#general-modding
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That just sounds like a secret stage
haha good idea
Working on a small game for a Halloween Game Jam where you play as a cat trying to solve puzzles while avoiding a drunk man who wants to hang you from a tree.
"you play as a cat trying to solve puzzles while avoiding a drunk man who wants to hang you from a tree"
reminds me of a russian book i have
which is literally
drunk programmer gets cat
and his wife tries to save the cat
warrior cats
lol it's based off of an Edgar Allan Poe story that has a similar sort of vibe
The main enemy in this little game has now been modeled and animated.
https://fxtwitter.com/AlphaEnt_2/status/1448028797807194114?t=1caZRzS63qOykCU9_iTzqg&s=19
So, yeah. I'm addingnoptional centered weapons to titan.
Hopefully, a open beta should be released within few months.
yooooooo that's sick looking
i should probably post this in here as well lol https://twitter.com/epsypolym/status/1448283214666256387
Noice
This is BIG^
I got a new enemy type working
The new mapper we've got started making some crazy shit on project hellslinger :P
that's king shit
anyone here interested in making a few boss models for ultrakill custom levels?
please take into consideration that i won't be able to pay, because this is not something i'd make money from
You can make custom bosses? 
yeah, already got half of my custom boss' attacks down
#BV10 is a celebration of our creative output and the people we've met during our 10 years as Blue Vertigo. Check out our showcase event featuring new and upcoming projects from us and our friends!
โถ โถ Follow us EVERYWHERE at https://www.bluevertigo.org
โถ โถ Find Brightly Burning Ether EVERYWHERE at https://www.brightlyburningether.com
Lots of mods will be shown here, including Golden Souls and some surprises, stream starts in 15 minutes!
just doom wads and pokemon edited roms
grats on your release
Made a mini-boss
I am looking forward for Badpiggy's game and eps' uhhh thing
Anyone here who's good with unity, do you know how to fix an impulse issue with the new input system, in which, when you press and hold a button, it only does the initial movement? (press and hold right, it moves right by 1 instead of continuous)
That sounds like you're just subscribing to a press event and then expecting it to be invoked continuously
You should instead subscribe to both "pressed" and "released", and then do your own logic based on those
For example, if this is for player movement, you can have a Vector2 movementInput, which controls the velocity or directional calculations you do later
You assign x and y of that vector to appropriate values in pressed and released
(Though there is also specific support for vectors in the new input system for this)
Thanks man, I'll try that ๐
@faint thistle where can i find the lumber tycoon 2 script at?
@brazen copper @misty sparrow can you help the feller out pls
@unique trellis dm me.
thnks
would there be any way to mod ultrakill to change the sound effects?
maybe multiple downloads?
Good luck with it - it's not DOOsk or Quake 4 weapon rip
I hope the moderators won't delete my comment for mentioning these mods...
Both those mods were made by me too, i don't see why they would delete your comment.
so
actual question regarding ultrakill
is there a modding discord for it?
like, a proper modding discord?
The modding scene rn seems to small to warrant its own discord (a level editor will probably change this)
This channel is enought for the near future
Ukds has a modding channel
The admin stance is that a dedicated channel for Ultrakill modding will be added when/if it gets popular enough to warrant official support and/or official recognition by the game devs, Ala Hakita.
Until then, this channel here or #ultrakill is where you can post and discuss stuff.
I fucking love level editor spheres
that's illegal
That didn't answer my question
But damn
I've seen some impressive hacks for Hammer Editor
But this one takes the cake
This was just a repost I made from ficool2, who made the video and is working on Hammer++
what happened to the guy who modded dusk movement into doom gz? he's just up and vanished from the server
you mean ivory or some shit
ye
do you know anything about it?
big boi
Hu"g"e
That's VERY impressive
And here I thought I waws some tough shit for making an infinite runner game in a few days ๐
Ivory duke, he left the modding community, no idea why.
I've got lucky he contributed to my doosk mod before he left though =P
Tc_hydro my beloved
Dusk was a very fun game for me. Back when I had a Macbook that couldn't run Doom Eternal at all, I turned to Dusk for my fix of fast paced FPS action, and let me just say that was a $20 well spent. But I wanted more Dusk content, so I wanted to give mods a shot
After fiddling around with wikis and FAQ's, I couldn't figure out how to install mods. I know how to access Dusk SDK, but that's about it. How do I get the mods I want to try out onto Dusk SDK? If anyone is benevolent enough to help me out, that would be amazing
Gang chief, Timothy Price, known as Mad Tim. The Anna's big brother
oh my god what the fuck
funny they used the counter-terrorist model because that's terrorism if you ask me
^
Whoever tries to texture, rig or animate that is going to have a very fun timeโข
Working on some foliage for my CSGO map that started off as images I took in my yard
Well it was plants and a few tree branches I grabbed from my yard that I took inside and took photos of
Then had to mask them all up and model them out and baked texture from that and modeled the lowpolys
how tf would you rig or animate it? that'd be a lot of func_rotating
Not mine. I put credits below. Ficool found a way to import model data into a VMF.
Ah i see
Shoot to move
Dash to shoot
Are those like plain brushes or displacements?
It's impressive either way
I've been trying to do the same thing with less complicated geo, so I imagine it must be painful figuring out how to do that
Man I said idk
I didnโt make it
I believe they are just brushes tho
Also a program made it, not a human
The guy is a programmer and he made a tool to import models into Hammer as brushes as a joke
reminds me of some of the stuff you can do with SourceOps
pretty useful program, I'm using it for my HL2 mod
speaking of which... https://www.youtube.com/watch?v=10buF44ER-I
This is a work-in-progress preview of the vertical slice map of the upcoming Half-Life 2: EP2 modification INERTIฮป.
The map shown - bm_novoya_redux - is a redesigned variation of the map "Novoya Prospekta" (novoya1) by Qmaster. It is intended to be a small self-contained bonus map that shows off the gameplay changes the mod has implemented.
INE...
