#general-modding

1 messages Β· Page 1 of 1 (latest)

crimson tapir
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So I've got it set up now so that there is a dynamic player list on the server's interface and a system to better organize the players

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It only says "ping 0" because it's on localhost

indigo shard
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oooh

arctic radish
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minor change to the synth choir later in the track to not be out of key

arctic radish
fast vault
cunning wing
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i dont think there are many thoughts running through that guys head tbh

eternal schooner
wraith beacon
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Doing some house keeping.

fast vault
# wraith beacon Doing some house keeping.

I started working on some basic character controls in UE4 blueprints and I still find thr jumble of wires to become extremrly messy. Though I guess I can get used to it over time.

It just feels slower for me compared to letting VS autocomplete most of my worfs haha

long leaf
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did some progress, forgot to upload it, haven't worked on it for a week because now I have to do actually hard stuff like introducing a framework for levels and stuff

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added:
better ability hud info, another ability to test the ability framework behind the scenes
more "variable constants"

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also very basic enemy ai, that it just shoots at you when you're within 300 units

merry lotus
indigo shard
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Oooooh

eternal schooner
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redoin' first level so it actually looks like a gladiator prison

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yes, gladiator prison

torpid sky
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I've been working on a map converter for Source engine maps

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Decided to expand the list of supported games, so I decided to support as many formats as possible

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Managed to convert displacements as plain brushes

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It's a little painful to look at, but I want to be able to convert the geo of all formats as accurately as possible

eternal schooner
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me waiting for new ultrakill layer

arctic radish
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my sewer area in game

eternal schooner
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Woah

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Looks nice

untold niche
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there is ionizing radiation in the piss

humble dagger
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Just finished my save-load-inventory system

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It auto creates up to 10 backup saves, and pulls from the most recent one whenever there's a failure to load. It stores the entire world state, including all object / enemy / player states

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There's also a ton of work done behind the scenes in the inventory to make this work, which saved a ton of memory and also fixed a memory leak. It also enables me to finally start tweaking the built-in modifiable stats on all my guns

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very happy with it. Each day I crawl slightly closer to a game

arctic radish
loud fractal
drowsy escarp
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should i increase the force of the kick?

humble dagger
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I think so

drowsy escarp
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i made the rigidbody force 150, i recently made it 175

crimson tapir
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Gentlemen, I have been SMITED with inspiration

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A multiplayer arena shooter, themed around a snowball fight

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With a bunch of snow themed weapons and pickups, like sweaters for armor, a snow shovel for a melee, a garden hose for a laser beam, a throwable ice-cicle for a rail gun, etc

loud fractal
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garden hose seems more fit for a summer game for me

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i like the idea

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hot cocoa for healing

cunning wing
# crimson tapir A multiplayer arena shooter, themed around a snowball fight

WATCH MORE TF2 ACTION! https://www.youtube.com/watch?v=OYXiYcX3sQ8

Team Fortress 2 re-imagined as a snowball fight!
Follow us on twitter! http://twitter.com/CorridorDigital
...Or Facebook! http://fb.com/CorridorDigital

While everyone was freaking out over the polar vortex, we we're out shootin' a video.

Download the music for free! https://so...

β–Ά Play video
loud fractal
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i always wanted to make a boomer shooter set in 1980 poland

crimson tapir
grave geyser
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This madman showcased over 40+ Half-Life: Alyx mods in a 2 hour video.

For anyone intereted in VR or Half-Life:

https://www.youtube.com/watch?v=ZD2gNnIMdnY

Mod links will be added later!

Timestamps:
00:00:00 Final Frontier
00:01:37 Star Wars Tattoin Test Map
00:02:51 Aperture VR
00:6:05 Porto Portugal
00:6:52 MineBreak Ch 2
00:8:36 Customizable NPC Arena
00:10:25 Blops17 Emergent
00:11:46 Mini Golf
00:13:43 Bolomorskaya Station
00:20:32 Jedi Alyx Lightsaber Training
00:21:09 GoldenEye
00:...

β–Ά Play video
muted stirrup
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moar neon

turbid swallow
small mauve
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@rigid tangle

torpid sky
arctic radish
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a lil sneak peek at a thing for Corner Light

unique trellis
torpid sky
humble dagger
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Using midjourney to generate concept art is very very good

drowsy escarp
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no more heroes style shader

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i used the flexable cel shader

spare scarab
echo gorge
meager valve
meager valve
untold niche
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Patrick Bateman

turbid swallow
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just hard to find people who are using it recently

eternal schooner
torpid sky
humble dagger
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Hammer is classic and oddly approachable

torpid sky
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Tbh I find editors like Hammer and Radiant more approachable than modern engines

arctic radish
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I have achieved
Varlet chain knowledge

cunning wing
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banished for your forbidden knowledge

loud fractal
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had a game idea:

Dice Shooter. You have a dice, which you can roll periodically that decides what weapon you get.

Weapons range from:
-a revolver that can stagger enemies
-a shotgun that freezes enemies
-a rapid firing gun that shoots sharp knives
-a powerful rocket launcher
-grenade launcher that shoots molotovs
and more.

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No weapon is weak, all of them can clear enemies.

spare scarab
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Dicey gungeons

cunning wing
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gungeons and gragons

loud fractal
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A Dicey Gunfigjt

meager valve
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Die Katana kekw

neon geode
minor bear
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New foes in rrtcw

torpid sky
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Amazing!

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Are they all custom-made?

minor bear
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Models of priest and cyber dog were extracted from xbox version. Shepherd was downloaded from unity asset store.

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Codewise they are custom enemies, yeah. With unique attacks,attributes and stuff.

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Id say animation was the hardest part

meager valve
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Priest looks like a follower of Omnissiah

earnest lily
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Rtcw uses .md3 iirc?

