#general-modding

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severe tiger
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I CAN UPLOAD PICTURES NOW

hazy sky
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i cannot rn,,,,,,,,

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i just said i need to shake back into the prime form before working on it

hazy sky
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i wanna start with the audio design portion first because i feel like that's what gives soul to these kind of games

sharp vortex
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audio is what I have to do next and I so dont want to

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footsteps n shit

merry lotus
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also i added language files for easy translation

merry lotus
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just added texture metadata

i don't think there's gonna be that many uses for this but it's useful to have nonetheless

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i mainly added it because the crosshair texture wrapping was messed up when combined with GUI scaling

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i also made a class that prints to both the system console and the in-game console

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in-game console is still wip

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working on dead end has been really fun

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collision detection aside

earnest lily
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after spending a lot of time on a rebalance, I'm working on controller glyphs

hazy sky
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holy shit ghetto blaster MP40

merry lotus
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added panoramic skybox uvs that are calculated in the map fragment shader

this way I don't have to add another rendering pass for the skybox

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the aurora skybox is just for testing

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also I might still add another rendering pass for 3d skyboxes

limber bramble
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holy swag

limber bramble
merry lotus
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I was also replacing the sky with skyboxes from the ultrakill cybergrind folder for fun which is why the sky looks like that

hazy sky
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heavy acceleration and deceleration and stamina based actions

hazy sky
dusky pivot
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Still wip

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But taking some shape

waxen plover
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making a flexible cutscene script

dusky pivot
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Cool :3

hazy sky
sharp vortex
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ooooh digging the sounds

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has a nice cold eerie vibe to it

waxen plover
hazy sky
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separated the footsteps from the armor rattling so heavier armors or no armor at all will make your footsteps sound different

dusky pivot
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stinky...

hazy sky
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also the stats are working

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vitality increases the player's maximum health
endurance controls the player's stamina, raises load cap and also reduces bleed chance
strength directly increases melee damage, also physical defense and mitigates some equip load debuffs
dexterity is a check, weapons require this, also reduces fall damage
intelligence directly raises the mana cap, as well as magic defense and damage
faith scales some faith based weapons damage, as well as providing damage gating chances
luck scales critical hit chances, and lowers chances of effects proccing on the player
humanity raises item drop rate, elemental defense and some NPC's speeches will change depending on it's value

hazy sky
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now it's onto the inventory system, then menus, then combat

hazy sky
hazy sky
hazy sky
shadow hinge
hazy sky
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thanks

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threw it together under an hour because it was 3 am so that's why the UV's are so messy

shadow hinge
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Noy problemo

hazy sky
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not a bad topology

waxen plover
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blue smoothing lines my behated

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u should use the smooth by angle modifier

earnest lily
hazy sky
hazy sky
waxen plover
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you don't need to apply it to export it

hazy sky
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it was just simply for visualization purposes

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but exporting also applies it

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i just hate that i can't see shit when its fully shaded, but it looks weird with the flat shading so i just do this

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helps me better organize my topology

hazy sky
hazy sky
merry lotus
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gonna try adding source style 3d skyboxes

hazy sky
merry lotus
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i'm not sure what you mean

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it's basically just an area outside the map with a camera inside

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there's also this variable inside of my custom info_sky entity that lets you influence the sky camera's position based on the player camera's position

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if it's set to 0 then the sky camera won't move

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if it's set to 1 then the sky camera's position will be the same as the player camera's position + the sky camera's origin

merry lotus
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we're getting there

hazy sky
hazy sky
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this is gonna take a while

merry lotus
hazy sky
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something like this, except idk how i'm going to integrate the rest of the inventory

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i want to showcase the entire model at all costs

hazy sky
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hugely doubt i'm gonna have more than this many items per category

hazy sky
hazy sky
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soon

hazy sky
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@slender knoll @sharp vortex

slender knoll
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Legion of Souls

earnest lily
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just about wrapped up the first pass of controller support

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I need some form of aim assist but everything else works - full controller rebinding, glyphs, HUD updates in real time if you change bindings or device

merry lotus
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hell yeah

hazy sky
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granted this is mostly just the visual side, i still don't equip the items and the tabs don't work properly yet

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BUT, the stats work properly and they nicely update

hazy sky
sharp vortex
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jesus you're speedy, already way more progress than me

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in like 3 days

waxen plover
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very cool

dusky pivot
hazy sky
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piss easy and very fast to iterate

dusky pivot
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Kinda done with the model I think

hazy sky
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i want some cool victorian/neo-gothic structures in my game as well but their shape doesn't unwrap well and the texture sizes are all over the place

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not as easy as in the hammer editor

dusky pivot
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I eyeball them

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This consistency for pixel sice its not something that matters much on my game

hazy sky
dusky pivot
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Thats pretty cool!

pure jackal
earnest lily
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strapped level : packed to the brim

hazy sky
pure jackal
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No

hazy sky
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why not

pure jackal
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Its a bat

hazy sky
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reminds me to implement interaction prompt priority

dusky pivot
hazy sky
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scug

dusky pivot
earnest lily
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I'm nearly done teasing I promise

merry lotus
stiff thorn
rotund garden
rotund garden
hazy sky
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holy shit those lights bouncing off of the model is so good

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all procedural

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godot's visual shader is pretty dope

dusky pivot
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Yeah that is really really cool man!

