#calamity-update-talk

579649 messages · Page 581 of 580

blazing field
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I think the defenderes each being different would be good but instead i'd just

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make it so they're all actually symbolical of their roles

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defender can be a big tanky one with a shield

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commander can be more lean and have a large weapon

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healer can have "robes" made of flame and a scepter

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the fact they all look identical with some minor trait changes is just bleh

spice hound
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the defenders do probably need something to differentiate them from both eachother and providence since like they feel so samey rn

misty wren
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not even necessarily from providence because they're inherently going to be a lot smaller

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making them distinct enough from each other should be the main goal rather than provi

blazing field
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tbf even if they're smaller

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its less about them being "confused" with eachother and more about just them standing out, having identity

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but yeah, i do agree

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the greater focus is at making the mdifferent from eachother

opaque plume
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can we let yharon sprite get figured out before we discuss respriting providence 😭

cunning sequoia
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3 smaller differently colored providences

blazing field
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but provi is still worth noting

misty wren
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making them distinct enough from each other will most likely on its own also distinguish them a bunch from provi

spice hound
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I will also say I do wish that like they also had actual drops as a boss cos like it kind of just feels like they unlock basically nothing on their own other than being a stepping stone to reach providence

blazing field
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them having some more drops would be nice

misty wren
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yharons sprite has Been figured out for a while actually

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the only issue is animation hell

opaque plume
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i mean

blazing field
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calamity fans when not every single spriter is working at a single sprite at all times and different artists can do different things

opaque plume
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then it hasnt been figured out

opaque plume
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that would be overwhelming

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but idk

misty wren
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yes but most artists arent even working on yharon at once

opaque plume
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im not a dev

blazing field
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idk whos even doing yharon rn since dia died

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probably nobody idk :sob

misty wren
hardy gulch
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if i was gonna make resprites for providence and the profaned guardians, i can't not keep the roots

opaque plume
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that's what i mean lol

misty wren
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i forgot who but i know someone is doing it

opaque plume
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if no one is doing yharon whos going to do provi 😭

blazing field
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No one is doing yharon because the guy who was left

misty wren
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and also they arent going to just start spriting provi off of nothing

spice hound
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I will say one kind of weird thought I had since theres gonna be a profaned armour set with various versions based on the 3 guardians I feel it could be neat if like it wasn't the headpiece that changed it but rather the chest piece since like they all have basically identical heads so doing something else could make it more unique and also like maybe work a little better

opaque plume
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i remember seeing some discussion a few weeks ago

blazing field
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that'd be neat

opaque plume
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about how the sprite was like

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insanely hard to animate

misty wren
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yes

blazing field
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yeah

misty wren
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feathers and wings suuuuuuuuuuuuuuuuuuck to animate

blazing field
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specially harder now cuz the guy who was making it and knew how to animate in his style Left

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so like

opaque plume
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and that there might need to be more changes ™

misty wren
blazing field
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yeah man i dont know maybe we'll need to remake yharon for a 70th time

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hopefully not

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but maybe

opaque plume
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time to pull out the shader code or smth

blazing field
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just make yharon rework come alongside yharim itll be fitting

misty wren
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i think last i heard it was simplify the wings and then animate from there

spice hound
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just replace his sprites with the plush of him problem solved use stop motio to animate him

blazing field
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stop gaf about this dragon for now we can worry later

opaque plume
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code a wind simulation for yharons wings

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tbh that might actually be easier than trying to animate that

blazing field
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yeah but it wouldnt really look good i dont think

opaque plume
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idk if it would look good

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but yeah

blazing field
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shaders aren't good at replicating spritework

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they're good for their own things

spice hound
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I will also say a potential profaned biome would be interesting to figure out how to handle it cos like I kind of feel like it randomly generating post-moon lord could feel a bit weird but also like letting people enter it early and not have like enemies yet would also be werid

blazing field
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If u waant yharon's wings moving with sahders u either want weird 3d looking yharon wings or yharon wings that don't actually move like wings should

opaque plume
blazing field
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i know the Cathedral of Sacrifice will be a thing and it would be really weird if it just generated post provi or something so

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i imagine it'll do smth like that

dense cosmos
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Honestly the only boss I really think is in dire need of changes is ravager that guy is so mega cheeks

opaque plume
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the eye shaped crag was lwk iconic

spice hound
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I could see maybe making it work by like having ash cover your screen if you enter early to prevent you from entering it early or something

blazing field
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u just cant enter without a certain item or after a certain progression point

opaque plume
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make azafure have like

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a giant eye

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only uncs remember it

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but it was funny

blazing field
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up there with like

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signus

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and dfolly

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those guys are all abysmal dogshit

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but ravager's changes are kinda huge and won't come without alot of other content so

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u need not only the ravager rework itself, but the cathedral and all the stuff that comes with it

opaque plume
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i mean ravager is getting an entire temple right

blazing field
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not to mention any external features related to it, maybe lore buildup or npc stuff

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yes, cathedral

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its a full blown dungeon with its own enemies and such from the sound of it

spice hound
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I do actually wonder like how all the potential underworld biomes will be like able to like fit cos isn't the cathedral gonna be down there alongside the crag and also like isn't the actual remains of azafure gonna be there

blazing field
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not just a boss arena like vernal pass is right now

hardy gulch
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the dragonfolly tiershift will be very interesting to see come to fruition

blazing field
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i think its more so in the caverns, but close to the underworld

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dont quote me on that tho

spice hound
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"cathedral wont be in the underworld" - @blazing field

polar tide
opaque plume
blazing field
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i dont rly mind waiting for yharon cuz like

opaque plume
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and just let calamity generate everything

blazing field
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itll come eventually im sure

hardy gulch
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would it make sense for the retiered Dragonfolly to be a source of Aerialite

blazing field
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and theres other stuff ill get until then. so its fine

hardy gulch
blazing field
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content is content

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as long as the mod si getting good idrm

blazing field
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but im pretty sure itll unlock aerialite

dull heart
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hi

spice hound
hardy gulch
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(I mean it directly dropping it as well as aerialite being reenchanted)

spice hound
opaque plume
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hi doze

polar tide
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god i wish i could make suicide jokes in here "boar" just doesnt hit the same

blazing field
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hey dont diss boar myself

spice hound
blazing field
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ive cooked up an alternative version called horse myself if youd like

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variety is the spice of life and such

polar tide
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i do like horse myself

blazing field
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sometimes you gotta horse yourself instead of boaring yourself

dull heart
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ok bye

opaque plume
blazing field
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nooo come back

hardy gulch
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the appearance and energy of aerialite would fit dragonfolly very well regardless

spice hound
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I'm gonna agnus's domain myself

dull heart
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ok hi

blazing field
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doze we love you dont leave

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hi doze

polar tide
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leave now doze

spice hound
dull heart
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why should I stay

cunning sequoia
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i am indifferent to doze staying

dull heart
polar tide
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now come back doze

hardy gulch
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hi doze of sleeping fame

blazing field
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I think Dragonfolly dropping aerialite wouldnt rly make much sense lorewise nad feels unneeded as you already get a renewable source of it in Aero Slimes

dull heart
blazing field
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Like i'm fine with drops that don't make sense lorewise but this one dosen't really seems to have

