#wiki-related-chatroom

1 messages ยท Page 5 of 1

thick pelican
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One line above

robust viper
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Are you sure?

thick pelican
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"The normal Trail will always be present"

robust viper
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Fair

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I'll show with drak

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which works too

thick pelican
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Try with Boomerang

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It's only Electric damage

robust viper
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Hell I'll try with every electric source if I really need to prove it

thick pelican
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Please do

robust viper
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As it turns out, this looks to be correct

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Chemical bolts, tazer, boomerang, electric reload, drak's electric mod

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all stopping korlok from firing

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but the electric status from ifg doesn't since it's not doing damage

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so it's less the status itself and more the damage that it's doing to the sprout

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cryo aside

thick pelican
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Good to know. Thanks for your contribution to our knowledge!

robust viper
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Sorry for the dump, but they're clipped ๐Ÿ‘ด

cerulean berry
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what is up with your fog lol. testing in a sandstorm

robust viper
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It's pretty swarmer

glacial topaz
robust viper
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I'm aware what they meant but I was testing statuses, after testing, "any damage" just seems to be what it takes to stop them firing

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Not only damaging statuses, but damage over time should still be the most effective since they'd just shut down a sprout for the specified amount of time

glacial topaz
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so it is more about the way the animations / behavior are set ?
probably the animation of taking damage makes them ignore everything and go to idle or something

acoustic scarab
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Help me, can anyone find when the Christmas event ran in 2021-2022?

glacial topaz
acoustic scarab
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That's exactly what I needed, yes

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So all those extra error cubes in my records from that time were probably gift box error cubes

viral stirrup
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does densification ray stack with diffusion ray OC for the wave cooker as both provide slowing effects on hit?

vestal oar
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want to ask about the T5 Fear upgrade for autocannon, so is the fear radius fixed or is 1m the base radius and increasable with splash radius upgrades?

glacial topaz
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Where it says it is fixed ? Assuming that is the gg wiki

glacial topaz
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which page is that in again

glacial topaz
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that is only the first image

glacial topaz
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so after all
was the issue that it doesn't specify either way ?
or is it fine because it is implied it is affected
since when it is NOT affected, it says so

steady talon
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going to update the pages to restore the neurotoxin icon, does that sound ok?

glacial topaz
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Why ?

floral drift
glacial topaz
steady talon
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season 3 updated the neurotoxin icon to be a skull and crossbones, the wiki was updated to reflect that
then in a patch, they reverted it back to the biohazard icon, but the wiki wasn't updated

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this is how it currently looks ingame

glacial topaz
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. _.
Paaaiin, I had just changed it to the skull icon when it got released, wonder what other stuff got secretly changed in a patch
ok, you should first check the other weapons icons (bulldog, collete, etc)

  • what icon appears on enemies when you give them poison (fungus bogs stuff) and neurotoxin (weapon stuff)
steady talon
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i will provide pics but i'm already very confident that it's all been reverted

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maybe there should be a trivia segment on the status effects page about the skull icon? lol

glacial topaz
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interesting
only one that might be the same is bogs poison
but yea, guess changing the icon on the pages is better, don't forget status effects page too

steady talon
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took me a while to get this one lol

glacial topaz
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noooooo

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;-; even that

steady talon
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i swear they did this just to troll the wiki editors lmaooo

glacial topaz
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either the icon will have to change
OR the page will have to use a different icon

not sure what is best
depends if we have the 2 icons, and how the game did it

wanna hear from others

steady talon
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as far as i can tell the crossbones icon is completely gone

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i also can't remember exactly, but i believe it was the very last patch (december 15, 2022) that reverted back to the biohazard icon

weary sonnet
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From the look of it it was indeed changed in the last patch (patch 10).
Not mentioned in the patch notes, but there is a small talk about it in the community tester chat.
The reason is basically that they wanted a single icon for poison/toxin since it is a single damage type, but people thought the old one (the neurotoxin icon) was better/more fitting so they changed it back to it for all poison damage thing.

steady talon
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i don't remember it ever showing up in game though

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if this WAS in game at some point then it was definitely also replaced with the biohazard icon

short cloud
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before they decided to make everything under one icon

steady talon
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gotcha

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the status effect icons can be reverted, but it seems like the icon used for damage is its own file

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made my own icon by just recoloring the neurotoxin icon to green to mimic what's shown in the miner's manual

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hm.. apologies for my lack of knowledge on wiki editing, but i reverted the two status effect icons for neurotoxin and poison, and i uploaded a new icon for poison damage, but i'm not seeing the changes reflected on the pages that use them?

glacial topaz
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try purging cache of the page you want the changes to affect, so it can reload the images used or something

steady talon
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doesn't seem to work unfortunately

weary sonnet
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What are the pages where the change donโ€™t apply?
I can check what is wrong maybe.

steady talon
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on a similar note, the section for electrocution is weirdly formatted

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the table for its sources is not listed under the sources section

glacial topaz
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sources ??

steady talon
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as in, sources of the status effect, like weapons

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i think this entire section could just be replaced with the table

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was thinking of editing into something like this

glacial topaz
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maybe I just left the list while I was making table so I didn't forget to add anything

steady talon
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ah

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do you mind if i push this then?

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for good measure i also added the boomerang to the list (using the exact numbers from its wiki page for reference)

glacial topaz
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as long as no info got cut, and it is just reorganizing, fair game

steady talon
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i DID remove the list but i think the table includes absolutely everything the list did, i'll double check

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yeah i think we're good, just pushed it

glacial topaz
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refinerywell on another note, I have a very strong idea on how Refinery break % works for solo and multiplayer
just missing a bit more testing to make it more solid
and then I will include the numbers in the wiki page, though I will have to think on how to best format it

acoustic scarab
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Great news

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I have a bunch more data points, but they're either solo or 4p from dev streams, and it's going to be a while until I parse them into a usable form

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We can use those as the control group I guess

steady talon
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the page for the gunner's new grenade has a typo, it's supposed to be Tactical Leadburster and it's spelled Tactical Leadbuster (missing an R)

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i feel very nitpicky pointing this out but i thought i'd mention it lol

glacial topaz
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usually the typos come from the game itself
but they can always be fixed in some patch

steady talon
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based on my understanding you'd have to make a new page to fix it

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here's it ingame btw

glacial topaz
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actually you just move the page
not make a new page

steady talon
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ah, i see

split gull
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Yeah, move page while leaving a redirect so you don't break all the old links

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Talking about broken links, there is one on the Assignments page.
I just didn't make an account yet to edit (I think I need an account, right?)

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Wait, can someone explain what this does and if I should do it? (I have a fandom account for another wiki)

glacial topaz
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you can start a new GG wiki account while keeping your edit history, at least for DRG
why not

split gull
glacial topaz
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what does reclaim means

split gull
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I don't know either

glacial topaz
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pain

split gull
glacial topaz
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don't make thing more complicated
just use your old fandom account to make one in the new wiki

even if it does nothing for you, you aren't losing anything by doing it

acoustic scarab
split gull
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Welp, I just made an account, I didn't have any history on the fandom account anyway

acoustic scarab
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You can keep using both if you want

rocky junco
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does collecting more than the amount needed of flowers/nuts/big gems etc do anything or is it a waste of time?

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also does the gold created from the bug explosion count as real gold?

austere fossil
glacial topaz
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gives you a tiny bit of extra xp, but nothing worth wasting time

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what do you mean bug explosion and real gold ??

austere fossil
rocky junco
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yes that guy. i am saving up for the game so i am pre-learning as much as i can so i don't hold my team back but don't spoil the game either.

glacial topaz
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and what makes you think there is gold variants ?

weary sonnet
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Gold variants are not real variants per see, more like another version of an existing enemy that has a low change to spawn in any mission.

cerulean berry
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if that's not a variant, then what is? lol

glacial topaz
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I thought we were talking about the mineral

weary sonnet
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Hum you have a point they should be variant as well, but we donโ€™t usually consider them as such.

gaunt cipher
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Does anyone know how long droppod damage resist at the start of a mission lasts? It seems to me that it stops working after a bit, but I don't know if that's based on time, damage taken, or something else.

cerulean berry
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looks like 27 to 35 seconds after landing, but untested

gaunt cipher
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Weird that it would be a range rather than just 30 seconds.

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But maybe that's to make it slightly unreliable to make players feel less safe camping the droppod.

merry kernel
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from what i can tell its infinite until you leave the droppod for the first time that mission, aka you cant walk back in to get the resistance again. ive been and seen people be merked almost instantly after leaving the pod before but ive been able to camp inside the pod until things died down for upwards of 2 minutes, never stayed in the pod longer than a few minutes unless i was afk though.

gaunt cipher
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It's definitely not infinite until you leave the pod

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spitballer shots are doing less than 1 damage initially, then eventually start doing full damage

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without me ever leaving the pod

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there might be other factors at play that we don't know about, like it might run out slower with more people, but it definitely runs out

acoustic scarab
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Can't find anything to back this up on the wiki

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I vaguely remember there being some global biome effects on how temperature works?

weary sonnet
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If you mean bugs variants for RZE/glacial strata/magma core, the variant usually have different temperature stats, as well as different explosive, frost and fire resistance.

short cloud
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there are no magma core variants but you're right about the part with temperature though

acoustic scarab
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Yeah, I know the variant creatures have their temp stats altered.

short cloud
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environmental temp IIRC ?