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For its file format

minor bear
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.md3 and .mdc for maps objects and weapon models

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.mds for character models

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.mdc is basically compressed .md3 and its not really needed anymore.(it was implemented to fit the game on 1 CD)

tranquil oracle
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I assume .mds is a skeletal format

minor bear
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yeah, exactly

earnest lily
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interesting

swift glade
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So, today I updated Ultimate Doom Builder and when I opened GS3 I noticed that the program mapped an entire secret area by itself. I'm sure of it cause I haven't touched the map tools since a few days, has this happened to anyone else? #goldensouls #NieRAutomata

β–Ά Play video
fast vault
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Didn't realize Dusk used the regular Unity Character Controller. Feels so much more fluid than what I could get with it

arctic radish
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It’s a very VERY modified one, but the basics like friction and motion caps are what it feels like it’s using

fast vault
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I wonder how he got the character controller to flip axes

arctic radish
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pain

cunning wing
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what kinda song are you making to max out your cpu like that

pure jackal
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A banger

arctic radish
pure jackal
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What is your cpu

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An intel i2M

arctic radish
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idk whatever this is

pure jackal
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How the fu

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What kind of punjabi spyware makes FL max out your CPU on an i7 with 4 synths

cunning wing
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no clue

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either the best synths imaginable or the most poorly optimized synths imaginable

desert shard
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Dropkick YEET combo

arctic radish
crimson tapir
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Still on that net code grind, but here's some ice themed weapon concepts I came up with

neon geode
arctic radish
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16

brazen copper
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Yeah, if it's some multi voice synth, putting an arp on it with low buffer settings is gonna tank that cpu lol

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Unless your asio drivers are setup correctly*

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Also, whatever effects you have on it is really going to affect cpu usage as well.

arctic radish
indigo shard
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BOP

turbid swallow
arctic radish
arctic radish
cunning wing
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AMONG US??

eternal schooner
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Attempt at making first level

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Looks kinda cool idk

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gotta rework some mechanics, hud after it's done

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Also I got this second Super Shotgun attempt but honestly I don't know how to feel about it

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Much better than this thingo but it still lacks something

merry lotus
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ambient occlusion

eternal schooner
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wut

merry lotus
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add ambient occlusion to the texture

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that'll make it look cool

eternal schooner
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Oh

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Gotta try it! πŸ˜„

rotund garden
eternal schooner
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real

muted stirrup
eternal schooner
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Great as always

merry lotus
arctic radish
cunning wing
# rotund garden

for me its more like

  1. Get new idea
  2. Get new idea
  3. repeat ad infinitum and never actually start anything
wooden tusk
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wood

crimson tapir
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Wood?

fast vault
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May not be pretty, but at least it's a proof of concept

inland patrol
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i only made one game that i've released so take my advice with a grain of salt

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but i'd recommend using placeholder art and ironing out the gameplay loop

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idk how far you're into development though

merry lotus
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πŸ‘€

pearl dragon
merry lotus
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what

pearl dragon
# merry lotus what

you posted eyes emote, and i decided that i can poke it with pen 🀯

merry lotus
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ok

eternal schooner
eternal schooner
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I mean, I know what I'm going to add later😁

rotund garden
arctic radish
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tonight
i feel like making 3D metroid Dread styled Rougelite game

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but I can't work on it because I need to finish Corner Light

light plume
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What do I need to do to use ultrakill and dusk mods

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Do I need a mod manager?

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Or do I just extract the files and throw them in

spare scarab
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it's different for both and it's better to ask in their respective channels

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depends on the mod too

heady cargo
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hmmmm, still the url doesn't work

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anyway, the project is still going on

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the combat system has evolved to incomprehensible juggernaut and I'm proud of it

arctic radish
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I am going to kill
Blender is refusing to bake my Diffuse map, it bakes the helmet's blue and for some reason the part that's inside the mesh for the hands ( where the hands meets the lower arm)

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it's because the mat's had their metallicness set

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I'm livid

severe peak
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making a dusk mod for black ops 3 zombies πŸ€“

sudden imp
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dusk hd pack beegpog

earnest lily
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lmfao

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no way UE5 RTX DUSK

fast vault
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Imagine a week-long gamejam where the different NB devs try to remake each other's games in their own styles

eternal schooner
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That's nice actually!

fast vault
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Boy oh boy, I love when Visual Studio suddenly has missing namespace references even though they were literally just working fine a few days ago

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And none of the guides online seem to work for this particular issue

rotund garden
torpid sky
crimson tapir
arctic radish
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I honestly wonder if this is a good idea

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lets find out!

cunning wing
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rather speedy

fast vault
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After a brief tangent where I spent 4 days trying to wrangle another character controller to properly wallrun, I've just gone back and updated my old controller and tweaked some deflect code (along with a handful of other things)

long leaf
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DELTA-T update #at least 5
-Implemented a basic menu screen, finally
-some more abilities
I've fixed the collision issues in this vid, made weapons correctly collide with bullets which was a pain, and implemented a very basic levels system by just rigging an Area2D to load the next level, lol. maybe a loading screen would be good...

muted stirrup
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adding some muzzle flash

potent cobalt
fast vault
merry lotus
cunning wing
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mild speed increase

indigo shard
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nyoommmmmm

eternal schooner
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eyyo, intro cutscene check

indigo shard
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looking nice

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IS THAT A SKELETON

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10/10 game

eternal schooner
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Thank youuu man!

brisk merlin
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Are you making a zombie game ?

eternal schooner
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hes actually holding a shotgun you have to pickup but naaaah i didn't code it yet

indigo shard
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i love the little quirky skeleton

eternal schooner
cunning wing
eternal schooner
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you beat the living hell outta him and get to play

indigo shard
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lets go

brisk merlin
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Heck, I'll play it. The environment look's pretty nice. And that skeleton better have a name

indigo shard
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yes

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it looks really good so far

eternal schooner
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+100 motivation

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thank youuuuuuuu❀️ ❀️ ❀️

brisk merlin
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We just like to shoot stuff

indigo shard
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we do indeed

arctic radish
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Question for all you modelers out there
how would you go about modeling a 2.5D platforming game environment?
would you:
-Make it all out of CSG shapes (or ProBuilder pain)
-Model the environment based off the player's scale outside of the game engine
-Model the environment in engine, then export the scene and import the scene into blender for further refinement
-do fucking nothing and die

indigo shard
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as someone with no modeling experience

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in engine first might be best?

