#general-modding

1 messages ยท Page 78 of 1

eternal schooner
eternal schooner
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it needs more stounezzz

wraith beacon
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My beloved.

merry lotus
muted stirrup
eternal schooner
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wow...

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this is awesome!!!!

muted stirrup
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Thanks ๐Ÿ˜„

merry lotus
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I fucking love the art style

muted stirrup
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Thanks man, spent hours tweaking it to get it just like that

merry lotus
fast vault
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Ever try to get in a groove with development but family members keep needing you to run errands?

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Everytime I try to sit down and work

merry lotus
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Almost every day

muted stirrup
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Yeah same

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and multiple times a day

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my solution is just to get up early af, then no ones awake to disturb progress lol

eternal schooner
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hold on

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what is New Blood Kart

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is it like Mario Kart?

untold niche
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Yeah

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But new blood

eternal schooner
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NO WAY

meager valve
untold niche
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Become ungovernable

meager valve
pure jackal
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Speen

pliant musk
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Until I saw weapon and monster I for some reason thought this was a level for Anger Foot game.

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Maybe due to cartoonish look.

eternal schooner
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Yeah it looks kinda cartoonish

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It's supposed to be an old prison which player's supposed to escape in the beginning of the game. I placed monster just because I wanted to look at him at PSX post-processing

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and yeah it's very far from final๐Ÿ˜

rotund garden
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fantastic

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I love when a simple head bob for the camera doesn't work because the tutorial you're following is for Godot 3.3 and not 3.4.4

slate python
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I like technology ๐Ÿ‘

rotund garden
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it's only three lines of code ffs why is it not WORKING

slate python
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Technology ๐Ÿ‘

rotund garden
slate python
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Wow

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Your soul literally leaves your body

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How great

rotund garden
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I remember why I just stop doing this

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until three months later, when I wanna go back and try again

slate python
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Thatโ€™s the experience of making games

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Everything just breaks, and then it breaks you.

rotund garden
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ok i FIXED IT!!!

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just made the animation for the head, not the camera

pure jackal
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What

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Thats dumb

eternal schooner
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just added camera shake for my game too lol

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It's simple in Unreal

merry lotus
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for camera shake I use the EzCameraShake package in unity

earnest lily
arctic radish
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I just make my own script for camera shake
better than whatever the fuck Unity asset store has because fuck paying for something you can script easily

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plus more control

eternal schooner
arctic radish
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I also have a camera shake shader for Godot

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it's p good, but I usually use it an tandem with the shake script

indigo shard
arctic radish
eternal schooner
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Phewwww

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Quite a day today!

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Ammo, HUD, fists, new font!

wraith beacon
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https://twitter.com/HellishMess/status/1545322239922675713?s=20&t=qTwQp8LbcJDxUp-kGWG_DQ Did a Twitter thread tutorial thing on the basis of the fake lighting stuff in my projects. Will probably do like a more complete write up later down the line but for now here's a thing.

Relatively off the cuff thread but I wanted to share the basic logic behind the fake lighting in my games.
(will probably make a more complete tutorial later but for now this'll do)

eternal schooner
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fake lighting?

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waaaaait wait wait

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is it like sectorial lighting?

wraith beacon
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No, basically it's transparent geometry with a material on them.

arctic radish
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UE4 shaders be ballin

eternal schooner
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Oh, a'ight ๐Ÿ˜„

wraith beacon
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It could conceivably be used to make sector based lighting? Probably not the best solution for that though.

eternal schooner
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๐Ÿ˜

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eyyy thanks for approval

untold niche
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Honor among gamedevs

eternal schooner
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Also got this idea for future-stylised arena but clearly I just don't know what to do

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Maybe I KNOW what to do, maybe not...

tranquil oracle
wraith beacon
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Pretty much yea.

eternal schooner
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Aren't those just decals with Emissive Color?

wraith beacon
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I generally refer to them as light volumes though since as far as UE is concerned they technically aren't decals.

eternal schooner
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but hey, I see your fake geometry is more advanced

merry lotus
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what do you all think of these signs just to remind the player what direction they're supposed to be going in the dusk levels

eternal schooner
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Very racing-game style

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Cool!

merry lotus
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it is a racing game

eternal schooner
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Yea

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That's why I said it

merry lotus
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ok

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thanks

indigo shard
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i would recommend darkening it a bit

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make it more dusk like

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might not be able to see it though

merry lotus
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also i gave duskdude's kart actual textures instead of it just using the default material

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there wasn't any thought put into it, i just slapped random materials onto it until it looked good enough

merry lotus
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exhaust pipes look best imo

tranquil oracle
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That's a great duskdude model

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wow

merry lotus
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meatbox made it

tranquil oracle
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top job

spare scarab
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isnt that a retexture from his other project

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at least i think

untold niche
eternal schooner
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what a ๐Ÿ

spare scarab
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it is absolutely great

merry lotus
indigo shard
merry lotus
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or should i make it thicker

indigo shard
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hmm

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looks fine

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maybe a little longer?

spare scarab
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this is up close

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like from a moving cart pov

merry lotus
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what about this

indigo shard
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yeah that looks fine

spare scarab
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great

merry lotus
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ok cool

untold niche
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Maybe put a spotlight at the bottom of the sign for emphasis

merry lotus
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ahh that's good

pure jackal
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do we really have that little faith in the player to need so many

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textures good though

indigo shard
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lmao

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yes

spare scarab
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it's not player faith lol
Im talkiin from my tiny ass laptop monitor

pure jackal
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good point

indigo shard
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you have to plan for the dumbest player

spare scarab
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low tier setup nomination

merry lotus
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eh it's a guide but it's also decor because i have no other things to put there other than trees and maybe rocks

indigo shard
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but remember you can always change things after an initial release

merry lotus
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well yeah

indigo shard
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if the players seem smart enough you can get rid of it

