#wiki-related-chatroom

1 messages · Page 58 of 1

orchid jewel
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Does anyone know?

low hamlet
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.fandom-sticky-header a:visited,
.fandom-community-header__local-navigation a:link {
    color: #69a7a7;
}
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this is another cleanup thing u can do

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im also gonna clean this up. get better selectors now that i know how

short cloud
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I know it's not infinite because if you go on for long enough, it'll eventually stop chasing you.
I think it's like a cone but I literally have nothing on that but guesses

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At the same time, I know they can go for 90° grab too so it's unlikely

orchid jewel
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Im guessing its just a radius

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A big circle per say on the floor, if your in it, they will do everything in their power to try

short cloud
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more likely horizontal range and maybe LOS ?

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no idea tbh

orchid jewel
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Maybe. Its impossible to test too

weary sonnet
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My guess would be a kind of big cylinder. But I am not sure.
I will see if I can find something in the files.

orchid jewel
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Get grabbed, and one way or another a leech dies.

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Maybe someone could make a..dare i utter it..

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A mod

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That makes heightened senses release you instead of killing it?

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Then its a matter of just finding a leech and seeing

weary sonnet
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Found something, I will need a few tests to confirm it as it seems a bit low.

GrapDistance: 2m
GrapDelay: 0.1s
TentacleSpeed: 6m/s
TentacleRetractSpeed: 11m/s
TentaclePullSpeed: 20m/s
TentacleDropPlayerSpeed: 15m/s
TentacleDropGroundDistance: 3m```
orchid jewel
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Yeah. I swear ive been grabbed from larger roofs

weary sonnet
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Same here, unless height is Z, in that case it could be a 10m cylinder.

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That’s why modded tests will be needed to confirm that.
Either playing with the values or just spawning leeches and checking the distance.

orchid jewel
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Spawning leeches seems like the better option

short cloud
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I've been grabbed from waaay farther than that

willow trail
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Can someone help me create a redirect?
I wanted to move the empty redirect page "Framework" to go to weapon skins

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but it won't let me :/

orchid jewel
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im sure Elythnwaen can do it once their done with our cave leech dilemma.

weary sonnet
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The redirect should work now.
The good code to make it work was that:
#REDIRECT [[Weapon Skins]]

willow trail
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Ahh okai thanks ❤️

weary sonnet
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The full url is only needed for links outside of the wiki.and you need two square braces, not one.

willow trail
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Tried to follow the guide on the fandom help page, but it wasn't really clear to me
Tried the #REDIRECT, but must have messed it up - it told me i was trying to create an illegal/ blacklisted page
Thanks for the help 🙂

weary sonnet
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For the leech it indeed seems to be a ~10m cylinder around the leech.

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It start to go after me when I am at 9m from it from the side using the laser pointer.
A one meter errror seems fine since the origin is the center of the dwarf head and I aim the side of the leech.

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And there is no limit for the height as far as I can tell, I was able to get one up to 50m away.

short cloud
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So it seems to be confirmed indeed

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nice

orchid jewel
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those sons of bitches growin extra tentacle just to get me

bold plover
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Yes, Z is height.

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I remember testing the cylinder a long time ago, that sounds correct.

orchid jewel
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Mr.Banagement has blessed us with his presense
If its not already written on the wiki, maybe put the findings there?

glacial topaz
weary sonnet
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I mean the 10m if it was the reach.

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But it is fine since it is the cylinder radius.

glacial topaz
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well, if we consider the 3D space, and you consider 3 planes that go along that axis, we would have XY , XZ and YZ
XY, which is the one used, should be the plane that is on "a similar position" of a paper on the ground, now draw a circle on that , I would guess it is the distance of the cilinder, whatever it is called...

orchid jewel
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Diamiter? Radius?

glacial topaz
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seems it is radius and height, so radius works

weary sonnet
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Just to confirm:
10m radius / 20m diameter
No height limit

glacial topaz
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though only downwards, for no limit ?

short cloud
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yeah

glacial topaz
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still, with "GrapDistance: 2m" does it end up grabbing farther than those 10m ?

short cloud
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apparently it's even a bit shorter

weary sonnet
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I wasn’t able to test the limit upward, but testing it should be possible by spawning one on the ground and using infinite jump / flying if you really want to test it.

glacial topaz
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rare situation in game nonetheless

bold plover
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Leeches have the same grab range above as below.

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Which is pretty much just a line trace till it finds the nearest collider.

glacial topaz
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Spooky

low hamlet
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that's why they can do the grab from below thingy

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i guess if something with the terrain does a dumb it ignores that it's there and thus it can grab anywhere

orchid jewel
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I do not like the leeches

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I am making an elite squad of dwarves to single handedly eliminate all leeches

amber geyser
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idk if y'all know this but there is no information for how much xp the machine events give on either the machine events page or the experience page

orchid jewel
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Alright so the Leadstorm doubles the ammo count, right? Does it shoot 2 bullets per shot, or does it count down 2 for 1 bullet

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Im assuming its 2 ammo consumed for 1 bullet, but at this point im just trying to learn as much nitty gritty shit as i can

floral drift
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the latter. it says "30 RoF and 2400 ammo" but it's functionally 15 RoF and 1200 ammo. it's 2 ammo per bullet shot.

orchid jewel
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Thought so, cuz the devs thought id be better to have big number to make you feel stronger right?

floral drift
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zhukovs do the same thing, too

orchid jewel
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Do they? I thought it stated it was 'combined' ammo on the loadout screen

floral drift
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i think the GSG devs intended for it to have 30 RoF in concept, but there's a technical limitation with the UE4.25 engine that makes it infeasible to do anything above 20 RoF

burnt sundial
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yes, the engine didn't like having to calculate that much from one gun, but GSG "liked seeing the ammo count go down that fast" so they just made the readouts doubled

orchid jewel
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Right on

low hamlet
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i realized on the fd skin the change differences aren't highlighted in green :v

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welp time to do the fixy fix

low hamlet
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nvm it's js related

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rip

indigo kindle
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This is a part bug(?), part feature.
Bug(?) - according to Devs, both EM Discharge and Turret Arc are supposed to work only on fully built turrets.
Feature - Devs never mentioned if those 2 OCs should work on returning turrets, therefore "feature" as in "unintended interaction" that currently exists.
There's also an exploit, but that shouldn't be discussed here.

orchid jewel
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If the devs say it should work one way, and it doesnt, its a bug/oversight

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So it shouldnt be added to the wiki unless the devs confirm it was intended or something imo

acoustic scarab
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The wiki states the buff beers apply their effect twice ¯_(ツ)_/¯

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But I have no strong feelings either way, just pointing out

orchid jewel
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Ive always been of the opinion wikis should only include patched out bugs.
But at the same time id love for the devs to keep this in since its not easily done and could raise the skill ceiling some

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Also very situational for anything but EM

acoustic scarab
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I mean, yeah, if the player can hit their flying turret and time it to hit near bugs, they deserve the damage

orchid jewel
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Agreed.

glacial topaz
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beer bugs is quite different from turret one
when wiki talks about double buff, it is only because we want to say what is the true effect of using it
turrets would be like showing how to do some exploit, or trick ,

orchid jewel
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Hey does pellet count on Special powder matter at all?

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Also does each pellet deal the weapon damage?

bold plover
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No and yes.

orchid jewel
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Thanks.
One last question, 50% dmg to fire means its taking half damage dealt, and dealing that back as fire right? Like uh-

80dmg dealt
/2
40 dmg added as fire
120 total?

orchid jewel
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Does the barrel spin for gunner cool the weapon faster? Friend thinks it does, im not sure.

bold plover
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No.

glacial topaz
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why do people only think a few weapons would have a bonus for reloading , like LS ?
and not for stubby for example "doing those cool manouvers you get bonus damage, because yes"
even more, if it was even supposed to cool things faster, wouldn't there be a modifier, or even overclock that would change that interaction ? or even have anywhere in the game talk about it

orchid jewel
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I dont know man. I just asked because i didnt know for sure

craggy sentinel
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It's an old dwarves tale that's been around for years.
(like that gif was finally made in February 2019 to prove it wasn't a thing...)

urban dew
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Long shot but I figure I'll ask here - is there a page that explains the mechanics behind carrying heavy objects and when you are forced to drop them?

Playing with PGL + RJ250 and trying to understand if there's a way to continue carrying something after riding the explosive.

orchid jewel
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Fall damage will do It. I suppose if you could launch yourself and carry the item they youd be fine until you hit the ground

urban dew
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For some reason the explosion from the PGL also causes you to throw it, it seems.

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(Mid air, you throw it away)

bold plover
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Once you hit a certain velocity threshold you drop it.

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1000 / 10 meters per second.

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Standing, max throw force without Strong Arm is 10m.

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You can still do the old flick style for greater distance though (as the host).

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Carrying slows you either by 85% or 15%, my guess is 85% via stat change.

acoustic scarab
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I would like to call this into question.
Just today I did 4 missions over the course of 2+ hours, and the buff beer has remained Red Rock Blaster all along. And this isn't the first time I'm noticing this

shell frigate
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That's the power of RNG

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Missions are based off system clock so is buff beer

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So you could change you system clock to a certain time and if you create the lobby at that time it will always be the same one

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Just like the missions would be

acoustic scarab
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Alright, I'll gather more info and return with my findings

shell frigate
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This definitely was the case some updates ago, and I doubt it has changed

acoustic scarab
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I doubt so too. But that's why I'm only inquiring and not claiming something to be false

orchid jewel
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With the small selection of beers i could for sure believe it

acoustic scarab
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There are 8 buff beers, so each one has a 12.5% chance to be rolled every 30 minutes.

