#BLS: Bond is a terrible mod. It has NO counters. It can kill ANY battleship INSTANTLY.

1 messages · Page 1 of 1 (latest)

cinder moon
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Bond has no counters:

  • TP is not a counter because they can bait your TP with a TP-Bond attack and not actually use Bond. After they force you to use TP, they Bond you and move you out of circle after your TP finishes. You die.
  • Destiny is not a counter because Bond range is absolutely ridiculous. They TP-Bond you from outside of sector. You die.
  • Leap is not a counter because Leap doesn't stop your movement or act as a teleport mechanic. They TP-Bond you during the 10 second activation. You die.
  • Bond is not a counter because you can't counter-Bond someone while they TP-Bond you. They TP-Bond you on the last tick of TP. You die.

Possibly ways to fix Bond:

  • Bond has a 3-second activation delay that is visible, any counter-Bond or other interrupt would immediately cancel the Bond.
  • Bond can't be used while TP is being activated OR when the ship is stationary. This would force players to commit to using Bond when TPing.
  • Bond can only be activated on shieldless ships, it would make it an Alpha-specific counter and would improve the viability of regen/omega in BLS.
  • Counter-Bond can be auto-activated if you are Bonded, similar to Alpha shield for veng.
  • Decoy Drone absorbs Bond if it's in range.
  • Bond can't be used twice on the same target for 40 seconds or however long TP cooldown is.
  • Fort and Leap prevent the activating ship from being Bonded for the duration.
  • Red circle in BLS are damage over time like PUBG. This would fix issues with other mods like Veng and Barrier too.

Edit: The consensus is "If you don't use Bond, you deserve to lose BLS." Great game balance.

18-Jun-2025: No one has been able to explain how to counter Bond.

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Look at this fucking bullshit

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how the fuck am i supposed to even try to win vs 3 FUCKING BONDS FUCK

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Second time this happened today.

void cliff
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These are basically carbon copies jfc

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Mbatt bond barrier tp

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All the same

primal thistle
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Maybe i have bond because of barrier spamming in final bls sector

summer panther
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You loose when your battleship gets destroyed. As long as you avoid it, winning against bond is easy

cinder moon
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that take is room temp

summer panther
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Yes. It was on purpose

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The solution is to look like you are not worth grabbing

cinder moon
cinder moon
summer panther
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We live in a society

primal thistle
cinder moon
primal thistle
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If i wasted my modules on the first one, the 2nd aims for me

cinder moon
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barrier does no damage if you are not tp'ing.

summer panther
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I know only 2 solutions to triple bond: become the 4th one or accept a defeat and move on to the next match

primal thistle
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Wait no

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Barrier

summer panther
cinder moon
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i think you're talking about bond

cinder moon
primal thistle
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I mean there are usually 3 barriers in the near end of match

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So i use bond to push them

cinder moon
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ok you push one, the other two barrier. what now?

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this is all distraction from the fact that bond can kill ANY ship INSTANTLY. if you want to talk about barrier, go back to your own thread.

patent sentinel
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solved by being mature

cinder moon
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More counters for Bond in BLS and/or match people who use Bond with each other only.

patent sentinel
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i think you would be better off to remove the rant you posted in the suggestion forum as it is much more against forum rules

hearty ermine
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Well, this is certainly not the correct tone for a #1206751668344197191 post. @cinder moon please be constructive and provide feedback instead of just ranting

cinder moon
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It can kill any BS instantly regardless of what mods they run.

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It is too powerful.

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Note that even Bond can't counter bond, because if someone is tp'ing you can't bond them, so they can bond you while they TP out of circle and kill you

hearty ermine
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Yeah, you could have just started like that. Maybe if you did, Andreas would actually read it.

Since I know that he doesn't read stuff that's just ranting and name calling.

summer panther
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Bond is powerful only because of one-shotting collapse zone. Change this, and bond will become pretty mid

cinder moon
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That would be great if collapse zone did damage instead of killing instantly.

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I'd be super for this.

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It would fix issues with veng too, you can move out of collapse to avoid in final circle.

hearty ermine
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By the way, I agree. The current bls meta is not very interesting

cinder moon
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Well I edited the title with the summary of the discussion.

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Hopefully someone (ahem) will get Andreas' attention.

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But also would appreciate moderation w/r/t a certain person repeatedly trolling in the comments of suggestions.

raw jay
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I feel like Fortify should also stop/counter Bond

cinder moon
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It helps with visibility

raw jay
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So right now, the only way to counter Bond is one of the following:
Bond
TP
Destiny
Leap

solar shale
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Meanwhile I never see bond in bls

split wraith
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I bring destiny to avoid the bond 🐀 come after me, when I killed someone and spent my mods. Sometimes it helps and I even end up not in the red zone. 😂

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Without destiny once you spent your tele and shield you are at mercy of the other 2 dudes, which are waiting.

patent sentinel
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you practically need tp and bond at this point because a lot of people are carrying those

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other tp mods like destiny are a bonus

split wraith
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And if all 4 are alive and have bonds + barriers + tele rdy by the end, it is a casino

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Also bond alone can't save you from macro users or ppl who timed their tele + bond at the last possible tick. Server delay won't allow you to counter

solar shale
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Macros should get you banned

patent sentinel
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it's more dynamic in my bls fights, need to watch other people's cooldowns and attack when their tp is out of service

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ofc they'll bond you out just as you bonded someone else

split wraith
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As for the topic of the thread there are enough counters to ModCBond , if there will be more, nothing would move ppl with barrier, who occupied the final cirle first

patent sentinel
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ban all lethal mods, and blue star rage will be solved 😄

split wraith
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Well sometimes someone is attacking too, very very rare

patent sentinel
solar shale
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Bls caused la riots. Something must be done

patent sentinel
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everybody wins always!

hearty ermine
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Remove cerbs, remove the zone, remove center sector damage and add Star chat. We need to turn BLS into debate club

solar shale
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Hades debate club would be lit af

misty cedar
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and it applies to more than just bond tbh

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its always funny being the least threatening looking bs in the match and then watching everyone else kill each other

cinder moon
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There are literally no counters to bond.

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It is a fucking disgusting mod.

split wraith
raw jay
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And if that is the case, then we need to petition for all TP mechanisms to cancel Bond

solar shale
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It will cancel when completed but not before

raw jay
primal thistle
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Same thought

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Leap should break bond upon activation

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Maybe fortify should break bond too (but fortified ship can still be bonded to prevent barrier spammers in center bls sector)

cinder moon
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you'll see

solar shale
cinder moon
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Bond is an auto-win button.

solar shale
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Alpha veng is a zero button win shrug

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It all needs balanced

cinder moon
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That's why suggestion #1 I think is the most reasonable

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Can dodge alpha veng out of zone

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Could also make destiny more viable if you can destiny away and then tp back into zone

solar shale
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Would help with destiny lands too

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Oh jinx. Yeah I play other battle royal stuff and none of the edges are instant death

cinder moon
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Agree

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It's telling that basically anyone who uses bond says "get gud" to this proposal. They know how OP it is, they don't want a nerf.

cinder moon
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I'm getting DM'ed by people who don't like this suggestion because it will ruin their auto-win button.

primal thistle
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I have said that bond should have more counters

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I dm'ed you because i want to know why you hate bond, not because i love auto win button

hearty ermine
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Veng was balanced before alpha, bond was always kinda eh. But it's absolutely not an auto win button.

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Practically all bls players have teleport. So you can't just bond someone or they'll tele away. The key is to make them use their bond counters, and the defender needs to not let that happen. I've been on both sides of that, and It's mostly situational awareness and skill - albeit the strat is still a little boring

split wraith
summer panther
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Bond is more of a "screw you for not bringing in more counters" button

azure garden
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#1314174237380186112 message
Dev standards say everyone has to swim in the same kiddy pool

cinder moon
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Therefore TP is NOT a counter to Bond.

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It is absolutely an auto-win button.

