#ik-2

1 messages · Page 20 of 1

marsh elm
#

Implying it's been shipped

devout current
#

Anyway, really happy that IK 2.0 is now finally out. ^^
How long has it been in beta? Since like February?

marsh elm
#

Delay-labs

oak pendant
#

Yeah, been in soft-release live compatible mode for a long time. That sounds about right

devout current
marsh elm
#

Not even lack of stock, i bought some crap from them 3 months ago and it was only shipped this week lol

#

Logistics go brr

devout current
#

Yeah that's sadly the case :/

oak pendant
#

If you get a chance to get some though, I can highly recommend them

devout current
#

Yeah, I still use my old 2.0 with the Track Strap+. They are really heavy and big 😅

#

Also the dongles are just terrible for them, so great that with the Tundra Tracker Dongle you only need one.

wild trench
#

Can anyone recommend leg/upper arm straps?

silver geyser
#

I don't use a Xbox Kinect for full-body tracking but would folks who do be able to utilize more tracking points now

steel ocean
#

@oak pendant is this from what we were talking about last night?

oak pendant
#

Sort of, that was the feature that caused the freeze on tracker data refresh to be needed

#

Btw, the fix I discussed made it in to release

marsh elm
#

They emulate vive trackers so it should work as normal

silver geyser
#

Cool

oak pendant
steel ocean
#

Okay I'll give it a shot, thank you!

oak pendant
devout current
#

Hey Kung, you got your own Sticker now xD

oak pendant
#

haha!

plucky bronze
#

Look what it's done to this world

hot fulcrum
#

xD
put -90 on rotation.

lethal light
#

Hmm.... It looks like the full-body-tracking page has not been updated on the website. Is there any eta on when that will reflect the IK-2 changes for all those that have not been paying attention to this channel?

devout current
#

ohh :c
All the totally secret branches from Kung are now dead, RIP.

hot fulcrum
marsh elm
#

So ik 2 is official

#

Will this channel stay in the development category, or be moved to the general avatar ones? 🤔

harsh lagoon
#

its still being worked on so probably here

hot fulcrum
#

it will stay here as discassion yesterday at least for while.

carmine gate
#

oh, this is the white paper terrifying maths channel now, I see.

lethal tulip
#

so ah...is there ever going to be an update that fixes the view point dropping when doing literally anything that involves bending over, sitting down, etc.

carmine gate
#

using lock head should fix that?

lethal light
#

or lock all

lethal tulip
#

wut. wheres that?

carmine gate
#

quick menu > settings > tracking and ik > lock behavior

lethal tulip
#

oh ok. just didnt say lock head on it i guess.

marsh elm
#

lock deez

lethal tulip
#

no, dont do it.

marsh elm
#

I'll have to measure myself lol
Been using the same measurement for like 5 or 6 years already, and ik 2 wants accurate height 😩

#

Prob been wrong for ages already

mild parcel
#

What does IK stand for?

lean badger
#

my issue with one avatar floating while t-posing (which necessitated use of playspace moving) , seems to now have been fixed on live

hot fulcrum
lean badger
#

no. it is not. apparently it's fine the first calibration after startup

#

so i calibrate again and i float

#

i'll make a video later

#

seems i only float on re-calibrations

#

re-calibrating by changing avatar measurement, for instance, does not make me float

#

interesting

final raven
paper olive
#

is there a way to disable walking animations with the new IK update?

devout current
paper olive
#

that sucks

boreal scroll
#

um, im using full body and since the ik 2.0 update i noticed there is a lock hip lock head and lock all in the vrchat setting menu but is there a way to unlock the hips at all ingame ? my hips on my avatar are stuck in one pose and dont move in full body tracking and i cant figure out how to unlock it, all 3 of my trackers are showing up

drifting ivy
#

so i use my old Vive Controllers as trackers for my feet and with the IK 2.0 update it no longer works! the tracking balls appear like normal but dont get assigned to any bone when i press the triggers, only the tracker on my hip works as intended

boreal scroll
timber grove
# boreal scroll is it an animation that toggle these 2 things only to stop the walking animation...

This is a short series of videos explaining how to install, customize and utilize the functionalities of the LocomotionFix Wetcat, Alctrap, Dj Lukis.LT, Inyo and I created.

In this video we talk about how FBT works and what DisLocomotion does within the LocomotionFix. And we have a quick guide here on how to set it up. Grab your copy at https:/...

▶ Play video
#

Check this out.

devout current
vital inlet
#

im having issues where vrc doesn't calibrate at all, it makes me halfbody every time

vital inlet
vital inlet
#

ahhh

#

😭

#

helpppp

rotund vessel
#

Mann so how long did this beta exist lol

vital inlet
#

too long

rotund vessel
#

3 months

#

oops forgot to turn off ping sorry

terse kestrel
#

np

rotund vessel
#

College semester started with IK2 beta, and ended with this being live and me graduating 👌

vital inlet
#

im stuckkk idk how to fix my issue

#

same. would be great to get some help

#

tried switching back to legacy but it still wont let me calibrate

#

same

oak pendant
#
  1. Ensure that you have your User Real Height set to your actual height. This is an option in the quick-menu settings area. 2. If your VRChat install folder has ever touched improper files, do a full folder clearing reinstall https://help.vrchat.com/hc/en-us/articles/4408235200403-How-can-I-completely-reinstall-VRChat-
#

Even if you haven't touched improper files, a reinstall might be a good idea

#
  1. As a troubleshooting step you can try starting with this launch option increasing the value. The default is: --calibration-range="0.6"
#

so try increasing to maybe --calibration-range="1.0"

#

however, if it's really not finding a tracker within 60cm of the expected location, you must have some serious issues with your scaling (which is why number 1. Ensure User Real Height is your IRL height is the first thing to try)

#

Btw this is not about matching your scale to the avatar, even if the avatar looks like it's the wrong scale, you must use your accurate IRL height in the User Real Height setting

#

there are other ways to adjust the avatar's relative scale

final raven
#

lol didn't mean to remove the embed for the video...

devout current
#

Yeah I hear a lot of people complaining about that currently 😅

#

They all like the new IK but they really hate what the arms are doing in when they are near the shoulders.

oak pendant
#

That will likely have more iteration yeah, but if you put your hand behind your shoulder pointed forward like that there isn't really any predicted pose that makes sense

#

But there are possible ways to improve it some, so yeah will likely improve

final raven
#

Alrighty~ good to know~ vrcLike

lean badger
#

my issue that my avatar floats on recalibration when calibrating (note: using --legacy-fbt-calibrate). As far as I can tell this is the only avatar affected for me

final raven
lean badger
#

not yet, but i assume it's not going to make much difference, since the avatar becomes pinned to my head

#

or rather it's not going to be noticeable/problem will be absent

#

let's test my theory, though

#

might be that the translation is there, but then gets undone by said head pinning

lean badger
#

and i still prefer legacy calibrate. at least in the absence of a mirror. plus the whole feet thing that was mentioned above. despite calibration saving i sometimes will recalibrate after avatar switch even, to make little details like that feel right. mostly only in extreme cases, however

oak pendant
lean badger
oak pendant
#

Ok, interesting. If you have a public avatar id that shows this behavior that would be good to know

lean badger
#

it started happening towards the latter end of ik beta. mayne last two-three updates before going live? (didn't have time to report it earlier)

oak pendant
#

Something else you could test, if you use the "reset avatar" option in the action menu on AV3 avatars then does a subsequent calibration work properly?

#

Hmm... I can't think of anything in the last few updates that would affect this, but that may turn out to be useful info thanks

lean badger
#

Yes, the public sample has the same issue. Do you want an avatar ID?

oak pendant
#

it'll be hard for me to find later in discord 🙏

lean badger
#

ok

oak pendant
#

you can link to the discord hosted mp4s your posted too in there

ionic mica
#

Hey Kung, thank you for all the good work and also the communication with the community.
It seems as though my primary avatar, and friends avatars have an issue where if you look down it's easy to see inside the body of the avi.
Is there a configuration in settings to prevent this?

devout current
#

Are you use lock head?

#

Or lock hip?

ionic mica
#

Lock hips ^^

#

I heard that's the better setting for dancing

oak pendant
#

Yeah DrBlackRat has the right idea that using a different lock setting would help this. Probably Lock Head

#

And yeah Lock Hip is best for dancing because it tends to give the best appearance from an outside perspective

#

but if you're having issues with your first person view, trying Lock Head is a good idea

ionic mica
#

Alright, thank you!

oak pendant
#

Haha don't be sorry, wall of text is much preferred to a post like VRChat broke my stuff won't work, plz fix

#

thanks for the report!

