#BLS: Bond is a terrible mod. It has NO counters. It can kill ANY battleship INSTANTLY.

1766 messages Β· Page 2 of 2 (latest)

cinder moon
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Yes, if you go against a Barrier 14, they can keep you barried for an entire red circle

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that used to be my build

primal thistle
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i admit i use bond, BUT i always support removing telebond or at least nerfing its range

cinder moon
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TP WAMP Barrier Veng

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I would try to wamp when someone is lower health than me, trigger their veng first

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I'd get matched vs 3 other veng every time

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it was all a contest to see who would pop veng last

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I switch to EMP WAMP because it guarantees that my veng triggers last

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Bond kills me instantly now, so I get matched vs 3 Bonds every match.

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If I go back to WAMP Barrier I still die to Bond instantly.

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There is no counter play.

cinder moon
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I supported your suggestion

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All 3 mods Bond Barrier Veng need a nerf

primal thistle
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you know we should make another suggestion but make it simple and only include in ideas that people wont react like this suggestion

cinder moon
primal thistle
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i did have veng nerf somewhere

cinder moon
primal thistle
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yeah i got a new post as this one got in too much arguments

split wraith
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I played without bond for a long time(barrage soli with destiny), bond makes some things easier, but you absolutely can play and win without it

split wraith
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If you have only tele an no more counter, yep, you are in trouble

west lantern
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Zero resuscitating this thread every day

sonic lantern
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Tp 15 is ridiculous strong.
not only in combination with bond..

cinder moon
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Yes, I noted that TP gives an advantage to higher mod players since it allows them to use those mods earlier in the match and more frequently

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It also allows them to choose the timing and place of an engagement

primal thistle
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tp having faster cooldown when leveling up is pretty unfair

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all other mods are locked in 1m except tp

summer panther
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Andreas is truly an abstract artist

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Some of the balancing decisions cannot be comprehended by a regular mind

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"Lest make cooldowns for all modules 60s long, except one. Which one should be blessed with shorter cd? The one that allows to jump across half of the system of course!"

sonic lantern
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least at lvl15 πŸ˜…

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that guy in the top 10 has some personal issues with me, if we meet each other its takes no 10 seconds and he appears infront of my Bs :p

primal thistle
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3 collapses and its the entire map every 30s

summer panther
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Andreas really stopped caring about the game during DN EA

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1400 AU with 30s cd already sounds horrible on paper

sonic lantern
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I actually have no problem with Tp and bonds.

having this high level tech means it has some bragging rights to get used.

the problem in this are this many mismatches.
where high tech meets easy matches.
I myself get alot of missmatches where im able to stomp, not only cause of veng build wich gets hated aswell..
sometimes barrier 14 are enough lol

this idea of having a dmg zone like pubG or other games sounds good but its technically buffs the veng builds aswell

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Speaking of the 8th point it surly allows to counter play more then currently, but it surly buff the veng players wich avoid fighting and just sitting in the corner getting easy dmg to their hules, just to teleport veng on a easy target

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Does teleport bond hurt, expecially on last ticks yes it does, its impossible to counter thats correct due to server issues.

it was even worse during Hs days where people used tw12 impulse 12 delta shields x)

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The meta does not give many variations, and if you not using Bond at all you always run the risk beeing bonded, it always been.

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to be in the top 10, theres not much choice then running the meta builds, but im not that attached to it at all to talk about bls builds..
Tp+Bond+ Bar always standard so theres not much left Destiny is a coinflip due to its landing if you not using alpha you probably take alot of bar dmg or worst case getting zoned..

not sure if Bond needs more counter but the fortify thing + decoy drone idea kinda sounds nice, but it probably buffs Bs7 users with 2 drone slots πŸ€ͺ

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In my opinion Bls ranked for boards should have fixed level so theres no more flame about..

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And playing for credits should be the own module/ship level

summer panther
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Bls has a lot of design problems. And on top of that, the whole module leveling system does not fit a battle royale gamemode

sonic lantern
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Also if drones like rocket drone would survive Dmg zone, leap would become a legit counter to bonding again, if leap and tp duration would be the same

cinder moon
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BLS balancing will not fix me getting matched with 3x bond 13 and dying after getting double teamed

summer panther
cinder moon
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Unless we make it so bond can only be matched with bond

sonic lantern
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Leap and tp has to get the same duration and rockets drone should withstand the dmg zone for the leap duration so theres a legit counter to it so its technically a 3rd counter but hard to use

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dont want to spamm it here but i wrote this awhile ago due to all this reports about back this days, that thread kinda got lost anyway nobody cares x)
#1331221979440611369 message

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we all know how leap works thats been said. but if you watch the description it says it initates teleport ( it actually initates jump and the teleport starts at the end, when the duration finishes)..

if im stupid i would report this each time im getting bonded while leaping cause its says it start a teleport.

Its a jump wich causes teleport effect at the END.

SO IF ITS
like tp right from start, leapers wouldn't be able to moved right from start..

sonic lantern
west lantern
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😘

cinder moon
primal thistle
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πŸ₯€

cinder moon
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__To any Mods who read this thread: __#1381638490193924176 message

The community consensus is that the game should be changed in the following way:

Bond can't be used while TP is being activated OR when the ship is stationary (up to the devs which one is preferred). This would force players to commit to using Bond before TPing.

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I support this suggestion for two reasons:

  1. It provides a tangible counter to Tele-Bond, whereas there is currently NO COUNTER to a well-timed Tele-Bond.
  2. It reduces the skill ceiling for counter-Bond play since many players play on mobile with slower reaction time. Currently Tele-Bond requires near frame-perfect reaction to even attempt to counter it.
cinder moon
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WS can have at minimum 30 seconds of reaction time I believe.

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I promise that after Bond is nerfed, I will fight with the same vigor to secure a nerf for Veng and Barrier.

sonic lantern
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if this is for bls only i kinda support it

cinder moon
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So glad to hear! If you wanna change your reactions at the top of the thread, it would be greatly appreciated!

cinder moon
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Bond is basically "you are doing too well at BLS so we are going to give you 3x of these to play against"

primal thistle
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wish that happened to smurfs instead

cinder moon
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I've got about 90 days before I stop caring about Bond

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Fuck this game for making certain modules mandatory in BLS

sonic lantern
cinder moon
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Much more important priorities, for our corp WS, for my YS income, for RS runs and events, etc etc

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doesn't help that mods takes 3 weeks to research now

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quite a novel innovation that DN brought...

sonic lantern
# cinder moon

there's not much left lol
you doing bond
Cr<Crt< idk RL < Drocket< Dest?