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if they are dumb make it bigger

pure jackal
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make it a checkbox toggle in accessibility options

pure jackal
merry lotus
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but it's decoration

pure jackal
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oh yeah

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hmm

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you know you probably could put a few dusk trees on that hill

indigo shard
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have you guys been using the sdk or just ripping the files

pure jackal
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all the files are in the sdk

indigo shard
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yeah thats what i thought

pure jackal
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and more

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for stuff that doesn't have an sdk

indigo shard
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this is why i need the pc version of dusk

pure jackal
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(like amid evil/gloomwood) we've been cracking those open like piggybanks

indigo shard
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lmao

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and then faith and kyle you just gotta make them yourselves

pure jackal
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yuuup

indigo shard
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havent touched ultrakill yet i see

merry lotus
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well

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uh

pure jackal
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plazmin probably has UK stuff

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definitely does at least have the angel ball

indigo shard
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yeah i forgot about that

merry lotus
indigo shard
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ooh nice nice

pure jackal
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there isn't like a git repo/dedicated chat/dropbox/Unity Teams thing between the team so I only really know the stuff that plaz shows me

tranquil oracle
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V1's model was released officially for use in fan stuff (mainly SFM)

pure jackal
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oh YEAH

indigo shard
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and most of the other models are somewhere if i remember correctly

pure jackal
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I forgot about the V1 release

tranquil oracle
indigo shard
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i remember seeing a swordmachine model download somewhere

tranquil oracle
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You can just rip those from the game

merry lotus
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I had to convert the model to fbx by installing a blender plugin

tranquil oracle
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AssetRipper will do the job

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and will decompile the game into a (mostly) usable Unity project to boot

pure jackal
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AssetStudio also works

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though takes some digging

untold niche
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What about

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Assripper

tranquil oracle
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AssetRipper is currently the state-of-the-art when it comes to ripping Unity stuff

merry lotus
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AssetStudio is the ripper i've used most of the time

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it just takes forever to find what you want

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unless you already know the name

indigo shard
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ah

pure jackal
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never forget the most useful method of ripping
DM-ing the developer and going "hey can we have [ASSET]" and the developer in question going "lmao say no more"

tranquil oracle
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I can vouch for both AssetRipper and AssetStudio, I've contributed to both and can confirm they work properly

wraith beacon
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Alright gamers, today should I do trees, clouds or cliffs?

pure jackal
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With Assetstudio I found very funny things about that cursed game I always meme about
like how half of the textures have the UV on them
Like it was exported as a PNG and put into photoshop to be used for the model and they just didn't remove the UV from the image before saving the image file

pure jackal
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HATSU CLOUDS.

merry lotus
indigo shard
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ive been outvoted

pure jackal
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make a duck

indigo shard
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clouds seem fun

pure jackal
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or a bunny

indigo shard
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make a cat

pure jackal
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haTsU RABBIT

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rabbit cloud

spare scarab
pure jackal
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hatsu hasn't made the petition mechanic tho

merry lotus
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One of the thing's i'm trying to do right now in new blood kart is since i'm too lazy to actually code my own AI i'm trying to set up MLAgents

But every time i try to install it i get a shitload of errors

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Also Visual Studio doesn't recognize it

spare scarab
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and i thought im supposed to do everything myself lol

tranquil oracle
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lmao

spare scarab
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if u do it then i'll do too

wraith beacon
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Well clouds it is I guess.

spare scarab
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(im just looking for excuses to cut corners)

tranquil oracle
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I wish Unity would focus on making the engine suck less instead of dumb ML shit

spare scarab
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what's ML?

tranquil oracle
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machine learning

spare scarab
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ah

pure jackal
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Whats that zombie?
You want MORE ML shit?

wraith beacon
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Tempted to just, make the clouds the horizon trees, but with a cloud texture.

merry lotus
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Also, WHY DO YOU NEED PYTHON TO INSTALL ML-AGENTS

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like what the fuck

pure jackal
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no make them funny hatsu geometry

tranquil oracle
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It probably uses pytorch or something

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tons of ML shit is python-centric

merry lotus
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fuck it i'm just gonna try installing it again

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and if it fails again i'm just gonna put off working on the kart ai for the next month or 2

indigo shard
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nice

tranquil oracle
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just set up waypoints on each track and get the agents to follow them in sequence

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if they get knocked off track then they should attempt to move back onto it automatically

merry lotus
rotund garden
merry lotus
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Actually you know what i'm just gonna try it again

pure jackal
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whadabout the menu

merry lotus
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oh right

rotund garden
merry lotus
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eh i'll finish it later

indigo shard
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godots fun

rotund garden
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I was going to send that, but the light went out

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lmao

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lmfao even

indigo shard
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rofl

pure jackal
# merry lotus eh i'll finish it later

just putting this out there-
from what I've talked about it with the programmers on "otherprojectTM" unity menu functionality is far less headspltting compared to AI

merry lotus
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yeah

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i'll just set up the waypoint system and then i'll work on the menu

eternal schooner
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Is it...

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Walter White Mini bull terrier?

ruby atlas
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Gzdoom is a pain in the ass

wraith beacon
indigo shard
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CLOUDS

wraith beacon
pure jackal
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what happened to the funny lil starfish fella

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whys the character now ๐Ÿ—ฟ

wraith beacon
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Also they're ๐Ÿ—ฟ right now because I was tired of them being a cube.

