#fallen-aces-modding

1 messages · Page 5 of 1

crude elk
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ok thanks

echo oyster
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got it to work finalyl

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let's see what's going on here

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certainly a first level

crude elk
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idk what else you expected

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there's also a floor sign

echo oyster
crude elk
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because i put it there

echo oyster
#

0/10, misinformation

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fake news

crude elk
echo oyster
#

i mena yeah it's certainly a first level

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it's got things

crude elk
#

i was trying to make the gloomwood fishery but it was too hard so i decided to make 8 dudes 4 fire axes and 1 car

echo oyster
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make a playable map first

crude elk
#

i wasnt planning on finishing it i was just seeing how possible it was

crude elk
echo oyster
frank flicker
#

yeah i also first wanted to make the dusk e1m1 but then settled on something simplier

echo oyster
#

now you can try something with a goal

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you can use the meredith (nightmobile) as a level end point

crude elk
#

ok

echo oyster
#

it's kinda hard, but ask around here

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i'll be glad to help

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very nice to see a new soul getting into this

crude elk
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where do i save my level before uploading it

echo oyster
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just save it to a txt file

crude elk
#

mod must be saved before uploading

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where do i put the save

echo oyster
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just wherever, it doesn't matter

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just don't delete or lose it, you need it to update your map

crude elk
#

ok i uploaded the new version

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can you test to see if it works

echo oyster
echo oyster
echo oyster
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just select the "load" option in the uploader and load the original .acesmod file

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than replace the mod directory with the directory for the new version and BAM

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update

echo oyster
#

this is your setup

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all your content here should be in another folder

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8 dudes in this case

crude elk
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sorry i had to go for a bit

crude elk
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im 99% sure its not going to work this time either

echo oyster
crude elk
#

so
there's a file named 8 dudes
inside that there's another file named 8 dudes
inside that there's the attached photo

crude elk
#

i use the first 8 dudes folder?

echo oyster
# crude elk

the first folder is supposed to be named episodes

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your mod folder works like your acesdata folder

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so it goes

crude elk
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so i use the episodes folder or the one above

echo oyster
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Mod Folder \ Episodes \ 8 dudes \ episode info, levelm poster

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Just like the actual game goes:

crude elk
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so i use the one above the episodes folder?

echo oyster
#

AcesData\ Episodes \ Heart Of Glass \ episodeinfo poster chapters

echo oyster
crude elk
#

put it in the mod directory in the mod uploader

echo oyster
crude elk
#

okay i uploaded it

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i also deleted the others

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it's not about getting this mod specifically to upload its about learning how to upload mods properly

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okay well fuck i cant even find my new map on the workshop

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oh it was because the preview image was too big

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YES! IT FINALLY WORKS

echo oyster
crude elk
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idk if i ping a single mod or the whole role

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@quartz carbon

quartz carbon
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.ban 1020235950430879784 bot

crude elk
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picked one at random

earnest rockBOT
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:o: Banned adam_devourer_of_souls8967#0 (Case #43656) (user notified with a direct message)

quartz carbon
#

works for me

crude elk
#

thanks

quartz carbon
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for future reference please do the ticket system

crude elk
#

ok

crude elk
wanton estuary
#

blue house

echo oyster
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Use flora models for the vegetation

echo oyster
echo oyster
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Hey chataling can i print a variable with the show notification script?

wanton estuary
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its annoying booting the game constantly just to move a tree a couple inches to the side

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even just an outline of the extents of the hitbox would suffice

echo oyster
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like the thing called flora model, it's very useful

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try it out

open hill
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When modeling a map. How do you make the walls into those see trough squares that you can pass trough?
I was checking out the Mansion level and figured out it showed a handy way of modeling exterior and interior floors by having each be on a new layer. But in order to get this to work, I need a reliable way to make two different squares to not block each other.

flint onyx
open hill
echo oyster
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like anything different than the default one

open hill
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As far as I am aware, my stuff is factory preset. Tough let me check.

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Nah, I am just an idiot. who mistook the redness of the selection for it meaning that the plane texture itself was red.

