#general-modding

1 messages ยท Page 7 of 1

arctic radish
#

no OpenGL, DX, or Volken

merry lotus
#

what language

arctic radish
#

c#

#

I would've done C++, but god forbid the garbage collection aspect of it is giving me a headache

merry lotus
#

there are some artifacts

#

but idk if it's gif compression or

arctic radish
#

gif compression

#

Because Screen2Gif does what Screen2gif do

fast vault
#

This gives me cool old flash games vibes

slate python
#

Wanted to share this for no reason.

cloud bloom
merry lotus
pure jackal
#

simplefresnel

#

fres:)

slate python
#

the hell is a fresnel

cloud bloom
#

dot product between view direction and surface direction

#

very cool effect

azure flume
#

the hell is a dot product

merry lotus
#

what happened to "recompile after finished playing"

tranquil oracle
#

They removed it and then brought it back a few versions later after mass backlash

#

Because removing it is fucking stupid lol

#

I swear Unity doesn't even use their own product

brisk merlin
tranquil oracle
#

Multiply two vectors together and sum the components of the resulting vector, that's a dot product

#

As for fresnel, think of like, rim lighting on a sphere

humble dagger
#

Does this embed btw, I can't see on mobile

merry lotus
#

just a unity dev said "hey guys let's infuriate our entire community"

arctic radish
merry lotus
#

so this is a doom style renderer?

#

epic

arctic radish
#

well I mean my original goal was a 2D engine, but now I'm fiddling with more than that

tranquil oracle
#

lmao

#

here you go, enjoy

fast vault
arctic radish
#

currently learning C++

#

because C# binaries are really hard to find that aren't gimped to all hell

arctic radish
brisk merlin
#

Nooby question, but how do you create the window ? Also do you directly control the pixel ?

crimson tapir
#

Now that I'm really looking at this, maybe having the player characters be made out of snow on a snow themed landscape might be detrimental to player visibility

tranquil oracle
arctic radish
merry lotus
tranquil oracle
#

I use TerraFX.Interop.Windows myself

desert shard
#

Added shielded enemies which can only be hit from behind

arctic radish
#

So Silk.net is p much just "Fuck around and find out"

tranquil oracle
#

The graphics APIs should map pretty closely to the real native APIs, just with some C# conveniences on top

#

So any documentation for the original APIs should apply

arctic radish
#

fucking hell why is Vulkan so tedious to code just to make a simple triangle?

#

I swear if Vulkan wasn't such a "You want to utilize basic functions of the API? Code it yourself. All 2000+ lines of code."

#

I would actually prefer it over Open GL or DX

long leaf
#

das bulkan for ya

crimson tapir
crimson tapir
#

Well, computer shat it's pants and died after an involuntary windows update, time to pull out the forbidden toaster to rescue my project.

rotund garden
#

Thanks, Windows

crimson tapir
#

Yeah, maybe the pretentious neckbeards on /g/ have a point

long leaf
#

its never that they don't have a point it's more that they're an arse about it

azure flume
crimson tapir
#

You know what, if Windows really has screwed itself beyond repair, I'll give linux a shot. I play most games on my laptop anyways

fast vault
#

I tried Linux on my old laptop and spent an evening trying to get the proper network drivers to install.

Didn't end up figuring it out.

azure flume
arctic radish
#

Tl;dr Godot's animation player literally broke file importing

#

so I'm taking the time to upgrade my game into a 3D scene

muted stirrup
pure jackal
#

Neonpunk 1911

muted stirrup
#

Now with laser sighting

sudden imp
#

Lazer scope

muted stirrup
#

Sights and aiming is overrated

fast vault
#

Anyone here use VS Code with Unity?

merry lotus
#

i use visual studio 2022

#

haven't used vs code since 2019

fast vault
merry lotus
#

i don't think so

fast vault
#

I'm trying to figure out what the licensing limitations are for game development. I didn't really care all that much, but my other team member's a real stickler for the legal stuff.

Gotta figure out if we can use it to develop our game since we're technically an organization.

arctic radish
#

The community edition is all you guys really need

#

hell, the organization I'm helping model for is using the community edition due to the good ol thing of "why pay when there's a fully official Free version that has everything out of the box?"

fast vault
#

Thanks

crimson tapir
#

Damn, the auto fill prediction in VS 2022 is insane, it's practically writing itself now

merry lotus
#

at some points the auto fill gives you exactly what you want and at other points it gives you the worst code ever written

crimson tapir
cunning wing
manic crow
#

Skybox my beloved.

hollow rose
#

real

grand meadow
#

hey i made a haha quirky twine rpg

#

i pulled an all nighter to make the inventory system

robust ridge
crimson tapir
#

Another day, another humbling reminder that I cannot draw

sonic cloud
#

Some source stuff I guess

meager valve
#

Typical post-soviet central heating

slate python
#

Hey Computer beep boop coding people, i have yet another question.

Is it better to have one script for the playable character or have separate scripts for things like fighting, movement, all that jazz.

cunning wing
slate python
#

different script for each letter

cunning wing
#

see, now you're getting the hang of it

slate python
#

fuck yeah i just mastered coding

#

im cool.

arctic radish
#

Separate scripts should never control one object, there's a fuck ton of reasons why not to do that

cunning wing
#

coward

#

how dare you question me who finished an coding class with a C+

arctic radish
#

okay mouse

cunning wing
#

i am clearly qualified

slate python
#

but its not c+

#

its c#

#

(it has a different symbol in the end)

cunning wing
#

no my grade was a c+

#

the class was c#

slate python
#

Ahh

#

then thats ok

cunning wing
#

(i forgot to do the midterm)

fast vault
arctic radish
#

Unity, maybe
Godot 100% not

fast vault
#

So for Godot, it's recommended to have one large script?

