#Alpha shield Rework, for all stars. and Instant kill damage re-evaluation, in bluestar.

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fiery silo
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People won't use a 10 second immunity if veng does 5k. I'd rather have my regen shield full heal me in 20 seconds if that's the case

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Nerf insta kill damage mods, and you'll notice less use of the one shield that stops it

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You'll also likely see more diversity

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That or buff the living hell out of passive, omega, and mirror shield

grave furnace
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id rather not buff other shields since their hp looks nice with the current hull values

dreamy trout
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I think, the mistake was changing alpha shield in DN from maxing out at level5 to maxing out at level15.
It's very plausible to keep the current alpha shield mechanic, but have it only as a shield to get a player through the lower ranks of the game.

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Now there are a lot of people who have put a lot of time into alpha shield. In that case, maybe it shouldn't max out at level 5, or rather level 8 or 9. Maybe even level 10, but any higher and there seems to be a problem no matter what.

wintry silo
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just nerf the stats

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i hate the fact that some modules do not start at lv1.

swift surge
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Some starts at Lv. 6

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Delta Drone starts at Lv. 11

wintry silo
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lv6 and 11 at least seems acceptable

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and then remote bomb appears with a lv4 as the lowest

dense kayak
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#1327172911315812382 message
#1327172911315812382 message
Well between both of these,
The issue is that alpha shields takes 0 damage no matter how large or small, (5 million and 0.3 are now the exact same)
Making it last 5 seconds still makes this case the same as 50 seconds

No shield in the game takes 0 damage except alpha shield, and the ability to just not lose contradicts bluestar's point.
That losing is necessary
(Death barrier and kicking them out of bounds arguement here as i mention teleport and barrier and how alpha can ignore it all)

grave furnace
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yes 5 million and 0.3 damage are now the exact same for alpha
but there is a huge difference between 5 seconds and 50 seconds, this is because weapons/mods apply their damage over different intervals

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x amount of damage applied instantaneously vs the same amount applied over a fixed time interval heavily depends on how much of that interval can be covered by alpha

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current problem with alpha is that it lasts so long as to make it effective against sustained dps also

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reducing alpha duration would make it still strong against instant damage but significantly weaker against sustained dps

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as its design should be

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ignoring instakills and barrier landings, that's perfectly fine, especially if you are going to nerf instakills and barriers anyways

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the concern is not the "theoretical absorption cap" but making it less viable with and against weapons, emp, wamp etc

dense kayak
dense kayak
dense kayak
grave furnace
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and imo thats fine, if an alpha user takes multiple tp/utility mods like tp barrier bond dest build, its reasonable for them to be fairly hard to lock down

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but the point in reducing alpha duration is to increase threat and pressure against alpha users across the entire match, especially in the end zone where they are susceptible to being gunned down without having anywhere to go

dense kayak
dense kayak
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Fortify lvl 5 should never be on the same level as a ship with barrier bond and veng at lvl10-lvl12

His only mistake was teleporting into lvl 5 destiny range and even then who cares about winning that match, im certain the other players didn't bother against him

Would be nice to try using other mods if it weren't for them being detrimental and objective requirements

dense kayak
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Nice knowing that match making believes that
mbatt 11 > impulse 9 > teleport 11 > suspend 6 > Destiny 5 and repair 8
is somehow even remotely close to
mbatt regen destiny 12 > teleport 13 > leap solitude 14 > decoy 10 > rocket 11
and
cr 6 > omega solitude veng destiny teleport 12 > repair 7

letalone total dps potential being how far off?

dense kayak
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Is kinda weird how my alt suffers worse than my main account and it has lower lvl'd mods except for suspend 6 compared to suspend 2 for the main.
and changing the mains mods with higher lvls somehow makes no difference for the main account.

south vigil
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Alpha shouldn't be able to tank barrier damage, just that alone is good enough for now

dense kayak
wintry silo
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or maybe 1 barrier breaks alpha, then other barriers will start counting as damage. it doesnt pierce alpha, it has to break alpha first

south vigil
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hey, isn't the initial purpose of barrier is to prevent teleporting into barrier range?