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that way you can get a feel of the scale first

brisk merlin
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Level design in general is good in engine y know iteration and all

arctic radish
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Godot allows you to export the entire Scene as a gltf and import it into blender
including camera settings in engine will be exported and kept in blender

indigo shard
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based godot strikes again

untold niche
arctic radish
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Another project
2.5D usually is a loose term

more like 3D sidescroller
like Metroid Dread

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where the scene is 3D, but the camera is usually at a fixed distance away from the scene

indigo shard
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if its like dread you could try making a simple version of the area first, then doing background later

arctic radish
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but the issue is the areas is like
procedural
like the layout of the map is the same, but the environment itself is different

indigo shard
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ah

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that is more difficult

arctic radish
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so I'm struggling to figure out the easiest vector for modeling them

severe peak
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do i need a role to paste stuff in here

indigo shard
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ye i think

eternal schooner
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the one who screams goes uncanny

merry lotus
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which one looks better

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i know people like to play dusk with bloom off so

spare scarab
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222222!!!!!!!

humble herald
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Prefer the bottom one

indigo shard
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honestly dont care

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they both work

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though 2nd one probably fits og dusk more

eternal schooner
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I like first actually

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But daaaaaym this map looks good

merry lotus
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just wait until saturday πŸ‘€

tranquil oracle
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I actually think the bloom works really well to make the lava look hotter

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Also remember, episode 2 was designed to be played with bloom picardy

spare scarab
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episode 2 also sucks 😎

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e1 gang rise up

sudden imp
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All can be played with bloom maliciousfriend

spare scarab
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can

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but shoudlnt 😎

untold niche
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fyi this is pinned in the dusk channel

quasi sage
pure jackal
spare scarab
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u meant to say e1m3

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not every good track needs to be SCRUNGA GUNGA METOL

pure jackal
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TRASH CAN REVERBERATION

fast vault
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Anyone know what settings to properly match a 60 FOV camera in Blender to a 60 FOV camera in Unity? The animations aren't framed the same between Blender to Unity

arctic radish
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Unity idk, but Godot frames it up with how Blender's FoV is built (just have to turn on "sensor fit" to "Vertical" in blender's camera because it's weird)

fast vault
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Yeah I tried that and it looks a little better, but still quite a bit off

pure jackal
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Unity "units" are a bit fucked when moving from blender

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Like 1 unity unit is 0.5 blender unit

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You'll need to mess with it until you get close enough

robust ridge
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Geometrical hitman: Postjam update (work in progress)

Tweaked all textures, added some texture variety, added extra animations to all weapons and 4 monsters, increased player speed from 152 to 160, added music to cutscenes, added ceiling textures and other minor fixes.

β–Ά Play video
fast vault
robust ridge
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An engine that resembles wolfenstein 3d (aka raycasting), but much nore powerful script wise.

Efpse stands for "easy fps editor"

crimson tapir
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Oh, cool. So you wrote your own engine here?

pale steeple
robust ridge
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Yes, on itch.io

It has a free and a paid version.

merry lotus
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going through and deleting old projects and came across this one from 2020

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might finish it one day

pure jackal
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TUSK

muted stirrup
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Think this coming on decent

long leaf
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looks goodt

pure jackal
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Neon

wooden tusk
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shiny

muted stirrup
merry lotus
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g low

merry lotus
muted stirrup
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looks sick man

merry lotus
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it's funny how on twitter I use proper grammar and shit and here I just type like I have a concussion

merry lotus
pure jackal
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Concoction

muted stirrup
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the amount of time i post shit just to have the a gramma error i didnt notice πŸ˜…

cunning wing
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gramma radiation

drowsy escarp
merry lotus
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what

topaz junco
drowsy escarp
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im just making a shitpost game for practice

earnest lily
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why did I laugh at that

eternal schooner
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so pog

pure jackal
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Loud = funny

rotund garden
pure jackal
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wrong channel

fast vault
humble dagger
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A bit of a progress update with my prototype

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There's a lot of behind-the-scenes stuff that's been improved, like WorldObjects, which have a way safer API for storing information across saves. Dashing is also done a bit unorthodox so I had to do a bunch of math to get it to not clip through walls / project along surfaces

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I'm aware that it's not very pretty, but it's very functional. Doing my best to make this as robust as physically possible

fast vault
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Updated some deflection logic to only deflect to the nearest enemy that's in your field of view

eternal schooner
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look at this dumbass

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hes scared of ROCK

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cant even walk

long leaf
arctic radish
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my brain is tired
I need a simple thing to work on

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maybe a game where it's a 2D puzzle platformer
where you go through a procedurally generated dungeon, and throughout the rooms you can see a whole bunch of dangerous shit under you, upside down
and when you initially reach the end of the dungeon you fight a boss and then the world flips and you gotta escape the dungeon upside down, and all those dangerous rooms that you saw initially through your first run through, you're now having to solve those.

long leaf
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sounds like a rougelite

humble dagger
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More stuff, I've shown saving stuff off before but it makes more sense with some text

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Interesting thing, the way this works it just produces a stream of bytes that I can send wherever I want, so if at any point I determine I want some kind of multiplayer, I can send the byte stream between PCs to encode the world state. I'm like 90% sure XMLSerializer is safe and has no RCE exploits, but even if it did I'm almost definitely not doing multiplayer for a prototype lol

fast vault
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Very nice. Save systems trip me out, and I'm not too good with the more data-oriented side of things

arctic radish
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smol thing

humble dagger
muted stirrup
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added new car model πŸš—

slate python
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Reminds me of the cruelty squad main menu

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But sane

heady cargo
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Finally made my own Steam page

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and published a demo

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Hope everyone likes the demo

cunning wing
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now i can finally wishlist it

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very cool

eternal schooner
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Some progress

untold niche
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but too much strawberry jam innit?

eternal schooner
eternal schooner
untold niche
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I was being cheeky

eternal schooner
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i know πŸ˜„

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It sure needs some decorative stuff, looks so... blank? Especially this area

untold niche
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Try making the shape of the room itself more interesting instead of it being a hollowed out rectangle

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Doesn't even need to affect the area you play in, like having the ceiling be a funny shape

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or like having parts of the wall be broken

eternal schooner
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Sure thing, will do πŸ˜„

pure jackal
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LOOGATDATPOT

indigo shard
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BOING

cunning wing
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very drop kickable character very cool

arctic radish
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I DON'T KNOW WHAT I DID