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any reason for it

hardy gulch
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oh

polar tide
blazing field
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Why is da bird dropping the Sky Metal

dull heart
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folly enchanting aerialite would be fine I think but not dropping directly

blazing field
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with aero slimes it makes more sense cuz damn girl. you werent kidding. that Slimes do be Absorbing Materials and Mutating with its Properties

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yeah

dull heart
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like logic aside

hardy gulch
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i thought aerialite would fit in as like the offshoot's counterpart to auric ore

blazing field
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I think u can get a reasonable lore explanation for the former

opaque plume
dull heart
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stuff dropping directly from the boss is lame

spice hound
blazing field
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yeah lore aside the gameplay aspect too again as i said it's like

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y tho

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u have aero slimes for renewability laready

opaque plume
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treasure bag lore when

dull heart
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A boss's primary reward should usually be unlocking more gameplay when practical

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so unlocking something to do >>> dropping something

blazing field
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i think Dropping Something bosses should be few and far in between and mostly exist as a way to empower yourself a bit in a particular stage of progression

hardy gulch
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on the other, other hand, what happens to the current Dragonfolly direct weapon drops

cunning sequoia
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treasure bags appear due to the influence of the god of gifting, Santa Claus

dull heart
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why would I care what current folly does it's fabsolian

blazing field
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There's two main ways i can see it going tbh

blazing field
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gilded

dull heart
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Oh I misread

spice hound
misty wren
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gilded proboscis gets rethemed everything else can die and be replaced

dull heart
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The others die

misty wren
blazing field
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I think if a weapon's functionality clearly works better in post moon lord, it gets redesigned and rethemed but the mechanics stay the same

dull heart
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And blunder booster probably will go to storm weaver I'd bet with a rename

spice hound
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gilded proboscis will now actually be evils 2 themed and just be tinted red or green based on the world evil

blazing field
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Otherwise, if that's not the case, it just remains in dragonfolly in pre hm (Reworked of course) or killed if it's not rly worth keeping

dull heart
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And recolor

misty wren
blazing field
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gilded proboscis is cool

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i dont know anything about any of the others

dull heart
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because all the others suck

blazing field
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awesome!

misty wren
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exactly i dont even know if it has any other direct drops aside from golden eagle and rouge slash

opaque plume
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are god slayers wings happening sometime

hardy gulch
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yeah no golden eagle and rogue slash are uhhhh not good enough to be retained after a retier

blazing field
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gilded proboscis should be a post ml enemy drop after folly gets moved so that theres 0.1% more non boss content

spice hound
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yeah most of the gear from folly and even the evils 2 could honestly just die and make way for better weapon sets for the tier swap

hardy gulch
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folly feed and the lightning container are interesting however

blazing field
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redesign and resprite it so it fits with whatever enemy that drops it

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yummers

opaque plume
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i think god slayers wings are like as old as yharon resprite lol

dull heart
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gilded proboscis should be obtained by scann a byleth amiibo

blazing field
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folly feed could probably go into pre hm

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flying mounts exist there like the bee mount

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it'd just ahve to be nerfed of course

spice hound
blazing field
opaque plume
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tbh the dash is cool

spice hound
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I wonder what will happen with like the rage upgrade folly drops rn

opaque plume
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but useless

blazing field
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it'll become an accessory iirc

misty wren
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god slayer wings might not even end up existing

blazing field
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i do think post ml could use

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more wings

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wing progression in there is very linear

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compared to the many options hm gives you

icy stump
misty wren
blazing field
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i can see evil2 dropping it yeah

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would

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make sense too

spice hound
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phantoplasm wings when to be an "upgrade" of spectre wings

blazing field
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rage

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evil2

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evil little god chuds

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angry god amalgamations of hell evil

icy stump
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I wonder what will happen with Draconic Swarmers

blazing field
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oh god are they gonna be moved to pre hm

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oh no

icy stump
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The enemy from the jungle

spice hound
blazing field
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oh nooo

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good question i canse both

spice hound
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nah keep draconic swarmers post-ml

hardy gulch
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Where would the rage and adrenaline permanent power ups fit after the calclone and dragonfolly retiers

blazing field
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if you keep them post ml theyd probably have to be redesigned to not be a chuddy folly

hardy gulch
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true

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do NOT kill the draconic swarmers

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let em live XD

blazing field
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specially if they're kept in the jungle

opaque plume
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kill the mini plaguebringers

blazing field
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i mean at p might aswell just replace them with a new enemy since they suck behaviorwise

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so that way post ml dosen't lose a enemy

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in fat it basically gains one cuz its reworked and cool now wow

spice hound
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honestly I personally could actually see the rage upgrade going to ravager when he gets retiered since like then since polterghast has the adrenaline upgrade and the two of them are on the same tier it could be nice parallels

blazing field
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thatd be neat

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and it makes sense for rav to have rage

opaque plume
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doesnt rav already have rage tho

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where would that go

spice hound
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no?

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wait oh yeah he does doens't he

opaque plume
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yeah

hardy gulch
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magic storage makes a good point
the other rage upgrade probably can go to retiered calclone

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or slime god

spice hound
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but shes going to be in prehardmode if her tiershift happens which means there'll be 2 in prehardmode

opaque plume
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slime god has adrenaline

spice hound
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also slime god also has adrenaline already yeah

hardy gulch
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if slime god gets retiered there will be 2 adrenaline upgrades in hardmode
so calclone would have to have an adrenaline upgrade while slime god gets the hardmode rage upgrade

opaque plume
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hage upgrade when

hardy gulch
opaque plume
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i love shattered community

spice hound
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so like:
Adrenaline: Crabulon (PHM), Aureus (HM), Polterghast (PML)
Rage: CalClone (PHM), Slime God (HM), Ravager (PML)
(swapped crab and clone)

hardy gulch
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pretty much

blazing field
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I think

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Calclone fits rage better

opaque plume
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except for the fact you cant use it for nameless deity bc your rage gets obliterated

blazing field
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Switch with crab

spice hound
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I will say in all honesty I do kind of feel like the adrenaline and rage upgrades could very well die since like they are kind of ... I guess boring imo

hardy gulch
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if that happens calclone and folly get the rage and adrenaline ones for t1

blazing field
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Also i will now

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Fight boc

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Goodnyw

spice hound
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goodnyw to you too Fargo's Souls 2.0 🛡️

hardy gulch
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reworked dragonfolly would probably fit adrenaline better than rage anyway since adrenaline is closer to lightning

digital sun
spice hound
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I will say crabulon currently drops the rage thing and like could very easily just instead have an adrenaline upgrade and like idk if the folly really would need it

hardy gulch
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idk if crabulon even needs a rage/adrenaline upgrade cause the current t1 rage upgrade is very early in prehardmode compared to the current t1 adrenaline one