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but it doesn't make them harder to freeze, only cool them faster ๐Ÿค”

acoustic scarab
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But I was wondering if there's something about Glacial Strata that applies to all creatures and stacks with the changes that variant creatures have

weary sonnet
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Afaik there isnโ€™t unless you count vents, blizzard and the like.

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All the tests I did there were consistent with the variants stats when it comes to damage and temperature so I doubt there is something else.

acoustic scarab
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Alright, thanks

acoustic scarab
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@glacial topaz
In case you still want more data on how much Enor and Jadiz chunks are worth, here's the first batch from me, raw data for 76 chunks

glacial topaz
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Big enough
Will use it soon then

vestal oar
floral drift
vestal oar
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ah alright, thanks ๐Ÿ‘

split gull
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I have a question, which benefits does Wiki.gg have over Fandom? Are there any downsides as well (besides Wiki.gg being up-to-date)?

glacial topaz
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To start, more freedom to edit and format wiki, less intrusive ads

split gull
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So that even someone who isn't an editor understands it :P

glacial topaz
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Able to see preview of edits (properly)
Able to give wiki more personality

This has been talked before, so you can find others take on it

But really, if fandom was fine, and wiki gg was not way better, we wouldnt have bothered to do all the hassle of moving

acoustic scarab
# split gull I have a question, which benefits does Wiki.gg have over Fandom? Are there any d...

GG's preview of edits lets you see what the page will actually look like with the edit, instead of a version of your edits with different font size and page width.

GG's copy-pasting into the edit window works faster, which is noticeable with large chunks of text.

Fandom is more restrictive in what elements can even be on the page. The "breadcrumbs" series of links at the top of every page on GG is not possible on Fandom. Similarly, some of the more sophisticated templates we wanted to use aren't feasible on Fandom.

Fandom relies on ad revenue much more than GG. This means Fandom heavily promotes its other wikis to keep users on the website. This can take intrusive forms, like the infinite tile set at the bottom of the page that can't be hidden.

Fandom adheres to the narrow page design, littering the sides of the screen with menus that aren't relevant to the article. The page layout itself can be switched to wide-screen, but it's narrow by default, meaning most viewers will not bother. This can be limiting in how we can arrange content/media on the page.

split gull
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Thanks a lot for the detailed answers!

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This helps a bunch

acoustic scarab
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Are you trying to sway someone to switch over from Fandom?

split gull
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We're currently at the point just before the switch, we have an overall idea of what the community wants (wiki.gg > fandom) and the devs are okay with the change too

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So I decided to ask here for more detail on the difference as DRG has a pretty good looking wiki!

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I am preparing a message that just sums up all the benefits & cons

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And it's interesting :P

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@acoustic scarab thanks a bunch again

acoustic scarab
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If you want someone else to weigh in, you could ask around in the Terraria Discord server. They were one of the first big wikis to make the move.

glacial topaz
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is there cons to it ????

weary sonnet
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So far the only "downside" I can see was the duplicate page or small revert we got when wiki.gg was not public but still pulling edits from fandom automatically, this could have be avoided if we were paying more attention / patrolling the pages during that period.
To be clear, this was only a problem during the onboarding period.

Other than that I only see positives changes (and a lot of them).

split gull
# glacial topaz is there cons to it ????

So far I have this, correct me if anything isn't correct:

Pros:

  • Barely any ads (compared to way too many intrusive ads on Fandom and a layout that promotes Fandom related stuff, which intervenes with custom page layouts)
  • Editing is easier, faster, better (less misleading) and less buggy (especially on mobile, it's super bad on mobile...)
  • More freedom to edit and format the wiki (some elements would never work on Fandom)
  • The pages (both on PC & mobile) look better (less cluster, wider pages, custom CSS, etc.)
  • Templates and the patrol system actually work/are available on Wiki.gg
  • We can contact the support/admins of Wiki.gg without any problems to ask questions

Cons:

  • Some effort will be needed to make the Wiki.gg wiki appear first in the search results! At the beginning Fandom will appear as the top result when searching for "[Game title] Wiki" (less visibility for the Wiki.gg wiki). But that can be bypassed by adding the ".gg" at the end of your search ("[Game title] Wiki.gg")!
glacial topaz
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the con is just for moving, not related to wiki itself
and at most a temporary one
so more of "some effort will be needed for a while to get new wiki to appear first"

split gull
glacial topaz
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I didn't say it wasn't though

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even if first result
doesn't mean it is getting more views

split gull
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I was trying to say that fandom will keep the first spot for a long time, but that's not enough to stay on fandom

weary sonnet
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One big Pro as an editor is template edition, it is just completely broken on Fandom.
As in it doesnโ€™t display the changes properly.
Fandom also removed the patrol system recently iirc, but it is available on wiki.gg

Another point is that the support/admin is way easier to contact on wiki.gg and you get an answer usually within a day if you need some help for an extension/template.

split gull
weary sonnet
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He is one of them yes.

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Once the wiki is up, you can join their discord there is other admins and a few knowledgeable users too that can help for edge cases.

split gull
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Sounds great

shell frigate
shell frigate
split gull
split gull
analog rock
split gull
thick pelican
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A bit of an off topic question regarding weapons.

Are Cryo and CRSPR hitscan? Despite being "stream based" weapons. Does the stream have travel time

glacial topaz
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they travel

steady talon
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is it true that the flamethrower stops doing damage when you stop holding the trigger? i remember hearing someone mention such a thing

glacial topaz
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first time I hear anyone talk about that
did they provide an explanation or proof ?

steady talon
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they did not, no

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i'm not sure how i'd test it

glacial topaz
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Removing heat, decreasing damage
possibily making particle travel much slower
shooting a stationary target
and seeing if it gets damage after trigger is off
and particles are still being sent

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though
if there is 0 reason to think that, not too compelled to test

steady talon
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fair enough

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btw i noticed the page for the springloaded ripper doesn't mention it does explosive damage

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is that like, 100% confirmed? rn it doesn't mention a damage type at all

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i mention it cause someone made a fandom page for the new grenades and the ripper's page is particularly filled with misinfo (it still claims it has 110% friendly fire, alongside claiming it does more damage to players than bugs, and it says it does kinetic damage)

glacial topaz
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we are more worried on taking people Aways from fandom, them patrolling for mistakes
did people test springloaded on different enemies or

steady talon
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i'm mostly just worried because a few days ago we had a problem where someone went to the fandom page for the grenade because the wiki.gg's equivalent wasn't detailed enough

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while the fandom page has (afaik) incorrect info the wiki.gg page just doesn't have the info at all

floral drift
floral drift
glacial topaz
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what is the travel speed for the particles ?

floral drift
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uncertain. maybe 1 m/sec?

from FSD/Content/WeaponsNTools/FlameThrower/Particles/P_WPN_Blowtorch_FP

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probably better to test it in-game than to dig in the files; i don't see a PRJ file for them.

glacial topaz
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that would make the 20 meters long CRSPR take 20 whole seconds to hit a target at the end
so probably not it

glacial topaz
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added the damage type to ripper
funny that Driller's HE didn't have its type listed as well
guessing it is explosive too ?

bold plover
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inb4 lowoxygen damage

acoustic scarab
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Should probably be a note somewhere

glacial topaz
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did they simply forget they had done it ๐Ÿ’€

short cloud
upper elm
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While yes there was an assignment for it that they probably forgot about, it was available for a month upon release to those below account level 100

wintry cedar
#

Hey!

I found something today... Do you know what is the name of this framework?

glacial topaz
wintry cedar
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It's not there 8bitDriller

glacial topaz
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what is not there ?

wintry cedar
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The framework that I found

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Take a look

glacial topaz
wintry cedar
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Well, the thing is... I found a framework that does not exist in the wiki check out the screenshot. ๐Ÿ™‚

glacial topaz
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then that is just modded
or for game staff

austere fossil
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That, or potentially a future addition to the supporter pack?

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what with the matching Ghost ship helmet being in it

wintry cedar
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It looks like that ๐Ÿ™‚

austere fossil
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But yes, afaik you've either found a modded skin or an otherwise unreleased one

wintry cedar
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But it's gone from my inventory after relaunching the game ๐Ÿ˜ต

wintry cedar
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Cool framework, I'm looking forward to see it in the future again ๐Ÿ˜‰

shell frigate
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Likey added in todays update for 5th anniversary

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So you will be seeing it soon

woeful jackal
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SKS_DLC08_5thAnniversary turned up in the files after the current update.

feral heart
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@wintry cedar theres talk in gallery. i found the gk2 skin

glacial topaz
acoustic scarab
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I will follow-up with a larger data set later this month

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Let's see if we observe anything closer to a uniform distribution

sterile crescent
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Honestly, at-a-glance it looks like it might be a uniform distribution honestly, just with a low enough sample size that we're still seeing random deviation play a significant role

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Would not surprise me either, given its usually the "default" random option for coders to go to

acoustic scarab
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Yeah, plus there's no good reason to do a bell curve for something like this

glacial topaz
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the interesting part is that using a completely uniform distribution makes you get 12% more Jadiz compared to Enor
always striked me as odd that Minimum Enor value is 7, while Jadiz is 10
but just odd, not "game changing"

short cloud
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pretty sure you know already but just in case : using firefox and searching via google, the wiki.gg for DRG is finally showing up, as the 3rd result no less.

