#rogue-core-chat
1 messages · Page 7 of 1
what comment?
Robert being yesterday's scapegoat
Scapegoat for ?
Their stance pretty much seems to be that they're only going to seasons 2-4 level of content and not much in the way of even new OC's or biomes or missions
People not liking the announcement at all since it delayed S5
I don't care about that so much that he pretty much said don't expect anything huge from season 5
Wich just tells me it's going to be more on the scale of rockpox
Well, they are a team of like a few dozen, unlike those triple As with hundreds of "professionals".
S3 was much smaller than season 1, even without the guns
Was it ?
Yeah
Just new Rockpox enemies
No new mission, only a mutator and one season event
Like he even said adding new overclocks pretty much wasn't on the table, which is just bleh
Well if we compare
Season 1 :
- Sabotage
- Rival enemies
- New primaries
Season 3 :
- Lithophage mutator
- Rockpox enemies
- New grenades
I'd imagine that was mainly to temper expectations; S05 isn't in development for 12+ months, it's not even looking to start real development until after Rogue Core goes into closed beta from the sound of their stream today. I think that was the big part of not expecting a massive season just based on time passed.
Unless i'm missing something
I don't mind no new overclocks
However i'm irritated at them not throwing a major balance patch
Maintenance patch slated for November, we'll see what that brings.
Maintenance is quite vague 
Intentionally, until they lock down what they can manage in a few weeks.
Season 1:
- 2 standard enemies plus turrets,
- full new mission type including the most complex boss in the game
- Prospector
- Data deposit
Season 3:
- Lithophage mutator
- 3 rockpoxed reskinned enemy variants
- meteors
The small meteors tend to be more of an annoyance and have very little added gameplay
i find all meteors to be an annoyance
data deposit were actually fun
harder versions of hacking stations
I think season 2 was the peak of fun I had with the game
Now now, they add a new way to fall to your death when they land one level below you and you fall down the hole they make.
prepatch nemesis 
Don't mind nemesis now, didn't mind him then. He was scary af
Sometimes i wonder if doing a seasonal system was a good idea
(It wasn't)
1.0 nemesis was hilarious
After a theme is over it's pretty much sunsetted outside of the main mission thingy
I miss rival presence and nemmy
It grabbing hack-c or you through shields/iron will was the peak of nonsense
Yeah, but I still enjoyed the similar level of fear it invokes to a bulk det
I just wish he could still appear in sabo, and rival presence was more common
I mean it definitely was for me
Had the most seasonal content to play around with
Unbalanced aspects aside
Suddenly all of that goes away come season 3 and we're stuck grinding meteors over and over
Well, there is only so much content that a small group could pump out before wearing down...
That's not really what I mean
The way they're having players interact with the season content is kinda what I find unenjoyable, especially with rockpox
Fair point.
Rockpox literally destroys the pace of the game for me
Rockpox enemies only emerge when you're busy doing something else, they aren't involved with any of the season events, and have very little interaction outside of that
Why they don't work more like rival presence where they're mixed into swarms is what I find dissappinting about them
If any of you could decide what should the next season be about, what would you say?
New biome and/or mission
Specifics please? (EG: Under water, but GSG to my knowledge said no to it)
Give me more content that actually sticks around when the season is done
Season events also have the issue of being absolutely overused during the season, and then nearly absent afterward
It makes them unenjoyable
$50 bucks that there will be new weapons in the roguelike that will be added to the main game
Is it because it is ... a lot more darker?
Not just that
The design itself makes it look like you're in the middle of a swamp or some kind of dead forest
which i find interesting
Not sure. Rogue core weapons don't need as much to be added since they probably won't have as specific of skill trees or overclocks
That's generally how roguelites are anyways
DRG Survivors already has new weapons
Yeah but those are unlikely to be added to drg any time soon
It wouldn't be surprising to see them in rogue tho
Well in any case if it’s going to be a “prelude” to it I assume there will be overlap
I'm expecting it to be a mission or one of the rogue core biomes
I just want new overclocks to be honest. They might be somewhat hard to fit into the game balance wise, but it's a total steal compared to adding new weapons
h
they also don't need to be as specific as they are definitively for combat dwarves, not miners
I respect their honesty about future content but it's also just really disheartening that they pretty much said not to expect any kind of change from the current decline in exciting things being added
nonono they said expect nothing gamechanging
i imagine rogue core has the idea guys and gals firing on all cylinders
Much better than a certain game with 2 in its name
Overwatch 2 (In how they handle their... "honesty")
risk of sus ?
That could apply to a lot of games lol
yeah i totally agree, payday 2 is bad
Titanfall 2, team fortress 2, risk of rain 2
what's strange about payday 2 is how freaking funny it is
even though it's very bad compared to other games
it's a dumb fun wave shooter
I just am not really interested in drg now at this point
fair
Rogue core yes, actual drg? I had fun but they're clearly not looking to do anything big with it anymore
Did the devs explain what drove them to take this decision ?
started out as a gamemode for DRG then ballooned as time went on
Instead of, for example, release S5 with a completely different theme & enough content, then announcing S6 (which is the current S5) & rouge a year later ?
I believe it is like, they wanting to be able to add something new, but without the constant restrictions of things like game balance, game flow etc in the main game.
they wanted season 5 to be a prelude to early access rogue trader, which starts summer of next year
Yeah i get that
nonono, they were honest about this, rogue core was a game mode for DRG originally but it kept ballooning in scope and changes
but why not solve the S4 issue with another season then announce their "S5" later ?
I think game could do with once a month "invasion" events that last a week. One week of rivals or rockpox content at levels of seasons past
Oh, I didn't watch the entire stream
20K players one week
because the delay for S5 is because rogue core ballooned like it did, how it did,
Meh
Honestly S1 could've been part of rogue as well
Do it bi-weekly, whatever, it just gets really monotonous when it's all rockpox, all the time, or all rivals, all the time
this isn't exactly an uncommon thing in gaming, devs start something as a DLC or an update and it. just. keeps. fucking. GOING.
This was literally how tears of the kingdom happened lmao
yeah
i also think the development of rogue will feed into their ideas for DRG proper a bit
Just to me feels like season style content didn't play out like they wanted it to
yeah
I question whether it was worth doing at all when we're only into our 4 season and it's already completely out of steam
it's...not tho?
A year long wait between this and the next is pretty much out of steam. You might as well just do regular updates at this point
the year long wait is because rogue core's in development tho? they also said this.
That doesn't change the aforementioned fact
There are maintenance updates on the roadmap for in-between now and then, just no new content till next season. TBH it doesn't matter what format they choose, since when and how much content we get would most likely stay about the same regardless of wether we have or dont have seasons.
