#calamity-update-talk
579649 messages · Page 581 of 580
make it so they're all actually symbolical of their roles
defender can be a big tanky one with a shield
commander can be more lean and have a large weapon
healer can have "robes" made of flame and a scepter
the fact they all look identical with some minor trait changes is just bleh
the defenders do probably need something to differentiate them from both eachother and providence since like they feel so samey rn
not even necessarily from providence because they're inherently going to be a lot smaller
making them distinct enough from each other should be the main goal rather than provi
tbf even if they're smaller
its less about them being "confused" with eachother and more about just them standing out, having identity
but yeah, i do agree
the greater focus is at making the mdifferent from eachother
can we let yharon sprite get figured out before we discuss respriting providence 😭
3 smaller differently colored providences
but provi is still worth noting
making them distinct enough from each other will most likely on its own also distinguish them a bunch from provi
I will also say I do wish that like they also had actual drops as a boss cos like it kind of just feels like they unlock basically nothing on their own other than being a stepping stone to reach providence
not how it works
them having some more drops would be nice
yharons sprite has Been figured out for a while actually
the only issue is animation hell
i mean
calamity fans when not every single spriter is working at a single sprite at all times and different artists can do different things
then it hasnt been figured out
i mean i just feel like those are both big tasks
that would be overwhelming
but idk
yes but most artists arent even working on yharon at once
im not a dev
im pretty sure its one person
if i was gonna make resprites for providence and the profaned guardians, i can't not keep the roots
that's what i mean lol
i forgot who but i know someone is doing it
if no one is doing yharon whos going to do provi 😭
No one is doing yharon because the guy who was left
and also they arent going to just start spriting provi off of nothing
I will say one kind of weird thought I had since theres gonna be a profaned armour set with various versions based on the 3 guardians I feel it could be neat if like it wasn't the headpiece that changed it but rather the chest piece since like they all have basically identical heads so doing something else could make it more unique and also like maybe work a little better
i remember seeing some discussion a few weeks ago
that'd be neat
yes
yeah
feathers and wings suuuuuuuuuuuuuuuuuuck to animate
specially harder now cuz the guy who was making it and knew how to animate in his style Left
so like
and that there might need to be more changes ™
and wow look at what yharon is covered in
yeah man i dont know maybe we'll need to remake yharon for a 70th time
hopefully not
but maybe
time to pull out the shader code or smth
just make yharon rework come alongside yharim itll be fitting
i think last i heard it was simplify the wings and then animate from there
just replace his sprites with the plush of him problem solved use stop motio to animate him
stop gaf about this dragon for now we can worry later
code a wind simulation for yharons wings
tbh that might actually be easier than trying to animate that
yeah but it wouldnt really look good i dont think
I will also say a potential profaned biome would be interesting to figure out how to handle it cos like I kind of feel like it randomly generating post-moon lord could feel a bit weird but also like letting people enter it early and not have like enemies yet would also be werid
If u waant yharon's wings moving with sahders u either want weird 3d looking yharon wings or yharon wings that don't actually move like wings should
welcome back item that spawned in brimstone crags died 2017 revived 2026
It could probably be a locked structure i reckon
i know the Cathedral of Sacrifice will be a thing and it would be really weird if it just generated post provi or something so
i imagine it'll do smth like that
Honestly the only boss I really think is in dire need of changes is ravager that guy is so mega cheeks
the eye shaped crag was lwk iconic
I could see maybe making it work by like having ash cover your screen if you enter early to prevent you from entering it early or something
u just cant enter without a certain item or after a certain progression point
most bosses need changes but ravager is probably one of the worst ones rn yea
up there with like
signus
and dfolly
those guys are all abysmal dogshit
but ravager's changes are kinda huge and won't come without alot of other content so
u need not only the ravager rework itself, but the cathedral and all the stuff that comes with it
i mean ravager is getting an entire temple right
not to mention any external features related to it, maybe lore buildup or npc stuff
yes, cathedral
its a full blown dungeon with its own enemies and such from the sound of it
I do actually wonder like how all the potential underworld biomes will be like able to like fit cos isn't the cathedral gonna be down there alongside the crag and also like isn't the actual remains of azafure gonna be there
not just a boss arena like vernal pass is right now
the dragonfolly tiershift will be very interesting to see come to fruition
cathedral wont be in the underworld i dont think but i might be wrong
i think its more so in the caverns, but close to the underworld
dont quote me on that tho
"cathedral wont be in the underworld" - @blazing field
if people get doomer about yharon i will boar myself in front of them
itll be fine as long as you are smart and realize terraria modpacks are silly
i dont rly mind waiting for yharon cuz like
and just let calamity generate everything
itll come eventually im sure
would it make sense for the retiered Dragonfolly to be a source of Aerialite
and theres other stuff ill get until then. so its fine

Well source idk
but im pretty sure itll unlock aerialite
hi
well yeah they're swapping with evils 2 so they'll allow aerialite from its defeat
(I mean it directly dropping it as well as aerialite being reenchanted)
hello does
hi doze
god i wish i could make suicide jokes in here "boar" just doesnt hit the same
hey dont diss boar myself
I don't think it would need to drop from it directly though like why would it do this
ive cooked up an alternative version called horse myself if youd like
variety is the spice of life and such
i do like horse myself
sometimes you gotta horse yourself instead of boaring yourself
ok bye
how hungry?
