#bug-reports
2 messages · Page 42 of 1
To get the materials to build a vehicle, you need to mine some raw resources at a field (resource depends if fiend type), then put it in a refinery, wait a bit for it to cook, get the processed mats and build the vehicle. Logi 101
Description
New Amphibious Car can hide beneath icebergs in Viper Pit
Pre-conditions
Have a Loscann LUV and take it to the river in Viper Pit
Reproduction Steps
Clear steps to reproduce issue.
-
Drive the LUV into the river near Fort Viper
-
Drive the LUV into the iceberg fragments in the water
-
Enjoy your new stealth measures
Result
The LUV is very difficult to see and hiding beneath the ice
Expected Result
The LUV either mounts or bumps off the ice.
Reproduction Rate:
100%
Environment:
CL 35158 0.41.16.0
Description
Fencepost in the middle of the road in Callaghan's Passage
Pre-conditions
None - just drive around Callaghan's Passage
Reproduction Steps
Clear steps to reproduce issue.
-
Drive down the East road from Solas Gorge into Scath Passing
-
Hit a big rock
-
Contact your insurer
Result
There is a fencepost in the middle of an important logistics road
Expected Result
The Fencepost is anywhere except in the middle of an important logistics road
Reproduction Rate:
100%
Environment:
CL 35158 0.41.16.0
I submit this video from Space Monkey, as I believe it to be evidence of a sever glitch.
https://www.youtube.com/watch?v=pswB21dqcl4&feature=youtu.be
I have watched this happen to many armored vehicles like FATs FMGs and LT, all at close to long range. The AT turret fires, but nothing even hits the vehicle it is shooting at. I have also watched on several occasions the AT turret sit there like a box of rock and not shoot back while being fired at by tanks within 30m, while it was active. If what I have described is what is happening, it appears to be of the same nature as what happened to pillboxes and MG garrisons, they shoot, but nothing gets hit or takes damage. If this glitch is taking place, the unreliability of the AT turrets needs to be patched before the war starts, or this could severely impact the course of the war, especial if this effects AT bunker as well.
I wish I could give more details, but I am just describing the issue I saw persist across multiple vehicles and AT turrets for over an hour.
These style of bridges have a bug: climbing the ladder while the bridge is up will cause one to experience the bug, where one cannot start the final ladder-climb animation and, therefore, are stuck on the ladder.
This bug can be bypassed by rapidly double-pressing spacebar, where your character lets go of the ladder and re-grabs it at a point above the buggy spot, allowing one to finish climbing the ladder.
This bug doesn't appear when bridge is down
Got wounded but could still run around and shoot. after 30 sec timer i died
terminator
In update 0.41, Watchtowers seems to reliably take 3 HE grenades to be destroyed rather than 2. This was not in the patch notes so I'm assuming it's a bug.
Not a bug, but storage Depot in Grave of Rastus (Shackled Chasm) has stonewall on loading area, cant retrieve vehicles
lol and what about the g house fused with the stockpile
It’s a new feature Store house now shoot any one trying to access a private stock pile
You can't climb the ladders at Bone Haft bridge
lool, i didnt even see that xD
hamm this....
Unable to give up while being carried by an enemy
dont go here because you are going to fall of the map
watchtowers are bugged right here and dont work
That's as intended. Towers don't work on a border with a red line
weird road placement in winged walk, prevents trucks from getting out
All vehicles can go into the ice, it is not just for that specific vehicle.
Yeah, but the amphibious car can achieve a lot of visual obfuscation doing so.
Description
- Bunker bugged on non-near border position.
- Day one edition;
Pre-conditions
- Build bunker near (but outside) a near border area In The Moors
- In day 1 of the war
Reproduction Steps
1 - Walk to the edge of the map (near border -> S edge Moors x Callahan);
2 - Walk back to a non-near border location;
3 - Build bunker very close to near border, but never inside it.
Result
- Really strange behavior of decay:
A) Started decaying my bunker before the "grace period";
B) It decayed really fast and destroyed some extra-parts I had created for it in like 2-3 hours;
C) I have built another bunker nearby and left this first bunker to decay to its death;
D) By itself and with no GS and BS (my faction didn't have them anyway) it stopped decaying at 14%;
E) It has been at 14% decay with no GS and BS for Many hours, I think something around 12 hrs;
Expected Result
- Do not decay as its not in a near border area, just close to it.
- Be destroyed after many hours with no GS and BS and not just stop at 14% and become immortal.
Reproduction Rate:
- First time playing as warden in this location in several months, don't know this region anymore.
Environment:
- Update 41
Images in GIF:
- Distance between non-near border and near border;
- 97% bunker life in just few hours;
- Stuck at 14% (14% with hammer, 13% if you get close to it) for many hours;
Hey! We have a problem. We try to rebuild this bridge but it says that the build site is blocked as said on the schreenshot we checked many times and there's no motorboat or something. We tried a few times but nothing
Need DEV to Callahan boot/ the pit bridge, something blocked it from rebuilding. Need fix urgently.
i dont think i should lose a -unstuck command because of shottty programming i litterally spawned in right here didnt move and was stuck ?
Title : Bugged Construction Yard
Location : Feirmor
Can not set anything to construct

Just as a reminder to everyone -- posting images with map intel in them for bug reports is a fucking stupid idea
Exiting the Barge with the truck, game lagged, truck did a 360 then did a dive straight into the ocean. Goodbye Bmats and PULLED shirts.
Other player's text in region chat is muted despite player not being muted.
Description
I noticed that I couldn't see the text in region chat (in Heartland if that matters) of a specific player named "ok". He's not shown as muted in the F1 menu and toggling the mute option doesn't solve the problem. I could still pm him and I could see his responses. I can see everyone's else text in region chat, and that player told me he hasn't muted or downvoted me. He's recently started playing again if that matters. Everyone else in the region could see his text in region chat.
Environment:
Update 41. Live server on 20/12/2020
40mm Field Gun Works on barges.
If you stay on the gunning seat and driver seat you can shoot and move the gun while on the barge.
Expected Result:
No shooting.
Probably been said before, but enemy bayonets and nade launchers all glow at night and behind cover, revealing that there is an enemy there.
We are all out here wearing glow sticks.
I don't know if it's bug or feature but if you enter the water with critically wounded soldier, you will probably drop it
It's annoying especially when bridge is destroyed
that's how you send people to Brazil
wait what
Kirknell - new bridge in H7k1 - trucks stuck each time, sometimes they stuck badly and must be abandoned or packed and moved by crane to get them free. Happened with truck and flatbed. It seems only the bridge in the middle (east end) and the large bridge in the south (both ends!) are affected.
@gray dagger Please use the map overlay shown in the pins
If you park the back of an MHT on a trench bridge modification, the MHT is able to shoot 100m or so, instead of 65m.
Reproduction rate seems 100% so far
Intel Chat unaffected by comms rating
Players can always use global intel chat, even with poor or very poor comms rating
### Pre-conditions
- acquire poor or very poor comms rating
### Reproduction Steps
1. Send message in intel channel with poor comms rating
### Result
Player with poor comms rating is able to use intel chat even though they have a poor comms rating
### Expected Result
Player with poor comms rating should be restricted from using intel chat/having their messages displayed in intel chat
#### Reproduction Rate:
100%
#### Environment:
Update 0.41```
Description
The MHT is able to shoot past 100m instead of just 65m if the rear is slightly angled into the air.
Pre-conditions
Have an MHT and a slight incline.
Reproduction Steps
-
Park MHTs rear end on the slight Incline
-
You are done
Result
The MHT may now shoot over 40m beyond the intended limit. A single MHT with a large supply of shells has been able to demolish an entire frontline with 0 way of dealing with it.
Expected Results
The range should not change under these circumstances, and remain at 65m.
Reproduction Rate
100% as of my observations
Environment
Any map with any terain where you can find even the smallest incline like shown in the following Image
already hotfixed or one time shit it doesn't working
halp
i'v juste join the game and i was in the tuto aera pinking up amo on the shooting range when that append :
no clue how you do that maybe with bad internet (this body survived multi shoot) and I dont know if its really a bug
the serv is maybe restarting ?
nope
restart the game solve the probleme
dont look a probleme to me I think it was the player himself everybody could see it and stayed here like 10 min before go missing
collies are shooting from 100 meter away with mth on the bridge

using crates from a shipping container in a mass production factory gives a "missing prototype kit" error for any order
Feirmor's Construction Pad still not fixed. It's completely unusable and has been the entire war.
Description
AI in Apollo's Landing doesn't work. Safehouse has Provisional and about 40 People spawning there, but none of the Ghouses or Foxholes work.
In the most recent update I can't use Voice Chat, I always get error [8] 6-0. I can hear but cannot speak
@nimble ingot construction yard in feirmor broken please fix
and also this comms rating system is garbage, loads of good players who use intel and logi channel properly have poor rating and cant play properly now
FAT aiming is broken in parts of Apollo's Landing(Jade Cove). There are areas where the FAT gun will just aim down into the ground so you can't shoot, even on flat or sloping down terrain
Description
The mountain straight West of Kofetiri Channel in Orebreaker Isle makes your aim go wacko when near it.
Pre-conditions
- Be at mountain west of Kofetiri
Reproduction Steps
- Go to mountain west of Kofetiri and attempt to aim a weapon, grenade, or field gun
Result
The players aim is forced to gravitate towards the mountain despite player input and intention leading it else where.
Expected Result
Player aim works normally
Reproduction Rate:
100%
Environment:
Update 0.41.16.3 Hotfix (And before)
this griefer called KFC is staff? what? is this a bug?
don't if this is a bug but you can see the enemy with equipped bayonet through walls and even if they are in the bushes.
game literally doesnt work, you gotta look for rng relics to unlock vehicles like some sort of fantasy rpg. is this intended?
Here in Feirmor, just still not building anything with this Construction yard.
It's been broken for nearly a week now, why ignore this?
you fall into the water when you deposit a barge into the seaport, so immersive
Our construction yard has been broken in Loch Mor for a week, this is easy to fix and very broken. We cant build emplacements or containers in Loch Mor severely inhibiting our ability to function in this region and push north.
@old dove for the wounded and moving issue - how did you become wounded and were you carried at all as well?
@long sapphire Was in the middle of shooting someone with my pistol while they shot me with a Storm Rifle. I got wounded but immediately got up and could walk around and still shoot. The timer remained on my moving body and once 30sec hit, I fully died. Wasn't carried by anyone.
Ok, thanks! That will help me narrow it down :)
Description
Being wounded on the Doru bugs out, preventing others from using the gun.
Preconditions
Get downed while inside a moving Doru/on the gun.
Steps to reproduce
Be inside a Doru, specifically on the Gun and be downed/wounded.
Result
When you go down and the Doru moves your body falls to the ground. However while in this state medics cannot heal or interact with you on the ground. At the same time for as long as the person is bleeding out on the ground nobody can enter the gun of the Doru as the "Door is blocked" I assume this is because the game can't decide if the downed player is still inside the Doru or not and it treats them as occupying the gunner's space, even if visually they've fallen on the ground. Also of note even though the gunner's space is "Occupied" any medics in the doru are unable to revive the person either.
Expected result
Either the person's body should stay inside the Doru and they can be healed or they should fall out and someone can then jump on the gun.
Environment
Current build as of December 22nd (Update 41???)
A hole at pleading wharf bridge south end
Repacking a container that was dropped at max range of the crane makes the container "too far to interact", war 66
Sinkhole outside Koferi relic base, likely caused by trench connector, I climbed out afterwards
@safe flume could you take a screenshot by pressing "CTRL + ALT + SHIFT + P" so it will include the location data
It's a 3 days old video, so cant really do that
Pulling from stockpile pulls nothing sometimes, maybe caused by my repeated clicking
Submitting a vehicle next to another vehicle causes you to stuck inside that vehicle as you exit
Crane arm stuck at one spot bug, able to move arm again after moving it
https://www.youtube.com/watch?v=9g6yJaLFqyY
Foxhole 2020 12 19 09 53 26 02 DVR x264
Crane arm stuck at one spot 2, war 66, able to move arm again after moving it
https://youtu.be/vpyDiWRKoFg
Foxhole 2020 12 07 22 58 30 02 DVR x264
how can i not place this here
Skeleton road harvester wiggle, war 66
https://www.youtube.com/watch?v=1RyEUUEgrFIa
thought it was a 1 off on bridges but im starting to see invisible soldiers. names just floating in the air and sometimes thier gun.
The game won’t let me use binos or sidearms in a motorboat.
wardens still can't repair their howies
nearly dead 7% tier2 bob looks like 67-100%
u may need to "re-enter" it first to reclaim it back to your faction.
doesn't matter still stays collie
Loch Môr construction yard - out of order for the whole WC ---- 6d 7h
may be broken due to new enplacement meta... a few wars ago it was possible to 'capture' enemy howis. Maybe to prevent AT-Garrisions to go haywire on the howis when claimed (for a very short time) by the enemy. Hope the DEV respond to clarify.
Bug Report:
2 fixes in and Feirmor's Construction Yard still doesn't work.
Be very useful for Colonials if it worked. Which it doesn't.
@halcyon shard @shrewd needle They cannot fix those for this war. It'll be fixed for next war.
Can't return to home region normally from menus.
Tried dying and returning home.
Stuck like this now.
Can type in chat but ESC key not working.
Had to hard close the program
wardens lying down in back of APC with back of apc moving and firing the ATR while the APC is not deployed, cheating exploiting a bug
Apparently if you have a HMG out while in a foxhole, your head sticks out.
Also happens with rifle garrisons?
Does anybody knows something the bug: Getting "Unknown Error" when try to access a private stockpile at a seaport. Maybe a workaround available?
No
there is no ladder to mortar house in The Prairie Bazaar
restart game
Random stone in middle of road, a picture of location will be provided once my slowmodetimer ends
Final breakdown level of a small scrap node can spawn inside the geometry of the central large node, placing it outside of sledgehammer range, unknown if a harvester can get at it (maybe ?)