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Will replace their model eventually.

arctic radish
wraith beacon
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Making the big tree slightly less debug texturey, still temp art but uhhhhhhhhhhhhhh.

pure jackal
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tree malicioushappy

indigo shard
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๐Ÿชต

merry lotus
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Doesn't blender have a tree addon

arctic radish
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it do

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all UV unwrapped as well

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curve based, easy to optimize

wraith beacon
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Not really the style I'm going for though so uhhhhhh.

pliant musk
# wraith beacon

It looks like before this tree was chopped, it was the tallest tree in the forest, seen from miles away, helping travelers find their way. Or it was just a regular tree standing on a really high hill.

eternal schooner
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goody aaaah endless-arena

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gotta add two portals which teleport to other small areas and... call it a day?

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and yes thats hell

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looks like a burger not gonna lie

arctic radish
rotund garden
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managed to get movement, screen shake AAAAAAND fucking the visuals up

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once I wake up, it'll be time to make levels and more stuffs goldensmile

eternal schooner
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...what is thisss

eternal schooner
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I made a thing

untold niche
eternal schooner
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EXACTLY YOOO

earnest lily
eternal schooner
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Well they are?

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Damn I really wanna add Sandworm as a special boss for this arena

unique trellis
eternal schooner
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Well that's kind of the idea

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Those are ribs, sure

unique trellis
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well then, looks good

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nice job

crimson tapir
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So I've encountered a weird "bug" I guess

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When I test the online for my game I run one instance of the server app under the localhost IP, and 2 clients, 1 in the editor and 1 in a build

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The one in the build works perfectly fine, smoothly moving and strafe jumping around exactly as you would expect

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But the one in the editor gets really choppy and laggy whenever another player joins, and I have no idea why

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Like, doesn't matter who joins first or anything, for some reason the editor run one just does not get along with the build, and I've never had something like this happen before where the build and the editor behave differently

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I mean, I guess if only one has to work, I'd rather it be the build, but still ๐Ÿคทโ€โ™‚๏ธ

wraith beacon
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Still needs workโ„ข

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Was tired of trying to implement preskinned local position so I'm just doing this now.

crimson tapir
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Lol, at first I thought a bunch of eyes were appearing on the teapot

unique berry
eternal schooner
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Forgotten Farm..

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well, it's veeeery work in progress, gotta add one big house with other misc stuff like trees

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and it should be fine

untold niche
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Nice

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Is this Unity by any chance?

eternal schooner
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Unreal Engine

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4

arctic radish
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I despise using nav mesh's and Astar but I was left with no choice

eternal schooner
unique berry
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Any one can recommend modded maps for dusk?

arctic radish
#

moments before a revelation

spare scarab
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Try thee map jams

pure jackal
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Play maps made exclusively by Vriska

eternal schooner
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this house looks... so bad

untold niche
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Try adding wooden pillars at the corners, windows and making the roof prism shaped

eternal schooner
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I think texture is the issue too

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Anyways I'm gonna just model it

snow prairie
eternal schooner
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bro ๐Ÿ’€

arctic radish
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"How's your music file system structured?" ~ Salvati before the fact
"oh no" ~Salvati after the fact

eternal schooner
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bruuuh idk

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It seems to be acceptable base for the house but these non-solid walls are just killing me

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They need to be solid but hell how do I make 'em??? Solidify modifier just screws everything up

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i just needed to give negative number for it lmfao

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kill me

crimson tapir
# eternal schooner i just needed to give negative number for it lmfao

Maybe add the colliders in unity? Like either have it generate a mesh collider, make another object that is the same general shape, but with no details, call it the "geometry collider" or something, put it in the same place and make it invisible, or worst case scenario, add a bunch of box colliders parented under 1 empty object

pure jackal
eternal schooner
crimson tapir
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Oh, then idk

wraith beacon
#

Anyway starting on some image based light decals for more irregular shapes.

pure jackal
#

powg

wraith beacon
#

Also blob shadows I guess because the blob shadows I was using before were uhhhhhhh ๐Ÿคข

pure jackal
#

nah

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ttr blob was good

wraith beacon
#

TTR blob worked okay but it had some problems.

wraith beacon
#

Got tired of having everything use the same icon so uhhhhhh.

wraith beacon
#

Still uhhhhhhh, rough. But not as rough.

wraith beacon
#

Okay I got it to a place I'm happy with I think.

rotund garden
eternal schooner
wraith beacon
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When the shadows are blobs

eternal schooner
#

awesome unreal lighting

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But these damn lights

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The house itself... issss acceptable for now actually

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I guess it's time to finally place stuff here!

long leaf
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got a very basic ui

wooden tusk
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shroom

long leaf
wooden tusk
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looks cool tho

muted stirrup
merry lotus
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hell yeah

earnest lily
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it is certainly a video gaming experience

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๐Ÿซ‚

arctic radish
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placeholder menu that I'll p improve more as time goes on
or until I'm ready to die making actual save files with previews of where you're at in-game. H.

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oh shit
After I get done with making another tileset I can work on the first area's boss & work on actual combat for the game
Fuck yes

eternal schooner
#

Forgotten Farm house progress by the way

pure jackal
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is

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is that jerma

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no

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ok

eternal schooner
pure jackal
#

dinner ended in a hurry

eternal schooner
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And there's still no second floor... gotta place bed and tv or somethin'

eternal schooner
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just needed a portrait

pure jackal
#

Some early footage of the Main menu and Handgun Highway. The track and code is WIP so be aware that things are going to change for the better, fast.

merry lotus
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vroom vroom

eternal schooner
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daaaaaym this is impressive stuff!