nooo come back
the appearance and energy of aerialite would fit dragonfolly very well regardless
I'm gonna agnus's domain myself
ok hi
leave now doze
hi does
why should I stay
i am indifferent to doze staying
Oh ok
now come back doze
hi doze of sleeping fame
I think Dragonfolly dropping aerialite wouldnt rly make much sense lorewise nad feels unneeded as you already get a renewable source of it in Aero Slimes
no
Like i'm fine with drops that don't make sense lorewise but this one dosen't really seems to have
any reason for it
oh
die then
Why is da bird dropping the Sky Metal
folly enchanting aerialite would be fine I think but not dropping directly
with aero slimes it makes more sense cuz damn girl. you werent kidding. that Slimes do be Absorbing Materials and Mutating with its Properties
yeah
like logic aside
i thought aerialite would fit in as like the offshoot's counterpart to auric ore
I think u can get a reasonable lore explanation for the former
i love it when a boss just drops a treasure bag
stuff dropping directly from the boss is lame
yeah it would be weird for a boss to generate an ore but also drop it meaning that the ore generation would be fairly redundant that would be crazy
||does no-one realise I'm making a jab at how calamity makes luminite generate post moon lord for somer reason||
yeah lore aside the gameplay aspect too again as i said it's like
y tho
u have aero slimes for renewability laready
treasure bag lore when
A boss's primary reward should usually be unlocking more gameplay when practical
so unlocking something to do >>> dropping something
i think Dropping Something bosses should be few and far in between and mostly exist as a way to empower yourself a bit in a particular stage of progression
on the other, other hand, what happens to the current Dragonfolly direct weapon drops
treasure bags appear due to the influence of the god of gifting, Santa Claus
why would I care what current folly does it's fabsolian
There's two main ways i can see it going tbh
they die
gilded
Oh I misread
probably will be rethemed or killed dependant on if the weapon is worth preserving like proboscis
gilded proboscis gets rethemed everything else can die and be replaced
Gilded Proboscis stays but separated from folly
The others die
maybe blunder booster too
I think if a weapon's functionality clearly works better in post moon lord, it gets redesigned and rethemed but the mechanics stay the same
And blunder booster probably will go to storm weaver I'd bet with a rename
gilded proboscis will now actually be evils 2 themed and just be tinted red or green based on the world evil
Otherwise, if that's not the case, it just remains in dragonfolly in pre hm (Reworked of course) or killed if it's not rly worth keeping
And recolor
the issue is what the fuck are any of follys weapons functionalities 
because all the others suck
awesome!
exactly i dont even know if it has any other direct drops aside from golden eagle and rouge slash
are god slayers wings happening sometime
yeah no golden eagle and rogue slash are uhhhh not good enough to be retained after a retier
gilded proboscis should be a post ml enemy drop after folly gets moved so that theres 0.1% more non boss content
yeah most of the gear from folly and even the evils 2 could honestly just die and make way for better weapon sets for the tier swap
folly feed and the lightning container are interesting however
i think god slayers wings are like as old as yharon resprite lol
gilded proboscis should be obtained by scann a byleth amiibo
folly feed could probably go into pre hm
flying mounts exist there like the bee mount
it'd just ahve to be nerfed of course
damn calamity gone pay to win
probably with godslayer rework
tbh the dash is cool
I wonder what will happen with like the rage upgrade folly drops rn
but useless
it'll become an accessory iirc
god slayer wings might not even end up existing
i do think post ml could use
more wings
wing progression in there is very linear
compared to the many options hm gives you
Possibly evil 2 will drop it
there was an accepted-and-then-denied godslayer wings sprite a while ago
phantoplasm wings when to be an "upgrade" of spectre wings
I wonder what will happen with Draconic Swarmers
The enemy from the jungle
would it be different items for the two bosses with the same specific effect on rage or would they be like slightly different or literally just the same item
nah keep draconic swarmers post-ml
Where would the rage and adrenaline permanent power ups fit after the calclone and dragonfolly retiers
if you keep them post ml theyd probably have to be redesigned to not be a chuddy folly
specially if they're kept in the jungle
kill the mini plaguebringers
i mean at p might aswell just replace them with a new enemy since they suck behaviorwise
so that way post ml dosen't lose a enemy
in fat it basically gains one cuz its reworked and cool now wow
honestly I personally could actually see the rage upgrade going to ravager when he gets retiered since like then since polterghast has the adrenaline upgrade and the two of them are on the same tier it could be nice parallels
yeah
magic storage makes a good point
the other rage upgrade probably can go to retiered calclone
or slime god
but shes going to be in prehardmode if her tiershift happens which means there'll be 2 in prehardmode
slime god has adrenaline
also slime god also has adrenaline already yeah
if slime god gets retiered there will be 2 adrenaline upgrades in hardmode
so calclone would have to have an adrenaline upgrade while slime god gets the hardmode rage upgrade
hage upgrade when
i love shattered community
so like:
Adrenaline: Crabulon (PHM), Aureus (HM), Polterghast (PML)
Rage: CalClone (PHM), Slime God (HM), Ravager (PML)
(swapped crab and clone)
pretty much
except for the fact you cant use it for nameless deity bc your rage gets obliterated
Switch with crab
I will say in all honesty I do kind of feel like the adrenaline and rage upgrades could very well die since like they are kind of ... I guess boring imo
if that happens calclone and folly get the rage and adrenaline ones for t1
goodnyw to you too Fargo's Souls 2.0 🛡️
reworked dragonfolly would probably fit adrenaline better than rage anyway since adrenaline is closer to lightning
wow now you’re fargo souls
I will say crabulon currently drops the rage thing and like could very easily just instead have an adrenaline upgrade and like idk if the folly really would need it
idk if crabulon even needs a rage/adrenaline upgrade cause the current t1 rage upgrade is very early in prehardmode compared to the current t1 adrenaline one
plus rage is far easier to activate and it would incentivise using adrenaline to have t1 adrenaline upgrade earlier than t1 rage