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It seems to work now. Though it does beg a simple question. Is there a way of resetting this aside from the undo button?

echo oyster
open hill
echo oyster
open hill
echo oyster
#

Is this your first map, you're doin very well if so

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Even if it aint your first map

echo oyster
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The contrast will be beatiful

wanton estuary
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Im still super pissed it’s incompatible cause the files are on an old laptop and I cant figure out how to decompile workshop maps

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I finally learned how to use SetMoveState so I can get rid of those door platforms

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and that silly secret goon timing mechanism that may or may not have been discovered by anyone

echo oyster
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Not sure bout the numbers

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Oh and please fix tge file size if you do reupload it

wanton estuary
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I think packing core game files messed it up

echo oyster
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Map was 5 gigabytes

wanton estuary
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it just came out that way lol and i really couldnt be assed to fix it

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map making is annoying enough

echo oyster
wanton estuary
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im used to gmod map making so sector geometry goes against every fiber of my being

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as well as having to only work in plan view

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and having no script documentation so i gotta experiment a bunch and stuff just starts not working for no reason

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This new map has a giant conveyor belt that I spent several days trying to figure out

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which currently only half works so i just have to pray nobody interacts with it for the 20 seconds it doesn’t work every 40 seconds, and that they dont stay on the map for more than 10 minutes lol since i cant figure out how to get a loop to work with ingame flags or in the script

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but the brushwork is alot of fun when it works

echo oyster
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Oh and adding a thing

echo oyster
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Or something like that

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Not sure tho, might wanna check

wanton estuary
wanton estuary
echo oyster
wanton estuary
#

There also desperately needs to be a measuring tool

echo oyster
wanton estuary
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It took me way too long to realize “1 unit” the entities referred to was 1 grid square at grid size 7

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true but i couldve really used it in my map rn :(

echo oyster
wanton estuary
#

I was measuring large objects out with the trigger entity for gods sake

echo oyster
#

Absolute lifesaver

wanton estuary
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dang i never thought to try that, nothing ever appears in the console I swear

echo oyster
wanton estuary
#

Is it possible for the edge of a slope to be completely flat when said edge is not orthogonal (i.e face is aligned parallel to x and z axis)?

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The sector on the left is rotated 45 degrees and has the slope rotated 45 degrees, yet the edge of the slope is like .25 units thick and its ruining my build

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as opposed to the right image which shows a completely flat edge

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also we could really need a visual representation of the axis in editor for like MoveState reference

wanton estuary
flint onyx
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I've heard that this will be corrected after ep2 releases, we'll see

echo oyster
echo oyster
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hey, is there a way to check if the player has died with scripts?

teal axle
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maybe you can try using delia's damage logic as a workaround but idk if that would work

echo oyster
#

Old Hotch and Heavy lore

open hill
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How large can a map be exactly?
Like, is the areal 1/4th of what the hammer editor has, or could I hypothetically make gm_bigcity as long as I keep the vertices number in check?

echo oyster
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I remember a 2000 x 2000 square working just finr

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It had nothing in it tho

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It's like 4km squared play area

echo oyster
wanton estuary
wanton estuary
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I hope the workaround doesnt render my map incompatible when the next update drops

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thatd really suck to have happen AGAIN

wanton estuary
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the gameplay in the map kinda sucks even with all the planning so it has to atleast look nice for this to have not been a wasted endeavor

echo oyster
wanton estuary
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I havent tested extensively its interactions with other entities like lighting or pathing, but collision seemed fine when I stood on it

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no positive sector space even appears below wedge, atleast I havent seen any

echo oyster
wanton estuary
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lol maybe

frank flicker
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does this look good

stark path
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yes

echo oyster
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But yeah lowwaltzuinely looks pretty nice

wanton estuary
echo oyster
hallow laurel
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im so lost on how to make a note in the editor trey said in his video "make a note in a thing and put it in a thing"

echo oyster
hallow laurel
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done ts

echo oyster
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Create a subfolder inside of your level folder called "Notes"

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inside of this folder make a .txt file

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Notes are formatted in a specific way, you can check it out by looking at a note from an official level

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so as you can see inside of your .txt file you'll have to make a general info section and then a section for each page of the note

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these sections are seperated by these brackets {}

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the first page consits of the note's name, the rest of the pages can have any text you'd like on them

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the title that you write on the first page will be displayed in the journal

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it's really easiest to just copy a note from an official level and change out the name and text

hallow laurel
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accidentally broke my map then the editor crashed

echo oyster
hallow laurel
#

opened something wrong ig I got most of the map back in a pervious map save

echo oyster
#

anyway uhh back to notes, shall we?