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Congrats

pure jackal
hazy sky
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what, the statue?

coral yacht
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Not 3d or a shooter like the other posts here but this takes lots of inspiration from old pc games like unreal and Jazz Jackrabbit 2

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I didnt know about the ranking system on this server, interesting

hazy sky
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here you go

coral yacht
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you didnt have to do that haha, thank you

hazy sky
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nah it sucks when someone posts a showcase clip and it can get ignored without embed

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it looks cool though, is that your own game?

coral yacht
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yeah, I've been working on it for a while

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this server fuses the modding and gamedev channels in one so its understandable

hazy sky
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I like the animations of the character and how you paid attention to them

coral yacht
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some arent done yet but I'm getting to it

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this vid doesnt really have a lot of gameplay compared to other's ive posted

hazy sky
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is the character sliding around or is that like placeholder?

coral yacht
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they do slide on the ground but I'll probably make the sprite change to another one when going faster

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it looks really silly rn lol

waxen plover
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looks smooth

hazy sky
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why he slide tho

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is he getting dragged?

sharp vortex
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@hazy sky If you dont mind me asking, what do you use to texture your models?

hazy sky
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with the pixel8r filter

sharp vortex
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ah thought so, I felt like you told me this before but it was a while back

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thanks

hazy sky
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sucks that it's so complicated but after a while it just clicks

sharp vortex
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Well I need something that's at least better than blender texture painting and I had been considering trying substance painter

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and all the free alternatives have sucked ass

hazy sky
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this one sucks ass as well, but there are 399483 tutorials for it so it balances out

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Definitely makes things easier tho

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you need a specific workflow for it to work best though

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like if you wanna make the best of the textures, you need to also create a higher poly model for baking down the data for the texture

merry lotus
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spent today coding a lexer and got map scripting working

it's still wip but it's cool

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all code is stored in a text file with the same name as the map file

merry lotus
hazy sky
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logo for game is COOKIN ๐Ÿ”ฅ

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i was inspired by the small soldiers PSX game's overall design

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because of how it incorporates intricate design into it's hud like so

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i love this style

hazy sky
pure jackal
merry lotus
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added calling functions from other functions

hazy sky
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revisions on the hud, icon are stylized after Dark Souls 2

dusky pivot
merry lotus
untold niche
hazy sky
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every intelligence adds an extra 0.1 to the mana recharge rate

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on an average, 1 mana regens per sec

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i might make it 2.5 and make the recharge rate bonus cap at int 50 tho

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speaking of scaling

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finally working scaling, even though for some reason sometimes the damage scaling values swap around

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like STR here scales Pierce at C, not Slash

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unless

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it wasn't even working bruh, now it is tho

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i might remove the broken blade in order to fit more of the glorious title

dusky pivot
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Thats really awesome!

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I think the blade is really cool tho

hazy sky
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i like the blade too

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i just think it's too long

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i'm fucking stupid cause i could have used the sword as the middle arms of the E's

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back to blender tomorrow i guess

hazy sky
hazy sky
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btw @pure jackal

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sucks huge balls but i tried

pure jackal
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Nice

hazy sky
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people take screenshots or videos of game UI's and upload them here

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great learning material

hazy sky
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i really wanna know how to ge tthis level of emission still

muted stirrup
hazy sky
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testing the ridiculousness

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PS1 games were notorious for their colored lights

hazy sky
hazy sky
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this isn't the channel for it

charred frigate
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Still do you know the song?

hazy sky
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didn't even check

earnest lily
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yo man whatthefuck

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the NEWS IS ON

muted stirrup
hazy sky
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watched it in 240p for the immersion

pale raft
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its peam

earnest lily
# pale raft its peam

playin on THUG like a real 1.... just sayin u a real 1, u don't shy from a achallenge thats why ur peak...

pale raft
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is there a way to throw weapons at anytime not just when they are at 0%?

dusky pivot
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Congrats on release

earnest lily
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if you want to grab something new you can walk up and trade ( R by default )

pale raft
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More so I wanted to throw something at the pistol guys when Iโ€™m not close to them to stop the shooting for a bit

earnest lily
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noted, good point...
in the mean time, freel free to kick the bullets away

merry lotus
pure jackal
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TUGGED IT

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THUGGED DOWN

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some of the weapons didn't respawn when I died tho ._.

earnest lily
pure jackal
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Hmm

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Maybe i grabbed it before the checkpoint then

earnest lily
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if this is about ||the shotgun in the arena|| I have a hunch

pale raft
earnest lily
dusky pivot
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Very happy about it lol

earnest lily
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I didn't know you had a BSky takingNotes

dusky pivot
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Oh I do

hazy sky
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the boot is mighty, there's no hiding from me

hazy sky
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especially apparent because the pistol is also there so that fella can get stuck quite often

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OH also sometimes i can somehow duplicate weapons, and sometimes the grounded state doesn't get set when landing and i'm doing like 2 kazotsky kicks before i can attack with the weapons again

waxen plover
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does it have controller support?

hazy sky
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i think it does

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i saw controller prompts in the menu

waxen plover
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the combat feels kind of spammy

merry lotus
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i loved the demo

combat was very punchy and i loved the weapon system
plus the boss health system is pretty cool
overall it was really fun and i can't wait for the full game

hazy sky
# waxen plover the combat feels kind of spammy

yeah, charged heavy attacks or pause combos would freshen it up but I actually don't mind it being spammy because I beat it like 3 times on thug while being zoned out and listening to some cool tunes

waxen plover
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i'm doing the hardest difficulty (i think), died a few times in the last battle

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the dudes with the revolvers can be annoying

hazy sky
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the bullets going through enemies is kinda annoying though because it always gets me in the worst possible timing

waxen plover
pale raft
waxen plover
hazy sky
waxen plover
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yeah all i do is spam space and v and lmb

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occasionally rmb

pale raft
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i would love to have a short dodge in it to have more horizontal movement

hazy sky
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I would love to have slightly more range

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only the shovel feels comfortably long enough, the fist feels okay but the pipe is always a little bit too short

desert shard
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How the heck do I kick jump in Dom's game ?

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Yo @earnest lily . Pardon the ping but I've been stuck in the tutorial for the last 15 mins kek

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Maybe I just suck .....

