#general-modding

1 messages ยท Page 73 of 1

wind widget
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dumb mod idea: ULTRAKILL: GREED Layer but all the textures are replaced with shitty mobile game ads

neon geode
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That just sounds like a secret stage

fast vault
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Working on a small game for a Halloween Game Jam where you play as a cat trying to solve puzzles while avoiding a drunk man who wants to hang you from a tree.

unique trellis
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"you play as a cat trying to solve puzzles while avoiding a drunk man who wants to hang you from a tree"

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reminds me of a russian book i have

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which is literally

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drunk programmer gets cat

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and his wife tries to save the cat

toxic hemlock
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warrior cats

fast vault
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lol it's based off of an Edgar Allan Poe story that has a similar sort of vibe

spare scarab
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yooooooo that's sick looking

tribal adder
echo gorge
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Noice

neon geode
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This is BIG^

desert shard
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I got a new enemy type working

tribal adder
echo gorge
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wowie

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such vibes

robust ridge
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The new mapper we've got started making some crazy shit on project hellslinger :P

mossy comet
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that's king shit

neon geode
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Problem: The guy who this is quoting made touhou

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solution: ignore it

tranquil sigil
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anyone here interested in making a few boss models for ultrakill custom levels?
please take into consideration that i won't be able to pay, because this is not something i'd make money from

unique trellis
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You can make custom bosses? beegpog

tranquil sigil
pearl quartz
swift glade
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Lots of mods will be shown here, including Golden Souls and some surprises, stream starts in 15 minutes!

neon geode
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just doom wads and pokemon edited roms

heady cargo
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Finally the act 1 is released!

keen bear
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grats on your release

desert shard
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Made a mini-boss

next hearth
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I am looking forward for Badpiggy's game and eps' uhhh thing

pure jackal
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Anyone here who's good with unity, do you know how to fix an impulse issue with the new input system, in which, when you press and hold a button, it only does the initial movement? (press and hold right, it moves right by 1 instead of continuous)

tranquil oracle
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That sounds like you're just subscribing to a press event and then expecting it to be invoked continuously

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You should instead subscribe to both "pressed" and "released", and then do your own logic based on those

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For example, if this is for player movement, you can have a Vector2 movementInput, which controls the velocity or directional calculations you do later

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You assign x and y of that vector to appropriate values in pressed and released

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(Though there is also specific support for vectors in the new input system for this)

pure jackal
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Thanks man, I'll try that ๐Ÿ™‚

unique trellis
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@faint thistle where can i find the lumber tycoon 2 script at?

faint thistle
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@brazen copper @misty sparrow can you help the feller out pls

brazen copper
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@unique trellis dm me.

faint thistle
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thnks

twin sorrel
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would there be any way to mod ultrakill to change the sound effects?

robust ridge
untold niche
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maybe multiple downloads?

past lark
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I hope the moderators won't delete my comment for mentioning these mods...

robust ridge
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Both those mods were made by me too, i don't see why they would delete your comment.

iron marlin
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so

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actual question regarding ultrakill

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is there a modding discord for it?

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like, a proper modding discord?

jagged sorrel
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I don't think so

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be the first

unique trellis
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The modding scene rn seems to small to warrant its own discord (a level editor will probably change this)

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This channel is enought for the near future

echo gorge
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Ukds has a modding channel

granite kite
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The admin stance is that a dedicated channel for Ultrakill modding will be added when/if it gets popular enough to warrant official support and/or official recognition by the game devs, Ala Hakita.

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Until then, this channel here or #ultrakill is where you can post and discuss stuff.

rustic holly
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Credits: ficool2

echo gorge
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I fucking love level editor spheres

rotund garden
torpid sky
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That's extremely cursed

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But

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How?

rustic holly
torpid sky
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That didn't answer my question

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But damn

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I've seen some impressive hacks for Hammer Editor

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But this one takes the cake

rustic holly
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This was just a repost I made from ficool2, who made the video and is working on Hammer++

weak rapids
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what happened to the guy who modded dusk movement into doom gz? he's just up and vanished from the server

weak rapids
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ye

weak rapids
desert shard
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big boi

next hearth
torpid sky
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And here I thought I waws some tough shit for making an infinite runner game in a few days ๐Ÿ˜‚

robust ridge
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I've got lucky he contributed to my doosk mod before he left though =P

spiral sonnet
tribal adder
half ravine
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Dusk was a very fun game for me. Back when I had a Macbook that couldn't run Doom Eternal at all, I turned to Dusk for my fix of fast paced FPS action, and let me just say that was a $20 well spent. But I wanted more Dusk content, so I wanted to give mods a shot

After fiddling around with wikis and FAQ's, I couldn't figure out how to install mods. I know how to access Dusk SDK, but that's about it. How do I get the mods I want to try out onto Dusk SDK? If anyone is benevolent enough to help me out, that would be amazing

sudden imp
rustic holly
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brush based character model

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perfectly convex

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credits: ficool2

pearl quartz
echo gorge
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ok so now you just make models with brushes

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you surpass yourself every day

tranquil oracle
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funny they used the counter-terrorist model because that's terrorism if you ask me

wraith beacon
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^

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Whoever tries to texture, rig or animate that is going to have a very fun timeโ„ข

rustic holly
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Working on some foliage for my CSGO map that started off as images I took in my yard

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Well it was plants and a few tree branches I grabbed from my yard that I took inside and took photos of

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Then had to mask them all up and model them out and baked texture from that and modeled the lowpolys

toxic hemlock
rustic holly
pearl quartz
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Halloween jokewad incoming

echo gorge
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Ah i see

desert shard
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Shoot to move

Dash to shoot

torpid sky
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It's impressive either way

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I've been trying to do the same thing with less complicated geo, so I imagine it must be painful figuring out how to do that

rustic holly
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Man I said idk

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I didnโ€™t make it

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I believe they are just brushes tho

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Also a program made it, not a human

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The guy is a programmer and he made a tool to import models into Hammer as brushes as a joke

shy garnet
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reminds me of some of the stuff you can do with SourceOps

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pretty useful program, I'm using it for my HL2 mod

desert shard
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Tutorial boss be like

shy garnet
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nice snappy movement

earnest lily
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@desert shard I've been "hit" with a similar idea

I would like to ask, are you finding the combination of grid based movement & free mouse shooting awkward?

wicked wyvern
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oh yeah

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whoever the guy that's working on the Ultrakill multiplayer mod is gonna have a field day

