#wiki-related-chatroom

1 messages · Page 68 of 1

idle tangle
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Dang, said it before, but now I feel dirty using it.

thick pelican
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Quick question related to cold.
Does Frozen multiplier applies to temperatures? As in, if I were to shoot Heat at a frozen target, would the amount of heat be multiplied?

thick pelican
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Thank you

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But a target does thaw out faster if you shoot Heat at it?

weary sonnet
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Yes

thick pelican
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Figured as much, thanks for your time, it'll help clear out a misunderstanding

tawny plume
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Ok, in which case, how does one explain this?

Glyphid Grunt Guard, freeze temperature -80, defrost temperature -40. When frozen, should take 40 heat damage to defrost. Gains 6 heat per second when cold.

EPC with no mods except Plasma Burn. 20 damage per shot. Deals 5+(20*0.25) = 10 heat per shot. Should take 3-4 shots to defrost a grunt guard depending on whether it took me more than one second to fire them all.

Freeze grunt guard with cryo cannon "snowball" mode to avoid damaging it, shoot once with EPC, guard defrosts instantly.

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Like, I'm not saying you're wrong about what the code does. I haven't looked at it. I'm just confused about how to reconcile this because I literally tested it myself, just now, and it's definitely working the way I describe.

weary sonnet
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It should warm up by 6° per second, the warming up starting once it is frozen.
In which zone were you? The guards in different maps can have different temperature stats, namely in RZE and glacial strata.

tawny plume
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Perhaps the heat dealt by EPC Plasma Burn shots is based on the actual damage dealt by the projectile (which would be tripled by the frozen grunt) and not the base damage of the weapon? That would make it 5+(60*0.25) = 20 heat per shot, but it should still take two shots.

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The only thing I could come up with was that the heat must be getting multiplied.

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It was a "Grunt Guard" spawned using the enemy spawner mod, and it was in Salt Pits.

weary sonnet
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If it is spawned by the enemy spawner mod it should be the base creature then.
So -80° freeze, -40° unfreeze, 6° warming rate.

tawny plume
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Yep.

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And I'm sure it didn't take me more than two seconds to switch to the EPC and tag it once.

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It definitely unfroze and it definitely took temperature shock damage from only a single round

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Like, maybe the temperature formula for the EPC Plasma Burn mod is wrong?

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Regardless I have to pop to the shops

weary sonnet
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As for the EPC, the heat amount should scale with the damage done, so it would be 20 heat per shot.

tawny plume
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Right, but that's still not enough to defrost a frozen guard with one shot

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Like, maybe I'm fucking this up somehow or maybe Snowball works in a strange way, so I'd be very happy for someone else to test it.

thick pelican
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Regardless, I think it's an EPC quirk.
Frozen multiplier doesn't affect anything but Direct Damage

tawny plume
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Right, but I'd still like to know what's going on here.

weary sonnet
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No recent changes in the guard temperature stats.

tawny plume
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Because it'd actually be better for me if a single EPC shot didn't defrost a guard, because then I could actually fire a few shots to weaken it enough that temp shock would finish it off

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Anyway, GTG

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Good luck finding out what's happening here.

silent sierra
silent sierra
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I kind of want to test if other heat sources are also affected by the Frozen multiplier now. I could easily mod the Boomstick to have only one pellet and see what it does to frozen bugs.

wicked cave
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Looking for a quick ruling here - does digging out aquarqs trigger mini-waves? My perception is no...

weary sonnet
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It doesn’t.

delicate wadi
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There's just random patrols in most modes

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More so in pe?

bold plover
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Spawns with map gen, PE probably has more obvious ones since it is open and somewhat compacted.

tranquil hazel
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Just for curiosity, why is setting Image Sharpening to 100% recommended for screenshots?

wicked cave
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Hmm. The PE page has this text:

"Swarms in this mission type do not have a warning from Mission Control before they occur, otherwise they play out the same as a regular Swarm. "

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Yet MC clearly announces swarms in PE

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(as distinct from the timer-based "waves" that are unannounced)

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Looks like that text has been there a while

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Am I missing some nuance of terminology, or is it ripe for a bit of clarification?

acoustic scarab
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That particular piece of text has been there for at least 3 years now

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I think it's safe to assume it hasn't been tested as rigorously as we are used to these days

glacial topaz
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MC does not say "Yo crew, get ready swarm is gonna happen, prepare"
it is more like "you got a swarm, good luck"
exactly why it says "before they occur"

bold plover
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People mistake the ambient spawns that ramp up with announced swarms.

weary sonnet
wicked cave
tranquil hazel
fluid ibex
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About GK2 T1A's hidden stats, the MaxSpread and MinSpreadWhileSprinting are both modified by "0.5", but "IsPercentage" is NOT specified to "True" (default value is "False"), so it will actually +0.5? I'm pretty sure it's not intended.

floral drift
weary sonnet
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For information, I updated the health scaling and resistances for the flying rocks on the wiki.
This error was brought up by Lunari (as a comment on my creature spreadsheet).

bronze geyser
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I was wondering what the mission requirements are before you can do the egg hunt?

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@merry chasm or @opal locust could you guys help?

acoustic scarab
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The egg hunt mission is unlocked during the first Breath The Core Conquer Hoxxes IV assignment (the long intro assignment for all new players)

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Around here, we only ping mods if someone is breaking rules

bronze geyser
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oh ok thanks

acoustic scarab
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Beyond the first assignment there are no requirements that would limit access.

bronze geyser
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ok thank you I was wondering y my friend couldn't do the event lol

ripe current
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Unsure if this is the right chat to post this:

The line "Being frozen kills Mactera and other flying enemies almost instantly, as well as the Glyphid Swarmers" seems to be incorrect regarding Swarmers on page https://deeprockgalactic.fandom.com/wiki/Status_Effects

This is provable by hanging out near a frost vent (Like the sandblast vents in sand zone, but frost version) and allowing swarmers to be hit by it, freezing them but not killing them.

bold plover
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Afaik they die from being frozen by players, noticeable with cryo grenades that do no actual damage.

ripe current
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Ah, player caused 'Cold' Sources will kill them upon freezing? Got it. -- Sorry, was poking around the wiki and happened to notice that line.. and was like.. Wait a second...

bold plover
acoustic scarab
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Someone pointed out that the Refinery MC voice lines aren't on the wiki

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Also, a heads up: once S2 arrives I'll be reopening the crowdsourcing doc for the PP curve.

silent sierra
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I'm pretty sure the environmental temperatures aren't so much applying heat or cold damage to enemies so much as telling the enemies to update their own temperatures through the same warming/cooling system they use to clear their burning and frozen statuses. There's not really any way to test it, but having the bugs track their own warming/cooling would make it a lot easier to program the way environmental temperatures combine with both each other and the warming/cooling rates of bugs.

wicked cave
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Are fractional mineral amounts in a dwarf’s pocket deposited into the hoard or kept on the dwarf?

e.g. if three dwarves each have 30.4 morkite on them, and they deposit into an empty hoard, does the hoard show 90 or 91?

weary sonnet
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I think the hoard would show 91, but I didn’t test it.
My reasoning is that everything is stored as float and there is almost no rounding in the game.
Rounding is to display values to the players or for some special cases like supply ammo.

versed halo
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Huh. On hitting heavy armor, Revolver can trigger stun when it also triggers neurotoxin.

That must be why I was able to trigger it before @floral drift , it CANNOT trigger stun when I unequip T5.B Neurotoxin Coating.

floral drift
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Clarify: cannot stun at all without T5.B, or just can’t stun through Heavy Armor?

silent sierra
versed halo
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it can still stun like normal on hitting fleshy bits

versed halo
floral drift
versed halo
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oh and also without T5.B, it cannot stun through Heavy Armor when the target is suffering Neurotoxin by other means(Neurotoxin grenade etc)

floral drift
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I’ve long suspected that the damage engine runs on 50 ticks/sec or something and the first damage tick from NT occurs within that window. Thus, the “bullet did damage to enemy health in same engine tick as impact?” Evaluates to true and lets RNG stuff proc, like stun or fear

versed halo
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Evan's theory might be true? Damage window is larger than I think it is? Or maybe I'm just missing something?

floral drift
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i don't know if the damage is evaluated on a "tick" rate or not. i suspect that it does, and it's probably a multiple of 50 ticks/sec to cleanly sync up with Breach Cutter's line

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so, assuming that 50 ticks/sec is the minimum, that would be a 20ms window for all damage to be aggregated and then applied

weary sonnet
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iirc the maximum value that register reliably was 20 times per second, that’s why they reduced the fire rate for the zhukov and minigun, so wouldn’t it make more sense for it to be 50ms or 20 ticks/s?

floral drift
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that is entirely possible. we don't even know if the damage is tickrate-based

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it might be coded to be "instant" under-the-hood and i could be entirely wrong

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but 50ms/20ticks or 20ms/50ticks are both good potential candidates

silent sierra
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Okay so Mactera instantly explode without falling when frozen by a source of Environmental Cooling, but Swarmers simply freeze where they are and do not die when frozen by the environment.

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Seems like this is probably an oversight similar to the one that prevents Drones from dying when lit on fire by the Stick Flames.

silent sierra
silent sierra
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I went ahead and put together some Jira tickets to show this off. I would assume the devs don't intend for the Driller's sticky flames to actively prevent him from killing Robots via overheating.

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I also logged a ticket for the frozen swarmers.

ripe current
worthy notch
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Im trying to find the name of this song in the jukebox, i checked the wiki and youtube but i got no luck. any idea?

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(also ignore Control in the middle of the audio)

versed halo
shell frigate
versed halo
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Wiki says Electrocution debuff can be refreshed, but all Engi's Electrocution(both base Stubby and T5.B, Lok-1 T5.A, and Breach Cutter oc High Voltage Crossover) are not refreshable notnice

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Should I report this as a bug?

thick pelican
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They are not the same Electrocution effects and can only be refreshed by effects of the same category

versed halo
thick pelican
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I'd need to check gamefiles to be sure

versed halo
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all of them cannot refresh itself's electrocution effects

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expect Scout's / Gunner's electrocution which seem to refresh its duration

thick pelican
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I'm pretty sure that's intended, to avoid "electrocution" lock

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(Stunlock but electric)

versed halo
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oh..

thick pelican
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Have you tried crossing effects together? Like HVC and EFS for exemple?

versed halo
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EFS?

thick pelican
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Electrifying Focus Shot

versed halo
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Oh

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I tried crossing effects from engi's weaponry only

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which didn't work

thick pelican
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I think "cross class refresh" is possible

versed halo
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but I haven't tried that

versed halo
thick pelican
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Ha! DRG keeps surprising me

versed halo
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just tried HVC with EFS, and it was doing two electrocution effects on the same target

thick pelican
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And then you dropped an IFG 🤪

versed halo
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M1000's Electrifying Focus Shot and GK2's Electrifying Reload stacks.
But BRT7's Electro Minelets and GK2's Electrifying Reload does not stack, it just refreshes.

thick pelican
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Ah? We're getting somewhere

versed halo
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wait

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I think.. I got it

thick pelican
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I'm all ears

versed halo
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After some testing, I think...
Electrocution other than Engi's:
If they have different durations(ex: M1000 EFS 4s / GK2 ER 6s), it can stack but doesn't refresh the duration.
But if they have the same duration(ex: BRT7 EM 6s / GK2 ER 6s), it cannot stack but it refreshes the duration.
Engi's Electrocution:
Cannot stack, nor refresh the duration.