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It forces people to use their mods without ever being used itself.

primal thistle
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but why dont you use bond? i just want to know why you hate it in the first place. it would make sense to me that you hate meta modules, but you're using veng and veng is much more hated than bond

cinder moon
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veng has a direct counter in alpha shield. alpha shield completely negates veng. if you aren't running alpha shield (or motion shield) in high level BLS, you're wrong.

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Bond has no counters. It kills ANY battleship, INSTANTLY.

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In essence, your argument is "Bond is too good, everyone should use it. If you don't use it, you deserve to lose." If that's your argument, then everyone should be given lvl 15 Bond for free and then we can all decide to use it.

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If I can't bond someone while they are TP-Bonding me, then they should not be allowed to Bond me while they TP.

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Even if I have lvl 15 Bond, if someone times it correctly, it is impossible to counter-Bond a TP-Bond.

split wraith
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Or the order que, which will apply/execute as soon as possible(in this case it will apply bond as soon as the teleporting enemy will apply their)

patent sentinel
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in game macros?

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takes away the twitch skill and lag excitement

cinder moon
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It's telling that every argument against this post is "If you don't run Bond, you deserve to lose BLS."

patent sentinel
cinder moon
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It doesn't matter. if that is the ceiling, then at high level the ONLY viable mod is Bond.

patent sentinel
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The common response is to tp as soon as you see a telebonder tp.

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So he loses tp, you lose tp.

cinder moon
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Ok, it is the final circle, the Bond guy starts TP. what do you do?

patent sentinel
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Teleport out = no problems.

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You have to teleport too.

cinder moon
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ok, you teleport. If you even survive because of their barrier, they just bond you out when you land.

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you have lost.

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stop talking.

split wraith
# patent sentinel in game macros?

no, every strategy game has it, if you press a skill and the target is out of range, for example, it will be applied as soon as it is possible, it is not macroses

cinder moon
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There is NO excuse for this mod to exist in it's present state.

patent sentinel
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a lot of things happen in the final circle when there are more than 2, the telebonder could drop on a barrier.

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but thanks for the idea.

cinder moon
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Take a look at the 3 builds posted to the top of this thread. What do they all have in common?

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I get matched with these builds. EVERY. SINGLE. FUCKING. MATCH. I'm sick and tired of it.

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I don't even care if alpha veng gets nerfed into the fking ground. I agree that there are OP builds. It's time to start balancing to make more builds viable.

patent sentinel
cinder moon
patent sentinel
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you also can't counter veng in the final circle

cinder moon
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What is the specific circumstance?

cinder moon
patent sentinel
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the specific circumstance is when you lack bond 😄

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kidding

cinder moon
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#1381638490193924176 message

patent sentinel
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when barriers won't kill teleporters in the final circle

cinder moon
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barrier is incredibly easy to counter with anticipation only, but alpha shield if forced to TP.

patent sentinel
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that's the same as saying, counter bond with a bond build

cinder moon
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there are exactly 2 "counters" to Bond that aren't even counters, they are just "i live slightly longer against bond when I use these mods".

patent sentinel
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no one falls for rocket drone and wamp in higher tiers, suspend and emp won't help specifically against vengs. only alpha is of use as a counter (maybe motion sh, can't tell).

solar shale
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Maybe we need to reduce the range of bond, barrier, and veng by 10au per collapse so they are not op in red zone

cinder moon
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I'm super for this

solar shale
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None of them should have whole map range

cinder moon
solar shale
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Let me think on it for a bit and I’ll make a suggestion for it later

cinder moon
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and i died to it

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the goal with vengeance is to trigger your alpha after theirs. alpha is unfortunately the only viable shield for BLS unless you have ultra high lvl motion and/or some sort of insane attacking build like mirror or impulse. but neither of those will be good vs an alpha in the final circle. Alpha also needs to be re-worked if we want more variety in shield use in BLS.

NONE of this changes the fact that Bond as a mod HAS NO COUNTERS and INSTANTLY kills ANY battleship.

stable flame
cinder moon
cinder moon
cinder moon
stable flame
stable flame
stable flame
cinder moon
cinder moon
stable flame
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So it's not bond it's a timing issue.. 😅

cinder moon
cinder moon
stable flame
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Again timing.. but leap got nerfed too much. But hey they complained about that.

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At this point I'm not sure who is.. but saying there is just 2 counters is underestimating the other mods...

cinder moon
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I'm not saying there are two counters to Bond. I'm saying there are NO COUNTERS to Bond.

stable flame
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I'll leave you to it to fight this bond windmill 👍

solar shale
cinder moon
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I edited the top of the post because so many people have no fkn clue how to actually play the game.

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Bond is a terrible mod. It can INSTANTLY kill ANY battleship and has NO COUNTERS.

solar shale
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Smurfing kills the game

misty cedar
cinder moon
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I gave examples of exactly how Bond has no counters. He proceeded to indicate that the issue is "timing". Not sure what that means but I'm not interested in entertaining either feigned or real ignorance.

west lantern
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"Prevent Bond from being used while TP is being activated" would be a really good idea for the litte tiny baby version of the game

cinder moon
primal thistle
cinder moon
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alpha plus virtually any damage mitigation mod counters alpha+veng

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alpha + emp, suspend, soli. or any mod that does enough blast/burst damage to kill in one hit

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any mod that can do more than 2k damage in one hit

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destiny, rockets, mirror shield, dart, bomb.

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again, Bond has NO COUNTERS.

azure garden
primal thistle
cinder moon
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Yes. I've said before that running BLS without alpha is a mistake. However there are many counters to alpha shield and it can be outplayed.

Bond has NO COUNTERS and can INSTANTLY kill ANY battleship.

primal thistle
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The best idea might be either:

  • bond can be used on enemy teleporting ship
  • bond cant be used while your ship is teleporting
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There easy fix

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I prefer the first one because i can still make surprise telebond

raw jay
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So what you’re saying is we need a way to cancel TP activation… go on 🤔

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Actually, I feel like EMP should cancel all effects as well

cinder moon
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This mod is disgusting and needs a re-work. It's impossible to win against two bonds.

cinder moon
cinder moon
muted current
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This whole post just proves that anyone who makes a suggestion about [X mod beat me in a BLS and I didn’t like it, therefore it is OP and should be removed or nerfed] can be safely ignored by the community.

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First it was leap, then it was alpha shield or vengeance, now it’s bond. I have been doing a bond/barrier/tele build since long before DN and I can assure you it has many counters and if you don’t think so that’s pretty much a skill issue. 😄

summer panther
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It's not like these modules are unreasonably strong or something. People simply can't take a loss in a video game, so they try to find a scapegoat to hide the fact that they are a skill issue

cinder moon
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I have bond in the final circle. You don't. Please tell me how you go about winning. You can pick ANY mods that you want, at any level, EXCEPT Bond.