arctic radish
#

if the script controls one object, yes

#

now if the controller had multiple "steps"/ separate nodes that makes up the controller individually that doesn't interact with each other through direct code, then it's fine

slate python
#

FUCK YEAH

#

I'VE MADE THE BEAN MOVE

#

IM A FUCKING GAME DEVELOPING GOD

cunning wing
#

show the moving bean

slate python
#

yup yup

#

im awesome

#

What do you think?

cunning wing
#

holy shid.........

slate python
#

thats right

#

kneel before me

cunning wing
#

you effectively have 90% of stray

slate python
#

now wait until i make it turn

#

to the directions its going

#

and then watch me make it fight with an axe

#

then watch me do blood splatters

#

i even have a texture of it somewhere

arctic radish
#

We need a dedicated Game dev shit post bot
that just says these things

cunning wing
#

ping me when you win goty

slate python
#

I sure will

#

wait a year or two

#

maybe more

#

maybe less

cunning wing
#

i will then run up on stage and nominate some random political figure that i gave a random title to for the award

slate python
#

i will hit you in the head

#

with my award

cunning wing
#

(it will break because jeff cannot afford quality awards)

slate python
#

(I will make my own high quality award made out of scrap metal)

#

ok i fucked up

cunning wing
#

make the camera follow the player instead of being a child of it

merry lotus
#

I reccomend cinemachine

#

if you want to make the camera rotate

slate python
#

What if i dont want it to be able to rotate

merry lotus
#

then just write a script that sets the position to the players position + an offset

slate python
#

Ah i see

#

got it

#

thanks

muted stirrup
fast vault
#

Anyone here try Cascadeur in a project yet?

muted stirrup
#

Nope, in fact first time ive heard of it ๐Ÿ˜…

fast vault
#

Yeah I just saw a video on Cascadeur and it looks pretty neat for some animation work

muted stirrup
muted stirrup
slate python
#

large marko

pastel cave
#

Mechs with unusual/animal proportions my beloved

sturdy pollen
#

Big man.

arctic radish
azure flume
#

Are you attempting to make procedural leg animations?

arctic radish
#

Ye

#

I mean I technically already did

#

just trying to tweak the actual motion and stuff

azure flume
#

I'd let the legs bend more and take longer steps

arctic radish
#

ya see, unlike 3D where I could actually physically code the lifting and step overshoot with the velocity in mind, I can't really do that here
because if you want to get technical, the leg has a target "Goal" (for most procedural animations)
However the difference is that in 3D, that target can be anywhere in a 3d world space, and the stepping would account for that by physically lifting the leg on the Y axis and adjusting the X/Z position to reach the goal without interfering with the Y position.
However in 2D, you can't really track the "goal" position without accommodating for only 2 axis.

An example: If you were to say "okay if the left leg is [x] distance away from the body/goal" and you wanted to track to a new goal that's "ahead" or > the goal in a particular direction. You can't just lift the leg on the Y axis, because if the "Goal" position is above the leg on the Y axis, all that'd happen is the leg would lift, and then immediately stop, making it look like it just slid into place due to the leg physically reaching it's goal on the Y axis before stepping down.

#

now, if it were a 2.5D or 2D sidescroller game, that's usually fine, because you're only tracking on 1 axis (usually the X)

azure flume
#

I actually thought this was 3D, so you got me there

sonic cloud
drifting thorn
#

Afternoon

sonic cloud
#

Yes

sonic cloud
#

A restaraunt I guess

#

And this also

azure flume
#

Why is the sign in english and since when do the soviets care about safety

sharp vortex
#

that time of the year again

meager valve
merry lotus
#

The serenity of an autumn evening will soon be broken by the deafening sounds of a furious kart race. For now, we can calmly enjoy the view.

#screenshotsaturday #NewBloodKart @NewBlood @DUSKdev

โ–ถ Play video
untold niche
#

๐Ÿฅน

#

New Blood Kart...

#

So fvcking zased...

spare scarab
#

I made that track.......

#

who knows maybe you'll see a little more next time

pastel cave
#

Vriska ily

#

vrased individual

cunning wing
#

vriska from megalovania

arctic radish
#

Vriska from the ever popular hit Webcomic Home

untold niche
#

ily famous Dusk modder and nbk mapper Undyne

arctic radish
#

It is time for me to continue my game dev endeavors

merry lotus
manic crow
#

A working door

candid yacht
#

gotta love doors

long leaf
merry lotus
#

beautiful

long leaf
#

that tween was a nightmare to write

arctic radish
#

the smol screen

pure jackal
#

Gbc

#

Game bean cassy

versed harbor
#

new timer system and improved movement times!!!

lean canyon
#

yo,can someone help me mod ultrakill? this is my first time lmao

#

i've had some thoughts of problems etc

spare scarab
crimson tapir
sonic cloud
#

Fucking bullshit shitfuck
Why the fuck does this roof create so many fucking visleafs

pure jackal
#

Question
Is the player ever going to see the roof

sonic cloud
pure jackal
#

Or you could just

#

Null texture the roof

sonic cloud
#

Isn't null texture from some plugin for the GoldSource editor?

pure jackal
#

I thought an equivalent for source exists

sonic cloud
#

Doesn't seem to be the case. Search results show various discussions about Zoner's Half-Life Tools plugin for GoldSource. Nothing else

earnest lily
#

nodraw ?

sonic cloud
# pure jackal I thought an equivalent for source exists

I got super confused about the question, but here it is: there is a nodraw texture in HL2 (the yellow texture on the roof), which doesn't render in game. Apparently there was no direct equivalent for HL1, with the exception of Null texture from plugins. Anyway, nodraw/null still create visleafs which is why I had to use skybox to block the roof

lunar warren
#

Null should work I think

sonic cloud
muted stirrup
merry lotus
#

YEAAAAAAAAA

long leaf
#

very goode

arctic radish
#

๐Ÿค

azure flume
#

emea? emeo? emen?