#

In the meantime, I'd recommend the workaround of double-toggling the Avatar Measurement button instead of the calibrate button for now

silver sorrel
#

So uh,,, like is there a tutorial on how IK 2 works now? I saw the video displaying all the new features however I'm completely lost on how us FBT users are supposed to use it

lean badger
oak pendant
# silver sorrel So uh,,, like is there a tutorial on how IK 2 works now? I saw the video display...
zenith gust
#

Is there a troubleshoot documentation for IK 2.0?

zenith gust
oak pendant
#

If you have a physbone directly on the head, that is known to mess stuff up (even if the head bone is in its ignore list)

#

This can be fixed by parenting any hair bones to a secondary hair root that has the physbone on it that itself is parented to the head

zenith gust
#

Not in this case. I made sure to give each chain that needed physbone it's own root bone away from the IK bones

oak pendant
#

In what way does the head tracking not work properly? Do you have any screenshots?

zenith gust
#

One moment.

zenith gust
#

Second screenshot is me almost fully rolling my head left

oak pendant
#

This does look the like the physbone issue, how about the ears?

zenith gust
#

Hair, ears, and cheeks, all have their own root bone and no script is on the head or any other IK bone

oak pendant
#

Hmm then it's an as-yet unknown issue that looks pretty identical to the physbone issue. My troubleshooting advice would be to double check that no physbone has any humanoid bone anywhere as a child in its* hierarchy on the avatar. Next troubleshooting step would be to remove all physbones on a copy of the avatar and upload and see if that fixes it for you

zenith gust
oak pendant
zinc flicker
#

Sorry but does anybody know why my feet are tracking but my hip tracker is not; I can see all my trackers when I'm calibrating but it only ends up tracking my feet and my hip one does not move anything. I do not have any mods installed, etc.

keen current
#

i think the new update broke the gestures for quest 2 controllers

oak pendant
zinc flicker
#

3 vive 2.0's

oak pendant
#

Is your User Real Height setting in the quick menu set accurately to your IRL actual physical height?

zinc flicker
#

Yea I'm 5'7 irl and my user height is set to 5'7.

oak pendant
#

You could try messing with the calibration range launch option

#

this is the default --calibration-range="0.6" Maybe try increasing it to --calibration-range="1.0"

#

Just in case, do you know how to use the launch options?

zinc flicker
#

i do not.

oak pendant
#

In your Steam library, right click on vrchat and select properties, in the "GENERAL" tab that pops up at the bottom is an area labeled "LAUNCH OPTIONS"*

#

only spelled correctly 😅

#

in there paste this: --calibration-range="1.0"

zinc flicker
#

I will try that, thanks so much for the help <3

oak pendant
#

If increasing it doesn't work then something else must be wrong

zinc flicker
#

it works woo. you're a life saver

oak pendant
#

Awesome glad that helped 👍

thorny atlas
#

please roll back this trash update

#

my hip is controlling my thigh and setting my "REAL HEIGHT" like you all propose puts my feet in the wrong place half way up the legs

#

thanks for listening -signed literally everyone thats used to actual IK

oak pendant
thorny atlas
#

LMAO that works but i just tried it and then took my trackers off

#

the hips dont even move remotely like IRL

#

im throwing my spine around for a inch of movement in VR

#

im done for now ill play in a week

#

thanks i guess

oak pendant
#

Your hip tracker may also not have calibrated. I'd recommend following the advice I posted above here: #ik-2 message

thorny atlas
#

k so it doesnt work for people that are 5'6"

#

that seems to be the problem im talking to my taller friends and it all works fine for them but no matter the setting it behaves like trash

zenith gust
fossil niche
#

My trackers won’t work

thorny atlas
#

look how little it moves at all when i throw my spine around and when i tilt the tracker it lifts the avi off the floor and stuff

#

wild

#

this is using "height" on 5'6" size

oak pendant
#

Yeah that appears like the tracker did successfully calibrate to your hip. If you put your controllers/hands on your hip when you move your hip do you observe the controllers moving more than the avatar's hip?

#

It appears like it bound to the hip, but it could have activated chest tracking and not hip tracking, though that's very hard to do, there's a pretty tiny range where it would pick up on the chest and not the hip

thorny atlas
#

Got too used to old ik?

oak pendant
#

The hip movement should be very similar to legacy if all the trackers bound

#

If you'd like me to troubleshoot could you record a video moving your hip with your main menu open? That will cause your tracker ball stay visible

#

It's also possible for me to see what points are getting bound by enabling debug logging and sending a log

thorny atlas
#

the legs also jiggle a when standing still

oak pendant
#

If it looks like the legs are doing auto-footsteps then maybe one of the legs failed to calibrate

#

Otherwise, it's possible for the legs to be dragged out of position by the hip tracker, it takes priority

#

I'm 5'7" so I doubt it's a problem specifically with your height. There was a time in beta when we had issues for very tall users but those issues were resolved

keen current
#

im jus still tryimgnto figure out why my gestures arent workimg at all

thorny atlas
#

how do i enable log?

oak pendant
#

I'd say 1. ensure that you set the User Real Height to your IRL height, and keep it set that way. 2. try increasing the calibration range launch option, maybe to --calibration-range="1.0" 3. double check with the legacy toggle that it actually does behave differently. 4. record a video with your tracker balls visible for trouble shooting. 5. use the --enable-ik-debug-logging launch option and submit a log

oak pendant
thorny atlas
#

alright

tepid sentinel
#

i feel when i click lock hip sometimes it doest work

oak pendant
#

If it's lock hip, when you shake your hip tracker it can drag your head out of position

tepid sentinel
#

yea it doesnt work sometimes

#

when i click it, it wont follow my hip

oak pendant
#

So you select it but even if you grab your hip tracker and wiggle it with your hand you can't get it to pull your head out of position?

tepid sentinel
#

nope

#

head wont move an inch

oak pendant
#

Yeah, that sounds like it's not toggling properly, does the UI update to highlight it?

tepid sentinel
#

yea

#

it shows its in hip lock

#

but does nothing

oak pendant
#

Does the hip otherwise track normally?

tepid sentinel
#

i think its only folliowing my feet

plucky granite
#

Is anyone able to upload avatars with the new SDK? my content manager says they uploaded, but in game they won't show up

tepid sentinel
#

i see it in game though while calibrating tho

oak pendant
#

Do you have your User Real Height setting set to your accurate physical IRL height?

tepid sentinel
#

ive tried both but right now im in real height

oak pendant
#

Ok, yeah it's important that your real height is set accurately, the predicted area that it'll look for each tracker is based on that

tepid sentinel
#

it is

oak pendant
#

Though it may still be failing to find the hip tracker, the next troubleshooting step would be to try adjusting the --calibration-range= launch option

#

I'd recommend trying --calibration-range="1.0"

#

You can set this by right clicking vrchat in steam and selecting properties

tepid sentinel
#

?

oak pendant
#

Yep just like that

tepid sentinel
#

👍

#

ill let you know it usually works for about 15-20 min before it stops working

thorny atlas
#

i set the range to 1.0 and it binds every time now and i guess it works pretty okay but in a video you can see the leg shake i mention

oak pendant
thorny atlas
#

thanks for the help kung

#

actually cracked replies

oak pendant
#

Ah I meant the large main menu, this one will cause your tracker balls to appear, though if it's working for you not necessary to take another video:

#

The leg shaking is due to it being calibrated just on the threshold of where the knee starts to bend

#

That would just be due to how you were standing during calibration

#

If you want to bring it away from that threshold so it doesn't ride the edge of starting the knee to bend, you could very slightly bend your knees during calibration

#

When you* stand normally after calibration it'll pull the leg just slightly tighter and likely solve the problem

thorny atlas
#

oki thanks

oak pendant
#

The new system allows individual trackers to disconnect but keep on going with the remaining trackers

#

Before it would freeze up your tracking

keen current
oak pendant
# tepid sentinel how would i fix that

Basic advice to mitigate RF issues would be to keep your dongles spread out from each other and away from things that would cause interference like a wifi router

oak pendant
keen current
#

because the gestures arent working but i wonder if its just from oculus new update or something

oak pendant
keen current
#

hmm okay because ik its not working in vrc either

oak pendant
#

Oh.. you mean the Quest internal gestures? Like the finger tracking home-menu thing?

keen current
#

yeah? i think?

#

because i cant point thumbs up or in vrc i cant do all that and i cant do the the open hand all i can do is rock on or closed fist

oak pendant
#

Oh that would be different from the Quest internal finger tracking features

#

Yeah I think that might be a bug introduced with the changes to gamepad support maybe

#

those gestures are detected by what parts of the controller are in contact with your hand

#

But I don't know details about the issue

keen current
#

damn i hope they can get that figured out because with me i do the metaverse rp stuff and having gestures is a big thing with combat rp and not being able to use the gestures because of oculus gamepad breaking the gestures just sucks yo

oak pendant
#

You could vote on, and reply there, if you vote it'll notify you as comments, updates happen with the issue

#

BTW on topic of Canny, we've decided to keep the ik-2 canny open even after release so if you have something that's specifically IK2.0 related please continue to post in this Canny: https://feedback.vrchat.com/vrchat-ik-20

hasty ferry
#

Are we gonna get a toggle for shoulder tracking?