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You can even pick the mods that I have besides Alpha, TP, and Bond.

muted current
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Have fresh tele available, watch the clock, use barrier to keep other dude in the border and tele with 7 seconds left before border moves

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Kill everyone before the final circle

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Make creative use of vengeance

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Use leap before the final circle and kill all those fools who haven't yet figured out that you can't fly outside of the leap radius in time

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Destiny on them, wamp plus rocket drone (use up their barrier)

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BLS has way more mod variation than RS load outs

cinder moon
cinder moon
muted current
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You can kill me first if you want, I am a passive player just looking to get my 12k hydro per day.

summer panther
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Of course! You just need to play better

cinder moon
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Great, I Bond you on the last tick before my TP activates. Due to how server communication works, you can't counter-TP in time before my Bond activates and kills you. You die.

muted current
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You can't bond in the last second before tele because of server lag it's gotta be like last 3s

cinder moon
muted current
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I never had much luck doing bond teles so I do bond shoving instead

cinder moon
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It takes one second for the command to go to the server. If the command is given at 4 out of 5 seconds, it will execute simultaneously.

muted current
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Most people tele, I barrier, they alpha shield

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Their vengeance kills me

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We get no winner (I get my 2nd!) or I get 2nd and they get first

cinder moon
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How do they vengeance when they have to TP through barrier?

muted current
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Obviously that's oversimplified because every match is different

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The vengeance players tend to be pretty good at activating their vengeance at the right time

cinder moon
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This is starting to make very little sense. No offense, I'm just curious. I've been trying for months to climb anywhere near the top of the BLS leaderboard, and the second I start getting close, I get matched with 3x bond per match. I can target one before the other two Bond me out.

muted current
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And there still is usually 3 guys trying it each BLS

cinder moon
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I would rather play vs 3x vengeance than 2x or even 1x bond. Especially at the final circle

muted current
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Maybe my luck is different than yours? I only get bonded by opponents maybe 1 in 10 matches

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I don't doubt that bond is hella useful, it's why I keep using it 😄 but not uncounterable

cinder moon
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Yes, I'm trying to give input as someone that regularly earns over 600 BLS frags per season and still can't climb above top 100. At the highest level, Bond is an auto-win button.

muted current
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Or you can do what the others said when people whined about vengeance builds

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"use a vengeance build then"

cinder moon
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Yup, look at most people in the top 100, it's TP Barrier Bond Veng

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I don't mind veng because I can counter multiple veng with one alpha shield. I cannot survive a second Bond if I use TP.

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I can barely survive a first bond with TP.

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It requires me to use at least 2 mods TP Alpha.

summer panther
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You can tank vengeance with alpha shield, while the collapse zone is guaranteed to kill you

cinder moon
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This is what I hate, Bond can kill ANY bs INSTANTLY. There is no skill in that.

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Any skill is solely based on playing chicken in them using TP vs you using Bond.

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I would love to see a collapse zone that does damage instead of insta kills.

hidden narwhal
cinder moon
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That would solve issues with Barrier, Bond, and Vengeance all at once

summer panther
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A guaranteed kill by collapse zone is the main reason to use bond. The game even constantly shrinks it for convinience

cinder moon
summer panther
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Or even better: they force you to use tp via funny barrier module, and now you are completely helpless

cinder moon
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The proximal issue in both those situations is Bond.

summer panther
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I think that collapse zone instakill is the main issue. However, even with non-instakil zone the duration of both bond and barrier will be unnecessarily long

cinder moon
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Yup. I'm going to have a free research slot in 2 weeks. I think it's finally time to level Bond because clearly there is no appetite to actually fix broken mods.

summer panther
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Already heading to the acceptance stage?

cinder moon
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Yup

hidden narwhal
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And you can also use Destiny to counter Bond.

cinder moon
hidden narwhal
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Or suspend

cinder moon
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Run suspend without TP and let me know how it goes.

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There is a reason TP is an essential mod in BLS.

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One reason. Bond.

summer panther
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Destiny is useless in the final circle, while the bond is at peak efficiency

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Tp is mandatory because of barriers as well

cinder moon
hidden narwhal
cinder moon
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I do agree

summer panther
cinder moon
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BLS sectors can't spawn without asteroids.

summer panther
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But those asteroids will get eaten by collapse zone

cinder moon
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Agree that Destiny sucks in the final circle

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I might try a Mirror shield Destiny build that focuses on TPing enemies at the start.

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Mirror shield forces alpha shield. EMP. 10 seconds later Destiny.

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Would be susceptible to other destiny tho

hidden narwhal
# cinder moon I do agree

Then maybe you should edit your post.

Bond itself isn’t really “a terrible mod” or “has no counters” like you said

cinder moon
cinder moon
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At any point near the end of the match, I start a TP towards you. I bond you on the last tick of TP which activates simultaneously with my TP, instantly killing you without any chance at reacting. You die. I win.

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If you start your TP, I save my Bond and bond you from across the map. I have about 20 seconds to move you outside the circle at which point you instantly die. I win.

bronze thunder
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What about bonding back

void cliff
bronze thunder
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Or teleporting

cinder moon
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You can't bond me while I'm activating TP.

bronze thunder
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Or destiny

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You can teleport and probably destiny

void cliff
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It makes sense, tp messes with bond always, and still technically allows it but makes it fair for counterplay

cinder moon
bronze thunder
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Then bind back

cinder moon
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Then at least I have a chance to counter.

bronze thunder
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And the benefit is that you just stop moving

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If you break bond your just sitting

cinder moon
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So let me get this straight.

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You're saying that the ONLY way to win against Bond is to run Bond, and if I don't run Bond I deserve to lose BLS?

void cliff
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This sounds almost exactly like the alphaveng argument

cinder moon
bronze thunder
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You can’t win with some skill you deserve to lose

summer panther
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B in bls stands for bond

void cliff
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"Erm just bring alphaveng if you suck aganist it, alpha counters alphaveng"

cinder moon
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I am perfectly fine with alpha veng getting nerfed into the fucking ground if it means Bond stops being an auto-win button.

void cliff
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As much as I don't complain abt a type of meta this aint a good argument

cinder moon
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Why not just give everyone level 15 Bond?

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I'm fine with that too

summer panther
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The game is easy. Simply win

cinder moon
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Oh snap. I found a counter to Bond.

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Simply be the last BS living at the end of the match.

void cliff
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Better counter

cinder moon
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Either give everyone Level 15 Bond or fix this fucking broken mod.

void cliff
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I call this counter the MHGA way

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Just don't fucking play bls

cinder moon
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But muh crystals

cinder moon
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@bronze thunder What do you think about the suggestion of giving everyone Level 15 Bond? Would it make your auto-win button less useful?

bronze thunder
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I don’t like the venge setup but I’m not complaining

stable flame
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You do realise by shouting bond dies first every bond player wants to get you first.. isn't this becoming a self fulfilling prophecy? I have been encountering 1 or 2 bonds in a match pushing me out. But not on the daily basis you encounter them....

cinder moon
cinder moon
stable flame
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So did i but they started harassing eachother and left me alone.🤔

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Didn't use my bond in today's matches..

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And that's not because I'm that skilled.. 😅

cinder moon
stable flame
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Massbatt did the trick and delta drones with the enemies wamp
..

cinder moon
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I'm sure the air is very clear up there at the top with BS7.

stable flame
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Bs 4 to bs7s.. the ways of matchmaking are odd..

cinder moon
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So now the argument isn't "Run Bond or die", it's just pay 2 win.

stable flame
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If buying the SPs is paybto win nowadays..

cinder moon
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High BLS ranking earns crystals = get BS7 faster = earn more BLS crystals.

stable flame
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Top 50 once.. mostly top 200 other seasons.. so over a year time that's a massive ~3k crystals.. I dont think that gives me that much of an edge..

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Invulnerable alpha seems like a bigger problem then bond is at the moment.. 🤔

cinder moon
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I'd love to sniff top 200, seems the only way is to level Bond. Super fair game we've got here.

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Alpha is a part of it too. Bond can't survive landing a telebond if it doesn't have alpha

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But the proximal cause is Bond.

muted current
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There's a difference between "I brought the weakest counters for his build" and "this build is OP"

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And finding out which is which is difficult

summer panther
muted current
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If I had a game full of people doing PvP battles I'd definitely be pulling out the places of all participants and what builds they have and determining the power ranking of each mod separately as well as each mod combo. And I'd be using that to feed into a matchmaker. It would be self correcting against any OP builds by causing those to rise to the top of the MM score.

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And then you have cold hard numbers to say one build or mod is not counterable because you'd see the most strategic-capable players winning with it and winning less without it, and less capable players winning more with it than they would otherwise

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Math triumphs over love. And the world is a better place.

cinder moon
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#1 through #10 BLS leaderboard (if they have a ship docked at BLS scanner)

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I rest my fucking case.

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TP Bond Barrier Veng almost without fail.

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I'm fine with nerfing both into the fucking ground.