#

not the kind of confusion you want to make in your game name lol

arctic radish
#

yes it's Emea

#

if it was called any of the other ones listed, the smol bean hanging on the A wouldn't be there

azure flume
#

emed

arctic radish
crimson tapir
#

Scripting UI has the same energy as waiting in line at the DMV

merry lotus
#

ui my hatred beloved

sonic cloud
#

I definitely remember the yellow one from HL2, but the other two look goofy as fuck. Can't believe they actually exist

arctic radish
unique trellis
meager valve
#

It needs to be wide and made of cast iron

azure flume
#

its literally soviet design

sonic cloud
pure jackal
#

decently put together, cheaply maintained

azure flume
#

That stuff was built to last

versed harbor
#

gonna post my game progress in a second

#

okay, so I revamped the sprites to fit the style I was going for more and added better enemy movement, sorry for deleting this earlier, I just worded everything wrong several times and I got it right this time

#

my brain isn't working right now

cloud bloom
#

Anyone here know off the top of their head if AssetBundles are supposed to strictly be used with the version of unity they were created in?

crimson tapir
#

The general rule of thumb is same version and up. It can potentially work on an older version, not always.

cloud bloom
#

Gotcha, I just sort of assumed it would work since the only thing in the bundle is a single texture, but fair enough.

crimson tapir
#

If that's all it is, it could still be worth trying

cloud bloom
#

Im having issues loading it, and I'm thinking the version difference is probably the reason

crimson tapir
#

Maybe, what is the texture

cloud bloom
#

It's just a texture of a hat but it was more of a test for loading stuff

sonic cloud
#

Inserting random real life photos once again

#

This granite shit might even be a decent texture, if I edit it of course

mortal mountain
#

it would look great in the cybergrind

deft jacinth
arctic radish
deft jacinth
#

Ok so it's a top down exploration game with puzzles snd light combat

#

That's pretty cool

#

I wanna actually make functional games in python that aren't too difficult to close out

#

How do I do this

#

And jeez I need to figure out how to texture scale this

#

I'm also planning on making a few arduboy games

#

For fun

deft jacinth
#

Or silent

#

To add atmosphere

#

Or have music but it's more alienating then meant to sound good

arctic radish
deft jacinth
#

Hey you don't want the music to not fit the game or vise versa

sonic cloud
#

I like how the wiki article has a passage about fucking Hammer units

#

Wiki article on "List of unusual units of measurement"

wraith beacon
#

Gexel isn't on there.

#

Bad wikipedia page.

pure jackal
#

Gex

#

Pre or post marital

deft jacinth
#

I've started building that rog project I talked about in the programming channel and realized how unspecified my idea was

sonic cloud
arctic radish
#

https://www.youtube.com/watch?v=3iQbENSB-L4 Kaze the chad in understanding optimization

And you know what? This isn't even all. I haven't even mentioned the batched shadows, the optimized billboard math, the more efficient render system structure, the new particle system that allows these explosions to render in "one drawcall", etc..........
Main Channel: https://www.youtube.com/user/KazeBG0
๐Ÿฅฐ Patreon: https://www.patreon.com/Kazes...

โ–ถ Play video
cloud bloom
#

What a sick looking level

arctic radish
#

fr fr
it goes hard

sonic cloud
#

Dammint, I think I'll need to make a model for an actual construction crane, using brushes and a dock crane is just goofy

sonic cloud
#

It's fun smashing buildings with a construction crane, but I'm starting to think that crane shouldn't exist, not as a usable thing at least

azure flume
#

steal the crane from half life

arctic radish
#

I missclicked a pattern from 35 to 44 seconds in

#

there should've been a bassline

versed harbor
#

sounds great, what music program did you use?

muted stirrup
#

Damn...now i really want to post a track from Retrowave i just spent an hour composing but i dont wanna reveal it early lmao

muted stirrup
merry lotus
#

i made this cool skybox image but i can't figure out how to display it properly

muted stirrup
#

oh nice ๐Ÿ‘

merry lotus
#

should i have the player's arm holding the weapon

#

because the 3d model is ugly but without it it feels bland

pure jackal
#

Skele

untold niche
#

Having the game make you FEEL like you're John Skeleton is going to make the game 75% better

arctic radish
versed harbor
#

I use FL too, neat!!!

arctic radish
#

Dungeon tiles loaf

merry lotus
#

i made this sort of mage person and i'm proud of how it turned out

sudden imp
#

Add spindling tentacles to it

merry lotus
merry lotus
sudden imp
#

arms, face

#

sort of peaking out

merry lotus
#

aight

sudden imp
#

if that's the enemy design

merry lotus
#

well adding tentacles looks cool but it fucks with the animations

#

maybe I can do it with another enemy

pure jackal
#

it looks good

#

he is very ooglty booglty

fast vault
arctic radish
#

more tiles

merry lotus
#

figuring out how to do good weapon bob using sine and cosine waves

#

it's not going very well

#

if anyone knows the values to get weapons to bob in a U shape using only cos and sine that would be very much appreciated

desert citrus
earnest star
#

Is there such a thing as Amid Evil modding?

#

I found the mod page for amid evil...

#

It's empty ):

#

Apparently you can't mod the engine Amid Evil is coded on.

