#vrchat-jams

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winter ore
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No

rocky sorrel
rocky sorrel
# winter ore No

i was going to rebut by saying I'll buy gogoloco but then I realized you don't charge people Q.Q

rocky sorrel
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no workies

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wait, nm

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oh, AFTER the anim

winter ore
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Do your thing in silence then report after

rocky sorrel
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it is 4am, I need to stop bothering people in my sleep deprived rampage

copper vector
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Just got the email with feedback. Left some feedback in the survey as well πŸ™‚

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Was gonna add too, was this said at some point during the jam?

abstract aspen
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I don't know if it was explicitly said, but that's what the old public avatars were for too ^^

zealous otter
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I can't be satisfied with my submission? 😭

spiral fulcrum
magic sedge
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The MOST Impressive????

AAAhhhh :D :D :D

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Also i'll fix that inconvienence soon :0
I'll probably just rebind "eyes closed" to either a combo or keep it in the menu and just program some auto-blinking

wanton halo
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Thank you to all participants! We hope you enjoyed the 'Avatars for Everyone' jam.

Our team was extremely impressed by the amount and quality of the avatars submitted. The results speak for themselves, don't they? We wish we could have had more than 10 winners and 74 finalists, but we had to draw the line somewhere. πŸ˜‰

If you'd like to continue chatting about the avatar jam, please head over to #avatar-general or one of our other #730858156561006713 channels.

Everyone whose submission was judged should have received an email containing our feedback. If you don't see it, check your spam & promotion folders.
The email also contains a short survey. Please tell us what you thought of the jam, and what we can improve.

Feel free to upload minor avatar updates or bug fixes. However, please get in touch with us before making major changes.

See you next time!

wanton halo
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How's Spookality going?

wispy falcon
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oops i guess i should unlock this huh

gentle cedar
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1

green plover
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2

austere sparrow
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3

fading bridge
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4

wanton halo
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We're had more than 4 submissions so far, haha! Quite a bit more.

wanton halo
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Read our blog post to learn more about the Spookality jam! Don't skip reading it.
https://hello.vrchat.com/blog/spookality-2023
Don't forget to fill out the description when submitting on VRChat.com! Tell us why it's a good fit for Spookality. If your avatar is based on someone else's content, please provide a license.
This will make your avatar easier for us to review. Thank you!

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Please let us know if you have any questions.

earnest sorrel
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Figured I'd ask here since the requirements are a bit vague, but am I allowed to use the soundtrack from a movie in my submission? I recreated a location from one of my favorite horror films, and it's completely made out of assets that are either royalty free or I created myself. However, the only iffy part is that a piece of the soundtrack plays overhead and, though it really pulls the whole thing together and completes the scene to a T, I'm afraid it would prohibit my world from being selected. Is this the case?

cunning oriole
earnest sorrel
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Yeah, it wouldn't fit within copyright. However, the requirements say nothing about copyright, yet the criteria is described in a way that sounds similar to copyright but not quite? Which is why I'm a bit confused on what the rules are trying to get at.

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I think you're right, though, and it's basically just required that all submissions be 100% copyright free.

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Just wanted to ask here in case that's not what it means, and there's some instances in which it's allowed.

abstract island
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Are we allowed to submit both a world and an avatar to the jam?

I'm working on a world with some friends, but an avatar by myself. Just wanted to make sure that was okay!

abstract island
tawny shore
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I believe the avatar and worlds are separate so you can do one of each

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The avatar must be public though

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Also, will non submitted worlds have a chance on showing up on the row?

abstract island
tawny shore
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Yeah I under stand that, but was just wondering if they'd do other mentions

velvet shuttle
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can I make it a med rank for quest or does it have to be good?

tawny shore
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From what I can see it just says:
"Note that Avatars with a οΌ‚Very PoorοΌ‚ rating will not be featured in Spookality this year."

rocky sorrel
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I did not realize that this year there was an avi jam so I'll save up for next year's, but I'm not doubting that there will be a jack-o-lantern head avi made this or next year ^^

ember jetty
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Hey I currently have private unpublished world uploaded before 25th september so after I publish it should be available for me to pick here right?

slate fable
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the vrchat jam has awoken me once again and i've remastered my submission from the 2019 spookality quest avatar contest

tawny shore
real bear
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Yea I crashed because I was hanging out with my friends on VRCHAT I got kicked out for no reason they didn't fix yet when is it going to get fixed

naive forge
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Can I re-submit an avatar I realized I submitted the wrong version with an higher poly count, then attended?

unique mural
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how can i make flashlights shine without real time lighting? i hear its bad for optimization, but i wanted to add flashlights to my spookality world...

green plover
unique mural
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Would I use a light at all?

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My world is very dark (on purpose) and I hope the flashlights were actually functional

patent trench
slate fable
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super confused why my public avatar is there because i haven't actually updated it since it was submitted

ember jetty
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i can still update after world submission right?

abstract island
wanton halo
ember jetty
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Is there specific time in timezone deadline for world submission?

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I found it

late grotto
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Does anyone know who were the winners of Spookality 2022? I found nothing about that, even in the world itself.

wanton halo
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Check out the Spookality 2022 hub! https://vrchat.com/home/world/wrld_c7816c4f-b994-41c0-a3c2-0d118d6097f0

VRChat tries to highlight the best submissions, but we don't have "winners" that are put on a pedestal (since Spookality 2021. Quote:)

Looking back over the last year: we’ve been running smaller, more frequent World Jams to give more creators an opportunity to have their content featured and highlighted in VRChat.

We’ve seen immense creativity and fun through these Jams, so future Spookalities will be moving to a similar format. We want to focus more on the accessibility, the fun of creation, and highlighting the holiday season, rather than the stress of competing to win prizes.

late grotto
wanton halo
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go and kill the best out of the community?
I sincerely hope that's not what we're literlly doing! 😲

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We think our (annual) jams are a great opportunity for newbie and veteran creators alike to create some amazing worlds and avatars.

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We used to run these like competitions in the past, but we treat them like jams now.

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One of the reasons is that competitions can be very tough to compete in, haha!
In 2021, I actually avoided Spookality because I thought I'd have no chance.

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Later, it turned out that I did have a chance! And I really regret not submitting something.

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Judging from the submissions we've seen so far this year, "the best out of the community" is still alive and well. πŸ˜„
We look forward to sharing it with you!

late grotto
wanton halo
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I think that's a matter of perspective! Many creators enjoy participating in game jams despite there being no ranked list of winners.
And the best submissions will still get a lot of spotlight - both by players who visit it, and by VRChat itself.

gusty mason
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But how will I get out of silver 3 if it's not competitive. lol.

No yeah, I like jams more than competitions. Trying to be the best is a lot of pressure. Spooky jam is just; "Imma just slap on a witch hat, cloak, staff, and funny particle and call it a day."
Feel like I can work that around my schedule better than trying to win.

ember jetty
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Agree.

tawny shore
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Saw that my map was in the background of the Spookality tips video, that's so cool!

abstract island
dense matrix
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Hey there everyone! πŸ™‚ question about the Spookality event regarding avatars and what is submittable, in the rules it says the submitter must own or otherwise have the right to use the content submitted, with those rule guidelines if I didn't make the vanilla base but made heavy modifications and have the original creators permission to spread and distribute avatars I make using it would it be allowable for submission?

wanton halo
dense matrix
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Got it thanks fax!=) I'm good at shaders, animations, and other things but 3D modeling is my weak spotπŸ˜…

gentle cedar
wanton halo
gentle cedar
dapper storm
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If we submit a world, are we allowed to include avatar pedestals or should they be removed?

worthy current
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Hey, I made a world for Spookality but I can't publish it to submit it in time because I just recently finished and published another project that I'd been working on/off for a year. Didn't remember about the 1 week delay between being able to publish worlds to the labs. Any chance y'all can help a homie out so I can be a part of the jams?

gentle cedar
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as deadline nearby, I mention operator @wanton halo to answer those 2 questions.
(I don't want to see people miss chance so)

abstract island
worthy current
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I'm sure the nice people at VRChat will. wink wink. nudge nudge.

worthy current
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gotta hand it to the team at VRChat, already been reached out to and had the issue resolved vrcLove I'll have a submission for Spookality and hopefully it passes for all y'all to try out~

abstract island
ember jetty
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Have issues need to fix to meet game jam but my udon programmer is sleeping.

gentle cedar
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This is just reminder,
Spookality Submission close soon.
https://hello.vrchat.com/blog/spookality-2023

Close at <t:1697524226:t> <t:1697524226:R>

tawny shore
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Dawn of the Final Day :P

wanton halo
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Good luck, everyone!

wanton halo
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Tick, tock, everyone.

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Tick tock.

ember jetty
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4 hours left and I still not done

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Actually in worst case ima publish as is

wanton halo
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Mmmh! If it's any consolation, it's OK to continue fixing your world after the deadline.

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Bug fixes are great!

ember jetty
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Yes

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squashing bugs definitely fun

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looking forward to bug report due to rushed launch

wanton halo
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Haha that's the nature of jams, I think.

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Good luck! We're looking forward to seeing what you've been working on.

gentle cedar
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See you all worlds soon.

Submission Close by <t:1697524226:t> <t:1697524226:R>

ember jetty
gentle cedar
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moment....

wanton halo
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That time looks correct, doesn't it? 4 hours 30 minutes from now.

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Our blog post originally mentioned the 16th instead of the 17th, which may have caused some confusion.

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Next time we'll use a time like 11:59 PM πŸ˜„

gentle cedar
wanton halo
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Haha thanks Tony! I like your enthusiasm about announcing things.

jagged bramble
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Whew, submitted my world around the last 30 minutes. Reminds me of my college classes ratghost

ember jetty
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26 min left

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all i need is load and upload

jagged bramble
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Get it done!

ember jetty
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3 MIN!

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In the end I did it

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πŸ€¦β€β™‚οΈ And I wrote a typo

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Stuck

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vrcCatWat My world may not be scary but Udon bugs will be

craggy kiln
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oop gonna need to make some minor fixes to my avatar - texture stuff and viewpoint weirdness mostly. is that ok like it was for the earlier avatar jam?

craggy kiln
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sweet

gentle cedar
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I hope most people managed.

wanton halo
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Thank you for participating! I hope you look forward to seeing the Spookality worlds and avatars later this week.

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How do you think it went this year? Did you make something good? πŸ§›β€β™€οΈ

errant yew
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I have a question about the Spookality thing; the blog post says it closes on the 17th, and I presumed that meant you could submit until the end of day on the 17th. I've been sick for a week and only now have the time to put into doing something... is there any way to make a submission by EOD today? I admit, doubt I have any chance against the big creators, but if I can get something in, it'd be nice. I was rushing last night and this morning to get something by EOD today, and would hate that to be a waste. Thanks.

wanton halo
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Sorry that you missed the deadline, and apologies for the confusion. Unfortunately, we are unable to accept late submissions.

errant yew
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Arg! So it was corrected to a more incorrect thing, which I looked at once I felt better, now it's past.

wanton halo
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It was corrected to be 24h later than initially announced. (Oct 16 at 12AM -> Oct 17 at 12AM)

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However, the timer on the website was unaffected and has been counting down towards Oct 17 at 12AM.