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Correct me if I'm wrong, but other weapons seem to work this way too.

thick pelican
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Other status effects? Maybe?

versed halo
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Like Fire, Frozen or Neurotoxin? They seem to work normally(so I guess they stack).

thick pelican
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So wym by other weapons?

versed halo
thick pelican
versed halo
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oh

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Weapons with electrocution other than engi's(BRT7, GK2, Drak, M1000)

thick pelican
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Ah right

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Oh yeah! What about Drak interaction with all this?

versed halo
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Drak's 4s electrocution can stack with Engi weapon's electrocution(Stubby, Lok-1, or Breach Cutter), and 6s electrocution(BRT7, GK2).
But it cannot stack with other 4s electrocution(M1000), it just refreshes the duration.

thick pelican
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Hmm... Peculiar

versed halo
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In summary for future references:
Engi weapon's Electrocution: Cannot refresh the duration / Cannot stack on itself / Can stack with 4 seconds and 6 seconds
4 seconds Electrocution: Can refresh the duration / Cannot stack on itself / Can stack with Engi weapon's and 6 seconds
6 seconds Electrocution: Can refresh the duration / Cannot stack on itself / Can stack with Engi weapon's and 4 seconds

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Wish Engi weapon's Electrocution works the same way like other Electrocutions.

indigo kindle
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Various Electric DoT effects will stack with others if they have their own STE file in the game files. That happens if the DoT has a different duration/tick rate/damage per tick from the "base one" so to speak - see Stubby's 3 sec duration/0.25 sec tick rate/3 dpt DoT for reference. Exclusion: High Voltage Crossover and Stubby's Electrocution DoT won't stack because they have an "Exclusive" flag (EXKEY_Electricity) that prevents said stacking. I've covered this the last time that got brought up.

silent sierra
# versed halo Wiki says Electrocution debuff can be refreshed, but all Engi's Electrocution(bo...

To give the full story of why this is the case:
Engi's electric procs all have an "exclusive" flag assigned to them. This makes it so that none of his guns are capable of applying electrocution while a bug is electrocuted from another "exclusive" electric proc.
The electric procs from Electro Minelets and Electrifying Reload use the same STE files with no "exclusive" flag, so they can apply at the same time as the Engi's electric procs, but will not stack with each other.
Electric procs from the M1000 and Drak share an STE and will stack with everything except each other.
Bosco's electric procs use the Stubby's STE file and thus comes paired with the "exclusive" flag, which can prevent Engi from applying electric procs.

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So long story short, the wiki is super wrong about how Electrocution works, but it's really hard to nail down what is and is not intended with this mess.

delicate wadi
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Question, for dreads/hiveguards, how does the shell regen work?

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Is it after taking a set amount of health damage?

glacial topaz
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you mean OG dread, right ?
for that one, don't remember anyone saying more about it
but from my tests some time ago, it is time or getting enough % damage, whatever happens first

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so like 30% HP needed iirc

fluid ibex
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From my playing, I think OG dread is 30% per regen, hiveguard is 40% per regen, and it's hardlocked so any damage that exceeds the threshold will be nullified

glacial topaz
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pretty sure the OG is not hard locked at all

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as in , if you do 29% damage, an later, a 10% damage attack
you will deal 39% damage total, and then it will regen

bold plover
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Yeah, the strat is to make the final shot before the shield regen be high damage like elephant rounds or hyper propellent, etc.

delicate wadi
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The highest damage I think is HP with frozen and IFG

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Speaking of IFGs..

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will IFGs make enemies freeze/burn faster?

bold plover
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It is strictly damage resistance, but it does increase elemental damage but not rate.

delicate wadi
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Fair enough

scenic jewel
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Does the auto cannons damage fall off scale linearly with radius? The wiki says it’s damage fall off begins after .75 of the 1.4m. So at 2m is the fall off after 1.07m?

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I am having trouble finding this info anywhere on the wiki

weary sonnet
scenic jewel
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thanks

scenic jewel
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a bug 2.1m away from a pgl blast will always be taking less damage no matter what your aoe radius is?

weary sonnet
scenic jewel
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alright, thanks

tranquil hazel
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Hello wiki nerds, would it be helpful for someone to come up with a list of questions that require answers re: the new weapons?

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Hidden stats, damage types, etc?

outer yoke
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How do I extract voicelines from the game?

weary sonnet
thick pelican
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Oh yeah, speaking of audio. Can I use the same tool to extract sound effects? I've been meaning to isolate Caretaker sounds for a while now

weary sonnet
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It should work if you can find them afaik, but I am not an expert about sound at all, barely touched them.

bold plover
thick pelican
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Thank you!

tranquil hazel
silent sierra
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Hey I just noticed a value in the HeavyRain file that called "PST_FireResistance" denotes a stat change to Fire Resistance of 1.0. Are there other places in the game that have similar effects, and has anyone run any experiments to see how this affects different weapons?

tranquil hazel
# floral drift Yes please

I'll make a Google doc later and add some people to help me compile what we need to find out, then I'll link it here and ask you/others here what we missed and give permissions to those who want to use it

silent sierra
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Scratch that. A single rainstorm made my driller 100% immune to fire damage.

floral drift
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well this is a rare moment -- i've never even heard of a hint or rumor about that mechanic. nice discovery, Evan!

austere fossil
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tbf, isn't there like one source of Fire damage other than Hot Rock that isn't also directly Friendly Fire?

silent sierra
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The rain increments Fire Resistance by 1.0 so while it's raining the flamethrower can't do team damage, and neither can gas explosions.

floral drift
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oh, right, gas explosions

austere fossil
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It was Gas explosions that I was thinking of, then remembered Bulks

silent sierra
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I guess this also cuts down on the team damage dealt by the Breach Cutter, White Phosphorus Boomstick, and Incendiary explosives.

austere fossil
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Is the Magma maggot Fire or just explosive?

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wiki says Explosive

tranquil hazel
austere fossil
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ooo, that's a good one

floral drift
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🤔 maybe that's why so few enemies do Fire-element damage to dwarves. the devs didn't want the biomes with rain to trivialize certain enemy types

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help refresh my memory, which biomes can get rain storms? Dense Biozone for sure -- does Crystal Caverns get rain, too?

floral drift
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i think some sections of Egg Hunts are always raining but that's different than the random timed rain events

short cloud
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don't think I've seen the rain anywhere else yet

austere fossil
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I thought I saw one in Radioactive Exclusion Zone

floral drift
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there's a tile in Egg Hunt cave generation that has permanent rain

austere fossil
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think so

tranquil hazel
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I'm actually pretty sure I've seen rain on every biome, even sandblasted

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but I could be wrong

floral drift
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did you see rain on every biome but not in an Egg Hunt?

tranquil hazel
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I can't say

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I've never seen permanent rain though

outer yoke
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It's weird it doesn't rain in Azure, it's sort of an underground jungle

short cloud
bold plover
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Dense is the coral that grows below Azure.

silent sierra
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There are only two biomes with a BP_New_HeavyRain file that calls the STE_HeavyRain file with the fire resistance effect. Those being Dense Biozone and Crystal Caverns.

short cloud
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So it's only raining in those, confirmed

silent sierra
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I can't find one involving egg hunts yet, but I know there are three different types or rain because of the spawn menu mod.

bold plover
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You can see "rain" in every biome but not the actual event.

short cloud
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yeah

silent sierra
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I don't know if the third type of rain will cause the fire resistance either. If it has an STE file or calls the one that's used for the biome specific rain events, then it could still work.

bold plover
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I miss the Pepto Bismor colored sandstorms.

outer yoke
bold plover
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Yes.

outer yoke
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I wasn't asking you

austere fossil
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They're both "underwater"

outer yoke
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I mean, i guess the cave angels are like mantas

austere fossil
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Dense Biozone is the shallow Reefs while Azure is the deep Ocean

outer yoke
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Guess so

short cloud
bold plover
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Deep jungle and subterranean rainforest.

silent sierra
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So where should we put this information in the Wiki? Should we just have it as a part of the pages for the Dense Biozone and Crystal Caverns that there will occasionally be rain events that darken the caves and make the dwarves immune to all fire damage?

bold plover
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I wonder if that'd allow you to survive a bulk attack better as a non driller.

tranquil hazel
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well the attack itself is explosive

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so probably not by much

silent sierra
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Doesn't the Ghost do Fire damage, or was it just weaker and dealt a bunch of Heat?

bold plover
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I think driller is capable of surviving a hit at the very edge of the radius on hazard 5 since he doesn't ignite. I remember pulling that off one day.

silent sierra
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The Gunner would probably stand the best chance of surviving in higher difficulties during the rain, but I don't know about anyone else.

thick pelican
weary sonnet
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You can go to that path in ue viewer and export it as a sound directly iirc.

thick pelican
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Did that once, can't do it again, doesn't export anything for some reason

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NVM I'm dumb

silent sierra
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Also the Unknown Horror is easy to survive with the rain going as it so happens. It still does a huge amount of Explosive damage to the player, but it applies 0 Heat to the player.