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idk youre Credit cap but isnt looking bad at all almost all goodies at 14

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but think thats depends on youre roll in ws

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my path looks bit diff but im not gonna sharing it here πŸ˜…

azure garden
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Honestly barrier is more of a pain then bond, since without barrier bond is screwed to teleport stuff, but both mods are still extraordinarily unbalanced for what the game expects of an average player without teleport

cinder moon
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This required literally ZERO skill. Click, click, win.

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I'm such a noob, I had zero right to win this match.

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What an awful mod, zero skill. I hate myself.

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The worst part is, the one guy that tried to stop me died first, so they get last place.

summer panther
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Bls is not for morally good people

void cliff
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Bls is like business

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The big ones only show up by being rotten to the core

split wraith
cinder moon
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Everyone who died to my TP/Bond/Barrier/Veng build today:

weary timber
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let it go

azure garden
# weary timber I think it's just skill issue bro πŸ₯€

Or the fact that there is no real counter to bond because teleport only counters bond when bonded, which what a surprise, isn't what happens when teleporting before being bonded which also prevents the bond from being wasted.
And if we include barrier, well now you can't teleport past the bond and have to wait for the person with bond to use it first... and thats also considering you saved teleport or what not, to get out of it or theres anywhere unbarriered and undeath zoned in order to properly escape it.

Then theres the next part of bond countering bond... but only if its in range, which means bond is countered by higher level bonds and bond at lower levels cannot even compete against higher ones.

Let go of your smurf lies that its fine because it really is not.

weary timber
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Shouldn't the bonded one find / reserve a way out already? Perhaps try to save tp for the bond next time you get bonded? If you got hit by barrier in the process, doesn't that mean your shield just isn't good enough?
It seems to me that the bonded either have bad reaction or bad module to get themselves in trouble with tpbond.

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and calling it smurf? If you cannot win past the smurfs, you never deserved to win.

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you calling some particular bls builds or their users "scums" just proves that you hate something against you just because it wins, and makes your statements weightless to the ones opposing you.

west lantern
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I've killed dozens of people with bond in the few times I've ran bls in the past year, but maybe died to it once or twice? Really makes you think maybe there are several counters to bond and it is a skill issue πŸ€”

summer panther
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ModCTele Teleport is required to counter both bond and barrier spam. Use it on one, and you are completely defenseless to the other.
ModCBond Always bring these 2 modules to counter enemy bond or be at a disadvantage.
ModCDestiny Destiny is not a counter. Bond is mostly used in a couple collapses before the final circle, where destiny can and will launch you into the collapse zone, or in the final circle, where destiny is completely useless.
ModCLeap Leap is not a counter. You still can be moved around, you are unlikely to be more than 10s away from the collapse zone, telebond exists, your drone can be easily killed.
ModCSuspend Suspend is not a counter. It only delays your death, sometimes enough to let an actual counter go off cd. Telebond is unaffected by slowdown.

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Bond is not an op auto-win condition. Bond is the most toxic bls module, sucking all the fun out of the gamemode if yoyu are playing without it

west lantern
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In isolation every mod doesn't magically counter. It requires thinking ahead and wise placement. Also, barrier and vengeance are very useful as deterrence or to kill first.

summer panther
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Bond has only 2 real counters, which you must bring to not be screwed by telebond. Everything else is extremely inconsistent

split wraith
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As well as bonded out ppl with it

split wraith
hushed creek
split wraith
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But it is also deterrent, ppl tend to not waste a bond on you, if you can get off the hook

hushed creek
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hm true

stable flame
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Most important counter is position awareness, make others a more favourable bond target.

azure garden
# weary timber Shouldn't the bonded one find / reserve a way out already? Perhaps try to save t...

Lack of experience dealing with the problem.

There is between 20-40 whole seconds to deal with the smurf scum, and thats if they don't teleport away for an extra 20-60 seconds or indefinitely by running around the bluestar.

The last sector is the point of a place that cannot be fought through without the meta smurf mods.
Barrier fills the entire star forcing alpha to be needed and used.
Bond makes everything require teleport and thats if thats even available.

I don't even want to type down the other 80% of the issue

azure garden
azure garden
# weary timber you calling some particular bls builds or their users "scums" just proves that y...

The reason they are scum is because they ruin the game and make it barely or entirely unplayable.

"you calling some particular bls builds or their users "scums" just proves that you hate something against you just because it wins, and makes your statements weightless to the ones opposing you.."

Did you wonder why anyone would hate something
Theres a difference between justified hatered and unjustified hatred.

Now don't assume, because you are now wrong on how I think and at that point being a hypocrite to your own statement.
The reason these meta mods that smurfs use to exploit poor game design are unfair is because the other modules in the game are supposed to exist and cannot compete without using the same exploitative modules

Que the third strike of not reading properly

azure garden
azure garden
weary timber
azure garden
summer panther
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You simply play better

weary timber
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you do NOT face them

azure garden
weary timber
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why do I feel like you keep making bad plays then attribute it to bond has zero way to play against

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want the replay?

azure garden
# weary timber why do I feel like you keep making bad plays then attribute it to bond has zero ...

I have no reason to play well or poorly when there is no winning or do you want to see the result of people not reading or understanding the problem because theres a few thousand messages about that
https://discord.com/channels/255083954036670464/1327172911315812382

The point as before, if one cannot win without using certain mods than the gamemode needs to be fixed not ignored and joining the issue

weary timber
azure garden
weary timber
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Why do you even bring a rs build into bls

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ohhh

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the veng?

azure garden
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Theres no question marks.
Too bad Its an available build that should be perfectly capable of winning

weary timber
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the point to win against them is make them waste the bond on you

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or be an opportunist

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remember, it's not only you vs the bonder

azure garden
weary timber
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I told you to rely on position and situation also, not only your bs firepower, didn't I?

weary timber
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they make mistakes goddamnit

azure garden
# weary timber

That isn't an average redstar build
Mbatt > Emp > Teleport > solitude > repair or decoy drone

weary timber
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build doesn't matter, if you want to know, I played

azure garden
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Even if they waste bond what will you do to them?
Take away their hull and trigger vengeance?

weary timber
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there's no bond for the rest of the game

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or for the rest of the cooldown

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take advantage of your modules, I think people knew this already

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mod cds

azure garden
# weary timber

That is a single image and not a hundred matches worth of anything

weary timber
summer panther
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Would be really unfortunate if you get 3rdpartied by another bond afterwards

azure garden
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So they have no bond and yet still a barrier and a teleport ready to move towards your ship which btw fight on both sides means that regen shield is less than their vengeance if their hull is so low

azure garden
weary timber
weary timber
summer panther
weary timber
azure garden
# weary timber that's common knowledge, it's experience that tells a player not to do that and ...

