#ultrakill-modding
45421 messages · Page 54 of 46
perhaps
then again
ub clips were fixed by altering the construction of level geometry, not by changing how ubs work
theoretically, they're still possible with a poorly constructed level
and i dont think sandbox exactly cares about ub clips
try and clip out den
So, when is herb speedrunning plegs map
herb hates me
Why
cause he's an evil meanie
😔
herb hasnt even done malice p% lust yet
didnt malice say he did all of the game malice p%
pretty sure he did
Shouldn't we go to #ultrakill
right
the man hasn't beaten 0-2
how i can play this map?
How do you make a sandbox save?
go into the cheat menu and save it
hello
is there any modding ressources and/or guides?
also is it possible to create weapons?
There's a guide on steam
And yes, its possible to create weapons but idk how
Q : Does this works on texture modification too?
A : Yes, the way to make texture modification is easier than audio replacement however modifying sprites can cause visual glitch because unity still use the vanilla data of the sprite instead of custom sprite data
is there way make custom maos or do i gots to wait till hakita gives me permission
finally got around to playin this, its great. love how many possible ways to both approach the castle and get in are possible
thanks
It was the main focus of the map since i realized no other sandbox save has really done it before
666
time to play plegs map
i wanna change cybergrind music, i followed a guide on steam but it didn't work, what do i do
Isn`t there any way to mod multiplayer to Ultrakill?
No, not yet.
Modding a singleplayer-built game into a working multiplayer experience is hard, likely not going to see that in a good state for a long time.
turn off game music and put on your own
yeah thats what i do
there is a multiplayer mod being made yes
i think cybergrind utilities mod has the music feature? not sure
lemme check
yep,
thanks, pleg
np
@static barn i talked with the guy who made the mod and apparently it broke
So don't use it
it won't work
fuck
well
Did it crashed the game?
Also be sure to export dump text from your unity project .assets instead of ultrakill .assets
Then import the dump text to ultrakill .assets
Tiem to play plegs othermaps
wait there's mods for this game?
@honest hawk how would i make the projectile i created using AssetDatabase.Create("Projectile") actually go in the players look direction? Right now it just spawns at the weapons position and immediately disappears
here's the code im talking about
I thought abt assigning a speed to it but im not sure how the database thingy works
To what extent can you mod ULTRAKILL?
its a unity game which means pretty much anything
@cursive bramble Can you send some of your other maps?
Thanks
Thanks
I found cursed knowledge
If you kill a Malicious Face you can use its corpse as a ramp
That could be used in custom maps to force you to kill 1 or more Malicious Faces to access other area through sliding
they can also be grapple points

I think give it a rigidbody and set the velocity of that rigidbody to the camera transform.forward
i already figured it out a while ago
now im wondering how to access a text mesh pro component
How can i change stuff then
is it possible to make your own levels also
you can make your own levels but its not easy to load them in and make them work but for changing values its relatively easy
you can decompile the assembly-csharp file at ULTRAKILL\ULTRAKILL-Data\Managed with something like ILspy or DLspy and change stuff around from there for example
alternatively use the ultrakit with beginner friendly lua scripting
I wonder if we’re gonna see full modding before the game releases
Sure thing
Yeah so can someone give me a guide on how to make levels in Ultrakill
The quality and amount will vary on the quality of the modding support and tools
just wait for the level editor
I think that at the moment you can only build stuff in the Sandbox with the arm deactivate physics, saving that Sandbox save then sending it here
Not the best but works at least if you are impatient enough
you Can make your own levels right now but its hard and not worth it
How long until it comes out
when the game is done
So i need to wait until last layer
Basically
Okay I am preety average in Unity i made some stuff and understand the basics of C#
And want to go the extra mile
you can also
then what
Try to fill out a form thing to have a chance to get access to the editor right now
well
i heard they're not accepting right now but
better than not trying
How do i get to the code an all
im not good at this stuff
ask people like daze and heck
scroll up one of them talked earlier
yo
technically a level in ultrakill is basically a scene that is loaded(if you dont know what a scene is in unity i recommend start learning how unity works and it will start to make sense to you) so to make your own levels you'd simply need to make a new scene with the objects you wanted but the tricky part is getting things such as enemy waves,level start/end,checkpoints working...in fact Eps worked on a custom level loader call thicket that worked but since the last update it broke and its up to eps to fix it(or you can try if you want to use it)
I'm semi good at Unity but I'm not that dedicated to jump through 10 hoops to make a custom level
I'm asking how to get to the code
I want to make malicious shotgun lol
if you know lua you can try making a weapon in ultrakit
here's the link https://github.com/Dazegambler/UltraKit
And if i use that will my og ultrakill be preserved?