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We can see how this might be confusing! Next time, we'll likely choose a time such as

Oct 16 at 11:59 AM.

errant yew
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"Submissions open up September 25th at 12PM PT and will close on October 17th. Make sure you get yours in before submissions close!" There's no time there, for the close, and the opening time is 12PM... NOON, not midnight.

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So yeah, upsetting, but I get it. Might consider being more accurate in posts like this in the future, though.

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But reading the blog post could easily infer that the deadline was noon the 17th.

wanton halo
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Yes, I can see what you mean! I apologize for the confusion.
I hope you still enjoyed creating something for Halloween!

errant yew
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OK. Hopefully in the future, remember not everyone follows here or twitter. The official blog post should be accurate, which this wasn't. Even if updated recently, it's annoying to trust the official post only to find out it was incorrect (or at least misleading).

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Had I KNOWN that was the deadline, I could've had something in last night. 😦

abstract island
# wanton halo How do you think it went this year? Did you make something good? πŸ§›β€β™€οΈ

I alllways enjoy Spookality because it gives me an excuse (And template) to be creative, which is always a plus! Last year I made a world, and this year an avatar!
Im still new to creating avatars, but Im really happy with how Mel The Ghost turned out having been made in a couple weeks! πŸ‘»

I typically remove all the "Fun" from Quest-versions of my avatars, but succeeded in making both versions (PCVR and Quest) 99% identical, toggles/accessories and all! ratghost

wanton halo
abstract island
# wanton halo Oh, interesting! Good job achieving Quest parity! From previous jams, we've see...

Thank you! I appreciate that

Yeah, its mostly due to my lack of skills in Blender/Unity...but thats slowly changing! Im quick to reach Polygon/Material Slot/Skinned Mesh limits, so I instead of just making things the right way...I just remove stuff. It has nothing to do with VRC and everything to do with my skills πŸ˜›

But - As I get better in those tools, I imagine Ill be able to make more complex cross-compatible avatars. In time πŸ™‚

wanton halo
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Excellent! Yes, it's a skill you gotta learn like any other.

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It helps to keep the limitations in mind from the start, and then adjusting your workflow based on that.

tawny shore
wanton halo
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Haha, we're reviewing the submissions as we speak!

tawny shore
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:3

wanton halo
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Oh, I remember your world! I was quite impressed by it!

tawny shore
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Oh nice spooky pfp :D

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:O

wanton halo
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I'm proud of how quickly I solved the puzzles, haha.

wanton halo
ember jetty
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I did not do good but I want to leave it as proof in case one day I make something good people can see how much I progress.

wanton halo
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That's the spirit!

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The only way to make your 2nd step is to make the 1st.

astral basin
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How do i know when my avatar submission is judged?

wanton halo
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We're slowly going through all submissions.

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You don't get a notification when we take a look! πŸ˜„
However, if your submission has been rejected, you should see a rejection message on https://vrchat.com/home/jams.

astral basin
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I hope they'll enjoy what i've made, mabye even getting featured.

patent trench
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I had a lot of fun making my spooky jackolantern guy! I put way too much effort into him lol. Really hoping to get featured as I could use the exposure, either way it was fun <3

tawny shore
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Today's the day :3 !

velvet shuttle
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what time will the update happen?

mint tendon
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Hopefully there will be someone else with the judges for some avatars. My submission is only interactive with other people interacting with it, otherwise it doesnt do much. β™₯

gentle cedar
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I saw it

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but missing mention I suppose

I thought Fax going to post that annoucement....

lapis kayak
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Thank you all for your submissions this year!

gentle cedar
abstract island
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Great job everyone πŸŽ‰ ! Im excited to check out a bunch of your worlds/avatars πŸ‘»

lapis kayak
astral basin
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Why can't i see the avatars?

abstract island
astral basin
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They are just ghosts for me.

abstract island
astral basin
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@abstract island

abstract island
slate fable
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there she is!!!

wanton halo
wispy bear
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So happy to see my little demon made it too! Awesome work you guys, all of your spooky avatars are so cool! 😁

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gotta take a visit to the worlds tomorrow!

tawny shore
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I think I peaked, I can now move to the mountains and retire vrcGhost

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Thank you for separating the worlds~!

wanton halo
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I am failing so. Hard at this puzzle 😭

tawny shore
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You have to "retrace the steps" so the image last to the first one

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The first one is 4 since it's going backwards c:

wanton halo
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4 is ||the room I'm in||
3 is ||the long hallway to the bunker (wrong)||
2 is ||at the second station with the stormy weather outside (wrong)||
1 is ||the voice puzzle (wrong)||
0 is ||the color puzzle (wrong)||

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Did I get that right?

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Ah!! I guessed it.

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... 4 out of those were wrong.

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The images are so low-res, I mistook them for other locations 😒

tawny shore
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Yeah the images were hard to use >~<

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Congrats :3

wanton halo
# tawny shore Congrats :3

OK! How about this one? πŸ˜„
||The first one had a panel indicating if my code was correct or not. Does this mean I can't solve this one? πŸ€”||

tawny shore
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Aha and that's where I got stuck too >~<

wanton halo
tawny shore
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Oh is that what it's saying? I couldn't understand it at all ;w;

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I thought the last one said ||Acorn|| xD

wanton halo
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Hahah

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||I was thinking it might relate to the colors? But the panel accepts 6 inputs. The voiceover only says 4 or 8.||

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OK! I wasn't meant to do that puzzle yet.

tawny shore
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:O

wanton halo
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||Is it broken..?||

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Guess I'll check out Tenebrous II next, haha.

tawny shore
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Oh no! Every creators greatest fear, bugs

Oh have fun :3

paper snow
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A huge congratulations to all Creators! vrcLove
I brought you this world, have fun. πŸ˜‰
https://youtu.be/ZnsRovTwLKU

quasi cloud
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Happy Spookality creators and gamers,
We just uploaded our new official trailer for Zombie Survival!
Try not to get bit vrcRat
https://youtu.be/UQkNUaGNCRg

Available on both Quest and PC!
(Video by TravelingLucario, featuing music created by Schnoopy)

Defeat hordes of zombies to surviveǃ
They grow strongerβ€š but you may increase your odds using new weaponsβ€š upgrades and perksβ€€

(The footage was recorded on PC and Quest 2 Standalone)

β–Ά Play video
stuck pike
rapid valve
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I noticed website is a bit broken. Text missed in special Jam groups. Somebody forgot to add it or is code build wrong?

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Ingame is correct, but not website.

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Alsoooooooooo why so few support for Deaf people! Come on, dear creators, add subtitles!

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FEARS world missed subtitles, even it has texts but only at big part between < >. So i cannot follow much and just leave the world because no subtitles.

wanton halo
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Hmmm, sorry to hear that! You're saying the world has subtitles, but some of them are missing?

rapid valve
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Yeah, some worlds have voice as guide, like FEARS, but as deaf they will miss a lot what is needed, makes go around only more akward and will cost more time to find out what must done....

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So i was hoping creators should think about it. Maybe i go make something as free package to help them. I build something for it. If they have problems with it, i want help them with it.

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Not all creators have much knowledge for Udon scripting.

rapid valve
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I have one question: why are old worlds added to Spookality 2023? I thought it's supposed as jam, which means it's build challenge. Or is there no jam actually and it's just showcase to show worlds, no matter which date? The rules are simple, but what is actually meaning behind Spookality 2023? It this truly a challenge event or not? I need understand about the event and why some old worlds are allowed in the event?

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It's kinda confusing because on website list, i can read it's jam, a build challenge to make something inside the time period (so between 9-25 and 10-17) but normal site post don't talk much about jam challenge due very simple rules there.
Ok, i read old worlds are accepted if only they are accepted with updated new things. But there is still difference in "jam challenge" between already made 2-year old world and fresh worlds that just made quickly in short time. So i have much more respect for quick made worlds than just refresh old worlds...
Still, a world that exists since 2020 is also in list, is already visited earlier and still added and "flagged" as new world for 2023. For same money, we can literally copy 2022 event here... so where is effort actually? Otherwise we should not call it as "jam" but just showcase event to show everyone some worlds that are interesting to check out.
Some ppl worked hard to make it ready and with old existing world, no hard work is needed because its just refresh work. That is why give the meaning about "jam" should explained better. Jam means a build challenge that must done in short time. This is not really jam event in my eyes.
Please, pay attention what you say there. Thank you. It's only because in past time we have more true jam events and even with prizes. Today is not jam event, everyone is more freely what they want, use old world or make new world. No true challenge here.

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Because.... some people might think all worlds are build fast in short time. The chance for misunderstanding is possible. Don't forget the meaning of "Jam".

rapid valve
slate fable
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if nobody's competing for anything why should a world that's a year or two old sink to the bottom when it's still working, gives people more stuff to play

wanton halo
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Hmmm you both make very good points!

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We want to encourage and promote new world creation. At the same time, we don't look too closely if a creator remixes or repurposes an old world.

eager owl
final cobalt
slate fable
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same lol, the red one?

final cobalt
# slate fable same lol, the red one?

HELLS YA! everyone in my household knows that's MY MUG!

It was also awesome stepping into the office next day sipping on my mug. Telling all my co-workers about my mug. (Yes I'm THAT GUY at the office)

slate fable
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i like the current format better because there’s no competing and people can work on their stuff stress free about the deadline or making sure it’s all perfect, but the mug was neat lol

final cobalt
cunning oriole
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the problem is it's not going to be consistent if the portal actually drops everyone in the same instance and it would put you in a public instance

rapid valve
rapid valve
wanton halo
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That's fair! Thank you for your feedback.
We've heard similar comments from other users, so we'll work on improving our communication for next year's jam!

rapid valve
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Thanks!

rapid valve
# wanton halo That's fair! Thank you for your feedback. We've heard similar comments from othe...

My idea is make 2 ways for next event: jam and showcase event. Then you can use rules for it: jam must not have already world made - and (maybe) add special package you must use in the world. Showcase can about revamping existing worlds or make new world on your ways without special package, as long they are updated for event. The Jam side can have prizes, like free subscription Vrchat Plus. You can then choose good worlds for both ways. πŸ™‚

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I like past Jams where special package must used.

eager owl
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Just as an advice when offering criticism

abstract island
# eager owl Just as an advice when offering criticism

This. I follow that world creator, Marino, on Twitter and am constantly amazed/inspired by their work. (They are actually the person that got me inspired to research 3D pixel-style modeling/texturing lol)

Their work, and that world, is very special imo

eager owl
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☝️
They are also the sweetest person imaginable. They worked so hard on that map.
The work they put into not only involved the map, but it shows in the two avis/characters for that map, Vincent and Winry. It extends beyond the map.
Marino is an amazing creator and an even more amazing friend.

Also singling out content creators like that can affect things like motivation and their concept of how appreciated content creators for this game are.
That world blew my mind and I can’t even tell you how many times I’ve jumped through that mirror just hang out in the void.
It’s special when you consider the amount of pixel worlds in vrchat, the effort, and let alone the unity work it takes to make things like an infinite staircase work.

abstract island
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I dont even know them personally, and totally agree with you. Whenever I need an inspiration boost, Marino is one of the artists I regularly revisit.

Maybe Im too fragile, but ide crumble if that was said about my worlds/avatars (Im still learning, I promise! lol)

wanton halo
# abstract island I dont even know them personally, and *totally* agree with you. Whenever I need ...