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Wait nvmd. I just suck. Got it

desert shard
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Okay, I played through it twice to get an idea of it and here's my thoughts @earnest lily

Firstly, you've absolutely NAILED the game feel. Hits just FEEL so damn good that I wanted to keep playing again and again if I died. Same applies to blocks as well. This game's got juice for days. The aesthetic also really complements the scrappy street brawl feeling that you're going for. Love how grungey the game is overall and how enemies get more dirtier and bloodier when they're close to being beaten

Also love how you force players to find weapons since it's the only way they can block. Also enforces that scrappy street brawl feel since you need to improvise in a way. The different weapons offering different types of attacks is also very cool ( shovels are strong attacks and pipes are light attacks )

While I like how you automatically throw a weapon when it's broken, the game is severely calling out for some way to throw a weapon. There were way too many moments where I wished I could just throw my weapon to atleast slow an enemy down so that I could go for another weapon. On that note, I think the stun states for enemies could be a little longer ( i.e the state that they're in where you can go in for an execution )

Love how enemies ragdoll when you execute them with a kick. Like I said before, it FEELS so damn good. That said, kicks feel kinda useless outside of that since they basically just operate the same as normal attacks. Maybe you could have them just knock enemies back a bit ? When I say knock back, I don't mean knock them to the ground, maybe just push them back a bit. This doesn't need to do much damage, but it would definitely help in terms of crowd control. Something which this game really needs more options to help you with imo

While I love the approach that you're going with of needing to stand your ground so to speak, I think the game is really begging for some other movement option as well like a dash. Either that, or the player could move a little faster, because right now he feels a little too slow. I'd occasionally re-position myself in the game, but faster movement or some sort of dodge woul go a long way

Now for the enemies, I think they all telegraph their attacks pretty well, especially the heavy enemy who can't be blocked. That said, I feel like the boss's attacks aren't really telegraphed well. His animations were a little too erratic and similar to the point that his attack animations didn't really stand out as much as they should have. Along with that, they're WAY too quick. His kick(?) attack isn't really that visible either and I was wondering why I was even taking damage at some points.

Also, I thought that the boss being stunned meant that I could execute him by kicking or something. Took me a min at first to realise that I needed to combo him at that point. Maybe this is just me being pig-headed, but you could use a different indicator for when he's in that state maybe ? This is probably just a skill issue from my side so maybe ignore it, but I thought I'd mention it

Also, I wasn't really sure what actions would give me back health or not. Maybe just a little more tutorialisation of this would help a lot. Since sometimes, normal hits gave me back health, whereas sometimes executions gave me back health

I also had some input issues. There were points where the attack button just wasn't working and so I had to kick once to get it to work after. Same with blocking. It wasn't working until after I tried attacking once. I'm not sure if this is input delay or something else, since I also tried the game with two different mice and had the same issue.

And on another note in terms of level design, I think it could've been shown a little better which way you had to go since I couldn't really tell at first. Especially since a lot of the walls looked like I could jump over them

Gripes aside though, this is a very solid base to build on. Wishlisted and I can't wait to see what you do with it

earnest lily
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Bad ping

earnest lily
hazy sky
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he's right tho, you definitely need to add a button for throwing a weapon for like a 20% durability loss + breaking on impact if the durability is not enough to withstand that

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after years of dying light, pressing right click and seeing the pipe raise up, i kept trying to throw the weapon

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the stun states seem to be dependent on if they are lesser or stronger enemies, and since the game (in my experience) rewards aggression i think it's safe to say the finishing kicks have very good timing on them

hazy sky
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that being said i think the jumping could use some work because it feels weighty, but in a floaty way, it's hard to describe, also Dom if you intend to have more sections where you drop down and use a dude as a landing pad, ease the clamp on the camera rotation because in the tutorial you have a hard time looking down at the dude

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AND my personal nitpick, the shovel covers way too much of the screen but i think i'm the only one who really minds so take that with a grain of salt

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(also please don't use invisible barriers on wide open passages in the fence PLEASE, first time around i was having a hard time on the second level because i didn't know where to go at the cement mixer where you climb the building, i thought that area was out of bounds too and didn't even bother to check)

desert shard
earnest lily
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I finished CoJ recently, really need to play DL as well

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Thanks again for all your feedback @desert shard - there is a pattern of things that would just make the game better in terms of changes and I'm already at work ๐Ÿซ‚

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Movement speed / tech is especially a point of contention
Together with weapon throwing, they all seem to point towards "tugg is way too fucking slow" / " the arenas in map1 are way too fucking big"
( as well as not having an impromptu ranged option )

hazy sky
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you could add a sprint function when not in combat

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sort of like how Devil May Cry does it, run for a while and the sprint auto kicks in, or have the movement speed get faster when not in combat

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like overall, fast movement speed can also lead to issues within combat because being too fast to control sucks as well, but being too sluggish sucks even more and i think you've struck the balance really well because i was dodging the boss left and right when he did the ground pound with the shovel

hazy sky
#

do we fw this new HUD

waxen plover
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if you could throw it and it hits enemies and bounces back so you could grab it

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that would be so badass

desert shard
hazy sky
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fuck that i'll group all of the bars together

hazy sorrel
earnest lily
hazy sky
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fuck it we ball

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redesigned the entire ui

desert shard
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Well, speaking of beat-em-ups

I'm making one where you need to clog an exploding toilet by YEET-ing zombies into it

desert shard
hazy sky
hazy sky
desert shard
pale raft
hazy sky
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no way

pale raft
hazy sky
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holy SHIT

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it really is bioshock hud

pale raft
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You have you blue plasmid on the bottom

hazy sky
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what's the 5 and 6

pale raft
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5 is your health packs

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And 6 is you plasmid packs

hazy sky
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that sounds useful, i'll keep that in mind

hazy sky
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this shader is really fucking good

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especially now that i finally fixed it's core lighting issue

wild sand
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to whoever made this

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game

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ty bro

hazy sky
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which game

hazy sky
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oh shit, hello there

desert shard
muted stirrup
hazy sky
hazy sky
hazy sky
hazy sky
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someone remind me to add prompt priority and safe location breadcrumbs

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also I'll try to make a basic arm rig if I have the energy

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this will be a good time to properly experiment for legion

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also why is good ps1 styled environment topology so hard to make

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like I have 0 idea how to get started and it's already so much work because I have to manually unwrap every quad

dusky pivot
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There is a lot of things you could do rn with fog to add atmosphere here :3

waxen plover
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also rocks and bushes etc

hazy sky
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of course, but I'm still trying to figure out a way to properly make the terrain

pure jackal
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Solace have you played labrynth of the demon king

toxic hemlock
toxic hemlock
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me when i add parry mechanics to an atari game

waxen plover
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old door model i made

earnest lily
earnest lily
hazy sky
pure jackal
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play it

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trust me

hazy sky
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ahaa

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kings field like?

