#BLS: Bond is a terrible mod. It has NO counters. It can kill ANY battleship INSTANTLY.
1766 messages Β· Page 2 of 2 (latest)
i admit i use bond, BUT i always support removing telebond or at least nerfing its range
TP WAMP Barrier Veng
I would try to wamp when someone is lower health than me, trigger their veng first
I'd get matched vs 3 other veng every time
it was all a contest to see who would pop veng last
I switch to EMP WAMP because it guarantees that my veng triggers last
Bond kills me instantly now, so I get matched vs 3 Bonds every match.
If I go back to WAMP Barrier I still die to Bond instantly.
There is no counter play.
I greatly appreciate your support
I supported your suggestion
All 3 mods Bond Barrier Veng need a nerf
you know we should make another suggestion but make it simple and only include in ideas that people wont react like this suggestion
The community voted: #1381638490193924176 message
yeah i got a new post as this one got in too much arguments
I played without bond for a long time(barrage soli with destiny), bond makes some things easier, but you absolutely can play and win without it
If you have only tele an no more counter, yep, you are in trouble
Tp 15 is ridiculous strong.
not only in combination with bond..
Yes, I noted that TP gives an advantage to higher mod players since it allows them to use those mods earlier in the match and more frequently
It also allows them to choose the timing and place of an engagement
tp having faster cooldown when leveling up is pretty unfair
all other mods are locked in 1m except tp
Andreas is truly an abstract artist
Some of the balancing decisions cannot be comprehended by a regular mind
"Lest make cooldowns for all modules 60s long, except one. Which one should be blessed with shorter cd? The one that allows to jump across half of the system of course!"
Half ? its almost the entire map right from start π€£
least at lvl15 π
that guy in the top 10 has some personal issues with me, if we meet each other its takes no 10 seconds and he appears infront of my Bs :p
3 collapses and its the entire map every 30s
Andreas really stopped caring about the game during DN EA
1400 AU with 30s cd already sounds horrible on paper
I actually have no problem with Tp and bonds.
having this high level tech means it has some bragging rights to get used.
the problem in this are this many mismatches.
where high tech meets easy matches.
I myself get alot of missmatches where im able to stomp, not only cause of veng build wich gets hated aswell..
sometimes barrier 14 are enough lol
this idea of having a dmg zone like pubG or other games sounds good but its technically buffs the veng builds aswell
Speaking of the 8th point it surly allows to counter play more then currently, but it surly buff the veng players wich avoid fighting and just sitting in the corner getting easy dmg to their hules, just to teleport veng on a easy target
Does teleport bond hurt, expecially on last ticks yes it does, its impossible to counter thats correct due to server issues.
it was even worse during Hs days where people used tw12 impulse 12 delta shields x)
The meta does not give many variations, and if you not using Bond at all you always run the risk beeing bonded, it always been.
to be in the top 10, theres not much choice then running the meta builds, but im not that attached to it at all to talk about bls builds..
Tp+Bond+ Bar always standard so theres not much left Destiny is a coinflip due to its landing if you not using alpha you probably take alot of bar dmg or worst case getting zoned..
not sure if Bond needs more counter but the fortify thing + decoy drone idea kinda sounds nice, but it probably buffs Bs7 users with 2 drone slots π€ͺ
In my opinion Bls ranked for boards should have fixed level so theres no more flame about..
And playing for credits should be the own module/ship level
Bls has a lot of design problems. And on top of that, the whole module leveling system does not fit a battle royale gamemode
Also if drones like rocket drone would survive Dmg zone, leap would become a legit counter to bonding again, if leap and tp duration would be the same
BLS balancing will not fix me getting matched with 3x bond 13 and dying after getting double teamed
Free-for-all might have been a better option
Unless we make it so bond can only be matched with bond
Leap and tp has to get the same duration and rockets drone should withstand the dmg zone for the leap duration so theres a legit counter to it so its technically a 3rd counter but hard to use
dont want to spamm it here but i wrote this awhile ago due to all this reports about back this days, that thread kinda got lost anyway nobody cares x)
#1331221979440611369 message
we all know how leap works thats been said. but if you watch the description it says it initates teleport ( it actually initates jump and the teleport starts at the end, when the duration finishes)..
if im stupid i would report this each time im getting bonded while leaping cause its says it start a teleport.
Its a jump wich causes teleport effect at the END.
SO IF ITS
like tp right from start, leapers wouldn't be able to moved right from start..
100% no more hate about others having bigger levels... it would be even in its limited meta buildsπ€·ββοΈ
π
π₯
__To any Mods who read this thread: __#1381638490193924176 message
The community consensus is that the game should be changed in the following way:
Bond can't be used while TP is being activated OR when the ship is stationary (up to the devs which one is preferred). This would force players to commit to using Bond before TPing.
I support this suggestion for two reasons:
- It provides a tangible counter to Tele-Bond, whereas there is currently NO COUNTER to a well-timed Tele-Bond.
- It reduces the skill ceiling for counter-Bond play since many players play on mobile with slower reaction time. Currently Tele-Bond requires near frame-perfect reaction to even attempt to counter it.
This is bls only ?
I think it should be.
WS can have at minimum 30 seconds of reaction time I believe.
I promise that after Bond is nerfed, I will fight with the same vigor to secure a nerf for Veng and Barrier.
if this is for bls only i kinda support it
So glad to hear! If you wanna change your reactions at the top of the thread, it would be greatly appreciated!
Bond is basically "you are doing too well at BLS so we are going to give you 3x of these to play against"
wish that happened to smurfs instead
I've got about 90 days before I stop caring about Bond
Fuck this game for making certain modules mandatory in BLS
I cant belive you have bond not upgraded..
Much more important priorities, for our corp WS, for my YS income, for RS runs and events, etc etc
doesn't help that mods takes 3 weeks to research now
quite a novel innovation that DN brought...
there's not much left lol
you doing bond
Cr<Crt< idk RL < Drocket< Dest?
idk youre Credit cap but isnt looking bad at all almost all goodies at 14
but think thats depends on youre roll in ws
my path looks bit diff but im not gonna sharing it here π
Honestly barrier is more of a pain then bond, since without barrier bond is screwed to teleport stuff, but both mods are still extraordinarily unbalanced for what the game expects of an average player without teleport
This required literally ZERO skill. Click, click, win.
I'm such a noob, I had zero right to win this match.