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And I was able to survive a Bulk Detonator's stomp attack at Hazard 5 solo scaling in the rain. I was brought to critical hp, but I didn't die to a burn DoT which is pretty huge.

bold plover
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So I was right? Just curious.

silent sierra
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I think so, yeah. At the edge of a Bulk Detonator's radius it's possible to avoid death if the player is resistant enough to Fire that they don't ignite, and Rain accomplishes this.

ionic kiln
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Well uh, donno if this was correct... just tested 6 hrs ago. Scout's WP Rounds convert 50% damage into fire damage and adding equal amount of heat, that does not sounds like it would lose any damage, and it wont increase any damage.

austere fossil
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That's correct. It effectively changes 50% of the damage to Fire element and adds an equivalent amount of Heat. Meaning you can now set stuff on Fire

gaunt cipher
tranquil hazel
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hello wiki nerds, I made the spreadsheet for unknown new weapon data that I mentioned the other day

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I'd love to get contributors to help figure out the answers to these questions, so we have a place to compile all the new unknown info so we can get it on the wiki and/or damage calc ASAP

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let me know if you want in, I'll give permissions to any contributor

wicked charm
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how could i help in editing the wiki'

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btw this is for wiki fandom right? cuz ive seen multiple drg wikis

fathom crag
weary sonnet
fathom crag
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so heat/ cold resistance doesnt affect damage delt? just temperature change?

weary sonnet
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Yes, this resistance only affect how temperature damage is taken, not damage.
The same resistance is used for both the heat and cold side.

short cloud
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The wiki has been updated about it but I just wanna double check : xp from minerals mined was never affected by hazard level and modifier ? Or it's a recent change/a bug ?
And could it be tied to the error cube xp changes/bug ?

glacial topaz
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given everything
the files says it is 2000xp, while in game it is giving 4000xp, always
(same for minerals)
which seems to be a thing that only happened recently
could be either a bug or sneaky change, can't tell you myself

short cloud
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hmm

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I'll double check with the devs too when they come back from vacation

shell frigate
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Hostiles killed never was

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But Minerals Mined certainly was

short cloud
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so there was a change

shell frigate
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Yeah

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Most things base XP was doubled

short cloud
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just need to know if it's intended or not. Once I get the answer, I'll let you know.

shell frigate
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And haz bonus XP multiplier removed at the same time

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Must have been, as meant that mining XP was as if stuck at Haz 4 bonus, so fast leveling for those playing below and slower for those above

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*Compared to before the change

short cloud
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hmm make sense

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doesn't cost anything to double check though

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besides it could give answer about the error cube changes as well

shell frigate
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The Old old Values

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All are exactly half the current values

nova hawk
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hello! how do I get template edit permissions?

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I am trying to make room for the upcoming secondaries, but a lot of the places that would link TO the coilgun page are templates

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nevermind, I just wasn't signed in

nova hawk
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Started on the Armskore

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some of the intricacies of table and template formatting are beyond me, so it looks a little messy at the moment

glacial topaz
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Wiki is not supposed to have non-release content
so those will need to be deleted

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looks like there is a lot to review in the days I didn't check x-x

nova hawk
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this is official confirmed information from Ghost Ship Games

glacial topaz
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people can't play with it on Live version
therefore, it is non-released

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specifically full release, Experimental doesn't count too

nova hawk
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what a silly rule

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technically that excludes the Season 02 announcements up on the wiki

tranquil hazel
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that does seem pretty arbitrary, experimental is fully playable for the majority of the playerbase if they want to participate

nova hawk
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why bother acknowledging the season at all before release if the line in the sand is "can you play it in-game"?

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most videogame wikis commonly cover removed, hidden, or yet-to-be-released content

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the only issue is whether or not it is clearly marked as such

tranquil hazel
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is this a fandom rule or a rule that the people who run this wiki have self-imposed?

glacial topaz
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we aren't other wikis however
would be odd to have that as a fandom rules
so it is a guide-line for the DRG ones

nova hawk
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this guideline is still silly in a vacuum

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you cannot just pretend the season does not exist

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these things are coming, and documenting their impending release is important

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news about the game is almost as important as the game itself

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especially when it is a major release like this

tranquil hazel
glacial topaz
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how things are done go all over the place
wonder what is part of fandom guidelines specifically
have seen wiki that posts user generated content for example, like speed runs

tranquil hazel
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I'd completely understand if there was a rule against posting actual leaks, but this is stuff the devs have released in streams and official trailers

nova hawk
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fandom has very few guidelines - mostly just don't post illegal content, ect.

nova hawk
#

this information I have pot on the wiki is from an official press release on the official developer youtube channel

#

we are explicitly meant to have this information

tranquil hazel
#

if anything it would make more sense to start posting things during experimental so everything is ready when S2 is actually released

nova hawk
#

agreed, regaldog

#

when the Smart Rifle released it was annoying as hell trying to look it up that first week

tranquil hazel
#

it's not like we aren't going to be openly compiling this information for that very purpose

tranquil hazel
#

you're welcome to contribute if you want

nova hawk
#

datamined, i assume?

tranquil hazel
#

I don't know how to do that, but hopefully contributors will

#

and also do tests

nova hawk
#

ah, this is empty so far?

tranquil hazel
#

yes, so far we just have the stuff we want to find out

nova hawk
#

ah ok

#

unfortunately right now I am too busy to contribute to such a project, but I wish you luck

tranquil hazel
#

np

#

my goal is to help meatshield get the next version of the DPS calculator up ASAP

nova hawk
#

anyway omega sentinel frankly it's disappointing you are reverting users' edits just because they do not meet some personal level of official-ness

#

I go to the trouble of trying to provide accurate information for the community-maintained wiki as soon as it is available, and it all gets reverted because an official trailer isn't good enough?

#

this is a wiki, designed to be run by fans for fans. if my information isn't false or vandalism, why is it being removed?

shell frigate
#

This rule mainly came from the fact a lot of pre-released content was on pages of released content

#

& With practically nothing distinguishing it as such it was just confusing for anyone reading those pages

tranquil hazel
#

that makes sense of course

#

but it doesn't really make sense for a separate page to be taken down

nova hawk
#

that's fair, pre-release content should be signposted as such
but "no pre-release content" is the wrong response to that problem

glacial topaz
#

you people know it only takes 10 minutes to upload and update all content / pages right
have TXT ready, wait for release, paste it on page and upload

nova hawk
#

this is also the wrong solution

#

we are supposed to pretend the season does not exist until it releases?
the front page of the wiki literally mentions Season 02 news in multiple places, but there are no pages about it at all

tranquil hazel
#

I'm sure they're frustrated that the effort they put in for the sake of others was just taken down because of an arbitrary rule

#

you are of course allowed to set those rules if you run the wiki, but I don't agree with it

shell frigate
#

All past edits can be viewed indefinitely, so nothing has been lost

tranquil hazel
#

well that's good, just reactivate the page later I guess

nova hawk
#

sure, but it was still pulled from view and that revision is unlikely to be restored as part of the documentation being put up for Season 02 upon release

#

pretending items from the upcoming season do not exist by refusing to document them is silly

#

it is not the appropriate solution for previous instances of pre-release content not being signposted as such

#

just edit the content so it's clear that it is not in the game yet

#

I don't see why, if I want to contribute to documentation of Season 02 on the wiki, I have to maintain offline mirrors of all the pages I want to contribute just because some people on the wiki don't want to document content for the Season that is all over the wiki's front page

#

obviously I do not run the wiki and I am sure whoever does will have the last say - but if this is truly how the wiki will be run, then I no longer care to jump through all these hoops and will just let those who want it this way do the work instead.

#

(I'm also pretty sure this rule is not actually written anywhere - I can't find any mention of it on the wiki)

glacial topaz
#

we don't have written guidelines lol
it is more of "we have talked about it, so we know"
and also, "check how other things are done"

though the idea of some guidelines being compiled somewhere isn't a bad one

tranquil hazel
#

it would be good to have that, and to have contributors read it before contributing

shell frigate
#

Yeah that is true we should have them all written down

nova hawk
#

it is more of "we have talked about it, so we know"
and also, "check how other things are done"
neither of which were capable of showing me that you don't want pre-release content on the site

#

also, who decides these rules?

shell frigate
#

The active Wiki-Editors at the time

#

And by the same degree they can be changed

nova hawk
#

fantastic, looks like the wiki is due for a vote on rules

#

I'll put it on the frontpage's Talk

#

(unless there is a more appropriate place to put wiki metadiscussion)

shell frigate
#

Best to put it here

#

We are thinking of a mid ground on it, New content pages getting a banner saying such & linking to a new page (PageName/WIP) for putting together the page and Which would them moved into the original page upon release

#

That sound good to you guys?

nova hawk
#

sounds good to me

#

I feel like a special WIP variant of the page is unneccessary though

#

as long as the page is clearly marked as pre-release content, it shouldn't be an issue

shell frigate
#

Just ensures the Wiki do not have anyone be unaware it's not existing content (as some links will make you not see the banner at the top of a page) and hides what will likey start off as ugly pages behind a small warning of such

#

I will move Armskore Coil Gun to Armskore Coil Gun/WIP so it keeps it History and everyone can go wild with that page

#

Will make a banner template for WIP linking too

nova hawk
#

the pre-release banner would serve as a suitable warning for an ugly page

shell frigate
#

some links will make you not see the banner at the top of a page

glacial topaz
#

use Haunted Horror as the symbol for it lol

nova hawk
#

as for link previews, I believe that's an acceptable tradeoff

#

we cannot cover every downside

nova hawk
#

good idea

shell frigate
shell frigate
nova hawk
#

So the way I understand it, the actual page will just be a banner pointing to the WIP version?

shell frigate
#

Yes

#

This can also be used for pages that already have content as well though

nova hawk
shell frigate
nova hawk
#

Ah I see

#

Good idea

#

Yeah, sure, you make good points

#

WIP page system has better tradeoffs

shell frigate
#

First draft of banner

glacial topaz
#

wait, but if that is on the blank page
it won't have "content" in it
isn't it more like "meant for future update" or similar ?

nova hawk
#

the mention of "content" doesn't mean the content is there

#

just that the content is coming

shell frigate
#

It's so it fits on pages like Mutators if needed

nova hawk
shell frigate
#

It's the first pass, will fix that typo and see if I can make it smart with the text it uses

#

I think I can have it check the page size

nova hawk
#

also, what should we do for templates like the equipment infoboxes?

shell frigate
#

Hmm, either soloution to that could be messy, may be simpler to have a blanket; Dupe to a /WIP and add content, though may be fine to make additions as long as it's not shown on non-WIP pages

glacial topaz
#

that seems too small to not just change it when update gets live
sure I can see it for pages with a lot of content to be added
but templates you just gotta add a few links

shell frigate
#

Won't rule out the need for it

nova hawk
#

unfortunately templates is how you navigate to most pages, in my experience

#

unless you search for the title directly, you will use the templates as indexes

glacial topaz
#

make a new template for WIP pages

#

so you can have it at the end of the S2 WIP pages,

shell frigate
#

Could also have that one add a category to said pages

#

So then you can see all /WIP pages easily

glacial topaz
#

true, forgot about that
that category page would have all the S2 pages being worked on

nova hawk
#

that's a good idea

shell frigate
#

Well weird thing; Pages with just a template count as having 0 bytes

#

Empty Page:
This Article is for content coming in a future update!
Please help us build the page if you can. It will be made live when the update arrives.
Existing Page:
This Article has content coming in a future update!
Please help us update the page if you can. It will be made live when the update arrives.