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now ever time I load my game it just kindaaaaa

eternal schooner
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Thank ye

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Also we got some visitors here ;D

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Room without blood... tutorial level is being close to be done or wut?

robust ridge
arctic radish
fast vault
pale steeple
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Yeah

desert shard
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Been working on a Chainsawman fangame for a few days. Got the basic combat mechanics down for now lol

arctic radish
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which colors should I use

merry lotus
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I like the bottom one

pure jackal
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Bottom is cooler

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Literally

humble dagger
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GL errors like that implies you're trying to render something not good

arctic radish
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apparently it had something to do with custom shaders in godot 3.5 (According to the Git issue reports)

humble dagger
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Yeah that sounds right

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Did you make any custom shaders?

arctic radish
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1 but it worked in Godot 3.4.3

hearty sorrel
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Modding???? banned

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Jk

merry lotus
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i took a little break from new blood kart today and made this little horror game where you control a boat

it controls a lot like iron lung

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also you have a foghorn

sudden imp
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Will you be able to turn off those filters?

merry lotus
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yeah

indigo shard
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looks nice

cunning wing
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add fishing

merry lotus
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yes

cunning wing
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i want to fish up progressively more distressing objects

indigo shard
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same

eternal schooner
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its lighthousin time

sharp plover
# eternal schooner The Lighthouse: The Game

One of these days you finally decide to take out the box with old CDs, mostly old games, covered with 10-year old dust. But you can't outstand the desire to look through all of them and prepare yourself for an hour full of nostalgia.While browsing them, one of the PC games you found there attracts your attention. You don’t remember this game bei...

Price

$6.99

Recommendations

1057

β–Ά Play video
woeful hazel
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just realized this is a gamedev channel aswell
so check out this cool pause menu i made (W.I.P)

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theres alot of stuff thats also in the game but im not going to dump everything here

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game dev started like 1 month ago so thats why everything looks like garbage

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except the gun that im really proud of

cobalt hemlock
robust ridge
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Currently, i've did skill settings ala quake, a skippeable tutorial, an interactable character and been tweaking some textures that were too simple from the jam.

Plan to release a postjam update before the end of month.

copper ridge
wooden tusk
# copper ridge Angelic Aviary v1.0 is out. At over 4000 drawings, it is the largest custom enem...

Angelic Aviary is a mod for GZdoom which pits Doomguy against the angels of heaven. Use your speed, wits and guns to outmaneuver 25 beautiful new foes before they turn all of Earth (And hell) into a frozen snowball. With roughly 4000 custom frames of animation, it is the largest custom enemy mod ever made for doom.

Download on the Zdoom forums:...

β–Ά Play video
dusky light
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20 sfx can be selected on death + 38 can be selected on restart

cunning wing
lunar socket
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no idea whether to put this here or #ultrakill-modding but here goes:
For anyone who knows Blender, how do you make a model slightly transparent/translucent? I extracted the model of (Ultrakill spoilers) ||Minos Prime|| and I need it slightly transparent for certain details inside to come through.

humble herald
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You use either a translucency shader or a transparency texture

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The transparency is controlled by the alpha channel of the texture

crimson tapir
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Alright, so here's what I came up with for snowball mechanics

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Left mouse is the standard shot which has an arc, an explosive radius (cloud of powder), and small snow chunks fly off in the direction the snowball was going, that do small amounts of damage

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Right mouse is a quick shot that has no arc, travels faster, but does less damage, smaller explosion, and no chunks

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Shift + left mouse is a left curve ball and shift + right mouse is a right curve ball, which is identical to the normal shot, but curves and does considerably more knockback

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Other weapons would be more like powerups that spawn slowly and have a set amount of ammo, that makes the weapon disappear once depleted

spare scarab
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guys godot and qodot are a fucking blessing oh my gode

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this shit is nuts

indigo shard
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#godotsweep

humble dagger
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I'm so done with unity. Once I'm finished with this prototype I'm jumping directly into Godot

eternal schooner
humble dagger
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Why would I want to work in unreal

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Godot is just nice

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Also something I'm curious about, I have enough time to work on one thing this weekend, should I make

A: A system / UI for earning XP/Souls and spending them to upgrade guns

B: An equippables system where you have rings that apply certain effects to the player (think max health, speed buff, etc)

C: An items system, where you can use stuff like estus / whatever to apply effects

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I appreciate anyone's input, this is a vote mostly because I can't decide myself

spare scarab
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A seems like the easiest to get out of the way

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and get a second one

unique trellis
humble dagger
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Nice! Interesting choice to go for proper strafe hopping instead of a more source-y style. Any reason for it in particular?

unique trellis
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Hence the Quake-esque controller

humble dagger
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I gathered that, the main question I had was that I noticed it's side hopping as opposed to just A/D hopping

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Is that intentional or a side effect?

unique trellis
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It's A/D hopping but I suck at B-hopping lol

#

B-hopping in CyberAnima is pretty similar to how Quake handles it

#

Albeit I wish I coded it to be easier to pull off to be in line with Xonotic/Quake 2's movement

humble dagger
#

Try doing the same thing but don't touch W

#

I'd like to see a recording of that

unique trellis
#

You can't B-hop in my game without pressing W if I'm correct

#

I'll try

unique trellis
#

it's a bit tricky for me but yeah it's doable

humble dagger
#

Nice. Can't watch it now, at work, but that's very challenging code to write

unique trellis
#

lel

unique trellis
#

https://vxtwitter.com/CyberAnima/status/1558148976230207488

last CyberAnima related thing I will do before I head out for driving school for the next 1.5 weeks or so

