#avatar-showcase

15 messages · Page 4 of 1

visual shard
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so that's another way to show a window into the scene

lean torrent
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Honestly obs is the best

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I'd suggest figuring out why it don't work for you

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Gyazo is good too but you lose a lot of quality

celest knot
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I use ShareX to record varius things quickly

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to get sound while recording with it you need go to options though

grim venture
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I've used the ffmpeg recorder for unity before, but it's such a process

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Issue with obs is that the computer I do unity stuff in, gets major lag stutters when I record unity with obs.

covert moth
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It’s my first time making a model ( I have 2 other variations with diff clothes)

finite spoke
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@grim venture what hardware?

vale halo
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@covert moth looks good

covert moth
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Oh ty

edgy spindle
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thats vroid right?

covert moth
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Yep

ember dock
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bruh if u ever need that many dynamic bones in vrchat :(((((

proper compass
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dynamic bones shouldn't matter and they shouldn't count towards avatar performance now that there is an option to literally disable them and control how many of them you can see

grim venture
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They should, because the majority don't disable them or modify the settings. Same for new users and people who don't get deep into safety settings. The bones still apply to all of them.

lean torrent
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Dynamic bones are off by default I'm pretty sure

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Well, the limit is on i mean

proper compass
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they got disabled for me the instant that update came out

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it even confused me for a bit, i thought they deleted dynamic bones entirely until I read the changelog

woeful brook
sacred maple
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They're not off by default, the limit is just very low

feral hill
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Goblin slayer: intense goblin tear sip

dawn knot
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@abstract pond is it free lol vrcAevSip

abstract pond
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nah but there's a public version

ebon verge
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Forget about Very Poor, I strongly question the need for any avatar to be regular "poor". I am nearly positive nearly any poor avatar can be at least made medium with no apparent change in appearance.

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"But muh dynamic bone colliders" rotation constraints with partial weight to limit rotation angle.

livid light
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...interesting, i didnt know that was a technique
does it work as well as dyn bones if its optimized down to a single bone chain?

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oh wait, you said colliders not... whatever the actual bones r called lol

ebon verge
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Yeah, there is a tendency to use colliders to limit rotation bone movement

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It's... crazy unoptimized and a rotatin constraint with partial weight is not only less laggy, but works better

livid light
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less clipping? 👀

ebon verge
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I'd say more predictable

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But everything will clip if you move fast enough lol

livid light
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more predictable sounds cool

drowsy star
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Or you could just use Stiffness curves.

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¯_(ツ)_/¯

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Surprising how many people never use curves on their DB.

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Also, yeah. If appearance were all that made a model, medium would be easy.

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I can't talk. I value geometry more than weak normal maps.

iron gate
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@ebon verge exception is cloth

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Is is extremely difficult to get cloth to medium level while still retaining any of the form (try and get a piece of clothing to be 100 vertices

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I have gotten a piece of cloth to kinda-acceptable levels at poor, so I'm happy with having that avatar be poor

civic forge
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There is also interactability. I have some friends who have a mod which allows their colliders to interact with other avatars dynamic bones

covert moth
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Ayye I got them all done

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Only thing is that eye tracking doesn’t work for avatar 3s for some reason??

true needle
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have to set it up, add eye bones, then change the rotation states

humble citrus
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wasn,t this channel made for showing new 3.0 animation/animator states stuff, this is just basic avatar making

dire kite
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normally yea but there is also no real normal avatar showoff channel, only help channels

proper compass
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The real problem is that VRchat doesn't have a proper implementation of dynamic bones, these things have existed for a long time and are really not that much of a problem for computer's to handle these days, it's almost nothing really. It's just a dumbed down version of physics, they are jiggle bones. The system we use in VRchat or Unity is made by a third party. It has the basic function, but zero optimization, the code is probably quite mediocre as well. VRchat itself has no optimization for it either, like hiding it over a certain distance or hiding it when you are not looking. You can correct me if I am wrong, but this is pretty much how I think it is

humble citrus
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vrchat has user based limiters, but not dynamic ones

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not really their fault for users creations

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and dynamic bone itself is optimised in code, but the extra bones and render calls due to a mesh being changed more cause lag

sacred maple
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Pretty sure they are distance disabled too

proper compass
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Well, vrchat has been getting better with optimization as time goes on, perhaps in the future it will be well enough for dynamic bones not to hinder performance that much. I just know that with proper implementation stuff like this should barely have an effect on modern hardware

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I am able to play with a 1050 ti (mobile) without any safety settings and it runs pretty good for me

gusty axle
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Vrc specifically whitelists the dynamic bone script. If they found a more optimized alternative people would jump over in an instant. There's no way that each bone requires more than a couple cheap quaternion multiplications per frame.

proper compass
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Whitelists? Does that mean that certain shaders don't work in vrchat?

drowsy star
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The whitelist is for scripts. You'd be surprised how unoptimized DB really is. My understanding is that someone could write something much better and undercut DB in price by quiet a bit, but then VRC would have to whitelist another script. In case you weren't aware, there was a time when VRC didn't have a ton of funding that allowed them to draft their own things. They use a lot of third party stuff that fit their needs at the time. Dynamic bones would be one of those things.

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If VRC would draft their own script, they'd have a much easier time implenting cross interaction also.

proper compass
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Makes sense and I knew I wasn't wrong. Look at the source engine, they have the equivalent of dynamic bones in there and it runs as smooth as it gets

drowsy star
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Also yeah, the client mod enables global collision locally? As in, only you see it? You can already do similar without lazily modding your client.

proper compass
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Hopefully one day they put their budget into getting their own jiggly physics

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Would save a lot of performance

solemn jungle
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not... really

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You're making a lot of assumptions there. For one, yeah middleware can generally be less optimized (usually due to trying to check more boxes for wider use cases), but that's dependent on the ability of the devs working on the platform itself.

It entirely depends on the system they make. For instance, do you make it accurate or make it "optimized", and will user creations attempt to make it more accurate by forcing it to be less optimized or by having to force around the limitations their integrated system puts in place?

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I have this issue with VRM models, because their built-in "spring bones" are honestly garbage fire imo in terms of their detection

grim belfry
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Considering that the VRC Devs built around this middleware, I highly doubt the script used for many titles will actually be that preformance problematic.

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Honestly, them implementing it themselves could make it turn out worse

drowsy star
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Have you ever sat in Unity with your DB to see your ms spike in PlayMode?