When I'm running into a corner of a building somtimes my character will fall through the map and die
also I have good internet but my game lags and disconnects frequently
Died while looking through Binos, but could still run around and shoot (while death timer was on me). Friendly collie was able to pick me up while I was still running around (with death timer)
XD
EVEN W I D E R
Terrain Glitch: Viper Pit, bridge just south of Seaport, eastern end - Where the bridge ramp and the terrain intersect is glitchy and can cause vehicles to stop suddenly and in some cases be blocked.
Voice failure to transmit ingame
Description: at some point voice failed. Two reconnects of the voice system did not resolve the issue. Results in total inability to use a mic to communicate. Resolved with restart. Other applications unaffected, eg Discord.
Encountered 12/25/2020
when I try to deploy it says this and it wont work
im sad i really want to play this game
I've also experienced a couple THICC soldiers
Description
Optional. When the title of the bug does not provide clear context.
Pre-conditions
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
Clear steps to reproduce issue.
-
Get a amphibious luv.
-
Fall off somethin higher than the water.
-
Get out as soon as your about to submerge into the water.
Result
Result of the issue. The vehicle will stay in the position when you got out of the vehicle.
Expected Result The vehicle will keep going and will not stay in this position even with no driver.
What the expect result should be when the steps occur.
Reproduction Rate: 20%
Rate at which the bug is reproducible.
help pls
These two pictures were taken less than a minute apart, you will see the differences in them, for one of us, the barbed wire was invisible, along with all the mines, the trucks were in different places, and the bunkers were unfinished for one of us and not the other. I lost a tank to the mines, but in his SS, the mines werent even consumed. Two totally different instances
these pictures where taken less than a minute apart, with 2 totally different scenes. The mines in the second picture, are what killed my LT, and set that truck on fire when they exlpded (truck was unmanned and not visible for him).
for me there are no mines, no barbed wire and a completed bunker. for him, there is barbed wire, mines, and an incomplete bunker which had been built long before these SS's where taken
The unbuilt bunker, that shows up as ropes in his SS, had been there for hours, if not days
This is kind of a big deal....
We were in completely different worlds....
The SS's were from different angles, but the Turret is a good point of reference.
Even the time of day seems noticeably diff.
when i turn on my headphones and they connect while in game my whole game freezes and crashes. i can turn them on then start the game and then change the settings so that sound outputs to my headphones.
Since the Arms Race update APCs have very hard time trying to get on beaches, sometimes you can land with nose facing beach, but backwards towards the beach you just cant land.
Sometimes even with the nose toward the beach is also impossible to land in certain beaches like this one at Three Sisters - Fishersman Row
Bunkers being placed on top each other
Description
Two bunkers placed at the same time by two builders can both be built and cause both to not operate correctly due to this.
Pre-conditions
Have two or more builders building trenches and bunkers.
Reproduction Steps
Clear steps to reproduce issue.
- builder 1 and builder 2 place a bunker outline at the same time
- may work best if snapped to a completed trench
- begin digging the bunker
- note while digging if the completion % snaps back and forth strangely
- once bunker is complete either try continue digging or use a hammers upgrade mode to check if there is another bunker under the completed one
- note adding modifications to the completed bunker such as a door will place however in the case of a door you will be unable to enter said door
Result
Two bunkers placed in the exact same location causing one to overlap the other and prevent proper upgrading of both
Expected Result
The bunker built first should delete the unfinished one below it.
Reproduction Rate:
I have this happen once my but hopefully use the steps I outlined it should be replicate-able
Environment:
Current build as of yesterday but may have been present for a while before hand
My character seems to be able to consistantly phase through any vehicle, and has been able to for 2 days now
UPCOMING - RELIC -WAR @ DEVs "could u plz lower the relic tank forward backward speed to WW1 level?" (like almost half the speed) ... makes no sense that Relic-Tanks with low tech engines can outrun normal foxhole tanks. What do u think? The 'Bricks' are to fast IMHO
Just a head's up, there's a way to trick cranes into thinking they're on flat ground using barges. While you can't deploy a crane on a barge, there's a "sweet spot" with the ramp where the crane's on it just enough to treat its position as flat ground, but isn't far enough on the ramp to be considered on the barge
I built these bunkers yet they are apparently Colonial.
Farranac Coast; everyone DCed and cannot rejoin
Why are the Helmets bleeding?
the question is... is that a bug?
It’s the brain matter
Literally randomly fall threw the ground
Fallen soldier was being carried, then got ran over, item was still available to be picked up. Hence, fallen soldier object without no soldier
warden keep getting rebellion achievement
like 12 times
same thing with collies and offensive, like 5 times in 3 minutes or something like that
Description
satchel sometime don't work on foxhole
Pre-conditions
satchel a foxhole
Reproduction Steps
satchel a foxhole
Result
foxhole is still alive
Expected Result
foxhole should die
Reproduction Rate:
i dunno
Environment:
live
FAT,FC type of field guns don't have any depression in small hills or even smallest angle, (this wasn't a thing until this war)
Same problem with collie LMG Motorbikes, they cant shoot downhill or small angle down
Warden lt turret speed is lower then the collie one
That’s not a bug that’s literally part of the game design @forest portal They detailed this on the dev blogs
Wtf
Storage Depot & Garrison House merged into one, in Grave of Rastus (Shackled Chasm), also stone wall on the platform so cant pull out containers/vehicles. Here in resistance phase now.
https://i.imgur.com/4pFdsht.png
this ramp isnt grounded because the trench is built right infront of a slope and therefore vics cant drive up there
Think I’ve got a bug where I can’t hear anyone in voice chat.
And I’m not sure if I can be heard.
random rock in the road https://cdn.discordapp.com/attachments/766869510333530143/793975693577814026/unknown.png
There are several area in abandoned ward that i keep getting stuck on when there is clearly no obstacles
better repair hitbox (unable to repair truck on barges)
Map post lasting as long as if I had “poor comms” when at good comms. Bug really needs a fix.
Description
Static Crane counts as "weapon" for weapon restrictions
Pre-conditions
Be weapon's restricted for 20 minutes due to "excessive friendly fire" (In this case, destroying bunker foundations)
Reproduction Steps
-Get weapons restricted
-Use moveable crane to place container onto flatbed (no issues)
-Try to remove container at refinery with static crane
-Cannot pick up container and given error message "You are restricted from using Weapons"
Result
Cannot pick up containers with static crane
Expected Result
be able to pick up container
Reproduction Rate:
100%
Environment:
Alpha 0.41.16.5
Description
Bug-report guidelines link leads no where
Reproduction Steps
View link for this channel description
Click link
Receive steam Error page
Result
Link listed as "Check this thread before reporting" is a dead link
Reproduction Rate:
100%
Whilst either logged in to steam or logged out
Environment:
Discord #bug-reports
while patrolling on coast i'v notice that the grass is under water every here on Drowned Vale ... i don't know if it's normal or not
Bunker rendering is very glitchy, often many non-Garrison/Base bunkers won't render for me until i collide with them
A hole in the ground that sends you to the sea
Not having a grenade aiming indicator on infantry
How to reproduce: Spawn and 50/50 chance you cant aim grenades and have to kill yourself
We have had this bug for a few wars now
is it normal that a motorcycle explodes nearly instant if the front wheel touches a little bit of water?
[14:43]
puddles r okay, but water with that white stuff on it kills instant Oo
There is a bug where if you run into the ocean with low stamina, you will die instantly as soon as you touch the water
@timber pawn Thats how its supposed to work, if you run out of stamina in ocean you drown
Invisible mines on road - self explanatory mines placed on roads you don't see while in a vic until they blow up under you, very frustrating.
Two trucks (including mine) stuck in the terrain.
Aiming reticule does not show when flinging grenades, like the throw line i mean
Description
Static Crane counts as "weapon" for weapon restrictions ---- actually u could kill people with the crane by crushing them with containers... so it is kind of an "teamkill-weapon" in logi hubs
When Foxhole crashes, I can't even use Task Manager to kill it, the Foxhole UI forces itself over anything else, I have to shutdown/restart via CTRL+SHIFT+DELETE
any idea what voice error is!? am i muted
@versed moss no... its an error. Try restarting your game
10-4
new bridge slops cancer to cross and gets you stuck
travel don't work with flatbed (going sud) but work with truck, probably because the terrain is to steep and collides with the hitbox of the veichle
also the road don't overlap
nerf colonial SMG bias
this is serious i know always Warden and you can say i hate Colonial but Colonial SMG bias need to nerf
i'm stuck in a trench cause to a glicth and i can't !unstuck cause an ennemy is nearby i don't know where and i've use 2 of my 3 for nothing cause they have been canceled
(actualy levitating on the corner of the trench whit no possibility to move)
(i'm dead it solve the probleme)
Rare resource nodes can spawn in the water :(
I am stuck
@unreal wraith You will need someone to kill you or press esc then select return home
Foxhole Underverse. Appear at trench connectors and make you suffer when you fall thru. Some are visible, others not so much.
Tankette drivers can still get shot out of the drivers seat by bullets hitting the front of it
Rifle Garrison laser/heat vision. Finds you via Predator mode at night. Shot at night outside fog of war.
Need my light tank prototype to be replaced. The game bugged out and its disappeared now. worked 2 days to get the thing so really frustrating when something like this happens...
how exactly did it go missing?
was in my supply truck, I got dropped from the server randomly and when I got back on and ran to my truck it was gone. everything else was still there though
had the Rmats to make it and they didn't disappear, those and my relics still there
Hey is there any chance i can grab a quick chat with someone from the dev team about the voice chat? i reported a bug via email but it might be quicker to resolve somewhere like this
Description
When in a border queue, vehicles honk when you click to move map
Pre-conditions
Be in a vehicle and in a border queue
Reproduction Steps
Clear steps to reproduce issue.
-
Enter border queue
-
Open map
-
click the move map view around
Result
Vehicle honks
Expected Result
Vehicle does not honk when you have map open (how it works when not in border queue)
Reproduction Rate:
100%
2 emgs placed on a bridge? is this a bug or intended? blackwatch bridge in godcrofts, warden side
Need my light tank prototype to be replaced. The game bugged out and its disappeared now. worked 2 days to get the thing so really frustrating when something like this happens...
As said in #technical-chat you need to go through the proper channels for help. You can start by DM'ing @ionic eagle .
:D
vehicles with automatic guns while firing at full auto stops randomly
LMG luv,
Description
Foxhole client process doesnt close after exit, uses one processor core 100% and up to 3 GB memory
Pre-conditions
Latest build:
Alpha
0.41.16.5
35308
Reproduction Steps
Clear steps to reproduce issue.
-
Open foxhole client
-
Click Play, wait for profile screen
-
Exit client by pressing Alt-F4
-
Open task manager and check for War-Win64-Shipping.exe
Result
After 5 seconds on exiting (and up to 4 hours, didnt test more), foxhole process stays alive and uses one processor core to 100% and 0.5-3 GB of memory
Expected Result
Foxhole process closing after you exit client
Reproduction Rate:
100%
(i can say that it also apend when the close the game whit the task bar)
Terrain Glitch: Viper Pit / Bridge east of Fort Viper, western end / Sharp V-depression where the land and bridge meet causes flatbeds to stop & possibly become trapped and then start to jitter.
Trash game unreal engine crash
since this game is dead before it was born; will there be a refund window? asking for like 50 friends.
a man can swim across but motorboat cannot pass, its counter intuitive, looks wrong and shouldnt be this way, when bridge is destroyed all access is reduced by land, should be same for naval, reduced, not completely cut off.
Please change it so motorboat can pass through once more.
Need help with Viper Pit Kirknell Mass Product Factory, I had order item in squad at Heavy weapon several days ago, but didn't collect them. Now i can't Heavy Weapon order stuff in MPF.
i have a adio bug that means this i cant here sound clouse to my corsor/me ityed to reconec
plz help
eg i can here tanks exploshes and guns shooting at me but not people or my own gun
fixed it myself
Hmm when i try to log in it gives an error could not find account or something (when trying to enter the live war), also the game seems to not always close down completely when you leave it
Though I understand your point, you can of course run people over with trucks a LOT easier than crushing with a crane and a container. And you don't get weapon restricted from driving...
Description: Foxhole server restarts or crashes break LUV radar. The Rader will crease to work.
my ship cant move he stuck have anybody a solution for that?
run !unstuck you get 3 per War
Description : players sometimes turn invisible after getting revived, no idea what causes it but i wanted to bring it to the attention of you devs.
I personally have seen this happen multiple times the last couple of weeks.
Description: Massive FPS tanking in certain areas
In certain areas (Blemish factory area, random spot in saltcaps) the fps tanks so much the game becomes effectively unplayable. FPS goes from ~30fps outside of these areas, to immediately upon entering these areas ~6fps
@languid wigeon you wanted me to ping you for the videos, but slight issue, i dont have discord nitro so any video is too large to send
@jade cradle - If you just screenshot map locations, that would be more than enough info.
to measure it
otherwise I'm just shooting in the dark.
Upload to youtube
not sure if anyone else has this problem but barbed wire sometimes does not render for me, sometimes causing embarrassing instances where I get stuck/die unexpectedly. I am not sure how to replicate this
some random floating brick in tuatha bridge
This is quite old, (it never worked for me, but i only now learned that it should work).
I cannot switch which stockpile i preview from the map.
It wont let me play any idea what i can do? I didn't play for about 6 months then I got on one time last night now it gave me this... it asked me to choose a faction so i did.. this is my only steam account so I'm not sure what happened
Relic WC68 party pooper / funkiller
Pre-conditions
Latest build:
Alpha
0.41.16.5
35308
The Drowned Vale Region ---- relic vault storage ---- skeleton corpse inside says to break all the lootbox walls "use" tank rounds and "use" enough force AND there is really another (third) room (here) u did not open up yet... the so called third room withstands / ignores THIRTY 40mm shells fired by an ST + THIRTY 68mm shells fired by an BRwheelchair + TWO proto satchels and ELEVEN (11 !!!) Ballista rounds fired by an ... nah! Just guess it ... --- last relic war FHwiki mentioned to use 75mm. Sadly there is no 75mm in WC68.