(in case embeds don't work, it's two screenshots of the game's C1M1 level in a crummy blockout stage, one in-game, and one in TrenchBroom)

humble herald
unique trellis
long leaf
#

godot chads stay WINNING

long leaf
#

was in a bit of a rut with my game
felt kinda pointless

#

I decided to crack on anyway and I got some more "advanced" enemy ai that boils down to:
if player within 300, move in to 100 and attack
if shot at any point retreat to current dist + 100 and disengage
it still took a bloody hour though

long leaf
#

added:
tim allen noise (just to test how audio works of course)
placeholder face with logic
enemy ai that can actually be counted as rough ai

untold niche
#

Keep the tim allen grunt pls

fast vault
spare scarab
#

yup

desert shard
#

Making a small boss rush for lowrezjam

muted stirrup
merry lotus
#

i fucking restarted unity and it's doing it again

#

OH MY FUCKING GOD I RESTARTED MY PC AND IT'S DOING IT AGAIN

muted stirrup
#

So what is this exactly? I use Ue4 so not too sure exactly what causes it

humble dagger
#

it's just... unity

#

it's bad!

merry lotus
#

from the looks of it it's just trying to draw the fucking gui

muted stirrup
#

how long does it last?

merry lotus
#

it's not ending

muted stirrup
#

well...shit

merry lotus
#

ok i looked it up and apparently it has something to do with plastic scm

#

yeah i fixed it

#

fuck plastic

muted stirrup
slate python
#

Unity is pure hell

merry lotus
#

showing off the new AI

earnest lily
#

Race game AI is complete black magic to me

pure jackal
#

jduegment

arctic radish
#

my current state of mind in game dev

loud fractal
#

I used an AI to make this and I’m putting it in my game

meager valve
#

Looks like wooden blaster

loud fractal
merry lotus
#

specifically what ai did you use

#

I kinda wanna make my own

loud fractal
long leaf
#

aw hell yeah
we got:

  • weapon selection icons
  • scrolling text box for epij lore details
  • pause menu (finally)
unique trellis
#

tim allen grunt

humble dagger
robust ridge
#

More progress of my upcoming postjam update.

https://www.youtube.com/watch?v=Wv0S00DSRGM

Currently working on a major postjam update or geometrical hitman, with more animations, improved weapons, ceilings on walls XD and extended music, plus skill selection and tutorials.

Aiming to release the update by the end of the month on the spirit of a gamejam.

(did the whole jam in 3 days, i think it's fitting to release an update the mont...

β–Ά Play video
merry lotus
indigo shard
#

zoom

cobalt hemlock
#

Heretics!

arctic radish
#

very cool techniques that honestly are amazing for other uses as well

#

not just grass

fickle zinc
desert shard
eternal schooner
#

❀️

fickle zinc
#

dusk guardian head redesign

fickle zinc
#

wait what if

fickle zinc
crimson tapir
#

Server authoritative snowball projectiles (They look choppy because client interpolation hasn't been set up yet)

crimson tapir
#

Aight, we got the interpolation set up

crimson tapir
#

Also, here's what the placeholder player model looks like

untold niche
#

awwww the scrunkly πŸ₯°

indigo shard
#

THE SNOW

cunning wing
#

eat the snowman

#

consume his flesh

crimson tapir
cunning wing
#

well now i just feel bad

jagged loom
#

im just using this gundam as a test for my shader, but I might be going somewhere

cunning wing
#

looks cool

#

are the shines part of the shader?

jagged loom
#

the flashes are a seperate object

#

i just placed them on there

muted stirrup
#

https://store.steampowered.com/app/2120300/Retrowave_84/ well steam page is up, was worried it would be a pain but was surprisingly straight forward

Jump. Target. Kill. Repeat. This Retro-inspired Synthwave FPS plays like no other, with a wide range of weapons straight from an 80's sci-fi action flick to dispatch any foe stupid enough to get in your way. Shoot first, questions never...- Hard hitting and varied arsenal to unleash on anything else that moves!- Intense yet satisfying combat thr...

Release Date

Dec 2023

merry lotus
#

HELL YEAH

eternal schooner
#

lessss goooooo

pastel cave
#

FUCK YES

fast vault
muted stirrup
#

you need 5 screenshots minimum, all have to be in game, as for guides there is some documentation but tbh i kinda didnt follow any guides (there are some on YT that are useful iirc)

#

also, little heads up, their system is a buggy to say the least, theres one bug i encountered when making it public where the button to do just that wouldnt work (though was solved as i found solution on reddit that it was a known bug)

fickle zinc
fast vault
livid sail
neon geode
livid sail
eternal schooner
#

And it's cool!

livid sail
#

Yup.

fast vault
livid sail
#

If this game is coming to Steam, I'm wishlisting it.

#

||also add a charge so then i can do the funni demoknight in another game||

fast vault
#

Thanks! Yeah it's still very early on in development, but I'll post updates here as the project continues

livid sail
#

Honestly, wish I could help with the game because it looks cool and stuff.

cunning wing
lapis nymph
#

quick question: can i use my current mod manager for modding my witcher 3? (using mo2 currently) or should i use the witcher 3 mod manager?

arctic radish
#

β€œI wonder what the repercussions for using a multi mesh in godot is vs a GPU particle…”
uses Multimesh to place 1K meshes
β€œStill working…”
runs the scene and my fucking computer blue screens
β€œIght seems legit”

fickle zinc
fast vault
arctic radish
#

NPC modeling hours

pure jackal
#

Tall

#

80% legs

arctic radish
#

not that tall

fickle zinc
arctic radish
#

after 1 crash I figured out how to grass (kinda)

warped sentinel
humble herald
#

Thing is someone built a full goldsrc character controller in unity

#

1to1

#

It can be done if you want it

arctic radish
#

I wanna make
Slippery FPS

#

You slide around and momentum is just
on everything

merry lotus
#

why though

pure jackal
#

why not

toxic hemlock
cunning wing
#

ice shooter

#

that would suck

brazen copper
#

^ has clearly never played tribes

cunning wing
#

i know what tribes is

#

thats different

spare scarab
arctic radish
#

Tribes is indeed

#

But YES

spare scarab
#

Better yet. No guns
U just made a marble rolling game 😎

arctic radish
#

We need more Slidy movement shooters

fast vault
fickle zinc
indigo shard
#

the mower of lawns

fickle zinc
fickle zinc
#

the handels are gonna be pain though i try to see if i can do it

fickle zinc
earnest lily
#

brutalk

fickle zinc
cunning wing
#

what is it

eternal schooner
#

guns i suppose

fickle zinc
#

some what of an hd verson of the uk shotgun

cunning wing
#

how

fickle zinc
#

look closer

cunning wing
#

its too cylinders on a lump

#

this is the ultrakill shotgun

#

that is not

fickle zinc
sudden imp
#

gotta finish out the bottom half of those

cunning wing
#

double barreled eoka

eternal schooner
spare scarab
#

Yea that's... A little messy

#

The bottom part of the mesh i mean

fickle zinc
#

it looks like a combination between the peacekeeper and the uk shotgun

spare scarab
#

whats uh
Whats that below the model

fickle zinc
#

just a bunch failed models

arctic radish
spare scarab
arctic radish
#

most likely to keep a hold on them incase they want to improve or change them into something else is my best guess

long leaf
#

Delta-T has reached milestone 2! πŸŽ‰

#

now this means not that much besides I did a bunch of stuff, but it means I really do need to find an artist kekw

fickle zinc
livid sail
#

Not gonna lie, I wanna make a FO4 mod where it just adds the Merchant from RE4 into it.

