#general-modding

1 messages Β· Page 27 of 1

thorny harbor
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why u actually go in animation if u can animate it in Layout?

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im bad at blender

merry lotus
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because I can see the view from both the camera's perspective and my perspective

and I don't have to edit the layout view

thorny harbor
merry lotus
#

what do you mean

thorny harbor
#

if u look at bone that hold arms and camera from tip to starts of arms going that - - - looking line

merry lotus
#

oh those are bones that are parented to another bone but they're not connected

you can disconnect a bone by pressing alt+P and selecting disconnect bone

then you can move the bone and the parent bone won't follow

thorny harbor
#

ah i see thanks

earnest lily
hazy sky
#

will the goons even have any chance to touch you

earnest lily
#

the top tier goons have caused almost all my testers to ragequit

hazy sky
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and you didn't let me test,,,,,,

earnest lily
#

it's extra jank

hazy sky
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the best

earnest lily
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I'm the most familiar with the game and I can 1v6 the top tier ( what I call internally "difficulty5" ) goons

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but I still eat some shit, I can never do a flawless run

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difficulty 5 thugs run faster than you, attack much more often and have the ability to attack together in the same turn

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whereas lower tier thugs are slower and will give you more breathing room between individual attacks

hazy sky
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i played god hand

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as a matter of fact i should play it again

earnest lily
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an important meta mechanic I want to implement is scoring runs

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the goal isn't so much "finish the level" as much as "get a good score to unlock cheats and extras"

hazy sky
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and do you have some levels done for the game or is it just the test levels?

earnest lily
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test levels right now. One is basically a corridor with 4 arenas in a row

hazy sky
#

smash tv,,

earnest lily
#

I had a more traditional test level done earlier with some scripting in the OGest iterations of the game

hazy sky
#

i love the bouncy playful nature of the animations tho

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that's something i want to add to my game as well

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also you really need to share your underground hip-hop playlist with me bruh

earnest lily
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lol that's dre&dogg in the video ain't no underground

hazy sky
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didn't mean that one particular song, but just in general

azure flume
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I love the moay face health in the bottom

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πŸ—Ώ

pure jackal
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Dawg thats a dude

stiff thorn
#

the unrelenting attacks in god hand is one of the first things I added to my game, it's way too much fun to be able to fight 3-4 enemies at once and come out on top, especially without the breaks most enemies in other games give you

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(sorry for the ping btw)

wary trout
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looks good I also participated

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gmtk game jam

hazy sky
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I 100% want to make a coop side scroller God hand game

merry lotus
#

working on loading armatures and i'm doing

something

stiff thorn
merry lotus
shrewd hemlock
merry lotus
#

oh geez

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it's a horn now

swift glade
thorny harbor
granite tusk
merry lotus
# merry lotus what

opentk is so weird

when trying to send an array of matrices to the gpu it only sends the first item in the array

and every solution i try online doesn't work

tranquil oracle
#

OpenTK is pretty old and I'm not sure it's even maintained anymore

merry lotus
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well opentk handles the game loop so I'd need to rewrite a bunch of stuff

but I guess it's worth a shot

slim lanceBOT
#

@tough dove, please keep all discussions in English.

merry lotus
#

got silk.net implemented (with an opentk backup just in case this doesn't work) and nothing's rendering

this is gonna be fun

hazy sky
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is this cobblestone

hazy sky
#

made some trims and a shader so the trims would automatically align themselves on the mesh based on UV

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very basic texture but yeah

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i hate hand painting normals

limber bramble
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hand painting normals...
ohno

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i wanna see that mf with da snow

pure jackal
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Solace chill bro its just medal of honor 😭 why u gotta cook up a 5 star meal bruh

hazy sky
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to you its just medal of honor

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to me its passion

hazy sky
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need to do some imperfections though like roughness alterations and some height differences

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it looks way too uniform

spare scarab
graceful frigate
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anyone know the download of sniper trickshot mod?

toxic hemlock
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sniper trickshot mod for what game, sir

hazy sky
hazy sky
hazy sky
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trying to work on dynamic snow directions but each change in direction fucks up the trailing effect i've worked so hard on

wicked lake
somber sand
hazy sky
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the godot discord server is such a big help

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(it isn't im being sarcastic)

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whenever i ask something, its like im invisible

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then dude is like "how make game" and 92 people instantly reply to him

azure flume
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you arent even on the godot server

hazy sky
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godot cafe?

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i am

azure flume
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wrong one

hazy sky
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that was the official discord server if i recall correctly

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not sure why it was rebranded

azure flume
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it's not any more

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But anyway, they'll probably ignore you on the official server as well beegpog

wraith beacon
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Yo game engine support Discords not helping at all beegpog

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Whoa

hazy sky
stiff thorn
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Otherwise it's pretty much the same experience

wicked lake
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What do people think about this mechanic?
-The player can hold shift to start running,
-If the player does a sharp turn it will be slowed down,
-You can mainly go forward,
-As you run on the ground you gain more speed

Would this fit in a movement shooter? any ideas?

granite tusk
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Feel like there is less kids on the Godot Engine one because they moderate a bit more ?