This be good?

glacial topaz
#

Good good
guess it is as simple as it can get
also rip, I thought we had an image for haunted horror itself , instead of the mutator icon xD

shell frigate
#

The nice thing is that it will not need any parameters
Will just detect if page is empty or not

shell frigate
#

And Imo should be easy for anyone to make additions / changes to it

| image = [[Image:Warning haunted cave icon.png|60px]]
| type = '''This Article {{#ifeq: {{PAGESIZE:{{FULLPAGENAME}}}}|7|is for|has}} content coming in a future update!'''
| border = yellow
| info = Please help us {{fullurl|{{FULLPAGENAME}}/WIP|action=edit|text={{#ifeq: {{PAGESIZE:{{FULLPAGENAME}}}}|7|Build|Update}} the page}} if you can. It will be made live when the update arrives.<br />}}<br /><!--
--><noinclude>[[Category:Notice templates|{{PAGENAME}}]]</noinclude>```
nova hawk
#

Nice work

#

Thanks very much for meeting me halfway

#

I appreciate that we could come to a compromise we are all happy with

shell frigate
#

So am I

tranquil hazel
#

and I am also relevant somehow

#

I was doing errands while you guys solved everything, but I like to think I helped

shell frigate
#

Is always good to have more voices

#

Currently thinking I can also make the same template work on /WIP pages

shell frigate
#

Top version would apply if page ended in /WIP

#

Icon & colour switch

#

Making it live (as it depends on page names its very hard to test overwise)

#

Well it works kind of, the edit link does not but that's all

#

And code is neat enougth to still understand imo

| <!--

/WIP Pages-->{{Ambox
| image = [[Image:Mutator critical weakness icon.png|60px]]
| type = '''Page Under Construction for future content!'''
| border = yellow
| info = Please help us {{fullurl|{{FULLPAGENAME}}|action=edit|text=Build this page}} if you can. It will be made live when the update arrives.<br />}} [[Category:Future Content Pages|{{PAGENAME}}]]
| <!--

Non /WIP Pages-->{{Ambox
| image = [[Image:Warning haunted cave icon.png|60px]]
| type = '''This Article {{#ifeq: {{PAGESIZE:{{FULLPAGENAME}}}}|7|is for|has}} content coming in a future update!'''
| border = red
| info = Please help us {{fullurl|{{FULLPAGENAME}}/WIP|action=edit|text={{#ifeq: {{PAGESIZE:{{FULLPAGENAME}}}}|7|Build|Update}} the page}} if you can. It will be made live when the update arrives.<br />}}}}
<br /> <noinclude>[[Category:Notice templates|{{PAGENAME}}]]</noinclude>```
#

I could have the template not included there but thought would be nice for easier access of it

glacial topaz
#

👁‍🗨 My operations are based on the Guidelines we have come to internally agree
therefore, saying it is personal wouldn't be fair, neither that it is the opinion of a few editors
given that the veteran editors (or whatever you call those that have been around for some time and do quality contributions), have agreed on

To change something, we do have this channel, and it is not that hard to change our opinions or find a middle ground
so just going with "I will do differently" isn't the preferable way to go, for me I say

Good thing I don't need to explain every single fixing I need to do on wiki, though looking forward to being able to link to some guidelines
probably a protected page, just unsure if it is just going to be a new page, or if there is a section for it by default.

shell frigate
#

I expect there to be such a page, but there does not seem to be

tranquil hazel
#

you could probably just write up a list of agreed upon guidelines and pin it here

glacial topaz
#

works, but makes it a bit harder to contribute
as you have to say "hey, you forgot that one, add it "

tranquil hazel
#

well, the person who wrote it could just edit the pinned comment

floral drift
#

don't most Wikis have a "contribution guidelines" page in the Wiki itself?

tranquil hazel
#

is there an actual reason people have been saying the 19th is when experimental starts?

#

because I've noticed everyone is saying it, but I haven't seen any evidence

glacial topaz
#

april 28 is steam release
therefore, 28 - 7 = 21
isn't it 7 days of experimental ?

indigo kindle
#

The date appears to have been edited out of the announcement post, now mentioning something about "mid-week" instead.

analog rock
tranquil hazel
#

oo ok

#

though people had been saying that for weeks before it

glacial topaz
#

so something like this ?

#

pickaxe DRG Wiki Guidelines: pickaxe

1- All content needs to be factual / non-opinative; Don't use guessing for numbers / facts without a base for it
2- All tips and recommendations should go on https://deeprockgalactic.wiki.gg/wiki/Tips,_tricks_and_strategies
3- Content that is part of a future update (not part of Live version yet) should only be worked using the WIP sub-pages
4- Whenever displaying a ratio as percentage, round it to 2 decimal places
5- Use the "preview page" feature, and do Not spam post edits (constantly updating a page and hitting the "save" button), instead of doing it all in one go
6- All text should be written using American English
7- To translate a page, use the proper wiki for that language, NOT the main wiki. for [French] get in contact with @analog rock for help.
8- All Trivia should be about game's history or references, not about bugs , and neither about how the game works internally.

shell frigate
#

I'm sure we could go into a lot of nuance with it but I think this is a nice starting point (also is good to have it simple)

glacial topaz
#

Another option would be for me to make a google document and link to it,
that way I can add people to edit it, and we can have a published version here (as well, as being able to go past any discord limits)
whatever works best

shell frigate
#

Well best have it as a wiki page itself

#

Community portal would be a good place for the full ruleset or a link to it

glacial topaz
#

You planning on doing that this week ?
here could be used for the "simple" version

shell frigate
#

Think it should be put up as is, allows people to suggest mission additions etc.

tranquil hazel
glacial topaz
#

done

analog rock
silent sierra
#

Just wanted to bring up something about Heat Sources that I forgot to test way back and is kind of important. The Heat and Cooling Sources seem to only work on enemies and players. Which is to say that a Heat Source cannot ignite Gas Clouds or Goo Puddles. It's not a huge deal, but it does explain why the Sludge Pump doesn't synergize with Hoverboots to let players ignite puddles with the perk. Hoverboots doesn't deal heat damage and instead is just an Environmental Heat Sources with intensity Heat3.

thick pelican
#

A bit late to the matter, but it seems pretty normal to me to not publish information that has yet to be fully verified (keep in mind even if we do have information about the new weapons, it is prone to change in the coming days before release).
So while deleting edits might have been harsh, the reason behind that decision was entirely understandable.
Just my 2 cents. The point being to avoid spreading misinformation.

delicate wadi
#

are gas clouds supposed to be ignitable but are bugged?

#

I had a player who was saying that they tried to get rid of a pretorian gas cloud but couldn't (flamethrower)

pastel rune
#

definitely supposed to be ignitable, yes
"bugged", not really, but I feel like there is a disconnect between VFX and actual gameplay effect? The clouds remain visible for longer than they are ignitable or deal damage, I believe.

delicate wadi
#

Yes, definitely

#

The dispelling animation once it effectively is gone should be quicker

trail gust
glacial topaz
#

Wiki edits I mean lol
Discord is easier to check, as there is nothing to review

#

If anyone has suggestions on what more is important to cover on guidelines, let me know (pins)

wicked cave
tranquil hazel
#

on the plus side, the butt gun is so strong now I don't feel the need to pair plasma burn EPC with it all the time

#

I can go to ER subaru and have a really powerful secondary

#

but I'd really like to enjoy this new one

#

I hope they buff it

weary sonnet
#

If it is for the twins, there is a ×0.5 multiplier in the files, but I wasn’t able to figure out where it was on their model so far.

#

Afaik there is no 1.5 damage multiplier for them and I can’t see anything with that value in their files either.

glacial topaz
#

weird...
so shooting there always do reduced damage, right ?
i will revert that one then

weary sonnet
#

Didn’t try shooting in the jaw directly, so far I only found ×1 damage and ×1 weakspot damage.
I couldn’t find the ×0.5 damage part, but I didn’t try the jaw.

#

I tried the inside of the mouth though it was doing normal damage.

#

I will try to ask the devs for that, maybe I will be lucky.

wicked cave
#

and he determined experimentally that the lower jaw had a 0.5x multiplier (net damage resist)

weary sonnet
#

Silaise confirmed it as well, upper jaw takes ×1 damage, lower jaw takes ×0.5 damage.

glacial topaz
merry kernel
#

From my knowledge the roll phase and flight phases are just on timers where they swap once every 10-15 seconds

weary sonnet
#

The material file for the jaw is called "PM_DreadTwinFlesh" no wonder I didn’t think to test the jaw.

For the temperature part, you should check with Evan, I think he is the one who modified that.

#

I think for the patrol bot the odds are really 10%, I remember seeing it somewhere.
I will try to find it.

Not sure for the second part about the evasive roll.

#

For the hack chance, it seems to be wrong.

#

5% for the bots from the caretaker fight, 25% for other bots.

#

There is a "HackChance" property in their respective ENE files.

glacial topaz
#

Let me know if someone fixes or removes the values / non confirmed information

glacial topaz
silent sierra
#

Sure thing!

glacial topaz
#

and guessing that rain + fire resistance thing you tested yourself ?

silent sierra
#

Yes. I tested that via the spawn menu and various forms of self damage and a Bulk Detonator.

glacial topaz
#

Excellent

silent sierra
#

How's this?

glacial topaz
#

you mean, without Player interaction ?

#

also what does overriden means in there ?

wicked cave
#

wonder if that only applies to the caretaker fight?

glacial topaz
#

well, so we shouldn't be including any number it seems ?

#

// also, updated guidelines with item 6

silent sierra
# glacial topaz you mean, without Player interaction ?

"Overridden" in this case is referring to something mentioned just above the bit about Temperature Shock. Heat sources and Cooling sources override the bug's cooling and warming rates depending on a few conditions. Basically Heat sources will override the bugs' warming/cooling rates if its temperature per second value is higher, and Cooling sources will override the bugs' warming/cooling rates if its temperature per second value is lower.
So, for example, if a bug's natural cooling rate is lower than the temperature per second of a Cooling source, then the Cooling source is completely ignored until the cooling rate can no longer apply at 0°. The game will still recognize that the cooling source is affecting the bug though, and as a result it will apply Temperature Shock in the appropriate situations.

#

Honestly I could stand to redo the explanation on the Temperature Page to make it simpler as well. It's needlessly wordy at the moment.

glacial topaz
#

Interesting
So basically environment is able to cause temp shock, regardless of an override taking place

silent sierra
#

Yup!

#

I'm not 100% sure if this is intended or not to be honest. Seeing as throughout Season 1 we've been able to apply temperature shock with the inappropriate temperature damage types if we land the hits right as a creature is cleansing one of the temperature statuses.