#

Very sad.

merry lotus
#

unreal engine my hatred

earnest star
pure jackal
#

Fallen Aces Limo model for NBK

#

Texture is from, Fallen Aces

#

(Thanks Trey!)

slate python
#

Is mike gonna sit on top of it?

pure jackal
#

It is unfortunately too long to be a kart

#

Mike would be disqualified

slate python
#

aw come onnn

pure jackal
#

I don't make the rules man

slate python
#

this sucks.

pure jackal
#

Don't worry

#

There will be another use for it

slate python
#

i can imagine already

pure jackal
#

one that you might find better than it just being a normal kart you drive-by

restive cape
cunning wing
rotund garden
#

but yeah the intent for it is something else

dapper iris
#

I hate being poor

#

i wanted Gloomwood so bad

lofty oyster
merry lotus
#

i want the weapons to feel as satisfying and chunky as dusk and chop goblins

#

in chop goblins even the melee attack is satisfying as fuck

sudden imp
#

the dagger was quick and snappy , axes usually have a more thorough swing to them

merry lotus
#

also something annoying i noticed is that i messed up the animator or just the model in general and the cultist is in this pose in the editor

in the game it's fine

but in the editor it bugs me that it's not in a t pose

#

why the actual fuck does this have a rect transform

cunning wing
#

skelebot the game

pure jackal
merry lotus
#

that's a button prototype

pure jackal
#

yooo

#

buttons!

fast vault
#

Mfw I try to troubleshoot a coroutine, using different debug logs to check...

...and it turns out I just forgot to start it.

merry lotus
#

tfw you call a coroutine like any other function instead of using startcoroutine and you slowly go insane

merry lotus
#

HAHAHAHAA YEAAAAA

arctic radish
#

this is the most annoying track to finish off due to my external SSD not wanting to load my samples for this project

arctic radish
#

"what is a compelling way to teach players that swinging your sword at NPCs will indeed kill them...."
"I KNOW!"
Proceeds to code the worst fucking mechanic known to top down adventure games

fast vault
#

Visual Studio: More than just the (tool)tip

fast vault
scarlet kiln
spare scarab
fast vault
azure flume
#

dang it

#

maybe you need to press it slower

unique crag
#

Is memester back

merry lotus
cunning wing
slate python
#

He will be back

#

someday

unique crag
#

Sad

quartz oxide
cunning wing
#

wait holy shit he is back

#

he just isnt posting here

slate python
#

he will soon

arctic radish
desert shard
sonic cloud
#

More poggers

merry lotus
sudden imp
#

Heโ€™s playing dodgeball

arctic radish
#

"what type of game are you going to make?" ~ my brain
"Procedural Colony Sim" ~me
"what would be the end goal?" ~ my brain
"find 5 batteries in literal sphere universes to power your own universe!" ~me
"3D or 2D?" ~ my brain
"3D- clueless " ~me, not realizing how much work just creating a procedural sphere universe that can have procedural level terrain is

slate python
#

like a glowing, moving biomass

arctic radish
#

returning to an old horror project

cloud bloom
#

whoops two instances ๐Ÿ’€

rotund garden
#

silly question

let's say that you're making a game in Unity, and inside of that there's a secret minigame that you can open from the original one

can something like that be programmed in unity?

#

like it opens a whole ass different project

#

is something like that possible?

#

also, something like that is possible if that other game is done in a completely different engine?
Like it opens a minigame done on UE4 or Godot, for example

azure flume
#

Glittermitten Grove is probably the most famous example of that being done in unity

#

not just a secret minigame, a completely full standalone game hidden in it

jagged loom
#

i know godot can open exe files

azure flume
#

The second question is a bit more problematic, it would have to either launch a separate .exe or emulate an operating system capable of running said .exe?

#

dunno, im sure there are better ways to do it i guess

jagged loom
#

well if your trying to run a game inside a game using exes that sounds complicated and probably not even possible

azure flume
#

if its just a simple minigame, just port it over

jagged loom
#

but using unity to open an exe file made in godot or unreal should be easy

#

unless unity doesn't support launching things

azure flume
#

Well it wouldnt be smooth and youd notice the second exe popping up

real pawn
#

launch things to your heart's content

#

assuming by exe you literally mean a windows pe file, this'll only work on... windows
you'll want to provide separate binaries for different platforms if you want to support more than just windows

#

or use a language such as java or c# (or any other lang that uses an external virtual machine) to run some compiled cross-os binary

blissful arch
merry lotus
#

how the fuck do you model a car

sudden imp
#

Make a square

azure flume
merry lotus
#

it's a convertible

devout viper
azure flume
merry lotus
#

mmmmy es wheel

merry lotus
#

ok after a ton of work this might end up being one of the best 3d models i've ever made

muted stirrup
#

though that depends on the style you going for

#

Speaking of Cars, i just modeled one earlier

merry lotus
unique trellis
#

i am strugglin with seamless textures

#

incomprehensible arcane knowledge of texturing

fast vault
#

I just end up using this online seamless texture generator

muted stirrup
long leaf
#

love to see it

unique crag
#

Shroomy

#

Forgot the thin out the duckfoot shroom but whatever

unique trellis
#

tfw dint save a monster 3d model i made that turned out pretty good

#

it was low poly and the textures were mapped like shit anyways so i wouldnt have been happy with it either way

#

so its fate

merry lotus
#

what does a dashboard look like again

sudden imp
#

gauges and shit

#

made of cheap plastic

merry lotus
#

best i can do

muted stirrup
#

would probably suit the style you going for too

merry lotus
#

yeah that's what I'm gonna do

fast vault
#

Some more gameplay. I spent too long today working on revamping the enemy spawn system to be more flexible

versed harbor
#

superdeath no way

versed harbor
fast vault
versed harbor
merry lotus
#

car model is pretty much finished just need to

texture it (lightning flashes followed by screaming)

pure jackal
#

just need to what plaz. oh, texture it

unique trellis
unique trellis
#

At last I have ascended

#

Todays work

sonic cloud
#

Yep, there's a glitch and I can't seem to fix it. I'm using areaportal_window that would block the view from a distance like this, but the far left window is a bitch