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Rolling the same beer 4 times means 12.5% x 12.5% x 12.5% x 12.5%, which is 0.024%

burnt sundial
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you say that and yet the game still gives me dark morkite 6 missions on a row

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also pretty sure the game has some extra bias towards keeping the current one because I see it stay at the same beer all the time

short cloud
acoustic scarab
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While it is possible I experienced an event of such low odds, I somehow doubt it's pure chance

orchid jewel
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Doesnt this game have some fudgy rounding? Could that be it?

burnt sundial
short cloud
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Beers reset every 30min

acoustic scarab
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It doesn't matter right now without data points. I already track all kinds of things, it's not a big undertaking to start tracking timestamps and beer on display as well

orchid jewel
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Remember to refresh the lobby, i dont think the beers cycle until the lobby has been reloaded.

burnt sundial
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that is also correct, same thing happens with screens like on the mineral trade for the daily deal

orchid jewel
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fellas i got a question about a Upgrade/Overclock pairing

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So the Bulldog has Explosive Bullets (+30 AoE, x.5 Damage)
what does this do with Magic Bullets (Bounce off Terrain, +8 Ammo, -20dmg)
Or Chain hit (75% chance to ricochet on weakpoint hit)

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does it Indeed Ricochet/Bounce after dealing its AoE, and then deal extra? or does it only deal the AoE once

burnt sundial
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I do believe it does its damage and then magically continues

orchid jewel
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I can test, if nobody is sure

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Ive got chain hit at least laying around i think, and my buddy has magic bullets

orchid jewel
burnt sundial
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you'd need to be very lucky for that to happen

orchid jewel
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but it can happen, yes?

short cloud
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I'm pretty sure it only ricochet once

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And yes you can deal double AoE with magic bullet

orchid jewel
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I dont have chainshot or magic bullets, piss.

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gonna dick around on Experimental. me and a bud are thinking of strange builds which is the whole reason behind this question

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experimental has that cheat button somewhere yeah?

short cloud
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yeah

orchid jewel
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am i allowed to ask where it is or is that hush hush

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..

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im stupid

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found it lol

short cloud
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lol

floral drift
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yes, Chain Hit/Magic Bullets will make T3.B trigger its explosion twice. it's a well-known combo to use Explosive Rounds, Neurotoxin, and Magic Bullets for swarm clearing with the Revolver.

no, Ricochets can only happen a maximum of one time. so, although it's possible for Chain Hit to ricochet from Weakpoint A to Weakpoint B, there's no way that it could "chain infinitely".

orchid jewel
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Unfortunate but thank you

orchid jewel
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hey, lads?

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isnt the AI stability engine unique to the Deepcore GK2?

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s'not listed as such, I can try my hand at adding it

stark tulip
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"unique" just means overclocks with unique functionality
like ice spear or something

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or things with ricochet effects

orchid jewel
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seems a bit silly but i guess i get it

glacial topaz
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brb calling it "Overclocks with effects too complex to fit into the overclock table effect column"

floral drift
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"Non-Intuitive Upgrades"?

glacial topaz
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no need to change it, unique works fine, unless there is another single word that is good sounding
also, it is not non-intuitive
it is just "too big to fit on the table" ,
"complex" , "special" you see

bold plover
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<@&296918282403840000> Steam scam stuff in multiple channels. Sorry for the mass ping.

low hamlet
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man

rancid crest
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What is "Burn" damage listed on the Incendiary grenade?

orchid jewel
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its burn damage. as in, fire damage. like the CRSPR

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either that or its the damage the glyphid takes after they've been set ablaze

rancid crest
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Why the inconsistent labelling

glacial topaz
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... because that is not how it works
it is different damage types,

rancid crest
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So Incendiary Grenade's lingering fire has its own unique damage type?

glacial topaz
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uhm, no
not unique, game uses DMG_Burn (only affects HP) , DMG_Heat (only affects Temperature), and DMG_Fire, (combines both other damages)
the wiki names are different as to make it easier to understand

rancid crest
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I am 100% aware I am being nitpicky here but

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Crspr's stat box has it listed as doing 11 fire and 10 heat

glacial topaz
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and ? that is incendiary

orchid jewel
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yeah. that lines up with the info he just gave us

rancid crest
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Er maybe I'm misunderstanding here

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"(combines both other damages)" what do you mean by this

orchid jewel
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it means it deals the burn and heat dmg

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Fire damage= Burn+heat

rancid crest
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But crspr doesn't deal 11 heat though

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It deals 10

orchid jewel
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okay? and?

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thats not up to the wiki team, thats up to the devs who made the values

rancid crest
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That's not fire damage then

orchid jewel
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you are wrong.

rancid crest
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??

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What

orchid jewel
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im making an assumption here but its still dealing both dmg types

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thats what makes it fire dmg

rancid crest
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Does or does not fire damage deal burn + heat damage

orchid jewel
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one is for temp.
one is for actual dmg

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this is probably why the values are different

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aka:

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one make bug hurt, other make bug feel hot and is affected by the cooling damage of cryo

glacial topaz
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only thing missing should be explaining the different damage types , as the differences aren't listed anywhere iirc

rancid crest
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dwarf

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That is not what I am asking

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Please stop trying

orchid jewel
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yeah, i checked and the different types arent listed on the wiki's status effect.
i dont know what your asking because im making it pretty clear, and so is the wiki:
It deals both damage types. thats why it is listed

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it deals 11 burning damage
it deals 10 heat damage

rancid crest
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So incendiary's 10 burn + 20 heat doesn't count as fire damage despite working the same as crspr's?

glacial topaz
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Nay, not the same

orchid jewel
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yeah, i was wrong, thats why Omega corrected me

glacial topaz
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"HP + heat" damage is 100% / 100% proportion
so devs didn't use it

rancid crest
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Which damage type is HP + heat

glacial topaz
austere fossil
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I think Lucent's issue is the appearance of "Burn" when the Wiki usually avoids saying that

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And instead calls "DMG_Burn" Fire and "DMG_Fire" Fire+Heat

rancid crest
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So does Fire deal equal amounts of both HP and temperature damage or both at custom values?

glacial topaz
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I guess FIRE on wiki is dmg_burn ,
and BURN on wiki is dmg_fire ?

orchid jewel
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seems both at custom values for the CRSPR to deal 11hp and 10temp
probably for balance/upgrading/overclocking damage

rancid crest
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Unless it's dealing 10 hp + heat dmg and then simultaneously also dealing an extra 20 heat dmg?

austere fossil
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No, the Wiki never implies Heat damage

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It will say "Fire+Heat" if it does both

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Which usually means "Burn" is never said

glacial topaz
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if that is the case we made some confusion

austere fossil
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But for some reason it is said on the Incendiary page

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Burn is "fire damage" and so interacts with fire weaknesses like you'd expect but because "Burn" isn't the same word as "Fire" is can lead to a bit of confusion in the casual reader.

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That, and avoiding assuming the reader knows the difference between DMG_Burn and DMG_Fire is the reason "Fire+Heat" was being used instead of just saying "Fire".

rancid crest
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there's no glossary of the various damage types is there?

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Oh there is

glacial topaz
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well, ping Ely to help fix it ? don't want to wrongly change the incendiary dmg types

rancid crest
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@weary sonnet I cast poke, I would like some clarification on wiki labelling of "Fire", "Heat", and "Burn" damage type labels please

austere fossil
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Speaking of the Damage type glossary, this should probably be clarified

See You In Hell (increases Melee damage when the Dwarf is hit by Melee damage).
To
See You In Hell (increases base/regular Pickaxe Melee damage when the Dwarf is hit by Melee damage).

glacial topaz
weary sonnet
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The wiki is supposed to use only two labels: Fire for damage to health and Heat for the temperature change.
That means game’s files name / wiki name equivalent are :
DMG_Burn / Fire
DMG_Heat / Heat
DMG_Fire / Fire + Heat
Burn should indeed not exist on the wiki.

glacial topaz
orchid jewel
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probably 10 fire+20 heat i imagine, if they dont like to use the word burn

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the values might be fine

glacial topaz
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is 336 the total number ?

tranquil hazel
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That adds up to 273 for me, but my math might be off

glacial topaz
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no, their math was really bad

stark tulip
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(12 + 9 + 63) * 4 = 336

glacial topaz
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exactly
as if each character only had One weapon

stark tulip
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oh lol

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so it would be (12 * 4 + 9 + 63) * 4
assuming each weapon has the same paintjobs

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480

tranquil hazel
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I see

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I misunderstood what they were saying

raven heart
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just makin' sure y'all know this thing's a scam, some might not notice

low hamlet
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some don't but it gets bonked very quickly

versed verge
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how exactly do the stats differ between elites and regular bugs

orchid jewel
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Think thats listed on the wiki pages for em

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Differs from bug to bug

tranquil hazel
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Praetorians go from chonk lite to diet chonk

orchid jewel
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Bulks get bulkier and faster

acoustic scarab
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Menace gets an Apache helicopter

burnt sundial
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acidspitters get the NTP thunderhead

floral drift
acoustic scarab
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Goddamnit wikia, get your table date sorting straight

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dd-mm-yyyy doesn't sort right, because you get
02-10-2020
03-12-2020
05-11-2020
06-11-2020
08-10-2020
and so on

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And yyyy-mm-dd doesn't sort at all

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The button just does nothing

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Disgusting

steep flume
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Hey guys, can someone help me? I want to know if the EHP (which is actually a damage modifier) for bugs applies to armor damage too. Or doesn't matter the hazard lvl, will I always need to cause the same amount of armor damage to strength based armor? I was reading about these stuffs on the wiki and this question came to me

low hamlet
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no idea how to fix that tho

rancid crest
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Unless that changed at some point without my notice

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Meatshield has a writeup on it on karl.gg’s blog section

weary sonnet
austere fossil
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For Heavy armor, yes. For light/medium armor, no.

steep flume
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I see... so that means i'll need more damage per shot if i want 100% break chance to this type of armor in higher hazard lvls?

austere fossil
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I think you've got them crossed

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Heavy Armor just has its own HP bar

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which is affected by the hazard scaling

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You deplete that HP and it breaks, no RNG at all

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(one or two exceptions, the page goes into all the details)

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Light armor like you see on the Grunts' bodies is what has the RNG factor.