fickle zinc
crimson tapir
runic coyote
eternal schooner
#

look at himmmmmm

#

me walking outta gym in leg day with huge arm pump

#

are you being serious

untold niche
earnest lily
eternal schooner
#

yes i fixed it

#

thanks πŸ˜„

earnest lily
#

happens to the best of us πŸ˜”

eternal schooner
#

aight lets goo

wraith beacon
arctic radish
#

because 2.7X always had a Matcap on

#

well

#

in the viewport

wraith beacon
#

Wasn't a matcap it was just gouraud lambert IIRC.

#

You could use matcaps in the viewport but.

arctic radish
#

honestly I find godot's ability to select which face culling the material has to at least alleviate a lot of the pain with normals

#

because I can just select "Disable" for culling for that model

#

or material

eternal schooner
#

invisible collision just doesn't let me in

#

LET ME IIIIIN

earnest lily
# arctic radish Reminder

yes, I am very well aware of that, as well as the backface culling option which is more convenient and wasn't shown. As Hatsu just mentioned, it was by far much more convenient in 2.7 instead of having to fish possibly busted normals by using one of three options available to the user but tucked away VERY well

arctic radish
#

true

earnest lily
#

I'm malding because it just added a bunch more steps / clicks to something that was perfectly serviceable πŸ˜”

arctic radish
#

However I don't think it's that big of a deal in the end
just Ctrl + N the model once finished, and you're good

earnest lily
#

that's not always surefire and that's another problem

wraith beacon
#

Another hotkey to the pile.

arctic radish
#

well if it's not surefire (as with the case if a model has concave parts most of the time) then you can always just turn on one of the options or just switch to a matcap mode in the viewport, and just fix it
because either way blender 2.7X still had these issues where sometimes the normals wouldn't flip properly and you'd have to flip it manually which would still require another Ctrl + N click

#

Although one thing I'm getting increasingly annoyed at with blender is how Eevee handles transparency

earnest lily
#

transparency is modern rendering's kryptonite in general

#

I feel you

#

πŸ«‚

arctic radish
wraith beacon
#

Eevee handles transparency the same way every modern renderer (and old renderer) does,

arctic radish
#

it's weird how I've used Unity, UE4 (for like 3 days then never opened it again), and Godot
and how all of them has different methods of handling material transparency
Unity uses a B&W image texture, UE4 (I think?) uses a B&transparent image, while godot you just use the alpha on the Albedo (no need for multiple textures for alpha)
and it's like the year is 2022, you'd think there would be a common and GPU efficient way to render transparency without any texture (or for that matter like what Godot does, but godot's weirrrrd where the render pipeline renders over the transparency last so the transparent mat gets drawn over most other transparent mats)

earnest lily
#

iirc unreal can either use a separate map or any pic's alpha channel if you wish

wraith beacon
#

You can just like, plug the alpha from the albedo into the alpha though πŸ€”

arctic radish
#

Can you in Unity?

wraith beacon
arctic radish
#

damn

wraith beacon
#

Same with Unity IIRC.

#

But Unity doesn't have the best node based support.

arctic radish
#

Godot's nodes are broken (well, more like the UI is, scaling out too far doesn't allow you to connect nodes for some reason Ded so you gotta keep the zoom at like x50 or x75)

#

For some reason nodes in game engines are scuffed, minus UE4/5

earnest lily
#

UE4 nodes are called K2 internally for a reason

#

πŸ₯Ά

#

experience, the best teacher

#

and by god they learned a lot of lessons

#

😰

arctic radish
#

I'm honestly unsure how the dev of cruelty squad made 90% of the mats look the way they do without lagging or slowdown
but then again there's barely any shadows anywhere so who knows
Because I thiiiiink they used godot's shader nodes for some of it which is confusing

arctic radish
#

actually no

#

you can see if a normal is or isn't flipped without any changes in the settings

#

In rendered/lookdev mode, yeah no you can't really tell

#

but in the default viewport you can

#

a better look

fickle zinc
arctic radish
#

poly modeling be do that way

fickle zinc
#

jesus dude what is that suppose to be

arctic radish
#

robo cat guard

fickle zinc
#

gonna need to see the full body

#

to get an idea

arctic radish
#

once textured it'll make more sense

wraith beacon
pure jackal
#

I love this

fickle zinc
arctic radish
arctic radish
indigo shard
#

g l o w

arctic radish
#

I still need to actually port over a few of the older enemies from the older build of MaxSine
but so far
so good

wraith beacon
#

Overdraw ohno

eternal schooner
#

a menu, kinda?

#

and another one

cobalt hemlock
#

Mf got disintegrated

arctic radish
#

revamp of one of my older enemy models from Maxsine

#

I'm going to need to revamp this model (aka actually make proper textures for it notlikethis )

#

because the only thing with proper textures is the sawblade flamethrower thingy it's holding

wraith beacon
#

Added some post process rain for like, the big stormy bits to reduce overdraw.

fickle zinc
arctic radish
#

Mech time

#

time to animate and plop it in game

robust ridge
merry lotus
#

sneek peek for what we're showing on saturday πŸ‘€

eternal schooner
#

eyo is that...?