It can actually OK if some people say they don't like your world or avatar, as long as it's balanced out by positive feedback. (Like it this case!)
VRChat is a big place, and some content just doesn't resonate with certain audiences. If a world or avatar is popular, it'll inevitably attract some negative attention. I don't always agree with how someone phrases feedback, but I'm still happy that they saw my content and cared enough to voice their opinion.

slate fable
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a lot of the older maps that used to be the top hangout spot for most people weren't objectively the highest quality, still have a lot of fond memories of them but you gotta appreciate world creators, without player made worlds it would kinda blow lol

paper snow
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I understand the frustration that the worlds that have been made and improved over the years are more sophisticated than those made exclusively for the Jam, and therefore more visited.
My world is made exclusively for the Jam.
(Nightmare of Alice)
It took me 2.5 weeks to complete, so I knew I wouldn't be in competition with people who were submitting old worlds.
But I felt it was a fun challenge, even so. πŸ˜‰
I could have redone my Jam world from last year (There's a way out), but I wanted to do something different. πŸ˜‰
That's why I didn't resubmit it.
That was last year, this year it should be different. πŸ˜‰
It was already in the call for entries that you could enter old worlds, so there was no surprise.

But the fact is that the order could be rotated.
Each world could be moved to the front sometimes, so that the world at the bottom of the list gets more attention from time to time.

quasi cloud
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I cant really speak for other creators but id like to share my thoughts

We already started working on an update to our game (Zombie Survival) months prior the spookality announcements, but had already plans to release it for the jam submissions

Time management wise, we couldnt have done this much within the given timeframe, once the spookality announcement hit, we started testing the update in a small group, while i continued finishing everything and fixing issues testers had reported

To us, this jam was more like a deadline for a big content release

On the final day, I ended up staying up all night, adding the finishing touches and submitted it about 4 hours before submissions closed and ended up oversleeping and missing my classes-

Maybe my point of view may be interesting to this discussion!

final cobalt
#

People said they hate how frustrating my game world is. And I'm like

#

Mwah ha ha!!

paper snow
# quasi cloud I cant really speak for other creators but id like to share my thoughts We alre...

Teal, I know the situation. πŸ˜‰
I took a week off to get the world done in time.
I had a weekend in between when my friends were here partying at my place.
They were on the terrace drinking and having fun while I was sitting here at the computer making the world :DDD
I did go down to their house sometimes to make them feel I cared. πŸ˜„

I have to give a huge shout out to 'Zombie Survival' because I can see how much work went into it!
It was worth every minute invested!

mint tendon
#

is there a way to see how many people favorite an avatar, like you can see for worlds?? Am curious as to how well received my Edible Gummy Girl avatar was.

gusty mason
#

Nope ;v;

paper snow
#

Can minor improvements be made to the world? Or as long as the 'Spookality' challenge is ongoing, shouldn't it be touched?

paper snow
#

Drak, thanks for the info. πŸ˜‰

tawny shore
#

Yeah fixes and touch ups are good to do, I’ve changed the capacity on mine and everything went well :3

granite jackal
#

Were there lots of avatar submissions this year? For Spookality?

tawny shore
#

Don’t know the exact number but they stated they had more than 300 avatars and worlds submitted in total

wanton halo
#

Yep, I think it was about 150 each?

tiny vapor
#

I wonder what VRChat Jam tastes like πŸ€”

tawny shore
#

Very sweet, I'd bet

ivory helm
#

Make my first avi today

tawny shore
#

Goodbye Spooky tabs, I'll miss you ;w;
Just want to say thanks again for the Jam, it was fun to be apart of it this year :3

lapis kayak
#

thanks for joining!

mighty drum
zealous pelican
#

Yo

narrow escarp
#

Can you guys help me with this?

old sapphire
fathom smelt
narrow escarp
#

Ty

ember jetty
#

Anyone interested in collabing for upcoming Game Jam? vrcTupHi

#

We only have UdonSharp programmers so anyone who like to be creative are very welcome

austere sparrow
tawny shore
#

Todays the day c: πŸŒ™

abstract island
# tawny shore Todays the day c: πŸŒ™

I wonder if they will keep it like Spookality and say "Make it Space themed!" or if they will have more strict rules/requirements.

Either way - Im excited and well find out soon vrcRat

lapis kayak
# abstract island I wonder if they will keep it like Spookality and say "Make it Space themed!" or...

the blog post is now live!
https://hello.vrchat.com/blog/space-jam

ember jetty
#

Space is my thing vrcTupCheers

lapis kayak
#

i believe as long as you have the rights to use the assets you can submit it, but I will double check with the NSSA

lapis kayak
#

confirmed with the NSSA:

Regarding the requirement for original content, it's not strictly necessary as long as any external assets are used in accordance with their proper licensing.

timid wraith
#

Oh hey the Jam channel is open again, nice ^^

#

Good luck everyone!

past elbow
#

Will worlds that are only made for the jam be allowed for submission or can any world made before March 1st be submitted?

#

I know that previous jams allowed any world to be submitted regardless if it was originally made for the jam.

tawny shore
subtle talon
#

The submission form could really use a text box to let creators provide some context for their world, just to direct evaluation better. Like "You can do THIS in THAT room if you push the button on the wall" that might otherwise get missed.

#

Also absolutely need to know if existing worlds can be submitted myself.

wanton halo
#

The submission form could really use a text box to let creators provide some context for their world, just to direct evaluation better. Like "You can do THIS in THAT room if you push the button on the wall" that might otherwise get missed.
Hmm, I would encourage creators to try and design their world in a way that's intuitive to understand without additional context!
Though I agree that it can be helpful to provide more context - either through a form, or through the world's description.

#

If your world can be understood by players who randomly join, that's a great thing!

subtle talon
#

I get what you mean, but I'm speaking from personal experience here with the world I want to submit having instructions AT THE ENTRANCE that always gets overlooked and ignored.

wanton halo
#

Haha that's true as well! Maybe it's a matter of presentation? People do not love reading large walls of text in VR.

#

On the other hand - even if your instructions look great, players will still skip them.

subtle talon
#

I don't think I could be less subtle, lol.

wanton halo
#

But not all players will skip your instructions!

#

Well... what if these were prompts that showed up as you used the world?

#

I know that's not the expectation for most VRChat worlds, and some players might still ignore it - but I assume the judges will be interested in seeing this sort of information!

subtle talon
#

The problem with prompts is it gets in the way of returning visitors. It's not the sort of thing you want in the way EVERY time you visit. I can't really do anything more visual, same reason, and could infer the wrong tone (eg; Seeing a hologram grab a wall and leap away through a vertical door might infer a horror tone)

wanton halo
#

That's true!

#

I think persistence will help avoid that.

#

Bleh! Typos.

subtle talon
#

Oh absolutely, and I might play with that in future. More relevantly, having a means to communicate what should be looked at FOR evaluation would benefit world creators greatly. Even if just sharing a quick set of dot points like "Go check out THIS room, down the hall, third on the left", that might otherwise get overlooked even by accident.

wanton halo
#

Hmm, that's a tough one...

subtle talon
#

Sometimes even just INTENT of a world or game could get misunderstood, and having that explained on-hand can help things be seen in a better light.

wanton halo
#

Yes, someone who's not familiar with certain concepts might misinterpret it

#

I suppose spelling it out for players might help! Nothing wrong with having an obvious text that explains things.

subtle talon
#

Like for mine, as an example, I'd be making note for the evaluation team that it uses a climbing prefab to let you grab and fling yourself in zero-gravity, as well as what some of the rooms and pickup tools are for.

austere sparrow
wanton halo
subtle talon
wanton halo
#

If it's an optional part of the experience to avoid motion sickness, perhaps that's the important part to clarify to visitors? πŸ€”

#

I.e. allowing them to choose whether they want to be able to use this feature.

#

This could also be used to draw attention to the feature itself.

#

... But I understand that that's more effort!

#

And it's a jam, so I don't think there's an expectation of perfect usability.

subtle talon
#

The whole world is built around zero-gravity traversal, it's not like just A room somewhere is the thing.

#

I think we're a little off-topic though, in that my point was more the submission form could use a text box for creators in general, to provide some direction and context to help with evaluation.

General visitors are one thing, they'll come-and-go, but for a contest we only get ONE visit through from the evaluation team and as such it needs to be the best experience for them possible. Being able to directly provide some information on the world would greatly benefit that rather than just "This is the world, fingers-crossed they don't miss the cool mechanics/features/art that're actually in it because they didn't find a door or button".

wanton halo
#

Yes, I think that would make sense!

#

Perhaps that's an idea @lapis kayak can forward to the organizers.
Keep in mind that it might be intentional though!

austere sparrow
#

Will there be a maximum limit on how old the submissions can be?
I'm worried that worlds that have been in development for a really long time will have an unfair advantage like in previous "jams",

subtle talon
austere sparrow
#

That's a good point, and that would probably make it hard to moderate, but I feel it's a bit contrary to the spirit of what a game-jam usually is.

subtle talon
#

A game jam's often gonna have pre-existing assets, whether self-made or out of asset packs, anyway. If I've gotta build from scratch for this (which would be understandable either way, just saying if I have to), I'm not building from scratch when I've got a full set of assets and udon scripts already good to put togther.

lapis kayak
#

it's the weekend in Australia right now so i may not hear back until Monday, but I'm taking note of questions

#

so far I have:

  • can the jam submission have been uploaded before the start of the Jam / be a pre-existing world
  • can we get an additional text box for world context in the jam submission form
subtle talon
#

Awesome, cheers Flare. Also can confirm; It is indeed the weekend here, lol.

lapis kayak
#

also nice to see you again whaddageek!

austere sparrow
#

Do the submissions have to be quest compatible?

lapis kayak
lapis kayak
lapis kayak
subtle talon
#

Good to know, cheers @lapis kayak !

lapis kayak
ember jetty
#

oh no Boby is joinign the jam

lapis kayak
#

the google form has also been updated accordingly

fossil tapir
#

Do these worlds need to be realistic? Based on reading the description, it sounds like the worlds are meant to be more of an educational experience. It might be fun to create a more fantastical space world, or worlds that are theoretically possible but probably not in a human-reachable location. But I would create a "what-if" scenario how humans might try to survive with technology of today or the near future.

pine magnet
#

<@&397642795457970181>

main totem
#

So in short go wild.

#

Check on the form, gives you more of an idea of what is being looked for.

#

Deliberately removed the educational aspect so people can focus on their own interpretations and focus on making meaningful experiences for themselves and others.

#

Granted educational experiences are welcome, but keeping it open to any ideas.

main totem
#

@lapis kayak In response to the questions we got, the mission we are tasking people with is to depict the future of human life in space. As for the location, that is completely open-ended. We mention the Artemis missions, which aim to return humans to the moon and establish a sustainable presence, as more of a starting point for people to think of ideas.

lapis kayak
#

thanks for answering!

restive ermine
# subtle talon I don't think I could be less subtle, lol.