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Those take the same amount of damage to guarantee a break on all hazards

steep flume
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ohhh I got it

austere fossil
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(which is 60 for most things)

steep flume
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so the health based armor is affected by the EHP modifier (you dealt less damage to the armor health in higher hazard lvls), but the based-chance armor has the same amount of damage needed to the 100% break chance in all hazards, its correct?

floral drift
steep flume
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ok i got it

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thanks dudes

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Chika bless you

glacial topaz
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checking here too, Machine events, have all on a single page, (since they are small enough for it)
or have each a small individual page ?
someone ended up cutting ME page to make individual pages already, and I can't do much right now, so checking here for when I return

low hamlet
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i mean there's just not enough info to validate having multiple pages

burnt sundial
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well there might be for the OMEN, and for kursite

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but those could be put into some sort of subsection or whatever, some of the stuff in the wiki has that. I think the korlok does it

low hamlet
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it doesn't

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unless ur talking about this

burnt sundial
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yeah that sort of thing

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multiple pages within the one page since they're all related and alone don't have enough to be worth it

low hamlet
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idk how that would work for all of that information

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becuase it's just this for those different tabs

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unless you want to do something like this

burnt sundial
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oh wait that's that section, there was a different way it was done

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I'll see if I can find it

low hamlet
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alright

acoustic scarab
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Does the flamethrower really erase egg flesh in the same way it erases snow, ice and platforms?

orchid jewel
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I can check real fast

orchid jewel
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sustained fire from my CRSPR did melt through the flesh

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strange how it makes the steam effect though

glacial topaz
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perfect

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2 of the pages were redirects to the main page
2 are new completely new pages, turn the new ones to redirects too ?

low hamlet
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@glacial topaz are you talking abt the me thing?

glacial topaz
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Affirmative

low hamlet
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ok yeah

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just make them all redirects...

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did u revert the changes on the main page?

glacial topaz
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reverted it

low hamlet
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alright

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im working on styling lightmode, finishing up photoshopping the weapon skins, and i can do some work on improving the me page maybe

low hamlet
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grrrr i want to use theme designer lol

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i can't set variables

weary sonnet
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If you need some test/screenshots from the theme designer let me know.

low hamlet
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are you able to style links and general font colors?

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because the way im doing it is gonna be a lot more tedious

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i think that color links might work?

wary cove
low hamlet
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lol

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lightmode is trash my eyes are hating me rn

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...this literally worked 2 seconds ago

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explain?

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it's only letting me change it to values darker than the default grey color

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and using !important does nothing and using hex codes does nothing

shell frigate
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Use inspector to see what is applying to it

low hamlet
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using a more specific selector also doesn't do anything

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that does nothing (that's the selector it uses if you just copy the selector with devtools)

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wait

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im so confused lmao

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i think there's an opacity layer????

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ok ok i had to use .rfpbox for some reason lol

orchid jewel
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hey lads is there any confirmation that after X time point extract does endless swarms? ive heard it being a thing but no confirmation from the wiki

glacial topaz
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aren't you confusing it with on-site refining
never ever heard about infinite swarm on PE, and at least last time I tested it was just swarms with a short cooldown between it, but I couldn't discover much details

low hamlet
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does that look decent?

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fixed the nav text

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i used too broad of a selector

short cloud
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The timer between waves does decrease tremendously over time to the point it can be an infinite swarms if you don't kill them fast enough

orchid jewel
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alright tahnks

low hamlet
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im calling that pretty good

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compared to what it was it definitely is good

analog rock
weary sonnet
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Current one for comparison:

low hamlet
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also ignore the sidebar not existing i removed it on my personal css

glacial topaz
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so where is this coming from ? shouldn't t be reworded ?
"Red Sugar is apparently available as an addition to Red Rock Blaster ale."

acoustic scarab
#

This is coming from the ordering voice line

#

"Round of Red Rock Blaster, Lloyd. With red sugar on top"

glacial topaz
#

for me it sounded like it was part of the ingredients

orchid jewel
#

They ask for extra sugar around the ring

#

Like you put salt on a margarita

#

So its an addition as well as an ingredient

glacial topaz
#

would be better to actually reference the quote and be more specific

orchid jewel
#

Unless im thinking of the glyphid slammer

weary sonnet
#

Round of Red Rock Blasters, extra sugar around the rim, please!
From Crowdin.

glacial topaz
#

complicated

acoustic scarab
#

Doesn't say it is red sugar though

glacial topaz
acoustic scarab
#

Ely posted the correct version, I misremembered a bit

#

There might be two lines referring to sugar

weary sonnet
#

Round of Glyphid Slammers, Red Sugar on top, please!

#

Didn’t find any other lines using sugar in the search.

low hamlet
#

i think it probably should be worded better tho

#

almost done with photoshopping the dawn of the dread wep stuff

glacial topaz
#

so... "Dwarves might ask for Red Sugar to coat Glyphid Slammers." ?

low hamlet
#

in some voice lines activated when buying a glyphid slammer, dwarves ask for "red sugar on top"

#

maybe

orchid jewel
#

if you guys have access to the voice lines why not put something like what Omega said and then have a hyperlink or whatever to a boiceline

low hamlet
#

you can just embed the ogg into the page and have a playable thingy

#

you get the voicelines with unmodel. it's pretty easy

burnt sundial
#

wiki doesn't have descriptions for the items in it? It should, some of them have vaguely potentially important information

low hamlet
#

items?

burnt sundial
#

stuff like armor skins or pickaxe parts

glacial topaz
#

there are images already, describing all hundreds / thousands of variations would be... quite the long task

weary sonnet
#

The in game description is included, but that’s it.
There is usually a small description for stuff like weapons and creatures, but not for the rest.

glacial topaz
#

because there isn't really variations on weapons or creatures, if you want to include parts + skins you will have to first figure out where to have that, and second, figure a way to be cover every variation without describing each individually

weary sonnet
#

I wasn’t saying we should add detailed description for vanity items, I was just stating what was actually on the wiki.

I personally think adding vanity description would be way too time consuming for what we would gain from it, just as you said.

burnt sundial
#

I didn't mean describing the item, I meant the actual description the game shows you

weary sonnet
#

That one should be included all the time.

upper breach
#

The wiki is really hard to view on a phone

#

I was just checking what the facemelter overclock did and it was really hard to reach, also full screen ads are a thing on the phone, guess fandom was not meant for phones

#

It wasn’t to much of a hassle though

#

Most people probably just use the computer to view the wiki

weary sonnet
#

We can’t do anything about the adds, fandom forbid us about changing anything about it, but there should be a way to disable it in your personal css.

As for the general page layout, if you have some advice on how to improve it, feel free to share them (something like concretes example would help since most of the editors here don’t use mobile view), I think there is about 30% phone user so it is something we must correct if we can.

#

Almost 40% mobile user it seems, so it is for sure something we will have to fix.

upper breach
#

I just close the adds if they get to obnoxious, I actually saw less ads because the screen is so small, some of the text goes of the screen.

#

I usually view in computer browser

#

I might be able to scroll to the side to fix the text problem

weary sonnet
#

Can you take a screenshot of the part that didn’t display properly?
Looking at the flamethrower page, it seems to display well no matter the window size for me.

#

My bad, just emulated a phone using chrome inspector and fandom totally ignores it using the medium size display instead…

upper breach
#

My bad, I just had to scroll to the side, sorry about false alarm

low hamlet
#

im pretty sure we arent even able to change mobile css for fd

weary sonnet
#

I checked the mobile support seems to be awful for fandom, as far as I see there is no real mobile view, only the fake mobile with an horizontal scrollbar.

low hamlet
#

yep

#

can we uhhhh remove this

#

the related community thing is annoying

orchid jewel
#

How are they related-

acoustic scarab
#

They're on the same website

#

Related enough for the owners of the website

low hamlet
#

welcome to fandom

#

yay

acoustic scarab
#

They want people to get more involved, hence the cross-promotion

#

I'm not sure about now, but pre-merge Gamepedia gave you a "pro" account (which meant no ads) if you kept editing consistently every once in a while

low hamlet
#

man, display: none; works a treat

#

annnnnnd like it was never there

#

clean

nimble oriole
#

hey guys i have a question, how do we make ammo, like i know we need nitra but after i dont know what do

weary sonnet
#

After gathering 80 nitra and putting it into molly/the minehead you can call a resupply.

austere fossil
#

Press 5 or "down" on a D-pad twice, then "Fire" to place the beacon.

glacial topaz
#

Been some time since I played
Is it hard to greenbeards to learn how to call supply drop ? Or even get reminded

spring inlet
#

i cant find the voice lines for all the laser pointer pings

#

are they on the wiki?

low hamlet
#

don't think so

wicked gorge
wicked gorge
wicked gorge
low hamlet
#

i think so

#

at least for fandom

wicked gorge
#

there is one guy I cannot find there

low hamlet
#

idk

wicked gorge
#

That fandom representative has been rude in another wiki and supported a fandom moderator who has been rude as well who has been damaging a part of the wiki

#

while also demonstrating a deep minunderstanding of the wiki and the game

#

The classic story of one rude friend protecting the other

#

At least here, as far as I can tell, the community is the top priority of the wiki

low hamlet
wicked gorge
#

just wanted to know if it's the same representative in here as well

#

I get the sense it's not

acoustic scarab
#

With the number of wikis on Fandom easily in the hundreds, I can't imagine they have too much staff to moderate them.