@charred vigil you should be fine... just type accept in. I thinks its sorta buggy
Phalanx can't run people over I think this has obvious problems associated unless I was somehow a isolated event
@shrewd needle all relic vault are already fully open since we don't need them anymore
... could it be that all vaults were open by the start of the war and no explosives were used at all. No lootbox vehicles were in the vaults. So all inner vault walls were broken by the start and the skeleton in DV is simply leftover "Lore" which is badly out-dated. The only "relic" in this relic war are the spawned relic nodes and all the other interesting RELIC FEATURES were cut out. 'bruh' this.
nah dev said that they are just decoration and aren't usefull
Map post reply bug
Description: Reply written on one map post appears on a different map post.
Reproduction: Player A who made the first map marker will quickly clear that and make a second map marker. While Player B posts a reply on the first map marker. The reply posted on first marker will appear on the second map marker.
Other details: I have somewhat high latency estimated 200-300ms to servers. I was the person posting the reply.
Trench noclip
Description: every now and then you see trenches clipping through the world, leaving open holes. If you do drop in one of them you'll fall underneath the world, either falling to your death or swimming underneath the surface
Reproduction Since I never built them myself, I cant really say, but just today I've encountered 3 or 4 trenches like this.
VOIP distortion
Description: Voip audio crackle/distortion of squad mates and local voip
Changing settings to anything doesn't fix it.
Dearg's Fang bridge has floating asset
seems a piece of the underside of the bridge stays up when it's destroyed. Unsure exactly what'sits source. Doesn't block walking traffic though.
😭
It needs only 1 satchel to kill a bunch of cluttered [100bmats/AT-t] AT turrets, but a single fragile CV survives a satchel placed 1m next to it? ... Bruh! Happened 3min ago Warden Relic Base "Old Jack Tar" ... only the Relic-Base blueprint got destroyed and the CV itself, which was building it, was not even burning. Just smoking.
Might be worth mentioning that the option to select a faction appeared after already being colonials for the entirety of this war already. Not sure what happens if someone attempts to change faction if this error occurs for others.
We have used !unstuck 2 times all it's doing is tele us back and forth , stuck each time
Any mod help ? to help unstuck our Freighter ? We have used many !unstuck commands
So a Freighter full of tanks / half tracks , full of supply just gets f'ed /
please help us
we are now FREEEEEEEEE !
another happy landing
AND I CRASHED AFTER ALL THIS LOL
same
Invisible landmies
Description: In this picture im standing in the middle of a large friendly minefield ON a road and I cant see any of them even after respawning having just driven an ATAC into them, The gunner in my ATAC could see them
Bug: Bunker Corner piece's have different collisions or something when they are Digsites vs when they are built.
In the picture that bunker piece placement was valid when I first built the bunker, but now that the other pieces around were rebuilt I can't place it.
I was able to have a howi garrison there before the Bunker was killed and rebuilt. When all the pieces of the bunker are still only digsites, a bunker can be placed there
^ I'd like to add on to this as blueprints have varying collisions compared to when they are purely a blueprint to a blueprint that has been slightly dug. I've noticed this collision happen with rebuilding bunkers that are just a bunker base as you cant place corner pieces back where they were touching the bob core as it interferes with it. https://www.youtube.com/watch?v=Gk26mgWxgw0
Godcrofts (Protos) Me and more peaple have started swimming under the terrain after jumping to the trench connection 😦
endless fall... due to an invisible hole in the map ... (my barely visible avatar is left to the white dot-like-cursor) ... the first minute falling my surrounding was blueish, after that it turned dark black) 🧐
Yesterday I had a minute delay in sending messages in the squad chat in the game on local appeared after a second I do not understand
Aming with medic kit
in a Foxhole you get a aming line with a medic kit
Bug: These collie AT guns SE of Callahan's Boot have been here for days and still haven't started to decay
I snuck out there and repaired them
shhhh don't tell them
But I like fucking with them
Bug: when tool is selected and retreiving from a stockpile, the character does the funny
(in this instance my squadmate has his mortar tube out)
https://gyazo.com/db18a9f7f6de876ed33718b11967767f
@slim mango For future occasions, if your bunker is destroyed like in the pic again.
Blueprint the bunkers, and place the new parts while its all blueprinted. Blueprints have a much smaller hitbox.
The Gunner of a Spitfire/HMG-Halftrack stops shooting when they change direction too quickly.
### Description
When you change your target very quickly as a Halftrack/Spitfire Gunner you stop shooting. This is most notable when you try to hunt down moving enemys or enemy vehicles from within a Spitfire.
### Reproduction Steps
-
Be the gunner of a HMG-Halftrack or a Spitfire LMG LUV
-
Start shooting by holding left mouse button
-
Change the target very quickly from left to right
### Result
You stop shooting and have to let go of your mouse button and press it again if you want to start shooting again.
### Expected Result
You should keep shooting until you let go of your mouse button or the clip runs out.
#### Reproduction Rate:
100% (Tested it with 3 different gunners)
#### Environment:
Current War (War 68)
The Rifle Garrisons shown in the screenshot are (atleast visually) permanently inactive even though they are well within AI range.
### Description
I initiated the upgrade for a bunch of Rifle Garrisons to T3 by only investing 1 Concrete into them. Over 24h later we decided that we want to replace the Rifle Garrisons in the Screenshot and therefor don't want them concreted.
So I shot down the concrete-blueprints again.
I was left with 3 Rifle Garrisons that seem to be inactive. This state is like this for several hours now.
The fourth Garrison on the right side I never touched which is why it is acting normal.
I very much believe there was a Server Restart (because the fences respawned all over Deadlands) while the Rifle Garrisons were the blueprint-limbo to T3 which might have something to do with the bug.
### Pre-conditions
- Have T2 Rifle Garrisons with the ability to upgrade them to T3 (Concrete Tech)
### Reproduction Steps
These are not actual reproduction steps as I never tried reproducing this bug. These are just the steps that I remember doing which led to this behaviour
-
Start upgrading T2 Rifle Garrisons into T3 Rifle Garrisons but only invest 1 Concrete into them
-
Leave these blueprints for ~24 hours
-
Shoot the blueprints so they return to being T2 Rifle Garrisons
### Result
These Rifle garrisons don't have a full flag on them anymore which seems to indicate that they are no permanently inactive.
### Expected Result
Shooting the blueprint for a rifle garrison should always return them active
#### Reproduction Rate:
0%. I never tried reproducing as the way I did it by accident took more than 24h hours.
#### Environment:
Current War (War 68)
If you manage to connect 2 Trench Connectors under a road with each other you end up with a structure that you can never remove.
These 2 trenches are both indestructable and keep each other alive due to the ingame ruling of road-trench-connectors. These particular onces are very annoying as they regularily trap vehicles in them.
If you manage to connect 2 Trench Connectors under a road with each other you end up with a structure that you can never remove.
How is this even possible?
because enemy structures won't decay when in range of faction-different G-Supplies ... known bug, not fixed yet
WC68 - bob-damage problem again (already reported it in WC67), a bob with less than 33% health will look like >66% health, e.g 11% tier3 bunker as screenshot reference ... next to it the bunker segment has between 33% and 65% health left
Dev i have a big bug problem the south beach of weathered expanse with the components fields is FULL bugged....impossible to cross with an APC or anything else pls can you fix this ?
Endless shore old jack tar to drowned vale border, fell into water when on ground
PS 基建狂魔 know I am playing colonial
After move from one region to another barge spawned underwater. tank lost. Can provide screenshot if needed
When your rebuild a destroyed bunker,, the ownership doesn't change, which is annoying when you rebuild enemy base and want to change modifications.
Submitting vehicle near the crane will cause you to stuck in the crane model, entering the crane will get you "exit blocked"
Unable to get into a crane with a normal method after pulling one out from depot
Dismantling mine fails if you press movement keys when the animation is about to finish
Bug: Ladders on mortar houses and T3 Bunker Bases can disappear after server restarts
Brought an EAT from maidens veil seaport to a front and once I put it on the ground and unpackaged at the front it said it belongs the the enemy... It had to be destroyed since enemy emplacements can't be interacted with. First time it's happened to me but definitely a note worthy bug
I just lost 100 rmats in port of rime to an internet disconnection, is there a way i can get them back?
No unfortunately you will not get them back
Buggy Road and stuck potential Crows nest
this area buggs vehicle and the road is almost not useable to the mines
Poor Game Exit
Description
When closing the game via the X button, it does not close the game fully (i.e. the programme can still be found in task manager, but with reduced resources), and you are still connected to the ingame VC
Pre-conditions
Windowed Mod
Reproduction Steps
- Get in a squad
- Press X
- Make someone say something
- You can still hear them
Result
Game did not fully close
Expected Result
Game to fully close
Reproduction Rate:
Unknown
relic spawn bug
you can see your head poking out the turret on a relic base when using the hmg
So reporting for clan abuse vote kicking does nothing. This new reporting system is useless
BIG free cam bug @austere rose
@weak nimbus ping les dev ne sert a rien, lis le messages et epinglé et redige ton bug
Some invisible dude shot me, he doesn't know how it happened either.
at least he's honest?
Cant exit Limewood Holdfast relic base from west exit
ladder disapear : same for both MH in silk + some bridge
same with bridges
Bug: If you respawn when a Acheivement PopUp happens you get stuck in spawn UI, you can't move and still see the Spawn and Discord buttons
No siren or world announcement appeared for the last nuke that hit silk farms seaport/coastal gun.
I was at the seaport and saw and heard nothing. Multiple others are reporting the same thing as me.
Additional details regarding the nuke announcement...
No colonial spawns were within the radius of the nuke blast. I have heard that there is no warning if a spawn point is not targeted.
In this case my bug report changes to a suggestion.
Add nuke warnings if any faction controlled building is targeted.
Description
Freighters can easily get stuck at the south exit of the Checkpoint Bua <-> The Curse channel in Marban Hollow
Pre-conditions
Be driving a freighter in Marban Hollow
Reproduction Steps
Attempt to navigate through south end of channel at any speed other than a slow-tap-W crawl - higher speeds seem to cause this more reliably
Result
Higher than normal chance that the freighter will get hard stuck on ??? geometry
Expected Result
Not get stuck
Reproduction Rate:
75%+
Environment:
Game as of 18 Jan 2021
Addendum to above: The following 3 screenshots are from other people who have gotten stuck in the exact same place, 2 are from this channel and 1 is from another Discord I am on -
https://cdn.discordapp.com/attachments/214529208150523924/796990249016229909/20210108072829_1.jpg
Jan 8th
https://cdn.discordapp.com/attachments/214529208150523924/798340590990262372/unknown.png
Jan 11th
https://cdn.discordapp.com/attachments/735726390237986866/800419889595678740/unknown.png
Jan 17th
Description
Unable to deploy mines inside smoke nade effect.
Pre-conditions
Clear ground you would expect to be able to deploy mines.
Reproduction Steps
-
Throw smoke nade at clear ground you would normally be able to deploy mines.
-
Walk into 4m diameter of smoke.
-
Run around the smoke effect spamming deploy button.
Result
No location is valid, recieve a "Can not deploy here" error message.
Expected Result
The mine deploys.
Reproduction Rate:
100%
Environment:
Live.
Description
Unstuck command preformed while stuck between seaport and ladder while in landing ship at southern side of port of rime seaport teleports ship on top of dockyard south of port of rime
Pre-conditions
Landing ship stuck between ladder and seaport southern end of sea port, port of rime
Reproduction Steps
Preform unstuck command while stuck between ladder and sea port in port of rime
Result
Landing ship is teleported to on top of the dockyard south of port of rime
Expected Result
The ship becomes unstuck literally anywhere else
Reproduction Rate:
Unsure
Environment:
Live.
note: attempts to unstuck again failed while the ship is stuck on top of the dockyard
AT mine on bridge not showing up to truck driver
Sink holes, floating tree, water trees https://imgur.com/a/PlVH8Fj
FYI ctrl alt shift P to take screenshots with location
@safe flume drivers cant see mines
On roads and bridges, mines are not hidden by default, even to drivers
So either left picture (I see two mines as a truck driver) or right picture (third mine showed up only when I was on foot) was the bug
and I think it's the latter, because I spotted multiple mines on road when I was doing logi runs in truck
wiki says mines are always visible on road so
While were talkin bout mines, theres been a long time exploit using landmines. Its a way to stack them and insta kill armored vehicles. If one player starts placing a landmine faceing another player when they start placing their own mine you can stack them or make very close groupings which would be impossible otherwise. You can do this with 3 people and insta kill BTs
This part in Viper Pit where the bridge hits the eastern riverbank gets you stuck every single time going both ways. I thought this was supposed to be over with the bridge rework?
Same here
And on the other side too, you will get stuck on the terrain. All in Viper Pit.
the scrap field at enduring wake has scrap in the water
LUV is bugged, every time server resets, all LUV loses its WT ability permanently
Road collision at Fort Mac Conaill
some times when try to join a rpivate squad, they accept me, but the game does not say I am a part of the squad.
sometimes appears when raising soldiers
w i d e w a r d e n
Feirmor CY is blocked
Chat randomly stopped working. reconnecting in settings fixed it.
fix plz
Dunno why this happened + getting the voice chat error - 6
<@&213133977681264640> Dev Gentlemen There is a bug abusing some players in the Colonials faction to supply the Umbral city of Thunderfoot.
I attach a screen but it would be appropriate to immediately stop their work as through a crane they penetrate / glith the wall to bring containers of resources from one side of the wall to the other. A really unfair thing in our opinion, I invite any of the moderators or Devs to come and stop this mess. Because of this abuse, the city still resists otherwise it would be without supplies, here we are cheating in the sunlight, INTOLERABLE.
Deadlands-I7k6 Collies are using a glitch to sink into the ground making them able to shoot but not be shot.
If the lag is bad enough, you get get this fov after traveling borders
Hi the Feirmor Construction yard bug is still there for the third war in the row. Can you just move it please so we can actually use it.
Logging out and back in seems to fix it temporarily
Bayonets whilst equipped glowing red
EX: Night time you cannot see enemy player, they have bayonet equipped and are in the darkness, but the bayonet is highlighted glowing red.