Late reply but I think that wall of text will be ignored by most people. Text info needs to be as short as possible if you want anybody to read it

Show, don't tell. If your world has a climbing system that you want people to notice, make them use it to get past the front door. To really make it obvious you could have an npc climbing the wall with a very short text box next to them. Something like

β€’ Use triggers or left mouse button to climb!
β€’ You can climb every surface in this world.
wanton halo
subtle talon
ember jetty
#

Is there restriction on working on world as a team?

lapis kayak
main totem
#

"Team Participation Disclaimer: If participating as a team, list all members' information (usernames and other requested details) in relevant sections, separated by commas, for accurate identification and communication throughout the competition."

ember jetty
#

Right just wanting to make sure thank you for confirming it.

main totem
ember jetty
#

actually im solo but been trying hard to recruit

queen hull
#

hi

lapis kayak
#

hi!

modern umbra
#

@lapis kayak hello
Idk why i see vrc shii in my server can u explain somehow ?

lapis kayak
lapis kayak
#

Just a little over a week left to submit your worlds for the jam!

modern umbra
#

Btw can u help me to get my server done ?
Really need help but other friends r busy

lapis kayak
#

looking forward to it!

lapis kayak
#

Last week to submit to Space Jam! We're closing entries on April 5 at 11:59pm EDT / 8:59pm PDT!

fossil tapir
#

What are the Jam's policies of using / mixing assets from a third party, if they are Creative Commons Licensed?

austere sparrow
zealous otter
# lapis kayak After speaking with the NSSA, as much as they'd like to include previous worlds,...

Hello! I'm just asking about older world submissions again because I was under the impression that older worlds weren't allowed to be submitted for the jam but the most recent VRChat tweet is now saying otherwise πŸ˜“
Really hope this isn't the case because it kinda feels like it defeats the point of a jam and making something in a set amount of time :<
https://x.com/VRChat/status/1775206562522595385?s=20

REMINDER: Space Jam Submissions close April 5 at 11:59pm EDT/8:59pm PDT!

Don't miss out on your chance for cash prizes or being featured on the VRChat world row!

Older worlds are also being accepted!

https://t.co/0uocm7SvkL

lapis kayak
zealous otter
#

Ah alright! Thanks for the clarification!
and good luck to everyone submitting in these last couple days!

lapis kayak
#

I'm really looking forward to seeing your entry, Crazium!! I've seen the tweets...

junior elm
#

a silly question at the 11th hour of the jam πŸ˜› do we get an email confirmation once we submit the form?

main totem
#

If not and you are worried feel free to reach out to me and I'll double check if I have received it.

subtle talon
#

Oh, I've got a last-minute question; Are there any particular Tags we should use for consistent visibility of our world?

tawny shore
#

^ This is a good question as I'm about to publish

main totem
main totem
#

@tawny shore

tawny shore
#

Thank you :3

#

My world has been published c:

ember jetty
#

wow

#

people make really quality space jam

jagged bramble
#

Got mine published last night! Might tweak and make some last minute additions but is there a cutoff for adding stuff? Like if I want to work on it some tonight and add a few extra detailings after midnight is that allowed or nah?

jagged bramble
zealous otter
#

Published mine with 15 minutes to spare, super happy with the work we put in :>

main totem
#

Thank you all for submitting such fantastic worlds! You're welcome to update your world as needed. However, please refrain from making updates after 6:30 PM EDT on Saturday until 12 AM EDT on Tuesday. We'll be conducting the judging in waves, and to ensure fairness and accuracy in judging, it's important that no updates are made during this period.

main totem
jagged bramble
#

Gotcha thanks a bunch!

Sounds solid, I'll let the world rock as is then and just upload my last couple of tweaks here then. Thanks so much!

subtle talon
#

Cool, I've got some last-second fixes thanks to some generous testing by friends before then. @main totem, could we get a "Pencils down" message at the cutoff time?

main totem
jagged bramble
#

Uploading my last last build now. Was going around taking pictures and passed through a wall, realizing I never put colliders on some of them lmao vrcRat

subtle talon
jagged bramble
#

Pretty much haha. Was backing up to squeeze against the wall to get as wide of an angle as possible and I just went through it like

oh

austere sparrow
#

Please correct me if it's wrong!

main totem
drowsy jasper
#

Im assuming the former, but am just wanting to make sure

#

In my own case I had discovered a shader issue in my world after the deadline, but don't want to accidentally get myself disqualified by uploading the correct shader in

main totem
#

If it is a hot fix or a change like you mentioned I am happy for that to be updated.

drowsy jasper
#

Okay thank you!

drowsy jasper
austere sparrow
drowsy jasper
worthy bison
#

we've pestered her to tone it down

golden tulip
drowsy jasper
tawny shore
#

And now we wait catlurk

sour mortar
#

when will the winners be announced

late grotto
sour mortar
late grotto
drowsy jasper
#

Hopefully they announce them soon

late grotto
#

Yeah, hopefully.

lapis kayak
celest hull
#

Form said 10th

drowsy jasper
late grotto
#

I like how they don't even say where they will be announced. If it's gonna be on twitter, discord, individually through email etc

lapis kayak
lapis kayak
late grotto
lapis kayak
late grotto
rancid saffron
lapis kayak
main totem
#

Just answering a couple questions I got via DM, judging has concluded so feel free to update your worlds as normal. As @lapis kayak mentioned VRChat will make the official announcement via blog post, I will then follow that up with an email detailing the logistics regarding prizes.

tawny shore
#

Todays the day, again catlurk

gray plume
#

I nervous

tawny shore
#

Sameee >~<

gray plume
eternal swift
#

so what are yall gonna spend your winnings on? Ill probaly get a yacht

sour mortar
austere sparrow
austere sparrow
ember jetty
#

Congrats

#

Enjoy

zealous otter
#

Congrats to all the winners! πŸŽ‰ πŸŽ‰ πŸŽ‰

austere sparrow
#

Congratulations everyone! Ya'll made some amazing worlds a_adore_cute_stare_simp_woah_wow

tawny shore
#

Congrats 🍰

junior elm
#

First of all I'll apologize for the wall of text πŸ˜›

I'm still letting it sink in right now, it's been a wild ride and I'm lucky to have such skilled and wonderful team mates @celest hull who brought his shader magic game and @raw sorrel for making the ships doors and easter egg hunt run at all (so many things kept breaking, and at one point I was slingshot into the worlds suns testing the "gravity settings", Sandra Bullock in Gravity would have been proud LOL) without them the Monarch would have just floated stationary in space and did nothing at all. I am not going to lie I wasn't expecting to be at the top three, since there are so many impressive submissions that came in; Far Citizen made my jaw drop, and my friends and I kept trying to catch each other by flying out from the hangar bay to the spinning habitat's windows (how was this possible??!) and going down the elevator in Generations: project Rama was so beautiful it nearly made me cry, there was so much love, detail and technical expertise put into these worlds, and they deserve the accolades awarded for the beautiful experiences that reminds us what VR is all about: dreams come to life, shared together.

I'm just happy that a world we made managed to participate in a Jam flying the flag of space. Even happier that it is recognized and appreciated so much, for that and to everyone, thank you so much, worlds are just empty spaces without the community exploring them and finding new friends there, thank you so much.

Now if you'll excuse me I need some tissues cause I'm getting all emotional 😭

raw sorrel
past elbow
#

I am so curious on the number of submissions that used my gravity system to some extent. 80+ downloads is a lot from the last month.

junior elm
sour mortar
#

@junior elm Congratulation πŸ₯³

raw sorrel
cunning oriole
main totem
#

I thought I’d come in and say thank you again to everyone who competed! We had over 50 entries this year, and it was so much fun going through all of them! Whether it was your first time participating in this type of event or you're a seasoned veteran, the judges enjoyed them all. Most of us are community members just like you, and it was awesome to be able to engage a community we value while being able to apply our space industry backgrounds. Thank you for letting us do that!

I’ll be contacting those in the top 9 worlds via email in the coming days to provide you with details about the prizes and pass over our custom-made 3D asset award, which you can place in your world if you’d like.

celest hull
#

Will there be a list of all submissions? Kind of missing many worlds that participated. While I get that the winners are featured I think there should also be a list of all the worlds somewhere that participated in the Jam. In the end the Jam is all about sharing ideas and inspire. And right now I have a feeling that I missed many worlds that participated and creators left behind that still put many hours of work into it.

austere sparrow
#

Absolutely! Please feature the rest of the submissions

junior elm
subtle talon
#

Why is Exoplanet Journey in the Jam tab, when it's very much an older world that wasn't made for the Jam during the window?

tawny shore
#

They allowed older worlds to be submitted but they would only be relegated to the "Honorable mentions" section and not be qualified for the prizes

subtle talon
#

But surely that shouldn't put them in the top-11 though?

celest hull
#

I wouldnt call it "Top 11". They didn't split it so we don't even know which ones are in each category and the old worlds shouldnt even be in some kind of row. Would be nice to have a more differentiated list. Like this:

  • Top 3/winners, new worlds
  • Rest, new worlds
  • Honorable mentions, old worlds
subtle talon
#

Id' full agree with that. My issue is a big part of the jam was to showcase worlds specifically made for the Jam within the timeframe and to avoid people rebranding and submitting existing worlds that have been iterated on for months or years. Having one that clearly was not made for the jam listed just because it was broadly space-themed and submitted rings hollow to that.

winter forge
#

My world was also in the Space Jam row.
I'm very happy and honored.
However, it was supposed to have left the Community Lab and entered the public world, but for some reason it was returned to the Community Lab.
Other Space Jam worlds are like that too.
Why is this?

raw sorrel
#

I am guessing it's some kind of bug.

subtle talon
#

It absolutely is, you'll notice they also all have 0 total visitors.

narrow escarp
#

good job @austere sparrow your map make me dizzy even on desktop :P

austere sparrow
narrow escarp
#

I wonder how you made the buttons without VRCInteract?

austere sparrow
#

A lot of pain

#

Raycasts, sphere overlap non-alloc, on trigger enter

narrow escarp
#

Optimized button :D

#

maybe one day we will be able to simply toggle off the VRChat highlighting

austere sparrow
#

And have a callback for when it's highlighted!

main totem
#

Alrighty, for those who haven't noticed, we have now showcased all the worlds that made it past round 1 of judging (about 25) on the World Row. I'll be working to release a complete list of all those who submitted on our website as well in the next day. Thanks again to all who submitted. I'm looking forward to seeing how the community enjoys your worlds!

wanton halo
#

Congraulations! Thank you so much for hosting the jam, I really enjoyed it!

#

It's making me feel inspired about creating my own world about living in space πŸ‘€ maybe some day!

misty oxide
#

Hey! we submitted a form and a world and never got an answer. We have since sent multiple emails and got no response. I only fount out about the winners through word of mouth on the platform. What is going on there???

main totem
#

I believe your world is up now, seeing as the team decided to extend it to every single entry that passed quality checks.

#

Apologies about the emails as well, currently a one man show on the NSSA end.

tawny shore
#

Yeah they came out great c:

zealous otter
#

The trophies look great! πŸ‘€

main totem
#

They look awesome! Thanks again to @digital cedar for taking on the commission.

digital cedar
austere sparrow
lapis kayak
#

cuuuuuuute

#

i need to do a space jam world hop to see all the winners

ember jetty
#

What did I miss\

#

Do I get that?

modern umbra
#

@lapis kayak hey uum i wanna bring a discord server to vrc is it alr with yall, its a gift for my bff

lapis kayak
# ember jetty Do I get that?

the 3 official winners for the jam and 7 for the showcase were emailed a virtual trophy they could put in their worlds to commemorate Space Jam

#

i'm not even sure what you're asking for, but this is probably the wrong channel! i already replied to you in DM's, I'm surprised you're @ing me here

modern umbra
lapis kayak
hidden swift
#

hi

cyan latch
#

when is the next spacejam?

lapis kayak
drowsy jasper
#

@main totem Could you send out an update to all the winners of the space jam, giving us info on the ETA for the rewards to be sent out?

main totem
#

Physical prizes should go out soon as well.

