#ultrakill-modding

45421 messages ยท Page 47 of 46

buoyant orbit
thorny latch
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@scarlet scaffold
I enjoyed The Shaft a great deal. Very nice.

scarlet scaffold
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Inspired by your maps malicioushappy

jade spruce
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Custom patterns is the wholesome update

scarlet scaffold
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is the best update bruh

heady cosmos
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well it's the most we've been able to really mod the game

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so far

thorny latch
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๐Ÿ‘ Glad people are getting milage out of 'em.
I saw that@river chasm 's Lotsa Ground/Air maps had a similar verticality thing going on as well.
I'm glad to see that particular weirdness getting used.

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Speaking of Q Dude, Pedestal's also on my shortlist of favorites.

river chasm
buoyant orbit
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PITR and Hakita has made an entire sub-community around this one feature

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I love it

scarlet scaffold
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@buoyant orbit btw I already added your patterns to the collection so dont worry about it

buoyant orbit
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๐Ÿ‘

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@scarlet scaffold
Its like pokemon

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and textures

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@pulsar mason Can you send me your canyon pattern please?

thorny latch
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So I dunno if anyone else noticed this about pack composition.
But masses seem to be weighted as a fair number of non-mass spawns, and aren't actually...hard, in isolation. So the huge proportion of maps with HM spawns seems to drag the difficulty of custom-pattern-only runs down slightly.
Though I think split-levels like I've been making also don't help in that regard.
(The reason I like Pedestal so goddam much is because of the cheeky jumpads around the mass, keeping you from just sliding under it and shotgun spamming it. that's clever.)

pulsar mason
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Oke imma send it

scarlet scaffold
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I actually stopped adding masses to the few maps I made for this reason, looks we kinda went a little too hard on the HMs and pretty much all your maps have one after wave 10@thorny latch

jade spruce
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Sweet

thorny latch
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Yeah, I noticed that. I also noticed sometimes after wave 20, if it wants to spawn two masses and there's only one placement, it just dumps them both on it

scarlet scaffold
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lmao I havent seen that one, guess the custom cygrind could use the score system of normal cygrind "if you get 1 mass this map you wont get one in the next map"

pulsar mason
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does enemies dissapearing between waves happen to anyone else or is it just me

scarlet scaffold
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maybe is related to these changes in the new update
`- Fixed bug where the Cyber Grind would sometimes not load the next pattern after all enemies are dead

  • Cyber Grind will now delete living enemies if a miscount happens and the wave changes before all enemies are dead`
valid ridge
left lichenBOT
scarlet scaffold
thorny latch
left lichenBOT
thorny latch
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Another "has an interior" one. Consider it an iteration on CG_Bridged.

main moon
left lichenBOT
main moon
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Using 50 as bottomless pits lol

valid ridge
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honestly do -50 and put jump pads on those tiles instead

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if the height difference is large enough even with an overcharged pump shotty you won't be able to get back up, and you can't slam storage because of the jump pads

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positive 50 just leads to cheese

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using the aforementioned slam storage

main moon
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I put jump pads on top, so it isn't easy to do stuff up there

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If someone REALLY wants to cheese my custom cybergrind pattern, go for it

scarlet scaffold
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you can actually slam storage off a -50 tile and get back with a overcharged shotty, you just need to do the slam very close to the edge so you are able to land on the little space you have left

valid ridge
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clearly the solution is to make the height difference even bigger

main moon
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I just need an N/A prefab that doesn't spawn the tile

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Or puts it below the kill zone

valid ridge
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tbh my least favorite part about the custom patterns thing is that it sometimes just takes so goddamn long to generate the next pattern

main moon
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It's weird that it respawns the stairs every time

valid ridge
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yeah

thorny latch
left lichenBOT
thorny latch
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Ignore the last one. Had some prefab gunk from a prior version I missed

valid ridge
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so if you want consistency with your patterns, a helpful tip is that a 2x2 area is a visual tile, and a vertical tile is 2 high

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visual tile as in "this is how many tiles the png you chose covers"

scarlet scaffold
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Ignore the last one. Had some prefab gunk from a prior version I missed
Frick I added the last one already

valid ridge
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just overwrite it

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nerd

thorny latch
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@river chasm
...how the hell did you get things to positive 255 anyway?

buoyant orbit
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@pulsar mason I meant the CG Canyon map you made

pulsar mason
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ohhhhh

left lichenBOT
buoyant orbit
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Yeah that's it

thorny latch
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Nevermind. Sorry to bother. Answer was blindingly obvious

left lichenBOT
thorny latch
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This is a blatant joke more than a useful map, but I felt I absolutely had to

jade spruce
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Nice

thorny latch
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If there are custom maps, CTF_FacingWorlds must exist. Immutable law of the universe

valid ridge
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ctf_2fort

river chasm
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(The reason I like Pedestal so goddam much is because of the cheeky jumpads around the mass, keeping you from just sliding under it and shotgun spamming it. that's clever.)

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@river chasm
...how the hell did you get things to positive 255 anyway?
@thorny latch magic

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ill post a full guide here to do that

left lichenBOT
river chasm
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this has a height of 11 for all of the tiles

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if you do this without these 2 digits inside of parentheses, it'll fuck up the map

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step 1 is to press Edit and then Replace

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from here you just take the height for the tiles you want to change & replace them with the number you want

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extremely big numbers will start to lag the loading of prefabs iirc

left lichenBOT
river chasm
thorny latch
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Thanks ๐Ÿ‘ I actually figured it out right after asking and did exactly this, yeah.