EX: Enemy player is in a bush and you should not be able to see him since the bush is hiding is character, but they have a bayonet equipped and is highlighted glowing red.
I have a theory. Is Comcast your ISP?
@shy shard @foggy trout @indigo ice sorry for the pings but I just wanna see if my theory is correct, I’ve noticed that reports of this error popping up came after Comcast changed something in an overnight update
no, i have spectrum
theory busted, this is good to know
hole in the ground XD
Losing connection when I die in Callahan's Passage.
Description: Not sure why this happening but my wifi connection is actually running fine and I have boxes checked for private and public on my firewall. I think it's pretty likely that the bug is game related although, I haven't really seen the ping I have in the server though. Verifying files and reinstalling have not fixed this.
cant repair damaged CV on barge, just snuck this CV into warden backline, cant repair it on barge
just destroyed the broken cv on the barge, doesnt drop a vehicle crate so lost all the contents of the CV too
HE line of sight, white line
it disappears sometimes, i think it happens when you die while holding an HE
You can't repair a CV or a Crane on a barge, or if you do you lose all contents
i'm stuck in a crane and i can't unstuck cause it's a fix crane
I'v been stuck after entering the crane by clinbing a crate
hallllp
that fucking 6-0 error
Hey question, starting this war I've experienced problems when right clicking on names in the squad list and items in factories (in-game) often, the interactive menu is on the left side 3/4 out of my screen. I think it must be because of the game or am I the only one with that issue?
is it a bug or a feature?
Hi, i have a bug.. the sounds in menu is working ok but whenever i enter the game 5s playing then the sounds disappear..
When i get on / off the eastern bridge to fort viper, my truck is completely stopped by the terrain
Fell through the ground after reviving someone
still falling through the map into viper pit
So a trench has a glitch where you fall in the world, was able to recreate with the same trench I fell through pretty easily. Happened to find a Colonial watching our side of the battlefield the entire time when I was down there. On the bottom most left corner of the trench you can see the trench creates a hole where someone can fall into and fall into the world.
as far as i know, there's only one way to repair disabled vehicles on a barge, you need to bring it to a shipyard and then repair it there, using the fully repair option
It is possible to repair disabled vehicles on barges, just as with active ones, the problem is that the barge's own repair hitbox dominates it and you need a lot of futzing to find an angle that'll hit the vehicle. If attempting to repair a vehicle on a barge, it's easiest to repair the barge first so you can take the "No Repair Needed" as your guide
My suggestion appears to have disappeared from #game-feedback-archive. As I received no notification or mod DM, and that it doesn't break TOS/rules or anything, I assume this is some form of bug. <@&213133977681264640>, has this happened before?
Discord has had a bug before of disappearing comments...
Perhaps Ping @.Discord Mods?
"beached" - viper pit
Funny how everything in Viper Pit and Area around is just a buggy Mess I hope the Devs work on that - Its still a Logi Hub after all...
a friendly just killed me for my sledge hammer, wardens ahve sledge hammers teched, colonials do not, so a freindly colonial just came and killed me to get a sledge hammer off me, so desperate for components, his name was ace architect
From Leak:
Apparently you can now get locked in the unpacking animation forcing you to log out and thus losing all the stuff you have on you.
https://cdn.discordapp.com/attachments/513139939035054110/803537532482486302/Foxhole_2021.01.26_-_17.07.02.03.DVR_Trim.mp4
Do a video or call a mod
Please consider checking weapons...people started using smgs and they are hitting from long distances bullet after bullet in same place...as long as i know in my 1k hours over 2 years that thing was never intended
That's the RNG for you 
thats aimbots for ya
Cragstowns mortar house does not have a ladder
which is quite important right now, since they are getting F----- without it
please restore the balance asap if possible
In salt march it is possible to spawn inside of this structure. this leaves you unable to move right at your spawn point, so respawning to get unstuck can be a bit of an issue
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press:
ctrl + alt + shift + P. Then take a screenshot and post it here.
Watchtower not visible until targeted!
Only some bunkers and trenches not visible till fallen into.
Problems seem related. Only happens in rare situations. Same happened once when build watchtower but wasn't seen on map. Had to build a second next to the first and that lightened up the area. Though the first build could be seen standing to the other one it wasn't showing up on map next the working one.
i found an exploit, I dont want anyone to use it before it is patched, so dm me if you want to know it devs.
I cant interact nothin after planting the landmines,message said planting interuppted, and landmine planted, after that, i could move but my ,Q,pulling out weapons , etc are not working
i think it happens sometimes
so i needed to rejoin, but im stuck in quene again wth
Description
Firing on vehicles with automatic guns stops firing with sharp returns
Pre-conditions
Half track, LMG jeep or any other vehicle with Automatic gun
Reproduction Steps
-
Start firing at target with full auto
-
Driver make a sharp turn that changes your fire angle that you're firing at
-
Turn fully stops you firing and you need to reset your aiming by stop holding left click and hold again to return fire function again
Result
Stop firing when vehicle turn which Result as losing full auto function at machine gun vehicles like HT, doru, LMG jeep etc
Expected Result
be able to keep firing while making turn or firing while turning the machine gun turret
Reproduction Rate:
Pretty easy also pretty common
Environment:
last patch on almost all vehicles in last patch (pretty common in HT's and LMG jeeps)
i can´t type
Chatbanned for complaining about the biased devs that are collies denying any complaints as “hate” or some shit? Because thats the only way i see you getting chatbanned ingame
Collies can't see your chat in the chat box unless it's local tho
structures have unreasonable hitboxes especially corner pieces which makes building almost impossible once built
Containers only stack to 100 in the seaport. No containers can be submitted after 100.
### Pre-conditions
Have 100 unpacked containers stockpiled in a Seaport.
### Reproduction Steps
1. Place container on Seaport submission area
2. Attempt to submit container as you would any other container.
### Result
Container is not submitted and player is given the message," That container is empty."
### Expected Result
Container is submitted into Seaport stockpile
#### Reproduction Rate:
100%
#### Environment:
Alpha 0.41.16.5 35308```
Description
When transferring crates from one private stockpile to another, crates exceeding the limit disappear
Pre-conditions
The target stockpile has at least 1 crate of the item that you are transferring
Reproduction Steps
-
Have 99 crate of garrison supply in the first stockpile
-
Transfer 2 crates of garrison supply to the first stockpile
Result
First stockpile has 100 crates of garrison supply, the second has 0 crate of garrison supply
Expected Result
Either 1. transfer enough crates to reach the limit (transfer 1 crates in this case) or
2. cancel the transfer and a pop up reminding the player the first stockpile can't accept the transfer due to limit
Reproduction Rate:
100%
Environment:
Alpha 0.41.16.5 35308
In the video, there are 83c gsup in Sigil Gsup, 100 in T-3C, I transferred 100 from T-3C to Sigil Gsup, so the 83c gsup in Sigil Gsup disappeared
Description
Kirknell Seaport belongs to serninty
Pre-conditions
Kirknell seaport is destoryed
Result
Kirknells seaport is right on the edge between serinety and kirk, so it somehow defaults to serinity
Expected Result
Seaport is attached to the logi hub
Reproduction Rate:
100%
Environment:
Whatever is Current Build
serenity seaport is not close to serenity...
It is if you look at Regions. It's clearly in Serenity's Region not Kirknells
hello can i report a bug
stumble into destroyed trenches and fall into an endless pit falling thru layer and layers of code
Bug: underwater rocks causing beaching of naval freighter and barge
Location: ulster falls seaport, rocks directly east of seaport
Times happened: 2x , barge and freighter
what happened: barge get suck on rocks
freighters gets stuck on rucks
what should happen: freighter not get stuck on rocks
Devs PLEASE fix Viper Pit it needs a overhaul overwork thats a Joke
I hope this is something that will be addressed soon! It is so annoying unable to talk local.
I has played over 100 hours as colonial this war but this morning, I got sent back to faction selection screen
Nah thats just the alt acc
picked colonial, showed I played 0 hour this war
clicked deploy and the number of hours played is correct again
My truck goes crazy everytime I cross a bridge. It starts spazzing out. Idk why
hiccup can happen sometimes, but the game will not let you pick Warden since you're locked to Colonials already
tank repairs in shipyard probably not working - it eats the bmats corretly and says vehicle fully repaired - but they are probably not repaired
Hi guys i have had an issue recently where i would walk somewhere randomly and my character becomes stuck like a mouse stuck on a gluetrap, i can move maybe 1 or 2 cm anywhere but apart from that i get stuck in one spot
Might be barbed wire not rendering
i got no idea why and how but AI still in range and it all connected to main BB
I can not upgrade it but bunker corner and bunker still can upgrade
Repeating Failed to download profile and ALT warning
120mm Smoke shells are doing damage to structures
that's intentional I think?
nah 10 shoting T3 Ghouses
Clicked "Respawn", may i please get my 55 seconds back? Waiting for few minutes already
Unkillable warden under the mesh at Plaza, Deadlands. He just sits there distracting everyone watching the map, won't leave the game.
Description: RG and AT show the wrong factions flag
Precondition: RG and AT built by a colonial
Result: Defences built by a colonial appear to have a blue warden flag. These were built by me a week ago and now randomly the flag has changed colour (but they still show as green on the map)
Green and blue attached to the same bunker... Both built by me who was and is Colonial.
Need help,War service connection failed Error: ConnectionFailed-Unable to connect the game said this at first then after i can spawn and open map the entire map become brown and can only see map posts, quit game and try to join again now the deployment map just become all brown and i cant spawn at anyplace
dev can you check the server ? it's the 3rd time i'am dc-ing today. thank you
Have you checked your internet connection while playing?
You'd be surprised how often people ask for help without checking simple things first 👍
KILL ME
Weird texture in the area of the map. I believe that the texture should be translucent.
BB is showing tier 3 but it won't let me upgrade.
Bug: Upgrading a TH to T3 can do wierd thing to vehicles parked too close due to the size and collision difference between T2 and T3 Town Bases
Rapid fire EAT
https://www.youtube.com/watch?v=7iH7b9tvlQ4
<@&440174949647515652> Linn of Mercy server is realy laggy, everyone has the same issue
yeah it's good now, but it was pretty laggy, thank you !
Thank Markfoot
Unexpected behaviour: Bikes do not have doors
edit: Also, usually pedalling backwards doesn't make a bike go backwards.
Name checks out, we have a bicycle expert on our hands boys.
Description : wardens dont have the option for joining farnac despite having 2 towns with shirts (screenshot taken from homeregion deployement screen)
The base need's AI for it to be a spawn point. But yeah should have at least one place to spawn. It's a game mechanic more then a bug.
Description
Pressing E to read sign in the home region does not work
Pre-conditions
Be in the home region
Reproduction Steps
-Be in home region
-walk towards the monument park
-approach sign and get given a prompt to "Press E to read sign"
-press E
Result
Nothing
Expected Result
A popup or text or anything, showing the text on the sign
Reproduction Rate:
Tried each time i've logged on for first time
Environment:
Alpha
0.41.16.7
LIVE
Yet again landmine stacking is still a fucking thing
Colonial home Region - theres dirt on the trenches
seaports overflowing with more than 100 shipping containers is a bug, need to increase cap to 200 please
Discovered a horribly game breaking bug that has and will be exploited to grief the borders on the rivers, I feel terrible posting this here as I know how many people this is going to screw over once its public. I have informed the devs of this bug through mod mail and they have said the bug does not pose a risk.
So here it is:
Motor Boats on River BUG:
park a motor boat next the border,
when a freighter crosses over the border and lands on top the freighter it get stuck on the motor boat, the freighter cannot move, cannot unstuck and cannot border travel back to the region they just left.
We had our borders griefed with many motorboats last war and I personally had 3 freighters and landing ship stuck on motorboats left at the boarder, each one took around an hour to resolve by using HE nades to splash onto the motorboat under the freighter, but almost killed the freighter every time.
my concern is once people know this they can just park a string of motor boats on the border and when the enemy crosses they will get stuck.

Well. I guess we know now why your freighter got stuck.
motor boats were being spammed on our river border last war, its basically a very OP naval landmine, so many people got griefed getting there freighters stuck on a motor boat, i am disappointed at which ever dev told me its not an exploitable bug #smug, its already being exploited and used to grief, It might not effect a lot of people, but the few who do experience it are truely going to have there day ruined
It's a feature XD
If you want to make a Bunker Entrance like shown in the first picture you get an error message saying "Slope too steep".
Building it towards the road works fine and will probably have to do for this Project. I just wish it was possible to make them as shown in the first picture
My problem with this is mainly the fact that you can not know beforehand that the Bunker Entrance as you planned it cannot be constructed that way even though it looks like it could.
i cant scrap. my hammer wont work
My friend is unable to play due to "failed to download profile1"
Anti-virus disabled, he's live, yet it doesn't work
@hybrid fjord fully restart steam
Did it, didn't work
Corner Pieces deform terrain. You can probably still make the Core with the ramp facing the road tho.
invisible guy
https://streamable.com/2sz4h6 full auto rifle
look at all that map intel on the bottom right
MY FRIEND CAN'T BE A BLACK GUY AND IS HAVING A HISSY FIT PLEASE HELP
Video speaks for itself mines on the road were invisible when they shouldn't be.
you can't see enemy mines from within a vehicle
but they are visible regardless if they are friend or foe if they are on a road
Thats a loading glitch the same as when barbed wire doesnt load. Its lag.
I would still consider this as bug
Description
Watchtower not working
Pre-conditions
Build WT
Reproduction Steps
-Build WT
Result
Not shown on map
Expected Result
Shown on map
Reproduction Rate:
Have build more than one
Environment:
Alpha latest
LIVE
Regarding the above:
When there's a red line between two sectors (frontline border), watch towers along that border will cease to function to promote invasions.