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11: TP Bond Barrier Veng
12: Smurf Bond suspend barrier
13: TP Bond Barrier Veng
14: TP Bond Barrier Veng
15: TP Bond Barrier Veng
16: Smurf TP Bond
17: TP Bond Barrier Veng
18: TP Barrier Destiny Veng
19: Smurf, no ship docked
20: No ship docked

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Can we All. Please. Agree. We need change?

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I'm fine with nerfing Bond and Veng. But I will not for a second stand here and be told there is not a problem.

summer panther
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Who could've thought that the ability to control you enemy's position will be so powerful

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Definitely not Andreas

summer panther
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At least we found an alternative for bond. Simply start sealclubbing

cinder moon
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Wow, great way to retain new or existing players. Make sure they die instantly in PVP.

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They should add a red circle to WS.

summer panther
cinder moon
#

Actually the most creative Bond build I ever saw was bond remote bomb, they triggered the bomb and telebonded an alpha shield onto it

#

Killed them instantly, was hilarious. Funnier because it was a BS7 that died.

icy hollow
cinder moon
icy hollow
cinder moon
#

If you have feedback, please share it.

summer panther
#

"Go to a different thread" and "blah blah blah" are questionable at best as feedback

cinder moon
#

378 comments and still no one has proven that there is any counter to Bond.

#

Maybe we need a shield that breaks Bond, to compete with Alpha

#

Make it so that Bond can only be activated on shieldless ships, it would make it an Alpha-specific counter and would improve the viability of regen/omega in BLS.

#

I added this to the suggestions.

hearty ermine
#

Yeah if you ignore Destiny, Teleport, Bond, Suspend (to an extent), positioning and tactics... there really aren't any great counters to bond.

cinder moon
# hearty ermine Yeah if you ignore Destiny, Teleport, Bond, Suspend (to an extent), positioning ...

TP is not a counter because they can bait your TP with a TP-Bond attack and not actually use Bond. After they force you to use TP, they Bond you and move you out of circle after your TP finishes. You die.
Destiny is not a counter because Bond range is absolutely ridiculous. They TP-Bond you from outside of sector. You die.
Leap is not a counter because Leap doesn't stop your movement or act as a teleport mechanic. They TP-Bond you during the 10 second activation. You die.
Bond is not a counter because you can't counter-Bond someone while they TP-Bond you. They TP-Bond you on the last tick of TP. You die.
Suspend is not a counter. It has no mechanic that breaks Bond and simply delays death from Bond.

hearty ermine
#

I ain't reading all that

cinder moon
#

If Bond is a counter to bond, and is required to be successful in BLS, as seen from the above leaderboard, then everyone should get Bond 15 automatically.

void cliff
# hearty ermine I ain't reading all that

TL:DR (for gen alpha brain) tp can be baited, and bond works without tp if you don't have it
Destiny can't work bc bond can work outside sector
Leap doesn't cancel bond until it entirely tps
Bond can't counter tp bond bc you can't bond someone while they tp

#

Also how does suspend stop bond other than slowing base push

#

The only "counter" rlly mentioning is positioning, which is extremely hard and usually will get you killed anyways

#

Other than standing on top of the person that has bond (which is impossible with barrier spam) you can't out position bond

full ore
#

Final circle try to move towards them use suspend if you can get in range when they bond you, maybe you can destroy them in time. I always save tele and bond for final circle if I can. I'll still use tele early but make sure it's done cd in time. Even if there's not other bond players. Turning into a waiting game at this point and I don't mind it to much right now anyway. If not final circle just stay out of there bond range don't go close to red wait for final circle if anything you at least get 2nd. With bs5 I used barrier, tele, bond. Bs6 I have suspend as well

#

Part that sucks is when there bond is 12+ mine is only 10

raw jay
full ore
#

But I use alpha shield to tele into there barrier shrug

full ore
#

As long as I can save repair and suspend for after shield gone

rain adder
#

Lol tp is def a counter to bond. You just have to figure out where to land, even in the final circle. Source : 3 alts bs4-bs6 all without bond

sterile sandal
#

Honestly what I think should be done is

  • cannot activate bond while teleporting
  • significant veng nerf as the biggest veng counter has been nerfed
cinder moon
cinder moon
#

It does more damage than destiny, so destiny activates faster.

#

I'm super fine with this.

rain adder
#

How does bond kill you? it pushes you out. Cant push you out if both bs are on same roid

cinder moon
#

Ok, that deals with the first Bond in your match. What about the second bond in your match?

#

So you finish 3rd, the guy that first bonded you gets 2nd, and the guy that finishes you off gets 1st.

rain adder
#

If you dont carry bond in final circles, I promise you they arent worried about you unless you carry veng and they dont have alpha

cinder moon
#

Unironically though.

#

Maybe the best play is to not use either and kill the people that do.

#

But that doesn't explain why the top 20 people, 90% are TP-Barrier-Bond-Veng

#

I guess because those mods work really well at killing noobs that you match with.

#

Or they work 90% of the time which is good enough for leaderboard.

rain adder
#

Im sorry there isnt one set play that you can use for every bls with bonds. If you find yourself in a bls with three bond bs, you have to decide who to push before the final circle and who you want to be there with you. Shields, veng, and barriers are considerations for this.

#

Not sure on your exact setup but if you run veng, then you are banking on using it final circle and therefore setting yourself up to fail if you are not running barrier/bond. Try running something else

rain adder
#

I will agree though I like the suggestion about bond not being available to use after you start tp

rain adder
#

I think a better one would be, bs must be in movement to activate bond. That would achieve same result as well as removing the random destiny+bond

cinder moon
#

im fine with that

#

anything to make telebond NOT be a game of chicken

#

I think that reducing the veng radius to something more reasonable AND make Bond only usable with movement

#

I agree that nerfing bond makes veng even more OP

#

As a former Veng user

sterile sandal
#

Based and redpilled truth

cinder moon
#

basepilled

muted current
#

I have respect for ZeroG and Continuum tho I just in general haven't seen any big value from the posts about any specific mod being too OP, and it always ends up the same way where people tell the person to just get with the crowd or get good. And just the fact that there's more than one mod to whine about means that there isn't one pure and holy build that rules them all. If we wanted a balanced BLS the best way to do it is by having actual data which only the devs have

cinder moon
#

I understand I'm one in a long list of people that have complained about BLS balance. I'm just trying to share that my own experience has been that Bond is basically where skill is capped, can only progress so far before Bond is a required mod to run.

muted current
#

Oh yeah i was just saying some of the comments seemed a bit personal and i’m not trying to get involved in all that

cinder moon
#

And I'd love to see a BLS version where any mod is potentially viable.

#

Instead of the current version where the top 20 players are all TP-Bond-Barrier-Veng

muted current
#

It’s fun that way

cinder moon
#

I have hard data already, look at the top 20 players this season and see what mods they run. I posted it above. If we support more suggestions like the one I'm making here, maybe the devs will take BLS balance seriously.

#

But I think more likely it's a side hustle to reward long time players with a bit of extra crystals per month if they just level TP-Bond-Barrier-Veng and run those in BLS.

#

Anyway, I have about 103 days until I have Bond 13 so I'm only going to care about this for a little bit longer.

muted current
#

i think that the reality of how game balance works, it probably does mean that everyone’s favorite build may be weakest against a very specific build that’s essentially opposite, just like in M:TG card game there’s a color with synergy and a color that you’re weak against. So even in a balanced game, you’re going to likely end up matching up against your opposite which means they have the upper hand

cinder moon
#

Agree, would be great to see more mods in the top 20 vs 20 carbon copies of TP-Bond-Barrier-Veng.

muted current
#

Yeah

#

But then someone’s gonna complain that their laser turret delta shield destiny build loses every time they match up against a rocket launcher ally shield wamp build or whatever

cinder moon
#

Also for the record, I'm only trolling other people when they come in here and say "blah blah blah" instead of actually have an honest discussion about the state of BLS. No one can look at the top BLS players and think that the game is balanced in it's current state. So anything I can do to move the needle with the devs, I'm willing to say it.

muted current
#

The only personal comments i saw were towards you not from you

cinder moon
muted current
#

I still love my fortify

#

Come to a dead stop in the center and barrier everyone out

cinder moon
#

Imagine Fortify that makes you immune to Bond

#

Fort Barrier Suspend TP. Survival mode BLS

#

Or even skip TP if Fort is bond protection.

muted current
#

I like that idea but of course that seems a bit OP, everyone who comes off retirement to try DN is like “wait, fortify doesn’t stop bond?” So it makes logical sense

cinder moon
#

Imagine a BLS build where running without TP is viable.