actually looking at the upgrades they aren't actually placed so that the rage and adrenaline upgrades are on the same tier its actually that rage is earlier than adrenaline tier wise for prehardmode and post-moon lord and like the opposite for hardmode so like they don't have to be close tierwise
crab and retiered cal clone would have as much of a gap between obtaining the upgrades as the prehardmode ones already so like we might as well let crab keep it
retiered slime god will basically be at a similar tier to current aureus iirc
but i do feel like the rage and adrenaline upgrades kind of feel like very lame ways to make the idea of upgrading the rippers like its just 1 second per rage upgrade and 20% damage and 5% for the adrenaline ones which like I do feel like its a bit too uninteresting and like doesn't really change gameplay at all
that 1 second of rage isn't why you at all go fight ravager so like why are they even needed
true
perhaps just make them accessories that buff the rippers like draedon's heart and shattered community do
like they could do something more interesting but like idk if thats really worth the effort
honestly the rippers as a whole do have a lot of issues with like justification why they still exist because they do cause issues with boss design at points but idk
nameless deity solves that issue
especially with them being a reference to MGRR its a bit crazy how they're like still really a thing at times
like I get theres like shattered community and draedon's heart keeping them in but as mechanics they're weird
rippers shouldnt really exist
make them into cool buffs instead
rippers could be cool as like accessories but like as fundamental mechanics they're weird
especially adrenaline that is a quite flawed mechanic from a gameplay standpoint as players who can dodge for that long don't need the damage buff
rage is just free damage
the issue is that fundamentally they do the same exact thing
adrenaline incentivises dodging
you can have rage and you can have adrenaline but adrenaline is literally just souped up rage
yeah but y'know thats not like dodging isn't already incentivised in other ways such as like not taking damage
bring back stress
no do not that would be bad
the most mechanical intrigue you get out of adrenaline is the 50% dr at max adren
high cortisol terraria
adrenaline rework but its just an objectively good version of stress
me when stress increases around female npcs
cortisol meter...
actually unreal that was a thing
decreases not increases
also stress should be reduced around any npc
the 2 fixes for stress were killing yourself and talking to women
idk why only female
because fabsol
but yeah as an idea the rippers could be cool as like some accessories but not as they are because like it just causes a ton of iffy issues
my stress decreases when im close to myself(after i do my estrogen injections)
like if it were any npc it would make a ton of sense and not be weird but females specifically was crazy
same logic
relate it to npc happiness 💀
its especially weird cos like some female npcs are like mean and stuff so like it decreasing stress is especially concerning for what it even could have possibly was trying to portray as reducing stress
stress decreasing around npcs (both town and non-town) and critters...
re-introduce but make the only way to reduce it to be petting town pets
have the player have specific npcs they hate
Stress usually decreases around cats except for when it spikes to nearly max
petting town pets would 100% reduce stress
I will say there are a lot more things now which could fairly easily be made to reduce stress, such as like eating food, stitting on a chair, flying a kite or like going to sleep
wait i know
but like we do not need stress to return
Also weird thought but I just realised the jungle just doesn't have a biome shrine which is like a little odd to me
well yeah but oceans aren't nearly as major as the jungle
also like where would the shrine even really be for the ocean
I guess but it is a little odd
It could be cool to see an item tied to silva in like a jungle shrine like I could see that being a neat connection being furthered
I'd overall love if the shrines kind of tried to be connected to a different god each or soemehting so we get some more world building surrounding like the various gods both major and minor that exist in universe
like make the crimson and corruption shrines tied to the gods of war and dogma especially since like they're major gods and having like the effigies maybe like partially depict each of them could be neat
maybe have the desert shrine be connected to one of the two ilmeran gods or something
probably
probably smth world soul related
the oceans dont need a shrine because the terminus shrine exists probably
Awesome fight btw will give thoughts later
good luck fargo's souls 2.0 you can beat that boss
Expanding on shimmer stuff would be a cool thing for calamity to do
what in calamity would be associated with the shimmer
boss rush does need help tho
it is not a great event
Something new
understatement of the centuary
boss rush but you can choose between like 5 presets of a handful of bosses to beat
one of those being every calamity post moon lord boss 
and thought it was cool
all 5 presets can give a Rock™
and thats literally the reason it was added
boss rush is basically just stat bloat refights of bosses to get an item thats a literally a reference so like its so dumb
its a playground
to use endgame weapons
i dont get why its so serious with like music tho
they might change it in the future
but like a boss rush could be a cool way to kind of give a cool culmination of the player's journey but its so lame rn
tbf its your first meeting with the most powerful thing in the world
which might give a clue that they are planning to change it
trial of the insane deserves to be played on good gameplay
its just that the boss rush itself fucking sucks
the idea is neat, just not done well because it relies on the bosses being good
would it make sense for each tier or smth be summoned seperately (with like a GUI to choose which one)
like garbo said, bosses need to be good first
of course the bosses would have to be unslopified
I could see like it maybe being also cool if like this may be a bit much but like in a subworld or something where like each boss has a unique arena to help make the fights more diverse or something
boss rush really reminds me of pantheon of hallownest
it drags on for far too long
it 100% is like based on that it literally had bindings
they got removed tho
its only difficult at the very end
which is why i think it should be more like the first four pantheons
split into groups
perhaps the bindings can be assigned to each tier?