hallow laurel
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I'll fix my map first

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I can't mess this up

hallow laurel
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Still doing some fixes to my map. Considering I have no idea how this note stuff works it will take my a while but we all got to start somewhere.

hallow laurel
#

still completely lost

echo oyster
hallow laurel
# echo oyster where?

everywhere. I took a break because I was just messing it up (yes im that bad please don't eat me)

#

can't even save it into the acesdata it just wants to save in documents

echo oyster
#

All parameters for the CreateDisturbance script command

hallow laurel
# echo oyster where?

the mod shows up in my fallen aces menu now after doing some file stuff it has no poster and doesn't do anything when I click it (haven't finshed with file stuff)

#

got a lil distracted from trying to get notes in my map

fierce forge
echo oyster
#

it'd be very nice to have a no mantle parameter for these things

wanton estuary
#

Is that file in the steamapps/common/Fallen Aces directory?

astral fjord
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Is there an expanded SDK Document? I'd like to get some destructable geometry going but im a bit stumped. (I know I can just load in At Goons Gate to see an example but i wanted to give the discord a try)

fiery tree
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It'll have information added to it with time

astral fjord
#

Oh, thats sick

echo oyster
echo oyster
#

genuinely abysmal early BLOODRUST screenshot

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like holy shit

astral fjord
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For a moving geometry (on event) i think i just need a

  • Referenced sector
  • Event triggerer
  • Script thing
  • Move state thing
  • Movable geometry thing
  • Txt file in script folder
    Aside from filling them out correctly, is there anything else?
astral fjord
#

🫡

wanton estuary
#

also a single movestate cannot be simultaneously referenced by two seperate movable geometry

astral fjord
#

Though so, i’m doing a double sliding door, so I think I might just do double whole thing based off the same event

astral fjord
#

wahoo, immersing my sim

frank flicker
#

dusk is a good source of inspiration

frank flicker
#

sector staircase or texture staircase?

echo oyster
echo oyster
frank flicker
#

also enemies cant use the sector staircase

echo oyster
#

they don't like the gaps

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add like an invisible ramp maybe

frank flicker
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wait real

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like in tf2 maps

echo oyster
wanton estuary
astral fjord
#

Are best practices for making a destructible wall without a visible crack just setting the wallcrack to scale 0?

echo oyster
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if you want the wall to only be destructible with an explosive you need a wall crack

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setting the scale to 0 will just make it not work i think

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if you want the wall to be breakable with regular damage just tick the "breakable with damage" box in the breakable geometry properties

astral fjord
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Oh forgot about that one, thanks (the scale 0 crack does work in my experience though)

echo oyster
#

layout's pretty much done, just gotta add some buildings

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custom textures probably won't take too long

proud night
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Episode 2 before episode 2

main grail
#

how does secret trigger work?

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i just placed it and that doesnt seem to work

echo oyster
main grail
#

ahhh ok

main grail
#

another question

#

what art software does fallen aces use

echo oyster
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You can emulate the style in any software

main grail
#

it would just be easier

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guess mspaint would be fine

echo oyster
#

Or gimp

main grail
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i actually do just like using mspaint

echo oyster
main grail
#

i was being genuine

echo oyster
#

Very well then

main grail
#

Halp

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damn

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i will just explain it

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i have a note that one use triggers an explosion event and summon enemies event

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but the explosion activates as soon as i enter the level

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and i cannot dmg the enemies

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is this common?

echo oyster
main grail
#

aww flump

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i will show you what i did

echo oyster
# main grail

The explosion should be linked to the "event on use", not event on pickup

main grail
#

ahhh ok

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but it works fine when i interact with the note

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it just activate prematurely

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and then activates again when i use the note

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and what about invincible enemies

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hold on i will record gameplay

echo oyster
echo oyster
main grail
#

okey pokey

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thank you kind sir

echo oyster
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i removed the event from the note's "event on pickup" field

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it was probably causing issues as the goon has the note in his inventory

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couldn't get the invicible enemies to occur

main grail
#

Ahh thank you!