#

Still, the Environmental Heat and Cooling thing is a bit tricky. Ultimately what's going on is the game having each bug recognize what is happening at its current location and then deciding how to update its own temperature values outside of the damage system. This also allows for weird interactions like Swarmers freezing without dying and Patrol Bots igniting without dying. This also allows for enemies to go beyond their usual temperature limits.

gaunt cipher
#

The thing where plasma burn EPC immediately temp shocks most swarmer types on hit still exists as well I think, though it's been some time since I tested it. (I think this might not happen as client?)

bold plover
#

It isn't actually temp shock, it is just flavor particles added to make it seem more powerful. Just like a "you used plasma on a tiny meat sack, it vaporized" kind of thing.

glacial topaz
#

once we know more about the chance decrease / change
and evasive move logic, we can rework on it

gaunt cipher
tranquil hazel
#

does anyone happen to have any info about the crossbow's "piercing" AOE and/or its explosive bolt damage/radius?

glacial topaz
#

I think experimental are considered spoilers here ?
as in, it needs spoiler tags or something

tranquil hazel
#

really? I remember people asking these questions here the last few experimentals

#

maybe it was in the discussion channel

#

though it's hard to get real info there

glacial topaz
tranquil hazel
#

alright, my bad

glacial topaz
#

all good
just using ||spoilerinos|| probably works fine to discuss it in more depth here
personally curious to see the different stats and mechanics, though didn't even get to personally check myself

shell frigate
#

(Twins Jaw Multiplier)

glacial topaz
#

I fixed that one , have't I ?
we discussed earlier here
they said 0.5
so you saying it changed on a S1 , or S1 hotfix ?

shell frigate
#

Ah sorry was patrolling edits, it separates them by day so did not see you fixing it

#

No wait it's as you are autopatroled and I have those hidden

glacial topaz
#

doesn't that makes it more confusing lol

shell frigate
#

Not as clueless as I thought I was, only partially

#

Never had it as an issue till now

#

Normally don't have the option to patrol old edits even

glacial topaz
#

like, if a patroled edit/ page, gets edited by a non-pratoled,
would make sense for the last edit to appear or something

shell frigate
#

Yeah certainly would, well showing all edits now

scenic jewel
#

Just a heads up on the CRSPR page it states “Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters” when 3m is its fall off radius not its actual radius, which is correctly listed as 4m below.

weary sonnet
#

Fixed the description, that one should indeed include the radius and not just the max damage radius.

scenic jewel
#

👍

wicked cave
#

Looks like some fixes to armor breaking mechanics for warthog and boomstick made it into today’s experimental patch. Fingers crossed, though I think there are more weapons still with bugged AB mechanics

mossy kayak
#

Anyone know if I can transfer my DRG progress from PlayStation to Steam?

wicked cave
floral drift
#

At least two programs I’m aware of do savefile platform transfers, but I think it’s for xbox not PS. Let me see if I can find them…

acoustic scarab
#

The reason is that there's no easy way to access saves on the PS local disks

glacial topaz
bold plover
#

I'm pretty sure, I know that is the visual effect for the passive for sure, just not the when.

acoustic scarab
#

Is there anywhere on the wiki people can read about enemy pools?

#

A creature's infobox might say "Category: Disruptive Enemy", but I skimmed over the bulk detonator page and couldn't find any link to what that means.

#

I know there's Ely's spreadsheet.

weary sonnet
#

It should be on the hazard level page iirc.

acoustic scarab
#

N-n-not that I can see.
Neither there nor on [[Creatures]]

weary sonnet
#

Indeed, there is only very partial info there.

acoustic scarab
#

[[Difficulty Scaling]] has stuff about small, medium, large, etc. creatures, but I think that's only for the purpose of damage resistance

#

Oh well, another set of pages to revise never when there's time

shell frigate
#

Can make it page categories to start with

gaunt cipher
#

Small thing, but the sludge pump's page is listed as a stub, which doesn't seem accurate to me

shell frigate
glacial topaz
wicked cave
#

We don’t? Thought that was pretty well documented by the modding community

glacial topaz
#

that doesn't even have everything
and either already on wiki, or not enough info to be added

#

so yea... still missing a bunch

wicked cave
#

yeah, was just an example, not the compendium of all knowledge...I suspect most folks making custom difficulty mods have a lot of that enemy pool data

scenic jewel
#

hey does anyone know if the actual temperature change scale is listed anywhere on the wiki?

#

I know patrol bots have 40% heat resist but its not mentioned anywhere on their page, and its just kind of mentioned as an aside on the temperature page with no actual numbers listed

#

which with nemesis coming in with 85% heat resist I foresee being a very confusing issue

weary sonnet
#

Check the creature spreadsheet in the second pin message.

On the wiki, the effective temperature should be used on most pages, it already take that into account.

silent sierra
#

Made a small update to the GK2. Bullets of Mercy listed Acid as one of the acceptable statuses for gaining the bonus damage, but testing shows this to be incorrect. Acid Spitters and Praetorians unfortunately cannot give Scouts a damage boost.

#

On the bright side I learned that the spawn menu has two versions of the Acid Spitter with one having non-functioning AI that makes it the perfect test dummy. I'm definitely going to be using this when re-testing Armor Break in Season 2.

glacial topaz
#

that Acid from sludge pump iirc, did you test that ?

#

also, rip, gotta do something about those new pages not being used correctly
💀

silent sierra
#

The Sludge Pump doesn't apply acid or poison. It uses its own unique status effect called Corrosion which doesn't trigger BoM.

#

Neither the puddles nor the direct DoT will trigger the overclock's bonus.

#

Acid on the Status page is currently being used to describe the damage over time from the Acid Spitters' projectiles and the Praetorian's breath/death cloud.

glacial topaz
#

well, I can discover about that later

how do I make a sub page again ?

silent sierra
#

That I don't know. I'm sorry.

glacial topaz
#

hope it works

stark tulip
glacial topaz
#

There we go
ended up having to copy the contents of the page and pasting on the WIP though
it didn't let me just move to that page, maybe because I had created it already

glacial topaz
shell frigate
#

Nah that's too minor

glacial topaz
#

💀 how are we going to control it ?
not counting how it is annoying to see "new weapon"
that just means we will have to change the text later

shell frigate
#

?

glacial topaz
#

It wont be New forever, so the correct is "engineer's third secondary weapon" or so

  • that being on the page just leaves the impression the thing is out already
    Something so minor could just wait to be added after update
shell frigate
#

Your choice

ionic kiln
#

How much would the damage increases with Overdrive Booster OC from Shard Diffractor?

#

Pressed R when firing?

#

I heard someone saying Damage is Doubled when boosting

analog rock
ionic kiln
#

<@&296918282403840000>

#

we got a imposter

night spade
#

Sus

ionic kiln
#

thanks mods!

silent sierra
#

@glacial topaz When the new patch drops. Is it standard practice to just wait a bit for the hotfixes to slow down before going in depth on the new content's pages?

#

If not I can put in the more visible stuff from the game files on Thursday or Friday.

glacial topaz
#

we never wait, no
and the hotfix should be easy enough to add in once most content is in anyway

weak cedar
#

Whats the official stance of posting numerical values to supplement official patch notes? I'm guessing the wiki guys don't have a complete spread, but even so I usually compile at least the in-game information into docs that the public can review

#

Would it be alright to post aggregated pages with that information? I've collected a bunch of information already, but I'd like if I could compare notes to make sure I don't have things wrong and to complete the rest of the information

acoustic scarab
#

As far as I know, our entries for patch notes are official patch notes copied verbatim.

weak cedar
#

Yes, but you effectively supplement the official patch notes by including additional information in relevant wiki pages that the notes would touch. E.g. if a patch note was "increased weapon's ROF" users could fairly easily find out by how much by visiting the relevant weapon page

indigo kindle
#

@weak cedar I'd suggest creating your own, unofficial doc with numerical values just like LucentGlow did during U34, then ask the Wiki editors if they want that added as a supplement.

weak cedar
#

Hmm, I guess I'm also asking whether creating unofficial docs and sharing them is kosher... Like, is it intentional that the dev's want to make it a little hard to find the patch details?

#

I'm assuming the wiki proper is fine, but where does one draw the line?

acoustic scarab
#

I'm not going to stop you from committing time and effort to compile this stuff. There are and will always be players who want to see the nitty-gritty stats, and the demand is high enough that we have explanations for weapon overclocks on our weapon pages.

The stats are pertinent. But I'm not sure the change history of those stats is worth the effort, even if it's just next to the Trivia section.

#

What knowledge is gained by the viewer from reading that Face Melter got +25 tank size after release, then +1 heat per second two months later, then -50 total fuel the next year?
It's a curiosity, sure, but that's a lot of upkeep for a curiosity.

acoustic scarab
#

That looks like something worth pinning

weary sonnet
#

First time I heard that, in case the question is asked at some point in the future.

golden quest
#

what´s this?

#

every single weapon

weary sonnet
# golden quest

Thanks for letting us know, a user is purposely modifying a lot of pages with troll content, I will revert it and block him.

golden quest
#

Do I get a Badge?

cedar hedge
#

Bruh

shell frigate
#

No

#

It has a set time which once elapses you would be unbanned

#

Looks like they got banned from here too, seems for the best

steep blaze
#

Wonder why people will waste their time doing such crap in wikis

night spade
#

Boredom, probably

acoustic scarab
#

They were tagged as mobile edits. Could be going/traveling somewhere and passing the time by vandalizing a wiki.

glacial topaz
#

what is the point if nobody is going to see it
seems like a twisted way of passing time
isn't it vengeance for not being able to provide help ? "I am jealous other have good contributions, so I will just make their lifes harder on Wiki, which is what I can do best"

glacial topaz
stark tulip
#

I blame the visual editor

acoustic scarab
#

I'd revert that one for the sake of optimization. Less code for the parser to interpret, although I'm aware the difference is probably closer to 0.001 seconds.

nova hawk
#

okay, completed the armskore mod table based on beta info, but the formatting still needs a little work - can't work out how to center text in a table cell, as that option becomes greyed out on the toolbar, and one of the entries needs moving between mod tiers.

#

also I would say that change history is a valuable thing to record on the wiki

#

a full accounting of the game's history can be invaluable now and again, even if it is to just settle arguments

#

if the list of changes becomes too long, it can always be hidden behind an expanding table

nova hawk
#

Also, Charged Shot Ammo Use and Charge Speed need to be added as fields to the Weapon Stats template now that we have multiple weapons using these stats

#

Unfortunately, I do not understand wiki editing well enough to do it myself

glacial topaz
#

if you check source code, and for different pages, you will understand how stuff is done

wicked cave
#

Hmm, we don’t seem to have attack damage listed for caretaker’s robotic appendages

#

Ah, it’s in the to-do list linked in the pins

vivid hill
#

How much damage does the impale move from a tentacle from care taker do?