instead of one agonizingly long boss rush
forgot about that
it is funny how like pantheon of hallownest does work since like you don't become like an absurd amount more powerful by the end of the game so bosses don't need to have insane stat bloats but it doesn't work at all in terraria since the stats have to be sent to the moon to account for like mobility becoming insane
but still, a boss rush that takes over 20 minutes to reach the last boss is silly
I could see like it being split into like prehardmode, hardmode and post-moon lord, maybe with another that could be them all combined
pantheon of hallownest doesnt really work either im ngl, its my least favorite part of hollow knighr
well the bindings don't exist anymore so it doesn't really need to be used anyore
again, its just really boring until the few new bosses (and its only sisters of battle really, the other two are ass)
obtaining the loot from the terminus shrine could be done with Amidias's help perhaps...
if it were split into like seperate tiers imagine like having there be like an additional bonus fight in each one
I know that might be a bit too on the nose with the pantheons inspiration but still it could be neat
it works
not like calamity is ashamed of taking things from other games lol
the most popular item in the game is just ripped from mgr
hear me out a bonus fight against lepus and turkor in the first tier trust me it'd be 🔥
calamitas and permafrost team up at the end of tier 5
that'd be peak
what's the most popular item
also it could honestly be cool if the additional fights were against characters we don't fight but do meet or know of otherwise, like maybe a fight against statis and bralor (+maybe silva) and like maybe like ontinilou or shakidou or other gods we don't get to meet in game
murasama
oh i see
imma tell you rn if i didn’t make the themes for boss rush it probably wouldn’t exist rn
It seems overwhelming at first with the sheer amount of creepers, but it really is the sort of fight that you learn the more you play
you willprobably die alot at first but with each death u learn more about its pattersn and understand how to dodge them
it does seem like something that was kind of tacked on and then now no one wants to remove it
the themes are keeping boss rush around pretty much
thats fair
And each attack is diverse in how you avoid it
lol
so my bad for making people suffer through boss rush
It's not just the good ol calamity "all of this bosses attacks can be avoided by walking left" slop
the issue also with removing it would also be the only time we interact with xeroc would be like gone which like would be bade
The spin attack incentivizes you to take down as many creepers as possible to find gaps in the pattern, the slam attack has you pay attention to the creepers and quickly dodge accordingly, the big swoop attack has you jump at the right time, and running while jumping helps too
and then the second phase is like, doubling down on thta
it SEEMS really overwhelming at first
even more than phase 1
its the same sort of loop
but once you learn it, you realize its actually not that bad
and i feel like that's so fitting for brain?
an actually good designed boss in calamity? unthinkable
Like. brain itself is frail and weak. it relies on illusions and overwhelming you making it seem like it's scarier than it actually is
So its really fitting that that's how this boss fight goes
i have been doing a playthrough for the first time in years and i defeated perforators before brain of cthulhu 
also the final attack with the 5 morbillion clones each with uniqeu visuals nad u have to find the real brain is cool as fuck its aura
agree
fighting this guy was like fighting sir nautilus for the first time again, very great stuff
it is kinda hilarious though going from crabulon to this
😭
put me in a 10 year coma so i can wake up to more good bosses
calamity actually becoming good quality wise is crazy like wow the mod has actually begun to become better
@fallen olive stand proud big e. youre strong ...
its almost like when you remove the stupid horse from the equation things actually improve
100 gecs
i am actually excited to fight devourer now lol
i mean i already was but fight boc, more so
i know what the quality standard is so i know what to expect from the chudworm
unfortunately, i will have to go through alot of slop beforei get there
I do actually wonder which vanilla boss is probably in need of a rework next
at least me personally we need to hit up either eater of worlds, skeletron, prime or golem
that was the fight i was most excited for
both on base and infernum
yeah eater getting the next one would probably be smart to do
wormstorm tomorrow
mainly just because i feel like doing prime without skeletron being done would be weird and lead to a retroactive rework
as in like
you design prime and then you design skele as a worse prime
rather than the otherw ay around
so id do
eater > skele > skeleprime > golem
i also do wonder
exos before all of that please they beg you
what will be the first actual calamity boss reworked
not counting devourer, of course
they need it my robots they are very sick
that one's ap laceholder stechnically so
I believe that the third spoiler which is censored might be related to the Blood Moon due to its red coloring, right?
Or it might be something else?