#

It blurs out completely and I suspect that it has something to do with the visleaf edge right in this very spot

fast vault
#

With Hammer++, are you able to just use resources from other Source games like hl2 and l4d?

sonic cloud
sonic cloud
# sonic cloud

Apparently I just had use the transparent window as a ''foreground bmodel'' for areaportal_window, problem solved

merry lotus
#

i think i did good

#

how do you texture a car

pure jackal
#

You draw the sides

#

and then the top view

#

the seats themselves

#

and then the dashboard

sudden imp
#

WOOD PANEL THAT BITCH dum

muted stirrup
#

honestly this ^ (though only on the interior of course)

fast vault
#

It may be simple, but I feel pretty proud to have made this grid query system without looking through any tutorials

crimson tapir
inner shuttle
#

excuse the screen tearing

#

idk whats causing it

fast vault
inner shuttle
#

i think its ok now

#

fun fact, the gun is a 2D texture

merry lotus
#

what game engine is this

inner shuttle
#

Godot

merry lotus
#

sick

inner shuttle
#

but yeah

#

allow me to show you

#

the actual texture used

#

you will have a laugh

#

its just that

merry lotus
#

it looks distorted

inner shuttle
#

yes

#

thats how you gt

#

this effect

#

the camera has its own perspective, which it will warp textures to, correct?

#

so, one could, say, make a forced perspective texture of a gun

#

and have it so that it looks like a 3D object when used near the camera

#

the effect is really funny

#

now, one could hypothetically

#

add normal maps to this

arctic radish
#

Idk if godot devs/contribs ever incorporated the normal maps to sprite 3Dโ€™s

#

Because they exist for 2D but not 3D atm

#

As well I remember there was a git issue open at one point that requested it, idk what happened to it tho

inner shuttle
#

i found a temporary workaround

jagged loom
#

you could probably use quads

inner shuttle
#

that is my workaround

merry lotus
untold niche
#

W-w-wheel...

inner shuttle
#

wish me luck

#

i have a fun looking goofy ahh texture-only gun, hopefully the joy of it drives me to make more of this

untold niche
#

The mixed perspective effect is definitely very neat, I don't know if I've ever seen something similar befpre

merry lotus
#

i tried baking ambient occlusion on the car but what the fuck is this

inner shuttle
#

you forgot to clean the windshield

#

embarrassing

merry lotus
#

and now i'm trying to actually hand paint the texture and i'm scared of blender now

inner shuttle
#

plazmin would you like to see what the gun was like, 6 hour ago

merry lotus
#

nevermind it looks like that because i forgot to remove the duplicate of the seat when using the mirror modifier

hard to explain

inner shuttle
#

i cannot fucking make this up

#

the gun started with

#

dog

merry lotus
inner shuttle
#

exactly

#

and then the dogs evolved

#

into this

merry lotus
#

i hate uv mapping

especially when you want the computer to do it for you and it creates this fucking mess

inner shuttle
merry lotus
#

this will forever be dog gun

inner shuttle
pure jackal
inner shuttle
merry lotus
inner shuttle
#

there is a way to view stretch like visually

#

then you can manually rescale those bits

#

until they're at optimal levels

#

but yeah project from view should do

merry lotus
#

i have no idea what i'm doing

azure flume
#

"i have no idea what i'm doing" pretty sure those are the most commonly used words in game development

sudden imp
arctic radish
merry lotus
#

"use project from view" they said
"it'll be fine" they said

inner shuttle
#

and then use the stretch view

arctic radish
#

Hyperventilating Cassy sounds

inner shuttle
#

dont be mean

arctic radish
#

no, that's just the thing

#

you gotta UV unwrap the car properly

#

(although arguably the way I did it isn't the best either, but ehhhhHH)

merry lotus
arctic radish
#

select edges
press U
mark as seam

#

and then once done select the Wole mesh and press U and then unwrap

merry lotus
#

i am losing my mind

#

then again idk if i marked the seams correctly

#

well the uvs look good from a viewport standpoint so

#

nevermind

#

i give up for today

pure jackal
fast vault
muted stirrup
earnest lily
merry lotus
#

no I used smart uv project

#

not as smart as I thought it was

merry lotus
untold niche
#

I'd try making the projectile brighter and more opaque at the center if I were you

merry lotus
fast vault
#

Added another script which can find good cover spots for navmesh agents. Overall, it's a pretty flexible system

muted stirrup
merry lotus
#

YEAAAAA

#

removed smooth shading from the cultists because imo they look better flat shaded

astral rover
rapid mirage
merry lotus
#

yeah

that

#

I asked akdov to redo the skeleton arm because the one I made is really crappy

arctic radish
#

I was wondering more like why is it rigged like that

merry lotus
#

because I'm not good at rigging

sonic cloud
#

Design Flaw my ass

#

I gotta do something, because right now almost the whole map is rendered simultaneously

arctic radish
#

you could split it into chunks

#

have buildings not rendered when inside /obscured from view

sonic cloud
#

That's... kinda the result I have even after areaportal windowing the insides of the most of the buildings cursed

arctic radish
#

do you know what's taking up most of the poly counts?

sonic cloud
#

I don't know, but either way it seems that I have to make some open areas close off

#

Because the issue happens when I stand outside

kindred notch
signal silo
#

how can I get mods for Ultrakill?

azure flume
merry lotus
#

god i NEED to finish this

slender knoll
#

give us ricochet spiritual successor

fast vault
real pawn
#

tml user jumpscare

rapid mirage
#

Hi

ionic elk
#

Does anyone know where to find the Sickles model in the Dusk game files?

rapid mirage
#

Hi

rapid mirage
#

Hi

sonic cloud
#

Decided to replace the construction site for performance reasons, an actual building would be easier to optimize than an open area. Plus, the city kinda needs a hospital

