#general-modding

1 messages · Page 3 of 1

humble dagger
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but I can't make enemies until I finish my item system because I'm just like that

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but I don't want to finish my item system right now because it's painful UI work more than anything

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barely related but check out these textures I made in stable diffusion

arctic radish
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If I were to prioritize and stick to a priority chart, I’d not have gone this far in my game dev life

spare scarab
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Ohhhh nice

humble dagger
spare scarab
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Thats actually sick

arctic radish
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How tf do you get Stable Diffusion

humble dagger
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It's uhh, complicated

arctic radish
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Isn’t it in private beta

humble dagger
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it may be but I kind of grabbed it somehow

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I did it while very high I don't remember the details but I have a thing I run and it generates images on my gpu

arctic radish
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But yeah for me personally I hate prioritizing what I need to do in game dev as I tend to get burnt out working on one part of the game for eons only to have to work on another part for eons after instead of distributing my workload into different “if I don’t wanna work on [x], then I still have [y] to finish and work on as well!”

cerulean robin
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I see pain everyone, but still noice 🤔

humble dagger
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Now I just have the messy details to wrap up for a prototype, not even a game

arctic radish
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Prototypes are actually most of the time better for things like this

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I’ve seen devs upload coder art levels of prototypes and they are bangers

humble dagger
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Well the thing is I'm insane and not very smart so I wrote my prototype as if I was making a full game

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Like, I spent a month on the weapon system, a month on the inventory, two months on enemy attacks..

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If I had an artist for this I could probably ship it

arctic radish
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My games are all prototypes, despite the graphics quality being subpar (imo) But I care less about appealing graphics and more about just finishing the gameplay and it being fun even if it’s half baked graphics are bad

humble dagger
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All I have is programmer brain. I can only code my way out of problems

arctic radish
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Drawcode

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What engine are you using btw?

humble dagger
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Unity rn

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I'm switching to Godot once this prototype is done

arctic radish
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Ah

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I’m pissed off btw that godot 3.X to 4.0 project converter still is basically Garbo

humble dagger
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I think we talked about this before, I think it's a necessary evil

arctic radish
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Despite how close supposedly godot 4.0 is to release

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That having a broken ass project converter is a necessary thing?

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Either way if I’m goin to relearn GDScript for Godot 4, might as well start my game dev shit from scratch

humble dagger
arctic radish
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Yeah

fickle zinc
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trying to put these two vertices together so that they match is there any way how

spare scarab
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If u really need to, you select both then press m

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It should give u options

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For me snapping them together then merging by distance works fine

arctic radish
spare scarab
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Oh yea that too

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Btw by looking at what you're doing
Are you trying to force attach a front part of a gun to the middle through merging vertices?

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Cuz it'd be easier to not make them separate in the first place imo

arctic radish
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Well depending on the workflow it’d be like that

fickle zinc
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the other option is creating a new face through vertices

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though that comes out a bit janky

arctic radish
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How?

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Like how is it jank?

fickle zinc
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wait the join

spare scarab
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huh?

fickle zinc
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could join the two parts then use the m key

arctic radish
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Were they separate meshes

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Like not one object?

spare scarab
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From looking at the blend files, very likely so

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Which i don't really see why you'd do it in the end?

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Like when the thing is fully done and put together why not have it a singular mesh

arctic radish
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Because to some people it’s harder to get individual elements of the mesh

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Fnaf modelers love to just use a bunch of mesh’s for things like Endos rather than make the Endo all one thing

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thank god I broke out of that habit early on

pure jackal
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Fnaf models are just renders

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so it doesn't necessarily matter how scuffed the geometry is so long as the modeling software still exports a pretty picture

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unless you mean the new one in which, yeah shits scuffed and 90% of the fuckin endo mesh shouldn't even exist

earnest lily
pure jackal
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Trello saves all

earnest lily
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with the added benefit of - hey I've been away for a week, what the fuck do I do no- oh hey there it is

earnest lily
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I mostly used Jira in professional settings

humble dagger
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Instead of jumping between things as necessary

pure jackal
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True

earnest lily
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how do you mean?

arctic radish
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I have a trello, but it’s not much use when my work environment is like liquid

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Scatter brain strikes hard

pure jackal
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0 thoughts brain empty
write trello list
forget to check

arctic radish
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TRUE

pure jackal
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do a whole bunch of stuff
come back weeks later
the back half of the list was done first

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forget again

humble dagger
arctic radish
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I wrote up a Google sheet for my game, opened it once, said “my plan for this gameplay is too different from my OG concept” and then forget it exists add infinity

humble dagger
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Holding myself to it though, I'm gonna get items done tonight

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I think I just figured out how to do them

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After that it's just keys, locked doors, and some enemies and I can build a prototype game to try

arctic radish
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I wanna get my weapon system cleaned out because I hate hard coding weapon states for acquiring weapons

humble dagger
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My current one isn't perfect but it's super versatile

arctic radish
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I wish I could just “boink” a value and you’d have it in your arsenal

humble dagger
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You can do that but it requires a ton of legwork

arctic radish
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Rather than having to constantly have a reference to the object in the map for when you get it

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Like I want to just add the items into a dictionary with a value and if the value is false you don’t have the item, otherwise you have it and can equip it

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But then I need to always have the weapon loaded when the player doesn’t have it UHHHG

humble dagger
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I solved that problem by splitting weapons into two types