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||we got a official V1 model now||

tranquil oracle
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There's been one since the beginning

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We even released it for people to make SFM animations with

desert shard
desert shard
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Finished the second boss

sick rover
marble snow
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is it possible to replace the cybergrind music in ultrakill

unique trellis
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If you can find the WAV yeah probably

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It might be buried in BEPIS and we all know what happens when you fuck with BEPIS files

sick rover
desert shard
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Finished the 3rd boss. Hopefully I have time for a 4th now

tired warren
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I was bored so I decided to model this cursed shotgun and make it into a Maximum Action weapon mod

unique trellis
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k

sick rover
unique trellis
pearl quartz
desert shard
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Phew. Finished the final boss lol

torpid sky
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Nice

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I saw your work on Cherno's server too

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I admire how fast you're with this game's development

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Are you using an engine or did you make it all from scratch?

unique trellis
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unity i think

rustic holly
rustic holly
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My obligatory blocktober post

robust ridge
pale adder
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i just finished up Doom Hockey for NaNoWADMo, if you wanted hockey in your doom then this is the WAD for you!
https://www.doomworld.com/forum/topic/125476-nanowadmo-2021-doom-hockey-rc1-a-multiplayer-gzdoom-mod/

unique trellis
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yo wtf

pale adder
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batter up ๐Ÿ’

desert shard
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And thanks ๐Ÿ™‚

torpid sky
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Oh nice

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I started working on my own small game and I'm just about done with the movement/collision system

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It was pretty fun(!) writing everything from scratch though ๐Ÿ˜…

keen bear
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+respect for from scratch efforts

torpid sky
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Thanks I'm still trying to figure out how to calculate tileset coordinates ๐Ÿ˜‚

rustic holly
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Found this guy thanks to Google images

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Used him in my epic new render for my Spotify playlist

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Most epic Spotify playlist cover

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The union is complete

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Anyhow hereโ€™s another render I did for class lol

rotund garden
nimble socket
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Anyone know CTF mapping for quake 3? Need some help.

torpid sky
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Figuring out how to render tilemaps was definitely hard

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And I still haven't figured out how a lot of things work

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But this is a nice start

torpid sky
nimble socket
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JACK

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Problem is, I cant find the documentation on how to make the game know what gamemode its supposed to be

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or generally if I need to set up the entities like the flags and how

torpid sky
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๐Ÿค”

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Isn't there supposed to be a def/fgd file that should come with JACK?

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And there also should be some example maps containing all the necessary entities

nimble socket
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I mean, I have placed the flags and team spawn points, but Im not seeing anything obvious like gametype in worldspawn/map options

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it keeps treating the map as deathmatch

torpid sky
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Are you on vanllia Quake 3?

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Can you try the following console command?

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g_gametype 4

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Before loading the map

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I don't have Quake 3 installed on my computer so I can't test it, but there are a list of console commands you can use on this site

nimble socket
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yup, gametype fixes it

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put it into the config file

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had to decompile a map with bspc-gui just to sanity check if my entities were set up wrong

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yup, its in a playable state now

torpid sky
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Alright glad it worked

shy jay
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look at these green monkeys

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I'm making a map for tea for two

torpid sky
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Tea for two? ๐Ÿค”

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You mean TF2?

shy jay
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yeah

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i'm making a map for team fortress 2

echo gorge
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tea for two

shy jay
desert shard
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Making hits and parries feel more powerful

dull beacon
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Nice, some particles that are just some pixels floating when you do one of those would be cool

shy jay
waxen spindle
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@shy jay yo

shy garnet
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not too shabby so far

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using HL2 assets for a TF2 map? ๐Ÿ˜ฎ

sudden imp
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dm a mod for it

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yea

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any of the mods

shy jay
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back when tf2 was known as team fortress 2 invasion

shy jay
wraith beacon
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Jumps looking pretty floaty, turn up that gravity.

torpid sky
shy jay
torpid sky
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Nice

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But I don't remember seeign any TF2 maps that takes place in night time

minor bear
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Basically Eastern European rtcw. Thoughts?

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This mod is in development since 2003. There were huge problems with vanilla engine limits. I just joined dev team a few months ago and ported everything to RealRTCW.

torpid sky
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Does it have anything to do with ioRTCW?

minor bear
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RealRTCW is based on ioRTCW

unique trellis
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It reminds me of another team's efforts to make a single player campaign with Enemy Territory.

minor bear
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Well I took part in ETSP development too. It is using RealRTCW as basis. Set to release on 19.11.21. Basically ETSP is made by two people including me lol.

nimble socket
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nice

waxen spindle
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and maybe a few other ones I don't remember of

torpid sky
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Oh

torpid sky
minor bear
torpid sky
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That's also my go-to editor for Quake-based games

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I feel like it's a bit underrated though

minor bear
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Netradiant is the most active branch of all radiants. It's almost perfect. All I need is a proper terrain editor. Its a chore to create terrains in separate outdated software called EasyGen.

torpid sky
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Yeah that's why I like it

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It is also modernized in some ways

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I wish there was an alternative to bezier curves though

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I'd probably write some sorta terrain generator if it had something like CoD Radiant's terrain patches

minor bear
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oh cod radiant is even better. Too bad cod is not open sourced.

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Had a blast working with black ops 3 radiant

torpid sky
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Yeah Bo 3 Radiant is also quite nice

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It sucks I can't use it in its full potential because of my laptop ๐Ÿ˜‚

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But I wrote something like this for CoD

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This could be the biggest project I worked on

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But it was definitely satisfying seeing CSGO maps in Bo3 with PBR and everything

minor bear
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I fell ya. I was porting old stuff to bo3 too. Ripping brushwork from q3 based .map files to bo3 is extremely easy.

