#bug-reports

2 messages · Page 42 of 1

manic moat
#
Tank damage bonuses to the tracks no longer exist.

#Description
Patch Note says "All tank damage bonuses to the side have been reduced by 33%", but tests on live build reveal that Light Tanks (and Half-Tracks!) do not receive more damage when hit in the tracks anymore.

sonic saffron
#

To get the materials to build a vehicle, you need to mine some raw resources at a field (resource depends if fiend type), then put it in a refinery, wait a bit for it to cook, get the processed mats and build the vehicle. Logi 101

signal shuttle
#

Description

New Amphibious Car can hide beneath icebergs in Viper Pit

Pre-conditions

Have a Loscann LUV and take it to the river in Viper Pit

Reproduction Steps

Clear steps to reproduce issue.

  1. Drive the LUV into the river near Fort Viper

  2. Drive the LUV into the iceberg fragments in the water

  3. Enjoy your new stealth measures

Result

The LUV is very difficult to see and hiding beneath the ice

Expected Result

The LUV either mounts or bumps off the ice.

Reproduction Rate:

100%

Environment:

CL 35158 0.41.16.0

#

Description

Fencepost in the middle of the road in Callaghan's Passage

Pre-conditions

None - just drive around Callaghan's Passage

Reproduction Steps

Clear steps to reproduce issue.

  1. Drive down the East road from Solas Gorge into Scath Passing

  2. Hit a big rock

  3. Contact your insurer

Result

There is a fencepost in the middle of an important logistics road

Expected Result

The Fencepost is anywhere except in the middle of an important logistics road

Reproduction Rate:

100%

Environment:

CL 35158 0.41.16.0

calm rain
#

I submit this video from Space Monkey, as I believe it to be evidence of a sever glitch.
https://www.youtube.com/watch?v=pswB21dqcl4&feature=youtu.be
I have watched this happen to many armored vehicles like FATs FMGs and LT, all at close to long range. The AT turret fires, but nothing even hits the vehicle it is shooting at. I have also watched on several occasions the AT turret sit there like a box of rock and not shoot back while being fired at by tanks within 30m, while it was active. If what I have described is what is happening, it appears to be of the same nature as what happened to pillboxes and MG garrisons, they shoot, but nothing gets hit or takes damage. If this glitch is taking place, the unreliability of the AT turrets needs to be patched before the war starts, or this could severely impact the course of the war, especial if this effects AT bunker as well.

weradens chating cant killl trcks

▶ Play video
#

I wish I could give more details, but I am just describing the issue I saw persist across multiple vehicles and AT turrets for over an hour.

steady saddle
#

These style of bridges have a bug: climbing the ladder while the bridge is up will cause one to experience the bug, where one cannot start the final ladder-climb animation and, therefore, are stuck on the ladder.

This bug can be bypassed by rapidly double-pressing spacebar, where your character lets go of the ladder and re-grabs it at a point above the buggy spot, allowing one to finish climbing the ladder.

This bug doesn't appear when bridge is down

old dove
blazing mirage
#

terminator

manic moat
#

In update 0.41, Watchtowers seems to reliably take 3 HE grenades to be destroyed rather than 2. This was not in the patch notes so I'm assuming it's a bug.

raw scroll
uneven aspen
#

Not a bug, but storage Depot in Grave of Rastus (Shackled Chasm) has stonewall on loading area, cant retrieve vehicles

woven violet
#

lol and what about the g house fused with the stockpile

pulsar tangle
#

It’s a new feature Store house now shoot any one trying to access a private stock pile

hallow prairie
uneven aspen
barren knot
ivory dagger
#

Unable to give up while being carried by an enemy

viscid quest
nocturne canopy
halcyon shard
#

That's as intended. Towers don't work on a border with a red line

haughty shadow
stark granite
#

weird road placement in winged walk, prevents trucks from getting out

stone wind
signal shuttle
lethal snow
#

Description

  • Bunker bugged on non-near border position.
  • Day one edition;

Pre-conditions

  • Build bunker near (but outside) a near border area In The Moors
  • In day 1 of the war

Reproduction Steps

1 - Walk to the edge of the map (near border -> S edge Moors x Callahan);
2 - Walk back to a non-near border location;
3 - Build bunker very close to near border, but never inside it.

Result

  • Really strange behavior of decay:
    A) Started decaying my bunker before the "grace period";
    B) It decayed really fast and destroyed some extra-parts I had created for it in like 2-3 hours;
    C) I have built another bunker nearby and left this first bunker to decay to its death;
    D) By itself and with no GS and BS (my faction didn't have them anyway) it stopped decaying at 14%;
    E) It has been at 14% decay with no GS and BS for Many hours, I think something around 12 hrs;

Expected Result

  • Do not decay as its not in a near border area, just close to it.
  • Be destroyed after many hours with no GS and BS and not just stop at 14% and become immortal.

Reproduction Rate:

  • First time playing as warden in this location in several months, don't know this region anymore.

Environment:

  • Update 41

Images in GIF:

  • Distance between non-near border and near border;
  • 97% bunker life in just few hours;
  • Stuck at 14% (14% with hammer, 13% if you get close to it) for many hours;
calm garnet
#

Hey! We have a problem. We try to rebuild this bridge but it says that the build site is blocked as said on the schreenshot we checked many times and there's no motorboat or something. We tried a few times but nothing

midnight raven
#

Need DEV to Callahan boot/ the pit bridge, something blocked it from rebuilding. Need fix urgently.

toxic dock
#

i dont think i should lose a -unstuck command because of shottty programming i litterally spawned in right here didnt move and was stuck ?

flat citrus
covert robin
#

Just as a reminder to everyone -- posting images with map intel in them for bug reports is a fucking stupid idea

old dove
#

Exiting the Barge with the truck, game lagged, truck did a 360 then did a dive straight into the ocean. Goodbye Bmats and PULLED shirts.

manic moat
#

Other player's text in region chat is muted despite player not being muted.

Description

I noticed that I couldn't see the text in region chat (in Heartland if that matters) of a specific player named "ok". He's not shown as muted in the F1 menu and toggling the mute option doesn't solve the problem. I could still pm him and I could see his responses. I can see everyone's else text in region chat, and that player told me he hasn't muted or downvoted me. He's recently started playing again if that matters. Everyone else in the region could see his text in region chat.

Environment:

Update 41. Live server on 20/12/2020

wispy tendon
#

40mm Field Gun Works on barges.

If you stay on the gunning seat and driver seat you can shoot and move the gun while on the barge.

Expected Result:
No shooting.

calm rain
#

Probably been said before, but enemy bayonets and nade launchers all glow at night and behind cover, revealing that there is an enemy there.
We are all out here wearing glow sticks.

indigo viper
#

I don't know if it's bug or feature but if you enter the water with critically wounded soldier, you will probably drop it
It's annoying especially when bridge is destroyed

pliant lynx
#

that's how you send people to Brazil

viscid quest
gray dagger
#

Kirknell - new bridge in H7k1 - trucks stuck each time, sometimes they stuck badly and must be abandoned or packed and moved by crane to get them free. Happened with truck and flatbed. It seems only the bridge in the middle (east end) and the large bridge in the south (both ends!) are affected.

nimble ingot
#

@gray dagger Please use the map overlay shown in the pins

calm rain
#

If you park the back of an MHT on a trench bridge modification, the MHT is able to shoot 100m or so, instead of 65m.

Reproduction rate seems 100% so far

young sluice
#

Intel Chat unaffected by comms rating

Players can always use global intel chat, even with poor or very poor comms rating

### Pre-conditions

- acquire poor or very poor comms rating 

### Reproduction Steps

1.  Send message in intel channel with poor comms rating

### Result

Player with poor comms rating is able to use intel chat even though they have a poor comms rating


### Expected Result

Player with poor comms rating should be restricted from using intel chat/having their messages displayed in intel chat

#### Reproduction Rate: 

100%

#### Environment: 

Update 0.41```
calm rain
#

Description

The MHT is able to shoot past 100m instead of just 65m if the rear is slightly angled into the air.

Pre-conditions

Have an MHT and a slight incline.

Reproduction Steps

  1. Park MHTs rear end on the slight Incline

  2. You are done

Result

The MHT may now shoot over 40m beyond the intended limit. A single MHT with a large supply of shells has been able to demolish an entire frontline with 0 way of dealing with it.

Expected Results

The range should not change under these circumstances, and remain at 65m.

Reproduction Rate

100% as of my observations

Environment

Any map with any terain where you can find even the smallest incline like shown in the following Image

faint orbit
glass sequoia
#

halp
i'v juste join the game and i was in the tuto aera pinking up amo on the shooting range when that append :

elfin iris
#

no clue how you do that maybe with bad internet (this body survived multi shoot) and I dont know if its really a bug

glass sequoia
#

the serv is maybe restarting ?

elfin iris
#

nope

glass sequoia
#

restart the game solve the probleme

elfin iris
#

dont look a probleme to me I think it was the player himself everybody could see it and stayed here like 10 min before go missing

spark cave
#

collies are shooting from 100 meter away with mth on the bridge

harsh turret
dire anchor
#

using crates from a shipping container in a mass production factory gives a "missing prototype kit" error for any order

halcyon shard
#

Feirmor's Construction Pad still not fixed. It's completely unusable and has been the entire war.

halcyon shard
#

Description

AI in Apollo's Landing doesn't work. Safehouse has Provisional and about 40 People spawning there, but none of the Ghouses or Foxholes work.

slim mango
#

In the most recent update I can't use Voice Chat, I always get error [8] 6-0. I can hear but cannot speak

granite notch
#

@nimble ingot construction yard in feirmor broken please fix

#

and also this comms rating system is garbage, loads of good players who use intel and logi channel properly have poor rating and cant play properly now

slim mango
#

FAT aiming is broken in parts of Apollo's Landing(Jade Cove). There are areas where the FAT gun will just aim down into the ground so you can't shoot, even on flat or sloping down terrain

uneven sedge
#

Description

The mountain straight West of Kofetiri Channel in Orebreaker Isle makes your aim go wacko when near it.

Pre-conditions

  • Be at mountain west of Kofetiri

Reproduction Steps

  1. Go to mountain west of Kofetiri and attempt to aim a weapon, grenade, or field gun

Result

The players aim is forced to gravitate towards the mountain despite player input and intention leading it else where.

Expected Result

Player aim works normally

Reproduction Rate:

100%

Environment:

Update 0.41.16.3 Hotfix (And before)

naive sail
#

this griefer called KFC is staff? what? is this a bug?

jolly socket
#

don't if this is a bug but you can see the enemy with equipped bayonet through walls and even if they are in the bushes.

naive sail
#

game literally doesnt work, you gotta look for rng relics to unlock vehicles like some sort of fantasy rpg. is this intended?

halcyon shard
#

Here in Feirmor, just still not building anything with this Construction yard.

It's been broken for nearly a week now, why ignore this?

granite notch
#

you fall into the water when you deposit a barge into the seaport, so immersive

granite notch
long sapphire
#

@old dove for the wounded and moving issue - how did you become wounded and were you carried at all as well?

old dove
#

@long sapphire Was in the middle of shooting someone with my pistol while they shot me with a Storm Rifle. I got wounded but immediately got up and could walk around and still shoot. The timer remained on my moving body and once 30sec hit, I fully died. Wasn't carried by anyone.

long sapphire
#

Ok, thanks! That will help me narrow it down :)

limpid cosmos
#

Description
Being wounded on the Doru bugs out, preventing others from using the gun.

Preconditions
Get downed while inside a moving Doru/on the gun.

Steps to reproduce
Be inside a Doru, specifically on the Gun and be downed/wounded.

Result
When you go down and the Doru moves your body falls to the ground. However while in this state medics cannot heal or interact with you on the ground. At the same time for as long as the person is bleeding out on the ground nobody can enter the gun of the Doru as the "Door is blocked" I assume this is because the game can't decide if the downed player is still inside the Doru or not and it treats them as occupying the gunner's space, even if visually they've fallen on the ground. Also of note even though the gunner's space is "Occupied" any medics in the doru are unable to revive the person either.

Expected result
Either the person's body should stay inside the Doru and they can be healed or they should fall out and someone can then jump on the gun.

Environment
Current build as of December 22nd (Update 41???)

safe flume
safe flume
safe flume
#

Repacking a container that was dropped at max range of the crane makes the container "too far to interact", war 66

safe flume
covert robin
#

@safe flume could you take a screenshot by pressing "CTRL + ALT + SHIFT + P" so it will include the location data

safe flume
#

It's a 3 days old video, so cant really do that

safe flume
safe flume
safe flume
zinc ridge
safe flume
placid wedge
#

thought it was a 1 off on bridges but im starting to see invisible soldiers. names just floating in the air and sometimes thier gun.

smoky stag
#

The game won’t let me use binos or sidearms in a motorboat.

glass sequoia
#

(boat who kill me when i try to jump on)

faint orbit
shrewd needle
shrewd needle
faint orbit
shrewd needle
shrewd needle
# faint orbit doesn't matter still stays collie

may be broken due to new enplacement meta... a few wars ago it was possible to 'capture' enemy howis. Maybe to prevent AT-Garrisions to go haywire on the howis when claimed (for a very short time) by the enemy. Hope the DEV respond to clarify.

halcyon shard
#

Bug Report:

2 fixes in and Feirmor's Construction Yard still doesn't work.
Be very useful for Colonials if it worked. Which it doesn't.

covert robin
#

@halcyon shard @shrewd needle They cannot fix those for this war. It'll be fixed for next war.

languid wigeon
granite notch
#

wardens lying down in back of APC with back of apc moving and firing the ATR while the APC is not deployed, cheating exploiting a bug

deep pine
#

Apparently if you have a HMG out while in a foxhole, your head sticks out.

languid wigeon
#

Does anybody knows something the bug: Getting "Unknown Error" when try to access a private stockpile at a seaport. Maybe a workaround available?

#

No

sharp ivy
snow lake
#

Random stone in middle of road, a picture of location will be provided once my slowmodetimer ends

unborn grotto
#

Final breakdown level of a small scrap node can spawn inside the geometry of the central large node, placing it outside of sledgehammer range, unknown if a harvester can get at it (maybe ?)

snow lake
mellow fox
#

When I'm running into a corner of a building somtimes my character will fall through the map and die

mellow fox
#

also I have good internet but my game lags and disconnects frequently

old dove
#

Died while looking through Binos, but could still run around and shoot (while death timer was on me). Friendly collie was able to pick me up while I was still running around (with death timer)

mellow fox
#

XD

safe flume
haughty shadow
#

EVEN W I D E R

unborn grotto
golden bison
#

Voice failure to transmit ingame

Description: at some point voice failed. Two reconnects of the voice system did not resolve the issue. Results in total inability to use a mic to communicate. Resolved with restart. Other applications unaffected, eg Discord.