#

i don't know who is that

cunning wing
#

is that mr gloomwood

crimson tapir
#

Gloom dude

arctic radish
#

Wood man

pure jackal
indigo shard
#

SHOW YOURSELF

neon geode
#

Style Meter basics

merry lotus
#

why would you do this

indigo shard
#

fucking terraria looking ass

neon geode
#

optimal

brazen copper
#

Using a font like that to code ramsay

#

@tranquil oracle

merry lotus
#

default font best font

neon geode
#

i dunno this shit got everywhere

indigo shard
#

got damn

tranquil oracle
#

Why would you ping me to ensure I see that shit

indigo shard
merry lotus
#

what the fuck happened to your pc

neon geode
indigo shard
brazen copper
neon geode
merry lotus
indigo shard
neon geode
#

i cant change it back without learning basic

indigo shard
#

dear god

merry lotus
indigo shard
#

i wish ye luck

cunning wing
#

at least its not papyrus

humble herald
#

what the fuck did you DO

wraith beacon
#

Why did I decide to make screenspace rain

muted stirrup
earnest lily
eternal schooner
#

eyo it's all black now!

#

And it's all brown!

#

i just think you guys should know it

eternal schooner
muted stirrup
#

must be an automated thing i assume

eternal schooner
desert shard
#

Making something shmup-ey for mini-jam

wraith beacon
eternal schooner
wraith beacon
#

But really it's an excuse to make pretty visuals.

eternal schooner
eternal schooner
#

ayo loading screen check

untold niche
#

Ah yes my favorite loading screen

#

mutilated face screaming bloody murder in the abyss

#

btw it'd be cool if there's a low probablity that the loading tip says something creepy, menacing, funny or any combination of the above

eternal schooner
#

dat's gatekeeper 😎

untold niche
#

spooky spaghetti stuff like "they're watching you right now"

eternal schooner
#

aight done!

#

manniacc thank you

untold niche
#

Oh I thought of a good one

#

"this loading screen isn't real, I am inside your computer"

eternal schooner
#

damn i just closed unreal

#

next time i open it ill add it πŸ˜„

fickle zinc
merry lotus
eternal schooner
#

YO WAKE UP
NEW BLOOD KART TWEET JUST DROPPED

indigo shard
#

the man

#

the myth

coarse socket
#

u working on this solo?

indigo shard
#

nah he has a whole group with him

merry lotus
#

if I was working on this solo I would have given up a LONG time ago

coarse socket
#

lol

#

making gaem hard

#

although seeing a bunch of V1s in karts racing around maps is worth the development time

pure jackal
#

The SEX update

#

Some standalone shots of the doctor.
Since there's no official concrete design for the gloomdoc, this guy is based on a conglomeration of fan art, the key art, that fan art that new blood bought and made official, and the sketch Trey Powell did

indigo shard
#

rad

cunning wing
#

he's so cool

fickle zinc
fickle zinc
indigo shard
#

no cock?

pure jackal
arctic radish
spare scarab
#

woah that sounds great

eternal schooner
#

i have no idea what to place here

#

supposed to be the final arena lol

spare scarab
#

Pillars

#

Can never go wrong with pillars in boss arena

fickle zinc
# eternal schooner i have no idea what to place here

this would be a perfect area to for some pyschologicaol level design , i would suggest to keep it empty and then later add the boss on the other side of the door as this area is too small for a player to fight thier way around a boss

#

its to narrow and and circle strafing isnt really an option

eternal schooner
#

That's the very first level and it has to look like some sort of... medieval castle?

#

I'll figure this out, eventually! Already have some ideas in mind

fickle zinc
#

ive done sketching for level design

eternal schooner
#

and damn this area needs to be brighter

fickle zinc
#

i can some what help

#

now do you want to introduce an enemy

eternal schooner
#

Nah thanks man πŸ˜„ I'm currently preparing for my exams and I don't really work on game that much

eternal schooner
#

uhhh I don't know how to call them so you understand it but it's called Π•Π“Π­ in my country

slim lanceBOT
#

@eternal schooner, please keep all discussions in English.

eternal schooner
#

sorry churbot

fickle zinc
#

a unified state exam

eternal schooner
#

i guess

fickle zinc
eternal schooner
#

Will do, thanks! πŸ˜„

wraith beacon
arctic radish
#

it's time
(also yes I disabled it's AI in this because it'd book it outa there and start attacking right after it's done which wouldn't give me time to record it fully)

fickle zinc
fickle zinc
#

wait a minute what the heck happend to my things (david read your stupid emails , "checks his emails often" yeah right , if the man has time to post memes surely that means he has all the time in the world to simply say, no , yet he doesnt anyway)

unique trellis
#

Hi guys, i dont know if i am not using wrong channel. I want to host dedicated server of friday the 13th : The game. On VPS.

arctic radish
#

fml

indigo shard
#

painful

cunning wing
#

save more often then

desert shard
arctic radish
#

I had more progress before the power got cut
but I hacked together what could today from what I had previously

eternal schooner
#

well it kinda goes on

#

OOOOH IM GONNA ADD TORCHES!

eternal schooner
#

ayo difficulty levels check

merry lotus
#

"i see you"

intense guitar solo

eternal schooner
#

guitar but spooky

pure jackal
#

anal log

arctic radish
#

Movement is still a wip, but I'm taking the time to do a funny with the IK system in godot

bleak ermine
#

I love Designing my own TTRPG
I especially love the Baseball bat weapon I put into it, which is specifically inspired by a certain blue arm from ultrakill

bleak ermine
#

Do y'all want me to send the Heavily WIP rules?

wraith beacon
#

@dim cedar repainted the grass texture in 256x256 instead of 128x128

dim cedar
#

this way it looks like grass finally and not sir you are being haunted on launch

pure jackal
#

RIP the SYABH aesthetic

fast vault
unique crag
merry lotus
unique crag
#

I see, thank you :D

merry lotus
#

king buny

#

(he is very fluffy)

eternal schooner
#

is that a bunny

indigo shard
#

BNUNMNY

eternal schooner
#

hes very cute and fluffy gentleman!

indigo shard
#

what a nice lad

sudden imp
#

Snowball

pure jackal
#

All are invited to sit at his table

deep wadi
#

FUCK

#

I can't shill

#

No embed rights

#

I'm in Hell

#

An accursed land

#

AND FUCK

#

I FORGOT

#

I CAN'T EVEN USE MY EMOTES

#

That's it I'm cryosleeping myself for an eternity

cunning wing
#

ok

indigo shard
#

β€œrofl”