Elbow tracking solutions like using kinect, slimevr / haritora x all mess up with shoulder tracking, as the do rotation only + taking position from controllers

rustic berry
hasty ferry
#

That I know, but you shouldn't have to do that lmao

strong sundial
#

It will most likely be an ingame option eventually. Just rn, Kung isnt allowed to add anything to the big menu until the ui 2.0 update. And the quick menu is already overcrowded

hasty ferry
#

Especially considering how common stuff like the haritoraX / SlimeVR are about to become

#

Makes sense

#

Any clues as to when said UI update is coming?

strong sundial
#

Nope

#

They havent really said anything

#

But with how many other updates/features are seemingly blocked behind it, I wouldnt be surprised if we get atleast a beta in the next few months

hasty ferry
#

That's interesting, UI has definitely been in need of a refresh

digital grove
#

Haritorax doesn't have elbows innit

halcyon sail
#

So if I'm reading #vrchat-general-1 message right... I assume that Vive Controllers (for as long as they identify as Controller) aren't compatible to be used as a full body tracker anymore? I'll have to uncripple myself somehow...

oak pendant
#

Yeah, though if they had been flashed to behave as a tracker they might still work. (flash your devices at your own risk)

halcyon sail
#

Guess there's one way to find out, then.

final sphinx
#

woah out of beta, less go

hasty ferry
#

I have the power of god

static beacon
#

Balls tracker

halcyon sail
#

Looks like flashing the Vive Controller device_class from controller to generic_tracker is working fine so far as an IK 2.0 tracker. The wands still have worth!

oak pendant
halcyon sail
#

No problem. I have to really test it more, so if anything is weird, I'll bring it up.

hasty ferry
#

ballsy

halcyon sail
#

But it looks... as expected, so.

quaint fox
#

I have tried everything I have seen here to get my fullbody tracking working with the new update short of recording a video or sending a debug log and it hasn't worked

hasty ferry
#

Shoulders are actually not broken usong a kinect anymore. Last time I tried the beta it was unusable, now it works well enough neonAnimeNightmare

#

they're not perfect but they were literally unusable before

oak pendant
hasty ferry
#

It's not unuseably broken using a kinect now, so that's good

#

unsure about Slimevr stuff though

#

We'll take it as it comes

#

most people don't do elbows anyway

tropic loom
#

Any one else experience vive 3.0 trackers not working with IK.2

quaint fox
tropic loom
azure zinc
tropic loom
#

ty

#

Ok i did that but now when I move my hip my legs lift up when im not moving my legs

#

The hip now tracks but basically the IK is not well done

#

Im sorry but the VRC development team needs to improve this. Its very buggy and doesn't work well at all and causes to many issues.

digital grove
#

Are you using some weird setup

#

6 point and 10 point work fine for me

tropic loom
#

no

fiery plinth
#

User real height is very important to be accurate now, also having your playspace floor being accurate.

tropic loom
#

just updated the playspace, real height is set.

#

Like im sorry but if i pay for 1000 + on tracking. i expect it go be accurate

#

any slight movement that is incorrectly made is unacceptable

#

and i know its a dev team issue

halcyon sail
#

I mean, it's not like you bought it from them... but what exactly is going on?

azure zinc
#

@tropic loom kinda funny…. if u cared this much why didnt u try the beta?

halcyon sail
#

They did.

tropic loom
#

I did

azure zinc
#

U make any suggestions?

tropic loom
#

I did via email

azure zinc
#

Cuz this is ur first time typing in this channel

#

No canny posts?

tropic loom
#

plus i work a 8.5 hour job

azure zinc
tropic loom
#

i cant be on 24/7

halcyon sail
#

I mean, that's not relevant to troubleshooting... to clarify, you did end up getting all of your trackers tracking, right?

tropic loom
#

Exactly its not relevant

oak pendant
#

@tropic loom What are the specifics of your issue and what have you tried?

tropic loom
tropic loom
oak pendant
#

Do you wear your hip tracker in the center or to the side? Also was this an issue before IK2.0 for you (the foot moving in this way)

tropic loom
#

Yes it was a issue before and Ive tried it front, side and back

#

Ive tried it on either side as well

azure zinc
#

Is it all models or one specific model?

oak pendant
#

The hip will take priority over the foot if the tracked hip point is pulled away from it beyond the length of the avatar's bones

tropic loom
#

So what im hearing is that in order to have tracking on the new IK you have to sacrifice accuracy of your tracking?

azure zinc
#

🤔

oak pendant
#

It sounds to me like the mounting of your hip tracker is allowing some kind of tilt to cause the calibrated avatar hip bone to move in an arc when it also translates horizontally and vertically. This would drag the hip out of position

halcyon sail
#

I mean, I could consider keeping the skeletal integrity of your avatar/body proportions a type of accuracy here, but... does this happen on multiple avatars?

tropic loom
#

Yes it happens on multiple avatars of varying heights

oak pendant
#

You may want to look into a method to mount your hip tracker more rigidly to your body if it's able to flop in any way. Moving it against your spine mounting in the center of your back may be a good start

tropic loom
#

The thing that puzzles me is this does not happen when using the old tracking method

oak pendant
tropic loom
oak pendant
tropic loom
#

I will try and record one soon.

oak pendant
#

Thanks

#

Oh, I should also add. If you're looking down when you calibrate it will bind the hip and feet trackers higher on the avatar (as the avatar sinks down when you look down) this could contribute to misalignment at the feet that depends on hip position. Looking precisely straight ahead when you bind it would solve that if that is the cause of your issue

tropic loom
#

TY, i did know that already though

fresh wagon
#

the new ik 2.0 is honestly garbage. the tracking points are way off the place they should be. like a solid 5-10cm

oak pendant
digital grove
#

🐰

fresh wagon
# oak pendant What do you mean by tracking point?

well. after setting the correct height, arm length etc. when i check the balls position they are correct. but if i touch my feet or hip or something else its like a solid 10cm to the right of the actual place. this was not a issue before

oak pendant
#

Yeah, that sounds like something is wrong, does your avatar jump over by 10cm when you pull your triggers to bind in?

#

Another thing to check, if you physically turn in your room (like IRL not joystick turn, the type of turn you'd have to be careful not to tangle your wire) if you turn a 360 like that do you observe the offset shift from side to side?

#

If that's the case it could be your tracker hardware, but I've never heard of a 10cm offset from that

#

most is around 2

#

Also other troubleshooting info, does this occur on all avatars?

fresh wagon
#

all avatars

#

when i sit down it shifts 10cm to the right

oak pendant
#

Does that bring it into alignment?

#

Or is it aligned when you're standing and it shifts out of alignment by 10cm when you sit?

fresh wagon
#

shifts and i have to recalibrate

oak pendant
#

Is it possible that your sitting posture is causing your hip tracker to shift when you sit?

#

If it requires a recalibration after you stand up this sounds like what might be happening

#

It may also be occlusion from sitting, if the tracker becomes completely untracked from occlusion then comes back it may come back with an offset (or fix an offset if one existed) when reestablishing tracking

plucky dawn
# fresh wagon when i sit down it shifts 10cm to the right

I think this is a base station problem, usually sitting down could cover the tracker and cause a drift, I have mine to the side and nothing blocks my trackers, only get drift when I'm wearing a sweater or shirt and it covers it a bit when I'm dancing, but I've never had to recalibrate. Are you on quest 2 possibly?

devout current
#

I've noticed that when I use my custom locomotion controller, my hands still "disconnect" a bit from my hand while walking. Wasn't that supposed to be fixed? This only appears to be an issue with custom locomotion controllers and not with any normal Avatar.

#

It's isn't as bad as it was in older betas, but it's still there vrcCatThink

oak pendant
#

If you use animate hip that'll happen, happened in legacy too. At least I believe I was able to reduce it in IK2.0

devout current
#

Ah okay, thx for the fast reply anyways ^^

#

(I really hope you can give us a locomotion toggle at some point, so I can just throw out that entire custom controller 😅 )

hasty ferry
#

Just gonna report, this works great with a kinect, as expected 🙌
Better than legacy IK by a long shot

devout current
#

looks good

timber grove
#

Hybrid setups still work with this update, right? I’m slightly confused by the final topic under Tupper’s pinned message.

devout current
timber grove
hasty ferry
#

so I stick to not using them

devout current
hasty ferry
#

But they do add something interesting

tame pewter
timber grove
#

Ok that’s good to know

tame pewter
#

someone did have issues using vive wands as feet trackers, but their tracker roles were set to Controller instead of GenericTracker

#

#vrchat-general-1 message

Currently anything reporting to SteamVR with the tracked device class of "GenericTracker" will be recognized, trackers that aren't will not. If you're using for example emulated tracker software or something else that hands the device over to SteamVR as a GenericTracker it should work. If you're trying to use tracked objects with the "Controller" TrackedDeviceClass it may not work. If you've lost a use case due to this make a post on canny with exact details of your tracker / vr setup here: https://feedback.vrchat.com/vrchat-ik-20

hasty ferry
#

Knees are fantastic though

devout current
tame pewter
#

well the message i responded to claimed it worked in legacy still

#

or well previous update

hasty ferry
#

Overall it's good to see that this update is good for basically anyone under the sun with FBT, not just vive people

devout current
devout current
hasty ferry
#

Yeah yeah, don't even need fbt to get benefits

#

even though it's mainly for fbt

devout current
#

Also 256 bits parameter limit and the new Input API

devout current
#

the old IK wasn't really good

hasty ferry
#

Oh yeah, definitely

#

Wingspan scaling was... not good

#

Touch your knees challenge (impossible)

devout current
hasty ferry
#

Yeah def

#

But for FBT it can get funky real fast

#

Depending on avatar proportions

devout current
#

That depends on how the proportions on the Avatar are, but yeah it can.

hasty ferry
#

Aaaaand when it comes to avatars, the majority of them aren't gonna match your proportions too well, some worse than others

devout current
#

I've seen a lot of avatar with wayyyy to long legs 😅

timber grove
#

My avatar is scaled to my real proportions. You should always take an extra day to make the avatar match your real body. It will greatly pay off in the end.

hasty ferry
#

Not everyone makes avatars

devout current
hasty ferry
#

but finding a model that's close to you actual proportions is definitely noticeably better

#
  • height scaling and bam
timber grove
#

mhm

fossil niche
dusk anvil
#

oh here's the ik 2 channel

#

yaay it wasn't deleted

fresh wagon
#

best way to find out arm length ratio?