What an awful mod, zero skill. I hate myself.
The worst part is, the one guy that tried to stop me died first, so they get last place.
Bls is not for morally good people
Zero discovers meta π
I think it's just skill issue bro π₯
let it go
Or the fact that there is no real counter to bond because teleport only counters bond when bonded, which what a surprise, isn't what happens when teleporting before being bonded which also prevents the bond from being wasted.
And if we include barrier, well now you can't teleport past the bond and have to wait for the person with bond to use it first... and thats also considering you saved teleport or what not, to get out of it or theres anywhere unbarriered and undeath zoned in order to properly escape it.
Then theres the next part of bond countering bond... but only if its in range, which means bond is countered by higher level bonds and bond at lower levels cannot even compete against higher ones.
Let go of your smurf lies that its fine because it really is not.
Shouldn't the bonded one find / reserve a way out already? Perhaps try to save tp for the bond next time you get bonded? If you got hit by barrier in the process, doesn't that mean your shield just isn't good enough?
It seems to me that the bonded either have bad reaction or bad module to get themselves in trouble with tpbond.
and calling it smurf? If you cannot win past the smurfs, you never deserved to win.
you calling some particular bls builds or their users "scums" just proves that you hate something against you just because it wins, and makes your statements weightless to the ones opposing you.
I've killed dozens of people with bond in the few times I've ran bls in the past year, but maybe died to it once or twice? Really makes you think maybe there are several counters to bond and it is a skill issue π€
Teleport is required to counter both bond and barrier spam. Use it on one, and you are completely defenseless to the other.
Always bring these 2 modules to counter enemy bond or be at a disadvantage.
Destiny is not a counter. Bond is mostly used in a couple collapses before the final circle, where destiny can and will launch you into the collapse zone, or in the final circle, where destiny is completely useless.
Leap is not a counter. You still can be moved around, you are unlikely to be more than 10s away from the collapse zone, telebond exists, your drone can be easily killed.
Suspend is not a counter. It only delays your death, sometimes enough to let an actual counter go off cd. Telebond is unaffected by slowdown.
Bond is not an op auto-win condition. Bond is the most toxic bls module, sucking all the fun out of the gamemode if yoyu are playing without it
In isolation every mod doesn't magically counter. It requires thinking ahead and wise placement. Also, barrier and vengeance are very useful as deterrence or to kill first.
Bond has only 2 real counters, which you must bring to not be screwed by telebond. Everything else is extremely inconsistent
I countered bond or barrier lock with destiny countless times π€·ββοΈ
As well as bonded out ppl with it
I died a lot from the zone tho, coz it is rigged, but successful counters are still many π
i feel like counters shouldnt be up to rng but thats just my view
It is all rng, if someone bonds you or not is also rng
But it is also deterrent, ppl tend to not waste a bond on you, if you can get off the hook
hm true
Most important counter is position awareness, make others a more favourable bond target.
Lack of experience dealing with the problem.
There is between 20-40 whole seconds to deal with the smurf scum, and thats if they don't teleport away for an extra 20-60 seconds or indefinitely by running around the bluestar.
The last sector is the point of a place that cannot be fought through without the meta smurf mods.
Barrier fills the entire star forcing alpha to be needed and used.
Bond makes everything require teleport and thats if thats even available.
I don't even want to type down the other 80% of the issue
They're smurfs because they are exploiting game mechanics as a build to be 'above' other regular non exploitative builds
The reason they are scum is because they ruin the game and make it barely or entirely unplayable.
"you calling some particular bls builds or their users "scums" just proves that you hate something against you just because it wins, and makes your statements weightless to the ones opposing you.."
Did you wonder why anyone would hate something
Theres a difference between justified hatered and unjustified hatred.
Now don't assume, because you are now wrong on how I think and at that point being a hypocrite to your own statement.
The reason these meta mods that smurfs use to exploit poor game design are unfair is because the other modules in the game are supposed to exist and cannot compete without using the same exploitative modules
Que the third strike of not reading properly
even when thinking ahead a bad player can just win because alpha shield ignores the loss condition of dying from everything but 2 modules by proxy of the gamemode having a death zone
Poorest choice of words for a video game btw
you're just not good at dealing with bonders, lol. I even got one last bls. It really is skill issue
Someone has bond, barrier, chainray turret and teleport
what do you do without the same mods?
You simply play better
you use the environment around you, find good position, seek refuge
you do NOT face them
Too bad they also have vengeance forcing you to face them before the center.
YOU have a lack of experience on this You cannot wait, You cannot run from them
Don't have the same scummy mods then You don't have a chance to win
why do I feel like you keep making bad plays then attribute it to bond has zero way to play against
want the replay?
I have no reason to play well or poorly when there is no winning or do you want to see the result of people not reading or understanding the problem because theres a few thousand messages about that
https://discord.com/channels/255083954036670464/1327172911315812382
The point as before, if one cannot win without using certain mods than the gamemode needs to be fixed not ignored and joining the issue
"I have no reason to play well or poorly when there is no winning... "
Dude, you don't even try
You miss the point once more,
There are 4 players and a lone battleship.
You and 3 others with alpha vengeance
- You have a redstar build what do you do?
???
Why do you even bring a rs build into bls
ohhh
the veng?
Theres no question marks.
Too bad Its an available build that should be perfectly capable of winning
the point to win against them is make them waste the bond on you
or be an opportunist
remember, it's not only you vs the bonder
Why would they?
And why wouldn't they just barrier, or teleport away instead
I told you to rely on position and situation also, not only your bs firepower, didn't I?
because they are human
they make mistakes goddamnit
That isn't an average redstar build
Mbatt > Emp > Teleport > solitude > repair or decoy drone
did you deliberately miss my point? It was to show there are ways to make bonders waste bond, and that was one of them
build doesn't matter, if you want to know, I played
Even if they waste bond what will you do to them?
Take away their hull and trigger vengeance?
the rest is your play?
there's no bond for the rest of the game
or for the rest of the cooldown
take advantage of your modules, I think people knew this already
mod cds
That is a single image and not a hundred matches worth of anything
that's enough to prove it's not impossible to win against a tpbonder
Would be really unfortunate if you get 3rdpartied by another bond afterwards
So they have no bond and yet still a barrier and a teleport ready to move towards your ship which btw fight on both sides means that regen shield is less than their vengeance if their hull is so low
Its not about impossible its about how often it is possible
Example a redstar build cannot walk into a alpha veng build and kill it.