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changed midway but still the barrier damage is there to deter intention of teleporting into a barrier zone

wintry silo
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you are correct, it was much stronger before DN so devs had to nerf it

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but i think they deserve to be nerfed more

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i am already seeing barrier 14 in bls. with 1 press, everything under 210au from the player will be dealt with 10.5k damage, if ships teleport in

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that range is big enough to cover an entire sector. and not mention it lasting for more than 20s

swift surge
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Barrier 14 is where you must alpha or die...

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Even as BS7

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It's also leaper killer too

grave furnace
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Barrier disable might work better

dense kayak
# wintry silo or maybe 1 barrier breaks alpha, then other barriers will start counting as dama...

#1327172911315812382 message
Mesmer skin concept Alpha shield keeps its invincibilty but for a certain amount of hits, Any amount of damage per hit equals one until shield's hit count reaches zero and now takes hull damage, duration can be increased upto 2x

The problem with this is its designed around using it more often rather than rarely
the cooldown would have to be lowered.
But it still represents the problem of avoiding what should have been death or a chunk damage to any other shield/hull

dense kayak
# south vigil changed midway but still the barrier damage is there to deter intention of telep...

Well in the past week thought about something,
an issue that barrier has.
Its a better emp, and bond, and potentially suspend minus those main effects of

  • Disabling weapons, dragging the victim around, and lowering active weapon damage.

Another change could be that it is less of a full barrier but is instead hollow.

  • Ships would move freely inside of barrier but cannot leave nor enter unless dragged through the barrier or vice versa.
  • Projectiles maybe have less room or cannot move within it.
    Then the teleport damage would be justified and it would be a barrier instead of a complete shutdown of the area.

however that would be all stars, not preferred method of rebalancing one mode

dense kayak
dense kayak
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Changing third place to 40% (instead of 30%) of winning prize because having to deal with a garbage gamemode more than three times isn't worth anything at that point

grave furnace
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first place full reward
second place 75%
third place 50%

wintry silo
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full reward? that means you only have to play once a day

grave furnace
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so its more like 50%/37.5%/25%

dense kayak
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Doesn't matter what type of pittance is given when win with objectives are just stupid by design, since according to so many people, 'your not meant to win first place all the time'

dense kayak
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The more I have to deal with bluestar nonsense,
the more I wonder why no one wants to see it fixed, strange right.

dense kayak
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Couldn't design a game mode to be better could we

dense kayak
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First match of the day guess what the issue is

swift surge
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As everyone start using the same build. They just either modify it or try hard

dense kayak
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Second match Guess what nonsense happened again

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third match wanna guess what im looking at

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What a surprise 4th match, no option to just not

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5th match and now its only problems wow who could've possibly guessed the outcome of that one, they would truly be an oracle to predict such a future

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6th match and we finally have a decent match, meanwhile my objective is hot garbage and its still not the match I wanted just because anything lower than first isn't an option

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and finally i don't have to turn the ranked toggle off even though it does nothing but waste further time

along with the 7th match, can we guess what type of prick exists

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8th match no more rewards, all wasted time for a garbage gamemode, oh look insta death on all sides

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On to the 9th match can we predict what will show next?, Who shall our intrepid adventurer find next?
Oh look! theres more

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10th match, lets see how this one goes!
Woah look at that, deja vu!

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Lucky number 11, or so they say

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turns out not so lucky, Towards 12 one must say!

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Oh wow look at that! it only took 12 bluestar matches to get one single lone objective done even though the opponent either disconnected or gave up..

Im sure glad that the matchmaking and gameplay of bluestar is built with so much quality in mind

grave furnace
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Bro probably got a delta rocket objective or smth

wintry silo
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here we have masterquartz slowly descending into madness as we read

dense kayak
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Rocket drone objective.. it shouldn't be that difficult right?
Delta rocket is not that bad however

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Pre-emptive
Match 1: Destiny everywhere, actually stood a chance with my normal build by slaughtering a nearby bomber, 2nd couldn't approach anyone above 80% hull
Match 2: 1st because the alpha vengeance thought a low health ship fumbling its repair drones was easy prey, he fumbled his ship into nearby colossus after losing his hull, the rest lone bs
Match 3: and now im the scumbag, everyone in this match stands only as much a chance as I give them...
They all lost to me after the barrier prick decided to run like a coward through everyone after slaughtering another bomber
Match 4:
Match 5:

dense kayak
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Note that last one, the only two 'survivors' having barrier and impulse with destiny 5

inwhich i have tried destiny 7 on the alt and it is far more balanced than what.. more than it deserves to do worth of dps

wintry silo
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hmm

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how about a more simple fix and most people probably agree to?