#

and also how do i know if the calibration length that is default 0.6 is correct or not?

open pike
#

Can someone please explain to me why the waist location is STILL prioritised over the head (or if there is a way to change it)? it honestly makes no sense. Just makes you look stupid when sitting or laying down. Yes, it's much better than the original IK... but come on.

marsh elm
#

Lock head?

open pike
#

OMG I'm dumb... I redact my statement xD I didn't even see that... That being said... it should be default lol

solar cloud
hasty ferry
open pike
#

i take back what i said, i now love this update xD

devout current
#

You have done a 180 in like 5 min xD

open pike
#

this is what happens when ur up at silly o'clock in the morning, try the update, don't look into it properly, get mad and log off to sleep xD

#

so apologies lol

open pike
#

Still does this though:
Not sure how it would be fixed, but should prioritise the arm going backwards rather than forwards at an impossible angle. not a huge deal but just wanted to point it out incase it can be tweaked a bit in future updates to stop stuff like that from happening. It's mostly when the hand is near the shoulder

devout current
#

Yep, that's known

#

If your hand gets to close to the shoulder it comes from, it will uhh yeah do that

vital inlet
#

it's realistic I swear I do that all the time /j

digital grove
#

Fix is to get elbow trackers

devout current
#

I mean it would be a fix for it yeah xD

topaz elm
#

Ik2 is cool but i miss the old walking animations already

devout current
#

Old walking animations?

topaz elm
#

Yeah walking looks and feels different

devout current
#

I have not noticed that

quasi stump
#

not having the greatest experience with the new ik so far. chest, knees and elbows are extremely twitchy. when i walk desipite having force locomotion for 6 point tracking turned off it still plays in my chest, knees and toes so my avatar looks funny when i walk. no matter what avatar i use, lock combination, height i pick or whether i choose height/arm spam measurement it just feels off and broken. very disappointed.

stable shale
#

is it just me or is tracking just being total trash rn

thorny turtle
#

Naw it's trash atm for me too

remote urchin
#

my tracking is fine, but hair/ear physics is completely dead on most of my avatars.

spare grotto
#

anyone know how to get back the ik tweak when you just slide on the floor instead of the awkward fbt run

harsh pawn
#

After the update a friend has one of their avatars that seems to rotate forward about 30 degrees after they calibrate into it. All of their other avatars seem to be fine. Any clue what may cause this? It was uploaded today, and the armature was not adjusted from a previous upload.

wide grove
#

Just updated the SDK, no difference, still slightly rotated forward.

tranquil cipher
#

You have a physbone on your hip

#

don't put physbones on humanoid bones

wide grove
waxen fern
#

how do i fix if i cant calibrate fbt?

devout current
#

and also

barren creekBOT
#
Modification of the VRChat application

There are NO "modifications" of the VRChat client that are considered safe or allowed, no exceptions.

Any application that interacts or modifies the VRChat application is a violation of the Terms of Service, and using it will result in your account being banned.

blissful granite
#

Think the update messed up my arm tracking? I'm on quest and it spasms a lot now

waxen fern
#

ty dr , i know that stuff. found out it was a mirror in my room not letting them track ty

soft pond
#

the fbt tracking that locks head, waist, or all messed my fbt. You can't even take it off when it is on. This new update is pissing off some of my fbt friends including myself because it also messed up our avatars that we have recently uploaded

still grotto
oak pendant
#
vapid geyser
onyx sinew
#

So is there anyway to turn off the locked heads and hip, because I swear it does not feel right.

#

Oops mb bot.

rustic berry
#

the old behavior was mostly like Lock Hips, since the viewpoint could drift

soft pond
rustic berry
#

if your rig is very well proportioned to your IRL body, then Lock all is the best option

rustic berry
soft pond
rustic berry
#

something has to be locked. something has to have priority

#

it used to be that hips were prioritized, allowing your viewpoint to drift

#

the new IK gives you more options

#

you can either Lock hips to get behavior similar to how it was before, or Lock head if you want no viewpoint drift at all

#

depending on your rig, one mode might be better than another in different circumstances, like laying down

#

which is why you're able to switch between the modes on the fly

onyx sinew
#

Sacred I don't think you understand what me and potentially other FBT users are asking here. There shouldn't have been an option to lock hips and head at all.

rustic berry
#

so you want none of your tracking to be accurate?

onyx sinew
#

The new IK-2 is cool and all but I really don't like that it's locking my avi hips and head.

onyx sinew
#

Then remove the update honestly.

soft pond
onyx sinew
#

I preferred the old one way more then this new update.

onyx sinew
#

Feels so wrong.

rustic berry
#

it's definitely "different", I wouldn't call it wrong. if your rig is well proportioned, the new IK makes your avatar follow your real life movements much more accurately, especially if you have more than 3 trackers

marsh elm
#

and if it isnt...

#

kek

rustic berry
#

it could just be one of those things that takes some time to get used to. there's also some rig modifications that used to work well, that now do not. likewise, there are things you can do to your rig now that will improve the look of the avatar

pale saddle
#

My avatar's head no longer follows my headset, locked or unlocked, can't tilt head, it just moves side to side while staring straight ahead. Also has issues turning left and right, gets stuck at 45 degrees and refuses to turn further lmao

rustic berry
#

any physbone on humanoid bones will fuck up tracking

soft pond
#

There’s no more options than (lock waist, lock head, lock all)

vernal garden
#

everything is just going complete haywire

strong shale
#

When I go down my hip locks up and I can’t do the splits anymore

marsh elm
#

i recommend a massage

pale saddle
vernal garden
#

perfect example @soft pond

rustic berry
oak pendant
strong shale
#

I’m using vive trackers

rustic berry
strong shale
#

And my base station is always looking there

soft pond
strong shale
#

This hasn’t ever happened till now

#

When the update came out

oak pendant
rustic berry
#

Kung, whatever happened to that idea of "pre-baking" the effect of looking down during calibration?

strong shale
#

It literally just locks completely

oak pendant
#

However, the old behavior was basically lock-hips without any option to change it

marsh elm
#

hips dont lie

vernal garden
marsh elm
#

wait

oak pendant
rustic berry
#

fair enough

marsh elm
#

so looking up/down changes the direction your head faces vs. the HMD?

rustic berry
marsh elm
#

i always thought it was completely baked into the direction of the view point

rustic berry
vernal garden
#

we're dumb as to not put our real height to fix the problem

marsh elm
#

are you stretching the spine before calibrating then?

rustic berry
#

I'm suspecting that their spine is very curved and not straight

soft pond
#

Wether irl or in a game

pale saddle
rustic berry
#

some avatar's rigs have the spine very bent, which adds a lot of slack in the spine.

onyx sinew
vernal garden
soft pond
onyx sinew
#

This tracking feels so off on 2.0

soft pond
#

I feel like ik-2 shouldn’t exist period

rustic berry
#

I can say that the new IK feels the most natural out of all of the other options, including Neos.

#

then again, I am one of those people that will spend hours tweaking their rigs to match them as best as possible

#

and use 11 point tracking

#

sooo

#

¯_(ツ)_/¯

digital grove
soft pond
#

Shall I repast my nice paragraph

digital grove
marsh elm
vernal garden
digital grove
#

I am Very happy with 2.0 so far, it's pretty cool

soft pond
# soft pond Shall I repast my nice paragraph

I’m about tired of vrc, these updates are messing up with my avatars, a recent avatar of which I literally bought yesterday and uploaded it yesterday night. These updates considering from yesterday to recent has officially made me want to bang my head against a pile of bricks. Yes I’m going to need to take a HELLA long break from vrchat. These updates have also messed up my full body tracking to my new/pass avatars, especially the IK-2 which I am assuming is the whole locking trackers into place or in that area. Now speaking of the fbt locking trackers in place to your avatar, you can’t take/turn off or un click even if you wanted to. Unfortunately I’m now stuck with my hip locked and that makes me triggered because now I can’t move my hips of the avatar.

oak pendant
#

I don't really have your specifics to help you troubleshoot, but just in case, by correlation with other people who have had issues and make statements that sound like yours, just in case I'll mention that client modification is not allowed and will cause problems for you.

marsh elm
#

I can’t move my hips of the avatar.

try moving... your own hips?

#

🤔

rustic berry
#

make sure the hips don't have a physbone on them aswell

#

for things like butt jiggle/tail

vernal garden
rustic berry
#

you can still have jiggle

#

I'm just saying don't put the physbone on the hips

oak pendant
rustic berry
#

either have a separate physbone for each butt, or have an extra "butt root" bone, which is parented to the hips and has both butt bones parented to it

#

once again, don't put Physbones on any humanoid bone

soft pond
onyx sinew
#

Was this update centered around the people who have more than 3 trackers or what?

onyx sinew
#

at least from an FBT side.

onyx sinew
oak pendant
rustic berry
#

a majority of the people using the beta were probably people using more than 3 trackers, so it's possible there was a bias

#

however

#

not all of the people were using more than 3 trackers

rustic berry
#

if you had opted into the beta before it went live, it's also possible that some of the issues you are experiencing could have been caught earlier

onyx sinew
#

for bias anyway.

oak pendant
rustic berry
#

there's definitely going to be some kinks/edge cases at first, but nothing that can't be ironed out in a future update

soft pond
#

My trackers have never had a calibration problem

oak pendant
#

If your* feet are tracked, but the hip seems surprisingly unexpressive, I believe increasing the --calibration-range= launch option will solve your problem

soft pond
oak pendant
#

You could increase the "1.0" number even further if you'd like, the default is 0.6

#

the max value there is 3.0

#

I'd suggest starting with --calibration-range="1.0" though

soft pond
#

I’ll try that tomorrow, considering it is 10:49pm, thank you for your help I’ll reach out if that has solved my problem or not

oak pendant
#

Good luck, if it doesn't there are other options to enable debug logging, if you submit a log with that I can actually see precisely which trackers are binding to what. But if the above launch option works for you then that's not necessary

#

@onyx sinew I believe the above post about --calibration-range= may fix your issue too if you feel like your hip isn't moving correctly

onyx sinew
#

I can try that.

iron hamlet
#

When using legacy-calibration & IK2 "lock-hips"-mode the result is ~15cm taller as the configured IRL-size aka you get bigger once you confirm your calibration...