glacial topaz
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using GX, using incognito, and googling "DRG wiki"
makes gg be second result

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and better yet, it says "official" on it
opposed to first one, so just a matter of the person looking down a bit, don't even have to scroll

we are flying droppod

steady talon
short cloud
glacial topaz
#

not something I heard about
maybe expired, or removed manually
but does it have to return ?

analog rock
short cloud
#

I see

analog rock
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(Doesn't mean they can do anything if "someone" was to put it back ^^)

gaunt cipher
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"- Fixed damage on fire and cryo bolt for crossbow"
Anyone know what this is in reference to?

glacial topaz
#

is it really a fork Sconk

split gull
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Fandom calls it a fork, I call it a "fuck you, greedy idiots"

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But yeah, "fork" is more professional haha

untold narwhal
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Does anyone know how XP is calculated in regards to mined Nitra? Is it based on total Nitra deposited or only unspent Nitra remaining at the end of the mission?

thick pelican
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Deposited. Same as all minerals

acoustic scarab
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You get XP based on the maximum number of Nitra you've had during a mission. Hoarding or wasting it has no effect on its XP contribution

bold plover
#

is tyrant shard page a stub? not much info in there about what it is worth and such

trail gust
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Only impact damage is altered, no changes for status effects.

weary sonnet
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Pretty sure I added the value of the shard a long time ago though, unless it is on another page? (Will check later not much time for now.)

glacial topaz
bold plover
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๐Ÿค”

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Guess it is broken on Firefox or something.

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Credit & XP fields are empty and the description is very minimal.

shell frigate
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It's fine on my Firefox (Which is the browser I used to make the .css)

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What do you see?

glacial topaz
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suggestions ? names, format, what info to include
for on-site refining leaks ofc
I considered putting the range each leak can happen (1st, 2nd, 3rd and so on)
but I figured that it is too reliant on the previous leaks, still...

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on a similar note that refining page seems absurdly wordy and longer than it needs to be, so I will work on getting it too be much smaller and simple

sterile crescent
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Something like this, for context

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(Though looking at it, maybe "Time between leaks (seconds)" is a better header)

glacial topaz
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will check some feedback and adjust it later on
first version is published
then later figure out something new to discover / test

weary sonnet
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Not sure what would be best for the leak frequency.
While the proposition from Someone_in_Particular seems more clear at first glance, in practice people will want the values either in seconds or in %, so with Omegaโ€™s display it would be easier to read for them.

acoustic scarab
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How do I read that? Is that cooldown either/or?

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Does the next 1p leak happen after 50 seconds or 33% progress? 50 seconds and 33% progress?

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I'm not sure there's a difference between the two options though.

glacial topaz
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Time and progress are tied
There is more text on the page that could help

shell frigate
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Maybe some hoverover text on "Leak Cooldown in %" column header stating that's it's Refinery Progress %

glacial topaz
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right before the table there is:
"It takes a total of 150 seconds for the refining to finish, after it starts and after every leak, the game will pick a new time, within the range, for the next leak. See table below for the ranges:"

maybe "% progress before next leak" ?"

shell frigate
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I think that would be the clearest way to put it

glacial topaz
glacial topaz
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curious, is there anything that is affected by Multiplayer
that we don't know the details yet ?

I probably should next investigate how many segments can leak and what affects it
but just in case

acoustic scarab
#

Machine event quotas

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Wiki shows somewhat fragmented answers as to how many Ebonite glyphids need to be killed

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We know it's 15 for 1p and 40 for 4p

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Similarly for the health of the crystal and number of kursite enemies to kill

glacial topaz
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fragmented ? pretty sure we already have all the answers in there

shell frigate
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Originally ME only scaled between solo or not

untold narwhal
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Will the Lunar Widebrim hat make a return this year?

glacial topaz
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you mean this ? Ebonite, kursite and tritilyte

glacial topaz
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that isn't making sense
maybe you are confusing it with something else you heard from another game
anyway, back to regular stuff

timber drum
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Should there be a wiki page about the Longbeard freighter before it makes its third fail?

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for the sake of lore?

glacial topaz
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Nay

split gull
steady talon
#

could test at home

acoustic scarab
sterile crescent
#

Minor quibble with the Wiki editor currently; if you're making a named link to another wiki page, the formatter automatically capitalizes the contents within it (i.e. [[SHIELD GENERATOR]]. This can obfuscate typos (such as "Shield generator", where the 'g' is lower case, and thus the link would fail to work)

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For context:

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The contents of [[SHIELD GENERATOR]] could be the correct [[Shield Generator]], but also [[shield generator]], [[shield Generator]], [[Shield generator]], or [[ShIeLd GeNeRaToR]], and you'd have no way to tell

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I don't know who I'd contact to bring that up with, so I'm stuck leaving it here

weary sonnet
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Bug confirmed on my end, thanks for reporting it, pretty annoying, I will report it to wiki.gg staff if it hasnโ€™t already been reported.
@sterile crescent the bug appear to be visual only, the link still register properly the case you used when you were typing it from what I see.

sterile crescent
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Yup; I did test that as well, and the link does correctly form if the (hidden) capitalization is correct. Thanks for the response!

weary sonnet
#

Fixed, you may need to use Ctrl + F5 to force the changes to apply (since it was a CSS change).

trail gust
#

Should be it, but didn't test

#

plus

glacial topaz
#

One thing I wonder is how salvage uplink time changes on multiplayer
And then stuff like omoran beamer spawn rate , etc

acoustic scarab
#

Oh wow, I thought we had that figured out

#

The salvage thing I mean

trail gust
#

You can kinda see the whole formula right in the function flow

glacial topaz
#

Depending we just have to include on wiki
Since there is no details at all there

acoustic scarab
#

data point for minerals dropped by a Huuli

glacial topaz
#

That one is complicated
Iirc i couldnt find any numbers on hulli

sterile crescent
steady talon
glacial topaz
#

What is there to explain ?

steady talon
#

iirc it actually only requires the last shot of the burst to land for it to stun

glacial topaz
#

You dont need a section only for that

steady talon
#

fair enough

#

the fear mod for the flamethrower just has a hover-over for how it works, would that be sufficient

acoustic scarab
sterile crescent
#

Interesting: I suspect that would effect all weapons then

#

The minigun has a known exploit unique to it, though (hitting mouse click faster than its normal fire rate allows for faster-than-normal fire rate), so maybe it is unique to it

#

I'll look into finding a way to tank my frames and test

sterile crescent
#

Oh? Must have missed the patch note for that

sterile crescent
#

Did a quick test with 120fps vs. 30fps, functionally identical (recorded the video at 60fps, counted the number of frames between first damage instance and killing damage instance when firing the minigun at point blank into the back of a Haz 5 1 player Oppressor: 30fps came to 378 frames, 120fps to 380 frames)

#

So within reasonable frame rates, that seems to not be a concern

#

I'm looking into testing a way to force the game down to 10 fps to see if ๐Ÿฅ” PCs would be effected at all, but safe to say most people probably won't be effected

#

Only minigun mods were the fire-rate mod, as (presumably) the lower fire rate would be caused due to only being able to fire once per frame

#

No overclocks or other mods used

sterile crescent
#

Unfortunately, seems DRG does not play nicely with the native Proton framerate limiting commands

#

Going to see if Mangohud is better about it now

sterile crescent
#

And it crashes too :)

#

I'll do more digging this evening, but seems DRG keeps FPS modification inaccessible, at least on Proton

acoustic scarab
#

Commendable effort. Godspeed, SiP

short cloud
#

there's probably a way to brick it without crashing the game

sterile crescent
#

Could try that; the game-provided FPS counter works fine. Its just FPS capping functions seem to either just be ignored or crash the game outright

short cloud
#

another way could be to use crassus ๐Ÿค”

sterile crescent
#

My PC needs a stress test anyways

short cloud
#

spawn crassus, dig the gold

#

don't deposit it

#

do that enough time to kill the FPS enough

sterile crescent
#

Better yet, spawn crassus, then normal, repeat until lag achieved

short cloud
#

should go fast enough

#

I think 2 stacks of crassus gold will lose you most of your FPS ๐Ÿ˜„

#

I'm worried the bulk explosion might crash the game though

sterile crescent
#

Yeah, we'll see. I'll tune it until it either crashes, or falls below 12 FPS

short cloud
#

since it will have to do the calculation all at once

sterile crescent
#

Gives a bit of buffer, both for game crashing and the expected 15 FPS threshold

short cloud
#

you might have to dig the second crassus a bit more manually

sterile crescent
#

Will see

#

Back to the mines

short cloud
#

good luck rocknstone
If you need ways to tank your FPS, I know some more ways to do it

sterile crescent
#

Yeah, I know plenty. I was just hoping there were better solutions than "stress test your PC"

cerulean berry
#

you can set FrameRateLimit directly in the config file if you need something outside of the range of the UI, goes for most settings

sterile crescent
#

Alright; where would the config file be for DRG? I would much prefer that than gold spam

cerulean berry
#

./Deep Rock Galactic/FSD/Saved/Config/WindowsNoEditor/GameUserSettings.ini

sterile crescent
#

Excellent, thank you. i'll try that now

#

Slight correction, for if someone wants to test this as well: its Hardware.ini, not GameUserSettings.ini