No way to run from range 120 to anything further than without them being in range or chasing

If we include barrier on both ships or bonds or teleports.
Then the only equation is they run away from the redstar build and the redstar build will eventually lose because he's the only one that can take lethal damage from any deal other than barrier, which the alpha venger isn't going to teleport into anytime soon which at that point is when the vengeance is triggered usually at the end where there is no escape from the range without dying for the redstar build.

azure garden
summer panther
azure garden
azure garden
summer panther
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Really sucks that all your effort of killing one veng goes to waste if there are multiple

azure garden
azure garden
cinder moon
west lantern
cinder moon
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There is an entire mod that every single successful BLS player takes because it can SOMETIMES, MAYBE, SLIGHTLY counter bond.

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The truth is that you'll say whatever you want to protect your auto win button. Because every mod has a hard counter EXCEPT bond.

hearty ermine
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This thread is repeating the same points over and over, whithout adding any new arguments to the case. If you have nothing new to say, say nothing.

cinder moon
cinder moon
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I'm actually closing this thread. There are no problems with Bond. Bond is an excellent mod. Please don't make any changes to Bond now that I've invested research time into it.

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I go 3/3 every day now. It's great.

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Best part is, it's only lvl 6

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It gets ridiculously lengthy and long lasting

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Once I get it up to 13 or 14

split wraith
cinder moon
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Yes, I didn't realize that Bond was a requirement to be successful at BLS. Silly me.

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Excellent game design, that is.

split wraith
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I'm glad this misunderstanding was resolved πŸ˜† πŸ‘

cinder moon
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Just invest time to win

hearty ermine
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bond πŸ™

cinder moon
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BLS: Bond is mandatory for any successful ranked BLS player. This seems overpowered.

full glade
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Not just overpowered
Instakill builds make the game boring

void cliff
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An overpowered build that you yourself have to bring to attempt to survive such overpowered build

summer panther
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If everyone is overpowered, no one is overpowered.
Problem solved

winged ferry
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Lol it just happened to me

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Managed to counterbond the telebond in the split second it showed but the server lag said nu uh

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Its more like a quick draw duel at that point

torn fable
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Smurfing, then bond, ... what will be next one?

summer panther
torn fable
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So, ... all mods that are better at level 6-7 than lvl.13 amd all "noobs" rs5-7 could beat players from rs10-11

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Fantastic!

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I would make guidance for mods rs4-6 to be competative angainst fights with all Chinese smurfs from top 20 BLS scoreboard

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This is bond 4-8 with barrier 4-8 and impulse shield or vengeance 6-7 and alpha shield 9-11

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Total Sum of Mod levels should be between 20 and 30 points

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Bond 12-13 is the medicine to 90% of the players with mods 13-14...

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Noone ~is~ should be invincible

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I would suggest to create " hunters" league, that we dont care for high BLS score but to hunt some players

split wraith
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with rare deviations

torn fable
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Most of them are hiding ship builds

torn fable
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Next complaining thread could be about pulse in BLS

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It is the favourite game mode of the developer, he created "BS Apollo" as a separate game based on It.

summer panther
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Pulse is broken only because of teleport's ridiculous range and decreased cooldown

torn fable
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Totally broken. I expect new compaining thread from bls replays that I have watched.

stable flame
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Pulse isn't broken.. it's people thinking barrier is a shield...πŸ˜†

split wraith
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Ppl think barrier is a weapon and use it like this, pulse just equalizes this now πŸ™

kindred flare
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barriermaxxing in bls

primal thistle
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its over

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zerog is no longer on this side πŸ₯€

cinder moon
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BLS: Bond is a terrible mod. It has NO counters. It can kill ANY battleship INSTANTLY.

muted current
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Hooray for bond

hardy perch
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Bump

hearty ermine
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Thread bumps are no-no

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Read #1332751528406290442

hardy perch
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Hard to remember that, sorry

cinder moon
kindred flare
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πŸ‘Ά

hardy perch
# cinder moon if you can't beat them, join them.

My main problem with bond is that there is no warning that you're going to get bonded, and there is no way to preemptively counter bond them if they are teleporting. Getting bond myself would indeed put me on a level playing field, but I still wouldn't like that field anyway.

cinder moon
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Yes, that's what someone without bond 14 would say as a valid complaint of bond.

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But as someone with bond 14, there is nothing wrong with bond. It is a completely balanced mod with many adequate counters. It certainly isn't an auto win button.

hardy perch
next star
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Bond is the only way small accounts can have a reliable chance against bigger accounts. If anything it makes fights more balanced.

glass kraken
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Ok, tele-bondimg the bs7 with my bond 1 is a pretty amazing feeling, but yeah, a range reduction would definitely be an improvement. Or an activation delay. Or something.

glass kraken
sterile sandal
muted current
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If you know you're going to be bonded it's better to teleport than try to bond back to break it

hardy perch
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Because cooldown or whatever

muted current
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and if your opponenta has vengeance and you don't have alpha shield, similar problems πŸ˜„

hardy perch
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You at least have the option of running away for a sec

muted current
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not when it's the center

hardy perch
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Or using a different shield that has a lot of health left

hardy perch
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According to a bunch of people

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Just look at the amount of people complaining about alpha vengeance in that spot

muted current
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i would never argue BLS is balanced, but there are a lot more "good" builds, which typically have a very specific build they are weak against, there are some builds which are easier and some that favor a specific playstyle (aggressive, defensive, evasive, high-risk, etc). Compare that to higher level RS builds. Massbatt, regen shield, solitude, teleport, emp. And pick another mod that you like plus probably repair drone.

hardy perch
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The suggestions channel is the place to suggest how blue stars could get more balanced

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Just trying to aid in balancing blue stars

cinder moon
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1242 comments, I spent 3 months straight posting about this EVERY DAY, and then another 3 months posting about it while I upgraded Bond to 14. It's not getting fixed guys.