#

The people you can find in this channel are wiki editors and contributors, not anyone connected to Fandom itself

low hamlet
#

if you go in '#spam-vandal-report-fandom' on the fandom/gp discord you can report them

wicked gorge
low hamlet
#

they won't....

#

you're reporting them to actual fandom staff

royal whale
#

Hey guys! Anyone know where I could find high res images for things like the perk and mod symbols? The ones in the wiki are great but it seems like they're all 150x150. Thanks!

glacial topaz
#

Pretty sure one would have to manually recreate or use software to increase the size
Never heard any places that have done that already

orchid jewel
#

Maybe the presskit the devs offer?

bold plover
#

Presskit does not.

orchid jewel
#

Aw Beans

low hamlet
orchid jewel
#

If you tell me which ones you need @royal whale i could take a swing at recreating them first thing when i get home

royal whale
#

That would be amazing! Just need vampire. I can fake it in Photoshop but illustrator is like a foreign language to me

orchid jewel
#

Will do. Hold tight and i'll get it to you shortly

orchid jewel
floral drift
#

hey everybody. this week i did a lot of research into the Driller's Drills, figured out some stuff that's not documented in the Wiki yet. i just finished writing it up on the Karl blog, it will be re-published in a couple days. i'm planning to edit the Wiki page over the weekend

EDIT: post is hidden temporarily, i have to fix a couple things

glacial topaz
#

ain't in a hurry, take your time

#

so you can do it however fits best, and that explains it nicely
I will keep an eye for mistakes 👁‍🗨

low hamlet
#

every time this channel has a message but i go in here to nothing, i know there was a scam post

#

and there's been so many engimote

marsh osprey
rancid crest
#

what is the max heat on the driller's drills? relative to cooling rate's value of "2"

tranquil hazel
#

these guys are completely nonprofit, don't have nearly as much random bullshit (haha layout change) and offer migration from other platforms apparently

orchid jewel
#

i dont think the lads in this chat are going to change anytime soon. fandom has been used by them for way too long.
also it may not even be up to them what they use

glacial topaz
#

Gamepedia, not Fandom
just that Fandom got Gamepedia and did all the merging and changes

low hamlet
#

yeah :|

acoustic scarab
#

Yeah, I specifically avoided Fandom and read/edited Gamepedia wikis, but they are the same company now

low hamlet
#

i have a question for you guys. should we go with the greyscale theme for tables or make the new greyscale fd tables our old style green?

shell frigate
#

I'm fine with either as long as it fits with the page

orchid jewel
#

Two questions for you lads;

  1. On the CRSPR what exactly does exploding an enemy do? does it just spread heat? direct damage?
  2. How fast does heat radius cause an enemy to heat up?
short cloud
# orchid jewel Two questions for you lads; 1. On the CRSPR what exactly does exploding an enem...
  1. Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.

This applies to creatures of any size, including small enemies like swarmers or maggots.

Area Damage: 55 Fire + Heat
Maximum Damage Radius: 0.5m
Radius: 3m
Minimum Damage: 25%
Friendly Fire Modifier: 0%
  1. I suppose you're talking about heat radiance ?
    Heat radiance is 80 heat per second. For comparison, a praetorian burning threshold is 100° (so it's quite fast)
orchid jewel
glacial topaz
#

I hope that is on wiki,
Should be if I remember well

orchid jewel
#

i usually ask here first but i think it is

#

yeah, its on the wiki

#

Though the Trivia section is missing the fact that the CRSPR can melt egg flesh, should I add that?

orchid jewel
#

I know Yoshkin asked a while back but it was never actually added
and im hesitant to actually edit it in myself even with the video as proof of it existing
was thinking of it reading "Sticky Flames will melt the environment in Glacial Strata, and Egg flesh in any biome. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification."
Or make it its own blip to say
"In egg hunt, the CRSPR can melt through the flesh containing the eggs" or something?

austere fossil
#

Is it called "flesh" in game or "organic material"?

short cloud
#

organic material IIRC

orchid jewel
#

it is organic material

#

im GOING to add it, if any of the editors have an issue they can remove it but with video proof and such i feel its proper to include it

#

its been added, i didnt think itd be so hard to fuckin bullet point a addition but here we are. much respect to our editors who do this stuff daily

orchid jewel
#

Hey, lads why do we specify "With sticky flames" on the wiki? you cant disable sticky flames as far as I know so like- is it just because we're being specific about what does it?

glacial topaz
#

Where is that

orchid jewel
#

the Trivia section.
it mentions that sticky flames specifically melt the Environment and engineer platforms

#

only instance im aware of but i dont check the wiki often

glacial topaz
#

And what is wrong with sticky flames, if it is that causing the effect, and not direct damage

orchid jewel
#

theres nothing wrong with it im just asking if theres any reasons in particular why we're so specific

rancid crest
#

…?

rancid blade
#

since light creature armor breaking is percentage based and the autocannon does 2 damages, does the game calculate 2 separate instances of armor breaking or does it calculate 1 summed up armor break on direct hits ((direct + area dmg) / armor strength)

weary sonnet
#

About the flamethrower melting things:
Sticky flames don’t melt anything, it is the direct flame that melt stuff.

It seems there is a limit to how fast you can melt things, that’s what may have lead to the conclusion that it was coming from the sticky flames as shooting a few short burst is just as effective as shooting continuously.

But on the other hand shooting the minimum time to just create sticky flame lead to the ice not melting at all.

(Updated the wiki to remove replace "the sticky flames will melt …" by "The CRSPR will melt …")

#

For the armor break question I don’t know the answer, that one would require in game tests.
Modded  PGL vs praet would be the best for that I think.

#

Hum, MeatShield may have the answer actually with the tests he did.
@floral drift do you know the answer to this?

since light creature armor breaking is percentage based and the autocannon does 2 damages, does the game calculate 2 separate instances of armor breaking or does it calculate 1 summed up armor break on direct hits ((direct + area dmg) / armor strength)

floral drift
weary sonnet
#

That was my guess, but I was not sure either, looks like a test would be useful then.
My logic was damage count as a single component if area and single damage part are in the same 'group' in the code.

#

I will make a mod to test that a bit later.

orchid jewel
#

im thinking in practice its a single damage component but under the hood (especially as I think the bullet is hitscan/kinetic and the AoE is explosive?) its some weird mesh of numbers

weary sonnet
#

Both damage are in the same DamageComponent class in the code, we can check that, this is what it looks like for the autocannon weapon if you are curious:

{
  "Property": "Damage",
  "Type": "FloatProperty",
  "Offset": 15692,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15717,
  "Data Value": 14.0
},
{
  "Property": "DamageClass",
  "Type": "ObjectProperty",
  "Offset": 15721,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15746,
  "Data Value": "Import:DMG_Kinetic"
},
{
  "Property": "FriendlyFireModifier",
  "Type": "FloatProperty",
  "Offset": 15750,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15775,
  "Data Value": 0.0
},
{
  "Property": "UseAreaOfEffect",
  "Type": "BoolProperty",
  "Offset": 15779,
  "Size": 0,
  "Array Index": 0,
  "Tag Data": true,
  "Value Offset": 15803
},
{
  "Property": "RadialDamage",
  "Type": "FloatProperty",
  "Offset": 15805,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15830,
  "Data Value": 9.0
},
{
  "Property": "RadialDamageClass",
  "Type": "ObjectProperty",
  "Offset": 15834,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15859,
  "Data Value": "Import:DMG_Explosive"
},
{
  "Property": "MinDamagePct",
  "Type": "FloatProperty",
  "Offset": 15863,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15888,
  "Data Value": 0.5
},
{
  "Property": "DamageRadius",
  "Type": "FloatProperty",
  "Offset": 15892,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15917,
  "Data Value": 140.0
},
{
  "Property": "MaxDamageRadius",
  "Type": "FloatProperty",
  "Offset": 15921,
  "Size": 4,
  "Array Index": 0,
  "Value Offset": 15946,
  "Data Value": 75.0
}```
orchid jewel
#

hm, very cool. Never would have guessed

rancid blade
#

quick question: does the 2 electric dmg bonus from the em refire booster OC on the stubby get bonuses from hitting a weakpoint / % weakpoint dmg bonus

orchid jewel
#

i dont think it does

weary sonnet
#

It should, I will check that quickly.

weary sonnet
rancid blade
#

ok

#

this will help a lot in my warthog or stubby decision

#

ty

#

also how do you mod the game like that to test numbers and variables

orchid jewel
#

with mods.