#

Just passed on the details to the NASA team.

drowsy jasper
main totem
#

All prizes have been paid, give it about 1 business day and you should have your payments.

#

Thanks again!

lapis kayak
ember jetty
#

So... The world jam must have AudioLink now

#

As in good audiolink integration is a big selling point

rocky sorrel
#

something about summer jam avatars?
I saw someone make a partially convincing quest compatible lava-lamp effect by using animated blendshapes and inverted shell normals on an animation to move emissive blobs, along with a texture gradient, pretty cool stuff, hope someone makes use of little tricks like that among other things in the upcoming jam

gentle cedar
gentle cedar
#

info now available.

lapis kayak
#

you beat me to it ;) thank you for posting!

gentle cedar
modern umbra
#

@lapis kayak tf is wrong with the groups ? I cant see mines Γ  cant see thir instances

#

And btw i want to work as a vrc staff

cunning onyx
#

Pondering if I should try my hand at making a world submission vrcAevSlap

dim tinsel
#

@lapis kayak how would one go about applying for musicians slot?

lapis kayak
lapis kayak
cunning onyx
#

my brain hatched an idea last night

#

Ima try and pull it off :3

lapis kayak
#

let's gooooo

olive warren
#

So would a summer lake experience qualify? Or is this beaches only?

wicked saffron
cursive spindle
#

@lapis kayak Hello there!

Apologies if I missed it, but I can't seem to find what the prizes are for specifically the avatar portion? In this post -> https://hello.vrchat.com/blog/summer-music-jam

Last year your avatar got added to the public default list, and fallbacks if you were compatible, along with a year of VRChat+.

Is that still the same this year?

Thank you!

lapis kayak
lapis kayak
cursive spindle
#

Ah okay! Thank you very much.

That's put me off entering this year, I like seeing my Axelottie running around as a fallback, and the free VRC+ was a nice bonus too.

lapis kayak
#

No problem, thanks for your feedback!

lapis kayak
cursive spindle
amber inlet
#

how would one go about signing up for musician slots?

lapis kayak
small anvil
safe ravine
#

@lapis kayak I apologize if this ping is out of line, but it seems that it is common in this channel?
For the Avatar jam, I see the avatar has to be medium or better and crossplatform.
For the Quest side of things does it also have to be medium? Or can we submit a medium PC avatar with a very poor quest version?

lapis kayak
#

hihi yes no worries about pinging me for jam questions!

Aim to have your avatar be Medium on both PC and Quest! It is technically okay for the avatar to be PC-Medium and then Quest-Poor/VP but it probably wouldn't be selected for the default home row unless both are Medium. Hope that answers your question!

#

@safe ravine ^ forgot to tag you!

safe ravine
dapper storm
#

Is there a quest compatible media player out there that can be used for world submissions?

gentle cedar
#

pro tv?

dapper storm
#

I wasn't sure if it worked on quest or not

gentle cedar
#

protv can set PC and Quest URL separately and maintain really well.

dapper storm
#

Ah, okay. I didn't know that it had that functionality. I'll look into using that

hushed cairn
#

use protv version 3 beta or higher as the older pro tv does aggressive flashing at inconsistent fps

gentle cedar
dapper storm
past elbow
dapper storm
#

I think what I'm wondering is if android can resolve urls

#

The documentation says that it can now

past elbow
#

It helps to have an android phone or headset to test this tho. and yes it appears android can currently resolve links from me testing a youtube and twitch link

dapper storm
#

I can test on my phone

#

android being able to play youtube links is great

delicate kite
#

it's a music jam right?

lapis kayak
#

it's based on summer music festivals

wanton halo
#

Ooo, but a world or an avatar focused on original music might be cool, too!

delicate kite
#

Oh okay thanks ill try to apply and make something.

dusky jacinth
#

Hello πŸ‘‹
I'm working on a map that I will try to submit to the JAM and I'd like to have some NPCs chilling around. Is it a problem if they are rexouiums ? or does it needs to be completely avatar base neutral ?

lapis kayak
dapper storm
#

Are we allowed to keep updating our submissions after August 2nd?

#

I have a lot of ideas for my submission I'm not sure I'll be able to include by then

lapis kayak
#

If you update your submission between Aug 5 - 9, that's in the danger zone of us missing your update.

dapper storm
#

I'm going to try and get as much as I can done

winter forge
#

A video player is required for this World Jam, but for the past few days, it has been impossible to play YouTube videos using UnityVideoPlayer.
Will VRChat fix this?
If not, will participants need to do anything to make themselves compatible with AVPro?

lapis kayak
lapis kayak
past elbow
lapis kayak
gentle cedar
#

(I just checked it is, thanks Flare)

lapis kayak
# gentle cedar oh, good to confirm and is canny status update got pushed also?

yes the Canny was marked as complete a few hours ago when the push happened, I was just waiting for the cache to update:
https://feedback.vrchat.com/bug-reports/p/unity-video-player-cannot-play-youtube-videos-only-avpro-can-load-it

Today 7/24/2024 youtube update the format of videos. When the resolver give the video, the unity player cannot load the new format, only avpro can load the new

gentle cedar
#

yeah, I can see working, nice.

gentle cedar
past elbow
#

maybe just a nonping announcement?

#

don't see a reason for a whole ping

gentle cedar
#

yeah

lapis kayak
#

made a non-pinging announcement

gentle cedar
#

ah 360p make sense.

winter forge
#

I have confirmed that it can be played with UnityVideoPlayer.
Thanks!

viscid acorn
#

360p potato quality unityplayer with audio filters, vs 1080p avpro with no filters Cryingeyesopen

#

pain

dusky jacinth
lapis kayak
#

but in general the jam entry links to a live version of your world. so any updates you push will also update the jam entry

lapis kayak
#

Less than 24 hours to submit for the Summer Music Fest Jam!! I've had a chance to peek at some of the entries and I'm really excited!

twilit kestrel
dapper storm
past elbow
dapper storm
#

currently trying that out and seeing how it goes

dapper storm
#

It worked! It was a bit of a pain though

gentle cedar
#

Now, judge in progress.

lapis kayak
#

thank you to everyone who submitted! I can't wait to judge next week!

#

As a reminder, you can still update your entry until we begin judging Aug 6.
We actually have Monday off, so you have extra time to push updates

#

it's a shame we're having video player issues around the time of the jam though bigtears

safe ravine
lapis kayak
safe ravine
#

Thanks!

patent trench
#

Just found this channel. Excited to hear the results after tomorrow!

lapis kayak
patent trench
#

Guess I'm a lil too excited

half stag
#

Can't wait either 🌸

lapis kayak
#

Starting to reach out to avatar creators who had broken submissions / toggles we'd recommend changing on default! If you see a DM from VRChat or me, it's real! danceycat

lapis kayak
#

We just finished our first pass at judging the worlds submitted for Summer Music Fest Jam! Keep an eye out for a DM from me or VRChat if something was broken or if we had difficulty judging your world!

gentle cedar
kind patio
#

I got a twitter DM about broken things and fixed them thanks for letting me know. It's difficult to test everything on my phone for quest builds.

dapper storm
#

I did reupload my world with a new skybox but I didn't make any drastic changes to my submission

#

on pc specifically

patent trench
lapis kayak
patent trench
#

Sweet, i appreciate y'all doin that. Id hate for someones hard work to be disqualified over something silly

lapis kayak
#

We're revisiting entries one more time! Jam winners should be announced either later today or tomorrow! We apologize for the hold up

lapis kayak
#

TOMORROW IT IS

gentle cedar
velvet shuttle
#

what time?

lapis kayak
balmy stratus
dapper storm
#

I'm excited

#

I had another last minute idea for a feature, but I'm going to wait until the results to update the world more

hollow trail
#

How do I cancel a world I've registered up for JAMs?

#

I registered my world "Hwabon Night" , but I want to unregister it.

velvet shuttle
#

isnt it to late for that? @hollow trail

hollow trail
lapis kayak
hollow trail
hollow trail
#

oh ok

#

Thank you for your kind words.

velvet shuttle
#

so how many submissions were there for world and avatars?

lapis kayak
#

no problem! A jam is meant to be a fun exercise for everyone involved

lapis kayak
velvet shuttle
#

oh I have a chance of wining then

lapis kayak
#

everyone has a chance of winning πŸ˜„ but i hope as long as you had fun, that it was worth it! A lot of people were trying new things for their jams, and it was an honor to judge.

velvet shuttle
#

yea making worlds are hard man. It was my first time making one

slate fable
#

first time messing with anything audiolink for me, but i’m happy with my submission

lapis kayak
#

almost time...

#

getting all our ducks in a row

#

πŸ¦†

olive warren
lapis kayak
#

Congratulations to everyone who won, and those who submitted! Hope you had fun!

balmy stratus
#

Congrats peeps!

craggy kiln
#

congratulations everyone!

lapis kayak
#

I just applied a year of VRC+ to all the winners; feel free to reach out to me directly if you notice your prize is missing!

craggy kiln
#

if you have a current sub, does it switch over when the next payment is due?

lapis kayak
merry perch
#

For those us of that didn't win, is there any chance we could find out where the judges found our avatars or worlds fell short?

storm relic
#

yeah i would like to know aswell

merry perch
#

Getting good feedback & critique is still a win in my book :>

fossil sparrow
#

assuming you're subbed through steam, at least. idk about other methods

craggy kiln
lapis kayak
#

i dont remember if the feedback is sent through the vrchat website or to your email
will followup

merry perch
half stag
lapis kayak
merry perch
lapis kayak
lapis kayak
#

i was very fond of your entry okgold, thank you for entering!

safe ravine
lapis kayak
dapper storm
#

I had a lot of fun making Royal White Inn!

#

Congratulations to all the winners

velvet shuttle
#

I dont see glowing palms or sunset drifters on the summer fest list in game @lapis kayak

lapis kayak
#

fixed! They were still in Labs

eager owl
#

Congrats to everyone who won! πŸ–€
I can't believe my little Nana made it 😭

lapis kayak
#

Just a reminder for event-runners, as noted in the original blog post:

We’ll be highlighting events in numerous ways, likely through both social and through an in-game article highlighting a schedule of events as they’re going on.

