Bond has no counters:
- TP is not a counter because they can bait your TP with a TP-Bond attack and not actually use Bond. After they force you to use TP, they Bond you and move you out of circle after your TP finishes. You die.
- Destiny is not a counter because Bond range is absolutely ridiculous. They TP-Bond you from outside of sector. You die.
- Leap is not a counter because Leap doesn't stop your movement or act as a teleport mechanic. They TP-Bond you during the 10 second activation. You die.
- Bond is not a counter because you can't counter-Bond someone while they TP-Bond you. They TP-Bond you on the last tick of TP. You die.
Possibly ways to fix Bond:
- Bond has a 3-second activation delay that is visible, any counter-Bond or other interrupt would immediately cancel the Bond.
- Bond can't be used while TP is being activated OR when the ship is stationary. This would force players to commit to using Bond when TPing.
- Bond can only be activated on shieldless ships, it would make it an Alpha-specific counter and would improve the viability of regen/omega in BLS.
- Counter-Bond can be auto-activated if you are Bonded, similar to Alpha shield for veng.
- Decoy Drone absorbs Bond if it's in range.
- Bond can't be used twice on the same target for 40 seconds or however long TP cooldown is.
- Fort and Leap prevent the activating ship from being Bonded for the duration.
- Red circle in BLS are damage over time like PUBG. This would fix issues with other mods like Veng and Barrier too.
Edit: The consensus is "If you don't use Bond, you deserve to lose BLS." Great game balance.
18-Jun-2025: No one has been able to explain how to counter Bond.
, if there will be more, nothing would move ppl with barrier, who occupied the final cirle first


