#general-modding
1 messages Β· Page 41 of 1
guess I'll have to look into it once I'm done with my models
now they don't do that, i have a pool of pre-baked particles so i don't have to instantiate them
and whenever they are called, the bullets for example set their location and calls the emit() function
tbh i should do the same to explosions too
so to be clear, rn every bullet is just a scene with a rectangle and a script that tells it to change size and move in one direction?
well yea, no physics overhead since all i do is global_translate(transform.basis.z * -bullet_speed * delta)
that's literally it
bullets take up basically 0 resources now
well i mean they do, but you know
normal bullets also self delete after a second since they're pretty fast
peculiar
the exceptions are rockets
rockets take 3.25 seconds to delete
they do so by exploding mid air 
i'm also very surprised by how well they actually detect damageable objects
i thought they'd be pretty fast or something and clip through the level but they don't
where there's an L there's a W
i'd love to try one thing, and that is bullet drop
have the bullet slowly arc downwards depending on it's Z rotation
like extreme Z rotations would slow the bullet down and make it drop
go for it
no need tbh
seems simple enough
the game is not built for that, but the idea is always tickling me
like there are no wide open areas where bullet drop could come in handy
do it for the vine, Tom
the one thing i need bullet drop for are the grenades 
i have no idea how i'm gonna do them
i'm VERY tempted to use the physics system, but i feel like it would fail me
16 grenades
noice
i'm not doing cylinder shapes
box shape it is, allow the grenade to stay where it lands
have the collider be a box shape, but make the model rotate around
i don't want that tho
the thing that worked really nice about MOH is that the grenade became sort of stationary after a few bounces
having a box shape limits it's rotation
i could put it to sleep after like 4 bounces
i really want to try and pitch a game idea to NB, ive seen a post they made on reddit saying they dont accept just a GDD, but a playable build
question is how playable should it be?
the question i have is how to reach out to them
by playable they prolly mean like a pretty good demo
guess im gonna be following a lot godot tutorials (i don't know how to code for the life of me)
its decent, but all you can do is platform and slide
now i just gotta figure out how to actually present it to them (when its ready, that is)
Make the demo first then think about pitching it to them
one game i had in mind was basically 3d castlevania, but right now i've got an idea for something along the lines of sekiro and MGR:R
the other game i haven't started, but i feel could be a better chance (since it's not another fps)
Can someone send me Ultradroid for mobile?
@obsidian spire, please keep all discussions in English.
Yall whats some good mods i could try
Angry level loader, ultrafishing I'd say
G
If anyone needs help with retro textures for whatever model lemme know
I wanna practice and help :3
how tf am i cooking
WITH CHARCOAL
Λ β οΈ JOIN THE CESSPIT - https://www.youtube.com/channel/UCaOqw1VxoohgWyifBcZ39Kg/joinΛ π BUY MERCH - https://phisnom.storeΛ π§ͺ USE CODE "TOXIC" FOR 10% OFF ...
Honorable mention π β
SHIT I wanted it on honorable mentions!!
still, you're still on the top over 80 games
congratulations still!! better than how my previous jams went like lol

very happy regardless, will save that money for the eventual steam release
hi
been struggling with writing the gone fishing remake story
i had a concept in mind and wrote it down but it doesn't feel good enough
who won??
code a rough gameplay, most stories sounds bad until brought to life
you can change stuff from there
Keep Standing, Annabot and Hellish Fright
not much replayability
i mean still, it's high quality should've been atleast 3rd or 2nd
to be fair every single game mentioned today were high quality
had to compress it so it could upload on discord, but i made it longer
been stuck coding the gallu dialogue for weeks now
trying to make my own text styles like the html stuff
It's been a very long time since I posted in here, but I've been working my ass off on my boomer shooter souls like again and adding some new guns
To explain a bit, the guy I'm shooting is just a mixamo model I used to test out my enemy animation system.
The shotgun is pretty self explanatory with an alt fire that lets you slam fire if you time it right, and the bolt action uses a gesture similar to the cruelty squad reload to cycle the bolt. The bolt action also has an alt fire (that I might remove, still debating) where it bounces off of walls, and slightly homes towards enemy hitboxes that have high damage multipliers. It didn't hit the guy in this demo because I uh, just turned the other guys invisible and didn't check for that in my homing code.
Menu :3
gallu stuck in what they call development hell
this text system is costing me my temper over and over
Thanks for the meme summoning skeleton
holy it looks good
Thank you!
i there a support section???
Who knows
Here is in motion!
Modding
created an ultimate gore mod for Blood West.
π©Έ Features
Enhanced Blood Effects
- Dynamic blood pooling with realistic spreading animation
- Blood splatter physics with procedurally generated textures
- Blood trails from wounds and flying gore chunks
- Dynamic blood color based on enemy type (demons, undead, beasts, etc.)
- Configurable blood viscosity affecting flow speed
- Up to 2000 blood decals with configurable lifetime (up to 1 hour!)
- Wall and ceiling blood splatters from nearby impacts
Advanced Particle Systems
- Volumetric blood mist clouds on heavy impacts
- Enhanced blood spray with directional physics
- Gore chunks with physics simulation and blood trails
- Blood droplet physics with world collision
- Up to 10x particle count multiplier
- Configurable particle lifetime and size
Custom Shaders
- High glossiness blood for wet/fresh appearance
- Metallic reflections on blood pools
- Blood emission/glow for fresh wounds
- Per-creature blood colors for variety
Improved Lighting
- Dynamic blood glow for supernatural enemies
- Pulsating demon blood with unholy light effects
- Blood light range configuration
- Automatic detection of demon/supernatural enemies
Extensive Gore Options
- Flesh chunks with physics
- Bone fragments scattering
- Skull fragmentation on headshots
- Brain splatter effects
- Intestine/viscera spilling on torso damage
- Organ spawning (heart, brain, etc.)
- Explosive gibbing on massive damage
- Limb severing mechanics
- Configurable ragdoll violence multiplier
- Persistent gore with configurable decay time (up to 1 hour!)
ill be releasing it sumtime over the weekend with other mods im working on for the game
Got any footage of it in action?
not atm i do have screenshots...but cant sharem in this server...i can if you ask via DM
you can't post them directly until you get embed perms but you can link youtube videos and images posted elsewhere
this looks really cool
you should def change the dialogue box style though, otherwise it's awesome
Idk what to change it too
it looks amazing!
Thank u!
Man this looks like a full on team project, very atmospheric. I'd love to play it sometime. Well done!
Yeah, don't rush it, just keep making quality stuff!