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hah

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funny, my game is gonna be dark souls + silent hill

toxic hemlock
earnest lily
hazy sky
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one of the cooler enemies in my game

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they are like, cultists or believers, i call them Deniers because they are zealots who wear ornate bronze masks, who actively preach the word of the Order to deny god's influence upon humanity

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i also want some cool knights

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have like 3 types of knights like sword and shield, pike or halberd or spear, or ranged knight with crossbow

hazy sky
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the noble knight of the order

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fanatical enforcers of the false order, they're gonna look so fucking good once they're done

hazy sky
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work in progress as usual

hazy sky
hazy sorrel
merry lotus
earnest lily
hazy sorrel
earnest lily
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No - just S-2 ||thugging syte||

hazy sorrel
#

already did that

hazy sky
hazy sky
hazy sorrel
#

thug

earnest lily
hazy sorrel
earnest lily
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I forgot the @ ohgod

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I'm confused then

hazy sky
#

is there a secret third level

earnest lily
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no

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you have 0, 1 and S-2 in the demo

hazy sky
hazy sky
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don't think i unlocked it even though i beat it like 12 times

earnest lily
#

did you get gold

hazy sky
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yeah

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i'll do a reinstall and beat the big boy again later

desert shard
hazy sky
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capeless variants

desert shard
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Oh, I thought that was supposed to be a " this level will be added later " situation lol

earnest lily
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the .pak archives are not encrypted so any viewer will let you access the test maps

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I didn't bother limiting the packaging list to just the three maps

earnest lily
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Free weapon throw in Sirocco Thugs is in - your weapon durability degrades if you hit a living enemy

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WARNING : Do not throw Firearms anywhere in your vicinity.

waxen plover
toxic hemlock
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trying to make the texture replacer thing work better and also reworking damage sectors to fit better with the new health system

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its kinda stupid atm all i did was set the sector damage to 0 and then the playerpawn just checks what texture its standing on lmao

hazy sky
#

MARANAX INFERNUX

hazy sky
pallid fable
sharp vortex
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not terrible for a first effort

dusky pivot
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Pretty cool! little suggestion tho, I think the crystals do not fit much growing from brick

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You could add some sort of pertuberance around it as if they broke the bricks to grow

dusky pivot
sharp vortex
dusky pivot
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Gotcha

sharp vortex
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oh man emission in substance painter is so easy to use

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no more fucked billboard sprites for my skeleton glowing eyes

hazy sky
hazy sky
hazy sky
hazy sky
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it works on a fresnel basis

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neat thing about it is that it requires light for it to work, so by default, the characters don't really have rimlights unless they are lit by normal lights

hazy sky
waxen plover
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very cool

hazy sky
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it has a normal map bias as well

waxen plover
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drowning in points

waxen plover
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stuck trying to make the ears

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with good topology

hazy sky
waxen plover
hazy sky
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seems like you already have a nice set of loops for it

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why not extrude out and just rotate it a little bit as is?

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of if you wanna, inset the face a little after extrusion

waxen plover
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I wanna add in all the details for the ear

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i'll probably add a subdivision modifier once i'm done too

hazy sky
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hmmmmmmmmmmmmmmmmmmmm

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that or either use dyntopo with sculpt

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but yeah right now the details are just too low to make a truly detailed ear

waxen plover
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a bit more subdivisions won't hurt

hazy sky
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subdiv and sculpt then

waxen plover
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actually i'll try to do it by hand

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moving vertices

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like i did for the rest of the head

hazy sky
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that's a solution too, but I find it generally easier to just use the clay strips brush and pull out the details that I need

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like doing complex topology by hand is next to madness, but props to your patience if you can do that

waxen plover
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I only ever modelled a face twice, this is the first one I did

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I went through many iterations to get the one i'm making now right

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took hours

hazy sky
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I know the feel

waxen plover
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doing the body now

hazy sky
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I hate that I don't do concept art for my stuff

waxen plover
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I only did concept art for the head

hazy sky
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my concept art is in my head

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sucks that I can't show mental images off

waxen plover
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I have this graphic tablet i bought 3 years ago i still use

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Saves a lot of time

hazy sky
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a nice tablet I could use for my pc with a screen would be so nice

waxen plover
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Mine doesn't even have a screen

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A wacom

hazy sky
#

same

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i never really use it

hazy sky
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one model down

hazy sky
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oh shit i forgot to mention

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friend helped me draw the concept art and it's soooooooooooooooooooOOOOO fucking good man

waxen plover
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very cool stuff

hazy sky
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fuck I forgot to post it

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Fear and Hunger meets Elemental Gearbolt

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should have colored the cloth something different tho

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like that's not ceramic, I'll fix it after shower but I think it looks really nice

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the enemy is made out of porcelain or ceramic, and is animated by magic. the color of the glow between the cracks determines which elemental magic it is animated by

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and if they're defeated they will explode with the respective damage type, and since they're so fragile they're gonna hurt themselves if they hit you

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not gonna populate the map too much with these guys but yeah, here and there for some awareness checks

#

gonna have a real fun time drawing all these ornate details on them

hazy sky
#

actually what if i made the arms from the forearm float and have this energy ooze out from there?

toxic hemlock
hazy sky
#

what weapon

earnest lily
hazy sky
#

discord didn't show me the embed

pure jackal
#

Green blasta

hazy sky
# hazy sky new buddy arrives

went back and made a concept/bestiary entry art for the Deniers as well, using the high poly sculpt of the model that i traced over and shaded in blender, i will go back and add the new details onto the model, as well as make some adjustments on the model itself