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Just an impression tho

hazy sky
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yeah seems like it

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i'm really thinking about ditching godot tho,,,

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whenever i make something work, something else also breaks during that time

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like the snow effects for example

granite tusk
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I get you I get you huhu

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Seems that Godot really benefits from having prior knowledge

hazy sky
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no godot really benefits from 2-3 more years of updates

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my scope is simply too complex for such a small engine

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the stuff i would need, usually needs engine rewrites to incorporate what's already there in say, unreal or unity

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problem is i hate both unreal and unity so fuck me i guess

azure flume
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Join the dark side and write your own engine

stiff thorn
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I mean I get ya, but shit like that's gonna happen with any engine

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my 2D project I had spent a year in just one day randomly broke after saving it

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didn't even change much, just a couple of UI adjustments

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not to stop you if you wanna try a new engine, but just keep it in mind

azure flume
wicked lake
hazy sky
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here if something goes bad, I have to pray to God before i even search something up about it

stiff thorn
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a fair point. Though I'd say that godot's documentation is plenty good (at least for me), unity and unreal do have the advantage of being popular for longer and thus more specific answers to problems from others in the community

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which is a thing that godot's catching up on as well with the boom in recognition

thorny harbor
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I like how guy just does insane Slides and Jump and his hand in this moment:πŸ‘

merry lotus
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got the bsp renderer working again

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entities and GUI too

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still working on input

junior bluff
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since then got the style meter going and some water tiles

spare scarab
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that's sick as hell

limber bramble
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based

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fellow top down shooter dev

merry lotus
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oh my god it's doing it again

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time to revert all my changes goldensmile (but keep a backup just in case)

pure jackal
limber bramble
pure jackal
merry lotus
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used an opengl debug thing called renderdoc and apparently the matrix values ARE being sent to the GPU but for some reason only the first matrix works

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oh that probably has something to do with it

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finally

wary trout
hazy sky
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i really wish i had more time and motivation for my stuff

wary trout
granite tusk
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friend made and animated the worm it looks super cool

thorny harbor
granite tusk
muted stirrup
hazy sky
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i realized i'm using explosion particles as muzzle flashes

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should i go the toon way by creating some cartoony flashes or use realistic-ish ones?

hazy sky
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so fucking cool

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godot gave up

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i can't even launch my game

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yeah okay something isn't right

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this shit is giving up on me

sudden imp
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It can’t handle the epic muzzle flash

hazy sky
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its missing some smoke

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some smoke that is shooting outwards

zenith tree
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I feel like the hand not moving looks a bit wierd

hazy sky
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not moving?

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my brother in christ do you see that recoil?

limber bramble
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you gotta juice it up with 10000 lbs of screen shake

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fr tho looks good. I like your ammo UI

limber bramble
earnest lily
tranquil onyx
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is it possible to prevent collision snagging with clipped stairs in quake or is it doomed?

hazy sky
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smooth the clip

hazy sky
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fuck you galv you are the sole reason the game is not done yet

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!!!!!!!!!!!!!!!!!!!!!!!

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i hate how the particle clips through the gun though

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its so visible

hazy sky
hazy sky
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gonna add some variety to the muzzle flashes as well

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SMG's and AR's will have wider/bigger flashes while pistols and rifles gonna have these ball-like flashes

wary bear
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really interesting to see how its working out

hazy sky
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i love how the snowfall effect came out, just wish it didn't break as soon as i touch it

hazy sky
hazy sky
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looks kinda meh without the animations but here's the final muzzle flash for the automatic weapons

pure jackal
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Splitzy

merry lotus
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new stitch texture

before / after

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after i fix the animations i'm gonna try reimplementing particles

right now bone positioning works but the matrices being passed in from the animations are wrong (i think it's a bone index problem)

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for some reason the library i'm using for gltf doesn't give you basic information like the root of the skeleton so right now it's hardcoded for this one specific model

toxic hemlock
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wouldnt the root bone just be the first bone with children and no parent?

merry lotus
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~~no

for some reason the root is all the way at the bottom of the nodes list and it's sandwiched between the rest of the bones and the meshes~~

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oh wait

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i didn't read your message correctly

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let me actually try that

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it works (ignore the weird bone positions that's just for testing)

thanks for telling me that went completely over my head

toxic hemlock
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np sis glad i could help

earnest lily
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we're back

uncut agate
hazy sky
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thunb

mild sable
hazy sky
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where's light tf2

mild sable
hazy sky
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some guy posted this on a game dev server

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this does not go against him, but how can anyone love this "art style"

earnest lily
hazy sky
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idk

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looks like a roblox game tbh

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okay it actually is a roblox game

bitter cape
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"Low poly"

hazy sky
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i hate flat shaded low poly art

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like fuck you enable autosmooth at 35 degrees at least

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ugliest fucking art style ever

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how hard is it to make sharps sharp, and rounds round

pure jackal
granite tusk
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Dude just learning no ?