π«‘
like a handwritten thing
i think it'll look cooler
also a gradient that gets darker towards the bottom of the screen instead of a black box
Modding message
got unity set up on my laptop running linux mint
Nice coast
i love cape cod
aaahh, goo lagoon
hello
What game is this
Game I am making
w00f ok so the gore mod i thought i had successfully made for Blood West before was NOT working...
so i remade it from scratch and got it working 100% now with the game
you may see it in that photo in the game
even got a dismemberment system implemented
even got gibs working too
ill release my work tomorrow after work for all to enjoy
if enough like it mayb ill try sumthing similer for Dusk, Amid Evil, and Gloomwood
hmmm wondering should i try and code a mod/plugin that makes it so you may kill the npcs that are camped out in "Safe Zones" in Blood West so the game doesnt feel so much like your typical bethesda game restricting who can and cant be killed?
a list of features to expect from my gore mod btw
Blood System Enhancements
- 5x Blood Multiplier (default) - Configurable up to 20x
- Enhanced blood spray force and direction
- Larger, more persistent blood decals (5 minutes default lifetime)
- Dynamic blood pools that grow under corpses
- Blood mist/spray effects on high-damage hits
- Bleeding trails from wounded enemies
Gore System
- Extreme Gore Mode - More gibs, more blood, more chaos
- Gore Explosions - Enemies can explode into gibs on critical kills
- Increased dismemberment chances (75% default)
- Enhanced gib physics with configurable force multipliers
- Persistent gibs with proper cleanup
Ragdoll Physics
- 3x Ragdoll Force (default) - Enemies fly when killed
- Reduced ragdoll mass for more dramatic reactions
- Continuous blood emission from ragdolls
- Enhanced torque for spinning death animations
Particle Enhancements
- 5x Blood Particle Count (default)
- Increased particle size and lifetime
- Enhanced blood mist effects
Wound System
- Dynamic wounds that bleed over time
- Blood trails from moving wounded enemies
- Configurable bleed rates
and ill be releasing my enhanced AI for Blood West tomorrow along side my gore system for it
it features the following
Features
This mod dramatically enhances enemy AI behavior in Blood West:
- Enhanced Combat AI - More aggressive and tactical enemies
- Pack Tactics - Coordinated group attacks (especially dogmen)
- Adaptive Difficulty - AI adjusts to player skill
- Enemy-Specific Boosts:
- Zombies: 1.3x aggression boost
- Birdmen: 1.4x agility boost
- Dogmen: 1.5x pack tactics boost
- Bosses: 1.5x enhancement level
obviously both mods will generate configs that allows extensive modification to your liking once you run the game with it installed 1x
π
adding Blood West Advanced Graphics System v2.1.0 to my collection now for the game
it features
FEATURES:
- Bloom, Ambient Occlusion, Color Grading
- Vignette, Film Grain, Chromatic Aberration
- Depth of Field, Motion Blur
- Enhanced Lighting (per light type multipliers)
- Enhanced Shadows (distance, cascades, resolution)
- LOD improvements
- Horror Mode (desaturation, contrast boost)
- Cinematic Mode (film noir option)
v2 of my collection is live on nexus
it includes my new graphics system for Blood West
it's over
Just don't do that?
Did some brief reading about that new tool and honestly ignoring the AI code writing and... fucking asset generation (lol) functionality, it looks pretty cool. It lets you do context-based stuff with the actual editor, like "place 20 of these barrels down perfectly 5m apart", or you can ask it how you can do something like "how can I do X" and it will supply you a bunch of different options for how to approach. Y'know, the thing AI is supposed to be used for
After having used Godot for a while Unity honestly needs all it can to improve navigation and QoL. Shit takes fucking forever to do in that engine
duh
watch the rise of unity ai slop
i imagine (hope) there's a limit to the uses unless you buy unity pro for like 2k because otherwise we'll just see shittier unity games than there already are
I don't expect to see a rise unless you're someone who plays shovelware unity flips in the first place lol.
It's just another way for people to lazily 'make a game'. Far as I can tell the barrier of entry has changed from "copy a bunch of scripts off stackoverflow and get stock assets from the asset store" to essentially "get told the stackoverflow scripts to copy and use really obviously AI generated shit".
That's to say, really nothing has changed aside from it taking maybe 5 less IQ points than before to print out a horror game with a stock point light flashlight where you find my eight pages
I guess, but it requires way less understanding of code and it can get you exactly what you want if you prompt it well enough, so anyone can make a unity slop game now really
The larger a game gets from a code perspective gets the harder it is for ai slop to replicate
AI's kryptonite is consistency
true
I use godot as my first game engine and even though it was really complicated at first (probably because I had no idea how a game engine works and how to build a game), at some point, everything clicked together.
I just
Dont like gdscript i am not going to lie
And the node system is also an eh for me
In theory it should be similar to unity except components and gameobjects are the same but, for me it feels off in a bad way
I'm playing with the stray mod does anyone know how to use schism mode?
The stray mod for what?
I felt the same way for a while and then it just kind of clicked when I gave a real go earlier this year.
Nodes do operate nearly exactly the same with a few nuances that can be quickly overcome.
In Unity you'd usually add components under a game object, but in Godot nodes, game objects, and components are basically all the same thing. You add your components as child nodes to a parent node, and those sub-nodes can have their own child nodes and so-forth. It's a bit weird coming from Unity and can look a bit messy, but it's fine. Collapsable trees are a thing for a reason :)
As for GDScript... ngl aside from structure reading difficulties from a lack of brackets, if you know any one C-based language you know most of em. It's very quick to learn, and has identical analogues to most of Unity's mono library functions.
The real meat and potatoes of the node system and the integrated GDScript editor for me is that you can straight up drag nodes, variables, parameters, signals, etc. straight into the editor to reference it.
It even has a system to automatically set up boiler plate signal code between objects so you don't have to worry about fucking it up.
That aside, there is a C# version of Godot they maintain with the main version, and it retains most of the QoL functionality mentioned above if you use the built-in editor, but it just seemed like a lot of work to avoid programming in something similar to Lua/Python. Felt like I wouldn't be worth my salt if I couldn't just get over it and learn another scripting language. The documentation isn't Unity good but you can generally find everything you need
Ultrakill
its where you play as a stray or schism but I dont know how
does anyone know to to get a multiplayer mod
ok
a mod for half life 2 that my friend did this year
sadly hes not in this server but feel free to check it out
https://www.moddb.com/mods/disbelief

How do I add mods? Modloaders or manual?