#

I notice now that the conversation above this one is the exact question I'm asking

#

that's a good one

#

I need to go to bed

wicked cave
#

Beat you by 2 minutes, saw your post in exp channels 😉

vivid hill
#

strange that the damage isn't listed for any of caretaker's attacks

glacial topaz
#

as in "why nobody added it "
or "Why are the values harder to find" ?
The latter makes much more sense

vivid hill
#

I assumed they were just hard to fine

cedar hedge
#

I think someone is griefing the wiki

wicked cave
#

does appear that way

weary sonnet
#

again… I will check that

#

Thanks for the early report.

glacial topaz
#

Fixed

weary sonnet
#

Fixed the other 2 pages he modified.

short cloud
empty zephyr
#

https://deeprockgalactic.fandom.com/wiki/Fear List of Fear sources does not include DRAK-25 Plasma Carbine's Aggressive Venting overclock, which inflicts up to 500% fear factor within a 5 meter radius of the Scout when the weapon overheats.

Entry should probably also note that the fear factor scales linearly from 0% 250% to 500% proportional to the amount of heat in the case of manual heat dump

shell frigate
#

Was going to update the Season page but the editor is working against me so will have to bow out for now

acoustic scarab
#

Not mentioned in patch notes, leaving for the record:
There is a new milestone for spending 5/10/15/20/25 perk points

#

Also not mentioned in patch notes: the Pickaxe Throw victory animation now uses the modified pickaxe instead of the stock one it used to show

tranquil hazel
#

What is the new RoF of CSP? Did it get change from the Experimental patch?

indigo kindle
#

Was 2 in U35, got changed to 4 in U36. No changes from Experimental.

acoustic scarab
#

Is there a way to know which S1 reward went to which pool? (crates, packs, shop, forge)

tranquil hazel
indigo kindle
#

LazyMaybe did a "Sludge Pump updated" video, that vid has all DoT damage changes laid out.

wicked cave
gritty bear
#

oh I see

tranquil hazel
#

How do I check in game files? I want to contribute to the wiki

weary sonnet
# tranquil hazel How do I check in game files? I want to contribute to the wiki

There is several way to do it, the easiest way to start if you know where to search would be to use FModel to check the files.
It will directly parse the file into json to make it easier to read.
You can get it from the DRG modding discord in the guides-n-tools channels (last message).

If you plan to do that a lot, exporting and parsing all the files would be better, but doing that can take some time.

acoustic scarab
acoustic scarab
autumn flare
#

Oh boy, new update, time to write about rival tech again

#

I'm assuming I can move this page to a section in the resources page?

glacial topaz
#

Why would you move it
Or you mean "add a new section to resources page"

autumn flare
#

Yes, that is the page containing pretty much all minable minerals

glacial topaz
#

but no, don't move it

tranquil hazel
glacial topaz
jaunty cosmos
#

Man, all of these new mods that are just listed as '+[Effect]' really making me appreciate the wiki more

lavish bone
#

How does wave cooker work?

#

It feels like it's getting obscene DPS if you're hitting more bugs at once, is this something to do with how the weapon functions?

#

Or is it a bug? Or placebo?

tranquil hazel
#

it definitely doesn't have an effect like that, are you using temp shock with it?

lavish bone
#

w/ both wide lens mods.

tranquil hazel
#

dunno what to tell you then

glacial topaz
#

by DPS you mean
"I am killing the exact same bug, in much less time, if other bugs are nearby" ?

lavish bone
glacial topaz
#

sadly I won't be adding much content
though will still try to be around for seeing if things are being done properly

#

test that out ? record maybe, though it is a good step to see if it is placebo or not
and also see if there is any variable that points to it

lavish bone
#

Yeah, prolly gonna load into solo PE and poke around.

#

Seems to be placebo.

#

Minor DoT stacking w/ wave cooker just kills grunts really really fast, and I think it's just really standing out to me since it doesn't hurt tankier foes that bad.

lavish bone
#

Actually, how does T5A work?

#

Does this straight boost damage into targets w/ any kind of corrosion DoT?

silent sierra
# lavish bone Actually, how does T5A work?

Looking at the files I believe the Corrosion DoT, the Goo Puddles, and the Neurotoxin debuff from grenades and gunner weapons all activate a 1.3x damage multiplier on the gun. I have not been able to test this in game yet, so take this with a grain of salt for the time being.

#

Just to clarify one thing. the multiplier shouldn't stack with itself in the presence of multiple triggering debuffs.

lavish bone
#

Figures

silent sierra
#

Weirdly I'm not seeing Contagion Transmitter's own neurotoxin STE file in the list of effects that can trigger the 1.3x multiplier, so I'm wondering if it's possible to lose the damage multiplier while still spreading poison.

glacial topaz
glacial topaz
silent sierra
#

In the main WEP file of the wave cooker it references this file along with the other STE files for the relevant statuses to decide when to trigger the 10% poison spread chance, but it doesn't reference the file when deciding to trigger the 1.3x damage multiplier.

#

I don't have any in game tests to fully understand the behavior of this yet, however, so I don't know if this status will stack with the Bulldog or not or if this really doesn't trigger the 1.3x multiplier.

lavish bone
golden condor
#

Great work wiki editors nice

#

Keep it up!

weary sonnet
acoustic scarab
#

Yeah, well, that's the biggest hurdle

weary sonnet
#

Extracting and parsing everithing would let you search for some specifing string or regex no matter where it is so that can help.

jaunty cosmos
#

Because when the game just tells me 'electric bolts'

#

...i'd like to know slightly more specific numbers than that

trail gust
#

Anyone knows why regular disperser shot kills Nemesis with DoT so quickly?

#

is it AB dmg from Ingredient X that affects parts?

#

or it's just one of his weaknesses to buffed corrosion DoT

#

AoE CC build and nemesis is nothing to it smh

tranquil hazel
white plaza
#

I would add the rival presence warning to the warnings page but I don't know how.

glacial topaz
#

Saying you can check game's code is underselling how hard it can be to find some information
-Pretty sure they just mean that it is nice to be able to have information easy to find on wiki, and that they can just wait / count on group effort

tranquil hazel
#

Makes sense

#

I just gathered data I could find within a sandbox save, to group it up and make it easier for future use

glacial topaz
#

to whoever is making the cooker page, be sure to add the equip navbox and stub notice btw

glacial topaz
#

This is wrong, right ?
Season terminal intructions

austere fossil
#

Yeah, it's 15 Data Cells iirc

#

And for the record, Data Rack challenges (Sabotage) that give Scrip do still exist.

glacial topaz
#

did it get reported ?

austere fossil
#

Oh, that's in-game text? Dunno, lemme check

floral drift
velvet gorge
#

two nemi death voicelines that I've heard: "my god it's full
of stars" - 2001 a space Odyssey, "my battery is low and it's getting dark" - that one Mars Rover

short cloud
#

if you're looking for the nemesis voicelines, I got both the audio files and the strings if needed

glacial topaz
#

wonder if burst turrets being in a permanent barrier - sleep state is a thing of S2
(meaning they don't don't attack, lower shield, or can be killed)

#

also, Nemesis isn't made for any special rewards, right ?
killed one thinking it would drop something

river sparrow
#

As far as I have seen, nothing yet. Unless you consider phase bombs a reward XD

glass root
#

Ya guys got wiki like text for new weapon upgrades yet?

floral drift
bold plover
thorn current
#

Does anyone know what the biomass converter actually does on the shard diffractor?

#

Does it just give ammo back and if so how much?

tranquil hazel
#

3 ammo per kill bigger than a swarmer, .25s cooldown

acoustic scarab
glacial topaz
glacial topaz
analog rock
radiant edge
#

What are the damage values on those bombs because I swear they couldn't even kill lootbugs

tranquil hazel
#

so I got the BS' chem bolt to do about 163.3 damage to a guard on H5

#

considering a guard's 30% explosive damage resistance and the H5 damage modifier (20% damage resistance?), what would that be normally? I am math bad

#

it can't just be 50% less

silent sierra
#

@tranquil hazel I would recommend testing by using an Acid Spitter and a Praetorian on solo Hazard 4. That way the Praetorian will take 1x damage from the hazard modifier. The spawn menu mod can make Acid Spitters that have no working AI, and the Praetorian it spawns is a Frost Praetorian so its easy to kite into position.

tranquil hazel
#

but can't the true value be determined based on what I gave?

silent sierra
#

Yeah, it can. I just figured I'd let you know about that tip in case you wanted to try more tests.

tranquil hazel
#

I wasn't actually testing, I just realized my damage text mod was working so I tried to pay attention when I hit something that didn't die in one hit dderp

#

so what do you think the damage is, based on the fact that it did 163.3 damage to a guard?

#

I am not math good

floral drift
#

crossbow chemical bolt does Poison DoT and Poison boom. not explosive. that might affect breakpoint calculations

silent sierra
#

This is odd. The files say the chemical explosion should be only 140 Radial Poison damage. So how did 163.3 manage to happen?

tranquil hazel
#

didn't expect that

tranquil hazel
silent sierra
#

Yeah, I just saw 196 on a Guard in Haz 2 which should have no damage mitigation of any sort.

#

I'm going to try again at closer proximity. This may be another one of those multi-applying damage bugs like what happened with Fluoroantimonic Acid at the start of season 1.

#

Okay 196 damage at point blank. That doesn't seem right.

tranquil hazel
#

does to me

#

it's always looked like it was doing around 200 damage to guards

#

I assumed it was explosive so it was 300 and shaving off 1/3

#

but if it's poison then it's doing what it should

silent sierra
#

What I mean is that the damage being dealt is a very clean 40% buff over what is being listed in the game files. I can't find anything that would be boosting it by that amount anywhere, so it just seems really strange.

#

I'm going to try different bugs and see if it changes.

#

Nope. It's the same. I was hoping maybe there was like a sort of health pool to damage conversion.

tranquil hazel
#

it also seems to me that the Taser electrocution is significantly stronger than 16 DPS, because it's definitely killing grunts much quicker than 7 seconds

#

I know the game files don't always reflect reality, so I think they're wrong here too

indigo kindle
#

I was testing Chemical bolts with my teammates on Experimental and we assumed that they're actually bugged to explode twice, doing x2 the intended damage.

tranquil hazel
#

why did you assume that?

#

196 is definitely not double what they're probably intended to do

indigo kindle
#

The damage was closer to 300 than 140 on Praetorians.

tranquil hazel
#

honestly, I just assumed it was that much

#

between 170ish and 300 damage is pretty irrelevent, as long as it kills slashers

gaunt cipher
#

Anyone know if bodkin bolts reduces by a percentage or a flat amount?

tranquil hazel
#

presumably flat, since the damage mod adds the same amount when it's on or off

short cloud
gaunt cipher
#

Also so long as the bug with the stats screen exists, what is the increase you get from broadhead bolts?

gaunt cipher
#

On just direct damage?