#

Though I gotta think about Caduceus sign ๐Ÿค”

unique crag
#

@fickle zinc

#

The guy is back

#

@spare scarab Your friend is here

spare scarab
#

holy shit

#

HOLY SHIT

marble dust
#

He's been lurking for a while

unique crag
#

Who would have known

#

I was scrolling through dusk mods and found his old ss

spare scarab
#

MY OLD BRO......

marble dust
#

Reading through the asdf file was peak entertainment

unique crag
unique crag
#

The guy has his email and twitter leaked too

marble dust
merry lotus
unique crag
marble dust
#

i would love to ask the man himself but I doubt he'd respond if I @ him

unique crag
#

@marble dust

crimson tapir
#

Today I've started on a system where Server hosts are able to create, publish, and share "rule sets" which are text files that contain all the information about how a game is run like Default Player Health, Gravity Strength, Number of Rounds, Respawn Time, and basically any other game rule, modifier, or player property, then uses that to control how a game runs. If you like a rule set on a certain server, you can request the rule set and get it sent to you so you can use it on your own server.

real pawn
#

are all these values handled server-side or do you trust the client to abide by these rules?

crimson tapir
#

All server side, some values it will have to send to the clients, but all movement, respawning, etc. is handled by the server. If the player tries hacking and changing the values on their side it will jus make the game unplayable and glitchy for them

#

Like if you try to increase your speed or jump height on the client side you just get rubber banded around as the server keeps pulling you back to where you're supposed to be and it makes the game basically unplayable for the cheater

distant summit
#

hey am trying to use the custom arms mod it aint working any way to fix it

crimson tapir
#

Took a lot of fanangeling, but it works, we have a dynamic game rule menu

marble dust
unique crag
#

Such a loss of potential... He would have made dusk thousands times better

pure jackal
#

He applied

torpid oak
#

Super giga early preview of a thing Iโ€™m working on, just wanna stress that nothing here is actually modeled yet (just greyboxed in unreal with textures slapped on) and the textures are not made specifically for where theyโ€™re placed

#

Mostly just testing out perspective, lighting and how my textures hold up in practise

fast vault
#

Noice

muted stirrup
merry lotus
#

maybe after the zombie fps

muted stirrup
#

ah fairs, good luck with that

#

Made with Unity I'm guessing?

merry lotus
#

yeah

#

all my games are

muted stirrup
#

Honestly if i wasnt the wiser honestly looks very unreal-ish lighting wise

#

then again ive never used unity, but yeah looks like a cool concept

rapid mirage
#

Hi

crimson tapir
#

Hi

sonic cloud
arctic radish
sonic cloud
#

I wanted to cubemap the areaportal
looks too goofy

meager valve
merry lotus
crimson tapir
#

Example of a Snowdown game rule file

#

First is the name of the rule set, then the author, then each rule goes as follows:

#

Index

#

ID

#

Title

#

Description

#

Data Type

#

Current Value

#

Min Value

#

Max Value

merry lotus
#

i realized that the old cultist logo didn't make any sense so i changed it to an eyeball

#

for the cultist i wanna have it be like dusk where when they see you they shout random voice lines

anybody got any ideas

crimson tapir
#

What do they worship, or what are their goals? It would make most sense to be something related to that

merry lotus
#

so basically the story of the cultists is that they escaped the dystopian city that runs on blood (that the second third of the game takes place in) and their goal is just to take down the city despite the fact that it's like a couple hundred people versus a fucking living city

and they believe that there's some kind of god out there that'll help them in their plight

haven't decided on the name of the god yet

#

might choose some character from lovecraft

crimson tapir
#

How is the player character related to them? Is he a defender of the living city, or like a defector of the cult or something?

merry lotus
#

the player was almost killed in a car crash while trying to escape from the city and then (spoilers for the story)

||he gets greeted by a mysterious man (just his silhouette) who doesn't move like a normal person, the man puts out his hand (like he wants to help you get up) but when you grab his hand, you start turning into a zombie

the only way to regain your humanity is to collect blood to fuel your car, and after getting enough blood, you'll regain your humanity, which is why the player wants to gain control of the city's blood stream||

so in short yeah they don't have any relation

crimson tapir
#

||Well then maybe his conflict with the cultists could stem from them believing the deal he struck with the silhouette is blasphemous in some way, and what he's doing somehow angers their God, so they would say something like "blasphemer", "blood thief", "abomination"||

merry lotus
#

harder than i thought it would be

#

just like in dusk if you hold keys while crouching you get a little boost

frank dragon
muted stirrup
#

https://twitter.com/GameDevKS/status/1616803836055916545 had to delete and repost due to spelling/word errors ๐Ÿ˜…

For this weeks #screenshotsaturday, here's just a small taste of the abilities, combat engagements, weapons and more that will be present in #Retrowave84's public demo at the end of this month!

#BoomerShooter #Retrowave #FPS #MadeWithUnreal #Gamedev #IndieGame #Retro #ComingSoon

โ–ถ Play video
fast vault
merry lotus
#

uh

#

u h

cunning wing
#

nah its balanced

untold niche
#

It's a feature, keep it

vast cypress
merry lotus
#

i updated a lot of the textures to make them look more retro

#

i think it looks better in game

frank dragon
muted stirrup
fast vault
pure jackal
merry lotus
# fast vault What's the gameplay looking like?

amid evil style movement with some dusk influence

main gameplay loop is just kill enough enemies in a level until your "quota" is met and then go back to your car to refuel it and go back to the next level

merry lotus
#

no it runs on blood

frank dragon
#

I see I see

merry lotus
#

it's based off of the sledge music video

frank dragon
#

I seeeeee

real cedar
#

Do we have any template mods for model replacements for UK

crimson tapir
#

I made Icons for the server and client applications

#

Also the GUI for changing game rules is getting too big and hard to navigate, especially because different game rules, like round logic, and player movement parameters, are being split into different files so it can be more modular. So, instead, I'll just include a guide in the server app for how to find the file location and change or import the game rules yourself

untold niche
#

zased

sonic cloud
#

Ominous building

meager valve
#

Must be school

wraith beacon
wraith beacon
spare scarab
#

doom 3 pistol my beloved

misty sparrow
#

Oh shit you got it in doom3?