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here's a couple examples

torpid sky
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Oh nice

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I know someone who could get really jealous if he sees those maps

minor bear
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??

torpid sky
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Nothing important

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I know someone who's kinda working on a total conversion mod

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To recreate RTCW in a different engine

minor bear
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ah you mean that dude who created escape1 prototype on ue recently?

torpid sky
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No

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It's someone I know from a CoD modding community

minor bear
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ah

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I dont think cod engine is a suitable engine for that though. Bo3 editor for example limited to zm and mp. I just cant see how you can recreate rtcw in that.

torpid sky
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Yeah he was trying to do that in WaW

minor bear
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WaW editor is kinda outdated. Also it is crashing constantly, at least for me.

torpid sky
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Yeah it does

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But it's kinda more stable and feature-rich compared to Cod 4 Radiant

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At least you can search for textures in it

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๐Ÿ˜‚

minor bear
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Too bad nobody created any decent sp campaigns. Its zm all over the place

torpid sky
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Yeah it's what was popular at the time though

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There aren't many custom campaigns for Cod 4 either

minor bear
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There is basically one dude still developing stuff for cod4 sp

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kinda sad

torpid sky
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Yeah

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Are you talking about xoxor?

minor bear
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Spi actually

torpid sky
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He's actually working on his own version of Radiant now

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Ah yeah I know SPi too

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I actually recommended him a friend of mine when he was looking for voice actors

minor bear
torpid sky
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It can be customized to hell with imgui and everything

low thicket
rustic holly
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Top to bottom:
In-game test mesh
Baked cards
Hipoly that I baked from (also made by me)

torpid sky
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Nice

drowsy hill
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helo it is I

desert shard
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Perfect dodges be like

sharp plover
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New piggy game beegpog

desert shard
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Well technically it's still not a game lol. Coming close to deciding on what the combat system should be though

rotund garden
crisp kayak
desert shard
desert shard
# crisp kayak is there a demo

Not yet. Probably be a while before I put anything related to this game out there. Still contemplating and trying things out wrt it's design

low thicket
river silo
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first ever zamn

desert shard
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I think I've finally settled on how combat will work in this game

dull beacon
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Who is the main character? The blue one?

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That looks epic BTW

wicked pilot
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when can i buy it XD

desert shard
desert shard
# wicked pilot when can i buy it XD

Tbh there isn't even a game here yet lol. I need to design like two or three more bosses and decide what happens between fights before I make a demo or something lol

chrome niche
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Hey does anyone know where ULTRAKILL voice lines are stored and if they can be replaced? If so how?

chrome niche
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My bad

low thicket
# low thicket https://twitter.com/_joblez_/status/1459361319468118018

Download here: https://forum.zdoom.org/viewtopic.php?f=19&t=73835

From the lore.txt file included with the mod:

A file from the Massachusetts State Police on Missing Persons, years 1996-1997

Name: Antonio Santos

Age (At time of Dissapearence): 19

Date of Birth: May 30th, 1977

Hair Color: Black

Eye Color: Brown

Height: 5 Feet, 6 Inches
...

โ–ถ Play video
unique trellis
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Very sweet

sharp vortex
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Was making some old school combat animations

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took my hand holding a sword, and then scaled it down to make the sprites

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Made them technically for another game, but probably gonna use them for this one as well

dull beacon
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Cool

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Maybe a trace like this would make it feel better

hidden helm
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dunno if it'd be "old school" but the attack animation variations in Dishonored are cool as hell

sharp vortex
dull beacon
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Yeah but make it janky in good ways

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Hard thing to actually do though

wraith beacon
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The anti aliasing on the sprites makes it look kinda rough.

sharp vortex
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Yeah I'm remaking it. There's a lot of transparency that looks kind of yikes

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this is for a game jam game though, so I'm not going for "perfect jank" just jank

dull beacon
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Heh

proud moon
#

oreoeodeoeoe

misty solar
#

There any way to port an iqm to quake 2?

proud moon
#

Chemical compounds are formed when elements are joined by chemical bonds. These bonds are so strong that the compound behaves like a single substance. Compounds have their own properties that are unique from the elements they are made of. A compound is a type of molecule with more than one element. You can go here to learn more about molecules and compounds.
How Compounds are Named
Chemists have a specific way of naming compounds. It is a standard method of naming compounds that is used by scientists around the world. The name is built from the elements and the construction of the molecule. Basic Naming Convention First we'll cover how to name molecules with two elements (binary compounds). The name of a compound with two elements has two words. To get the first word we use the name of the first element, or the element to the left of the formula. To get the second word we use the name of the second element and change the suffix to "ide" at the end of the word.

Some examples of adding the "ide":
O = oxygen = oxide
Cl = chlorine = chloride
NaCl - sodium chloride
MgS - magnesium sulfide
InP = indium phosphide
CO2 = carbon dioxide
N2O = dinitrogen monoxide
CCL4 = carbon tetrachloride
S3N2 = trisulfur dinitride

echo gorge
#

Thank you for coming to my Ted talk

frigid ember
torpid sky
misty solar
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can the animations be ported to pcx too?

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or whatever quake 2 uses for that

tranquil oracle
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The animations should successfully convert to md2 as well

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Noesis should just bake them into vertex frames

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pcx is a texture format, not an animation format

fresh pond
fresh pond
#

Wym

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Chem was fun but fuck doing labs, I was really nervous to touch anything.

minor bear
unique trellis
#

Nice way to celebrate the 20th anniversary of RTCW

minor bear
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We were having a LIVE event where multiple projects were showcased. Even original RTCW devs joined us. https://youtu.be/uxcr3ryLwuc

Let's celebrate 20th Anniversary of classic Wolfenstein together!
Event will feature showcases of the most anticipated community RTCW projects like
Cursed Sands, Gothicstein and Victors. And don't forget to join us at Wolfenstein Enemy Territory Single Player Launch Party!

Get RealRTCW now:
https://store.steampowered.com/app/1379630/RealRTCW/
...

โ–ถ Play video
unique trellis
#

Lucky!

robust ridge
rustic holly
robust ridge
#

Final official build of csdmo.
Whatever I do after this update i consider it a bonus.

I should make an announcement about that eventually. I'm lazy to write it though.
https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017

Mod DB

A Doom 2 mod, compatible with several sourceports (GZDoom skulltag and Zandronum). Featuring 40 weapons, optional hires sprites, offline bots compatibility, custom hud, a "customfolder" and some other stuff.

desert shard
#

Trying a small arcadey horror game about trying to get a light to read in a library

indigo olive
unique trellis
#

I know I'm no longer part of the SPRAWL Discord, but I'm still keeping track of updates on Twitter!

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Looks brilliant!

pure jackal
unique trellis
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I'm loving this retro style

pure jackal
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Direct capture psp footage

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Rip, mdl has chonked the ironsight

unique trellis
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looks good either way

final magnet
#

What's that? CoD Zombies for the Nintendo DS?