Usually through mod loader
honestly, keep it FPP. But it's your project so it's your call. But I feel that keeping it in FPP would be a better option, given how it is a loveletter to Original medal of honor
what the hell are you on about?
im completely clueless about modding can somene help?
is that the real gyro zeppeli??
again
Gyro?!?!
Dead chat
ππβοΈπ«©
sorry i was trying to get a p rank in under 1 minute on gabriel
do you know anything about modding?
And well people here r good
Nop, only mod I got is one from Lego Batman (just a texture change)
lol
Happy new year
moving like batman, cool as fuck
lookup r2 modman download it click on ultrakill bepinexpack and then download anything off of the r2 browser
Why does oshcuro use caps lock everytime
oh hell yeah, that is the most natural wallrun I've ever seen control wise
didn't mean to ping my bad

I took feedback from the demo - pressing JUMP automatically wallruns instead of requiring two inputs
boston bro pinged me back π
aight now I wanna play the demo
It's rather crusty by now - but still up
guess I'll find out in a couple of hours
hello i have a question, how can i mod faith?
ive been working with some people on a game jam and i'm really proud with how it came out. i worked on the environments and the final boss model for it.
https://eelshep.itch.io/tempest
Yo what game is that
Sooooo I'm working on my own first person shooter engine (or game, idk yet) using C++ and OpenGL, andddd I lowkey want to share what I got so far!

You love to see it
no hip-fire spread mod i made for blood west
https://www.nexusmods.com/bloodwest/mods/11?tab=description
no link preview tho cuz im not special ig
Guys what's the name of the mod that makes my screen flash red when I parry (I couldn't find a better way to explain it I'm sorry)
idk u can probably find out in the correct channel
black flash parry or something similar iirc
k ty
https://vxtwitter.com/GameDevKS/status/2008878707910508631 added this cos why not lol
Been making some additional tweaks to Knife Edge 05,
including improving the texture work on these classic SMGs - with a slower but more controllable fire rate, they are still a blast to use...
#indiedev #indiegame
aura...
anyone knows how to access the tree of layers that appears every time a level is entered?
as in in the code itself, where it could be located and is there a way to edit it
I have somehow mistaken both channels, sorry about that
how replace every Gloomwood texture with cheese
why only mods n artist can talk i wanna talk with other people that play ultrakill
finally giving the player arms in gallu
@waxen plover Hey, you gave me some advice a few weeks ago about the UI, it has been reworked so id like to hear what you think :D
i like the style
it's good, though idk if it's just me but it kinda feels out of place
it is good, but the environment doesn't match it ifykwim
i think making it black and white instead of green would make it contrast less with the environment. You could also remove the boarders and make it cloud-like so it feels more like the player's talking to themselves in their mind
For context, the rest of the game core mechanics are a green pc
Both things are conected
It used to be white
i get it
tho it still feels kinda out of place in that particual setting
are you supposed to feel immersed in the cabin place or are you just looking at it from the outside so to speak?
if it's the latter than it might make more sense
that's pretty good
thanks, gonna retexture the nails and fingers though they look weird
https://fxtwitter.com/GameDevKS/status/2011100102002102635 making some progress with this... π
He needs some milk
how do i download mods
That very depends on what game
if its minecraft install multimc and work from there
if its half life drag and drop the uncompressed folder into the first thing that shows up when you press "browse local files" in steam
if its ultrakill use thunderstore
remember to check if things have steam workshop compatibility
uh
im not experienced modding other things
Shoulda pinged ya
oh
What game
hopw get thunderstore
ultrakill
ok wait ill do it tmrw since i gtg sleep
but just dm the steps
you can google that pretty easy
Made a short narrative game
π
Very cool looking
the evil forest
Ultrakill peak ngl
okay π
Hey everyone i just joined so im new here but iv been making a modpack for a few months for everyone to enjoy, a readme file WILL be located in it once its public to credit any artist and modders that i have thrown in. Is it okay to send the link to the trailer here, its a youtube link. i just want to make sure im not invading or breaking any rules so i figured id asked first
Oh its for ultrakill btw
unfortunately u are breaking server rules rn π
How does Ultrakill modding work
p ranking act 1 fr
Average summer in Draynor Manor.
Full auto or 3 round burst? π€
οΈοΈ
οΈοΈ#indiedev #KnifeEdge05 #IndieGameDev
**β€οΈ 5βποΈ 29β**
Making a game where you're a computer virus
lighting is an environmental device that can be utilized in several different methods
The meatbox can produce mind boggling visuals
Fkdks
Cool weird thing
Thats kinda what is supossed to be
Thanks
@plucky cargo hello LENNA!
Got some of the basic combat down
hi new
If I'm not happy with how it looks, I should make art then lol. Added this money bar thing with a sort of "wave" effect when you go really high over quota. #indiedev #gamedev
I'm finished with the enemies, though I don't know if I'll have time for a boss
But I added grab executions and a special attack
Cool weird thing was improved and also used in main menu + hi this is main menu
Managed to finish this for bigmode game jam
Play as a computer virus
Some renders are done with TiXL.
Pretty cool free software that you should check out.
Finished my evil intro
question, is your game gonna be where your trapped in a simulation or something?
That will be for you to find out when it releases!
fair lol
i mean like the idea where ur in a simulation has been done like a bajillion times
I donβt want to.
Muh wheel gun
The second one makes me think of the .357 Magnum revolver from Fallout: New Vegas
This looks like a game I would actually enjoy... So whimsical

I mean ....
That's one way to look at it lol 
We love little green man aka Lil Dave (I've decided) anyways I'll stop bugging you, your game looks amazingling 
https://fxtwitter.com/GameDevKS/status/2024104053567856912 finally added some spark effects
Added some new spark effects, helps make these hard hitting guns be even more satisfying to blast...
οΈοΈ
οΈοΈ#indiegame #KnifeEdge05 #fps #indiedev
**β€οΈ 7βποΈ 109β**
redoing a little game i made last year
trying to get back into the zone of coding to finish gallu
Anyone wanna know about a crazy good mod
Hit me
the scrunkly is back
that he is
I wanted to make a devlog for my souls-like-boomer-shooter project a while back, made a prototype thumbnail, and then forgot about it
but I found it again
Bruh nice looking
its stupid as hell and I love it
That's all that matters
Hi, I need help with something
A relative of mine from the United States bought me two Ultrakill plush toys, but the package never arrived.
email the support for whatever store it was bought from
you've somehow ended up in the video game modding channel
I bought the plush toys from the original website New blood
ok that doesnt change my answer
email the support on that website
Ok
Finished the results screen graphic! I'm pretty happy with how it turned out! Also got some cool parallax effects in as well, makes the whole thing feel more alive! #gamedev #indiedev
: D
Cube evil green
aaaaaa
a update?
humm.... indeed i have played long enough.