#

Aaaand the game resets it on boot

cerulean berry
#

๐Ÿคท it's in both for me, tested modifying the one in GameUserSettings.ini so guessing that one takes precedent if it's there

sterile crescent
#

I'll add it manually and see if it works

#

Nope, ignored. Can you send a screenshot of how its used in your GameUserSettings.ini file? Maybe it needs a specific header or the like

cerulean berry
#

it's under the [/Script/FSD.FSDGameUserSettings] section

sterile crescent
#

Alright, retrying now

#

IT WORKS

#

MY EYES

#

This is awful, but we do what we must for science

#

Oh, btw, the frame limit effects how long it takes for you to fade in and out after you reload the space rig ;~;

cerulean berry
#

i noticed that too lol

sterile crescent
#

Aight, test run, compiling the frame count video now

#

Yeesh, it really does tank your DPS

#

30fps takes ~380 frames (~6.3 seconds) to kill

#

10 fps jumps it up to 648

#

Or ~11 seconds

#

Going to see if it holds true for other continuous weapons

#

At 10 fps, Automated Beam Controller takes 234 frames to deplete (+/- 5 due to 10 fps only updating every 6 frames for a 60fps recording)

#

Or 3.9 seconds

#

Normally (assuming the math on the wiki is correct) it should deplete in ~2.36 seconds

#

I also noticed the heat on the minigun builds up and decays more slowly when in potato mode

#

See below the video evidence for 10 and 30 fps on minigun

#

And for the beam controller (haven't run at 30 fps yet, I have a headache now and am taking a break)

bold plover
#

Went from skill issue to hardware issue. KEKD

sterile crescent
#

Yeah; I wonder if it still happens when the host has a good PC, but client has the potato

#

Since (presumably) the host would be validating some stuff; maybe fire rate for continuous weapons is included

versed halo
#

Wow.. Maybe these stuff is the reason why the Minigun and the Zhukovs having "fake" stats? also Drak's T5.B Thermal Feedback Loop having firerate limits?

short cloud
analog rock
bold plover
#

Tracers, decals and damage calcs.

#

Decals in particular are bad for performance after a certain point.

gaunt cipher
#

tf2's minigun also fires a lot slower than it looks like for similar reasons, though it has an accurate ammo count.

acoustic scarab
steady talon
gaunt cipher
#

They're both firing at a lower rate of fire than they claim, though. It's just that tf2's minigun is functionally an automatic shotgun.

#

It shoots 4 pellets per 1 ammo spent 10 times per second, but the visual effects of the gun's muzzle flare and bullet tracers make it look like it is firing 1 bullet at a time much more rapidly.

#

So both are different ways to trick the player into thinking their gun is shooting a lot more rapidly than it actually is, for technical/performance reasons.

acoustic scarab
#

I just wanted to say that it warms to heart to see a semi-random link I threw spark a testing/research spree. Makes it feel more worthwhile to watch dev VODs and hunt for those details.

brisk rock
#

on some of the dwarf pages, the new 4th grenades aren't yet there

#

i think at least driller is missing it

bold plover
#

probably old wiki

weary sonnet
brisk rock
#

oh ok, maybe i was looking at the old one

dry oar
#

in terms of the host validating it. it just says yes whatever the clients says ๐Ÿ˜›

gritty bear
#

thoughts on adding biome specific creautres (cave cruiser, nayaka trawler) to their respective biome feature tables? imo it would make too much sense not to include that in a more visible manner, the creature names can link back to the dedicated creature page like how the helix links to its dedicated page

glacial topaz
#

Biome features focus is for cave generation, cave characteristics
including creatures would divert from that purpose, and also require you to include spawn restrictions

gritty bear
#

why does it have to be limited to cave generation? why not make it all the more slightly accessible by including exclusive biome features in more than one area?

acoustic scarab
#

I could see a short mini-section like
Unique creatures
* Nayaka Trawler
that links to it on the creatures page

#

A page has the purpose of delivering information on the topic, but it also has the purpose of providing relevant additional info and links, therefore making the pages more interconnected

gritty bear
#

just adding a sub section listing things considered as creatures with a short description and a link is what I had in mind

glacial topaz
#

infobox already shows enemies
probably not on page to avoid redundancy

but if there is to be something on the page (there is an enemy sections already btw)
cave and spawning should be 2 different parts

gritty bear
#

the enemy section is tiny, why not merge it with biome features

glacial topaz
#

don't gain anything by mixing different things under 1 place
isntead of keeping it organized by type
one side for enemies, other side for objects

the size stays the same, tiny
but at least organized

gritty bear
#

eh, hard disagree, surprised there's this much push back to add a biome feature to the biome feature table
I think our original layout was too focused on consistency rather than accessibility, by the very meaning of the word things like Deeptora are indeed the biome's feature
wish I would've snapped out of it sooner but that's just how it is, the only reason it wasn't put in the table originally was due to the enemy section in the first place, which I now view as meaningless if it'll contain repeat information such as "has glyphids" with the rare "and this guy"

acoustic scarab
#

Omega has a lot of pushback to a lot of things ๐Ÿ˜›

gritty bear
#

I still remember when biome feature's original name was fuckin "doodads", wow that was close

glacial topaz
#

if you can figure out how you include the fact that web spitter is Banned from glacial on the table
otherwise
renaming the table and making it have different parts could work "Biome Enemies, Biome Decoration, Biome hazards etc"

glacial topaz
acoustic scarab
#

I see where you're coming from, but sometimes it comes off as resistant to change

gritty bear
#

tbf that's how I perceived it

hot torrent
#

Is there any mroe precise info on pheremones

#

like if 1 enemy is pheremones how many mobs wil target it. will having multiple enemnies pheremones increase the total amount of enemies?

trail gust
#

I answered this question before on reddit:

Pheromone Canister's direct hits (within grenade range):

  • 2 min guaranteed targets;
  • affects every 2nd target;
  • x0.9 movement speed;
  • 4 bugs can attack pheromone-naded target at the same time;
  • lasts 15 seconds.

Nishanka's pheromone bolt (direct hit):

  • x0.7 movement speed;
  • 6 bugs can attack pheromone-shot target at the same time;
  • customizable duration.

Pheromone-infected bugs (getting infected every time they do damage to directly pheromoned ones):

  • no visual effect for them (i.e. no yellow particles);
  • 2 bugs can attack pheromone-infected target at the same time;
  • lasts 2 seconds.
#

One bug attracts:

Pheromone Canister: 11.
Pheromone Dart: 18.
Canister + Dart: 23.

#

Basically every directly pheromoned enemy (via nade or dart) gets attacked by 4/6 enemies, which, in turn, get propogated pheromones after dealing damage once through biting/slashing - these secondary-pheromoned bugs attract 2 more bugs each, thus making it look like a chain reaction, increasing total amount of pheromoned cluster. Pheromones get applied via 3 status effects, you can find all status effects in this spreadsheet: https://docs.google.com/spreadsheets/d/1Cpj5BACrJ8psgqWeCbKd6CrWsIr4wXHnFRrjVzrlc1U/

hot torrent
#

so does that mean tossing more pheremone canisters does or doesnt help

#

i cant quite deduce that from that

#

also feels like that should be on the wiki

trail gust
#

Pheromone Canister infects randomly half of bugs in a group, so tossing it one more time infects more bugs in the same group, but it'd be way less effective than the first canister.

#

And every infected bug is able to attract other enemies, so you certainly want more bugs to be able to do that.

#

Hence you'd want to throw it on different groups of enemies to make an efficient use of it. For Pheromone Dart, though, it's simply the more the better.

#

You can also infect a grunt with pheromone canister, then tame him. This way you can spread pheromones off Steeve with Re-atomizer anytime.

hot torrent
#

im assuming pheremones still wears off on steve like normal

#

and doesnt bug for infinite duration with you tame a phere bug

trail gust
#

You just need to put pheromones in bug's "memory of effects", then no matter it expires or not - re-atomizer will be able to pick it up and spread anytime for the same 15 seconds on any lined up target spending just 10 ammo, you can reload and repeat that very easily. It's just that you can't pheromone friendly targets, i.e. Steeve, therefore you need to pheromone a bug before taming.

sterile crescent
#

Didn't they buff the Pheremone target number to 7 in Season 2?

#

Double checking now

#

Just Says "Increase the Max Number of enemies that can attack a target affected by pheromones" in the Season 2 path notes, very helpful

trail gust
hot torrent
#

is 32 still the total limit

trail gust
brisk rock
#

(i said nothing here, ever)

acoustic scarab
brisk rock
#

oops, wrong channel

#

sorry

glacial topaz
#

then what is missing to have phero details on the wiki ?

hot torrent
#

everything

#

the classic "nearby enemies" issue

glacial topaz
#

๐Ÿ’€
not what content is missing
Why is it missing

hot torrent
glacial topaz
#

wait, did you ignore the rest of the message
so got confused cuz only read the first part

trail gust
#

btw Dreadnought's pheromones just spawn swarmers around afflicted players over time, it doesn't affect swarmers' attacking priorities - it's just that they tend to attack the closest player so it might seem like you attract swarmers

steady talon
#

don't the hiveguard sentinels spawn with pheromones on them? never really understood how that worked

analog rock
steady talon
#

ah i see

tall thorn
#

how do i reconnect to a game i got dc'd from? is there a quick launch or do i have to go search lobbies? also if i reconnect after dc do I still get the full rewards? i keep getting dc'd cuz i can't find lobbies near me.

analog rock
tall thorn
#

oh ok. thought it could also serve as a help channel. thx

golden zenith
#

Hey has anyone updated/added the 3rd primary/secondary paintjobs/frameworks

#

I could help with that since I have quite a few frameworks and paintjobs for the new guns (though I don't know what to do)

silent sierra
trail gust
#

I think that costmodifier=12 change makes bugs switch their target and take newly available spots for attacking pheromoned bugs, which is 2/4/6, while dwarves have 0.5-2 costmodifier (ziplines), but normally 1, pets also have costmodifier=1. That parameter impacts enemies' aggro calculation, so they just prioritize target with much greater costmodifier, despite distance difference and spots available difference, which probably affects aggro as well. Idk what's there left to test.

silent sierra
#

Do we have any information on any sort of range limit for enemy aggro?