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Like, no joke, i played CoD games on the DS before, they look like that

final magnet
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Close enough

pure jackal
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Not really

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Psx to ps2 jump

final magnet
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I mean they're both Handhelds

surreal summit
#

now hear me out, how difficult do you guys think it'd be to pull the model of the solar saint so I can shove him into gmod

bitter cape
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Zamn that looks really pretty

rustic holly
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Thanks ๐Ÿ™‚

torpid sky
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Are those displacements or models? Either way, nice texture work!

rustic holly
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These are all mostly models, but the floor terrain are displacements

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I've been working the last few months on making a bunch of models for this project, including the rocks, foliage, truck, fences, the giant trees, etc

desert shard
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A book a day keeps the monsters away

dull beacon
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Interesting

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Be sure to make monsters that do not go away with the book

sinful rivet
desert shard
#

Mind you have enough ammo ( represented by those bookmarks ) to kill only 3 monsters. After that you got to run to the next light source to re-equip so to speak lol.

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But either way, your score is the number of light sources you were able to get to so killing monsters here is mostly just to clear a path

desert shard
pearl quartz
grave geyser
#

I was told to move here

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So spaceships.

patent spade
unique trellis
#

Badass!

robust ridge
#

Finally, toggeable ammotypes on doosk.

A long time requested feature for doosk, now you can select between regular doom ammo or custom dusk ammo.

It's because of this that the next update might be delayed to feb 14th.

Just added this feature and it's not fully tested yet.
Also, working on few multiplayer maps to make the update a little bit more worthy.

sterile frost
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Iโ€™m fucking making โ€œgamesโ€ in excel please help me

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This is awful

fast vault
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Anyone here acquainted with Trenchbroom?

paper swan
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I'm somewhat acquainted with using it

fast vault
paper swan
fast vault
paper swan
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If you hold shift and drag the corners it should scale the whole thing.

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If that doesn't work you can always look through the Trenchbroom manual. It has a description of all the different ways of using a tool

fast vault
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Alright thanks I'll try that

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@paper swan also real quick, do you know if there's a way to draw out custom polygons instead of just the standard block? I saw somewhere about a Custom Brush Tool, but can't seem to find much more detail about it on the docs

paper swan
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For me the hotkey is B

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You draw the shape then you hold shift and drag it out. Then hit enter

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It doesn't work in the 2D viewports however, only the 3D one

fast vault
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Thanks

patent spade
#

no way. trench foot is in the top ten

violet otter
#

You mean this totally awesome mod? danoshry
https://www.moddb.com/mods/trench-foot-wip

Mod DB

Step into the boots of Master Templar, the fanatical and ruthless enforcer of the one true faith. Pick your way through the disease ridden, irradiated trench works of Cretu and wage apocalyptic holy war on the sinful enemies of the caliphate. Survive...

dull beacon
desert shard
#

Thanks

dull beacon
robust ridge
fast vault
toxic hemlock
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walking animation gives me turok 2 vibes, very nice

wraith beacon
lilac thorn
#

a

old bough
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/script

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how to get script

echo gorge
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Ask the mods

bitter cape
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what script?

spare scarab
#

We got a fucking roblox cheater over here boys

weak merlin
#

we verify people before we give them codes

echo gorge
#

lmao

slender knoll
rustic holly
robust ridge
#

So, i've tried to recreate an iconic Dusk room on Doosk.

Yeah, i'm not good at mapping, the main reason the singleplayer doosk campaign is delayed for unknown amounts of time XD

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I'm practicing with multiplayer maps though, made 4 so far.

I'm not sharing all screenshots to don't spam images.
4 images is enough, I guess =P

unique trellis
#

very cool

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would this count as dusk mods?

sudden imp
#

Itโ€™s doom

unique trellis
#

but also dusk

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dusk in the zdoom engine

sudden imp
#

Ya

daring sandal
#

Speaking of Doom, here's some Doom mods I've made with my mapping krew

#

That one was a great surprise. Definitely in my list of top10 DBPs. It's based on the parody movie Spaceballs by Mel Brooks. Most levels play so well and have good visuals and interesting secrets, and there are at least two epic levels I adore. I did well generally although I had bad luck at the last map and that's not so much because of the ver...

โ–ถ Play video
#

One of my faves and as far as I'm aware the only Spaceballs game that exists

#

We make a new wad every month, I got October a couple of years ago and I decided to make it Aliens themed

#

map01 has a custom track by jimmy specifically for this wad

#

The premise of this is it's a group of marines playing DnD

#

so the gameplay is what's happening in their game

#

the credit map really sells it

#

links for all the wads can be found here - https://doomwiki.org/wiki/Doomer_Boards_Projects

DoomWiki.org

The Doomer Boards Projects (or DBP for short) are a month long mapping event created by Jon Vail (40oz) that take place every month on Doomer Boards. On the 1st of each month the current project leader will post a resource pack containing a set of custom textures,
midis, and sometimes new dehacked monsters and weapons. The projects are limit-re...

unique trellis
#

ayo nice

daring sandal
#

churr

robust ridge
fast vault
dull beacon
#

Cool

torpid sky
#

The jump is a little better now

#

Still need to write a proper animation manager and fix collision-related bugs

#

And I still need to write an animation manager ๐Ÿ˜ซ

desert shard
#

Animated the walls and added some oomph when you hit enemies

torpid sky
#

Nice

unique trellis
spare scarab
#

HEY

#

WHO MOVED THIS CHANNEL UP

#

PUT IT BACK

dull beacon
#

Uh

#

It makes more sense though

unique trellis
#

no

#

dusk mods stays on top

#

๐Ÿ’ช

soft chasm
#

Old UE4 Nacht Der Untoten Screenshots for the culture:

spare scarab
#

eyyyyyy that looks fucking sickkk

soft chasm
#

sadleon I completely stopped working on it because I got sucked into Dusk and Quake mapping. Maybe one day Ill finish it and program in zombies

unique trellis
fast vault
soft chasm
# unique trellis did you make all the assets and textures or are they default/taken from somewher...

Textures came from a big texture compilation that my Computer Art professor in college had in a dropfile for us to use, so im not sure of the origins, but 95 percent of the map was original, excluding things like the vines and/or default items from ue4. It has dynamic fog/atmosphere, so the clouds constantly move and block the moon, making it periodically dark. Simulated wind so the grass and leaves blow. Edit: i dont remember making the file cabinets so Im pretty sure i got those off epic marketplace

torpid sky
pliant musk
#

Addition of more complex level design (enough cubes already!) due to calling the power of ZDoom is one of the best things ever happened to Rise of the Triad. Too bad there's no custom content that utilizes it. Time to fix that: https://www.youtube.com/watch?v=Np34k7ZjTzI

robust ridge
unique bramble
#

I had nothing better to do

#

This mod adds Lemon Demon's Spirit Phone album to Hearts of Iron IV.