It is blood moon yes
it's happening during a blood moon
Genuinely it's probably the Horrible Hog dude 😭
red evil aura (hog) vs glowy light aura (divine swine)
and hog has already been said to spawn on the blood moon
it's the Evil Pig Man
er
Evil Pig, Man
the only thing is the hog is very green focused and having that giant evil red aura would be a bit weird
idk i dont think it needs a green aura just bc its green
plus i think it being offputting/over the top would be kind of the point if that is the HOGAURA lol
also like why censor it if we already know what they look like
I'd vote for EoW, just because as of Brainstorm there's just much more reason to go Crimson in Calamity right now versus Corruption
cognitohazard
the hog must remain unseen for it is too horrible to witness
I do wonder like what they'll do for a reworked eater of worlds, especially I wonder if they'll try to make a boss that works in the corruption chasms or if they'll make it so that you fight eater on the surface
untrained eyes would look on in horror at the mere sight of the hog

BoC was designed so that it's perfect to be fought underground, but aslo viable on the surface iric
so i imagine it'll br the same for eow
meow
you say this cheese but uh.
the only issue is that like its a very weird shape for an arena to make work but idk
the underground corruption just. isnt fit. for any kind of fighting.
ngl I'd love to see more pre generated arenas like Vernal Pass for other biomes sometimes I'm too lazy to make another arena myself
also that would have the issue of horrible terrain generation possibilities making the fight very unfun
brain was a really interesting challenge to watch big e gradually figure out
its such a complex fight for its point in progression but it makes toppling it all the more rewarding
even in vanilla eow sucks balls to fight underground because ur like. just sitting there. 90% of the time.
Agreed with both of you ^
but yeah you can fight brain without ever having to edit your underground crimson
Yet another W for Crimson worlds
other than adding platforms but that's about all you need to do
ykw fair the underground corruption is just a straight path with alot of holes on it
😭
crimson's massive cave space is actually a place designed to work for boss fights but like the corruption due to being much older is a lot less thought out and thus has an issue with that
Just like Vernal Pass being very easy to work with and a delight
yeah corruption kinda stinks for bosses
so maybe it' actually be the reverse
designed around the surface but like. if you want to fight it underground u can too
one second let me find my autism ramblings about an eow rework
it also sucks since due to how theres all the altars in a row but like misaligned that you basically can't make a floor thats flat and convienent to fight with in game rn
yeah u gotta make platforms above the altars and its rly annoying
corruption keep getting ls damn
an like then you'd have to try to clear space above you by destroy ebonstone from the ceiling which is very tedious to do pre-eater
and this is why calamity should rework all underground caves

(actually tho install better caves mod it's good)
no reworks to the well known and popular sky caves
mountain caves
but yeah corruption does very much pose a lot more issues for boss design compared to the crimson which was made with a lot more thought for its design due to being made by re-logic with more experience
maybe the crimson really is just better
maybe the crimson really is just better
crimson is just better lmao
but yeah from a game design perspective its so much better imo
gone, reduced to atoms apparently
its just a shame that its being weighed down by perforators rn
it also has more interesting designs overall
it actually has a proper theming over than the mishmash of ideas that kind of feel like the corruption tries to be
90% of corruption enemies are worms or the weird fucking flying things except for the evil hammer that flies at you
wrong. slime
I will say its kind of crazy that like thats the only enchanted weapon with an original sprite like the other two are literally other weapons in the game
oh
god slimer is such a dumb name for what it is why just shove an r at the end of slime
it slimers you
i like when slimer said it's slimering time and slimered all over the place
but yeah like the eater is going to honestly probably be a lot more hard to figure out how to make a fun fight that doesn't force you to build a big arena underground or something
my rework idea kinda just completely falls apart on the surface but if people wanna be lame and fight it there sure ig
I do hope they lean into the idea of splitting up the worm a lot in the fight like I will say if that isn't part of the fight or like is done less majorly it would be a bit dissapointing
OH i know why i can't find it probably
auric beta channels are hidden 
true
also for me personally I hope that when we eventually get the destoyer rework it tries to tie in elements from both eow and boc's fights because like it could be cool if the probes are kind of utilised like a creeper reference and stuff
whenever we have a new auric beta for you you'll be able to find them again LOL
wait it literally just occurred to me that's probably what the probes are supposed to be
tomorrow 
gay month is here soon
well destroyer predates crimson iirc but like it may actually be that the creepers are made to be based on the probes I guess
we will finally know if cal anniversary will have a devblog or smth else or not
byeah wow that's a lame way to attempt to incorporate boc
oh
hmmm
I do also kind of hope theres actually more tying destroyer gameplay wise to eater other than just being a worm boss like some parts of eater's fight being incorporated would be nice
kill 7 billion destroyers
albeit like I guess it wouldn't make lore sense since like draedon didn't like base them on the eater of worlds but still
i mean the twins are still eoc and skeleprime is still skeletron
so yeah
why did draedon make his mechs based of a random god blight spawn and a random curse some oldman got
is hes tupid
god I wonder how in the world they'd actually make skeletron prime a good boss like how could that ever be done
i mean vanilla skeleprime isnt bad imo
its just like
fine
its not a great boss
but its not bad
its like
the pipeline
I guess but its just random bullshit go the boss
destroyer is dogshit
skeleprime is eh
twins are good
Skeletron is my favorite final boss
i genuinely dont remember wat sprime does in vanilla or cal
At least none of them are Moon Lord
i think the boss ia ctually think will be the hardest to make good is ml
yeah
like i trust that they can do it but damn its abysmal dogshit
twins rework would actually be quite exciting because like its actually already decent but like focusing on the idea of doing a proper 2 on 1 boss could be done so cool
im so sad 1.4.5 didnt fix anything with ml
Genuinely what were they smoking when they were like "yeah
THIS will be the end of the game this is good"
And then proceeded to ignore all criticisms against Moon lord and the Pillars
the one thing ml does right is buildup
Theyre normally really really good for listening to the community but god forbid Moon Lord gets addressed
moon lord isn't too bad imo its just like a bit too chaotic and you just rungod for like the entire fight to win