#

Also do we have a wiki page for enemy aggro that we could link to from the Pheromone page for extra context?

glacial topaz
#

:3 that would just be a stub page given how much is not known
but 2 possibilities, either status effect page
or if complex enough, do the same as Fear page, or stun page

bold plover
#

Changes for a few enemies.

glacial topaz
#

would that range be only for aquiring new targets / start looking for one ?

bold plover
#

Should be, yes, that is why you can sneak up on them sometimes, there is an alerted boolean that needs to be ticked for it to work afaik.

#

Map gen enemies have a "placed" gameplay tag that prevents them from despawning when more than 150m away and also limits their networking and logic. So they are in a sort of downgraded idle state or scripted formation such as grunt packs roaming or mactera searching in packs which allows you to sneak up on them until they look at you or get damaged by you.

untold narwhal
#

There's probably nothing that can be done about this, but I've noticed that Google almost exclusively shows the old wiki in search results relating to DRG.

glacial topaz
#

results vary a lot, which browser ? logged account ? what search prompsts ?
ofc, it is getting way better in a short time
some people get new wiki to appear first, if not second

gaunt cipher
#

Do rockpox praetorian's blisters have the same 90% radial damage resist as grunts? Certainly seems like it, though I'm not looking through the files right this moment.

weary sonnet
#

Didnโ€™t saw it on praets, but I could have missed it.

gaunt cipher
#

Their blisters definitely resist it, I'm unclear on how much though. Takes a lot of hurricane missile AoEs to pop them.

#

Also they seem to interact weirdly with incendiary PGL? Like, max damage clean sweep shot near a rock prae will pop some blisters in one shot, and then with incendiary on, they often take like 4 shots to pop any blisters.

weary sonnet
#

I donโ€™t see anything in the praetโ€™s file for the radial damage multiplier, the grunt blister have it set at ร—0.1
It could be inherited from the grunt though.
I will try to check it in game and let you know if I figure out anything.

weary sonnet
#

The blisters on the praets donโ€™t have the radial resistance applied to them unlike the blisters on the grunts so I donโ€™t know how to explain your findings.

glacial topaz
#

some gun testing needed to find out interactions then
probably with the good old modded subata and pgl too

acoustic scarab
#

Is this still true?

bold plover
#

Afaik, no, it was changed to all.

acoustic scarab
#

That was my understanding as well

bold plover
gaunt cipher
#

The grunts do seem to resist it more than praetorians, but both are clearly resisting AoE damage. And now I'm a bit confused about how hit detection works for AoE damage vs blisters.

#

So, shooting that spot on the ground(where the grunt and nearest boil are both within the hurricane's 1m max damage radius), it took 15 shots for a blister to break

#

but as you can see it's not the nearest one to point of impact

#

instead it's the one on the opposite side

#

Under similar circumstances, the prae took 6 shots to the nearby floor until a blister popped. Which is a lot less but still way more shots than you'd expect, considering they do 20 damage and the blisters have 5 unscaling HP

#

also the blister that popped was actually the nearest one

cerulean berry
#

i recall seeing something similar with breakable weakpoints breaking in intuitive ways to AOE

weary sonnet
#

If that helps blisters use the armor plate system.

gaunt cipher
#

In that case it sounds to me like this may be another case of the linked armor plates bug. So the blister is taking damage as intended but the wrong blister pops.

#

It doesn't seem like this affects all blisters on rockpox grunts, but it's always happening on that right-front-leg blister.

weary sonnet
#

PhysBoneToArmor > Sockets > Health (for the max health)
BoneName (for the location)
RadialSocketDamageMultiplier (for the resistance)
Other parameters:

"HealthIsBreakPercentage": false,
"OverrideAffectedByAmorBreak": false,
"NewAffectedByArmorBreak": false,
"OverrideArmorDamageEnabled": true,```
gaunt cipher
#

oh, here's another weird thing...

#

if a rockpox prae has a blister on this leg(right front, again), it pops after taking AoE from just 2 of the 20 damage hurricane missiles

acoustic scarab
#

Wow, this could use a rephrasing

gaunt cipher
#

everywhere else, they seem to take 6 20 damage AoEs

#

I have no idea why it would be the right front leg on both prae and grunt that are behaving differently than normal wrt blisters(and in 2 different ways), but it is

#

btw, for these rockpox prae blisters to take the 20 damage AoE of 6 hurricane shots to pop, the damage would need to be multiplied by something like 0.04 to fall low enough. which seems rather extreme

bold plover
gaunt cipher
#

...just had a realization. h5 grunt has 1.2 hazard scaling, rockpox gives it 0.2x damage resist, and then the blisters also have 0.1x radial damage taken
20 explosive damage on hurricane that's
(20/1.2) = 16.66 repeating, 16.66 * 0.2 * 0.1 = 0.33 repeating

#

0.33 repeating * 15 = 5

#

so that 15 shots to pop a rockpox grunt blister makes perfect sense, I just didn't follow it all the way down

#

that does, however, imply that the blisters are actually affected by hazard scaling. otherwise the number doesn't make sense again

#

and it'd pop the blister in just 13 shots

glacial topaz
#

if the haz1 reflects that, then
but could it be using another resistance scaling ?

gaunt cipher
#

on haz 1, only takes 9 shots to pop blister

#

(20/0.7) * 0.2 * 0.1 = 0.57142857142

#

that * 9 = 5.14285714286

#

so yeah, looks like the blisters are actually affected by hazard scaling

#

haz 1 rockpox prae, I break blisters in just 3 shots.
haz 5, 6 shots.
haz 5 and 4 player scaling, 8 shots.

#

(again this is 20 AoE damage from hurricane, within max damage radius)

#

The wiki right now shows x0.3 "elite resistance" for praetorians, but ingame it seems to be x0.2

weary sonnet
#

The wiki right now shows x0.3 "elite resistance" for praetorians, but ingame it seems to be x0.2
I will double check that and update it if needed.

#

You are right, it should indeed be ร—0.2 for preats too.

glacial topaz
#

when did it change

weary sonnet
#

Donโ€™t think it did, pretty sure I just messed up the data when I checked it.
The grunt damage resistace is lined up with the praet piercing res which is 0.3 when you check it in UUU in the pawn stat component.

#

Looking at the file, there is a single buff applied to several enemies.

#

STE_Plague__EnemyBuffs

gaunt cipher
#

...ok, actually, it seems like there's some weird variability on rockpox praetorian blisters vs AoE in general.
Hazard level definitely matters-for instance that right front leg blister that seems to pop faster than normal is popping in 1 20 damage AoE on haz 1, but 2 20 damage AoEs on haz 5 4p. But I'm having more inconsistent results on other parts of the body for some reason.

#

Once in a while they break in as few as 2 shots as well, but other times the missile will be exploding very close, but take 5-8 shots to break.

#

v0v

#

I wonder if this is a hit detection thing and they should more frequently be breaking in 2 shots. It'd make sense, (20 / 1.5) * 0.2 = 2.66, barely enough to break in 2 shots.

trail gust
#

It sounds like that armor breaking AoE bug affecting blister's hp. For instance, in the past I checked bulk's blisters and it was affecting it 100% - it was getting only 25% dmg from AoE damage sources. That's probably the case here as well.

short cloud
#

That might have been an intentional change

#

since it allowed to cheese dread with C4

trail gust
gaunt cipher
#

I don't think c4 no longer working on blisters is a bug

#

there was a comment from a dev on reddit mentioning nerfing it in response to a clip of dread bullying, shortly before it stopped working

short cloud
#

I believe it was a change included in one of the patch notes

#

but not 100% sure

gaunt cipher
#

and c4/other AoE still breaks cooker blisters

#

they just don't damage transmit

trail gust
#

However what dread has is just overhealth, except for twins' armor. While bulk's blisters and bomber's sacks are likely considered as armor. Cooker's blisters might be different then.

gaunt cipher
#

oh, I misread-not used to thinking of bulk weakpoints as blisters

acoustic scarab
#

A bit of a run-on sentence

#

Also it still said "higher frequency" as time goes on, changed to "larger size"

upper elm
#

do we have the means to confirm if 3 mini-mules can ever spawn in the first cavern on Salvage Op?