#

i dont know how Ely or Banagment do it specifically (making the mods that is) but my bets are their modders with access to the code and just fuck with variables as they see fit for the test

weary sonnet
#

In this case I made the PGL so that it has exactly enough armor damage to have 100% to break a grunt armor in one hit if direct damage and AoE damage add up, but it will not be guarantee if they are separate.
The damage is 30 base damage, 30 AoE damage.
Then I made the grunt a lot bigger to be sure to only hit one plate and I see if the plate is always broken or not, that’s basically what I had in mind for the test.

orchid jewel
#

lmao

#

big grunt

#

do you have a screenshot of the larger than average grunt? I yearn to see engi dwarfed by a huge bug now

rancid crest
weary sonnet
#

Yes, no point in redoing what already exist.

rancid blade
#

how finicky is it to mod and test out random stuff in drg? does it involve lots of editing game files, restarting, resetting the game, orinstalling special mods to enable editing?

#

i know source games are easy to mess around with. those have a nice built-in dev console and lots of helpful console commands

weary sonnet
#

That’s not the place to talk about that (not before the next update at least).

rancid blade
#

ok

weary sonnet
#

Looks like I have an answer, it seems to count as separate instances, so the opposite of what we were expecting.

orchid jewel
#

Called it.

weary sonnet
#

The armor break test in question: 32 direct damage, 32 AoE damage.
That give me more than 100% chance to break the armor on a grunt if it is additive but about 78% if the damage instances are separate.

rancid crest
orchid jewel
#

Shhh. We dont speak about the M word

#

Unless your Mr.B, he's cool

rancid blade
#

ok since the dmg instances are separate, do they have an order of happening? is it possible for the area dmg to apply first to break the light armor then the direct dmg to do full dmg (autocannon)?

#

i think u found that shotguns (warthog, boomstick) can have some pellets breaking the armor and then the rest doing full dmg

weary sonnet
#

The direct damage always apply first.

orchid jewel
#

thats because the shotgun's pellets are all shot seperate as i understand.
I think that the 2 always go in the same order, kinetic (bullet) first and then the AoE (explosive)-

#

yeah

#

as Ely said

rancid blade
#

ok :(

#

looks like i'll have to use the armor breaking on the ac

glacial topaz
#

also that you can get 3 mini Mules as primary

burnt sundial
#

and I'm pretty sure I've seen 3 mules primary though I'm not sure

wicked cave
acoustic scarab
#

Excuse me, Fandom, what the everliving [Molly sounds]?

#

I had to manually tell AdBlock to eat three page elements before this went away

#

I get wanting to make money off the website, but that's a little too egregious

#

Oh no it's ugly

night spade
rancid crest
acoustic scarab
#

Firefox 91.0

rancid crest
#

give ublock origin a try, they automatically delete the leftover boxes left behind by blocked ads

#

(its also developed by the original developer of the ublock plugin after AdBlock bought it out iirc)

acoustic scarab
#

Doesn't fix the narrow page space though. Oh well.

night spade
#

You're welcome!

night spade
acoustic scarab
#

Ah, right. I remember clicking it once, but they seem to have reset it since then

rancid crest
#

If you expand the page and also block the Popular Pages box the wiki page itself will auto resize to fill in the now free room

acoustic scarab
#

If only the average wiki visitor would learn to do the same

rancid crest
acoustic scarab
#

Oh, I'm less worried about how it looks for myself and more about how it looks for a typical wiki user who doesn't care enough to fiddle with these settings

night spade
#

Yeah…

#

Also, the poor souls who don't know what an ad blocker is

bold plover
#

I went to a Fandom wiki for Terraria yesterday and it had a ton of ads and the site itself didn't function.

orchid jewel
#

Cringe nae nae

bold plover
#

Are there any values for stuff that we are missing?

acoustic scarab
#

I'm working on lootbug drop amounts

#

But purely with an empiric approach, I just note down how much I get from each one I encounter.

#

It won't give me a mathematical answer, but it will give me a statistically accurate one.

#

Which I believe is enough for most practical purposes.

bold plover
#
ChunkCountRange=(X=5.0,Y=15.0)
ChunkValueRange=(X=1.0,Y=2.5)
DamageLootDropChance=0.2
DamageLootDropCooldown=0.5
acoustic scarab
#

I'm assuming the chunks have 50% chance to turn up as Nitra or gold?

#

So that's, on average, 10 chunks, each worth 1.75

#

Or 8.75 Nitra and 8.75 gold, assuming infinite lootbugs

bold plover
#

Not sure if it is on the wiki since the last time that I talked about it, but they also multiply what they eat by 1.5, has a 15s cooldown once activated and they search for stuff within 25m.

acoustic scarab
#

they also multiply what they eat by 1.5
That fact is mentioned on the wiki, but not the specific amounts

low hamlet
#

and the answer from some fandom people on the discord is "gamepedia tables are too wide so that's why it's an option". what

acoustic scarab
#

Yeah, how about you change based on what people put on your wikis, Fandom, not do us a favor by including a layout option that accommodates what's already there

rancid blade
#

do you know the chances of a chunk dropping from petting/hurting a lootbug

#

i remember electrifying a lootbug with the stubby, and they dropped a bunch of chunks from the electric dmg ticks

#

also are these drops extra or subtracted from the total in a lootbug

bold plover
#

Subtracted

#

Chance is 20% with half a second cooldown for damage.

#

Can only receive loot from petting once per lootbug.

orchid jewel
#

If it multiplies, theortically given enough time could i culivate one loot bug to make a shit ton of gold?

glacial topaz
#

if at least you healed it...

bold plover
#

Yes, it saves the value of the chunk that it eats and multiplies it. Then when it dies, it releases it along with the other things.

#

But realistically your best bet is to leave a single chunk with a value of 20 or so.

low hamlet
acoustic scarab
#

Do we know the default rate of pickaxe swings? I couldn't find it on the Pickaxe page.

floral drift
acoustic scarab
#

That sounds about right

glacial topaz
#

If mining and hitting critters is the same
Should be fine to check by hitting something with high hp and stationary

bold plover
#

It is not.

glacial topaz
#

Precisely
So the actual value is ?

low hamlet
#

@weary sonnet can u add this to the css?

.theme-fandomdesktop-light img[data-image-key="Logo_GSG_White.png"] {
  filter: invert(1);
}```
#

it makes it so the logo exists on light mode on the main page

bold plover
#

HitCooldown=10
MiningDuration=0.7
DistanceConsideredSameHit=75

#

Found stuff related to Q mining and a mining speed boost, but I don't think that is relevant.

floral drift
acoustic scarab
#

My question rose from wanting to calculate how many hits can be made while hovering (3.5 sec max)

#

It looks like the answer is 5 hits

orchid jewel
#

Roughly, you could probably squeeze in 6 while falling

#

Before you hit the ground and your legs go crack

weary sonnet
glacial topaz
#

recently I discovered the wiki theme I pick is global for all wikis... one wiki works better as dark, and the other as light, lol

acoustic scarab
#

Fandom you piece of shit, can't handle 10KB of text being pasted into the box

orchid jewel
#

What the hell

acoustic scarab
#

The code was actually there, it's just that the page took a minute to render it visible

#

Firefox just ate a bunch more RAM to do that

#

Good job, Fandom

orchid jewel
#

Amazing. Absolutely incredible

shell frigate
#

Wonder if it processed the whole thing letter by letter (as if you were typing it)

low hamlet
#

probably

orchid jewel
#

Lads how exactly does Turret whip work? like what are the stats of this "overloaded shot"

indigo kindle
#

What's wrong with this data? Most of this is correct at first glance.

orchid jewel
#

i usually ask here because its explained in more technical terms or i can ask questions, but thank you, that is what i was looking for

rancid crest
#

Sconk you ask before even checking the wiki at all?

orchid jewel
#

its convenient since i can hit my overlay button and ask w/out tabbing out of the game fully and I just enjoy talkin to the guys here.
normally i do just pop open the wiki

summer nest
#

hello, coming from #drg-chat, i think i found a minor mistake in the wiki

#

80% damage doesnt seem right unless resistance is programmed to be additive

#

Elemental insulation is 30% resistance, Engie's resistance is 50%, therefore the final damage blocked should be of about 65%

#

assuming its multipilcative, correct me if im wrong

glacial topaz
#

oh no... this is really bad -_-
checked the edit history to see who put that in there... and it is someone that always messes up numbers and facts...
so wouldn't be surprised if it is wrong
oh well...

rancid crest
#

If I remember correctly, there are either one or two exceptions where damage resistance stacks additively. I think it was acid or fall damage or possibly both?

#

Everything else is multiplicative though yes

floral drift
bold plover
#

The armor upgrade and elemental insulation are additive, so it is 80%.

#

Same goes for driller but not for scout and gunner since EI doesn't support those types.

weary sonnet
#

For the stacking of buff, you can find here how they stacks, it should be the full list:

#

For the poison and fall damage in particular the stacking is indeed additive:

PST_FallingResistance:
    Starting value: 0
    Stacking Type: Additive
    Value Modification Type: Multiplicative
PST_PoisonResistance:
    Starting value: 0
    Stacking Type: Additive
    Value Modification Type: Multiplicative```
mystic shell
#

<@&296918282403840000>

orchid jewel
#

Can dotty's health drop into decimals? she hit zero but didnt lose a part. Want to know if its bug or just a rare case

weary sonnet
#

It can, what you see is the rounded value.

orchid jewel
#

Alrighty, figured such

orchid jewel
#

Does Spiky Grenade do Weakpoint damage? Damage type is explosive (according to wiki) but Direct damage leads me to believe it could

glacial topaz
#

does it even make sense to link to something you can't see without an account ??

analog rock
#

Not really

#

It would be better too use the string as reference directly

night spade
#

Ah, sorry that was me

#

I thought it would be fine, since there was already a citation like that on the page

orchid jewel
#

fandom has a collective IQ of 5 when it comes to running that site

orchid jewel
#

I think thats proven, i dont know if its 40 but I know that eventually they begin to despawn

#

perhaps Mr.B or Elyth could fact-check?