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hopefully everyone agree that duration in bls and ws is too long

dense kayak
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Too short of a duration and its problem remains whilst leaving it worse off..

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Its not about just about alpha shield, the point of the rebalance is to balance bluestar,
and alpha shield is not the standard to be looked at since its in the extreme of being too effective... invincibility

dense kayak
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How do you guys manage to deal with this bls garbage on a phone?
Impulse basically can't work in tight conditions and waypoints are more a question than an option, and trying to deselect module selection is somehow less responsive than console

Can't even see what im fighting with no ui to show what to give a shit about

fleet torrent
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I'd like to see alpha shield reworked to the invulnerable to damage for X instances of damage model that had been going around, where each tick of damage per ship/drone firing on it counts as an instance as well as each combat mods counts as an instance. Alpha shield still gets to absorb veng/destiny without a care but in head to head fights it'll lose it's benefit faster. It's the best idea I've read from the community to balance the module. It gives a mechanic with some work around that could lead to interesting plays.

dense kayak
dense kayak
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And I return once again to show how much contempt is produced by playing a grenade spam cod lobby with explosives around every corner and walls,
whilst everyone gets wallhacks and the only solution is to be invincible because everyone somehow got used to it

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I return once again to tell of a story of a prick with a lvl 7 battleship
with mods I should either be seeing in about 1 years time or not at all.

Mods A'plenty and filled to the brim with Mods that range to 13 from 10.

All past thy reach and left A'stutter between two bombers and one colossus

He folly'd his win by jumping in and having to chase the runner.

  • Or in other words, why is this game mode so bad at doing the thing its meant to do.
    Pvp is meant to be a learning experience at all levels. Some more difficult, others less so.
    And yet so often the most that is learned is that losing is the only option without switching the options prior by a few months which negates the point of choice which the option is meant to be
swift surge
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Being chased by Teleport 14 is nuts

rain steppe
dense kayak
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And now onto the topic of why im here.

I can't tell whats worse bluestar or this new pile of ui trash discord is forcing onto everyone

radiant creek
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Definitely Blue Star

little spoke
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holy guacamole

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1093 messages

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that’s insane

dense kayak
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Its only going to keep going the more bluestar drags me back here

swift surge
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It's because the issue is more unbearable in BlS than in WS

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In WS. You can bork their Alpha to uses early (and make them blunder by forced) using blast drones

dense kayak
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Its not about alpha shield its just apart of the conundrum.
Here I'll show an example of why Im here today
https://discord.com/channels/255083954036670464/1358874597327507677
Faced a dart user with alpha veng, alpha wasn't the problem its the part where I couldn't see the vengeance going off after forgetting it was there.

You know the whole point of the visual indicator, to indicate that something is happening

swift surge
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The new visual is kinda sucks

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Transparent inside

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Only the outside can be seen

opal plank
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3 months, 1103 messages and all you got is endless criticism and 20 dislikes. Why even continue?

dense kayak
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What a swimmingly day, 4-5 matches and 0 progress
Sure glad that every match has had meta mods everywhere..

dense kayak
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And oh yeah what a surprise not alpha shield but the entire second half of this post's point.
Instant killing

wintry silo
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its just you complaining to gain attraction at this point...

opal plank
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man this guy is trying to get more traction but its literally getting more dislikes than likes, he's just annoying at this point

swift surge
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One shot becomes a normal in BLS.

dense kayak
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so keep adding thumbsdown it won't stop why I return to this topic so often

dense kayak
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Example: the rocket objective currently here, and the inability to play bluestar because gameplay is avoid the big round death areas around players and hope they disconnect when I finally have to deal with them.