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I should shut up because my environments are not much better ~

spare scarab
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which is not a bad thing at all imo

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those trees are just slightly squished subdivided cubes stacked on top of each other

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which prolly took no time at all to make and sped up the process of actually makin the game

wary trout
hazy sky
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so it took even less time

hazy sky
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this is the only time when i'll accept this art style

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because gunfire makes it unique and not all flat

toxic hemlock
granite tusk
waxen plover
waxen plover
hazy sky
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chat should i incorporate cel shading into my game

earnest lily
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no

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focus!!!!!!!!!!!!!

hazy sky
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not like sharp banding cel shading

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but minor stylization for the character models

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it's like 4 lines to do in shader plus the two uniforms is why im asking

merry lotus
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compare cel shading and no cel shading and see which one you like better

toxic hemlock
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do two-tone cel shading and use ambient occlusion as a mask for a hatching effect

hazy sky
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also i'm gonna have a hard fucking time texturing the enemies

hazy sky
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holy shit

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there is a really good sky shader up for grabs for godot

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asked the dude about it and he's all into me using it so i'm gonna rewrite most of it to suit my needs

hazy sky
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cloudless vs cloudly with snow

earnest lily
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Shovel thug is clothed and ready to thug it out

hazy sky
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"clothed"

shrewd hemlock
hazy sky
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dreamy

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very dreamy

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i feel like this is the first time i've shown my game during daytime

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its not gonna be a common occurence

pure jackal
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The horseshoe crab drone is real and it is COMING FOR YOU

hazy sky
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also who tf said the bullets were fast in moh

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just breezed through it again and sometimes the guy in front of me took an entire 0.1 second to catch a bullet

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hitting moving targets is pain

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so the values i've given the bullets were accurate

hazy sky
hazy sky
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clouds

merry lotus
limber bramble
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Horrible

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I went through something similar last night diagnosing some horrible issues with Fallen Aces' new shadow maps implementation

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You'll figure it out

rotund garden
earnest lily
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I like how he came out

jade grove
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hairless hagrid

merry lotus
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thinking it may be a parenting problem

when trying to rotate the right arm it only rotates that bone and the children are stationary and when trying to print that bone's child indices nothing shows up

hazy sky
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peaceful,,,,

hazy sky
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man i fucking love that cobblestone shader

hazy sky
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added some extra sliders to the clouds so i can set it's color independently from the sky's colors, blend them or let it use the sky color

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versatility of the sky shader

vagrant bobcat
hazy sky
#

after a year, embed fail,,,

stiff thorn
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Happens XD

earnest lily
#

EMBED DEEZ

fast vault
cunning wing
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fortnite piccolo model spotted

hazy sky
earnest lily
pure jackal
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Why his torso like that

hazy sky
granite tusk
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Guess I need to get better

azure flume
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Who is the target audience of your game? A professional or a random gamer?

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You really shouldnt care about random opinions of 'a professional'

hazy sky
azure flume
#

I trust the vision of the developer!

wicked lake
# hazy sky

Where do you get the skybox from? it looks beautiful, also nice job on the game!

hazy sky
hazy sky
hazy sky
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okay i made a cool spray pattern function for my shotguns

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basically draw a shape using a polygon2D and it'll be the spray

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mature

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rated m for mature

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bullet concentration at high fire rate

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there is always variation due to the spread still affecting EACH bullet, not the entire spray

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so you're always guaranteed to get at least the middle bullet in from a distance

hazy sky
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dude

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i realized i can control GPUParticles in script

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refined particles and randomized shit

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and just generally feels better to control

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and looks better

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plus better bullet collision detection and visuals

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at this point the gunplay is almost polished to a mirror sheen

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i think at one point im gonna add melee to the game

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but only in certain campaigns as a first weapon that actually breaks

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like one hit, enemy is incapacitated and you get your first weapon

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after that, you can no longer swap back to it

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like a wooden plank, stick or something and it breaks on impact with the enemy

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plus you can already melee with the guns so

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i can't wait for the enemies to be done...

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i'm really gonna have to look into finding an animator for the enemies

earnest lily
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I pray it works out habibi

stiff thorn
earnest lily
hazy sky
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as the enemies animation was literally half the soul of the original game it is based on

stiff thorn
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ah, is that the case? then apologies, hope you find someone to help you with that πŸ˜„

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I myself tend to dread working on elaborate character animation sometimes, and that's like half my earnings, so I understand the sentiment

hazy sky
#

here you can see the AI casually bouncing back a molotov on me

earnest lily
hazy sky
#

in a game from 2000

earnest lily
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think Goldeneye 64

hazy sky
#

goldeneye 65

earnest lily
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but honestly I'd be surprised if there ISN'T a motion capture library that covers most of what you need

hazy sky
#

was it motion capture though

earnest lily
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definitely

hazy sky
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not to mention that it won't have the same passion put into it

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however i could probably take the animations and just modify them

earnest lily
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that's usually what ye do for mocap

stiff thorn
hazy sky
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i would do mocap if the piece of shit luxor app didn't turn up to be a paid app

earnest lily
hazy sky
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the author said he wouldn't charge a single buck for it

earnest lily
#

plus the bajillion mocap assets out there

hazy sky
earnest lily
#

it's a good start to get assets you can modify however

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mixamo as-is has a ton of problems but it's got plenty to start

stiff thorn
#

not shit, just very recognizable

earnest lily
#

then there must also be asset packs you can use at a base

hazy sky
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problem is, i have no idea how to set up such an elaborate system with massive libraries of animations