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I mean, my models are generally medium or lower with their DB now, so I can't see my impact so much anymore.

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But you get generic glowing TDA's in an instance complaining of lag that drop portals to different instances and I suddenly have 30 more FPS. They'll probably go to that other instance and just decide to blame the world author.

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¯_(ツ)_/¯

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Happens comically often.

hallow belfry
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I was requested to make an 3.0 Clapperboard by a certain VRChat movie director, and this is the final product of my efforts. It uses 4 Expression Parameters, over 900 300 states for general Arithmetic, and took about 2 days to make. This won't be available for public download but I thought it'd still be cool to show off.

drowsy star
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Why 900 states?

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Please tell me it's not the numbers.

hallow belfry
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300, my bad. And yeah it's the numbers...

drowsy star
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I can understand for the Adding or Subtracting, yeah. Probably just use offset UVs for the Radial.

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I like the sound.

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If we had add or subtract menu types, it'd be too easy. Think there's a canny.

grim belfry
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Parameter Mathematics would be insane

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Subtract and Add from a Parameter via the driver

drowsy star
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Yeah.

grim belfry
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And give it a value for the amount to take

drowsy star
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It'd only be 3 states instead of 300.

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Blend trees.

grim belfry
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One for the Lights Camera Action, one for Adding and Subtracting, and one for enabling and disabling the Constraint

drowsy star
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He could technically get it down to 60 right now.

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But would it be better to have 240 less states or 3 less materials.

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¯_(ツ)_/¯

abstract pond
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I made an Asset Organizer that will make it easier to manage files and folders used by your Avatars or Scenes!
~ Move the assets used by any object, usually Prefabs or Scenes, to its folder and organize them into subfolders based on their type.
~ Ignore / Copy assets based on Type or Folder they reside in.
~ Individually choose what assets would be copied or ignored.
~ Automatically delete empty folders that have been left empty by the movement process.
~ Can be used to find asset locations by clicking on them.

DM if interested! ᵗʰᶦˢ ᵒⁿᵉ'ˢ ᶠʳᵉᵉ vrcAevSip

iron gate
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@abstract pond That's really interesting. Does Copy deal with asset references / avoiding duplicate GUIDs? Does it find all references (e.g. material references within animation clips in an av3 controllers? textures attached to trail materials in particles?)

abstract pond
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yep, it moves the asset then copies back to source as to maintain reference

iron gate
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if you copy back to source, would it break / affect other avatars in the project

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or move / duplicate folder / move back?

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note that Duplicate in unity (in 2017 at least) can be glitchy for nested assets, such as Blend Trees within animation controllers, and the duplicate can actually end up referencing blend trees from the original controller.

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Anyway I'm impressed that you are tackling such a difficult problem :-p this looks really cool

abstract pond
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I havent tested too many use cases, I think there are such problems lying around but in the simplest cases this does great

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Thank you very much!

iron gate
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I'd be a bit scared to unleash it on my 2.5 year old avatar project with dozens of avatars, customzied shaders all over the place and a spiderweb of references spread throughout the project

abstract pond
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It's not difficult at all honestly and lol who knows it might either save you or doom it all. I'm sure it'll be fine but might take time to grab dependencies

sudden bridge
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I got to give credit to this guy he's cool I made this model for him

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he posted that in the help area

true needle
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If they want wheels to rotate / turn, all you need is to detect velocity on moving , then trigger & animate them, did that with the car/wolf i have

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its abit of a mess , velocityXZY + or - , greater/less then do this animation,

sudden bridge
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okay

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the car is not a humanoid rig so I'm very limited

true needle
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Neh , mine isnt either, it can still detect movement

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turn on debug in settings, you can see when you move around

sudden bridge
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okay

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is there a thing with non-humanoid models that don't have a locomotion?

true needle
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Base is locomotion, just oddly named

finite spoke
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That avatar descriptor is missing some playable layers though

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They have no additive and gesture layer

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Is that normal for generics perhaps?

feral hill
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hmmmmm

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i want more paramaters

lilac kindle
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like instance privacy type vrcAevSip

sudden bridge
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don't worry I move my questions to help

hollow crescent
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Haha, miata go B R R R

spice marsh
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There's a new commercial with a car just like that, but it has a moving mouth and it looks really weird and uncanny

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If I were the one who made that I would have added the shitty mouth movements

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Or I would have made Lightning McQueen

true needle
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Have a car 3.0 too, But mostly just waiting for chairs to actually work before doing more , every dial / pedals / buttons / door / windows can be lowered / gear stick / wheels rotate / turns , - works to do things (not sure what yet) and the exchaust wobbles around when moving , its pretty much on hold for now, 2 materials 1 texture 1 mesh 🤷‍♂️ , for now the buttons are colored so i know where they are.

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mostly blendshapes but some use bone / animation

sudden bridge
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and then remove the cube Rendor

plain harness
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@true needle are the cool borderlands-style lines on your car just textures or is there a shader that provides that effect?

gilded kindle
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i was going to post what i was working on but it seems my stuff isnt as cool as the rest of the stuff here

vast scarab
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Post

warm verge
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Post!

bright pelican
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Post?

lilac kindle
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What an attention grabbing post

oak wind
gilded lintel
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how accurate is a radial menu selection if you instead of individual buttons on a sub menu, used a radial menu to go through like 12 options between two radials

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I like that style though

ember dock
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@oak wind you can also make it click controlled typing by putting a pointer in front of the camera and using particle triggers upon clicking the type button in the menu

oak wind
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I wanted to make it without using particles this time around for better syncing with late joiners and such.

timber bay
plain harness
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An auto tail wag toggle in addition to the tail control menu is a great idea

timber bay
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Epic tail wagging action

mild tapir
oak wind
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Increased the speed quite a bit by adding an Empty(2frame) animation into states that had no motion files. 😄

left bone
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made a little plushy that i can move around and even place down in world space

lean torrent
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@oak wind you can also just set the playback speed for empty states to like 5x speed instead

cloud fox
grim belfry
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Sick dissolve

cloud fox
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Thank you ^^

solar reef
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@oak wind i assume each letter is in a different category, have you considered using a keyboard layout rather than alphabetical, for example if you use the Dvorak kb layout you can have the majority of works typable in one category entirely comprised of the letters from the home row

oak wind
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I have the menu setup with about 8 letters per sub menu. I don't know about Dvorak but if someone wants to set it up that way they can by just changing the expression menus around.