or how does that work?
do i have to reinstall to get vannila again?
but for levels keep in mind pitr is working on the official custom level editor for ultrakil if you have the patience of waiting a long time
ultrakit adds the weapons to your equipped weapons so vanilla weapons are preserved
saves are too?
it wont do anything to your saves so its also preserved
but if you're still in doubt you can always backup
sure
okay
dont worry about the the message saying to not use the release version
that will be removed as the release version already allows making addons
Okay
so i need to "Set up a basic addon" to continue to the second step
of making an actual weapon
right?
the basic addon is to learn the basics of making addons for ultrakit if you want to skip it you can just go to the creating a custom weapon page
but i recommend checking that page since its your first time using it
its ok
like this?
what asset are you assigning to this asset bundle?
Can you explain it in basic terms
basically what you're doing is assigning the selected asset to a file that will contain it once you export your addon
ah
so did i do it right
cant say exactly with just that but if you're following what's on the wiki you should be fine
should i input something in the right button
it says none rn
you dont need to dont worry
okay and
where do i find the models from the game
and textures
i want to add the custom weapon to the terminal and all
and make it have a distinct model
i just want to change the railgun models color to yellow
basically
and change some stats
you'd need to extract the assets from the game to use them in your addon
https://github.com/Perfare/AssetStudio this should help
use the ultrakill_Data file
just drag the ultrakill_data file to the program
ok
So to have a custom railgun model with yellow lighting
is that a texture
a model
code
or
you get both the mesh and texture so you can just modify the texture and apply it to the mesh
it wont have animations but should work
we should have the animation controller component exposed for ultrakit let me check
yeah we have animation curve it should work but it will be tricky to do it
How do i do it
give me a guide
i wanna get a custom model
also want it to display on terminal btw
i'm not so familiar with using animations in unity yet so you'd have to search on it sry but i recommend learning some of the basics of unity before making a addon
it does it on its own
okay
but can i somehow uhh
make it display as a variation
of a weapon
a specific onew
it also does it
it will show as a new weapon with all its variants
without animations just follow the skeleton script as a reference
its simple once you get it
so how do i do it
follow the creating a basic weapon page
the weapon model is a mesh so for example you can create a basic cube and use it as a weapon model
right click on your mouse and you should be able to see this
any of these options can work but i recommend using only basic shapes
i have mesh
how do i make it have a yellow color
i took it from the data folder
@trim wigeon
you have to make a new material using the texture you extracted
just drag it to the scene and it will make a new gameobject using that .obj
https://youtu.be/MGIBLPIz4oM this old tutorial should apply still
This video tutorial explains how to create materials in Unity so that you can change the colour of 3D objects. The video also explains how to use shaders and image textures textures in Unity.
Examples of materials, shaders, textures: http://codemahal.com/video/how-to-apply-materials-shaders-and-textures-to-objects-in-unity/
how do i turn off uhh
collisions
"Disable any colliders that may be on the weapon model."
remove the collider component on it
it odsent have one
inside the addons folder you created just drag the gameobject you see in hierarchy to the assets
what does this mean
on the newly created weapon script you see on the right there is a field called variants there you should be able to set a size of 1 and it will open a slot where you can drag the prefab you just created to there
its only necessary if you want to have one but it will work fine without it
turn it into a sprite
how
give me a minute and i'll show you how with a example
after you select your png you should see this on the right
select the sprite option and click on apply(small button on the bottom right)
same way you found the railcannon model
go look into the game assets using the program you used to extract the model
Yes
i can't find it
keep in mind the name will be different you'll have to do a bit of searching
Texture2D or sprite
sprite
yeah
yep
oh that's the glow
so i need something else?
can't you just open up the program
and help me
by saying the name
of the texture
give me a minute then i was working on another thing
just waiting for unity to close because after this i'll go to sleep as its getting late here
it's 4am for me
now can you please
just tell me the name
of the texture
give me time to find it
i'm checking every texture and sprite in the assets right now
ok
the weapon being
the script
or empty object
also i found the material
@trim wigeon
i did it all
do i just launch game
or do i have to somehow export it
in unity
ok on the moddata component there should be a export addon button
wheres moddata component
did you create one?