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like the enemies can walk around, investigate stuff in their path, be idle in like 10 different animations, poses for pistol, SMG, rocket launchers, gazillion location based pain state, 213124 death animations

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like the number of death animations in medal of honor has to be in the 30's

earnest lily
#

one step at a time homie G πŸ«‚

hazy sky
#

sure but its a massive amount of animations i'd have to check for which to play

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its not that i can't animate, it's the fact that i have no idea how to structure such a system

earnest lily
#

I mean, I hadn't either for the rtcw clone or tugg initially

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and they turned out to have diametrically opposite requirements

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one step at a time πŸ«‚

hazy sky
#

whats tugg

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wow ok rude

stiff thorn
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cmon don't take it like that, brutha probably just has shit to do

hazy sky
#

prepare to die dom

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(i will animate each possible outcome)

earnest lily
earnest lily
stiff thorn
earnest lily
hazy sky
earnest lily
hazy sky
hazy sky
hazy sky
#

hi @slender knoll

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you're not usually here

slender knoll
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I am everywhere

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except ultrakill

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that place sucks

hazy sky
earnest lily
hazy sky
#

o9j0?

hazy sky
#

what if i made the player pose a threat to the NPC's based on what weapon they have

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so players with an SMG would make enemies behave more defensively

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i feel like that would make the medal of honor spirit happy, while making the player kinda frustrated

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then again you're gonna probably rush everyone anyways

hazy sky
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some cool shots here and there

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and to generate some nostalgy

stiff thorn
silent hull
hazy sky
#

street cars?

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do you mean trams?

silent hull
hazy sky
#

what are streetcars?

silent hull
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Slight differences to trams, mostly just the name. Same purpose, but they’re in the south

hazy sky
#

oh, we call them trams

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but yes, they are very popular still to this day in Hungary

silent hull
#

I should probably specify southern USA then

hazy sky
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i only mentioned because that particular map is set in Hungary's capital

hazy sky
#

also the debug shapes are basically the Nikita launcher's screen from MGS1

hazy sky
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dude why won't this work correctly

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its supposed to bounce off the wall

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what i get instead is bullets stuck inside the wall

hazy sky
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now adjustable on a per gun basis

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can't wait to make bouncy panzerfaust rockets

earnest lily
#

I forgot this was a thing in MoH

hazy sky
#

old man,,,,,,,,,

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at this point the entire source code of moh is in my head

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still have ways to go about this, i might not even allow for free crosshair during scope aiming

earnest lily
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did you fix the weird screen edge issues with freeaim?

hazy sky
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not yet,,,

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didn't take the time

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it's not hurting anyone so it's still in

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maybe i should use look_at_from_position so i can still have the weapon idle bobbing while looking at the crosshair to potentially fix it

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but yeah i'm not sure if i want the scope to be free aim like in timesplitters

hazy sky
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don't be this guy

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(for context i have specified this is medal of honor inspired to the core)

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"inspiration rip off" πŸ₯Ά

wary trout
#

just let people be and do their own thing tf

glass jacinth
earnest lily
hazy sky
rotund tartan
#

is uh

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web programming

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js

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a good idea for a career

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I'm conflicted

hazy sky
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chat my video blew up and i have COMMENTS asking about the GAME

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i can't handle all this exposure,,,

spare scarab
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lol about time it got some well deserved attention

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post the vid here too

blissful arch
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revamped my engine's input system

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now it's more bloat

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at least it's more intuitive than hard coding buttons and axes into the input source file lmao

spare scarab
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ty ty

hazy sky
#

which one do you think looks better here (i'm toggling the extra mist)

spare scarab
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i feel like there's a bit too much background movement with the snow and that mist both at once, and you dont exactly see mist moving like that either

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but it's just me

hazy sky
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i feel like i need something to break the fog up

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it just looks too uniform

blissful arch
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looks kind of like a config file

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this gives me an idea

blissful arch
#

it's not exactly the most breaking thing but just wanted to say

blissful arch
#

this looks pretty cool

muted stirrup
#

might be discord ill check

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also thanks πŸ˜„

blissful arch
hazy sky
#

@wraith beacon is it possible for the M1 to heat up like this

muted stirrup
earnest lily
pure jackal
#

Yeah I think this is a detail that you can allow through as part of spielberg whimsy

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Accurate or not

hazy sky
earnest lily
#

if only my shinternet would download this video

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chill with the camera but this is kino

hazy sky
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mf this is a m1 browning

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you don't chill with the camera

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this is very tame as well

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MOH camera shake was brutal

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the original hotchkiss from medal of honor underground

hazy sky
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this pleasant gradient is knocking at your door

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your door is falling apart

hazy sky
pure jackal
#

You should have the shake get worse as firing goes on

hazy sky
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its fine as is

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its kinda inaccurate by itself