also the phantasmal deathray is also like a really cool attack imo and done quite well I feel
phantasmal deathray is the only good attack it has
i agree its an actually well designed attack
The deathray is not the issue
its the one ray of light in the slop
The issue lies in the True Eyes
i will say one issue is how much the fight becomes so much less chaotic if you sync up the eyes but otherwise they're god awful
the issue is the 500 billion projectiles that are hard to see, have no pattern to learn and are just completely random in where they Decide to go, the 3 other eyeballs fucking you over with Even More Projectiles and a insanely hard to dodge dash, also it stops you from healing because fuck you, and
ml is a fight that rather than actually thinking about how the player should avoid these attacks and how the flow of the fight should be
The eyes just Should be synced up
honestly taking the true eyes and making them always sync up but maybe have slightly different attack variations could help those guys feel less unintuitive
just throws shit at you and goes "survive lol"
the eyes having mini phantasmal rays whose only way to dodge them is fucking rungodding
😭
i genuinely think they just threw bullshit onto ml trying to make it as HARD and AWESOME as possible without even like actualy thinking about synergy or gameflow
Somehow the infernum version is actually better thats how bad it is
the fight isn't like unsalvagable imo like theres a ton of ways to actually solve some of its issues but like it is a boss which isn't the greatest rn
the calamity version is better because it syncs the eyes and removes mini rays
it's not unsalvageable but it'll be hard
also like doesn't calamity mess up the eyes and leave them in the sockets when killed for some reason but also summons the true eyes
or is that intentional
intentional
thats really stupid
Its actually easier
moon lrod spawning more eyes for itself with the power of its mind
in vanilla all the eyes attacks are moved from the hands to the mini eyes
but in calamity the hands actually keep attacking
and doing stuff
I will say though I do hope calamity does try to make the pillars actually engaging because they suck so bad and I don't think anyone likes them
instead of being a tiny player sized hurtbox
Relogic turning the other way and cartoonishly whistling whenever someone brings up the pillars
the empty sockets damage actually don't scale with difficulty so you can literally facetank them in master and completely ignore the fight
(that also basically do no damage and so allows you to cheese with facetanking)
wow so many messages
get to back reading
I will say honestly I don't think theres really any good and enjoyable events in vanilla except I guess OOA which like is actually sometimes fun if you use the sentries and don't ignore them to just be "mono-class"
any spoilers within it
yep
every event sucks to play imo
😔
📡
Huh. That. Cant be
...another... OOA... fan??
I'm a big OOA fan its peak
anyways i think most events r mid but goblin army and OOA r good and lunar events suck
whcih is weird cause its like the most normal enemy in that event
goblin army is the best designed normal event
ooa is like okay ig
invasion events suck because if you're not prepared your gonna die like 100 times, the seasonal moons suck since its enemy spam and like its just tedious, blood moons are fine I guess, solar eclipses are annoying imo and like lunar events are the least fun thing ever
??
its just kinda monotonous when you have to do it 3 times and half the waves feel identical
?? to your ??
pirates are NOT second lmao
Pirate Army isn't really that good but it's still significantly better than literally every other invasion event so
tbf they dont have much competition
Well, actually
that's the issue
i forgor martians existed
mhhh
my fault
ok
martians are actually 2nd
martian saucer is fun
my bad gangalang
the martian enemies SUCK
and having to deal with both at once is fucking annoying
I will say for me it feels like ooa is like the only event where you're actually "punished" for dying since it leaves the crystal unprotected which actually feels like you're not just throwing your body at enemies till they all die
martian saucer is an actually pretty fun fight and the martian enemies actually have some variety on them. the problem is that while there IS variety, the variety feels less intelligently designed than goblin army
in goblin army every single enemy has a distinct niche and role it fills
and you can easily identify those roles
goblin army is well design except that goblin thiefs shouldn't break down doors they should just open them why the hell do they break them
martian madness has alot of variety but the variety dosent matter much because your gameplay loop is getting jumped by 200 things at once regardless
yeah actually opening them would be better 😭
it would be less annoying
the Frost Legion
wait you forgot about the actual best non-ooa event, torch God!
yeah
no.
i do yeah
not even for the rewards i just like it
I do its loot is so broken and stuff so its like so worth it
the musics cool i gotta admit
i like doing tier 1 and 2, tier 3 is where it falls off
t2 onwards it becomes useful for like every class
mostly because of betsy being awkward as hell to fight
t1 its mostly just for summoner though
I will say Frost Legion probably isn't somehow the worst event since like sure it has no loot but like it kind of is a silly goofy snowman invasion and like it doesn't suck to have randomly happen and make you waste your time since you have to summon it
frost legion is silly it gets oints for that
its a weird ass addition like why does this exsit but it's funny so sure whatever
I always forget you Have to do it to get Santa Claus to show up
the worst is eclipse and nobody is gonna move me from this hill
frost legion is above lunar events for me since like it isn't hell and torture to go through and doesn't ruin a lot of game design by letting players slam their heads against a wall to get gear that outclasses those dropped by actually challenging bosses
Solar Eclipse arriving any time but Post Plantera
500 enemies that all do the same thing, difficulty that reies basically entirely on enemy spam
and randomly spawning to ruin ur plans
specially if before or after the eclipse came a bloodmoon
They are in some ways unique
thank god in a future update the endotermic and exotermic items are going to be farm in DOGs dimension
I will say slime rain is also a weird event because like its definetly an event that occurs but like it does feel like it has no real purpose
yeah but like king slime also has slime crown to spawn him
i was hoping an easier way to summon it
or even his random spawn in the outer thirds in forests
1.4.5 lets you shimmer slime crowns to cause it to occur
huh...good to know
mostly just in how fast they are
which like I guess its nice but that doesn't accomplish anything since liek you'd be doing slime rain to kill king slime why not just summon king slime
I wouldn't mind a harmode and post moonlord version of the slime rain
gel
vampires are just normal enemies that turn into bat ai
fighter ai into bat ai
🥹
but with queen slime and a certain slime that isn't with us anymore
Solar eclipse enemies are fairly interesting but like the event is basically enemy spam
but the rest are just kinda the same behavior wise
like yeah i guess psychos turn invisible?