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SerializedWeapon and Weapon

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Only one can exist at a time and any weapon can be serialized and visa versa

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SerializedWeapons are just instantiated code objects that store the data within

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When you need a weapon, use some parity value on the serialized weapon to instantiate a prefab

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And then copy the values over

arctic radish
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Also how do you handle dynamic weapon types, like are the projectiles spawned by the gun or the player, and what happens if a weapon has an alt fire while others don’t

humble dagger
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The gun handles the projectiles

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Also dynamic weapon types are handled by making weapons SUPER object oriented

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I wish I could describe it well, I need to type it out to explain

arctic radish
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Well the input is handled by the player, so if let’s say you have Left click is a sword, and right click is a Gun, how would you handle the input for each of them if you switched out the weapons with one gun

humble dagger
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So I have a weapon class that always has an OnFire and OnAltFire

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When you press those, it sets _firing/_altfiring to true

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Then in update, I poll those values every frame and if theyre true I perform Attack or AltAttack

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Specific weapons override Attack and AltAttack to make the behavior change

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But all weapons are of type Weapon so all weapons by default can handle left and right click

arctic radish
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Hmmm

humble dagger
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It's even more complicated than that in actuality

arctic radish
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I know

humble dagger
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I might, might have a zip with all the code

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I could also bug my SO to zip and send it

arctic radish
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I’m just thinking of how I’d replicate that with GD script

humble dagger
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I'm at work rn

long leaf
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most exciting function i've written

func explode():
    $Head.explode()
    $Torso.explode()
    $Bottom.explode()```
untold niche
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"Bottom.explode()"

azure flume
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Missing $Cum.explode()

pure jackal
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head asplode

long leaf
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it'd be nice if it bloody worked

pure jackal
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the code explode

arctic radish
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widepeepoSad code implode

long leaf
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added a few more sfx, and exploding- you actually die now

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exploding takes place at 0:25

pure jackal
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pop

sudden imp
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Gun spin 10/10

long leaf
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enemies exploding coming soon

indigo shard
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stupid godot question. but when the player is moving between scenes, any bullets the player have shot also transfer to the next scene. is there any function i can do so that when the scene is changed itll queue free the bullets

long leaf
indigo shard
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oh that could work

azure flume
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why do you spawn the bullets as a child to the player? spawn them to the world that you unload

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get_parent().add_child(bullet)

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Or..... add

func _ready() -> void:
self.add_to_group("bullet")

func die():
queue_free()

To the bullet script and call

get_tree().call_group("bullet", "die")

when switching maps

arctic radish
azure flume
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Im still confused why the bullets are child of the player though

arctic radish
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^

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i'd just "get_tree.currect_scene.add_child()"

azure flume
arctic radish
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If Bool = true
Call all bullets to Queue free

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one bool
queue frees all bullets

azure flume
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and how do you call all bullets? groups 😄

long leaf
arctic radish
pure jackal
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Sick punchies

neat lava
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Puanch

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Lady

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Assassination

rotund garden
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Cry of Fear but actually good?
yoooo

neat lava
rotund garden
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I loved it, I just got used to say "X game but good"

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I got brainwashed by this damn server

neat lava
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Lol

neat lava
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Fist in game

cloud bloom
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o

spare scarab
fickle zinc
neat lava
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ive seen some ak models in my time trust me

fickle zinc
fickle zinc
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proven right

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now heres the worse

neat lava
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More like proven right ☠️

fickle zinc
neat lava
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No i wasnt

neat lava
fickle zinc
spare scarab
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random edge?

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also u duplicated this thing into itself

fickle zinc
fickle zinc
spare scarab
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there's also a bunch of z-fighting faces all over the place

fickle zinc
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where

fickle zinc
azure flume
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blender is a bloody mess to work with

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gee thanks google

humble dagger
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Yeah blender is kinda the best I heard

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My roommate was a 3D student

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His other suggestion was zbrush

azure flume
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it might be best in terms of having 251215251125 features (that ill never need), but the user experience is horrible

tranquil oracle
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It's a problem all modelling tools have in my experience

spare scarab
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and blender isnt sure which of them to render so it starts showing weird shit

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it's common and not just for blender

azure flume
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blender should just figure out that those two faces are now the same face

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and apply some verts and edges to connect them properly

wraith beacon
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I mean, Blender has merging tools, also that idea sounds horrible to work with.

arctic radish
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Boolean merging

fickle zinc
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well would you look at that

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huh

arctic radish
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You can also just ctrl+J and then delete some faces and then press F to make a new edge or face

pure jackal
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There are a lot of better ways to go about doing what you're doing

arctic radish
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It’s honestly way more streamlined than what most people think because tutorials usually don’t cover hotkeys or workflows for more advanced shit

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I legit learned more from speed modeling videos than tutorials

pure jackal
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Quickly Removing verts that are overlapping can be done by just merging by distance, though there's still gonna be some cleanup needed

fickle zinc
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mergeing isnt always a good idea

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sometime the barrels are there own different objects

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it safer to do that then merging

arctic radish
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For Overlap I tend to just merge the selected verts and it’s good

pure jackal
fickle zinc
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if you where to merge then you would have to deal with this

pure jackal
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And then merge and cleanup thenrest

arctic radish
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Deal with what?