Tutorial boss be like
nice snappy movement
@desert shard I've been "hit" with a similar idea
I would like to ask, are you finding the combination of grid based movement & free mouse shooting awkward?
oh yeah
whoever the guy that's working on the Ultrakill multiplayer mod is gonna have a field day
||we got a official V1 model now||
There's been one since the beginning
We even released it for people to make SFM animations with
Actually, the ship here moves freely. It's not restricted by the grid ( the boss is though lol )
Ah, I see
Finished the second boss
DMC Stylish rank for ULTRAKILL has released https://www.nexusmods.com/ultrakill/mods/16/
is it possible to replace the cybergrind music in ultrakill
If you can find the WAV yeah probably
It might be buried in BEPIS and we all know what happens when you fuck with BEPIS files
yes it's possible
you need to download unity and asset bundle extractor first
Bury the light music has released (replace cybergrind music)
https://www.nexusmods.com/ultrakill/mods/17
Finished the 3rd boss. Hopefully I have time for a 4th now
I was bored so I decided to model this cursed shotgun and make it into a Maximum Action weapon mod
k
added vocal version of bury the light https://twitter.com/Pirangunter21/status/1454501602266542082
Here's vocal version of bury the light, and yes you can download the mod on the link below. Be sure to follow how to install the mod
#ULTRAKILL https://t.co/vtaqqyn4Mb
Badass shotgun
Do you really think that looking for candies while cosplayed is not easy?
You want to go to some Halloween Party and thinking it won't be bad? Well you were wrong...
Download: (NOT YET)
Phew. Finished the final boss lol
Nice
I saw your work on Cherno's server too
I admire how fast you're with this game's development
Are you using an engine or did you make it all from scratch?
unity i think
I hate this and love this
My obligatory blocktober post
New blorc update!
Changelog too big to share it in here.
https://www.moddb.com/mods/blorc/downloads/blorc-early-access-311017/
Also, yay, my bday :P
i just finished up Doom Hockey for NaNoWADMo, if you wanted hockey in your doom then this is the WAD for you!
https://www.doomworld.com/forum/topic/125476-nanowadmo-2021-doom-hockey-rc1-a-multiplayer-gzdoom-mod/
Doom Hockey is a multiplayer mod for GZDoom made over two NaNoWADMo sessions, last year and this year. Up to eight people total (four per team) can play hockey at once, and all manner of weapons and ammo will drop to make it easier or harder to get the puck in the goal. Matches are also configura...
yo wtf
batter up ๐
Unity
And thanks ๐
Also, game's done lol
Oh nice
I started working on my own small game and I'm just about done with the movement/collision system
It was pretty fun(!) writing everything from scratch though ๐
+respect for from scratch efforts
Thanks I'm still trying to figure out how to calculate tileset coordinates ๐
Found this guy thanks to Google images
Used him in my epic new render for my Spotify playlist
Most epic Spotify playlist cover
The union is complete
Anyhow hereโs another render I did for class lol
Thank you, I truly hate this lmao
Anyone know CTF mapping for quake 3? Need some help.
Figuring out how to render tilemaps was definitely hard
And I still haven't figured out how a lot of things work
But this is a nice start
What editor are you using? And what exactly are you trying to do?
JACK
Problem is, I cant find the documentation on how to make the game know what gamemode its supposed to be
or generally if I need to set up the entities like the flags and how
๐ค
Isn't there supposed to be a def/fgd file that should come with JACK?
And there also should be some example maps containing all the necessary entities
I mean, I have placed the flags and team spawn points, but Im not seeing anything obvious like gametype in worldspawn/map options
it keeps treating the map as deathmatch
Are you on vanllia Quake 3?
Can you try the following console command?
g_gametype 4
Before loading the map
I don't have Quake 3 installed on my computer so I can't test it, but there are a list of console commands you can use on this site
yup, gametype fixes it
put it into the config file
had to decompile a map with bspc-gui just to sanity check if my entities were set up wrong
yup, its in a playable state now
Alright glad it worked
tea for two
Making hits and parries feel more powerful
Nice, some particles that are just some pixels floating when you do one of those would be cool
@shy jay yo
it's a recreation of a 2003 alpha map
back when tf2 was known as team fortress 2 invasion
Progamming character movement is harder than I imagined
But this is coming along nicely
Jumps looking pretty floaty, turn up that gravity.
I'm still working on it so a lot of things will change
Basically Eastern European rtcw. Thoughts?
This mod is in development since 2003. There were huge problems with vanilla engine limits. I just joined dev team a few months ago and ported everything to RealRTCW.
Does it have anything to do with ioRTCW?
RealRTCW is based on ioRTCW
It reminds me of another team's efforts to make a single player campaign with Enemy Territory.
Well I took part in ETSP development too. It is using RealRTCW as basis. Set to release on 19.11.21. Basically ETSP is made by two people including me lol.
nice
there is Doublecross
and maybe a few other ones I don't remember of
Oh
What editor are you using for that game?
Ah nice
That's also my go-to editor for Quake-based games
I feel like it's a bit underrated though
Netradiant is the most active branch of all radiants. It's almost perfect. All I need is a proper terrain editor. Its a chore to create terrains in separate outdated software called EasyGen.
Yeah that's why I like it
It is also modernized in some ways
I wish there was an alternative to bezier curves though
I'd probably write some sorta terrain generator if it had something like CoD Radiant's terrain patches
oh cod radiant is even better. Too bad cod is not open sourced.
Had a blast working with black ops 3 radiant
Yeah Bo 3 Radiant is also quite nice
It sucks I can't use it in its full potential because of my laptop ๐
But I wrote something like this for CoD
This could be the biggest project I worked on
But it was definitely satisfying seeing CSGO maps in Bo3 with PBR and everything
I fell ya. I was porting old stuff to bo3 too. Ripping brushwork from q3 based .map files to bo3 is extremely easy.
here's a couple examples
Yeah I actually wrote a parser/converter for Quake 3 maps a few months ago
Oh nice
I know someone who could get really jealous if he sees those maps
??
Nothing important
I know someone who's kinda working on a total conversion mod
To recreate RTCW in a different engine
ah you mean that dude who created escape1 prototype on ue recently?
ah
I dont think cod engine is a suitable engine for that though. Bo3 editor for example limited to zm and mp. I just cant see how you can recreate rtcw in that.
Yeah he was trying to do that in WaW
WaW editor is kinda outdated. Also it is crashing constantly, at least for me.
Yeah it does
But it's kinda more stable and feature-rich compared to Cod 4 Radiant
At least you can search for textures in it
๐
Too bad nobody created any decent sp campaigns. Its zm all over the place
Yeah it's what was popular at the time though
There aren't many custom campaigns for Cod 4 either
Spi actually
He's actually working on his own version of Radiant now
Overhauled cod4 radiant using Dear ImGui. My goal is to get rid of the win32 UI while implementing somewhat modern features. Core functionality is already given, as you can see. Still needs a lot of love and attention though.
If you want to give it a shot, head over to the iw3xo-radiant viewports branch, clone and build it. Still having question...