#

pretty funny how it looks like when i remove the blender render layer from the project

merry lotus
#

attempting another stitch remodel

#

now to figure out how to use substance painter

#

i can't afford pixel8r so i'll see what i can do

sharp vortex
#

(ignore the footstep popping I was literally just trying to get foot audio to work and used the sound of me slapping my mic on my lap)

merry lotus
#

yeah i'm just gonna bake a texture with blender

merry lotus
#

yeah this is a lot better than the old one so far

#

now i just gotta make it look withered and zombie like

merry lotus
#

i think this is fine but kinda meh

i have some different textures that were put through img2pixel

#

but if anyone has any reccomendations i would love to hear them

merry lotus
#

i thought this was a good idea but idk

hazy sky
hazy sky
#

blasphemy

#

I need to combine forces with someone

limber bramble
waxen plover
#

chat how does copyrighting a game work

sharp vortex
#

crystal torch tiem

merry lotus
waxen plover
hazy sky
muted stirrup
#

๐Ÿ‘€

hazy sky
#

people are so interested in my art style they would literally comm me to break down my workflow for them ๐Ÿฅถ

#

I'll do a timelapse with some in depth stuff in it if anyone is interested once I have the time, @sharp vortex it would also be good material for you

sharp vortex
#

Yeah I'm starting to get some semblance of a flow down but it would be good to see

merry lotus
hazy sky
sharp vortex
#

Really most of my issue is just needing to be more patient in all aspects (better modeling, more detailed texturing), i'm more interested to see if I'm missing any extra tools or methods, I dont care for copying art styles, I just make stuff how I feel like it

#

Granted I'm turbo early in development so I'm mostly just doing placeholder stuff (or stuff I'll fix/ improve later) so as to prevent myself from getting caught wasting time on for instance art instead of the shit I NEED to do like animation and combat stuff

hazy sky
sharp vortex
# hazy sky can you elaborate on your process and flow so i can check in general

I just start out in blender and build a low poly model as fast as I can that also looks acceptable from scratch or using a side monitor picture reference, when it looks acceptable I Smart UV Unwrap and set island distance to like .05 or w/e, make sure it looks OK, then I save/export.

After that I either subdivide modifier or bevel some stuff to add "smoothing" detail, I save/export that as "modelname_hi". I load the lowpoly up into Substance Painter at like 2048 resolution, bake the hi onto the low for normals, and AO, making sure it looks good, adjusting resolution as needed.

Once that's good I slap on Pixel8r onto my brush and start going to town. After that I export the things I need and create a new Material in Blender then slap it onto the model, usually also turning off all texture filtering and crushing the resolution some more.

hazy sky
#

wait what

#

pixel8r onto brush?

sharp vortex
#

well as a filter

hazy sky
#

as i see

sharp vortex
#

not onto the brush

#

I mispoke

hazy sky
#

you are following the guide i linked here right?

sharp vortex
#

no lol

hazy sky
#

wait did i even link it here

sharp vortex
#

idk, I just kind of winged it + googled and it worked

#
  • what you DM'd me
hazy sky
#

sadly pixel8r makes you lose out on the emissive layer, but you can draw it in either externally, or a new project like i do

#

but setting up pixel8r means you use a fill layer that's completely black, and everything pixel8r does goes into the emissive layer

sharp vortex
#

I add emissive as a fill layer, set the layer to black, then use gradiant and then I apply pixel8r to the black part of the layer

hazy sky
#

gradient?

#

hmm

sharp vortex
#

one sec

hazy sky
#

let me check as well

sharp vortex
#

sorry grayscale

#

getting my words mixed up

hazy sky
#

one sec

sharp vortex
#

I can add extra coloring too, this is just a quick way to do it for a single color

hazy sky
#

add an anchor to pixel8r, create a fill layer, set it to completely black

#

and hook up the emissive to the pixel8r's anchor point

sharp vortex
#

hmm I'll try that later

hazy sky
#

after that if you switch it to emissive up here, it gets rid of ALL shading from substance, meaning you'll only see what you have baked down or drawn in

#

what i do for really black blacks is to do pre-light bake colors

#

that way the brush strokes are applied after the baked lighting

#

otherwise the darks are also lit by the lights

#

very good for deep contours

#

you can see the difference

sharp vortex
#

You'll have to show me how you do that

#

I really do want that kind of artificial AO look

hazy sky
#

it's really not hard, let me show ya

#

divide the layers into three segments

#

bottom should be things you want lit, middle are the lights, top should be shadows or details that you absolutely don't want lit

#

that means either dark darks or brights

#

another thing

hazy sky
hazy sky
#

much nicer

hazy sky
#

in hindsight i should have separated the mask from the model

#

i find the tall pointy mask so much more cooler

#

i think that's the ticket

rotund garden
#

with all the shit my dog went through, I just realized I never bought this blender asset when it was on sale
fuck my chungus life

#

I'll have to fake the muscles with bones for my personal test

hazy sky
#

what do you need muscle sim for akdov

#

what are you planning

#

also did you give the blanket boy a forehead kiss for me

waxen plover
#

very cool stuff

dusky pivot
#

hi pyka :3

waxen plover
#

hello

merry lotus
sharp vortex
#

big slap

hazy sky
sharp vortex
#

Not yet, got busy at work when you sent them, and then I forgot, and then I've been video gaming

rotund garden
dusky pivot
#

Did some animation wip, fair warning Im extremely begginer to animations LOL

pure jackal
#

dassa great character model

stiff thorn
#

yep, and honestly with an aesthetic like that beginner anims fit even better than good ones

#

no

dusky pivot
#

no

dusky pivot
dusky pivot
stiff thorn
#

motion capture?