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I will implement when I have the chance

frank flicker
#

knifeguy jumpscare

echo oyster
frank flicker
#

navmesh links will never fail to impress me

echo oyster
#

and also fucking fly

frank flicker
#

IDK

echo oyster
#

haunted geometry,

frank flicker
#

i wonder if i can make it even worse

main grail
#

Is that an electric light?

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How do you get that?

main grail
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cheers mate

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ok now

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how do i add stuff to the note?

echo oyster
#

In the "Notes" folder make a txt file

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Notes require some specific syntax, so the easiest way to add text to your note is to just copy the text from a note from an official level and then change out the text

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Once you have the content of your note, go into AceEd

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In AceEd make a note thing

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The note thing has 2 important properties, show on event and path

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Show on event is self explanatory

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In the "path" window type in the name of your txt file (without file extension)

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Note should show up in game

main grail
#

Thank oh AceEd prophet

echo oyster
wanton estuary
#

also how long did you have to experiment in the console before you found that

echo oyster
#

You could also use the gadget in world thing

echo oyster
#

Found a screenshot of my oldest level

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It was made before the release of AceEd

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Even before the beta tests

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So this was made with god damn notepad

main grail
#

thats actually impressive

echo oyster
#

Which was a giant dirt planw

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You can actually trace hotch and heavy part 2 back to that map, as they all pretty much share a chapter info

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just modified heavily

main grail
#

bingeton lore

urban juniper
#

Deep lore

frank flicker
viscid tinsel
#

nice

echo oyster
astral fjord
#

terrific vibes

rotund kiln
#

what about the specific store

echo oyster
wanton estuary
#

sneak peak

echo oyster
wanton estuary
astral fjord
#

Umm, how do you delete "things"? I cant find it in the documentation.

#

No, i cant be that easy...

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it was, i was hitting backspace 🤦‍♂️

frank flicker
#

nevermind

frank flicker
#

which one do you prefer to use as light above doorways

echo oyster
#

But 1 is cooler

astral fjord
#

1 might encourage to player to use it as a platfrom, which is not necessarily a bad thing

echo oyster
#

And maybe drag the vertices back a bit to make it less square

astral fjord
#

10 days no axe posting on the workshop zamboni

rotund kiln
echo oyster
#

Or well

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Put effort in

viscid tinsel
#

4746747 axes and 473674367387 dudes (your computer explodes)

echo oyster
#

6.. 7.. jdjjwjajwjjwiw

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I might be an actual lobotomite

viscid tinsel
#

touch grass, bingass

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breathe some fresh air

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abandon the lead for at least once second

astral fjord
#

Take a break for six or seven minutes

viscid tinsel
#

eeeeeeeeeexactly

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six or seven minutes outside, touching grass

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breathing some fresh polluted city air

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and then going back to eating lead

echo oyster
viscid tinsel
#

you'll come back to lead eating with a fresh mind and new perspective to put into your levels i'm sure

echo oyster
#

St Andrey Metropolitan or Rockysprings, which one's the vibier?

astral fjord
#

St Andrey Metropolitan, you get that nice urban tension between intention of appearance and reality. Though its very close.

frank flicker
#

is it similiar

echo oyster
echo oyster
echo oyster
echo oyster
wanton estuary
#

Are textures for the next update being pushed into the main game branch? I swear I see new textures everytime I work on my map

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i hope they dont revert it too far I've already started using PD doors in my map lol

main grail
#

Spend multiple years learning kazakh to rerecord all voice lines in kazakh

echo oyster
#

Hotch and heavy never

astral fjord
#

New Axes entry supposedly in the works 🔥 🔥 🔥

echo oyster
frank flicker
frank flicker
#

atp i should just credit dusk in the workshop description

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it gave me a lot of ideas for tg2

echo oyster
echo oyster
#

peak modding in like mid 2025💔

clever furnace
#

I made a tank but I have no way of posting because I don't have a rank yet

echo oyster
clever furnace
#

I'm british

echo oyster
#

catbox maybe?

clever furnace
#

What's catbox

echo oyster
#

pretty good

clever furnace
#

ah

#

thank you

clever furnace
astral fjord
#

That rocks

teal axle
#

thats one cool ass tank

clever furnace
echo oyster
#

i forgot if tires have a rotated variant of the texture, but if they do, consider changing these to be vertical

clever furnace
echo oyster
#

aight

clever furnace
#

since its tank tracks

echo oyster
#

not a tank scientist guy or anything

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right yeah

clever furnace
#

neither am I

echo oyster
#

forgot how treads work

astral fjord
#

Does anyone know what script handles the slow door break in the intro of e1m1?