Encountered 12/25/2020

tropic anvil
#

WTF is this?
a wall of meat and bones?

glad coral
#

im sad i really want to play this game

mellow fox
#

I've also experienced a couple THICC soldiers

stone wind
#

Description

Optional. When the title of the bug does not provide clear context.

Pre-conditions

Conditions which should be met before attempting reproduction steps.

Reproduction Steps

Clear steps to reproduce issue.

  1. Get a amphibious luv.

  2. Fall off somethin higher than the water.

  3. Get out as soon as your about to submerge into the water.

Result

Result of the issue. The vehicle will stay in the position when you got out of the vehicle.

Expected Result The vehicle will keep going and will not stay in this position even with no driver.

What the expect result should be when the steps occur.

Reproduction Rate: 20%

Rate at which the bug is reproducible.

native charm
swift ivy
#

These two pictures were taken less than a minute apart, you will see the differences in them, for one of us, the barbed wire was invisible, along with all the mines, the trucks were in different places, and the bunkers were unfinished for one of us and not the other. I lost a tank to the mines, but in his SS, the mines werent even consumed. Two totally different instances

#

these pictures where taken less than a minute apart, with 2 totally different scenes. The mines in the second picture, are what killed my LT, and set that truck on fire when they exlpded (truck was unmanned and not visible for him).

#

for me there are no mines, no barbed wire and a completed bunker. for him, there is barbed wire, mines, and an incomplete bunker which had been built long before these SS's where taken

#

The unbuilt bunker, that shows up as ropes in his SS, had been there for hours, if not days

#

This is kind of a big deal....

#

We were in completely different worlds....

#

The SS's were from different angles, but the Turret is a good point of reference.

#

Even the time of day seems noticeably diff.

languid wigeon
#

when i turn on my headphones and they connect while in game my whole game freezes and crashes. i can turn them on then start the game and then change the settings so that sound outputs to my headphones.

swift rock
#

Since the Arms Race update APCs have very hard time trying to get on beaches, sometimes you can land with nose facing beach, but backwards towards the beach you just cant land.
Sometimes even with the nose toward the beach is also impossible to land in certain beaches like this one at Three Sisters - Fishersman Row

scenic flax
#

Bunkers being placed on top each other

Description

Two bunkers placed at the same time by two builders can both be built and cause both to not operate correctly due to this.

Pre-conditions

Have two or more builders building trenches and bunkers.

Reproduction Steps

Clear steps to reproduce issue.

  1. builder 1 and builder 2 place a bunker outline at the same time
  • may work best if snapped to a completed trench
  1. begin digging the bunker
  • note while digging if the completion % snaps back and forth strangely
  1. once bunker is complete either try continue digging or use a hammers upgrade mode to check if there is another bunker under the completed one
  • note adding modifications to the completed bunker such as a door will place however in the case of a door you will be unable to enter said door

Result

Two bunkers placed in the exact same location causing one to overlap the other and prevent proper upgrading of both

Expected Result

The bunker built first should delete the unfinished one below it.

Reproduction Rate:

I have this happen once my but hopefully use the steps I outlined it should be replicate-able

Environment:

Current build as of yesterday but may have been present for a while before hand

jade cradle
#

My character seems to be able to consistantly phase through any vehicle, and has been able to for 2 days now

shrewd needle
#

UPCOMING - RELIC -WAR @ DEVs "could u plz lower the relic tank forward backward speed to WW1 level?" (like almost half the speed) ... makes no sense that Relic-Tanks with low tech engines can outrun normal foxhole tanks. What do u think? The 'Bricks' are to fast IMHO

worldly sable
#

Just a head's up, there's a way to trick cranes into thinking they're on flat ground using barges. While you can't deploy a crane on a barge, there's a "sweet spot" with the ramp where the crane's on it just enough to treat its position as flat ground, but isn't far enough on the ramp to be considered on the barge

kind raven
stark granite
#

Farranac Coast; everyone DCed and cannot rejoin

hallow prairie
thick walrus
#

the question is... is that a bug?

ivory dagger
#

It’s the brain matter

timber pawn
autumn drum
#

Fallen soldier was being carried, then got ran over, item was still available to be picked up. Hence, fallen soldier object without no soldier

safe flume
#

warden keep getting rebellion achievement

polar cypress
#

like 12 times

barren mirage
#

same thing with collies and offensive, like 5 times in 3 minutes or something like that

wise ore
#

Description

satchel sometime don't work on foxhole

Pre-conditions

satchel a foxhole

Reproduction Steps

satchel a foxhole

Result

foxhole is still alive

Expected Result

foxhole should die

Reproduction Rate:

i dunno

Environment:

live

faint orbit
#

FAT,FC type of field guns don't have any depression in small hills or even smallest angle, (this wasn't a thing until this war)

swift rock
#

Same problem with collie LMG Motorbikes, they cant shoot downhill or small angle down

forest portal
#

Warden lt turret speed is lower then the collie one

potent arch
#

That’s not a bug that’s literally part of the game design @forest portal They detailed this on the dev blogs

forest portal
#

Wtf

uneven aspen
#

Storage Depot & Garrison House merged into one, in Grave of Rastus (Shackled Chasm), also stone wall on the platform so cant pull out containers/vehicles. Here in resistance phase now.

pseudo wedge
solar cairn
#

Think I’ve got a bug where I can’t hear anyone in voice chat.

#

And I’m not sure if I can be heard.

polar vale
#

There are several area in abandoned ward that i keep getting stuck on when there is clearly no obstacles

signal cedar
teal sinew
knotty hazel
#

Map post lasting as long as if I had “poor comms” when at good comms. Bug really needs a fix.

twilit coral
#

Description

Static Crane counts as "weapon" for weapon restrictions

Pre-conditions

Be weapon's restricted for 20 minutes due to "excessive friendly fire" (In this case, destroying bunker foundations)

Reproduction Steps

-Get weapons restricted
-Use moveable crane to place container onto flatbed (no issues)
-Try to remove container at refinery with static crane
-Cannot pick up container and given error message "You are restricted from using Weapons"

Result

Cannot pick up containers with static crane

Expected Result

be able to pick up container

Reproduction Rate:

100%

Environment:

Alpha 0.41.16.5

#

Description

Bug-report guidelines link leads no where

Reproduction Steps

View link for this channel description
Click link
Receive steam Error page

Result

Link listed as "Check this thread before reporting" is a dead link

Reproduction Rate:

100%
Whilst either logged in to steam or logged out

Environment:

Discord #bug-reports

unreal wraith
glass sequoia
#

while patrolling on coast i'v notice that the grass is under water every here on Drowned Vale ... i don't know if it's normal or not

slim mango
#

Bunker rendering is very glitchy, often many non-Garrison/Base bunkers won't render for me until i collide with them

waxen dove
obtuse willow
daring fern
#

Not having a grenade aiming indicator on infantry

How to reproduce: Spawn and 50/50 chance you cant aim grenades and have to kill yourself

We have had this bug for a few wars now

languid wigeon
#

is it normal that a motorcycle explodes nearly instant if the front wheel touches a little bit of water?
[14:43]
puddles r okay, but water with that white stuff on it kills instant Oo

timber pawn
#

There is a bug where if you run into the ocean with low stamina, you will die instantly as soon as you touch the water

vapid ether
#

@timber pawn Thats how its supposed to work, if you run out of stamina in ocean you drown

slim mango
#

Invisible mines on road - self explanatory mines placed on roads you don't see while in a vic until they blow up under you, very frustrating.

languid sparrow
peak socket
#

Aiming reticule does not show when flinging grenades, like the throw line i mean

shrewd needle
strong shard
#

When Foxhole crashes, I can't even use Task Manager to kill it, the Foxhole UI forces itself over anything else, I have to shutdown/restart via CTRL+SHIFT+DELETE

versed moss
vapid ether
#

@versed moss no... its an error. Try restarting your game

versed moss
#

10-4

faint orbit
zealous meteor
#

travel don't work with flatbed (going sud) but work with truck, probably because the terrain is to steep and collides with the hitbox of the veichle

hasty wave
#

nerf colonial SMG bias

#

this is serious i know always Warden and you can say i hate Colonial but Colonial SMG bias need to nerf

glass sequoia
#

i'm stuck in a trench cause to a glicth and i can't !unstuck cause an ennemy is nearby i don't know where and i've use 2 of my 3 for nothing cause they have been canceled
(actualy levitating on the corner of the trench whit no possibility to move)

#

(i'm dead it solve the probleme)

whole lance
unreal wraith
vapid ether
#

@unreal wraith You will need someone to kill you or press esc then select return home

dense seal
#

Foxhole Underverse. Appear at trench connectors and make you suffer when you fall thru. Some are visible, others not so much.

daring fern
#

Tankette drivers can still get shot out of the drivers seat by bullets hitting the front of it

dense seal
#

Rifle Garrison laser/heat vision. Finds you via Predator mode at night. Shot at night outside fog of war.

minor prairie
#

Need my light tank prototype to be replaced. The game bugged out and its disappeared now. worked 2 days to get the thing so really frustrating when something like this happens...

minor prairie
#

was in my supply truck, I got dropped from the server randomly and when I got back on and ran to my truck it was gone. everything else was still there though

#

had the Rmats to make it and they didn't disappear, those and my relics still there

summer girder
#

Hey is there any chance i can grab a quick chat with someone from the dev team about the voice chat? i reported a bug via email but it might be quicker to resolve somewhere like this

slim mango
#

Description

When in a border queue, vehicles honk when you click to move map

Pre-conditions

Be in a vehicle and in a border queue

Reproduction Steps

Clear steps to reproduce issue.

  1. Enter border queue

  2. Open map

  3. click the move map view around

Result

Vehicle honks

Expected Result

Vehicle does not honk when you have map open (how it works when not in border queue)

Reproduction Rate:

100%

cursive saffron
minor prairie
#

Need my light tank prototype to be replaced. The game bugged out and its disappeared now. worked 2 days to get the thing so really frustrating when something like this happens...

half schooner
#

As said in #technical-chat you need to go through the proper channels for help. You can start by DM'ing @ionic eagle .

bright flame
faint orbit
#

vehicles with automatic guns while firing at full auto stops randomly

faint orbit
#

LMG luv,

modern marsh
#

Description

Foxhole client process doesnt close after exit, uses one processor core 100% and up to 3 GB memory

Pre-conditions

Latest build:
Alpha
0.41.16.5
35308

Reproduction Steps

Clear steps to reproduce issue.

  1. Open foxhole client

  2. Click Play, wait for profile screen

  3. Exit client by pressing Alt-F4

  4. Open task manager and check for War-Win64-Shipping.exe

Result

After 5 seconds on exiting (and up to 4 hours, didnt test more), foxhole process stays alive and uses one processor core to 100% and 0.5-3 GB of memory

Expected Result

Foxhole process closing after you exit client

Reproduction Rate:

100%

glass sequoia
#

(i can say that it also apend when the close the game whit the task bar)

unborn grotto
oblique dust
#

Trash game unreal engine crash

naive sail
#

since this game is dead before it was born; will there be a refund window? asking for like 50 friends.

granite notch
#

a man can swim across but motorboat cannot pass, its counter intuitive, looks wrong and shouldnt be this way, when bridge is destroyed all access is reduced by land, should be same for naval, reduced, not completely cut off.

Please change it so motorboat can pass through once more.

granite notch
devout escarp
#

Need help with Viper Pit Kirknell Mass Product Factory, I had order item in squad at Heavy weapon several days ago, but didn't collect them. Now i can't Heavy Weapon order stuff in MPF.

quartz needle
#

i have a adio bug that means this i cant here sound clouse to my corsor/me ityed to reconec

#

plz help

#

eg i can here tanks exploshes and guns shooting at me but not people or my own gun

quartz needle
#

fixed it myself

broken parcel
#

Hmm when i try to log in it gives an error could not find account or something (when trying to enter the live war), also the game seems to not always close down completely when you leave it

twilit coral
brave hazel
#

Description: Foxhole server restarts or crashes break LUV radar. The Rader will crease to work.

dreamy drift
strong shard
idle garden
#

Description : players sometimes turn invisible after getting revived, no idea what causes it but i wanted to bring it to the attention of you devs.
I personally have seen this happen multiple times the last couple of weeks.

jade cradle
#

Description: Massive FPS tanking in certain areas
In certain areas (Blemish factory area, random spot in saltcaps) the fps tanks so much the game becomes effectively unplayable. FPS goes from ~30fps outside of these areas, to immediately upon entering these areas ~6fps
@languid wigeon you wanted me to ping you for the videos, but slight issue, i dont have discord nitro so any video is too large to send

languid wigeon
#

@jade cradle - If you just screenshot map locations, that would be more than enough info.

#

to measure it

#

otherwise I'm just shooting in the dark.

jade cradle
#

ill dm

#

approximately those areas, maybe a little off

muted kite
#

not sure if anyone else has this problem but barbed wire sometimes does not render for me, sometimes causing embarrassing instances where I get stuck/die unexpectedly. I am not sure how to replicate this

stark granite
silk stirrup
#

This is quite old, (it never worked for me, but i only now learned that it should work).
I cannot switch which stockpile i preview from the map.

charred vigil
#

It wont let me play any idea what i can do? I didn't play for about 6 months then I got on one time last night now it gave me this... it asked me to choose a faction so i did.. this is my only steam account so I'm not sure what happened

shrewd needle
#

Relic WC68 party pooper / funkiller

Pre-conditions

Latest build:
Alpha
0.41.16.5
35308
The Drowned Vale Region ---- relic vault storage ---- skeleton corpse inside says to break all the lootbox walls "use" tank rounds and "use" enough force AND there is really another (third) room (here) u did not open up yet... the so called third room withstands / ignores THIRTY 40mm shells fired by an ST + THIRTY 68mm shells fired by an BRwheelchair + TWO proto satchels and ELEVEN (11 !!!) Ballista rounds fired by an ... nah! Just guess it ... --- last relic war FHwiki mentioned to use 75mm. Sadly there is no 75mm in WC68.

vapid ether
#

@charred vigil you should be fine... just type accept in. I thinks its sorta buggy

digital fractal
#

Phalanx can't run people over I think this has obvious problems associated unless I was somehow a isolated event

wise ore
#

@shrewd needle all relic vault are already fully open since we don't need them anymore

granite notch
#

comms rating

im muted in world comms again,

its a griefer tool

shrewd needle
# wise ore <@!716758494534959184> all relic vault are already fully open since we don't nee...

