#Alpha shield Rework, for all stars. and Instant kill damage re-evaluation, in bluestar.
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Nerf insta kill damage mods, and you'll notice less use of the one shield that stops it
You'll also likely see more diversity
That or buff the living hell out of passive, omega, and mirror shield
id rather not buff other shields since their hp looks nice with the current hull values
I think, the mistake was changing alpha shield in DN from maxing out at level5 to maxing out at level15.
It's very plausible to keep the current alpha shield mechanic, but have it only as a shield to get a player through the lower ranks of the game.
Now there are a lot of people who have put a lot of time into alpha shield. In that case, maybe it shouldn't max out at level 5, or rather level 8 or 9. Maybe even level 10, but any higher and there seems to be a problem no matter what.
lv6 and 11 at least seems acceptable
and then remote bomb appears with a lv4 as the lowest
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Well between both of these,
The issue is that alpha shields takes 0 damage no matter how large or small, (5 million and 0.3 are now the exact same)
Making it last 5 seconds still makes this case the same as 50 seconds
No shield in the game takes 0 damage except alpha shield, and the ability to just not lose contradicts bluestar's point.
That losing is necessary
(Death barrier and kicking them out of bounds arguement here as i mention teleport and barrier and how alpha can ignore it all)
yes 5 million and 0.3 damage are now the exact same for alpha
but there is a huge difference between 5 seconds and 50 seconds, this is because weapons/mods apply their damage over different intervals
x amount of damage applied instantaneously vs the same amount applied over a fixed time interval heavily depends on how much of that interval can be covered by alpha
current problem with alpha is that it lasts so long as to make it effective against sustained dps also
reducing alpha duration would make it still strong against instant damage but significantly weaker against sustained dps
as its design should be
ignoring instakills and barrier landings, that's perfectly fine, especially if you are going to nerf instakills and barriers anyways
the concern is not the "theoretical absorption cap" but making it less viable with and against weapons, emp, wamp etc
Well the problem here is that 5 million and 0.5 are the same 0 for 50 seconds or 5 seconds
Whilst other shields only have shields until they are gone.
Making alpha shields duration lower doesn't change how exploitable it is if it only requires a second to do what it does.
Making it invincible nullifies any damage other than death zones which they are immune to with teleport or bond.
It doesn't need to survive sustained damage if it moves in and gets out.
The problem with that is that they should take damage even if its only shield damage like omega or regen (inwhich alpha doesn't have hp)
Damage reduction is a absorption cap, just in division
and the entire point of changing alpha shield across all stars is to make it as necessary as other shields to pay attention and still use active thought to use it well.
For bluestar its so it doesn't win under all circumstances like currently
sounds to me more like a problem with engagement than with alpha
and imo thats fine, if an alpha user takes multiple tp/utility mods like tp barrier bond dest build, its reasonable for them to be fairly hard to lock down
but the point in reducing alpha duration is to increase threat and pressure against alpha users across the entire match, especially in the end zone where they are susceptible to being gunned down without having anywhere to go
Reducing the duration either equals
too low duration - alpha shield is actually worthless
too high duration - alpha shield is useless to fight against
For example it'd be like removing regen's regen effect making it a one time shield
or having the regen the same as lvl 3 at all lvls
Alpha shield should be able to make mistakes, being invincible doesn't seem much a mistake to me
Fortify lvl 5 should never be on the same level as a ship with barrier bond and veng at lvl10-lvl12
His only mistake was teleporting into lvl 5 destiny range and even then who cares about winning that match, im certain the other players didn't bother against him
Would be nice to try using other mods if it weren't for them being detrimental and objective requirements
Nice knowing that match making believes that
mbatt 11 > impulse 9 > teleport 11 > suspend 6 > Destiny 5 and repair 8
is somehow even remotely close to
mbatt regen destiny 12 > teleport 13 > leap solitude 14 > decoy 10 > rocket 11
and
cr 6 > omega solitude veng destiny teleport 12 > repair 7
letalone total dps potential being how far off?
Is kinda weird how my alt suffers worse than my main account and it has lower lvl'd mods except for suspend 6 compared to suspend 2 for the main.
and changing the mains mods with higher lvls somehow makes no difference for the main account.