"lock head" works as its supposed to be tho!

(yes, cant wrap my head around the ik2-calibration... viewpoint & avatar z-axis centering feel way off.
pretty sure I'd need to create a custom t-pose to get it right - which I have no idea how to do, yet)

rustic berry
#

the looking down part is to fix the common issue where the neck will be hunched forward

iron hamlet
tidal rampart
#

So this new update has made the game entirely uplayable for me if i want to use my fbt, im broke so im using cv1 controllers and running them through a series of cmd promps (3 to be exact) and everything worked perfect and flawlessly before the new update where it forced the ik 2.0 and gives me this error

#

The issue never happened back on the ik 1.0 stuff but now its completely broken

oak pendant
iron hamlet
#

Sure thing... as soon as my trackers are done charging

oak pendant
tidal rampart
oak pendant
#

Change the role to not be "held in hand"

tidal rampart
#

I had them changed to what they actually were and the same issue occured, same error as well

digital grove
#

But you're still missing the "generic tracker" part it seems

oak pendant
#

"held in hand" role will cause issues depending on when the devices are switched on and is very much not recommended

#

However the fact that you have the option to configure tracker roles is a good sign that they may be being emulated as GenericTracker s

tidal rampart
#

I believe th issue comes from my hip tracker wich is a 3rd controller aka oculus tracked object wich isnt assignable in the steamvr menu cause it doesnt even show up

oak pendant
#

I know some people are using an old open source app that emulates controllers as a LIV camera, that's known to cause problems now

#

Officially we list in our docs that we don't support devices other than SteamVR trackers, but this is something that I've been investigating during the beta and am still looking in to

tidal rampart
#

The weird thing is that right after the update, i was able to get it to launch once without crashing and all 3 trackers worked, but my game did its usal thing and crashed after like 30 mins and now it wont work

oak pendant
#

Do you use that LIV camera emulating tool as well?

tidal rampart
#

Nope, didnt even know that was a thing

oak pendant
#

How is your 3rd tracked object being added to SteamVR? You mentioned running 3 cmd prompts

tidal rampart
#

So all three comand prompts have a different purpous, 1 of them just makes oculus think its running a game through my cv1's hmd, 2nd one is the send the tracking data to steamvr, and the 3rd one is the add the arguments to make the oculus controllers register as vive trackers, so they are all added the same way

oak pendant
#

interesting, do you use the "all controllers are tracked objects" option?

tidal rampart
#

So heres the thing, i dont know how to add the arguments so i had to run a batch file to do it for me, but i believe it has them set ass all tracked objects

icy ferry
#

is it intentional to have your arms not straighten out the entire way when lifted above your head, an avatar issue, or just something being finicky to adjust??

#

for some reason even when my height is adjusted and my controllers line up, i'm still not getting straight arms.

oak pendant
# tidal rampart

it shows there that you should add all the arguments in sequence though I'm getting pretty far out of range of supporting VRC and now supporting 3rd party software

lethal light
icy ferry
#

it's happening with every avatar for me though

lethal light
icy ferry
#

i've tried one closer to human proportions but i'm not sure if it's just me or what

tidal rampart
oak pendant
#

otherwise you could tighten the arms with the custom arm ratio launch option, but that's a little more advanced

icy ferry
#

yeah i've tried it by height as that was default for me since starting the beta and i've went between the two. it's okay if it's just bad avatar luck or something i'm not like pressed about it i'm just curious about it cause it looks a little funky at times.

lethal light
#

Here is an image that was drawn @icy ferry that kind of explains what is happening. And whoops~ I was assuming height. I need to stop doing that

icy ferry
#

again not a big deal anyways was just curious about it

oak pendant
oak pendant
tidal rampart
icy ferry
#

i'm not sure how i'd tell how off the shoulders are. when i touch my shoulder in game, it lines up but i'm also proportioned irl a little strangely. any advice on figuring out if i need to readjust shoulders??

oak pendant
lethal light
oak pendant
#

if that doesn't work you can add this to your launch options in steam: --custom-arm-ratio="0.415"

icy ferry
#

i'm worried about adjusting the shoulders just because when i reach forward or to the side, it straightens out. i managed to adjust to have that stuff worked out, up is the only direction i'm not seeing it go straight with.

oak pendant
#

Always use your accurate User Real Height btw

icy ferry
#

i do have user height accurate since you asked us to do that in the beginning. love that i can use that accurately now lmao. i'm 5'9" so it stays at 5'9"

oak pendant
tidal rampart
#

Is there a way i could force it to use ik 1.0 through launch options?

icy ferry
#

ahhhh okay. low then. i'll have to try maybe moving some shoulder joints up.

#

thank you!!

oak pendant
# tidal rampart Is there a way i could force it to use ik 1.0 through launch options?

Unfortunately not for the new tracker acquisition and handling that's going on behind the scenes. There's a legacy toggle that reverts most of the IK motion behavior. But because we implemented the feature request of calibration saving and allowing trackers to exist without being forced into calibration when they're far away, the overall handling of trackers had to change at* a deeper level

#

This isn't working well right now with devices that are controllers or other things besides GenericTracker when trying to use them as trackers

tidal rampart
#

Oh allrighty, tysm and again i appreciate your time

oak pendant
#

You're welcome, sorry there isn't a quick fix for you right now. Though looking into the config options in your 3rd party cmd prompt software thing might help if you can force them all to be trackers

tight scaffold
#

is it possible to revert to an older version of vrchat before the new ik update and still play online because this shit is god awful and its causing me severe pain. the scaling system is completely messed up and the arm clip thing causes your arms to break.

obtuse dagger
#

Using Touch Link to convert CV1 Controllers into Vive Trackers crash the game upon even loading the game, but mainly when going to calibrate.

tidal rampart
oak pendant
#

Hmm yeah I can't provide direct support on that, but the list of various launch arguments in your screenshot looked like some might help. If you're using a different method to launch the 3rd tracker with your batch file, making it like the other two might help

tidal rampart
#

Ah okie, and again, tysm

icy ferry
tight scaffold
oak pendant
oak pendant
tight scaffold
#

and the new system either is not working, as it wont even allow calibration, or its breaking the model

icy ferry
#

are you extremely tall or extremely short by chance

tight scaffold
tight scaffold
icy ferry
#

then it's likely because of your height. you can change your steam launch options to accommodate your height better.

tight scaffold
#

the height system does not work

icy ferry
#

that's not what i'm talking about though. there's a line of code you need to put into the vrchat launch options.

tight scaffold
#

it never really has worked either

#

oh that no

oak pendant
tight scaffold
obtuse dagger
tight scaffold
#

hence why i said it does not work

icy ferry
#

you can use accurate user real height now that's why kung is asking

#

it's made to better be adjusted to real height

oak pendant
oak pendant
tight scaffold
#

as i said the real height number never stays one number and bounces around. i set it to 9' to get it to work, changed worlds then i had to set it extremely low about 4'

oak pendant
#

There are new options to accommodate discrepancies in avatar scale now

#

But User Real Height is now used behind the scenes for many more things and having it be inaccurate will cause issues for you

tight scaffold
#

it wont sync up properly if left in one number. Basically the trackers will go way higher or way lower than the model causing me to adjust frequently

icy ferry
#

with the new ik?? that could be a rig problem at that point or calibration range or something

oak pendant
tight scaffold
#

its always done this

icy ferry
#

it may have always done it, but the new ik is meant to accommodate that so you don't have to deal with stuff like that.

oak pendant
# tight scaffold its always done this

IK2.0 is big change to how things work, it doesn't have to anymore. You must use your accurate User Real Height and use the other options available to you to handle scale discrepancies

tight scaffold
#

yes the accurate user height has been broken

#

pre ik2.0 even

icy ferry
#

but not anymore, that's what's being said. it shouldn't cause an issue with ik 2.0. user real height is accurate now.

tight scaffold
#

it still is not

oak pendant
#

Yes, before IK2.0 messing around with User Real Height was your only option to adjust relative avatar scale. Now things have changed. You must use your accurate height there. Did you try this toggle? Set it to the "height" mode

icy ferry
#

so the trackers are jumping around or what?? what type of avatar are you using anyways??

tight scaffold
#

i have a rex avatar that i have made

#

but the trackers arent jumping, just the height positioning changes on every world change