... could it be that all vaults were open by the start of the war and no explosives were used at all. No lootbox vehicles were in the vaults. So all inner vault walls were broken by the start and the skeleton in DV is simply leftover "Lore" which is badly out-dated. The only "relic" in this relic war are the spawned relic nodes and all the other interesting RELIC FEATURES were cut out. 'bruh' this.

wise ore
mortal fog
#

Map post reply bug
Description: Reply written on one map post appears on a different map post.
Reproduction: Player A who made the first map marker will quickly clear that and make a second map marker. While Player B posts a reply on the first map marker. The reply posted on first marker will appear on the second map marker.
Other details: I have somewhat high latency estimated 200-300ms to servers. I was the person posting the reply.

wispy arrow
#

Trench noclip
Description: every now and then you see trenches clipping through the world, leaving open holes. If you do drop in one of them you'll fall underneath the world, either falling to your death or swimming underneath the surface
Reproduction Since I never built them myself, I cant really say, but just today I've encountered 3 or 4 trenches like this.

boreal bramble
#

VOIP distortion
Description: Voip audio crackle/distortion of squad mates and local voip
Changing settings to anything doesn't fix it.

steady saddle
#

Dearg's Fang bridge has floating asset

seems a piece of the underside of the bridge stays up when it's destroyed. Unsure exactly what'sits source. Doesn't block walking traffic though.

shrewd needle
#

😭
It needs only 1 satchel to kill a bunch of cluttered [100bmats/AT-t] AT turrets, but a single fragile CV survives a satchel placed 1m next to it? ... Bruh! Happened 3min ago Warden Relic Base "Old Jack Tar" ... only the Relic-Base blueprint got destroyed and the CV itself, which was building it, was not even burning. Just smoking.

vapid ether
#

@shrewd needle i think cuz satchel = anti-structure

#

wat

old dove
#

Might be worth mentioning that the option to select a faction appeared after already being colonials for the entirety of this war already. Not sure what happens if someone attempts to change faction if this error occurs for others.

pulsar cove
#

We have used !unstuck 2 times all it's doing is tele us back and forth , stuck each time

#

Any mod help ? to help unstuck our Freighter ? We have used many !unstuck commands

#

So a Freighter full of tanks / half tracks , full of supply just gets f'ed /

azure heath
#

please help us

pulsar cove
#

we are now FREEEEEEEEE !

violet elk
#

another happy landing

azure heath
#

AND I CRASHED AFTER ALL THIS LOL

pulsar cove
#

same

dull remnant
#

Invisible landmies
Description: In this picture im standing in the middle of a large friendly minefield ON a road and I cant see any of them even after respawning having just driven an ATAC into them, The gunner in my ATAC could see them

slim mango
#

Bug: Bunker Corner piece's have different collisions or something when they are Digsites vs when they are built.

In the picture that bunker piece placement was valid when I first built the bunker, but now that the other pieces around were rebuilt I can't place it.

#

I was able to have a howi garrison there before the Bunker was killed and rebuilt. When all the pieces of the bunker are still only digsites, a bunker can be placed there

languid wigeon
pulsar helm
#

Godcrofts (Protos) Me and more peaple have started swimming under the terrain after jumping to the trench connection 😦

shrewd needle
#

endless fall... due to an invisible hole in the map ... (my barely visible avatar is left to the white dot-like-cursor) ... the first minute falling my surrounding was blueish, after that it turned dark black) 🧐

tropic anvil
#

Yesterday I had a minute delay in sending messages in the squad chat in the game on local appeared after a second I do not understand

tender shadow
#

Aming with medic kit

in a Foxhole you get a aming line with a medic kit

slim mango
#

Bug: These collie AT guns SE of Callahan's Boot have been here for days and still haven't started to decay

pulsar tangle
#

I snuck out there and repaired them

wise ore
#

shhhh don't tell them

pulsar tangle
#

But I like fucking with them

stark granite
calm rain
#

@slim mango For future occasions, if your bunker is destroyed like in the pic again.
Blueprint the bunkers, and place the new parts while its all blueprinted. Blueprints have a much smaller hitbox.

dull frigate
#

The Gunner of a Spitfire/HMG-Halftrack stops shooting when they change direction too quickly.

### Description

When you change your target very quickly as a Halftrack/Spitfire Gunner you stop shooting. This is most notable when you try to hunt down moving enemys or enemy vehicles from within a Spitfire.

### Reproduction Steps

  1. Be the gunner of a HMG-Halftrack or a Spitfire LMG LUV

  2. Start shooting by holding left mouse button

  3. Change the target very quickly from left to right

### Result

You stop shooting and have to let go of your mouse button and press it again if you want to start shooting again.

### Expected Result

You should keep shooting until you let go of your mouse button or the clip runs out.

#### Reproduction Rate:

100% (Tested it with 3 different gunners)

#### Environment:

Current War (War 68)

dull frigate
#

The Rifle Garrisons shown in the screenshot are (atleast visually) permanently inactive even though they are well within AI range.

### Description

I initiated the upgrade for a bunch of Rifle Garrisons to T3 by only investing 1 Concrete into them. Over 24h later we decided that we want to replace the Rifle Garrisons in the Screenshot and therefor don't want them concreted.
So I shot down the concrete-blueprints again.
I was left with 3 Rifle Garrisons that seem to be inactive. This state is like this for several hours now.
The fourth Garrison on the right side I never touched which is why it is acting normal.

I very much believe there was a Server Restart (because the fences respawned all over Deadlands) while the Rifle Garrisons were the blueprint-limbo to T3 which might have something to do with the bug.

### Pre-conditions

  • Have T2 Rifle Garrisons with the ability to upgrade them to T3 (Concrete Tech)

### Reproduction Steps

These are not actual reproduction steps as I never tried reproducing this bug. These are just the steps that I remember doing which led to this behaviour

  1. Start upgrading T2 Rifle Garrisons into T3 Rifle Garrisons but only invest 1 Concrete into them

  2. Leave these blueprints for ~24 hours

  3. Shoot the blueprints so they return to being T2 Rifle Garrisons

### Result

These Rifle garrisons don't have a full flag on them anymore which seems to indicate that they are no permanently inactive.

### Expected Result

Shooting the blueprint for a rifle garrison should always return them active

#### Reproduction Rate:

0%. I never tried reproducing as the way I did it by accident took more than 24h hours.

#### Environment:

Current War (War 68)

#

If you manage to connect 2 Trench Connectors under a road with each other you end up with a structure that you can never remove.

These 2 trenches are both indestructable and keep each other alive due to the ingame ruling of road-trench-connectors. These particular onces are very annoying as they regularily trap vehicles in them.

open lotus
#

If you manage to connect 2 Trench Connectors under a road with each other you end up with a structure that you can never remove.
How is this even possible?

shrewd needle
#

WC68 - bob-damage problem again (already reported it in WC67), a bob with less than 33% health will look like >66% health, e.g 11% tier3 bunker as screenshot reference ... next to it the bunker segment has between 33% and 65% health left

weak nimbus
#

Dev i have a big bug problem the south beach of weathered expanse with the components fields is FULL bugged....impossible to cross with an APC or anything else pls can you fix this ?

safe flume
ebon sage
#

After move from one region to another barge spawned underwater. tank lost. Can provide screenshot if needed

silk stirrup
#

When your rebuild a destroyed bunker,, the ownership doesn't change, which is annoying when you rebuild enemy base and want to change modifications.

safe flume
slim mango
#

Bug: Ladders on mortar houses and T3 Bunker Bases can disappear after server restarts

woven fog
#

Brought an EAT from maidens veil seaport to a front and once I put it on the ground and unpackaged at the front it said it belongs the the enemy... It had to be destroyed since enemy emplacements can't be interacted with. First time it's happened to me but definitely a note worthy bug

polar vale
#

I just lost 100 rmats in port of rime to an internet disconnection, is there a way i can get them back?

fossil beacon
#

No unfortunately you will not get them back

frigid adder
#

Buggy Road and stuck potential Crows nest
this area buggs vehicle and the road is almost not useable to the mines

autumn drum
#

Poor Game Exit

Description

When closing the game via the X button, it does not close the game fully (i.e. the programme can still be found in task manager, but with reduced resources), and you are still connected to the ingame VC

Pre-conditions

Windowed Mod

Reproduction Steps

  1. Get in a squad
  2. Press X
  3. Make someone say something
  4. You can still hear them

Result

Game did not fully close

Expected Result

Game to fully close

Reproduction Rate:

Unknown

midnight hull
midnight hull
#

relic spawn bug

blazing mirage
#

you can see your head poking out the turret on a relic base when using the hmg

pulsar cove
#

So reporting for clan abuse vote kicking does nothing. This new reporting system is useless

weak nimbus
wise ore
#

@weak nimbus ping les dev ne sert a rien, lis le messages et epinglé et redige ton bug

languid wigeon
vague hill
#

at least he's honest?

safe flume
tepid tree
wise ore
slim mango
#

Bug: If you respawn when a Acheivement PopUp happens you get stuck in spawn UI, you can't move and still see the Spawn and Discord buttons

mortal fog
#

No siren or world announcement appeared for the last nuke that hit silk farms seaport/coastal gun.

I was at the seaport and saw and heard nothing. Multiple others are reporting the same thing as me.

mortal fog
#

Additional details regarding the nuke announcement...

No colonial spawns were within the radius of the nuke blast. I have heard that there is no warning if a spawn point is not targeted.

In this case my bug report changes to a suggestion.

Add nuke warnings if any faction controlled building is targeted.

unborn grotto
#

Description

Freighters can easily get stuck at the south exit of the Checkpoint Bua <-> The Curse channel in Marban Hollow

Pre-conditions

Be driving a freighter in Marban Hollow

Reproduction Steps

Attempt to navigate through south end of channel at any speed other than a slow-tap-W crawl - higher speeds seem to cause this more reliably

Result

Higher than normal chance that the freighter will get hard stuck on ??? geometry

Expected Result

Not get stuck

Reproduction Rate:

75%+

Environment:

Game as of 18 Jan 2021

versed knot
#

Description

Unable to deploy mines inside smoke nade effect.

Pre-conditions

Clear ground you would expect to be able to deploy mines.

Reproduction Steps

  1. Throw smoke nade at clear ground you would normally be able to deploy mines.

  2. Walk into 4m diameter of smoke.

  3. Run around the smoke effect spamming deploy button.

Result

No location is valid, recieve a "Can not deploy here" error message.

Expected Result

The mine deploys.

Reproduction Rate:

100%

Environment:

Live.

arctic sedge
#

The game has banished me to Brazil.

modern lagoon
#

Description

Unstuck command preformed while stuck between seaport and ladder while in landing ship at southern side of port of rime seaport teleports ship on top of dockyard south of port of rime

Pre-conditions

Landing ship stuck between ladder and seaport southern end of sea port, port of rime

Reproduction Steps

Preform unstuck command while stuck between ladder and sea port in port of rime

Result

Landing ship is teleported to on top of the dockyard south of port of rime

Expected Result

The ship becomes unstuck literally anywhere else

Reproduction Rate:

Unsure

Environment:

Live.

note: attempts to unstuck again failed while the ship is stuck on top of the dockyard

safe flume
safe flume
languid wigeon
#

@safe flume drivers cant see mines

proud lance
safe flume
# languid wigeon <@!123436613345738753> drivers cant see mines

So either left picture (I see two mines as a truck driver) or right picture (third mine showed up only when I was on foot) was the bug
and I think it's the latter, because I spotted multiple mines on road when I was doing logi runs in truck
wiki says mines are always visible on road so

languid wigeon
#

While were talkin bout mines, theres been a long time exploit using landmines. Its a way to stack them and insta kill armored vehicles. If one player starts placing a landmine faceing another player when they start placing their own mine you can stack them or make very close groupings which would be impossible otherwise. You can do this with 3 people and insta kill BTs

hardy ledge
#

This part in Viper Pit where the bridge hits the eastern riverbank gets you stuck every single time going both ways. I thought this was supposed to be over with the bridge rework?

#

And on the other side too, you will get stuck on the terrain. All in Viper Pit.

faint orbit
wide kite
granite notch
#

LUV is bugged, every time server resets, all LUV loses its WT ability permanently

short apex
polar vale
#

some times when try to join a rpivate squad, they accept me, but the game does not say I am a part of the squad.

rose ferry
foggy trout
#

w i d e w a r d e n

terse viper
languid wigeon
foggy trout
young basalt
faint ledge
#

<@&213133977681264640> Dev Gentlemen There is a bug abusing some players in the Colonials faction to supply the Umbral city of Thunderfoot.
I attach a screen but it would be appropriate to immediately stop their work as through a crane they penetrate / glith the wall to bring containers of resources from one side of the wall to the other. A really unfair thing in our opinion, I invite any of the moderators or Devs to come and stop this mess. Because of this abuse, the city still resists otherwise it would be without supplies, here we are cheating in the sunlight, INTOLERABLE.

halcyon pendant
#

Deadlands-I7k6 Collies are using a glitch to sink into the ground making them able to shoot but not be shot.

polar vale
#

If the lag is bad enough, you get get this fov after traveling borders

halcyon shard
#

Hi the Feirmor Construction yard bug is still there for the third war in the row. Can you just move it please so we can actually use it.

languid wigeon
cosmic falcon
#

Bayonets whilst equipped glowing red
EX: Night time you cannot see enemy player, they have bayonet equipped and are in the darkness, but the bayonet is highlighted glowing red.
EX: Enemy player is in a bush and you should not be able to see him since the bush is hiding is character, but they have a bayonet equipped and is highlighted glowing red.

neon vapor
#

@shy shard @foggy trout @indigo ice sorry for the pings but I just wanna see if my theory is correct, I’ve noticed that reports of this error popping up came after Comcast changed something in an overnight update

neon vapor
#

theory busted, this is good to know

mortal lava
desert sparrow
#

Losing connection when I die in Callahan's Passage.