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plus im kinda lazy to add another layer of complexity

hazy sky
earnest lily
hazy sky
#

while we're on the topic

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some dude recommended aim punch on normal weapons as well

hazy sky
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i'm divided on it but it breaks up the "plainness" of the firing

earnest lily
hazy sky
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fuck

earnest lily
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I have some pretty violent shaking on Tugg which I need to turn down

hazy sky
#

FUCK

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that means i'll have to integrate camera shake on the guns

earnest lily
#

improved gun feel

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the empty click "shake" is a bit over the top lol

earnest lily
hazy sky
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so it punches whenever i press fire

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not tied to the gun, it's just for prototyping

earnest lily
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I could've sworn it felt "stronger" - I am also eepy as fuCK

hazy sky
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its random my man

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picks a min and max number for each axis

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plus attack and recovery

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so how hard it punches and how long it takes to recover

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i use it for my damage indication

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(unrelated to the camera shake for explosions)

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great great asset

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holy fuck

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i have integrated it without a fucking hitch

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i am so smart

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(the gun references the player whenever the bullet is sent so the bullet knows it's owner and cannot hurt yourself with them, and since there was a reference anyways i just put it there)

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now i can just put some extra variables for customizability

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holy fuck i can just create categories for the exports

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its so much tidier

hazy sky
hazy sky
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i can take this further with the addition of per-gun-easing

toxic hemlock
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now add per-hog squeezing

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also why does every round riccochet like that

hazy sky
#

its funny

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its not gonna be like that tho

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fruitful i'd say

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but now i have to make the script work differently because i realized i use the same for the damage camera punch and i cannot aimpunch like this if i get hit

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so in a way the damage would either amplify or reduce the kick of the guns

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or interrupt it

wraith beacon
wraith beacon
hazy sky
wraith beacon
#

I like movement Z roll but I feel like rapid shaking on roll can get a bit nauseating.

hazy sky
toxic hemlock
#

make the view roll when strafing and turning like in turok

hazy sky
#

no

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this is not turok

toxic hemlock
#

make it turok

hazy sky
#

I'll squeeze your hog

hazy sky
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shame it halves the FPS basically

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i wonder what gives

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i don't even have a lot of them in place

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i understand that alpha calculation can be a pain but it's next to unshaded at this point

#

also they're animated at like 5 frames a sec

#

okay making them unshaded does help

#

clever trickery incoming

hazy sky
#

if i didn't tell you what changed, you wouldn't notice how the mist is not shaded

wary trout
hazy sky
#

that's a joke on the system not working correctly

#

the camera reset function doesn't interpolate for some ungodly reason

blissful arch
#

i think i'll stick to textures

hazy sky
blissful arch
#

to make a level that shows off the engine's capabilities

#

i think i kept the vertex warping

pure jackal
#

The vertexes look like they share the same light level

glass jacinth
hazy sky
hazy sky
glass jacinth
hazy sky
#

did some optimizations so 881 bullets wouldn't melt your cpu

blissful arch
hazy sky
#

how is there gonna be shading then

#

imagine if i were to design the maps in a way to support vertex colors as lighting and i would just bake down lighting information into the vertex colors for low end pc's or retro enthusiasts,,,

pure jackal
#

I will be using vertex color on everything and fog to make fake darkness

#

Because it will be a cold day in hell that I make a model thats able to bake fuckin normals

hazy sky
pure jackal
#

No the Dementium route

#

Cause brainrot

hazy sky
#

didn't quake 3 also use a vertex color shader for fog that would draw over stuff to simulate fog

#

volumetric fog*

pure jackal
#

Maybe

#

I'm talking actual volumetric fog

blissful arch
#

you know that model isn't like done or anything lol

hazy sky
#

no

wary trout
hazy sky
#

yeah it is

blissful arch
#

i can make orange rhyme with banana

hazy sky
#

rendering the cool showcase of the game's development rn

#

its not a long video, but it shows how much the game went through in its phases

#

like holy fuck man, it feels just like it was yesterday when i started bombarding this channel with footage

blissful arch
#

now that i think about it you really did progress a whole lot

#

i remember the very first stages

#

how long have you been working on your game anyway?

hazy sky
#

a bit more than a year

#

i started June, 2023

blissful arch
hazy sky
blissful arch
#

the opposite, i remember it being almost-polished

#

kinda like the left image in your thumbnails

hazy sky
#

well, it did make that impression but it was spaghetti bolognese behind the scenes

#

the new codebase works a lot better and it more polished/future proofed

wary trout
#

Thats awesome

stiff thorn
#

Watched the video, really cool to see visible, tangible progress like that πŸ˜„

#

That snow building up on the cobbl still looks so cool too...