#

I will bring ruin to all this ww2 aesthetic with the guy who sang two trucks.

grave geyser
#

I was told to post it here

#

SpaceShips in Alyx.

#

Because we like Space.

#

Enjoy, those who own VR.

pliant musk
cobalt hemlock
#

Thanks

soft chasm
#

Suddenly have the urge to make an Industrial Horror one-off where you have to run from Reddy Kilowatt.

robust ridge
stray mica
pliant musk
blissful arch
#

so how would you load a UnityEngine.Font object from a .ttf or .gtf font file?

#

i don't know what to do since resources.load doesn't work

tranquil oracle
#

You can't

#

It's one of the unfortunate limitations Unity has when it comes to dynamic asset loading

tranquil oracle
#

Your only option is to put the font into an asset bundle and load that

#

Which sucks

#

The most irritating part is that the asset bundle literally just contains the raw .ttf and Unity loads it from that

#

So the functionality is there

#

Just not exposed

blissful arch
#

i mean sure, whatever does the trick

#

i'll look for some resources to do that

#

thanks zombie

tranquil oracle
#

np

echo gorge
#

sadly its a yiik-like, but its very good

unique trellis
#

btw itch.io will make the embed look like this

echo gorge
#

yea ik thanks itch

granite kite
#

Hey modders. I bring you something I saw on Twitter. Maybe one of you could be the lucky one?
https://twitter.com/ClevEndeavGames/status/1471977704048242706?t=clqJ1l13n-rhUlAfzcL13Q&s=19

๐Ÿšจ JOB ALERT ๐Ÿšจ

We're looking for a Unity Game Designer to help work on Game 2!

What we're looking for:
โœ… Experience in Unity
โœ… Interested in designing levels and mechanics
๐Ÿ Legally can work in Canada

For more details and to apply: https://t.co/KH7OMz46bp

echo gorge
#

I'm ok at level design but no unity experience

tranquil oracle
#

if you have any experience with crushing dread that's basically the same thing

echo gorge
#

I enjoy crippling punishment, unity could be for me

sudden imp
#
  • canada space_cheer
fast vault
copper ridge
#

So this is a Doom mod I've been working on for about two years. Angelic Aviary. It basically replaces the demons of hell with the Angels of heaven. Cute, but incredible dangerous foes that require It's playable with almost all doom maps and most gun mods. (Almost) all art is hand made with over 2500 custom frames of animation and highly balanced so majority of maps are winnable with vanilla weapons. It's nearly finished (Just need to complete the mastermind replacement) but all the major features are included. https://forum.zdoom.org/viewtopic.php?f=43&t=69883

misty sparrow
#

reposting that for you so you get the embed

pliant musk
#

Oh, I see changed art is exactly what's going on in the second video, where it indeed looks better to me.

copper ridge
#

@pliant musk At some point, I want to change some of the textures to be more heavenly. That will probably be an add on as custom doom texture packs can throw off certain map packs if those maps also use custom textures.

pliant musk
#

Cool. Heavenly textures is what's going to fit really well here.

daring sandal
#

right on time โค๏ธ

robust ridge
#

Merry xmas or whatever the thing you celebrate to you all!

New titan build after almost 2 ยฝ years of hiatus.

https://youtu.be/xE8KGQ2_YGw

https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-open-beta

Finally, after almost 2 1/2 years of hiatus, titan open beta is now available!

A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other thing...

โ–ถ Play video
#
Mod DB

Finally, titan (open Beta) is released. A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other things. Currently it's on open...

Mod DB

Optional 360p weapon sprites, for those who wants to play with Titan's weapons at better resolutions and have computers that can handle sprites at higher resolutions.

low thicket
sudden imp
ornate raft
#

if someone could link a good video for modding Blood GDX with Blood: Fresh Supply i would appreciate it.

desert shard
#

Polished up the boss's stamina system a little more.

Now you can be more tactical and just weaken his stamina a bit, let him attack, dodge and then counter with a deathblow

earnest lily
#

I'm making an Arcade game where you play as a booger killing bacteria.

#

Arnold Flip.

slender knoll
#

based

unique trellis
drifting hazel
#

i feel braindead

#

ok finally

drifting hazel
#

my brain is melting

#

i will stop before braincells decay

earnest lily
robust ridge
keen bear
earnest lily
#

wtf

#

I really needed to hear that

#

๐Ÿ˜ณ

neon geode
earnest lily
#

caught lackin...

#

yep, the UI takes quite a few lessons from it

#

active reload was also cool in gears of war esp. with the MC swearing like a sailor if you messed up

earnest lily
#

Gave the boogerman a proper arena to fight in

#

where else would you find a booger if not on some floor tiles after all

sudden imp
#

are you the booger?

#

(as in the player)

earnest lily
#

Yes

#

it's a really simple game, think Devil Daggers

#

This was a clip I recorded earlier when testing a bunch of textures

copper ridge
#

Happy (Late) 2022 everyone. Finally over Co-vid and ready to get back to the real world. Angelic Aviary v0.96 is out. This update focuses more on sound and balance.

Major features
-Added over 50 new sound effects and voice clips. This including new voices for the Cardinal and Shotgun Duo.
-Health and armor drops have custom art and will fade away if not picked up quickly. Angelic health bonus can stack your maximum health to 250.
-Rebalanced all Heretic enemies to do less damage and have less HP. Cardinals and Jays will ALWAYS drop at least one timebomb of the ancients.
-Revamped the Virtue Virgin. At full health, she moves much slower and shoots out only one attack. In addition, her melee has been nerfed so that she won't insta-kill the player. As she takes damage, she gains the ability to spam more bullets and moves faster. Her melee attack becomes very powerful when nearing death.
-Added 3 more hidden Easter eggs.

Bugs/balances
-Sound pitches cannot be randomized via GZdoom menu.
-Items dropped by enemies no longer count towards the total level item count.
-Dollmaykr will always spawn dolls beneath her.
-Principality takes slightly longer to point umbrella at player.
-Many minor bug and animation fixes.