The kingdom of hell has long since forgotten my skills, and i am EAGER to make them remember
Oh wow, it's peaceful here
yo how can i mod mgrr
i think thunderstore mod manager should work
i recommend mod it manually thunderstores a pain atleast for me
wait how can i use thunderstore
thunderstore mod manager is the simplest way to do it though
it doesn't appear for me
look up thunderstore mod manager on google or whatever its called again
yeah but its so weird to use idk just my opinion
ok idk what's happening, I am slowly loosing my rights to type
manually is better for me
oh no
oh he just got slimed out by the government
the ultrakill fans are spreading
how so?
i just wanna chat peacefully
i am one too, i am just here so i dont fall asleep before fraud releases
I don't blame the mods, we all mostly deserved silence, though my pfp may not be doing me a favor-
like sometimes it just dosent even work ngl
not somtimes always sorry
same honestly
i was enjoying that modding chat
i need new mods
I SWEAR TO TALK ABOUT NON YOU KNOW WHAT STUFF MODS
but how can i add mgrr to my thunderstore?
idk what is good tho for the 'game'
lets talk about mods
oh yeah ik what you mean
mods are cool
ya'll played elden ring before?
what in the fuck is going on in here
looks like some slipped through the cracks
It is funny, however it's a political figure, so it breaks rule 1
Be more careful next time!
hi can someone teach me to dump unity games for texture editing thx
https://steamcommunity.com/sharedfiles/filedetails/?id=3675947967 im so proud of this
Did a doosk demake into MBF21/id24 format for the 6th anniversary
Meaning, a demake of the original zandronum mod is now playable on the Doom 1+2 rerelease, as well as other mbf21 compilant sourceports =P
Celebrating Doosk 6th anniversary update, featuring a major update for MBF21/KEX ports (dsdhacked/mbf21), now featuring monsters!
This mod was made using DECOHACK, using the dsdhacked/mbf21 format, so it's supported by a wide variety of sourceports.
Here, a list of sourceports this demake is compatible with:
Designed for:
"Doom + Doom 2" KE...
who let me cook
Constructing an ant-powered vehicle using the trinkets in HIGH HORNS. Out 2026.
XORWIRE Games aims to build community through events, interaction and feedback. We have a strong goal of inspiring creativity through sandboxes and physics interaction, and we think of each of our players like family.
ht...
Gonna kick the week off with a new weapon reveal! Think this one needs no introduction...check it out!
οΈοΈ
οΈοΈ#indiedev #KnifeEdge05 #GameDev #FPS
**ποΈ 5β**
Is this #general-modding?
No, it's Patrick
new hud who dis
i gotta figure out something for the item display tho cos sometimes the tags just go right out of the box and overlap with the count lmaooooo
Almost done with porting exclusives RTCW Xbox MP maps to PC
oh neat is that just a hud for og doom or are you making it for a specific larger mod?
its for my mediumcore tactical mod
i like the paperdoll in the left corner does it change color with the armor your wearing?
nah thats for limb condition, but the blue indicator next to it does. its blue cos im wearing combat armor in that screenshot
neat is there anywhere i can learn more about your mod?
i have an earlier build up on doomworld rn actually but its a lot rougher than what i got in the works atm
in the current public build i kinda royally fucked up weapon malfunction chances lol
neat will see about giving it a try after work then, out of curiosity did hideous destructor inspire you some of the features there remind me of it.
yeah partially, my main inspiration was feet on the ground tho
i actually really dont like hdest very much so this is kind of me doing something abt it
ah fair enough then my favorite parts of it were the weapon handling/mag system and i haven't seem anything other than H3VR come close to it
Tension be ramping up...
οΈοΈ
οΈοΈ#screenshotsaturday #KnifeEdge05 #indiedev
**ποΈ 1β**
thought that was Boone for a second
does someone have V1 rigged model?
I know there are a couple rigged V1 models, but i would'nt know where to actually find one.
good.
there's horrible people behind that... thing.
Some Balatro joker ideas I made a million trillion years (4 months) ago that I intended to put into a mod but didnt have the patience to learn how to code again
Oh wait I forgot these are the bad versions of secretariat and pizza pie fuck
Also this meme one when I was suffering through last year's football season
The first two are named after sayings of jesus on the cross pretty sure i also wanted to name the third one after that but couldn't find one that fit
I think there is genuinely never a use case where you would want to use Distress. but it'd feel weird not having it
I guess to get rid of an eternal joker?
Just remembered Triumph and Distress were also supposed to use art depictig his crucifixion but I thought it would be a bit too graphic
Back when I made this for bigmode game jam, I had originally planned for it to have vertical movement as well ( jumping, wall jumping, gliding )
but at the time I couldn't really get it working right, which is why I limited the game to horizontal movement
Thought I'd go back and give it another go. Kinda want to make an open world game now lol
i might be switching to nba 2k23 or gta
but i cant play gta online cuz im broke for a gamepass so its gets boring
and for some reason 2k23 doesnt let me go to MyCAREER cuz im "not online"
what is this game
It's called " Protomous " and it's on itch io
But the version there doesn't have all this movement tech. I didn't add it back then
Demonstration of weapon wheel mechanic. Works on both gamepad and KMB.
Support and get Early Access builds:
https://www.patreon.com/aardwolf4ever
Support by one time donations:
https://www.paypal.com/donate/?hosted_button_id=ALA66LGSMQM5W
RealRTCW on Steam:
https://store.steampowered.com/app/1379630/RealRTCW/
RealRTCW on GOG:
https://www.gog...
ed
thanks, i would try it soon
wait a min
ive been on the wrong channel the entire time fuck
The Bloodgun is almost ready
he's doing a podcast
Stickers! Stickers! Stickers! Definitely not something I stole from a very funky game... #gamedev #indiedev
got himself a penthouse (its more like the roof of a building, but beggars cant be choosers)
while it doesnt show, the skybox rotates and it looks super cool
i made some buildings, but im not sure if i like the textures
nah nvm they cool
ZAMN
The Offertory at Calvary by Maurice Denis (c.1890), a Fresco depicting the fall of the rebelling angels by Christoph Mayr (1760), Madonna in Glory by Carlo Dolci (c. 1670)
does anyone know why r2modman is so zoomed in? how do i zoom out
i just had the greatest idea for a game mechanic: Electro-lobotomy
since the side project im working on is based on dreams, perhaps you can tweak your brain to heighten some parts of it to change certain aspects
im trying to come up with weird shit like something you'd see out of cruelty squad (i fucking love it rn and how weird it is)
is it like how color dreams games circumvented the NES' CRC chip? just fucking shocking it until it turns off?