Alpha shouldn't be able to tank barrier damage, just that alone is good enough for now
Then that applies to all shields and now no shield can survive barrier.
Barrier then becomes a staple mod on EVERY build and teleporting is now useless to all.
How does that balance anything in bluestar, letalone now ws.
nerf barrier damage...
or maybe 1 barrier breaks alpha, then other barriers will start counting as damage. it doesnt pierce alpha, it has to break alpha first
hey, isn't the initial purpose of barrier is to prevent teleporting into barrier range?
changed midway but still the barrier damage is there to deter intention of teleporting into a barrier zone
and it is way too strong and spam-able
you are correct, it was much stronger before DN so devs had to nerf it
but i think they deserve to be nerfed more
i am already seeing barrier 14 in bls. with 1 press, everything under 210au from the player will be dealt with 10.5k damage, if ships teleport in
that range is big enough to cover an entire sector. and not mention it lasting for more than 20s
Barrier 14 is where you must alpha or die...
Even as BS7
It's also leaper killer too
Barrier disable might work better
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Mesmer skin concept Alpha shield keeps its invincibilty but for a certain amount of hits, Any amount of damage per hit equals one until shield's hit count reaches zero and now takes hull damage, duration can be increased upto 2x
The problem with this is its designed around using it more often rather than rarely
the cooldown would have to be lowered.
But it still represents the problem of avoiding what should have been death or a chunk damage to any other shield/hull
Well in the past week thought about something,
an issue that barrier has.
Its a better emp, and bond, and potentially suspend minus those main effects of
- Disabling weapons, dragging the victim around, and lowering active weapon damage.
Another change could be that it is less of a full barrier but is instead hollow.
- Ships would move freely inside of barrier but cannot leave nor enter unless dragged through the barrier or vice versa.
- Projectiles maybe have less room or cannot move within it.
Then the teleport damage would be justified and it would be a barrier instead of a complete shutdown of the area.
however that would be all stars, not preferred method of rebalancing one mode
Having a weekly mod allowance,
banning half the modlist and forcing players to choose from limited options
Changing third place to 40% (instead of 30%) of winning prize because having to deal with a garbage gamemode more than three times isn't worth anything at that point
first place full reward
second place 75%
third place 50%
full reward? that means you only have to play once a day
no like full reward of the half you get
so its more like 50%/37.5%/25%
Doesn't matter what type of pittance is given when win with objectives are just stupid by design, since according to so many people, 'your not meant to win first place all the time'
The more I have to deal with bluestar nonsense,
the more I wonder why no one wants to see it fixed, strange right.
Couldn't design a game mode to be better could we
First match of the day guess what the issue is
As everyone start using the same build. They just either modify it or try hard
Second match Guess what nonsense happened again
third match wanna guess what im looking at
What a surprise 4th match, no option to just not
5th match and now its only problems wow who could've possibly guessed the outcome of that one, they would truly be an oracle to predict such a future
6th match and we finally have a decent match, meanwhile my objective is hot garbage and its still not the match I wanted just because anything lower than first isn't an option
and finally i don't have to turn the ranked toggle off even though it does nothing but waste further time
along with the 7th match, can we guess what type of prick exists
8th match no more rewards, all wasted time for a garbage gamemode, oh look insta death on all sides
On to the 9th match can we predict what will show next?, Who shall our intrepid adventurer find next?
Oh look! theres more
10th match, lets see how this one goes!
Woah look at that, deja vu!
Lucky number 11, or so they say
turns out not so lucky, Towards 12 one must say!
Oh wow look at that! it only took 12 bluestar matches to get one single lone objective done even though the opponent either disconnected or gave up..
Im sure glad that the matchmaking and gameplay of bluestar is built with so much quality in mind
Bro probably got a delta rocket objective or smth
here we have masterquartz slowly descending into madness as we read
Rocket drone objective.. it shouldn't be that difficult right?