pure jackal
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The top of the barrel is merging to the stock in that image where he merges all the verts

arctic radish
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Then select the barrels and press P

pure jackal
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Again if the barrels are connected individually, hover your mouse over each, hit L, and it'll select the whole barrel, do the same with the second, merge THOSE and then hit P

arctic radish
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Yes

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L is your friend for selecting quickly and fast

pure jackal
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L and P are going to be your friend for things that need to be next to verts but not connected

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Also, lets say you just want to select the back half of the barrel.
Go to edge selection, hold alt and then click an edge it should select the whole loop, go to edge>mark seam, and now if you switch back to face selection and press L, it'll select everything that isn't split off from the seam

arctic radish
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Keep in mind if you have seams that if you’re wanting to select the whole object, go into vert select mode, otherwise the selection would fill to the edge of the seam and stop

spare scarab
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also this is really minor but

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u sure you need to screenshot your whole window every time you want to send smth

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like, area selection is a thing

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like win+shift+s or just the snipping tool which are both default

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one day you might send smth you dont want in your browser tabs or whatever lol

pure jackal
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He has twice

spare scarab
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yes in fact

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but still

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one day it might be more than just a little haha

neat lava
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Certified prt scr moment

arctic radish
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If I prt scr you’d see L o n g image

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Because 3 monitor moment

pure jackal
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You'd see 1 normal, 1 big, and 1 small

neat lava
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3 monitors jesus

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I dont even have 2 ! !

spare scarab
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i dont even have one i just guess what my inputs do ! !

light breach
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Someone give me cursed terraria mods

pure jackal
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Minecraft

light breach
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Damn thats very cursed

neat lava
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My crap

pure jackal
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My boy you are named ultrakill sex mod
Nothing in terraria will be cursed enough for you

light breach
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Fair enough

azure flume
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Do you imagine that too?

neat lava
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Idk

spare scarab
neat lava
spare scarab
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it doesnt spell out profile pics unlike my binary pixel reader

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and that information is NECESSARY

neat lava
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So do you piece together the moving pixels of Chris pratt mario

spare scarab
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yup

neat lava
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Awesome

spare scarab
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aight hold on it's giving another image

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it takes a while cuz it reads line by line

light breach
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Its not for ultrakill but i found it

jagged loom
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obnoxious bloom? done

unique crag
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It might be possible :DDD When Im on my puter I will send the reference pic

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Thank you :D I'm still kinda new so some things arent made very well, I did try to make it low poly tho

arctic radish
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I've ran into an issue with Maxsine that I can't get a coherent answer for anywhere, so instead of burning out the project with trying to figure out how to fix said issue I'm going to make a burner project.
Also going to make the burner project the most annoying thing ever to code because the perspective is like this for the tiles

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and this is how the character's perspective is going to be like

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How will I code the movement to handle this?
I don't know

untold niche
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Hold on

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What kind of perspective is it on the tiles?

arctic radish
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what it looks like below the character in red

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Dark red = will be covered up by other tiles
Bright red = what'll be shown to the player

untold niche
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???

arctic radish
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like so

untold niche
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Literally every new piece of inforimation about this makes me more confused lmao

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Is it like, isometric but with the camera parallel to the floor?

arctic radish
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yes

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and the camera is not angled 45 degrees it's a little more than 45

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so normal Isometric math won't apply here

untold niche
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That's fucked man, lmao

arctic radish
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Yes
yes it very much is KekShake

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And keep in mind it's a Katana Zero kinda game I'll be going for it

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just to add to the pile of "FUCK"

untold niche
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Is the angle (so the dark red to light red ratio) 2/3? Guess it'd be 60° in that case

arctic radish
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well that's the issue
It's a bit more than 60 as well, more like 2.5/3

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or maybe less hold on

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because the total width of the tiles themselves are 32

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32 x 16

untold niche
arctic radish
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and there's a 4 pixel offset from the center of the tiles

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the the movement code for the player needs to compliment the perspective itself + I need to figure out how I'd handle distance from the camera down hallways or open spaces from far away

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because if everything was the same scale it'd look jank

fickle zinc
wraith beacon
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These cliff walls have one of the high res textures in the game.

arctic radish
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this is what I'm hoping for it too look like in game

wraith beacon
arctic radish
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how long does it usually take to UV map the Env?

wraith beacon
pure jackal
wraith beacon
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Also I'm going to need to repaint all of the regular rock textures to be higher res 💀

arctic radish
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like Wave Function Collapse style of level modular?

wraith beacon
arctic radish
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ah

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Please Godot Gods for the love of fuck improve Gridmaps if you're improving the 3D side of things in Godot 4

wraith beacon
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Does, Godot not easily let you put things on grid?

arctic radish
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it does but it's really fucking jank
there's a node explicitly for placing mesh's on a grid, but it's very finnicky to get looking right + it breaks collision if you have a mesh that has it by for some reason increasing the actual area where the collision collides with

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I have to manually go into the Meshlib, and just trial and error the collision so that there's no overlap if there's 2 floor or walls next to each other collision wise

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so yes, it's borderline garbo

fickle zinc
pure jackal
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Very

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Apt

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Title

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How

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How do you end up with this

fickle zinc
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dont think the world is ready for that answer

pure jackal
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Why

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Why do you continue

untold niche
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continue what

fickle zinc
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now its a hobby

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got a job at a relative company as a qa tester

spare scarab
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lemme see the model hold on