Main file Download here: https://www.mediafire.com/file/us6dbyeh6m7k9vp/AngelicAviary_Ver.0.96.wad/file

daring sandal
#

I kicked off a new doomII community project a couple of days ago, it's all about bright colors and creepy as fuck monsters. It's open to anyone to sign up so feel free to make a map (the textures are especially easy to use for newer mappers) - https://www.doomworld.com/forum/topic/126692-cp-doom-it-yourself-diy-get-imaginative-with-bold-colors-and-mbf21/

#

you can sign up on doomworld, if you want to avoid doomworld just flick me a PM here on discord and I can add you to the list of mappers

earnest lily
#

@daring sandal I like how the flat color set manages to maintain the illusion of depth somewhat intact

#

guessing the lighting is a big factor in it

earnest lily
#

I'm not dead yetr

vapid tusk
#

helo men

#

that the game is avesome

#

and i realy like playing the game

#

not very god englando

daring sandal
#

I added a dark shade to each color as well which could be used for shadowing in really interesting ways

robust ridge
thin thicket
robust ridge
#

it is a placeholder sprite.

thin thicket
earnest lily
#

I can't place the voice actress' accent

earnest lily
wraith beacon
#

Ye.

unique trellis
#

very cool

vapid tusk
#

and how can i get it if possible

rough saddle
#

gzdoom i think

robust ridge
sharp vortex
proud moon
#

rip bozo

wraith beacon
earnest lily
#

uhh i got a title now

sharp vortex
earnest lily
#

I once tried tron grid graphics and they felt nauseating. Getting none of that in this vid

sharp vortex
#

Kind of funny considering all I did was opened Krita on a black background, enabled Wraparound (for seamless textures), and then just did bright blue vertical and horizontal lines

#

Might be how the filtering works though, too

#

I'm forcing all of my textures to around 128-256 with no filtering

earnest lily
#

if I get around trying it again I'll note this down

sharp vortex
#

Another note is that I used "emission" on my material, using a mip map, which is basically an all black version of the texture except for the bright parts, which should be colored. I just used a normal "standard" material

#

Makes it so you get lighting without making it unlit

#

I suggest using baked GI too, as they go hand in hand

earnest lily
#

oh lawd they comin

unique trellis
#

nice

desert shard
#

Trying a small 2 button arcade game

frigid ember
#

@cobalt hemlock you wanted updates for my game, right?

indigo olive
unique trellis
#

Your progress with the game is very stunning!

soft chasm
#

Finally going back into UE5 to look at the project that started it all, and maybe finish it. Ill let you all know in a thousand years when this finishes compiling:

near mortar
unique trellis
#

Level has niagara rain particles, dynamic thunder system that lights the level up and for the most part I just wanted to showcase this awesome vertex paint texture I made with substance designer which allows me to paint on grass on top of the tiles, the tiles are also world aligned meaning they stay the same size and always align with other walls without me having to UV-map them but the grass position is relative to the brush itself
https://cdn.discordapp.com/attachments/257326820540678145/934919915297718332/unknown.png

the grass is a placeholder texture btw, I will replace it with a dusty/grungy type texture later
this can also be used for making realistic water puddles etc

soft chasm
#

@unique trellis pic wont load for me. can you dm it to me to see?

desert shard
torpid sky
#

Started working on a time rush type of platformer for a gamejam

#

Finally had the motivation to write a sprite animation system

#

Now game objects won't have to be colored rectangles ๐Ÿฅณ

past cobalt
#

umm who played blood extra crispy

#

the new version is out

vapid stump
#

Why would I want my blood extra crispy

soft chasm
#

So I was incorrect a few days ago when I posted my SC of my project and said it was a UE5 project. It was not. It was UE4, so now im porting it over to UE5 to be able to use the Lumen lighting system, and nanite, and I have over 15k shaders to compile. Ill see you guys next weeksadleon

inland lava
desert shard
torpid sky
#

Congrats!

#

I love how productive you are with the games you release on a regular basis

unique trellis
desert shard
soft chasm
# unique trellis yes

Hot stuff. Im working on a vr project right now in UE5, but goddamn its a slog implementing normal locomotion instead of teleportation. Your rain screenshots look dope too

narrow merlin
#

made this font thing working

#

also need to put sum Japanese in it that says the title name, so I'd appreciate anyone who knows Japanese

unique trellis
#

hotline miami mod?

narrow merlin
#

But Limits can't stop my artistic vision

narrow merlin
topaz breach
narrow merlin
#

Oh alright. Thx m8

unique trellis
#

lights are dynamically casted from swinging lamps

untold niche
#

Hell yeah F.E.A.R style

tame wren
#

a

astral anchor
#

b

echo gorge
#

no chain

narrow merlin
#

no way

#

tetsuo in hotline miami 2

unique trellis
#

Bro you're gonna but NB out of business

#

and as the owner of New Blood Interactive

#

Can't allow that

#

no bueno

vapid stump
#

Don't do it Mr Fat Ass

#

It's super epic

merry lotus
#

i found this old project lurking on my hard drive

back when i didn't know anything about gamedev and just followed youtube tutorials

desert shard
#

Making a small beat-em-up where you play as a wizard which can transform into a bird

robust ridge
#

https://www.youtube.com/watch?v=R910VtS9Zis

Doosk update coming february 14th.

Cancel your valentine's date and play this mod instead :P

Doosk update coming february 14th.

It's been 2 years since this mod was released, it had already far exceeded my oiriginal expectations, but that doesn't mean the mod is over :P

  • The mod now features optional dusk ammotype, a long requested feature that finally managed to include it in the game. It is optional, so you can easily toggle betwee...
โ–ถ Play video
kindred notch
#

doosk or dum?

hazy imp
#

guys guys guys guys

#

I finally

#

finished it!!!!!!

merry lotus
#

finally... after many restless nights... WEAPON SWAY + NEW PISTOL RELOAD

#

I just need a sound effect

merry lotus
#

thank you random pencil sharpener i found for that click sound effect

robust ridge
long raven
#

you make the coolest shit, i saw the reddit posts you made!

desert shard
#

Been a while since I posted anything on Reddit which wasn't a meme

#

But then again, had to balance out the self promo lol

earnest lily
#

We're back.......

#

Been doing boring opti & main menu work

desert shard
vapid stump
#

Getting back into the groove of making levels for ISB

#

Is fun

grave geyser
#

Hey

#

So I've made another mod for Alyx that some of you could be interested in. I hope it's OK if I post it here.