just zapping parts of the brain until they turn off?
that could be cool too if its like a thing where you have to like physically drag a probe over like a side-view of your characters brain to turn off specific lobes and shit
or like had to poke in the probe into the right spot thru their eye socket or sum
straight up filter any squeamish players lol
yeah, the idea was to just have a pick and move around in a side view of the characters head
problem is, his head's a computer
i really want to make the game be interesting to play, but i keep wanting to turn it into a fps (but i want it to kinda be something like portal, more puzzle based rather than shooting shit)
cobbled some sort of concept, but im not sure about it
maybe just the brain
maybe have just the brain and spine sitting inside the monitor box?
or maybe shape the skull to look like the monitor housing
i kinda like the weird look the frame has
reminds me of hylics kinda
oh yeah that looks great
i think everything in its own window should have a border like that
the hud itself is as well
but im reconsidering the middle part (it holds sprites to show what the player can interact with)
might set it to like current item or smth
i animated it :)
although the whole "hopping through dreams and solving problems" is weird, i feel it isnt weird enough
i need ultimate weirdness
HOLY SHIT TENNA
DREAM GUN
Gmod mods are fun, you can make absolute cinema
https://youtu.be/CVYnYBPM3OI
Lucifer ultrakill when
Discord: https://discord.gg/Xc3SQbd5
highkey have it so you need to like swap inbetween the real world and the dream world to solve problems
That would be cool, it the real world still existed
It's a whole SOMA thing
and this is their mind fading away
Basically the real world is gone due to warfare, and all that left of humanity is their dreams
And one AI that keeps things In check
so like is the AI doing its job?
It is, but it yearns for something
In order for an AI to be capable of such a task, it would have to have parts of a person's brain
So in short, it's connected to a giant brain that contains everything
Yet with this, it is slightly human
so like it has the same issues as people?
what if it just gets corrupted with power
Yeah, it envies them since they had to watch, yet they wanted to do
Like AM, but less hate
However I don't have a name for them yet
I want it to be an acronym though
now that i think about it thats just wheatley
... it could actually be interesting seeing an AI that is normal start to realize who made them, and forced them to live
slowly starting to hate, and then we see its transition from normal, to straight up mad
like AM before AM
you ain't out here tuggin?
FUCK WRONG WITH YOU 
L.U.C.I.D.
Logical
Understanding
Complex
Intended for
Dreams
π π
you ain't gonna believe this
someone uploaded their MRI scan to a texture site and made it CC0
i just hit the fucking jackpot
anyways THE LOBOTOMY MENUπ£οΈπ₯
i need 5 friends and $20 to make a This Guy's Brain horror movie in theatres tomorrow
im also really iffy on considering the FPS idea
mainly because this game takes a whole bunch of inspiration from Cruelty Squad
an engine prototype i have made in vulkan
π
stomp_radius seems suck
This is what I have so far for Ludum Dare
Basically you're a traffic conductor during a zombie apocalypse
,what's this year's theme?
Signal
Development here really be amping up - for now, have another teaser...
οΈοΈ
οΈοΈ#IndieDev #KnifeEdge05 #FPS #IndieGameDev
**ποΈ 3β**
Finished this for Ludum Dare
tried making a weird gun
made something you'd see in like toy story
i am in fact not that good at designing fictional guns
shoot rings
its called the pluribus
neat!
i did want to make it more gun like so im trying a different design
dont know what else i could add to make it more weird

ladies and gentleworms, the new pluribus
does it still shoot rings or does it shoot thin hexagons now?
perhaps
i did have an idea for a BFG style weapon called the REM
since the game takes place in "dreams" (its more of a simulation)
made it a thing cause why not. Check it out if you will. https://ironfarm.itch.io/new-blood-launcher-deluxe
An Improvement to the already feature-rich New Blood Launcher!
π π π
βGeneralβ and it hasnβt been active since yesterday
holy crap
yeah :)
i need weird gun ideas
right now we got a colt revolver, THE CUBEβ’, and the pluribus
make a gun that fires bubbles which do a lot of damage but are range-limited because they drift off in random directions very sharply
this is definitely not an idea lifted from an obscure japanese shmup
that could be interesting
and that is possible with the tutorial i followed to make all of these
ill add that to the maybe list
im really struggling on trying not to go towards the dreamcore direction since the game takes place in "dreams"
but maybe it could be used wisely idk
gentlemen
behold
THE SLOPERATOR
we have textures now
Keep up the good work,man.shit is really fucking impressive,and it looks amazing!
the glorpo blaster
aYOOOO
reminds me of the porridge gun from wallace and gromit project zoo :]
this single image describes this game better than anything else
you are a lobotomite with a neurolink in your head eating your brain, and you shoot shit
but now with this mindset, idk how the character should show this (even though you wont see them)
but then again, the old design is more appealing visually
this idea i whipped up in like 6 minutes doesnt really feel right
fuck it, new name
what was it called before?
dream detective, it was going to be a simple puzzle game
but now its guns
and puzzles
guzzles, if you will
maybe you could call it neurotrauma? cause it seems like you'll be giving yourself a lot of lobotomies
if you forgot to put (object_index != obj_ghostknight) and so happens
https://vxtwitter.com/toast60618755/status/2048184861257556342?s=20
the file size was to big for discord so i linked the twitter video instead
you can 100% see the inspiration for this game
(i played a bunch of cruelty squad and fell in love with it)
#gamedev #screenshotsaturday
i made ranks :)
My favourite is the c u b e
Idk if it's just me btw but that third gun doesn't seem like it fits thw artstyle
the game doesnt really have an artstyle
its just meant to be weird and random
you should add one really high-poly model with pbr texturing that doesn't fit the aesthetic at all
im contemplating on if i should make a weird border like in cruelty squad
im trying to make my game inspired by it, and not just a carbon copy (visually).
https://vxtwitter.com/toast60618755/status/2048933585113993618?s=20
oh yeah im working on a new mechanic
added this guy just to test the "merge" mechanic im working on. basically, you can body swap with an npc and gain certain modifiers
each npc will have 5, all random. so you could get good mods with some bad ones sprinkled in, or all out bad.
also the dudes name is Ted.