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Though that is interesting. I assumed you chose 255 not to overflow something, so I'm surprised it'll let you put that in

river chasm
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for a fake void ~80 is the sweetspot since the game doesn't lag when loading prefabs but it's still far away

thorny latch
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Fair. I opted for 255 since getting caught up there but being able to jump down seems a lot more fair than getting stuck and having to shamefully commit sudoku. Unless -80 is below the player killplane

river chasm
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-80's below killplane
-255 would definitely work since i think the update stopped prefabs from stuttering often

thorny latch
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Righto. I'll waver back and forth. I rather like the 255 you used on Pedestal just for the visual effect of the segments leaving to space when it comes up.

river chasm
thorny latch
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I'd kill for a lower-tier enemy that climbs walls and shit. The more vertically oriented patterns tend to result in some pathfinding shenanigans.

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Hah.

scarlet scaffold
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I'd kill for a lower-tier enemy that climbs walls and shit. The more vertically oriented patterns tend to result in some pathfinding shenanigans.
you see that movie where some girls find some weird goblins underground? something like that

thorny latch
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If it's useful in the main game, anyway. CG unique enemies would be nifty, but a scope issue.
Though some considerably more vertical zones would be cool in general. ๐Ÿค”

main moon
left lichenBOT
river chasm
thorny latch
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Durendal like an hour ago: "Man, we're making too many maps with HM spawns."
Durendal right now: "I just had a brutal idea for an HM map."

left lichenBOT
thorny latch
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Was inspired by K dude's mausoleum of the arbiter

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And still haven't actually beat the damn HM on it.
I may have gone too far in a few places

warped hamlet
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what's this?

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this is new

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is this like custom cybergrind maps or somethin?

icy lintel
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Looks like it

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appears to use Height maps

warped hamlet
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yeah i need a bit of help

icy lintel
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I think the lighter the value the lower the elevation

warped hamlet
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I kinda made a pattern that just infinitely ends waves and starts new ones?

icy lintel
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i haven't used it yet

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so you might wanna wait for someone else

warped hamlet
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yeah I feel a bit dumb here

icy lintel
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no need to

warped hamlet
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I kinda just wanted a pyramid that I could maneuver all around

icy lintel
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ats fair

warped hamlet
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lmao i think i gotta put spawns

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whoops

icy lintel
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that would help

warped hamlet
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i was under the impression that it would do it itsself

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dammit lmao

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ok now let me try

icy lintel
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you got this

warped hamlet
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yay it works

left lichenBOT
warped hamlet
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Dark Side of The Moon, 2

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was bored

left lichenBOT
warped hamlet
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I really just made kirby in the editor

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I'm so happy with myself

maiden mortar
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you should be

warped hamlet
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literally the best thing I've ever made

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I hope people like it

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cause all i wanted to do was make one pixel art and see how it came out

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I live for the kirbo

undone egret
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Ah cool, patterns

river chasm
left lichenBOT
river chasm
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Tried to make an interesting design

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Turns out it flopped

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I'm still keeping it though

buoyant orbit
left lichenBOT
main moon
left lichenBOT
shrewd mural
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Do these become the permanent pattern, or can you have them cycle through like the default ones

buoyant orbit
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You can enable custom patterns

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disabling them uses default

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patterns

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@shrewd mural

shrewd mural
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Oh cool!

brisk nest
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if you only enable one custom pattern you'll just get that but if you enable more then it'll go through them all in random order

thorny latch
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Heeeey, that's my map on the new video preview image. ๐Ÿ‘
Very nice. Much flattered.

brisk nest
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i really like it, it has good spectacle without being a pain in the ass to play

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catacombs is the best in terms of spectacle but isn't very fun to play on, divit's probably my favorite in terms of pure functionality but has 0 spectacle to it

thorny latch
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Thanks man. Yeah I've been trying to hit that sweet spot. The problem I run into is that these 'two part' maps tend to flow a little badly, or require you to hunt down a random last enemy. I think the one you featured probably has that happen least often, yeah.

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I feel like the most important rules for mapmaking here are
1: No more than 2 clearly defined pathfinding zones
2: Absolutely must be traversable fully without shenanigans.
I've seen some maps that require slam storage and the like to get around or avoid jumping to your death in shame, and, I get it, but I feel like 'design so only basic techniques are required to finish the map,' is a golden rule. Put it on a plaque, pin it.

brisk nest
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that also ensures that enemies can traverse at least a good part of it so it's not just you running around picking off stranded enemies one by one

thorny latch
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Absolutely.
A few I've made with near full enemy traversal still wind up garbage because of too many narrow staircases and such, so that's probably something to watch out for too. That and too many narrow ledges over chasms tends to trivialize enemies with dodges or rushes, since you can trick them off.