but that just means you get hit by something you wouldnt usually be able to notice
which isnt fun
mothron is cool though, too bad she only has 3 drops two of which only benefit 1 class
oh YEAH
Moth
nailheads and mothrons also only spawn after plantera!
also why does mothron drop th eeye of cthulhu yoyo like why
so the early hardmode version of the eclipse has basically no unique enemies
also deadly spheres and butchers and psychos
oh i forgot deadly spheres
the vampire wings are the only thing u want
it literally only has moon stone, bat wings and neptune shells as loot pre-plantera ts is so ass
im talking about the enemies being unique
deadly spheres are like, faster demon eyes basically
don't deadly spheres have some unique stuff I Thought they did
oh also theres eyezor in the event which like shoots lasers I guess but like he has like no loot
yeah eclipse does kind of suck in a lot of ways
90% of the enemies are just fighter ai but really fast
eyezor is the only good thing to come out of he event
i love you eyezor
never diss eyezor
mothron is cool idk why she isn't canon cos I remember hearing she isn't even though she isn't like literally mothra like the other guys in the eclipse
mothron is the best thing to come from the event because it paved the way for the absolute genius of the boss that is Dragonfolly

GOD LBESS FABSOL BOSS DESIGN
GOD BLESS CALAMITY FABFULL
but yeah I personally feel like the lunar events feel so much less fun to do than like eclipse cos the eclipse can be kind of fun chaos the lunar events are just tedium and getting oneshot every 2.2 seconds while there due to their insane damage stats
the lunar events have interesting enemy design, the issue is that its not fun to play at all that nobody like them and actually gets to experience their unique identities
okay eclipse is def better than lunar pillars
i feel like pillars are so bad i dont even consider then when it comes to talkinga bt the worst events because its too obvious
i dont think of them as an event
i think of them as a grind
because thats what they are
a grind
the aliens landed and planted a hard drive on Red's lawn with the code for the lunar events
like tbh the only enemies that I feel like people even remember on their own are like just crawtipede which is kind of interesting as a concept forcing fighting over enemies close to the ground, and the stardust cells and alien larvas/hornets/queens but like only because they like let you cheese the event
you have to understand
📡
the enemies do have really well made designs imo but like the event does them no justice
you dont like it because your brain cannot comprehend the
uh
the otherworldly design
ninj4 you idiot
mr beast is the devil.
there's also nebula floaters that telefrag you
worst enemy in the game honestly
oh my god bruh
MR BEAST
how do you get hacked by mr beast
though to be honest the crawltipede is a non issue
staying out of the air is not hard in the solar pillar
the other three are like way more problematic
the problem with crawltipede isnt the gimmick, but that prior to it there was no reason to not ever think the air wasnt a safe place (and also its kinda hard to tell that it is its gimmick in the first place)
thats fair
there's also the option of "just kill it"
very easy to do
yea
especially with homing weapons
which all classes have access to at that point of progression
Flow Invaders, Nebula Floaters and Storm Divers are all worse to put up with
this
im tired of the solar pillar slander, how do yall let the vortex pillar slide?