Ah yeah I know SPi too
I actually recommended him a friend of mine when he was looking for voice actors
real shit
Yeah it amazed me too
It can be customized to hell with imgui and everything
Top to bottom:
In-game test mesh
Baked cards
Hipoly that I baked from (also made by me)
Nice
helo it is I
Perfect dodges be like
New piggy game 
Well technically it's still not a game lol. Coming close to deciding on what the combat system should be though
Metal Gear Rising 2
is there a demo
on like itch.io or some other site?
If only lol
Not yet. Probably be a while before I put anything related to this game out there. Still contemplating and trying things out wrt it's design
It's finally out! Go download Anomaly, a one-map TC! full episode coming SOONโข๏ธ
https://t.co/v3vaVGu5Li
first ever zamn
I think I've finally settled on how combat will work in this game
all i want to know is
when can i buy it XD
Blue one. And thanks :)
Tbh there isn't even a game here yet lol. I need to design like two or three more bosses and decide what happens between fights before I make a demo or something lol
Hey does anyone know where ULTRAKILL voice lines are stored and if they can be replaced? If so how?
My bad
Download here: https://forum.zdoom.org/viewtopic.php?f=19&t=73835
From the lore.txt file included with the mod:
A file from the Massachusetts State Police on Missing Persons, years 1996-1997
Name: Antonio Santos
Age (At time of Dissapearence): 19
Date of Birth: May 30th, 1977
Hair Color: Black
Eye Color: Brown
Height: 5 Feet, 6 Inches
...
Very sweet
Was making some old school combat animations
took my hand holding a sword, and then scaled it down to make the sprites
Made them technically for another game, but probably gonna use them for this one as well
dunno if it'd be "old school" but the attack animation variations in Dishonored are cool as hell
I kind of want to make the game look a bit scuffed and jerky, so I'm not sure. I am going to redo the images and add an extra frame, so maybe it wouldn't hurt to see how it looks
The anti aliasing on the sprites makes it look kinda rough.
Yeah I'm remaking it. There's a lot of transparency that looks kind of yikes
this is for a game jam game though, so I'm not going for "perfect jank" just jank
Heh
oreoeodeoeoe
There any way to port an iqm to quake 2?
Chemical compounds are formed when elements are joined by chemical bonds. These bonds are so strong that the compound behaves like a single substance. Compounds have their own properties that are unique from the elements they are made of. A compound is a type of molecule with more than one element. You can go here to learn more about molecules and compounds.
How Compounds are Named
Chemists have a specific way of naming compounds. It is a standard method of naming compounds that is used by scientists around the world. The name is built from the elements and the construction of the molecule. Basic Naming Convention First we'll cover how to name molecules with two elements (binary compounds). The name of a compound with two elements has two words. To get the first word we use the name of the first element, or the element to the left of the formula. To get the second word we use the name of the second element and change the suffix to "ide" at the end of the word.
Some examples of adding the "ide":
O = oxygen = oxide
Cl = chlorine = chloride
NaCl - sodium chloride
MgS - magnesium sulfide
InP = indium phosphide
CO2 = carbon dioxide
N2O = dinitrogen monoxide
CCL4 = carbon tetrachloride
S3N2 = trisulfur dinitride
Thank you for coming to my Ted talk

You can convert iqm models with no animations to md2 directly with Noesis I think
The animations should successfully convert to md2 as well
Noesis should just bake them into vertex frames
pcx is a texture format, not an animation format
I remember this from my chemistry class, thank you, very cool
hmm sus
Trailer of long awaited Victors mod for Return to Castle Wolfenstein. Now based on RealRTCW! Coming soon.
Victors on ModDB:
https://www.moddb.com/mods/the-victors
Nice way to celebrate the 20th anniversary of RTCW
We were having a LIVE event where multiple projects were showcased. Even original RTCW devs joined us. https://youtu.be/uxcr3ryLwuc
Let's celebrate 20th Anniversary of classic Wolfenstein together!
Event will feature showcases of the most anticipated community RTCW projects like
Cursed Sands, Gothicstein and Victors. And don't forget to join us at Wolfenstein Enemy Territory Single Player Launch Party!
Get RealRTCW now:
https://store.steampowered.com/app/1379630/RealRTCW/
...
Lucky!
Work in progress for a multiplayer map doosk will have eventually =P
A recreation of Skulltag's DM08 Power mill.
No textures yet, but layout is there.
And already made a parody of QC's Awoken, called "Aslept"
No singleplayer maps as of yet.
https://www.youtube.com/watch?v=wXem7r-hE-8
Released assets from a few of my maps
https://www.mapcore.org/topic/25225-celerys-veggie-and-asset-stand/
Hi Mapcore! I've released a few projects over the last few months and been making a few custom assets for CSGO. I wanted to share these with the mapping community to use in their own levels. It's free for non-commercial use, but please contact me about their use in any monetized setting (operatio...
Final official build of csdmo.
Whatever I do after this update i consider it a bonus.
I should make an announcement about that eventually. I'm lazy to write it though.
https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017
Trying a small arcadey horror game about trying to get a light to read in a library
Don't stoop to their level, take out the militia forces from above with the help of SEVEN's ass kicking double barrel!
Wishlist on Steam: https://t.co/NBnmqoueuJ
Join our Discord: https://t.co/R1vGOuuvQB
#gamedev #madewithunreal #UE4 #fps #SPRAWL https://t.co/RPdMAbFrS3
I know I'm no longer part of the SPRAWL Discord, but I'm still keeping track of updates on Twitter!
Looks brilliant!
Mp5K go brrrrr
I'm loving this retro style
looks good either way
What's that? CoD Zombies for the Nintendo DS?
Like, no joke, i played CoD games on the DS before, they look like that
Psp
Close enough
I mean they're both Handhelds
now hear me out, how difficult do you guys think it'd be to pull the model of the solar saint so I can shove him into gmod
https://cdn.discordapp.com/attachments/570727958575054883/913729689892302858/unknown.png
https://media.discordapp.net/attachments/826964716994691093/913728606268715018/unknown.png?width=1202&height=676
https://media.discordapp.net/attachments/826964716994691093/913729144397914122/unknown.png?width=1202&height=676
been working on my level some more for CSGO
Zamn that looks really pretty
Thanks ๐
Are those displacements or models? Either way, nice texture work!
These are all mostly models, but the floor terrain are displacements
I've been working the last few months on making a bunch of models for this project, including the rocks, foliage, truck, fences, the giant trees, etc
A book a day keeps the monsters away
Wait aren't you the guy who made that one stealth game with the red color palette?