The redstar build dies by default because autoshield and vengeance every single time
it depends on your play to make it possible?
that's common knowledge, it's experience that tells a player not to do that and find ways to force a venger use up the veng before the system becomes too small
Who is that mysterious player that forces vengs to activate early? Everyone always sit still and let vengeance activate without trouble
that's the situational factor: if they don't approach the veng, it goes off and affects other things the blast reaches
No way to run from range 120 to anything further than without them being in range or chasing
If we include barrier on both ships or bonds or teleports.
Then the only equation is they run away from the redstar build and the redstar build will eventually lose because he's the only one that can take lethal damage from any deal other than barrier, which the alpha venger isn't going to teleport into anytime soon which at that point is when the vengeance is triggered usually at the end where there is no escape from the range without dying for the redstar build.
The problem is either someone has to activate the alpha shield or the vengeance then teleport, which in that case.
Why wouldn't they just kill or stop you before you get to that point, barrier, destiny, bond, teleporting away...
So the way to win is to get in a match with a player that is willing to decrease their chances of winning to screw over one guy with veng?
A player should always be able to oppose something whether they are in range or not.
Need I mention blast shield being useless to vengeance.
I am the person who screws the alpha vengeance players, every match it is required they die first or everyone else loses
Problems 1-4
1- when they cannot be approached
2- when the other players get in the way or interfere in a bad way
3- when its too late or takes too long
4- when there is more than one to deal with
Really sucks that all your effort of killing one veng goes to waste if there are multiple
And bond as somewhere i've mentioned is actually a major joke, because you can just teleport past it.
The problem is that barrier removes your health bar or shield and causes a one sided fight that can no longer be escaped
Sometimes its possible or simple.
Sometimes the lone battleship vengs you instead or triggering their alpha shield.
π 
Please stop running teleport in BLS if you actually believe this.
can you elaborate what point you think you are making?
There is an entire mod that every single successful BLS player takes because it can SOMETIMES, MAYBE, SLIGHTLY counter bond.
The truth is that you'll say whatever you want to protect your auto win button. Because every mod has a hard counter EXCEPT bond.
This thread is repeating the same points over and over, whithout adding any new arguments to the case. If you have nothing new to say, say nothing.
In order to help congeal the community consensus I took this poll, maybe a wider audience will have more to say: #1381638490193924176 message
I'm actually closing this thread. There are no problems with Bond. Bond is an excellent mod. Please don't make any changes to Bond now that I've invested research time into it.
I go 3/3 every day now. It's great.
Best part is, it's only lvl 6
It gets ridiculously lengthy and long lasting
Once I get it up to 13 or 14
So the problem was not with bond, but with you didn't have it? π
Yes, I didn't realize that Bond was a requirement to be successful at BLS. Silly me.
Excellent game design, that is.
I'm glad this misunderstanding was resolved π π
Just invest time to win
π
BLS: Bond is mandatory for any successful ranked BLS player. This seems overpowered.
Not just overpowered
Instakill builds make the game boring
Not just an overpowered build
An overpowered build that you yourself have to bring to attempt to survive such overpowered build
If everyone is overpowered, no one is overpowered.
Problem solved
Lol it just happened to me
Managed to counterbond the telebond in the split second it showed but the server lag said nu uh
Its more like a quick draw duel at that point
Some BLS players need therapy channel to complain about their misfurtune
Smurfing, then bond, ... what will be next one?
Barrier, vengeance, alpha shield, suspend, destiny, teleport
So, ... all mods that are better at level 6-7 than lvl.13 amd all "noobs" rs5-7 could beat players from rs10-11
Fantastic!
I would make guidance for mods rs4-6 to be competative angainst fights with all Chinese smurfs from top 20 BLS scoreboard
This is bond 4-8 with barrier 4-8 and impulse shield or vengeance 6-7 and alpha shield 9-11
Total Sum of Mod levels should be between 20 and 30 points
Bond 12-13 is the medicine to 90% of the players with mods 13-14...
Noone ~is~ should be invincible
I would suggest to create " hunters" league, that we dont care for high BLS score but to hunt some players
many of the smurfs are at much lower points, they have only impulse 7-8 and the rest are 1
with rare deviations
I cant check this, thank for info
Most of them are hiding ship builds
Next complaining thread could be about pulse in BLS
It is the favourite game mode of the developer, he created "BS Apollo" as a separate game based on It.
Pulse is broken only because of teleport's ridiculous range and decreased cooldown
Totally broken. I expect new compaining thread from bls replays that I have watched.
Pulse isn't broken.. it's people thinking barrier is a shield...π
Ppl think barrier is a weapon and use it like this, pulse just equalizes this now π
barriermaxxing in bls
BLS: Bond is a terrible mod. It has NO counters. It can kill ANY battleship INSTANTLY.
Hooray for bond
Bump
Hard to remember that, sorry
if you can't beat them, join them.
My main problem with bond is that there is no warning that you're going to get bonded, and there is no way to preemptively counter bond them if they are teleporting. Getting bond myself would indeed put me on a level playing field, but I still wouldn't like that field anyway.
Yes, that's what someone without bond 14 would say as a valid complaint of bond.
But as someone with bond 14, there is nothing wrong with bond. It is a completely balanced mod with many adequate counters. It certainly isn't an auto win button.
I guess I'm coming back to you when I actually get bond myself π
Bond is the only way small accounts can have a reliable chance against bigger accounts. If anything it makes fights more balanced.
Ok, tele-bondimg the bs7 with my bond 1 is a pretty amazing feeling, but yeah, a range reduction would definitely be an improvement. Or an activation delay. Or something.
You know that as soon as you get bond 15, Andreas will address it. Don't worry, you'll get your 20 crystal compensation.
You either die a hero or level bond enough to become the villain
If you know you're going to be bonded it's better to teleport than try to bond back to break it
And if you don't have teleport available yourself, you're screwed
Because cooldown or whatever
and if your opponenta has vengeance and you don't have alpha shield, similar problems π
You at least have the option of running away for a sec
not when it's the center
Or using a different shield that has a lot of health left
This is an issue for other reasons
According to a bunch of people
Just look at the amount of people complaining about alpha vengeance in that spot
i would never argue BLS is balanced, but there are a lot more "good" builds, which typically have a very specific build they are weak against, there are some builds which are easier and some that favor a specific playstyle (aggressive, defensive, evasive, high-risk, etc). Compare that to higher level RS builds. Massbatt, regen shield, solitude, teleport, emp. And pick another mod that you like plus probably repair drone.