with bullets that do 100+ damage with a high def build
I will say like solar pillar for some reason has like double the amount of enemies of the other pillars, but like half of them are just like variations of selenians and or drakomires like it is a bit lame compared to the variety most others have
it's because they don't all spawn
three? enemies come from one spawn, since selenians spawn riding drakomires
Counting those really as three different enemies is a little silly
Sorry, Drakanian not Selenian
I guess yeah but like there are also like two entirely different guys that are just selenians with different weapons with selenians and drakanians which is a bit odd design wise
solar actully has the most variety even if you don't count the variants
selenian, corite, drakomire, crawltipede and sroller
its just drakanian and drakomire riders that are variants
and that yea
arguably the same enemy as doze said above
im ngl the only solar pillar enemies i know of are corites and crawltipedes
the others are so forgettable
selenian is not forgettable they will murder you if you use projectiles
At least carelessly
selenians are not hard to deal with
Also I will say Lunar events also suck because like due to how they can be beaten by throwing yourself at them which like means theres no real challenge to get the items, which does cause like other late game boss weapons to become so much less... useful I guess since its way easier so often to just go kill a pillar and craft one of those weapons which makes stuff like tsunami and eventide so much less worth it on tier, when you could just simply kill the vortex pillar and craft the phantasm
that depends, is it a boolean
ive done solar pillar with projectile weapons (including vanilla ones) i just genuinely have no fucking idea wat ur on about
I have died so many times to Selenian reflecting my arrow back at me
also like why are the solar pillar enemy names so weird like the other pillar enemies have names that actually are easy to like remember but like the hell is stuff like a sroller meant to be with their names
sun roller
sroller - solar + roll

its a pun
melee bias
I don't think thats really a pun because like its not like Rolar or somehting or at least its an awful pun
It's a stroller not a sroller
Wait no
also like Selenian and Drakanian don't like really have any clear meanings behind maybe like drake maybe somewhere in that name
It's sroller
how on earth have I never noticed that for 10 years almost
because it looks like its stroller and that name kind of makes sense at a glance
I'd say the worst pillar for enemy diversity imo is Vortex pillar
vortex is so boring and so unfun
it does have the least actual different enemies with only 3 real differetn enemies
the alien larva thing like is an interesting idea but like its not done well at all imo
Divine Swine
Holy Pig
All of the pillar have really interesting enemy design ruined how much they throw at you at once
Like genuinely I can't think of a pillar enemy that doesn't do something interesting
the enemies are cool but like they never actually really get to be shown off since they're thrown at you recklessly
yeah
i guess maybe Milkyway Weavers are pretty basic and don't really have anything cool but idk
Okay actually Predictor from nebula pillar is pretty boring
They can spawn other enemies
like the pillar does
it uses the same constellation pattern which is prolly why
well that also is like still just the same thing as the pillar does so ehh
but yeah they spawn enemies every couple seconds
wat do the vortex and nebula pillars even do
"new" thats like 3 years ago thats not really new
thank you nebula
newer than 10 years ago
unrelated but where there plans to hi mr beast
Mrb
this makes me wanna design rev+ pillars
I will say the only real enemy that actually is like a major thing that I feel people remember deeply is like crawltipede which is actually an interesting idea to force you to stay mostly grounded and is actually an interesting idea and executed decently
Because honestly these enemies have real potential
ping me if you do i wanna help out as well 🥺
where there plans to uhhh rework the sickness debuff system into more of a background mechanic that only interacts with certain things, like burrower's electricity weakness, or am i going crazy
because i just realized if that happens, what will happen to scion's curio
maybe I will after the current major projects I'm a part of for cal wrap up
it seems to kind arely on the current implementation of the debuff system to exist
enemies might lose inherent weakness/resistances
Otherwise unchanged
Yes
alright cool
i do think that's a good way to go about it
the inherent weakness/resistances is the worst part of the system as it is right now
I do actually kind of wonder cos we do know there was a change made to the meld stuff with like the construct removal and something else seemingly but like I am curious if its still just dropped by the enemies
but if it's just gonna be used for cool things like unique enemy interactions and items that interact with the system like scion's curio
then yeah, that's cool
On that note are there even many ways to inflict sickness debuffs with ranger?
Yes
I guess there's bees kness, that does poison
and the uhhh, sulphur sea thing
forgot its name
venom arrows?
hardmode
poison dart in blowpipe does 30-60 seconds of poison
i meant in pre hm, the stage of the game you get scion's in
ohhh right poison darts
there's those too
Pre hm has only one sickness debuff anyway
it'd be nice to get more dart weapons
darts getting a singular use lets go
fables does it and its p cool
I want more
it also has burning blood and brain rot
and the fact darts r the only reliable source of sickness damage you have
I forgot those exist
i think there should be a easier wray to communicate deubff types ingame
esp for stuff like this
There is
when you press ctrl does it show the type of the debuff
yes
i might be a numbskull and just didnt see that
but like
damn
Not all tooltips were updated for that yet
also the color of the text before pressing Ctrl shows the type too
Which is why whispering death is green text lol
why is that thing sickness
that is odd
signus please stop giving me distortion coronavirus
why does bro have poison .
He's a ninja
ninjas use poison
To kill you with
to ward off predators
maybe he needs to assassinate
Idk if i'd really call him a ninja but i guess he is a patron deity of a group of ninjas so like
close enough ?
I suppose when the rework comes if the poison comes from like
I've been given a vision of the future the Signus rework will only do 1 direct dmg on all attacks but apply huge DoT
He drops cosmic kunai he's a ninja
Petition for signus’s poison to be a custom debuff called Signus juice
Now I want this
Soley because people would hate it
please don't that would not work in terraria
hee's the patron deity figure of a group of ninjas
hold on thats fire as a mechanic, at least having him be debuff focused
and hes also a demon-like figure that proposes deals and bargains for a price
having oni inspiration on him is like The Most Obvious Thing Ever
Libra reference?
There's some fun ideas for Whispering Death moving forward
Give Signsu one of those cool ogre masks
he wears them so epople dont see his horrible toothy ass maw under his cloak and shit themselves
its hard to do business when your client is shitting himself
I do wonder if like weaver and like ceaseless would theoretically either also get their own debuffs or something
@ pokerface reanimate everything you've done so far on signus
Tbh i don't really feel like it'd need reanimations i was thinking more of a separate asset ontop of his face. itd just be neat
CV probably not, weaver probably will because Vermillion Flux won't make sense
and then on phase 2 it breaks and you get his face wow
then again there probably are alot of established plans for sigma already, so
It would but it wouldn't need to redo the anims atleast, i imagine
true
It'd be more like animating a separate asset and putting it ontop
which is def alot easier
I just think it'd be really fucking cool can u imagine
signus with the 👹
I could see ceaseless getting a cool powerful typeless debuff but idk yeah probably not any debuffs for it