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get your ass on that bed and prepare for the night of your life ๐Ÿ˜ˆ

untold niche
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๐Ÿ˜ณ

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At least take me to dinner first

ancient sail
indigo shard
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Looks great

ancient sail
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โค๏ธ

sudden imp
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New sprawl content beegpog

eternal schooner
#

holy shit

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I lost all faith in my project from now on๐Ÿ—ฟ

arctic radish
humble herald
ancient sail
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Thank you! Glad youโ€™re digging it

arctic radish
#

Okay after a bit of code lookup on the Documentation for I/O in godot
it wasn't that hard as I previously expected to make the live preview of the area in game on the main menu

neon geode
eternal schooner
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nowwww how do I limit the arena zone

rotund garden
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Anyone here tried UE5?

wraith beacon
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It's far from production ready TBH

rotund garden
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I still wonder if I make a game on UE5, will the game be heavier compared to UE4

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I'll stick to UE4 still, just to make sure

wraith beacon
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I think you can get UE5 to run the same as UE4?

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But there's a lot of stuff you'd need to turn off.

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One of the big ones being TSR.

rotund garden
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oh okay, there are videos that tells you how to move a UE4 project to UE5, so I'll try that in some months when I have a more worthwhile project goldensmile

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I womder if Leon did the same just to try and test stuffs out, since he's the main UE dev on NB, next to Simmo

earnest lily
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don't forget both are meant to scale to phones.

eternal schooner
#

Forgotten Farm done... ? dusk 2?????

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the one who screams... again lol

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gotta finally focus on AI from now on

wooden tusk
#

AI

eternal schooner
#

yes

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ai ๐Ÿ’€ ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€

wooden tusk
#

AI is always the problem....

eternal schooner
#

exactly

wooden tusk
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just steal someone else code who knows what they are doing haha

arctic radish
#

for me
I love making AI

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Pathfinding is annoying, but the actual advanced in depth AI is fun because it usually presents a unique coding challenge

wooden tusk
#

imagine being smart enough to write working code...

arctic radish
#

who says it has to work TrollFace

wooden tusk
eternal schooner
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Unreal Engine uses AI Behaviour trees

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Quite a complex thing, but I heard it's also veeeery advanced

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For me I just wanna make enemies aggressive and give separate roles to them in combat

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Then I should do two concept levels for the campaign, complete other Wave Mode arenas... Jesus

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Also gotta find composer, publisher

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Polish everything

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Sound design

wooden tusk
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work..

eternal schooner
humble dagger
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Good luck man it's extremely hard to get anyone into your project without first giving them a bunch of money

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There's no free rides

eternal schooner
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exactly...

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But isn't that how publishers work? Like, givin' ya a budget to develop the game?

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i must try real damn bad to get one

arctic radish
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I don't plan on finding a publisher
If I was, I'd make a totally different game that would appeal to "industry standards" in all directions

eternal schooner
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I think it's a matter of taste

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I don't think that without publisher I'll make anything, it's basically a loooong shot

arctic radish
#

Besides there's no real good publisher that doesn't have a good budget price for a start or a good reputation in their game catalogue

and as well as I'm just one gal
not like I have 2 or more in a team working with me at all times
Game dev is a hobby, not a job, If it were a job, then I'd think more people would jump on board with just trying to be a game dev

Like that's something I think most people don't understand sometimes. You NEED another source of income while making games or else money would be p thin pickings until release, unless you're like me, living in your parents house and just got outa highschool a year ago

But even if you fully release a game, it's usually going to cost more for ads or promotion for your game than it is to just see if the game gets noticed naturally.

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I don't have time to polish the sprite, so have the base animation instead

untold niche
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Damn they do be punching

elder forum
eternal schooner
#

didn't show enemies because they don't have ai y e t

humble dagger
#

For every indie dev who makes it there's 100 who don't. We shouldn't get into this hobby expecting to be the ones who make it, but rather because we enjoy it

pure jackal
#

To create is to give back
If at least one person finds and plays your game, and likes it, thats a success.
Financial failure though, not gonna look good on your taxes

humble dagger
#

I want to say I do all of this moralizing and still hope that someday someone publishes me and I make it big lol

eternal schooner
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^

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pls publish

untold niche
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This "making it big" talk is making me think of my own gamedev anxiety. As mostly an outside observer it's pretty hard to gauge how much of a game's success is due to how good the game itself is and how much is just random circumstances.

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Like I have this game idea that's pretty important to me that I really wanna do at some point, and I will fight tooth and nail to hone my skills to make that game as good as possible

humble dagger
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Well yeah, it's 10% skill, 30% marketing and 60% luck

untold niche
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But it fucks with me to think that it not being appreciated could be down to dumb luck

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Yeah

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Way I see things even if we don't "make it big" what's really important is that we made something genuine and we fought as hard as we could for it

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Goes for most things in life too

humble dagger
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Don't even go that far. Just do it because it's fun

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If you're fighting yourself to make a game then you're not doing it for fun, you're making it out of some misguided sense of duty

untold niche
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You're right

arctic radish
#

legit I got into a heated discussion over Game design from 2 people who are making a voxel based MMO, and those 2 people have a Team of seemingly 4 people Those 2, an artist, and an outside coder

However
They were trying to say "if you have the option to roll, it MUST be faster or equal to running speed or useful for mobility in some way or else it's a redundant feature "

And I told them my reasons (Which is the roll is to slow down the momentum of the player and to precisely control the character to take cover)
And they kept on saying "make the roll faster or else it's redundant and should be removed from your game"
As well as "you need to learn about Game design before you can break the rules of Game design"
Despite the fact I've been in game dev since I was 16, no amount of GDQ game dev talk and tutorials will EVER Substitute for experimentation and just making what you want to make.