The suggestions channel is the place to suggest how blue stars could get more balanced
Just trying to aid in balancing blue stars
1242 comments, I spent 3 months straight posting about this EVERY DAY, and then another 3 months posting about it while I upgraded Bond to 14. It's not getting fixed guys.
At first I felt guilty bonding little BS5 out of bounds (some didn't even have TP). When done correctly, it's impossible to counter (because either they burn TP and I bond them after they land, or they dont burn TP and a bond on the last tick of my TP activation kills them). Ultimately I realized that real change is going to have to come from the blood of noobs getting beat up by this atrocious mod until either they rage quit or they join the fight to fix it.
Feedback has still proven to be helpful, so I'm still holding out hope
You became what you hated, that's sad to see
To counter bond you just need to play agressively from the start
With an agressive build ofc
To counter bond, have tp but donβt use it
The same argument can be used to your defense for the vengeance/alpha shield: If you don't use alpha shield, you deserve to get killed by vengeance.
Summary: BLS is broken from the very beginning. And whatever Andreas has done to fix it ... it's even more FUBAR.
it hasnt gotten better or worse. the exact same mods are still op
I've used wamp rockets and suspend to kill the player who bonded me. They don't expect it. π
I doubt that OP is complaining about the module bond per se. He doesn't like the combo of teleport and bond in the very last tick of the teleport's activation time.
Your rocket drone/ weapon amplifier doesn't help you if you are transported out of the playground.
It does after I countered with teleport.
But you have to anticipate the teleport/bond combo and you have to use your teleport before the bond is activated. Therefore both parties have used their teleport. But your opponent has still his bond ( to counter other bond attacks ). On the other side you are now vulnerable to another player's bond.
But that's true for almost every module: You can only defend yourself against one player. Not two
Verdict: BLS is not very well balanced.
verdict: why tf is there an instant death zone????????
Why does bls even exists?
Like, actually
You have a permanent upgrade system for modules, and you decide to add the stupid battle royale gamemode
what else would i do π
i do ws once a month and stopped doing rs cuz mbatt soli is boring af
Non-soli
true
You might even encounter unique challenges that will change your strategy
the only way id be genuinely happy to do drs is if mirror was viable
it would be great
id be like "omg rs time!"
now im like "oh its blinking... eh fine"
I forget if I already asked this but
Do you like old mirror or new mirror better
never used old
i only unlocked it post dn
so idk
i know the basic mechanics of old mirror but i cant say for sure if i wouldve liked one or the other without experiencing both
Ok fair
but from what i know, i feel like new mirror's mechanics are more strategic. instant rebound linits burst damage which i find is a fun part of mirror but eh
its likely that the burst damage is the reason for mirror's low hull because imagine a 5k shield at lvl10 jumping you and letting out 15k xD
if andreas was willing to do some like beta playtesting to find a good balance for values in bls i bet it would be more balanced but here we are
Could make it proc only for weapons dmg
In exchange for higher hp
Maybe lower reflection % idk
who said i defend alpha veng?
alpha veng is mandatory at high level bls
for the same reason bond is
and barrier is
they are mandatory because they are extremely balanced.
why does hades star even exist
you decide to spend your one life on a messaging app whinging about game modes
at the heat death of the universe, none of this will matter
using this line of logic, nothing of anything matters, including your own life
this is what i call "a stupid thing to say"
of course nothing matters at the end of the universe cause its the end of the universe
anyway, people like having fun, and hs provides that for essentially all of us here (else why are you here).
it annoys our little mushy computers that parts of it are bad, given the potential and the rest of it
ok bye β¨
so you're saying "Why does bls even exists?" is a stupid thing to say? I agree. that was the point.
true statement but i was referring to your comment on nothing mattering at the heat death of the universe
In logic, reductio ad absurdum (Latin for "reduction to absurdity"), also known as argumentum ad absurdum, (Latin for "argument to absurdity") apagogical argument, or proof by contradiction is the form of argument that attempts to establish a claim by showing that following the logic of a proposition or argument would lead to absurdity or contra...
for your error, your assignment is to read that entire article and then provide a one paragraph, non-AI response for why my comment was an example of Reductio ad absurdum.
until then, you are blocked. someone tell me when they have posted their homework.
Why is this thread back
1300 comments and not a lot of agreement, I'm sad to say this is a skill issue
'bond is op' is something a player thinks as they are just beginning bls. Then you realize it's directly countered in a ton of ways. It's still very powerful if used correctly, but you can have a mod kit at any level that counters it.
what mods directly counter it?
all i can think if is tp+alpha
nah ill stay blocked tyvm
Tp, bond, barrier, destiny, a brain. All counter bond, although some are situational, for situations that occur often enough
tp countered by barrier unless you have alpha (tp alpha i was talking about)
barrier is countered by alpha (which people should expect tbh but i can see how it might work occasionally), destiny kinda sucks in center circle, and brains are in short supply
Barrier actually counters alpha more than other shields because you should have a strategy to pop the alpha beforehand. At that point you didnβt die to bond but to alpha
The brain point from Nelly is important
Deciding when to be aggressive and how to place yourself based on a player's mods are just as important as what mods you have equipped
I think a lot of players play passively, and then are upset when they lose to bond in the final 30 seconds of the star
I would personally say alpha shield and barrier are much more game breaking than Bond, and it's not close
That being said, I think barrier offering a counter to dive strategies is very valuable and counters perhaps some worse alternatives
Really all I wanted was one more counter to bond: just a short window of time to counter-bond if they are trying to telebond me.
the requests for that are insane to me, bond is incredibly easy to counter with the current mod selectiopn, i think it is one of the most balanced mod interactions in the game
I dont remember when i last died to tele bond
i think bond feels more unfair because of barrier
I think if you attempt to bond a teleporting player you queue up a bond until its either avaliable or 1 tick after the teleport
So you can bond as they land, or instantly break a bond
I would expect it to just deny me from bonding them if they are teleporting
Maybe a 1s delay π€
So you can counterbond in the delay to cancel it
It changes basically nothing
Are you saying bond would take a second before actually having an effect, and I can counter-bond in that time?