#

making it so that I have to constantly change the real height which has been an issue for a while but seemingly worse now

oak pendant
#

I was able to read the message that bot deleted. If you've used client modifications (that's very much not allowed) but if you have you must perform a clean reinstall of VRChat. Here's info on how to do that https://help.vrchat.com/hc/en-us/articles/4408235200403-How-can-I-completely-reinstall-VRChat-

#

You must include the step of deleting remaining files in the folder after uninstall

icy ferry
#

oh yeah absolutely don't use modifications they'll break things and aren't allowed anyways

tight scaffold
#

yea i am aware its not allowed but its the only way i was able to play the game.

icy ferry
#

but if you have them at all in the install now, you have to clear them completely or it may be causing your problem

tight scaffold
#

it fixed the broken full body system to where i could actually do things and not be in pain the entire time

#

i do not

#

i removed it before getting on because the uiexpansion thing it was in was not appearing anyhow so it definitely was unusable if anything

#

ive been on desktop last few days doing avatar work so i havent had a chance to see the system till today

#

oh god vrchat is fucking massive

#

r.i.p. internet to reinstall vrchat

digital grove
#

What Kung must feel like rn:

oak pendant
#

@tight scaffold Ok I'd like to help you but I can't provide support for issues caused by modified clients. So I'm going to post a link for you to follow every step in to get you back to a working baseline. Then after that you can do the following, first use the Avatar Measurement toggle set to by height as I mentioned. This will likely solve your scaling issues for all avatars. But if not you can set it back to "by arms" and input this launch option --custom-arm-ratio="0.4537" the 0.4537 value is the default. Decreasing this value will decrease avatar size / make it fit tighter. Increase will do the opposite. this is the the new way to fine-tune adjust relative scale (though the Avatar Measurement toggle will make this automatic so probably use that instead). Always use your accurate User Real Height. Ok.. so here's the link to follow before all that to get you back to baseline: #vrchat-general-1 message You'll have to have an open mind and follow these directions or things won't work out for you. Good luck!

tight scaffold
#

i will give it a shot after the game reinstalls

#

itll be 3 hours yet

icy ferry
#

good luck

tight scaffold
#

thanks

oak pendant
#

Yep, best of luck!

tight scaffold
#

if it doesnt work gonna have to find another way to spend the rest of my time on earth before god awful fucking cancer finally takes me.

tidal rampart
#

Soo i found out the issue, due to the names of my controllers being used as tracker in the steam vr menu being LHR_OCULUS_x it gets confused on load and cant figure out a 3d model to give the tracker wich then causes it to crash, so if i could find a way to change the controllers name it would work

lethal light
#

I refuse to read the docs that explain all of the changes to me. This sucks, I can't use the same hacks to fix the broken IK even though various fixes are already part of the game. I refuse to uninstall my mods because I can't play without them. This game suck, horrible worst update ever I am super mad. :rage::rage::rage:

lethal light
tight scaffold
#

the anti arm clip thing twisted my arm in a way it should not so thats the pain part

#

stress and depression is unrelated to any of this and its more of personal stuff that isnt going to be shared here

digital grove
tight scaffold
#

i need to find where the straps ran off to

regal notch
#

why is my 5 point fbt not working anymore?

icy ferry
#

it is what it is. once that fresh install is finished and if you're still having issues, then go through the options that kung linked. after that, if you're still having issues, then you can either ask about them or look into elbow trackers.

tight scaffold
#

i have elbow trackers that i have never used as well as knee but i gotta find the straps because i kinda threw them somewhere when i used the trackers as backups for when the battery packs died and the trackers were out of juice

#

the straps are somewhere, but the question is where

drifting rune
#

would anyone know why a hip tracker would show tracking in steamvr but not track in game

digital grove
#

Why do you not use them if it is the easiest solution to your problem

icy ferry
#

well the elbow and knee trackers solve one part of the issue, which is the arms. doesn't solve the weird height calibration issues.

icy ferry
#

the fresh install might though

lethal light
icy ferry
tight scaffold
#

yea am currently waiting on my middle of nowhere dialup internet system to install a 700mb game at 500kbps

tight scaffold
#

atleast i am not uploading vrchat because upload speed is peak 170kbps

#

lol

#

people wish they could return to the 90s for nostaliga sake, but techically i am in the 90s xD

digital grove
#

Consider getting satellite internet

tight scaffold
#

i stil use my tapes and tape decks and have old sound equipment for playing them music

tight scaffold
oak pendant
#

@tight scaffold while you're reinstalling did you make sure to follow these steps during the uninstall?

tight scaffold
#

but i dont think that satellite works in a forest

tight scaffold
oak pendant
#

if not you might need to repeat the download to get a non-polluted install

digital grove
oak pendant
#

Didn't want you to finish your download then start looking at the directions one of which is uninstall and delete the folder 😅

tight scaffold
oak pendant
#

Awesome, yeah getting back to a clean install is pretty important for it all to work out, cool

tight scaffold
#

yea i learned my lesson the first time i forgot xD

icy ferry
#

ik 2 is wonderful so hopefully you can get it working!! i've been using since the start of beta and i still love it

#

a lot of the big stuff got knocked out of the way during the beta so it's a lot better than it was originally too

tight scaffold
#

actually i think i broke the screw out of one of the straps putting the tracker on it for the first time

#

yea i had to secure it using a phone cable to my leg xD

#

because at that time there ended up being a stocking issue

vital inlet
#

I've heard a lot of people who do pcvr with the quest such as me, have been having fbt break because of this new update, I just bought fbt and wondering if i just spent that for nothing 😅

echo temple
#

flashing my vive wands fixed the issues i had since 1-2 weeks ago on ik 2.0 beta where wands didnt get picked up, ik 2.0 is really nice

tight scaffold
#

i got them big meaty calves i dont skip leg day and they stopped stocking the XL leg straps in rebuff so i wasn unable to replace it

gray crypt
#

hey so just wanted to ask and see if anyone else had a problem with calibrating full body tracking in vrchat since the ik 2.0 beta?
ive tried reconnecting everything, uninstalling and reinstalling, i remember when i was using the beta the tracking problem worked after i stopped using the beta.
Is there any known fix for it yet? I cant really play the game now with fullbody since i cant opt out of the beta anymore. i love the ik 2.0 it just doesnt work for me

tight scaffold
#

so i found a random phone line cord and cut it to fit and used that to secure it to my knee

#

which worked for 10 minutes until it got loose then the tracker would evacuate and enter the floor dimention

oak pendant
tight scaffold
#

tundras finally release?

oak pendant
#

The issues are with emulated trackers where a non-lighthouse controller is being passed across with a helper app or something

lethal light
rustic berry
echo temple
#

the live version has some odd stuff tho, like when stretching my arm to the side while in running animation does some weird banding, and it seems like after calibration avatar is a bit to the left or something

tight scaffold
#

ahh ok

rustic berry
#

the first public round was march 10th

#

I got mine a long time ago since I was backer 42

tight scaffold
#

im gonna eat and stop talking in here lol

rustic berry
#

I can definitely recommend them

digital grove
lethal light
#

I am so ready to get my left knee tracker whenever tundra gets around to shipping them xD

rustic berry
#

not as bad as the rtx 30 series launch

vital inlet
lethal light
oak pendant
vital inlet
vital inlet
tight scaffold
#

@oak pendant you mind pinning the message for me so I can find it when it's done?

lethal light
digital grove
tight scaffold
#

I can't do anything with it until it's done downloading due to the download using all my internet rn

lethal light
#

........

tight scaffold
#

Im on mobile data rn but I can resend to random person in dms lol

#

I guess

oak pendant
tight scaffold
#

Thank ya

oak pendant
#

Yeah, a little too specific case for a pin probably

tight scaffold
#

Thats fine lol

#

Just wanna make sure i can get back to it

lethal light
tight scaffold
#

But the non internet side of computers yes i know those well

lethal light
lethal light
#

gotta learn eventually, atleast you seem capeable of that which is surprisingly few people here ¯_(ツ)_/¯

tight scaffold
#

We didn't have no dishcords back in my day. Best we had was them BBS rooms

tight scaffold
#

I prefer tinkering with shit or going to a track and racing or just building stuff because bored

#

I got plenty of fun stories on all that too lol I could go on about in the general chat or something if anyone would care to hear it

lean badger
#

@oak pendant found another avatar that floats on calibration with legacy calibration. also forgot to mention i also use --freeze-tracking-on-disconnect if that has any sort of effect

oak pendant
#

If it's public, if you could update your canny with the avatar id that would be helpful

lean badger
#

not sure if there are any public uploads of the Chipori, unfortunately

#

it would have to be a sample by the creator, due to the licensing

oak pendant
#

Ah kk, if it's not public then that's alright. Thanks for the extra data point

#

Knowing that it happens in SDK2 is helpful already

lean badger
#

this one is SDK3

#

it seems to happen regardless

oak pendant
#

Oh, that's extra useful to know then

#

ok good info, thanks

lean badger
#

my private upload of akiho (the rabbit) is SDK3 as well. it's just the publically available sample avatar is SDK2

oak pendant
#

Interesting, so SDK2 or SDK3 upload of the same base will cause the issue

lean badger
#

yes, it seems so

oak pendant
#

Kinda rules out animator issues, which would make the most sense. Hmm, good info though 👍

nova falcon
#

im having issues with maknig my avatar fit me well enough in vrchat now since the update i normally used ovr advanced settings to help solved that issue of fitting in the avatar but doesnt work anymore since the update my feet irl dont go all the way down to the avatars feetsry for my bad explainin

lethal light
stuck flare
#

I had an issue where I couldn't calibrate

#

I saw the balls, but can't calibrate, htc vive, index controllers

oak pendant
stuck flare
#

3.0s trackers with 2.0 base statiojns

oak pendant
#

Ok, yeah there should be no problem getting those to work, (there are a few issues now for people using controllers in place of trackers or emulated trackers)