Description: Not sure why this happening but my wifi connection is actually running fine and I have boxes checked for private and public on my firewall. I think it's pretty likely that the bug is game related although, I haven't really seen the ping I have in the server though. Verifying files and reinstalling have not fixed this.

granite notch
#

cant repair damaged CV on barge, just snuck this CV into warden backline, cant repair it on barge

#

just destroyed the broken cv on the barge, doesnt drop a vehicle crate so lost all the contents of the CV too

granite notch
#

HE line of sight, white line

it disappears sometimes, i think it happens when you die while holding an HE

steel path
#

You can't repair a CV or a Crane on a barge, or if you do you lose all contents

glass sequoia
#

i'm stuck in a crane and i can't unstuck cause it's a fix crane

I'v been stuck after entering the crane by clinbing a crate

#

hallllp

static valley
#

that fucking 6-0 error

torn onyx
#

Hey question, starting this war I've experienced problems when right clicking on names in the squad list and items in factories (in-game) often, the interactive menu is on the left side 3/4 out of my screen. I think it must be because of the game or am I the only one with that issue?

granite notch
exotic mortar
#

Hi, i have a bug.. the sounds in menu is working ok but whenever i enter the game 5s playing then the sounds disappear..

polar vale
#

When i get on / off the eastern bridge to fort viper, my truck is completely stopped by the terrain

quiet cargo
harsh storm
#

So a trench has a glitch where you fall in the world, was able to recreate with the same trench I fell through pretty easily. Happened to find a Colonial watching our side of the battlefield the entire time when I was down there. On the bottom most left corner of the trench you can see the trench creates a hole where someone can fall into and fall into the world.

foggy trout
vague echo
#

It is possible to repair disabled vehicles on barges, just as with active ones, the problem is that the barge's own repair hitbox dominates it and you need a lot of futzing to find an angle that'll hit the vehicle. If attempting to repair a vehicle on a barge, it's easiest to repair the barge first so you can take the "No Repair Needed" as your guide

languid wigeon
#

My suggestion appears to have disappeared from #game-feedback-archive. As I received no notification or mod DM, and that it doesn't break TOS/rules or anything, I assume this is some form of bug. <@&213133977681264640>, has this happened before?

strong shard
fresh hollow
simple magnet
#

Funny how everything in Viper Pit and Area around is just a buggy Mess I hope the Devs work on that - Its still a Logi Hub after all...

granite notch
#

a friendly just killed me for my sledge hammer, wardens ahve sledge hammers teched, colonials do not, so a freindly colonial just came and killed me to get a sledge hammer off me, so desperate for components, his name was ace architect

hearty dew
languid wigeon
#

Please consider checking weapons...people started using smgs and they are hitting from long distances bullet after bullet in same place...as long as i know in my 1k hours over 2 years that thing was never intended

sonic saffron
#

That's the RNG for you MarkSip

languid wigeon
#

thats aimbots for ya

wild fog
#

Cragstowns mortar house does not have a ladder

#

which is quite important right now, since they are getting F----- without it
please restore the balance asap if possible

magic rivet
#

In salt march it is possible to spawn inside of this structure. this leaves you unable to move right at your spawn point, so respawning to get unstuck can be a bit of an issue

half schooner
gray dagger
#

Problems seem related. Only happens in rare situations. Same happened once when build watchtower but wasn't seen on map. Had to build a second next to the first and that lightened up the area. Though the first build could be seen standing to the other one it wasn't showing up on map next the working one.

foggy trout
#

nice intels tho, thanks

polar vale
#

i found an exploit, I dont want anyone to use it before it is patched, so dm me if you want to know it devs.

round stirrup
#

I cant interact nothin after planting the landmines,message said planting interuppted, and landmine planted, after that, i could move but my ,Q,pulling out weapons , etc are not working

i think it happens sometimes
so i needed to rejoin, but im stuck in quene again wth

faint orbit
#

Description

Firing on vehicles with automatic guns stops firing with sharp returns

Pre-conditions

Half track, LMG jeep or any other vehicle with Automatic gun

Reproduction Steps

  1. Start firing at target with full auto

  2. Driver make a sharp turn that changes your fire angle that you're firing at

  3. Turn fully stops you firing and you need to reset your aiming by stop holding left click and hold again to return fire function again

Result

Stop firing when vehicle turn which Result as losing full auto function at machine gun vehicles like HT, doru, LMG jeep etc

Expected Result

be able to keep firing while making turn or firing while turning the machine gun turret

Reproduction Rate:

Pretty easy also pretty common

Environment:

last patch on almost all vehicles in last patch (pretty common in HT's and LMG jeeps)

zinc ridge
#

i can´t type

languid wigeon
#

Chatbanned for complaining about the biased devs that are collies denying any complaints as “hate” or some shit? Because thats the only way i see you getting chatbanned ingame

sonic saffron
#

Collies can't see your chat in the chat box unless it's local tho

faint orbit
languid wigeon
#

structures have unreasonable hitboxes especially corner pieces which makes building almost impossible once built

languid wigeon
#

Containers only stack to 100 in the seaport. No containers can be submitted after 100. 

### Pre-conditions

Have 100 unpacked containers stockpiled in a Seaport.

### Reproduction Steps


1. Place container on Seaport submission area

2.  Attempt to submit container as you would any other container.



### Result

Container is not submitted and player is given the message," That container is empty."


### Expected Result

Container is submitted into Seaport stockpile


#### Reproduction Rate: 

100%

#### Environment: 

Alpha 0.41.16.5 35308```
safe flume
#

Description

When transferring crates from one private stockpile to another, crates exceeding the limit disappear

Pre-conditions

The target stockpile has at least 1 crate of the item that you are transferring

Reproduction Steps

  1. Have 99 crate of garrison supply in the first stockpile

  2. Transfer 2 crates of garrison supply to the first stockpile

Result

First stockpile has 100 crates of garrison supply, the second has 0 crate of garrison supply

Expected Result

Either 1. transfer enough crates to reach the limit (transfer 1 crates in this case) or
2. cancel the transfer and a pop up reminding the player the first stockpile can't accept the transfer due to limit

Reproduction Rate:

100%

Environment:

Alpha 0.41.16.5 35308

In the video, there are 83c gsup in Sigil Gsup, 100 in T-3C, I transferred 100 from T-3C to Sigil Gsup, so the 83c gsup in Sigil Gsup disappeared

snow lake
#

Description

Kirknell Seaport belongs to serninty

Pre-conditions

Kirknell seaport is destoryed

Result

Kirknells seaport is right on the edge between serinety and kirk, so it somehow defaults to serinity

Expected Result

Seaport is attached to the logi hub

Reproduction Rate:

100%

Environment:

Whatever is Current Build

wise ore
#

serenity seaport is not close to serenity...

halcyon shard
#

It is if you look at Regions. It's clearly in Serenity's Region not Kirknells

quasi flame
#

hello can i report a bug

#

stumble into destroyed trenches and fall into an endless pit falling thru layer and layers of code

granite notch
#

Bug: underwater rocks causing beaching of naval freighter and barge
Location: ulster falls seaport, rocks directly east of seaport
Times happened: 2x , barge and freighter

what happened: barge get suck on rocks
freighters gets stuck on rucks

what should happen: freighter not get stuck on rocks

simple magnet
#

Devs PLEASE fix Viper Pit it needs a overhaul overwork thats a Joke

gray dagger
#

I hope this is something that will be addressed soon! It is so annoying unable to talk local.

safe flume
#

I has played over 100 hours as colonial this war but this morning, I got sent back to faction selection screen

languid wigeon
#

Nah thats just the alt acc

safe flume
#

picked colonial, showed I played 0 hour this war
clicked deploy and the number of hours played is correct again

stoic heart
#

My truck goes crazy everytime I cross a bridge. It starts spazzing out. Idk why

half schooner
cyan coral
viral rune
#

tank repairs in shipyard probably not working - it eats the bmats corretly and says vehicle fully repaired - but they are probably not repaired

languid wigeon
#

Hi guys i have had an issue recently where i would walk somewhere randomly and my character becomes stuck like a mouse stuck on a gluetrap, i can move maybe 1 or 2 cm anywhere but apart from that i get stuck in one spot

sonic saffron
hasty wave
#

i got no idea why and how but AI still in range and it all connected to main BB
I can not upgrade it but bunker corner and bunker still can upgrade

unreal mountain
#

Repeating Failed to download profile and ALT warning

hallow prairie
#

120mm Smoke shells are doing damage to structures

kindred holly
#

that's intentional I think?

hallow prairie
#

nah 10 shoting T3 Ghouses

chilly gale
#

Clicked "Respawn", may i please get my 55 seconds back? Waiting for few minutes already

amber niche
#

Unkillable warden under the mesh at Plaza, Deadlands. He just sits there distracting everyone watching the map, won't leave the game.

mortal fog
#

Description: RG and AT show the wrong factions flag
Precondition: RG and AT built by a colonial
Result: Defences built by a colonial appear to have a blue warden flag. These were built by me a week ago and now randomly the flag has changed colour (but they still show as green on the map)

#

Green and blue attached to the same bunker... Both built by me who was and is Colonial.

fast sluice
#

Need help,War service connection failed Error: ConnectionFailed-Unable to connect the game said this at first then after i can spawn and open map the entire map become brown and can only see map posts, quit game and try to join again now the deployment map just become all brown and i cant spawn at anyplace

strong star
#

dev can you check the server ? it's the 3rd time i'am dc-ing today. thank you

strong shard
strong star
#

yes it's working

#

i'am even playing while listening to youtube

strong shard
lethal crag
cosmic heart
brazen tangle
slim mango
#

Bug: Upgrading a TH to T3 can do wierd thing to vehicles parked too close due to the size and collision difference between T2 and T3 Town Bases

zealous nexus
#

my dude fell off the map

edgy silo
#

Auto EAT vol.2

foggy trout
#

<@&440174949647515652> Linn of Mercy server is realy laggy, everyone has the same issue

manic mulch
#

👍

#

Dev's on it

#

Checked in, and looks good.

foggy trout
#

yeah it's good now, but it was pretty laggy, thank you !

manic mulch
#

Thank Markfoot

hardy ledge
#

Unexpected behaviour: Bikes do not have doors
edit: Also, usually pedalling backwards doesn't make a bike go backwards.

unreal scaffold
dire bison
#

when i get out of my truck on boat it's happend.

leaden heart
idle garden
#

Description : wardens dont have the option for joining farnac despite having 2 towns with shirts (screenshot taken from homeregion deployement screen)

languid wigeon
#

The base need's AI for it to be a spawn point. But yeah should have at least one place to spawn. It's a game mechanic more then a bug.

twilit coral
#

Description

Pressing E to read sign in the home region does not work

Pre-conditions

Be in the home region

Reproduction Steps

-Be in home region
-walk towards the monument park
-approach sign and get given a prompt to "Press E to read sign"
-press E

Result

Nothing

Expected Result

A popup or text or anything, showing the text on the sign

Reproduction Rate:

Tried each time i've logged on for first time

Environment:

Alpha
0.41.16.7
LIVE

languid wigeon
#

Yet again landmine stacking is still a fucking thing

faint gyro
granite notch
#

seaports overflowing with more than 100 shipping containers is a bug, need to increase cap to 200 please

granite notch
#

Discovered a horribly game breaking bug that has and will be exploited to grief the borders on the rivers, I feel terrible posting this here as I know how many people this is going to screw over once its public. I have informed the devs of this bug through mod mail and they have said the bug does not pose a risk.

So here it is:

Motor Boats on River BUG:

park a motor boat next the border,
when a freighter crosses over the border and lands on top the freighter it get stuck on the motor boat, the freighter cannot move, cannot unstuck and cannot border travel back to the region they just left.

We had our borders griefed with many motorboats last war and I personally had 3 freighters and landing ship stuck on motorboats left at the boarder, each one took around an hour to resolve by using HE nades to splash onto the motorboat under the freighter, but almost killed the freighter every time.

my concern is once people know this they can just park a string of motor boats on the border and when the enemy crosses they will get stuck.

foggy trout
chrome bronze
#

Well. I guess we know now why your freighter got stuck.

granite notch
#

motor boats were being spammed on our river border last war, its basically a very OP naval landmine, so many people got griefed getting there freighters stuck on a motor boat, i am disappointed at which ever dev told me its not an exploitable bug #smug, its already being exploited and used to grief, It might not effect a lot of people, but the few who do experience it are truely going to have there day ruined

lethal ruin
#

It's a feature XD

dull frigate
#

If you want to make a Bunker Entrance like shown in the first picture you get an error message saying "Slope too steep".
Building it towards the road works fine and will probably have to do for this Project. I just wish it was possible to make them as shown in the first picture

My problem with this is mainly the fact that you can not know beforehand that the Bunker Entrance as you planned it cannot be constructed that way even though it looks like it could.

slender sable
#

i cant scrap. my hammer wont work

hybrid fjord
#

My friend is unable to play due to "failed to download profile1"
Anti-virus disabled, he's live, yet it doesn't work

covert robin
#

@hybrid fjord fully restart steam

hybrid fjord
hidden cypress
viscid quest
warped lark
blazing mirage
#

look at all that map intel on the bottom right

lost thicket
#

MY FRIEND CAN'T BE A BLACK GUY AND IS HAVING A HISSY FIT PLEASE HELP

bitter fable
#

Video speaks for itself mines on the road were invisible when they shouldn't be.

languid wigeon
bitter fable
snow girder
#

Thats a loading glitch the same as when barbed wire doesnt load. Its lag.

indigo viper
#

I would still consider this as bug

gray dagger
#

Description

Watchtower not working

Pre-conditions

Build WT

Reproduction Steps

-Build WT

Result

Not shown on map

Expected Result

Shown on map

Reproduction Rate:

Have build more than one

Environment:

Alpha latest
LIVE

hardy ledge
#

Regarding the above:
When there's a red line between two sectors (frontline border), watch towers along that border will cease to function to promote invasions.
This is a feature, not a bug. (even though it makes it difficult to respond to partisans on the border when you're supplying the invasion)

gray dagger
#

And how long is this distance from the border? Does it apply to whole fast decay zone or only a couple of meters?

short trout
blazing mirage
#

yes

chilly vigil
#

we put a tripod on a tree

unreal scaffold
#

Warden engineering

eternal berry
heavy compass
maiden wraith
#

There is a slope limitation on road trenches, it's probably not necessarily a bug, but it's annoying to say the least.

gusty chasm
hasty bobcat
#

Description

Mines not rendering in

Pre-conditions

Have a not trenches and barbedwire not rendering in bug

Reproduction Steps

-Spawn in
-Have the trench/wire rendering bug
-Mines placed by enemies/friendlies placed on road wont render in

slender sable
#

yea thats me

oblique dust
#

Oakbreaker isles is lagging REALLY hard right now

fierce sandal
#

I got a problem where when I press play on the main menu it's saying it can't download my profile, I've tried turning my antivirus off and verifying game files but the problem still persists. Does anyone know a solution?

open lotus
#

In game what shard is selected in the top right corner of the main menu?
You'll usually want live selected unless you downloaded devbranch, then you'll need to change your shard to devbranch.

twilit coral
#

Description

Offline squads still count as squad locks

Pre-conditions

Have a vehicle

Reproduction Steps

  1. Create a squad
  2. squad lock vehicle
  3. Disband squad
  4. Trying to lock the vehicle with L key gives "Vehicle is claimed by offline squad"

Result

Vehicle is still squad locked and cannot lock vehicle doors, remove/put in items to vehicle inventory or re-squadlock the vehicle.