Game design is subjective, like art, you don't NEED to know the rules before you break them, break the rules first, and define what you like about breaking said rules.
And DO NOT limit yourself to what you already know as a reason for not doing something.

humble dagger
#

Yeah honestly fuck the rules

untold niche
#

Yeah, using your brain and gut feeling are the most useful tools in these scenarios

humble dagger
untold niche
#

Basically a mix between a boomer shooter and another genre entirely that I don't wanna spoil yet

#

afaik there's not really another game that's combined these genres like that so I'm hoping it'll be atleast somewhat interesting

humble dagger
#

We're in new blood of course it's an fps

untold niche
#

Wouldn't even be an fps actually

acoustic fiber
#

neo boomer shooters have been mixed with tons of random genres so i am doubtful

humble dagger
#

I'm not going to be able to steal your idea or whatever, your vision is yours too keep

acoustic fiber
#

mostly involving parkour

untold niche
#

more top down shooter with boomer shooter specifics

acoustic fiber
#

oh?

humble dagger
indigo shard
#

@ [TOP DOWN SHOOTER]

acoustic fiber
untold niche
humble dagger
#

Nice

untold niche
#

In terms of game feel anyway

humble dagger
#

What differentiates it from other top down games?

untold niche
#

Story and the way it's presented mostly

#

Don't wanna say too much until I have something to show though

humble dagger
#

I don't mind taking in hypotheticals, I have nothing to show for my hypothetical opus either lol

meager valve
#

If the project seems good to you it can still be bad to others

#

But yeah, if you are the only one who knows about then yeah it's win-win situation

humble dagger
meager valve
#

The problems you don't see in your project might be visible to other people

pure jackal
#

I point out details that people could add when looking at their environments
and then when I make my environments I forget about those exact details

meager valve
#

Yeah

humble dagger
#

Criticizing is very easy

#

Building is very very hard

untold niche
#

It do be like that

meager valve
crimson tapir
long leaf
#

just spent a whole day pulling all my ability code into another class because I know full well it'll need to be done at some point and nows better than ever but refactoring for a full day makes me want to not be alive currently

humble dagger
#

If anyone needs help with code I'm happy to assist

long leaf
#

it's done fwiw

humble dagger
long leaf
#

just need to rig up the new signals

#

once it's done i'll give all you people a show (though it's all backend and not much front)

humble dagger
#

I'm still stuck in development hell where I don't want to implement any of the systems I need to implement

long leaf
humble dagger
#

I have to write a dynamic UI thing that works for any item in my game, and also a leveling UI thing, and also I need to implement saving and loading, and it's just like

meager valve
# humble dagger Building is very very hard

That too. The main problem is that if you have a couple of people who can criticise you, the pool is too small to be reliable. When there is a lot of feedback you need a lot of time to sort it out

humble dagger
#

And then I need to start writing my AI lmao

#

Another big problem is hugboxing

#

Which is the opposite of the criticism pool

#

Everyone looks at your project and goes "Oh it's so fun there's no flaws!"

#

It's so so hard to give good, useful criticism that isn't cruel

untold niche
#

At the same time, I do feel like putting in the hard work that can sometimes be tedious is necessary to do great things

eternal schooner
#

Idk guys, if I spend a lot of my time and effort on game, I want it to be successful. And it's not just about the muneh (don't get me wrong i would love to make something from it) but about making... a difference, I suppose? Make a game that people will actually talk about, play it, discuss it and shit

#

Which actually means a success...

#

I don't want to put my time to waste, ya know

untold niche
#

Yeah me too

#

About passing on ideas in a way

eternal schooner
#

Hard work must pay off... If it's hard, of course

arctic radish
#

for me, I've been building up my game dev and art skills to get to this point in my life
While I would love for people to play it, I'm well aware It WILL be swept under the rug, I can guarantee it.
But instead of that deterring me from giving it my all, I'd rather go all in and put it out there so that I know what I'm capable of. Think of it like self satisfaction of knowing "I made this and I'm satisfied with what I've made here" instead of "I made it, I want people to play it to know it's worth something".

eternal schooner
#

It's all about goals of game developer, sure thing

#

But you need resources to achieve these goals too

arctic radish
#

I make my own resources

eternal schooner
#

If you're capable of doing so, sure!

untold niche
#

Depends what kind of resources

arctic radish
#

I mean anyone can make any type of resource
Again, refer to what I said a while ago about "Don't let yourself be satisfied with only what you know"

untold niche
#

I've basically started learning how to draw purely for future gamedev purposes

arctic radish
#

If an old dog can learn new tricks
Anyone can, you just have to find out which kind of learning method you like

eternal schooner
untold niche
#

But at the same time it also ends up making it harder to enjoy the things that I draw

#

Because in a way it's just a means to an end

pure jackal
arctic radish
#

I'm more of a "I don't need this skill waits 3 minutes Fuck how do I do this? looks up the documentation" kinda learner

eternal schooner
#

Marketing, hiring people for whatever you need help with. I need composer, but I don't have shit. I need to advertise the thing I put my soul into, but I don't have money. Hell, I want to make a whole campaign for my game, make it old-school like Doom, Quake or whatever else, its my dream since childhood, and I didn't even finished school at this point๐Ÿ˜‚

arctic radish
merry lotus
#

i'm more of a "I don't need tutorials, I can make my own system" 10 minutes later "the fuck is a quaternion"

arctic radish
#

Mood

eternal schooner
#

Full 3 episode, at least 32 maps like Doom 2 had, with different worlds and dimensions, enemies. I want to make it as epic as these games were (which isn't happening because no game will be as great as Doom/quak but ya get me)

untold niche
arctic radish
#

^

untold niche
#

It's not easy but you do start to understand it once you know the basics of music theory

arctic radish
#

Gotta start somewhere
there's plenty of free DAW's

untold niche
#

And if all else fails put random notes in the same scale until it sounds cool heh_heh

eternal schooner
#

I need to own at least guitar OR FL Studio, and still, even if I will learn something, I still won't be able to do music as good as actual composers, whose work is basically a music, +there are plenty of other activities I must spend my time on