#

Just found someone else saying it's +25 direct and +15 AoE

tranquil hazel
#

that's what it is

#

it brings it from 105 > 130 and 60 > 75

short cloud
acoustic scarab
#

The working assumption is that it's identical to the S1 curve, but science doesn't get by on working assumptions. Get to work, roughnecks!

glacial topaz
#

Nemesis page: "Getting grabbed is a guaranteed down unless your team mates can eliminate the Nemesis before it depletes your health"
???? Was it Bosco saving me ? I got grabbed like 3 times

weary sonnet
#

You be freed when you are grabbed by a nemesis, the nemesis won’t let you go.
It can be killed afaik, but that’s it.
There is no guarantee kill though, just a lot of damage I think.

short cloud
#

it's unclear, because I've been dropped at times too, and other people have as well

#

something's really confusing about it

#

I suspect it's very bugged

#

it doesn't even always die when heated up even though it's supposed to

weary sonnet
#

Oh, is it bugged? From what the devs said they wanted a grab attack with very high damage that you can’t expect from once you get caught.

glacial topaz
#

💀 that thing has so much range, and with the cave I got it was quite very hard to keep distance without getting trapped in a hole or falling dozens of meters
Going to be interesting to see if there are some variables on grab time / damage, and solo vs multiplayer

short cloud
#

double your melee range

#

probably about the same size has the bulk attack range I think

glacial topaz
short cloud
wicked cave
glacial topaz
#

you mean restocked ?
cuz C4 doesn't have reload iirc

silent sierra
# short cloud it doesn't even always die when heated up even though it's supposed to

Well this can be a number of things actually. Heat sources don't kill the robots when they heat them to 100°. The robots will only die when they ignite from Heat damage. This means that Sticky Flames, Hellfire, burning Sludge, and Incendiary Grenades can all sometimes ignite the robot in a way that causes them to simply take the 15 damage DoT without dying.

short cloud
#

and it ignited

#

and didn't die

#

happened a few times so it's not even a rare thing

silent sierra
#

Oh I see. That's really weird then.

short cloud
#

🤷‍♂️ bugs

#

and I was host too btw, in case you're wondering

#

the update got a lot of jank, it'll be fixed sooner or later

analog rock
acoustic scarab
#

Undocumented change: radioactive Praetorians emit a high-pitch whine when attacking with their AoE

short cloud
#

not sure it's a whine, as in a sound coming from their lungs

#

but yeah, they do have a new sound attack

glacial topaz
#

the microwave gun can't do any burning or freezing (without OCs) while paired with Sludge, right ?
I was like " ;-; why is the pool not catching fire ?"

acoustic scarab
#

A motor can emit a whine

#

The word isn't used exclusively for human sounds

short cloud
glacial topaz
#

did I miss something ? wasn't it going to be 21h ?

analog rock
glacial topaz
#

Isee, Even 23h would be nice...
And not because it was hard to complete the season

willow glade
#

Uh hello, I think the unlock requirements are off on the Hurricane Rockets for gunner, they say you need lvl 20 but I was able to get it at 18, unless they changed it with the season

willow glade
#

pretty sure it was 18 because I was working on mineral trade before it and I leveled up during that time

glacial topaz
#

Check wiki for level needed

glacial topaz
#

Seems to be 20 on wiki, but we can double check later for some sneaky change
You say 20 in game, or wiki ?

delicate wadi
#

Any dataminers know if the 'rival presence/data rack' dailies are the same 'pool' of scrip

#

Or do you have to do both an X number of times each

#

B/c in s1 you had to do (10?) data rack dailies if you wanted everything from the tree

tranquil hazel
#

There's also no way to escape once it's decided to grab you, it's instant

#

It will also do it immediately after if you happen to escape in any way

#

Heightened senses, Iron Will, you name it

#

If they intended it to be like a bulk, they fucked it up pretty badly

glacial topaz
glacial topaz
#

Reminder to use preview function so we can avoid things like this one... cooker gun
though I am guessing you guys that are here already know

glacial topaz
#

ok, it worked
moved all 3 events to data cell

glacial topaz
silent sierra
#

Hey, big news. The Mole overclock applies its damage bonus with all penetrations rather than just from terrain. You can fire through a hoard of enemies and eviscerate a Praetorian or Oppressor in a single shot.

floral drift
#

uh oh. that's a little gamebreaking

#

probably will be patched

glacial topaz
#

pfff
also, nemesis is 100% chance on the warning, and otherwise, is it a fixed chance like bet-C , or is it added just like normal enemies in the pool ?

silent sierra
# floral drift uh oh. that's a little gamebreaking

Maybe, but this was specifically catered toward one shotting a Praetorian using a group of enemies with their AI turned off. I ran the numbers and the Praetorian at hazard 5 would only die from a full damage build if the bullet penetrates at least five times before reaching it. Without a full damage build it takes at least six penetrations. From there it requires a reload which adds a ton of downtime. I'm not sure how realistic it'll be to kite enemies into a line like that in most fights.

tranquil hazel
#

I'm assuming it's just in the pool

#

hey @floral drift when do you think you'll have the new version of the damage calc up?

glacial topaz
tranquil hazel
#

unless someone knows the exact parameters

floral drift
# silent sierra Maybe, but this was specifically catered toward one shotting a Praetorian using ...

i mean, yes on paper that's a solid argument. counterpoint: https://www.youtube.com/watch?v=Yw-LhMdnHug

any time an infinite conditional damage boost is in a game, players will find a way to abuse it. Cryo Nades hold them in place 5-7 sec, extra enemy spawns will add to density, etc etc.

i'd rather patch it out preemptively than hope it doesn't get abused and become meta-defining like b0re did for Zer0 in BL2.

tranquil hazel
#

I mean if a praetorian's frozen it's gonna take triple damage anyway, you won't need to line up five things

#

but I see your point

floral drift
# tranquil hazel hey <@199367621634686976> when do you think you'll have the new version of the d...

<long, weary sigh> not soon. my 5 day vacation which would jumpstart getting DPSCalc finished has not gone according to plan. all the prices that i gathered for the new OCs in experimental were reset, and Elyth hadn't posted the updated gamefiles yet. as a result, the first 2 days have been sunk into unlocking all the new weapons and OCs on live so i can get the updated costs and do some more tests.

i'm just now finishing adding content to Karl.gg, the thing i had slated to do on Thursday. tomorrow i have IRL responsibilities to take care of, so i only have Monday to work on DPS Calc. optimistically, i could probably finish up U35's content and add U36's handful of balance tweaks to Sludge Pump, Shaped Shells, and Electrifying Reload.

all the hard, grindy work of creating 4+ new weapon classes and loading data in and mathematically modeling things would need to be done in my post-workday evenings and weekends, which will significantly delay how long it will take to finish U36 DPSCalc.

just a sucky situation to lose 2 days of my vacation to OC grinding, leading to having to prioritize stuff. Karl.gg has more visibility, and this let me finish doing all my data discovery and documentation.

tranquil hazel
#

womp womp

#

I didn't know the new info was on karl.gg

silent sierra
# floral drift i mean, yes on paper that's a solid argument. counterpoint: https://www.youtube....

That's totally fair. Ultimately I agree, but I'm skeptical about the average amount of value the overclock will provide outside of the most perfect conditions. The game having random levels and random enemy seeds makes this a lot less easy to exploit than the BL2 variant of this where each encounter was mostly set and comes in a sandbox with vacuum abilities. In DRG we'll be hoping for the game to provide us with the tools of achieving this.
There is, however, a similarly powerful strategy that involves punching holes in platforms to do the same thing without enemy clusters required. This is always available in any lobby of two or more players willing to eat a little Nitra for big damage numbers, and for that I think having a hard limit on the gains would be a healthy decision.

#

I'm getting us off topic though, so I'll shut up now.

floral drift
#

that's fair. i don't think either position is "objectively better"; i'm an overcautious nerf-happy person. adding a cap to the damage bonus would work too.

floral drift
tranquil hazel
#

I'm noticing at least some things on karl.gg are incorrect

floral drift
#

move it to DCT server, not here

tranquil hazel
#

for example chem bolts do not do 140 damage, I'm consistently getting them to do 163.3 damage to grunt guards

floral drift
#

this is Wiki channel

tranquil hazel
#

where?

floral drift
#

DRG Community Tools server: https://discord.gg/pdh5RMf

centralized place to provide feedback for Karl.gg, DPSCalc, DRG Completionist, KarlSaver, and any other community-made programs

#

i just kind of assumed you were already in the server, sorry

tranquil hazel
#

nope, but thanks

bold plover
#

Shredders, Patrol Bots, Terminators (Nemesis) are apart of the Rival Incursion warning spawn group, it has 2 intervals both of which have a weight of 1 (so guaranteed afaik but likely mutually exclusive), interval one has a range of 1-2 (likely terminator [Nemesis]), interval two has a range of 2-3.

Other effect of Rival Incursion is spawning a bunch of turrets (hardcoded [not accessible with data files]) but they do affect how often the spawn group occurs:
Min of 150s, max of 210s between spawns with no turrets, min of 180s, max of 240s with turrets active.

tranquil hazel
#

I've just done three rival incursions and I only saw a nemesis in one of them

#

it's definitely not a guaranteed spawn, though it may be given enough time

bold plover
#

Yeah, assuming it is mutually exclusive then it would do one or the other per each time it tries to spawn something.

#

So like a 33% chance to spawn 1-2 Nemesis per 4 minutes or so.

carmine magnet
#

is there a good list of the new overclocks yet or is it still a WIP

tranquil hazel
acoustic scarab
weary sonnet
#

Effective burn temperature for patrol bots should be 166.6.
The burn temperature is right, but it doesn’t take into account the temperature change scale.

#

… looks like they added piercing resistance to some enemies, just noticed that while looking at the bomber resistance to update it for season 2.

tranquil hazel
#

bombers seem to be weak against piercing to me, if anything

weary sonnet
#

20% weakness

tranquil hazel
#

eyyy I was right

#

I did notice they seemed to be taking more damage than I would have expected

#

people have said protatos are 30% resistant and oppressors are 50% resistant

weary sonnet
#

I am updating my spreadsheet for season 2, trying to at least, some tests will probably be needed to confirm some of the values.

#

Mactera Spawn, Tri-Jaw, Brundle -33% to piercing.

#

Looks like I will need to recheck most of the creatures, ice praets was changed as well: -25% fire res, +25% ice res, 30% piercing res.