no
you need to create one
its one of the steps on the creating a basic addon page
that is needed for your addon to be exported
not that
yeah that's why i said since it was your first time making a addon reading that page was good if not necessary
When i do ULTRAKIT > New Addon Data it creates a useless file
press on it and check the right
you just have to install the correct version
on unity i dont thinik so it wont take much time
how do i do that
do you have unity hub installed?
only unity
ok let me see if i can find the download link to the correct version
https://unity3d.com/pt/get-unity/download/archive here look for 2019.4.16
When i reloaded the scene the game object was missing from the scene
it was in the assets
but not where it should be
next to the camera
weird but as long as the prefab is in the assets you should be fine but now i really need to go to sleep tomorrow i can help you on more problems/questions you have
Good night.
I have been trying to No Hit p-1 for the last hour or so
How do I dodge the Judgement Die combo
also why ask in the mods channels
Finally here! Kept you waiting, huh?
Thanks again as always to Locked, thank you to QueckQuack and McLyntree as well. I hope you guys learn something from this.
Locked's Minos Stamina Video: https://www.youtube.com/watch?v=wR2J9Yiu0zU
This is a really great visualization of how the stamina and cooldowns work
QueckQuack's channel: https://www....
don't fight with pinos and use some coins 
@trim wigeon yo
hello
yeah that's how custom weapons are added in ultrakit
isin't there a way to make them a variant?
right now i dont think there is one but shouldnt be different from it being a different weapon
yeah its because someone could make a weapon that just one shots everything and gives you 100k points and use it to cheat on things like the cybergrind so it will auto activate major assists preventing score from being saved
How do i
Exclude it
Like make a seperete ultrakill .exe
i wanna make mods but still be able to play
there is no way of excluding it but you can still play the game you just wont have any scores being saved
But i wanted to unlock P-1 so i'll just delete it
maybe copy the addon file somewhere
well to unlock p-1 you'll have to get p rank on everything without using custom weapons
Yes i am aware
I beat the game for what it is now recently and wanted to get into modding + beat the rest of the game
so violent and p-1
so that means p ranking
I did not know that making a custom weapon would lock that
there are easier ways to make a mod(cheat?) that gets you the p rank on every level but you'd have to have modding knowledge and make your own bepinex plugin
Bro i don't wanna cheat lol
so if i'm not wrong just removing the addon you made from the addon file should allow you to play the game normally
ok
if not its simple and just uninstall ultrakit from your game temporarily

isnt that just a ranged pump charge
IDK but sounds cool
Miles_and_his_Parkour_Palace.cgp
i feel like a hideous mass should spawn in the center of a 2x2 "spawning zone" (seen below) instead of 1 of the 4 squares
whats the difference
what
what does the mod do
no this is a cyber grind level
Hey
Does anyone got a good tutorial to change the background on Cybergrinf?
I want to put my friend face in it
Added the ability to change the Cyber Grind's textures. You can even insert your own textures simply enough by dragging and dropping some .pngs into a folder.
http://devilmayquake.com
Yeah, literally just that
Thanksss
If i wanted to jump through a series of hoops and make an actual custom level for Ultrakill without waiting for the editor, how could i do that?
@trim wigeon
Write or use a bsp loader
https://github.com/epsypolym/Thicket custom level loader made by eps
@static yew sry for the ping but you're the one that made the level loader
its just to explain how you make levels for it
no need to try fix it if you dont want to
i mean just make the level in unity the same way as usual
just pack it into a prefab
and that prefab into a bundle
more or less
and you use bepinex?
nope
i mean you can read that in the source code
like mentioned the mod doesn't work so without reading and fixing the code, so it won't work anyway
sad
have you figured out animations yet?
Hey does anyone know where ULTRAKILL voice lines are stored and if they can be replaced? If so how?
Open folder > Ultrakill_Data
I dunno about replacing though
Thanks a lot
they can be easily replaced by making a mod that changes the audioclip on the audio source related to the voice lines
I'll probably hit up this chat again in the future thanks guys
ive currently been ripping, rigging and texturing alot of the models, ill zip them up and drop em here when i finish
its going to take a while because of school and stuff but currently ive got V1 and some husks
are there any cybergrind patterns worth checking out? and maybe some music changing modpacks?
wait is someone able to change the color pallet of the game?