quasi perch
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made a little plushy that i can move around and even place down in world space
@left bone Oh dang I just made something extremely similar in effect last week but not with a plush. My VR is in the shop though so I havent been able to take a demo video yet

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thats so cute though

left bone
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yeah took a bit of creativity to get a stationary world space position to wherever i drop it, but worked out well.

woeful brook
celest knot
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I'm still a potato in using it for some reason x)

lean torrent
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Aaaa I've been meaning to make something like that since the avatar 3.0 beta

slow rampart
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damn that's complicated af

celest knot
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I use right point gesture to move it towards point that's attached to hand and handopen to release (for world also handgun so it stays in place until I release)

left bone
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Thats really cool... I'm going to add some more movement options like that for mine 😄

torpid bluff
feral hill
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ah yes its working

lean torrent
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Next up: saber throw :)

dreamy sand
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I mean.. 3.0 is being used where exactly?

proper igloo
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@left bone did you make the red hood loli that shoots a big laser

celest knot
wind otter
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Bro thats sick

lilac kindle
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Neat!

tight pivot
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that is so many levels of neat, bravo

woeful brook
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thats hot

rough needle
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Can’t wait to put toggles on her! PM me if you are interested in buying her

left bone
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@left bone did you make the red hood loli that shoots a big laser
@proper igloo I did not

proper igloo
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@left bone oh ok nevermind then

whole karma
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Hey, nice menu you got there nova

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Did you make it using av3.0?

knotty token
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yea!

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each saber is individually toggleable, this is a personal avatar so I'll keep the colors how they are

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one thing I want to do is see if I can repurpose the splatter effect to leave slash marks in whatever I swipe at

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what is that called anyway

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where particles splatter and end up stuck to players and scenery

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i'll reshoot a better video, I really hate the one I posted so deleted

whole karma
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I think its called a triplanar shader

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Or something along the lines

knotty token
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ooh nice

woeful brook
drowsy star
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That's nice particle manipulation. I really appreciate the simplicity!

marsh thorn
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how do you hide all the meshes around you like that?? what shader is it?!

celest knot
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You mean the grass and tree?

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It's Poiyomi toon

marsh thorn
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nah, neko's particle that makes the room cull

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what does that?

fluid flame
timber bay
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The absolute hilarity of this

earnest swift
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i want that as a afk vrcAevSlap

ember dock
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<@&397642795457970181> can i dm somebody about if i can post something here, it has a bulge but idk if its ok to send

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if not i can crop the image a little bit

unreal rock
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Please dont ping the role for non urgend scenarios, thanks. cirComfy

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If that part is irrelevant to the picture just crop it and then there is nothign to worry to begin with. cirISee

analog vortex
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i mean alot of people post ethots with they coochies and titties basically covered by a string and those stay up so... 🤷‍♀️

ember dock
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he has pens and stuff bound to the menu

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and a funny trick with the animator where if i make an SSSS sound his tongue flaps about like a snake

sacred patio
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why is he so oiled up XD?

finite spoke
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do not ask that

spice marsh
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you know exactly why

sacred maple
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hes getting ready for his WWE debut

knotty bison
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NAh he getting ready to slip into them dm’s

visual depot
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Ded.

woeful brook
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comically large spoon

ember dock
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nice spheres

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updating the image for the 4k version so one minute

marsh thorn
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very cool thank you

woeful brook
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@acoustic steppe so I have a question how did u learn to make a drone and is there a way I can learn too even if u send youtube video I will very much appreciate :3

acoustic steppe
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@woeful brook trial and error.

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There is next to no data available on constraints. so i just started experimenting to see what would happen.

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together with some suggetions of things to try with people on the discord here like lin and Adeon. and it all went from there

woeful brook
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Oki I'ma try to play with my unity and see what happens ty :3

acoustic steppe
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tried to send you some stuff to help but you have shared server DM's disabled so i couldn't send them. @woeful brook

woeful brook
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Oh sorry I had someone trying to hack me there u go

wind otter
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may i also have stuff

lean torrent
lean torrent
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Just gotta lay down and spam jump to fly lmao

celest knot
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Maybe you have a sneaky collider on head?

lean torrent
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nah all my colliders are set to isTrigger

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and it only happens when I'm prone or crouched

celest knot
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I see

lean torrent
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Started happening after I changed my locomotion controller

celest knot
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If was like months ago and my friend put a cylinder on head and was doing very similiar thing x)

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But I see

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Interesting though

lean torrent
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I'm gonna import another random avatar of mine and only put the locomotion controller on it

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cause I'm curious too now if it's something else lol

celest knot
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👌

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I know I gotta make a toggle to disable prone state sometime

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Because when I sit down my legs yank back to prone xD

lean torrent
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Ok ya it's something else

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🤔

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weird

woeful brook
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Where can I get really cool 3.0 avatars?

lean torrent
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Oh well, idk how I did it, but now I have an avatar that can fly :D

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Found the culprit

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Was a collider on my head

ember dock
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lel

celest knot
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So I was right xP

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The sneaky collider strikes back

lean torrent
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When you think you found a cool new bug but it's just a sneaky collider vrcAngry

lean torrent
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Slash detection using only a hinge joint and particle triggers. Based on @finite spoke 's on_slash effect.
Cons: It's a lil finnicky, and you can't play audio.
Pros: You don't need to buy Final_IK! (Which is $90)

finite spoke
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Already ahead of ya

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-> light slash

lean torrent
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;-;

finite spoke
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Uses constraints, no FIK

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What are you using a hinge joint for though

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And why no audio

lean torrent
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The inner sphere has a particle effect that is killed while it's inside the outer sphere. The outer sphere has a hinge joint anchored to the inner sphere.

finite spoke
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Ah I see, so this is like the original on_slash package, except you replaced the detection to use physics?

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Instead of an animated offset

lean torrent
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Yup, honestly I didn't take too close of a look at how you did the original cause I wanted to develop my own way of doing it lol

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Obviously this one won't be synced very well

finite spoke
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Yeah that has always been the downside of physics

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But you can do something about it now, which is don't do any motion detection non-locally, and just sync the effect with a parameter

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You will need to add a delay so that it looks correct with net IK, but the results are good

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Also instead of using physics to create a position offset, you can use constraint tricks

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Look at the damping constraint in that repo I linked

zealous cedar
lean torrent
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@finite spoke dang that's such a simple trick; never would've thought of it though

woeful brook
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@lean torrent Is there any avatars with swords that have slash effects and can use on quest?

lean torrent
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No I don't know of any

finite spoke
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i think the quest avatar limits would prevent you from making any motion detection system

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none of mine would fit on a quest avatar

lean torrent
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Colliders are disabled on quest, so no it's not possible

finite spoke
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off topic but i wonder what the limits would be for quest 2 if they were specified

lean torrent
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They're probably just gonna keep them the same between the quest and quest 2

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So wait I'm confused @finite spoke does the slash audio play automatically in the light Slash package?