Since we had Spaceship last time, now we're having something more grounded... Controllable Mech.

Here's a workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2743286289
And here's a play-through of a slightly older version of the mod: https://youtu.be/5391xJsAF88

So this is my developer playthrough of the current version of Molten Steel, a mod for Half-Life: Alyx (HL:A), that was created for a Vaultmaps contest.

The main gimmick of this mod is that you control a Mech, directly from it's cockpit.

You have 4 weapons at your disposal(Railgun, Rocket Launcher, Flamethrower and Energy Sword) you can switc...

โ–ถ Play video
kindred notch
#

is this ultrakill

desert shard
#

Trying a little beat-em-up for Nokia jam

rotund garden
#

Sifu mobile port beegpog

earnest lily
#

lol

tight crater
merry lotus
#

new eyeball design for drone enemy (old one looked too portal like)

spare scarab
#

Wow that looks a lot like the cores from portal

#

...oh wait

rare surge
#

made a game

desert shard
unique trellis
#

yoo, how do we post images here? i don't think my role is allowed to

topaz breach
unique trellis
#

shid

#

i wanted to show some of the work i've done

#

like supercharging PSX graphics with PBR materials

sonic cloud
#

I've been making a map for Gmod for almost a year now

unique trellis
#

t'noight on bo'om geah mates

indigo canyon
#

/script

echo gorge
#

โŒ

#

Try again

unique trellis
#

bruh

#

who tf looked at VERGIL of all characters in UMVC3 and thought, ye, he could use some buffs

rapid ravine
#

Anyone happen to want to playtest an Ultrakill / Dusk inspired Doom TC?

#

Feel free to DM me, I have custom maps, enemies, and such. It's been in development for 4 years. ๐Ÿ˜‚

desert shard
#

Almost done with my Nokia jam entry. Anyone have any ideas for a name ?

kindred notch
#

best possible choice

desert shard
#

Someone gave me a better name

#

" Nok out "

earnest lily
#

nok ia out

robust ridge
merry lotus
#

I made a mobile game based off of my first game ever

(idk if I should publicly release it)

#

I'm still working on the fps this is just a fun side project

desert shard
cobalt hemlock
desert shard
#

There seems to be a problem with the gif in the embed
Here's a better one

fast vault
unique trellis
#

someone suggested to use links to post some screens

misty sparrow
#

you need a rank to post screens or use embeds

#

just talk for like 2 hours and youll have a rank

unique trellis
#

bruh

#

bRUH

#

also how do you talk like for two whole hours

rough saddle
#

talk shit in general

unique trellis
#

as in voice?

#

don't see any other general

slender knoll
#

lol

slim lanceBOT
#

:o: Banned Lemze#1097 (Case #1721) (user notified with a direct message)

unique trellis
#

xD

slender knoll
#

the name has a tendency to change daily

misty sparrow
#

any of these two

#

and plenty of people talk all day

#

your inability to be social is not our problem

unique trellis
#

it's not really about the inability, it's just not labeled as general at all

kindred notch
unique trellis
#

bruh tf

#

why does it need all that?

merry lotus
#

additions:

  • removed ammo (i don't want to make reload animations)
  • new pistol model (thx @hazy imp very cool :D)
  • redid some of the visuals to more match the thumbnail I made

the next thing i'm gonna work on is the devlog that i've been procrastinating on for the past 2 months

#

also i might redo the shooting sounds

unique trellis
#

oo

#

that's nice

#

is this made from scratch?

merry lotus
#

made with the Universal Render pipeline in unity :)

unique trellis
#

but no assets used, only stuff you made i guess?

hazy imp
#

The thing I made is being USED BY SOMEONE AAAA ๐Ÿฅฒ๐Ÿฅฒ๐Ÿฅฒ

earnest lily
#

randomized spawns (might revert) and made it so that special enemies spawn at fixed timings

#

I feel like I should slow down the action a little

cobalt hemlock
#

Nah keep it for hard Mode or something

unique trellis
#

ultrakill vibes

quasi hill
#

modding

brave vigil
#

the migration has begun

low thicket
shut sedge
#

this looks cool

sonic cloud
sonic cloud
#

Some other stuff from my map

merry lotus
#

game jam time

merry lotus
fast vault
unique trellis
#

Wait why is this in modding?

sudden imp
#

Check the channel description

unique trellis
#

Oh wait.

molten oak
proper fiber
#

its like a mishmash between gunfire reborn and titanfall movement, which is pretty fuckin great

fast vault
#

Thanks! Yeah, TF2 was a big inspiration for the movement and DE for the combat. Still trying to hit that sweet spot of controlled frenzy

torpid sky
#

That looks awesome

echo gorge
#

Movement amid evil? Holy shit that looks great

tall jay
#

wow this looks interesting as hell

kindred notch
#

ultrakill related stuff for the end is nigh

#

(i made a dark/harder variant of an area made by someone else, i also made it ultrakill themed)

fast vault
#

I like the arts style!

kindred notch
#

its more of a collab so i cant take full credit

#

but these 2 i made mostly on my own and its neat

merry lotus
#

I put a dusk reference in this game jam game i'm making do you think anybody will get it

rough saddle
#

sdk reference v1blush

orchid tinsel
#

Anyone know a way to get snow/weather effects on custom maps? Or has the dusk sdk not implemented this yet?

rough saddle
#

theres no way

fast vault
sonic cloud
#

So that's where hotdogs come from

vapid stump
sonic cloud
#

Beating meat?

unborn jasper
#

Nice

inland lava
silk jungle
fast vault
# silk jungle what engine is this, i also have my own movement shooter idea and Idk where or h...

This is using Unity. I started out using this basic rigidbody controller tutorial (https://m.youtube.com/watch?v=LqnPeqoJRFY)

From there, it was just months and months of tweaking and refining + additional custom physics stuff

Part 1 of the Rigidbody FPS Controller (w/ Wall Running) tutorial series.
Thanks for watching!

In this video, I teach you how to create basic movement. By the end of the series, you will have fps movement + wallrunning

Rigidbody FPS Controller Tutorial #1 | Basic Movement in less than 4 min

(LINKS MENTIONED IN THE VIDEO)
FixedUpdate: https://...