It's so frustrating and yet so fun ๐Ÿ˜‚

arctic radish
#

If you like Tracker style DAW's
Famitracker, Deflmask are my faves
as for actual 'in depth' (idk how to describe them) DAW's
FLStudio, Cubebass, Ableton, and hell even LMMS if you're wanting to go free

untold niche
#

I use cakewalk and it's free

#

pretty decent imo

eternal schooner
#

Does it have guitars?

#

Drums and stuff

untold niche
#

Yeah

eternal schooner
#

Fr?

#

Fuck me I'm gonna download this shit immediately

untold niche
#

Tons of free plugins for all sorts of instruments online

arctic radish
#

FL has a built in Guitar VST (FL Slayer)
Actually most DAW's have good guitar VST's/Samples

eternal schooner
#

๐Ÿ—ฟ ๐Ÿ—ฟ ๐Ÿ—ฟ

#

Internet discussions can actually lead to something! Jesus guys, I didn't know that

#

Thank you

#

Gonna try it as soon as I can

arctic radish
#

I personally like to make my own Guitar sounds in Surge and Vital

eternal schooner
#

And I still would stick to a publisher๐Ÿ˜‚

arctic radish
#

I don't think Publishers give direct help (From my knowledge) maybe QA teams, but in terms of composition and stuff like that I don't think that's what a publisher is for

eternal schooner
#

I just think it's more reliable than self publishing

arctic radish
#

I mean I understand from a legal paperwork side, yes
But from what I've seen it isn't something to fall back on

#

and you gotta know the publishers as well
like if someone just comes up to you after looking at your game and tries to pick it up for publishing
You better have done some research about them before hand, like checking the basics of What is their homesite? orrr like Who's on the publishing team? What's their track record for releases?
The list can go on
But you catch my drift.

eternal schooner
#

Of course you do

#

Ya gotta know their story and think twice before saying something

humble dagger
#

Yeah I used to think getting published was code for "someone will fix my problems for me"

#

But I'm really starting to think it's more "someone will pay me to fix my own problems"

meager valve
#

honestly, sometimes I feel like it's better to do something when I decide to not care to much

#

But not sure how it converts to game design

merry lotus
#

you ever just

rotund garden
#

yeah

merry lotus
cunning wing
#

funky spider

indigo shard
#

the GIANT enemy SPIDER

merry lotus
#

What I have after the first day

indigo shard
#

looking pretty neat

long leaf
#

ui's a bit funky but it's all there

indigo shard
#

yoo pog

long leaf
#

next to add:
dialouge box, levels, basic enemy ai

wooden tusk
#

AI again

#

gl

desert shard
#

Stompey Dicey

crimson tapir
#

Ok, so here's the situation

I want to add a way for the server host to ban players from a server for cheating, shilling in chat, etc.

So just make a struct that stores the IP, screen name they were using, reason for the ban, and for how long, add it to a "banned_players" list, then when a player attempts to join iterate through the list to make sure they're not banned

Easy enough

But the problem is cheaters can use a VPN to spoof their IP and evade the ban.

#

That would make the whole system basically useless.

merry lotus
#

finally i'm implementing the theme for the game jam

whenever you enter this dice thing it gives you a random powerup (in this case, a speed boost)

#

also if you don't pick up a powerup for an extended period of time the game will give you one automatically because i like unfair gameplay

pure jackal
#

The scrungly

earnest lily
#

I'm not sure how games of old (pre drm) handled bans tbh

merry lotus
indigo shard
#

Pew pew

merry lotus
eternal schooner
#

I think that dash isss... too immediate?

#

Just imo tho, the rest is amazing!

sudden imp
#

looks more like a teleport

eternal schooner
#

Yup

merry lotus
#

it does actually teleport you

#

but i call it a dash because i don't know what else to call it

eternal schooner
#

fair๐Ÿ˜Ž

merry lotus
#

title + promo art

arctic radish
fast vault
merry lotus
indigo shard
#

dawn of the third(?) day

#

24 hours remain

fast vault
merry lotus
arctic radish
#

missiles because yes

wooden tusk
#

looks sick

merry lotus
#

game's pretty much done, just need to add a couple more powerups and design the itch.io page

desert shard
wooden tusk
#

dicing

merry lotus
wooden tusk
#

just submit NB cart plaz

merry lotus
#

no

#

arachnidroids

wooden tusk
#

!!!!

indigo shard
#

ARACHNIDROIDSโ—โ—

#

Also damn all these submissions are looking great

fast vault
desert shard
merry lotus
#

ok back to new blood kart

humble dagger
#

I spent the whole weekend writing a serialization/save system that's scalable to my whole map thats_how_it_goes

#

The problem is I can't show anyone that it works, because it just spits out a file with a bunch of binary info on it, but it works