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If so, how??

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oh, the fx controller

ember dock
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quest doesnt allow constraints either for whatever reason

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i made voice activated stuff too but the viseme system isnt perfect

lean torrent
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yup I have no idea how to use that light slash package

finite spoke
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you'll need the 3.0 emulator to test in unity, and ideally the avatar 3.0 manager (also in the repo) to merge the FX controller and parameters to your own FX controller and parameter asset

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LightSlashFX is a synced parameter so click the checkbox in the manager tool

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prefab goes to base of unity first so it gets base unity scale

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then you unpack the prefab

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then move the prefab to base of avatar

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move the Targets to the object hierarchy you are moving

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reset their transforms so it's positioned correctly inside the object you're moving

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the detection direction is X negative, so the red arrow on the motion target should be facing opposite the direction you plan to move the system for detection

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once you have detection positioned and angled for your prop, move and angle the effect target so your effect appears in the location you want it, relative to your prop

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you can test in play mode with the emulator

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if you need to adjust difficulty of the motion detection, adjust the constraints on slash and collider

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it's the bottom source for both
for slash, the smaller the bottom source weight is, the easier it will be to slash
for the collider, the smaller the bottom source weight is, the harder it will be to slash

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@lean torrent

lean torrent
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Thanks for the help, I guess I'll finally download that emulator everyone's been using 😅

finite spoke
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it's basically required to properly test 3.0 stuff in unity

drowsy topaz
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Gone are the days of uploading every time you need to test something

celest knot
lean torrent
celest knot
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also for triggering particle on Quest... Is this part of particle allowed?

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if it is... You can technically do this since I only used particle for speed detection

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Unless there's some limitation that makes this not viable, in Unity seems to just work 🤷‍♂️

ember dock
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on quest i dont recommend doing anything with colliders aside from like a gun that makes bullet holes

ember dock
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also yea u can probably just use particles with drag and detect if they moved into the kill space

ocean echo
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While scrolling in this channel I found an icon pack by @valid valve that I liked. I was thinking about making icons for my avatar anyways, so I decided to expanded the collection to fit my needs (+ some extras). I tried to find icons that fit the style of the other icons in Squishys pack (more or less) and there are 53 icons now (previously 28).

Icons in the pack:

  • Clothes: Boxing Glove / Bra / Dress / Gloves / Hat (3 Variants) / Outfit / Panties / Pyjamas / Shirt / Shoe / Shorts / Skirt / Sock / Stockings / Swimwear / Top (2 Variants) / Underwear
  • Body: Bone / Breasts / Ear / Finger (Point) / Hair / Hand / Neck / Person / Tail
  • Accessories: Choker / Earrings / Glasses
  • Gradients: Hue Shift / Transparency
  • Other: Dropdown / Eraser / Magnifying Glas / Mirror / Move (2 Variants) / Party Popper / Color Pen / Rainbow Pen / Pen / Question Mark / Resize / Sliders / Toggle
  • Visibility: Cross / Eye / Invisible / Tick / Visible

Here is the pack by Squishy, my pack and the preview Squishy made for his pack:

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Maybe they are usefull for some of you ^^

ember dock
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i need to make one that has more useful icons too

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like a pen icon, a switch icon, a button icon, a meter icon, etc

drowsy star
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I end up having to make everything due to stuff being too specific. 😩

spice marsh
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I just find random images on google for mine, and if i can't find a good one then I just do a quick render of the part of the model that gets toggled

timber bay
jade nova
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does anyone know how to get the dora the explorer avatar

celest knot
ember dock
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i need a template with the gradient and dropshadow

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so all i need do is put a white colored texture with transparency and bam

solar reef
teal cosmos
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That's so sick

quiet osprey
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Amazing

hidden briar
wind otter
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kew

rugged hawk
tropic tiger
whole karma
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nice skin texture

feral storm
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Full body rendered. There are still several weeks to Halloween, but I wanted to get some work done.

feral storm
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Ah yes, avatar 3.0, lots of options, but the last one I implemented is a power system depending on the viseme used.
That is, if you say "Ah" the power is 100, if it is "eh" then 50% for example.
Lots of uses, in my case an icy breath.

desert hull
#

Ah yes, avatar 3.0, lots of options, but the last one I implemented is a power system depending on the viseme used.
That is, if you say "Ah" the power is 100, if it is "eh" then 50% for example.
Lots of uses, in my case an icy breath.
@feral storm oh yeah, sweet visemes, i have a jojo animation which toggle by saying 'yare yare'

feral storm
#

Sounds really fun, hahaha

spring kiln
#

Currently setting up my new FFXIV Character in VRChat, using Avatars 3.0 for the first time.

Switching Gear on the fly works like a charm :D
Currently trying to replicate the "change-class"-effect from FFXIV to make it more authentic

woeful brook
#

Don't forget to remove that missing script so you can upload once you're able to

ember dock
#

you can use Build & Test which will upload a private version nobody else can see

#

its saved to your files and you can load it in game to test by switching to it

#

idk if it works without a trust rank but maybe

bright pelican
#

realy? that's wierd

bright pelican
strange edge
ember dock
spring kiln
#

finally, after a lot of adjustments, switching gear + show/hide hat independently from each other works just fine now 😄

#

time to add the missing particleeffect and soundeffect for Switching Outfits 😄

coarse zinc
#

ooh nice, i got something similar with mine, using ffxiv model parts to have interchangable hat/chest/legs/hands/feet gear, all independent of each other... yet i never did transition particle effects cuz i was afraid it'd get annoying quickly :P

woeful brook
#

I've made kind of a template for VRChat'like icons
@celest knot I did the same 😂

ember dock
#

ok

primal holly
#

I deleted my fucking vrm files on accident and im FUCKING PISSED

woeful brook
#

does anyone have something of a tuxedo that works in blender

bright pelican
#

wrong channel

fluid flame
whole karma
#

hooly, thats so good

lean torrent
#

Now put that as your locomotion lmao

ebon verge
#

Disable locomotion + animation tracking control + temporary pose space = sit anywhere without full body

whole karma
#

nice fullbody you got there

acoustic steppe
#

@ebon verge you got any guides on that one :o?