The problem everyone seems to ignore is more the case of how many players avoid or have to do deal with the same bluestar imbalance.
Redstar doesn't exactly give reasons to stick around and bluestar is the only daily option other than micro optimising shipments for an hour and a half

dense kayak
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Sure enjoy having to deal players mods twice the lvl in death,
which btw most of these mods get like 30%-50% increase in effective damage gain past lvl 9 or something.
So if it wasn't death at that point its not more death because game design

dense kayak
dense kayak
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An example as to why this rework suggestion exists.

An example of how casual it is for leap users to just 'Win' by removing competition.
An example as to why barrier should not do excessive damage, nor one shot a player to fight back.
An example of teleport being a tool of destruction rather than manoeuvrability.
An example of how bond and barrier combined almost entirely prevents fighting back if it were used.
An example to why destiny is used too often for offense or defence than evasion even if it was not used.

An example as to why alpha shield would have negated this persons poor performance and fumble by giving them the ability to not lose from their mistake if it was equipped.

little spoke
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ATP just delete the entire module list

wintry silo
pine ember
# little spoke so… you want to remove destiny, barrier, leap, tele AND alpha shield?

emp is too op, it allows someone to be entirely stopped like barrier while also not being allowed to fight back
Solitude is also op, a one sided damage buff for just being in a 1v1? Not to mention its 100s of % bonus in red stars
Fortify is also op, you can stick yourself in place and make your own temporary waypoint which, as people have said about cancelling leap, is clearly unintented
Teleport is also op, its cooldown is way too short and can be combined with other things to absolutely destroy the battlefield, way too meta
Wamp is also op, combine with emp or alpha and you can kill someone super quick and they can do nothing
Destiny is also op, 3 seconds to instantly kill someone, and run? People are using it as an offensive tool than its clear purpose
Barrier is also op because well, okay this copypasta doesn't need an explanation for that
Vengance is also op, just wait 10 seconds and you instantly destroy everything in your area with no counters, and you don't even have to press buttons!
Delta rocket is also op, going through barrier and doing tons of damage when projectiles aren't ment to even damage, not to mention having 0 range cap!
Leap is also op, 21k damage on a thing unavoidable without teleport or alpha
Bond is also op, you can just entirely disable someone's ability to fight and crush them, while also being able to entirely destroy them without any fighting back with CR
Suspend is also op, basically a 30 second weaker emp with nearly twice the range, and I already explained why emp is so broken
Omega rocket is also op, if you use it right its basically a destiny you dont even have to move for, and does so much damage!
Remote bomb is also op, its first level can do enough to 1 tap any unshielded battleship, thats so powerful!

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(It took me some real brainpower to explain why fort and omega are op)

pale trail
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Delta rockets spontaneously combust just by looking at them menacingly lol

little spoke
# pine ember emp is too op, it allows someone to be entirely stopped like barrier while also ...

if used right anything can be used op, and can becombe extremely powerful. Just because it wasnt meant to be used like that doesnt mean you cant. The mechanics are there to be used, and id argue that its one of the things that keeps blue stars alive: the ability to create custom combos by “abusing” mechanics in a way not meant to be, while not using glitches or anything like that.

dense kayak
# pine ember emp is too op, it allows someone to be entirely stopped like barrier while also ...
  • Difference with emp and barrier is emp has to actually hit something to affect it,
  • Solitude, is only a pain to deal with because everyone else is too busy trying to alpha veng or onshot to get rid of them.
  • Fortify, is only useful if no one can mess with you.
  • Teleport, #1327172911315812382 message
  • Wamp, is only overpowered because it ends up with more than 200% of the base damage, multiple ships versus presumably one, counter point it is equal until it isn't with emp or suspend or... Alpha shield
  • Delta rocket, is redundant at almost all times until that one specific moment where the enemy is neither near an interceptor or have an emp (usually no one has emp) or stuff in the way
  • leap, bond, veng, barrier, part of the rework everyone avoids reading before trying to contest the point
  • Suspend, swear I had something about that here.
  • Omega rocket, definitely more useful than deltarocket, except the barriers that are all over the map
  • Remote bomb, is a joke when teleport exists, but smurf tactics are not appreciated anyway
dense kayak
# little spoke if used right anything can be used op, and can becombe extremely powerful. Just ...