Because that is basically what I am asking for
Maybe for more realism 3s delay?
As thats the shortest delay in the game for a mod spooling
That isnt instant ofc
Pretty sure that's what ZeroG Bandit originally suggested
I would also like a 3 second delay
Maybe seperate suggestion?
I did actually make a separate suggestion: #1446654373571858515 message, and got directed here by Nova
I mean... thinking about some, bond's not that bad. It is a strong offensive weapon against 1 enemy. Veng/barrier are both good offensive weapons against multiple enemies. So ig bond's not that broken. It is rough that tp is the one counter to both barrier spam and bond though.
it is crazy to me that people will unironically argue bond is balanced
veng/alpha/barrier being broken doesnt make bond not broken
But its less broken then most
Imo bls instakill zone is what makes bond terrible
do it the fortnite way and make it do 300dps
Idk dragging someone at 280au for almost half a minute seems pretty stupid
Though I'll say it's probably that way cuz barrier is also stupid af
At this point I'll agree. But then kiting cerbs will become a massive headache
itll be annoying but still possible
especially in the smaller circles that'll do more damage
Itβs just not though. Neither are vengeance or barrier. You just play too passive and wait for things to happen.
Bond is versatile and has many uses, and it is a good module for that, doesnβt make it broken. It has many counters. Half the modules and a good playstyle will counter bond
I don't play passive, the veng/barrier/bond players do. They can sit in bomber sector while I have to drive in to aggress them since barrier/bond is op and wards off tp pressure. I kill them only because veng/barrier/bond requires a lower level of skill and they misplay badly, not because my modules are particularly good at countering them. Bond has many counters but you spend them to play aggressively. It is the sword over your head that is guaranteed to kill you if your attack does not succeed. Because of this, it is the single most important mod that affects my decision to attack, and if so my particular approach.
I teleport into barriers all the time with or without alpha and I canβt remember when i last died to barrier. Barrier doesnβt counter tp it just means you need a plan to make it worthwhile
And if youβre being aggressive you canβt be bonded anywhere usually unless youβre aggressive at the end of the game by which point you should have already taken care of 1-2 opponents
What level barriers are you teleporting into?
Besides you still havenβt shown any « broken behaviorΒ Β» since from what you said itβs only broken because youβd die to it if you failed. Well thatβs the case for every module
12-14
I am not quite sure how I am supposed to hull tank that but
Well there are other shields than alpha
For the same reason you described I usually dont tp aggress
Well then thatβs probably why bond is so strong if you end up in the last circle with 3 enemies and have only a few 1-2 bond interrupts. But then itβs not a problem of bond itβs a problem of how many people you face
The problem is I think bond does too much as a single slot, as in they can spend every single mod they have, but if they just have bond remaining there's nothing I can do without tp. They can win after wasting every mod except one if I do not have a single mod available
Basically I don't see why I have to take multiple mods just to counter the kill pressure of one
Im not sure thatβs correct.
With good placement in the bls you canβt be bonded anywhere in at the very least 20 seconds. And if you need more than 20seconds to refresh cooldowns then you died to your failed attack, not to the bond itself.
Perhaps youβre arguing that itβs broken because it often happens to have bs5 vs bs6-7. And yes itβs broken to have 1 more combat module than your opponent and often that module remaining is bond because itβs the last module you use, thatβs certain, but still not a bond problem.
If anything bond is a solution to bs5 struggles, I killed most bs6-7 with bond as bs5, itβs the only play you have. And itβs just a matter of playstyle and exploiting your opponentsβ mistakes.
If that were true it would be « brokenΒ Β» i think, but i just canβt see it. I play a lot of bls and all my struggles are solved with a different playstyle, not different modules. Now i only die to my own mistakes
Well you are right that is bs5 vs bs6, but I don't think the difference in one mod slot should be stark as it is now (in part due to how effective some of the combat mods are)
At the same time, even with equal bs levels, bond exerts much more control over your opponent. Imo 20+s with a huge range is a little ridiculous
2 weeks ago i upgraded to bs6 and itβs really night and day. Many more options with a 4th module it really doesnβt feel linear π
Ridiculous yes but ineffectiveβ¦ it doesnβt matter where you leash me around for 20 seconds if you canβt do anything out of it
Of course there are individual situations where it ends up being the winning move because itβs a complex encounter, but it doesnβt come from the bond itβs just strategies and 1v1v1v1 and any 3rd party in any video game ever will have a substantial advantage over you, yes it often manifests in the form of bond but letβs be realistic most other modules would have burried you the same.
Bond is just always used because itβs versatile and itβs good against other good modules and i think it just has a psychological damage component which makes people blame everything on it when the real reason for failure was elsewhere
What if you give it a βTarget Cerbs or Drones Onlyβ condition. Similar to Leap.
Then you can allow Bond to move those pesky CRTβs out of the way
Agree and I have and use dailyish bond 12. I think range should decrease same for barrier tho
At least in bls
tp into a barrier 14 without alpha let me know how it goes
Players 1-12 on the current BLS leaderboard, current ship docked to BLS scanner (if present)
Players 13-20 on the current BLS leaderboard, current ship docked to BLS scanner (if present)
PLEASE someone tell me that bond is not mandatory for high level BLS.
Ranked 2208 here and using it too hahahaha but I dont play daily really
Anyone arguing that bond isn't an auto-win button and isn't mandatory for high level BLS has complete brain rot.
Not an auto win button. Highly recommend yes. Well if everyone has bond then id say mandatory
But could have tele and destiny to escape
However will tele or destiny into barrier so need alpha π
what a coincidence, alpha tele bond barrier describes 19/20 of those builds
your brain isn't rotted, it's just moldy
I'm just saying the outcomes haha
it is an auto-win button when used correctly
Ik bond/barrier are most used mods in bls with alpha
if you can't use it correctly, skill issue.
Yeah but even tele bond is being caught with activating tele when they do
Bam barrier and ya dead so
you need to speak complete sentences for me to understand you
Activate tele whenever they do to reduce chances of being tele bond of map, without alpha shield though you will most likley land into barrier
why would you ever bond first
I'm not saying bond first
thats not using it correctly
πΏ
I'm saying if they activate tele (they will bond you off the map) sooo when you see them using tele you then have to actibate tele so they cannot bond you off the map
ok then they dont use bond, and then they bond you when you land
Then you bond them to then cancel bond
so bond is mandatory.