This is a feature, not a bug. (even though it makes it difficult to respond to partisans on the border when you're supplying the invasion)
And how long is this distance from the border? Does it apply to whole fast decay zone or only a couple of meters?
should i embrace the void?
yes
we put a tripod on a tree
Warden engineering
Does this count as one
There is a slope limitation on road trenches, it's probably not necessarily a bug, but it's annoying to say the least.
cool thick guy
Description
Mines not rendering in
Pre-conditions
Have a not trenches and barbedwire not rendering in bug
Reproduction Steps
-Spawn in
-Have the trench/wire rendering bug
-Mines placed by enemies/friendlies placed on road wont render in
yea thats me
Oakbreaker isles is lagging REALLY hard right now
I got a problem where when I press play on the main menu it's saying it can't download my profile, I've tried turning my antivirus off and verifying game files but the problem still persists. Does anyone know a solution?
In game what shard is selected in the top right corner of the main menu?
You'll usually want live selected unless you downloaded devbranch, then you'll need to change your shard to devbranch.
Description
Offline squads still count as squad locks
Pre-conditions
Have a vehicle
Reproduction Steps
- Create a squad
- squad lock vehicle
- Disband squad
- Trying to lock the vehicle with L key gives "Vehicle is claimed by offline squad"
Result
Vehicle is still squad locked and cannot lock vehicle doors, remove/put in items to vehicle inventory or re-squadlock the vehicle.
Expected Result
Should be able to re-squadlock vehicle
Reproduction Rate:
100%
Environment:
Current Live
When I try to join a game everything seems to work and then I have to wait a few hours to finally join the game. Anyone know how to fix this?
Could do with more description: When you say "join the game" this could be any of the 3 parts of playing Foxhole: Main Menu > Deploy Menu > Deploy to Region.
I meant the queue
it was a joke
IDK if this is a known issue but i cant find anything about it here so here it is:
I just came back from a few months break. I play in Windowed Mode and every time I am switching maps my window minimizes. (switching from region to region or from the deploy zone to anywhere in the map)
The game doesnt crash, the window just halves its size, but when you are doing a lot of Logi runs it's VERY annoying. Anyone know why?
You might get a better response in #technical-chat but here's some info that might help
This could be due to the resolution your game is set to, try changing this in the options menu.
You could also try changing the windowed mode from "Windowed" to "Windowed Fullscreen"
Never experienced this before in foxhole or on my device in general. Right before the bluescreen, a little error window popped up and video froze. Pop-up window mentioned something about an error in Direct 3D I think...
found this compfield (its not shown on the map) on the beach at long fast/the cord border in stonecradle
Description
Players able to walk/shoot through destroyed Buckler Sound Factory
Pre-Conditions
Buckler Sound West Factory is destroyed
Reproduction Steps
- Go to Buckler Sound west factory when destroyed
- Walk between 2nd to last pillars on left or right side of the destroyed factory
- Shoot through the walls of the destroyed factory
See video here for example: https://youtu.be/gLiXMAKTJqQ
Result
Players (from both factions) are able to walk and shoot through the destroyed factory walls.
Expected Result
Player should not be able to walk or shoot through destroyed factory walls.
Reproduction Rate:
100%
Environment:
Current Live
Short video I took on 16 Feb 2021 where a player can walk through a destroyed factory and shoot through the walls! (video does not show shooting through wall but players can)
Devbranch: vehicles can't pass under the bridge on the ice
jumped into that frozen bike and then back out, now I am the bridge. (Abandoned Ward NE bridge)
P.S. should have read the sign lmao
u should post that in #devbranch-bugs
sorry thank u
soooo that happened yesterday
Cut off river on map under great march
Description: Inaccurate Fuel Consumption Message
Preconditions: Fill a Silverhand IV to full on Diesel. Create 100M track.
- Drive Tank 100Ms.
- Get out of Tank and refill with full Diesel Can. You'll pull 5Ls of fuel from the can. However the Banner message at the bottom of the screen will read 225/225.
Fell through map.
my gun won't fire
Description
Unable to reload as gunner after using binos as commander and switching to gunner's seat.
Pre-conditions
In commander’s seat of a tank
Reproduction Steps
-
Use binos as commander
-
switch to gunner seat
-
fire shell and try to reload
Result
Unable to reload
Expected Result
Reload shell
Reproduction Rate:
100%
Environment:
Current live
i cant travel to viper pit.
Description
The Warden Light Artillery (LA) takes no damage to itself when emplaced in a trench.
Pre-conditions
Set up the opposing artillery positions, Warden LA in an emplaced trench position and Colonial Light Artillery against it at 100m of range.
Reproduction Steps
Take Warden LA and throw it in an emplacement trench. I used T2. Get Colonial LA and fire on it over and over until you get some direct shots.
Result
Warden Light Artillery took no damage, just the emplacement trench itself.
Expected Result
The Warden Light Artillery, when emplaced, should be taking damage itself, like other Anti Tank and Field Machine Gun Emplacements.
Reproduction Rate:
Shot multiple rounds downrange with Colonial Light Artillery, and ensured some direct shots. Repaired the trench and tested multiple times.
Environment:
Endless Shore Devbranch, south of Saltbrook Channel.
Description
Colonial Assault Tank 'Falchion' is taking bugged damage.
Pre-conditions
Acquire two Colonial Falchions.
Reproduction Steps
Fire them at each other from multiple angles.
Result
There is no animation to hitting a Falchion with another Falchion. It does not matter where you hit it, it was always taking only 5% damage.
Expected Result
The Falchion should operate like any other tank and lose health depending on where it is being shot accordingly... and should look like it is being shot at.
Reproduction Rate:
We took two Falchions and went to town on each other a few times. All shots were the same.
EDIT NOTE: We also used RPGs and other weapons, the ones we used operated normally against the Falchion. It was just the Falchion firing at each other that seemed bugged.
Environment:
Endless Shore Devbranch, south of Saltbrook Channel.
Trees are still doing this even though it should only show the destroyed one
This is on the live version also
Unlike all other Open Topped vehicles, for some reason you cannot use Secondaries in the Tankette Passenger seats.
breathing animation while holding a tripod seems to be too fast
There is a wrong animation for dismantling bayonets from new weapons. (It is the same as the equipping animation)
my voice chat gives me the {8} 6-0 error. how do i fix this
Inability to climb off of a barge when moored under a bridge a bug or a barge-block nerf?
Broken car inside refinery.
I dont know how to show it without video, but I keep getting stuck and rubber banding, Leaving me open to attacks, or just unable to move
Bug number 1: Home region restarting placed my camera inside of the crotch of my player model, making the game an FPS.
Bug number 2: Home region restarting made every name in the F1 menu invisible
https://gyazo.com/bd1a55720e414589b7c316ec21498936
Bug number 3: Home region restarting messed up deployment map
New warden stealth tank
I got stuck under the map at Feirmor
Rare resource node things from the not in use Relic system appeared on the Warden Home Island in the vehicle training area:
my voice chat is also giving me the same error
I found a rare resource node that gave components and iron in between Salt Farms and The Pits in Deadlands as well.
ooooohhh, secret feature
ooooooooooohhhh interesting
not 100% relying on comp mines early?? o.o
lol
he's kind of ... indestructible
and he doesn't move
thats Just a glitch where you see someone Who Isnt Actually There But Is somewhere Else on hte map
The warden stealth platoon grows
Is That HT @languid wigeon ?
yeah
Uhhhhh
I just sunk through the entire world
And died
Got stuck in FP from my crotch
home region wont let me travel anywhere
this
Oof
Lightning effect still doesnt show up properly on low graphic settings.
if you run around the borders of a fire you fall under the map i can do this consistently
Does not cause damage, but is extremely loud and annoying.```
Made a squad, the Squad exists and shows others that I'm in it but it shows me im not in it. Can't leave or disband it but I can make new squads and join other squads besides that one
Issue where lmb will not work in game when in the actual game environment, it works in menus but not while trying to fire a weapon
have this same issue
Way too much blood on player models
@vocal otter the fire was build there to cover the hole, the bb made the hole
seems to be fixed now
Blueprints not being destroyed by rifle fire?
Yes I noticed the same, bullets had no impact
THIS ROCK on the boarder on parisain island and oarbreaker
u can fire out but cant fire in
Should ping Matt for this, I think he said he fixed this and to let him know if it's not.
voice Chat Error [8] 6-0 any Idea ?
I have the same prob everytime,sometimes reconect works,or rejoin the region
THX ..tried reconnect..failed
oof,try to rejoin the region,and if it don´t works,try restart the game
will try in the next region..THx Sir
hey there
i've just downloaded the game and wanted to change my key bindings and for some reason while i was ingame i didn't have a option to change "move left". when i went to the main menu the option was there. and now also ingame
Description
Frontier bases can be built (seemingly) anywhere.
Reproduction Steps
Clear steps to reproduce issue.
- Try and build a frontier base anywhere.
Result
You can build it anywhere.
Expected Result
You should only be able to build it on a contested border
Reproduction Rate:
Seemingly 100% (4-5 times it worked, in same area however, at tomb of the first in loch mor)
Environment:
No idea how to find this, but start of war patch for war 71 https://i.imgur.com/q7UOUtB.png https://i.imgur.com/qaCoDgp.jpeg
Well I cant really tell what they are
Trying to load in on my only account prompts an Alt warning. I'm unsure if this is a bug, or has do with family sharing being enabled. I played last week and didn't have one of these prompts occur
New update did getting stuck on rocks get fixed??
It is (most likely) the family sharing thing because last summer, the devs announced Family Sharing will not be an option for Foxhole due to the alt problems that happened in the past.
Flags have seizure
would like to report small bug
when running at trucks you have the ability to faze through them
(only tested of colonial trucks)
That can happen to any vehicle.
Filtering by Region in the Regiment panel doesn't seem to work, it doesn't order it like it should. You can see The Heartlands at top and bottom here.
Like another person said, it's likely due to Family Sharing enabled on steam, but can result if two accounts have had the same IP (commonly happens with dynamic IP, or on the same network) or some other reasons.
The prompt is just an automated warning; "Hey, looks like you're using an alternate account. Don't do anything bad or we might ban you", not that the game has tagged you specifically.
Just type ACCEPT and it won't come up again.
My map doesn't show any intel. Tried to get it from a FOB, TH and radio still got no dots. Verifying the game files also didn't help.
i spawned at back line base in Callahan's passage and i crash instantly i try to log in again and it crashes again
floating tree at H13k3
I was wounded on the ground and got picked up.
Square ground: buried skyscraper? Ancient ruins? Future tech? You decide!
Can hear peoples voices when no one else is around or if they are, they aren't talking. Ain't the only one having this problem
proximity chat is completely bugged
I hear voices in my head. Both enemy and friendly even when I'm hundreds of meters alone
Yeah same I can hear the enemy and others far away
Seems i can hear all voice comms in the loc region. enemy and ally @ionic eagle
Audio bug in loch mor where I could her lots of people in the same situation as me
^ @ionic eagle
Artillery impact seems little bugged, everyone just dies, no sound no impact graphics
I am having the vc issue aswell, i've tried restarting but I still here peoples voices grids upon grids away
Ran into a glitch where I can't move from this spot
I managed to get free by sprinting in one direction still inconvenient
Walked into a stationary Truck, Colonial, from the side and died. I was walking parallel to it and just barely tapped it.
Structures aren't rendering properly. Multiple people reporting this across servers. I only see terrain and then when I walk over a spot the structure pops into existence. Even had bridges not render until I was right over them.
@little swallow Do you know which regions specifically?
https://media.discordapp.net/attachments/685972728754339841/814738453119369256/unknown.png?width=629&height=676 This is the bridge at Mercy's Wish. Why.
failed to download player data[0] cannot play the game
invisible barbwire and trenches everywhere.
How do I edit my profile info because some of my info is wrong
some places might cause stuck if you get in a boat. It happened to 5-7 people at Lynn of Mercy
You can get stuck on the training course by trying to walk in-between the "barricades".
Edit (in case this happenes to someone else early on): relogging puts you back to a usable spot
fell down in that small hole on the left
Does Voice chat error 8 have any fixes? relogged several times, turned vc on and off in settings, nothing works
voice chat error 8 not fixing after relogging, nothing has worked tried many things. Been 3 hrs since issue started and just got the game (not me)
Game crash everytime at solas george
Internet-Fine
Game-Running good
So sever reset lead to deletion of an entire flatbad with shipping container filled with shirts to the front. I guess frontline is screwed now.
Description
After deadlands restart today, upon returning to deadlands with my spawnpoint set and all my gear etc, the set spawnpoint does not work. When dying and selecting spawn at bunker base, it spawns you are the relic base selected when rejoining the region. When setting your spawnpoint somewhere else to try and fix the issue, a message is displayed stating the spawn point has been set, but upon next death and selecting spawn at bunker base, it still spawns you at the relic base.
It seems like a few others are having this issue too.
Pre-conditions
Be present in a region during a region/server restart.
Reproduction Steps
1. Play the game
2. Restart Region
3. Spawn back into region from home region when available by selecting a relic base/town hall
4. attempt to set your spawn
5. Die
6. Select to spawn at your desired spawnpoint
Result
End up spawning miles away at the base you selected in step 3 regardless of the spawnpoint you select.
Expected Result
Spawn at the base you select from the list of available spawns.
Reproduction Rate:
Unknown, its not often we get a region restart and have only experienced it after the winter army update.
Environment:
Winter Army/War 71
Howitzers permanently visible when they should be affected by concealment
Ah yeah theres a glitch in the game where there are some things that wont load in like bunkers or in your case, barbed wire.
I can't see houses. I just hang in the middle of nowhere. Did already mention this a couple of times. Happens with WT and bunkers also.
There should be a house. Others can see it but I don't. Same with the house next to the th in enduring wake. Had build a foxhole because I thought this is open space. now foxholes are at housewall...
cars can push you through the world if there on top of a destroyed trench
try finding a way to walk in the house, it should appear then
Video of houses not being seen. There IS a house. I can walk through but does not show up. I tried to HE the house as this works when WT changes model to damaged but not with houses or bunkers. Despite the update is impressive and really cool this sucks so hard. I reported several times but nothing happens! The houses are in destroyed state! and not built up.