Delta rocket is not that bad however
Pre-emptive
Match 1: Destiny everywhere, actually stood a chance with my normal build by slaughtering a nearby bomber, 2nd couldn't approach anyone above 80% hull
Match 2: 1st because the alpha vengeance thought a low health ship fumbling its repair drones was easy prey, he fumbled his ship into nearby colossus after losing his hull, the rest lone bs
Match 3: and now im the scumbag, everyone in this match stands only as much a chance as I give them...
They all lost to me after the barrier prick decided to run like a coward through everyone after slaughtering another bomber
Match 4:
Match 5:
Note that last one, the only two 'survivors' having barrier and impulse with destiny 5
inwhich i have tried destiny 7 on the alt and it is far more balanced than what.. more than it deserves to do worth of dps
hmm
how about a more simple fix and most people probably agree to?
hopefully everyone agree that duration in bls and ws is too long
Too short of a duration and its problem remains whilst leaving it worse off..
Its not about just about alpha shield, the point of the rebalance is to balance bluestar,
and alpha shield is not the standard to be looked at since its in the extreme of being too effective... invincibility
How do you guys manage to deal with this bls garbage on a phone?
Impulse basically can't work in tight conditions and waypoints are more a question than an option, and trying to deselect module selection is somehow less responsive than console
Can't even see what im fighting with no ui to show what to give a shit about
I'd like to see alpha shield reworked to the invulnerable to damage for X instances of damage model that had been going around, where each tick of damage per ship/drone firing on it counts as an instance as well as each combat mods counts as an instance. Alpha shield still gets to absorb veng/destiny without a care but in head to head fights it'll lose it's benefit faster. It's the best idea I've read from the community to balance the module. It gives a mechanic with some work around that could lead to interesting plays.
Yep! Thats the mesmer shield option, which is apparently too difficult for people to comprehend without a practical example
And I return once again to show how much contempt is produced by playing a grenade spam cod lobby with explosives around every corner and walls,
whilst everyone gets wallhacks and the only solution is to be invincible because everyone somehow got used to it
I return once again to tell of a story of a prick with a lvl 7 battleship
with mods I should either be seeing in about 1 years time or not at all.
Mods A'plenty and filled to the brim with Mods that range to 13 from 10.
All past thy reach and left A'stutter between two bombers and one colossus
He folly'd his win by jumping in and having to chase the runner.
- Or in other words, why is this game mode so bad at doing the thing its meant to do.
Pvp is meant to be a learning experience at all levels. Some more difficult, others less so.
And yet so often the most that is learned is that losing is the only option without switching the options priorby a few monthswhich negates the point of choice which the option is meant to be
BLS is dead to me
I believe the matchmaking can't be made fair because of the small playerbase of the game (especially after DN). The high level players would have no one to match with. Those players-whales are what this game is for and making them feel invincible is the whole point, sadly... It makes them pay more.
don't care about match making being fair, I care about the modules being fair
That lvl 7 would never have been considered a threat or a problem if his destiny wasn't bigger than his ability to use it
And now onto the topic of why im here.
I can't tell whats worse bluestar or this new pile of ui trash discord is forcing onto everyone
Definitely Blue Star
Its only going to keep going the more bluestar drags me back here
It's because the issue is more unbearable in BlS than in WS
In WS. You can bork their Alpha to uses early (and make them blunder by forced) using blast drones
Its not about alpha shield its just apart of the conundrum.
Here I'll show an example of why Im here today
https://discord.com/channels/255083954036670464/1358874597327507677
Faced a dart user with alpha veng, alpha wasn't the problem its the part where I couldn't see the vengeance going off after forgetting it was there.
You know the whole point of the visual indicator, to indicate that something is happening
3 months, 1103 messages and all you got is endless criticism and 20 dislikes. Why even continue?
What a swimmingly day, 4-5 matches and 0 progress
Sure glad that every match has had meta mods everywhere..
And oh yeah what a surprise not alpha shield but the entire second half of this post's point.
Instant killing
its just you complaining to gain attraction at this point...
man this guy is trying to get more traction but its literally getting more dislikes than likes, he's just annoying at this point
One shot becomes a normal in BLS.
Don't care about about attraction as much as having a fair and balanced gamemode.
And its the example.