#gamedev
that's a shame
yum
my current development on UI's fun
i just had a cool gun idea
head gun
gimp suit janitor with a head gun is peak design
I got he mods to stop conflicting eachother, now theres peak cinema: https://youtu.be/zw_Hkdhy4jc
Minos wanted at him after the first fight brooo
Discord: https://discord.gg/XYXfafPpcR
I have the original on a big box
bought it as a child
that game is a technological marvel and also wacky and fun as hell
also you can beat it in a few hours lol
yeah, i gave it a try on an emulator mainly cuz Kurt's design was radical
plus the suit kinda reminds me of the dude from Cruelty Squad a bit
would not be surprised if the cruelty squad dev was inspired by it
also its endlessly funny to me that it was bioware that did the sequel 
yeah, never tried the sequel
but i kinda hate how they made his design more sleek when it comes to the head gun
that and the slight blue tint, but its still cool
also, flesh hand
yeah different dev different style
reminds me of light reflections on puddles that have oil in them
but with more piss
im considering if it should be a gun or melee, cuz you can use it to go super fast
yeah I was gonna ask if you shoot bullets out of those holes
not really sure what it'll shoot, probably some goo or smth
it should be a gun melee
punch-activated gunk booster
we need more rwby shit in games
gunk booster?!
yeah like that
punch a mf and immediately drench him in acidic sludge that also launches you backwards
genius
it looks like a worm
what is that?
flesh blaster
is the literal mod flesh blaster?
yup
cool
its a gun hand
aight
it's like a blaster
put in knuckles
there's gotta be a word for that...
Hand Cannon!
Yummers.
FUCK I BURNT IT
Barbecue.
dont know what it should shoot now
This is a mod for the classic Doom i've been working on, i'd like your guys feedback on it?
took me a bit to realize this is an ultrakill mod for doom and not a doom mod for ultrakill lol. it's executed very well, especially the rocket launcher.
This fight didnt crash Gmod somehow so I got absolute cinema in return https://youtu.be/SSxAehV27Do
Absolute Cinema I expect 1 million views trust
Discord: https://discord.gg/XYXfafPpcR
ladies and gentlemen: the guy
thats one dripped out lobotomite
how are u doing these textures btw are u like photobashing with some posterization or is it mostly just like painting by hand
the colors look really good and i love the shading
simply put- all of it is pre-rendered
the textures are made in blender, and put in aseprite
then they are indexed to a palette
oh so u like model the shapes and render them out to the texture?
yup
thats cool, that reminds me of gunman chronicles where a lot of the textures were made from clay models
and, its all one texture
im using an atlas technique
regarding the design, i had no idea what i wanted
i knew i wanted some interesting visor helmet like samus, but didnt want to just recreate samus
so he's inspired by her and Kurt Hectic, the protagonist of MDK
regarding a name im either considering just calling him "the lobotomite" or an actual name
reminds me of the suit from timeshift
yeah, now that you mention it it kinda does
never played timeshift, but it looks cool
we love T shaped visors
gave him some extra armor
but now with the armor on the legs, he kinda looks odd on the chest
although it does look ok without them so maybe i dont need them
yea just the pauldrons and collar look good
i like to think that this dude participated in the "program" that put humans in a simulation complex that generates simulations based on dreams
i guess he'd be a WW3 vet, but not old (hence why his generated body is like this)
but you are in the body of him, you aren't him
WAIT
the strand of the main AI that is in him is called the "Loboto-mite" or just lobotomite
as for this dude, lets say...
Nolan Yeager
i hate twitter
it wont let me see the damn comments on my post
yet if i were to try and post videos on bluesky, it gives me an error
Holy shirt its sylus from metroid prime hunters on nintendo ds
100%
its his brother 
trying to make a title
trying to get something weird, so i went with complimentary colors
rainbow
although
this could be better
fuck it
combine the brain version with the 2nd iteration of the colorful logo i think.......
oh its animated that fucking rules
HOW DID IT NOT CLICK IN MY BRAIN THAT I SPELT TRAUMA WRONG
wait hold up
this is kinda rad
coming up with some UI stuff
i want to make it readable without numbers
but got no idea how
i could make the brain get smaller, but im not sure
could just make it lose color if it's health
like, the more damage you take the more of the brain is monochrome going from top to bottom
https://youtu.be/DRcjG7bAf8s?si=UHLjBhvqpoaGpNbc
Soul of aura has joined the roster
Jojo beatdown finish broooo
Discord: https://discord.gg/XYXfafPpcR
Make it like the Amnesia Sanity meter
Brain gets redder and more shriveled
Anyone know how to directly change the hp of an npc in gmod, or know where I can access the lua scripts? Im kinda new, and in order to make more fights like this possible/balanced I need to upgrade some health bars
https://fxtwitter.com/GameDevKS/status/2052040559825482145 just doing the usual tweaks...
Need to up your firepower?π₯
οΈοΈPlenty options here (and thats far from all of 'em)!
οΈοΈ
οΈοΈ#IndieDev #IndieGame #FPS
just get a pointer to the entity and call SetHealth() on it
you could probably do it in an OnEntityCreated() hook and just check its class name
thanks for the help, but where do I go to access the scripts to input this
put it in autorun/server
thank you brother π«
add a concussion feature where the brain bounces around the black circle ui
and maybe your vision becomes blurry
added interaction through portals
not sure how to handle the interaction highlights though
got interaction highlights working through portals
check out this sick ass gradient skybox
straight up copying ultrakill :)
wip vaulting & sliding
reminds me of this one thing i was making
nahhhh not the slip and tumble XD XD
it was supposed to be a survival horror thing so i thought it'd be funny halfway through your run to just fall on your face while running from something
i see we're adding brawl mechanics to horror games now
fr tho thats actually genius
imagine that being like a chapter transition too like ur guy is running from some leatherface mf and he trips and tumbles down a chute into a broken meatgrinder or some shit and crawls out into the resevoir
i'm sayin!!
I got a damage scale tool to finally work, still may not save everyone though... https://youtu.be/wpV5S-hqto8?si=kD8cj8nKU0iDXjvo
Soul of cinder...everyone's cheering for you
Join my discord:
Just a short video of my game development sandbox on my latest project. I've been regularly posting in the art channel, but I actually have some gameplay resembling a game, or at least prototype.
been waiting to finally show off some polished-ish gameplay in a nice devlog (ft. meaty)
https://youtu.be/VeVCksTSq2g
AGAINST ROBOTICS is a movement shooter where you, The Vessel, fight for your life against the dystopian AI sludge and autonomous war machines taking over the world.