But have to have same level or higher
Yes I said. "If everyone in match has bond it is then mandatory"
You could use tele/destiny to escape bond. But then you would be met with barrier and more bonds
so you wouldnt use bond if the people you match with don't have bond? that makes no sense, you can't change mods during BLS.
Yeah and if you dont equip bond you will be met with full bond π
the point i think is that bond is necessary to counter itself
yes, so bond is mandatory.
-# ah wait i forgot he blocked me
2 escapes where 1 is unreliable especially in final circle
but outside of final yeah
destiny is useless in final circle
maybe unblock me and we wouldnt have repeats π
bond is mainly used in final
i eventually want to try a bond counter build, mirror shield emp destiny delta rocket
Terribleπ
thats not doing anything lmao
why?
you need alpha to survive the barrier
at max level mirror shield auto kills if landed on a barrier
else you need to full aggro before
I wish mirrior returned barrier damage even on death tbh. Like instant return no delay
max level bla bla they can ine shot with barrier
emp, wait for alpha to wear off, delta rocket or destiny
doesnt matter if you could one shot back if youre dead
mirror shield will return barrier damage
how are you in emp range bestie
Its not instantly though I think theres a delay
a lvl 15 barrier can't insta kill thru a lvl 15 mirror shield
not if you die
you have l15 mirror?
right so i emp while i wait for the damage
doubt
is this before or after they bond
also someone didnt block me lol
Mirrior 15 is yhe only way to use the shield.. bet still cant use it for drs10
me when i lie
yeah its only good after 14
Even alpha 1 allows you to tele into barrier if you time it right π
the only reason i get wins is the surprise factor
mirror 13 one-shots a bs7
right
and not if you die
Wamp rockets is best for alpha burn imo
the hard part about explaining bls mechanics is that some people simply cant mentally grasp it. i think thats why building consensus about bond has been so tough.
Eh everyone uses bond thats why its so tough
right because its mandatory and an auto-win button
its hard to grasp a problem so complex
who is the blocked person talking
oh lmfao
I've definitely never auto won with bond theres still like strategy to stay alive
didnt know blocking worked like that
if the other person doesn't have bond, its an auto win button
ill be honest i havent seen bond in a while
If they tele out though its not. Well if uou have high enough barrier I guess
Then barrier and bond are autowin button combine
π€ͺ
Its both of them combined with alpha shield π
Who's idea was it to add barrier damage?
the only way to know for sure is to nerf bond and see if alpah barrier tp are still required
but bond is an auto-win button
final circle, yes without a doubt. when used correctly it cannot be countered.
Yeah they probably won't nerf it though π
it was to replace no-tp in barrier
which like wouldve been worse lol
but fr barrier should not be a necessary mod
Its not worse for white star.. ws tele has a long activation. Bls maybe but I dont like barrier damage and I use it all the time as an auto win button when someone teles
π
You still get everyone using alpha to tele into barrier so idk I guess wastes shield for ws and bls but thats just alpha shield
Went well thank you
Yeah I didnt want 1st place anyway
i may be wrong, but i think the fact that the majority of top lb players are using minor variations of pretty much the same build is an indicator that these mods are more impactful than others
i think a well balanced mod pool would result in a much more even mix of mods in lb than how it is currently
Agreed although still doesnβt make bond « brokenΒ Β» or « without any countersΒ Β»
and this is probably? a better argument than discussing stuff at the mod interaction level
i suppose it comes down to whether you think the current situation warrants a rebalance
imo it would be better if andreas just completely reworked bls mods
revamp all the stats, maybe some behaviors, and then make a beta playtest version to see how it goes
and in my eyes it does
important part being beta playtest and not straight to production
lol
yeah lmao
Well bls was rigged from the start haha
not sure what you mean
rigged towards those with better mods?
well thats true
Im talking about the MM giving you the worst opponents possible
thats a completely separate problem
@hushed creek yes but apparently you can say bond is broken because bls needs rebalance
?
If it wasn't broken then bls would not need a rebalance?
Unless you are taking broken to mean a different thing from what im thinking
Which is that it is much much easier to use bond then play against it
I should clarify that I'm not arguing that bond doesn't have any counters (it has counters but these are highly situational or become unavailable if you try to play aggressively, especially against meta builds), nor is the op arguing that bond doesn't have any counters (rather it is extremely difficult to impossible to counter bond in certain situations such as vs telebond if they time it correctly, without using your own tp preemptively which leaves you vulnerable)
You can argue playstyles changes to op's point, but then my point becomes an issue
Im not sure how else to say what Iβve already said.
I never have any problems with countering bond. They are not situational counters and they donβt leave you vulnerable if done correctly. I havenβt been telebonded ever, but letβs say for the sake of argument 3 months. I do all my bls every day and a lot of unranked. I am low level and had bs5 for 99% of my bls experience, playing against mostly bs6-7 daily. It cannot possibly be broken or i would have died to it at least once in 3 months.
Derive your own conclusions from it or donβt. itβs just not broken and if my little bs5 managed to thrive against everyone elseβs bond im sure you can to
i would be very curious to see a replay, if its not too much trouble
agreed. you're not crazy.
What kind of replay are you looking for ? How not to play when you have bond ? how not to play when someone else has bond?
I have a few replays in store
replays you think demonstrates the appropriate playstyle to use when matched against bond users
2 ways to do it depending on if you have bond or not yourself.
If you donβt have bond, have TP but never use it
If you have bond punish their mistakes
Bond users often have teleport. Whenever they use their teleport, make a point of sending them to the backrooms.
Punish when they use up their own bond interrupts
Thatβs an example of someone having the wrong playstyle against bond.
hmm ok, i dont run bond so i pretty much do what you said. aggro people by walking at them instead of tping in if they have bond
ig i have an issue with not being able to hard engage on a bond user, but thats not really substantial to this thread
do you think tp (and perhaps including dest) is mandatory to play against bond? is it excessive to have "mandatory counter mods" or do you feel it is a justifiable outcome of the game design?