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At first I felt guilty bonding little BS5 out of bounds (some didn't even have TP). When done correctly, it's impossible to counter (because either they burn TP and I bond them after they land, or they dont burn TP and a bond on the last tick of my TP activation kills them). Ultimately I realized that real change is going to have to come from the blood of noobs getting beat up by this atrocious mod until either they rage quit or they join the fight to fix it.

hardy perch
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Feedback has still proven to be helpful, so I'm still holding out hope

gentle cloud
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To counter bond you just need to play agressively from the start

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With an agressive build ofc

next star
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To counter bond, have tp but don’t use it

flat lion
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The same argument can be used to your defense for the vengeance/alpha shield: If you don't use alpha shield, you deserve to get killed by vengeance.

Summary: BLS is broken from the very beginning. And whatever Andreas has done to fix it ... it's even more FUBAR.

cinder moon
urban gull
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I've used wamp rockets and suspend to kill the player who bonded me. They don't expect it. 😈

flat lion
urban gull
flat lion
# urban gull It does after I countered with teleport.

But you have to anticipate the teleport/bond combo and you have to use your teleport before the bond is activated. Therefore both parties have used their teleport. But your opponent has still his bond ( to counter other bond attacks ). On the other side you are now vulnerable to another player's bond.

But that's true for almost every module: You can only defend yourself against one player. Not two

muted current
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Verdict: BLS is not very well balanced.

void cliff
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verdict: why tf is there an instant death zone????????

summer panther
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Why does bls even exists?

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Like, actually

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You have a permanent upgrade system for modules, and you decide to add the stupid battle royale gamemode

sterile sandal
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what else would i do 😭

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i do ws once a month and stopped doing rs cuz mbatt soli is boring af

summer panther
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Non-soli

sterile sandal
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true

summer panther
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You might even encounter unique challenges that will change your strategy

hushed creek
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the only way id be genuinely happy to do drs is if mirror was viable

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it would be great

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id be like "omg rs time!"

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now im like "oh its blinking... eh fine"

sterile sandal
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Do you like old mirror or new mirror better

hushed creek
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never used old

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i only unlocked it post dn

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so idk

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i know the basic mechanics of old mirror but i cant say for sure if i wouldve liked one or the other without experiencing both

sterile sandal
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Ok fair

hushed creek
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but from what i know, i feel like new mirror's mechanics are more strategic. instant rebound linits burst damage which i find is a fun part of mirror but eh

sterile sandal
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I agree that it is more strategic

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Or tactical should I say

hushed creek
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its likely that the burst damage is the reason for mirror's low hull because imagine a 5k shield at lvl10 jumping you and letting out 15k xD

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if andreas was willing to do some like beta playtesting to find a good balance for values in bls i bet it would be more balanced but here we are

sterile sandal
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Could make it proc only for weapons dmg

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In exchange for higher hp

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Maybe lower reflection % idk

cinder moon
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alpha veng is mandatory at high level bls

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for the same reason bond is

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and barrier is

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they are mandatory because they are extremely balanced.

cinder moon
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you decide to spend your one life on a messaging app whinging about game modes

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at the heat death of the universe, none of this will matter

hushed creek
# cinder moon at the heat death of the universe, none of this will matter

using this line of logic, nothing of anything matters, including your own life
this is what i call "a stupid thing to say"
of course nothing matters at the end of the universe cause its the end of the universe

anyway, people like having fun, and hs provides that for essentially all of us here (else why are you here).
it annoys our little mushy computers that parts of it are bad, given the potential and the rest of it

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ok bye ✨

cinder moon
hushed creek
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true statement but i was referring to your comment on nothing mattering at the heat death of the universe

cinder moon
# hushed creek true statement but i was referring to your comment on nothing mattering at the h...

In logic, reductio ad absurdum (Latin for "reduction to absurdity"), also known as argumentum ad absurdum, (Latin for "argument to absurdity") apagogical argument, or proof by contradiction is the form of argument that attempts to establish a claim by showing that following the logic of a proposition or argument would lead to absurdity or contra...

cinder moon
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until then, you are blocked. someone tell me when they have posted their homework.

west lantern
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Why is this thread back

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1300 comments and not a lot of agreement, I'm sad to say this is a skill issue

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'bond is op' is something a player thinks as they are just beginning bls. Then you realize it's directly countered in a ton of ways. It's still very powerful if used correctly, but you can have a mod kit at any level that counters it.

hushed creek
next star
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Tp, bond, barrier, destiny, a brain. All counter bond, although some are situational, for situations that occur often enough

hushed creek
next star
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Barrier actually counters alpha more than other shields because you should have a strategy to pop the alpha beforehand. At that point you didn’t die to bond but to alpha

hushed creek
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hm

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fair point

west lantern
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The brain point from Nelly is important

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Deciding when to be aggressive and how to place yourself based on a player's mods are just as important as what mods you have equipped

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I think a lot of players play passively, and then are upset when they lose to bond in the final 30 seconds of the star

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I would personally say alpha shield and barrier are much more game breaking than Bond, and it's not close

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That being said, I think barrier offering a counter to dive strategies is very valuable and counters perhaps some worse alternatives

hardy perch
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Really all I wanted was one more counter to bond: just a short window of time to counter-bond if they are trying to telebond me.

west lantern
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the requests for that are insane to me, bond is incredibly easy to counter with the current mod selectiopn, i think it is one of the most balanced mod interactions in the game

hardy perch
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We can agree to disagree

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It's ultimately up to Andreas anyway

next star
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I dont remember when i last died to tele bond

hushed creek
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i think bond feels more unfair because of barrier

void cliff
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So you can bond as they land, or instantly break a bond

hardy perch
void cliff
#

Maybe a 1s delay πŸ€”

#

So you can counterbond in the delay to cancel it

#

It changes basically nothing

hardy perch
#

Are you saying bond would take a second before actually having an effect, and I can counter-bond in that time?

#

Because that is basically what I am asking for

void cliff
#

Maybe for more realism 3s delay?

#

As thats the shortest delay in the game for a mod spooling

#

That isnt instant ofc

hardy perch
#

I would also like a 3 second delay

void cliff
#

Maybe seperate suggestion?

hardy perch
glass kraken
#

I mean... thinking about some, bond's not that bad. It is a strong offensive weapon against 1 enemy. Veng/barrier are both good offensive weapons against multiple enemies. So ig bond's not that broken. It is rough that tp is the one counter to both barrier spam and bond though.

sterile sandal
#

it is crazy to me that people will unironically argue bond is balanced

#

veng/alpha/barrier being broken doesnt make bond not broken

void cliff
#

Imo bls instakill zone is what makes bond terrible

hushed creek
sterile sandal
#

Though I'll say it's probably that way cuz barrier is also stupid af

sterile sandal
void cliff
#

especially in the smaller circles that'll do more damage

next star
sterile sandal
# next star It’s just not though. Neither are vengeance or barrier. You just play too passiv...