#

Hope you keep it up man, your dedication encourages me to also not give up on my project, so thanks 😁 πŸ‘

hazy sky
#

@pure jackal @spare scarab @rotund garden i member,,,,,,,

pure jackal
#

🫑

#

Good morning luftennant

hazy sky
#

i kinda wanna make VR support for the game

#

strictly after release

rotund garden
earnest lily
hazy sky
#

you were there tho weren't you

merry lotus
robust ridge
#

Titan update coming next week.
Centered weapon upgrades, new multiplayer mutator, new deathmatch level and optional KEX/MBF21 support
https://www.youtube.com/watch?v=jzGwQ-Ba-x4

https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads

A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, alternate arcade mode, partial heretic and multiplayer with bots compatibility and optional centered sprites amongst other things.

Now with completed angled/centered weapon upgrades and even brightma...

β–Ά Play video
merry lotus
#

I think I'm gonna have to rewrite most of my animation code to find what's causing the problem

hazy sky
#

started writing out my plans, chapters and roadmap to a trello

#

i'll share once i feel like i've covered most of what i wanted to share

#

finally got the brainfart to start structuring chapters

#

similar to medal of honor vein, there is a grand objective that several levels lead up to

#

so naturally the first chapter would be about retrieving a family member to remember the roots i started from

hazy sky
#

okay, so i've been wondering...

#

the chapters are broken up into levels on purpose since the PSX couldn't handle levels that big

#

should i just make each chapter a large level?

hazy sky
#

only now did i realize trello is fucking piece of shit and won't let me post the roadmap so others can see

#

i've written so much into each stuff

merry lotus
#

i should set up a trello thing...

hazy sky
#

i'm surprised how many stuff i could write down when i put myself to it

#

can't wait to model the FG42

swift copper
slate python
#

Trello's good, but I'm a cheap fuck and I don't wanna spend money on it.

hazy sky
#

same

hazy sky
#

chat help me come up with a name for the game please

#

whatever i come up with my mind's instantly telling me no

#

one name that tickled my brain was Beneath the Front but that doesn't sound too catchy

spare scarab
#

Call of Honor: Medal of Duty

hazy sky
#

call to honor

#

you know what that actually fucks

#

but no

#

that's so obviously a mix of the two that it hurts

hazy sky
#

chat...

#

at least 4 people messaged me about wanting to join the project

#

is this finally happening

hazy sky
cunning wing
hazy sky
#

no way im the ideas guy,,,,,,,

cunning wing
#

no dude i have so many ideas trust me

hazy sky
#

noooo resolve crashed on me,,

hazy sky
#

some breakdown on how i achieved my objective system

merry lotus
#

ooo

hazy sky
#

ooo indeed

#

i can answer questions if needed

pure jackal
hazy sky
#

piss de resistance

hazy sky
#

chat what if i put anaconda inside my game and you could play it on radar equipment on a specific level

pure jackal
#

You should put the radar game of table tennis in the game

#

Like in an infiltration mission just have a radio room with one

hazy sky
#

and you could play together when coop

#

I did include spawn flags for cooperative play after all,,,,

hazy sky
#

pudlΓ©s

#

i was literally studying puddles today in the rainy weather

#

i can dictate how harsh the edges of the puddle should be

#

it can be used to vary absorbance

#

so concrete would usually have harsh edges while grass/ground would have soft feathered edges as the soil is drinking in the water

#

oh, plus the color of the puddle

#

would love to do some actual depth trickery but i'm way too stupid for that

#

would be cool to do an oil spill effect on this

hazy sky
#

just make the feathering harsh so it looks the part too

carmine glen
#

Today, the Doom 64 modding community has released a half-dozen new Doom 64 mod demos for Boomstock, all free for Doom 64 owners! Watch the trailer below, and grab the demos (and more) here: https://www.doom64.com/boomstock/

Trailer: https://youtu.be/yMD95RfkdAs

BOOMSTOCK is here, and Doomstock 64 is back showcasing some of the best Doom 64 mods, free for your enjoyment! Visit: https://www.doom64.com/boomstock/ for more! Big thank you to @FulqrumPublishing for promoting the Doom 64 Community, at this year's BOOMSTOCK!

CREDITS:

Organizer / Web designer: @Immorpher
Video Editor: Hyacsho
Voice Over: @s...

β–Ά Play video
sharp vortex
#

I need to lower the rate of the voicelines a lot but this has been fun so far
(voicelines will be interspersed with new lines on different zombie variants anyway)

blissful arch
#

YEAAAAAAH SKINNINGGGGG

sonic ravine
hazy sky
#

extended magazine

#

i hate taking breaks after modeling something

#

now i have to relearn my bad habits

slate python
#

Made a cool lil revolver as a placeholder thing for my future games.

#

And yeah it has an MG34 Anti Aircraft sight. Kinda.

hazy sky
#

hi chat

slate python
#

oh hi solace.

#

Nice gun you got there.

hazy sky
#

fg42 fall

slate python
#

Totally dumb revolver tuesday.

hazy sky
#

hunt showdown revolver

slate python
#

Also, mind giving me a hand with the scope, Solace?

#

sight*

#

I want to make the inside stuff with plane meshes and stuff, but making it has been a little complicated for me.

hazy sky
#

might wanna do subdiv for that

#

or

#

use planes and use solidify modifier

#

like make the outer ring from a cylinder, delete all the caps so only the outer part remains (hollow cylinder)

#

duplicate it, scale it down for the inner ring, and then again for the middle ring

#

select inner ring, put the 3d cursor there, create a plane and do the cross with it

slate python
#

Sounds good. Gonna try that now.