#

Thatโ€™s rad

wraith beacon
#

Ye, way easier than I thought it would be.

#

Audio is desynced and some things are a bit broken but it works.

misty sparrow
#

Just wish the doom 3 pistol wasnโ€™t so like

#

Squeaky I guess?

#

The sounds were always bad for it

wraith beacon
#

(This does actually effect gameplay because the animations are different lengths from the originals)

misty sparrow
#

Who cares it looks better

merry lotus
#

better cultist textures

slate python
#

Will the eye on their back turn into a real eye

merry lotus
#

no

fast vault
# wraith beacon

Yo that's rad. Are you planning on reanimating the rest of the arsenal?

wraith beacon
slate python
merry lotus
#

made the test scene look better because i felt like it

#

gonna make it so that when you jump while wallrunning you jump off of the wall instead of just jumping up

untold niche
#

Walljumping is badass

frank dragon
merry lotus
pure jackal
#

He's on a roll

frank dragon
#

Imo

untold niche
#

Kind of seems like the character has no momentum in the air?

#

Makes sense for when you're on the ground but I'd say that probably be a big improvement for wall running

crimson tapir
#

What if when he wall runs he digs the axe into the wall and drags it across the wall , with spark effects coming off the blade

pure jackal
frank dragon
merry lotus
crimson tapir
pure jackal
fast vault
crimson tapir
#

I basically just copied Quake 3's movement calculations. It's all open source and free to use.

jagged loom
#

be careful with that @crimson tapir

#

gpl license is a curse

#

its kind of an infectious license meaning you might have to license your own code under gpl

crimson tapir
#

I didn't directly use the script, I just used simmilar methods for calculating acceleration, friction, and stuff.

#

Technically I didn't even copy that, I copied a guy who copied it

#

and even that has been pretty drastically altered at this point

jagged loom
#

alright should be good

cloud bloom
pure jackal
#

Brain damagio

sonic cloud
#

Door stuck

sonic cloud
#

Also, a friendly reminder that stork is used as an icon for spawners

fast vault
sonic cloud
#

It's quite interesting to find Beta shit in the base game such as snow textures, which were obviously meant for Borealis
along with some other stuff

merry lotus
#

this seems like it would be an oil texture

untold niche
#

oyul

spare scarab
#

Weather forecast texture

sonic cloud
#

There's even Borealis section for props

untold niche
#

Those God damn blue barrels

muted stirrup
#

almost there ๐Ÿ‘€

long leaf
#

good luck

merry lotus
#

feels much better than before

merry lotus
#

god i love this game and i just started working on it a couple weeks ago

rotund tartan
#

cool

#

i suggest adding sway to the arm

#

when you wallrun

merry lotus
#

summary of everything i've done so far

#

the name "Blood Drive" has been taken but i'm just using it as a temporary title

untold niche
#

Maybe the title could be some kind of play on 'road trip'?

sonic cloud
#

"Gas Blood''
''Road Overkill''

pure jackal
#

Smiles Per Gallon

heavy meadow
#

Heyo

#

So I've got a question

rotund tartan
heavy meadow
#

I saw this rumble customization screen in a video and was wondering how exactly one would go about getting it?

rotund tartan
#

and add bits and drops to make it more disturbing or smth idk

heavy meadow
#

at 1:00

rotund tartan
#

is that in the game or is it a mod the guy in the video made

heavy meadow
#

It's a mod that adds controller rumble

#

(Fairly sure it's what's referred to as the sex mod)

rotund tartan
#

i'm pretty sure you'll need to extract the game assets and stuff using an extraction tool

#

you'll also need to download unity

#

and then add what u want

#

once you do, import the unity InputSystem package into the project

heavy meadow
#

Thanks for trying to help but this tells me nothing

#

I'm not a programmer

#

Just an enthusiast

rotund tartan
#

oh

#

well i'm pretty sure there's an easier way to mod the game

#

i just don't know

heavy meadow
#

Alright

cloud bloom
#

I missed the deadline for my jam z_chiyo_cry

#

This is so sad, thank you typo I made 13 hours ago

merry lotus
untold niche
#

I LOVE BLOOD

#

I LOVE GORE

#

I LOVE HURTING PEOPLE AND SEEING THE FRAGILITY OF THEIR PHYSICAL VESSELS BREAK DOWN AND RENDER THEIR INSIDES

#

in Minecraft

merry lotus
untold niche
# merry lotus

When he snores does he go "honk shooo" or does he go "hooonk mimimimimi"

merry lotus
#

mimimimimi

merry lotus
#

and cultists no longer contract scoliosis when walking

merry lotus
#

should the first ranged weapon you get be a pistol or a revolver

sudden imp
#

Revolver

merry lotus
#

ok

merry lotus
kindred notch
#

(based off of that one ultrakill mod)

whole comet
whole comet
cloud bloom
sonic cloud
#

Damn, those roads are so reflective

#

Gigachad reflective road piercing into non-reflective soy roads

sonic cloud
#

Just wow. I ran the cubemap command while staying in mat_wireframe 1 mode. Didn't know that was a thing

crimson tapir
#

And just like that, we have functional, 100% customizable, importable, rule sets. FINALLY!