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plus rage is far easier to activate and it would incentivise using adrenaline to have t1 adrenaline upgrade earlier than t1 rage

spice hound
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actually looking at the upgrades they aren't actually placed so that the rage and adrenaline upgrades are on the same tier its actually that rage is earlier than adrenaline tier wise for prehardmode and post-moon lord and like the opposite for hardmode so like they don't have to be close tierwise

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crab and retiered cal clone would have as much of a gap between obtaining the upgrades as the prehardmode ones already so like we might as well let crab keep it

hardy gulch
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retiered slime god will basically be at a similar tier to current aureus iirc

spice hound
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but i do feel like the rage and adrenaline upgrades kind of feel like very lame ways to make the idea of upgrading the rippers like its just 1 second per rage upgrade and 20% damage and 5% for the adrenaline ones which like I do feel like its a bit too uninteresting and like doesn't really change gameplay at all

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that 1 second of rage isn't why you at all go fight ravager so like why are they even needed

hardy gulch
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true

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perhaps just make them accessories that buff the rippers like draedon's heart and shattered community do

spice hound
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like they could do something more interesting but like idk if thats really worth the effort

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honestly the rippers as a whole do have a lot of issues with like justification why they still exist because they do cause issues with boss design at points but idk

opaque plume
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nameless deity solves that issue

spice hound
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especially with them being a reference to MGRR its a bit crazy how they're like still really a thing at times

opaque plume
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its genuinely funny how it just

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breaks them

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you cannot feel rage anymore

spice hound
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like I get theres like shattered community and draedon's heart keeping them in but as mechanics they're weird

desert garnet
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make them into cool buffs instead

spice hound
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rippers could be cool as like accessories but like as fundamental mechanics they're weird

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especially adrenaline that is a quite flawed mechanic from a gameplay standpoint as players who can dodge for that long don't need the damage buff

hardy gulch
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rage is just free damage

misty wren
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the issue is that fundamentally they do the same exact thing

hardy gulch
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adrenaline incentivises dodging

misty wren
spice hound
opaque plume
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bring back stress

spice hound
misty wren
opaque plume
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high cortisol terraria

hardy gulch
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adrenaline rework but its just an objectively good version of stress

opaque plume
hardy gulch
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cortisol meter...

opaque plume
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actually unreal that was a thing

misty wren
opaque plume
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oh

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lmao

hardy gulch
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also stress should be reduced around any npc

misty wren
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the 2 fixes for stress were killing yourself and talking to women

hardy gulch
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idk why only female

misty wren
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because fabsol

spice hound
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but yeah as an idea the rippers could be cool as like some accessories but not as they are because like it just causes a ton of iffy issues

opaque plume
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my stress decreases when im close to myself(after i do my estrogen injections)

spice hound
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like if it were any npc it would make a ton of sense and not be weird but females specifically was crazy

opaque plume
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same logic

opaque plume
spice hound
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its especially weird cos like some female npcs are like mean and stuff so like it decreasing stress is especially concerning for what it even could have possibly was trying to portray as reducing stress

hardy gulch
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stress decreasing around npcs (both town and non-town) and critters...

spice hound
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re-introduce but make the only way to reduce it to be petting town pets

opaque plume
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have the player have specific npcs they hate

still bluff
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Stress usually decreases around cats except for when it spikes to nearly max

hardy gulch
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petting town pets would 100% reduce stress

spice hound
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I will say there are a lot more things now which could fairly easily be made to reduce stress, such as like eating food, stitting on a chair, flying a kite or like going to sleep

opaque plume
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wait i know

spice hound
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but like we do not need stress to return

opaque plume
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add in a cortisol meter

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and add in seal critters

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that decrease your cortisol

spice hound
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Also weird thought but I just realised the jungle just doesn't have a biome shrine which is like a little odd to me

opaque plume
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neither do oceans

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kinda funny

spice hound
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well yeah but oceans aren't nearly as major as the jungle

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also like where would the shrine even really be for the ocean

opaque plume
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i guess jungle has like

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vernal pass

spice hound
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I guess but it is a little odd

opaque plume
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so its like

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put the special item there

spice hound
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It could be cool to see an item tied to silva in like a jungle shrine like I could see that being a neat connection being furthered

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I'd overall love if the shrines kind of tried to be connected to a different god each or soemehting so we get some more world building surrounding like the various gods both major and minor that exist in universe

opaque plume
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yeah the shrines feel so random

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whats the lore of luxors gift

spice hound
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like make the crimson and corruption shrines tied to the gods of war and dogma especially since like they're major gods and having like the effigies maybe like partially depict each of them could be neat

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maybe have the desert shrine be connected to one of the two ilmeran gods or something

opaque plume
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does the aether have lore

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i feel like it should

spice hound
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probably

opaque plume
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probably smth world soul related

blazing field
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Omfg 92 hp

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So close

hardy gulch
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the oceans dont need a shrine because the terminus shrine exists probably

blazing field
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Awesome fight btw will give thoughts later

spice hound
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good luck fargo's souls 2.0 you can beat that boss

dense cosmos
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Expanding on shimmer stuff would be a cool thing for calamity to do

hardy gulch
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what in calamity would be associated with the shimmer

opaque plume
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it is not a great event

dense cosmos
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Something new

spice hound
hardy gulch
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boss rush but you can choose between like 5 presets of a handful of bosses to beat

opaque plume
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i feel like boss rush is just like

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fabsol played godmaster

hardy gulch
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one of those being every calamity post moon lord boss XD

opaque plume
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and thought it was cool

hardy gulch
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all 5 presets can give a Rock™

opaque plume
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and thats literally the reason it was added

spice hound
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boss rush is basically just stat bloat refights of bosses to get an item thats a literally a reference so like its so dumb

desert garnet
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to use endgame weapons

opaque plume
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i dont get why its so serious with like music tho

desert garnet
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they might change it in the future

opaque plume
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the music makes it feel like something much more important

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than it actually is

spice hound
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but like a boss rush could be a cool way to kind of give a cool culmination of the player's journey but its so lame rn

cunning sequoia
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tbf its your first meeting with the most powerful thing in the world

desert garnet
opaque plume
#

trial of the insane deserves to be played on good gameplay

cunning sequoia
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its just that the boss rush itself fucking sucks

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the idea is neat, just not done well because it relies on the bosses being good

hardy gulch
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would it make sense for each tier or smth be summoned seperately (with like a GUI to choose which one)

desert garnet
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like garbo said, bosses need to be good first

hardy gulch
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of course the bosses would have to be unslopified

spice hound
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I could see like it maybe being also cool if like this may be a bit much but like in a subworld or something where like each boss has a unique arena to help make the fights more diverse or something

cunning sequoia
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boss rush really reminds me of pantheon of hallownest

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it drags on for far too long

opaque plume
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i mean

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it had bindings

spice hound
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it 100% is like based on that it literally had bindings

opaque plume
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they got removed tho

cunning sequoia
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its only difficult at the very end

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which is why i think it should be more like the first four pantheons

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split into groups

hardy gulch
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perhaps the bindings can be assigned to each tier?