It's a rendering issue. It's when stuff doesn't load in or you have a shit PC. I used to have this issue I got a new PC which is way better in every way and don't have that issue anymore.
https://youtu.be/bNgDTsbXPRI Fallen through the map
5 servers are down
The location text for The Reach Relic Base (NE Stonecradle) is way off.
I was in the trench and for reason i clipped out of the ground and now im in water with my stamina draining with each movement and no way of recover.
Which MOD 🙂 was playing at 3.59PM GMT time.. 27/2/2021 hehe i shot you 6 times and you weren't taking any damage.. i will sniff you out man XD
Unlimited POWER!! palpatine!
Of course it is a rendering issue, the hitbox of the model seems to work but I don't think it is because of the computer. I have a brand new computer with Radeon Pro 5700XT 16GB, Core i7-10700K 3.8 Ghz, 64GB of RAM and SSD-only, fabricated 5 month prior. And if it would be related to slower hardware shouldn't it may happen in every unreal engine game?!
Three days in a row now get the messeg that VAC ban is on me and kicked me out of the Game. How do you solve this? And no i dont cheat. Or have done anything on the foxhole stuff. Repaired over steam, new start game;pc;router, new installed, all stuff in different ways and time but still cant play. Oh and no other player in my system / router (no familie sharing or whatever that was)
A VAC ban means you have cheated on VAC secured server. It carries through all games that use valves VAC
High price to pay for cheating. You can only take it up with valve@urban dagger
he did not cheat as he mentioned and doesn't have a vac ban
You dont just get a vac ban by accident. And you dont just not cheat by saying you didnt. Try joining a vac secured server on another game
The VAC ban does not carry over across all VAC games, and there are certainly opportunities for false triggers
Bug: You can package tripod which stay on top of bunker, while you in bunker
Description
You cannot put shells inside artillery with left click when weapon restricted
Pre-conditions
get weapon restricted
Reproduction Steps
-
Take a shell
-
try to put inside arty with left click
-
put the shell by submitting large item option
Result
Step 2. says I'm weapons restricted, but step 3. works
Expected Result
You can put the shell inside using both options
Reproduction Rate:
Done on warden light artillery
Environment:
0.42.22.8
is it possible to kill myself or need to leave game?
grenade
My bug: Objects often not load in.
i cant move of this spote, i was walkin and then bug
Trenches are opening holes to the Abyss
Unloading Dauscus from tripod u can get bugged, animation goes on and does not stop. can't do anything except chat and do !unstuck
after !unstuck still animation persists
possible bug need to test it but holding the ghost of a wall out in building mode and not placing it might stop projectiles like 40mm
When the new windy flags on buildings are on "half mast" (aka the base was destroyed but there are still 10 min of active AI) there is small graphic glitch at the end of the flag.
I could see around 10 white pixels flickering around where the full flag would have ended.
whenever i exit the game, steam say it's still running ? how do i fix that (other than closing steam) ?
it's kinda fixed it self now it exit normaly
Hi Im trying to deploy and its bug crashing my game
can't open saltbrook bridges by boat as they get blocked by the same boat
Wrong topology information on (mini-)map in Reaching Trail sulfur field. The (ice)mountain is not visible on the (mini-)map. Screenshot shows iceberg / mountain on the left side.
fell down a hole and started swimming and drowned
FAT's are fully concealed at snow storm regarless of day or night and line of sight
###Fisherman Lack of Color
I'm assuming someone might have mentioned this already, but if not, this is Fisherman
cant build campfires on seaport's platform
attempt to order answered by prompt "missing prototypes"
Tried to climb out of a trench and suddenly I was swimming underground
ha brico 😂
This is what support bot write:
A HTTPException error occurred. Please contact an admin on the server with the following error information: Invalid Form Body
In parent_id: Maximum number of channels in category reached (50) (50035).
Tanks got unreaserched
falchions got deleted.
our tanks just got snaped
Is there a bug in the tech tree? The material that has been taken out cannot be put back. [Advanced Materials] Why does this bug occur? Is this really a bug?
Tanks on colonial side is not spawning
Falchion Tank bug- all tanks dissapeared, we lost 2 towns in Fishermans due to this bug, Server reset to earlier time please
An hr gone and still got no reply from dev, where is our tank?Where is our rmats? What about the time we put effort in?
Falchions gone because someone used tech duping to tech them
^can we get a source on that please or confirmation from the devs
Situations like these should have taken into considuration much faster. I dunno what's really better at this point? Reset the war? or a Roll-back? Still, the damage has already been done. We Colonials basically got sent back to the Stone age while Wardens are progressing towards the Industrial Revolution.
What happened to our falchions
gone and people spent a lot on them
That too I’m curious
it also may have been that it was too early. It's an assault tank and should unlock same time a SH
I dont get why that justifies vaporizing all of them
I mean, you can always tech skip so just yeet thing shouldn’t be the response. Unless there is something else ongoing
Yeah
Allegedly someone(s) tech duped. Which got them thanos snapped.
Devs haven't confirmed anything yet. So all speculation for now.
because they're a powerful late-game vehicle. If one side gets them this early in the war the war is over.
the wardens could have tech skipped to silverhand too. they didnt. Bad choices by the faction doesn't justify artificial advantages
The idea that it was done to "balance" stuff is 100% incorrect. The devs wouldn't snap tech away because one faction tech skipped. Please do not get caught up on that miss information bud.
But if that side tech skipped to get them then that shouldn’t be an issue, the only issue lies if there was an underlying bug/exploit that allowed us to tech them faster than normal
He right, there’s nothing to stop people to tech skip as it is literally an option that was presented to all though very high risk that doesn’t end well.
It was 100% exploit/dev-mistake related, they don't interfere with the game otherwise
Until the devs actually say something clear as to why this happened (a bug, glitch, exploit to tech it) any theory is as valid as the next. It's almost 3 hours still nothing
Yeah, the devs need to communicate on this issue ASAP, till they do all we’re doing is spitballing and slinging mud
some theories are more valid than others.
I made my Falchion right after the first 2 were created. Turned immediately into a proto, then the clapfoot guy teleported to me, stared at me, then disappeared. Didn't say anything about it, lmao. Stupid that we're not being told why this is happening
yeah why no clarity on this? why are they quiet? is the bug THAT nassive they can't talk about it without exploding the whole community? Why are they leaving people to stew
You got screenshots to back that tale up? @celest shore
who made the first 2. Those may be who allegedly duped tech
Probably because whoever exploited is a big name in the community and they are afraid telling us will cause more problems. Same thing happened with other major incidents where it took days for the devs to release a statement.
@sudden geyser the problem is is that they spawned in as prototypes not that they had them
Stop fucking speculating. We know nothing. Conspiracy theories help no one and just make people more angry because of rumors they hear
you're assuming there was an exploit in the first place. see, another theory. unless the devs say something this is just as valid as what I said
@primal sleet Lmfao I didn't take shit for pictures, believe me or not i dont care, half the collie pop was there at blemish when he tped. He turned invis, then came back again, then turned invis for the 2nd time. Never saw him again
@sudden geyser Only 2 tanks that I know of made it through production without being turned into protos, it was the VOX guys and some other clan I cant remember the name of
but you made it from vehicle factory?
@sudden geyser Yeah, me and 2 other guys hammered it, took me like 10 seconds to figure out that it was a proto and not the default chroma color for the tank. No clue if its related to the first 2 tanks that were made, but the clapfoot guy showed up almost instantly after my tank was made
I was under the assumption that the tanks would be fixed or whatever since the guy showed himself, so I stood outside the garage with my proto for 30 minutes, then it got snapped out of the game with the rest of them
The fact that there where non protypes on the field. Being used. Which then just "vanished" while in combat means that they where all deleted. This means the devs intentionally did something and it wasn't an accident. The devs would only act if there was an exploit or bug involved. It's the only plausible theory at this time as the devs wouldn't just nuke tech because "balance" the devs didn't even nuke MAD for exploiting stuff into early war.
Everything from there becomes speculation. So either someone cheated or the tech numbers where fucked up. The issue now is the Devs have said nothing so people are just going to keep on assuming more and more wild things.
@copper shard there were prototypes being used though
So devs were alerted very quickly it seems, only two unlocked tanks were made and the rest were protos. They also eventually locked/rolledback the tech and deleted all built Falchions? I don't think you guys will be getting your tanks back, consider the significant gains made as making up for the resources you spent.
You know nothing, but okay.
Iv been tech QMing all day, there is no dupped kits https://gyazo.com/21326235052de2c4417dbf3005344955
did you play early WCs?..when one side would never even tech tanks and get smashed
Just say what you want, colonials cheated
pretty pathetic that the warden narrative is to insinuate that we cheated to tech the falchion somehow
I was there when the last kit was made with @flat citrus , everyone was working together to collect as much iron as possible. I don't believe the exploit theory, I honestly feel like there was some sort of glitch / balance issue that they didn't anticipate. Who knows though, they aren't known for being transparent with their decisions
There where non prototypes on the field. Shivs meme is of a non prototype getting thanos snapped. Not a prototype.
Also why as you assuming that I think "collies" cheated. I'm saying someone either exploited or there was a bug that the devs found which cause them to take action. Just because 1 person cheated doesn't mean the whole faction cheated. Besides, the current "warden narrative" is that it's a funny meme.
That's the only explanation for direct dev involvment, either the devs fucked up or someone cheated.
pretty obvious it's the former considering all the falchions turning into protos. we just don't know in what way exactly
not all of them were protos. As Subaru said and as can be seen in Shiv's meme, at least two were non-protos. The rest were built in vehicle factories but protos.
Look it could all just be solved if devs would just say something
Whatever they decide to do, we lost well over 2k rmats in tank costs, and I don't think they are going to compensate anyone. A great way to make collies lose morale ngl
There was a chance when making it in within a VF that you'd get a non-proto or a prototype. The whole jist of your argument is that 'someone must've cheated!!' and you perpetuate that by giving into rumors and false facts, if you're going to argue a point, don't make it a biased one.
@nimble ingot say something 
You forgot the part where I mentioned "Bug". If you are going to argue a point, don't make it a biased one. 
Seriously though. The only reason the devs would personally act is if there was a major exploit or a bug. This was not an accident by any means. So we know "Something" happened which caused the devs to take action. Besides that. We know nothing.
Yes, your first point and introduction to the discussion.
"Someone cheated."
There is legitimately no information. Only things we got was tanks getting snap and some turning into proto dispute the tech was unlock. This can at the very least can go in any directions. Cheat, something broke who knows.
correction:
"someone might've cheated, we don't know anything"
Yup. You missed my second point where I better clarified and I even said "Allegedly" not "Someone cheated" implying that it was speculation before outright saying it was speculation. please try harder.
@quiet fern You could of at least said "Hey, I'm going to thanos snap your tank in 10 minutes" when you tped to me in your clown costume. Like buying a drink for a girl before plowing her, you know?
Yeah, because bringing in a false narrative and from the start saying it has to be related to cheating is a hilarious way to spin the issue when all you've been arguing all this time is that we've cheated.
I don't need to try harder, you laid it bare as is.
If he laid it bare you wouldn't have to read some alternate reality version of his post. Are you illiterate or something? 
what part of "Allegedly someone(s) tech duped." and "Devs haven't confirmed anything yet. So all speculation for now." do you not understand?
Someone asked what was going on. I said "Allegedly someone tech duped. Which resulted in the tanks being removed. Nothing has been confirmed yet, so speculation" meaning I'm relying the current prevalent theory in the community and at the same time stating that it's all speculation and not confirmed so people know that just because it's the current big theory it's not confirmed. Thus giving people the benefit of the doubt.
So how am I spinning the narrative when I'm also outright saying the "narrative" could be wrong?
I could ask the same, read his messages again and notice the trend.
Then again, if that's too hard you can always ask for someone older for you to read it out aloud.
Vae doesn't like your blue name
I don’t think he likes any blue names
STOP just wait for devs to say something!
Spits on Kuhaica
Arguing semantics really doesn't help
I keep getting a bug where I stand in place and I rubber band in the same spot and die from cold
How dare you suggest a theory, and clarify it's only a theory, that a Colonial would cheat? Such a thing could never happen!
It's a rendering bug, there's something likely blocking your path like barbed wire or a bunker.
Then. Later on I even clarified my message to include that it could also be a bug and not an exploit as in my first post I forgot to mention it. As realistically the devs only take insane measures like this when it's an exploit or a bug. More times then not it turns out to be a bug. So I don't know why you are thinking that I'm peddling a narrative when it could be a bug or an exploit. Like it could be an "Invicible BT" bug that happened before. Perhaps the values for the tanks where off. Perhaps there was a teching issue. Who knows?
All we know for sure there was a major "thing" which occurred which forced the devs to act. So I'm sorry that you saw my first post and started foaming at the mouth cause blue berry bad or something. But in reality I think that this incident sucks and I hope the devs say something soon to shed some light on this issue.
Also yea fungus.
It's barbed wire not rendering. Restart your game, that works for me. I wouldn't keep playing without restart since many other defenses/structures don't render including mines.
me too
So right now falchions are bugged. Devs need to fix it ASAP end of story
Trenches don't show up if they get covered in heavy snow
Mines are invisible on the road in Endless Shore
Buckler seaport has ice on the docks
forced to participate in airborne beta test while travelling between zones 
I keep getting error 8 whenever I try and use voice chat, also I can't hear any other people. Not my faction or the other.
-got stuck in a tiny boat could not move at all when we changed the tile, fixes we tried:
getting in the small boat; door blocked error
!unstuck ; command failed
going back to the other tile; no room error
other passengers abandoning the board to their deaths driver trying to pass the previous tile: No room for the vehicle on the other side
Result: many hours of work grind and cool plans got destroyed we are very sad with the game rn
Hey, I can't seem to use left click to pick up or equip stuff anymore, have I pressed a weird key combo or something?
probably alt key pressed or stuck
im getting a voice chat error 2-5006
thanks aeon, I worked it out, turning off windowed mode fixed it
rip mortar house
Climbed out of swim in training area ran here then got stock in this spot tried going prone and crouching, foot prints appear and I can change direction but can not move from that spot, also tried bringing up menu. Had to log off and log back on.
https://www.twitch.tv/videos/933652705 collys can make frontiers but wardens can not
https://www.twitch.tv/videos/933668453 Frontiers are now collonial only . Take them out untill fixed pleas
Weren't frontiers removed with the introduction of the double frontier bunkers?
