and bug of the cave surrounding your drop position is really, really bad.
Dig under the turret controller asap
Have your team protect you
Is my usual go to
Now I see my problem, actually.
The three people I dropped with are level 30 and all bronze 1.
How do I send photos
Cant
Yes I can’t
anyone else see the ultra long cave vein in the second part of the deep dive?
Well I just did an elite deep with a level 12 and a level 17 and a level 82 and we did it
Have you tried taking a screenshot and pasting it here pax
Like so
How do you do that
Windows+shift+S
Check speed runners chat
Success
Nah, only gold and nitra
Is this the first time that escort & on-site refinery has appeared in a DD / EDD?
nope
when did it get added?
forever ago
Oh just realized I was thinking of people saying to add escort and osr as secondaries for DDs
On Playstation, the EDD Stage 3 changed. First time I went in the Black Box was in the starting cave room, second time (first group all disconnected) the Black Box was further in one of the tunnels. I thought stuff like that was fixed for weekly Dives?
did you have a different number of players
Yes, but I dont think that would affect cave generation, only enemy spawns. Normally they're the same layout solo or in a group.
cave layout doesn't change but static spawns will
Huh, ok. Seems odd since black box placement can massively affect the challenge of completing it, seems like something that would be fixed in a dive since its an objective. Stuff like Morkite and Minimules seem to always be in the same place for me regardless of party size. This was the first time I noticed a Black Box move.
Completed my first deep dive elite. They were greenbeard friendly. Only gone down around 18 times. Felt ticklish the entire time