If you want to change the music just turn off music and have youtube
Mal's patterns are pretty cool 
And yeah, you can add color palettes to the game
can you access an animator with ultrakit?
really crucial to giving the spork some impact
guys do you have any cybergrind textures?
made another map but its kind of broken due to some weird blind enemies bug
oh well i wont just delete it so here
goal is to kill three strays guarded by two malfaces
Just a random question but do we actually have a v1 model out there for access? I would love to get ahold of him and actually make a retexture of him and same with v2
i think there's one
Any way to get ahold of him?
im not sure but you should find it if you look hard enough
I know it exists
Hm alright then thank you
how do you spawn the bosses with the ultrakit? because when i click the boss i wanna spawn it doesnt do anything
Is there a way i can change the terminal music
Download some sort of asset extractor for unity projects and then open ULTRAKILL_DATA folder in your UK directory and you should be able to export the .obj
along with the textures
yes.
check this out.
when its done
this fits better in the normal ultrakill channel
rumors say after act 2 but the only sure date is 
when your drunk but you have an erection
thanks
replaces every sound with bazinga
every sfx
Show them
@river chasm
Bro I asked how to mod and got nothing
cope
for heckteck
for me 
who are you
dos
formulate your questions better next time the fuck is a taki slayer
use UABEa for replacing textures
find the texture you want to replace with assetstudio first
ultrakit if you want custom weapons and entities made easily
mmmmm minty
I think the demo uses an older version of the game
pretty decent, would be nice if there was like a whiplash point at the top of the elevator shaft since the doors are all blocked off anyways
you can break glass
thats stone
no i placed glass
you did not put glass in the elevator shaft doors except the top one
They will be so cool
I want all of DOOM in ULTRAKILL, i wonder if ULTRAKILL will support the DOOM map format
i really dont think itll support .wads but you could still recreate the maps
if someone makes DOOM in ultrakill, then someone needs to make ultrakill in DOOM
DOOM in ULTRAKILL works because we have more movement so any map is more than possible, the reverse is not true
we place planks of wood over pits so doom guy can get across, duh'
That sounds funny
a few patterns to a pattern pack that never got finished
this was what was promised
these are the remastered versions of 3 of the 4 original patterns
maybe some day i'll finish it
so custom maps are closed beta, are mods too?
you can play mods rn
Where.
ask heckteck or daze
How to get spawner mod
it's built into ultrakit
Ok
simply open the spawner arm selection menu and press , or . on your keyboard
how to instal mod
i dowloaded it
i should probably get ultrakit but its extra installing and i already have ukspawner
what other mods it have
Ok i have done it
But i have only one mod and when i click on boss it dont select
im trying to install ultrakit to but i can't spawn bosses
in the readme.txt says "Inside the ULTRAKILL directory there should now be an Addons folder. This is where you will place any .ukaddon files."
but i don't have any .ukaddon file
oh ok, i found how to spawn bosses
you dont need to use ukspawner anymore
i ported ukspawner to ultrakit
open spawner arm as always and in the spawning menu press , or .(aka < and >) to switch to the other bosses tab
i did that
but it won't let me spawn
pressing but anything
from game or mod ?
put every dll but the editor one inside the your plugins file for bepinex
its the latest version you can download
to that if you're curious its the build file in the source code
going to try it
worked
Oh god
MAURICE

this is the latest version of it
Based
Does it affect my CG leaderboard eligibility?
That's my big concern with mods and such
What do i do to install?
I have done it
I'm prolly going to lose CG privelige
how do I download Mods?
Bepinex
disable all add-ons from the menu and it should give it back
I have regained CG privelige
bepinsex
What mods are in uktrakit
is there a mod that makes Shotgun pellets ricochet like the UT99 Flak Cannon?
Becuse idk shoud i get it
at the moment there arent many mods in ultrakit but they're easy to make
in which folder do i put ultrakit
ultrakill mods exist?