echo oyster
astral fjord
#

Terrific, thanks

clever furnace
#

guys how do I make water

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like in water under the bridge

echo oyster
clever furnace
#

ah

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also how do I make a fence

echo oyster
clever furnace
echo oyster
main grail
#

This architecture doesn't look Cornish at all

echo oyster
#

mike only builds a teleport machine during part 2, so he couldn't teleport to cornwall before

main grail
#

RIP

#

Are you gonna release a lore video

main grail
#

how do i tie a note to a note pickup

frank flicker
echo oyster
echo oyster
high dome
#

hello
I was curious if replacing textures like mike's face or fists is currently supported through workshop compatible modding, or if that would require using bepinex or something?

echo oyster
high dome
#

got it

high dome
#

oh I just had an idea for putting a friend's character in the game over mike since they're kind of similar, but it seems like that wouldnt work
yeah I know it would be a huge amount of work but just starting with replacing the hud portraits lol

echo oyster
high dome
#

👍

main grail
#

fallen aces doesn't recognise chinese text 💔

#

Also how do I make water not see-through?

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When I use the fog value it only works when you are in water not outside of it

echo oyster
main grail
#

RIP

echo oyster
#

Change the global settings

main grail
#

oh thats curious

echo oyster
#

There's a fog thingamabob there

echo oyster
main grail
#

lemme pull up photo

echo oyster
main grail
#

lol that kinda convoluted

#

ok i will try later

echo oyster
main grail
#

oh ok

#

thanky kind saar

hallow laurel
#

I haven't used the editor in like 2 weeks thats not very good for learning it but I'll get back on it at somepoint

clever furnace
#

hey, how do I make a custom faction

astral fjord
#

It’s mentioned in the latter half of trey’s Ace ed video I think

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Away from my pc but it looks like you toss

faction_color = 0 "red";```
into the chapterinfo txt
clever furnace
#

I probably should of watched that video

astral fjord
#

It's a good source of knowledge, but not entirely necessary to have fun modding

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LETS GO, IM A GOON NOW

#

Whats the plan boss? Sorry boss makes the rules, Im just a ref with a gun. What was that?! Oh just a shattered bottle, probably fell from a shelf that I cant see in this dark room.

echo oyster
astral fjord
echo oyster
clever furnace
#

I've been trying to make a room like the barber shop, like it's got an interior but it's also an outside that is viewable how am I supposed to do this?

echo oyster
#

then, to make the walls from the outside, use inverted sectors

clever furnace
#

dammit that's what I did before

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and I undoed it

echo oyster
#

make the inverted sectors invisible from the inside so that they don't clash with the interior sector

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and if you want like windows and doors, cut up the interior sector and make the section where the hole is supposed to be invisible and non solid

echo oyster
#

make the interior and exterior on separate layers!

clever furnace
#

THAT'S WHAT I DID

echo oyster
clever furnace
#

When I added the windows it broke

echo oyster
clever furnace
#

I don't know

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it just broke

echo oyster
#

what was wrong

clever furnace
#

Even though I already made them invisible

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they just because visi-

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Oh I think I realise what happened

echo oyster
echo oyster
main grail
#

MAPLE LEAF RAG!!

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should try and find a way so the civilian never turns around

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absolutely unplayable now

main grail
#

thoughts?

echo oyster
echo oyster
#

but yeah what can i say

#

it's certainly a map

main grail
#

Will send them later

main grail
#

For my first map it's fine....