#

keep talking until you get mook role

#

then you can embed

eternal schooner
eternal schooner
#

anyone remember these funny mafia game ads right?

indigo shard
#

lmao

pure jackal
#

And no Squiddy, thats not the rabbits anus, thats his snout.
See here

eternal schooner
#

NO WAY KING BUNY IN REAL LIFE

indigo shard
#

real!

earnest lily
#

your game is cool though

deep wadi
#

Thanks lol

#

I'll just have to keep "participating" so I can shill

#

Which absolutely does not equate to me spreading out my messages

#

Like this

#

(:

indigo shard
#

:)

rotund garden
#

based

arctic radish
#

wip drone worker enemy for my game

arctic radish
#

daaamnit I just realized I'm going to have way WAY less time on my hands than previously anticipated due to college starting tomorrow

indigo shard
#

damn

#

f

arctic radish
#

well that means I can touch more grass

#

which is a perfectly viable trade

indigo shard
#

true!

wooden plaza
unique cedar
#

I LOVE CODING I LOVE SCROLLING THREW 5 YEAR OLD GAME CODE FOR ME TO STEAL FOR MY OWN GAME

#

update on that

#

the most comprehendable part of the code so far is the fishing stuff

arctic radish
#

yeet wip mats for the model

arctic radish
eternal schooner
eternal schooner
#

ok it kinda works?

deep wadi
wraith beacon
fast vault
#

Making enemies is such a time consuming process of testing

wraith beacon
#

Actually working on game design kekw

earnest lily
humble dagger
#

I don't like enemies that just run straight at you but I know why they exist

mint hill
arctic radish
#

Making non smoke and mirror enemies are a chore

#

Reminder that most game enemies are just: move to target, if target is in range/ all the requirements are met, do thing, repeat

fast vault
earnest lily
fast vault
#

Does Quake use a navmesh?

tranquil oracle
#

nope

warped sentinel
#

how2coed minceraf mod whit pythen

merry lotus
#

you need to be at least 13 years old to use discord

long leaf
#

I need bullets to be weakly affected by gravity for my current crappy enemy ai to make sense untill I can implement tilemaps and use a pathfinding plugin

unique trellis
fast vault
# tranquil oracle nope

How do they know where to go? I know in Doom, they just have a bunch of raycasts that tell them if there's an obstacle on front

spare scarab
#

They want to kill u, the player, so bad that they break their programming

arctic radish
#

Navmesh’s are kinda a curse in disguise for the most part

#

At least I find it that way

#

Because for Unity, you need to set things up just right or else it just spews out errors, godot is the same, but it at least gives the error code more details.
I’ve only used A* for if nav meshes aren’t viable, but god damn are the movements usually annoying to change in A*

#

There really is no good and adaptive solution for enemy navigation

#

Also Navmesh’s don’t (idk if it’s changed recently or not) really allow for the nav mesh agents to transfer to another navmesh seamlessly (or at all in the case of Godot)

fast vault
humble dagger
#

Like, my enemies follow the agent around

tranquil oracle
eternal schooner
#

blood kinda

#

i know this hud sucks it's just a test thingy

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i mean kinda

vast gust
eternal schooner
eternal schooner
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aight new hud

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itsss kinda nice?

indigo shard
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damn thats nice

eternal schooner
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damn thank you!

untold niche
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I especially like the weapon shaped gauge

eternal schooner
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thank youuuuu

indigo shard
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ye that was a nice touch

arctic radish
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should I release a bunch of my unfinished game prototypes?

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like in a big free package

eternal schooner
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Why not?

arctic radish
#

Well
firstly they're unfinished, a lot of them don't even have the means of a main menu or anything that can switch from scene to scene

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which is fine because I can just make one in like 3 minutes tops, but like
AAAAA

eternal schooner
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Still

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You don't claim that those are finished gamesπŸ—Ώ

arctic radish
#

well I'm more concerned about how to approach uploading them
Because one hand, I could like... upload a build of like one scene and a blurb of what the game was going to turn into
or on the other hand I could just upload the physical project files and people can see why exactly they were canned instead of building a buildable version

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because the ladder option could lead to more confusion for the common person (because you'd need Godot to open them)
however the former option would be more user friendly, but less informative on why it ultimately got canned (like previously stated)

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oh yeah btw

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also blender PLZ I just want to work on another enemy model

untold niche
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you have unleashed the void

arctic radish
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PepeHands I just want to redo this model

fickle zinc
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what happend

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what is that

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why are there so many verticies

arctic radish
pure jackal
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Why is your GPU death appearing on a software recording

spare scarab
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eye screenshot

pure jackal
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Thats not how it works

spare scarab
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what? you mean you cant do that?

arctic radish
unique trellis
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heheh moddy mod

eternal schooner
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I got absolutely no clue how I'm gonna make a cutscene

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also i don't think these good fellas gonna make it into da game

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ok maybe the left one will he looks kinda menacing

fickle zinc
spare scarab
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oh hey you're back

merry lotus
earnest lily
jagged loom
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are virtues like blue shells?

indigo shard
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ye

sudden imp
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A proper trailer beegpog

fickle zinc
spare scarab
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sure i'll take a look

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i'd love to talk about the model in ur dms but u blocked me

fast vault
arctic radish
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hand textured this instead of using procedural because I like the look of hand painted textures better than procedural

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a little better look because I hate Cycles noise sometimes

spare scarab
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looks awesome

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how long have u been making models for?

arctic radish
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Approaching year 10 (ish)

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Because I started modeling technically in middle school (I was 9) but I didn't start using Blender until I was 10, which is where I personally would say I started actually modeling

spare scarab
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wow that's a long time

arctic radish
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Very much so

pure jackal
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damn your stuff is sick cass

eternal schooner
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goddamn that looks awesome!

long leaf
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shit 50 minutes to get in on screenshot saturday

long leaf
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not much to show yet but I got a few more things to do

cosmic goblet
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2 minutes late to screenshot saturday

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you know what that means...

long leaf
arctic radish
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it got a welder now