ebon verge
#

Add all three components to a sitting animation, bit of delay on Temporary Pose space to make sure the head is fully positioned.

ebon verge
#

I also split it into two parts, first I put the hands to animation so they'll fully sit down, then once i'm in the pose space i turn tracking back on, that way the hands don't stay up in the air while I sit

lyric vessel
#

That's exactly what the temporary pose space is meant to do 😄 well done, that looks nice

ember dock
#

i hope remeasure avatar gets pushed at some point so people can make their avatars as big as skyscrapers without needing 5 uploads

fluid flame
#

It's possible to resize your avatar with 3.0

bright pelican
#
  1. wrong channel
  2. yes
ember dock
#

not quite since remeasure avatar is gone

mystic prawn
#

I need it back (´°̥̥̥ω°̥̥̥`)

short wadi
kindred forge
#

I love that

quasi perch
#

Made this a while ago while my Index was in RMA and I was stuck in desktop for a few weeks but I can finally record a raw one take VR demo of it. (Hi @left bone here's the one I was talking about)

Features:

  • Whole system is in an organized prefab/package for single and dual hand variants.
  • Two ball toggles per hand
  • Can use any balls/followers via drag n drop
  • Eight different gestures to manipulate the ball behaviour (per ball/hand)
  • Four different anchor points to manipulate the ball behaviour
  • World constrain any/all four anchors so you can pass it around between you and around the map
  • Radial puppet for distance away from you

Ball Specific:

  • Hue Shift the ball color
  • Radial puppet for polygon pushing distance

Everything is on one parameter except the floats which are optional (Distance, Hue, Push) thanks to @hallow belfry

Next steps planned are to fine tune settings, make my own custom ball for redistribution's sake, and maybe make a unity setup script to make it easy for other people to install onto their own avatars.

vagrant gyro
#

@quasi perch reminds me of flow toys or poi

quasi perch
#

haha yeah dude thats the goal. been doing as many things as I can with double spring joints for months now just to poi/glove.

woeful brook
#

Oh hey I believe I saw you doing that in game a couple of days ago it looks really nice! @quasi perch

quasi perch
#

0_0 small world

snow orchid
dreamy sand
#

Love the 3.0 stuff you're showcasing in this image

bright pelican
#

Mario and the rest of the characters are Nintendo's intellectual property, and using it for commercial purposes is illegal. just saying 😶

drowsy bison
#

Tell dat to da ppl making skin of anything 💯

#

Yall have fun on VR chat discord im out

ebon verge
#

Mario and the rest of the characters are Nintendo's intellectual property, and using it for commercial purposes is illegal. just saying 😶
@bright pelican content in VRchat is not usually considered commercial purposes, unless they are being used to advertise commissions or something. Even then, it would be allowed, as long as the content was their own creation. You are allowed to advertise fan works as a representation of skill in portfolios, just not sell them directly. it doesn’t infringe on copyright.

#

Otherwise most of deviant art would be shut down

bright pelican
#

@ebon verge i guess someone deleted his message :Р

snow orchid
#

My main vrchat character

crystal cloak
#

@snow orchid how long does it take to be able to make avatars in unity

#

or be able to

#

because

#

i got unity today and ive made some friends spent some hours in vrc

#

but it still wont allow me to upload or whatever

#

my main

#

all i want to do is change the color of the outfit

bright pelican
#

Go to public and spend 10+ hours, visit more worlds, explore and make more friends. Also, you asking in wrong channel, next time use #user-support-old to ask questions like this

sturdy frigate
#

huzzah, got a program to auto-generate animations of me playing super hexagon

wicked geode
#

Best quality: their wiggles

sturdy frigate
#

:o so wiggly

real cliff
#

Wasn't this channel supposed to be for things only possible with av3 that were cool? or am I remembering wrong because the last time I really looked here was during beta and a few days after release.

bright pelican
#

yea, but seems like almost noone care about it

hexed turret
#

(note: its in VRM format)

bright pelican
ember dock
#

why people who don't even have vrchat use the discord or this channel

bright pelican
#

for $$$

edgy spindle
#

^^ making avatars is starting to become a get rich quick scheme

#

scamming people that dont know better by overcharging for low effort avatars

bright pelican
#

stonks

whole karma
#

📝 hmm hmm, interesting, say, how much would one be able to overcharge before the clients become suspicious

true needle
#

Never charged, been offered money (300$+) but have no interest in money , nor do i feel its right since i dont make anything but just add / recolor and do other things to it, did a quick equalizer test for some other ideas, its alright

ember dock
#

a lot of people dont care about their money and throw as much of it as possible if they know theyre getting whatever they want

#

but others work really hard for it so

#

theres 2 ends of the spectrum and theres also the morality of not charging insane fees for no reason

edgy spindle
#

@whole karma I have seen people pay 1k for headswaps

#

let that sink in

#

a lot of people overcharge because they are farely "popular" when it comes to making avatars but in the grand scheme of the whole 3D industry they cant do shit

#

so their ego gets high in this tiny bubble thats vrchat

whole karma
#

jeebuz

edgy spindle
#

I pretty often see people charge around 200, 300 for avatars that were made completely in unity

#

not a single asset made by them and extremely unoptimized

whole karma
#

ah, base model plus a ton of separate objects, yeah seen a couple of them, at least they were free

woeful brook
whole karma
#

but damn, might become an avatar maker if thats the case

woeful brook
#

i need to hop on avatar commission business

whole karma
#

Reece you joining the avatar commissioning team?

long pelican
#

not a single asset made by them and extremely unoptimized
@edgy spindle sadly thats the truth behind most avatars which are kinda popular

#

it's not badly optimized, but because she's a mute, she wanted a keyboard to type, and that uses a lot of particle systems + animators which puts it to verypoor, even if it's actually not bad...

whole karma
#

eyy nice

#

also thats some really good looking marvelous designer work, textures look very nice too 👌

#

9/10 from me, what do you say @edgy spindle

edgy spindle
#

oh yeah

#

did you make that hoodie?

#

that does look very nice

#

I also have swore to never use MMD assets ever again

#

I try to make everything myself and it really helps

#

apart from the initial character since I am not good enough to do that yet

#

but yeah

#

thats some nice work

#

@whole karma also I think thats blender cloth sim and not marvelous

whole karma
#

impossible! madness!