#

if you're talking video ones without the suit then best of luck

dusky pivot
#

A friend of mine has the suit

#

They will teach me how to clean the animation too so thats great

stiff thorn
#

daaaamn

#

that's really cool honestly

#

I like polishing animations but it's starting from scratch that I dread at times ๐Ÿ˜…

dusky pivot
#

For me they take quite some time

#

So for now Ill stick with help from my friend, although I want to keep learning

#

The more I know about the engine and things in general the better

stiff thorn
#

oh it always takes time

#

but I enjoy it, especially when I can finally go from constant to bezier curves

dusky pivot
#

Thats great

#

What I enjoy the most is building atmosphere

#

I kinda want to tell the story of the game through scenarios and so on

stiff thorn
dusky pivot
#

Wdym keyframe only.....

stiff thorn
waxen plover
stiff thorn
#

blue blender is insane

#

I kinda... dig it?

dusky pivot
stiff thorn
#

I mean, the ideal for most animators is to combine the two

#

you create the main poses with keyframes and then edit/manage the motion and how each bone transitions between those keyframes with curves

waxen plover
#

good models in the pitch black theme

#

for some reason

stiff thorn
#

so like, curves are mostly there for you to change how the bones ease in/ease out, rotate and etc. without spamming a bunch of keyframes everywhere that can become messy and unmanageable

stiff thorn
stiff thorn
#

probably not the best approach but it's what works for me

dusky pivot
#

Just realiced that now that I have a human the scale of other things is just completly wrong all the time clueless

stiff thorn
#

yep

#

that's why you gotta use a base human model for reference ๐Ÿ˜„

dusky pivot
#

Unfortunately at the time I didnt even knew how to use neither unity or blender properly so

#

Ill do some touch ups to scale I guess

#

Ok that feels much better

#

Just gotta increase the player height a bit too

waxen plover
#

it's taking shape

dusky pivot
#

That looks really cool :3

waxen plover
#

thank you

toxic hemlock
sharp vortex
#

such an insanely cool visual

hazy sky
#

reminds me of the votv protag a little

dusky pivot
#

Thanks :3

hazy sky
#

I havent forgotten about the statue dw, i was just more preoccupied with the sudden bursts of creativity

dusky pivot
#

Oh dw about it!

#

^~^

earnest lily
hazy sky
#

dedicated throw button??

earnest lily
#

I had a whole ass infographic ready but idk where to post it

#

you can throw weapons freely & you can grab em back ofc

hazy sky
#

is it like a trello

earnest lily
#

no

hazy sky
#

huh

earnest lily
#

fuck that soulless shit

hazy sky
#

what's the player count on the demo tho

#

did a lot of people play it?

#

bet you pulled a lot of curious souls to beat some thugs up

dusky pivot
#

Improved animations and tried to add some details

waxen plover
#

awesome

cerulean hemlock
#

is that proper place to ask about fallen aces modding tips since it doesn't have its own channel yet?

cerulean hemlock
#

was expecting it to show up regularly

merry lotus
#

yeah discord does this weird thing where it hides some channels

#

it's a new feature iirc

hazy sky
#

pixel8r 2.7 is so good man

#

2.5 was good too but the extra options for the palette generation and smoother blending using oklab or cielab and rgb color space is just so nice

cerulean hemlock
#

but whatever it works now

waxen plover
#

unfortunately there aren't many clear shader tutorials out there

muted stirrup
#

๐Ÿ‘€

merry lotus
#

been rewriting the system that handles scripts with zombie's help

dusky pivot
#

little video showing a water shader that I adquired and modified with help of the author + some cool effects I made for the inventory when it opens, although inv is still a bit wip

wicked lake
#

I'm curious, How can one find playtesters for their game? it would be nice to have them in advance
Also how can make sure that people on my team won't leak future plans given that my game will be release in early access (There will be content drops for the game for a few times per year)

sharp vortex
# wicked lake I'm curious, How can one find playtesters for their game? it would be nice to ha...

First one is you either pay some people, which involves a contract etc etc. especially if you want to demand they are available exactly when you need them, OR you get some friends to play your game and have them talk about their experience, which is less efficient but it's indie dev who cares. Third hidden option is you play the shit out of your game, including any other developers, on top of having friends or random mutuals play the game.

Avoiding leaks is the same as option 1 from above, contracts. NDA typically.

molten kiln
#

s

merry lotus
#

added radial fog + a function for controlling the fog settings

dusky pivot
hazy sky
# wicked lake I'm curious, How can one find playtesters for their game? it would be nice to ha...

for me, I basically play a feature after a certain milestone over and over and over until I feel like it's a good polish, then you ask some friends you trust not to leak stuff like I did with @hazy sorrel or @slender knoll who 5 minutes into opening my game found like 924 bugs including a division by 0 from switching weapons without having weapons etc

fix those, work on some other edge cases with the new insight, implement new stuff, reach new goal, test stuff again until you feel confident, ask friends again, get feedback, fix those again etc

pure jackal
#

Reminds me to properly reanimate the FG42 for you

slender knoll
hazy sky
hazy sky
dusky pivot
#

Some adjustments to the shader, as well as adding a cool animation to the main menu

pure jackal
#

who did this character model?

#

You?

cedar jackal
#

general modding

dusky pivot
#

I did the animations

#

"Triumbrush" made it

dusky pivot
#

Here it is in video

hazy sky
cedar jackal
copper stone
#

where is the mod that makes me spawn benjamin

hazy sky
#

who's Benjamin

waxen plover
#

gottem

toxic hemlock
hazy sky
#

high quality user in chat

earnest lily
hazy sky
#

is that air juggling

waxen plover
#

Thats so cool

dusky pivot
#

lights sources from candles and fire now flicker too

muted stirrup
slate python
#

Making a little kitchen asset pack and I'm basically done with the silverware mesh.

slate python
dusky pivot
#

There is already dust

slate python
#

Then I'm blind.

dusky pivot
hazy sky
dusky pivot
#

Bro is on his "god damn it" era

blissful arch
#

would it not be easier to use something like lua though?

slate python
hazy sky
waxen plover
#

spending days coding a cool little timeline system that'll only be used like 4-5 times max

waxen plover
#

gonna be very customizable

lilac grove
#

wheres fraud

still raft
#

why am i getting restricted everywhere?