#

I'd like to change this statement to be based directly on cave gen rather than reference documented instances

craggy wraith
#

It's known, fandom is the older site and they have pretty good SEO. Random pages/files showing up seems to happen for all wiki.gg wikis currently, probably Google still figuring it out and trying not show to duplicate results

stark tulip
#

the issue is that the wiki.gg link goes to the DRG page
not the main page

craggy wraith
#

yep

hot torrent
#

Is there anywhere on the wiki you can see a list of resistance and matchups sort of thing

#

like frost good vs X bad vs Y

#

kinetic/piercing/explosive/electric.

That or just get some more info on the https://deeprockgalactic.fandom.com/wiki/Damage page.

An example of a use for this page would be something like:

Looking into scout crossbow. See it deals piercing. Would like to see the pros and cons of kinetic vs piercing

short cloud
#

in the miner's manual

hot torrent
#

in game miners manual means you have to cross reference every single one

#

should just be a tack on to the damage types

#

like: Fire damage.
Resisted by:X
Vulnerable by:Y
Immune by: Z

#

cant even use this page to quickly find and compare

#

cause all of the resistances are shown as images

#

so you cant control F Piercing

trail gust
lilac terrace
#

So I got hacked everything was changed my email password phone number and 2fa

lilac terrace
short cloud
#

<@&296918282403840000> we got something going on here

lilac terrace
#

I need your help

shell frigate
#

Just phone them up directly will be faster

lilac terrace
analog rock
lilac terrace
#

I'm still waiting

analog rock
#

Everyone knows that's where the real talks are
1065093250307858472

lilac terrace
#

Because

#

I'll do it later

lilac terrace
#

Oh hey

gritty bear
#

wait what

lilac terrace
analog rock
lilac terrace
#

I got hacked on discord

acoustic scarab
#

I should not be entertained by this, but I am

gritty bear
#

jacob and amimoller should be able to

analog rock
#

I just wish I could see the backchats on how to deal with the troll

alpine hamlet
#

Help me step-mod I'm hacked

frozen edge
lilac terrace
#

Yes

#

It's me amanda

frozen edge
#

You don't seem like Amanda.

dry oar
#

seems like a situation that can be solved easier on slack ๐Ÿ™‚

lilac terrace
frozen edge
#

You don't talk like Amanda.

lilac terrace
#

Well I do.

frozen edge
#

What town do you live in?

shell frigate
#

Jacob making people doxx themselves

frozen edge
#

Amanda, plz

lilac terrace
#

Ok

analog rock
#

That's easy, everyone knows she lives in Paris

acoustic scarab
#

Also please DM Jacob the CVV of the card where GSG sends you paychecks

#

For verification purposes

lilac terrace
#

In usa?

dry oar
#

...

frozen edge
#

Yes, what town do you live in in USA?

short cloud
#

This is getting interesting

frozen edge
#

Just approximate area

analog rock
#

That ? is just so perfect

lilac terrace
#

Can I have a hint?

#

Because you probably know

frozen edge
#

You are supposed to give the hint.

short cloud
#

This is getting even better

frozen edge
#

I know the answer.

#

You, Amanda, know the answer too.

merry chasm
#

oops :V i just got the ping and banned it, weird that its in this room.

short cloud
#

nooooooo Dwarfurious

merry chasm
#

because yeah obviously this isnt where and what a dev would do lol

frozen edge
#

mod abuse

analog rock
#

It was so much fun !

merry chasm
#

because troll/scammer

alpine hamlet
#

Dwarf noo!

acoustic scarab
#

We could've gotten so much mileage out of it, but oh well, mod's work

alpine hamlet
#

We were laughing our ass off

analog rock
#

Ofc

short cloud
#

It was so good ๐Ÿ˜‚

analog rock
#

It was a goddamn sketch

short cloud
#

This deserves a comedy award

dry oar
#

how will amanda every get dev privileges back?

short cloud
#

please someone ping Amanda

merry chasm
#

she cant, you have to fire her.

short cloud
#

she needs to see it

acoustic scarab
#

I hope this becomes a running joke in your office

frozen edge
merry chasm
#

i assume all devs use authy ? you made us use it ;o

neon briar
#

Poor Amanda, got hacked and also suffered from amnesia now that she was dropped in the US

acoustic scarab
#

I think that's called a fugue state

frozen edge
#

it's bananas

lofty helm
#

i'm so glad you brought that to my attention. i needed a good laugh

alpine hamlet
#

Please don't delete this exchange so we can re-read it when we need a good time.

short cloud
#

I have it saved

#

in its entirety

frozen edge
#

I just sent it to Amanda

#

she can't read it though

#

because she was hacked

shell frigate
#

Well at least the hacker can have a laugh then

dry oar
frozen edge
merry chasm
#

magicka?

#

that the tutorial?

acoustic scarab
#

Is this how Magicka is voiced or did they speak Swedish?

dry oar
#

I think they mix different languages

frozen edge
#

It's always suspicious when you colleague and fellow countryperson doesn't use the first language you have in common when addressing you in an emergency.

dry oar
#

but theres definitely some swedish in there

merry chasm
#

they're speaking Magicus

short cloud
#

My favorite part of Magicka is the game bugging out so much you can't play for more than 5 minutes

lofty helm
merry chasm
#

i wonder why they'd try to imitate amanda of all people.

frozen edge
#

Yeah, it's Swedish with layers of Hsidews

acoustic scarab
shell frigate
#

Best bit is the Skyrim Easter egg they have the Fus Ro Dah but they are saying Ostkaka (||Which is just Swedish for Chessecake||)

merry chasm
#

i just noticed they got the name backwards? its QA - amanda? lol

shell frigate
#

They were in a rush as they were hacked
A 4 day rush

frozen edge
alpine hamlet
#

GSG needs a training for how to react when you're hacked and kidnapped to USA.

acoustic scarab
merry chasm
#

they joined YESTERDAY ๐Ÿ˜† they ogt hacked and made a new account and joined and waited almost 24 hours to say anything haha

acoustic scarab
#

Now I know how to ask "what?" in Danish

west lily
analog rock
acoustic scarab
#

She could've even created a Jira ticket!

#

So many ways of contacting GSG

west lily
#

really?

acoustic scarab
#

That's because you have all of us to keep you company, right?

short cloud
#

that would have been glorious

merry chasm
merry chasm
gritty bear
#

blocked

hot torrent
#

me amanda

high gull
high gull
#

Or maybe they had the right idea - An extra me would be a bit much ๐Ÿ˜…

last nymph
#

How did you get hacked, did you mistake the lovely free nitro salesmen for a scammer

high gull
tame plover
silent dove
gritty bear
high gull
rigid parrot
#

I don't know if here is the right room but: is the mineral container amount fixed to 120?

short cloud
rigid parrot
short cloud
sterile crescent
#

@trail gust sorry for the ping, but I suspect you might know the answer to this; does the Drop Pod only check for the "Safe" status effect when deciding whether you successfully extracted or not, or does it do an area check? The wiki isn't clear on this, and I wanted to clarify it either way

#

(Also, it may make Re-Atomizer even sillier)

#

The wiki implies the latter (though it doesn't state outright how this "safe zone" is determined), but given what we observed while testing Re-Atomizer, I'm thinking it may be a status effect that just checked instead

trail gust
#

I mean it is status effect that I have listed in my table, however I just assumed that it's active while you're in the "green zone". It is definitely not permitted for Re-atomizer. Here's the link on the last talk on that topic: #wiki-related-chatroom message
I can check it easily in-game just watching at the status effect's state, but not rn. And from my experience it doesn't wear off on escaping drop pod. So the only question is about camping at the mission start.

sterile crescent
#

Fair; I just recall that we had that issue which made us do significantly less damage when we were testing dwarf-to-bug/bug-to-dwarf status transmission, and I think that might of been what was causing that. My best guess is that is the "safe" status coming into play, and we just didn't recognize it at the time

trail gust
#

I would've noticed it in status effects' list then. Though I didn't really outright check pawnstats anyways.

sterile crescent
#

True

#

My (completely unfounded and wild) guess is that Re-Atomizer copies all deviations from norm that aren't blacklisted, then, rather than just entries in the status effect list. Would somewhat explain why it can still transmit statuses from a host who had experienced a status previously, but are not actively effected by them at time of transfer. Needs more testing though

[EDIT; They changed things during S03, see below]

trail gust
#

Re-atomizer is whitelist if you didn't know.

sterile crescent
#

Ah, interesting that Iron Will works then

trail gust
#

It's been changed in S03.P5.

sterile crescent
#

Fair

#

I did not catch that change

trail gust
#

Check out my table containing all status effects and re-atomizer usage: https://docs.google.com/spreadsheets/u/1/d/1Cpj5BACrJ8psgqWeCbKd6CrWsIr4wXHnFRrjVzrlc1U/edit#gid=0

sterile crescent
#

Smart way to fix the crazy stuff we found during S02, tbf

#

Excellent, thank you

#

They really did cut down the list, damn. Mind if I try to incorporate this info on the wiki somehow (at least for the set of Re-Atomizer possible statuses)?

trail gust
#

I'm not really against wiki (how could I write the opposite in wiki-channel), your contribution to wiki will be appreciated

sterile crescent
#

lol, just wanted to make sure you didn't want to keep it separate for some reason (i.e. its still WiP)

trail gust
#

table is donezo, I have one more research going on, but it's a long run anyways

sterile crescent
#

Sounds good; let me know if you need an extra body to test anything. The re-atomizer testing was really fun

trail gust
#

Aight, re-atomizer is now shrinked to just a few good uses anyways.

sterile crescent
#

Yeah, though I secretly wish they at least kept the speed boost from the Prospector on the whitelist. If you managed to get that lined up in game, you deserved to roleplay as Sonic the Dwarf-hog

trail gust
#

fun times

hot torrent
#

oh yeah sentro have you got a list of things that Re-Atomizer applies to

#

cause i know some things are ignored. But im curious if freeze applies. Or if it just spreads the cold. Or for stuff like stun.

glacial topaz
hot torrent
#

im blind

#

lmao

#

hahaha

sterile crescent
#

Thoughts on this for the Re-Atomizer entry under "Unique Overclocks"?