#

Actually this should probably be pinned in this channel, just a sec

stuck flare
#

I couldn't calibrate through, it wouldn't let me . it was weird

#

wait im dumb, its 2.0 trackers 1.0 base stations, sry, long day

oak pendant
#

Having trouble with IK / Full Body after the last update? Check out this link and follow the instructions carefully. And it's worth mentioning here too, you must set your actual physical height in the User Real Height setting. Ok here's a bunch of troubleshooting steps to get you up and running! #vrchat-general-1 message

stuck flare
#

'precciate it!

oak pendant
#

No problem, hope it helps! 👍

final raven
#

@oak pendant Something I just realized and surprised I didn't test during the ik-beta. I wonder if it's intentional that you can bypass having to recalibrate when swapping measurement methods or swapping between legacy and 2.0 by toggling off FBT prior to swapping and then turning it back on after. 🤔

oak pendant
#

Oh yeah I remember noticing this and didn't do anything about it. It's not really 100% necessary to clear out the calibration between legacy and 2.0 so I let this "workaround" remain. The way the hip is calibrated in legacy is different and so you'll have a somewhat off-position hip if you do that, but if you really want to I guess I won't stop you 😁

final raven
#

Oh okay! I was curious if this meant there was a way to do away with recalibrating in general when swapping. Although I'm more curious if that is possible when swapping between height and arm span measurement without many adverse side effects.

oak pendant
#

Actually, yeah... that forced recalibrate on Avatar Measurement setting was implemented before calibration saving and I never revisited it. 🤔 The saved calibration would work after a measurement method change.

final raven
#

Ooooh, should I put in a canny as a reminder?

oak pendant
#

Yeah do it! Don't wanna forget to revisit this yet again. Thanks!

final carbon
#

@oak pendant
Kungさん、こんにちは。
私はVRChatのアバターに適したボーン構造について、日本語話者向けのnoteを書いて公開している者です。

Hi Kung-san.
I am the one who has written and published a "note" for Japanese speakers on suitable bone structures for VRChat avatars.
Link: https://note.com/ko13/n/nf1725928157a

背骨のボーンの構造が地面に対して垂直でない場合、背骨がアバター製作者の意図していたカーブを描かないことはもう知っているのですが、今後のアップデートでどんなカーブの背骨にも対応されるという可能性はありますか?

I already know that if the bone structure of the spine is not perpendicular to the ground,
the spine will not curve the way the avatar creator intended, but is there any possibility that any curve of the spine will be supported in a future update?

それとも、アバター製作者やユーザーが望む背骨のカーブを実現するためには、ボーン配置を修正するしかないのでしょうか?

Or is the only way to achieve the spine curve desired by the avatar creator or user is to modify the bone placement?

(This text was translated at DeepL.)

note(ノート)

【追記(2022年3月1日)】 この記事のボーン配置については Lower BodyのAuto-FootStep(足踏みIK)を"オフ"にしていることが前提条件となっていたことに気づきました。「そういえばそんな機能あったな…自分は足が勝手に動くのがどうにも気になって切ってた…」って感じでした。すみません。 「私はAuto-FootStep(足踏みIK)を"オン"にして、  HumanoidRigの設定でToeまでMappingするぜ!」 …みたいな場合のボーン配置については以下の動画とVRCの公式ドキュメントの「Toe Bones」をご覧頂くと何かわかるかもしれません

digital grove
#

Deepl not bad innit

quasi stump
digital grove
#

Are you saying you designed your avatar to work with a mod

lethal light
#

You are fine, testdostres was talking about woomie

final carbon
digital grove
#

final carbon
# digital grove

すみません!
自分に話しかけられたと思って返事しちゃいました!!
(文章は消しました!)

Sorry!
I thought you were talking to yourself and replied!
(I erased the text!)

digital grove
#

なるほどね

tight scaffold
#

@oak pendant guess what? it just finished installing...

lethal light
tight scaffold
#

it just finished reinstalling the game is all

#

what was that, 4 or 5 hours?

#

1:30 am or so and finally done

oak pendant
# final carbon <@153868400282566656> Kungさん、こんにちは。 私はVRChatのアバターに適したボーン構造について、日本語話者向けのnoteを書いて...

Miyokoさん、こんにちは。今回のIK2.0アップデートでは背骨のボーンが地面に対して垂直になる関連のことよりも、ボーンとボーンの間に大した角度がある場合、その角度はIKチェインの緩みと読み込まれ、IK計算が始まるとゴールに引っ張られてその緩みが真っ直ぐになることが前より多くなる。特に胸のボーンをヒーローらしく強く前に出しているアバターの場合は、その胸ボーンが凹むことがある。今のところでは背骨のIKチェインに大した角度を入れないことがアドバイスです。LegacyIKではHipとSpineの間でボーンが大きく回転して、Spine-Chest-Neckの部分は非常に硬かったことで視点が大きくずれることがあったり、IK中背骨(Hip-Spineの関節)が変な角度になったりすることもありました。しばらくIK2.0は今のままで進むと思いますがアバター作りでより自由な角度で背骨ボーンを組めるようになることが望まれていると意識しています。

tight scaffold
#

was there a vive 1.0 tracker?

oak pendant
tight scaffold
#

ahh so thats why it was cheaper and looked different.

#

i found a tracker but the other 3 are gone so doing some hunting for straps and 3 others now

#

the ik 2.0 does support knees correct?

#

forget if its arms only or 10 point

lethal light
#

11 point

tight scaffold
#

oh

#

does a chest tracker do much

lethal light
#

So nice, in fact, that I sacrificed my left knee for it xD

tight scaffold
#

i see

#

i mean if i do anything in vr its playing guitar in vr or dancing like a madman and i lock joints and do a lot of movement unseen with 6 point so might be interesting

#

i could make 6 point look like 10 point but with actual 10 point hmmm xD

oak pendant
lethal light
#

Dancing is one of the activities that is most benefited by the new IK

tight scaffold
#

i just gotta get 3-4 new trackers and straps and figure out where the chargers went

#

4 if i want chest but i did find some of the straps and they are no longer usable. i think i danced in them already

#

surprisingly the fabric tore through before the velcrow failed

lethal light
#

how many trackers did you say you currently have?

tight scaffold
#

i thougt i had 10 but i remembered i gave 3 away so 4

#

counting index and controller 7 currently

lethal light
#

Yeah, I would do feet+hips+chest until you can get more. The chest is surprisingly amazing, or at least it felt like it completed the package to me

tight scaffold
#

oh fuck

#

something just went nuts

#

Scared the fuck outta me

lethal light
#

xD

tight scaffold
#

Put another from when it happened

lethal light
#

Is that some sort of radio reciever?

tight scaffold
#

no its a stage rackmount effects machine minus the rack because its too heavy to move in here alone

lethal light
#

so it randomly yelled at you? xD

tight scaffold
#

yes

#

but first the screen and everything went nuts and made that gurle sound

lethal light
#

wonderful

tight scaffold
#

yep

#

i just wanted to sit and enjoy my chicken and look at trackers and watch grand tour in peace

final carbon
# oak pendant <@436438842573062145> Canny投票をしたい場合はここです:https://vrchat.canny.io/vrchat-ik-20/p/...

お返事ありがとうございます!しかも日本語で!!ビックリした!!
新しいIKは素晴らしいと思います!
自分が作ったアバターはVRChat向けのボーン構造にしているので、私自身は何の不満もありません。
アップデートして下さってありがとうございます!!

Thanks for getting back to me! And in Japanese! I'm so surprised!
I think the new IK is great and I have no complaints myself as I have made my avatar with a bone structure for VRChat. Thank you for updating it!!!

でも、一部のユーザーは「アバターの背骨がカーブしているせいで、新IKでは胸の部分が凹んで猫背になってしまう。新IKは使いたいけど使えない…」と言っていました。

But some users say, "Because of the curve of the avatar's spine, the new IK makes the chest area concave and hunch back. I want to use the new IK, but I can't..."

新しいIKは素晴らしいのに、上記の理由で使わない選択をする人が居ることが残念でなりません。

The new IK is great, but it is a shame that some people choose not to use it for the above reasons.

Canny投票して、私のnote記事にもそのことを追記します。
本当にありがとうございます!

I'll be voting for Canny and
I will add that to my note article.
Thank you so much!

quasi stump
#

my shoulders seem to droop a lot when i sit down no matter what avatar i use and i dont have the blender skills to edit any of the armatures or weightpainting

grim haven
#

I'm very confused why the angle of my hands has changed in the new IK. They used to be accurate, but now they are slightly rotated.

devout current
barren creekBOT
#
Modification of the VRChat application

There are NO "modifications" of the VRChat client that are considered safe or allowed, no exceptions.

Any application that interacts or modifies the VRChat application is a violation of the Terms of Service, and using it will result in your account being banned.

oak pendant
# grim haven I'm very confused why the angle of my hands has changed in the new IK. They used...