Expected Result

Should be able to re-squadlock vehicle

Reproduction Rate:

100%

Environment:

Current Live

gusty chasm
strong shard
gusty chasm
#

I meant the queue
it was a joke

vale acorn
#

IDK if this is a known issue but i cant find anything about it here so here it is:

I just came back from a few months break. I play in Windowed Mode and every time I am switching maps my window minimizes. (switching from region to region or from the deploy zone to anywhere in the map)

The game doesnt crash, the window just halves its size, but when you are doing a lot of Logi runs it's VERY annoying. Anyone know why?

twilit coral
little fiber
#

Never experienced this before in foxhole or on my device in general. Right before the bluescreen, a little error window popped up and video froze. Pop-up window mentioned something about an error in Direct 3D I think...

languid wigeon
#

found this compfield (its not shown on the map) on the beach at long fast/the cord border in stonecradle

livid fox
#

Description

Players able to walk/shoot through destroyed Buckler Sound Factory

Pre-Conditions

Buckler Sound West Factory is destroyed

Reproduction Steps

  1. Go to Buckler Sound west factory when destroyed
  2. Walk between 2nd to last pillars on left or right side of the destroyed factory
  3. Shoot through the walls of the destroyed factory

See video here for example: https://youtu.be/gLiXMAKTJqQ

Result

Players (from both factions) are able to walk and shoot through the destroyed factory walls.

Expected Result

Player should not be able to walk or shoot through destroyed factory walls.

Reproduction Rate:

100%

Environment:

Current Live

Short video I took on 16 Feb 2021 where a player can walk through a destroyed factory and shoot through the walls! (video does not show shooting through wall but players can)

▶ Play video
small rune
tropic sail
chilly vigil
#

jumped into that frozen bike and then back out, now I am the bridge. (Abandoned Ward NE bridge)

#

P.S. should have read the sign lmao

chilly vigil
#

sorry thank u

supple gate
#

Cut off river on map under great march

barren turtle
#

Description: Inaccurate Fuel Consumption Message
Preconditions: Fill a Silverhand IV to full on Diesel. Create 100M track.

  1. Drive Tank 100Ms.
  2. Get out of Tank and refill with full Diesel Can. You'll pull 5Ls of fuel from the can. However the Banner message at the bottom of the screen will read 225/225.
clear crest
#

Fell through map.

errant turret
#

my gun won't fire

peak carbon
#

Description

Unable to reload as gunner after using binos as commander and switching to gunner's seat.

Pre-conditions

In commander’s seat of a tank

Reproduction Steps

  1. Use binos as commander

  2. switch to gunner seat

  3. fire shell and try to reload

Result

Unable to reload

Expected Result

Reload shell

Reproduction Rate:

100%

Environment:

Current live

bleak hedge
#

i cant travel to viper pit.

scarlet geode
#

Description

The Warden Light Artillery (LA) takes no damage to itself when emplaced in a trench.

Pre-conditions

Set up the opposing artillery positions, Warden LA in an emplaced trench position and Colonial Light Artillery against it at 100m of range.

Reproduction Steps

Take Warden LA and throw it in an emplacement trench. I used T2. Get Colonial LA and fire on it over and over until you get some direct shots.

Result

Warden Light Artillery took no damage, just the emplacement trench itself.

Expected Result

The Warden Light Artillery, when emplaced, should be taking damage itself, like other Anti Tank and Field Machine Gun Emplacements.

Reproduction Rate:

Shot multiple rounds downrange with Colonial Light Artillery, and ensured some direct shots. Repaired the trench and tested multiple times.

Environment:

Endless Shore Devbranch, south of Saltbrook Channel.

#

Description

Colonial Assault Tank 'Falchion' is taking bugged damage.

Pre-conditions

Acquire two Colonial Falchions.

Reproduction Steps

Fire them at each other from multiple angles.

Result

There is no animation to hitting a Falchion with another Falchion. It does not matter where you hit it, it was always taking only 5% damage.

Expected Result

The Falchion should operate like any other tank and lose health depending on where it is being shot accordingly... and should look like it is being shot at.

Reproduction Rate:

We took two Falchions and went to town on each other a few times. All shots were the same.

EDIT NOTE: We also used RPGs and other weapons, the ones we used operated normally against the Falchion. It was just the Falchion firing at each other that seemed bugged.

Environment:

Endless Shore Devbranch, south of Saltbrook Channel.

drowsy cradle
#

Trees are still doing this even though it should only show the destroyed one

This is on the live version also

halcyon shard
#

Unlike all other Open Topped vehicles, for some reason you cannot use Secondaries in the Tankette Passenger seats.

silent wagon
#

breathing animation while holding a tripod seems to be too fast

past trout
#

There is a wrong animation for dismantling bayonets from new weapons. (It is the same as the equipping animation)

slow barn
#

my voice chat gives me the {8} 6-0 error. how do i fix this

dreamy oxide
#

Inability to climb off of a barge when moored under a bridge a bug or a barge-block nerf?

cosmic heart
#

Broken car inside refinery.

supple gate
#

I dont know how to show it without video, but I keep getting stuck and rubber banding, Leaving me open to attacks, or just unable to move

hybrid goblet
#

Bug number 3: Home region restarting messed up deployment map

languid wigeon
#

New warden stealth tank

snow crescent
#

I got stuck under the map at Feirmor

unborn grotto
#

Rare resource node things from the not in use Relic system appeared on the Warden Home Island in the vehicle training area:

acoustic rampart
regal nimbus
foggy trout
#

ooooohhh, secret feature

idle roost
#

ooooooooooohhhh interesting

subtle leaf
#

not 100% relying on comp mines early?? o.o

strange rover
#

lol

gusty chasm
#

he's kind of ... indestructible

and he doesn't move

strange rover
#

thats Just a glitch where you see someone Who Isnt Actually There But Is somewhere Else on hte map

languid wigeon
#

The warden stealth platoon grows

strange rover
#

Is That HT @languid wigeon ?

languid wigeon
#

yeah

edgy pumice
#

Uhhhhh
I just sunk through the entire world
And died

languid wigeon
supple gate
#

Got stuck in FP from my crotch

acoustic rampart
#

home region wont let me travel anywhere

urban aspen
strange rover
#

Oof

cosmic heart
#

Lightning effect still doesnt show up properly on low graphic settings.

vocal otter
#

if you run around the borders of a fire you fall under the map i can do this consistently

vague echo
#
Does not cause damage, but is extremely loud and annoying.```
gaunt yarrow
#

Made a squad, the Squad exists and shows others that I'm in it but it shows me im not in it. Can't leave or disband it but I can make new squads and join other squads besides that one

dreamy plover
#

Issue where lmb will not work in game when in the actual game environment, it works in menus but not while trying to fire a weapon

hallow prairie
#

Way too much blood on player models

tall halo
nova tulip
wispy tendon
#

Blueprints not being destroyed by rifle fire?

tall halo
#

Yes I noticed the same, bullets had no impact

fallen wolf
#

THIS ROCK on the boarder on parisain island and oarbreaker

#

u can fire out but cant fire in

half schooner
odd ingot
#

voice Chat Error [8] 6-0 any Idea ?

languid wigeon
#

I have the same prob everytime,sometimes reconect works,or rejoin the region

odd ingot
#

THX ..tried reconnect..failed

languid wigeon
#

oof,try to rejoin the region,and if it don´t works,try restart the game

odd ingot
#

will try in the next region..THx Sir

lean grove
#

hey there

#

i've just downloaded the game and wanted to change my key bindings and for some reason while i was ingame i didn't have a option to change "move left". when i went to the main menu the option was there. and now also ingame

marble raven
#

Description

Frontier bases can be built (seemingly) anywhere.

Reproduction Steps

Clear steps to reproduce issue.

  1. Try and build a frontier base anywhere.

Result

You can build it anywhere.

Expected Result

You should only be able to build it on a contested border

Reproduction Rate:

Seemingly 100% (4-5 times it worked, in same area however, at tomb of the first in loch mor)

Environment:

No idea how to find this, but start of war patch for war 71 https://i.imgur.com/q7UOUtB.png https://i.imgur.com/qaCoDgp.jpeg

languid wigeon
#

My collection of invisible half-tracks grows

languid wigeon
#

Well I cant really tell what they are

rose pendant
#

Trying to load in on my only account prompts an Alt warning. I'm unsure if this is a bug, or has do with family sharing being enabled. I played last week and didn't have one of these prompts occur

steel raven
#

New update did getting stuck on rocks get fixed??watchingw

tender mesa
languid wigeon
heavy basin
#

Flags have seizure

patent lantern
#

Im stuck

quartz needle
#

would like to report small bug

#

when running at trucks you have the ability to faze through them

#

(only tested of colonial trucks)

nova tulip
#

That can happen to any vehicle.

halcyon shard
#

Filtering by Region in the Regiment panel doesn't seem to work, it doesn't order it like it should. You can see The Heartlands at top and bottom here.

vague echo
# rose pendant Trying to load in on my only account prompts an Alt warning. I'm unsure if this ...

Like another person said, it's likely due to Family Sharing enabled on steam, but can result if two accounts have had the same IP (commonly happens with dynamic IP, or on the same network) or some other reasons.
The prompt is just an automated warning; "Hey, looks like you're using an alternate account. Don't do anything bad or we might ban you", not that the game has tagged you specifically.
Just type ACCEPT and it won't come up again.

cloud nymph
#

My map doesn't show any intel. Tried to get it from a FOB, TH and radio still got no dots. Verifying the game files also didn't help.

inner heath
#

i spawned at back line base in Callahan's passage and i crash instantly i try to log in again and it crashes again

rapid arch
#

floating tree at H13k3

dim berry
#

I was wounded on the ground and got picked up.

hardy ledge
#

Square ground: buried skyscraper? Ancient ruins? Future tech? You decide!

azure blaze
#

Can hear peoples voices when no one else is around or if they are, they aren't talking. Ain't the only one having this problem

mental forge
#

proximity chat is completely bugged

clever venture
#

I hear voices in my head. Both enemy and friendly even when I'm hundreds of meters alone

hybrid peak
#

Yeah same I can hear the enemy and others far away

split current
#

Seems i can hear all voice comms in the loc region. enemy and ally @ionic eagle

quartz needle
#

Audio bug in loch mor where I could her lots of people in the same situation as me

wicked jay
#

^ @ionic eagle

pulsar delta
#

Artillery impact seems little bugged, everyone just dies, no sound no impact graphics

chrome jacinth
#

I am having the vc issue aswell, i've tried restarting but I still here peoples voices grids upon grids away

grave peak
#

Ran into a glitch where I can't move from this spot

#

I managed to get free by sprinting in one direction still inconvenient

fervent sonnet
#

Walked into a stationary Truck, Colonial, from the side and died. I was walking parallel to it and just barely tapped it.

little swallow
#

Structures aren't rendering properly. Multiple people reporting this across servers. I only see terrain and then when I walk over a spot the structure pops into existence. Even had bridges not render until I was right over them.

half schooner
#

@little swallow Do you know which regions specifically?

languid wigeon
cunning osprey
#

failed to download player data[0] cannot play the game

woeful pollen
#

invisible barbwire and trenches everywhere.

strange gust
pulsar niche
#

How do I edit my profile info because some of my info is wrong

finite bison
#

some places might cause stuck if you get in a boat. It happened to 5-7 people at Lynn of Mercy

coral monolith
#

You can get stuck on the training course by trying to walk in-between the "barricades".
Edit (in case this happenes to someone else early on): relogging puts you back to a usable spot

finite bison
#

fell down in that small hole on the left

pine canyon
#

Does Voice chat error 8 have any fixes? relogged several times, turned vc on and off in settings, nothing works

pine canyon
#

voice chat error 8 not fixing after relogging, nothing has worked tried many things. Been 3 hrs since issue started and just got the game (not me)

fast sluice
#

Game crash everytime at solas george
Internet-Fine
Game-Running good

waxen dove
#

So sever reset lead to deletion of an entire flatbad with shipping container filled with shirts to the front. I guess frontline is screwed now.

fathom shoal
#

Description

After deadlands restart today, upon returning to deadlands with my spawnpoint set and all my gear etc, the set spawnpoint does not work. When dying and selecting spawn at bunker base, it spawns you are the relic base selected when rejoining the region. When setting your spawnpoint somewhere else to try and fix the issue, a message is displayed stating the spawn point has been set, but upon next death and selecting spawn at bunker base, it still spawns you at the relic base.
It seems like a few others are having this issue too.

Pre-conditions

Be present in a region during a region/server restart.

Reproduction Steps

1. Play the game
2. Restart Region 
3. Spawn back into region from home region when available by selecting a relic base/town hall
4. attempt to set your spawn
5. Die
6. Select to spawn at your desired spawnpoint

Result

End up spawning miles away at the base you selected in step 3 regardless of the spawnpoint you select.

Expected Result

Spawn at the base you select from the list of available spawns.

Reproduction Rate:

Unknown, its not often we get a region restart and have only experienced it after the winter army update.

Environment:

Winter Army/War 71
shy coral
#

Howitzers permanently visible when they should be affected by concealment

wheat cipher
gray dagger
#

I can't see houses. I just hang in the middle of nowhere. Did already mention this a couple of times. Happens with WT and bunkers also.