#

You're a saint.

hazy sky
#

a bit dense in the middle but yeag

slate python
#

I decided to make it like this now. This shape is much more fun.

slate python
#

I've created the shwashbuckler revolver.

pure jackal
#

Please tell me the rings spin with each shot

uncut agate
hazy sky
#

borderlands revolver

blissful arch
#

skinning

hazy sky
#

that is definitely skinned

hazy sky
#

puddle

#

looks kinda convincing

snow jay
#

i was trying to mod pizza tower now it won't give me chef tasks and says to restore the english.txt file even tho it's still there

hazy sky
#

kinda rough but getting there

#

any advice so far?

#

maybe this looks a bit better

hazy sky
#

||i fucking hate this part||

hazy sky
#

i hate myself so fucking much

#

i never really baked any normal maps, always hand painted my shit

muted stirrup
#

Looking good regardless tho πŸ‘

hazy sky
#

baked a very basic map and look at this shit

#

its so gooood

hazy sky
#

im gonna fucking cry mate

#

its so much easier, with so much better results

#

fuck handpainting

hazy sky
#

job well done sir

muted stirrup
hazy sky
#

fuck yeah mate

#

with normal maps too

#

really wonder how it looks in game now

#

i'll call it either Voll Feuerschutz 42 or Adlergewehr 42 since i cannot use it's real name, and it's legally distinct enough to use the gun

#

which one sounds better, VF-42 or AG-42?

pure jackal
#

FG-42

#

hmm

#

VF-42 sounds more nazi-ish

#

go with that

hazy sky
#

I did the details on the other side as well I just forgot to shade it with light in substance

wraith beacon
hazy sky
#

erm

#

copyrights??????

#

or is it publicly usable

wraith beacon
#

Pretty sure there's no one actually keeping trademark rights for WW2 military designations.

#

But also I'm not a lawyer.

#

And coming up with fake names for all of the guns is kinda fun anyway.

hazy sky
#

yeah, plus it's better to be safe than pay a huge fee later

earnest lily
#

if it's military designations it's fair game

fickle drum
hazy sky
#

comically small fg42

muted stirrup
#

Ahhh yes, the mp42

hazy sky
#

tiny gun mate

muted stirrup
#

Reminds me of this lol (only time in any context an fg42 gets compared with a sten kekwww )

hazy sky
#

the rate of fire should be probably higher

#

probably should move the gun a bit back towards the camera

muted stirrup
#

Aye sounds nice but yh needs a hire rate of fire, view of the model seems good tho

hazy sky
#

does this feel better?

#

what about here

#

definitely need to exaggerate certain parts of the gun to make it feel true to moh

muted stirrup
#

Top one

hazy sky
#

the barrel feels a bit

#

meh

muted stirrup
#

Are you thinking of making it chunkier on the view model but only from the players perspective?

#

(As odd as that may sound)

hazy sky
#

MOH guns (at least the first few games) always had this cartoonish overexaggeration on gun proportion sizes

#

it looked good first and foremost

muted stirrup
#

Ahh gotcha catsup

hazy sky
#

playing around with random recoil

#

hate to say it but its kinda cool

pure jackal
#

Oooooh baybeeeee

hazy sky
#

not as characteristic as handmade recoil sadly

hazy sky
#

well

#

it's something at least

#

separate weapon and camera kick

#

plus the recoil also affects the 3D cursor since it's directly tracking the raycast coming from the gun's barrel

hazy sky
#

yes hatsu you may comment now

#

i'd say this recoil model looks good

earnest lily
#

I would avoid kicking downwards tbh

hazy sky
#

its not technically kicking downwards

#

it's just the tween bouncing,,,

#

oh wait

#

i am bouncing downwards

#

im stupid

#

man i need a fucking give_all command

#

clearing thousands of bullets to make sure recoil feels right sure is tedious

#

actually fuck

#

i might animate the entire model with tweens

#

cool experiment

#

i'll only animate the integral parts

#

the rest will be done using tweens

hazy sky
#

chat

#

have we reached greatness

wary trout
hazy sky
#

some dude is telling me that it looks incorrect and shit like that

hazy sky
wary trout
hazy sky
#

why would you be jealous

snow jay
#

i'm trying to mod pizza tower with the pizza oven mod manager but it keeps failing to add the custom music

merry lotus
#

gonna try spending this weekend getting armatures and animations working

hazy sky
#

chat

#

have you braced for greatness

pure jackal
#

I am positively STIMMING with anticipation

hazy sky
#

one sec i have reached a breakpoint and have to restart the project

#

need some checks for the tweens but otherwise fucking kino

limber bramble
#

is the recoil animation stuff all procedural?

hazy sky
#

yas

limber bramble
#

that's what's up

#

yeeeee boi

hazy sky
#

now i just have to rewrite the entire character controller to allow me to move the mouse while aiming like this