The main upside season have is marketing, they got a huge increase of players at the start of each season.
Seasons only work that way and are only different from updates when they are paced somewhat evenly
Otherwise major updates pretty much serve the same purpose
Fair, I just think saying they should change from a season format is funny, since with or without seasons we would get the same stuff.
Well, I don't mean that change the amount of content or pace between seasons, I just literally mean that why even call it seasons when they aren't really seasons at this point
Seasons are normally done because the amount of content being added with constant updates would quickly become too much. With the rate they've added stuff into DRG, that issue wouldn't come up much at all
Marketing and cohesion most likely
It seems like "Season" sounds better to a consumer then "Major Update" Though I would have to get some actual stats for that theory
they should have come up with a completely different term so people would stop losing their shit over a word
Nobody is losing their shit
True lol
people did for the longest time, and still do, occasionally
I just don't think the season system has done much for the game, considering the pace at which things are added has slowed to a crawl, there's zero reason any thing needs to be sunsetted or "changed to keep fresh" in any capacity
I don't think calling them season or update would have changed anything
So your actual want is for seasonal content to be better integrated into the base game, and have a bigger impact after the end of its season?
Seasons usually have the distinct difference of having a different new theme or whatever
you would likely have gotten the exact same thing, just with less fluff
That and less omnipresence while the season is active, which is the other major complaint with the season system as a whole
for what it's worth, the devs heard that criticism. Let's see what they do with it.
I mean they heard that people don't want rockpox for a whole year, not that having a fuckton of meteors or data deposits or rival presence or harold 24/7 gets annoying
Is the game out yet? If yes, say yes, if no, hit me really hard with a brick
🧱

brick this man
How about dropping a house on you?
I'm honestly happy with how the main content is handled, I think it's the season events that need work. Sabotage and lithophage outbreak are almost entirely optional didn't require being done much besides the ocassional seasonal challenge and the season mission. Season 3 requiring you to do something like 30 meteor events to get all the bonus scrip got really fucking old
DRG is really fine rn.
Like I def want it to be a long term project with updates, but it’s also easily playable with a ton of content as is, it’s just a lot of us have played it so much it’s no longer surprising. New players are gonna have so much shit to go through it’s not even funny
I’m hyped for Rogue
When it comes out and is good I’m going to scream so hard
Like yeah baby
Rogue core is very exciting
I'm hyped for a drg style roguelite, it sounds right up my alley
We will have two DRGs to enjoy
AND
this also means more hands being hired once the project is finished and Ghost Ship becomes more of an established company
And with DRG getting expanded universe games it’s means the core game will last longer
More updates, more devs
Etc etc
this is actually full of really good outcomes
Yeah, Im mostly excited for the new lore and story, I really want to explore the world GSG has made.
I'm imaginening a "super boss battle" where a new ridiculiously powerful dreadnaughted called the Queen (Glyhid Queen) came out from the depths of the core to personally screw our mining operations. Where 4 Dwarfs is way too few to handle this monstrosity, requiring a task force of around 2-4 teams worth of dwarfs to even stand a chance
As a result of the Core being mined
Maybe something even more ridiculous like a Glyhid Emperor.
Bugsnax
oh no
Glyhid Ragnarok?
When the Core is rogue
Eh, honestly I think the appeal is that this game could have more enemy types than Glyphids imo, things that are more... strange
Though tbh if the last stage doesn't have some mega boss fight I'll be very surprised
Especially since every single roguelike than I can recall has some sort of boss on every stage
Except for maybe Dead Cells
DC's boss pacing is terrible
3/4 biomes->boss->2 biomes-> boss-> 1 biome-> boss
I am going to be 100% honest. I have, and I am not joking, Had dreams about this kind of thing. I have had multiple dreams about this kind of DRG spinoff. I dont understand, how did the devs dig into my head and find all this stuff. When I say this is a dream come true, I mean it. I cant wait for next year to play the closed beta if I can get my hands on it.
If I can ping the devs with this, I would love to show them this, because i not lying.
If the devs see this, Please ping me so I can talk about that more, if you want to here more about it
honestly the thing that annoyed me the most about dead cells is going through the sewer a hundred times
although I still enjoy the game as a whole
i dont really understand what this game is actually going to be. is it just drg sans mining?
I'm so glad I'm not the only one who theorized something like this. As if a four-player camaraderie wasn't enough, getting say three teams together would be amazing
Although I would say an entire 12 stack of Engineers might be Overkill 😂
Perhaps if multiple teams were to come together, it would be an event similar to deep dives where you have to have a full team, and all be different classes as a sort of balancing mechanic
Turret firing line
have they said anything about how to get into the alpha?
I LOVE WORLDBUILDING I LOVE WORLDBUILDING I LOVE WORLDBUIL
hype? 🔥
Considering Early Access is slated for November next year, probably won't for a while
Indeed I agree
I wish Rogue Core will be a story about Karl and first DRG crew
yeah it says on steam page
oh my god
It will be coop rogue-like
ror2 but rock and stone
DRG but epic
DRG*
ROCK AND STONE TO THE BONE
- rogue-like modifiers to get you through the run
IF YOU DONT ROCK AND STONE, YOU AINT GOIN HOME
DID I HEAR A ROCK AND STONE?
STONE AND ROCK! Oh, wait...
GALAXIES FINEST
From what I've gathered its DRG but Rougelite, with a bigger emphasis on shooting bugs. Same destructible procedurally generated terrain system as well.
No idea what Rougelite means
Google it
its like risk of rain, gungeon, stuff like that
its just when you start from the beginning always and get upgrades as you go along
- they will add some in-game progression that will unlock starter kits for better runs
rogue-lite (plural rogue-lites) (video games) A genre of video games that possess some, but not all, elements of roguelikes. They usually have permadeath and randomized levels.
Basically, when you die you start over, with small progression between runs.
ROR2, Hades, and Deadcells are Rougelites.
So it will be more like Dead Cells in the point of meta-progression, when you unlock stuff that will help you in future by spending Expenite
But mostly be a DRG from the point of gameplay
i hope it has a card system like rounds
Possibly/hopefully with a horror aspect to it
I hope it will have Rock and Stone button
Mostly horror, the preview screenshots are kinda spooky
DRG with GTFO aspects is my personal prediction
Doom 3 Rock Galactic
Devs confirmed it will
The plan for the gamemode being satisfying seems to be a combination of 3 things. The level generation, the objectives you do in that generation, and the upgrade progression inside and outside a run
The hardest thing feels like it’s gonna be a mix of what optional objectives they choose and how the level gen is going to matter
deepest dive
I'm interested to see how rogue core ends up effecting deep rock proper, it could give them a good space to play outside of the normal constraints of drg and might give them some cool fresh ideas they wouldn't have thought of otherwise
especially with them having to go back and build teamwork focused systems from scratch
I saw something like this season in #suggestions
like pretty much everyone I think the focus on events isn't working, and I'd love to see more of a focus on deepening the social/teamwork/community aspects of the game
what I'd give for some kind of guild system...