cunning sequoia
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instead of one agonizingly long boss rush

cunning sequoia
spice hound
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it is funny how like pantheon of hallownest does work since like you don't become like an absurd amount more powerful by the end of the game so bosses don't need to have insane stat bloats but it doesn't work at all in terraria since the stats have to be sent to the moon to account for like mobility becoming insane

cunning sequoia
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but still, a boss rush that takes over 20 minutes to reach the last boss is silly

spice hound
cunning sequoia
#

pantheon of hallownest doesnt really work either im ngl, its my least favorite part of hollow knighr

spice hound
cunning sequoia
#

again, its just really boring until the few new bosses (and its only sisters of battle really, the other two are ass)

hardy gulch
spice hound
#

if it were split into like seperate tiers imagine like having there be like an additional bonus fight in each one
I know that might be a bit too on the nose with the pantheons inspiration but still it could be neat

cunning sequoia
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it works

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not like calamity is ashamed of taking things from other games lol

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the most popular item in the game is just ripped from mgr

spice hound
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hear me out a bonus fight against lepus and turkor in the first tier trust me it'd be 🔥

cunning sequoia
#

calamitas and permafrost team up at the end of tier 5

spice hound
#

that'd be peak

unkempt grove
spice hound
#

also it could honestly be cool if the additional fights were against characters we don't fight but do meet or know of otherwise, like maybe a fight against statis and bralor (+maybe silva) and like maybe like ontinilou or shakidou or other gods we don't get to meet in game

spice hound
unkempt grove
#

oh i see

blazing field
#

holy moly what a fight

#

big e COOKED man

pseudo vector
blazing field
#

It seems overwhelming at first with the sheer amount of creepers, but it really is the sort of fight that you learn the more you play

#

you willprobably die alot at first but with each death u learn more about its pattersn and understand how to dodge them

unkempt grove
#

it does seem like something that was kind of tacked on and then now no one wants to remove it

pseudo vector
#

the themes are keeping boss rush around pretty much

blazing field
#

And each attack is diverse in how you avoid it

unkempt grove
#

lol

pseudo vector
#

so my bad for making people suffer through boss rush

blazing field
#

It's not just the good ol calamity "all of this bosses attacks can be avoided by walking left" slop

spice hound
#

the issue also with removing it would also be the only time we interact with xeroc would be like gone which like would be bade

blazing field
#

The spin attack incentivizes you to take down as many creepers as possible to find gaps in the pattern, the slam attack has you pay attention to the creepers and quickly dodge accordingly, the big swoop attack has you jump at the right time, and running while jumping helps too

#

and then the second phase is like, doubling down on thta

#

it SEEMS really overwhelming at first

#

even more than phase 1

#

its the same sort of loop

#

but once you learn it, you realize its actually not that bad

#

and i feel like that's so fitting for brain?

spice hound
#

an actually good designed boss in calamity? unthinkable

blazing field
#

Like. brain itself is frail and weak. it relies on illusions and overwhelming you making it seem like it's scarier than it actually is

#

So its really fitting that that's how this boss fight goes

unkempt grove
#

i have been doing a playthrough for the first time in years and i defeated perforators before brain of cthulhu SelenaLaugh

blazing field
#

also the final attack with the 5 morbillion clones each with uniqeu visuals nad u have to find the real brain is cool as fuck its aura

blazing field
#

fighting this guy was like fighting sir nautilus for the first time again, very great stuff

#

it is kinda hilarious though going from crabulon to this

#

😭

cunning sequoia
#

put me in a 10 year coma so i can wake up to more good bosses

spice hound
#

calamity actually becoming good quality wise is crazy like wow the mod has actually begun to become better

blazing field
#

@fallen olive stand proud big e. youre strong ...

pseudo vector
#

its almost like when you remove the stupid horse from the equation things actually improve

cunning sequoia
#

100 gecs

blazing field
#

i am actually excited to fight devourer now lol

#

i mean i already was but fight boc, more so

#

i know what the quality standard is so i know what to expect from the chudworm

#

unfortunately, i will have to go through alot of slop beforei get there

spice hound
#

I do actually wonder which vanilla boss is probably in need of a rework next

pseudo vector
#

at least me personally we need to hit up either eater of worlds, skeletron, prime or golem

digital sun
#

both on base and infernum

cunning sequoia
#

eater needs it tbh

#

having one side just have an objectively better boss is uhh

spice hound
#

yeah eater getting the next one would probably be smart to do

blazing field
#

i think eater would be a godo one yeah

#

after that id say skeletron

rotund venture
#

wormstorm tomorrow

blazing field
#

mainly just because i feel like doing prime without skeletron being done would be weird and lead to a retroactive rework

#

as in like

#

you design prime and then you design skele as a worse prime

#

rather than the otherw ay around

#

so id do

#

eater > skele > skeleprime > golem

#

i also do wonder

rotund venture
#

exos before all of that please they beg you

blazing field
#

what will be the first actual calamity boss reworked

#

not counting devourer, of course

rotund venture
#

they need it my robots they are very sick

blazing field
#

that one's ap laceholder stechnically so

onyx valve
#

I believe that the third spoiler which is censored might be related to the Blood Moon due to its red coloring, right?

#

Or it might be something else?

blazing field
#

It is blood moon yes

#

it's happening during a blood moon

#

Genuinely it's probably the Horrible Hog dude 😭

#

red evil aura (hog) vs glowy light aura (divine swine)

#

and hog has already been said to spawn on the blood moon

#

it's the Evil Pig Man

#

er

#

Evil Pig, Man

spice hound
#

the only thing is the hog is very green focused and having that giant evil red aura would be a bit weird

blazing field
#

idk i dont think it needs a green aura just bc its green

#

plus i think it being offputting/over the top would be kind of the point if that is the HOGAURA lol

spice hound
#

also like why censor it if we already know what they look like

blazing field
#

because it's too scary.

#

demon from hell. the devil

#

maybe it's the forbidden one

spark hearth
pseudo vector
#

the hog must remain unseen for it is too horrible to witness

spice hound
#

I do wonder like what they'll do for a reworked eater of worlds, especially I wonder if they'll try to make a boss that works in the corruption chasms or if they'll make it so that you fight eater on the surface

pseudo vector
#

untrained eyes would look on in horror at the mere sight of the hog

spark hearth
blazing field
#

BoC was designed so that it's perfect to be fought underground, but aslo viable on the surface iric

#

so i imagine it'll br the same for eow

pulsar cobalt
#

meow

blazing field
#

designed around underground, but also done in a way it's not

#

restrained there

pulsar cobalt
#

you say this cheese but uh.

spice hound
#

the only issue is that like its a very weird shape for an arena to make work but idk

pulsar cobalt
#

the underground corruption just. isnt fit. for any kind of fighting.

spark hearth
#

ngl I'd love to see more pre generated arenas like Vernal Pass for other biomes sometimes I'm too lazy to make another arena myself

spice hound
#

also that would have the issue of horrible terrain generation possibilities making the fight very unfun

pseudo vector
#

brain was a really interesting challenge to watch big e gradually figure out

#

its such a complex fight for its point in progression but it makes toppling it all the more rewarding

pulsar cobalt
#

even in vanilla eow sucks balls to fight underground because ur like. just sitting there. 90% of the time.