If they have alpha like 70% of people make them use alpha beforehand (and use barrier)
I feel like a broad amount of "counter" mods is a fair way to have it
Leap should instant break to have a bit more fairness tbh
yeah im beginning to agree with this viewpoint as well
Bc long range combat thats an active spooling teleport somehow just- doesn't break????
i've also been entertaining ideas on making fortify counter bond in some way? to make it a bit more relevant
Well most counter mods to bond are core modules of most if not all builds
^ except leap somehow
Hey i use leap and idk why you wouldnβt have teleport or dest with your leap
Tp is heavy mobility, most builds benefit from it
Ofc but it alone should still fit in bc it fits basically the final niche
Dest is close range damage and a counter
Any close up user will have it
imo i dont really like the sound of "core mods of most builds" since that implies less build diversity
Or simply good positioning will do it. Be closer to the center than your bond opponent and it will be much harder to find where to bond you
Leap is long range damage, most "artillery" builds will have it
Weirdly doesnt break bond tho
And bond counters itself, for high utility countering high utility
true, but difficult to pull off in the endgame, will have to take care of them before it gets to that point
also in the edge case that the opponent has tp15, i think they literally can telebond you from anywhere on the map
It does at the end but yes it should break it i think. Same as fortify
Maybe, but there's only 12 commonly used combat mods
Yeah but most have pulse so you got other things to worry about
That of which 3-4 will be used
speaking of pulse that should definitely be changed in some way lol
I think it would be funny seeing a tp/bond 15 genuinely telebond someone off the map from the other side
I understand but all builds revolve around a « kill conditionΒ Β» that you must satisfy, and to kill you need to get to your enemy or or to survive, run away. I think youβll always get a bond interrupt in there
Rude but like, funny
that is true for tp, dest, etc, but i think some mods that are supposed to provide mobility are kind of lacking, like impulse, suspend, to an extent motion
In fact there's really only 3 direct explosive mods checking the types
literally happened to me
Pls let me see if you have the clip π
alchemy teleported me from one side of the map to the literal other side not even a minute into the match
I would agree
unfortunately not
I donβt understand
but ill say that was the most poignant reminder of what it feels like to be in the bottom 99%
Leap, dest, and veng are the only 3 direct explosive combat mods that don't rely on a secondary target
In opposition to?
Missile or, in remote bomb's case, a stationary bomb
Ah right
sry i dont see how that relates to kill conditions
Well vengeance needs someone else to hit you, leap needs a clear path, destiny needs to be in the right sector with an enemy to trigger
They all need planning to pull off
They all have different use cases, but all will activate at some point based on simply you living
And all are instakills
right
Not really vengeance is simply a counter to alpha and destiny never kills anyone with a full shield
Effectively by that, other than wamp which is a weird inbetween that I will kinda consider despite emp killing the "just needs to live once activation condition is completed", there's 4 "core" modules
Unless you have higher level destiny maybe
i would more so say alpha is a counter to veng
And leap rarely kills and is mostly used to counter several modules/playstyles
@solar shale would tend to disagree
Really? Lol then you missed out on how to play veng
leap i think is another mod where you need tp/dest to avoid it
It's- kinda simple idrk
Take damage
Go boom
probably, i've used veng like in less than 10 matches ever, lol
Leap is a weird thing in itself
But its activation condition is difficult enough its not too threatening
my perspective is always triggering their veng before i have to trigger my alpha shield
Well my leap build is designed to counter every meta mod in the game so of course it kills but any mod in the combo can kill, it doesnβt matter who gets the killing blow
and besides, alpha is the only shield that can tank a veng without dying near instantly
Actually not every meta mod, but a good few of them
You just have to have a build that has the tools to make the enemy use their counter to your killing move before you do it
Honestly ima write this down later
like i can see "veng counters alpha" in that it forces alpha to be on cd, but that doesnt seem like a valid point when any other shield would have died at that point
Well if you donβt have alpha, you should have a plan against veng users before the last circle
Its also kinda like saying leap counters alpha
Or dest counters alpha
By making the kill condition safety bubble pop no shit its "countered"
yeah imo its less about these mods countering alpha and more about your enemy can only bring 1 alpha and can only counter 1 of those things
In fact thats how I do whale hunting
Iβd call that counter itβs why i said what i said π
Tp to bring the kill condition to the enemy, then just use 2 of them
different builds different perspectives ig
bls in a nutshell
Yeah
Boiled down to theoreticals and assuming everyone uses alpha
Util+tp+kill conditionΓ2
everyone you need to care about uses alpha, unless your running a niche weapon-oriented build
Or are so agressive you believe there will not be kill conditions on you
Alpha is a tough nut to crack yeah but if you have a plan youβre already ahead of most players who just panic
(Mhga running regen bc it allows him to clear cerbs faster to be more agressive)
they cant kill you if you kill them first
Me too π
Close
Lol
Yea 3 kill cond
Rockets alone not doing enough to kill is interesting, but dont blame you
Yes i can 1v1 almost anybody
Telebond makes them force passive or tp directly on
I wonβt reveal my playstyle because im scared it will take my only advantage away against the whales out there π’
Dest punishes close range
Leap punishes far range
Js punishes you for being thought abt lmao
Great build
Js?
Telebond being what it is sucks lol
Just
I just wait for the whales to kill everyone, then hopefully Telebond whoever's left. Generally they don't go for me, since I'm not that threatening, and have bond + a lot of counters
Average utility build
Meanwhile youβd be one of the first I target because alpha shield
Yeah, and that happens sometimes, but if someone like you decides to go after me, I'm dead no matter what mods I bring. But that's just the reality of the current matchmaker, unfortunately.
Thatβs a fair point. Everyone is hunted by someone I suppose
Usually vengeance alpha is targeted first in my matches. Once and a while I am targeted first but id say not everytime. I don't use alpha veng though but always alpha shield π
im closing this suggestion because clearly the developers have designed BLS to rewards high level players that can get mods like bond 15, pulse, etc.
Better than letting new alts rank without even fighting a human π€·ββοΈ but more steps need made to fix
We donβt get ranked points if we fight all loners, right?!?
I donβt care enough to sweat for rankings but I thought the points only counted if you had 4 or 5 humans player BLS.