Before this video, I started with an empty project and within a few weeks I got some nice movement, HUD, weaponry and enemies (one of them being a shitpost placeholder). I hope to t...
this is sick
π«
shotguns are fucking awesome
#gamedev #indiedev #godot #NEUROTRAUMA
check it
dual wielding
its peak im afraid
like the shotguns from DUSK and the golden shotguns from brazilian drug dealer 3
though not sure how to give them more omph
wip flowmaps
https://youtu.be/5BOpwXGJ8pk?si=1blaUZ_NFIy2zDmk
Turns out kratos has a lot of extra attacks when you control him. I also got the block to work.
I take control of kratos and uhh...boundless void go brrr
Discord: https://discord.gg/x2rbykskNX
I also got the ultrakill cast to not oneshot everything but I guess it doesnt go both ways... https://youtu.be/2QOLpuXpPB0
Why didnt bro use the oneshot move against Nui?
Discord: https://discord.gg/x2rbykskNX
A bit of screenshake, some beefy muzzle flashes when shooting and maybe change the shotgun audio to have more heft to βem nβ youβre good.
Just a few suggestions from an outsider :3
tryin' to figure out which on i like
these are muzzle flashes i presume?
i like the second one more, assuming that you're showing it from the side in that image
yeah, i went with that one
Making something for metroidvania jam
Thought I'd set up the basic combat mechanics for now
People been asking about a follow-up on our other project so, I'm taking the liberty to break the ice by sharing some footage after such a long break!
οΈοΈ
οΈοΈ@Litania_Game is an atmospheric typing horror game that i'm the lead developer of, bouncing between Legion and this project!
Quoting AKDOV π¦π· (@akdov_dev)
οΈ
My game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
οΈοΈMy game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
οΈοΈMy game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
οΈοΈMy game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
Oh I can't wait to actually start showing stuff from Litania
https://youtu.be/6tttZ9XCIAc Top ten fight ive done ngl
Genuinely immaculate fight
Discord: https://discord.gg/x2rbykskNX
anyone know how to resolve this error in fmodel?
https://medal.tv/games/requested/clips/mME94iQpQ9zC9ygO1?invite=cr-MSxyR1IsMjM2MjgzMDk4
https://medal.tv/games/requested/clips/mMElFsWnuj-faB3ll?invite=cr-MSxaZGUsMjM2MjgzMDk4&v=30
Watch Untitled by solarmp3 and millions of other Requested videos on Medal. #requested
Watch Untitled by solarmp3 and millions of other Requested videos on Medal. #requested
A letter.
A forgotten town.
And a presence that should have never awakened.
First teaser trailer for Litania.
π
first
have you guys played BRUTAL DOOOOOOOOM THE BEST MOD EVER
Project Brutality, anyone? I hear The Zombie and his team are making Black Mass and then eventually make an old-school FPS of their own.
I'm so not-up-to-speed on all the versions of Brutal Doom and its addons that I don't know which one I'm supposed to try out
brutal guncaster 
actually while we're at it why wont monsters spawn for me in brutal guncaster
dusk is a quake mod as far as i know
or is quake a dusk mod

I thought it was a Kirby mod
Even better: A Super Mario mod.
so do personal projects go here or in artists corner still, they aren't quite mods but they aren't quite "art" like drawn mediums or w/e
when we had this channel before, it was generally for game-related stuff, whether it be mods or their own game
R.I.P. #general-art
i want dusk sdk i have some important mods to make
eustace mod when
hdusk plz
no h anything pls
heverything pls
Dusk the way Szymanski did
man guncaster dusk would kick ass
RAGE, DUSK edition could be fun.
dual wingsticks
I'd totes play a four arm mod though, that'd be rad.
WOW MOD-A-MANIA IS BACK
HEY I MAKE MY 20 YEAR OLD GAME MODZ IN THE LIVING ROOM THANK YOU VERY MUCH... Not the basement
I'll post the heck out of this channel
where's my DUSK nudity mod?
figures
That's why you come here, TO the basement, to share it
where else would you share mods
BEHOLD FEAST YOUR EYES ON THESE SUCCULENT WIP shots!!!! I may have already shared one or two I'm at work and just avoiding it π π
@gusty flame then I can leave, right? I like sunlight and clean air
You have my permission to get your 15 minutes of outside time
Then get back to work
π«
I am doing some awesome work on my museum map.. can't wait to share our Blood TC guys and gals.. it's so freaking slow going. I ain't 17 anymore with loads of free time... So many adult responsibilities...
Or these
I mean yeah, it's hard to watch over a bunch of chips
especially when kids try to eat em
I've gotten fatter in my old age due to eating leftover food my kids don't touch
I'd say at least 15lbs is from that over last 9 yearsπ π π π
My oldest likes to watch mapmaking though... She may be the One π
Very cool WIP shots!
@pulsar gust lots of other in creative channel and on the Blood Multiplayer Discord
Oh you know that though haha
of all quake game arsenals to port to Doom 2...why would they pick Quake 4's?
Some people enjoy crappy games and their weps I guess. 
This will be it in the modders basement today for Blood projects π Shots from our TC Bloodlines for Blood for some already released and WIP levels, the finale Prospero Publishing and the Dead Man Walking map.... I spent too much time taking these shots vs. making so, eh π
Love the highrise skyscrapers, am always a sucker for that sort of geometry in older games
Looks great
Hmm, if you're into building city maps I highly suggest that you take a look into voodoo guns for doom. Excellent map and it's like what you're going for here.
not mine, but thought I'd post it since I'm playtesting for the guy
Opening scene for upcoming map pack for Doom 2 on the GZDoom engine. song is Parvus_Decree Haere Mai. Found on Royalty free music website, with royalty free ...
@dusky trench that's atmospheric
@viscid sandal what is this
6 seconds of a map project today... I've always wanted to do a Matrix 1 hallway scene, this will eventually be it!
Looking great as usual!
@unique trellis my game quarantined viscerafest.
@viscid sandal cool I missed your were making one. Do you have a link to info about it?
Yes sir hold on a sec
@unique trellis https://gamejolt.com/games/QUARANTINED-Viscerafest/210823
Wow that's great
Thanks
Also I cant wait to checkout your blood project.
So is the dusk modding SDK out?
ep3 isn't even out bro
ah ok
TRENCHBROOM
^
dumptruck_dm has a tutorial on how to get started
Brutal.
Vehicles without models and lots of good textures are always janky haha.. and limited sectors (only 1024 in Blood BUILD engine!) so forgive this... its more than meets the eye though π π π π
Looks good to me, honestly!