spark hearth
#

Agreed with both of you ^

pseudo vector
#

but yeah you can fight brain without ever having to edit your underground crimson

spark hearth
#

Yet another W for Crimson worlds

pseudo vector
#

other than adding platforms but that's about all you need to do

blazing field
#

ykw fair the underground corruption is just a straight path with alot of holes on it

#

😭

spice hound
#

crimson's massive cave space is actually a place designed to work for boss fights but like the corruption due to being much older is a lot less thought out and thus has an issue with that

spark hearth
#

Just like Vernal Pass being very easy to work with and a delight

blazing field
#

yeah corruption kinda stinks for bosses

#

so maybe it' actually be the reverse

#

designed around the surface but like. if you want to fight it underground u can too

dusk bronze
#

one second let me find my autism ramblings about an eow rework

spice hound
#

it also sucks since due to how theres all the altars in a row but like misaligned that you basically can't make a floor thats flat and convienent to fight with in game rn

blazing field
#

yeah u gotta make platforms above the altars and its rly annoying

#

corruption keep getting ls damn

spice hound
#

an like then you'd have to try to clear space above you by destroy ebonstone from the ceiling which is very tedious to do pre-eater

pulsar cobalt
#

and this is why calamity should rework all underground caves

dusk bronze
blazing field
#

underground caves

#

as opposed to ones that aren't of course

dusk bronze
#

(actually tho install better caves mod it's good)

spice hound
pulsar cobalt
spice hound
#

but yeah corruption does very much pose a lot more issues for boss design compared to the crimson which was made with a lot more thought for its design due to being made by re-logic with more experience

blazing field
#

maybe the crimson really is just better

spice hound
#

maybe the crimson really is just better

pseudo vector
#

crimson is just better lmao

spice hound
#

but yeah from a game design perspective its so much better imo

dusk bronze
pseudo vector
#

its just a shame that its being weighed down by perforators rn

pulsar cobalt
#

it also has more interesting designs overall

spice hound
#

it actually has a proper theming over than the mishmash of ideas that kind of feel like the corruption tries to be

pulsar cobalt
#

90% of corruption enemies are worms or the weird fucking flying things except for the evil hammer that flies at you

dusk bronze
#

wrong. slime

spice hound
pulsar cobalt
dusk bronze
#

slime but ourple

#

revolutionary

spice hound
#

god slimer is such a dumb name for what it is why just shove an r at the end of slime

dusk bronze
#

it slimers you

#

i like when slimer said it's slimering time and slimered all over the place

spice hound
#

but yeah like the eater is going to honestly probably be a lot more hard to figure out how to make a fun fight that doesn't force you to build a big arena underground or something

dusk bronze
#

my rework idea kinda just completely falls apart on the surface but if people wanna be lame and fight it there sure ig

spice hound
#

I do hope they lean into the idea of splitting up the worm a lot in the fight like I will say if that isn't part of the fight or like is done less majorly it would be a bit dissapointing

dusk bronze
#

auric beta channels are hidden SAD

spice hound
#

also for me personally I hope that when we eventually get the destoyer rework it tries to tie in elements from both eow and boc's fights because like it could be cool if the probes are kind of utilised like a creeper reference and stuff

pseudo vector
dusk bronze
blazing field
#

gay month is here soon

spice hound
blazing field
#

we will finally know if cal anniversary will have a devblog or smth else or not

dusk bronze
blazing field
#

yeah destroyer was 1.1

#

so it might be the other way around

dusk bronze
#

creepers only exist because destroyer

#

it truly is the worst boss

spice hound
#

I do also kind of hope theres actually more tying destroyer gameplay wise to eater other than just being a worm boss like some parts of eater's fight being incorporated would be nice

blazing field
#

kill 7 billion destroyers

spice hound
#

albeit like I guess it wouldn't make lore sense since like draedon didn't like base them on the eater of worlds but still

blazing field
#

i mean the twins are still eoc and skeleprime is still skeletron

#

so yeah

#

why did draedon make his mechs based of a random god blight spawn and a random curse some oldman got

#

is hes tupid

spice hound
#

god I wonder how in the world they'd actually make skeletron prime a good boss like how could that ever be done

blazing field
#

i mean vanilla skeleprime isnt bad imo

#

its just like

#

fine

#

its not a great boss

#

but its not bad

#

its like

#

the pipeline

spice hound
#

I guess but its just random bullshit go the boss

blazing field
#

destroyer is dogshit
skeleprime is eh
twins are good

viscid urchin
#

Skeletron is my favorite final boss

pulsar cobalt
#

i genuinely dont remember wat sprime does in vanilla or cal

plush carbon
#

At least none of them are Moon Lord

blazing field
#

i think the boss ia ctually think will be the hardest to make good is ml

#

yeah

#

like i trust that they can do it but damn its abysmal dogshit

spice hound
#

twins rework would actually be quite exciting because like its actually already decent but like focusing on the idea of doing a proper 2 on 1 boss could be done so cool

pulsar cobalt
#

im so sad 1.4.5 didnt fix anything with ml

plush carbon
#

Genuinely what were they smoking when they were like "yeah
THIS will be the end of the game this is good"

blazing field
#

empress is a better final boss

#

😭

plush carbon
#

And then proceeded to ignore all criticisms against Moon lord and the Pillars

blazing field
#

the one thing ml does right is buildup

plush carbon
#

Theyre normally really really good for listening to the community but god forbid Moon Lord gets addressed

spice hound
#

moon lord isn't too bad imo its just like a bit too chaotic and you just rungod for like the entire fight to win

#

also the phantasmal deathray is also like a really cool attack imo and done quite well I feel

blazing field
#

phantasmal deathray is the only good attack it has

#

i agree its an actually well designed attack

plush carbon
#

The deathray is not the issue

blazing field
#

its the one ray of light in the slop

plush carbon
#

The issue lies in the True Eyes

spice hound
#

i will say one issue is how much the fight becomes so much less chaotic if you sync up the eyes but otherwise they're god awful

blazing field
#

the issue is the 500 billion projectiles that are hard to see, have no pattern to learn and are just completely random in where they Decide to go, the 3 other eyeballs fucking you over with Even More Projectiles and a insanely hard to dodge dash, also it stops you from healing because fuck you, and

#

ml is a fight that rather than actually thinking about how the player should avoid these attacks and how the flow of the fight should be

plush carbon
#

The eyes just Should be synced up

spice hound
#

honestly taking the true eyes and making them always sync up but maybe have slightly different attack variations could help those guys feel less unintuitive

blazing field
#

just throws shit at you and goes "survive lol"

pulsar cobalt
#

the eyes having mini phantasmal rays whose only way to dodge them is fucking rungodding

#

😭

blazing field
#

i genuinely think they just threw bullshit onto ml trying to make it as HARD and AWESOME as possible without even like actualy thinking about synergy or gameflow

plush carbon
#

Somehow the infernum version is actually better thats how bad it is

spice hound
#

the fight isn't like unsalvagable imo like theres a ton of ways to actually solve some of its issues but like it is a boss which isn't the greatest rn

pulsar cobalt
#

the calamity version is better because it syncs the eyes and removes mini rays

blazing field
#

it's not unsalvageable but it'll be hard

spice hound
#

also like doesn't calamity mess up the eyes and leave them in the sockets when killed for some reason but also summons the true eyes