#

Really starting to think I can't afford putting off art for much longer

arctic radish
#

Serialization is chaotic

#

and annoying when your project has a lot of script flags that needs to be saved

pure jackal
sudden dome
humble dagger
#

I have a built in load-unload system

#

Here's an example of how it works, this is a bottom-level class and serialization happens in a hierarchy. SerializedWorld has SerializedWorldObjects and a SerializedPlayer, which has a SerializedInventory, which has SerializedWeapons etc etc

neon geode
#

anyone else here use probuilder in unity?

eternal schooner
#

66 megabytes woah

meager valve
#

More like ultrakill

pallid depot
eternal schooner
#

that was supposed to be... my own thing...

pure jackal
#

DO NOT INSULT THE SOLODEV

eternal schooner
#

^^^^i am completely broken and devastated ๐Ÿ’€

crimson tapir
eternal schooner
#

yeah, why not

#

its cewl

crimson tapir
#

Nah, dude, that's cool. Resist the change.

eternal schooner
#

thanks mate ๐Ÿ˜„

crimson tapir
#

Np, game looks rad too

eternal schooner
#

you got windows 7 too?

crimson tapir
#

On my old PC, but on my main one I "upgraded" to windows 10 years ago

eternal schooner
#

Aaaah, got it

fast vault
merry lotus
#

I use probuilder, how could you tell?

fast vault
#

What's that? Random errors just started popping up? Oh you rascal

humble dagger
#

Make sure to use the GitHub version though

arctic radish
drowsy escarp
humble dagger
#

It's a mapping tool for unity

drowsy escarp
#

yeah i think i remember david saying he had issues with probuilder when developing dusk

merry lotus
#

probuilder functions fine for me but when it comes to uvs and lightmapping

dying

drowsy escarp
#

question: do you all use the default 3d template, hdrp, or urp?

merry lotus
#

default 3d

drowsy escarp
#

but what if i want decals or a shader for darker shadows?

merry lotus
#

post processing can give you darker shadows I think, and there are shaders out there for decals in the standard pipeline

#

also you can get darker shadows in the lighting settings

drowsy escarp
#

i tried messing with the lighting but i couldnt get them dark enough

eternal schooner
neon geode
#

Indie MFks are getting to crazy, just saw a cross between rust and Animal Crossing on Steam

fast vault
indigo shard
#

looking good

slim lanceBOT
#

@sleek swift, please do not discuss politics.

sleek swift
#

wtf

#

tried to post a link to my doom2 wad page on doomworld but ok ol

sudden imp
#

It was the last word in the title

neon geode
#

anyone wanna explain how this happens multiltiple times?

merry lotus
#

what happens multiple times

neon geode
#

sorry

indigo shard
#

attempting to translate that into gdscript

neon geode
#

when the player gets within a 3unit radius of the object, it should add to the inventory x amount and disapear

indigo shard
#

ah

#

does it not dissapear and just do it infinitely?

neon geode
#

it sometimes just does as its supposed to

indigo shard
#

hmm

neon geode
#

but sometimes it gives 100x its supposed to

indigo shard
#

not sure then if its doing it right sometimes

neon geode
#

it could just be a "feature"

#

but itd be too op in its current state

#

maybe

#

this is a unity problem

#

not a scripting problem

arctic radish
#

It should work well with gdscript

merry lotus
#

why not just use on trigger enter

arctic radish
#

Also that

merry lotus
#

just destroy the collider afterwards

neon geode
#

it just doesnt work

#

nothing happens

merry lotus
#

do either of the gameobjects have a rigidbody?

neon geode
#

the item the player interacts with does

merry lotus
#

try adding one to the player

neon geode
#

im using a character controller that would not work well

#

this check already works elsewhere so

#

it doesnt work

#

HOW

#

is it because there is a physical collider and a trigger?

merry lotus
#

try having a public layermask object and using that instead of 6

pure jackal
#

I love plastic SCM

#

(I don't)

neon geode
#

I think I solved it?

#

i moved it so that in each case it is set to done so it has more priority

#

nevermind

#

trying this out

wraith beacon
neon geode
#

REVELATIONS

#

it was spawning two instances of the object

#

therefore

#

I CAN FIX IT

#

so

#

the script that created the interactables created multiple of them

#

which created the random increase amounts

#

so I just added the limit script to the spawn script

wraith beacon
#

Tree canopy wip.

wraith beacon
#

Anyway experimenting with procedurally generating the big tree that you're going to climb.

wraith beacon
brisk merlin
#

meirl

wraith beacon
#

Squiggle.

wraith beacon
eternal schooner
earnest lily
#

how are you handling the AI? are you just telling them to go to the player's location?

eternal schooner
#

Yeah, they got to player's recent location and if they are close enough, they attack

#

The only problem is that they take some time to play attack animation and it usually makes them stop for a second, so I decided to make them jump while attacking, so they are still kinda moving

unique trellis
#

bruh I dont have the fucking image perms

spare scarab
#

You can upload stuff to imgur or smth and share the link

unique trellis
arctic radish
#

working on player attack animations

pure jackal
#

After 2 days of tears, anger, begging, and 3 human sacrifices, we got Plastic SCM working and now I can put models into the NBK project without just passing them to plaz!

fast vault
pure jackal
#

Yoooo

earnest lily
eternal schooner
crimson tapir
fast vault
#

And he uses his camera flash to disorient them

eternal schooner
#

Sentient Shoes?

#

You mean like... shoes?

#

NO WAY

#

making a level in unreal engine using bsp geometry thing...

#

isssss quite a thing

#

any tips on how can i make this prison actually look like a prison?

fast vault
eternal schooner
#

Hell yeah, thanks!