#

or Yoshkin even, he's the one who tracks all sorts of shit right? This would be right up his alley

acoustic scarab
#

Can anyone confirm? Maybe I dreamt it, I'm not even sure now.
Is this the real life? Is this just fantasy?

indigo kindle
#

Halloween pumpkins never had a chance to drop Error Cubes.

#

I've had a dedicated veteran team smash all pumpkins and report their findings during the Pumpkin-gate last year, they never got a single Error Cube despite clearing out hundreds of pumpkins. Christmas presents, however, do have a small chance to drop Error Cubes.

analog rock
#

This was confirmed by Ely a while back, the pool for the pumpkins only contains swarmers and lootbugs, not error cubes.

acoustic scarab
#

Weird. Alright.

#

Ooh, right, I misremembered from Christmas

low hamlet
#

all good :)

glacial topaz
bold plover
#

Might be by normal means but when I spawned them they were able to go indefinitely. I tried to look around at various objects but found nothing regarding it.

orchid jewel
#

You try running it on different settings? Maybe its something done for lower quality presets so its not 'technically' wrong

glacial topaz
#

so either no hardcoded limit, or no despawn timer

#

doesn't help it is the only edit by that person...
wondering if they just ordered rounds of 4 beverages and kept track

orchid jewel
#

4 rounds would only be 16 drinks right?

glacial topaz
#

you will need 10 rounds of 4 if you are aiming at 40 (10 x 4 = 40)

orchid jewel
#

Regardless, Mr.B said it wasnt a thing. We should probably remove it until someone can find supporting evidence

bold plover
#

Well, it could be true as I don't know for certain.

glacial topaz
#

nothing stops the thing from beinga added again

orchid jewel
weary sonnet
orchid jewel
#

nice
it does you say?

#

hyper propellant pog

floral drift
#

i just tested. i was able to spawn 44 mugs in Space Rig as client, so that "40 max before despawn" is incorrect

#

as in, i ordered 11 rounds of 4 mugs

acoustic scarab
#

Hops well spent

glacial topaz
#

experimental exists UwU
considering 1- no bug was fixed 2-suddenly they didn't decide to create a limit

orchid jewel
#

figured i would bring this up with you lads to see about fixing it

#

though upon looking at the page, I would say otherwise. given the "can vary quite a bit from random cave gen" addon

#

and they seem to be complaining that they find more nitra and gold and thats what makes it wrong? i dont even-

glacial topaz
#

Meh, nothing to worry about
Unless there is something very specific to point out

bold plover
#

I have the stats for the mission modifiers if they are needed.

orchid jewel
#

It would be good to add, ideally

glacial topaz
#

are you sure about how the modifiers are used ?

floral drift
#

i just ran a test on a 3/3 Escort Duty mission in REZ, with Mineral Mania and Low O2. spent an hour exploring and mining every last bit of nitra (without killing any lootbugs), and got 698. my "rule of thumb" is (length + complexity + 1) resupplies per mission, so i would expect (3 + 3 + 1) * 80 = 560 nitra. so, it was 25% more nitra than expected, but that's nowhere near Mineral Mania's 2x modifier. in conclusion, from this one test Mineral Mania doesn't seem to affect nitra generation.

floral drift
#

test #2: 3/3 Elimination in Crystal, Mineral Mania + Lethal Enemies

just speedran with Scout, got 487 nitra with no lootbugs. after killing all lootbugs in the map, i ended up with 524 nitra (a little less than my rule of thumb would lead me to expect).

at this point, i'm not going to do any more tests. these two missions have convinced me that Mineral Mania doesn't affect nitra generation.

trail gust
acoustic scarab
#

Something broke an image alignment property, it seems

low hamlet
#

fandom go brrr

floral drift
#

when trying to view File:Icon_Upgrade_Ammo.png i get redirected to the Bosco page. on Gamepedia i was able to see that file as well as its history. i'm looking for an older version of the Max Ammo icon that got repurposed on ||Hurricane's T5.C||.

austere fossil
#

Looks like all the File:XXX pages redirect somewhere

#

Angle goes to the Zipline Launcher, Area Damage goes to the Satchel

floral drift
#

sounds like they're redirecting to the first page that used them?

austere fossil
#

Not more helpfully different, but different

austere fossil
#

Side note, in trying to test this idea I just put a into the search box to see what the suggested pages would be and...

#

Really Fandom?

orchid jewel
#

my favorite DRG link!

#

Amazon!

#

cant believe they got sponsored

austere fossil
rancid crest
#

why is that file labelled apoca bloom but the preview image is bismor

orchid jewel
#

because it redirects to resources

#

and the embed is reflecting that redirect

floral drift
#

i'm finally getting around to editing the Drills' article tonight. when i'm done, i think someone like @low hamlet or @glacial topaz should review the edit and maybe help with wording or formatting. i'm adding a few new sections and paragraphs, and i'm worried that it might disrupt the intended display format.

floral drift
bold plover
#

Some base stats:

  BlockParticlesScaleFP=1.000000
  BlockParticlesScaleTP=1.500000
  MovementPenalty=0.500000
  MiningRate=1.500000
  HeatReductionPerKill=0.000000
  CarveSize=(X=150.000000,Y=200.000000,Z=220.000000)
  CarveNoise=0.100000
  CarverRayCastLength=150.000000
  CarveTerrainDistanceCheck=250.000000
  DamageDistance=125.000000
  DamageRadius=100.000000
  FriendlyDamageRadius=10.000000
  DamageRate=8.000000
  Damage=8.000000
  ArmorDamageMultiplier=1.000000
  friendlyFireModifier=0.100000
  MaxFuel=38.000000
  Fuel=0.000000
  FuelUsePerDig=0.250000
  FuelUsePerMelee=0.200000
  SupplyStatusWeight=1.000000
  DrillParticlesDuration=0.500000```
#

The mining speed upgrade is a 75% increase from what I see, which is strange.
Not sure what all is new info but so far things check out.

floral drift
#

Damage=8.000000
this is one of the cases where the gamefiles don't use the in-game value. in-game they do 5 damage, or 10 with Barbed. Elyth and i both tested to confirm.

#

CarveTerrainDistanceCheck=250.000000
This is useful -- according to the Laser Pointer it's a 2m check horizontally, so now we know that the Laser Pointer has a 0.5m offset when looking horizontally at something.

low hamlet
glacial topaz
orchid jewel
#

They dont mention Dotty's health rounding do they?

glacial topaz
#

which?
"The Reinforced Power Drills is a Support Tool used by the Driller." or
"The Reinforced Power Drills are Support Tools used by the Driller."
the current version is
"The Reinforced Power Drills are a Support Tool used by the Driller."
which is odd

orchid jewel
#

"the Reinforced Power Drills is a Support tool used by the Driller" seems fine

wary cove
#

The Reinforced Power Drills are the Driller's Support Tool.

#

Although that's not correct, as the drills are a mobility tool.

analog rock
glacial topaz
#

Plural and Singular issues

analog rock
#

The best form would be Tater's, as the others would imply that there are other support tools for the driller to use.

glacial topaz
#

Hollow bough
"*Its deep dive description states that this is the biome where we lost Karl"
any true ?

wary cove
#

I'm gonna preemptively say that's some bs but idk

analog rock
glacial topaz
#

where text interpretation

analog rock
#

It's one of the texts that show in the deep dive terminal, nothing more or less to it.

glacial topaz
#

Planning to do the Drill editing
But, no need to wait
do edit it based on my feedback to improve the page
though some stuff should be easier done than explained

orchid jewel
glacial topaz
#

way too generic
and says more about the place than about karl

floral drift
floral drift
# glacial topaz A lot to fix on the text, including -not having suggestions, tips and strategy (...
  • i was not aware that Drills had a strat page, sorry. i just saw all the tips in the article that i was editing and tried to move them into a better format.

  • text can be more clear or shorter. this kind of stuff kind of requires verbosity.

  • it is possible to reach 100% on the Heat Meter without overheating due to the Drills' Heat Curve. however, it is not possible to reach 5.5 Heat without overheating. i tried to place emphasis on the 5.5 Heat -> Overheat in the article, and then mentioned that the Heat Meter displays in % mode

glacial topaz
#

so gotta point out that 100% is not 5.5
current text can be shorter just fine, and be even more clear
"the quality of using more words than needed" if it is more than needed you are overdoing it

austere fossil
#

Do we know the step size for the Drill's heat value, if it has one?

#

Cause 5.4725 heat (99.5%) would round up to 100% on the display

#

As long as the heat value has at least 0.02 granularity, you can round up to 100% on the display before 5.5 heat. Probably just need to mention the % is rounded.

floral drift
austere fossil
#

So this is Heat => Displayed %?

glacial topaz
#

now that is good
almost thought heat gain wasn't linear

trail gust
#

yep, I was getting 100% quite often

#

just need to feel the trigger to stop drilling accurately at 100%

floral drift
austere fossil
#

huh, feels a bit weird it's not just Heat/5.5 but they probably have some reason

glacial topaz
#

seeing 99.37% on meter wouldn't be needed

#

working on page now

austere fossil
#

You'd still round it to the nearest %. It's the curve not being a straight line that's the odd part to me.