Just because I can break out of the map in skyrim doesn't mean its fair to do the same in an fps where no one can shoot back
The issue is that all mods should be ON the table, there are zero options if main requirements are not equipped.
No one can beat an alpha shield with only solitude and emp, meanwhilst having to face a bond barrier teleport and the enevitable veng they cannot prevent or surpass

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<
Now onto the reason im here a Bluestar match where destiny and barrier and teleport with the obvious alpha and veng bullshit.

  • No possible way to approach to win, inwhich the only option was destiny, Problem they also have destiny and thus no possible way to beat them without them approaching my ship since approaching their ship is three different types of "ain't gonna work".

No matter how much anything is nerfed or buffed, alpha shield and having unavoidable oneshot death is never going to be balanced when the point is options.

And if options aren't meant to exist then just do as redstar and prevent certain mods from being used or have set loadouts because its a rework that actually works or simply not allowing the problems in the first place

pine ember
dense kayak
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*cough*
I thought of a horribly great idea
Alpha shield gains damage reduction based on how many modules are not on cooldown which includes weapons firing or being on cooldown aswell

Que it being ignored because who wants anything fixed..?

dense kayak
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apparently no one.
But oh boy sure enjoy having to do 20 matches of meta spam all for a total of nothing and a waste of time

opal plank
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oh my goodness, this guy is STILL here BUMPING AWAY at the thread ENDLESSLY!

dense kayak
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Compared to me not wanting new, other players or bs2-3-4-5 players to have to struggle with specific overpowered modules that can be smurfed into the match at All levels just because other players wanted to easily win something in a game mode that
A: Has no solo mode
B: Has no real safety rope other than saying 'you can get those modules too' "in about half a year"
And C: incentivizes the player to play with rewards that are almost entirely required to progress he game at any speed other than slower

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Anyway I actually showed up to express my discontent with finding multiple alpha shields with the (guess which mods are in the suggestion here)
and simply wanting to not even bother playing bluestar or have lone battleship toggle.
https://discord.com/channels/255083954036670464/1214289016774590474

It doesn't really matter what anyone else may think, but I don't want to waste my time trying to remove the biggest roadblock in the match just to stand a 3% chance of winning afterwards without becoming the issue myself.
And there are plenty of other people that don't want to do the same, most quit the game already.

If the dev doesn't care why should I care.

radiant creek
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I just don’t play BLS unless I am super bored, waiting in line or something. It’s so insignificant of a game mode that I have TP’d to a roid right on the edge of the center and then walked away. Came back 2 hours later and apparently I got 2nd by just sitting there.

dense kayak
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I've gotten used to dealing with boring tactics due to oversaturation of the same exploits, its about 50/50 they suffer long enough to lose or I lose and leave them potentially wounded.
Otherwise boring and pointless wasting of time.

Other than that, not quite satisfied with suggesting alpha shield being damage reduction, since like motion shield it almost seems too much especially since solitude and wamp exist to make it off balance.

Please some alpha shield idea that isn't pointless or unchanged

dense kayak
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Between seeing how rs 12 plays and how bluestar is completely blinded by a constant flood of explosions and exploiting unbalanced game design.
Not much point in going further than rs 11 and just playing around with rocket launcher.
Congrats dev, what a waste of time.

opal plank
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bro I have more upvotes on the complaint thread

dense kayak
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Sure enjoy having to go through alpha veng hour just because the dev doesn't understand balance

pine ember
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Alpha shield is fair and balanced, proven by the fact that its the first mod you get so anyone can use it

wintry silo
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did someone mention veng being too meta?!

dense kayak
# pine ember Alpha shield is fair and balanced, proven by the fact that its the first mod you...

Just because everyone can do something doesn't make it right.
Counter arguement: Then what is the point of the other 7 shield mods if alpha shield exists?
which by the way, this entire rebalance is based around the other 7 shield mods actually existing
I am genuinely looking for someone to make a real counter argument to the rebalance or alpha shield or everything that isn't just "its fine" (because they use it to smurf)

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further down the list I go!

dense kayak
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Well here I am wanting to have fun and Im back here again.
Can we all guess why, oh right its imbalanced.
With an average total of 8-14 matches worth of scum builds everyday, or maybe everyones smurfing too much to notice.

grave furnace
wintry silo
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I use it to beat smurf

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lv1 to anti veng

dense kayak
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#1330368379739177092 message
For a good fellow im now obliged to mention how much bluestar is bad.