#

I'm also open to suggestions on how to include a list of the valid, transferable status effects. Right now I'm split between a hoverover element, or a table somewhere else in the article, but I'm open to other suggestions as well

glacial topaz
#

that part of an status expiring, and you being able to apply it a long time after is news to me lol
for the list, depends on how big it is, and how short you can make that
sometimes it might be better to just say what does not work, be creative with it

sterile crescent
#

Yeah, its messed up. Before the blacklist was made, it allowed some crazy jank

#

Like being able to transfer the low O2 suffocation DoT to enemies who are supposed to be immune to it

#

Thing is, both the list of things that do work and don't work are very large

#

19 status effects for "work", and just under 200 effects which do not

#

Plus temperature transfer

#

Granted, some of them can be grouped, but even then theres weird exceptions (likely only some of the electric slows being transferable, and only one type of pheremone)

glacial topaz
#

wonder how does the non-expiring status bug even work, I would guess there would be no point to keep a list of a status they had, unless for debug purposes

right out of those 19 and 200, how many can be grouped together, you could make a collapsible table

trail gust
#

I can answer some questions

sterile crescent
#

7 effects are "electric", 2 are "neurotoxin" (which can occur from 3 different weapons), 2 are related to the Sludge pump, and 2 are pheremone related (but 1 is really strange)

trail gust
#

and it's 15 that re-atomizer supports atm, not 19

sterile crescent
#

Going off of SplitSentro's table, anyways

glacial topaz
#

ew, what is up with taser bolds not working
I can see why the others don't work tho

sterile crescent
#

But yeah, he knows best

#

Sentro, rather

trail gust
#

nishanka bolts are written differently - they don't have duration in STEs itself, therefore if you re-atomize it - it'd become infinite

sterile crescent
#

And they were infinite, prior to the blacklist

#

Which, tbf, was busted

trail gust
#

instead bolts turn on and turn off status effect when attached to certain enemy

#

if there's no bolt but there's status effect then it runs infinitely surely

#

it's the bolt that starts and stops status effect

sterile crescent
#

If I'm not mistaken, thats why the sludge puddle is also infinite; it works in a similar way

glacial topaz
#

you would have to make the coil apply it is own status it seems

sterile crescent
#

Touching or leaving the puddle triggers the change

trail gust
#

not really, sludge puddle is "while in contact" status effect, it starts when collision with puddle happens and stops when you loose contact with puddle

#

there can be residual duration applied based on applydurationafterpop flag which I indicated as "min" duration in the table

#

but it's also in the cell notes there mentioned as well

sterile crescent
#

Ah

trail gust
#

you can't separate bolt and enemy, while you can leave the field that applies status effect

sterile crescent
#

If I recall from our tests, the taser "beam" that could form between two electric bolts works like the sludge puddles (or at least, acted the same in game, I never saw the game status itself)

trail gust
#

yes it's "while in contact"

sterile crescent
#

I might be mixing those up

#

Ah, makes sense

trail gust
#

I mean normal taser in the ground is also while in contact

#

it's just that area is small

#

I indicated all "while in contact" effects in my table

sterile crescent
#

That the electro-bolts, despite causing an electric status, are not a transferable one

#

And speculating on the reason

trail gust
#

re-atomizer permissions are done simply through AllowSread (or called smth like that) flag which is only present for 15 status effects atm

sterile crescent
#

So its a whitelist, managed via a flag

glacial topaz
#

simpler to just say it does not work for "Statuses that require staying inside a hitbox" ?

trail gust
#

when it was blacklist that flag was present in other status effects - it was just turned to False, instead of True like now

sterile crescent
#

But thats not true either, since Neurotoxin grenade and Coilgun trails work

#

(re: Omega's comment)

trail gust
#

there are 2 status effects left that go infinitely cause they're "while in contact"

#

and are permitted for re-atomization

#

coilgun trails are mentioned in re-atomizer sheet only because they get applied with every coilgun shot regardless of oveclock module

#

they don't get re-atomized

sterile crescent
#

Ah, I see

trail gust
#

you can see there's like bold separating line as well

sterile crescent
#

I never thought to click to see if there were cell comments for those two; I just thought they were separate because they had the weird "0.5-5.5 second duration" range

#

Makes sense

trail gust
#

yeah there's a lot of cell notes on hover in my table

#

0.5 is residual duration that gets applied after creature looses contact with trail

#

it gets done via applydurationafterpop flag + duration property

sterile crescent
#

Yeah

#

Just struggling to think how to compress that into the Wiki in a meaningul way

#

The statuses that are and are not allowed are, frankly, consistently inconsistent

trail gust
#

normally while in contact stes don't need duration property, but the presence of one doesn't necessarily mean that there's residual duration getting applied unless there's also applydurationafterpop flag

glacial topaz
#

start by making groups, and then expections to those groups
in another spreadsheet probably

  • even if you have to give exceptions to a group (such as neuro and coil, for hitbox statuses)
sterile crescent
#

mmmk

trail gust
#

regarding temperature transfer, you should ask Evan for info, as he did several tests on that and earlier posted some results in this channel

sterile crescent
#

I'll save the current entry for Re-Atomizer then, as its still more informative than we have, and start working on that

#

The tables of "what the hell works with Re-Atomizer"

trail gust
#

I can only say that it does respect max temperature values and does account temperature change scale

sterile crescent
#

Saved, feel free to rewrite/revert/whatever as you see fit

glacial topaz
#

I probably could try my hand at grouping it
though do post here proposed solutions

sterile crescent
#

Yeah, its just a whole lot of info. Honestly if I could I would just make a "Re-Atomizer Jank" section underneath unique overclocks to discuss all the intricacies

trail gust
#

ste system works just fine imo, nothing janky - especially now with re-atomizer containing such a small amount of effects

sterile crescent
#

I agree (for the most part), its just Re-Atomizer is so specific with how it works and what it does/does not transfer that you could genuinely write an entire article for it alone

#

But I don't think we want to break from form for it alone, either giving it its own section or page

#

ON that note, quick tangent

#

Do we want to stick to the Table style for unique overclocks (i.e. Deepcore) or entry format (i.e. Breach Cutter)

#

Currently some weapons follow the table-styled system, while others just have sub-sections for each entry

#

Unless theres a reason, I would like to go through and unify the formatting

glacial topaz
#

I am pretty sure only a few leftovers , like 5% have sub-sections
got bored when porting it to table format

sterile crescent
#

Ah, alright

#

I'll stick to table format for the Coilgun then

#

Thanks for the help Omega and Sentro, appreciate it. I will return to this tomorrow; just have some work to get done before a meeting tomorrow morning

glacial topaz
#

No problem

glacial topaz
#

got too curious to not give a starting shot:
"with the exception of Bolt shark, Re-atomizer will work for All Dwarf / Bosco applied Electrocution, Neurotoxin and Pheromones. Weapon slowdown will not work for that lock-on rifle OC, and sludge pump won't have its puddle (?) status spread."

#

the corrosive puddle and direct hit parts did make me confused, though I can elaborate later

sterile crescent
#

The corrosive puddle will transfer, and will actually last infinitely once spread (at least until they walk back into and out of the puddle). The direct hit only lasts 4s though

#

The electric trail effect from the Coil-gun's own mods won't transfer either

#

Nor the base trail effect

#

Nor the Static Discharge effect from having your shield broken with the armor mod

#

Nor See You In Hell's explosive electric effect

trail gust
#

you should also know that electric trail's exkey blocks re-atomization of stes with the same exkey

sterile crescent
#

So only one of the Breach Cutter or SMG's electric effects can be transferred at a time

trail gust
#

none can be transfered if there's electric trail

sterile crescent
#

Was just going to ask that

trail gust
#

it gets applied first and blocks everything with the same exkey

sterile crescent
#

Consistently inconsistent

#

Oh, also no electric effect from the scout IFG

#

Sentro, did you test whether a weapon's modded effects are transferred as well (such as longer duration on the Sludge Pump's DoTs)?

trail gust
#

yes, I did test that - Sludge Pump always gets transfered as default status effect

#

which is 4 seconds

sterile crescent
#

Ok, thats an easy addition to the current entry then

#

Thoughts?