I don't play passive, the veng/barrier/bond players do. They can sit in bomber sector while I have to drive in to aggress them since barrier/bond is op and wards off tp pressure. I kill them only because veng/barrier/bond requires a lower level of skill and they misplay badly, not because my modules are particularly good at countering them. Bond has many counters but you spend them to play aggressively. It is the sword over your head that is guaranteed to kill you if your attack does not succeed. Because of this, it is the single most important mod that affects my decision to attack, and if so my particular approach.

next star
#

I teleport into barriers all the time with or without alpha and I can’t remember when i last died to barrier. Barrier doesn’t counter tp it just means you need a plan to make it worthwhile
And if you’re being aggressive you can’t be bonded anywhere usually unless you’re aggressive at the end of the game by which point you should have already taken care of 1-2 opponents

sterile sandal
#

What level barriers are you teleporting into?

next star
#

Besides you still haven’t shown any « broken behaviorΒ Β» since from what you said it’s only broken because you’d die to it if you failed. Well that’s the case for every module

sterile sandal
#

I am not quite sure how I am supposed to hull tank that but

next star
#

Well there are other shields than alpha

sterile sandal
#

For the same reason you described I usually dont tp aggress

next star
#

Well then that’s probably why bond is so strong if you end up in the last circle with 3 enemies and have only a few 1-2 bond interrupts. But then it’s not a problem of bond it’s a problem of how many people you face

sterile sandal
#

Basically I don't see why I have to take multiple mods just to counter the kill pressure of one

next star
# sterile sandal The problem is I think bond does too much as a single slot, as in they can spend...

Im not sure that’s correct.
With good placement in the bls you can’t be bonded anywhere in at the very least 20 seconds. And if you need more than 20seconds to refresh cooldowns then you died to your failed attack, not to the bond itself.
Perhaps you’re arguing that it’s broken because it often happens to have bs5 vs bs6-7. And yes it’s broken to have 1 more combat module than your opponent and often that module remaining is bond because it’s the last module you use, that’s certain, but still not a bond problem.
If anything bond is a solution to bs5 struggles, I killed most bs6-7 with bond as bs5, it’s the only play you have. And it’s just a matter of playstyle and exploiting your opponents’ mistakes.

next star
sterile sandal
#

Well you are right that is bs5 vs bs6, but I don't think the difference in one mod slot should be stark as it is now (in part due to how effective some of the combat mods are)

#

At the same time, even with equal bs levels, bond exerts much more control over your opponent. Imo 20+s with a huge range is a little ridiculous

next star
next star
# sterile sandal At the same time, even with equal bs levels, bond exerts much more control over ...

Ridiculous yes but ineffective… it doesn’t matter where you leash me around for 20 seconds if you can’t do anything out of it

Of course there are individual situations where it ends up being the winning move because it’s a complex encounter, but it doesn’t come from the bond it’s just strategies and 1v1v1v1 and any 3rd party in any video game ever will have a substantial advantage over you, yes it often manifests in the form of bond but let’s be realistic most other modules would have burried you the same.

Bond is just always used because it’s versatile and it’s good against other good modules and i think it just has a psychological damage component which makes people blame everything on it when the real reason for failure was elsewhere

raw jay
#

What if you give it a β€œTarget Cerbs or Drones Only” condition. Similar to Leap.

Then you can allow Bond to move those pesky CRT’s out of the way

full ore
#

Agree and I have and use dailyish bond 12. I think range should decrease same for barrier tho

#

At least in bls

cinder moon
#

Players 1-12 on the current BLS leaderboard, current ship docked to BLS scanner (if present)

#

Players 13-20 on the current BLS leaderboard, current ship docked to BLS scanner (if present)

#

PLEASE someone tell me that bond is not mandatory for high level BLS.

full ore
#

Ranked 2208 here and using it too hahahaha but I dont play daily really

cinder moon
#

Anyone arguing that bond isn't an auto-win button and isn't mandatory for high level BLS has complete brain rot.

full ore
#

Not an auto win button. Highly recommend yes. Well if everyone has bond then id say mandatory

#

But could have tele and destiny to escape

#

However will tele or destiny into barrier so need alpha πŸ˜‚

cinder moon
#

what a coincidence, alpha tele bond barrier describes 19/20 of those builds

#

your brain isn't rotted, it's just moldy

full ore
#

I'm just saying the outcomes haha

cinder moon
#

it is an auto-win button when used correctly

full ore
#

Ik bond/barrier are most used mods in bls with alpha

cinder moon
#

if you can't use it correctly, skill issue.

full ore
#

Yeah but even tele bond is being caught with activating tele when they do

#

Bam barrier and ya dead so

cinder moon
#

you need to speak complete sentences for me to understand you

full ore
#

Activate tele whenever they do to reduce chances of being tele bond of map, without alpha shield though you will most likley land into barrier

cinder moon
#

why would you ever bond first

full ore
#

I'm not saying bond first

cinder moon
#

thats not using it correctly

hushed creek
#

🍿

full ore
#

I'm saying if they activate tele (they will bond you off the map) sooo when you see them using tele you then have to actibate tele so they cannot bond you off the map

cinder moon
#

ok then they dont use bond, and then they bond you when you land

full ore
#

Then you bond them to then cancel bond

cinder moon
#

so bond is mandatory.

full ore
#

But have to have same level or higher

#

Yes I said. "If everyone in match has bond it is then mandatory"

#

You could use tele/destiny to escape bond. But then you would be met with barrier and more bonds

cinder moon
#

so you wouldnt use bond if the people you match with don't have bond? that makes no sense, you can't change mods during BLS.

full ore
#

Yeah and if you dont equip bond you will be met with full bond πŸ˜‚

hushed creek
cinder moon
#

yes, so bond is mandatory.