I'm not sure if we can get a schedule going (There's a lot of events!) but if you have an event you'd like us to promote on social media that's hosted on a winning or runner up world, feel free to send me a DM with the tweet and we can RT it.

plucky carbon
#

Hey thanks for liking my world VAPORWAVE BEACH (all caps just for the people in the back lol) I’m surprised to see my world do so well against some really talented and creative people here

#

But yes thank you guys for the experience!!

wicked trout
#

Oh hey, I'm just getting off work and seeing this! First time actually winning one of these, is pretty exciting!

calm rain
#

Thank you for picking Sunny!! I'm so happy everyone can get a chance to try her πŸ₯Ήβ€οΈ

wicked trout
#

So, if it's okay to ask:

Promotion (from us!) for as many of the events using said worlds as possible.
We have an event coming up at the end of the month for our group. So if this means we can have our event promoted, I'd like to get whatever I need to in soon. πŸ˜…

patent trench
#

I just checked all the featured worlds and avatars out. Everyone did such a good job!! I wanna tell everyone what I liked but idk where to start lol

dapper storm
#

will the new public row avatars stay featured after summer music fest is over?

mild nymph
#

Wooo woo

#

Congrats gang

lapis kayak
lapis kayak
lapis kayak
# mild nymph Wooo woo

great job on your entry! Our judges couldn't stop whacking each other with pool noodles...

mild nymph
#

used as intended

lapis kayak
#

a lot of people don't have emails set to their VRChat account helmo

gentle cedar
narrow escarp
#

what's that

urban yew
#

Sadly my orca didn't win, but regardless i had fun making her for the jam. Congrats to all the winners! I'm looking forward to the next jam!

lapis kayak
#

We'll be sending out feedback either this week or the next.

lapis kayak
patent trench
#

I hope you guys don't mind, but I had so much fun yesterday with the new avatars, and worlds. I really wanted to share all my positive feedback with ya'll :)

So I wrote up a few things for some of the entries

#

idk who all did what, or if everyone in the jam is even in this chat but here's my positive thoughts some winning avatars:
Loved the audiolink mask on Neri's legs, (the one by Graelyth) also really impressive design overall! Feels polished
it really really impressed me.

I also loved the design of Asteria. I thought it was super clever having speakers in her "hair tentacles". It reminds me of a more mature splatoon, which is a HUGE compliment because their designs are incredible (edit, just noticed this was by @craggy kiln, I shoulda mentioned, killer Audiolink as well)

Beachball boy's Audiolink was super cool how he inflated to the beat. Clever use of vertex displacement! Definitely giving me ideas now that I have Amplify haha

#

I also HAD to mention how appealing Selena the Orca's design is, Great execution. @urban yew (actually one of my favorite submissions, it's so cute)
And Tia the dragonfly had my personal favorite audiolink, those dragonfly wings are soo coool, very befitting of a rave. AND WHEN I FOUND THE JELLYFISH. Those were soo cool. Tia would fit in sooo well in any irl rave/edm show I've ever been too.

#

Here's some fun experiences I wanted to share about the worlds:
There were so many beaches BUT they were all so different and unique!

Loved the grungy vibe on hidden beach. Made me feel like a teenager again, "having fun getting into trouble". Good environmental storytelling

Paradise party has a WIPEOUT STYLE OBSTACLE COURSE?! That was wild, way harder than it looks on TV. Impressive level design for such a short challenge.

The pixel art on Royal white inn was so cool and retro, good sound design as well! I appreciated having the banjo & kazooie style collecting game :D

One of my favorites was Dawn Island. By far the coolest thing is all the parked jetskis. It really told a fun story of "how the party arrived to the island"
(Although I do wish they were higher detail, they were quite low rez. If you see this PLEASE dm me. No joke, I'd love to find/make you a better jetski model). Regardless of level-of-detail, the jetskis are also very good environmental storytelling

I wanted to mention it was really impressive seeing a working drumkit in "summer drum reflection".

Maybe as a Scalie I'm biased, but Lazy Lizard waterpark might be my new favorite jam world. SOO much fun to explore, and float around. I feel like you combined splash mountain with space mountain. I can't tell you how overjoyed I was to go inside the cave with crystals and everything flashing to the music. AND THE GECKO SHAPED POOL, it was so clever making the gecko toes into little seats. Still can't get over that. I hung out in that crystal cave for way longer than I planned to. P.S. It's genuinely got me planning to make a cave world of my own.

#

I enjoyed many things about everyones worlds/avatars that I saw, please don't take it personally if I didn't mention you. After all I'm just some schmuck that can't resist sharing their art opinions. That said, if anyone is seeking growth via 3D modeling or texturing feedback, I don't reply quickly, but my DMs are always open. (just mention you were in the VRC Jam so I know it's not a rando)

I hope ya'll liked my "bubba clubbins" half as much as I enjoyed everyone else's stuff. Because it was an honor participating/competing with all of you. Hope to do it again soon <3

cunning oriole
lapis kayak
#

Feedback emails have been sent out!

lapis kayak
#

I just wanted to thank everyone for joining Summer Music Fest Jam. Candidly, this was my first time running a jam and I was VERY nervous, and it was also our first time running this type of jam. If it goes well, we might end up doing this on a yearly basis!

Feedback emails also had a participation survey. If you didn't participate in Summer Music Fest Jam and have feedback, feel free to DM me!

abstract schooner
#

I already said this in the survey but just to say it directly, thanks Flare for being so active here and answering all the questions, it was really reassuring to see, and it doesn't go unnoticed
||(Also sorry to whoever has to read my essay, I had a lot to say)||

lapis kayak
plucky carbon
#

Yes thank you for the opportunity again! Just submitted the feedback

lapis kayak
#

Our next jam is Spookality! We're aiming to have blog post details about that in mid- to late-September.
Also thank you to everyone who's submitted feedback so far! There's a lot of learnings to be had, and I appreciate the honesty many of you shared.

olive warren
# lapis kayak I just wanted to thank everyone for joining Summer Music Fest Jam. Candidly, thi...

While it may be fun to do next year, when you start to have reliably repeated themes in Jams, it allows some seasoned worldbuilders to pour months of work ahead of time into the predicted jam, blowing competition out of the water (pun intended), discouraging any newer worldbuilders. This is ok for a jam that there are no winners, just people who meet the bar, like Spookality.

But if it's a contest with limited winners, giving players the ability to make the world before the Jam period sorta defeats the 'Jam' ethos that nearly all other Code Jams/Game Jams have: 'Start from scratch and build a new thing in the time allotted.'

lapis kayak
# olive warren While it may be fun to do next year, when you start to have reliably repeated th...

yes, this is one of the concerns that came up from the feedback!
I'd prefer if people submitted for the fun of the Jam. That's the spirit of it after all! But it's also tricky to account for all the hard work poured into the VRChat worlds and avatars when there's no official prizes. It sounds like some people would have skipped out on the jam entirely without the prizes involved, because it wouldn't have been worth the effort.

Happy to hear your additional thoughts if you have any (and this is open to everyone!)

#

We may host a different type of jam next year that isn't Summer Music Fest themed just so people can't plan ahead for it

olive warren
#

Maybe just have a change in semantics, like instead of calling every event a 'Jam' call some things like a 'Spotlight' event, or themed 'Features'

lapis kayak
#

just to clarify, that would still ask people to make content within a certain amount of time, like a Jam right?

olive warren
#

Not really, like, if it's not gonna be locked to the amount of time, then avoid calling it a Jam. I'm just getting picky about the semantics of the word 'Jam' πŸ˜›

lapis kayak
#

Ohhh I see, like allow older worlds / bigger projects that were made outside of the 1 month deadline

#

more of a Spotlight feature on certain themes

#

i think i see what you're saying now

olive warren
#

I really do understand the want to both spotlight worlds and to build some hype to create new ones. But putting some of those multi-month projects alongside a 4 week one, really skews the expectations for a world built within a jam's time limitation. It probably skews the expectations from judges too. And that can have the opposite effect of what a jam should do: discouraging new worldbuilders and seasoned worldbuilders.

lapis kayak
#

so in other words:
IF we host jam we should only accept projects made within the month. The tricky part is determining who fits in that criteria, as people can hold projects for a long time and not upload until during the jam period. This is easier if we don't announce the theme ahead of time. Judges would just have to eyeball it and discern whether it was truly made within the jam period, which might cause some friction.

olive warren
#

Yeah, that can be alleviated by having a unique enough theme.

#

There were a few ones released for the summer jam that I was like Doubt on it actually being made in the timeframe, thinking that it was likely being created already just because it was summer, and the Jam was just serendipity.

#

Dang the more I think about this the more complex it gets,..... welp good luck! XD

lapis kayak
#

hahaha we'll try to work it out!

#

thank you again for your feedback

past elbow
# lapis kayak so in other words: IF we host ``jam`` we should only accept projects made within...

Something that's really common on itch.io jams is to announce there will be a X long jam and then announce the theme on the day the jam starts. This allows creators to prep for time before the jam but the brainstorm process and development can only really be done once they know the theme.

That is what i feel really hit's the "Jam" title. GMTK does a yearly jam around the same time and only announces the theme in a premiere/live video so everyone can only really start creating at the same time.

lapis kayak
past elbow
#

Would def make it more hype since now there's tension on what the theme might be.
Could be a simple theme or something really unique? Who knows?
You'll just have to wait for the premiere!

#

The Spookality Jam is something everyone already knows the theme and is hard to prevent others from working over a whole year. However, you can provide a sub theme that creators can push towards in their world/avatar. All are accepted but those who implement the specific Mystery Spooky Theme (only announced when the jam starts) get bonus points/are applicable for earning a prize.

lapis kayak
#

a sub-theme huh...

#

interesting idea!

past elbow
#

This would allow people who find the fun of creating a big experience over the year for Spookality to stick around but for creators who implement the Mystery Theme will be able to earn prizes.
Just make sure the Mystery Spooky Theme is specific and unique enough that would be core to how the world/avatar needs to be designed.
ie Don't do a "Jack-0-Lantern" or "silly-scary" theme but something specific like ... well i can't come up with one now πŸ˜… but i think you got the idea.

lapis kayak
#

putting my thinking cap on

past elbow
#

how itch.io handles sub-themes is just a checkbox upon submission saying "I implemented both themes into my project" tho this must be approved by a reviewer. It's just a "Hey yea i did both themes!" not a confirmation that they did.

lapis kayak
#

we may not have enough time to implement something like the sub-genre for this year's Spookality, it will probably just be the usual "submit related to the Spookality theme and we'll feature you!"

past elbow
#

ye, this is stuff to plan months in advance lol! so maybe next year's Spookality (or some other jam next year).

patent trench
#

tbh, my biggest issue was that it seemed like no one knew about the Jam (probably because it's a new one?)
seemed like the only peeps who were aware were new players that hadn't changed their "home world" yet

#

this is less of an issue with worlds cause they're right there in the menu with their own tab

#

a buddy of mine made an excellent suggestion the other day: what if there was a dedicated official avatar world?
or some other way to promote avatars, like an official tag where you can try em out right from the menu?

#

but yea, back to making it a "more fair competition"
similar to ya'lls ideas, in 48 hr film projects, in order to keep it fair so no one gets a head start, the required "motifs/elements" are announced at the starting hour. And those MUST be included to be accepted.

Maybe ya'll can still have jams with low/lesser prizes, and no required elements, these will be less "fair" but more "fun". but then you could also have more contest like competitions using this method where fairness matters more.

Just some ideas

#

I agree if you're gonna have a contest with a BIG prize, it'd be best if it felt as fair as possible.

Dunno what's best for the community personally tho

#

but as an example, summer themes could be "crabs", "summer sports"
Specific enough so that you can't just shoehorn in something last second. (your project has to be designed around the prompt that way).

But vague enough that you could do a LOT with it.

#

personally I thought the "music" theme would have been an excellent "required motif"

lapis kayak
lapis kayak
#

there are some people who have been playing VRChat for years but don't know about Spookality :( i'm not sure how we could be more upfront than the quick menu banners without getting intrusive!

gentle cedar
# lapis kayak there are some people who have been playing VRChat for years but don't know abou...