โ–ถ Play video
silk jungle
#

thank you so much, I've also struggle with finding time to just do my hobbies so ill probably just procrastinate until summer break, unless i fix my life first.

robust ridge
unique trellis
#

Doosk

keen bear
#

game idea: make any videogame and dont have wallrunning in it

earnest lily
#

(meant to post this yesterday ๐Ÿค” )

wraith beacon
#

Mucus individualโ„ข

spiral trench
#

forgot i uploaded this a while back but look at this stony boi

#

wait wheres the vid

unique trellis
spiral trench
#

oh

#

my bad

unique trellis
#

is fine

spiral trench
#

also another fault of mine

#

im in the wrong chat anyways ๐Ÿ˜ญ

#

i thought i was in the ultrakill just realized i was in modding

robust ridge
fast vault
ornate flare
#

oe

#

junga

#

can i ask u something? xd

#

@fast vault

#

i dieded

kindred notch
fast vault
ornate flare
#

what motivates you to make games?

#

besides the money

fast vault
signal drift
#

so any ways funny

robust ridge
unique trellis
#

Spectacular!

merry lotus
#

you could probably pitch this to dave

but idk

high grove
#

okay so im gonna steal this channel to talk about ULTRAFUNK

#

i realized that i like this community. new blood good.

#

so after ULTRAFUNK, im gonna make a FAITH mod too

#

gimme suggestions. working name is FAITH IN FUNKIN'

bronze gust
#

lemme guess;
fnf ULTRAKILL mod?

high grove
#

yes, in fact

already working on it over the course of several days, progress is good

bronze gust
#

raise your hand if you're not surprised ๐Ÿ–๏ธ

high grove
#

several people started before me, actually, but i think im the first to have actual animations for Swordsmachine

bronze gust
#

I dont mean to sound like a skeptic but FNF is ๐Ÿคข

#

but meh, you do you.

high grove
#

i think ULTRAFUNK might be able to change your opinions on it, but your stance on FNF is very valid

only reason i engage with it at all is because i can make money off of it, and it lets me learn several game design aspects

#

i will share that compared to FNF's 3 difficulties (easy, normal, hard), ULTRAFUNK will have 6. that's right. from ULTRAKILL. (harmless, lenient, normal, violent, brutal, UKMD)

however, no matter what difficulty you choose, the first song will be the hardest, and i don't expect anybody to ever FC it

#

note for the future:

Brutal+ Gabriel will have additional mechanics to be less of a pisscake and more of a bastard

#

it's still really unfinished but the demo will have more polish, swordsmachine, and additional stuff that i won't share

fast vault
#

Making some changes to HUD and behind the scenes code to hopefully be a bit morr performant

high grove
#

very nice

#

hi new blood people

#

because you're cool

high grove
rapid egret
polar jasper
# high grove

i saw his feet look like paws and now i cannot unsee

high grove
high grove
rapid egret
rapid egret
# high grove

also what's the idea behind including both of Sm's phases?

high grove
high grove
rapid egret
rotund garden
#

which one of these would I have to buy? knowing that I'm just by myself

#

just asking to avoid some problems in the future

high grove
#

if it's just you working on the game, but have intentions of releasing it/commercializing it (selling the game on platforms like Steam), then indie license is best

tepid sleet
#

what the hell

#

this game has mods

#

didn't even know

rotund garden
#

I can't find this enemy model that I did a while ago...

#

and when I re-import it, it basically tells me the fbx file still exists, but I can't find it

#

is there a way to make UE4 tell me where is this fbx located?

#

oh my GOD I FOUND IT

fast vault
unique trellis
#

Avatar the last air bender.

fast vault
unique trellis
#

hand.

unique trellis
echo gorge
#

Lmao that was made so long ago

unique trellis
#

(they're already here)

stark sapphire
#

For all NV/3 players, the 3.3 major update for Tale of Two Wastelands has gone live.

merry lotus
kindred notch
high grove
#

literally popping in a week later for your statement. cool.

high grove
#

alright, that was a bit rude, but lemme reiterate

#

boyfriend fucking dies

#

the only connection to FNF, minus the singing, is severred

kindred notch
high grove
#

fair.

#

but it's gonna be

#

pretty bussin

#

i think

gritty plover
high grove
#

V1 :]

unique trellis
#

Whoโ€™s in the first song?

#

Oh wait.

#

Fuck-

fair jungle
#

There's gonna be a FNF mod about Ultrakill?

fast vault
unique trellis
#

Use the doom โ€œU N T H โ€œ as the hit sound.

minor pike
fast vault
#

Lmao same

old summit
#

Hey guys, Here's a level I created. Can you tell me what you think of it?

fast vault
old summit
#

is that a good thing? @fast vault

fast vault
#

Yeah

#

I mean I'm terrible at fast-paced sidescrollers like this, but it looks cool

old summit
#

thanks @fast vault

earnest lily
#

wait let me redo that

earnest lily
# earnest lily boy do I have the game FOR YOU!!!! https://www.youtube.com/watch?v=8naeB-H8sWY

my unreal engine shitposting has reached critical mass
https://store.steampowered.com/app/1928660/SNOT/

SNOT is a top-down shooter minigame that places you, a booger armed with the Wonderbluss, in an floor tile sized arena to face increasingly large hordes of micro organisms. Armed with the Wonderbluss, your special rifle, embark on this charming challenge and fight to survive as long as you can.Gameplay Features:Back-to-Basics arcade action - i...

Release Date

Coming SOON(tm)

โ–ถ Play video
sonic cloud
#

Source engine moment

earnest lily
#

what's going on with that rogue reflection

unique trellis
#

Wall void

sonic cloud
#

In source that usually happens when cubemap is placed in some weird place

#

I don't really know the specifics, but maybe it's too close to some strong light source

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Or there is no cubemap in this area, so the textures gather information from some far away cubemap

rotund garden
#

ok Godot ๐Ÿ™‚

rotund garden
#

I fucked up

#

why is it not being exported properly

#

damn

#

I'll just stick with UE4 with the Unlit command

earnest lily
#

as for godot being a shithead- what software are you exporting your character from?

sonic cloud
meager valve
#

Spoopy

rotund garden
#

tried exporting it in format .fbx and .dae, and godot always went cursed

earnest lily
#

I heard godot's FBX support is

#

lacking

#

for lack of a better term

#

did you freeze yer transforms ?

#

that's the only thing that comes to mind

tranquil oracle
#

FBX sucks anyway

#

So does DAE

#

GLTF is so far the best exchange format, though it's not without its own problems

merry lotus
#

I use fbx personally

tranquil oracle
#

My condolences

limpid juniper