Devs dont seem interested in innovatng with drg itself atm
honestly probably for the best, giving themselves a year or so with just rogue core related stuff should be nice, sticking to one thing for too long always saps my creative juices lol
Well, the next season is going to be the prelude to Rogue Core, so we just need to wait
This gives me a Pandora's Box feelings
I'm excited to see how this will effect season 6 too, I think if they just went straight from s4 into another season with no breaks we might get another event heavy season
They made it pretty clear season 5 wouldn't be too crazy
I'm expecting something on the level of season 3-4 at most
Hope this changes how they run reasons. No more two season themes
yeah 5 will probably be pretty tame, could be interesting but I'm not expecting anything crazy
You really think they'd start making a new theme each season?
I hope so. I don’t think the current format works. With S2 people really started hated robots. We’re seeing the same thing now with S4
Then you haven't been seeing what they've been saying
I like Rivals
My issue with the format is the overabundance of season events and then the complete dissappearance afterward
Why what have they said about the two season format
Nothing
And I am pretty upset with the current amount of Rival missions
They pretty much said expect no major changes besides you now have to wait a year cuz they're doing rogue core
What did you mean by this
If you're expecting some crazy new change to how seasons are handled come season 5 you're setting yourself up for dissapointment
In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day.
Instead of trying to do a little bit of work on each game every day, we’d rather block out bigger chunks of time where we give one project our full attention. This might not be the fastest path, but we think it’s what will allow us to give you the best games we can possibly make.
I’d like to see smaller more unique seasons than larger coupled seasons.
They are working both on DRG and Rogue Core at the same time
And they are not delaying any content cuz of Rogue Core
What is deep rock survivors
So Season 5 can have literally anything
Idk, season 3 sucked for me compared to season 2. All that season content went down the drain and now you're stuck grinding meteor events for half a scrip a pop
Season 5 is taking a whole year because of rogue core. That's a delay
They even said don't expect it to be bigger just because it's taking longer
Like any other season tho
It’s still going to be new content, and not be either robots or more rockpox
No more Rockpox
That doesn't matter unless it's actually better
One more Rockpox mission and I will get crazy
spinoff game similar to vampire survivors, developed by a different company
People were ecstatic to not get a third rival season and then realized rockpox was even worse
And much less varied
People like to complain and forget how bad Rivals were
Yeah and then they fixed all its issues in season 3
But then half the rival content is barely in the game now
I really hope that come season 6 they start focusing on more fundamental changes, I don't really want another season that's too focused on events and temp content
Rivals was hard, yeah, but there was a lot of different stuff in it
I want Rivals back 
Honestly
People remember the weapons being a highlight. Rivals were super overtuned for 2 seasons
2 of the guns sucked and still suck so idk
honestly, if they don't have any interesting directions to take the game I wouldn't mind if they moved on from it tbh, I don't want it to go down the path that sea of thieves did
I remembered rival presence being really fucking cool when a nemesis spawned or fighting through to a turret controller feeling really cool
I find all guns fun to play
The events were cool but nemesis was lame imo. A worse bulk
I just want nemmy to appear in IS and for rival events to be more common in Rival Presence and sabotage
If you make a proper build with upgrades and overclocks they all can be pretty much useful in any way
Do something similar for rockpox once that's over
yeah honestly I hated the nemesis when it came out lol, I was glad there was another huge disruptive enemy but it didn't feel good to fight
I want Rival Presence on default, but cut in half
I always thought him a bit deadlier than bulks tbh, the shield makes it harder to kill when you're the dwarf being targeted
I like cooking Nemesis with the boys
They are more irritating to fight that’s for sure. So many greenbeards grabbed
Crispy pointy metal
Robert even said not to expect much from a perk rework, and deflected a suggestion to add more OC's. What exactly are we supposed to be looking forward to with DRG itself?
Maybe they should add Rival modifier for the whole region on the man, like with the Rockpox
Like
That whould be nice
New mission types, new enemies, there’s a whole lot of things that can be added
Instead of this super-lame ultra-rare Rival Presence modifier
I get that they're really excited about rogue core, but a lot of people love DRG for what it is, and aren't interested in roguelites
Nothing atm it seems, S5 is confirmed to be a prelude to RC, and we have no substantial info on RC. So nothing to look forwards to till we get more info, and that will likely be a long ways away
That I can't even find on a map sometimes
It’s not like they’re dropping DRG. It’s wild how many people think a delay is the end of all production
Nobody is saying that
But they're not showing that they plan to change how seasons are being handled
Which is bad
on stream, Mike said there were some OCs in the work for Season 5. Not confirmed but pretty likely to make it in
A lot of people said that yesterday, haven't seen it today though
That's good to hear I guess
Nobody is saying that in this convo
Fair, I assumed they where referring to people saying it as a whole, not just in the covo.
I would just prefer a shift towards focusing on mainstay content. I don't care if it's not really that much, but I'd prefer it to grindy season events that vanish after a few months
I think Rogue Core is already was teased earlier in the start of the Season 4
Yeah, Basically everyone agrees with that lol
Like my favorite parts of season 4 were the new basic enemies and the OC changes. The rockpox stuff is barely even there
So Season 5 may have even more new bugs to squash
Possibly
They said they have been working on it since at least the end of S2, so its not crazy to assume it could have been secretly teased, even if its unlikely.
There's that unfinished glyphid stalker they were working on for season 4 originally
mm maybe some rc enemies could show up
Or even new missiion type, or even new Dreadnoughts
I'm expecting a biome or mission type to introduce the new mineral
Would prefer a biome but either works at this point
But it surely will not be Rockpox, so I am pleased
I still stand by the fact rockpox should have been it's own mission instead of a stinky side objective
A new biome teasing RC would be so cool, Id imagine if they did a biome for S5 it would be something we will see in RC.
I hope they will not drop Rockpox in Season 5 as random mission modifier like they did with Rival Presence
Cuz thats just lame
A biome would also let them make rivals more common, while not making it everywhere.