Tricky subject.
Let me bring up last year's post at least.
https://hello.vrchat.com/blog/spookality-2023

kind patio
#

Spookality my beloved

#

Big agree though on a specific mystery theme. I find the challenge of world in a month really fun.

safe ravine
# lapis kayak so in other words: IF we host ``jam`` we should only accept projects made within...

I feel like this would be difficult. A lot of creators have projects that they never "finished" just sitting around that have never been uploaded.

I think determining the "goal" of the "jam" before hand is important. Is the point of the jam to encourage people to start learning how to build worlds and avatars? If so, the prizes should reflect it. I.e. asset packs, 3d modeling classes, unity classes, etc. If the prize is to be featured in the VRC Home world, well, that may attract seasoned avatar and world builders looking to increase their clout by landing the prestigious spot.

lapis kayak
# safe ravine I feel like this would be difficult. A lot of creators have projects that they n...

i agree, it's difficult to figure out whether a project has really been worked on within the jam period or not...
and ideally we'd like to encourage people to have fun during the jam and try new things rather than chase for exposure, but I understand that the exposure and prizes can mean a lot.

I like the idea of giving out asset packs/modeling classes/unity classes as a prize! I can look into this.

kind patio
#

Tbh you know what would be a great idea for a Jam too is a community asset pack for people to get started with for worlds. The avatars for everyone jam was really nice for a similar reason.

#

Have like an atlas of flat colors/swatches you give out so they're all sharing the same textures for flat colors. Cube project others so folks can use their own materials

#

It would be a great help for folks who need a helping hand to start making worlds without using those 300k poly couches from sketchfab

#

It's a more niche jam but one that would have a major impact on world creation accessibility

safe ravine
# kind patio Have like an atlas of flat colors/swatches you give out so they're all sharing t...

ooooooo!! That'd be interesting! placing limits/rules on how the avatrs can be used! Like, the themes that were talked about earlier, but instead of only choosing a theme for avatars and worlds, give out technical themes. I.e. at atlas/texture has to be used in some day. Or a shader feature must be used, Or it has to have exactly this many bones. I like this all sharing a texture thing. Anything pre-built is gonna have to work around sharing the texture. You can make it a requirement that the world/model needs to have 10%/50% or something of the visible meshes using the texture. Or you can say that 25% of at atlas needs to incorporate the jam texture or something. That way people will have to come up with new ideas instead of rehash old ones! People can then explain how the used their texture in the submission!

lapis kayak
#

I don't know if we have the time to come up with an asset like that for this year's Spookality...

kind patio
#

Oh no not for spookality

lapis kayak
#

but i'm interested in keeping this in mind for future jams, maybe for next summer?

#

yeah! Just wanted to set expectations haha

kind patio
#

I just think having a non world jam to start a repository of well built vrchat world assets/models folks can use for free would be a great boon to the community.

#

I'm more end goal rather than how to get interaction with that idea tho. Nagia has the right idea on that end

safe ravine
safe ravine
# kind patio I just think having a non world jam to start a repository of well built vrchat w...

That's a very interesting idea! Make an asset/avatar base jam to create a reposity of items that can be used as "bases" for future jams. I.e. an avatar jam needs to use "this base's mesh" (that was sourced from the asset jam). Maybe users are allowed to manipulate the base as much as they want but they can't remove or add polygons to it or something.

Same for worlds. A world will have to incorporate 10-20 items from the "jam asset repository" or something!

safe ravine
lapis kayak
#

I like the idea of us providing a base / something that creators can work with!

safe ravine
kind patio
#

Lowering the learning curve for avatars I think starts with getting people more comfortable with blender. That's why I was suggesting the world furniture/asset jam first. I think anyone can make a lamp in blender with some basic instructions.

#

Maybe not rig an avatar though for babies first blend.

#

I do realize worlds will never be as popular as avatars though so I get the push for those more.

#

Providing a base is a good start for avatars. Maybe providing a starting land mesh for worlds as well

safe ravine
# lapis kayak what would you recommend to lower the learning curve?

Unfortunately I can't think of things that are cheap or simple, but in my mind, ideally, we'd have the following tutorial for avatar creation:

  1. Build and rig an ultra simple stick person in blender. Compete with Eyes, mouth (3 basic shapekeys to visemes via CATS), fingers, at least one strand of hair, maybe a multibone tail. Show how to UVmap the model to some simple solid colors atlas/texture (maybe the color palette texture that was briefly mentioned earlier). Oh and most importantly understand what materials, polygons, and bones are because they play a huge role in meeting the VRC performance ranks. Aim to make this a 15-20 min tutorial
  2. Export from blender, show how to setup unity for both windows and android using VCC, import fbx, setup rig, setup materials using the VRC supplied shaders and the VRC color palette texture, setup VRC avatar descriptor script, test with gesture manager and upload. Aim for a 15 min video or less.
  3. Setup avatar interactions. I'm going to advocate for vrcfury here since it cuts down on a massive amount of time and headache (i.e. no syncing parameters between parameters file, menu file, controller file, dealing with layer weights, and transitions, etc). This video would setup physbones and physbone colliders with curves, gestures and toggles to be handled and demonstrated with VRC Fury. Aim for 10 min or less.

Ideally in a few videos totaling less than an hour, simple referenceable videos could be used to put together and setup avatars from someone with zero starting knowledge on things.

kind patio
#

Honestly though with this learning focus maybe jam is the wrong name for it all. You gotta blend so maybe it's a shake not a Jam.

lapis kayak
#

Shake! Shake! Shake!

#

this sounds like a project @wanton halo might enjoy, if we have scope

lapis kayak
safe ravine
# lapis kayak i feel like this would be really useful for an updated set of Learning Channel v...

I feel like it wouldl help bring in a lot of new people if there was an updated, slightly more professionally done set of tutorials for avatar creation. Anyone that knows "3d modeling" might be able to make an avatar, but almost no one with the skillset to build a decent looking anime girl has optimization or performance in mind.

A lot of avatar kitbashing videos on youtube right now advocate for CATS and their methods have never worked for me. The reason I still use CATS for some things is because I'm unaware of better solutions for tasks I need done, probably because I lack the vocabulary to search for the "proper way". CATS (as advocated by the old videos) is no longer supported in any current version of blender, and it's replacement is pretty significantly different compared to what it once was.

Same for worlds. I just started learning how to build a world and I'm watching a tutorial that's 3 years old. It also has a few mistakes and goes a bit fast in some places that make me rewatch it. It's certainly extremely helpful, but like, these are resources I've had to go out and find myself or get recommended to me by friends.

Now that there's an official VRC wiki, maybe there could be a section linking to creator resources to help people get started with whatever resources are out there already. Like link all of Sippbox's videos in that section or something at least.

lapis kayak
safe ravine
safe ravine
# kind patio I do realize worlds will never be as popular as avatars though so I get the push...

Avatars have a lot of things setup for them already. Physics and physics interactions just "exist" with physbones, vs in worlds you have to roll your own. If you had an idea for a game world, contacts don't exist. You have to roll your own with colliders and actual scripting in udon. And even if you can figure out udon, you then have to deal with the problem of network syncing! vrcCrying

Sure we have VRC Object Sync but anything more complex than that and you're on your own!

World creators get the short end of the stick when it comes to support. Sure there's a ton of community suport out there, but because of how "generic" things can be, it can be very difficult for someone new to get started and make a vrchat world that "does something" other than throwing a bunch of prefabs in a world and calling it a day. Just judging by the amount of vrc worlds I visit that dont even seem to have baked lighting makes me feel that there really isn't a good or popular step by step guide to setting up a word "properly" imo lol. Actually.. even things like occlusion baking... worlds that look simple but cause a quest 2 and quest pro to crash when you look in the direction of things vrcCrying There's a lot you need to "just know" that it feels like most people don't. Even existing VRC world creators.

I feel proper tutorials for world building are best done by VRC itself, as current options are significantly more sparse than avatar options.

cunning oriole
#

yeah poking around like the Summer Jam like the lazy lizard water parks only one that did interactive things that's not just here's a pool table and connect 4

safe ravine
# patent trench but yea, back to making it a "more fair competition" similar to ya'lls ideas, in...

I feel like film and game projects are very different an avatar or world. Films and games tell a story, or have an objective. It's hard to take something pre-existing and shape it's story around a theme/motif/element. But an avatar and world? For a "summer" theme, just throw on a swimsuit on an avatar you've created. Or add some sand and palm trees to a world. Neither tell stories. Stories are told through them by the people wearing the avatars or in the world lobbies. Avatars and worlds are more like "tools" or writing implements, rather than stories in themselves, which makes them more general purpose and able to fit required "motif/elements" with some simple changes.

kind patio
#

If you do ever decide to do something that involves teaching the community about worlds/jams for learning/teaching projects I would absolutely be interested in helping out if you need some extra hands. I'm self taught and have relied on the kindness of strangers to get where I am now so it's good to give back to the community.

safe ravine
# patent trench but as an example, summer themes could be "crabs", "summer sports" Specific eno...

I feel like you'd have to put some hard defined creative limitations on things.
For "crabs" would an avatar with a crab shaped hat be okay? Would a red crab colored clothes be okay? Would a crab motif on a clothing texture meet the requirements?
For "summer sports" Lets say it's for worlds. Would swimming be considered a summer sport? If someone found a swimming prefab and included that in their world, would that be good enough?

austere sparrow
#

Net-code is a very large subject, and can't simply be compressed into guides or documentation.

#

Pretty much the most we can do is point people in the right direction when they're ready for it.

patent trench
patent trench
#

I also love the thought that the stories are told by people using our art, out of our control

patent trench
# safe ravine I feel like you'd have to put some hard defined creative limitations on things. ...

idk, I feel like there is a line that could easily be drawn. The "theme" or "motif" has to be a major element to be counted. Clothing with a picture of a crab is not sufficient. But a claw hand, or crab legs, or a crab shaped hat would be perfect.

If the sport theme is summer sports, and someone just puts a swimming prefab with a pool, that probably wont win. It's not the "sport" of swimming.

Not saying this is clear black and white, just that it's not impossible to judge an artistic goal based on required themes.

lapis kayak
#

Spookality details coming on Sept 23!!

narrow scaffold
#

πŸ₯΅ I crave the jam

gentle cedar
#

Hey, who is hyping and waiting?
It's date.
Will see you later.

median latch
gentle cedar
#

I expect to see 20-30 worlds get released just after annoucements.
so I can hop this weeked basically.

mild nymph
gentle cedar
#

(If Smile Room2 released, I may....need to prioritize that as it may takes few hours only that alone)

lapis kayak
# mild nymph when

i'm waiting for Tupper to get out of a meeting and then we can push the blog post! so maybe within the next hour? πŸ™

lapis kayak
#

love that dog

mild nymph
#

the dog also awaits information

median latch
#

I'm gonna enter in the avatar jam, I already have an idea of what I want to do, but I've been waiting until today to start working on anything

lapis kayak
#

excited to see what everyone makes! Blog post is being built right now as we speak...

mild nymph
lapis kayak
#

beat me to it!

mild nymph
#

πŸ˜‹

#

ive never seen the avatar scaling stuff used

#

does anyone know any examples? πŸ€”

zealous otter
#

Wasn't initially going to participate in spookality this year but the addition of a sub theme is making me reconsider πŸ‘€
I really like the theme chosen for worlds, its super unique and I think could play into some interesting worlds to be made, looking forward to seeing the submissions!

mild nymph
#

i dont like the prospect of essentially having to make two avatars to be on theme 😩

lapis kayak
median latch
#

oh this theme is very different from what i originally planned.. hmm i wonder if i can modify the idea i had to work with the theme?