#

or is that intentional

pulsar cobalt
#

intentional

spice hound
#

thats really stupid

plush carbon
#

Its actually easier

blazing field
#

moon lrod spawning more eyes for itself with the power of its mind

pulsar cobalt
#

in vanilla all the eyes attacks are moved from the hands to the mini eyes

#

but in calamity the hands actually keep attacking

#

and doing stuff

spice hound
#

I will say though I do hope calamity does try to make the pillars actually engaging because they suck so bad and I don't think anyone likes them

pulsar cobalt
#

instead of being a tiny player sized hurtbox

plush carbon
#

Relogic turning the other way and cartoonishly whistling whenever someone brings up the pillars

spice hound
pulsar cobalt
lapis oak
#

wow so many messages

pulsar cobalt
spice hound
#

I will say honestly I don't think theres really any good and enjoyable events in vanilla except I guess OOA which like is actually sometimes fun if you use the sentries and don't ignore them to just be "mono-class"

lapis oak
#

any spoilers within it

pulsar cobalt
#

yep

spice hound
#

every event sucks to play imo

pulsar cobalt
#

so many

#

now go read

lapis oak
#

😔

cunning sequoia
#

📡

blazing field
#

...another... OOA... fan??

spice hound
#

I'm a big OOA fan its peak

cunning sequoia
#

ironically enough OOA is fun until betsy

#

i dont like fighting betsy

blazing field
#

anyways i think most events r mid but goblin army and OOA r good and lunar events suck

cunning sequoia
#

whcih is weird cause its like the most normal enemy in that event

blazing field
#

goblin army is the best designed normal event

pulsar cobalt
#

ooa is like okay ig

blazing field
#

pirates r like

#

2nd best

#

but goblin army still does way better

spice hound
#

invasion events suck because if you're not prepared your gonna die like 100 times, the seasonal moons suck since its enemy spam and like its just tedious, blood moons are fine I guess, solar eclipses are annoying imo and like lunar events are the least fun thing ever

visual blaze
pulsar cobalt
#

its just kinda monotonous when you have to do it 3 times and half the waves feel identical

blazing field
visual blaze
#

pirates are NOT second lmao

blazing field
#

Pirate Army isn't really that good but it's still significantly better than literally every other invasion event so

cunning sequoia
#

tbf they dont have much competition

blazing field
#

Well, actually

cunning sequoia
#

that's the issue

blazing field
#

i forgor martians existed

visual blaze
#

mhhh

blazing field
#

my fault

cunning sequoia
#

ok

blazing field
#

martians are actually 2nd

cunning sequoia
#

martian saucer is fun

blazing field
#

my bad gangalang

cunning sequoia
#

the martian enemies SUCK

#

and having to deal with both at once is fucking annoying

spice hound
#

I will say for me it feels like ooa is like the only event where you're actually "punished" for dying since it leaves the crystal unprotected which actually feels like you're not just throwing your body at enemies till they all die

blazing field
#

martian saucer is an actually pretty fun fight and the martian enemies actually have some variety on them. the problem is that while there IS variety, the variety feels less intelligently designed than goblin army

#

in goblin army every single enemy has a distinct niche and role it fills

#

and you can easily identify those roles

spice hound
#

goblin army is well design except that goblin thiefs shouldn't break down doors they should just open them why the hell do they break them

blazing field
#

martian madness has alot of variety but the variety dosent matter much because your gameplay loop is getting jumped by 200 things at once regardless

#

yeah actually opening them would be better 😭

#

it would be less annoying

plush carbon
#

the Frost Legion

spice hound
#

wait you forgot about the actual best non-ooa event, torch God!

visual blaze
#

do you guys usually do the ooa in your runs ?

#

because i never

blazing field
#

yeah

plush carbon
#

no.

cunning sequoia
#

i do yeah

blazing field
#

not even for the rewards i just like it

spice hound
#

I do its loot is so broken and stuff so its like so worth it

visual blaze
cunning sequoia
#

i like doing tier 1 and 2, tier 3 is where it falls off

blazing field
#

t2 onwards it becomes useful for like every class

cunning sequoia
#

mostly because of betsy being awkward as hell to fight

blazing field
#

t1 its mostly just for summoner though

spice hound
# plush carbon the Frost Legion

I will say Frost Legion probably isn't somehow the worst event since like sure it has no loot but like it kind of is a silly goofy snowman invasion and like it doesn't suck to have randomly happen and make you waste your time since you have to summon it

blazing field
#

frost legion is silly it gets oints for that

#

its a weird ass addition like why does this exsit but it's funny so sure whatever

plush carbon
#

I always forget you Have to do it to get Santa Claus to show up

gleaming hinge
#

the worst is eclipse and nobody is gonna move me from this hill

blazing field
#

no i agree eah

#

eclipse is the epitome of everything wrong with terraria events

spice hound
#

frost legion is above lunar events for me since like it isn't hell and torture to go through and doesn't ruin a lot of game design by letting players slam their heads against a wall to get gear that outclasses those dropped by actually challenging bosses

plush carbon
#

Solar Eclipse arriving any time but Post Plantera

blazing field
#

500 enemies that all do the same thing, difficulty that reies basically entirely on enemy spam

#

and randomly spawning to ruin ur plans

gleaming hinge
#

specially if before or after the eclipse came a bloodmoon

gleaming hinge
#

thank god in a future update the endotermic and exotermic items are going to be farm in DOGs dimension

spice hound
#

I will say slime rain is also a weird event because like its definetly an event that occurs but like it does feel like it has no real purpose

plush carbon
#

Its purpose is King Slime

#

thats it really

spice hound
#

yeah but like king slime also has slime crown to spawn him

gleaming hinge
spice hound
#

or even his random spawn in the outer thirds in forests

spice hound
gleaming hinge
cunning sequoia
spice hound
#

which like I guess its nice but that doesn't accomplish anything since liek you'd be doing slime rain to kill king slime why not just summon king slime

gleaming hinge
#

I wouldn't mind a harmode and post moonlord version of the slime rain

cunning sequoia
#

nailhead is pretty unique

#

mothron too

cunning sequoia
#

vampires are just normal enemies that turn into bat ai

#

fighter ai into bat ai

#

🥹

gleaming hinge
#

but with queen slime and a certain slime that isn't with us anymore

spice hound
#

Solar eclipse enemies are fairly interesting but like the event is basically enemy spam

cunning sequoia
#

but the rest are just kinda the same behavior wise

#

like yeah i guess psychos turn invisible?