Guess that's still a skill tho. ๐Ÿค”

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Just feels cheap when you bait like three swordsmachines into jumping off a cliff.

brisk nest
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but it's fun so it's fine

thorny latch
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This is true!

main moon
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Haha what if Hakita played Quadpass v1blush

buoyant orbit
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a what?

warped hamlet
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I like my kirbo design

jade spruce
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yeah, it looks cute

river chasm
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
left lichenBOT
pulsar mason
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F O U R T E E N of em

jade spruce
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...bruh

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Ok

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Time to add em

unreal salmon
left lichenBOT
unreal salmon
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very important map

jade spruce
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first pattern you send i think

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Sweet

unreal salmon
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The only one worth sending. The best one.

jade spruce
unreal salmon
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I only made a bunch of objectively bad maps for my friend to play lol

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2fort was the only "good" one

jade spruce
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keep em coming

unreal salmon
left lichenBOT
unreal salmon
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you asked for it.

jade spruce
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Sweet

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Woah

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Thats actually a nice challenge

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Considering the preview of it

unreal salmon
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No, it is bad lmao. It was made to be bad.

jade spruce
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yeet

pulsar mason
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that map feels like wheres waldo lol

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  • wheres the last zombie
jade spruce
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thats where the no coin ban appears

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So you suffer a bit more

unreal salmon
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The goals of the maps I made were: I want him to platform (he hates fps platforming), I want him to fall off the edge a lot, and I want him to never get a very high combo.

jade spruce
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Basically you wanted him to have no fun lol

pulsar mason
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more like ultraslow

unreal salmon
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pretty much.

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but im having fun watching him die a lot on them

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and thats what matters

warped hamlet
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these are cool

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i still like the kirb tho

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but imma have to try these out

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added a folder to q dudes collection
@jade spruce you got a folder for me?

valid ridge
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wait shit synteks beat me to it

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well i'm too deep in so may as well keep going

unreal salmon
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@valid ridge you could go the extra mile and raise the limits beyond 50

valid ridge
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yeah i went -50 to 50

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additionally i'm making the prefabs random

left lichenBOT
clear vortex
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This is the visual equivalent of the Crazy Bus theme

outer geode
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patterns were a mistake

unreal salmon
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I'm glad you went to the extreme on spawns vs mine lol

foggy coral
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It's unexpected, but I feel like floating pillars with height differences like that and a ton of jump pads could actually work

unreal salmon
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All those hideous mass spawns haha

valid ridge
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ikr its the worst

unreal salmon
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I'll add it to the map pack for my friend to play.

valid ridge
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nice

unreal salmon
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He already hates the one I did, I imagine yours will be even worse lol

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Which is good.

warped hamlet
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man idk what to do with a pattern

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as in

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not feeling creative

unreal salmon
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Just make objectively bad maps until something clicks.

warped hamlet
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I made a kirby pixel

valid ridge
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experimentation is how people figured out slam storage and punching your own bullets and even the malicious face chargeback

warped hamlet
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for anyone who tried that, how's that work for you?

valid ridge
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go fucking wild bro

warped hamlet
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I posted it earlier

valid ridge
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honestly i'm not confident in black-and-white pixel art for cygrind but maybe we could make a diet picross or something

unreal salmon
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The limited gradient absolutely limits how easy it is to make taller maps

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Anything over 20 is just reading numbers

foggy coral
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I was thinking about introducing colors above the current range

unreal salmon
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I would love that

foggy coral
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It might happen

unreal salmon
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I made 3 maps that are 2 separate levels that need slam storage to get between them

warped hamlet
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nice

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glad I learned slam storage really quick

unreal salmon
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If you set your bottom level to -50 and the top to like, 40ish a slam storage jump will be just high enough to cover that distance.

valid ridge
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for my Chasm map i wanted to make a guaranteed death pit that if you fell into it you wouldn't be able to recover from it

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i was... unsuccessful, but only slightly. i might revamp it with your new info

warped hamlet
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how

valid ridge
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-50 with jump pads prevents slam storage recovery

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otherwise, you'd need to sacrifice 85 health (pump overcharge + nade jump) to recover

unreal salmon
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You can edit the maps in notepad to go beyond 50

valid ridge
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oh you can?

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oh no

unreal salmon
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I think -80 is the kill floor

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There is a guide further up

valid ridge
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hm. interesting idea

unreal salmon
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Search "69420"

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In this channel

valid ridge
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ohh man

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what if you could overflow it

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i wonder what the limit is

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64 bit or 32 bit? that is the question

foggy coral
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IIRC beyond 32 int values break it

valid ridge
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great thanks

unreal salmon
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Lol, godspeed

warped hamlet
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I patiently wait for moving blocks

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idk why I kinda wanna make a wave pattern

valid ridge
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hell yeah

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i wanna see that

warped hamlet
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pulsing and other effects idk

valid ridge
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yeah i hope PITR adds that kind of stuff to cygrind soon. spice it up a little bit

warped hamlet
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i just think that the little more effect you can put would be awesome

foggy coral
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I have other ultrakill priorities atm

warped hamlet
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if possible, of course

valid ridge
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surf maps when

warped hamlet
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no rush

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just a neat idea

valid ridge
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@unreal salmon is it possible to make it so that a tile can both be stairs and a spawn location at the same time?

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if so i have a neat idea

unreal salmon
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Not sure, I assume no, even through notepad

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Haven't tried it though

valid ridge
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i think it's possible to spawn enemies on stairs within some of the default cygrind patterns but i can't say for certain

foggy coral
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A single cell can only hold a single prefab

valid ridge
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darn

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i was gonna make a funnel kinda map

warped hamlet
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I made a pyramid with stairs that had jump pads on top

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basic but fun pattern I like

valid ridge
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maximum is 20 unit's difference before holes appear in the walls correct?