#

Bond is the reason that every single competitive BLS build has TP.

#

One mod has that much influence. It's just crazy.

muted current
#

Yeah i definitely look for people who have burned their tp or don’t have it and consider them not a threat to getting to the center

#

But you could make the same case for barrier

#

Imagine not having that as an instant big damage button

cinder moon
#

I find that anticipation and actual skill can counter barrier a lot. I rarely get barriered out. And people rarely get barrier timing correctly. If they pop too early, I can wait and TP them with 4 seconds left on it.

#

But that's just me

muted current
#

If you don’t have alpha shield then barrier is actually hard to counter

cinder moon
#

truth

#

The thread about alpha shield has 1200 comments

muted current
#

Well for that you have a lot of very valid WS complaints too

cinder moon
#

I agree that the core interactions between alpha, TP, bond, barrier, and veng dictate the majority of BLS matches.

#

that's also why the vast majority of the top 20 run those mods.

#

I think that without alpha, it's basically impossible to attack in WS.

muted current
#

I haven’t even unlocked vengeance yet 😄 and quite proud of that fact

cinder moon
#

IMO it's the best mod for RS hands down

#

Id rather veng over soli for sure

#

well

#

its a toss up

muted current
#

Oh i don’t have any interest in playing rs where a little lag = death

#

Regen shield is one less thing to keep track of, i may be a basic beach 😄

cinder moon
#

BLS: Bond is a terrible mod. It can INSTANTLY kill ANY battleship and has NO COUNTERS.

cinder moon
#

Today after I was bonded once, another bond had enough time to try to kill me with destiny-Bond, and when that didn't work, just tele-bonded me. With the same bond. Because it lasts fucking forever.

sterile sandal
#

Lmaooo

muted current
#

got bonded off the map at the last second by a player ... fair play

#

(not changing my mind that bond isn't overpowered, i got 2nd due to bad strat)

bronze thunder
bronze thunder
bronze thunder
cinder moon
#

If Bond is required to be successful at BLS, not sure why it needs to be locked for everyone other than to give players who have been playing the game for longer an advantage.

bronze thunder
#

Maybe talk match making and not nerfing the mods

cinder moon
#

"Make it so that if you decide to run the ridiculously OP mod "Bond", you're matched against other people who run Bond. If you don't run Bond, you can only be matched against ONE Bond at a time maximum."

bronze thunder
#

Why I go up against lower level players is beyond me

#

No

#

Match people of equal mod level

cinder moon
#

No because you don't want to play vs other Bonds because it's an OP mod that should be nerfed?

bronze thunder
#

Just because I run bond 13 doesn’t mean I should be the only bond player in the match

#

But maybe I go against only bs7 players

cinder moon
#

You enjoy picking on people without Bond because it has NO counters and can INSTANTLY kill ANY bs?

bronze thunder
#

Maybe the other players have majority level 13 mods and above

bronze thunder
#

People teleport

#

And people carry bond

#

Or they venge kill me

cinder moon
#

So if the only counter to Bond is having Bond, just give everyone level 15 Bond and be done with it.

bronze thunder
#

No, I earned and worked hard to get bond 13

#

Go run red stars for 5 years and you can have bond 13 too

cinder moon
#

Right, so I believe that having a mod that is inherently better than other mods at BLS is bad game design, which is why I made this suggestion.

bronze thunder
#

I lose to those more than anything

cinder moon
#

I'm fine with nerfing those too. TP-Bond-Barrier-Veng is played by 90% of the players in the top 20. The other 10% are all smurfs.

#

I've played RS for a bit more than 5 years, son.

bronze thunder
#

I run emp barrier bond

#

13/13/13

#

Tele 13

#

Regen 13

cinder moon
#

This is my Bond-killer.

bronze thunder
#

I would destroy you

cinder moon
#

Yes I know. Because Bond is an OP mod with no counters and can kill any BS instantly regardless of mods.

bronze thunder
#

Not a good set up vs my set up

#

Nah you have teleport

cinder moon
#

Alternative

bronze thunder
#

And to counter me you just need to teleport

cinder moon
#

This is "I don't care if I die as long as I take the Bond with me"

cinder moon
#

TP is not a counter against Bond.

bronze thunder
#

Don’t teleport to the same location

#

It is

#

And it’s usually pretty good

#

If you follow me I’ll activate barrier

#

And emp you

#

You will emp back

#

I’ll drop a combat drone and kill you

cinder moon
#

Right. Suspend+wamp, will outlast your alpha emp bs.

bronze thunder
#

I don’t use alpha I use regen

sterile sandal
#

he doesnt need to emp until his alpha wears off

cinder moon
#

why would I not just veng bomb you

bronze thunder
#

That’s a good counter to activate venge and teleport at 7am ones on top of me and boom me

cinder moon
#

Let's queue right now.

bronze thunder
#

But my bs 7 plus regen 13 plus repair drone 13 is a hard nut to crack

cinder moon
#

Right because you can just survive until your Bond auto-win buttons wins you the match at the end.

bronze thunder
#

Not if your on top of me it’s kinda useless if we are on the same asteroid

#

It isn’t an auto win button like venge

#

Verge is the easy button

cinder moon
#

Veng is not an auto-win button vs alpha.

bronze thunder
#

And you have 14

#

I don’t run alpha

#

In fact my alpha is lvl 10

cinder moon
#

All the more impressive how hard Bond is carrying you

#

Since everyone in the top 200 of BLS players is running alpha shield

bronze thunder
#

I’m not 200 I’m 989

cinder moon
#

It's all good, I'll have bond 13 in 107 days then I'll stop complaining.

#

TP-Bond-Barrier-Veng.

bronze thunder
#

Bond is not the end all be all you claim it is

cinder moon
#

It has no counters. It can kill any BS instantly.

#

"TP is not a counter because they can bait your TP with a TP-Bond attack and not actually use Bond. After they force you to use TP, they Bond you and move you out of circle after your TP finishes. You die."

bronze thunder
#

I bet, if they would show the stats, venge gets the final kill more than any other mod

cinder moon
#

I'm fine with nerfing both.

#

You should support this suggestion then.

bronze thunder
#

I don’t know if they need to be nerfed

cinder moon
#

Instead of arguing in support of an OP mod.

bronze thunder
#

I love bond

cinder moon
#

I'd love it too if I had an auto-win button.

bronze thunder
#

Bond a pheonix and dump it on top of a player

#

That’s funny

cinder moon
#

I've died to someone bonding a lone BS veng onto me.

bronze thunder
#

It’s not auto win

cinder moon
#

That was funn.y

#

I've seen someone die to getting bonded onto a remote bomb.

bronze thunder
#

Venge is auto win

sterile sandal
cinder moon
#

I'm fine with that

#

Leap would be great in BLS if they just reduced the range. They could have even kept the 5 second activation.

sterile sandal
#

and for veng, it either needs to lose range or lose damage

bronze thunder
#

With barrier damage leap became less effective

sterile sandal
#

cuz at high levels its a literal nuke

bronze thunder
#

Venge at the end covers the whole circle

cinder moon
#

Lvl 14 veng is survivable by a lvl 13 motion shield.

bronze thunder
#

No escape

#

So you have to outsmart the venge

#

Bond them and start to pish them

#

They teleport

#

You barrier

#

They land and die

cinder moon
#

Right so every veng should run Bond Barrier. That's exactly what everyone in the top 20 runs.

bronze thunder
#

That’s how I kill most venge players

cinder moon
#

So I think that everyone having to run the same 4 mods is shitty game design, which is why I made this suggestion.