Like 4
hey is there a guide for installing ultrakit
here
aaaaa, i've been trying to get this to work for days now but im too dumb to know what to do.
iirc someone on youtube made a vid about it
i think someone made a .exe that did installed ultrakit to you if i'm not wrong
but i dont think its in the release version
give me a minute
he got it now he was just confused with github
I come with another map
This was originally meant to be a trap map and you might notice that in the first building but i kinda turned it into something else bcs i ran out of trap ideas Fast
So now instead all (except one) buildings have two ways to enter, the map is open and you may pick which you enter at any time there's no given order
Goal is kill the Filth, Streetcleaner and Swordsmachine on pedestals
I've tried to make it less laggy but i dont wanna remove too much so this is the best i can do
its mostly fun, but chamber 2 just feels like a hallway full of enemies. having another way to get in would make it feel a lot more creative and versatile. for the building above the water, i'd say finding the hidden entrance beneath the water shouldnt be the slower option that makes you have to kill more enemies
Chamber 2 is the way it is because the level was already laggy and i didnt want to add more
in my mind the water entrance for S1 was more obvious to find but alright
its a lot less obvious than the front god damn door
anyone got a mod for spawning in bosses in sandbox?
this
and this
@mint sinew
thanks
instal bepinex if you dont have it
alr
can someone post a netherite block grid pleas
how do I install this mod? i'm trying... XP
I've gotten the UI to show up in sandbox and in the main menu, but I can't seem to get the bosses list to show up. is there something i'm missing?
Hey, daze. I was wondering how to get the bosses in sandbox to work. I get an info tablet that says it's for enemies unable to be spawned with the summoner arm, and that's about it. I don't get a list of bosses to spawn or anything. Can you help me? I would be most grateful.
Press . And , to switch tabs if you dont have rat and mandalore in the list it means you're in the broken version of it
thanks! :3
Made another map
This one is also dark
and S p o o k y
Goal is to reach the final room at the top floor of the building
When you load in change the skybox setting to the darkest one and give yourself a torch
Nice
Anyone knows how can you access the text files on the game?
what text files
do you mean the text that shows up in the game that being menus popups etc?
Yeah, subtitles and menu text
Has anyone tried remaking levels from other games? Playing Dusk and Ultrakill simultaneously like 

i don't see how you're gonna do that without editor access
It's be pretty basic, but you've managed to make some really cool maps
:>
It's a shame every single mob and their mom aggros you immediately though. It's a bit much to virtues extremely far away all target you, and then several mindflayers come to you immediately
yeah
really cripples your options
Atleast virtues have range
but oh well that's what the editor is for
That's gonna be so hype
now im just kinda mad at myself i didn't apply for access to it since it's closed for now
download dnSpy, decompile the assembly, edit the strings
I can dm you the detail if you want
I made a level, it's quite long and challenging and winding and experiments with a lot of things. The wide combat arena with many malfaces bombarding you from a distance is quite memorable.
I also experimented with a few sandbox quirks such as:
- Using explosives to suddenly collapse in a roof or wall to fill a room with enemies.
- Placing Cerbs on towers so they can't kill themselves with splash. In this position they seem to only throw their explosive attack, and turn into quite a unique threat on violent mode.
- Hiding enemies inside a giant wood plank to freeze them in place until they're needed later.
i know it's not hard modding, but does anyone have any good cybergrind skyboxes?
Anyone can help me with the Ultrakit plugin?. i have this problem with Spawning bosses, i cant do it
Cool
I will DM you mines
( They are too many )
I'll give it a go
hey, i installed the sandbox boss mod, but when I pull them up in the spawn menu, i click their icons and they don't do anything. is there somethign I'm not getting right? XD
same here
How do you set up the maps
could you send me some too?
set up? you mean as in play?
yes
wrong image

thank
Could you dm me yours as well?
i have found Maurice 
I'll put here the fixed version
Thanks! :)
Here's a Cybergrind texture pack I made.
this map is confusing and weird. why are blocked off doorways that lead to nothing covered in a bunch of blocks instead of just one stone slab. how are you even supposed to get into the tunnels at the top when you need to be sliding. what is this.
noone has had any issues except for the vent part which is my mistake it wasn't meant to be like that
the weird blocked off doorways just seem like an odd design choice
because there's nothing behind them
then why not just not have doorways
because it's meant to look abandoned for spook factor
also "there is nothing behind this door" is not very well conveyed by having blockages of the exact same type as one you had to go through to progress
solution: dont play pleg's maps
solution: stop breathing
solution: delete ultrakill
imagine id makes ultrakill 2
wouldn't the actual devs of ultrakill be better suited for making a sequel if there even is one
it's not even done but yeah the game is awesome
For the sequel they turn sandbox mode into a main multiplayer feature so you can create your own maps and modes
They call it Umod
Then hakita makes ultrakill a multiplayer game but instead of deathmatch it's just murderer, TTT and roleplay
yea bro
ok
If we all work together, we can make Ultrakill 2 in the sandbox :^)
Has anyone modded gm_construct 2 into the game yet?