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as in ones you can walk between

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here's a WIP pattern i made real fast. i'm gonna do some chores and then test it but y'all can test for me if you want

left lichenBOT
valid ridge
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the center pillar contains a hideous mass and the outer rim contains projectile enemies and slight cover for them

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the center contains a wavy pattern of stairs and melee enemies

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my goal is to have both the mass and the projectile monsters bombard you at the same time while you deal with the melee enemies

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i was thinking of making a different one too. i really liked that pattern that had a little cave

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maybe i'll make a separate one with different rooms you can sliiiide between

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i dunno if v1 is fat enough to fall into a 1-cell large hole but we'll see

valid ridge
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ok as soon as i got FUCKTHISPATTERN online i immediately died

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because apparently jump pads no longer reset the amount of wall jumps you have

left lichenBOT
valid ridge
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and less bullshit in general but whatever

left lichenBOT
valid ridge
left lichenBOT
marble robin
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Are there any sweet pyramid ones yet?

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super cool update my mans

shut fox
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yeah i'm loving the update, so many cool patters in here. i hope there's more added to it luaAw

jade spruce
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@warped hamlet yea you have a folder

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Q dude has made a folder for almost everyone who has uploaded a pattern

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But i started helping him since yesterday

shut fox
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you guys have any tips on making fun patters? luaThonk

jade spruce
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idk

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Just use your imagination i guess

scarlet scaffold
left lichenBOT
mighty lintel
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Is there a way to import patterns into geforce now?

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or that's a nono

shut fox
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i have no clue, never used geforce now. is there a way to look at the files it uses for the virtual machine?

daring shoal
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i'll probably never post here again, but wanna thank all the guys making patterns. downloaded 63 from here so far and plan to keep popping in to take more lol

shut fox
left lichenBOT
shut fox
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and it's very symmetric which is nice i guess luaCozy

jade spruce
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Q dudes fast

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Or perhaps im too slow

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Anyway

scarlet scaffold
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was me, was checking if either you or Q did it first actually

jade spruce
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Oh sweet

shut fox
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ooh noice

river chasm
mighty pier
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Patterns are basically custom levels for the cybergrind?

river chasm
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yes

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remember to

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CHECK

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THEM

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PINS

mighty pier
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Pins?

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oh

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Thanks

scarlet scaffold
left lichenBOT
shut fox
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PINS
oooh, was wondering of we could have them in there. thank luaAw

jade spruce
left lichenBOT
buoyant orbit
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gaben

grand badge
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GABEN

main moon
left lichenBOT
shut fox
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somehow i didn't notice the corners being at -20, that's fixed now. also made the middle jump pads higher.

main moon
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Uh

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V1?

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Whereโ€™s my preview malicious

foggy coral
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the pattern has to be corrupted

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Actually no, wait

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logs suggest that the request got denied. Discord had an outage

left lichenBOT
main moon
left lichenBOT
shut fox
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yeah discord did a doo doo and the bot didn't want to do the preview.

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kind of unfortunate

old bear
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i wanna share the terribly basic pattern i've made

river chasm
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become rat

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inb4 "how to become rat?!?!"

shut fox
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bRo WhY caN't I sEnD fIleS????

old bear
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how many more hours..

frozen frigate
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time to make the layout of the pattern in text

river chasm
grand badge
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lmao whiteys

buoyant orbit
left lichenBOT
scarlet scaffold
left lichenBOT
buoyant orbit
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doosk

left lichenBOT
scarlet scaffold
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Disclaimer: This is an alternate version of "He's below" but with even less space to work with and also only features projectile type enemies

left lichenBOT
scarlet scaffold
left lichenBOT
scarlet scaffold
left lichenBOT
jade spruce
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Impresive

zealous cypress
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does anyone know how to download ultrakill

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can anyone send me links for download

river chasm
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what the fuck

foggy coral
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ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain yo...

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through steam

plush summit
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Lmao

sullen willow
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yeah

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you download it by paying money

jade spruce
left lichenBOT
main moon
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How far down are those black spots?

river chasm
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-100

main moon
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@jade spruce

jade spruce
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Changed them manually to -100 on notepad

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Also

brisk nest
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would recommend doing +100 instead of -100 so players dont get instakilled by the floor disappearing from under them unexpectedly

main moon
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WHY

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EXACTLY THAT

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THANKS HAKITA

jade spruce
left lichenBOT
main moon
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OH MY GOD

jade spruce
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cus im smooth brain

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Dont ask why i did it anyway lmfao

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Just an idea that punched me like a truck

scarlet scaffold
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want to add those galactic boi or did you do it already?

jade spruce
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Havent decided

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But yeah dont worry about the patterns i make

scarlet scaffold
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well too late I added abomination already

jade spruce
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oh shoot

main moon
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Great

jade spruce
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@river chasm forgive me

left lichenBOT
river chasm
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NOOOOOO I AM A PATTERN

scarlet scaffold
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lmao

main moon
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No galacta do NOT turn me into a downloadable pattern

jade spruce
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I mean

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Texture

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God why am i like this

main moon
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using pattern previews as textures

river chasm
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maximum iq

jade spruce
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Its called strategy approved

old bear
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yooo someone should do a map where the player can stand in one corner and use it like a gun range, but only for core eject and it makes good use of jump pads for grenade reflects

jade spruce
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@old bear you mean something like this?