#

There should be a house. Others can see it but I don't. Same with the house next to the th in enduring wake. Had build a foxhole because I thought this is open space. now foxholes are at housewall...

cerulean grove
#

cars can push you through the world if there on top of a destroyed trench

cosmic heart
gray dagger
#

Video of houses not being seen. There IS a house. I can walk through but does not show up. I tried to HE the house as this works when WT changes model to damaged but not with houses or bunkers. Despite the update is impressive and really cool this sucks so hard. I reported several times but nothing happens! The houses are in destroyed state! and not built up.

languid wigeon
limber herald
toxic forge
#

5 servers are down

slim mango
#

The location text for The Reach Relic Base (NE Stonecradle) is way off.

brave hamlet
#

I was in the trench and for reason i clipped out of the ground and now im in water with my stamina draining with each movement and no way of recover.

hushed temple
#

Which MOD 🙂 was playing at 3.59PM GMT time.. 27/2/2021 hehe i shot you 6 times and you weren't taking any damage.. i will sniff you out man XD

#

Unlimited POWER!! palpatine!

gray dagger
urban dagger
#

Three days in a row now get the messeg that VAC ban is on me and kicked me out of the Game. How do you solve this? And no i dont cheat. Or have done anything on the foxhole stuff. Repaired over steam, new start game;pc;router, new installed, all stuff in different ways and time but still cant play. Oh and no other player in my system / router (no familie sharing or whatever that was)

normal storm
#

A VAC ban means you have cheated on VAC secured server. It carries through all games that use valves VAC

#

High price to pay for cheating. You can only take it up with valve@urban dagger

tough halo
#

he did not cheat as he mentioned and doesn't have a vac ban

normal storm
#

You dont just get a vac ban by accident. And you dont just not cheat by saying you didnt. Try joining a vac secured server on another game

violet elk
#

The VAC ban does not carry over across all VAC games, and there are certainly opportunities for false triggers

normal storm
#

Its still a possibility ¯\_(ツ)_/¯

pine canyon
limber herald
urban tree
#

Bug: You can package tripod which stay on top of bunker, while you in bunker

rain mural
uneven scarab
#

Description

You cannot put shells inside artillery with left click when weapon restricted

Pre-conditions

get weapon restricted

Reproduction Steps

  1. Take a shell

  2. try to put inside arty with left click

  3. put the shell by submitting large item option

Result

Step 2. says I'm weapons restricted, but step 3. works

Expected Result

You can put the shell inside using both options

Reproduction Rate:

Done on warden light artillery

Environment:

0.42.22.8

rain mural
#

is it possible to kill myself or need to leave game?

finite bison
midnight chasm
#

i cant move of this spote, i was walkin and then bug

slender matrix
#

Trenches are opening holes to the Abyss

exotic barn
#

Unloading Dauscus from tripod u can get bugged, animation goes on and does not stop. can't do anything except chat and do !unstuck

#

after !unstuck still animation persists

rigid dragon
#

possible bug need to test it but holding the ghost of a wall out in building mode and not placing it might stop projectiles like 40mm

dull frigate
#

When the new windy flags on buildings are on "half mast" (aka the base was destroyed but there are still 10 min of active AI) there is small graphic glitch at the end of the flag.
I could see around 10 white pixels flickering around where the full flag would have ended.

sand shuttle
#

whenever i exit the game, steam say it's still running ? how do i fix that (other than closing steam) ?

sand shuttle
hazy copper
#

Hi Im trying to deploy and its bug crashing my game

nova fjord
#

can't open saltbrook bridges by boat as they get blocked by the same boat

gray dagger
#

Wrong topology information on (mini-)map in Reaching Trail sulfur field. The (ice)mountain is not visible on the (mini-)map. Screenshot shows iceberg / mountain on the left side.

inner heath
#

fell down a hole and started swimming and drowned

faint orbit
#

FAT's are fully concealed at snow storm regarless of day or night and line of sight

cyan coral
#

###Fisherman Lack of Color

I'm assuming someone might have mentioned this already, but if not, this is Fisherman

foggy trout
#

cant build campfires on seaport's platform

terse viper
#

attempt to order answered by prompt "missing prototypes"

fervent linden
#

Tried to climb out of a trench and suddenly I was swimming underground

chrome jacinth
#

ha brico 😂

wild scarab
#

This is what support bot write:

A HTTPException error occurred. Please contact an admin on the server with the following error information: Invalid Form Body
In parent_id: Maximum number of channels in category reached (50) (50035).

heavy basin
#

Tanks got unreaserched

digital ibex
#

falchions got deleted.

vale wind
#

our tanks just got snaped

wet walrus
#

Is there a bug in the tech tree? The material that has been taken out cannot be put back. [Advanced Materials] Why does this bug occur? Is this really a bug?

wooden robin
#

Tanks on colonial side is not spawning

wary flint
#

Falchion Tank bug- all tanks dissapeared, we lost 2 towns in Fishermans due to this bug, Server reset to earlier time please

midnight raven
#

An hr gone and still got no reply from dev, where is our tank?Where is our rmats? What about the time we put effort in?

sudden geyser
#

Falchions gone because someone used tech duping to tech them

primal sleet
#

^can we get a source on that please or confirmation from the devs

tall gate
#

Situations like these should have taken into considuration much faster. I dunno what's really better at this point? Reset the war? or a Roll-back? Still, the damage has already been done. We Colonials basically got sent back to the Stone age while Wardens are progressing towards the Industrial Revolution.

tough mango
#

What happened to our falchions

stone steeple
#

gone and people spent a lot on them

high gust
#

That too I’m curious

sudden geyser
#

it also may have been that it was too early. It's an assault tank and should unlock same time a SH

tough mango
#

I dont get why that justifies vaporizing all of them

high gust
#

I mean, you can always tech skip so just yeet thing shouldn’t be the response. Unless there is something else ongoing

tall gate
#

Yeah

copper shard
#

Allegedly someone(s) tech duped. Which got them thanos snapped.
Devs haven't confirmed anything yet. So all speculation for now.

sudden geyser
tough mango
copper shard
primal sleet
#

But if that side tech skipped to get them then that shouldn’t be an issue, the only issue lies if there was an underlying bug/exploit that allowed us to tech them faster than normal

high gust
sudden geyser
#

It was 100% exploit/dev-mistake related, they don't interfere with the game otherwise

tough mango
primal sleet
#

Yeah, the devs need to communicate on this issue ASAP, till they do all we’re doing is spitballing and slinging mud

sudden geyser
#

some theories are more valid than others.

celest shore
#

I made my Falchion right after the first 2 were created. Turned immediately into a proto, then the clapfoot guy teleported to me, stared at me, then disappeared. Didn't say anything about it, lmao. Stupid that we're not being told why this is happening

tough mango
#

yeah why no clarity on this? why are they quiet? is the bug THAT nassive they can't talk about it without exploding the whole community? Why are they leaving people to stew

primal sleet
#

You got screenshots to back that tale up? @celest shore

sudden geyser
copper shard
stone steeple
#

@sudden geyser the problem is is that they spawned in as prototypes not that they had them

near pond
#

Stop fucking speculating. We know nothing. Conspiracy theories help no one and just make people more angry because of rumors they hear

tough mango
celest shore
#

@primal sleet Lmfao I didn't take shit for pictures, believe me or not i dont care, half the collie pop was there at blemish when he tped. He turned invis, then came back again, then turned invis for the 2nd time. Never saw him again
@sudden geyser Only 2 tanks that I know of made it through production without being turned into protos, it was the VOX guys and some other clan I cant remember the name of

sudden geyser
celest shore
#

@sudden geyser Yeah, me and 2 other guys hammered it, took me like 10 seconds to figure out that it was a proto and not the default chroma color for the tank. No clue if its related to the first 2 tanks that were made, but the clapfoot guy showed up almost instantly after my tank was made
I was under the assumption that the tanks would be fixed or whatever since the guy showed himself, so I stood outside the garage with my proto for 30 minutes, then it got snapped out of the game with the rest of them

copper shard
# tough mango you're assuming there was an exploit in the first place. see, another theory. un...

The fact that there where non protypes on the field. Being used. Which then just "vanished" while in combat means that they where all deleted. This means the devs intentionally did something and it wasn't an accident. The devs would only act if there was an exploit or bug involved. It's the only plausible theory at this time as the devs wouldn't just nuke tech because "balance" the devs didn't even nuke MAD for exploiting stuff into early war.

Everything from there becomes speculation. So either someone cheated or the tech numbers where fucked up. The issue now is the Devs have said nothing so people are just going to keep on assuming more and more wild things.

stone steeple
#

@copper shard there were prototypes being used though

sudden geyser
#

So devs were alerted very quickly it seems, only two unlocked tanks were made and the rest were protos. They also eventually locked/rolledback the tech and deleted all built Falchions? I don't think you guys will be getting your tanks back, consider the significant gains made as making up for the resources you spent.

flat citrus
languid wigeon
wind river
tough mango
#

pretty pathetic that the warden narrative is to insinuate that we cheated to tech the falchion somehow

celest shore
#

I was there when the last kit was made with @flat citrus , everyone was working together to collect as much iron as possible. I don't believe the exploit theory, I honestly feel like there was some sort of glitch / balance issue that they didn't anticipate. Who knows though, they aren't known for being transparent with their decisions

copper shard
# stone steeple <@!111655589444136960> there were prototypes being used though

There where non prototypes on the field. Shivs meme is of a non prototype getting thanos snapped. Not a prototype.

Also why as you assuming that I think "collies" cheated. I'm saying someone either exploited or there was a bug that the devs found which cause them to take action. Just because 1 person cheated doesn't mean the whole faction cheated. Besides, the current "warden narrative" is that it's a funny meme.

sudden geyser
tough mango
sudden geyser
stone steeple
#

Look it could all just be solved if devs would just say something

celest shore
#

Whatever they decide to do, we lost well over 2k rmats in tank costs, and I don't think they are going to compensate anyone. A great way to make collies lose morale ngl

languid wigeon
sudden geyser
#

@nimble ingot say something markfootdisapproves

copper shard
languid wigeon
#

Yes, your first point and introduction to the discussion.

"Someone cheated."

high gust
#

There is legitimately no information. Only things we got was tanks getting snap and some turning into proto dispute the tech was unlock. This can at the very least can go in any directions. Cheat, something broke who knows.

sudden geyser
copper shard
#

Yup. You missed my second point where I better clarified and I even said "Allegedly" not "Someone cheated" implying that it was speculation before outright saying it was speculation. please try harder.

celest shore
#

@quiet fern You could of at least said "Hey, I'm going to thanos snap your tank in 10 minutes" when you tped to me in your clown costume. Like buying a drink for a girl before plowing her, you know?

languid wigeon
#

Yeah, because bringing in a false narrative and from the start saying it has to be related to cheating is a hilarious way to spin the issue when all you've been arguing all this time is that we've cheated.

I don't need to try harder, you laid it bare as is.

sudden geyser
copper shard
#

Someone asked what was going on. I said "Allegedly someone tech duped. Which resulted in the tanks being removed. Nothing has been confirmed yet, so speculation" meaning I'm relying the current prevalent theory in the community and at the same time stating that it's all speculation and not confirmed so people know that just because it's the current big theory it's not confirmed. Thus giving people the benefit of the doubt.

So how am I spinning the narrative when I'm also outright saying the "narrative" could be wrong?

languid wigeon
sudden geyser
high gust
stone steeple
#

STOP just wait for devs to say something!

tall gate
#

Spits on Kuhaica

zealous rover
#

Arguing semantics really doesn't help

lusty steeple
#

I keep getting a bug where I stand in place and I rubber band in the same spot and die from cold

sudden geyser
#

How dare you suggest a theory, and clarify it's only a theory, that a Colonial would cheat? Such a thing could never happen!

languid wigeon
copper shard
#

Then. Later on I even clarified my message to include that it could also be a bug and not an exploit as in my first post I forgot to mention it. As realistically the devs only take insane measures like this when it's an exploit or a bug. More times then not it turns out to be a bug. So I don't know why you are thinking that I'm peddling a narrative when it could be a bug or an exploit. Like it could be an "Invicible BT" bug that happened before. Perhaps the values for the tanks where off. Perhaps there was a teching issue. Who knows?

All we know for sure there was a major "thing" which occurred which forced the devs to act. So I'm sorry that you saw my first post and started foaming at the mouth cause blue berry bad or something. But in reality I think that this incident sucks and I hope the devs say something soon to shed some light on this issue.

Also yea fungus.

sudden geyser
wooden robin
#

So right now falchions are bugged. Devs need to fix it ASAP end of story

true comet
#

Trenches don't show up if they get covered in heavy snow

wanton flax
#

Mines are invisible on the road in Endless Shore

tall halo
#

Buckler seaport has ice on the docks

paper jasper
#

forced to participate in airborne beta test while travelling between zones rocket

warm badge
#

I keep getting error 8 whenever I try and use voice chat, also I can't hear any other people. Not my faction or the other.

winter totem
#

-got stuck in a tiny boat could not move at all when we changed the tile, fixes we tried:
getting in the small boat; door blocked error
!unstuck ; command failed
going back to the other tile; no room error
other passengers abandoning the board to their deaths driver trying to pass the previous tile: No room for the vehicle on the other side

Result: many hours of work grind and cool plans got destroyed we are very sad with the game rn

hexed grove
#

Hey, I can't seem to use left click to pick up or equip stuff anymore, have I pressed a weird key combo or something?

modern marsh
idle vector
#

im getting a voice chat error 2-5006

hexed grove
#

thanks aeon, I worked it out, turning off windowed mode fixed it

rough glade
#

rip mortar house

crisp parcel
#

Climbed out of swim in training area ran here then got stock in this spot tried going prone and crouching, foot prints appear and I can change direction but can not move from that spot, also tried bringing up menu. Had to log off and log back on.

rugged marsh
rugged marsh
sonic saffron
rugged marsh
#

No aparantly this . There spawning them in for colly only cus hand holding

normal storm
#

only because handholding
Picture states litteral reason is because of queue times

Like you can read right?

autumn drum
#

snowing in relic at Tomb, shouldn't

snow girder
normal storm
#

@snow girder it does. Last line by icanari

languid wigeon
snow girder
#

Its crazy that the game is struggling so bad

normal storm
#

@languid wigeon the problem is the other way around. Colonials need more region's to reduce their queue. Wardens cant open new regions for collies to spawn in.

blazing mirage
#

I think its time for the devmans to expand playable map area

vivid saddle
#

I'm playing a 6h cool game and all of a sudden we disconnect the VAC protection like that?

broken berry
#

Why is the door on this boat locked when I should just get up and walk out XDD

languid wigeon
arctic halo
#
### Description

Hi, I have a problem. I've tried to create scout tanks inside the mass production factory, I've set up a queue of them, checked that I have enough materials for it and when I tried to start the queue I got a message that I'm missing prototype kits. The tank is fully unlocked in the tech tree and I was able to produce multiple ones in the Garage before.

A random player tried to help me, checked it and he got the same message, we even tried different vehicles but the same.

I don't know if it could be a problem, but the materials was inside a shipping crate on the factory's platform but in the queue I saw that that I have the materials so it recognized it.