#

but that just means you get hit by something you wouldnt usually be able to notice

#

which isnt fun

spice hound
#

mothron is cool though, too bad she only has 3 drops two of which only benefit 1 class

cunning sequoia
#

oh YEAH

gleaming hinge
#

Moth

cunning sequoia
#

nailheads and mothrons also only spawn after plantera!

spice hound
#

also why does mothron drop th eeye of cthulhu yoyo like why

cunning sequoia
#

so the early hardmode version of the eclipse has basically no unique enemies

spice hound
cunning sequoia
#

oh i forgot deadly spheres

gleaming hinge
spice hound
cunning sequoia
#

deadly spheres are like, faster demon eyes basically

spice hound
#

don't deadly spheres have some unique stuff I Thought they did

#

oh also theres eyezor in the event which like shoots lasers I guess but like he has like no loot

cunning sequoia
#

eyezor is a zombie that has a bullshit projectile

#

and thats it

spice hound
#

yeah eclipse does kind of suck in a lot of ways

cunning sequoia
#

90% of the enemies are just fighter ai but really fast

blazing field
#

eyezor is the only good thing to come out of he event

#

i love you eyezor

#

never diss eyezor

cunning sequoia
#

i like mothron

#

because its based on mothra

#

my goat

spice hound
#

mothron is cool idk why she isn't canon cos I remember hearing she isn't even though she isn't like literally mothra like the other guys in the eclipse

plush carbon
#

mothron is the best thing to come from the event because it paved the way for the absolute genius of the boss that is Dragonfolly

cunning sequoia
blazing field
#

GOD LBESS FABSOL BOSS DESIGN

spice hound
#

GOD BLESS CALAMITY FABFULL

spice hound
#

but yeah I personally feel like the lunar events feel so much less fun to do than like eclipse cos the eclipse can be kind of fun chaos the lunar events are just tedium and getting oneshot every 2.2 seconds while there due to their insane damage stats

#

the lunar events have interesting enemy design, the issue is that its not fun to play at all that nobody like them and actually gets to experience their unique identities

blazing field
#

okay eclipse is def better than lunar pillars

#

i feel like pillars are so bad i dont even consider then when it comes to talkinga bt the worst events because its too obvious

cunning sequoia
#

i dont think of them as an event

#

i think of them as a grind

#

because thats what they are

#

a grind

blazing field
#

go white boy go

#

grind your fragments

#

kill m 100 enemies

#

down my shields

plush carbon
#

the aliens landed and planted a hard drive on Red's lawn with the code for the lunar events

spice hound
#

like tbh the only enemies that I feel like people even remember on their own are like just crawtipede which is kind of interesting as a concept forcing fighting over enemies close to the ground, and the stardust cells and alien larvas/hornets/queens but like only because they like let you cheese the event

plush carbon
#

you have to understand

cunning sequoia
#

📡

spice hound
#

the enemies do have really well made designs imo but like the event does them no justice

plush carbon
#

you dont like it because your brain cannot comprehend the
uh
the otherworldly design

#

ninj4 you idiot

#

mr beast is the devil.

cunning sequoia
#

worst enemy in the game honestly

plush carbon
#

every pillar has that one enemy

#

though to be honest the crawlti

cunning sequoia
#

oh my god bruh

plush carbon
#

i'm speaking.

#

i am talking.

#

you are being rude

rotund venture
#

MR BEAST

plush carbon
#

how do you get hacked by mr beast

#

though to be honest the crawltipede is a non issue

#

staying out of the air is not hard in the solar pillar

#

the other three are like way more problematic

pulsar cobalt
#

the problem with crawltipede isnt the gimmick, but that prior to it there was no reason to not ever think the air wasnt a safe place (and also its kinda hard to tell that it is its gimmick in the first place)

plush carbon
#

thats fair

serene parrot
#

very easy to do

plush carbon
#

yea

serene parrot
#

especially with homing weapons

#

which all classes have access to at that point of progression

plush carbon
#

Flow Invaders, Nebula Floaters and Storm Divers are all worse to put up with

serene parrot
#

im tired of the solar pillar slander, how do yall let the vortex pillar slide?

#

with bullets that do 100+ damage with a high def build

hard hearth
#

there is no worse pillar enemy than selenian

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signed, a ranged player

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😊

spice hound
#

I will say like solar pillar for some reason has like double the amount of enemies of the other pillars, but like half of them are just like variations of selenians and or drakomires like it is a bit lame compared to the variety most others have

dull heart
#

it's because they don't all spawn

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three? enemies come from one spawn, since selenians spawn riding drakomires

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Counting those really as three different enemies is a little silly

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Sorry, Drakanian not Selenian

spice hound
#

I guess yeah but like there are also like two entirely different guys that are just selenians with different weapons with selenians and drakanians which is a bit odd design wise

urban cloak
#

solar actully has the most variety even if you don't count the variants
selenian, corite, drakomire, crawltipede and sroller

dull heart
#

Again, Drakanians only spawn as Drakomire Rider

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Which is why they have a spear

urban cloak
#

its just drakanian and drakomire riders that are variants

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and that yea

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arguably the same enemy as doze said above

dull heart
#
  • Corite
  • Crawltipede
  • Drakomire Rider
  • Selenian
  • Striller
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All are definitely distinct

pulsar cobalt
#

im ngl the only solar pillar enemies i know of are corites and crawltipedes

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the others are so forgettable

plush carbon
#

thats cause theyre all none issues mostly

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srollers can be annoying thats like it

dull heart
#

selenian is not forgettable they will murder you if you use projectiles

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At least carelessly

plush carbon
#

selenians are not hard to deal with

spice hound
#

Also I will say Lunar events also suck because like due to how they can be beaten by throwing yourself at them which like means theres no real challenge to get the items, which does cause like other late game boss weapons to become so much less... useful I guess since its way easier so often to just go kill a pillar and craft one of those weapons which makes stuff like tsunami and eventide so much less worth it on tier, when you could just simply kill the vortex pillar and craft the phantasm

dull heart
#

... I bet calamity doesn't make most of its weapons work properly on Selenians

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Oops

plush carbon
#

that depends, is it a boolean

pulsar cobalt
#

ive done solar pillar with projectile weapons (including vanilla ones) i just genuinely have no fucking idea wat ur on about

dull heart
#

I have died so many times to Selenian reflecting my arrow back at me

spice hound
#

also like why are the solar pillar enemy names so weird like the other pillar enemies have names that actually are easy to like remember but like the hell is stuff like a sroller meant to be with their names

hushed hazel
#

sun roller

plush carbon
#

sroller - solar + roll

hushed hazel
plush carbon
#

its a pun

spice hound
#

I don't think thats really a pun because like its not like Rolar or somehting or at least its an awful pun

fathom girder
#

Now solve for x

dull heart
#

Wait no

spice hound
#

also like Selenian and Drakanian don't like really have any clear meanings behind maybe like drake maybe somewhere in that name

dull heart
#

It's sroller

spice hound
#

it is sroller

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its weird

dull heart
#

how on earth have I never noticed that for 10 years almost

spice hound
#

because it looks like its stroller and that name kind of makes sense at a glance

dull heart
#

I'd say the worst pillar for enemy diversity imo is Vortex pillar

plush carbon
#

vortex is so boring and so unfun

spice hound
#

it does have the least actual different enemies with only 3 real differetn enemies

dull heart
#
  • Larva, Hornet, Queen
  • Storm Diver
  • Vortexian
#

Honestly

spice hound
#

the alien larva thing like is an interesting idea but like its not done well at all imo

warm current
#

Divine Swine

Holy Pig

dull heart
#

All of the pillar have really interesting enemy design ruined how much they throw at you at once