#

Well since I love avatar interactions and that was something that was planned for my original idea, i'm going to try and think of something involving that

lapis kayak
mild nymph
#

im checking it out now

#

Avatar scaling not being a smooth transition kind of makes it just feel janky

#

If there was a "press this button to grow/shrink" mechanic on avatars, would make the feature atleast demo'able :-/

lapis kayak
mild nymph
#

Thats a good compromise atleast, not fond of having avatar features be reliant on specific worlds :-(

lapis kayak
#

We appreciate your feedback as always ^^ I was a little nervous about trying to integrate sub-themes for Spookality given the timeframe, but I'm hoping people can come up with some neat things!

median latch
#

is there any way to tell the size of other avatars?

#

i doubt there is actually

#

for avatars, not for worlds

mild nymph
#

I think themes are a great idea for spookality, starting with a technical theme just rubs my not technical brain the wrong way 😭

#

and a technical theme that doesnt really have proper tooling for avatar creators*

median latch
#

i think I might have an idea that incorporate size differences in avatar interactions, but I don't think there's a way to really get that info from other avatars

lapis kayak
median latch
#

so i might go with that but it'll only work if both people are wearing the avatar

lapis kayak
#

maybe we'll be able to come up with some additional materials before oct 1

#

we'll see what we can do

mild nymph
#

I think a walkthrough might be nice, my main issue is theres no intuitive way to do scaling in a way thats fun or engaging

#

scaling your avatar just snaps to the height for other users, essentially making any mechanic a toggle

median latch
#

yes i wish there was an option to make it a little more dynamic

mild nymph
#

its like using a button with a more obtuse input method

median latch
#

I'm thinking you could make a way to scale but smoothly but it would require constraints on every humanoid bone 😬

#

so that you could separate the avatar visually from the humanoid bones

mild nymph
#

Smooth scaling from one point to another would be very NICE

#

allowing people to grow smooooov

#

anyway, i have concepts of a plan. ill give it a go!

median latch
#

if you use a ghost rig with rotation constraints you could probably use float smoothing to make the transition smooth

median latch
#

actually that might not work the best since it's fps dependent, maybe just detecting a change in avatar height and then smoothing the scale with an animation transition

#

you'd set the hips on the deform bone to scale based on the height change (basically cancelling out the effect) then transition to the default scale?

#

actually i have some ideas i want to test out

zealous otter
#

One small question about the world theme wording, is it preferred to have one player have a different goal than others? or can we have two separate groups (whether even or unequal) of players have a separate goal? (Ex. a group of 3 players having the same goal, while a group of 7 have a different objective compared to 1 vs 9) πŸ€”

lapis kayak
median latch
#

With how this Spookality's Avatar theme is placing importance on the use of scaling to change features, I want to bring attention to the fact that avatar scaling parameters do not change whilst scaling, only after the scale has been confirmed. I feel that this would make a lot of the features that visibly change the avatar by scale will feel clunky because they are difficult to preview. Could this maybe be changed? I'm not sure if this is intentional or not, but I have made a canny post as a bug report as well: https://feedback.vrchat.com/bug-reports/p/scaling-parameters-dont-update-while-scaling

While scaling your avatar, the scaling avatar parameters do not change until your avatar has already been scaled.

mint tendon
#

Could also be non read only. Would that break anything? Was this already mentioned? I dunno. I came here lookin for ideas and really just saw my own reservations reflected. Still love the idea of themed spookalities.

merry perch
#

I've had a world idea & prototype kicking around for a while and it fits the spookality theme pretty much dead on. Only problem is that it's a shooter game, I don't have a phone fast enough to run VRChat, are there any worlds that pull off a shooter well on mobile?

Also, as a side note, supporting gyro-aim would make stuff this massively better https://feedback.vrchat.com/mobile-beta/p/need-gyroscope-camera-control

mild nymph
#

i dont think avatar scaling is testable in unity, is it?

median latch
#

I'm talking about the use of the avatars, not the scaling

#

Like for example, say you're wearing that avatar that makes your head get bigger as you get smaller. If you're standing in front of a mirror and start changing your height, your avatar changes height, yes. But you head will not change because the parameters seem to be temporarily frozen..

mild nymph
#

Yeah i know, my second message was several hours later and unrelated to your post

#

I didnt know gesture manager had scaling, cool!

inner isle
#

Darn, I've got no ideas for the theme. I could do something with my almost finished avatar from last year, but that feels unfair. Oh well, maybe next year

dark swallow
#

Worlds - Spookality Showcase question i got a horror world i wand to submit its an pc only world is that ok for that ?

lapis kayak
dark swallow
#

ok thx πŸ™‚

merry perch
lapis kayak
merry perch
inner isle
#

How creative should the use of scaling be? Like, if I made the avatar change from cartoony child-like proportions to realistic adult proportions as you scale up, would that be good enough, if it has other creative elements?
Or does scaling have to be the main gimmick?

visual ivy
#

Does it matter when we upload words ? I didn’t read anything and I wanted to test but I’m unsure

median latch
#

Basically just make sure the ID that's submitted for the jam was first uploaded on/after submissions opening

lapis kayak
inner isle
#

And do you guys think it's unfair if I use my previous spookality avatar that I never submitted.
It was practically finished, and I'm just adding the scaling feature, but I still feel bad

median latch
#

Not to say you have to make everything from scratch within that time window, but it's probably better that you make most of it within the duration of the jam. I drew up a design about a month ago and came up with some concepts, but I didn't start any of the modeling or unity work until the jam was announced

inner isle
mint tendon
#

So I am making a world, but the last thing on my mind are 5 polygon models for mobile users. If I finish this map in time, I may look in to cross platform possibilities, but if I can't. Will I at least be allowed to have my world added to the jam, without being eligible for judging? Just so its on the list for people to enjoy?

mint tendon
#

Nevermind, realize now thre is a judge submission and just a normal showcase

warped plover
#

does the cross-platform requirement for the Spookality 2024 judging criteria include iOS too or are only PC and Quest builds required?

lapis kayak
south vine
#

Hey does anyone know what time EST the update is coming out

gentle cedar
#

basically it's on website

south vine
#

Is that 2 minutes m?

gentle cedar
#

dd:hh:mm:ss format

south vine
#

I appreciate that

gentle cedar
#

np

south vine
#

I’ve been waiting to the TEE for this update I’m excited😭😭

gentle cedar
#

will be

coral lantern
#

submission buttons up yet for jams?

#

Its UP!

lapis kayak
#

glad the automated system is up!
For anyone lurking, yes submissions are now OPEN for all three Spookality categories!
https://vrchat.com/home/jams

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

lapis kayak
#

But if you have a world and want to try uploading to iOS that would be nice :D

coral lantern
#

so is that literally for playing vrc on your cellphone????

median latch
lapis kayak
#

someone asked if we'll have a winter jam! if this is something more people are interested in, we may be able to host

cunning onyx
#

pleas

#

Comfy and cozy vibes vrcAevSlap

#

Snowyyyyy

#

We need more snowy worlds honest

viscid acorn
cunning onyx
#

reahl;j

patent trench
#

kinda dissapointing, I was hoping users would be able to SEE the transformation/morph real time

median latch
#

I came up with a way to kinda smooth it out with AAPs and scale constraints. You can always use AAPs to create float smoothing for your effect, but if you want to smooth the scaling itself you can first make an empty with a scale constraint, then set the target to the armature and enable "freeze to world". Then the scale of this will always be the same. Then give it an empty child and add a scale constraint to the hips with the child empty as the source. Now the avatar will stay the same height no matter what (although the scale will be centered on the current eye height, so for example if you make the scale smaller, the legs clip into the floor, and if you make it larger the legs float). From here you can animate the child empty's scale in order to animate the avatar's scale

#

I used this along with float smoothing to make the transition smoother

patent trench
#

wow, that sounds nifty, but super complicated

#

ngl, this avatar challenge is really difficult, because I basically have to make 2 avatars from scratch in 14 days

#

not even mentioning the new technical requirement that I've never touched before (sounds cool tho, very creative prompt)

median latch
patent trench
#

yeah, I think I have to focus on having something to submit at all before I can experiment with your suggestion

median latch
#

here's some documentation on it in case you or anyone else needs it

patent trench
#

definitely was expecting it to just automatically be smooth tho. so good to know not to expect that

median latch
abstract island
median latch
#

that's the only place it is smooth

#

if you're in front of a mirror while changing height there's a preview that changes with the scale live

patent trench
median latch
patent trench
#

not a huge deal if you can't see your hands /body change in real time since you can barely see those anyways

#

er wait, is it smooth for other people who can see you?

median latch
past elbow
#

It's only like this locally for yourself!

median latch
#

it's smooth for the scaling

#

but the parameter doesn't change πŸ₯²

#

that's the issue i had with it

patent trench
#

Right ok ok back to the original issue

#

nvm then, still dissapointing/good to know 🀣

median latch
#

so like while you're scaling the avatar you can see the scale changing smoothly but not anything affected by it

#

also it's only local yeah

patent trench
#

yeah, also, I just realized scaling is never gradual for others.. Peeps just snap to the new height

median latch
#

i'm adding the smoothing effect to mine for both local and remote users (but each side will be toggleable for preference's sake)

#

that way after you set the scale it'll smoothly transition for both sides

past elbow
#

Even with udon, remote players only update their scale ever so often. Not even smooth there πŸ’€

patent trench
#

fair

#

dang

#

sigh, I should get back to work. I've still got 2 avatars to make in 7 days 🀣
wish me luck

median latch
#

yeah i gotta work on comms and school assigments and i'm still trying to get something in for spookality

#

i'm also hoping to have outlines on quest while still having a bunch of toggleable outfits, hairs, props, for customization

#

going for that low poly look 😎

#

i gotta make it under 7.5k polys before outline

#

i'm also considering doing 2D eye tracking..

#

maybe..

#

idk yet if i'm going to model the eyes or keep them drawn on

patent trench
#

I gotta remember how busy Sept/Oct/Nov get with everything

patent trench
median latch
#

yess good luck to everyone!! πŸ₯³

ember jetty
#

where do i ask question about issues regarding assets from example central in spookality examples?

abstract island
stiff sundial
#

I have a question revolving around a glitch for my upload. Its Excellent on Pc and Good on Quest even other player see the same thing when they view the avatar, however on the website it saids Poor on Quest. I tried so hard to keep it optimized but I hope this doesn't effect my upload. if there is anyway to fix this let me know.

lapis kayak
lapis kayak
# stiff sundial https://vrchat.com/home/avatar/avtr_1e370202-fcd1-41bd-baca-82b8c390cc88

looks like this is being investigated actually: https://feedback.vrchat.com/bug-reports/p/when-security-check-icon-shows-performance-rank-and-why-its-different-from-norma

We'll be testing avatars IN VRCHAT to verify their performance ranking, so you should be okay!

Avatar's icon listed in avatar menu now have performance rank like icons on security check icon before. I dont know this functionality and cannot found on

stiff sundial
spiral fulcrum
gentle cedar