hushed creek
#

-# ah wait i forgot he blocked me

full ore
#

I'm saying maybe destiny/tele is ok though thats 2 escapes

#

Add bond 3 escapes

hushed creek
#

2 escapes where 1 is unreliable especially in final circle

#

but outside of final yeah

cinder moon
#

destiny is useless in final circle

hushed creek
full ore
#

Yeah use destiny before final

#

Then you have tele inside final

hushed creek
#

bond is mainly used in final

cinder moon
#

i eventually want to try a bond counter build, mirror shield emp destiny delta rocket

hushed creek
#

MIRROR SHIELD

#

pfft

#

nah thats no counter

full ore
#

TerribleπŸ˜‚

hushed creek
#

thats not doing anything lmao

cinder moon
#

why?

hushed creek
#

you need alpha to survive the barrier

cinder moon
#

at max level mirror shield auto kills if landed on a barrier

hushed creek
#

else you need to full aggro before

full ore
#

I wish mirrior returned barrier damage even on death tbh. Like instant return no delay

hushed creek
cinder moon
#

emp, wait for alpha to wear off, delta rocket or destiny

hushed creek
#

doesnt matter if you could one shot back if youre dead

cinder moon
#

mirror shield will return barrier damage

hushed creek
full ore
#

Its not instantly though I think theres a delay

cinder moon
#

a lvl 15 barrier can't insta kill thru a lvl 15 mirror shield

hushed creek
hushed creek
cinder moon
#

right so i emp while i wait for the damage

hushed creek
#

doubt

hushed creek
#

also someone didnt block me lol

full ore
#

Mirrior 15 is yhe only way to use the shield.. bet still cant use it for drs10

hushed creek
#

me when i lie

hushed creek
full ore
#

Even alpha 1 allows you to tele into barrier if you time it right πŸ˜‚

hushed creek
#

the only reason i get wins is the surprise factor

cinder moon
#

mirror 13 one-shots a bs7

full ore
#

Not with alpha shield

#

Lol

cinder moon
#

right

hushed creek
#

and not if you die

cinder moon
#

so burn their alpha shield, emp, wait

#

destiny

full ore
#

Wamp rockets is best for alpha burn imo

cinder moon
#

the hard part about explaining bls mechanics is that some people simply cant mentally grasp it. i think thats why building consensus about bond has been so tough.

full ore
#

Eh everyone uses bond thats why its so tough

cinder moon
#

right because its mandatory and an auto-win button

hushed creek
#

its hard to grasp a problem so complex

cinder moon
#

who is the blocked person talking

hushed creek
#

oh lmfao

full ore
#

I've definitely never auto won with bond theres still like strategy to stay alive

hushed creek
#

didnt know blocking worked like that

cinder moon
#

if the other person doesn't have bond, its an auto win button

hushed creek
#

ill be honest i havent seen bond in a while

full ore
#

If they tele out though its not. Well if uou have high enough barrier I guess

#

Then barrier and bond are autowin button combine

#

πŸ€ͺ

hushed creek
#

yeah there it is

#

fricking ModCBarrier

full ore
#

Its both of them combined with alpha shield πŸ˜‚

#

Who's idea was it to add barrier damage?

cinder moon
#

the only way to know for sure is to nerf bond and see if alpah barrier tp are still required

#

but bond is an auto-win button

#

final circle, yes without a doubt. when used correctly it cannot be countered.

full ore
#

Yeah they probably won't nerf it though πŸ˜‚

hushed creek
#

which like wouldve been worse lol

#

but fr barrier should not be a necessary mod

full ore
#

Its not worse for white star.. ws tele has a long activation. Bls maybe but I dont like barrier damage and I use it all the time as an auto win button when someone teles

#

πŸ˜‚

#

You still get everyone using alpha to tele into barrier so idk I guess wastes shield for ws and bls but thats just alpha shield

next star
full ore
#

Yeah I didnt want 1st place anyway

sterile sandal
#

i may be wrong, but i think the fact that the majority of top lb players are using minor variations of pretty much the same build is an indicator that these mods are more impactful than others

#

i think a well balanced mod pool would result in a much more even mix of mods in lb than how it is currently

next star
#

Agreed although still doesn’t make bond « brokenΒ Β» or « without any countersΒ Β»

sterile sandal
#

and this is probably? a better argument than discussing stuff at the mod interaction level

sterile sandal
hushed creek
#

imo it would be better if andreas just completely reworked bls mods
revamp all the stats, maybe some behaviors, and then make a beta playtest version to see how it goes

sterile sandal
#

and in my eyes it does

sterile sandal
#

lol

hushed creek
#

yeah lmao

next star
sterile sandal
#

not sure what you mean

hushed creek
#

rigged towards those with better mods?

sterile sandal
#

well thats true

next star
#

Im talking about the MM giving you the worst opponents possible

hushed creek
#

thats a completely separate problem

next star
hushed creek
#

?

sterile sandal
#

Unless you are taking broken to mean a different thing from what im thinking

#

Which is that it is much much easier to use bond then play against it

#

I should clarify that I'm not arguing that bond doesn't have any counters (it has counters but these are highly situational or become unavailable if you try to play aggressively, especially against meta builds), nor is the op arguing that bond doesn't have any counters (rather it is extremely difficult to impossible to counter bond in certain situations such as vs telebond if they time it correctly, without using your own tp preemptively which leaves you vulnerable)

#

You can argue playstyles changes to op's point, but then my point becomes an issue

next star
#

Im not sure how else to say what I’ve already said.

I never have any problems with countering bond. They are not situational counters and they don’t leave you vulnerable if done correctly. I haven’t been telebonded ever, but let’s say for the sake of argument 3 months. I do all my bls every day and a lot of unranked. I am low level and had bs5 for 99% of my bls experience, playing against mostly bs6-7 daily. It cannot possibly be broken or i would have died to it at least once in 3 months.