#

what sort of witchcraft is this?!

edgy spindle
#

yeah blender can do everything now

long pelican
#

sadly no, the only asset that I made was the Cat Accessory thingy on the hair, the rest is from deviantart/booth. And the textures just look that good because it's a rendered image from blender ;)

#

Oh crap, I just realized you two where talking about the cloth simulation xD

#

yeah, that's made with blender, without any plugins

#

it only took about 8h to find the settings and tweak the mesh, so that it actually sewed together how I wanted it to be >.> and another 2h for texturing and final tweaking of the mesh...

whole karma
#

8h for cloth settings, yike, i gave up after 3h of pure frustration

long pelican
#

it was a sleepless night

whole karma
#

looks like it paid of tho, that looks really clean

long pelican
#

it does look great, and doesn't even have that much faces/polygons

#

but I have trouble to weightpaint it, so it looks good :/

#

I'll probably restart the weightpainting and do it completly from hand, instead of transfering weights and fix it

ember dock
#

weight painting pretty easy on that actually

#

as long as it mirrored on X axis

#

if not then a bit more complicated

sour estuary
shut gulch
real cliff
#

20 dynamic bones... why?!?!

shut gulch
#

Cause I havent gotten to optimize them yet

real cliff
#

ehh... fair enough

modest laurel
woeful brook
#

8 would where it for Halloween party

#

Is it one person or three

strong nest
#

A solid 10/10 keep up the cool work

modest laurel
#

Thanks

elfin crag
#

noice

modest laurel
#

@woeful brook Their is three persons but we have the same avatar

woeful brook
#

I'm wondering who was there vrcAevSip

modest laurel
#

yeah, we wonder 😏

woeful brook
#

Ok cool

strange edge
acoustic steppe
#

Should give him the holy Thighble instead.. for the meme.

woeful brook
#

@strange edge did you use blender to create the model

strange edge
#

yes

#

and cactus, if that is what i think it is, you should never speak to me or my son ever again for the meme

woeful brook
#

^^ anims and weapon made by me

bright pelican
#

@snow orchid wait, you already posted it, isn't it?

#

I saw it two days ago in same channel

woeful brook
#

It is vrcAevSip

snow orchid
#

Oh yeah lol forgot

ebon verge
#

Nice Av3 features being shown off vrcThinking

dreamy sand
#

I know right

honest kindle
#

Fully functional shotgun with tutorial mode for new users

woeful brook
#

@honest kindle could you post some more over watch those potg clips are amazing

dire kite
silent sparrow
#

howdy guys i need a lit avatar it flex on people if you can do this contact me.

restive kiln
#

It ain't worth flexin if you didnt make it :3

vestal stag
#

I'm in a similar situation. I'm on the hunt for a solid avatar builder for some custom work. I have enough channel work to do and I'd rather pay to get what i'm looking for made than try to forcefeed learning this process in what little freetime I have.

Where do folks usually spot peeps taking on commission work for avatars?

restive kiln
#

Theres a VRC Traders discord. I dont have an invite link on me so you'll have to get it from someone else, but theres people youcan hire there. Otherwise you could check out Fiverr

vestal stag
#

Hey thats as good a lead as I've found so far. thanks for the tip! I'll go check out fiverr too... that hadn't occurred to be tbh

restive kiln
#

No prob, and yeah theres a surprising amount of people on Fiverr that do VRC stuff

lean torrent
vestal stag
#

oh is it? Awesome

restive kiln
#

Ok yeah the one you would want is VRC Traders that was posted on Jul 31st 2018

#

They dont like people asking for freebies there btw. Not that I was expecting you to, just a heads up its for hiring/commissions, not free stuf :p

vestal stag
#

Awesome. Naw dude I get paid to game I should pay to play. But I totally feel the sentiment. I get the impression folks get a lot of asks for free stuff

restive kiln
#

Yeah I could see that getting really annoying haha

vestal stag
#

somethingsomething exposure and me throwing a chair

short belfry
spice marsh
#

robit

sand karma
#

@short belfry Is that just using the standard shader on the copper parts?

abstract pond
short belfry
#

@sand karma yep, I don't know if there's a better alternative

ember dock
#

whats the point of this, to make it so only a few certain people can use a public avatar? ripping and parameter modification is unaffected

true needle
#

One way to share an avatar public to certain people unless they know the code , could also be a part of a map find the avatar and find the code thing too , wont stop other things course.

#

made a lock like that awhile ago, just much simpler

drowsy topaz
#

Yeah probably a way around no way to make an avatar friends only in a sense

abstract pond
#

Thulen has it on point, it does handle one case of ripping. However, it's much more useful in limiting the access of the avatar to certain people or limiting the access to the avatar overall.

true needle
#

There's my old one, does similar things, just i put 'notes' on it so i know wich vrcemote it uses , to easier put it on buttons

ember dock
#

well i mean sure, but i already suggested something that would work more in the favor of avatar creators

#

like being able to give someone in specific the avatar by sharing it to them

#

or only enabling copy from pedestal, not from the user

abstract pond
#

Sweet, just note that state names appear on the debug menu, having statenames would give info on if you're making progress or not.

#

That'd be great Wulfe but it's on VRChat's part. For now i'm making makeshift stuff to go by

ember dock
#

ye

abstract crown
ember dock
#

reminds me of a friend who would switch his leg to act like an arm when he clicked a specific gesture (bc also a bird avatar)

abstract crown
#

lol thought about that, maybe I'll add that later

slow rampart
#

reminds me of that owl that guards the library in avatar last airbender

noble prism
#

more coming soon!

whole karma
#

so many very poor vrcSquidCat

noble prism
#

ya. lot of them cant be help. to protect some of weaker pc. i put rating system

#

tell you truth. they really dont lag anyone

spice marsh
#

Yeah, some of the markings for the ratings system don't even actually affect the avatar

#

At least, not seemingly

crisp tangle
#

i actually love those tigers 😮

noble prism
#

thank you 🙂

crisp tangle
#

do you have a world with them 🙂 ?

noble prism
#

i do. look for TIGER UDON ISLAND

crisp tangle
#

Thank you 🙂

noble prism
#

your welcome

true dock
#

that was pain, but finally a working sniper where I can/have to reload in order to shoot again

ember dock
#

if u use non looping animations u can just have like

#

wait -> fire1 -> fire2 -> fire3 -> empty

#

idk what all the empty things are for though

left bone
hardy vector
#

Wow that's really interesting!!