Need some streaks on back part and it'll be longer... I just couldn't help not including it haha... I need to stop sharing Easter eggs like this
I honestly hadn't noticed build engine games doing that until ion maiden, and to be honest I find it just so painfully charming I love it.
It's very prominent in Redneck Rampage, you can get run over by a pickup truck in the first 5 seconds of the game
Also Duke3D had a KICKASS implementation of it with the train level
That moving train and things like it were the big reason I was hounding Zombie about moving platforms in the Dusk SDK
Just a quick reminder about a cool feature in Duke 3D. From map E3L5 "Rabid Transit".
Oh, those trains aren't actually moving sectors
The train sectors are static, the "ground" sectors have affects applied to them that scroll the textures and provide the illusion of movement
Thats kinda why i was confused
But also that duke 3d would even have a level like that at all.
Unless it was in e4... Because i dont think i ever finished the birth
Nope, E3
Yeah no I guess in my head that level never quite registered as a "train" level.
Yeah e1m3 in Blood was such a cool trick first time... It's still neat. I've seen where folks have really pefected that effect to make landscape "move" and have other trains or vehicles float by..
I'd love to replay duke3d someday.
That deathwish level was great
In duke you can have duke start a level weaponless but not Blood which is a bummer because we have Caleb start in a madhouse, an asylum, and a prison
bring back Mod-A-Mania
Oof
well anyways im working on a semi TC with some peeps. we got music, artists and....MEEEEE. if anyone is interested in joining the team then DM me ill see what you got. LOOK FORWARD TO MARCH 25 2019 BABIES
They stuck us in the basement like a bunch of 40 year olds living at home
Wait when did breadknight come back
when did he leave?
well, he got kicked/banned lmao
hes so og he still hasnt finished hell raider, tmss, clustergun etc.
Oof
right now i am actually working on a team project (as i have stated before) and i actually have some drive to do it
cause most of the time i just started a mod and got bored with it...which is depressing...BUT I WANNA GET BACK TO IT
been working on replacing textures in tf2's ctf_doublecross w minecraft textures lately
very happy with how its turning out
I'm actually composing for some dudes remastering Deathmatch Classic in the Source engine, here's something I finished recently: https://soundcloud.com/user-924503989/fractured-space-deathmatch-legacy-ost
I make basic Half-life inspired tracks with trashy windows programs, enjoy.
Might tweak it in the future, but I'm fairly happy with it as of now.
this shit sounds epic
nice
Why do anything with doublecross lol, I'll never understand how anyone enjoyed that map
Finally
It's a less wonky version of 2fort
Which qualifies it for MOTY by TF2 standards!
because there's only one path, with no cover
Nope, Doublecross is way more playable than 2fort because you have more routes to the flag that don't involve chokepoints or running right through enemy spawn
The path from the catwalk lets you get to the flag, that's the big one
Wait
Wait hold on I'm fucking stupid I was thinking of a completely different map from a completely different game
My bad
π
that wasn't even called doublecross, I just have schizophrenia apparantly
both maps are absolutely terrible, ctf just wasn't a great game mode for tf2 to begin with
doublecross is a great dm map
and a community server i play on runs it so thats why im making it mostly
woah that's smooth
smooths my middle name
lol looks funny
Bread Smooth Knight
yes
id adjust the bullet
looks like the guy is intentionally trying to jam his rifle
ye
my only complaint is the motion blur
nah i actually made the bullet like that.. lmao
You telling me you don't wanna jam your rifle
motion blur is like easy smooth....dont know how i would change it
I like your new icon
i would give u a creativity bonus on that bullet angle and the reload itself, its funny
day of infamy has very good animations if u need some inspartion for adjustment
imma check it out
The motion blur looks weird in contrast to the actual frame by frame stuff.
hmmm ill try and adjust it a bit
ok i couldnt find anything that would help if i were to remove the motion blur... i use it mostly to do easing tho
I'd say only use the motion blur for the really fast stuff.
It looks a bit excessive otherwise.
Not to say it was bad before of course, I just get a bit pedantic about that sorta thing.
mmmm well always gotta try new things i guess
changed up some stuff
and now for the very lengthy proccess of making this suitable for doom
Hackerman cameo?
@calm plaza π π
holy crap that rifle man
ahahahahhahahahahhaa... THE BIRDS IN BLOOD. DOSBox bogs down right now, will have to do some things to reduce view but my goodness this is incredibly effective π π π In BloodGDX you actually get picked up by the birds because it's not 1:1 yet but getting there!
awesome
That's interesting behavior, I wonder if M210 would be interested in that sort of thing
he's trying to get demo compatibility working 1:1 with the original blood, so erratic enemy behavior would be something he'd be interested in I think
New explosive barrel/blood pustule thing that explodes.
looks gross
i've noticed that a lot of your weird meat monster stuff is symmetrical, not sure if that's a design choice but you should totally make some really weird asymmetrical fleshbeasts. the symmetry is almost "too perfect" for a meat monster, but maybe that's your design goal. regardless looks cool π
Make a MEAT monster if u ;;)) know what i ;)))) meam :)
@patent spade also isnt the mod youre supposed to be making with your team a survival horror?
and if its a bolt action why dont you slow it down a tad π
Yeh.... it is... BUT IT LOOKS SICK
also you do kind of slam that bullet in
maybe include a teeny weenie couple frames where the bullet is actually inserted in
I can prolly do that
@limber bramble asymmetrical creatures are something I usually take umbrance with when there's going to be alot of them, on the one hand if its a machine or something put on assembly line I have no problem with it, but there are alot of them it feels weird and even lazy to me on my part because its like oh, all these natural creatures all have exactly the same deformities. Doesn't that feel a tad forced or synthetic. Regardless i do get what your saying and thanks for the tip regardless.
@viscid sandal you do you! Love it.
i present: the Chiappa Triple Threat shotgun
@gusty cypress you missed a barrel π π π seriously good job really cool
i was seriously going to make it a quad-barrel
originally
with all barrels horizontal to each other
something like this
That is ridiculous... Wonder what it's actually like to handle
I love Reggie's four Barrel. If and when I make something myself, it's in no matter what.
Probably the sort of gun you shoot once and you regret it the next day
You must go all the way with your barrels
https://youtu.be/CBphB6O-v84 almost @viscid sandal .,. Check out this MULTIBARREL MANIA
Too Many Super Shotguns Γ© um mod para Doom criado pelo Bread Knight que adiciona um arsenal ridiculamente exagerado ao game, especialmente escopetas. O vΓdeo...
I haven't downloaded this but it looks awesome hahaa
Its beautifulπ’
oh no @patent spade look what it is