#

30% piercing res for praets and 50% for oppressors indeed, not sure if it apply to kursite/elites praets, will need to test it.

tranquil hazel
#

I would be surprised if kursites were able to be hurt by it at all

weary sonnet
#

What weapon is doing piercing damage? Is it the shard?
Edit, nope, crossbow it seems.

#

I don’t see why it wouldn’t be able to hard the kursite enemies, they are vulnerable to most attacks, unlike the ebonites.

tranquil hazel
#

that's what I meant, nevermind

weary sonnet
#

Ebonites are immune to any non defined resistance, since their piercing res isn’t defined, they should be properly immune to it.

tranquil hazel
#

what about bulks?

weary sonnet
#

No piercing res, I can check if anything else changed.

tranquil hazel
#

have you noticed anything but protatos and oppressors being resistant?

weary sonnet
#

They changed the way his explosion works internally, probably to counter some bugs with the wave cooker.

#

Both bombers, all macteras except grabber, all praets and oppressor.

tranquil hazel
#

"Both bombers, all macteras except grabber" but these are weak, not resisant

weary sonnet
#

I am talking about anything with this resistance altered in one way or another.

tranquil hazel
#

mhm

#

I see

weary sonnet
#

No resistances change for the bulk, all the changes seems to be some debugs related to temperature/explosion.

#

Another undocummented change: tri-jaw corrosive res -120%

#

Looks like I will really need to do a full check on resistance again…

thick pelican
# weary sonnet

Oh, can you share this tool with me? It looks way more useful than what I have atm

#

Sorry for the ping

glacial topaz
bold plover
weary sonnet
#

We should consider it and use effective temperature yes, in that case it wasn’t used for some reason.

glacial topaz
#

odd that I have only seen arouind 50 nitra in this escort mission (and only at the very last room), so no idea if something messed up or if I was that bad at finding it, not even lootbugs around I think
even screenshoted the pause screen, just in case
areescorts different somehow ?

silent sierra
#

I went ahead and updated the Goo Cannon page. I can get to some of the other guns later when I have time.

#

Let me know if I missed anything.

glacial topaz
#

What did you use to check for changes btw ?
Patch notes, game itself or files ?

silent sierra
#

I used the game files and in game testing using hazard 4 Q'ronar Younglings and Praetorians..

#

Fortunately the sludge pump's file changes were all super straight forward and everything lined up pretty neatly between the files and in game behavior.

weary sonnet
#

To check for changes I check the files directly, usually comparing the current value with the previous one using the history in the repo (blame comment can show that directly for each line in vs code) and test in game when there is any doubt.

glacial topaz
#

Yea, I imagine that file difference is the best way to not miss anything

silent sierra
#

Git is a godsend.

gaunt cipher
#

It seems that nemesis doesn't have the same frost damage vulnerability as other bots, is this correct?

weary sonnet
glacial topaz
#

The freeze temperature is so low iirc tho

#

Hmm, tho you only thinking about damage, not temp i guess

jolly willow
#

Guys i have a question: I just got the Bullet hell OC for the minigun. Now if i take Blowtrough rounds, how does this interact? Can someone please explain this to me as simple as possible?

glacial topaz
#

Wiki should have a section on that

silent sierra
#

Hey, big news on some undocumented changes that went through. The Lok-1 and Powered Drills have working Armor Break again. I'm testing every weapon again to see what is and is not still broken. Hurricane is still borked, and I'll have more news on the rest with some videos later on.

glacial topaz
#

What is wrong with hurricane
Also, we didnt make a todo list for S2 lol
Curious on what needs to be done

silent sierra
#

Oh it's just the armor break mod. It's been busted for almost the entirety of the gun's existence and does literally nothing right now.

#

Assumbly's sandbox mod is going to be a massive help in retesting all of these. It took over a week last time I wanted to test all of the armor break mods.

weary sonnet
#

About armor break, they went through everything known bug and tried to fix it afaik.

#

There was a talk about it in the tester channel.

silent sierra
#

Yeah, I'm seeing that in several of my tests now. The PGL's armor break mod works now too which is great.

weary sonnet
silent sierra
#

It seems like the Drak and the Hurricane are still bugged though, so I'm still going to be checking everything again.

short cloud
silent sierra
#

No, it wasn't

#

I made that list.

#

I'm glad that it proved useful though!

#

There were other bugs found after the fact like the one Lunari documented where the armor above a creature's head will regrow upon breaking and then become indistructible.

#

That one is still around and easy to reproduce.

#

There are a number of ways to get the Gk2 to deal damage through heavy armor without breaking it as well.

silent sierra
#

@floral drift Do you know if the bug that causes radial damage to always do 25% damage to armor after 0.5 meters ever got fixed? I'm seeing some wonky stuff in my tests that I can't explain and was thinking that maybe this could be the cause.

silent sierra
#

Unrelated to the armor break tests, but I checked how The Mole interacts with Controlled Magnetic Flow and it's pretty straight forward. The 150 damage bonus is multiplied by the charge level the same as the base damage, so a single charge will 150*0.25 = 37.5 bonus damage per penetration, and so on.

tranquil hazel
#

if you assume the trijaw has no pierce weakness at all, the base bolt should do 375 damage to a trijaw when you hit in the WP, and when I did so it did appear to leave it with ~10% health (presumably the 45 remaining health, specifically)

#

so it appears trijaw pierce weakness is not working

#

because if it had even 15% weakness to pierce, that would have oneshot it

#

I just realized I replied to the wrong comment lol, but earlier you had said trijaws are supposed to have 33% pierce weakness

silent sierra
#

No worries. I have footage that diffinitively shows that something is wrong either way.

#

A lot more wrong than I expected too.

#

Not a lot wrong in terms of quantity though. A lot has been fixed since season 1 in terms of the armor break stat, but a couple things stuck around, and unless there's something I'm missing with how radial damage works I suspect that some really old bugs are still messing with my test results.

floral drift
#

that bug applies in two ways: for instances when Direct + Area Armor Damage are dealt together (PGL, Autocannon), the Area Damage usually gets reduced to 25%. when the source of Area Armor Damage is within 0.5m of the armor plate but not hit by the Direct Damage, then it does full damage. finally, after getting further than 0.5m away then it drops to 25% Area damage once more until the outer edge of the radius.

#

so that might be what you saw?

silent sierra
#

Yeah, I went back and re-read your blog post on it just to be sure I was remembering correctly. I was testing the HE Grenades and the PGL explosion vs light armor though, so the direct damage isn't a factor in this fortunately.

#

The part that made me think of the bug mentioned in your blog was that the HE Grenade did 50.4 to an Acid Spitter's back and failed to break its armor.

#

Acid Spitters have 10 armor strength, so there's no way it should have kept the plate under normal circumstances.

#

Here's another issue I'm seeing that's really weird. The Hurricane with 50 Direct and 10 Area damage with 200% armor break is able to break a Praetorian's front left foot armor with only one shot, but everything else requires two shots.

floral drift
#

praetorian's feet plates are what created the the Area Damage usually gets reduced to 25% clause 😆

they're the exception to the 0.5m bug or something

#

or for whatever reason the 0.5m evaluates correctly on them, as if the bones are set correct distance

silent sierra
#

So here's the thing. I'm testing a fresh praetorian every time. The front left foot is different from the others.

#

And only the tip of it. And only with the Hurricane so far.

humble ermine
#

Quick question, what level do I / my scout need to be to get the crossbow unlocked?

silent sierra
#

I'm actually not sure what level is required, but it should be listed on the assignment board in game. It's most likely going to require you to be level 25 if it's following the same pattern of level requirements as the rest of the weapons.

humble ermine
#

Ok, thank you. I just started but it looked really cool and I love crossbows in general

tranquil hazel
humble ermine
#

Aah, apologies

tranquil hazel
#

np

glacial topaz
#

information is information though
as long as it is not asking for gameplay tips,
I guess it is fine here ?
otherwise everyquestion that is "too easy" would go in there ?

silent sierra
#

Hey, it looks like Frost Praetorians gained a 25% weakness to fire this last patch. They used to not have that.

#

Also here to confirm that Inferno still does 1.4x the damage that is listed on its card. I just tested it again. It's been like this for several months.

#

Inferno with T2.B vs a Frost Praetorian will do 20.1 damage per tick.

tranquil hazel
#

I had just did a double length escort in which there was exactly enough ammo for three resupplies

#

did they change the cavegen for escorts?

#

I've consistently noticed a significantly lower amount of nitra

floral drift
#

i've noticed that at least 60% of escort missions are really nitra-light. something changed, for sure

tranquil hazel
#

I have consistently seen no more than 60ish nitra in the starting room, when it used to be at least 100 nearly 100% of the time

#

the amount of nitra seems to have been halved, or around there

#

it's pretty awful

glacial topaz
#

ayyy, I thought it was stupid for me to consider that my map spawned with not enough nitra for a single supply pod

#

at least I said it here, instead of being afraid of commenting it, if it helps, I can give the seed,
I couldn't check it well, since playing solo, so... can't explore at all without dozer breaking

shell frigate
#

I think nitra numbers are something we could find in mission files

#

FSD/Content/GameElements/Missions/MissionType_Escort
S02 - 350
U34 - 500
U33 - 500

#

30% Reduction in Nitra

tranquil hazel
#

in my experience it can be at least half as much

gaunt cipher
#

I assume there's quite a bit of variability and those are weighting numbers

shell frigate
#

We do not know how the game uses the numbers, just what the numbers are

glacial topaz
#

I think that I was at most able to call 2 supply pods
but more like 1 supply only, so if that's 80-160 nitra, and I round to "100"
500 -> 100
350 -> 70, so a bit more of what I was able to find without searching very hidden parts

tranquil hazel
#

having enough nitra for exactly three supply pods on a double length escort makes it impossible to complete

#

you simply run out of ammo halfway through the heartstone event

indigo juniper
#

does napalm infused rounds decrease the damage of the mines with minelayer compound?

gaunt cipher
tranquil hazel
#

the refueling took a very long time each time because the rooms were massive and the shale was spread out

#

lots of bugs, lots of shooting required

#

but yes, even in a normal double length escort, three resupplies is not enough

#

(for four people)

gaunt cipher
#

I agree that it's not enough, I just wouldn't call it impossible. More like unrealistic without some combination of advance knowledge/good team/luck

tranquil hazel
#

it's impossible unless you're repeating a seed or you've got 4 NTP gunners or something

glacial topaz
#

sad that I need that mission to unlock tungsten gun, guessing I have to figure out how to do it with no supplies, do it on haz2, or wait for a hotfix
also, interesting that the S1 gun pages are still listed as stubs, wonder what big thing they have missing / needs checking

tranquil hazel
#

yeah, just do it a hazard level lower than normal

fluid ibex