Yup lol
I tried a type of monster that doesn't and it was not fun lol
Mind you have enough ammo ( represented by those bookmarks ) to kill only 3 monsters. After that you got to run to the next light source to re-equip so to speak lol.
But either way, your score is the number of light sources you were able to get to so killing monsters here is mostly just to clear a path
There, game's done
Awesome
So, I was once again a little bored and decided to make some new mechanic for Alyx.
I already made Drivable Cars(https://steamcommunity.com/sharedfiles/filedetails/?id=2612952428)
so I thought what would be the next logical step... Spaceships...
...yeah...
It's controlled by the direction player is looking; with three levers for all sorts of ...
I was told to move here
So spaceships.
made a teaser for trenchfoot https://youtu.be/iYAZJbDKh8I
Step into the boots of Master Templar, the fanatical and ruthless enforcer of the one true faith. Pick your way through the disease ridden, irradiated trench works of Cretu and wage apocalyptic holy war on the sinful enemies of the caliphate. Survive the evil unleashed by heresy and struggle with over 15 (and counting) new enemy types, from corr...
Badass!
Finally, toggeable ammotypes on doosk.
A long time requested feature for doosk, now you can select between regular doom ammo or custom dusk ammo.
It's because of this that the next update might be delayed to feb 14th.
Just added this feature and it's not fully tested yet.
Also, working on few multiplayer maps to make the update a little bit more worthy.
https://cdn.discordapp.com/attachments/275663282319130634/915738765908140042/unknown.png
https://cdn.discordapp.com/attachments/392384387431399425/915286610952728637/unknown.png
https://cdn.discordapp.com/attachments/392384387431399425/915741288010223696/unknown.png
https://cdn.discordapp.com/attachments/392384387431399425/915659157045141524/unknown.png
I'll never be not amazed when I get a Source engine map in another game
Anyone here acquainted with Trenchbroom?
I'm somewhat acquainted with using it
Do you know if there's a way to uniformly scale a selected brush?
You can use the scale tool. The hot key is T I believe. Watch out because things can go off grid easily if you're not careful
I tried using T, but it only seems to let me scale one "face" at a time, unless I'm missing some setting or hotkey
If you hold shift and drag the corners it should scale the whole thing.
If that doesn't work you can always look through the Trenchbroom manual. It has a description of all the different ways of using a tool
Alright thanks I'll try that
@paper swan also real quick, do you know if there's a way to draw out custom polygons instead of just the standard block? I saw somewhere about a Custom Brush Tool, but can't seem to find much more detail about it on the docs
For me the hotkey is B
You draw the shape then you hold shift and drag it out. Then hit enter
It doesn't work in the 2D viewports however, only the 3D one
Thanks
no way. trench foot is in the top ten
You mean this totally awesome mod? 
https://www.moddb.com/mods/trench-foot-wip
Nice, played it just now, very cool 
Thanks
That would be cool, #ultrakill-modding though
New blorc update, might be the last update for a long time, as the project will enter undefined hiatus (again)
https://www.moddb.com/mods/blorc/downloads/blorc-early-access-311017
Was working on some more rigging and animation in Blender, imported into Unity
walking animation gives me turok 2 vibes, very nice
Like the rhythm you've got going on there but the elbow seems a bit uncomfortably high I would suggest lowering it. and the mag in pose doesn't really feel very clear but the fire animation you've got going on feels pretty good.
a
Good notes!
Ask the mods
what script?
We got a fucking roblox cheater over here boys
dm @brazen copper with your roblox username
we verify people before we give them codes
lmao
This was a project fully done within Substance 3D Designer. I have been working on a project which required me to get better at hard-surface texture design, so I took this as an opportunity to both practice and make an asset for the project.
I authored this at 2k resolution and rendered using PBR Metal/Rough bitmaps, but can quickly be altered ...
So, i've tried to recreate an iconic Dusk room on Doosk.
Yeah, i'm not good at mapping, the main reason the singleplayer doosk campaign is delayed for unknown amounts of time XD
I'm practicing with multiplayer maps though, made 4 so far.
I'm not sharing all screenshots to don't spam images.
4 images is enough, I guess =P
Itโs doom
Ya
Speaking of Doom, here's some Doom mods I've made with my mapping krew
That one was a great surprise. Definitely in my list of top10 DBPs. It's based on the parody movie Spaceballs by Mel Brooks. Most levels play so well and have good visuals and interesting secrets, and there are at least two epic levels I adore. I did well generally although I had bad luck at the last map and that's not so much because of the ver...
One of my faves and as far as I'm aware the only Spaceballs game that exists
This is one of my favorite of the doomerboard projects because of the theme/atmosphere and some minimalistic small levels. One or two maps are pretty interesting, like that where you have to run outside with radiation suits as you are supposed to be in toxic atmosphere in an alien planet or something, but you have to clean enemies fast, find oth...
We make a new wad every month, I got October a couple of years ago and I decided to make it Aliens themed
map01 has a custom track by jimmy specifically for this wad
I like the purple sky and colors and the D&D theme of this one. Some levels annoyed me just a bit because I lost time searching for secrets or one was very restricted in space with unfair encounters. I remember fondly the final epic map and this time I didn a good run through it.
All Doomerboards projects: https://doomer.boards.net/thread/1792/...
The premise of this is it's a group of marines playing DnD
so the gameplay is what's happening in their game
the credit map really sells it
links for all the wads can be found here - https://doomwiki.org/wiki/Doomer_Boards_Projects
The Doomer Boards Projects (or DBP for short) are a month long mapping event created by Jon Vail (40oz) that take place every month on Doomer Boards. On the 1st of each month the current project leader will post a resource pack containing a set of custom textures,
midis, and sometimes new dehacked monsters and weapons. The projects are limit-re...
ayo nice
churr
About the current state of the Doosk mod: Update coming February 14th.
https://forum.zdoom.org/viewtopic.php?f=43&t=70358&p=1207791#p1207791
Discussion about ZDoom
Working on my first mobile game. WIP
Cool
The jump is a little better now
Still need to write a proper animation manager and fix collision-related bugs
And I still need to write an animation manager ๐ซ
Animated the walls and added some oomph when you hit enemies
Nice
v0.4 of the Prey 2017 Randomizer is now available!๐Includes a "Living Talos" preset, Prey Souls weapons/turrets, and more!
For those not familiar with the randomizer, here's a quick rundown of the features it now has: https://t.co/IZ5cRnPxfm
Old UE4 Nacht Der Untoten Screenshots for the culture:
eyyyyyy that looks fucking sickkk
I completely stopped working on it because I got sucked into Dusk and Quake mapping. Maybe one day Ill finish it and program in zombies
did you make all the assets and textures or are they default/taken from somewhere?