#

i did nothing

#

me too

#

i did absolutely nothing

primal vine
#

Me aswell

sinful lintel
primal vine
sinful lintel
#

correct atleast for today

chrome fern
#

why cant i type in most of the channels

still raft
primal vine
#

Or something ig

cedar schooner
chrome fern
#

wait

#

we're white names i think thats why holy shit

cedar schooner
#

huh?

chrome fern
#

this is actually abysmal why did they do this to us๐Ÿ’”

primal vine
#

Us white names are silenced do not deserve an opinion๐Ÿ’”

chrome fern
#

add that to the fact that i was machine rank i just left for a while and came back๐Ÿ’”

celest lichen
#

This channel is for modding

#

Use it to talk about modding if you want to use it

primal vine
#

Ok sorry ill leave

chrome fern
#

its the only channel we can talk in

primal vine
chrome fern
#

man i need mook this not fair

finite wing
#

Can somebody please help me with Aces modding? I've set up everything correctly directory wise. Everything is spelled properly. But when I click on the custom episode in the episode list, nothing happens. I dunno if it's about having a BVH file (which I don't) or what. Please help

merry lotus
finite wing
#

My map file is at D:\Program Files (x86)\SteamLibrary\steamapps\common\Fallen Aces\AcesData\Episodes\Wiseguy\Wiseguy

merry lotus
#

how does your chapterInfo.txt file look

finite wing
#

title = โ€œWiseguyโ€; order = 0; world_file_name = โ€œwiseguy.txtโ€;

#

and episodeinfo:

#

title = "Wiseguy"; priority = 0;

#

all file names, keys, and values are lowercase

merry lotus
#

are you sure that your world_file_name matches the name of the map file

finite wing
#

yep, the text files is "wiseguy.txt" word for word

merry lotus
#

what's your folder structure like

finite wing
#

Episodes -> Wiseguy -> Wiseguy

First Wiseguy has:

  • episodeinfo.txt
  • poster.png
  • Second Wiseguy

Second Wiseguy:

  • Backups folder
  • chapterinfo.txt
  • loading.png
  • poster.png
  • wiseguy.txt
merry lotus
#

well everything seems to be correct

#

can you send a screenshot of what's inside your chapterInfo.txt file so i can see if there's any syntax errors

tranquil oracle
merry lotus
#

oh

tranquil oracle
#

That will cause a parsing error

finite wing
#

Fancy unicode quotes, you're kidding

#

Ok, no wmy keyboard is typing regular quotes, what

tranquil oracle
#

Your episodeInfo snippet has normal quotes

#

But the chapterInfo one has fancy quotes for some reason

finite wing
#

IDK why that happened, weird

#

Oh, good, it works now

#

Thank you! Dunno why the quotes were like that

tranquil oracle
#

no problem

merry lotus
#

damn zombie how did you notice that lol

tranquil oracle
#

idk if it's clear or not on desktop but on mobile they render differently

#

I'm on my phone rn

#

So seeing both side by side stuck out

finite wing
#

Much appreciated ChadMike

tranquil oracle
merry lotus
#

that's how it looks on desktop but it's such a small difference lol

tranquil oracle
#

Guess I just got that eagle eye

finite wing
#

Eagle eye sounds like a FA tonic, lol

tranquil oracle
#

cigarettes but somehow even more effective

finite wing
#

All guns are 100% accurate - tommy guns become full auto long-range sniper rifles

pure jackal
waxen plover
#

stronk forearms

hidden elm
#

how do you downpatch with the steam console ?

hazy sky
#

holy shit this looks amazing

#

i need to find the artist behind it

#

oh fuck

#

pretty nice conversion

spare forge
#

guys does anyone know how i can access to .bundle files?

hazy sky
tepid pier
#

T

waxen plover
#

more ps1 slop

#

really happy with the progress

dusky pivot
#

The visual overhaul continues!

unborn bear
#

s

burnt raft
#

s indeed

kind gorge
#

TOMOROW IS FRIDAY THE 13TH ALERT

surreal crown
earnest lily
hazy sky
# earnest lily

add an uppercut when crouching and punching that launches into a juggle

#

like apex, that one has an uppercut if you melee while crouching and it knocks the enemy upwards

earnest lily
#

I don't want to bloat player input too much. Crouch was already removed

hazy sky
#

was it in the demo?

#

I don't remember checking if I can crouch or not

dusky pivot
#

Does anyone know how to use parameteers in animation controllers (unity)

#

Wait, I got it

#

I cant believe this

muted stirrup
hazy sky
#

this is such a good showcase of late 90's open world stuff

stiff thorn
#

the guy playing pisses me off on a primal level

visual valve
#

@prisma lark

#

I got questions that need answers

visual valve
waxen plover
plush vapor
#

Heya

dusky pivot
#

Been working on this cutscene for the weekend :)

merry lotus
tranquil oracle
#

It's funny how loading into Quake or HL maps just never gets old

#

I still regularly use them for testing things

merry lotus
#

i've been procrastinating on animating the new axe viewmodel for a while now

dusky pivot
#

Thats kinda cool

amber sand
#

Gabriel ultrakill moment

toxic hemlock
amber sand
#

ik

#

Insane reaction btw

toxic hemlock
hazy sky
waxen plover
pure jackal
topaz breach
limber bramble
#

anticipating the first playable demo for dead end rn

earnest lily
#

put me on the list

hazy sky
glacial thistle
#

Oh my fucking god

#

I judt broke the ultrakill 1-1 world record

#

The world record is 500 milliseconds i got 492 milliseconds

earnest lily
#

Wrong channel

merry lotus
quasi flame
#

does anyone here script? i wanna make a game and i want help learning

mint pelican
#

mods are cool

hazy sky
muted stirrup
pure jackal
#

Bald top ppsh?

muted stirrup
dusky pivot
#

Do you know wich one to use? if not, you dont really have to think about it much any work lol

merry lotus
#

obviously i'll add something else later

#

it's gonna work like the dusk main menu where you have to press a button for the menu to appear

dusky pivot
#

monkey! :D

dusky pivot
#

Got done the first 5min of game, yay yay yay yay

serene sky
pure jackal
feral ermine
dusky pivot
earnest lily
#

fyi trying to get Mook like this will either get you banned or permanently locked from embed privileges

#

โ˜๏ธ ๐Ÿค“

fleet shuttle
#

I'm gonna say a slur....