lean torrent
#

@left bone is that using rigid bodies???

left bone
#

joints require them so yes, but theres no colliders

lean torrent
#

Have you ever come across an issue where your rigid bodies move with your head in vr?

left bone
#

yes

lean torrent
#

You happen to know how to fix that? 😅

left bone
#

put everything under a world constraint

lean torrent
#

And the parent constraint method works for that?

left bone
#

im sure youre familiar with the vrlabs world constraint

lean torrent
#

Yup, just hadn't figured out how to get it working with my setup. This is a lot of help though, thanks!

woeful brook
rain echo
#

Is there a guide for setting up world space targets?

finite spoke
#

@lean torrent @left bone @rain echo use the latest world constraint package here. the website has only 2.0 packages but the repository is updated for 3.0. the world constraint method is also different and easier. (delete the old VRLabs folder for a smooth experience)

rain echo
#

is that the official SDK 3? Or is VRLabs something else

#

I may already have it if it's the former

finite spoke
#

VRLabs is separate from VRChat, not official

rain echo
#

aha k, thanks

lean torrent
#

You got a quick guide on how to set that version up? At least just what to do with the prefabs; the animation is easy

finite spoke
#

there it a text guide on that page, within the readme

lean torrent
#

Oh, ok i didn't see that

#

Thanks

finite spoke
#

np

left bone
#

@finite spoke yeah i was using that one already 🙂

true dock
#

@ember dock the emptys on the ride side are there for if I use anything but gun and thumb for shoting the gun goes back to my back(behind my chest). I just went and did this. I'll try and make it better and more fluent and using less transitions.

rain echo
#

the instructions for the world constraint leave a lot to be desired

lean torrent
#

There's not much else to be said, that's how you set it up

iron gate
#

@left bone Really cute!! Makes me just want to hold those plushies. Wonder what it would look like if you were able to control the facial expressions on the plushies too.

left bone
ember dock
#

@true dock maybe make it so u equip with menu instead

true dock
#

eew

finite spoke
#

@rain echo there will be a video at some point. Being familiar enough with 3.0 may be a prerequisite. Join our discord for support with your animation

true dock
#

doesn't look as cool as just putting your hand behind your back tho @ember dock

rain echo
#

There's not much else to be said, that's how you set it up
@lean torrent What does "

The world constraining method itself is 1 constraint and simple. Look at it and profit." mean?

and what is the WorldFX synced parmater and what does it do? What does it mean that it's synced?

lean torrent
#

That's an avatar 3.0 thing

left bone
#

you can just make the handleWorldFX animation play all the time in one of your layers, no need to waste one of your valuable parameters

#

unless you really need the toggle, but that can be done on the objects inside the container instead of the constraint itself

finite spoke
#

@rain echo that first line means import the package and look at it. the way it works involves a single parent constraint and you will benefit if you understand that bit

#

The whole rest of the prefab is to animate a reset for a child constraint, really as an example more than anything

left bone
finite spoke
#

The child constraint will reset to the target and hide the example cube when "WorldFX" changes. Most people would change that parameter with a toggle control

compact cosmos
#

anyone got any wario avatars??

hidden sigil
#

@left bone that avatar is actually so adorable and i'd so use it

sacred patio
#

After many painstaking months of trial and error, Learning both the complicated functions unity, and just how fickle programs can be. After half way learning Avatar 2.0, and then having to relearn the avatar making system once 3.0 hit -- It is finally done my dudes -- May I present to you my Personal Avatar:

woeful brook
#

houw can i get the brush skin model ??

spice marsh
#

can you stop posting that in every chnnel

iron gate
#

emulator fixed compile error

fading isle
#

yo i have a question

solar reef
#

Awesome

left bone
obtuse flicker
wooden portal
heavy lion
woeful brook
#

I don’t have screen shots of the gestures, but making a fist makes a forward pog, and doing rock n’ roll on either hand does a pog in that direction

green helm
#

sick

real thicket
toxic heath
#

@toxic heath постить сюда нсфв контент не стоит, это противоречит правилу №4 этого сервера. На твоём месте я бы стёр сообщение, пока его не заметила администрация.

Same, but in English:
Posting an NSFW content is against rule №4 of this server, please delete your message
@bright pelican извиняюсь)

hallow belfry
ebon verge
#

Did you make that substate or is that the new example layer

true needle
#

jump&fall is in one blendshape in the new exsample

hallow belfry
#

It's in the new Example Controller for Locomotion

ebon verge
#

Time to update everything

somber rain
#

oh thank science, that is actually such a welcome fix!

woeful brook
#

rocket league ost^

digital bane
woeful brook
#

cursed

ashen drum
bright pelican
#

try to recolor your face, it is too different from your body color. everything else looks very cool

ashen drum
#

Thank you! 🙂 Its hard to see in this world but thats actually makeup and also a original game diffuse

bright pelican
#

oh, now i see

wanton pewter
eternal shoal
eternal narwhal
#

Nice job nicknero

wind otter
#

holy crap thats sick!

timber bay
hidden briar
#

decided to start doing a remake of my spookality 2019 quest avatar

timber bay
#

nice!

deep light
#

Amazing

slow flare
#

as usual Darian maken 🔥

old hinge
#

this is the current character i am working on.
atm it is still in highpoly phase but once i get VRchat to run again i would love to get him into it.

short belfry
#

Shellguard spider bot

drowsy topaz
#

How do you plan on doing the animation for the legs?

short belfry
#

There's a tutorial on youtube for getting IK on the legs, seen a few avatars in game that do it through that method

#

though I've yet to watch the video since its long

#

planning to tomorrow

woeful brook
#

@short belfry 10/10

short belfry
#

Thanks!

woeful brook
#

Really nice work. How long did it take you? I see you're working in Blender. Are all of your materials node-based? Or are you using textures as well?

short belfry
#

Blender for modelling, use 3dcoat to auto-uv it and apply pbr materials

#

It would have taken me roughly 2 days, but I spent like 3 and a half more days changing the feet a thousand times as I couldn't decide on a design.

drowsy topaz
#

Good luck with the IK, if you have any problems make sure you join the discord and ask there, AV3 has broken some things.