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every time i load up a file of urs man

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i keep asking myself what am i supposed to look for

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that stock has enough polygons for a skyrim mountain

fickle zinc
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granted was attempted to fix however just thought it would be a not so good use of time and was better off working on the one that actually works

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was based on this

pure jackal
spare scarab
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god dude

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when u move to another project, like a new gun

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why not just

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make a new file

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OR delete the rest of ur shite

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like do u really need all that below

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only the sith deal in so many loop cuts eh

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u could make a healthy breakfast outta those malicioushappy

brazen copper
pure jackal
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Brb opening premier

fickle zinc
pure jackal
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Why did you use that and not the reference image you just sent

fickle zinc
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just stated its wip

pure jackal
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Then use the reference image

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It'll go better than just eyeballing it

spare scarab
desert shard
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Tried something character action game-ey

spare scarab
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siiick

pure jackal
fickle zinc
pure jackal
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we

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we just told you

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show me the geometry in edit view

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stop hiding it

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hiding it doesn't make the problem go away

fickle zinc
pure jackal
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....

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OK

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Dassit

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give me the blend.

fickle zinc
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its still wip

pure jackal
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kindly pass me the wip blend, please

unique crag
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What is the what is this blend file

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Its been 5 minutes

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And the file hasnt loaded

pure jackal
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because he has a bunch of other stuff just sitting there, not related to the current thing he's trying to make

unique crag
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Jesus Christ whats up with those circles

pure jackal
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I'm going to guess that they are for reference/scaling in terms of making curved edges

unique crag
pure jackal
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he knows that

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this isn't every single thing he's ever done in the same blend

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its just a bunch of different shit

unique crag
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Oh

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I dont get why still

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Lik

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Whenever you open blender

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you have to choose to open a specific file nonetheless

pure jackal
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ask him

spare scarab
unique crag
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@fickle zinc Hey May I ask why dont you watch a video or two abt making objects in blender?

pure jackal
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he has

fickle zinc
spare scarab
unique crag
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why are they not connecyed

spare scarab
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smth's wrong i can feel it

unique crag
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I just feel like he is intentionally making blender shitposts

spare scarab
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how many ref images do you need wth

unique crag
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And why the fuck he doesnt use the squared floor thingy idk how to explain

spare scarab
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the grid?

unique crag
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Yeah

spare scarab
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wait where IS the grid

fickle zinc
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litterly stated this is wip they arent connect due to the fact that one still trying to get the shape right

unique crag
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This has got to be a troll

spare scarab
#

words

unique crag
spare scarab
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ok hey i gotta ask, fr
what's with all the random double/triple/quad spacing

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like you do that a lot

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keyboard brokey?

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cuz that could be a problem while using blender

unique crag
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you mean this?

pure jackal
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Alright

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Here

spare scarab
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i mean literally the pressing space several times while typing

pure jackal
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This is the SAME SHAPE as what you have

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and it follows the tri/quad formula, and will render and export with 0 issues

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this is your tri count.

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this is how many polys it'll be when you export it.

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THIS IS HOW MUCH YOU ORIGINALLY HAD

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FOR THE LOVE OF GOOOOD

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DAMNNNNN

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JUST OPTIMIZE YO SHIT

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FO THE LOVE OF GOOOOOOOOOOOOD

unique crag
spare scarab
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i know i had fuckups but i never actually checked the tris count of my shit lol

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it's giving me a little wake up call i thought it was fine

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well mostly

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i know the mesh is messy in places

pure jackal
unique crag
spare scarab
#

u need to enable that in prefrences - interface - stats or smth

unique crag
pure jackal
# spare scarab

at the very least everything line here has a function and isn't just splitting what is essentially the same face

unique crag
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Ooh

pure jackal
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Its on by default in 2.8 and below iirc

pure jackal
#

at least, I never had to go turn it on'

spare scarab
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holy shit torii lmao

#

pure jackal
#

nono its accurate

unique crag
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Is this a lot?

pure jackal
#

yeah but we'll need to see the geometry linework to see what can be adjusted

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also "a lot" changes depending on if you're going for something low poly, or realistic

unique crag
#

low poly

pure jackal
#

thats the blend1 file

spare scarab
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it works fine if u delete the last thing

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at least for me

unique crag
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I had a big fuck up here but idk if it makes the file really bad to export and texture or no

spare scarab
#

that's kind of a lot

unique crag
pure jackal
#

he means the 1

spare scarab
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.blend1 should be .blend

pure jackal
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yeah there's a lot of stuff here that doesn't need to be here but at the very least I can see that its in service of making the shape

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and not just loop loop loop loop

unique crag
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Ohhhh

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Ooops

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sry

unique crag
spare scarab
#

i found my first ever blender model

pure jackal
#

thats actually pretty good

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let me see if I can find

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the dreaded

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one moment

unique crag
indigo shard
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dear god you dont want to see my first model