The only reason this continues is because bluestar happens every day multiple times and for months and apparently years...
so keep adding thumbsdown it won't stop why I return to this topic so often
Example: the rocket objective currently here, and the inability to play bluestar because gameplay is avoid the big round death areas around players and hope they disconnect when I finally have to deal with them.
The problem everyone seems to ignore is more the case of how many players avoid or have to do deal with the same bluestar imbalance.
Redstar doesn't exactly give reasons to stick around and bluestar is the only daily option other than micro optimising shipments for an hour and a half
Sure enjoy having to deal players mods twice the lvl in death,
which btw most of these mods get like 30%-50% increase in effective damage gain past lvl 9 or something.
So if it wasn't death at that point its not more death because game design
https://discord.com/channels/255083954036670464/1364907452734115840
Survey pending... Survey complete
An example as to why this rework suggestion exists.
An example of how casual it is for leap users to just 'Win' by removing competition.
An example as to why barrier should not do excessive damage, nor one shot a player to fight back.
An example of teleport being a tool of destruction rather than manoeuvrability.
An example of how bond and barrier combined almost entirely prevents fighting back if it were used.
An example to why destiny is used too often for offense or defence than evasion even if it was not used.
An example as to why alpha shield would have negated this persons poor performance and fumble by giving them the ability to not lose from their mistake if it was equipped.
so… you want to remove destiny, barrier, leap, tele AND alpha shield?
ATP just delete the entire module list
an example of how both sides modules are too meta and its better to remove everything?
emp is too op, it allows someone to be entirely stopped like barrier while also not being allowed to fight back
Solitude is also op, a one sided damage buff for just being in a 1v1? Not to mention its 100s of % bonus in red stars
Fortify is also op, you can stick yourself in place and make your own temporary waypoint which, as people have said about cancelling leap, is clearly unintented
Teleport is also op, its cooldown is way too short and can be combined with other things to absolutely destroy the battlefield, way too meta
Wamp is also op, combine with emp or alpha and you can kill someone super quick and they can do nothing
Destiny is also op, 3 seconds to instantly kill someone, and run? People are using it as an offensive tool than its clear purpose
Barrier is also op because well, okay this copypasta doesn't need an explanation for that
Vengance is also op, just wait 10 seconds and you instantly destroy everything in your area with no counters, and you don't even have to press buttons!
Delta rocket is also op, going through barrier and doing tons of damage when projectiles aren't ment to even damage, not to mention having 0 range cap!
Leap is also op, 21k damage on a thing unavoidable without teleport or alpha
Bond is also op, you can just entirely disable someone's ability to fight and crush them, while also being able to entirely destroy them without any fighting back with CR
Suspend is also op, basically a 30 second weaker emp with nearly twice the range, and I already explained why emp is so broken
Omega rocket is also op, if you use it right its basically a destiny you dont even have to move for, and does so much damage!
Remote bomb is also op, its first level can do enough to 1 tap any unshielded battleship, thats so powerful!
(It took me some real brainpower to explain why fort and omega are op)
Delta rockets spontaneously combust just by looking at them menacingly lol
if used right anything can be used op, and can becombe extremely powerful. Just because it wasnt meant to be used like that doesnt mean you cant. The mechanics are there to be used, and id argue that its one of the things that keeps blue stars alive: the ability to create custom combos by “abusing” mechanics in a way not meant to be, while not using glitches or anything like that.
What?
- Difference with emp and barrier is emp has to actually hit something to affect it,
- Solitude, is only a pain to deal with because everyone else is too busy trying to alpha veng or onshot to get rid of them.
- Fortify, is only useful if no one can mess with you.
- Teleport, #1327172911315812382 message
- Wamp, is only overpowered because it ends up with more than 200% of the base damage, multiple ships versus presumably one, counter point it is equal until it isn't with emp or suspend or... Alpha shield
- Delta rocket, is redundant at almost all times until that one specific moment where the enemy is neither near an interceptor or have an emp (usually no one has emp) or stuff in the way
- leap, bond, veng, barrier, part of the rework everyone avoids reading before trying to contest the point
- Suspend, swear I had something about that here.