I had not heard about this at all during the beta period, this makes me suspicious that this issue is coming from people who had used client modifications on their VRChat installation, but it's really hard to troubleshoot that because people who do would say they don't. For now I can point you to the pins in this channel. If I'm able to reproduce this issue myself I can attempt to fix it, but as far as our beta testers were concerned, this issue never appeared during the beta period as far as I know.

grim haven
icy ferry
#

i would say the only complaints i've heard about hands lately are that the predictions that the elbow/wrists make when moving hands behind the back or into some more strange positions (ie. touching shoulder with hand on same side, putting arm over eyes, etc.) are a bit strange but that's all

grim haven
#

Oh well.

icy ferry
#

and that more comes from other parts than the hands themselves

oak pendant
# final carbon お返事ありがとうございます!しかも日本語で!!ビックリした!! 新しいIKは素晴らしいと思います! 自分が作ったアバターはVRChat向けのボーン構造にしている...

私日本に住んでいますがネイティブじゃないので漢字が苦手です。変に日本語を使っていないか自信がありません。😅 Cannyの参加をありがとうございます。そうですね、LegacyIKの問題を再び生み出さないで解決出来るといいですね。不可能とは言えません、ただIK2.0でまだ修正や磨きたいことの中で優先度が今のところ比較的に低いです。例えばLock-Allの首の動きとか他に本当に「バグっている」と言える優先度がまだ高いものが残っている。

devout current
#

Random question Kung, do you have DMs disabled for this server?

oak pendant
#

Ya, I'd often get requests related to moderation and stuff. I'm just an engineer yo! And that stuff's not to be handled in DMs even by moderation team. Even after directing people to the #moderation-reports channel, some still want to talk about their moderation issue in DM and that's a no-go. So yeah, I've got them switched off.

devout current
#

Ah okay, that's understandable ^^

oak pendant
#

Yeah, kinda a "this is why we can't have nice things" situation 😖

devout current
#

Anyway, I've noticed that if turn on walking animations in my custom locomotion controller my hands aren't really connected to my controllers anymore, they wobble around a bit from where they normally should be.

#

Anything I could do to prevent this?

oak pendant
#

Not really at this point, that's also an issue in legacy IK and would likely require deeper updates to animation blending and locomotion to fully eliminate (on our end) I messed around with it during early part of IK2.0 development but it's quite a deep rabbit hole

devout current
final carbon
# oak pendant 私日本に住んでいますがネイティブじゃないので漢字が苦手です。変に日本語を使っていないか自信がありません。😅 Cannyの参加をありがとうございます。そうですね...

そうだったんですね…!大丈夫です!ちゃんと伝わってます!
ネイティブですが、私も漢字は苦手です🤣

対応するとなると、どうしても優先度が高い順になってしまいますよね…。わかります…😭
最近はプロの3Dモデラーさん達がアバターを制作してBoothで販売するということも増えて、
そういう方々の作るモデルのボーンは、人間の骨格に類似した構造が特に多いと感じました。

grim haven
#

When laying down, my chest seems to break once it reaches a certain angle with any avatar.

scarlet tendon
#

Ok I'm just double checking, is new IK supply full body tracking on quest, if so what tracking device I should use

oak pendant
# final carbon そうだったんですね…!大丈夫です!ちゃんと伝わってます! ネイティブですが、私も漢字は苦手です🤣 対応するとなると、どうしても優先度が高い順になってしまいま...

そうですね、少しずつモデラーさん達がヒーローポーズやフィギュアより普通の人間らしい骨格で作ってくれるとこの問題はそれである程度解決になるかもしれませんが、確かにそのために少し芸術の自由を失うこともあります。Legacyスイッチを残したはこのような問題の為だったけど確かにできるだけ多い人にIK2.0を使ってもらいたいですね。「解決します!」と今のところでは約束ができませんが、問題を意識しています。解決も望ましいと思います。優先の順番が回ってきたら嬉しいです。

oak pendant
oak pendant
# grim haven When laying down, my chest seems to break once it reaches a certain angle with a...

If you're using lock-all mode I'd suggest one of the other two options. But it's hard for me to see what's happening in those screenshots. Could you try again in this world? https://vrchat.com/home/world/wrld_01025423-c339-4735-8af9-ba45cc9e46f2 Also a video would make it clearer too but I know not everyone is set up for recording.

アバターのボーンの位置角度をチェックするワールド。This is the world that checks the position angle of the avatar's bones

#

By the way I'll be going to sleep pretty soon here, so I might not be around, making canny posts if you've confirmed you think you've got a bug on your hands is a way to be sure I'll see something

grim haven
#

Ye, the video will help a ton. let me set it up.

oak pendant
#

Oh yeah, that's clear now. Your base locomotion pose is moving into full prone-crouch mode

#

That's affecting the IK it appears

grim haven
#

I hope this helps <3

oak pendant
#

It can be fixed by making a custom locomotion layer, but yeah... our default locomotion layer is not ideal for laying on your back like that.

#

I think that would be worth putting on canny

#

They way to fix it yourself though would be to make a custom locomotion/base layer that doesn't play the crouch animation when in full body (TrackingType parameter)

grim haven
#

I'll head over and post on canny as well as update my avatar, thank you <3

scarlet tendon
#

Welp, I probably have to wait till either there official oculus quest tracker from oculus or save enough money to get stronger pc

tawdry glen
scarlet tendon
#

Only games on my laptop is fallout 1

marsh elm
scarlet tendon
#

Maybe l4d2 if wasn't corrupted

marsh elm
#

maybe project cambria, but that guy will be expensive

scarlet tendon
#

Project Cambria?

marsh elm
#

new 800 dollar, work/stuff focused oculus headset in the makings

scarlet tendon
#

0-0

#

Yeah no

marsh elm
#

it'll be like a quest 2 jacked on new tech and a different shape

scarlet tendon
#

I already saw oculus quest guns trackers in Amazon but for that yeah no

marsh elm
scarlet tendon
#

Plus there was rumors about there gonna be new quest model so

marsh elm
#

but there is nothing else you can connect to the quest for extra tracking points right now

#

unless you count the weird ass keyboard tracking, but that doesnt really count

scarlet tendon
#

Why I imagine someone wrap up keyboard on their body as full body tracking

marsh elm
#

keyboard based fullbody

#

lets fuckin go

scarlet tendon
#

Tbh I would pay $800 for that/s

final carbon
# oak pendant そうですね、少しずつモデラーさん達がヒーローポーズやフィギュアより普通の人間らしい骨格で作ってくれるとこの問題はそれである程度解決になるかもしれませんが、確かに...

Twitterで呼びかけたところ、投票する人がちょっと増えてました!☺️✨

私も、別の件でCannyに投稿をしました。
カテゴリーをどうしたら良いか分からず、IK2.0にしましたが、おかしかったら投稿し直します!
もし間違っていたら教えて下さい🙏
https://feedback.vrchat.com/vrchat-ik-20/p/please-publish-clearly-the-details-about-avatars-adapted-to-vrcs-ik-from-the-off

robust tangle
#

The index controller root motion bug needs to be fixed, as expected from beta the new update made it even worse. MMD dances are a total mess now with all avatars stacked on top each other.

#

used to be a workaround where you could open your Steam overlay but the new update made that workaround no longer work so there’s just no way to have group dances work on index

#

It’s so annoying that it works perfectly for non-index controllers. It’s making me want to go out and get a Quest and that just is awful :/

obtuse dagger
#

Any news about the Hybrid FBT Fix?

obtuse dagger
#

I used Driver4VR with the controllers and it works just fine @oak pendant

proven forge
#

is beta connected to live?

balmy gull
warm inlet
#

I used my HTC controllers as foot trackers. Unfortunately this doesn't work anymore since the new update...

tame pewter
#

set tracker role to GenericTracker in steamvr

#

#vrchat-general-1 message

Currently anything reporting to SteamVR with the tracked device class of "GenericTracker" will be recognized, trackers that aren't will not. If you're using for example emulated tracker software or something else that hands the device over to SteamVR as a GenericTracker it should work. If you're trying to use tracked objects with the "Controller" TrackedDeviceClass it may not work. If you've lost a use case due to this make a post on canny with exact details of your tracker / vr setup here: https://feedback.vrchat.com/vrchat-ik-20

warm inlet
#

Thx I'll try it tomorrow 😃 👍 @tame pewter

oak pendant
#

Here's where Vagafilo tried it and reported it as working though if you wanna see what was done: #ik-2 message

warm inlet
#

Thx ☺️

vital inlet
marsh elm
#

just tested ingame

#

@rustic berry fuckin gamer neck lmaoo

#

so accurate

rustic berry
#

lmfao

#

yea you definitely gotta tilt your head down for it to look right

marsh elm
#

you're spot on 😂

rustic berry
#

xD

#

yea trust me I've tried a lot of different things when calibrating

marsh elm
#

yeah, tried that and its way better

rustic berry
#

yo what if you calibrate while doing a hand stand

marsh elm
#

ayo

#

can you even

rustic berry
#

you can use spacebar to calibrate rather than pressing triggers

#

use VoiceAttack to make a voice command to calibrate

marsh elm
#

holyshit lol

#

so, how does your character look afterwards

#

unholy?

rustic berry
#

no idea, I've never tried it

#

but it probably would be cursed

vital inlet
#

ik2 disables fullbody when i turn off controllers?

#

also legacy ik moves my body when i turn off my controllers and fullbody and moves headset

cloud lion
#

is there a way to enable legacy IK

vital inlet
#

very annoying