Not anymore but back in the day yes
There are more than these two (the worst) options exist
Wtf. Bond should actually be countable by tele. Having to waste it to not die and he still gets to use it is retarded. How this not fixed yet
Yeah but he didn't use bond
You used tele so he couldn't activate bond onto you
The weird beam that it shows is the colossal laser
That is what sucks about bond though. Have to actually wait until bonded then use tele. If they do that you only have a split second to react and its crazy so I bring tele and bond for that reason π
Well he either failed to bond or was baiting. Judging by his inability to bond you and not the repair drone, he failed to bond and almost won because of a mistake
That's what you get for picking fun modules instead of bond
Exactly my point. My option was to burn my mod before him and not die instantly or just die. There was no actual counter. If Iβd waited it comes down to a half second lag to try and counter. Fucking stupid
And that's why this suggestion was created
A true meta module is defined by the simple choice of if someone has it the only way of truly countering it is bringing the exact same thing
If someone has telebond you have no choice but to bring your own telebond
Sure, last second bonding is difficult to counter, but your positioning and kit can just make this a complete non issue. I do not remember the last time I was genuinely threatened with bond, but I position around it and build my kit to negate it.
The recommendations to disallow bonding while teleporting would just destroy the mod, nobody has given any actual insight as to how it can be changed.
With bond being strictly for PvP, it is meant to be game defining and significant, and I think most experienced bls players know how to handle it.
Good luck positioning correctly, when the entire map shrinks down to a single sector
Bonds whole gimmick is essentially tailored to BLS with the closing border, nerfing one of the games most iconic mods better be done in a sensible way.
Turn the collapse zone into a continuous damage instead of insta-kill. Will affect the module that much, but will kill the strat
the best solution I can think of is disallowing bonding the last 1-1.5 seconds of a teleport, so if you time it correctly you can at least burn the mod while countering. That way there's still room for skill expression on both sides.
And just like bls, that gimmick sucks
Idk about you but bond is still a highly picked mod in a game mode where there is no border (ws)
There's only like 10 WS viable combat mods, you see a lot of
too
Yeah but atleast I can counter it
Ok nvm
Scratch that for barrier
I hate barrier
A lot
I use it bc its necessary but I hate it
I hate it a lot
I love it in WS hehe
I could go on but thats not the point of this thread
The point of this thread is to complain for 1700 messages over something that almost certainly won't change
Respectfully 
1701
And complain we will 
No it canβt. Iβm quite good at avoiding bond. In fact this is the first instance in a very long time I was in this position at all but the point still stands. I shouldnβt have to blow my mods to avoid an otherwise uncountable attack without the enemy needing to use any of their mods
i hate it so much im past even that
its just a banned mod for me
along with alpha
Iv never used bond or barrier in bls. Im not complaining bond is op, but if I have to burn a mod to defend they should have to burn the mod to attack
I think bond becomes an issue because teleport 14 and 15 have such low cooldown. I recently died with no counterplay at all to someone teleporting twice when i teleported once and still had it on cooldown and couldnt counter bond. But that's a teleport issue imo
You play on mobile right? Sorry I just saw this
I can say there is a trick but if I say everyone will knowπ
Its not a glitch or anything just a secret that is not even one
I asked if on mobile because when I play on steam.. for some reason I can wait and time it a little better with waiting until they bond then tele
Mobile only unless Iβm recording
Pc controls are the worst Iv ever experienced in a game ever
I mainly use mouse just double click right click to move.. on a waypoint you want anyway. I never use the keybindings except swap ship one
I find mouse to be better than touch controls idk why
But anyway. On steam I know they're gonna tele bond. So I just select tele and wait for bond and immediately select my waypoint for tele
Don't stay close to red obviously
Even if they're ticking down off 1 second if you hit tele its locked in.. maybe not very very last but majority of the time
You get 5 seconds they're counting down from 5
That's still hard enough to do (especially with input delay) that something should still be done
I think this is really the best solution
Not really.. my secret that everyone probably already knows is you can time repair drone so they bond that instead of you π
But its more luck than a secret π
There's a way to nullify that
True haha but if its timed perfectly they already tried pressing it
Thats why I said more luck than anythinf
Doesnt matter how you time it
I definitely get people to grab the repair here and there so it works a little bit
It is an options but only works 20% of the time
Even if a drone is stacked on you i know how to target you without targeting the drone, and it's so consistent that i always bond this way, even if the drone isn't out yet
Yes some people don't think about how to bond
Yes I know but if I deployed it right as you try to activate it, maybe I could get you to catch it. Almost like the x2 destiny at the exact same time but with repair and bond
Most of the time I activate the repair to late and I'm already bonded tho.. you have no idea exactly when someone will use it so its not 100% yes it works lmao
Im saying it wouldnt work on me even if you timed it perfectly π
Ah so you already press not on the bs
There's like a hit box around bs I swear for targeting like that
Idk if everyone knows that though atp yes π
I'm honestly curious on how it still doesn't target repair though
Just because the drone should as well have a "hit box"?
They may look like they're at the same location but they're not exactly
fuck it we ball
you may not like it, but this is what peak performance looks like.
sorry to all the noobs, i need to go seal-clubbing to get top spot on bls leaderboard.
NOOOO HES GONE FULL HARD META
we've lost him to the dark side
If you had pulse you would too. Though not the build Iβd use with it
his build looks very susceptible to... a certain build of mine
I didnβt win but I did last nearly an entire bls with a pulse user chasing me down the other day. Not sure how to beat them but can generally avoid them.
haha not when you have tp11 and they have tp15
My thought would be to try and get them with telebond after they try telepulse... might work if they didn't bring dest, and the timing was decent.
Ofc that only works if they try to telepulse you though, which I imagine they wouldn't for that reason, but, y'know, maybe they're just overconfident with it.
Well...
suspend >:)
-60%
- repair drone
so 4k, and repair heals 4k
+2.5k shield
10.5k total hull+4k heal
4k damage
not even a 3 tap
Lol, ig then... yeah. Force pop alpha with mirror, then tele away and kill them with something before alpha comes back. Or maybe you can kill them in that engagement. How long is that alpha
and in return i hit 7.5k from mirror and 9k+ from dest lol
not long enough lmao
3 pulses is 36 seconds
If you can time it after they deploy them...
under suspend too
But if you pop mirror when they tele in, pulse will take the shield, then they'll deploy
mmm
they have to wait a bit until after mirror pulses but lets be real i doubt they'll use that much brain power on a mirror build
Lol, they'll probably forget the alpha and die to their own pulse
620 dps total and 2k hull each yeah i die xD
the fact that ive killed 3 pulse players like that only proves my point xD
Maybe someday I'll have to get mirror... that day is a long way out though
Does the Pulse destroy Remote Bomb? I imagine that may be the recourse for being chased by a crazy person
It does
Fun is not allowed
Congratulations on beating the game!
Do what comes natural