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though ive only made like 3 models so

spare scarab
#

it's fun to look back

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showem

unique crag
#

My first blender model is a bit inapropriate for this server so to say

spare scarab
indigo shard
#

damn

spare scarab
unique crag
#

animation pro

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Im still proud with this model

spare scarab
#

based

pure jackal
#

this isn't the dreaded but it replaced the dreaded before it itself was replaced

spare scarab
#

nice

unique crag
#

Daaamn

merry lotus
unique crag
#

The gun looks pretty good

pure jackal
#

HERE WE ARE

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AIN'T SHE A BEAUTE

spare scarab
#

actually neat

merry lotus
#

w
where's the trigger

pure jackal
#

the player would never see it

unique crag
#

Those are pretty good for first blends

pure jackal
#

so its not modeled

unique crag
#

Ive got a low poly jet too

pure jackal
#

Woulda been this or something and it'd have been flipped over for the reload

spare scarab
pure jackal
#

jayjay the jet

spare scarab
#

that's really good

unique crag
#

Thanks :D, I have a version without the wheels

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I had a lot of pain with the wings

spare scarab
#

this was godawful lmao

unique crag
#

Eh I mean its still good but those rods are goofy ahh

spare scarab
#

ah the bad old times

unique crag
#

Were you doiung everything with cylinders :DDD

spare scarab
#

yes.

#

and i didnt know u could recuse the vert count on them when spawning

#

so it was all 32

unique crag
#

Amazing

spare scarab
#

this is when i actually started to watch tutorials

unique crag
#

Here is a detailed model Ive tried

spare scarab
#

shieet nice

unique crag
#

Ive never tried doing animals but soon I gotta learn

pure jackal
#

wha

spare scarab
#

da flak cannon which i actually ported to quake as well, shame i lost all the tex for it

#

thank god i kept all these

pure jackal
#

I think this is supposed to be a deer

spare scarab
#

it does look like a deer

pure jackal
#

I'm not sure anymore

unique crag
azure flume
#

oh no send help

spare scarab
azure flume
#

never mind

spare scarab
#

AHHHH IM DYING all good :)

unique crag
#

ive also gotten a very familiar gun

spare scarab
#

it's pogging

unique crag
#

The tris count isnt pogging that much tho...

#

I have to remove a lot of unnecessary lines and stuff

spare scarab
#

i still hope i get to use my pipe crossbow on god fr

pure jackal
#

YOO

#

GIMME A SEC

spare scarab
pure jackal
#

YOOOOOOOOOOOOOOOO

#

that looks SICK

#

dude this old concept looks like dogshit compared to that

spare scarab
#

the idea was stolen from a hl2 concept art weapon

#

lemme see if i can find it

unique crag
spare scarab
#

there

#

so i really just remade this piece of art

unique crag
#

Its very well made

#

And it even has textures

spare scarab
#

thx

#

also this thing lol

#

faith gun

#

i should just go wild and start making makeshift guns

#

no reference

#

NOT IRL

#

IN BLENDER

pure jackal
#

It's too late

#

they're coming

unique crag
#

Very cool gun tho

fickle zinc
#

no longer gonna say anything anymore

unique crag
#

The Lord is my shepherd; I shall not want. He maketh me to lie down in green pastures: He leadeth me beside the still waters. He restoreth my soul: He leadeth me in the paths of righteousness for His name's sake.

spare scarab
#

The vow of silence...

#

😶

unique crag
pure jackal
#

ignoring the issue does not make the issue go away friend

neat lava
#

I animated a model of that years ago l0l

#

Found it

neat lava
#

Very fun

pure jackal
#

Ayo

unique crag
#

Yoo

#

Shit looks awesome

cunning wing
neat lava
#

you should

pure jackal
#

defy several laws
with the power of asphalt and PVC

merry lotus
#

new blood kart is still my top priority but this is just a fun side project

neat lava
pure jackal
#

there are several

#

but OK

merry lotus
#

obviously the collision is fucked mainly because i haven't worked with collision before

#

and i have no idea how to add a radius to the player so that the camera doesn't clip through the geometry

pure jackal
#

clipping plane

merry lotus
#

clipping plane is used

#

it's just the algorithim i'm using checks to see if the player is inside the cube, and if it is then it sets the position to the last recorded position

#

it's hard to explain but the clipping plane doesn't really do anything

#

and even if i set the value small enough it wouldn't look good

azure flume
#

HARK, the sequel to HROT?

neat lava
# pure jackal there are several

However, nothing in the GCA prohibits individuals from making guns for their own personal use. A non-licensed person may make a firearm, provided it's not for sale and the maker is not otherwise prohibited from possessing firearms.

#

if youre a felon or not allowed to own guns then yeah its illegal lol

#

but that goes without saying

#

I suppose its illegal if you live in a fun-police state

merry lotus
#

couple things i added including a mage model i ripped from dusk because i can't make anything original

#

also I still haven't fixed the problem with the camera radius because I have no idea how to do it

golden sand
arctic radish
#

all these frames made in less than 2 hours

long leaf
#

going to try a new game idea
something completely different and possibly less flashy

long leaf
#

let me see if it works first

fast vault
#

An enemy I'm working on

fast vault
neat lava
#

looks epic is that a robot

fast vault
spare scarab
#

Oute!!!!

azure flume
#

how many years of beta?

neat lava
#

Godoters

jagged loom
#

damn yall fast

cloud bloom
rotund garden
long leaf
#

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

wraith beacon
fast vault
merry lotus
#

i kinda got player collision working but for some reason the player gets stuck to the wall until the player jumps out of it