#

Like genuinely I can't think of a pillar enemy that doesn't do something interesting

spice hound
#

the enemies are cool but like they never actually really get to be shown off since they're thrown at you recklessly

dull heart
#

yeah

spice hound
#

i guess maybe Milkyway Weavers are pretty basic and don't really have anything cool but idk

dull heart
#

Okay actually Predictor from nebula pillar is pretty boring

dull heart
#

like the pillar does

spice hound
#

wait what I never realised

#

woah

urban cloak
#

it uses the same constellation pattern which is prolly why

spice hound
#

well that also is like still just the same thing as the pillar does so ehh

urban cloak
#

but yeah they spawn enemies every couple seconds

pulsar cobalt
#

wat do the vortex and nebula pillars even do

dull heart
#

It's also a 1.4.4 new thing

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vortex spawns portals

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Nebula vibes

blazing field
#

fiighting perforators after boc is hilarious

#

its so poopy

#

poopy stinky

spice hound
pulsar cobalt
#

thank you nebula

dull heart
blazing field
#

unrelated but where there plans to hi mr beast

twin juniper
#

Mrb

blazing field
#

someone else got it already ok cool

#

anyways

dull heart
#

this makes me wanna design rev+ pillars

spice hound
#

I will say the only real enemy that actually is like a major thing that I feel people remember deeply is like crawltipede which is actually an interesting idea to force you to stay mostly grounded and is actually an interesting idea and executed decently

dull heart
#

Because honestly these enemies have real potential

urban cloak
#

ping me if you do i wanna help out as well 🥺

blazing field
#

where there plans to uhhh rework the sickness debuff system into more of a background mechanic that only interacts with certain things, like burrower's electricity weakness, or am i going crazy

#

because i just realized if that happens, what will happen to scion's curio

dull heart
#

maybe I will after the current major projects I'm a part of for cal wrap up

blazing field
#

it seems to kind arely on the current implementation of the debuff system to exist

dull heart
#

Otherwise unchanged

blazing field
#

Ah so in the case of

#

scion's curio, buffing sickness debuffs would still apply

dull heart
#

Yes

blazing field
#

alright cool

#

i do think that's a good way to go about it

#

the inherent weakness/resistances is the worst part of the system as it is right now

spice hound
#

I do actually kind of wonder cos we do know there was a change made to the meld stuff with like the construct removal and something else seemingly but like I am curious if its still just dropped by the enemies

blazing field
#

but if it's just gonna be used for cool things like unique enemy interactions and items that interact with the system like scion's curio

#

then yeah, that's cool

#

On that note are there even many ways to inflict sickness debuffs with ranger?

dull heart
#

Yes

blazing field
#

I guess there's bees kness, that does poison

#

and the uhhh, sulphur sea thing

#

forgot its name

spice hound
#

venom arrows?

blazing field
#

hardmode

dull heart
#

poison dart in blowpipe does 30-60 seconds of poison

blazing field
#

i meant in pre hm, the stage of the game you get scion's in

#

ohhh right poison darts

#

there's those too

dull heart
#

Pre hm has only one sickness debuff anyway

blazing field
#

it'd be nice to get more dart weapons

spice hound
#

darts getting a singular use lets go

blazing field
#

fables does it and its p cool

dull heart
#

I want more

spice hound
blazing field
#

and the fact darts r the only reliable source of sickness damage you have

dull heart
blazing field
#

and theres a ranged accessory focused on sickness debuffs

#

wait r those sickness

dull heart
#

okay so perf/hive mind drops too

#

Yeah

blazing field
#

i think there should be a easier wray to communicate deubff types ingame

#

esp for stuff like this

dull heart
#

There is

blazing field
#

when you press ctrl does it show the type of the debuff

dull heart
#

yes

blazing field
#

i might be a numbskull and just didnt see that

dull heart
#

but like

blazing field
#

damn

dull heart
#

Not all tooltips were updated for that yet

blazing field
#

ive been using that feature all this time and i guess i just

#

didn't

#

see that

dull heart
#

also the color of the text before pressing Ctrl shows the type too

blazing field
#

ah right yeah

#

that makes sense

dull heart
#

Which is why whispering death is green text lol

blazing field
#

why is that thing sickness

spice hound
#

that is odd

blazing field
#

signus please stop giving me distortion coronavirus

dull heart
#

it's signus's signature poison

#

Which like

blazing field
#

why does bro have poison .

dull heart
#

He's a ninja

rotund venture
#

ninjas use poison

solemn crest
spice hound
dull heart
#

maybe he needs to assassinate

blazing field
#

Idk if i'd really call him a ninja but i guess he is a patron deity of a group of ninjas so like

#

close enough ?

#

I suppose when the rework comes if the poison comes from like

rotund venture
#

I've been given a vision of the future the Signus rework will only do 1 direct dmg on all attacks but apply huge DoT

dull heart
#

He drops cosmic kunai he's a ninja

blazing field
#

him stabbing you with his dagger

#

then eah that actually makes sense

solemn crest
#

Petition for signus’s poison to be a custom debuff called Signus juice

dull heart
#

Soley because people would hate it

blazing field
#

I like Signus Oni approach alot more tbh

#

like

#

come on guys

rotund venture
#

please don't that would not work in terraria

blazing field
#

hee's the patron deity figure of a group of ninjas

spice hound
#

hold on thats fire as a mechanic, at least having him be debuff focused

blazing field
#

and hes also a demon-like figure that proposes deals and bargains for a price

#

having oni inspiration on him is like The Most Obvious Thing Ever

dull heart
#

There's some fun ideas for Whispering Death moving forward

blazing field
#

Give Signsu one of those cool ogre masks

#

he wears them so epople dont see his horrible toothy ass maw under his cloak and shit themselves

#

its hard to do business when your client is shitting himself

spice hound
#

I do wonder if like weaver and like ceaseless would theoretically either also get their own debuffs or something

dull heart
#

@ pokerface reanimate everything you've done so far on signus

blazing field
#

Tbh i don't really feel like it'd need reanimations i was thinking more of a separate asset ontop of his face. itd just be neat

dull heart
blazing field
#

and then on phase 2 it breaks and you get his face wow

#

then again there probably are alot of established plans for sigma already, so

dull heart
#

it would still need animations

#

Even in that case

blazing field
#

It would but it wouldn't need to redo the anims atleast, i imagine

dull heart
#

true

blazing field
#

It'd be more like animating a separate asset and putting it ontop

#

which is def alot easier

#

I just think it'd be really fucking cool can u imagine

#

signus with the 👹

spice hound
#

I could see ceaseless getting a cool powerful typeless debuff but idk yeah probably not any debuffs for it

blazing field
#

signus is like somewhere in my top 5 favorite characters im very passionate about freaky distortion devil man

#

i dont know exactly where in that top 5

#

like calamitas is 1 and xeroc is 2