### Pre-conditions

Nothing special

### Reproduction Steps

I've put a storage container filled with refined materials to the mass production factory, created a queue of 4 crates of scout tanks (tried with 1 and with other vehicles that would require refined mats.) and pressed the start button.

1, Put a storage container filled with refined materials to the mass production factory

2, Set up a queue of vehicles (tried with 1-4 scout tanks, o'brians, ATHTs)

3, Check that I have the required amount of materials for the queue

4, Press start production button

### Result

I've got a message that I'm missin prototype kits

### Expected Result

The production queue starts and it consumes the required amount of materials.

### Reproduction Rate

I tried multiple times with multiple vehicle types and another player tried too, neither of us was able to start the queue.

### Environment

Actual, live version
lethal moss
#

I KEEP FALLING THRU THE MAP

oblique widget
#

there is no ladder to get up to mortar

faint orbit
neat cairn
#

i waited 1 hour in queue for westlands to get get the spawn screen and i had to rejoin queue all the way from the back

wary flint
#

Supposed to be day 159, and it says Day 30 in Fisherman's Row

tranquil sigil
#

mortar field gun frozen in garage... cant build firepit in garage

elfin sand
#

Fix pls, or ban. Endless Shore. Battered Landing

calm minnow
#

Nicee pls fix this

elfin sand
vague echo
#

If you can still get to that location, please take a screenshot using SHIFT+CTRL+ALT+P
It'll give the map co-ords and other data for precise locations for Max and the crew

untold laurel
#

Don't know if the problem has been brought up already, but voice chat (squad and local) broke down for many folks in regions with a high population.

modest spire
#

Climbing is illegal

zinc sky
#

Vehicle gravity doesn't reset when the ice thaws

spare terrace
#

I have huge problem When i tried to enter the battle it said lost connection to server please try again pls help!!!

snow grove
#

Mara Bridge is broken, if you bring a freighter close enough to get the raise interaction the freighter is blocking the bridge. You have to back up, get out and swim to the bridge, and open it from up top.

#

Floating vehicles are a huge problem, can't get places because trucks are blocking waterways.

torn ice
#

Sometimes when i first spawn in, when i take something from a Town hall or anywhere, it just drops it on the floor then tells me that when i try to pick it up. This is usually fixed by restarting foxhole but its annoying and takes a while.

cosmic heart
crimson wyvern
#

Slow walk on bridges as if in snow.....

wide rapids
#

Vehicles do not have their fire effect when they are about to die.

### Pre-conditions

Any vehicle.
a gun that can damage it.

### Reproduction Steps

1.  Get a vehicle.

2.  shoot the vehicle until it is almost destroyed

### Result

The vehicle will have the normal disabled smoke effect, along with another darker looking smoke effect but not the actual fire effect.


### Expected Result

That the fire appears.


#### Reproduction Rate: 

100%

#### Environment: 

Any enviroment.```
void hazel
#

fix the hill they are abusing the hell out of the high ground u cant see them they are too high up plisssss fix before 1,0

wide kite
upper moon
terse viper
#

Can't use ignifist inside a trench or bunker with fireports

scenic flax
#

This Emplacement AT Gun was in an emplacement trench that was destroyed and now has decayed, clearly at some point it should of been destroyed too ... right.

woven fog
#

Bridge at Scythe wont open and there is nothing on or around the bridge

zenith chasm
#

bug or exploitation?

neon vapor
zenith chasm
#

hes moving around the map hes not just in a fixed position

strong ferry
#

Exceeded the 5000 capacity on the container when some guy was pulling stuff out with a truck while we were filling it.

half schooner
#

Next time, try to take a secure screenshot by opening up the map with N. This prevents the other side from seeing your valuable intel 😄

arctic shadow
arctic shadow
#

N2 6 Loch Mor

You can get into this part of the map

fallen wolf
half schooner
wary flint
tender sleet
#

Discord Overlay doesnt work in game

half schooner
#

Mortar shells are affected by wind now, so you have to adjust your aiming for this.

vapid ether
#

maybe ur refinery wasnt set to personal?

late kindle
vapid ether
#

Yeah if its set to public and you pull as crates it will make them non-reservable 😦

late kindle
#

Which doesnt make sense tbh cause everything is publicly store-able technically

eternal berry
strange gust
eternal berry
strange gust
#

then im not really sure

modest spire
kind wren
lucid kraken
#

o.o

pulsar delta
#

Vehicles can become stuck inside holes made by artillery (new terrain destruction)

jaunty fossil
#

Hi guys! I just got the game but it seems that i cannot play it because every time I open it I get the following message: "Connection lost: your connection to the host has been lost". My internet connection is not at fault since it works perfectly on Discord and several other apps. I even tried switching networks but I still cannot play the game for this reason. Any solutions?

glad raven
#

@manic mulch
If you want the form:
Pre-Conditions: Unknown / Bridge is down I guess
Reproduction:

  1. Pull lever(s)
  2. Watch in confusion
    Result:
    Nothing happens
    Expected Result:
    Bridge opens
    RR:
    100%
    Environment: See screenshot
manic mulch
#

@glad raven a dev will look here soon. Thank you for posting!

tame kite
manic mulch
#

Ha I was assuming they did

glad raven
#

yes I did that
i passed like 5 bridges getting here i know how to open 'em by now
when both levers are on the open position the tooltip in the bottom left correctly states "press E to close bridge" despite it being closed

manic mulch
#

Alrighty

tame kite
glad raven
#

update: the bridge opened when i got in the ship, before moving it or anything though, kinda weird awoozy

manic mulch
#

No ladder on mortar house

shut nacelle
#

If too many people excavate a trench at once, it begins bugging out the "builder cap". If enough people dig a trench at once to instantly build it, it will complete, then it will bug out by replacing the blueprint for the trench back onto it, causing two trenches to be placed on the same spot. This will also prevent anything from being connected to it.

shut nacelle
short apex
#

The #winter-army-stuff bug is also the same with the EMG, just so you know devs.


The EMG suffers from the same visual issue as the falchion.

### Pre-conditions

Owning an EMG

### Reproduction Steps

1. Looking at the EMG in game or in blender.


### Result

Buggy texture shading.

### Expected Result

Standard texture shading

#### Reproduction Rate: 

100%

#### Environment: 

The game but more noticable once the model is loaded in Blender.```
austere rose
#

.

austere rose
languid wigeon
#

Freighter got stuck near Seaport in Skelter Course. Cant move it.

#

Ok. The map details as you asked in Fixed messages

languid wigeon
#

Help text for mines displays outdated info.

The "Advanced mining facilities" upgrade no longer exists in game, and is not required for using petrol in mines.

nocturne canopy
#

Falchions hitbox is way too big.

When you drive on the side of a mine but not running it over it will still detonate and damage the falchion

You can recreate this by driving a falchion near a mine

toxic forge
#

there is a guy in my cans squad who has been online for days now and is leader so we cant kick him, his is causing some issues. anything we can do to kick him from the sqaud or do we just have to make a new squad

languid wigeon
toxic forge
#

i cant find him to report him

hollow badger
#

Landing ships can't open bridges

unique wagon
#

stuck in a squad and can't get invites to other squads. It's a squad I created, then left but it persisted. Now I can't request ot join since original squad leader "me" left. So I can't delete the squad so I can get invited to other squads.

clear niche
#

Game is unplayable for me right now. I'm glitching all over the place. Every time there's even the slightest collision box hit I rubber band or glitch all over the place. Same goes for any change up or down in elevation. Happening both in Vehicles and when on foot. I've never had this happen to this extend over the years of playing. Happening across 3 regions too: Heartlands, Umbral Wildwood, and Great March.

autumn drum
#

big UwU please help

daring fern
#

Devs please fix this river in great march, its been broken forever and it makes Swan pointless as anyone can just drive through the river underneath the water that has no collision

please check video below

finite bison
#

shh it's colonial technology @daring fern don't tell them :D

daring fern
finite bison
#

tbh I didn't know about it

jade robin
#

Iron end bridge , i have desynchro each time i pass through him

civic kestrel
#

Vehicles driving off the barge ramps are very buggy

floral mulch
#

Dunno if a bug or what, but,

shy pebble
#

Bridges in Umbral Wildwood cannot be opened from a freighter. Need to get out and open by hand

floral mulch
#

Holes in the floor near western bridge in Westgate. You fall through and die swimming, can't get out.

distant spindle
#

Marban hollow everybody is getting this message

distant spindle
#

After about 37 of these messages I got put back in the queue.

raw scroll
#

I think i took the wrong route...

unique wagon
#

ya i cn't play this game. I'm stuck to a ghost squd that I can't leave and i can't get invites from my actual squad so I can't squad lock tanks. I heard from someone else who had the bug the devs said to wait until next war? So I guess i'm skipping this one...cool

halcyon shore
#

It is always the same spot I am bugged after I submit the vehicle, I get to this situation 5 times a day, pls fix it (Allod's Bight/Mercy s Wail)

mellow acorn
#

Bug : Stuck in spectator and can't spawn despite there still being shirts and a functionning base

kindred holly
#

Huber Exalt 150mm damage seems extremely low

I don't know if this also effects the Colonial Thunderbolt but the damage on the Warden Heavy Artillery seems to be identical to the light artillery.

Could you please check that:
1. The 150mm Heavy Artillery pieces are not firing 120mm shells (they have 120mm visual effects right now)
2. The damage on the 150mm shells from both guns is as intended
Thank you
#### Environment: 

Hotfix 0.42.22.14```
tall gust
#

Hi, actually a boat under the bridge's ruin in Tempest island , H6K5 block the repair, so the bridge is unrepairable

clever tree
#

just got kicked for idling in a vehicle. i was in a medium warden tank in the 40mill for 2 hours firing only. how is that idling?

frank folio
#

Sitaria has no safehouse


Sitaria does not have a safehouse while its Brodytown, its warden equivalent, does. I assume this is an effect of the map layers used. 

### Pre-conditions
Be in current war

### Reproduction Steps
Open Map

### Result
No safehouse

### Expected Result
See a safehouse in Sitaria

#### Reproduction Rate: 
100%, it is in API as well as in game map ```
steady saddle
#

This picture comes from a friend of mine who isn't on FOD and thus I have limited information. They cannot place down their artillery cannon in what should be an otherwise serviceable octagon trench. Can get more details in the future, any ideas on how to fix? (PM if it's fixable in the moment)

halcyon epoch
#

this one gave me a good laugh

midnight coral
#

Sometimes when a salvage node splits into pieces a piece will end up under the truck model in the center.

The issue is that salvage fields only respawn when the entire field is cleared. However, when the nodes end up under the center model people won't notice and end up thinking the salvage field is bugged.

Even if the salvage isn't inside of the model, if it's close enough to the center newer players won't realize it's not part of the center display model (since the center model shares models with the salvage nodes)

### Pre-conditions

Salvage field has salvage, preferably a fresh field so lots of chances for salvage to spawn near the center.

### Reproduction Steps

1. Go to salvage field

2. Collect scrap at salvage field from nodes that spawn closest to the center

3. Sometimes the split nodes will spawn towards the center model

### Result
Salvage fields get reported as bugged when they actually aren't, or a field will not respawn for longer than intended.

### Expected Result

Salvage nodes, when broken apart, do not spawn in the direction of the central model.

Or perhaps the salvage fields should respawn even if there are several nodes remaining.

#### Reproduction Rate: 

Seems to be pretty rare. It requires nodes to spawn near the center and then when they break apart to also randomly move towards the center.

#### Environment: 

I believe this has been an issue since the last salvage change but I'm not sure.```
tall halo
#

delete this

languid wigeon
#

ight

languid wigeon
#

we have the CV construction thing unlocked

hardy ledge
#

I just watched a gunboat hit the same exact spot 7 or 8 times in a row. (Within a single infantryman's body width).

twin notch
#

can't climb off the beaches so stuck in the water until I drown

atomic isle
#

this happens always when we are in a bridge

elder phoenix
#

hello i have probleme i cant change my faction. i start with warden side and my friend can change easily and not me. i dont know if its a bug .can you please help me to switch on colonials side and the bot CLAPFOOT SUPPORT doesnt work ^^

faint hare
#

Sticky penetration on all armoured vehicles sound effect and animation not found

### Pre-conditions

Sticky any armoured vehicle with a sticky hand grenade

### Reproduction Steps

1. Run up to an enemy tank with sticky grenade on hand

2. Sticky tank with multiple stickies

3. Wait for sticky penetration effect and sound


### Result

Penetration animation and Sound effect is nonexistent. It is hard to tell whether the vehicle took actual damage or is bugged (Getting Invincible Bugged BT vibes here) 


### Expected Result

Penetration and sound effect of a sticky hand grenade should sound like an armoured vehicle getting hit by a 40mm/68mm sound effect/animation


#### Reproduction Rate: 

All the time.

#### Environment: 

Everywhere. ```
#

Also don't feel like writing the whole layout, but here is a bunker base literally built 5 meters by the south border of Farranac Coast. Please fix, don't know if this was intentional but this is pretty sketch.

undone tapir
#

Certain trench setup has created a hole to Brazil. Slowmode + Discord being weird will force me to wait 4 min before a map pic

wintry obsidian
#

Description

Optional. When the title of the bug does not provide clear context.

the ammo rack with shells inside of it prevent the Storm cannon and the pipes upgrade from being placed in a 3x3

Pre-conditions

have a 3x3 T3 bunker platform and a ammo rack inside said 3x3

Conditions which should be met before attempting reproduction steps.

Reproduction Steps

Clear steps to reproduce issue.

  1. build ammo rack

  2. try to place pipes or a storm cannon

Result

Result of the issue.

the ammo rack prevents pipes or storm cannon from being built

Expected Result

What the expect result should be when the steps occur.

be able to place down pipes or a storm cannon

Reproduction Rate:

Rate at which the bug is reproducible.

every-time

Environment:

Changelog number and / or environment found in.

latent imp
#

paper floating in hole

merry gale
#

Template:

Description

Was watching someone destroy trenches. When the trench blew up I was killed in my vehicle which was on the road away from harm; there were no visible trenches.

Pre-conditions

Being on top of a trench structure that is built on the road and being on top of said structure in a vehicle as it's destroyed.

Reproduction Steps

None as of now, I do not know how the trenches are built.

Result

The trench being destroyed will instantly kill everyone above it.