This straight up looks like a photo
My first mobile game, made in just under 48 hours before I head off to the airport: https://jungaboon.itch.io/santas-boxing-bash
I'll try to get it on the app store when I get back
Textures came from a big texture compilation that my Computer Art professor in college had in a dropfile for us to use, so im not sure of the origins, but 95 percent of the map was original, excluding things like the vines and/or default items from ue4. It has dynamic fog/atmosphere, so the clouds constantly move and block the moon, making it periodically dark. Simulated wind so the grass and leaves blow. Edit: i dont remember making the file cabinets so Im pretty sure i got those off epic marketplace
Looking really fine. WaW is the game that got me into modding, so Nacht has a very special place in my heart. I'm sure the Dusk version will be as good as this one :)
Addition of more complex level design (enough cubes already!) due to calling the power of ZDoom is one of the best things ever happened to Rise of the Triad. Too bad there's no custom content that utilizes it. Time to fix that: https://www.youtube.com/watch?v=Np34k7ZjTzI
Titan was dead, they said...
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/news/titan-open-beta-soon
I had nothing better to do
This mod adds Lemon Demon's Spirit Phone album to Hearts of Iron IV.

I will bring ruin to all this ww2 aesthetic with the guy who sang two trucks.
I was told to post it here
SpaceShips in Alyx.
Because we like Space.
Enjoy, those who own VR.
Looks immersive. Hopefully it can help one relive the excitement of playing Freelancer for the first time.
Wow this is some good shit,imma download it
Thanks
Suddenly have the urge to make an Industrial Horror one-off where you have to run from Reddy Kilowatt.
The next update will be on december 24th, aso it's up to you if you want to wait for next update, or play now the 2 years old version.
At this rate of getting more and more famous I won't be surprised if Big John gets retconned into Rise of the Triad: Remastered.
so how would you load a UnityEngine.Font object from a .ttf or .gtf font file?
i don't know what to do since resources.load doesn't work
You can't
It's one of the unfortunate limitations Unity has when it comes to dynamic asset loading
fucking
alright then
Your only option is to put the font into an asset bundle and load that
Which sucks
The most irritating part is that the asset bundle literally just contains the raw .ttf and Unity loads it from that
So the functionality is there
Just not exposed
i mean sure, whatever does the trick
i'll look for some resources to do that
thanks zombie
np
sadly its a yiik-like, but its very good
yea ik thanks itch
Hey modders. I bring you something I saw on Twitter. Maybe one of you could be the lucky one?
https://twitter.com/ClevEndeavGames/status/1471977704048242706?t=clqJ1l13n-rhUlAfzcL13Q&s=19
๐จ JOB ALERT ๐จ
We're looking for a Unity Game Designer to help work on Game 2!
What we're looking for:
โ
Experience in Unity
โ
Interested in designing levels and mechanics
๐ Legally can work in Canada
For more details and to apply: https://t.co/KH7OMz46bp
I'm ok at level design but no unity experience
if you have any experience with crushing dread that's basically the same thing
I enjoy crippling punishment, unity could be for me
- canada

Just released my first Android game! Swipe left, right, and up to punch the presents into the correct box and get a high score. Play for FREE: https://play.google.com/store/apps/details?id=com.JungaBoon.SantasBoxingBash
So this is a Doom mod I've been working on for about two years. Angelic Aviary. It basically replaces the demons of hell with the Angels of heaven. Cute, but incredible dangerous foes that require It's playable with almost all doom maps and most gun mods. (Almost) all art is hand made with over 2500 custom frames of animation and highly balanced so majority of maps are winnable with vanilla weapons. It's nearly finished (Just need to complete the mastermind replacement) but all the major features are included. https://forum.zdoom.org/viewtopic.php?f=43&t=69883
I think this kind of thing would look best if you change everything in the game to be in the same style, not just the enemies. Also, if the enemies are angels, shouldn't doomguy be replaced by a demon?
Oh, I see changed art is exactly what's going on in the second video, where it indeed looks better to me.
@pliant musk At some point, I want to change some of the textures to be more heavenly. That will probably be an add on as custom doom texture packs can throw off certain map packs if those maps also use custom textures.
Cool. Heavenly textures is what's going to fit really well here.
All the kids are talking about the holiday seasonโs hottest line of action figures: the Decorate-Breakinโ Kringles. Too bad theyโre sold out on this planet! If Doomguy doesnโt want to disappoint his baby Cacodemon, heโs going to have to jingle all the way across the galaxy for some ultra-last-min...
right on time โค๏ธ
Merry xmas or whatever the thing you celebrate to you all!
New titan build after almost 2 ยฝ years of hiatus.
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-open-beta
Finally, after almost 2 1/2 years of hiatus, titan open beta is now available!
A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other thing...
There, have the direct links to new update, for those who don't want to dig on the video description:
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-open-beta
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-optional-360p-sprites
Finally, titan (open Beta) is released. A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other things. Currently it's on open...
Dead Men Tell no Tales has gotten a proper re-release! It features balancing fixes, bug fixes, and rewritten dialogue! Go download the Redux! https://t.co/aVvewf5kks
E1M1 Magazine's GameJam #2 entry
Download links :
https://www.moddb.com/mods/bloodwar-standalone-game
https://gamejolt.com/games/BloodWar/676098
https://audom-moy.itch.io/bloodwar
if someone could link a good video for modding Blood GDX with Blood: Fresh Supply i would appreciate it.
Polished up the boss's stamina system a little more.
Now you can be more tactical and just weaken his stamina a bit, let him attack, dodge and then counter with a deathblow
I'm making an Arcade game where you play as a booger killing bacteria.
Arnold Flip.
based
Very cool
what idf the flip could hit enemies and deal a little damage
Was just thinking of that actually
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-open-beta
Finally, after almost 2 1/2 years of hiatus, titan open beta is now available!
A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other thing...
this looks quite good, keep going!!
synthetik inspired reload?
caught lackin...
yep, the UI takes quite a few lessons from it
active reload was also cool in gears of war esp. with the MC swearing like a sailor if you messed up
Gave the boogerman a proper arena to fight in
where else would you find a booger if not on some floor tiles after all
Yes
it's a really simple game, think Devil Daggers
This was a clip I recorded earlier when testing a bunch of textures
Happy (Late) 2022 everyone. Finally over Co-vid and ready to get back to the real world. Angelic Aviary v0.96 is out. This update focuses more on sound and balance.