- Omega rocket, definitely more useful than deltarocket, except the barriers that are all over the map
- Remote bomb, is a joke when teleport exists, but smurf tactics are not appreciated anyway
Just because I can break out of the map in skyrim doesn't mean its fair to do the same in an fps where no one can shoot back
The issue is that all mods should be ON the table, there are zero options if main requirements are not equipped.
No one can beat an alpha shield with only solitude and emp, meanwhilst having to face a bond barrier teleport and the enevitable veng they cannot prevent or surpass
<
Now onto the reason im here a Bluestar match where destiny and barrier and teleport with the obvious alpha and veng bullshit.
- No possible way to approach to win, inwhich the only option was destiny, Problem they also have destiny and thus no possible way to beat them without them approaching my ship since approaching their ship is three different types of "ain't gonna work".
No matter how much anything is nerfed or buffed, alpha shield and having unavoidable oneshot death is never going to be balanced when the point is options.
And if options aren't meant to exist then just do as redstar and prevent certain mods from being used or have set loadouts because its a rework that actually works or simply not allowing the problems in the first place
Bro did not reply to my joking copypasta </3
*cough*
I thought of a horribly great idea
Alpha shield gains damage reduction based on how many modules are not on cooldown which includes weapons firing or being on cooldown aswell
Que it being ignored because who wants anything fixed..?
apparently no one.
But oh boy sure enjoy having to do 20 matches of meta spam all for a total of nothing and a waste of time
oh my goodness, this guy is STILL here BUMPING AWAY at the thread ENDLESSLY!
a pointless message that has not much to do with the topic, hmm
Compared to me not wanting new, other players or bs2-3-4-5 players to have to struggle with specific overpowered modules that can be smurfed into the match at All levels just because other players wanted to easily win something in a game mode that
A: Has no solo mode
B: Has no real safety rope other than saying 'you can get those modules too' "in about half a year"
And C: incentivizes the player to play with rewards that are almost entirely required to progress he game at any speed other than slower
Anyway I actually showed up to express my discontent with finding multiple alpha shields with the (guess which mods are in the suggestion here)
and simply wanting to not even bother playing bluestar or have lone battleship toggle.
https://discord.com/channels/255083954036670464/1214289016774590474
It doesn't really matter what anyone else may think, but I don't want to waste my time trying to remove the biggest roadblock in the match just to stand a 3% chance of winning afterwards without becoming the issue myself.
And there are plenty of other people that don't want to do the same, most quit the game already.
If the dev doesn't care why should I care.
I just don’t play BLS unless I am super bored, waiting in line or something. It’s so insignificant of a game mode that I have TP’d to a roid right on the edge of the center and then walked away. Came back 2 hours later and apparently I got 2nd by just sitting there.
I've gotten used to dealing with boring tactics due to oversaturation of the same exploits, its about 50/50 they suffer long enough to lose or I lose and leave them potentially wounded.
Otherwise boring and pointless wasting of time.
Other than that, not quite satisfied with suggesting alpha shield being damage reduction, since like motion shield it almost seems too much especially since solitude and wamp exist to make it off balance.
Please some alpha shield idea that isn't pointless or unchanged
Between seeing how rs 12 plays and how bluestar is completely blinded by a constant flood of explosions and exploiting unbalanced game design.
Not much point in going further than rs 11 and just playing around with rocket launcher.
Congrats dev, what a waste of time.
bro I have more upvotes on the complaint thread
Sure enjoy having to go through alpha veng hour just because the dev doesn't understand balance
Alpha shield is fair and balanced, proven by the fact that its the first mod you get so anyone can use it
Just because everyone can do something doesn't make it right.
Counter arguement: Then what is the point of the other 7 shield mods if alpha shield exists?
which by the way, this entire rebalance is based around the other 7 shield mods actually existing
I am genuinely looking for someone to make a real counter argument to the rebalance or alpha shield or everything that isn't just "its fine" (because they use it to smurf)
further down the list I go!
(I should have clarified /s)
Well here I am wanting to have fun and Im back here again.
Can we all guess why, oh right its imbalanced.
With an average total of 8-14 matches worth of scum builds everyday, or maybe everyones smurfing too much to notice.
People actually use alpha to Smurf??
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For a good fellow im now obliged to mention how much bluestar is bad.
