#Nerf bond

67 messages · Page 1 of 1 (latest)

gritty wadi
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It should come as no surprise that other people have had issues with bond, and have come up with solutions: #1381638490193924176 message
This didn't show up when I searched for "bond"

Original:
Currently, all the other modules have some sort of delay between when you press the button, and the module actually activating. Most of the time, it's a half-second, and in some cases (like emp), a full second.

My suggestion is to apply this to bond, since there doesn't seem to be any delay.
I recently got telebonded in a blue star, and there was not even a single tick between the bond and the teleport. I suggest making it so that if bond and teleport execute in the same tick, teleport executes first.

As it is right now, even if I had bond, I couldn't counter it, because I wouldn't be allowed to pre-emptively bond the enemy, because they were actively teleporting.

Even if this doesn't fix not being able to counter it (because I don't have the reaction time), I would still have closure from it, because I could actually see that I got telebonded (instead of wondering why I'm now so far in the collapsed zone).

And if you couldn't tell, I am still a little salty from it. There is still an underlying problem though.

rose sapphire
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its based on the how the game does time in 0.5second increments

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sooo bond isnt exempt from this lag

gritty wadi
rose sapphire
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?

gritty wadi
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Because then I could at least know what the heck happened

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And also maybe have a half second to counter-bond

rose sapphire
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what do you mean see the bond for half a second?

gritty wadi
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I want to be able to see this for a half-second, before the teleport happens

rose sapphire
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well thats...

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hard

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that would require either bond having a visual but not doing anything for half a second or predict a user using bond

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one of which is obviously stupid

gritty wadi
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Or maybe even just the title showing up for a half-second, then the bond applies

rose sapphire
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the timing of the tp/bond is up to the bonder

gritty wadi
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Well yes

rose sapphire
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if we're being real, most telebonder already press bond with ~1 second left

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weven with activation lag thats 1/2 second

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so...

gritty wadi
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I'm just asking for it to be possible at all (not necessarily easy) to counter bond

rose sapphire
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idk i just think nothing will change

rose sapphire
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sucks but works

gritty wadi
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What if I don't have that though?

rose sapphire
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sucks ig shrug

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i mean you are saying theres no counter

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im just saying there is one (albiet a bad one but still)

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tele bond has a lot of problems really

gritty wadi
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Normally a counter bond would cut it, but I can't because they are also teleporting

gritty wadi
rose sapphire
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rdrone+leap

gritty wadi
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I actually had destiny on at the time, but we were in differing sectors

rose sapphire
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effectively the same but idk

gritty wadi
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So I couldn't activate it until he entered the sector

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Which is then too late

rose sapphire
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well idk what to say

gritty wadi
rose sapphire
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cause elap is stupid and bond works on it

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well whatever the case 0.5 seconds isnt changing much

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at the very least 3-5 seconds but that still doesnt address final circle telebond barrier

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-# 3 is too low imo but eh

gritty wadi
rose sapphire
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and said window being 1 (0.5 delay + 0.5s activation delay) second? if you have 0.1 reaction time, you would need to be able to use the mod in <0.4sec

gritty wadi
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As it is right now, it's really hard to see what killed you

rose sapphire
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ykw would solve it? bonder cant tp

rose sapphire
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99.9% would not be able to so no difference really

gritty wadi
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All I'm asking for is for it to be possible

rose sapphire
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then make it a .1 second delay, still possible
again, im js saying that .5 isnt enough

rose sapphire
gritty wadi
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Think I'm going to change this post to "nerf telebond"

rose sapphire
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nothing happened so i doubt andreas will do anything

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but worth a shot

gritty wadi
rose sapphire
gritty wadi
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Nerf bond

still beacon
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If you see them tele you activate tele

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Range should be decreased if anything lol

gritty wadi