old bear
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sorta yea

jade spruce
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i actually went with it but uh n

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Couldnt even pass through wave 0

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perhaps its because the way i designed it

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But still dogshot

unreal salmon
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Attention

left lichenBOT
buoyant orbit
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Qr code

unreal salmon
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I went through a lot of shit to get that to work

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The real chore is finding the right reader for it

buoyant orbit
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I need to download qr code scanner

unreal salmon
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specifically a micro qr scanner. You thought it would be easy?

buoyant orbit
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still easy

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just search it up on app store

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@unreal salmon Fuck you

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But hey

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I predicted

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it

unreal salmon
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lmaoo

buoyant orbit
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yes

unreal salmon
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no

river chasm
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nice

buoyant orbit
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I ruined the surprise

river chasm
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the ultimate sacrifice

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we will not forget what you did here to protect us

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iq 20

unreal salmon
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Im glad at least someone did it

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Getting a working qr that small to link to a site wasn't easy

river chasm
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respecc for the effort

buoyant orbit
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respecc

jade spruce
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Wtf

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You made it work

#

Thats a lot of determination put into a pattern

#

@river chasm is it added?

river chasm
#

yeah

unreal salmon
#

Worth it tbh.

jade spruce
#

I concur

unreal salmon
#

There isnt even enemy spawns on it lol

jade spruce
#

I think you are probably the only person who has done a qr code pattern

unreal salmon
#

That was the goal

#

a working one at that

#

one day I will make a serious pattern.

buoyant orbit
left lichenBOT
river chasm
#

@jade spruce added?

jade spruce
#

Added

scarlet scaffold
#

bruh

jade spruce
#

i mean i added it right as you pinged me lol

scarlet scaffold
#

but I added it SENPAI

jade spruce
buoyant orbit
#

please play it

#

Im very proud

buoyant orbit
left lichenBOT
buoyant orbit
#

I mean CHAOS

regal creek
#

thank you walter, u sexy mf for posting these

undone egret
#

Brb im gonna download all of these cool patterns

buoyant orbit
#

The sub community of Ultrakill is huge

#

making Patterns is so fun

main moon
#

Iโ€™m a little burnt out after making five in three days (and Iโ€™m somewhat out of ideas)

unreal salmon
#

Make meme patterns

main moon
#

Time to make Loss

jade spruce
#

Loss?

foggy coral
#

I'm glad that people are enjoying them so far

main moon
#

Itโ€™s a cool tool

#

I wish I could make tunnels though

#

Thatโ€™s about it

unreal salmon
#

Dammit, I didn't even think of doing loss lol

buoyant orbit
#

The replayability of Ultrakill goes even farther by miles due to this feature

buoyant orbit
left lichenBOT
buoyant orbit
#

since Im nice still I added no HM's

main moon
#

How deep are those black pits sus

jade spruce
#

thats a big trauma

river chasm
left lichenBOT
main moon
left lichenBOT
main moon
#

Gameplay on this is actually super fun, it was way better than I though it would be

regal creek
#

downloaded it ๐Ÿ‘

river chasm
left lichenBOT
river chasm
left lichenBOT
jade spruce
#

@turbid merlin

left lichenBOT
turbid merlin
#

Bit darker than I thought it would be

#

But it's a simple layout, so it works

river chasm
left lichenBOT
scarlet scaffold
left lichenBOT
unreal salmon
left lichenBOT
unreal salmon
#

@mild spindle

heady cosmos
#

how the fuck

#

how long did you spend on this syn

unreal salmon
#

Honestly, like 20 mins

heady cosmos
#

lol

unreal salmon
#

and a lot of alt-tabbing

mild spindle
#

Perfect,

#

Let's see how epic it is

tidal portal
#

now that's what I call epic

#

now just gotta combine it with cobblestone textures

unreal salmon
#

Meta

tidal portal
river chasm
#

white

unreal salmon
#

idk what you expected lol

buoyant orbit
#

A BODY SPAWNS WHEN THE SHOOT LASER

#

????????????

tidal portal
#

I legitimately can't find the last enemy lol

buoyant orbit
#

use da coin

unreal salmon
#

uhh, I think they only spawn in the corners

mild spindle
left lichenBOT
mild spindle
#

@unreal salmon rate my Mario.

unreal salmon
#

appropriate use of the pattern editor / 10

tidal portal
#

bad news

#

megaman is too big for the cybergrind

river chasm
#

that is pretty good news tbh

tidal portal
#

shut your filthy mouth

river chasm
#

filthyfrank?

buoyant orbit
left lichenBOT
buoyant orbit
#

took me bout 10 min for this

tidal portal
left lichenBOT
river chasm
#

new trend

tidal portal
#

top of his helmet is chopped but he's ok

river chasm
#

ultrakill cygrind art

unreal salmon
#

Now we're talkin

river chasm
#

now we gamin

buoyant orbit
#

competition eh?