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It's a map of all time

echo oyster
main grail
#

I'm mostly just adding crap in without thinking about cohesion

echo oyster
#

yeah that's a good way to learn it

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learn how to do everything important before making a coherent level

main grail
#

Learning experience

frank flicker
#

messing around with dusk textures

viscid tinsel
#

aces x dusk fusion level??

echo oyster
viscid tinsel
#

🙂‍↕️

echo oyster
#

how do i even set up checkpoints without objectives

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saw the checkpoint location thing but it doesn't really seem to do anything

echo oyster
echo oyster
astral fjord
#

They are very fun

echo oyster
#

very sads

astral fjord
#

Hopefully the multimillion dollar franchise has one for its next entry

echo oyster
astral fjord
#

You know, the iconic multi-part fallen aces map series

echo oyster
#

what is the multibajillion dollar franchise

frank flicker
#

cant believe the big b forgot about the dudes and fire axes

echo oyster
#

right

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dudes and fallen axes

frank flicker
#

the reason throttlin gooning 2 was delayed so many times was to not steal the spotlight from dudes and fire axes

astral fjord
echo oyster
main grail
#

they would have been able to take over the world if they were not making mind blowing fallen aces maps

frank flicker
#

any news on when the updated editor becomes available for public use?

frank flicker
#

sounds reasonable

echo oyster
echo oyster
#

Average evening in Rockysprings

echo oyster
echo oyster
#

Some of the original pictures behind the Hotch and Heavy adverts

frank flicker
#

does this texture look out of place

echo oyster
echo oyster
frank flicker
#

literally just took it from dusk

echo oyster
echo oyster
frank flicker
#

it'll probably wont matter that it looks out of place since you wont see this texture up close

frank flicker
echo oyster
#

Fucking awesome tho

echo oyster
flint onyx
#

Gravedigger

echo oyster
frank flicker
frank flicker
echo oyster
#

JASON ADD SPOT LIGHTS TO EPISODE 2 AND MY SOUL IS YOURS!!!

echo oyster
echo oyster
viscid tinsel
#

i like how bro is still playing while you do that

#

bro is in the zone and cannot be taken out

clever furnace
#

would it be possible to make springfield

#

hypothetically

#

nevermind

#

I forgot how big springfield is

#

I'm not making that

echo oyster
main grail
#

Make a Springfield 1903 instead

echo oyster
echo oyster
echo oyster
echo oyster
#

Since mike has to leave town for e2 imagine if we get a new hideout

#

And a system for episodic hideouts

#

Imagine custom hideouts

frank flicker
#

already possible

#

just change the hideout.txt file

echo oyster
frank flicker
#

didnt check

echo oyster
#

it's gona replace the hideout

frank flicker
#

oh thought you meant its gonna break

#

my dumb palooka cant read

echo oyster
echo oyster
jade wind
echo oyster
#

there's a little sloped bit

jade wind
#

Ayo there's a hole here in this cell.
Also, so far at least, map is really hard and really dark. It could use some more weapons and healing items. Some spots could also use some guiding light, those rocks to get out of the lake are across from the dock and the dock really grabs my eye when I get to the town. Having there be a lamp or something by those rocks to get out would make it clearer. Same with the tunnel when the bridge blows earlier, I presumed the tunnel the goons came out of was a dead-end monster closet.

echo oyster
jade wind
#

Easy. I know, I know, skill issue.
However, there's a lot of enemies with ranged weapons, more so than there are weapons so far. Generally just a metric ton of enemies period.
Even on easy, when there's this many enemies that you're resorted to fight bare-handed, that can start to chip away at a players health.
The level is also really dark and it's hard to tell what's going on and where to go. A lot of these locations seem to be made as spaces first and don't mesh as well as they could in the flow of a level.
Visually impressive and likely took you a lot of time, but the visuals can only carry so far when this optional area looks good but is filled with so many enemies that the usable resources I have run dry before I figure out that I didn't have to go into that space to begin with. The little police station has like 40 dudes in it as an example.

jade wind
#

I do like the radiators though

main grail
#

When they gonna add cornwall

flint onyx
echo oyster
#

how bout you hit the bricks pal

main grail
#

Think fast chucklenuts

echo oyster
echo oyster
#

why the hell are images not allowed on this channel what

proud night
#

Should we ask the mods about that or?

main grail
#

how do i make table? like a table that is part of geometry? im not sure how to make the top as it sits above the legs

echo oyster
main grail
#

can youse see it?

fiery tree
#

should be a part in the basic mapping guide that explains them in detail

fiery tree
main grail
#

thanky kind saar! 🙏

echo oyster
#

big things coming with the episode 2 version of the editor

main grail
#

Glorious

echo oyster
#

made that table btw?

echo reef
echo oyster
echo reef
#

Ah!

echo oyster
#

i wish..