#

Bond is the worst offender by far, so I'm starting here. If more people want bigger nerfs across the board, that's great I hope this suggestion generates interest.

bronze thunder
#

But it’s not an easy win button there are counters you just don’t like them

#

There are counters to venge but at the end there really aren’t

#

You just get second place

cinder moon
#

They aren't counters. They don't work. Alpha suspend is a fantastic counter to veng.

bronze thunder
#

If you carry the mod then your ok but if you go against a bond heavy player you won’t win

cinder moon
#

There are counters to veng you just don't like them.

bronze thunder
#

That’s the beauty

#

You roll the dice and play your set up

cinder moon
#

Right, except Bond which is required at high level BLS to win.

bronze thunder
#

Your primary set up sux against bond

#

Especially if there are 2 in the match

#

And they are skilled

#

You get smoked

#

Because most bond players don’t like venge players

#

And if your weak they smoke you

cinder moon
#

Yes so you get teamed by people that run Bond, unless you yourself run Bond.

#

Right, so I believe that having a mod that is inherently better than other mods at BLS is bad game design, which is why I made this suggestion.

sterile sandal
#

i think one of the causes is that tp bond is somewhat self countering

#

so ppl just end up using only that

cinder moon
#

TP bond is the most OP shit in this entire game

#

Because you can just bait someone's TP and then bond them after.

bronze thunder
#

No

#

Barrier

cinder moon
#

I'm forced to TP in defense of a telebond attack.

bronze thunder
#

If they are weak when they land they die and you live

cinder moon
#

what the fuck are you talking about

#

They don't have to TP to your location to land a telebond holy shit did you eat lead paint chips as a child.

bronze thunder
#

If you barrier and they are weak when they land they take damage before your ship is moved by the bond

sterile sandal
bronze thunder
#

We are talking inner red circle mostly

sterile sandal
#

as opposed to the tp bond death that happens every match if i take tp bond and go into that bracket

bronze thunder
#

So they are weak

cinder moon
#

They tele-bond me. I TP, the other bond kills me.

bronze thunder
#

Barrier 13 hits hard

bronze thunder
#

And when it happens I laugh so hard

sterile sandal
#

it becomes significantly less legitimate once you realize most people use alpha

bronze thunder
#

Nobody expects it

cinder moon
#

This is all literally made up.

#

You're talking nonsense.

bronze thunder
cinder moon
#

Send me a recording of this EVER working once.

#

You do not have a clue what you're talking about. You need to defend your auto-win button so hard.

bronze thunder
#

And it’s not made up

cinder moon
#

I've stopped caring about what you have to say.

sterile sandal
bronze thunder
#

Cool

sterile sandal
#

alpha lasts long enough to have a fair bit of leeway in this regard

bronze thunder
#

I am right

#

Teleport, bond, barrier all easy ways to counter bond

#

Destiny secondary but risky and isn’t always available

#

Leap is useable against bond but probably not bond tele

#

^^^^^^your tears are debunked

#

Nothing to see here

sterile sandal
#

counters aside, if you look at the top bls builds (disregarding smurfs)

#

it is rather unfortunate that the current game promotes using only one type of build

#

and others are significantly less viable

#

which in of itself seems important enough to warrant a rebalance

cinder moon
#

You're literally just making up a scenario to TRY to prove that Bond has a counter.

bronze thunder
#

You don’t like what I’m sayin and still complaining

#

For every gimme there’s a gotcha

#

That’s the game

#

Bond, teleport, barrier

cinder moon
#

That's what I'm saying, there is no gotcha with Bond.

bronze thunder
#

Learn to use them

cinder moon
#

You're delusional.

bronze thunder
#

No

cinder moon
#

Read the first post in this thread buddy.

#

Can you read?

bronze thunder
#

Bond, teleport, barrier

#

Or just kill your attacker in the activation period

#

Have you tried that?

cinder moon
#

I'm sorry that I'm threatening to take away your auto-win button.

sterile sandal
bronze thunder
#

If you took away bond I would train up another mod and use it

cinder moon
#

Blocked at this point.

bronze thunder
bronze thunder
#

I’m glad you blocked logical sense and sensibility

cinder moon
#

They alpha when they land. You die to telebond. End of story.

sterile sandal
#

and i guess a secondary point is, these mods push the meta to a point that it becomes stale

bronze thunder
#

I’ll keep telebonding you in matches and it will be fun

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
#

End of story

cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
cinder moon
#

They alpha when they land. You die to telebond. End of story.

bronze thunder
#

If alpha isn’t on cooldown

cinder moon
#

They alpha when they land. You die to telebond. End of story.

void cliff
bronze thunder
#

Mine usually is

#

Cause I just bond teleported ZeroG into the wall

cinder moon
bronze thunder
#

Bond tele = win

void cliff
#

Tho being honest relying on "mod is on cd" as an excuse for a mod to be op isn't good

bronze thunder
#

It happens tho

#

After I bond tele @cinder moon

#

It’s on CD

#

But hey…if you kill your opponent you don’t need to worry about them bond teleported you into oblivion

cinder moon
#

This guy is so desperately trying to cling to his auto-win button that he's inventing fiction in his mind. Sadge.

bronze thunder
#

I hope we match one day

#

For real

#

And then ping me if you kill me before I realize it was you

#

Cause I’ll laugh so hard

#

Or vise versa

sterile sandal
summer panther
#

Dead HSO theory

void cliff
summer panther
#

Bond is a toxic module, mostly because of the collapse zone.
You can counter barrier by moving forward sooner. It's still bullshit, because most of the time you are forced to move into a disadvantageous position simply because the other guy has that one specific module.
Bond situation is similar, however, because it can move other player's ships instead of freezing them in place, it becomes a "fuck you for not bringing more/saving modules, that can break bond".

#

I personally think that bond should have 130AE effect range at most

cinder moon
#

Look at how passionately people defend their auto-win button

summer panther
#

I can understand them. +500k income in 7 minutes with as little frustration as possible is worth holding onto

bronze thunder
#

@cinder moon what corp you in you can see how to defeat bond I’ll share my bls with you

#

3 bonds

muted current
#

ranked bls, everyone has vengeance but me, i'm the only bond

#

got 2nd

#

i don't think bond is the overused mechanic

cinder moon
#

Great suggestion: Make Decoy Drone absorb the target of bond if it's launched. That way if someone tries to tele-bond, you can launch decoy drone for immunity

teal trellis
#

I think an easy fix would be to just increase the cool down of bond so it's longer than TP

split wraith
sterile sandal
#

yeah target absorption is funny, but it never seems to work when i launch a drone this way lol

sonic lantern
#

forces me to barrierer to actually get the bodn on the bs

sterile sandal
sonic lantern
#

Bond feels awkward to use in general, especially on phones, because it's nearly impossible to utilize its maximum range effectively. I'm not sure if it's the same on PC, but the targeting feels clunky.

A quality-of-life improvement could be allowing players to 'schedule' or pre-select a bond target. For example, if you mark a player, the bond could automatically activate once you're within range. This would make the ability much more responsive and user-friendly.

sterile sandal
#

not just bond but mods in general, like how leap doesnt allow activation until 1s later when the server update arrives

sonic lantern
#

servers need some boost 🤪

cinder moon
misty cedar
#

each server tick is 1/4 seconds

#

or maybe 1/2 seconds

#

damage numbers change way too fast to be 1 tick per second

sterile sandal
#

As in weapon damage for different ships can be desynced

void cliff
misty cedar
#

oh

cinder moon
#

I figured out the matching system can be gamed. If I target a ton of bonds with non-ranked runs and force them to finish low, the game thinks that my build is effective against bond ships, and will match me against other mods to try to find my build's weakness.

cinder moon
#

I think the best option is:

  • Make Bond unusable during TP
  • Reduce Veng radius to 160 units max
solar shale
sterile sandal
#

there is variation between builds but i dont think it dynamically figures out weaknesses and stuff

void cliff
hidden narwhal
stable flame
#

That comes down to altering the tele mechanic to the leap mechanic. Bond breaks once leap/tele completes. Could make things better maybe..

west lantern
#

Didn't give the enemy a nanosecond to blunder with early bond

solar shale
#

Yeah sorry I do t have my macros set up and zero ping

west lantern
#

You don't need macros to wait 3 seconds

solar shale
#

Didn’t wanna get stuck on barrier coming back to center. Wasn’t looking at his timer

west lantern
#

In that clip you could have killed him with barrier though, or just countered by playing more aggressively before you're stuck with one sector, could have used destiny

solar shale
#

Can’t destiny then

cinder moon
#

tbh once the tele-bond was started, if he didn't have barrier he was dead.