I think it will be a mission that will somehow will be connecter with Expenite
Yeah, I hope it gets added to DD & EDD at least
I think infected region mechanic will stick around but not sure
Rivals already have a mission type and a modifier, i rather not see a biome for them. Makes more sense for rock pox to have its own biome
I just want sabo nemmy
Yeah, Since its a prelude its most likely gonna be relating to before connection got lost, like the early steps of setting up deeper mining operations.
I also had an idea that rival presence could also guarantee one of the three rival events and make it a required side objective, like rockpox
Real man will always drop a tear after the moment when Nemmy says "I thought we was friends"
Yeah, Somthing like that would be a lot more fun then just having to deal with turrets lol.
I hope RC has no rivals or pox tbh, I hope it leans more into the dangers of hoxxes itself
sounds like deep rock galactic + some darkest dungeon shee
Bro is a looney tunes antagonist
Would chase bugs bunny with an axe through a cave. Bugs puts on lipstick and says “I’ve always loved you gerald” and then you pay for a wedding
I want a a crouch button in game specifically to teabag nems 
speaking of that, i kinda want a slide mechanic
especially if there's time dilation like i think some of the screenshots showed
I am so looking forward to this game
I think they said it wouldnt in a recent stream, they want all that stuff to be in DRG but RC is gonna be focusing on the lost settlements near the core
so like rockpox i think wont be in it
they mentioned in the last stream that rivals being present in these derelict mining operations would be possible
if you dig straight down enough in drg, drg will crash and itll open roguecore on your pc
because youve landed in the core 
try it
holy karl it worked!
why is my pc going mach 11 tho
I hope season 5 opens with the ramrod destroying the lithophage meteor.
Afterwards you get an incoming message. 'We took care of that little problem, now let's see if we can fix the rest of your mess!' (laughter)
Maybe the DRG classes could have a unique response too.
Engineer would be like: 'I could've build a laser to destroy it myself, but management wouldn't let me'.
since the devs have said the roguecore dwarves are stronger than the normal ones, this would actually be a badass way to present that
dont worry its just downloading the roguecore alpha from gsg's computers 
uh. My GPU is on fire. what do i do? 
Use your spare lithofoam
thats just driller trying to escape you should help him
Or a cryo grenade/cannon
Your broom smells of poo and vomit 
Clean it already!
no.
The smell, it lingers!
Houston we have a pro-
Wait is this a different game set in DRG universe or the next update for next year
different game
check the pinned messages
it has all the info you'll need
Ah
Is it weird I'm kinda bummed for the main game? I see how they say it outgrew the scope of DRG but... idk. I'm sure they have lots and lots still planned for DRG
no, I'd say it's a normal sentiment
but DRG is still gonna get update, just at a slower pace.
Ok, I'm gonna be optimistic. Maybe if the games are built in a similar way DRG will eventually be able to benefit from fresh ideas and mechanics implemented with more room to grow in a new game like rogue core.
Plus it will be an expansion on the lore and opportunities for crossovers between the two games via cosmetics and references.
Cautiously optimistic
I think all of this is very possible
and totally reasonable to expect, even if they can't promise anything
Ye
Your pfp is very informative
whose
Kronk
Driller would be like: 'Should've just send a droppod filled with C4'.
Driller would have just eated it all
Scout... scout would have just told someone else to do it
Gunner would have just blasted it to bits
Gunner would be like: 'That's a big gun'.
Scout would be like: 'Oh Karl, not them'.
Also I realized these would've probably fit more in #drg-chat
No, especially since the game isn't out yet.
Also we do not allow begging.
Goofy aah begger
very excited for rogue core DRG!!! looks awesome!! i have a question tho: will the supporter packs we bought (weapon and armour skins) for deep rock carry over to rogue core??
unlikely
ok good to know! thx for the quick reply ❤️
rogue core
*Rouge Core
For anyone who has a better memory than me, have they said if Rogue Core will be a continually updated game like DRG with seasons or some equivalent? Or a more traditional release with the lauch content being the complete thing
Róże core 
My favorite biome in drg is magenta core
what kinda game is is rogue core?
Some kind of god of war roguelikelike DRG 
FPS roguelite
fps 4 player co-op roguelite
i mean, probably
game's not even in alpha yet
i don't think they've talked about anything that far out
not that ive heard at least
Sure hope not
I’d like this game to have its own base identity
DRG is translated by the community, for RC I assume it'll be similair
If someone who speaks Arabic decides they want to put in the time and effort, yes.
But I don't know if there is confirmation that this game will also be translated by the community
banned
we don't know yet
Unknown, but I heard it won't be 60$
4
Wont be
expect the finished product to be 30$
#drg-chat message Won't be
I bet EA will start at 15$ and will gradually increase in price as development goes.
like DRG did.
see my previous message now 
Damn i got snailed
fair
Is that a baby or a bye bye?
I hope it’s expensive
Means there’s more game to it
To make it worth that price
make it erm- 400’000 dollars
Looking at triple A games, not really
Yeah but DRG is good so
If it was dirt cheap I’d assume it’s good but short
Expensive I assume good and long
Also shut up no you don’t get to make a joke about that
That’s right
You
Thinking what I said is funny
🗞️💥
tbh including DLC I've spent more than $60 on DRG anyway, as long as it's good I'll probably pay whatever they ask for it
I guess that depends on the kind of game you enjoy
It looks like it might be more challenging, which I have high hopes for
GSG really doesn't have a money problem, though more can always help.
But they're doing very good on that front from what we can gather 😄
they don't need to make it more expensive than necessary
They’re def fine financially but the extra cash always helps, especially with getting more hands on deck
I’m not expecting it to be like 60
But I’d be fine with 30
Their office doesn't have enough toilets to fit more people 
To be fair, they want to stay away from growing too big so the manpower issue is kinda intended 😄
S U S
they're growing slowly on purpose
that's probably the play these days tbh, so many games have hundreds of people when in reality a couple dozen is optimal
Skibidi
How do you guys feel about the cycle length that was mentioned in the tentative roadmap, btw
i.e. 5 5-minute stages + a boss
Robert expanded on that himself. You can see all his comments about it in the pinned reddit thread in here.