#

because holy shit is this amazing

echo oyster
main grail
sly steppe
#

not a bad thing btw

main grail
echo oyster
main grail
#

legs look funky

fiery tree
#

you used normal, non-inverted sectors for the legs

#

try selecting them, going into properties and between "floor height" and "ceiling height" click the icon showing two arrows

#

it'll flip the sector to be inverted

main grail
echo oyster
main grail
#

is it possible to make individual enemies stronger than usual?

main grail
main grail
#

awww man. i wanted a boss enemy

echo oyster
#

BLOODRUST type shit

main grail
#

i have molotov mook at end of hallway

#

i just wanted more hp so he wasnt complete push over once you sprint towards him

#

also stronker mollies

echo oyster
#

And have a few enemies, molly mooks really don't too much on their own

main grail
#

nah i wanted a long hallway

#

its fine

#

maybe he will the boss's henchie

#

can you give them unique names?

#

i dont htink thats possible

#

maybe i give him unique gang name

#

how do i do that?

#

i saw you named yours ziad

#

i wish there were more online resource for this kind of thing

echo oyster
#

Copy over those lines to your chapterinfo, change the name color and number if you wish

#

If you have multiple factions, they will always attack each other

main grail
#

oh so its impossible to make certain factions not attack each other?

echo oyster
#

Maybe with the more advanced faction relations in episode 2 it'll be possible

main grail
#

how does one change the faction name colour?

#

is it same as faction colour

echo oyster
echo oyster
main grail
#

ahh ok

#

thx

tawdry parrot
#

Molly mooks def work best when used somewhere high, same goes for snipers. Putting them in a strategic position is what makes em a threat.

flint onyx
shadow dew
#

haven't made an aces map in a while

main grail
teal axle
#

how much is the rent

#

i should get to it as well, but im kinda waiting for e2

proud night
shadow dew
#

it's not a reference to anything i just wanted to make a crappy apartment

main grail
#

real

echo oyster
main grail
#

Slurpee TV

echo oyster
main grail
#

That's where I live

#

Are they actually called drug stores in america

echo oyster
echo oyster
teal axle
#

i wouldnt say it is, really

#

just been a bit out of the loop for too long, but ive been getting back to it

#

although i should really work on making actual levels and not just maps 🛌

echo oyster
#

vehicle pallete reference

main grail
#

Vee hicle

echo oyster
echo oyster
flint onyx
#

Does anyone remember which radio channel number is used in chapter 3?

#

Either they're out of order or I'm confused about how many there are

#

Nevermind, it's 3. Guess I overshot the first time round

iron valve
#

you've done an amazing job

flint onyx
sly steppe
#

I also don’t want to open level editor just to find them, feels cheaty despite playing a single player game

flint onyx
sly steppe
#

the ||garage safe|| didnt activate secret command

#

let me double check

#

nvm it does

#

just need to collect the ||tripwire||

echo oyster
#

in general make the secret items tied to other events, not picking the item up, makes it way less annoying to secret hunt, if someone doesn't end up taking the item

sly steppe
#

alright

#

now i see why you actually remake San adreas into fallen aces

#

artstyle

echo oyster
echo oyster
flint onyx
main grail
#

Don't the goons drown in large bodies of water?

echo oyster
flint onyx
#

It's not like he's completely soaked in gasoline

echo oyster
#

It's impressive how they stay on their legs somehow tho

frank flicker
#

what do you call the measurement unit in fallen aces maps

#

is it like doom where its map units

flint onyx
jade wind
#

Goonits, for short

main grail
#

"Yeah so that room should be around 5GUs long"

#

"GU? What does that stand for?"

#

"Goon Units"

echo oyster
#

Yeah i got 5g in my house. Five goons

echo oyster
#

don't ever trust no man who doesn't fuck with somewhat imposing art deco towers

proud night
#

Are you still making that big 1980's Russian level?

#

From awhile back

echo oyster
#

It's also not russian

echo oyster
flint onyx
#

Any idea what might be causing these flashes / texture glitches?

#

Are there any rules to making water to prevent these bugs? I have one sloped, non-solid brush, liquid entity is at the same height

echo oyster
#

only seen flat water planes in the levels i played so far

flint onyx
#

Tried it again and it was even buggier due to sector overlap

tawdry parrot
#

it ain a bug, what you are seeing is the small gap between the sector. If you make it paper thin, have the ceiling and floor height the same should fix that.

flint onyx
#

Yep, that fixed it. Thanks!

echo oyster
#

jason im begging you if you're reading this please add model previews for everything in the editor

tawdry parrot
#

You think you're the only one?