- Its so bad its why battleship athena failed.
Imagine making flashgame bluestar with even more broken and across the map instant health to zero and saying "yes".
Ontop of the bullshit where theres no way to focus on the redstar event because bluestar is a waste of time with all the scum floating in the pool
Just encountered a build.. with pulse.
How does one approach death x4? letalone the other players in the match
Get hit by pulse. We died from a mini veng
Who had the build?
Not sharing name and only has rs 11 scanner,
(Pulse 11 > Alpha 14 btw > Teleport 14 > Wamp 13 > Veng 13 > Suspend 13 > Chainray turret 12 > Repair drone 12)
can see his ship pulsing whilst idly sitting in his yellow star. gross
Now onto why im here today
-
Solitude 80% additional damage (lvl 15)
-
Fortify 60% or 80% additional damage (lvl 15), Resists emp and suspend, Burns any bonds used on it whether active or attempted to activate upon it?
-
Wamp 2.2x and or a ramp up to full damage buff (maybe 8 seconds)
-
Suspend (if not said anywhere else) 50% weapon damage reduction 40% movement speed reduction lvl 15
-
Dart Launcher literally the pve damage in bls, aims for the ship that does highest dps towards the ship or some target priority mechanic (or possibly 2 darts 1 per two targets Max), and 2x dart speed if target is further than 80au / Ramp up acceleration further the target faster the dart eventually until hitting
-
Teleport Adds 1 second weapon delay upon landing
-
Rocket launcher either neutralised damage is unaffected by wamp or swapping bls and rs's neutralised damage
-
Pulse (Since current; Alpha shield, suspend, and emp exist) Half damage and 8 sec burst interval, or anything that doesn't involve an auto win just for being further in the game than literally everyone
Theres enough to know that without change to bluestar..
- Alpha shield 13+ will no longer be optional but a requirement to stand any chance.
- Barriers, bonds, Suspends, Teleports, destinys, leaps, Veng bombing, Rocketdrones, Chainray turrets or delta drones, and Emp will be required to have any defence or offence outside of alpha shield immunity or rocket launcher stuff.
-And everyone on the leaderboard, everyone with alpha vengeance will most likely get more screwed from this one singular module more than everyone else who is already screwed by default.
Fortify too op, wamp seems a bit weak (if anything duration should be adjusted as well), susp ok tho imo I prefer 50% slow and 40% DMG reduction, dart overloaded (should not change something as basic as targeting), tp also contrived, RL should just have lower damage in general
Soli and pulse change looks fine
Ideally dart launcher in PVP needs to shoot more often, with darts that are faster and deal less damage
This is the problem players want op, the gamemode requires fair.
However there is a missing dev that is meant to be the harsh reality of what the game needs over what players want.
The fortify is for outside of center play instead of useless until then, and everything is also meant to congeal with everything not just 'counter wins' by default
Ironic how I just want fair and fun rather than just winning because of having a specific thing.
Meanwhile everyday is just alpha and vengeance everywhere, no other modules than just monochromatic boredom or the few exceptions that interfere with preventing the monochrome leaderboard.
That’s why we need PVE content and way more modules to play with.
Alternatively, maybe place a restriction on Alpha and Vengeance. Maybe both of those modules should prevent the BS from installing Repair Drone
Preventing or locking away mods because another mod exists is why it needs to change and not be, [Redstar bond] [Redstar dispatch]
-also the other reason im here.
Facing a match where losing was the only real option without becoming the problem, that leads to the problem, that leads to others becoming the problem, that leads to the...
Sure enjoy being in a match with an unapproachable player using a scum build just because someone couldn't bother just making lone battleships a toggle.
https://discord.com/channels/255083954036670464/1214289016774590474
Deja vu
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Woah look at that more deja vu
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Oh my Theres some more Deja vu
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And sure enjoy wasting an entire 2-3 minutes waiting for the scum to get the star over with
Theres that feeling again, almost like deja vu
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Hold up there it is again
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And all it should have taken was two matches and not 20 piles of bullshit called a gamemode
Day 2 of expressing how much the same bullshit is present again
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A lone battleship match, too bad if it were a toggle instead of random and rarely with only lone battleships instead of the far too present scum builds
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Wow and look at that the difference between a day of scum everywhere to just 2 lonebattleship matches.