#

barrier is a counter to regen shield, not bond.

#

because MakeHadesGreatAgain could hypothetically run barrier just as easily as that guy could hypothetically run alpha shield

#

and then we're in the same situation, he's dead the moment teleport is started.

west lantern
#

as with every realtime pvp game, timing and reaction matters

cinder moon
#

Yes so you admit that there a well-timed telebond has zero counter

west lantern
#

the best counter to a last second bond attack is to time your tp properly to match

#

nope, I havent died to bond in bls in years

#

I run a full bond counter kit, every mod I have counters bond

solar shale
#

I killed the other 3 ships myself just to lose

west lantern
#

Valiant, but not exactly the goal

#

Playing agro is a good bond counter though, don’t permit the minutes of border closing to help them

#

Bond may be my favorite bls mod, it kinda defines the game mode. It’d suck to make a change like leap and just execute its viability

sonic lantern
split wraith
solar shale
#

Can’t fit it

#

Bs8 soon though I’ll get there

split wraith
#

Haha

#

Btw did you have a drone rdy? I got from inevitable 3 to 1st, coz the dude bonded my rep drone instead of me, while I was dragging another dude, who barriered me xD

#

You also could at least give him a chance to waste it by delaying tele a bit 🤏

solar shale
#

Lag

sterile sandal
#

wait 3 seconds, if your reaction tp went off 1 second after theirs lag cant be that bad

solar shale
#

Unpredictable

void cliff
#

Honestly just being able to bond a tp until they tele could be a game changer, it buffs and nerfs bond

#

Although its ws implications is drastic

#

Bc a bunch of tps is generally how you counter ws bond

cinder moon
summer panther
gusty bluff
#

From OP: ..... They TP-Bond you on the last tick of TP. You die .....

Make it so that you CAN bond a teleporting ship. Such a bond would mean that they are unable to bond you, but does not stop the teleport. You use up the bond in the process. Alternatively, make bond an auto-activate feature like alpha shields so it happens automatically when a teleporting ship bonds you

cinder moon
cinder moon
#

I like the auto-activate idea

#

VOTE ONCE for your Favorite Suggestion:
1: Bond has a 3-second activation delay that is visible, any counter-Bond or other interrupt would immediately cancel the Bond.
2: Bond can't be used while TP is being activated OR when the ship is stationary. This would force players to commit to using Bond when TPing.
3: Bond can only be activated on shieldless ships, it would make it an Alpha-specific counter and would improve the viability of regen/omega in BLS.
4: Counter-Bond can be auto-activated if you are Bonded, similar to Alpha shield for veng.
5: Decoy Drone absorbs Bond if it's in range.
6: Bond can't be used twice on the same target for 40 seconds or however long TP cooldown is.
7: Fort and Leap prevent the activating ship from being Bonded for the duration.
8: Red circle in BLS are damage over time like PUBG. This would fix issues with other mods like Veng and Barrier too.
Any other reaction: All the suggestions together

hidden narwhal
sterile sandal
#

Alpha veng already takes zero skill to execute because alpha auto activates

cinder moon
#

starting alpha shield while above 2k health so that when it activated a second later veng was already triggered, that was an art form

#

I'm fine with Bond existing, but if it's going to be a BLS-specific mod that gives an overwhelming advantage, it needs to require some skill to use

primal thistle
#

Auto activate is a good thing (rs) but sadly alpha ruined it (bls)

sterile sandal
#

Only good in pve

primal thistle
#

Fixed

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I fixed before phantom said that

#

I just know

primal thistle
#

I cant imagine fort + barrier standing in the middle of star and no way of even pushing the ship

#

I support:

  • Leaping ship can't be bonded (similar to teleport/destiny)
  • PUBG red zone style
cinder moon
#

I love the idea of 8, but it would require some serious consensus from the community and dev buy-in. It's such an overarching change to the basic format of BLS.

primal thistle
#

While i support teleport modules cant active bond and not disagreeing that telebond isi too meta, i still think that its better to have something in between

#

What do you think about being able to bond teleporting ship? (Before they bond you)

cinder moon
#

#1381638490193924176 message

primal thistle
#

Not number 4

#

Its a little different

cinder moon
stable flame
#

If there is a 2 second delay in moving the bonded ship you'd gain response time (pure looking at bls).. would be rubberband mod instead of bond though..

void cliff
#

This has been slightly suggested but

#

What if bond could only pull

#

Its a chain, it can pull and not push

primal thistle
#

We discussed a lot about telebond, but what about destiny bond or leap bond?

primal thistle
#

what would you consider a pull?

#

what if you bond someone and move 90 degrees?

hearty ermine
#

Obviously add a proper kinematic simulation with bond tension strength, moment of inertia, impulse conservation, ship engine force calculations etc.

summer panther
#

What if bond pulled the target closer to you?

#

It would still counter barrier by pulling the enemy into your firing range. With no collapse zone and telebond silliness

cinder moon
deep steppe
#

Tbh I don't have a problem with bond in bs. And no, i don't use it myself. I have bond 2 from gate guarding when that was a thing 😉

hearty ermine
full ore
#

First you could remove that when you bond someone your not effected by their barrier module. I've seen someone bond, then die to someone else's barrier on that tele, and the person didn't get bonded out of circle. I think anyway

#

So you have tele and barrier as a count at least

#

Could add that impulse shield breaks the bond due to gale force speeds (only problem is can't move after bonded)

#

But not many use impulse

cinder moon
#

The truth is that telebond is such a ridiculously overpowered move, it forces any player that wants to compete for high placement on BLS board to ensure their build either has telebond or can counter telebond, which means running TP+bond+barrier. So that's why we see that the top 20 and most of the top 100 all run some variation of TP+Bond+Barrier+Veng, Bond is the local minimum for best PVP build. If Bond is reduced in efficacy, it can help widen the local minimum of viable BLS mods and make other builds more viable in high level play.

primal thistle
#

Yes

primal thistle
#

Everyone in top 50 are either:

  • smurfs
  • have tp and at least 1 of those 3: bond, barrier, veng
summer panther
#

Wasn't it 3 of 3, according to ZeroG's research?

full ore
#

Bro had bond 13 I have bond 11. Either way bond is only counter to bond other than tele. Could tele into your own bond range with alpha if needed as long as they used tele already tho.

#

Match before this 1 had bond 14 and got 1st place with the bs7

#

Also got lucky cuz the 1 bonded my drone 😂

cinder moon
#

EVERYONE in the top 50 are running those four mods, except when they are BS5 and can only run 3 of them.

#

It's so absolutely ridiculously broken that there is zero variation in BLS builds at the top.

#

Bond is pay-to-win for BLS.

#

Invest in Bond? Win BLS. Don't invest in Bond? Lose BLS.

primal thistle
#

so you are saying all of them have the same build

cinder moon
#

Yes

primal thistle
#

i dont know

#

i look at the #1 right now and theres no bond

cinder moon
#

It's not that they have just one of the 3, they have all 3

primal thistle
#

the #2 has all 3

#

same for 3rd place

#

4th doesnt show modules

#

same for 5th...