No aparantly this . There spawning them in for colly only cus hand holding
only because handholding
Picture states litteral reason is because of queue times
Like you can read right?
snowing in relic at Tomb, shouldn't
But that still wouldn’t explain why wardens cant build them.
@snow girder it does. Last line by icanari
That bias because if we could build it we can free up regions. By starting more fronts for Collies to fight on. But I understand the region issue.
Its crazy that the game is struggling so bad
@languid wigeon the problem is the other way around. Colonials need more region's to reduce their queue. Wardens cant open new regions for collies to spawn in.
I think its time for the devmans to expand playable map area
I'm playing a 6h cool game and all of a sudden we disconnect the VAC protection like that?
Why is the door on this boat locked when I should just get up and walk out XDD
Turn off vpn
### Description
Hi, I have a problem. I've tried to create scout tanks inside the mass production factory, I've set up a queue of them, checked that I have enough materials for it and when I tried to start the queue I got a message that I'm missing prototype kits. The tank is fully unlocked in the tech tree and I was able to produce multiple ones in the Garage before.
A random player tried to help me, checked it and he got the same message, we even tried different vehicles but the same.
I don't know if it could be a problem, but the materials was inside a shipping crate on the factory's platform but in the queue I saw that that I have the materials so it recognized it.
### Pre-conditions
Nothing special
### Reproduction Steps
I've put a storage container filled with refined materials to the mass production factory, created a queue of 4 crates of scout tanks (tried with 1 and with other vehicles that would require refined mats.) and pressed the start button.
1, Put a storage container filled with refined materials to the mass production factory
2, Set up a queue of vehicles (tried with 1-4 scout tanks, o'brians, ATHTs)
3, Check that I have the required amount of materials for the queue
4, Press start production button
### Result
I've got a message that I'm missin prototype kits
### Expected Result
The production queue starts and it consumes the required amount of materials.
### Reproduction Rate
I tried multiple times with multiple vehicle types and another player tried too, neither of us was able to start the queue.
### Environment
Actual, live version
I KEEP FALLING THRU THE MAP
there is no ladder to get up to mortar
i waited 1 hour in queue for westlands to get get the spawn screen and i had to rejoin queue all the way from the back
Supposed to be day 159, and it says Day 30 in Fisherman's Row
mortar field gun frozen in garage... cant build firepit in garage
Fix pls, or ban. Endless Shore. Battered Landing
Nicee pls fix this
If you can still get to that location, please take a screenshot using SHIFT+CTRL+ALT+P
It'll give the map co-ords and other data for precise locations for Max and the crew
Don't know if the problem has been brought up already, but voice chat (squad and local) broke down for many folks in regions with a high population.
Climbing is illegal
Vehicle gravity doesn't reset when the ice thaws
I have huge problem When i tried to enter the battle it said lost connection to server please try again pls help!!!
Mara Bridge is broken, if you bring a freighter close enough to get the raise interaction the freighter is blocking the bridge. You have to back up, get out and swim to the bridge, and open it from up top.
Floating vehicles are a huge problem, can't get places because trucks are blocking waterways.
Sometimes when i first spawn in, when i take something from a Town hall or anywhere, it just drops it on the floor then tells me that when i try to pick it up. This is usually fixed by restarting foxhole but its annoying and takes a while.
it looks like u may have the "alt" key stuck, next time that happens try pressing alt key and try again
Interesting, cheers
Slow walk on bridges as if in snow.....
Vehicles do not have their fire effect when they are about to die.
### Pre-conditions
Any vehicle.
a gun that can damage it.
### Reproduction Steps
1. Get a vehicle.
2. shoot the vehicle until it is almost destroyed
### Result
The vehicle will have the normal disabled smoke effect, along with another darker looking smoke effect but not the actual fire effect.
### Expected Result
That the fire appears.
#### Reproduction Rate:
100%
#### Environment:
Any enviroment.```
fix the hill they are abusing the hell out of the high ground u cant see them they are too high up plisssss fix before 1,0
there
Can't use ignifist inside a trench or bunker with fireports
This Emplacement AT Gun was in an emplacement trench that was destroyed and now has decayed, clearly at some point it should of been destroyed too ... right.
Bridge at Scythe wont open and there is nothing on or around the bridge
bug or exploitation?
alt click them if you can
hes moving around the map hes not just in a fixed position
Exceeded the 5000 capacity on the container when some guy was pulling stuff out with a truck while we were filling it.
Next time, try to take a secure screenshot by opening up the map with N. This prevents the other side from seeing your valuable intel 😄
N2 6 Loch Mor
You can get into this part of the map
its quite possible that is a dev
Devs don't have a model when they're flying. This bug has been seen before but it's quite elusive to reproduce.
https://youtu.be/xAOy8-ACkSQ Exploiter warden here in sanctuary using a glitched spot
Warden Exploiter/Cheater underground with HMG killing people as they pass by.
Discord Overlay doesnt work in game
Mortar shells are affected by wind now, so you have to adjust your aiming for this.
maybe ur refinery wasnt set to personal?
Youre probably right. I will have to try that. I was cooking shit earlier for public. Thanks. I'm too high for this
Yeah if its set to public and you pull as crates it will make them non-reservable 😦
Which doesnt make sense tbh cause everything is publicly store-able technically
thanks
go to voice and reconnect in settings
I did about 10 times
then im not really sure
The wardens are yet again sending flying soldiers to spot with the artillery
o.o
Vehicles can become stuck inside holes made by artillery (new terrain destruction)
Hi guys! I just got the game but it seems that i cannot play it because every time I open it I get the following message: "Connection lost: your connection to the host has been lost". My internet connection is not at fault since it works perfectly on Discord and several other apps. I even tried switching networks but I still cannot play the game for this reason. Any solutions?
@manic mulch
If you want the form:
Pre-Conditions: Unknown / Bridge is down I guess
Reproduction:
- Pull lever(s)
- Watch in confusion
Result:
Nothing happens
Expected Result:
Bridge opens
RR:
100%
Environment: See screenshot
@glad raven a dev will look here soon. Thank you for posting!
I think there is one on each side, and you need to pull each
Ha I was assuming they did
yes I did that
i passed like 5 bridges getting here i know how to open 'em by now
when both levers are on the open position the tooltip in the bottom left correctly states "press E to close bridge" despite it being closed
Alrighty
just makin sure, it took me a while to realize how bridges work
update: the bridge opened when i got in the ship, before moving it or anything though, kinda weird 
No ladder on mortar house
If too many people excavate a trench at once, it begins bugging out the "builder cap". If enough people dig a trench at once to instantly build it, it will complete, then it will bug out by replacing the blueprint for the trench back onto it, causing two trenches to be placed on the same spot. This will also prevent anything from being connected to it.
This seems to occur during server restarts, but I have no clue why. This also occurs to T3 concrete BOB ladders as well, not just mortar houses.
The #winter-army-stuff bug is also the same with the EMG, just so you know devs.
The EMG suffers from the same visual issue as the falchion.
### Pre-conditions
Owning an EMG
### Reproduction Steps
1. Looking at the EMG in game or in blender.
### Result
Buggy texture shading.
### Expected Result
Standard texture shading
#### Reproduction Rate:
100%
#### Environment:
The game but more noticable once the model is loaded in Blender.```
.
Freighter got stuck near Seaport in Skelter Course. Cant move it.
Ok. The map details as you asked in Fixed messages
Help text for mines displays outdated info.
The "Advanced mining facilities" upgrade no longer exists in game, and is not required for using petrol in mines.
Falchions hitbox is way too big.
When you drive on the side of a mine but not running it over it will still detonate and damage the falchion
You can recreate this by driving a falchion near a mine
there is a guy in my cans squad who has been online for days now and is leader so we cant kick him, his is causing some issues. anything we can do to kick him from the sqaud or do we just have to make a new squad
You might be able to report him.
i cant find him to report him
Landing ships can't open bridges
stuck in a squad and can't get invites to other squads. It's a squad I created, then left but it persisted. Now I can't request ot join since original squad leader "me" left. So I can't delete the squad so I can get invited to other squads.
Game is unplayable for me right now. I'm glitching all over the place. Every time there's even the slightest collision box hit I rubber band or glitch all over the place. Same goes for any change up or down in elevation. Happening both in Vehicles and when on foot. I've never had this happen to this extend over the years of playing. Happening across 3 regions too: Heartlands, Umbral Wildwood, and Great March.
big UwU please help
Devs please fix this river in great march, its been broken forever and it makes Swan pointless as anyone can just drive through the river underneath the water that has no collision
please check video below
shh it's colonial technology @daring fern don't tell them :D
everyone knows it why do you think swan gets tapped so easily
tbh I didn't know about it
Iron end bridge , i have desynchro each time i pass through him
Dunno if a bug or what, but,
Bridges in Umbral Wildwood cannot be opened from a freighter. Need to get out and open by hand
Holes in the floor near western bridge in Westgate. You fall through and die swimming, can't get out.
Marban hollow everybody is getting this message
After about 37 of these messages I got put back in the queue.
I think i took the wrong route...
ya i cn't play this game. I'm stuck to a ghost squd that I can't leave and i can't get invites from my actual squad so I can't squad lock tanks. I heard from someone else who had the bug the devs said to wait until next war? So I guess i'm skipping this one...cool
It is always the same spot I am bugged after I submit the vehicle, I get to this situation 5 times a day, pls fix it (Allod's Bight/Mercy s Wail)
Bug : Stuck in spectator and can't spawn despite there still being shirts and a functionning base
Huber Exalt 150mm damage seems extremely low
I don't know if this also effects the Colonial Thunderbolt but the damage on the Warden Heavy Artillery seems to be identical to the light artillery.
Could you please check that:
1. The 150mm Heavy Artillery pieces are not firing 120mm shells (they have 120mm visual effects right now)
2. The damage on the 150mm shells from both guns is as intended
Thank you
#### Environment:
Hotfix 0.42.22.14```
Hi, actually a boat under the bridge's ruin in Tempest island , H6K5 block the repair, so the bridge is unrepairable
just got kicked for idling in a vehicle. i was in a medium warden tank in the 40mill for 2 hours firing only. how is that idling?
Sitaria has no safehouse
Sitaria does not have a safehouse while its Brodytown, its warden equivalent, does. I assume this is an effect of the map layers used.
### Pre-conditions
Be in current war
### Reproduction Steps
Open Map
### Result
No safehouse
### Expected Result
See a safehouse in Sitaria
#### Reproduction Rate:
100%, it is in API as well as in game map ```
This picture comes from a friend of mine who isn't on FOD and thus I have limited information. They cannot place down their artillery cannon in what should be an otherwise serviceable octagon trench. Can get more details in the future, any ideas on how to fix? (PM if it's fixable in the moment)
this one gave me a good laugh
Sometimes when a salvage node splits into pieces a piece will end up under the truck model in the center.
The issue is that salvage fields only respawn when the entire field is cleared. However, when the nodes end up under the center model people won't notice and end up thinking the salvage field is bugged.
Even if the salvage isn't inside of the model, if it's close enough to the center newer players won't realize it's not part of the center display model (since the center model shares models with the salvage nodes)
### Pre-conditions
Salvage field has salvage, preferably a fresh field so lots of chances for salvage to spawn near the center.
### Reproduction Steps
1. Go to salvage field
2. Collect scrap at salvage field from nodes that spawn closest to the center
3. Sometimes the split nodes will spawn towards the center model
### Result
Salvage fields get reported as bugged when they actually aren't, or a field will not respawn for longer than intended.
### Expected Result
Salvage nodes, when broken apart, do not spawn in the direction of the central model.
Or perhaps the salvage fields should respawn even if there are several nodes remaining.
#### Reproduction Rate:
Seems to be pretty rare. It requires nodes to spawn near the center and then when they break apart to also randomly move towards the center.
#### Environment:
I believe this has been an issue since the last salvage change but I'm not sure.```
delete this
ight
we have the CV construction thing unlocked
I just watched a gunboat hit the same exact spot 7 or 8 times in a row. (Within a single infantryman's body width).
can't climb off the beaches so stuck in the water until I drown
this happens always when we are in a bridge
hello i have probleme i cant change my faction. i start with warden side and my friend can change easily and not me. i dont know if its a bug .can you please help me to switch on colonials side and the bot CLAPFOOT SUPPORT doesnt work ^^
Sticky penetration on all armoured vehicles sound effect and animation not found
### Pre-conditions
Sticky any armoured vehicle with a sticky hand grenade
### Reproduction Steps
1. Run up to an enemy tank with sticky grenade on hand
2. Sticky tank with multiple stickies
3. Wait for sticky penetration effect and sound
### Result
Penetration animation and Sound effect is nonexistent. It is hard to tell whether the vehicle took actual damage or is bugged (Getting Invincible Bugged BT vibes here)
### Expected Result
Penetration and sound effect of a sticky hand grenade should sound like an armoured vehicle getting hit by a 40mm/68mm sound effect/animation
#### Reproduction Rate:
All the time.
#### Environment:
Everywhere. ```
Also don't feel like writing the whole layout, but here is a bunker base literally built 5 meters by the south border of Farranac Coast. Please fix, don't know if this was intentional but this is pretty sketch.
Certain trench setup has created a hole to Brazil. Slowmode + Discord being weird will force me to wait 4 min before a map pic
Description
Optional. When the title of the bug does not provide clear context.
the ammo rack with shells inside of it prevent the Storm cannon and the pipes upgrade from being placed in a 3x3
Pre-conditions
have a 3x3 T3 bunker platform and a ammo rack inside said 3x3
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
Clear steps to reproduce issue.