I'm gonna try to make a 2-1-like level in the Sandbox later tonight, maybe with some whiplash segments over death pits.
Husks Can't have Guns
A Sandbox Level with a focus on the whiplash, and even takes advantage of the infinite void to act as a death pit for you to whiplash over from platform to platform.
Pick a nice skybox as the level suggests and just enjoy it like it's any other level.
One issue I discovered while designing this level is that AI bugs out if you go too far away from the map. Ranged basic enemies will stop moving, melee basic enemies won't act at all, and even some ranged enemies won't act. I've mostly built the level with this in mind.
Here's a vid of the level in-play
wait level editor is out?
@royal oxide
https://docs.google.com/spreadsheets/d/153Ny0jjoIK0NSycwY1n-hJpUv128q4N2Aqk77Jzg0hY/edit#gid=0
just checj this
Sheet1
This spreadsheet helps track some of the noteworthy sandbox creations posted in the ULTRAKILL Discord server (Legacy server) @splendid ledraps for any questions
How do I play sandbox creations?
For windows: it should be within the ULTRAKILL folder in steam
C:\Program Files (x86)\Steam\ste...
I havent done
FatCockensburgDisaster and Fucking_FuckCorp_Up
thats one hell of a combo
i cannot bring myself to give maps serious names
based
thats the most memorable map names
did anyone make something similar to ultraoffice in sandbox yet
Can you put my level on that?
You'd have to ask splendid for that
I think he's on this server if you think it's worthy ping him with the file
oh wait
I think the level is worthy
I tried making an underwater segment in another level, but there really wasn't enough room 
he seems to be asleep but i asked him
I'll let you know when he answers
My only regret with the above level I posted is not ending it with a traditional falling through a tube like the main game levels. I ended it with a maurice sitting on a throne
Yeh sure
alright
how do i install bepinex
ah, neat
Wait
There is still the title for the first person to make a Trollface in pixel art in the Sandbox
What is going on with the aim and the gun?, is that the aim assist?, it's so uncomfortable
here's how to install a unity mod with bepinex, specifically for ultrakill. this should work for any game that is made with unity
bepinex releases page: https://github.com/BepInEx/BepInEx/releases
the mod I used as an example: https://github.com/Dazegambler/UKMisc
Timestamps:
0:00 Downloading BepInEx
0:22 Downloading a mod from GitHub
0:34 Inst...
Hi, I have a question: Can I recreate the DooM Eternal gameplay in ULTRAKILL? Naturally, there are not enough enemies and guns, but this can be fixed
At the moment not really, in the future it should be easier with the map maker but as of now you would have to be crazy and stupid
Mainly because later there will be more tools and the game will keep changing so
i'm starting with making bepinex plugins for the first time and i need to reference a library, i wanna reference an ultrakill library, what dll do i reference?
i can see this
but im not sure what it actually is
.
there’s no official way to change the textures outside of cg, doing it with uabe is really easy tho
where would one put a new cybergrind skybox they made 👀
skyboxes folder
oh I meant. to share on here lol like what channel
nowhere. perish
lol o7 will do
Another Sandbox level:
I built this one using wood to slowly unveil larger arenas with an increasing amount of enemies and carnage. Tons of destructibles to really sell the feeling that the arena is morphing as you tear up.
Watch the vid to see for yourself. The big room is so dynamic every fight there could be completely different depending on which walls and roofs explode.
warning: im breaking the entire map by accident
"oh boy time to nuke"
i didnt know you could enrage the malicious faces







streak broken
u suck
bro
Someone have cool textures for cybergrind
Just a library to help the game interoperate between Unity's legacy and new input systems
The actual game code would be in Assembly-CSharp.dll
i actually created and finished my mod using assembly-csharp yes
i just need to add some gui
gotta learn how gui works first
Guys
I need textures and skyboxes from normal game
How to get them?