#

lol yeah

#

you know its almost like "as long as i benefit from module nerf/buffs"

#

i remember saying teleport being too powerful and some people immediately try to give excuses on how a module get you flying 2/3 of initial map every 30s a reasonable thing

summer panther
#

Those 4 modules are, pretty much, the best in bls

primal thistle
#

i guarantee you

#

teleport is the best

#

but nobody talks about how meta it is

#

because it benefits everyone

#

without tp, there wont be tp bond

#

without tp, you cant pass through barriers

cinder moon
summer panther
#

Tp is mandatory

cinder moon
#

Because of Bond

summer panther
#

Because everyone runs barrier

cinder moon
#

I'd happily play without TP if Bond didn't exist. I love suspend, I'd run that with EMP WAMP and Barrier

primal thistle
#

but if tp dont exist then tp bond wont be a problem either

#

i am not disagreeing about how meta some modules are

#

but everyone agree that tp is the needed module

cinder moon
#

Yes.

#

Because of Bond.

primal thistle
#

whatever the reasons

cinder moon
#

It's the only reason. Imagine a Barrage build with wamp/soli/fort/emp

summer panther
#

Bond and barrier. Which are a threat only because of the collapse zone

cinder moon
#

TP is partially meta because it is a movement mechanic and the collapse zone forces you to move. Otherwise, the ONLY reason you see TP in BLS is because of Bond.

primal thistle
#

not sure

#

at least from my view

#

without barrier and bond, i would still use tp

cinder moon
#

why?

#

I will kill you with damaging mods, faster than you can kill me

primal thistle
#

to run away from those trying to teleport to me to throw their entire collection

summer panther
#

Tp provides a lot of utility

cinder moon
#

TP is utility, against Bond.

primal thistle
#

and what if someone try to kill me early on

cinder moon
#

How would they? If they don't have TP they can't get to you in time.

#

if they do, barrier.

primal thistle
#

assuming they dont have tp

cinder moon
#

tbh barrier would be stronger on barrage, alpha, wamp/fort/soli, repair

#

if they have tp, barrier is the easiest TP counter ever

primal thistle
#

i have seen people trying to get rid of me by overusing their tp14 early

cinder moon
#

because not only do they have to burn an alpha shield, but they have no more movement. id kill them with dps mods so fast.

primal thistle
#

thats why i have to use tp to run away

cinder moon
#

yes, i do that to bond.

#

if they have barrier 12 or below, i tick off auto-alpha and tp them

#

emp instantly, wamp, force their alpha shield

#

alpha shield their veng, move with them to kill

#

it burns every one of my mods but it's the ONLY way to kill a bond ship reliably.

primal thistle
#

so another problem is barrier12?

cinder moon
#

and then i die to a third party

#

i dont have a problem with barrier 12

#

i think barrier is a fantastic counter to TP

#

I'm struggling to see what your point is.

#

besides some sort of "TP is meta" point

primal thistle
#

ok let me think properly

cinder moon
#

which 1) isn't true and 2) side steps how ridiculously OP Bond is.

primal thistle
#

ok so assuming bond is removed

#

would you still use barrier

#

fuck

#

i mean tp

summer panther
#

Of course! Now everyone will get equal 2nd place rewards

primal thistle
#

i know some people bringing their amp and suspend

#

and big chain ray turret

#

basically some bs7

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teleporting to my place and try to kill me

summer panther
#

Teleport has no downsides. Not even the opportunity cost, because almost all other modules suck

primal thistle
#

because their tp have a shorter cooldown, i eventually cant outrun them

summer panther
#

That's just an Andreas moment papa_andreas

primal thistle
#

what am i even talking about anyway

#

im sorry

summer panther
#

Bls is the worst gamemode and it needs total rewamp, which is not going to happen

primal thistle
#

yes

summer panther
#

Also, people won't complain about tp, because it can't kill on it's own

primal thistle
#

exactly

#

@cinder moon i have a question

#

if there isnt bond and there is still barrier, would you still use tp

summer panther
#

With HS's movement mechanics, tp is so so good

primal thistle
#

assuming that i stop using tp because bond is removed

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imagine that someone tp to my place

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then throw a chain ray turret

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and barrier me

#

i'm done

summer panther
#

Just play better

primal thistle
#

the only escape is destiny, given that it doesnt land in the worst location possible and if there's any cerbs in there

primal thistle
summer panther
#

Bls is easy. Just win

primal thistle
#

tp14 users can reach my place immediately if i'm near them

summer panther
#

"The best move is not to play"

primal thistle
#

that example just show how overpowered tp is

#

i am just saying because zero says he wouldnt use tp if bond is removed

summer panther
#

That's an example of why decreasing cooldown with level is stupid. Especially, if all other modules are hard capped at 60s

primal thistle
#

exactly

#

and there's tp14 users trying to give excuses

summer panther
#

Module level system and a real time pvp gamemode mix horribly

#

Everyone start with unequal power, and that power can change only via mistakes that players make

cinder moon
#

Sorry I had to join a work meeting

#

I actually have a full time job besides getting Bond removed from the game

#

In your example above, TP actually gives an advantage to higher level mod players

#

Because it opens an opportunity to ambush and kill with higher level mods.

cinder moon
primal thistle
#

ok

cinder moon
primal thistle
#

enemy ship: mass, alpha, barrier, tp, amp, suspend, crt

my ship: mass, alpha, barrier, emp, amp, suspend, heal

cinder moon
#

you win on heal alone

#

they have no heal, you heal mid-fight you win

primal thistle
#

if i dont use tp. so what if they tp to me and barrier block me and throw in their chain ray turret to out range me

cinder moon
#

even better you pop barrier when they tp, force their alpha. both suspend both amp cancels each other out. halfway health pop you alpha shield, pop your repair drone

#

youll win the fight with almost full hp

#

emp their crt

primal thistle
#

it out range me. how can i emp it

cinder moon
#

how does crt out range you? they pop it before the fight outside your attack range?

#

how did they get into that range without using tp?

#

in fact the reason you win is because you dont run tp. emp will counter crt and disable them for longer without you needing to use alpha shield

primal thistle
#

they tp to near me but far enough from my mass batt range

#

then block me and throw in crt

cinder moon
#

if they tp to near you but outside attack range

#

its still inside barrier range

primal thistle
#

yeah

cinder moon
#

so you force their alpha shield

#

pop suspend

#

save yourself the damage. launch your heal drone at them if needed. their mass batt will still attack it

primal thistle
#

hmm

cinder moon
#

when barrier is over (which is admittedly a massive amount of time and why it's run by everyone in the top 50) move at them

#

youll have alpha shield and wamp vs their suspend

#

thats a pretty close fight

#

so both builds would be pretty fairly matched

#

also your emp

#

i think emp their suspend, wamp with alpha shield

#

or rather

#

emp, wait out their suspend, alpha shield wamp

primal thistle
#

ok i appreciate your answer

cinder moon
#

in summary, both builds would be way more viable than they are now

primal thistle
#

you say that barrier is currently too long?

cinder moon
#

crt would be cool to use to try to fight people outside attack range

primal thistle
#

do you want it to be shorter

cinder moon
#

yeah for sure it is

#

14 is 26 seconds

primal thistle
#

so at least we have common ground on this

cinder moon
#

it's the reason that everyone in top 50 runs TP/Bond/Barrier/Veng

primal thistle
#

finally

cinder moon
#

Why are you plugging your suggestion in my suggestion?

#

We're talking about Bond here and how ridiculously OP it is.

#

The whole exercise above is COMPLETELY moot

#

because BOTH those ships die instantly to Bond

#

It has NO COUNTERS. It INSTANTLY kills ANY BS.

primal thistle
cinder moon
#

I do completely agree with you. And I gave a support reaction to your suggestion

primal thistle
#

well yeah i do agree tele bond sucks too

cinder moon
#

I'm sorry because every single person that argues with me about Bond tries to re-direct the convo away to other problems.

#

Bond is THE NUMBER ONE ISSUE with BLS. Barrier has more counter play and can be anticipated better than Bond.