Expected Result

  1. Trenches not being on the road at all.

  2. Not being killed by destruction of trench while in a vehicle.

Reproduction Rate:

N/A

Environment:

N/A

warped plinth
#

Cannot launch the game. Error message is "foxhole failed to download shard info".
Does anybody know how to fix that?

viral rune
#

you can make campfire blueprints on roads to block logi trucks

hollow inlet
#

anybody else having some craters flash in and out of view

mortal fox
#

Description

Putting an ammo room in 3x3 bunkers before placing the Storm Cannon doesn't allow to build the Storm Cannon.

Pre-conditions

Put an ammo room in a 3x3 bunker setup and then build a Storm Cannon.

Reproduction Steps

Clear steps to reproduce issue.

  1. Build a 3x3 T3 bunker setup.

  2. Build an ammo room in the 3x3 bunker setup.

  3. Make the Storm Cannon in the middle of the 3x3 bunker setup.

Result

error code : Upgrade requirements not satisfied.

Expected Result

Storm Cannon able to be built.

Reproduction Rate:

N/A

Environment:

dull remnant
#

Description

A single vertex wasnt animated on the Falchions commander hatch causing a large stretched out triangle to form through the player and messing up the hatch texture

neat cairn
#

WAITING 1 HOUR + IN LINE TO GET THIS MESSAGE. NOT THE FIRST TIME THIS HAPPENS. FIX THIS ASAP.

clear niche
#

Anyone else just randomly get teleported back to Home Island While in the middle of a firefight or 20-30 seconds after spawning at a bunker base? Happened me 3 times from Farranac Coast. Plus the amount of lag has me bouncing and glitching around even when standing still, with extreme rubber banding when moving. Game unplayable right now.

plucky valve
#

So um my character inhaled to much greenash I think

languid wigeon
#

Someone claimed all the home arty in home spawn, can a mod fix this plz, we need it for training.

gleaming python
#

T5 "PERCUTIO" can not break structures with 13.5 gauge gun

daring fern
paper carbon
#

It's too easy to get stuck at Stockpile in Sitaria.
You need to drive flatbed and turn right while you driving from Loading area.

gleaming python
#

@daring fern 12.7 can break 13.5 can not damage? WTF

tropic gate
languid wigeon
#

How do i fixe that problem

eager summit
#

someone managed to strand a CV and i crashed into it and now the boat doesn't move

errant oriole
#

i am having trouble with my camera rotation

deft basin
#

I have a problem with certain trenches barbed wires and other crap not even rendering on my screen

errant oriole
#

i cant use it at all with mmb but i switched the keybind and now rotation only works on foot

river geode
#

Easily fell into crevice while running along top of wall in Kirknell and became stuck in world geometry

cyan coral
#

Because of the cost, 1 guy repairing Mass-Production Tank can out repair incoming damage. This is similar to when APC went to Rmats from Bmats.

wary flint
#

Weird Rare bug: Sometimes when I log on a spawn at home island, and I press enter to chat, it changes to windowed mode then fullscreen and continues to do that if I press the enter key again and again and it prevents me to chat

languid wigeon
#

press alt

languid wigeon
#

broken bridge model

wary flint
paper carbon
#

Another place to get stuck with flatbed in Sitaria but this time in factory near Construction Yard.
You just need to position yourself like in the picture.

vale acorn
#

Will the border from Reaching Trail to Callahan's Passage ever get fixed?

It keeps saying "no space on the other side" when there's really nothing on the other side... If you are in a big truck you need to go way off the road to rind a spot where the game will let you cross...

And weirdly enough, it only happens from north to south, if you try to cross the border from CP to RT you can cross from anywhere

(This has been going on since last war but the "bugged" area is even bigger on the current one)

short apex
#

The home region light tank models use the wrong track texture

### Pre-conditions

Looking at the Light Tank wreck

### Reproduction Steps

1. Looking at the wreck's tracks
2. Comparing it to the usual vehicle's texture

### Result

The LT wreck uses two wrong track textures (one being the entire LT texture stretched over the track UVs, the second being the Construction Vehicle track)

### Expected Result

The LT would use its normal track texture

### Reproduction Rate:

100%

### Environment:

Home region.```
short apex
#

T2 LT also uses Construction Vehicle tracks instead of the default warden LT tracks

civic fiber
#

Sometimes i fall through the ground when in damaged or destroyed trenches

distant cape
#

No VPN running. Firewall access granted. Not using WIFI. Also verified game files via Steam.

oblique trail
wide dune
#

I see the same issue as Rian there. I entered a Foxhole, and when I did, I no longer had any in-game control (can't aim/open inventory/leave foxhole). I was able to open the menu and logout, but when I attempted to login, I saw Rian's screenshot.

I tried rebooting the game to no effect. I also tried verifying integrity of game files.

dusk fossil
#

same thing here

next aurora
#

``### Description

Teching the krenesca on a tier 2 tech loop gives us the tank with only a tier 1 model.

Reproduction Steps

Tech krenesca to tier 2

Result

It looks tier 1

Expected Result

It should be tier 2

Reproduction Rate:

People are building tier 1 tanks when it should be tier 2

Environment:

Colonials``

idle roost
#

"Failed to download player data" I got this aswell,cant get out of main menu. rip

hollow chasm
solemn whale
#

getting the "failed to download player data" issue, restarting steam does nothing

covert robin
carmine relic
#

When someone gets a war achievement while you are dead the ui stays on your screen and you can't move

plucky cypress
#

I was just delivering some stuff into a ravaged region in Deadlands and different holes and ruins appeared randomly just in front of my truck, followed by constant lags. I do not think there is a problem with my pc (it is able to run much more difficult games with ease), and my internet connection is not really bad neither. Anyone else encountered this?

ember minnow
#

i am stuck in a wall of bunker can someone help me

patent lantern
ocean sapphire
#

SHIPS FREEZEE. You can't do fires at ship ports. Please FIX this

sturdy olive
#

Tank is still squad locked after squad was deleted. Now I can't relock the tank, like, ever, because the squad was deleted

lethal snow
#

Description

  • You can freeze to death at very specific space inside a bunker, near a Storm Cannon

Pre-conditions

Get inside the SC bunker, at specific spaces (around the SC base. Can't pinpoint location, but there are like 2-3 spots)

Reproduction Steps

  1. Get inside bunker where there is a SC
  2. Exit the SC at the "wrong" place

Result

  • You freeze to death

Expected Result

  • Do not freeze (or die from it)

Reproduction Rate:

100%

Environment:

Hotfix 0.42.22.14

mossy gale
#

Bug or oversight? Impossible to build a firepit anywhere near seaport loading area to free frozen vehicles. Shows as area obstructed everywhere.

tropic torrent
#

Description

  • Boats freeze at seaports and can't be unfrozen because fire placement clips through the docks meaning you can't place fires close enough to the boats to get them loose. They also clog the seaport as you can't submit frozen vehicles.

Pre-conditions

Winter storm, boat at seaport.

Reproduction Steps

  1. Let boat freeze

Result

  • The boat is stuck there and you can't place a fire.

Expected Result

  • Shouldn't sea ships in the sea not freeze cause salt water. Or at least fix it so we can place fires on the port or just give the port a heat radius to ensure shipping doesn't freeze.

Reproduction Rate:

100%

woven violet
#

Description

Sometimes you still are affected by water effects on frozen rivers.

Pre-conditions

Walking as infantry on any frozen river (done here south of Tuatha Watchpost).

Reproduction Steps

Try to crouch or prone.

Result

You can't crouch or prone as you get the same effect as if you were on a shore with your feets in water. This bug has been found in certains areas.
Also in some occasions the game will even put away your weapons as again, if you were on a shore.

Expected Result

You should be able to crouch and prone everywhere on the ice, and the game should not put away your weapon.

Reproduction Rate:

100% or 0% depending on the location. Sometimes it will always happen in one place but move 5 meters and it stops.

neat cairn
#

Dear support team and developers,

By now I am pretty sure you are aware of this issue, which I would say is pretty big.
It is so big that I could safely assume it wastes thousand of hours of playtime every day.
I have posted this issue before, but got no response to it, so I want to make sure this issue does not go unnoticed.

The issue is that after waiting a long time in queue for a spawn from the Homeland, you have a good chance to get the screen I posted below.
From this point you have to re-enter the queue again, having a chance to get this screen again.
I have wasted at least 2-5% of my playtime to get this screen.
This is a huge number if you consider this bug impacts all players.
I hope you can see the gravity of this and will respond to us with an answer and a solution after answering to this issue.

Thank you for understanding our frustation,

Yours sincerely,

All foxhole players

#

@ionic eagle @bitter frigate @zinc egret @thin cargo @languid wigeon @nimble ingot

blazing mirage
#

Bastard move there, bud

odd stratus
#

Oh shit he dead

neat cairn
#

i am gladly sacrificing myself for all the players

narrow rune
#

"Lost connection" while doing logi run crossing a map border. Logged in and truck full dissapeared and no where to be seen anywhere. GG ragequit

noble oyster
#

i lost my account progres and got a warning for alting accounts? what do to?

#

i was level 12 OCdt but now have level 1 no rank and my PC name as my alias

late whale
#
Mara's western bridge has a bad 'hitbox', blocking ships from raising, and even lowering in most circumstances.

### Pre-conditions
Occupy a naval vessel - Barge, Gunboat, Freighter, etc.

### Reproduction Steps

1. Sail up to the bridge's north or south side
2. Attempt to raise the bridge at any distance from the bridge when the message appears

### Result
- The bridge states that it cannot be raised at this time due to something blocking it.

### Expected Result
- The bridge will raise/lower properly

### Reproduction Rate:
100% - Raising on all sides
85% - Lowering on all sides (the ships at a far enough distance can trigger the lowering)

### Environment:
Hotfix 0.42.22.14```
past spade
#

Description

Ship is stuck by the bridge north of The Gap. Bridge will not open.

blissful spruce
#

what i have to do with this?

red vigil
#

I have a connection problem

tiny vapor
#

I was trying to make the silverhand at the mass production factory with rmats that were in crates via a shipping container and i kept getting the "Missing prototype kits" message and they are obviously researched at this stage of the game. Not sure if this is a bug or an overlook

faint orbit
#

Does H8 going faster on snow then Ironhide intentional ? or is it a bug not sure can some dev explain to me if its not why ironhides exist?

simple ivy
#

ulster falls south bridge, eat on bridge which is not supposed to happen

strong star
#

invinsible building on deadlands, Abandon Ward Plaza

frosty cosmos
hybrid glacier
#

Keep getting invisible barbed wire, craters etc that im constantly stuck in or throwing shit off.

paper jasper
#

Philadelphia Experiment vibes

boreal fossil
#

Description

'l' missed in word "vehicles" on phrase "2x bonus vehices produced per crate".
Mass Production Factory interface, 85K-b Falchion description

spark cave
#

i have a bug report colinial have mpt and thats the bug

radiant moss
#

Description

Tanks and vehicles freeze inside Abandoned armories and you cannot unfreeze them.

Pre-conditions

Have a vehicle and a snow storm

Reproduction Steps

  1. Place a vehicle inside an abandoned armory
  2. Wait for it to freeze

Result

Vehicles are stuck in the armory and you cannot build fire pits in the armory to unfreeze them.

Reproduction Rate:

100%

Environment:

Abandoned armories

boreal fossil
#

Description

UV-05 "Collector" can't craft on the Blemish garage

odd ingot
#

Template:


Hand mortar fired from inside a trench

### Pre-conditions

Shooting a mortar flare from inside a trench even with the max setting in distances, will let the flare show up with the minimal distance.

### Reproduction Steps

1. Equipping Hand Mortar and flare.
2. Enter trench and set any distance
3. Shoot the flare
### Result

Mortar shell shows up with its minimum distance 

### Expected Result:
Flare shows up with the correct distance 
#### Reproduction Rate: 
100%

#### Environment: 
Inside a trench
polar vale
#

If you pick up a wounded soldier (not critically wounded) and then are “downed” yourself, if you are picked up, both people will be picked up. (This has only been tested once as far as i know.)

Also, is it exploiting if you click use a hammer with building to make it go faster. This means that if 4 people do this, the 3 players max build limit is bypassed.

pine oracle
#

Is Clapfoot aware of the bug where if you're inside a bunker base when it is destroyed, you survive? This is the second time I've been in a BB as it collapses and the bug occurred both times. It's extremely annoying as the conflict has yet to resolve and "!unstuck" does not work with enemies nearby

#

Additionally, should the enemy attempt to repair the BB, you gain the ability to move, albeit only inside the blueprint, as well as see/ shoot enemies from the inside of it whereas they cannot touch you

rapid fern
#

So the Clapfoot Support bot is not working and you've got someone called bugmen representing themselves as a nazi in #general-discussion

rapid fern
#

To clarify, I right click Clapfoot Support and try to message them but this is all I get

viscid garden
knotty prairie
#

invisible bayoneting warden ?

median viper
#

That happens sometimes, people just become invis but they dont know it

halcyon goblet
#

bridge vulpine watch south west

paper jasper
#

Killed while aiming with a grenade, the aiming curve remained in the air after respawn and doesn't appear when aiming.

halcyon goblet
#

But with that you cant rebuild and you Can t kill him without green ash

strong shard
pine oracle
heavy lynx
#

hello I have been playing your game for a few days and I have the following bug

I have already reinstalled the games several times and checked the local files

I also checked if it was because of my firewall but it is not that either

please help me

best regard

half girder
#

The Colonial H-10 Pelekys LTD white aim line, extends much further than the max range of the tank itself.

warm ruin
#

Some roads don't show enemy mines (even right in the middle of the road) to drivers, but are visible to infantry. One such location is in Farranac Coast west of Terra

golden arch
glacial storm
#

mathems validate files?

wary otter
#

I was down, someone took me. While i saw being carried this happened. When they dropped, it was back to normal.

languid wigeon
#

I have also spent a stint as a W I D E boi, but it's only happened once and nothing particularly unusual happened that I could call a cause

bright vector
#
  • Клан "SARMAT" проводит набор игроков.

  • Мы все делаем вместе, воюем только организованно с хорошим вооружением и бронетехникой, а не как пушечное мясо.

  • Добавляйте меня в Discord в друзья по коду: SOKOL#1850

  • Или заходите сразу в нашу группу в Discord: https://discord.gg/MBRpxJWhCE

  • Скачать игру: https://store.steampowered.com/app/505460/...

▶ Play video
modern marsh
#

game lags super hard while in F1 menu, moving animations in background become jerky

viral rune
#

Title: campfire blueprint light howie fa bug
if you place a campfire blueprint very next to a light fa it is getting invisible if it´s uncrewed

patent cove