I haven't done it myself but you should look up how to unpack unity assets (?) and pull em out yourself
But also if you want to make some yourself esp skyboxes it's not as hard as it seems, this [https://github.com/sunset1995/py360convert] tool combined with making your own skyboxes as a cubemap is how I've been doing it and I've made a few classic windows wallpapers (carved stone and triangles) into some sick skyboxes
If I'm bored enough later I might figure out how to do that for ya but. Someone else here has definitely already done that
^
i dowloadet it
i cant do anything with it
even open
i just want lust skybox and ground texture
wtf
WHAT IS THIS
Weapon mods when?
There are weapons modded in yes, thought from what I know, most are unfinished
My favorite weapon mod is the rat with a gun mod, totally not biased whatsoever
hey, someone have a more cyberpunk/synthwave color pallete
like more blue, purple, pink and stuff
just made one for ya
can't send images here but here's the colour palette: #000000 #ff0000 #ffffff #f35c52 #f26541 #f16f30 #f0781e #ef810d #ff8800 #ff8c00 #ee8800 #ff9400 #ff9c00 #ffa600 #ffae00 #ffb600 #ffbe00 #ffc700 #ffd100 #ffd900 #ffe100 #ffe900 #fff100 #fffb00 #ffff00 #00ffff #00f4fe #00defd #00c9fb #00aefa #0098f8 #0082f7 #006df5 #0057f4 #003cf2 #0026f1 #0010ef #0000ee #0000ff #0c00fe #1c00fd #2c00fc #3d00fb #5100f9 #6100f8 #7100f7 #8100f6 #9100f5 #a100f3 #b600f2 #c600f1 #d600f0 #e600ef #ee00ee #ff00ff #fe05f6 #fd0ee5 #fc19cf #fb23be #fa2cad #f8359c #f73e8a #f64779 #f55363
sorry :0
anyway if u want the image feel free to dm me
what's the limit on number of colours in a custom palette. because I've discovered it's less than 16,777,216
use something like streamable or google drive 💀
Oh I can send images here now but I dmed it to them
I might fuck around and send the skyboxes and stuff I've been making for cybergrind
alright so my mod is finished and the last thing I wanna do is tell the game that cheats are enabled. I've been looking in the source code for a while but can't find anything that would cut it
ask heck
who?
heckteck
reposting Celeste Cybergrind Textures
@honest bramble
thanks
would it be possible to mod the "have you tried: jesus" gabe line back into the game as like one of his taunts
yep
okay someone do that
that was a thing??
yeah there was a cut taunt where he was like "is your software running slow? i might have just the fix you need! have you tried: jesus"
made my first mod, HarderV2! you can now change (4-4) v2's health and damage multiplier for a harder fight.
Nice
so how are ultrakill mods looking so far
ill try to make the gopro one
Can someone tell me some about the ultrakill mods?
Last one i remember was the teleporter
This one too
ultrakill sex mod when
Trying to figure out how to mod ultrakill to have toggle slide.
Any advice or place to start
I have 0 modding experience but would like this as a quality of life setting
My crouch/slide is always bound to my mouse side buttons in all the games I play so it’s hard to hold it and aim
Idk if that can be done since slide and slam are the same key. Youd probably have to start by separating the 2 actions.
Is there a variable the game checks to see if you are in the air?
Like:
If user_in_air =false
Slide=hold
I've never modded or coded anything in my life btw. This is just a realy annoying issue for me and i'm willing to learn in order to fix it.
is there a way we could get this to work for all bosses? harder pinos fight would be fun
what would a gopro mod be
it checks whether you’re on the ground or a wall or not
so being in the air is essentially isGrounded and whatever the wall bool is being false
extra gabe voice lines
i’ll work on that since cap is gonna be away
if its okay
yeah sure, i can give you my source code if you want
that would be really helpful
aight, sending
i've never done any sort of modding before. Do you have any idea what tools i would use to go about this?
can you code?
I do matlab and python for my engineering degree but thats just solving math problems with really big calculators. i wanna say yes.
but its a more complicated 'yes' than i would like
well you could start by editing the assembly with something like dnspy
and probably learning basic c# syntax
oh wait totally forgot
you can use lua with this
lua is basically python
i want the voice actor to voice this
wait wtf am i saying
he does voice it
Lololol
a
How do you spawn bosses with that bosses (internal) thing
open spawner arm menu press . or ,
I discovered something about Minos Prime. If he drop kicks from a high he isn't use to he falls through the world so I spammed Minos Prime to see if they all reacted the same and I survived with 8 hp left and 1 Minos Prime apparently falling into narnia
has anyone actually released stuff using ultrakit?