"Status effects transferred this way do not conserve a weapon's modded effects (such as the increased slow from Corrosive Sludge Pump "Protein Disruption Mix" mod) "

trail gust
#

I'm not a native english speaker but afaik a can't be put in front of plural form noun

sterile crescent
#

Yeah, good point. Let me revise quickly

#

'Status effects transferred this way do not conserve a weapon's modded effects (such as the increased slow from the Corrosive Sludge Pump's "Protein Disruption Mix" mod)'

trail gust
#

"a weapon's modded effects"

#

either way, it just straight ignores and applies default version of the status effect and that's it

#

it shouldn't be implied that it's aware in some way that there was modification of status effect's duration or status effect item

#

it just applies default version and that's it

sterile crescent
#

MMk, let me think for a bit

#

"Only the default duration, effect, and damage of each status effect is transferred; changes caused by weapon mods or player buffs are not preserved"

#

Still feels a bit vague

trail gust
#

it's not the properties that get transfered, it's status effect that does

#

There is default "unmodified" version of status effect and it gets transfered, while ignoring all status effects' modifiers (that's how it's called)

#

these modifiers are part of weapon's mods

sterile crescent
#

"Only the unmodified status effect is transferred; changes resulting from a weapon's mods, player's buffs, or debuff's on the original target are ignored"

trail gust
#

I don't recall player's afflictions or statuses having modifiers to other effects on a first thought

sterile crescent
#

They can; on Azure Weild the spooky stone henge's blue buff makes you take less damage from DoTs for example

#

Granted, it does that for all damage

trail gust
#

for sludge pump only mods and OCs contain them

sterile crescent
#

But better thourough than vague

trail gust
#

Azure Wield is separate status effect

#

you can find it in the table

sterile crescent
#

Yup, I know

trail gust
#

it doesn't modify other status effects

#

it modifies pawnstats

sterile crescent
#

But the status effect page on the wiki doesn't list it (currently, I'm considering finding a way to integrate your big table into it)

#

So most players don't really know that, at least intuitively

sterile crescent
trail gust
#

I recall there were just groups based on damage type

#

not an easy task for sure

sterile crescent
#

Yeah

trail gust
#

but I wouldn't like wiki deceiving players either

sterile crescent
trail gust
#

pretty much correct

#

you can add that mods and overclocks do apply modifiers on original target effect though

sterile crescent
#

Still general enough to cover everything, while being as specific as we can be (at least until we can restructure the Status effect's page to be much more thourough)

#

True

#

"Only the unmodified status effect is transferred; changes resulting from a weapon's mods and/or overclocks which would effect the status are ignored"

#

Issue is some overclock effects are themselves statuses, which can be transferred

#

I think most people are smart enough to work out the difference, though

#

We'll go with it for now, and can re-edit it again later if need be

sterile crescent
# trail gust "~~a~~ weapon's modded effects"

Also, just a quick clarification re: this. "weapon's" isn't a plural, its a possessive, and thus can have an 'a' before it (i.e. a weapon's damage). You can have a possessive plural, though (i.e. penguins'), which for whatever reason can also have an 'a' in front of it (a penguins' home)

#

Granted, the latter is very rare (usually you see "a group of penguin's home")

#

In short, English is a shitshow, even native speakers have trouble wrapping their head around it

trail gust
#

I figured it was applied to effects, rather than to a weapon

#

because there's only one such weapon with status effect modifiers

sterile crescent
#

Ah, thats what you meant

#

Yeah, it was poorly worded by me in retrospect

#

Does the explosion from the EM discharges's explosion for the Stubby proc the same electric status as the stubby itself?

#

I don't see any thing in the STE table about that overclock

#

There are entries for the Turret Arc, though, so its another electric effect that can't be transferred

sterile crescent
#

With hover-overs on each status detailing the exceptions

sterile crescent
#

Perfect, thank you

trail gust
#

included EMD for smg electrocution ste sources list

sterile crescent
trail gust
#

"Re-atomizer can transfer most Electrocution, Neurotoxin, Corrosive, Slow, and Pheromone status effects inflicted by a player's weapons or Bosco. It can also transfer the temperature of a target to other targets (but not the Ignited or Frozen effects)
you might just list all 15 status effects without giving any vague phrase beforehands

#

no need to "create exceptions" out of nothing, there is no exceptions - it's just not permitted

sterile crescent
#

Fair, though that ends up being a massive block of text and hyperlinks to the relevant material

trail gust
#

in fact, what you call "electrocution" is just a set of effects with the same damageclass and that's all

sterile crescent
#

True, electrocution as a status effect is really scuffed under the hood

#

At least from a player-perspective

trail gust
#

I mean the only thing that you can notice in common is the icon, however you can also see 2 same icons sometimes too

sterile crescent
#

Yeah, most clearly with the IFG

#

Honestly, it might be worth re-writing the entire status page, either splitting it into "status" and "states" or elaborating on the nitty gritty details of how statuses/states work in DRG

#

Another time though

sterile crescent
#

This is the result

#

Its already a wall of text, and while I could try to re-write it, its probably going to just have people's eyes glaze over as is

#

Oh, I forgot to add the GK2, one sec

#

Better (also removed the duplicate "M1000" entry)

#

10 entries due to multiple weapons proccing the same effect under-the-hood

#

I think, for the sake of at-a-glance clarity, hover-over elements could be used (though that makes linking to the relevant articles impossible)

#

But I'll wait for feedback before I proceed

#

I have procrastinated enough as is

trail gust
#

first thought is that an important condition for re-atomizer to work is to damage hp of both recipient and source

#

another condition is that status effect must be applied in the past to the source no matter if it's active in the present or not

#

actually not even applied, just "initialized", pop functions can do just that as well, not only push ones

sterile crescent
#

The rest are already stated; might just need to be re-arranged in "order of importance"

#

Or rephrased

trail gust
#

there are cases of effects being initialized without actual working effect

#

that's just how it is

#

and re-atomizer can use that

sterile crescent
#

Yeah, just how do we state that without getting into (what is for most people) jargon or being too verbose

trail gust
#

just sayin' hitting a target is not enough => correct would be damaging all participating entities in line or smth like that

#

you remember seeing it in re-atomizer tests - you can only re-atomize smth to a dwarf if you destroy some of his hp

sterile crescent
#

Yeah; it states that already

#

The current entry on the Coil-gun "Unique overclocks" page

#

"Both the source of the status effect and the target which will receive it must take health damage. Causing damage to a target's shield or armor (such as that possessed by a Glyphid Dreadnought) will fail to transfer any status effects."

trail gust
#

hiveguard is exception btw, it can be re-atomized anytime

sterile crescent
#

Could be rephrased to be more succinct, granted

#

True

#

Consistently

#

inconsistent

#

That's an easy hoverover, though; perk tables do something similar already

trail gust
#

teammates cannot be immune to certain status effects i think

#

in fact, it's status effects that have tag limitations that prevent their appliance

sterile crescent
#

Fair; that results in effective immunity, however

trail gust
#

not necessarily

sterile crescent
#

At least from the perspective of a player who hasn't spend nearly 24 hours of their lives testing this stuff (i.e. us)

trail gust
#

there's different kinds of tag limitations, some like Sludge Puddle one could be still initialized with pop in dwarves' BPs

#

but exclude one is like 100%

#

I noted those in cell notes as well

sterile crescent
#

True; I'm just arguing that we need to be succinct, even if it results in some edge cases being let through.

#

At least for now, until we find a way to integrate all the status effect info

#

So we can avoid massive blocks of text in this one overclock, and instead just reference The Big Status Tableโ„ข๏ธ, for example

#

At this point, it honestly might just be worth doing that; as I mentioned earlier, given what we know about the STE system now, the status page as-is is somewhat obselete and misleading

#

"we" being "people in this game in general"; you've been discovering this stuff for ages

trail gust
#

actually if you look at "active on" column in re-atomizer spreadsheet - you can notice that all allowed STEs cannot be applied to friendly creatures and dwarves

#

hence no re-atomization to dwarves whatsoever

#

or steeves

sterile crescent
#

Ah, I see; I misread the table

#

I'll correct that now

trail gust
#

I see there's NONE on gooprojectile, that, perhaps, could be transfered and initialized as inactive via re-atomization on dwarves, but requires confirmation from testing

#

but kinda pointless from a player perspective anyways, same with neurotoxin

sterile crescent
#

To be clear, does that mean a dwarf wading through a sludge puddle can't be used as the source of the sludge puddle DoT anymore?

#

Or just that they can't suffer the actual effects of it

trail gust
#

second

sterile crescent
#

Ok; I thought so

trail gust
#

it's initialized but inactive

sterile crescent
#

Ok, let me try rephrasing the last point quickly then

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"Status effects cannot be inflicted on your your teammates or allied entities (such as glyphids tamed using [[Beast Master]].). However, hitting a target with status effects followed by an allied entity will still mark them as if they had received all of their statuses. This results in them becoming "carriers" for these status effects, which can then be propagated from them afterwards. "

trail gust
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again, not necessarily - there are different kinds of limitations

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I don't recall testing it thoroughly, however I've never seen the ones with "exclude tags" or with "ALL/ANY" do that

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although I do remember the ones with NONE behave this way

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hence only some effects can be "planted" into dwarves this way at best

sterile crescent
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Does Steeve lose the STEs when he's charmed after receiving ANY/ALL effects then?

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Based on your table, it doesn't appear to be the case

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But better to be sure

trail gust
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taming Steeve doesn't affect his status effects at all

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you can pheromone some grunt, then tame him and then spread pheros off him anywhere anytime

sterile crescent
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You just can't phero him after?

trail gust
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yes because pheros have

ExcludeTargetsWithTags(Creatures.Humanoids; Attitude.Friendly)

sterile crescent
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I see

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Edge case, admittedly, but can you transfer an inactive phero from one steeve to another who lacks phero at all then?