merry lotus
#

set the skybox to night and it'll probably look cool

meager valve
#

looks cool indeed

merry lotus
#

what do you guys think of this magnum model

#

imo the retro effect is too much

#

but i wanna know what you guys think

untold niche
#

I thought the dithering was the game's artstyle

merry lotus
#

yeah but on this it kinda feels like it's too much

untold niche
#

I don't think it looks too excessive compared to the other textures

unique pasture
#

i think it works, i like how it looks

untold niche
#

I would try seeing what brighter glare on the metal looks like

arctic radish
#

Outward System Trauma (full game) is making really good progress

merry lotus
#

ost ost

pure jackal
#

If the dithering was lowered on the handle it might look better
But the metal itself with the gradient looks good

merry lotus
#

it's not photoshop

#

you put an image in and then adjust the settings to make it look retro

arctic radish
untold niche
#

hark ๐Ÿฅš

arctic radish
untold niche
#

harkloud ๐Ÿฅš

misty sparrow
merry lotus
frank dragon
merry lotus
#

late reply but

here's the revolver in game

#

waiting for akdov to finish the new zombie arm before i start doing animations

#

that's right we're upgrading skeleton man to zombie man

untold niche
#

I prefered skeleton

#

Has more charm, character, funny factor, more memorable etc

#

I could go on but a misstep, in my opinion

#

But I am not the one making the game

merry lotus
#

well it's like half zombie half skeleton

he looks like a zombie but some parts of his flesh are gone revealing the bones

#

so it's just a zombie lol

#

nvm

untold niche
#

Right

#

But a full ass skeleton is funnier in my opinion

merry lotus
#

well he's supposed to look like this guy

untold niche
#

I see

pure jackal
#

He's the crypt keeper

untold niche
#

Honestly so long as his head is a skull I think he'll have the skeleton charm

#

Like Skelethor

glass nova
#

looks like that 4a games is releaseing the Exodus SDK for those who want to mod in their own exodus engine

#

been lurking here, but felt like posting this in the right place would maybe kick up some discussion

fast vault
#

Gotta finish up this game jam game before the end of the month

fast vault
arctic radish
#

why do I keep on making it worse

pure jackal
#

Funny

whole comet
wraith beacon
azure flume
merry lotus
#

but Activision owns it

azure flume
#

oh no

untold niche
#

What about

#

Gore for Gasoline

untold niche
#

Red Entrail Road Trip

sharp hill
#

Oh shit better name idea

#

Blood per hour

merry lotus
#

ngl I like mortal drive

pure jackal
#

Immortal Coil

sonic cloud
#

Tireless
kekwww

#

Tired of Blood

sturdy pollen
#

Pit Stop? Or something like that?

#

Blood Stop?

fast vault
#

How about Dead In Their Tracks?

brazen copper
crimson tapir
untold niche
#

Ultrakill: Infinite Hyperdeath Imperfect Hatred Godfist Suicide

fallen fossil
arctic radish
sonic cloud
#

I'm gonna pretend like I know what these pipes are for

untold niche
azure flume
#

for the commieblocks

#

there's a giant oven somewhere boiling water

merry lotus
#

just found out after making my project a GitHub repository that I can edit code away from home

#

game changer

#

literal game changer

arctic radish
#

now how about testing the code?

pure jackal
#

pain

arctic radish
fast vault
merry lotus
#

unity dev rite of passage

fast vault
azure flume
merry lotus
#

i keep getting teleported to the woods

#

what's going on

fast vault
#

Lol

nimble wigeon
#

thats cool

arctic radish
#

I wanna make a game based off of this now

spare scarab
#

yoooo barotrauma

#

or wait what was their other game

#

the cave exploring one

merry lotus
#

making games out of dreams is fun

#

I've tried doing it multiple times

arctic radish
merry lotus
#

I had the VERY ORIGINAL idea of splitting my game up into 3 parts so that I can have a different color skybox for each of them

1: blue
2: purple
3: red

#

def gon add some retrowave 82 easter eggs in the second part because it's a city

crimson tapir
#

Implementing the rule sets, fixin some bugs, optimizing server client communication by cutting down on total data sent back and forth, the usual stuff, but here's an idea I though of. So one thing that annoys me in multiplayer games is when you join a server expecting to just chill, and the server is full of sweats or you want to try hard, but the server is full of friendlies, so an idea I thought of is a "server temperament" selection where it says outright what the server will be like, and it's themed after ski difficulty symbols.

#

Green for chill (24/7 endless rounds no win condition), blue for casual (just the normal game), black for competitive (sweaty time), and orange for crazy (wacky custom maps or rule sets)

#

So that way the player always knows what a server will be like before joining

merry lotus
#

gonna try implementing motorcycles today

#

but i don't know how to actually implement them

#

should i make it so that it's a boolean on the player controller or should i have an entirely different character controller for ridable objects

tranquil oracle
#

Have a different controller that is part of the object itself, and you just attach the player to it when the player rides the vehicle

#

Otherwise you'll end up special casing every vehicle in your player controller, which gets unwieldy fast

merry lotus
#

alright

merry lotus
#

this is fine

merry lotus
#

time keeps on slipping slipping

#

into the future

merry lotus
#

only problem is that this is a cramped testing area

#

ignore the tommy gun

limber bramble
#

also being able to use the gun and drive at the same time is based

merry lotus
#

I just started moving and my position increased exponentially

muted stirrup
merry lotus
#

should I post something from my game for screenshot saturday

#

like a little scene just showing off what I have so far

#

and not the dev scene

pearl quartz
arctic radish
muted stirrup
earnest lily
#

Steam not ready yet?

#

Downloading all the same ๐Ÿซ‚

muted stirrup
#

nope

#

had to resubmit a but its now in review que again ๐Ÿคž

unique trellis
#

hi