#

and i have no idea why

#

ok i kinda fixed it but the player can get stuck on ledges and also there's flickering when you run into a wall

pure jackal
#

bouncy

#

what happens if you run into the kultist

merry lotus
#

nothing

pure jackal
merry lotus
#

he just chilling

merry lotus
#

he doesn't attack (yet) but rn he just changes his direction to a random dir every 2 seconds

#

in doom they change their direction when they hit a wall but this was easier

#

also doesn't have collision yet

#

i don't know how to do local rotations so it only rotates on the y axis for now

#

you can't shoot yet

#

but you can poke

#

also i haven't made it so that it draws above everything else yet

#

actually you know what i could just use 2d sprites for the guns

#

that would solve both issues

golden sand
#

Local rotation is just the rotation of the parent + any local rotation that you want to give it

merry lotus
#

yeah but when I set the rotation of the gun to the camera's rotation exact rotation (except for the z axis) some weird shit happens

golden sand
#

Oh ok

#

I am enjoying your devlogs btw

merry lotus
#

ty :)

golden sand
#

Are you using any libraries?

merry lotus
#

lwjgl

arctic radish
#

when you shove a bit too many animations into one animation player

golden sand
# merry lotus lwjgl

I went for a search and it seems a lot of fun for people who want to play with code and just experiment, I might try sometime

unique crag
# astral sonnet ...

ne byð me nanes godes wan. And he me geset on swyðe good feohland, and fedde me be wætera staðum, and min mod gehwyrfde of unrotnesse on gefean. He me gelædde ofer þa wegas rihtwisnesse for his naman.

cloud bloom
#

Anyone know what might cause Unity to not allow me to edit the values of an animation at all?

unique crag
#

Mark the animation and press X

cloud bloom
# unique crag Mark the animation and press X

When I tried that just now, It lets me edit the animation when the object the animator is on is not selected but as soon as I select the object whatever values I changed do effectively nothing on the object

unique crag
#

I was joking...

cloud bloom
#

.-.

unique crag
#

I dont know what x does in unity but in blender once you mark an object and press x it gives you option to delete the marked segment

cloud bloom
#

ah okay

unique crag
#

Maybe try to see tutorials on youtube

cloud bloom
#

Never had the issue before and I cant find anything relating to it anywhere lol

unique crag
#

Can you try to edit it frame by frame or ajything like that, thats the furthest i can think of ive never installed unity so its just a wild guess

cloud bloom
#

Nope, the animation file is just acting like it's locked completely despite it looking perfectly normal, no idea what would cause that

#

I think it might be read only goldensmile I didn't know animations could be read only

unique crag
#

Maybe you should try and enable some kind of option which disables the read only

#

Or idk

golden sand
cloud bloom
fickle zinc
fickle zinc
#

though its getting close

arctic radish
#

So this list is only going to get bigger KekShake

unique crag
fickle zinc
#

fiction

#

dont come here for realism

unique crag
#

Do youbhave the blend file

fickle zinc
#

f i c t i o n

unique crag
#

Its not about fiction my dude this completely erases the whole cobcept of how a lever action works like

spare scarab
#

it's fine to imagine whatever weapons in whatever shape

#

what matters is the .blend

unique crag
#

Yeah I get that but it just feels way too weird for me

spare scarab
#

lmao

arctic radish
fickle zinc
pure jackal
fickle zinc
spare scarab
#

So i'll try to explain what's been going on there

#

Nobody expects something to be high quality from a beginner, that's just how it is

#

It's ok to be one, and you've genuinely been making good progress with your work

#

But you've really been kind of doing extremely similar mistakes that prevent your models from being properly used anywhere, which is sort of the goal, right?

#

And we've been pointing those out

#

You focus too much on the look of the things you're making while severely cluttering your workspace and not really being careful of the actual mesh you're making

#

There is no HIGH level expectation, but there's kind of a minimum requirement for a working, usable mesh

#

tl;dr - it's not about how the models you post look from the outside, it's about their actual usability in a project if you ever want to use it

#

and even if you're not planning to use them, doing basic things like texturing may be a little difficult with such a mesh for a beginner

fickle zinc
#

not planning to use them

spare scarab
#

alright, but are you planning to put a texture on them?

fickle zinc
#

no

#

there just there for fun

spare scarab
#

if you're going to be making plain white guns that won't be used anywhere - sure, no problem then

pure jackal
#

Please just use snipping tool/win-shift-s

arctic radish
spare scarab
#

what the FUCK

pure jackal
#

Shoutout to my glitched educational copy of Maya that will never expire

#

Because the instructor added a 0

spare scarab
#

based

jagged loom
#

blender is alright until you get to animation editing

#

like what the fuck is that animation editor shit

arctic radish
#

you have animation curves, NLA tracks, Timeline, and those are the only ones that I personally used because you really don't need much more than that

slate python
#

Upgraded the model i've made before

#

now the heart looks a tad bit more like an actual heart

arctic radish
#

heart shapes are hell to model
so I'd say you did a good job!

slate python
#

But the problem is that i cant figure out how to texture it properly

#

all the UV's get overlayed on each other

arctic radish
#

oh you need to mark seams'n stuff

#

and then re-UV unwrap it

slate python
#

and how do i do that?

arctic radish
#

Edit mode > Edge select mode > select edges you'd want to mark as seams > U > Mark edges as seams

#

then select the parts you'd want to unwrap, press U, UV unwrap

slate python
#

I didn't understand anything you've just said, but i'll try it.