#

LETS GO

left lichenBOT
unreal salmon
left lichenBOT
unreal salmon
#

Bonus, if you jump high enough in game it becomes diamonds

clear vortex
#

A real diamond in the rough

tidal portal
#

fake

#

thats the opposite of how it works

#

idiot synteks!! you have to go down to find diamond!!!!

unreal salmon
#

Its a metaphor

#

you think its diamonds from far away, only to go down and find its lapis ๐Ÿ˜”

jade spruce
#

im surprised

tidal portal
#

have people really made that mistake before

jade spruce
#

The last patterns sent are truly amazing

unreal salmon
#

Coal is at least playable

#

cobble is just a mess lol

tidal portal
#

I didn't even try playing any of them other than cobble

#

hold on lemme try metool

unreal salmon
left lichenBOT
river chasm
#

fuck you

tidal portal
#

I didn't add any spawn zones but it seems pretty impossible lol

unreal salmon
#

I just put a couple in so it doesnt just skip the map or constantly go to the next stage if its the only one selected

main moon
jade spruce
#

it hurts that it can be actually playable

mild spindle
left lichenBOT
mild spindle
#

This one definitely isn't fun since there's no spawns but I wanted to make some original Cybergrind art

warped hamlet
#

I made a kirbo a while ago

#

now people are doing sprites ๐Ÿ˜ฆ

jade spruce
#

jokes on you

#

Second pattern i sent here was a creeper

#

but srly tho, it was something that was gonna happen either or yes

#

Since its cleary a way to do "pixel art"

pseudo vault
#

how do i put it in here

#

how do i put it in ultrakill

foggy coral
#

read the pins

#

and you can just upload your patterns here, the V1 bot will generate a preview

jade spruce
#

You need rat role

#

o

#

nvm

frail field
#

@unreal salmon Fuck, you beat me to it

pseudo vault
#

you know the upload button i dont have it

#

what do you mean by pins

ivory nova
#

you need rat role to upload files #ranks

pseudo vault
#

how long does it take to get it

fierce steeple
#

if you're participating in discussion, not terribly long

#

you have to be active tho. cant idle your way to it

pseudo vault
#

oh

river chasm
#

iq 20000

pseudo vault
#

iq 20000?

#

what

frail field
#

Detroit: become rat

pseudo vault
#

only for 60 dollars you can play a tell tale game

turbid merlin
#

for 60 dollars + 30 extra for dlc you can play the modern Pokemon experience

old bear
#

ive made 4 bad patterns and i kinda wanna share them

jade spruce
#

I can upload them for you

old bear
#

cheers dude

left lichenBOT
jade spruce
#

Uh oops

#

Gonna upload them 1 by 1

left lichenBOT
jade spruce
left lichenBOT
jade spruce
left lichenBOT
jade spruce
left lichenBOT
jade spruce
#

From @old bear

old bear
#

thanks dude!

#

wait i forgot to put spawnpoints on flatgrass 0-0

jade spruce
#

ooooffffff

brisk nest
#

remember to test your patterns before you upload them

buoyant orbit
#

i used to not do that

#

also

#

that should be pinned

#

I have made that mistake before

#

extended the dev time of patterns alot more than it needed to be

buoyant orbit
#

ah good

river chasm
#

i'm doing a thing where i just settle down in the editor for ~20 minutes, make a map & immediately release it

#

i think i'm getting better at making them idk

buoyant orbit
#

its fun

buoyant orbit
#

You must be at a certain rankt

#

you have to be rat rank

#

@zealous sundial ^

frail field
buoyant orbit
#

I've got two rats

#

is that enough?

jade spruce
jade spruce
left lichenBOT
buoyant orbit
left lichenBOT
buoyant orbit
left lichenBOT
left lichenBOT
buoyant orbit
#

me chaos incarnate series

#

please play

#

I put alot of love into them

#

I treat em like maps

river chasm
#

no

buoyant orbit
left lichenBOT
buoyant orbit
#

I guess this is part 4 of my CHAOS series

cinder mirage
turbid merlin
#

thanks

cinder mirage
#

Since I have a lot of recently created patterns (30), I decided to send at maximum 3 per day to avoid overloading this channel at once.
If you want to have them all with the latest version I created a bundle on Nexus (it is waiting approval) :
https://www.nexusmods.com//mods/1?game_id=3515

#

And by the way, I'm new to this channel.
So hello everyone. ๐Ÿ™‚

turbid merlin
#

hey

left lichenBOT
cinder mirage
#

Hi, I don't think I have the rights to send any attachments. Can someone help me. I'm new to this. ๐Ÿ™‚

pseudo vault
#

you need rank rat

cinder mirage
#

thanks

pseudo vault
#

this one is not good enough you need this one๐Ÿ€

buoyant orbit
#

@cinder mirage Thank you! I have many ideas and I'm ready to get slingin patterns

#

In a few minutes

river chasm
#

Hi, I don't think I have the rights to send any attachments. Can someone help me. I'm new to this. ๐Ÿ™‚
@cinder mirage respecc for being smarter then most whiteys

#

not sarcastic either, you are probably 1 out of the handful that have more then 10 braincells

covert skiff
#

okay so someone here made a pattern called gm_flatgrass and I just wanna say thanks to them cause I yoinked it and made my own version of it

#

super cool concept with that underpass

left lichenBOT
unreal salmon
#

Ty. Will add to the pain collection folder.