a few
there this weapon @tired rune https://github.com/m1ksu/ultrakit_teleporter_mod
you can also check this spreadsheet for a few ultrakit mods that are herehttps://docs.google.com/spreadsheets/d/1x8P3GcdfWraZX1kz3bbHJIiY4hozxe8k1oieOm_fuL0/edit?usp=sharing
ty
just keep in mind all mods will stop working on the next ultrakit update lol
we're changing how mods are made to use C# instead of LUA
anyone got some good cybergrind textures
Umm, someone can explain me how it is in game the mod multikill?
Didn't work still just base enemies. Misc mod is working and it says the boss one is working
Can't switch pages
you should have the older version it seems
Older version of the mod?
or you installed it wrong
[Insert darkviperau ohko intro]
I don't doubt it brothermar
so its weird because it should've worked fine
We need a postal 1 like mod for ultra kill, so like an asymmetric shooter.
ok so i got it to work
but i forgot to back up my save
it shows my levels as complete
but i have no other guns
are there any mods that add like a challenge or are they just all levels
They are all just levels at the moment since it is one of the only easy things to do now
You can get the spawner mod to spawn some bosses and fight them in harder places though
Has anyone tried fighting Minos Prime in the secret SwordsMachine arena yet? Probably not but now i want to try
B
Any mods to place grappling hook points thru the campaign?
Activate cheats, get the spawner arm and go spawning those
Would be cool to do a mod like that though
Is there a way to save them there or will they disappear when I leave the level? @south carbon
Doesn't even show up in campaign
someone have the nuked collor pallete ?
that'll be great, i have no idea how to program with lua, i just do c# and py
is there a mod that replaces the game's sounds to doom eternal's sounds?
lua is basically python tho
based
fuck lua
uglyass language
what do you mean by good lol
like what aesthetic are you going for ?
wonder when ultrakit is gonna use c#, can't wait
actually here https://commons.wikimedia.org/wiki/File:Leimbach_Maneggpromenade_bridge_panosphere_20200818.jpg this is objectively the best texture it's 85 megabytes and takes my computer with its 2080 super a good 10 seconds to just load the cyber grind with this as the skybox
but there's something special about juicing hell for blood under a bridge lol
if you're looking for sky box textures try looking for hdri's
there high resolution 360° textures used in 3d art for simulating an environments light on a object
but they're also just images
so you can use those (as long as there's not size cap for skybox textures)
HDRI?
oh lol
that's a cool idea lol I was just poking around wikimedia's spherical panorama collection
yeah I haven't tried it but I'd assume they work
yeah they do! they're really sick
when I realized u could just use any equirectangular image I. took a spherical panorama of my friend's living room on my phone and then started playing over the coffee table
I showed my friend and bc of the gnat problem here they said "that's how the gnats live"
you can use fuck you baltimore as a skybox
literally any image can be a skybox
fuck you baltimore is actually a decent skybox btw
I know you can, but it's about the immersion - if you find a good spherical pano with equirectangular projection it looks juicy and you can fight on a box out front a cinemark lol
I'll send a screenshot in a few
oh does discord not preview mkv
cringe, lemme transcode it for ya
Interesting skybox
it's miserablebad
It do be a bit distorted but cool
"Sphere" in the bepinex logs is virtue right
I could provide an image of jupiter that I took with a canon (its pretty bright though) and we could combine it with other planets to make a good skybox
what version control do the devs use
For someone that has no idea what to mod: Full auto Railcannon that fires as fast as the Green Nailgun's secondary fire
I mean, just had the idea and felt like i had to say it, people would love it for sure

Make the grapple hand treat walls like larger enemies
green nailgun but overheat shoots screwdrivers
who made the teleporter mod? i have found an interesting bug i think they would like to be aware of
basically if you teleport to some far off point and switch weapons mid teleport you get stupid high fov
how hard is it to make custom maps cause I kinda wanna remake some classic doom maps
level editor not available
well yeah but like is it difficult to set up something else to make levels
I have some experience with some mapping tools I was just wondering how difficult it was to get started
Yes it is
a person tried befo e but he quit after an update completely broke everything
Could you send me this in image form?
sure! I'm not a white name anymore so I can just send it
thanks!
course! also o7 @ ur status
looks good for now
the label coloring thingy turned out nice
Im back
Screws slow enemies but can be yanked out with magnet for more damage
wasnt there a mod that changed all textures to that cat