#

but i am very happy with this

#

would be cool if i could access the player's velocity and apply a walking sine wave

merry lotus
#

uh sorry SharpGltf but i don't think that my viewmodel skeleton consists of just the right middle finger

hazy sky
#

unshaded half life cockroach

#

like it legitimately looks so unbelievably good

#

luckily you won't be allowed this fast of a firepower

#

now i just need some refraction

#

not sure why but it reminds me of the MGS1 PSG scope

pure jackal
#

mans racking the bolt like its nobodies business

#

this is really satisfying tho

#

like damn

hazy sky
#

its not even the bolt racking

#

just the recoil

pure jackal
#

I mean the fire rate

hazy sky
#

o

#

left handed rifle

#

i should probably replace that model

#

that's the world model anyways

pure jackal
#

Doors now open when you shoot them. They already have per-weapon functionality with flags based on the projectile, but for some reason the laser pistol projectile is making Unity mad.

hazy sky
muted stirrup
merry lotus
#

from the looks of it armature hierarchies are loading correctly now

hazy sky
#

i love when discord randomly scrolls back a year for me

granite tusk
#

rofl

merry lotus
pure jackal
#

POOOOG

hazy sky
#

finally got around to making this

merry lotus
merry lotus
hazy sky
round bobcat
#

Is anyone online in jaket

merry lotus
#

solace inspired me to create a trello board

hopefully i'll remember to use it

#

here's the description for the final boss of the first episode because why not

hazy sky
pure jackal
#

we fuck with it

stiff thorn
#

hell yeah we fuck with it

merry lotus
hazy sky
#

not gonna be a usable scope tho

#

however it will be accurate

earnest lily
#

so whats da point ?!

hazy sky
#

look good

earnest lily
#

so wait what's it like when you ADS ?

pure jackal
hazy sky
#

mfer did you not see this

earnest lily
#

I don't see nottin

#

I hear nottin

#

πŸ•΅οΈ

hazy sky
hazy sky
earnest lily
hazy sky
#

it would be peak to use ADS but its not the jedi way

#

not in this household

pure jackal
#

you'd need to redo some of the gun models

#

and it'd stop being medal of honor tribute and more COD 1 tribute

#

would be funny as hell if you were able to make a sequel and it was literally just COD 1 lol

hazy sky
hazy sky
#

my art style is not the most consistent ever

pure jackal
#

hence why I said, some of em πŸ™‚

hazy sky
#

some

#

i think i'll lower them all to the kar 98 model's standards

#

worldmodel gamijg

#

i'm not sure why but my viewmodel sway is not working on all guns

#

i really need to start doing viewmodel animations,,

hazy sky
#

chat

#

should i use 2d geometry on my models

#

like make sight out of plane

#

and make it transparent in the middle

#

or should i make everything out of 3d shapes?

#

like the kar98 front sight shroud here

#

this feels bulky

hazy sky
#

that was surprisingly fast

hazy sky
#

is it me or is it really skinny

#

not like the kar98 was a chunky piece of wood, but yea it feels small for some reason

#

maybe it's because its still untextured

#

it feels okay

#

time to texture

pure jackal
hazy sky
#

its good for a base

#

it's 3 am

#

still kinda unhappy with how small it feels

hazy sky
#

yes

#

in this view it looks less like the M700 from MW2004

pure jackal
#

are you gonna try the transparent front sight?

hazy sky
#

yeah

#

its just not the final texture yet

#

i like how the scope barely enlarges shit

#

main camera at 80, scope at 5 FOV

#

i love how the sights are 1:1

#

brutal how little i could get away with in terms of view model...

#

feel like the model looks off tho

#

i'll have to keep the scope always on

pure jackal
#

Bolt handle looks a little too simplistic

hazy sky
#

what

#

the bolt is literally just a bolt

#

L shaped

#

oh

#

i see

spare scarab
hazy sky
#

i know

#

mono sound and it plays through the left channel only for some reason

#

feels good man

#

i really didn't expect it to explode into what it is now

#

i thought it would just be another niche shooter but it seems like medal of honor is close to everyone's hearts

hazy sky
#

you know what time it is chat

sharp vortex
hazy sky
#

viewport render time

hazy sky
sharp vortex
#

I used to hate it when I was younger but now it's just pure sovl

hazy sky
#

i hate it now too but its alright

sharp vortex
#

I feel like it has a charm

hazy sky
#

could be a bit bigger to be usable

#

what were they thinkin

sharp vortex
#

I can probably make it bigger, gotta check the code

hazy sky
#

its a simple point light if i remember correctly

#

that basically follows your mouse

#

i could probably write something like this in 5 minutes into my game

sharp vortex
#

the actual HL flashlight is a bit more complicated than that in how it's written, but someone did make a guide in which I can write a new flashlight and change it to a dynamic light

hazy sky
#

dynamic light?

#

are you using xash?

sharp vortex
#

no, just the HL SDK

#

updated SDK anyway

hazy sky
#

hl had dynamic lights,,,

#

what the hell

sharp vortex
#

only in the actual engine, there's no like, dynamic light entity

#

in fact it's a holdover from Quake no less