Major features
-Added over 50 new sound effects and voice clips. This including new voices for the Cardinal and Shotgun Duo.
-Health and armor drops have custom art and will fade away if not picked up quickly. Angelic health bonus can stack your maximum health to 250.
-Rebalanced all Heretic enemies to do less damage and have less HP. Cardinals and Jays will ALWAYS drop at least one timebomb of the ancients.
-Revamped the Virtue Virgin. At full health, she moves much slower and shoots out only one attack. In addition, her melee has been nerfed so that she won't insta-kill the player. As she takes damage, she gains the ability to spam more bullets and moves faster. Her melee attack becomes very powerful when nearing death.
-Added 3 more hidden Easter eggs.
Bugs/balances
-Sound pitches cannot be randomized via GZdoom menu.
-Items dropped by enemies no longer count towards the total level item count.
-Dollmaykr will always spawn dolls beneath her.
-Principality takes slightly longer to point umbrella at player.
-Many minor bug and animation fixes.
Main file Download here: https://www.mediafire.com/file/us6dbyeh6m7k9vp/AngelicAviary_Ver.0.96.wad/file
I kicked off a new
community project a couple of days ago, it's all about bright colors and creepy as fuck monsters. It's open to anyone to sign up so feel free to make a map (the textures are especially easy to use for newer mappers) - https://www.doomworld.com/forum/topic/126692-cp-doom-it-yourself-diy-get-imaginative-with-bold-colors-and-mbf21/
fell.zipWelcome to my first CP on DW! Ive run a few but this is my first one here on DW. Doom It Yourself (DIY) is a bold, bright and colorful MBF21 community project that is open to any and all mappers, regardless of skill. Submission deadline is 16/02/2022 (roughly 6 weeks). So whats this CP al...
you can sign up on doomworld, if you want to avoid doomworld just flick me a PM here on discord and I can add you to the list of mappers
@daring sandal I like how the flat color set manages to maintain the illusion of depth somewhat intact
guessing the lighting is a big factor in it
helo men
that the game is avesome
and i realy like playing the game
not very god englando
Definitely, lighting is key
I added a dark shade to each color as well which could be used for shadowing in really interesting ways
i see bloated butcher
it is a placeholder sprite.
It is meant to look like this eventually.
https://media.discordapp.net/attachments/710529949995630655/929429066614972426/IMG.png
oh nice also you got the effect which is nice if you make a hitscanner use the cultist as a placeholder
weapons looking pretty punchy, I like that
I can't place the voice actress' accent
you ever just die IRL
Ye.
very cool
woah what game is that
and how can i get it if possible
gzdoom i think
It's still not possible to get it, and the game is hellslinger.
No eta yet.
https://twitter.com/HellslingerGame
rip bozo
Damn, they were in a simulation the whole time!!!
I once tried tron grid graphics and they felt nauseating. Getting none of that in this vid
Kind of funny considering all I did was opened Krita on a black background, enabled Wraparound (for seamless textures), and then just did bright blue vertical and horizontal lines
Might be how the filtering works though, too
I'm forcing all of my textures to around 128-256 with no filtering
if I get around trying it again I'll note this down
Another note is that I used "emission" on my material, using a mip map, which is basically an all black version of the texture except for the bright parts, which should be colored. I just used a normal "standard" material
Makes it so you get lighting without making it unlit
I suggest using baked GI too, as they go hand in hand
nice
Trying a small 2 button arcade game
https://twitter.com/pigeonpartytime/status/1484964883171090436?s=20 the programming has begun 
buttons! and temporary title screen!
#gamedev #screenshotsaturday https://t.co/5aGvJydtGM
@cobalt hemlock you wanted updates for my game, right?
https://twitter.com/SprawlFPS/status/1484964083829030916 We've been gone too long!
Welcome to the industrial wastes beyond the SPRAWL.
Introducing: SPRAWL Episode II
Wishlist on Steam: https://t.co/NBnmqoueuJ
Join our Discord: https://t.co/R1vGOuuvQB
#gamedev #madewithunreal #UE4 #fps #SPRAWL #screenshotsaturday https://t.co/qfM83gaj10
Your progress with the game is very stunning!
Finally going back into UE5 to look at the project that started it all, and maybe finish it. Ill let you all know in a thousand years when this finishes compiling:
Limitless Hellslinger when though
Level has niagara rain particles, dynamic thunder system that lights the level up and for the most part I just wanted to showcase this awesome vertex paint texture I made with substance designer which allows me to paint on grass on top of the tiles, the tiles are also world aligned meaning they stay the same size and always align with other walls without me having to UV-map them but the grass position is relative to the brush itself
https://cdn.discordapp.com/attachments/257326820540678145/934919915297718332/unknown.png
the grass is a placeholder texture btw, I will replace it with a dusty/grungy type texture later
this can also be used for making realistic water puddles etc
@unique trellis pic wont load for me. can you dm it to me to see?
My mini jam entry
Thank you!!
Nice
Started working on a time rush type of platformer for a gamejam
Finally had the motivation to write a sprite animation system
Now game objects won't have to be colored rectangles ๐ฅณ
Why would I want my blood extra crispy
So I was incorrect a few days ago when I posted my SC of my project and said it was a UE5 project. It was not. It was UE4, so now im porting it over to UE5 to be able to use the Lumen lighting system, and nanite, and I have over 15k shaders to compile. Ill see you guys next week
everyone wants their blood extra crispy you're just weird
Released an android version of my last game on itch io lol
https://badpiggy.itch.io/trident-temple/devlog/339314/v11-and-android-version
Congrats!
I love how productive you are with the games you release on a regular basis
Is that in UE?
yes
Not too regular tbh. It's mostly only if I get time to make them lol.
Thanks though
Hot stuff. Im working on a vr project right now in UE5, but goddamn its a slog implementing normal locomotion instead of teleportation. Your rain screenshots look dope too
made this font thing working
also need to put sum Japanese in it that says the title name, so I'd appreciate anyone who knows Japanese
hotline miami mod?
Yes, Tho HLM2 is very limited
But Limits can't stop my artistic vision
google translate?
it's sometimes faulty
้ๅๅฟ
first character is tetsu for iron and the next 2 are hannou which means reaction or response
Oh alright. Thx m8
Hell yeah F.E.A.R style
a
b
no chain
https://fxtwitter.com/AlphaEnt_2/status/1489097844828999680?t=yBCKDqQr-vTaSirrOYEQBQ&s=19
Dusk of the dead mp demake, except i made it at night XD
Bro you're gonna but NB out of business
and as the owner of New Blood Interactive
Can't allow that
no bueno
i found this old project lurking on my hard drive
back when i didn't know anything about gamedev and just followed youtube tutorials
Making a small beat-em-up where you play as a wizard which can transform into a bird
https://www.youtube.com/watch?v=R910VtS9Zis
Doosk update coming february 14th.