Derive your own conclusions from it or don’t. it’s just not broken and if my little bs5 managed to thrive against everyone else’s bond im sure you can to

sterile sandal
next star
#

I have a few replays in store

sterile sandal
next star
#

2 ways to do it depending on if you have bond or not yourself.
If you don’t have bond, have TP but never use it
If you have bond punish their mistakes

Bond users often have teleport. Whenever they use their teleport, make a point of sending them to the backrooms.
Punish when they use up their own bond interrupts

sterile sandal
#

hmm ok, i dont run bond so i pretty much do what you said. aggro people by walking at them instead of tping in if they have bond

#

ig i have an issue with not being able to hard engage on a bond user, but thats not really substantial to this thread

#

do you think tp (and perhaps including dest) is mandatory to play against bond? is it excessive to have "mandatory counter mods" or do you feel it is a justifiable outcome of the game design?

next star
void cliff
#

Leap should instant break to have a bit more fairness tbh

sterile sandal
void cliff
#

Bc long range combat thats an active spooling teleport somehow just- doesn't break????

sterile sandal
#

i've also been entertaining ideas on making fortify counter bond in some way? to make it a bit more relevant

next star
next star
#

Hey i use leap and idk why you wouldn’t have teleport or dest with your leap

void cliff
#

Tp is heavy mobility, most builds benefit from it

void cliff
#

Dest is close range damage and a counter

#

Any close up user will have it

sterile sandal
#

imo i dont really like the sound of "core mods of most builds" since that implies less build diversity

next star
void cliff
#

Leap is long range damage, most "artillery" builds will have it

#

Weirdly doesnt break bond tho

#

And bond counters itself, for high utility countering high utility

sterile sandal
#

also in the edge case that the opponent has tp15, i think they literally can telebond you from anywhere on the map

next star
void cliff
next star
void cliff
#

That of which 3-4 will be used

sterile sandal
#

speaking of pulse that should definitely be changed in some way lol

void cliff
next star
void cliff
#

Rude but like, funny

sterile sandal
void cliff
void cliff
sterile sandal
#

alchemy teleported me from one side of the map to the literal other side not even a minute into the match

sterile sandal
next star
sterile sandal
#

but ill say that was the most poignant reminder of what it feels like to be in the bottom 99%

void cliff
next star
#

In opposition to?

sterile sandal
#

wdym by secondary target

#

like a projectile?

void cliff
next star
#

Ah right

sterile sandal
#

sry i dont see how that relates to kill conditions

next star
#

Well vengeance needs someone else to hit you, leap needs a clear path, destiny needs to be in the right sector with an enemy to trigger

#

They all need planning to pull off

void cliff
#

They all have different use cases, but all will activate at some point based on simply you living

#

And all are instakills

sterile sandal
#

right

next star
void cliff
#

Effectively by that, other than wamp which is a weird inbetween that I will kinda consider despite emp killing the "just needs to live once activation condition is completed", there's 4 "core" modules

next star
#

Unless you have higher level destiny maybe

sterile sandal
#

i would more so say alpha is a counter to veng

void cliff
#

Alpha is a counter to kill conditions

#

Wamp, leap, dest, veng

next star
#

And leap rarely kills and is mostly used to counter several modules/playstyles

void cliff
next star
sterile sandal
#

leap i think is another mod where you need tp/dest to avoid it

void cliff
#

Take damage

#

Go boom

sterile sandal
void cliff
#

But its activation condition is difficult enough its not too threatening

sterile sandal
#

my perspective is always triggering their veng before i have to trigger my alpha shield

next star
sterile sandal
#

and besides, alpha is the only shield that can tank a veng without dying near instantly

next star
#

Actually not every meta mod, but a good few of them

void cliff
#

I love game theoreticals

#

Lmao

next star
#

You just have to have a build that has the tools to make the enemy use their counter to your killing move before you do it

void cliff
#

Honestly ima write this down later

sterile sandal
#

like i can see "veng counters alpha" in that it forces alpha to be on cd, but that doesnt seem like a valid point when any other shield would have died at that point

next star
void cliff
#

Or dest counters alpha

#

By making the kill condition safety bubble pop no shit its "countered"

sterile sandal
#

yeah imo its less about these mods countering alpha and more about your enemy can only bring 1 alpha and can only counter 1 of those things

void cliff
#

In fact thats how I do whale hunting

next star
void cliff
#

Tp to bring the kill condition to the enemy, then just use 2 of them

sterile sandal
#

different builds different perspectives ig

sterile sandal
void cliff
#

Boiled down to theoreticals and assuming everyone uses alpha

#

Util+tp+kill conditionΓ—2

sterile sandal
#

everyone you need to care about uses alpha, unless your running a niche weapon-oriented build

void cliff
next star
#

Alpha is a tough nut to crack yeah but if you have a plan you’re already ahead of most players who just panic

void cliff
#

(Mhga running regen bc it allows him to clear cerbs faster to be more agressive)

sterile sandal
#

they cant kill you if you kill them first

void cliff
#

What is your build?

#

Im gonna take a guess and go wamp leap dest tp rl-drone

next star
void cliff
#

Close

#

Lol

#

Yea 3 kill cond

#

Rockets alone not doing enough to kill is interesting, but dont blame you

next star
#

Yes i can 1v1 almost anybody

void cliff
#

Telebond makes them force passive or tp directly on

next star
#

I won’t reveal my playstyle because im scared it will take my only advantage away against the whales out there 😒

void cliff
#

Dest punishes close range

#

Leap punishes far range

#

Js punishes you for being thought abt lmao

#

Great build

next star
#

Js?

void cliff
#

Telebond being what it is sucks lol

void cliff
next star
#

Ah yee

#

But it’s so easy to die to your own mistakes im still getting used to it

glass kraken
#

I just wait for the whales to kill everyone, then hopefully Telebond whoever's left. Generally they don't go for me, since I'm not that threatening, and have bond + a lot of counters

solar shale
#

Meanwhile you’d be one of the first I target because alpha shield

glass kraken
solar shale
#

That’s a fair point. Everyone is hunted by someone I suppose

full ore
#

Usually vengeance alpha is targeted first in my matches. Once and a while I am targeted first but id say not everytime. I don't use alpha veng though but always alpha shield πŸ˜‚

cinder moon
#

im closing this suggestion because clearly the developers have designed BLS to rewards high level players that can get mods like bond 15, pulse, etc.

solar shale
#

Better than letting new alts rank without even fighting a human πŸ€·β€β™‚οΈ but more steps need made to fix

raw jay
solar shale
split wraith
solar shale
#

Wtf. Bond should actually be countable by tele. Having to waste it to not die and he still gets to use it is retarded. How this not fixed yet

full ore
#

Yeah but he didn't use bond

#

You used tele so he couldn't activate bond onto you

#

The weird beam that it shows is the colossal laser

#

That is what sucks about bond though. Have to actually wait until bonded then use tele. If they do that you only have a split second to react and its crazy so I bring tele and bond for that reason πŸ˜‚

next star
#

Well he either failed to bond or was baiting. Judging by his inability to bond you and not the repair drone, he failed to bond and almost won because of a mistake

summer panther
solar shale
summer panther
#

And that's why this suggestion was created

void cliff
#

A true meta module is defined by the simple choice of if someone has it the only way of truly countering it is bringing the exact same thing