I think with Rogue they might have to get more manpower surely since the game is requiring some of the current DRG dev team. It would be ideal to have, at least on release, Rogue Core with its own dedicated devs and DRG with theirs
Whatever they choose is fine
They seem to know what they’re doing
I’m far from complaining
Unlike SOME GAMERS
yeah that’s right
YOU 🫵
Reading this
While true in terms of efficiency, having the same people that worked on DRG and are intimately familiar with all of it working on Rogue Core seems important
I saw your DRG Rogue Core tweets
5 minutes seem short to me but I dont have the gameplay context so I assume they know better than me
Also at this point everything is subject to change so 5 minutes may be just a random length they came up with
ye, that's sort of how I felt about it
I'm just assuming they know best for now lol
I wanna play it so bad
Just from the pictures
Hnnnnnnng
I wonder if it’s gonna be using the base game system that’s in place? Surely it is
Meaning a lot of the work is probably already done from the outset
Movement, gravity, interacting, etc
i think they said they are keeping the terrain generation at least
and fully descructable terrain
I think they might change the movement a bit
maybe
I hope they kept V
Movement being changed would make sense since you start without any traversal tools
They would never remove V
they said they are definitely keeping rock and stone
V with roguelike stuff could even have buffs
Buffs on rocknstoning lol
lol
When I mean movement btw I mean just how the game handles the player moving when pressing WASD and how things handle when falling off a cliff or interacting with the environment, seems pointless to redo THAT
But changing mechanically how traversal works is a different story
Well, yeah
I just think some polishing could be done since so much of drgs movement is based around traversal and without it the movement is a bit bland
Maybe they'll give more air control or something
But aside from that yeah base stuff probably not gonna change
Add bhopping :^)
The dwarves should run faster lmao
I can’t stand how slow we are in DRG but at least it makes sense
Small maps
Do we expect the maps to get bigger in rogue though?
The cycle system would seem to imply the opposite
Several high intensity low scale "chunks"
I'd like to be wrong though
Probably not but I’d hope with traversal tools gone that there’s some movement perks to take their place
Does the perks on the steam page have any mention of speed?
I know we have five so far
IF those stay
it's a roguelite so that's more than likely
there will absolutely be movement perks
least i'd assume
I'd like to see some of them absorbed into the base stats of the dwarves honestly
Like that running perk nobody uses that boosts run speed after three(?) seconds of continuous running
i dont think a single rougelike exists without movement perks
roguelikelike 
tho both roguelikes and lites wouldn't exist without the addition of permanent upgrades inbetween runs
except dead cells
Rogue: exists
Dead cells has permanent upgrades doesn't it
I hope that the roguelike elements are rather unique, like ROR2 or Isaac, rather than just cards with meek percentage bonuses
i imagine like most of that genre rogue core will have trees for different phase suits so while you don't have "classes" different phase suits will do diff- classes, they just made classes with another word
I figure this would manifest through weapon pickups
I look forward to seeing pistol + pickaxe only runs
not that i'm aware of the only upgrades really there are you get new weapons for a potential pickup
i have a feeling the pickaxe will get a lot more love in rogue core as there's a pretty good chances modifiers will effect the pick
That pistol looks so good
Mmmmmmm
love me pistols
i love that pistol too
it definitely screams of the different feel the reclaimers have to the normal dwarves
I’d honestly be fine with simpler weapons to aid the identity
DRG has an intense arsenal
This game has a slow, horror vibe to it
I don’t think we need like- huge flamethrowers n shit, but again, who knows how this’ll turn out
i think what's more than likely gonna happen is you'll get new guns as you progress through the game and then in your runs different rewards will pop up for those guns to maybe change how they behave to a potentially more extreme form than unstables
You think we're gonna see error cubes again?
honestly, i don't think the flamethrower would fit in rogue core,
..come to think about it, I bet we'll see more Omen type things
That would be fun
I wonder if- like, they finally go at DRG lore, if Hoxxes is just a fuckin’ large ass micro biome in something incredibly ALIVE
The core going Rogue
If they're ever gonna dig deep into the planet lore, now's the time
As well as the fact the entire planet was susceptible to rock pox as a virus
Idk seems like Hoxxes is alive
Flesh Pit National Park
We already kinda know it is
If not in a literal sense then in a "close enough" sense
The walls literally have eyes and the rocks are sentient
There’s many ways to define alive ofc
it’s probably not fleshy but it’s sure something
There’s literally a living rock called the HEART stone
we are pillaging a living thing lol
Game Theory did Hoxxes design and program the rival tech since it’s a giant rock and has all the minerals it needs to make things for itself
NONONONONONO
actually wait
It’s interesting that
Rival Tech only targets like- invaders? Leaves the wildlife alone and generally doesn’t disturb the ecosystem
I’m obviously joking about the planet making it
But I stand by the belief that it’s probably like- a wild life preservation team
that is super intense
There’s a giant defense grid called the Caretaker
I think it’s not surprising the rivals only want to keep other people from their data, what’s a glyphid going to do? hack it?
(dear god please don’t give the glypids tech ghost ship)
You could also argue that maybe the rival tech messes with the echolocation of the Glyphids?
Given it’s very clear that most of the species in Hoxxes operate on echolocation
I’ve never thought about it but you’re probably right
Glyphids are eyeless and scream a lot
Dead giveaway, if on purpose
Which makes sense given that most life that evolves to live in the dark usually doesn’t need good eyesight
And Hoxxes is naturally pitch black
To summarize- some fantasy ass race is probably studying Hoxxes while also having wildlife preservation in mind, having a far cleaner and organized approach to studying Hoxxes and not disturbing the ecosystem
My guess
even the tech is environmentally friendly
Rival tech seems to sustain itself on renewable energy
A group of science people on a field trip to study planets using robots
Elves: “Jesus Christ man this planet might actually be alive. Our data is sending back a ton of concerning information that seems to imply a level of sentience- at least not in a traditional sense. This is unbelievable I-“
looks at live security feed
“The fuck is that?”
feed reveals dwarves eating a nemesis piece by piece like ants
Dwarves do eat metal I can confirm
I think that glyphids only attack things that disturb hoxxes, if the popular theory that hoxxes is a hivemind is true then glyphids could simply aggro on anything that harms the planet. It seems like all rival tech was doing at least so far was establishing bases and not mining, even the prospector collects only very small amounts of minerals for data gathering
Closest biome to the core was (forgot the name of the biome, i remember it as magma core). So bellow that part there must be barrier of heat and lava to prevent access to anything bellow right? So how does dwarves go that much down there?
They can’t eat solids as they’ll end up in some sort of bodily shock with how much alcohol they drink daily, they’re like demoman basically.
Magma core is right
Ramrod is probably like a dead space planet cracker
Thorns is simply the alchohol in their bloodstream poisoning bugs who attack them
The drill tips are probably made from expensive materials like tungsten/titanium or something not listed in the game.
Like demoman
Real

Nemesis disagrees
But nemesis was designed as an anti dwarf machine
ong
Well seeing how the outer crust of hoxxes is so bleached, it seems like hoxes doesnt have a magnetic field and just brute force tanks the radiation from the sun, with a seemingly very very short atmosphere compared to our own, nearly entirely encompassed inside the planet, also it seems that with the depth of the planet, Hoxxes does not have a traditional mantle like our earth, and the core is likely made of this Elitrum (cannot remember actual name).