Cancel your valentine's date and play this mod instead :P
Doosk update coming february 14th.
It's been 2 years since this mod was released, it had already far exceeded my oiriginal expectations, but that doesn't mean the mod is over :P
- The mod now features optional dusk ammotype, a long requested feature that finally managed to include it in the game. It is optional, so you can easily toggle betwee...
doosk or dum?
finally... after many restless nights... WEAPON SWAY + NEW PISTOL RELOAD
I just need a sound effect
Duom, like icarus said XD
oh my god its you
you make the coolest shit, i saw the reddit posts you made!
Lol. Thank you
Been a while since I posted anything on Reddit which wasn't a meme
But then again, had to balance out the self promo lol
Just finished my mini jam entry
Hey
So I've made another mod for Alyx that some of you could be interested in. I hope it's OK if I post it here.
Since we had Spaceship last time, now we're having something more grounded... Controllable Mech.
Here's a workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2743286289
And here's a play-through of a slightly older version of the mod: https://youtu.be/5391xJsAF88
So this is my developer playthrough of the current version of Molten Steel, a mod for Half-Life: Alyx (HL:A), that was created for a Vaultmaps contest.
The main gimmick of this mod is that you control a Mech, directly from it's cockpit.
You have 4 weapons at your disposal(Railgun, Rocket Launcher, Flamethrower and Energy Sword) you can switc...
is this ultrakill
Trying a little beat-em-up for Nokia jam
Sifu mobile port 
lol
Karateka
new eyeball design for drone enemy (old one looked too portal like)
my new game fighting heart just released in early access
please share with your friends :)
also join the discord:
https://t.co/9UrP6pZtvL
#FGC #fightinggames #indiedev #UnrealEngine4 #gaming #videogames #indiegames
https://t.co/D39pwS9i2S
made a game
1 v 3
lol
yoo, how do we post images here? i don't think my role is allowed to
shid
i wanted to show some of the work i've done
like supercharging PSX graphics with PBR materials
I've been making a map for Gmod for almost a year now
A map of my own. I will try to release it in the near future, but the outside area won't be available, I just picked a good angle, any other position looks super weird.
t'noight on bo'om geah mates
/script
bruh
who tf looked at VERGIL of all characters in UMVC3 and thought, ye, he could use some buffs
Anyone happen to want to playtest an Ultrakill / Dusk inspired Doom TC?
Feel free to DM me, I have custom maps, enemies, and such. It's been in development for 4 years. ๐
Almost done with my Nokia jam entry. Anyone have any ideas for a name ?
call it "Almost done with my Nokia jam entry. Anyone have any ideas for a name ?"
best possible choice
nok ia out
New doosk update, featuring 5 multiplayer maps (+8 retextured freedm maps), 2 new weapons (+2 weapon skins mutators) and optional dusk ammotype
I made a mobile game based off of my first game ever
(idk if I should publicly release it)
I'm still working on the fps this is just a fun side project
Finished my Nokia jam entry
Sifu the prequel
There seems to be a problem with the gif in the embed
Here's a better one
You can download our latest game jam here: https://jungaboon.itch.io/one-more-dance
you need a rank to post screens or use embeds
just talk for like 2 hours and youll have a rank
talk shit in general
:o: Banned Lemze#1097 (Case #1721) (user notified with a direct message)
xD
also the general they are talking about is #bnnuy-and-the-jits
the name has a tendency to change daily
any of these two
and plenty of people talk all day
your inability to be social is not our problem
it's not really about the inability, it's just not labeled as general at all
im not going thru a captcha and cloudflare for this
additions:
- removed ammo (i don't want to make reload animations)
- new pistol model (thx @hazy imp very cool :D)
- redid some of the visuals to more match the thumbnail I made
the next thing i'm gonna work on is the devlog that i've been procrastinating on for the past 2 months
also i might redo the shooting sounds
made with the Universal Render pipeline in unity :)
but no assets used, only stuff you made i guess?
:DDDD
The thing I made is being USED BY SOMEONE AAAA ๐ฅฒ๐ฅฒ๐ฅฒ
randomized spawns (might revert) and made it so that special enemies spawn at fixed timings
I feel like I should slow down the action a little
Nah keep it for hard Mode or something
new ultrakill dlc
ultrakill vibes
modding
the migration has begun
this looks cool
game jam time
Some new gameplay of our game
Wait why is this in modding?
Check the channel description
Oh wait.
looks cool and frenetic
its like a mishmash between gunfire reborn and titanfall movement, which is pretty fuckin great
Thanks! Yeah, TF2 was a big inspiration for the movement and DE for the combat. Still trying to hit that sweet spot of controlled frenzy
That looks awesome
Movement amid evil? Holy shit that looks great
wow this looks interesting as hell
idk if i put this in #general-modding or #ultrakill
ultrakill related stuff for the end is nigh
(i made a dark/harder variant of an area made by someone else, i also made it ultrakill themed)
I like the arts style!
its more of a collab so i cant take full credit
but these 2 i made mostly on my own and its neat
I put a dusk reference in this game jam game i'm making do you think anybody will get it
sdk reference 
Anyone know a way to get snow/weather effects on custom maps? Or has the dusk sdk not implemented this yet?
theres no way
Pictured: A hotdog vendor domesticating wild hotdogs
So that's where hotdogs come from
Me and the gang at 3 am
Beating meat?
Nice
knife: the book: the movie: the game
what engine is this, i also have my own movement shooter idea and Idk where or how to start
This is using Unity. I started out using this basic rigidbody controller tutorial (https://m.youtube.com/watch?v=LqnPeqoJRFY)
From there, it was just months and months of tweaking and refining + additional custom physics stuff
Part 1 of the Rigidbody FPS Controller (w/ Wall Running) tutorial series.
Thanks for watching!
In this video, I teach you how to create basic movement. By the end of the series, you will have fps movement + wallrunning
Rigidbody FPS Controller Tutorial #1 | Basic Movement in less than 4 min
(LINKS MENTIONED IN THE VIDEO)
FixedUpdate: https://...
thank you so much, I've also struggle with finding time to just do my hobbies so ill probably just procrastinate until summer break, unless i fix my life first.
Sorry for updating the mod twice in a month, but i had a major issue to fix.