#

Didn't think about these ones

untold niche
#

Add a secret bdsm room as well

pure jackal
#

Nevermind, Plastic is still broken and is looking for things as if they were on Plaz's drive and not my own install

fast vault
#

That's what I was afraid of when they replaced Unity Collab

pure jackal
#

Collab had its issues but it was never this bad

humble dagger
#

What level design constraint should I use to make my demo level more interesting

#

I'm leaning on "entire level must take place within/between 3 towers" but I'm open to suggestions

untold niche
#

What kind of game is it?

humble dagger
#

First person shooter but I feel that's a given here lol. More specifically it's an attempt to make an fps bonfire game

untold niche
#

bonfire game?

#

Like dark souls type level design?

humble dagger
#

Yeah

#

There's more to it than just level design but it's a huge component

untold niche
#

Interesting

#

Personally I always felt like those worked best in linear levels

#

Where it plays with the tension of being far away from a fire and the relief of finding a new bonefire or a shortcut to the last one

humble dagger
#

I mean individual levels can be linear ish

#

But the areas themselves are arranged in a deeply interconnected manner

#

It's less non-linear and more linear-ish areas, non linear world, if that makes sense

untold niche
#

Oh yeah I totally get you

#

Linear might not be the right word to use

humble dagger
#

I'd say metroidvania more like it

#

I think levels at a minimum need to be designed to be a little bit bidirectional

untold niche
#

I meant more that you need to know if you're advancing in the level/game

#

So it feels tense when you might die and go back to a previous bonefire

#

And you'll know where to go when you respawn as well

humble dagger
#

Yeah I think a lot of the more traditional key hunting fps level might go out of the window. It's not going to be a series of fps levels connected seamlessly, it's kind of necessarily its own thing

untold niche
#

On another note I downloaded and started fiddling around with Godot

#

So far it definitely feels less convoluted and janky than Unity

humble herald
#

How's the 3D component?

untold niche
#

I've only experimented with 2D so far

humble dagger
#

I'm really looking forward to godot 4

#

As soon as I'm able I'm jumping ship lmao

arctic radish
#

Friendly reminder (like any major release) there will most likely be bugs in 4.0 that hasn't been touched upon

muted stirrup
#

current progress on gaem level ๐Ÿ‘€

drowsy escarp
#

So if your making a shitpost game, would it be a dick move to download an anime girl model (with credit) and replace the face texture with ||Saul Goodman||?

#

I thought it would be funny, but at the same time it would seem like an attack on the original modeler

muted stirrup
#

hmmm, honestly not sure

indigo shard
#

ask the modeler

#

best plan

muted stirrup
#

^

merry lotus
indigo shard
#

plazmin loves his neon

indigo shard
drowsy escarp
#

Eeeh fuck it that gag has been done to death

indigo shard
#

lmao

merry lotus
#

I love neo n

indigo shard
#

neon white

merry lotus
#

the colors that work best with neon are red, blue, and of course purple

indigo shard
#

yes

muted stirrup
#

speaking of that here's one I made earlier

merry lotus
#

YEAAAA

sudden imp
#

enemy base

indigo shard
#

R E D

arctic radish
#

now make sure the player actually is able to know where they are

#

and where they're supposed to go

merry lotus
#

add a map

arctic radish
#

because I can see it could get confusing with a solid color scheme of neon and black

muted stirrup
#

objective atop screen solves that ๐Ÿ˜…

#

(cant find a recent screenshot with darker lighting, this one was while ago)

arctic radish
#

Bloom?
Naw mate this is UE4's natural look

muted stirrup
#

Aye, with a post process for the outline, lighting is off on this image compared to recent, got feedback to darken the whole thing a little, give the neons better contrast without intensity

arctic radish
#

Good advice ngl

eternal schooner
#

Screenshots are just amazing dude

#

Love it

muted stirrup
#

thanks

muted stirrup
# arctic radish Good advice ngl

thing is its a tricky balance when using quite a limited colour pallete, often takes me hours of tweaking to get it just right balance

fast vault
muted stirrup
#

Aye taken some vibes from that, always dug the retro '80s' aesthetic

#

and of course, just having a lever action flip cocking is a must...my biggest worry is the enemy sprites though, they need some additional work

unique trellis
merry lotus
#

do not eat the neon

neon geode
pure jackal
#

repost from genenal

eternal schooner
#

look at this duuuuuude

cobalt hemlock
#

Meat

eternal schooner
#

and bounezzzz

pure jackal
#

Mfers not medium rare, dudes a legendary drop

pure jackal
#

What .MDL does to a motherfucker

spare scarab
#

Modelfucker

cobalt hemlock
#

Gooby

fast vault
#

I'm really curious about how the ai is done in Ultrakill. If you destroy the ground beneath them, they just start falling like a regular physics object. How do their pathfinding work?

unique trellis
#

making something using the HPSX render pipeline, all textures by me

fast vault
unique trellis
#

yeah

#

i'll get the github link hold on

merry lotus
fast vault
# merry lotus

Huh, that's cool! I gotta learn how to better utilize that. My enemies sometimes just get stuck in place even when their navmesh agent is supposed to reactive

fast vault
eternal schooner
#

i think im gonna redo shotguns

humble dagger
merry lotus
#

dotPeek

humble dagger
#

Ah

muted stirrup
slate python
#

I fixed it

merry lotus
#

ok

slate python
#

ok

slate python
#

๐Ÿ‘

eternal schooner
wooden tusk
#

green guy

eternal schooner
#

yeh

#

green guy

#

spits green stuff which damages you with time, ~30 dmg total

wooden tusk
#

looks like a funky enemy

untold niche
#

That's some nice enemy design

#

Good job

#

if I were you I'd try adding more detail to the texture though

muted stirrup
eternal schooner
#

thank youuuuuu