A whole total of less shit to wade through
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Day 3, its meant to be redstar event.
Your either not meant to be playing the game or busy farming points dammit
Anyway deja vu
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How fun some Moron with wamp rocket thinking the greatest tactic is interfering with me removing a bigger problem then just a scumbuild.
A level 13 barrier with no opposition other than my ship and the idiot getting directly in the way.
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A scumbag with dual laser and the usual veng alpha build,
Only managed to destroy him by having someone else working together to peel him apart.
If it weren't for that which it usually never is, it would have taken the entire match to get a slight chance to remove the scumbag.
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Another scumbag with bond and destiny, what a surprise couldn't approach that even without the chainray turret spam.
The only other counter would have been the bomber actually bothering to sit on him and bomb the turrets but apparently chainray turrets count as a number of ships and the bomber wouldn't bother helping because game design.
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Another scumbag with alpha veng barrier and bond,
Guess why hes unapproachable.. thats right because telebond and barrier.
If teleport wasn't useless once its now required to keep in the back pocket because some stupid game design decision of instakilling in a non respawnable gamemode.
He would've lost due to stupidity but apparently game design wins that by a further margin by allowing repair drone to just let them live with more health than they lost.
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A match where match making actually bother to try a little and sent a soon to be scumbag with barrier and destiny 10, an Average redstar build, and the other guy that didn't live long into the fray.
Turns out the soon to be was to little too late and couldn't teleport into the zone after a little too long of a move because suspend is already that good at lvl 6.
And obviously my ship is built to deal with worse than a redstar build.
Doesn't matter in what direction its unbalanced, its still unbalanced by the fact of the requirement to targe, the requirement to all in, the requirement to waste how long has it been..?
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Last match of the day and oh look! and bunch of scum builds.
Would have been simpler not to have them.
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After all this bullshit btw, one is expected to do a redstar event?
Well didn't want to bother today but oh well, choices don't matter.
Sure enjoy being dragged into a match with scum builds and lag spikes making an already stupid encounter even more stupid than before.
If only there was some option to not have to deal with that
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Encountering a player whos entire purpose in bluestar is to just keep people off the leaderboard.
Sure glad someone made a stupidly poor design choice that allowed that to occur
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A player wanting to be blown up for an objective,
It'd be a shock to know what shield he'd have along with the rest of his Meta mods
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Great wonderful lovely, Scum build and the rest lone battleships leaving only one peron to contest the uncontestable.
Can we all guess how well it went considering my build is supposed to be able to deal with it compared to other not so able to at all builds.
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And last match of the day with someone attempting a scum build but without the shield that makes a problem from it, aswell as a lack of everything else.
At this point why bother with other players or the lone battleships, just bring more cerb since they only make it far worse.
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And back to this.
A bad player using a poor wamp rocket build,
and yet alpha shield exists,
to give this bad player,
with bad strategy,
the ability,
to ignore losing,
due to bad decisions.
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Game 3 or 2 don't really care what number.
An unapproachable person with insta death, if only it were fair and approachable instead of forcing a long wait until the end of the match so its forced to be unusable just to lose anyway because there was no real way of dealing with it earlier.
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The answer is quite simple, lose or risk the entire match and probably lose anyway.
Or apparently just "run away" from the ship that will end the match and win anyway
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A fellow impulse user who knew the memo
Killed a dart and alpha venger.
The fact it took longer than a couple seconds is a crime
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And the next not so good one, 3 unnapproachable players same as 2 ago
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Dungeon master bonding a repair drone
That must feel bad. Anyway Two vengers wtf is one meant to do when both are in the way of the other.
Are your guys huddling up for protection against the impulse users?
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Another match, another match worth of barrier's, bond's, destiny's
Who could ever guess..
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And it doesn't even matter about the 'rewards' because an objective still needs completing..
The alpha venger who couldn't and the alpha venger that could but got melted from his own suspend which is obnoxious to say the least.
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@supple aspen I think this guy has gone insane
Haven't we all gone insane?