Job

#

(oh shoot this wasn't the general section srry)

earnest lily
#

"on gang"
the gang in question :

limber bramble
#

Yoooo new thuggs

pure jackal
#

Loogat that lilman

waxen plover
#

only 1 person can be knocked out in this image

slim lanceBOT
#

@frail peak, please do not discuss politics.

frail peak
#

evolution of a true geezer

earnest lily
#

PITCH LOOKIN LOVELY TODAY LADS

#

rev up the bugatti. WHEEEEEEEEEEEEEEEY

pure jackal
#

WOAH! IT EVEN COMES WITH A FREE BRICK!

hazy sky
pure jackal
#

Incubation stages

dusky pivot
#

I have an extremely specific issue

#

We tried adding some modification to our bundles, tags to modify speed

#

On the coders end, everything works fine, but not on mine

#

Tried to push all my chages to git, still works on their end

#

Whatever it is, it has to be some sort of setting withing my unity, I dont know if this is on the gitignore, or where it is

#

But its driving me insane, there are no errors whatsoever and its making this very difficult to debug

waxen plover
#

check the unity version

dusky pivot
#

We have the same

obsidian mural
#

job

waxen plover
#

non lts unity versions tend to be fucky

unique crag
dusky pivot
#

None of u will ever believe what was it

waxen plover
#

?

manic heron
#

cabunga

brisk pawn
wooden bay
#

what is a mod

grizzled sonnet
#

Wei er

dusky pivot
muted stirrup
dusky pivot
dusky pivot
#

yeah

high dome
#

Hi there

unique trellis
hazy robin
#

wrong chat srr

manic heron
# wooden bay what is a mod

you take a game thats already there, and change it or add new content to it. to get an idea of this look at garrys mod.

#

thats what a mod is'

wooden bay
manic heron
#

No idea.

wooden bay
#

awww ok

ionic tendon
deep matrix
#

hi

jade ingot
#

what's the best fork of RealtimeCSG these days? Any other brush based tools for Unity? I think the next best option is UModeler but at that point i could just use probuilder for free

humble flume
#

Just played Masquerade Divinity, itโ€™s so good

hazy sky
merry lotus
jade ingot
# merry lotus

looks good so far!

Are you going to texture via vertex paint or photosource?

merry lotus
#

i usually texture stuff like this by making a shader and baking it to a texture

earnest lily
#

plazkino

merry lotus
#

the first car i've ever modeled that looks decent

#

still need to add tires and lights though

merry lotus
#

edge noise

pure jackal
#

:0

merry lotus
#

too tired to add tires rn

pure jackal
#

Tired

#

Heehee

dusky pivot
merry lotus
#

drew on some details with krita

dusky pivot
#

woah :o

hazy sky
#

reminds me,,,,

#

I need to finish the car models for Legion

muted stirrup
hazy sky
#

i feel like those headlights are too high poly

turbid anchor
#

who wins me or the state of hell

#

i cant send the image ๐Ÿ’€

waxen plover
#

my problem with a long script is having to rewrite the whole damn thing when there's an error because i feel rewriting is easier than going back and searching for the issue

magic fern
# hazy sky car

Damn this looks good :O I like it
Honestly it's a much better low poly car than what I can do but I was never good with vehicles lmao

hazy sky
#

its my first time making vehicles as well

#

it looks very flat,,,,,

magic fern
#

No I think it looks amazing! Textures can make a model shine a lot more and look much more 3D
Trust the process man, I think you've done an amazing job :)

hazy sky
#

but thank you, that did lift me up

#

does it look better with bigger lights?

magic fern
#

Man I'm just eating it up, I love big things
Exaggeration is awesome
And I think it looks better yea!
I'm glad I managed to lift ya up, I think you did good and you should think that way too
Or else maliciousultra

hazy sky
magic fern
#

Of course!

hazy sky
#

i use the textures to define the model, not the other way around

magic fern
#

As you should, I'm awstruck by how good this is

#

The shadows are painted too
Man this is so satisfying to look at ๐Ÿ˜ญ

hazy sky
#

but thank you, it was a hard beast to tame because i needed like 3 revisions

magic fern
#

I'm studying 3D NPR stuff in blender now (how to make shit look like it's 2D even tho it's in 3D), I can only imagine the torture that is to make smth like that
Like what I do is mostly messing w/ shaders and topology but this is a whole other level

pure jackal
hazy sky
#

tbh it does kinda look worse from this angle

merry lotus
#

the bunny button just opens my website
i'll replace the sprite later

merry lotus
#

my blissfully unaware self: "gee, dead end sure is coming along well! i love adding features for the actual game instead of just working on engine stuff :)"

the collision detection / navmesh systems:

pure jackal
merry lotus
#

maybe

#

I dunno

merry lotus
#

like on one hand it would be cool but on the other hand the car in dead end isn't a taxi

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was thinking of just putting a radio there

real vale
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guys

muted stirrup
past flint
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dude ima be honest, everyone modding is so fricking cool dude

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i wanna learn too lol

hazy sky
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this channel at this point is more gamedev than modding

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I don't even think I ever saw actual modding here

past flint
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i can't show video ;<

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i was mostly inspired by DUSK And Fallen Ace since i love New Blood so much and made my games from it lol

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and yes everything was made by me ๐Ÿฅฒ i am only single developer here

waxen plover
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you're not a taken developer??

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I have been gripped with the dad humor

past flint
muted stirrup
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better late than never, but the ppsh now has vents on top and bottom of barrel ๐Ÿ˜…

pure jackal
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Extra_Smug_Right ๐Ÿ‘ speedR

unique crag
sharp vortex
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woah sick as hell
beeg battlezone vibes