#Miner delayed move breaks on credit asteroids
1 messages · Page 1 of 1 (latest)
I can't record it due to lack of recording software but it's guaranteed reproducible on both mobile and pc
the 1-second loop happens in other situations too, this needs to be detectived for the exact cause
I shall be your designated bug hunter this evening and month.
Well we know it starts with
- multiple miners on a croid. (atleast 2)
- tick rate?
- departure set to leave on miners.
Hydro capacity?5th reasoned query here...loss of the asteroid (blast drone test)
-_-
We atleast know its Not
- modules
- single miners ||in your area||
- other ships
On Steam/Pc
three full hydro miners public lobby
1/3 failed to depart on 1 second loop
It was last on the croid, and a second behind the two.
However it was the first to be assigned to depart from the croid.
compiling
On Steam/Pc
Three full hydro miners public lobby
2/3 failed to depart. Both on the second delay.
- Both were 2nd and 3rd on the croid, 2nd was barely a second behind the 1st, 3rd joined on an off number as did 2nd.
- 1st was 1st set to depart, same pattern with the others.
compiled
it's important to find a foolproof method of reproducing it, then the devs can fix it in no time
Thats the point of the estimate, the off second timing seems a likely cause,
Alas, only one croid a day to test from.
as i said above it happens in other situations too involving a single miner mining hydro, but i don't know what causes that and can't reproduce it
Make sure to
react this btw so it does get noticed, even if this isnt that big of a deal
Reproduced the bug twice in a row, as said above only one croid a day to test it with.
If there were 10 croids a day this could be easily solved before my mods finish upgrading half way.
I shall now consider other mining bug behaviours as apart of the same error
- Miners failing at ys mining
- Miners stop mining until set to new asteroid
And anything similar until otherwise
Crunch? Remote mining?
Test conditions 2
If a miner has to depart from an asteroid or can fly through them
3rd test. on Xbox
only two miners, Drs
Moved the miners from start point filled with hydro
(Art boosted first batch) and landing on croid without stopping
- No miner error occurred, both were in the same second interval
presumably
4th test. on Xbox
three miners, solo Drs
One partially filled miner and 2 empty
No delayed departs to the croid.
- No miner error occurred, attempted to have off timed landings - third the partially filled was off time by 1 second but not by 0.5
Interesting
5th, on Xbox
two miners, Drs
Full hydro miners, no art boost prior to croid
Delayed depart from hydro field, with 3 waypoints between
- no error occurred, . 2nd one was behind by 1.4~ sec to the croid .
waypoints to croid, gate waypointhydro stored- amount of miners
- latency or platform (Steam likelihood higher than Xbox)
second compared to half second difference- ~~Artboosting ~~
Corpmate playing on Steam/Pc
Two miners, Drs
Full hydro miners, Artboosted prior to croid
Delayed depart from hydro field, no waypoints between
- 1st miner to croid departed normally,
- 2nd was a second behind or almost to the croid and failled to depart on a 1 second loop
So it's a steam and mobile localized issue
I had at least a couple of these in a recent team DRS9 (PC if it matters).
Here's a miner told to go when full of hydro, stalled in the 1s cycle.
i don't see anything special about the situation.
So its majorly PC based
minutes later, the other miner stalls in the same position
more minutes later a miner on the same asteroid is ordered to go when full but somewhere else and doesn't stall
and another one to a third destination and doesn't stall.
so the common thing they have when stalling was a particular rock as destination?? that would be weird.
i think it may be something else, like if a miner is fractionally not full, but you can't see that on the UI.
and it can't get full because of some mining math problem formula.
I can provide a whole DRS video where this happens if someone legit needs it (like the devs), because it happens so often.
I believe it does happen on xbox but just not as frequently as its happened maybe 3 times in the past to me,
Whether its an issue with hardware, server connection, ping or some obscure reason.
Further testing will have to be on pc to narrow a potential cause.
Haven't even tried testing with pc since the first couple, because its just a worse UI/platform/version? to play on with just game mechanic issues
and immediately on first try...
Rs7 playing on Steam/Pc
Three miners
Empty miners, nothing special but waypoints to croid
- 1st and 2nd miners departed normally
- 3rd failed to depart
Attempted to delay and/or quickly depart two miners together but instead of the intended both being delayed only one became delayed (2nd and 3rd miners) - All arrived in the same second interval
UDT-9147
- Miners 2 and 3 both were sent to depart back to gate at the exact same moment.
If this is the reason it would explain why its more common on pc but possible on other platforms and why it requires atleast two miners (as far as i can tell)
It was not the reason
Happening alot more recently on console,
Three miners, usually try to avoid it though from hpw common it gets and barely interested enough to figure it out.