#

Also don't stick the cigs in there manually, that's pyscho. Use the inside entity feature.

tawdry parrot
#

that the only way to do it.

echo oyster
echo oyster
main grail
flint onyx
clever furnace
#

I can finally talk here now

main grail
#

How doth one add texture to the ladders

echo oyster
main grail
#

Oh God do I actually have to make ladder models manually

echo oyster
#

You can't add textures to the ladder thing, it's just supposed to be placed over an inverted sector

main grail
#

That's mega fatty ngl

#

Would have thought for such a small and common item it would have it's dedicated piece

echo oyster
main grail
#

Oh I thought you were just correcting me

#

Le kewl

echo oyster
#

Just make a tall rectangle and apply a ladder texture to it

main grail
#

Wait really? I don't need to make each rung?

echo oyster
#

And then place the thing over the sector for the climbing

echo oyster
main grail
#

My mind be playing tricks on me

main grail
#

this is the kinda shit lovecraft imagined in his schizophrenia

#

i dont know whats wrong. all sectors are neg

#

my entire map is buggin out. i didnt even change anything relevant to these areas

echo oyster
main grail
#

uhhh shit maybe

#

one of the walls for a new building is like -3.099999 recurring or something like that

main grail
#

it worked fine before though

echo oyster
#

Altrough i was talkin more about like 99999999 kinda stuff

#

But its worth a try

main grail
#

it happened after i made the ladder

echo oyster
main grail
#

wait is the global properties on a texture global to all textures

#

ok will send over now

#

thx again mate 🫡

echo oyster
main grail
#

ah ok

frank flicker
echo oyster
echo oyster
# main grail

tried taking a look at it, this fuckass level might be beyond saving honestly

#

what were your most recent additions to the map?

#

maybe just nukes those idk

#

playing this genuinely made my head hurt, i think it's just cursed by now

main grail
#

😭. The most recent additions were some layers I added

echo oyster
main grail
#

"I think his pal saw me. Yes, yes he did."

brisk saffron
#

"Dad I'm not a crazed gunman, I'm an Assassin."

main grail
#

"Ah come on, your breaking my heart. I ain't a crazed gunman pa, I'm an assassin"

brisk saffron
#

"Look, one's a job and the other's a mental sickness"

echo oyster
echo oyster
echo reef
echo oyster
echo reef
#

and I easily goenn out of bounds here

#

Also maybe decrease the amount of money this goon gives?

echo oyster
#

already workin on it

echo oyster
echo oyster
#

anyway thanks for playtesting or sum

#

feed me recordings if you can bothered

echo reef
echo reef
echo oyster
echo oyster
#

hey uh what does this even do

#

on the point light

echo oyster
fiery tree
#

Like a lightbulb on an elevator

echo oyster
echo oyster
frank flicker
#

so uhhh

#

i assume you want to change some parameters of a 'thing'

plucky ridge
frank flicker
#

go to 2d mode

#

select the sector who's floor you want to change

#

there should be a floor texture thingy

#

and choose the one you like, there's plenty of options!

plucky ridge
#

oh wait i found it out

#

i just needed to press tab

frank flicker
#

dang my editor skills are starting to get rusty

echo oyster
main grail
#

Que

echo oyster
flint onyx
#

Can we please get the option to resize the AceEd window?

#

It worked fine on my laptop but for some reason on my Mini PC it doesn't fit the whole screen automatically

tawdry parrot
#

press f1 for fullscreen

flint onyx
main grail
#

I have been just using it windowed this whole timedying

echo oyster
teal axle
#

anyone remembers the way to rotate sectors?

echo oyster
teal axle
#

thank youus

#

totally forgot about that

echo oyster
#

awww

#

BOYS! TAKE CARE OF THIS SHMUCK!

outer pond
#

has anyone tried replacing mike arm sprites? idek if that's possible but just wanted to put that out there.

main grail
#

i think it is possible. wouldnt it just be a HUD modifications

outer pond
main grail
#

I always assumed that the arms were a separate hud layer

echo oyster
main grail
#

Its

#

Its....