#

Thanks pal

arctic radish
spare scarab
#

that looks sick

slate python
spare scarab
#

your artist background is giving u cheats

#

you're fanstastic for a beginner

slate python
#

yeh, but i can be better

#

and i will

#

But i need to learn some stuff first

#

and also sometimes ask for help of much more skilled people here.

fickle zinc
merry lotus
#

it's like

#

a hunting rifle

#

mixed with a minigun

arctic radish
#

I need ideas for a tutorial boss

#

Should I go for:
-overly long, difficult, and multi phase boss
-pushover just to teach the player without actually getting into the difficulty of the game

pure jackal
#

What has the player done thus far before fighting the boss

#

like is it the actual tutorial boss or the end of first major area boss

azure flume
#

Tutorial boss would be an obstacle where you have to use movement keys and crouch and change mouse direction all at the same time!

torpid oak
jagged loom
arctic radish
#

What I was thinking was a multi phase Furi type boss, where it starts slow but then shit gets real real quick

pure jackal
#

Two phase boss, one without it requiring the mechanic, one with, seems to be the best option for me

arctic radish
#

my idea was a 4 phase boss
1st phase: "do you know how to dodge/ roll"
2nd phase: "Do you know how to shoot and jump"
3rd phase: [Uh oh new mechanic alert]
4th phase: Everything in tandem with each other

spare scarab
unique crag
# fickle zinc \

Nobody tried to belittle you in fact two people legitimately tried to help you by pointing out your mistakes in the objects youve made (which as Vriska stated seem to be constantly repeating). Not only that but you also cant seem to understand how a blend file works you cant simply throw every single thing in one file and dont even bother to delete, this doesnt even regard the modelling itself its just showing how you put 0 effort in doing anything at least somewhat proper. Nobody wants you to be pro but please if you are to model such things at least make them good before posting here, its useless otherwise to fill the chat with your blender files.

unique crag
arctic radish
unique crag
#

Well I mean idk

#

E.g in dark soul the bosses get harder and harder as you progress

#

But depends on what you do

#

I still feel that the first boss shouldnt be too hard yet good enough to put up a chellenge

arctic radish
#

this game is more or less going to take after (again) Katana Zero
where the difficulty doesn't progress in a linear curve most of the time
esp with bosses

unique crag
#

I see

#

Well if you want to do that then go for it

fickle zinc
#

under halls starts playing

desert shard
#

Making something for GBjam

spare scarab
#

Darksoul

arctic radish
#

who said anything about rolling having I-frames Trolled

spare scarab
#

Not darksoul...

fickle zinc
#

chose to go back and clean somethings up

untold niche
#

boltgun?

fickle zinc
#

ag 43

fickle zinc
#

does any one have an image of an mg 30

azure flume
#

Have you asked google images that question?

fickle zinc
#

no they dont have any good ones'

spare scarab
#

there are tons of great images that can be used as ref on that google search

#

whatchu talkin about

fickle zinc
#

the mg 30

spare scarab
#

yea?

fickle zinc
#

trying to find a reference img of it

pure jackal
#

Google

#

It

#

For fucks sake

#

Nobody has a spare mg30 lying around to take better pictures at different angles

#

Use your imagination to fill in the blanks

fickle zinc
long leaf
#

nice welrod

spare scarab
pure jackal
#

M104

arctic radish
#

contemplating just modeling this instead of suffering by doing it by hand

spare scarab
#

model and then draw over

#

😎

arctic radish
#

Why not just Model

spare scarab
#

because is it really good unless you do it the roundabout way

#

where's the sense of pride and accomplishment

pure jackal
#

Vriska

#

Watch your tongue

arctic radish
#

Give it the Cruelty Squad treatment and use a 3D modeled title

#

in a 3D game

#

(mostly 3D game)

#

(old cringe Cassy hours)
I've done it before

pure jackal
#

Yes

#

YES

#

DO IT AGAIN

#

REGRESS SKILLSET TO PROGRESS PROJECT

fickle zinc
pure jackal
#

Win
Shift
S

arctic radish
cunning wing
#

katana zero artstyle my beloved

merry lotus
jagged loom
#

did dave hire you yet?

merry lotus
#

no

untold niche
#

Just gray fog forest

spare scarab
#

does look great

torpid oak
untold niche
#

That's perfect

#

It's the concrete urban hell flesh forest

torpid oak
#

black industrial misery

#

vibes

untold niche
#

Hey

#

Skade

#

What if we.. uh... kissed, in the concrete flesh jungle?

torpid oak
#

😳

torpid oak
minor bear
#

fuckkkk

#

i want that treatment for q3 radiant

fickle zinc
fickle zinc
untold niche
#

I can't see the specifics of the model but I think the shape looks good

fickle zinc
untold niche
#

I'm not a pro of modelling but yeah flesh it out and get rid of redudant edges and I think it looks alright

grizzled socket
#

does anyone have the coin model?

untold niche
#

What of Ultrakill?

grizzled socket
#

yeah

untold niche
#

I mean you can probably recreate it easily, it just looks like a short cylinder

grizzled socket
#

the texture is what i need tho

#

thanks

spare scarab
#

now, you specifically said you're going to use this as a dusk mod gun, so it needs to be a least a little optimised

#

and this has a ton of cuts that don't serve any purpose really

#

they'll get in the way once you start detailing

#

like, realistically it doesnt really matter since it's not a high poly gun and probably wont get in the way of performance