-
build ammo rack
-
try to place pipes or a storm cannon
Result
Result of the issue.
the ammo rack prevents pipes or storm cannon from being built
Expected Result
What the expect result should be when the steps occur.
be able to place down pipes or a storm cannon
Reproduction Rate:
Rate at which the bug is reproducible.
every-time
Environment:
Changelog number and / or environment found in.
paper floating in hole
Template:
Description
Was watching someone destroy trenches. When the trench blew up I was killed in my vehicle which was on the road away from harm; there were no visible trenches.
Pre-conditions
Being on top of a trench structure that is built on the road and being on top of said structure in a vehicle as it's destroyed.
Reproduction Steps
None as of now, I do not know how the trenches are built.
Result
The trench being destroyed will instantly kill everyone above it.
Expected Result
-
Trenches not being on the road at all.
-
Not being killed by destruction of trench while in a vehicle.
Reproduction Rate:
N/A
Environment:
N/A
Cannot launch the game. Error message is "foxhole failed to download shard info".
Does anybody know how to fix that?
you can make campfire blueprints on roads to block logi trucks
anybody else having some craters flash in and out of view
Description
Putting an ammo room in 3x3 bunkers before placing the Storm Cannon doesn't allow to build the Storm Cannon.
Pre-conditions
Put an ammo room in a 3x3 bunker setup and then build a Storm Cannon.
Reproduction Steps
Clear steps to reproduce issue.
-
Build a 3x3 T3 bunker setup.
-
Build an ammo room in the 3x3 bunker setup.
-
Make the Storm Cannon in the middle of the 3x3 bunker setup.
Result
error code : Upgrade requirements not satisfied.
Expected Result
Storm Cannon able to be built.
Reproduction Rate:
N/A
Environment:
Description
A single vertex wasnt animated on the Falchions commander hatch causing a large stretched out triangle to form through the player and messing up the hatch texture
WAITING 1 HOUR + IN LINE TO GET THIS MESSAGE. NOT THE FIRST TIME THIS HAPPENS. FIX THIS ASAP.
Anyone else just randomly get teleported back to Home Island While in the middle of a firefight or 20-30 seconds after spawning at a bunker base? Happened me 3 times from Farranac Coast. Plus the amount of lag has me bouncing and glitching around even when standing still, with extreme rubber banding when moving. Game unplayable right now.
So um my character inhaled to much greenash I think
Someone claimed all the home arty in home spawn, can a mod fix this plz, we need it for training.
T5 "PERCUTIO" can not break structures with 13.5 gauge gun
This ammo is not meant to damage structures, not a bug.
It's too easy to get stuck at Stockpile in Sitaria.
You need to drive flatbed and turn right while you driving from Loading area.
@daring fern 12.7 can break 13.5 can not damage? WTF
https://files.vamist.dev/UYGbY
theres a rock here, it floats and has collision
How do i fixe that problem
someone managed to strand a CV and i crashed into it and now the boat doesn't move
i am having trouble with my camera rotation
I have a problem with certain trenches barbed wires and other crap not even rendering on my screen
i cant use it at all with mmb but i switched the keybind and now rotation only works on foot
Easily fell into crevice while running along top of wall in Kirknell and became stuck in world geometry
Because of the cost, 1 guy repairing Mass-Production Tank can out repair incoming damage. This is similar to when APC went to Rmats from Bmats.
Weird Rare bug: Sometimes when I log on a spawn at home island, and I press enter to chat, it changes to windowed mode then fullscreen and continues to do that if I press the enter key again and again and it prevents me to chat
press alt
broken bridge model
oh thanks
Another place to get stuck with flatbed in Sitaria but this time in factory near Construction Yard.
You just need to position yourself like in the picture.
Will the border from Reaching Trail to Callahan's Passage ever get fixed?
It keeps saying "no space on the other side" when there's really nothing on the other side... If you are in a big truck you need to go way off the road to rind a spot where the game will let you cross...
And weirdly enough, it only happens from north to south, if you try to cross the border from CP to RT you can cross from anywhere
(This has been going on since last war but the "bugged" area is even bigger on the current one)
The home region light tank models use the wrong track texture
### Pre-conditions
Looking at the Light Tank wreck
### Reproduction Steps
1. Looking at the wreck's tracks
2. Comparing it to the usual vehicle's texture
### Result
The LT wreck uses two wrong track textures (one being the entire LT texture stretched over the track UVs, the second being the Construction Vehicle track)
### Expected Result
The LT would use its normal track texture
### Reproduction Rate:
100%
### Environment:
Home region.```
T2 LT also uses Construction Vehicle tracks instead of the default warden LT tracks
Sometimes i fall through the ground when in damaged or destroyed trenches
No VPN running. Firewall access granted. Not using WIFI. Also verified game files via Steam.
I see the same issue as Rian there. I entered a Foxhole, and when I did, I no longer had any in-game control (can't aim/open inventory/leave foxhole). I was able to open the menu and logout, but when I attempted to login, I saw Rian's screenshot.
I tried rebooting the game to no effect. I also tried verifying integrity of game files.
same thing here
``### Description
Teching the krenesca on a tier 2 tech loop gives us the tank with only a tier 1 model.
Reproduction Steps
Tech krenesca to tier 2
Result
It looks tier 1
Expected Result
It should be tier 2
Reproduction Rate:
People are building tier 1 tanks when it should be tier 2
Environment:
Colonials``
"Failed to download player data" I got this aswell,cant get out of main menu. rip
getting the "failed to download player data" issue, restarting steam does nothing
When someone gets a war achievement while you are dead the ui stays on your screen and you can't move
I was just delivering some stuff into a ravaged region in Deadlands and different holes and ruins appeared randomly just in front of my truck, followed by constant lags. I do not think there is a problem with my pc (it is able to run much more difficult games with ease), and my internet connection is not really bad neither. Anyone else encountered this?
i am stuck in a wall of bunker can someone help me
SHIPS FREEZEE. You can't do fires at ship ports. Please FIX this
Tank is still squad locked after squad was deleted. Now I can't relock the tank, like, ever, because the squad was deleted
Description
- You can freeze to death at very specific space inside a bunker, near a Storm Cannon
Pre-conditions
Get inside the SC bunker, at specific spaces (around the SC base. Can't pinpoint location, but there are like 2-3 spots)
Reproduction Steps
- Get inside bunker where there is a SC
- Exit the SC at the "wrong" place
Result
- You freeze to death
Expected Result
- Do not freeze (or die from it)
Reproduction Rate:
100%
Environment:
Hotfix 0.42.22.14
Bug or oversight? Impossible to build a firepit anywhere near seaport loading area to free frozen vehicles. Shows as area obstructed everywhere.
Description
- Boats freeze at seaports and can't be unfrozen because fire placement clips through the docks meaning you can't place fires close enough to the boats to get them loose. They also clog the seaport as you can't submit frozen vehicles.
Pre-conditions
Winter storm, boat at seaport.
Reproduction Steps
- Let boat freeze
Result
- The boat is stuck there and you can't place a fire.
Expected Result
- Shouldn't sea ships in the sea not freeze cause salt water. Or at least fix it so we can place fires on the port or just give the port a heat radius to ensure shipping doesn't freeze.
Reproduction Rate:
100%
Description
Sometimes you still are affected by water effects on frozen rivers.
Pre-conditions
Walking as infantry on any frozen river (done here south of Tuatha Watchpost).
Reproduction Steps
Try to crouch or prone.
Result
You can't crouch or prone as you get the same effect as if you were on a shore with your feets in water. This bug has been found in certains areas.
Also in some occasions the game will even put away your weapons as again, if you were on a shore.
Expected Result
You should be able to crouch and prone everywhere on the ice, and the game should not put away your weapon.
Reproduction Rate:
100% or 0% depending on the location. Sometimes it will always happen in one place but move 5 meters and it stops.
Dear support team and developers,
By now I am pretty sure you are aware of this issue, which I would say is pretty big.
It is so big that I could safely assume it wastes thousand of hours of playtime every day.
I have posted this issue before, but got no response to it, so I want to make sure this issue does not go unnoticed.
The issue is that after waiting a long time in queue for a spawn from the Homeland, you have a good chance to get the screen I posted below.
From this point you have to re-enter the queue again, having a chance to get this screen again.
I have wasted at least 2-5% of my playtime to get this screen.
This is a huge number if you consider this bug impacts all players.
I hope you can see the gravity of this and will respond to us with an answer and a solution after answering to this issue.
Thank you for understanding our frustation,
Yours sincerely,
All foxhole players
@ionic eagle @bitter frigate @zinc egret @thin cargo @languid wigeon @nimble ingot
Bastard move there, bud
Oh shit he dead
i am gladly sacrificing myself for all the players
"Lost connection" while doing logi run crossing a map border. Logged in and truck full dissapeared and no where to be seen anywhere. GG ragequit
i lost my account progres and got a warning for alting accounts? what do to?
i was level 12 OCdt but now have level 1 no rank and my PC name as my alias
Mara's western bridge has a bad 'hitbox', blocking ships from raising, and even lowering in most circumstances.
### Pre-conditions
Occupy a naval vessel - Barge, Gunboat, Freighter, etc.
### Reproduction Steps
1. Sail up to the bridge's north or south side
2. Attempt to raise the bridge at any distance from the bridge when the message appears
### Result
- The bridge states that it cannot be raised at this time due to something blocking it.
### Expected Result
- The bridge will raise/lower properly
### Reproduction Rate:
100% - Raising on all sides
85% - Lowering on all sides (the ships at a far enough distance can trigger the lowering)
### Environment:
Hotfix 0.42.22.14```
Description
Ship is stuck by the bridge north of The Gap. Bridge will not open.
what i have to do with this?
I have a connection problem
I was trying to make the silverhand at the mass production factory with rmats that were in crates via a shipping container and i kept getting the "Missing prototype kits" message and they are obviously researched at this stage of the game. Not sure if this is a bug or an overlook
Does H8 going faster on snow then Ironhide intentional ? or is it a bug not sure can some dev explain to me if its not why ironhides exist?
ulster falls south bridge, eat on bridge which is not supposed to happen
invinsible building on deadlands, Abandon Ward Plaza
Epic
Keep getting invisible barbed wire, craters etc that im constantly stuck in or throwing shit off.
Philadelphia Experiment vibes
Description
'l' missed in word "vehicles" on phrase "2x bonus vehices produced per crate".
Mass Production Factory interface, 85K-b Falchion description
i have a bug report colinial have mpt and thats the bug
Description
Tanks and vehicles freeze inside Abandoned armories and you cannot unfreeze them.
Pre-conditions
Have a vehicle and a snow storm
Reproduction Steps
- Place a vehicle inside an abandoned armory
- Wait for it to freeze
Result
Vehicles are stuck in the armory and you cannot build fire pits in the armory to unfreeze them.
Reproduction Rate:
100%
Environment:
Abandoned armories
Description
UV-05 "Collector" can't craft on the Blemish garage
Template:
Hand mortar fired from inside a trench
### Pre-conditions
Shooting a mortar flare from inside a trench even with the max setting in distances, will let the flare show up with the minimal distance.
### Reproduction Steps
1. Equipping Hand Mortar and flare.
2. Enter trench and set any distance
3. Shoot the flare
### Result
Mortar shell shows up with its minimum distance
### Expected Result:
Flare shows up with the correct distance
#### Reproduction Rate:
100%
#### Environment:
Inside a trench
If you pick up a wounded soldier (not critically wounded) and then are “downed” yourself, if you are picked up, both people will be picked up. (This has only been tested once as far as i know.)
Also, is it exploiting if you click use a hammer with building to make it go faster. This means that if 4 people do this, the 3 players max build limit is bypassed.
Is Clapfoot aware of the bug where if you're inside a bunker base when it is destroyed, you survive? This is the second time I've been in a BB as it collapses and the bug occurred both times. It's extremely annoying as the conflict has yet to resolve and "!unstuck" does not work with enemies nearby
Additionally, should the enemy attempt to repair the BB, you gain the ability to move, albeit only inside the blueprint, as well as see/ shoot enemies from the inside of it whereas they cannot touch you
So the Clapfoot Support bot is not working and you've got someone called bugmen representing themselves as a nazi in #general-discussion
To clarify, I right click Clapfoot Support and try to message them but this is all I get
You are like a clown, this is the game setting😂
invisible bayoneting warden ?
That happens sometimes, people just become invis but they dont know it
bridge vulpine watch south west
What?
Killed while aiming with a grenade, the aiming curve remained in the air after respawn and doesn't appear when aiming.
But with that you cant rebuild and you Can t kill him without green ash
Does it really matter than !unstuck doesn't work, by rights you should be dead, just Return Home - agreed it's a bug but your complaint about !unstuck isn't justified
The complaint was for the inconvenience the bug causes, not that the unstuck command doesn't work. Not to mention the Intel I could feed to my team, it is more than justified
hello I have been playing your game for a few days and I have the following bug
I have already reinstalled the games several times and checked the local files
I also checked if it was because of my firewall but it is not that either
please help me
best regard
The Colonial H-10 Pelekys LTD white aim line, extends much further than the max range of the tank itself.
Some roads don't show enemy mines (even right in the middle of the road) to drivers, but are visible to infantry. One such location is in Farranac Coast west of Terra
i think this is an Anti Virus thing, especially for Windows. I fixed it by whitelisting my Steam directory, forgot to do it after i reinstalled to a new drive
validate files?
I though that was a feature
I was down, someone took me. While i saw being carried this happened. When they dropped, it was back to normal.
I have also spent a stint as a W I D E boi, but it's only happened once and nothing particularly unusual happened that I could call a cause
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Клан "SARMAT" проводит набор игроков.
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Мы все делаем вместе, воюем только организованно с хорошим вооружением и бронетехникой, а не как пушечное мясо.
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Добавляйте меня в Discord в друзья по коду: SOKOL#1850
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Или заходите сразу в нашу группу в Discord: https://discord.gg/MBRpxJWhCE
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Скачать игру: https://store.steampowered.com/app/505460/...
game lags super hard while in F1 menu, moving animations in background become jerky
Title: campfire blueprint light howie fa bug
if you place a campfire blueprint very next to a light fa it is getting invisible if it´s uncrewed
WTFF