Earth’s magnetic field is made, due to a liquid portion of our core, constantly flowing around the central gravity of the solid core, and it seems like hoxxes does not have that liquid section, and has a way larger and extremely deep crust in comparison with earth. The lava that seeps into the magma core, is probably contained in other magma conduits, as there are no visible volcanoes on hoxxes, it seems like overtime the magma has cooled into rock, creating the bedrock of most deep rock missions. Meaning magma pockets are present fueling the magma core, most likely broken open by the violent earthquakes found there.
Although that is just theory, but we havent had to deal with any actual lava yet, just extemely hot rock and fire geysers
So id say the lava deposits of the planet are mostly cooled leading to the massive amount of crustal rock
And the highly crystalized nature of matierals like:
Morkite
Phazyonite
Umanite
Magnite
Dystrum (the blue secondary objective one)
Nitra
Enor pearls
Salt
And the useless crystals, including the large radioactive and shocking ones
Holy wall of text, batman
Geology
But when I post quarter of that I get dunced 
Tis about Rocks and Stones
We love Minerals
And if the crystals are confusing, the longer a crystal has had to cool, the bigger they are
Meaning those absolute monster crystals in the caves are extremely old
That's a geology moment
“And I hit him with the bat in my other hand, because geologists can only see Rocks and Minerals”
Salt Pits probably took like 10s of thousands of years minimum to exsolve those crystals from the water
Large text wall but it was all truth 
Indeed
There is a surprising amount of evidence of ancient water on hoxxes
No magnetic field, no flowing magma, it sits and cools, creating hoxxes of today
Gamer the glacial strata
Also that
This is all just to explain why no water biome
The literal russia sized glacier
I WANT MY OCEAN LEVEL URRRAAHHH
Point is the water was more extensive in the past
In order to deposit the salt and house the various fossil organisms, as well as the precursors to cave coral
I mean it's kind of a shame that it's not feasible to have water since water is such a prevalent part of real life caves
Also interesting is that Morkite has more similarities to water than to rock
Morkite is able to be fully liquid, meaning morkite crystals are technically a type of ice
That's a large part of what I liked about minecraft's cave update was the amount of water they added to caves
I mean anything can be fully liquid under the right conditions
I kinda thought crystal/liquid morkite was more like coal/oil
Flooding is actually an extremely common and damgerous hazard of real caves
Rocks never actually fully liquify, lava is a semisolid and so is magma
Depending on the amount of silica in the lava it gets more rocky or liquidy
Thats why hawaii’s volcanoes dont explode
Depends on the composition of the rock actually, what minerals are present, how many volatiles, etc
Okay but when does it evaporate
They have more basalt in them
Youve seen the smoke pumped out by the oil refinery
Yucky
Hawaii's volcanoes don't explode because they're too liquidy; they don't have enough silica to thicken them up, or gases to make them explode
Correct, due to their basaltic composition, which has a higher melting point, the lava is hotter and thinner leading to easier flow
Hawaii's magma is like water compared to something like Mt St Helen's, which is more like honey or syrup
Also really gassy, lots of CO2 and other volatiles
Mt. St Helens was honestly more like oatmeal
Very very gooopy
Very bad explosion
Chonky
But yes, hoxxes is way more cooled than most younger planets
Its interesting to think, all of the life on that planet probably stemmed from the glacial strata before it froze
Or, from comets like the rockpox comet
But back to morkite, unless there's some massive temperature or pressure difference between Mining and Refining missions, it seems likely that the phase difference between Liquid and Crystal morkite is due to some chemical differences between the two
Its possible they arent the same material
I mean it depends honestly, I could see Water leaking into a proto Magma biome being a good catalyst for life
Water+organics+Volcanic systems is a really good combo for kickstarting life
Though I guess Glacial Strata does have those hot springs
So either or I suppose
Thing is I think it might be a better guess to say morkite and liquid morkite are different materials entirely
Like how coal and oil are both carbon based but are very different
I imagine so, but they're a related group.
Exactly
Mission control is probably just dumbing it down for the dwarves
Its interesting though that liquid morkite self combusts
The caves where we mine liquid morkite dont have any natural volcanic activity besides the magma core
But the geysers are there all the same
Probably is highly volatile when mixed with some compound in Hoxxes's atmosphere. I'd say O2, but it also behaves similarly in low O2
But one could chock that up to gameplay
That's interesting, though unlikely without a catalyst
Nitrogen is very stable usually on account of the triple bond
It took bacteria evolving specific enzymes for Earth life to start using it
It could be that liquid morkite can dissolve those bonds and thats where the energy for such activity comes from
The breaking down and transfer of atoms leading to a small spark that lights the geyser so to speak
It could be some other strange gas in the atmosphere. Maybe fluorine or chlorine are more abundant in the atmosphere. The dwarves are just resistant to it
Or a gas byproduct of the liquid morkite itself
Perhaps, though wouldn't it combust underground then?
No, there wouldnt be room
The gas escaping the geyser would create a flow enough that doesnt let nitrogen in
Then it sparks as it exits
Hmmmmm
Though speaking of oxygen, the large uranium crystals imply Hoxxes went through some period of widespread anoxia in the past, like low O2 but everywhere all at once
Also the possibility that liquid morkite has organisms in it, like algae or plankton
Extremely possible with how little atmosphere is shown on the loading screen
Maybe it happened like a vaccum when the giant chunk broke off
Depends on if those crystals formed from exsolution or from solidifying from a magma
Though either way, an oxygen rich environment would have likely reacted the Uranium away, so when water subsequently entered the biome, it would dissolve away
The only real places we can rule out on their crystaline qualities are the glacial strata and the sandstone chasm (forgor name)
Sandblasted corridors has to have been lithification
Will this game be on xbox during its full release?
Not sure if we know if the sand is marine or aeolian, though I think marine is most likely
I imagine so, at least on Series X
Idk about One
Is it uranium? I try to stay away from there as much as possible
Oh Uranium I was mostly referring to Radioactive Exclusion Zone
Yes thats what i mean
I try and stay out of that biome specifically
Is it uranium i just dont know
Yeah there are crystals referred to as Uranium
Alright then
Pointer says so
Its possible that the uranium came after the formation of the caves
Technically it would be some uraninite mineral, but still
True uranium normally isnt glowy and crystaline
Its possible that this type of uranium came from meteorite activity
Maybe, though that would likely mean an input of water carrying uranium ions, and a subsequent long term drop in oxygen to exsolve the uranium
It's possible that is the origin of the uranium, but I don't see it forming those crystals we see in the biome
Perhaps a Meteor punched a hole in the planet, the oxygen escaped, and the minerals dissolved in water already present in the biome?