#

Edit the map in notepad and set the hole to -80

#

From what I've heard, if you go to large on the numbers, it'll get buggy. But I think -80 is the player kill floor so you should be fine

#

I have yet to mess with it though

#

I would assume all that is coming.

#

Well, maybe not underpasses, but more prefabs at least.

#

It's only been 10 days since it launched lol.

#

For now, it's fine imo

#

Shit will improve. I just want the next chapter before they worry about cybergrind

tidal portal
#

yeah i think i didnt ask
feelscringe

main moon
#

He deleted the message lol

clear vortex
#

Ne he's banned

main moon
#

Oh thank god

jade spruce
#

someone got banned? why?

tidal portal
#

spamming slurs

main moon
#

Oh

#

Neat

#

I assumed it was because he was a dickhead with bad opinions

river chasm
#

Who got banned?

scarlet scaffold
#

I want to know what happened to the showdown.cgp file

main moon
#

GONE

#

Reduced to atoms

unreal salmon
#

Now I look like I'm talking to myself

main moon
#

Schizophrenia moment

pseudo bronze
#

I can hear the demo

jade spruce
#

to the void ;c

#

You will be remenbered as demofunny

daring shoal
#

where's place to cop some textures lads? made some crash bandicoot ones through google-fu, but anyone got any good recommends for places?

river chasm
#

no

#

if only there was a collection of textures to copy from

#

with just one click

#

๐Ÿ˜”

daring shoal
#

๐Ÿ‘€

buoyant orbit
#

go in his status @daring shoal

#

q dudes

daring shoal
#

dw downloading it

#

pink cabbeg.png - very important file i need on my PC

daring shoal
#

made two patterns this morning, damn it's easier and more fun than i thought it would be. is there anyway we can choose where malicious faces spawn, or influence it?

buoyant orbit
#

no

#

the enemies that spawn are randomly generated

#

oof

old bear
#

so yeah, you can influence it

river chasm
#

Nobody has posted a pattern in 4 days

scarlet scaffold
#

business kinda slow lately SARGE

brisk nest
#

hideous only spawns hideous masses, the boss enemies are seperated to melee or projectile depending on the boss

#

streetcleaners and schisms are counted as melee enemies since they can't really attack from a distance and the point of the division is so you can put projectile enemies in vantage points

old bear
#

o h

#

man i misunderstood that hard

river chasm
#

how do i post patterns i dont see a file upload option

scarlet scaffold
#

you need to be rat rank, more info in #ranks

limpid magnet
#

Ignore that timestamp...

misty cairn
main moon
left lichenBOT
scarlet scaffold
#

spruce coming in with the pattern of the week

covert skiff
left lichenBOT
covert skiff
#

would like some feedback, to see if this sort of terrain feature is something people like

river chasm
#

added to collection approved

cinder mirage
#

I have tried most of your patterns and they are surprisingly excellent! Congratulations to the community. ๐Ÿ‘
For my part, I made a bundle of +- 30 patterns if you're interested. ๐Ÿ™‚ The link below is valid:
https://www.nexusmods.com/ultrakill/mods/1

river chasm
#

added link to collection too pog

cinder mirage
# daring shoal where's place to cop some textures lads? made some crash bandicoot ones through ...

For those who are looking for textures, I advise you to look in minecraft. The format of the blocks are compatible and there are high quality textures in the resource packs.
https://www.curseforge.com/minecraft/texture-packs
Concerning the textures of crash bandicoot, I advise you to decompress the file below .jar (by changing the extension by .zip) and to find the textures which will suit you in the "assets" folder.
https://www.curseforge.com/minecraft/mc-mods/crashbandicoot-craft/files

buoyant orbit
left lichenBOT
buoyant orbit
#

it has enemies

river chasm
#

Thank you kind sir

#

its beautiful..

covert skiff
#

made another one. similar feature to the last but I moved it to the corners and put two hideous mass spawns because fuck your run

left lichenBOT
river chasm
#

Double hideous mass is not fun sometimes

#

added to collection as well maliciouspog

covert skiff
river chasm
#

yes

buoyant orbit
left lichenBOT
river chasm
#

added to collection approved

#

my lord

#

you have so many patterns made

#

bruh

#

.cgp

buoyant orbit
#

What can I say Q dude

#

I love doing this

#

@river chasm Take out the skiny skull one

#

thats just art

#

for show

river chasm
#

aight

thorny tide
#

is it easy to make patterns for ultrakill? lol

scarlet scaffold
#

yeah, just check the pins to see how stairs work

river chasm
covert skiff
#

bro its so easy I updated a pattern I submitted yesterday to make it preeeetty different

left lichenBOT
buoyant orbit
#

fucking nice

magic flame
#

pog moment

covert skiff
left lichenBOT
buoyant orbit
#

woah

#

nice

#

downloaded

covert skiff
#

Its not super accurate to the real thing, but obviously there are limitations with this kinda thing

buoyant orbit
#

Dust is Dusk ๐Ÿคฏ

main moon
#

duskt

buoyant orbit
#

bruh

vague barn
#

what is an ultrakill pattern

wet ravine
#

it's the setups/maps for the endless mode, adds some variety

foggy coral
vague barn
#

huh
what do they do

#

Pardon, i'm not familiar with ultrakill

#

you say they're layouts for maps

#

A heightmap?

vague barn
#

ooo
thank you

wet ravine
#

oh dang you can get custom textures

foggy coral
#

Yeah, did that before custom patterns

vague barn
#

Interesting
So levels consist of multiple arena configurations which the map switches between, each with their own enemy placement?
that's neato

#

gameplay looks good

foggy coral
#

Cheers

vague barn
#

thanks!

weary mason
#

How can i nod ultrakill?