  • Its so bad its why battleship athena failed.
    Imagine making flashgame bluestar with even more broken and across the map instant health to zero and saying "yes".
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Ontop of the bullshit where theres no way to focus on the redstar event because bluestar is a waste of time with all the scum floating in the pool

dense kayak
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Just encountered a build.. with pulse.
How does one approach death x4? letalone the other players in the match

swift surge
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Get hit by pulse. We died from a mini veng

dense kayak
# lean spruce Who had the build?

Not sharing name and only has rs 11 scanner,
(Pulse 11 > Alpha 14 btw > Teleport 14 > Wamp 13 > Veng 13 > Suspend 13 > Chainray turret 12 > Repair drone 12)
can see his ship pulsing whilst idly sitting in his yellow star. gross

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Now onto why im here today

  • Solitude 80% additional damage (lvl 15)

  • Fortify 60% or 80% additional damage (lvl 15), Resists emp and suspend, Burns any bonds used on it whether active or attempted to activate upon it?

  • Wamp 2.2x and or a ramp up to full damage buff (maybe 8 seconds)

  • Suspend (if not said anywhere else) 50% weapon damage reduction 40% movement speed reduction lvl 15

  • Dart Launcher literally the pve damage in bls, aims for the ship that does highest dps towards the ship or some target priority mechanic (or possibly 2 darts 1 per two targets Max), and 2x dart speed if target is further than 80au / Ramp up acceleration further the target faster the dart eventually until hitting

  • Teleport Adds 1 second weapon delay upon landing

  • Rocket launcher either neutralised damage is unaffected by wamp or swapping bls and rs's neutralised damage

  • Pulse (Since current; Alpha shield, suspend, and emp exist) Half damage and 8 sec burst interval, or anything that doesn't involve an auto win just for being further in the game than literally everyone

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Theres enough to know that without change to bluestar..

  • Alpha shield 13+ will no longer be optional but a requirement to stand any chance.
  • Barriers, bonds, Suspends, Teleports, destinys, leaps, Veng bombing, Rocketdrones, Chainray turrets or delta drones, and Emp will be required to have any defence or offence outside of alpha shield immunity or rocket launcher stuff.
    -And everyone on the leaderboard, everyone with alpha vengeance will most likely get more screwed from this one singular module more than everyone else who is already screwed by default.
grave furnace
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Soli and pulse change looks fine

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Ideally dart launcher in PVP needs to shoot more often, with darts that are faster and deal less damage

dense kayak
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Ironic how I just want fair and fun rather than just winning because of having a specific thing.

dense kayak
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Meanwhile everyday is just alpha and vengeance everywhere, no other modules than just monochromatic boredom or the few exceptions that interfere with preventing the monochrome leaderboard.

radiant creek
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That’s why we need PVE content and way more modules to play with.

Alternatively, maybe place a restriction on Alpha and Vengeance. Maybe both of those modules should prevent the BS from installing Repair Drone

dense kayak
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Preventing or locking away mods because another mod exists is why it needs to change and not be, [Redstar bond] [Redstar dispatch]

-also the other reason im here.
Facing a match where losing was the only real option without becoming the problem, that leads to the problem, that leads to others becoming the problem, that leads to the...

swift surge
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If the lock of dispatch is literally because of hydro

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that's 🤣 🔫 7

dense kayak
dense kayak
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Deja vu
#1327172911315812382 message

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Woah look at that more deja vu
#1327172911315812382 message

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Oh my Theres some more Deja vu
#1327172911315812382 message

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And sure enjoy wasting an entire 2-3 minutes waiting for the scum to get the star over with

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Theres that feeling again, almost like deja vu
#1327172911315812382 message

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Hold up there it is again
#1327172911315812382 message

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And all it should have taken was two matches and not 20 piles of bullshit called a gamemode

dense kayak
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Day 2 of expressing how much the same bullshit is present again
#1327172911315812382 message

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A lone battleship match, too bad if it were a toggle instead of random and rarely with only lone battleships instead of the far too present scum builds
#1327172911315812382 message