Well I mean the entire biome might be a meteorite, or a piece of hoxxes’ moon
Then the uranium crystallized, and as it decays, the heat boiled the water
I find it less likely to be a seperate body due to the shared fossils, unless the fossils somehow colonized the area after it became irradiated
It could have came from a comet too, a trip around the sun crystalizing whatever mineral they’re calling uranium and then hitting an inconveniently placed hoxxes on its return trip leaving the system
That couldve knocked the piece loose too
I still think the fossils indicate the biome is native to Hoxxes
And at some point hosted an environment that let said fossil organism thrive
The fossils are not native
They have been moved
You can see it in the difference in rock color
All fossils have that off yellow color
I think that's moreso for the sake of Gameplay honestly
Not to mention the fossil itself is blue
Though one could argue they're isolated pockets of a common Limestone
I say Limestone due to how commonly that rock has fossils
Its not a real fossil, because of the blue, there is 0 brightly azure blue rocks that form fossils like that
Fossils can really be any colour depending on what minerals replace the organism, I don't think that's an issue
Because a fossil is the rock replacing the bone and material of something else inside of a rock
Hmm
Why are the rocks blue then
What mineral makes them such
I mean, Opals can reflect Blue light and form fossils.
But moreso, DRG has some fictional blue minerals as well
Because youre right it could just be blue
Im thinking more like the basic rock of the azure weld
Dystrum even
Yes, because usually it is a simple mineral infilling a fossil, not a whole other rock
I have a fossil made inside of quartz
Unless the gap is filled by sediment
It's usually minerals, just they have really really small crystals usually
That is true,
Think Pyritization, where the fossil body of the organism is replaced by Pyrite
I think its likely that the uranium might not be uranium
Opalization as I already mentioned is another, though technically opal isn't a mineral
It doesn't exactly align with IRL uranium; but the game does explicitly tell us it is uranium
So I'll take its word on that, like when it says something is quartz or salt or sand
Buuuut we just went over that liquid morkite doesnt make sense as being a liquid, also theres the fact that praetorians can also utilize the same glowing radiation as the “uranium”
That's why I'd contend its more likely a uraninite, a crystalline oxide mineral with uranium
Thats true but it doesnt make sense for it to glow
The viewpoint of the dwarves even glows when too close
I mean, the Praetorians could technically incorporate the mineral into their bodies after living around it for long enough
Life loves using metals and minerals to do things when it can
Yes but its activated by them roaring
If it was actual uranium there wouldnt be an on and off switch
They could have some organ in the body that acts to block or release radiation
And evidenced by them taking damage to the fatboy overclock they are not immune to radiation
Like sliding the uranium in and out of a lead box
See that could work, if it was only released by their mouth or some type of hole leading out of them
It releases through their entire body
Their cells would have to have a counteracting material as the cell wall of that organ for it to be the case
And I mention cell walls due to their opening for proteins, as a possible method of keeping the radioactive particles in
Sure, though I don't see why that refutes some controlling organ being in their abdomen let's say, selectively releasing and blocking radiation at their whim.
The wall for said organ could very well be reinforced by a different mineral as well. Maybe it literally is lead, or just a dense mineral like barium oxide or barium phosphate
I'm not saying this organ doesn't hurt the Praetorians, it probably does reduce their lifespan, but in their specialized environment, it conveys some minor advantage, so it sticks with them
That is possible, but it doesnt exlude the fact that the entire praetorian doesnt take any adverse effects when it uses its ability
It probably does, but either only slight effects, or effects not shown to us for the sake of gameplay, to make the radioactive pratorians not just exploders with extra steps
I still dont think it would work as it being an actual uranium
it might be a case of naming something the same as something else, till we figure out what it actually is
unless the praetorians like
eat the uranium
but its also seen inside swarmers
What's rogue core?
the reason i distrust the uranium specifically is that it exhibits glowing, a crystaline structure, and also is used by the wildlife as a defense mechanism
a new DRG game with a roguelike base
same generation of caves, different dwarves
The crystalline structure is explained by uraninite, the biomineralization is a common trend in biology
its pushing back the next season by 8 months
The glowing aligns with highly radioactive substances, and an exaggerated picture of radiation in fiction
It lines up well enough, with properties of irl uranium and fictional baggage lumped onto it
Well does that mean that actual uranium glows in drg?
It could
the radiation from Hoxxes' sun doesnt glow green
Unenriched uranium doesn’t seem to exist on Hoxxes, only the massive pillars of it that seem to be already enriched
It's a different kind of radiation. Visible/UV dominant vs X-Ray/Gamma dominant
and also wether its real uranium or not, how did it get there is still a big issue
The only Uranium DRG has to offer is the depleted one, used for the Gunner's Bulletstorm as an ammo material
That one on Radioactive Zone is a Hoxxes' own radioactive Volatile Uranium that is probably being used for energy purposes of DRG on industrial scale, or maybe can't be even processed cuz of its crystalic nature
How can you get early access to rogue core?
so is this just deep rock risk of rain
I hope so fervorously
@twin shale how can you get access to rogue core
it's not out
they'll be providing info on how to sign up for the closed alpha in the future
Damn
Damn indeed
read the pinned messages
ton of info in there
I only just found out about this games existence
I'm curious who mission control will be in this game, if we'll see the same dwarf or maybe a new one
I'm hoping for a female dwarf, Rouge Core is probably our best opportunity for one while it's still in development
Yeah yeah, generic "add female dwarves" request, but people will probably keep asking until it happens, a new game is probably the best opportunity to add it
Super excited to play this though, absolutely gonna pre-order when there's more information about the game
I love the concept
Core going rogue and you have to reclaim it
I wonder if the reclaimers have a different role model folk figure to aspire to be
Like how the miners have karl
What would Carl do 
They call him, Karlos
Those miners in the space rig.. they really have a cozy job
I wouldn't bet on it
rogue core
Yeah check the pins
Still trying to figure out how to get early acess
November 2024
im not exactly against female dwarves, its just gonna be jarring to hear new voices after hearing the other dwarves for so long. If they do it though ill get used to it, it was jarring to hear the dwarves when i first started playing DRG and i got used to that
It says everywhere in this channel
Thx lad
oh next month?
now thinking about the year... wait 1 whole year later? 😭
Yes, it just began development
Games take time ✨
its actually gonna be a rather short developement since they have so many pre existing assets and already have a designated art style (which i assume they are going to use for rogue core but they may not)
they can just take drg and reprogram it
It's still a new game, it'll take time to reach a full release
That's a dumbed-down version to explain what they're doing
A roguelike game
oh yeah for sure, but compared to other games a year of developement is short... and no i dont count games with yearly installements as those are almost universally bad.