#

Open it in unity or somethin?

buoyant orbit
#

there is no mod support for Ultrakill

#

@weary mason

weary mason
#

Gotcha

pine dew
#

someone's gonna figure it out eventually

south orbit
#

Eventually

wet ravine
#

probably when the game is fully finished

south orbit
#

yeah far in the future

foggy coral
#

You can always mod mono unity games if you know what you're doing. Same goes for IL2CPP unity games, but it's trickier

#

without any mod tools

buoyant orbit
#

GIMME A GOOD PATTERN

#

I DESIRE

#

PAtTenr

wet ravine
#

does anyone know how to make floating tiles? I want to try to make a bridge

covert skiff
# buoyant orbit GIMME A GOOD PATTERN

if you are looking for new patterns to try out I recommend taking a look at Sprucelass' folder in Q dude's DB. Some seriously quality patterns in there.

#

even inspired me to remake one of mine

buoyant orbit
#

It could lead to more creativity

wet ravine
#

i've seen floating structures before, I just don't know how to create them

wet ravine
#

ok so I found out how to make floating platforms, but not in the way I wanted. It ended up cutting off the part I wanted to keep, and made a hole to the void

buoyant orbit
#

interesting

main moon
#

@covert skiff monsterblush

#

Quadpass and Temple are my favourites

wet ravine
#

i need to level up to show pictures, but that's the best way I could explain it

main moon
#

@wet ravine Anything above 20 will be floating. Anything floating will always be a pillar.

wet ravine
#

hmm

#

okay let me mess around with the editor a bit more with that knowledge then

#

ok I understand how this works, I don't think I'll be able to do what I want to do

river chasm
#

no floors over floors ๐Ÿ˜”

wet ravine
#

back to the drawing board then

main moon
#

Yeah, truly a shame

wet ravine
#

was gonna make this sprawling staircase type level, like what you see in the first floor of gluttony

river chasm
#

Sounds cool

covert skiff
#

I'm sure there will be a huge boom in patterns if they were to add tiles over tiles

wet ravine
#

oh yeah there would be

main moon
#

There will be a boom with any major update to the editor

river chasm
#

there will be a boom with any update

mint gazelle
#

there will be a boom

main moon
#

boom

buoyant orbit
#

boomeroni

bright yew
#

bom

tidal portal
#

can I have some free pepsi please

buoyant orbit
tidal portal
#

either

buoyant orbit
elfin path
#

Yeah um so to download patterns you just download them and then what?

buoyant orbit
#

then

#

enable them in game

#

in blue shop

#

then

#

select which patterns you want

#

the you can play

elfin path
#

Okay thanks

buoyant orbit
#

np

elfin path
#

Oh god

#

Where the hell do I download from

#

Is there an official page??

buoyant orbit
#

people will put there patterns here

#

wait a sec

elfin path
#

Uh ok

buoyant orbit
#

@river chasm

#

I need to see ur status

elfin path
#

G I V E S T A T U S.

buoyant orbit
elfin path
#

Okayyyy

buoyant orbit
#

Keep coming here for OG patterns

#

the ones in that bundle are inspired byt quake

elfin path
#

okok

#

thanks a lot

buoyant orbit
#

np

elfin path
#

Hey these maps are pretty sick

#

Except one where the enemies canโ€™t move and itโ€™s too easy to kill them

river chasm
#

hbbuiwe

elfin path
#

Hm.

#

G i v e

#

S t a t u s

pine dew
#

yes nexus mods pagr

#

@buoyant orbit what is that metal texture

buoyant orbit
left lichenBOT
buoyant orbit
#

Bro!

#

Barely anyone uploads Patterns anymore!

#

Its sad...

buoyant orbit
left lichenBOT
river chasm
#

hey can i upload patterns and stuff?

river chasm
#

My patterns keep exporting as .txt files

river chasm
#

nvm fixed it

fluid nebula
#

so im having a tad bit of difficulty with my pattern

#

i keep trying to get the Malicious Faces to stop spawning in the pits, but they refuse to cooperate

#

none of the enemy spawnpoints are in or around the pits, so i have no clue why they keep ending up in them

river chasm
#

i just wanna throw out how cool this is.

buoyant orbit
#

its awesome

pseudo vault
covert skiff
#

I would like to make a new pattern but its really hard trying to come up with a unique layout that doesn't end up feeling way too open

#

it feels really difficult to accomplish this

buoyant orbit
#

smart jumpad placement

#

-8.)

river chasm
#

8.) height differences

river chasm
#

all of their maps are closed up & have close quarters combat

viscid oriole
#

is there like... a website that hosts a lot of cybergrind patterns? i want to look through some but i can't find anything that interests me anywhere :I

jade spruce
#

check dms

river chasm
#

no collections either

#

what a shame ๐Ÿ˜”

chrome lintel
#

heres mine