#

It looks like the curve goes through (1,10), which means when the Drills say 10%, you're actually at 1/5.5=~18%

glacial topaz
#

what is the actual formula then, if it is not simply ceil

floral drift
# glacial topaz what is the actual formula then, if it is not simply ceil

you're conflating two different concepts. the Heat Curve is what converts the [0, 5.5] to [0, 100]. then the in-game model will round that output number up to the nearest integer for display on the right drill. so the only formula is HeatCurve(Heat), and then that output gets truncated by the model

glacial topaz
#

also it says 1 heat per second, 2 heats for cooling
what is the rate per second of heating - cooling ?

austere fossil
#

Similarly it looks to be going through (5/97.5), which means when the Drills say 98%, you're actually only at 5/5.5=~91%.

It's just odd that it under-reports at low heat and over-reports at high heat.

glacial topaz
#

well...
I would guess it is to keep you safe
and avoid players overjamming

austere fossil
#

It would probably make it easier to time releasing just as you reach 100%.

glacial topaz
#

after the overheat is over, do you have to wait for it to go from 100% to 0%
or ?

orchid jewel
#

Yes

austere fossil
#

From memory of in-game, it does the 100% to 0% during the 8s overheat.

#

Not sure if it's reversing through that Heat curve or just doing a linear 100 -> 0

#

(my guess would be reversing through the heat curve)

glacial topaz
#

been some time
so don't remember if it left me at 0% right after jam is over

floral drift
#

just like the Minigun, and unlike the EPC

glacial topaz
#

never said the thing worked together
or that I asked because on how they interacted

floral drift
#

what is the rate per second of heating - cooling ?
could you rephrase this question, then? i interpreted it as "what is the Heat accumulation rate when it is both heating and cooling?"

glacial topaz
#

of heating
and of cooling , is it different for each ? e.g. heating being every 10 ticks, and cooling every 5 ticks

austere fossil
#

Ah, the update rate

floral drift
#

🤔 i don't know. i imagine it's just the game's universal tickrate of like 50 or 60 ticks/sec.

#

so the cumulative effect is +1 Heat/sec and -2 Heat/sec, but i don't know how frequently that gets updated.

glacial topaz
#

being that fast it shouldn't matter much
though info is always fun

austere fossil
#

Back to page editing, the Powerdrills in the second paragraph should probably be two words, or just Drills.

#

Oh, and the last sentence of the first paragraph has a drills when specifically referencing the Drills.

glacial topaz
#

:S don't do that
I am on it

austere fossil
#

yeah, that's why I mentioned it instead of just doing it

floral drift
glacial topaz
#

is the fuel unit really liters ?

austere fossil
#

Judging by the model in-game, yes. I don't think it's specified anywhere else, though.

floral drift
# glacial topaz is the fuel unit really liters ?

yes. as you can see in Banagement's message above, the internal variables are just MaxFuel and Fuel (for the current value), but the left drill shows L on the Fuel Gauge. given that the other measurements use meters, it is logical to conclude that the L stands for "liters" because that's the metric system measurement of volume

glacial topaz
#

loters

orchid jewel
#

Lots of gallons

austere fossil
#

liquids

#

I build by drills to have 44 liquids of fuel

floral drift
#

is there anything else that should be discussed regarding the Reinforced Power Drills wiki page?

glacial topaz
#

still reading and changing stuff
when I notice something I want to check
I mention it

austere fossil
#

It doesn't mention the slope of the carves match your view angle.

floral drift
glacial topaz
#

at combat section now

austere fossil
#

I'm constantly using the drills to smooth out slopes

rancid crest
#

for Supercooling Chamber, how is the x0.6 focus speed applied? Eg is it a x0.6 multiplier applied to the m1k's base 1.6 focus speed?

rancid crest
#

so 1.04s focus time by default?

austere fossil
#

On a naturally generated slope with protrusions, try to carve it while looking at the same angle as the slope

floral drift
rancid crest
#

meant with supercooling

floral drift
rancid crest
#

I'm not awake right now EngineerApproved

#

also that was meant to be a correction to my question

floral drift
#

yes, with Supercooling the charge time is 1.04166666.... seconds

rancid crest
#

that is annoyingly long ok

austere fossil
#

maybe a technically correct, if easily misinterpreted, way to specify "supercooling with no mods"

glacial topaz
#

righ right
I just posted by review of drills
feel free to work more on it

rancid crest
#

nah wasn't a technically correct, I asked a completely different question than what I wanted to ask

austere fossil
#

...while the drills spin...
Shouldn't that be Drills?

#

or is that drills referring to just the heads of them?

floral drift
austere fossil
#

The rate in Mining rate in the stats box should be capitalized to match the rest of the ___ Rates

floral drift
austere fossil
#

Is switch between the Mining and Combat modes instantaneous? Or are they sort of concurrent?

#

Meaning at base, if I'm drilling a Praet and it dies, do I have 0.66s to get in range of another bug before the first Mining mode tick occurs and uses 0.25L of fuel?

floral drift
austere fossil
#

Or does it matter how long I was drilling an enemy before it died?

floral drift
austere fossil
#

So if I start drilling a bug and then aim away after 0.5s, is the first Mining tick 0.16s later or 0.66s later?

floral drift
#

🤔 i don't know. i haven't done any kind of test like that.

austere fossil
#

If they run concurrently and Combat mode just overrides/cancels the Mining ticks when in contact with an enemy it'd be 0.16s later.

#

It'd also imply that you could squeeze a few Combat mode ticks inbetween each Mining tick.

floral drift
#

@austere fossil @glacial topaz are either of you editing the Drills page currently? if not, i'll fix those typos that Trigger mentioned

glacial topaz
#

"feel free to work more on it"
so not anymore

austere fossil
floral drift
#

done editing; capitalized R in Mining Rate in stats, separated Powerdrills into Power Drills, added an Oxford Comma in Mining subsection, and helped the flow of Mining's first sentence.

austere fossil
#

Eh, feels a bit weird referring to them as both Power Drills and just Drills, at least within the same paragraph.

floral drift
#

it's your turn to edit the page 😆

low hamlet
#

chop chop

austere fossil
#

This is quite a sentence (or 3)

While the [FIRE] key ("Left Mouse Click" by default) is held down, the Drills gain 1 Heat per second, while idle they lose 2 Heat per second, and if the Max Heat (5.5) is reached they will stop working for 8 seconds before returning to 0 Heat.

floral drift
#

when i wrote it originally, it was 4 sentences. :/

austere fossil
#

I'm thinking of turning that first sentence into:

The Drills gain 1 Heat per second while the [FIRE] key ("Left Mouse Click" by default) is held down and lose 2 Heat per second while idle. At the Max Heat of 5.5 they will overheat and become inoperable for 8s while they slowly return to 0 Heat.

#

Maybe include that Heat to % graph in a link or expandable element for those curious as to what the "not linear correlation" is? Maybe include it towards the bottom and link to that section from the original mention?

floral drift
#

i'm inclined to not put Heat Curves on the wiki, both for Minigun and Drills. i only added the Spread Curves in the Accuracy article because they were required for a full, technical explanation

orchid jewel
#

Imo, they dont belong except a mention in like, a notes thing at the bottom. Some may be interested, but most players arent gonna care that it rounds the number or whateves

austere fossil
#

I guess just an explanation/mention that the % is an underestimate at low heat and an overestimate at high heat would be enough.

#

and that the % strictly rounds up.

glacial topaz
#

was that just about using periods instead of ", and"

#

size stayed the same with the rewording

#

good job

austere fossil
#

Yes, the repeated ", and"s make it a run-on sentence that reads/flows poorly.

glacial topaz
#

oh well

#

was so worried about simplicity that I over looked periods

bold plover
reef perch
#

Can someone please fix the dreadnought twins stats card, only about half of the card is seen and the other half is hidden behind the page

orchid jewel
#

actually, can we fix this? what the hell is this?

#

expanding it does nothing

#

didnt we already fix this?

#

it appears fine on the edit page Sconk

glacial topaz
#

Using Sandbox might be the way to test it without messing with the page

orchid jewel
#

I'll try and fix it, but my wiki skills are..

#

blegh, at best. So if someone knows how to fix it proper feel free

#

could it be an issue with the template?

#

it is(n't?)

#

The tabs dont show up either, how strange

#

Elythnwaen was working on this earlier according to the Revisions,
Revision as of 15:48, 26 July 2021 Elythnwaen4628 (Testing if tabber is the reason why the infobox doesn’t display properly.)

#

in this revision its working fine

#

in this one its broken

#

one is missing the 2 extra tabs, obviously

#

Should I revert to the one thats at least displaying the infobox properly?

#

it does look like the front/top/back tabs are the issue, when they where removed the Infobox displays properly, but with them it shits itself

#

could this be fixed by doing something (unusal) for the time being and including their armor shit in the gallery section instead?

#

god you guys do this shit daily huh? fuck

#

it looks like this might be our issue with our tabber. something tells me its not supposed to be garbage like this

#

and these overlap in the edit mode for some reason

reef perch
#

that sounds like a shit show and i don't even make any articles

low hamlet
#

it's significantly less trash in source

low hamlet
#

they moved a ton of css formatting crap to themedesigner and totally fcked over a bunch of my css styling

#

and i won't know what's screwed until i see it

orchid jewel
#

ah, glad im not just crazay

low hamlet
#

yeah no it's for me as well

#

i forgot how to change to visual editor

orchid jewel
#

oh loord

low hamlet
#

oh, there it is

#

tabber is apparently screwed up

#

all of this should be affecting the page

#

but it's not?????

orchid jewel
#

see???