#

but doing stuff like that will be a bad habit

#

and it's better to learn how to make it better now than later

fickle zinc
fickle zinc
spare scarab
#

hey there you go, that's much better

#

you've improved quite a bit

#

try putting some more detail on that bad boy - some curvy angles and other things

fickle zinc
arctic radish
#

I'm addicted to texturing flesh like this

pastel cave
#

Jesus Christ

#

insane

untold niche
#

The flesh addiction

#

Can't have enough meat in your life

pure jackal
#

Someone with a cat pfp named "dabean" goes on to make the most bezerk level flesh detail you've seen in years

arctic radish
#
I still have to make the legs, segments, and transition frames
#

I'm going all out with this Tutorial boss for a fucking minigame

spare scarab
#

hell fuckin yea

pastel cave
#

If anything that simply makes it more impressive

arctic radish
#

oh god it's going to look so weird lighting wise in engine with normal maps

#

but I'll make it work

pure jackal
#

2d with nornal maps????

arctic radish
#

yes

#

Godot supports that

#

and it's wonderful

fickle zinc
fickle zinc
fickle zinc
#

little did you know

severe fulcrum
#

cool model 👍

spare scarab
#

You dont even have them visible

#

How would i know

fickle zinc
unique crag
#

Fuckign lober

#

First time actually doing some kind of image texturing

#

Dont know if I should cry or not

untold niche
#

Honestly I like the jank

#

Feels like if one of those combine bio ships was in cruelty squad

unique crag
#

Oh yeah :DDD

fickle zinc
#

looks like this

unique crag
#

True...

fickle zinc
#

come to think of it its more like this

arctic radish
#

might need to split it up even more, we'll see

pure jackal
#

whoa

severe fulcrum
#

terrifying creature I love it

pure jackal
#

eyescream

severe fulcrum
#

weallscream

unique crag
merry lotus
#

i gave up on the veins project and i replaced it with this GONE FISHING x Squirrel Stapler thing

sudden imp
#

new gloomwood/ultrakill (choose your pick) looks sick

severe fulcrum
#

Gloomwood/Ultrakill looks sick I mean look at that lighting

arctic radish
severe fulcrum
#

Ah yes, comprehensible horrors that may or may not come from my nightmares

azure flume
#

I preferred this before it got human shape

#

Now it's just a dude in a costume

arctic radish
#

it was either that or having centipede legs

#

one is marginally harder to deal with than the other

azure flume
#

A ghost with invisible limbs!

severe fulcrum
gritty bloom
unique crag
azure flume
fickle zinc
fickle zinc
desert shard
#

Some basic combat for my GBjam entry

unique crag
# azure flume

Looks pretty cool but maybe design one of the hands to be a bit diff from the other and maybe the head should be more on the left :D Nonetheless the model looks amazing

unique crag
azure flume
unique crag
#

This too

unique crag
azure flume
unique crag
#

I see

unique crag
fickle zinc
#

though a extra was made

#

in case this one didnt turn out good

pure jackal
arctic radish
spare scarab
#

Me reaching for a sandwich at 3 am

arctic radish
#

Me trying to pick up my meds off the floor (I'm seeing shit, man!)

azure flume
#

Not enough eyeballs?

fickle zinc
#

not sure where to go from here

azure flume
#

try now

arctic radish
#

well given it's chest will open up during one it's attacks
and inside it's chest is a bunch of eyes getting crushed by muscle

#

there will be enough eyes

fickle zinc
fickle zinc
pure jackal
#

Lanky man

arctic radish
#

enough eyes

unique crag
#

There os never enough eyes

cunning wing
fickle zinc
#

why isnt it spinning

#

nvm

fickle zinc
#

should this be a group

spare scarab
#

i took a closer look at the file

#

tell ya hwat

#

try texturing a model of yours

#

just like, a basic image of metal and wood in places

#

and tell us how that goes

fickle zinc
spare scarab
#

a lot of these will bite u in the ass once you start detailing

arctic radish
#

and the base 1 (One) frame done out of ??? many

spare scarab
#

me when i go for my sandwich at 3 am (but detailed)

arctic radish
#

Fuck I forgor the other phase frames

#

eh I'll deal with that when I code the first phase

untold niche
spare scarab
#

🍆

fickle zinc
fickle zinc
#

should this be empty for the handel

fickle zinc
#

calm down currently fixing an project

slate python
#

I still haven't figured out UV's.

#

this crap is too hard for my brain.

unique crag
#

Same

unique crag
#

Pes plls PEASLSLCan someone image texture my blend ovjects ple aplses 🪤

keen lagoon
#

I'm curious if anyone knows what mod this is, it looks funny as fuck

cloud bloom
#

I think that might be Temperz's custom punch mod

#

not totally sure though

severe fulcrum
#

armour vs the unnmatched power of a lazer

arctic radish
#

I still have to recode the Nuke aspect

#

because that laser's the primary, the nuke is the secondary

severe fulcrum
#

A NUKE????
HELL YEAH

#

also gl mate

fast vault
#

Indiana Jones moment

desert shard
#

Finished the main mechanics for my gbjam entry

fast vault
untold niche
#

Kind of reminds me of the cat launcher from postal brain damaged

#

Legit the most fun weapon from that game

pearl quartz