Doosk hotfix: zoom issues fixed on qzandronum, added missing language lumps and fixed a typo on skirmish menu.
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads
Browse Doosk (aka Dusk weapons rip) mod for Doom II files to download full releases, installer, sdk, patches, mods, demos, and media.
Doosk
game idea: make any videogame and dont have wallrunning in it
doosk 2: heel oon aarth
boy do I have the game FOR YOU!!!!
https://www.youtube.com/watch?v=8naeB-H8sWY
Working on SFX as well as game balancing
My current record is 101s !
(meant to post this yesterday ๐ค )
Mucus individualโข
(VERY HARD)
forgot i uploaded this a while back but look at this stony boi
wait wheres the vid
is fine
also another fault of mine
im in the wrong chat anyways ๐ญ
i thought i was in the ultrakill just realized i was in modding
Hellslinger livestream!
Wall-moonwalking instead
ultrakill reference
Yeah?
epic question
what motivates you to make games?
besides the money
Um, well I just like trying to make things. Game mechanics are just fun to mess around with
so any ways funny
Play as the Hellslinger in her battle out of Hell.
In life she was a reckless outlaw, and a gunfighter thought to be unmatched,
until a dark turn of fate found her in a hollow grave... and trapped in the Infernal Realm.
After centuries of suffering and torture, a small splinter of hope finally revealed itself to her from the most unlikely so...
Spectacular!
you could probably pitch this to dave
but idk
okay so im gonna steal this channel to talk about ULTRAFUNK
i realized that i like this community. new blood good.
so after ULTRAFUNK, im gonna make a FAITH mod too
gimme suggestions. working name is FAITH IN FUNKIN'
lemme guess;
fnf ULTRAKILL mod?
yes, in fact
already working on it over the course of several days, progress is good
raise your hand if you're not surprised ๐๏ธ
several people started before me, actually, but i think im the first to have actual animations for Swordsmachine
i think ULTRAFUNK might be able to change your opinions on it, but your stance on FNF is very valid
only reason i engage with it at all is because i can make money off of it, and it lets me learn several game design aspects
i will share that compared to FNF's 3 difficulties (easy, normal, hard), ULTRAFUNK will have 6. that's right. from ULTRAKILL. (harmless, lenient, normal, violent, brutal, UKMD)
however, no matter what difficulty you choose, the first song will be the hardest, and i don't expect anybody to ever FC it
note for the future:
Brutal+ Gabriel will have additional mechanics to be less of a pisscake and more of a bastard
gonna post this here for those interested
it's still really unfinished but the demo will have more polish, swordsmachine, and additional stuff that i won't share
Making some changes to HUD and behind the scenes code to hopefully be a bit morr performant
pretend this is the V1 in the video and not the shitty one
dude this is legitimately really cool, and watching bf fall was hilarious lmao
commentary 10/10
can't wait to see more progress
i saw his feet look like paws and now i cannot unsee
i did notice that too when animating but it was going off of the model
context for the excitement of seeing BF fall -- i had been working on the code handling that for several days.
it is not an easy project, and if it weren't thanks to another member who also really enjoys ULTRAKILL making music for me, this project would not gone as far as it has
I see, big ups to you guys then- it looks and sounds great
also what's the idea behind including both of Sm's phases?
swordsmachine is a couple minute song, as is normal for FNF songs, but halfway thru he gets damaged from losing, doing his usual 8bit glitched laughing, and i plan on intensifying the chart to compensate
(SM phase 2 is more difficult than the first, unless you're herb or something)
and it's really just me doing all of the work, the other dude is just for music because i cannot compose </3
I was just about to ask if all of the coding, sprites, and charting done by you lol
also sickk
If I wanna buy an asset to use in my own game, something like this...
https://www.artstation.com/marketplace/p/D3aJ/japanese-patterns-vol-1
which one of these would I have to buy? knowing that I'm just by myself
just asking to avoid some problems in the future
if it's just you working on the game, but have intentions of releasing it/commercializing it (selling the game on platforms like Steam), then indie license is best
I can't find this enemy model that I did a while ago...
and when I re-import it, it basically tells me the fbx file still exists, but I can't find it
is there a way to make UE4 tell me where is this fbx located?
oh my GOD I FOUND IT
A regular firearm
Avatar the last air bender.
Everything's better with Doom music
hand.
Nice pinky redesign.
Lmao that was made so long ago
(they're already here)
For all NV/3 players, the 3.3 major update for Tale of Two Wastelands has gone live.
i made this little test game with one of the weapons I posted in #general-art
AND IT WILL RAIN-
sorry my bro but it will not
literally popping in a week later for your statement. cool.
alright, that was a bit rude, but lemme reiterate
boyfriend fucking dies
the only connection to FNF, minus the singing, is severred
but its still fnf
Soo who you play as then
V1 :]
WHAT
There's gonna be a FNF mod about Ultrakill?

Updated some AI combat behaviors
Use the doom โU N T H โ as the hit sound.
9 years old me fighting imaginary enemies
Lmao same
Well dang, that's like those old flash movies
is that a good thing? @fast vault
thanks @fast vault
wait let me redo that
my unreal engine shitposting has reached critical mass
https://store.steampowered.com/app/1928660/SNOT/
SNOT is a top-down shooter minigame that places you, a booger armed with the Wonderbluss, in an floor tile sized arena to face increasingly large hordes of micro organisms. Armed with the Wonderbluss, your special rifle, embark on this charming challenge and fight to survive as long as you can.Gameplay Features:Back-to-Basics arcade action - i...
Coming SOON(tm)
Source engine moment
what's going on with that rogue reflection
Wall void
In source that usually happens when cubemap is placed in some weird place
I don't really know the specifics, but maybe it's too close to some strong light source
Or there is no cubemap in this area, so the textures gather information from some far away cubemap
ok Godot ๐
I fucked up
why is it not being exported properly
damn
I'll just stick with UE4 with the Unlit command
ngl that looks baller
as for godot being a shithead- what software are you exporting your character from?
Fixed this shit
Spoopy
Maya, that's where I modelled, rigged and animated it
tried exporting it in format .fbx and .dae, and godot always went 
I heard godot's FBX support is
lacking
for lack of a better term
did you freeze yer transforms ?
that's the only thing that comes to mind
FBX sucks anyway
So does DAE
GLTF is so far the best exchange format, though it's not without its own problems
I use fbx personally
My condolences
So I have this fitness tracker and I decided to mod it with a custom firmware. Sorry for the low res and framerate I had to compress the video