#

what the fuck??

low hamlet
#

im pretty sure it's only for that tabber

#

also i just realized that there just isnt a box weight on the left side

#

from what im seeing here, it should be there

orchid jewel
#

try applying it?

low hamlet
#

it's applied

orchid jewel
#

wish I could help more, I desire to actually be of aid besides asking dumb questions lmao

low hamlet
#

those are styles for that selector

orchid jewel
#

I see

low hamlet
#

if you want to get started just start editing the wiki in source

#

then youll start getting used to the html and getting a bit of exposure to css styling

#

literally ive learned what i know just coding here lol

orchid jewel
#

oh i do use source, im versed in lots of coding languages from game modding

#

its more that you lads do such a good job its not often I can actually edit anything (see my 1 edit on the CRPSR page lmao)

weary sonnet
#

I tried to understand how the tabber thing worked in fandom, from what I see my guess is that you can only have nested tabber tabs (one for creature tabs, one for the umodel view) if you use different syntax for them, which is a real pain to do with the templates (since if you go that way you can’t rename the higher level tabs using a variable) and wasn’t needed on gamepedia.

low hamlet
#

ooh

#

that makes sense

#

so you used the same classes?

weary sonnet
#

Trying to find a way to make it work on fandom, for now we have 3 nested tabber on our creature infobox, maybe it could work if we write it differently or limit it to two.

orchid jewel
#

Id say limit it to two, But im not too sure myself

#

fandom makes my head hurt

low hamlet
craggy wraith
#

I think taking out the attacks would be fair, but having the armor images there seems to work well

low hamlet
#

yeah

#

there's a bit of "noooo you can't use infoboxes for that!!1" going on i think

#

it works and has worked fine

craggy wraith
#

Yeah

#

Well if you increase the width of the alignment box there's just a shit ton of extra space in the table rows for some reason

tiny wedge
#

does the 100 solo missions achievement require just not having a joiner or explicitly playing on Solo mode?

low hamlet
#

you have to play on solo mode

tiny wedge
#

arighty thanks

craggy wraith
#

I have no idea what could be causing that and why only on that page lol

trail gust
orchid jewel
orchid jewel
#

hahaha fandom! you are breaking my wiki page!

low hamlet
#

bruh wtf

#

probably another change they did without announcing it

#

remember how gp would release those patch notes? fandom doesn't. fun

#

ill try to fix it rq

low hamlet
#

im working on it rn but this'll make some good trivia

#

alright. fixed

#

also fixing this weirdness

#

i probably have to look at the other collapsibles ive made

orchid jewel
#

Turtle out here taking names

acoustic scarab
#

Ok so I figured out why pasting a big chunk of pipe tables takes such a long time

#

I wrote a tool in Excel that converts a regular spreadsheet into the wiki-formatted pipe table, ready to be copy-pasted

#

When copy-pasted directly from Excel onto the source code page, Fandom adds three line breaks after each line

orchid jewel
#

dstare it does what?

acoustic scarab
#

So my 3700 lines suddenly become 14800 lines, which, understandably, it takes a long time to process

#

The current workaround is to copy-paste from Excel into Notepad, then from Notepad into the browser

orchid jewel
#

Hey lads?

#

On the Source for the uh, GD-Twins, Why is there a blank on shell=

#

and why does it differ from the Bulk Detonators source?

#

`{{stub}}

{{Creature Infobox
| v1TabName = Common
| name = Glyphid Bulk Detonator
| v1Image = Glyphid Bulk Detonator.png
| species = Glyphid
| v1Biome = All
| category = Disruptive Enemy
| health = 4000
| v1Attack = Hellfire<br>Final Blow<br>Cluster Bombs<br>Dig
| immunity = Stun
| v1Resistance = Explosive: 50%
| weakpoint = Bulbs: ×3
| v1BurnTemperature = 60
| v1DouseFireTemperature = 30
| v1CoolingRate = 10
| v1FreezeTemperature = -490
| v1UnfreezeTemperature = -200
| v1WarmingRate = 300
| umodelTab1 = Front
| umodelView1 = Glyphid Bulk Detonator Umodel Front.png
| umodelTab2 = Top
| umodelView2 = Glyphid Bulk Detonator Umodel Top.png
| umodelTab3 = Back
| umodelView3 = Glyphid Bulk Detonator Umodel Back.png
| umodelCaption = <span style="color:#00a000;">Weakpoint</span>
}}`

#

{{Creature Infobox | v1TabName = Common | name = Glyphid Dreadnought Twins | v1Image = Dreadnought Twins.png | species = Glyphid | v1Biome = All | category = Boss Enemy | health = 4500 | shell = | v1Attack = '''Lacerator''': <br> Flame Breath <br> Rock Wave <br> Burrow <br> '''Arbalest''': <br> Explosive Barrage <br> Fireball Fan <br> '''Both''': <br> Armor Regeneration | armor = Heavy | immunity = Unknown | v1Resistance = Fire: 40%<br>Frost: 10%<br>Electricity: 50%<br>Explosive: 30% | weakpoint = Back: ×1 | v1BurnTemperature = 1000 | v1DouseFireTemperature = 100 | v1CoolingRate = 30 | v1FreezeTemperature = -490 | v1UnfreezeTemperature = -100 | v1WarmingRate = 520 | umodelTab1 = Top (Arbalest) | umodelView1 = Dreadnought Arbalest Umodel Top.png | umodelTab2 = Back (Arbalest) | umodelView2 = Dreadnought Arbalest Umodel Back.png | umodelTab3 = Top (Lacerator) | umodelView3 = Dreadnought Lacerator Umodel Top.png | umodelTab4 = Back (Lacerator) | umodelView4 = Dreadnought Lacerator Umodel Back.png | umodelCaption = <span style="color:#a00000;">Heavy Armor</span> }}

#

theres also a Space between the }} and the quote, could that be bugging it?

low hamlet
#

yes

orchid jewel
#

should I try fixing that then and see if that works?

low hamlet
#

what would be bugging it is the space at the top braces tho

#

the line break wouldn't do anything i don't think

orchid jewel
#

theres also a random | bar on the GD Twins?

#

wtf?

#

im gonna try this fix, otherwise i'll revert it to the last change

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hahah, it didnt do shit 😎

low hamlet
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lol

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all good

orchid jewel
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This is makin my head hurt somethin fierce

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also why is the bulk Det marked as a stub?

low hamlet
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i dont know

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you can get rid of that

orchid jewel
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Will do

acoustic scarab
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I can hear my PC fan picking up speed whenever I'm pasting text into the editor

orchid jewel
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Yoshkin kills his PC via fandom editting

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im going to continue to compare The GD-Twins and the Bulk det source

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see if I can find anything that might be bugging this info box in particular

low hamlet
orchid jewel
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what the fuck?

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| v1Attack= '''Lacerator''': <br> Flame Breath <br> Rock Wave <br> Burrow <br> '''Arbalest''': <br> Explosive Barrage <br> Fireball Fan <br> '''Both''': <br> Armor Regeneration

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| v1Attack= Hellfire<br>Final Blow<br>Cluster Bombs<br>Dig

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again, strange things that differ for no difference?

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is the ''' a format thing?

low hamlet
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yeah it bolds stuff when you wrap it in those

orchid jewel
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Ah, yeah, I see that now

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assuming <br> is to make it go down a line too, alright

low hamlet
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yeah

orchid jewel
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do you think its like, the fourth tab?

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the Bulk det also has 3, and it works fine

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the format and content is almost the same

low hamlet
orchid jewel
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I'm gonna see if deleting that blank spot did anything

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if not, I'll try removing the tab

low hamlet
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removing the blank spot wont do anything. removing the tab will probably tho

orchid jewel
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It didnt

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I removed the Back Lacerator tab, and the half cut off thing remained

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Readded it, of course.

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and found an issue

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again.

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it seems all the elite pages have some strange blank there

low hamlet
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those are screwed as well yeah

orchid jewel
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we cant get a break can we? always something

low hamlet
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also notice that there's no left border

low hamlet
orchid jewel
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You think the update broke all the borders for those tabs?

weary sonnet
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If the test templates for the creatures infobox are good enough, we can use theses to replace the bugged one.

low hamlet
orchid jewel
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Im betting its our same issue with the Dreadnoughts, maybe a little different since that ones a different infobox(?)

low hamlet
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same issue

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it's wiki-wide something with the base templates

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go look at the template pages it's screwed up on there as well

orchid jewel
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good lord

acoustic scarab
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I pity the community support staff that had the bad luck of being employed during the Fandom-Gamepedia merge

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They get to soak up all the negativity

low hamlet
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well deserved negativity but not towards them

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the merge has been really trash for everyone lol

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they definitely didn't deserve to get all the negativity aimed towards them tho

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also question: im not sure about this yet, but do we want to make an update 34.5 page?

orchid jewel
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I feel we should, just to clarify what it like

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is

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and I imagine even though its focused on adding mod support some fixes will roll out with

low hamlet
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yeah

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we'll probably want to add a modding page as well

orchid jewel
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Of course

bold plover
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The more public experimental build for it is set to come out this week.

low hamlet
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yep

acoustic scarab
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If 35 is as big as the devs say, it might be better to keep 34.5 stuff off of its page

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A case could be made that, since it was supposed to ship with 34 and that it's called 34.5, it should be added to the page for update 34