Yearly installment games are so yucky
What is that
single life fight til you die or win then restart
it's pretty funny how gsg probably had a group of people trying to think of the name for a new really expensive mineral and they just decided to call it fucking expenite
im excited for Rogue core
A game conceptually similar to Rogue (1980)
eh, not a horrible name. its not like Unobtanium
yeah no im not saying its bad
just funny
Unobtanium is an amazing name
with how serious avatar took itself it was extremely jarring to hear the name unobtanium the first time
What is that
A dungeon crawling video game with permadeath
Ah ok ty lmao
I was about to copy paste the definition here for meme
But I honestly did not know. So it’s like u grind for gear
I was tryna give the most misleading answers I could 😭
Yeah, and if you did you lose it all
How does it end
You beat it or you die
Usually there are permanent upgrades you can get that stay between play sessions
Imagine current DRG except you start with a pistol and a pickaxe and nothing else
But you can find upgrades and other weapons along the way
Similarly to the current state of DRG:S
Holy meow cool
permanent upgrades are more applicable to roguelites than roguelikes correct?
I think it’s closer to meow nya than that
Yeah
RC will be a roguelite
My current imagination is like perks and minerals staying around, but weapons resetting between sessions
@quaint bronze read the pinned messages here
Oh damn, my bad
Apologies
no worries
Honestly I never liked the same va just pitch shifted, nothing against the person who voiced them obviously but it feels a little stale. A new voice, especially one so different, would be a good change imo
Honestly I'd take pretty much any new voice though, I just think a female mission control would be cool, something like the announcer from TF2, and the fanbase has been begging for one for years and this would finally calm some of that down
Considering some people blow the reason there's no women in drg way out of proportion
Does anyone know why the devs are adverse to using some of the existing weapons (with balance changes I'm sure) in this new title. New guns is good but it would be kinda neat to have a few that cross over a bit like titan fall2 and apex
Adding new guns to rogue core is easy, adding new guns to deep rock is hard
So its not an even conversion
They wouldn't necessarily have to make it go both ways though
I just think some people might like if their already favorite gun in DRG made it's way over in some way, even if it was slightly different because of balance changes
I assume they want some content to be actually unique. Theyre already reusing a lot of code so im sure theyre trying to avoid reusing too much code and charging money for it
They could reuse 90% of the code in drg and simply create a new mission type but they want to make an actually different game since theyre charging money for it
I don't remember them saying they won't use already existing weapon though
its likely some of them will show up (though maybe not all of them)
It was just they way he said all new weapons in the live stream that made it feel like they were worried about reusing them
In the current prototype of Rogue Core all the DRG weapons are in the game; they're weapons you can find on a mission. Whether that remains the case once the game is in a finished state can't be guaranteed, but they're not just getting rid of the current DRG weapons for Rogue Core.
They talk about it during the stream yesterday at the 27:16 mark: https://youtu.be/FnGwezcx8EQ?t=1636
Yeah for testing
it's a new game and they can go ham on making new weapons (unlike DRG) so I understand they just want to make more new stuff instead of recycling even more things form DRG.
Yeah I agree, but also it's from the same universe, same planet, same company. It would make sense if there is a bit of equipment cross over
I imagine some things like models will but for the most part wouldn't be surprised if most of its gonna be fresh.
I hadn't seen that comment in their game stream so that answers that. Glad they are keeping some.
So is the idea that you can switch your whole weapon during the mission?
I figure Glyphids are more like the equivalent of a small micro biome living inside a person, not that Hoxxes has any control over them, just that it’s housing them, perhaps
Especially considering it doesn't seem like they're tied to a particular character like they are in drg
I can definitely see the final form of the dreadnaught being in this game
yeah, that too
Anyone can use anything which means less worry about making 4 weapons that "fit" each character
Would be a perfect boss idea
Considering how often it's requested and we're going right to the core, I'd be surprised if it doesn't show up eventually
I guess the weapon fitting a class thing is less of a worry since the upgrade system will allow players to adjust to the weapon
Rogue core would definitely be a perfect opportunity to introduce the fully developed dreadnaught
Would legit be a missed opportunity if they didn't do it
It could really work as a run ending moment. Kill the queen or something
Ladies and gentlemen
i don't like pre-purchases. i really dont. no man's sky, every EA game, every blizzard game etc in the past few years has proven my point
that goes out the window for this game
where do i sign
nowhere.
There's no pre-purchase, the game will enter Early Access during Fall-early Winter 2024. Gotta wait until then.
Eventually you might be able to alpha-test it but nothing is certain : there's currently no info on how they will approach early testing.
Alpha testing is during q1 of next year
i'm gonna be honest, that was mostly theatrical, i'm not even surprised if there were no preorders whatsover with just how well (read, non-predatory) the monetization of DRG is made
either way im absolutely loving the idea
Just keep an eye out if you want to participate in the alpha testing
I know but I feel like it cannot hurt repeating the info for people who are lurking 😄
useful indd c:
I mean if anyone is getting access to the closed alpha it'll be the bosconauts or banana bunch or whatever the role is
The regulars don't have a favor treatment when it comes to testing
the only thing they have is a closed chat and a differently coloured name, think of it as a badge of honour for being a cool member of the community, but that's pretty much it (and the badge can be taken away if you start being uncool, this has happened a lot).
that too
Cool
Any idea on how enrolling in closed alpha will happen? Will it just be click a button on steam and you'll be added to a list?
Likely will be internal, yeah
yeah, it's a message link 😄
I forget I can't send my own emotes here, now I remember why I stay to non-drg
Ooo, character designs must be what they're working on rn
Update 5 (although it's more than likely done considering it's the first thing on the list)
I wonder too how they will go about alpha testing
curious as to how they're going to approach it
is this game the one that was teased awhile back with the top-down view of a scout with drones flying around him in a circle
or am i wrong and ghost ship games r working on DRG and 2 other DRG related games
That’s DRG Survivor, a game they’re publishing not developing
and speaking of DRG:S @quartz patio the demo has been out for a while and still available if you're interested. Just keep in mind it's an alpha.
For everything related to Rogue Core, check the pinned messages
don't know
anyone know how long RC has been in development? might give some people some piece of mind to know which seasons of DRG have had overlap given slowdown
check the pinned messages
lot of info in there
It's been like 3 days and the game still isn't out? These devs are so slow 😡😡🤬