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Wow and look at that the difference between a day of scum everywhere to just 2 lonebattleship matches.
A whole total of less shit to wade through
#1327172911315812382 message

dense kayak
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Day 3, its meant to be redstar event.
Your either not meant to be playing the game or busy farming points dammit
Anyway deja vu
#1327172911315812382 message

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How fun some Moron with wamp rocket thinking the greatest tactic is interfering with me removing a bigger problem then just a scumbuild.
A level 13 barrier with no opposition other than my ship and the idiot getting directly in the way.
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dense kayak
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A scumbag with dual laser and the usual veng alpha build,
Only managed to destroy him by having someone else working together to peel him apart.
If it weren't for that which it usually never is, it would have taken the entire match to get a slight chance to remove the scumbag.
#1327172911315812382 message

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Another scumbag with bond and destiny, what a surprise couldn't approach that even without the chainray turret spam.
The only other counter would have been the bomber actually bothering to sit on him and bomb the turrets but apparently chainray turrets count as a number of ships and the bomber wouldn't bother helping because game design.
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Another scumbag with alpha veng barrier and bond,
Guess why hes unapproachable.. thats right because telebond and barrier.
If teleport wasn't useless once its now required to keep in the back pocket because some stupid game design decision of instakilling in a non respawnable gamemode.
He would've lost due to stupidity but apparently game design wins that by a further margin by allowing repair drone to just let them live with more health than they lost.
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A match where match making actually bother to try a little and sent a soon to be scumbag with barrier and destiny 10, an Average redstar build, and the other guy that didn't live long into the fray.
Turns out the soon to be was to little too late and couldn't teleport into the zone after a little too long of a move because suspend is already that good at lvl 6.
And obviously my ship is built to deal with worse than a redstar build.
Doesn't matter in what direction its unbalanced, its still unbalanced by the fact of the requirement to targe, the requirement to all in, the requirement to waste how long has it been..?
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dense kayak
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Last match of the day and oh look! and bunch of scum builds.
Would have been simpler not to have them.
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After all this bullshit btw, one is expected to do a redstar event?

dense kayak
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Well didn't want to bother today but oh well, choices don't matter.
Sure enjoy being dragged into a match with scum builds and lag spikes making an already stupid encounter even more stupid than before.
If only there was some option to not have to deal with that
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Encountering a player whos entire purpose in bluestar is to just keep people off the leaderboard.
Sure glad someone made a stupidly poor design choice that allowed that to occur
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A player wanting to be blown up for an objective,
It'd be a shock to know what shield he'd have along with the rest of his Meta mods
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Great wonderful lovely, Scum build and the rest lone battleships leaving only one peron to contest the uncontestable.
Can we all guess how well it went considering my build is supposed to be able to deal with it compared to other not so able to at all builds.
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And last match of the day with someone attempting a scum build but without the shield that makes a problem from it, aswell as a lack of everything else.
At this point why bother with other players or the lone battleships, just bring more cerb since they only make it far worse.
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dense kayak
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And back to this.
A bad player using a poor wamp rocket build,
and yet alpha shield exists,
to give this bad player,
with bad strategy,
the ability,
to ignore losing,
due to bad decisions.
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Game 3 or 2 don't really care what number.
An unapproachable person with insta death, if only it were fair and approachable instead of forcing a long wait until the end of the match so its forced to be unusable just to lose anyway because there was no real way of dealing with it earlier.
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#1381638490193924176 message
The answer is quite simple, lose or risk the entire match and probably lose anyway.
Or apparently just "run away" from the ship that will end the match and win anyway
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dense kayak
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A fellow impulse user who knew the memo
Killed a dart and alpha venger.
The fact it took longer than a couple seconds is a crime
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And the next not so good one, 3 unnapproachable players same as 2 ago
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Dungeon master bonding a repair drone
That must feel bad. Anyway Two vengers wtf is one meant to do when both are in the way of the other.
Are your guys huddling up for protection against the impulse users?
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Another match, another match worth of barrier's, bond's, destiny's
Who could ever guess..
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And it doesn't even matter about the 'rewards' because an objective still needs completing..

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The alpha venger who couldn't and the alpha venger that could but got melted from his own suspend which is obnoxious to say the least.
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south vigil
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@supple aspen I think this guy has gone insane

supple aspen
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Haven't we all gone insane?