#

If someone has telebond you have no choice but to bring your own telebond

west lantern
#

Sure, last second bonding is difficult to counter, but your positioning and kit can just make this a complete non issue. I do not remember the last time I was genuinely threatened with bond, but I position around it and build my kit to negate it.
The recommendations to disallow bonding while teleporting would just destroy the mod, nobody has given any actual insight as to how it can be changed.
With bond being strictly for PvP, it is meant to be game defining and significant, and I think most experienced bls players know how to handle it.

summer panther
#

Good luck positioning correctly, when the entire map shrinks down to a single sector

west lantern
#

Bonds whole gimmick is essentially tailored to BLS with the closing border, nerfing one of the games most iconic mods better be done in a sensible way.

summer panther
#

Turn the collapse zone into a continuous damage instead of insta-kill. Will affect the module that much, but will kill the strat

west lantern
#

the best solution I can think of is disallowing bonding the last 1-1.5 seconds of a teleport, so if you time it correctly you can at least burn the mod while countering. That way there's still room for skill expression on both sides.

summer panther
void cliff
west lantern
#

There's only like 10 WS viable combat mods, you see a lot of ModCDestiny ModCVengeance ModCBarrier too

void cliff
#

Ok nvm

#

Scratch that for barrier

#

I hate barrier

#

A lot

#

I use it bc its necessary but I hate it

#

I hate it a lot

next star
void cliff
#

I could go on but thats not the point of this thread

west lantern
#

The point of this thread is to complain for 1700 messages over something that almost certainly won't change

#

Respectfully caught

full glade
#

1701

solar shale
hushed creek
#

its just a banned mod for me

#

along with alpha

solar shale
#

Iv never used bond or barrier in bls. Im not complaining bond is op, but if I have to burn a mod to defend they should have to burn the mod to attack

next star
#

I think bond becomes an issue because teleport 14 and 15 have such low cooldown. I recently died with no counterplay at all to someone teleporting twice when i teleported once and still had it on cooldown and couldnt counter bond. But that's a teleport issue imo

full ore
#

I can say there is a trick but if I say everyone will knowπŸ˜‰

#

Its not a glitch or anything just a secret that is not even one

#

I asked if on mobile because when I play on steam.. for some reason I can wait and time it a little better with waiting until they bond then tele

solar shale
#

Mobile only unless I’m recording

#

Pc controls are the worst Iv ever experienced in a game ever

full ore
#

I mainly use mouse just double click right click to move.. on a waypoint you want anyway. I never use the keybindings except swap ship one

#

I find mouse to be better than touch controls idk why

#

But anyway. On steam I know they're gonna tele bond. So I just select tele and wait for bond and immediately select my waypoint for tele

#

Don't stay close to red obviously

#

Even if they're ticking down off 1 second if you hit tele its locked in.. maybe not very very last but majority of the time

#

You get 5 seconds they're counting down from 5

hardy perch
hardy perch
full ore
#

But its more luck than a secret πŸ˜†

next star
full ore
#

True haha but if its timed perfectly they already tried pressing it

#

Thats why I said more luck than anythinf

next star
#

Doesnt matter how you time it

full ore
#

I definitely get people to grab the repair here and there so it works a little bit

#

It is an options but only works 20% of the time

next star
#

Even if a drone is stacked on you i know how to target you without targeting the drone, and it's so consistent that i always bond this way, even if the drone isn't out yet

next star
full ore
#

Yes I know but if I deployed it right as you try to activate it, maybe I could get you to catch it. Almost like the x2 destiny at the exact same time but with repair and bond

#

Most of the time I activate the repair to late and I'm already bonded tho.. you have no idea exactly when someone will use it so its not 100% yes it works lmao

next star
full ore
#

Ah so you already press not on the bs

#

There's like a hit box around bs I swear for targeting like that

next star
#

Yup

#

Around every object there's a hitbox

full ore
#

Idk if everyone knows that though atp yes πŸ˜†

full ore
#

Just because the drone should as well have a "hit box"?

next star
cinder moon
#

fuck it we ball

#

you may not like it, but this is what peak performance looks like.

#

sorry to all the noobs, i need to go seal-clubbing to get top spot on bls leaderboard.

void cliff
hushed creek
#

we've lost him to the dark side

solar shale
#

If you had pulse you would too. Though not the build I’d use with it

hushed creek
#

his build looks very susceptible to... a certain build of mine

solar shale
#

I didn’t win but I did last nearly an entire bls with a pulse user chasing me down the other day. Not sure how to beat them but can generally avoid them.

hushed creek
#

haha not when you have tp11 and they have tp15

glass kraken
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My thought would be to try and get them with telebond after they try telepulse... might work if they didn't bring dest, and the timing was decent.
Ofc that only works if they try to telepulse you though, which I imagine they wouldn't for that reason, but, y'know, maybe they're just overconfident with it.

hushed creek
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or

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or do it the fun way

glass kraken
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Well...

hushed creek
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:)

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no soli

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no wamp

glass kraken
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True, true

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Won't one tap you

hushed creek
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wont even 2 tap

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possibly even a 3 tap

glass kraken
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No way that doesn't 2 tap...

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It's still 10k damage

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Right?

hushed creek
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suspend >:)

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-60%

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  • repair drone
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so 4k, and repair heals 4k

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+2.5k shield

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10.5k total hull+4k heal
4k damage
not even a 3 tap

glass kraken
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Lol, ig then... yeah. Force pop alpha with mirror, then tele away and kill them with something before alpha comes back. Or maybe you can kill them in that engagement. How long is that alpha

hushed creek
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and in return i hit 7.5k from mirror and 9k+ from dest lol

hushed creek
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3 pulses is 36 seconds

glass kraken
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Not if you have dest xD

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Though the delta drones probably make it 2 tap

hushed creek
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mm true

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ah but the mirror

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theres no way the whole shield dies to delta drone

glass kraken
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If you can time it after they deploy them...

hushed creek
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under suspend too

glass kraken
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But if you pop mirror when they tele in, pulse will take the shield, then they'll deploy

hushed creek
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mmm

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they have to wait a bit until after mirror pulses but lets be real i doubt they'll use that much brain power on a mirror build

glass kraken
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Lol, they'll probably forget the alpha and die to their own pulse

hushed creek
hushed creek
glass kraken
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Maybe someday I'll have to get mirror... that day is a long way out though

raw jay
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Does the Pulse destroy Remote Bomb? I imagine that may be the recourse for being chased by a crazy person

summer panther
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Fun is not allowed

summer panther