short belfry
#

I heard, which is bad timing haha, but thanks

whole karma
#

new member soon to be i sense, mmm yess yess, welcome

dark fossil
whole karma
#

that's an interesting effect

dark fossil
#

thx its a custom psx shader i wrote

tough nacelle
#

oh I like that

#

very nice dither

#

though it appears to be cut through by edges on the texture... not really sure there's anything that can be done about that though

#

can't really do the post pass that would be needed

#

or... maybe you could but it'd require a lot more math to get the right coordinates out

dark fossil
#

yeah i probably could but eh its fine for now

glass crater
slow flare
#

frost breath harpy

wet tundra
#

Is there anybody here willing to do a commission? I'd really appreciate it.

woeful brook
#

Is their anyone here who can make me a quick and simple avatar?

latent oar
#

if you are looking for commissions id suggest vrc traders this is not an ad just directions to a server that host commissions

#

its the first link

river heron
dreamy sand
#

Whats 3,0 about this?

woeful brook
#

I'm getting tired of the ones I have collected.

dreamy sand
#

Whats showoff about this

woeful brook
#

@dark fossil hey can you dm me the psx shader file?
I am working on a psx styled avatar

true dock
#

petition to move 3.0 down ⬇️

bright pelican
#

▲▲▲

dreamy sand
#

Petition to moderate discord channels.

whole karma
#

using av3.0 to make T pose 🤔

eternal shoal
spark trout
#

"nude"

limpid valve
#

thats amazing

solar reef
#

lmao NUDE

eternal shoal
fast rivet
torn meteor
#

wow could you imagine playing a game like vrchat and being a normal human being

#

i'll bet you're naked under those clothes smh

drowsy topaz
#

Thankfully, in VRC, no one is naked under their clothes since you delete the skin, hopefully.

cobalt wigeon
#

lol

#

i just joined

spice marsh
#

Aha, never underestimate people

#

I've seen someone with their Female reproductive organ hanging out in a public area cause their skin had reversed normals so their clothes couldn't cover it up

cobalt wigeon
#

wth

#

ahem i goota go

true dock
#

@spice marsh maybe u had shaders off?

cobalt wigeon
#

Maybe

proven juniper
fervent crown
#

can someone make me an avatar 3?

bright pelican
#

make it like a part of you, make it by yourself

#

fervent crown
#

i don't know how ;-;

bright pelican
#

well, learn how to, there's a plenty of youtube guides

fervent crown
#

ok, thanks!

whole karma
#

you could also try in VRCTraders

#

there you can commission people to make avatars, of course in exchange for the green pieces of paper keeping this world turning

real cliff
#

Why is this in av3 showoff???

true needle
#

Thats 99% of this channel

last pebble
#

Imagine tutorials

hallow dirge
#

I didn’t know money was the giant ball of melted metal creating an electricity-magnetic field AND a flaming ball of fusion bound to absorb us in the next few billion years

#

Yes paper

gilded olive
#

heh humore

ember dock
#

||issa male||

real cliff
ember dock
#

its a 3.0 avatar

#

i will show the menus later but i cant rn

real cliff
#

Alright

#

People just love posting stuff unrelated to av3, sorry

drowsy star
#

It's the only channel that says "showoff" in the name.

#

¯\_(ツ)_/¯

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Other than udon, but that's obviously world related.

sacred maple
whole karma
#

Can't post it in #vrchat-pictures if it does not have the hud visible, as it might not be in vrc otherwise

sacred maple
whole karma
#

Than get kicked for promoting non vrc related content

woeful brook
#

bru

restive kiln
#

Nowhere is safe!

topaz charm
noble prism
#

this is first low poly Tiger for quest user. Audio been remove due to limited and poly have been reduces to 5000. your welcome Quest User! More Quest like tiger avatar will be coming out soon!

gloomy shore
#

Wrong chat

latent oar
#

Pain

rough needle
#

smh

terse ice
bright pelican
#

Using 3.0 just for inventory and recolour is "meh". At least it's a way better than some other merchants do, keep on!

austere onyx
#

let us see your "not meh" 3.0 avatars!

bright pelican
#

It's a little tricky. I will need to ask a friend with VR to help with the demonstration, it's a bit hard to control RC plane from the desktop😅

bright pelican
#

also i need to re-make jetpack, because now it's broken for... some reasons

wooden portal
#

ages and ages of messing with bones, Going in and out of Substance BUT hes finally almost done.

tacit harbor
#

Woah

true dock
#

nice job

clear light
#

Hate to sound dumb can some one tell me how to start on a 3.0 avatar

whole karma
#

watch some MOON tutorials, they are pretty good to start working with av 3.0

#

also learn the basics of unity animators, that is 80% of av3.0

clear light
#

MOON? sorry i am what u say Not smort?

whole karma
clear light
#

Thank you!

real cliff
#

This is a showcase channel, literally what are you showing.

lean torrent
#

aight but that's not an AV3 avatar

limpid valve
#

im showing nothing

short belfry
earnest swift
rancid compass
#

is that suit from scratch ? crab

real cliff
#

@solid forum That is literally the av2 sdk...

earnest swift
#

@rancid compass yee it is

slate drift
#

I have a nice color changing avatar with a control to automatically smoothly cycle through rainbow colors on the shirt at a speed of my choosing 😁

bright pelican
#

@short belfry did you use legIK for this or something like that?

short belfry
#

I used finalik

bright pelican
#

@short belfry if you have any video guides, pictures or just some description of how to do everything right, can you send me it in DM?

wind otter
#

@earnest swift holy crap that looks fucking sick, it looks really real

short belfry
#

@bright pelican Sure thing

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😁

warped ledge
earnest swift
lean torrent
#

Nice 👌

drowsy star
#

@short belfry Is your step speed too low?

short belfry
#

huh, no?

#

wait

#

step speed in settings, not movement speed

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silly me

#

let me get my exact value

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1.5 speed @drowsy star

drowsy star
#

I was thinking of the setting that affects how long it takes for your leg to find a new place to stand. Might mean prediction.

#

Unless that's the look you were going for, of course. I could see a toony appeal.

short belfry
#

I'm not sure

drowsy star
#

Also, if you ever decided to get it working in FBT, with the backlegs mirrored, I could help with that.

#

Very neat looking model.

short belfry
#

What does FBT mean?

#

And thanks!

drowsy star
#

Oh, Full Body Tracking.

short belfry
#

Oh, I have VR but no extra sensors sadly.

#

It's hard picturing how that would work with full body, considering the legs and hall

drowsy star
#

Yeah, you could have front right mirrored diagonally to rear left and such. Toggle it between that and IK only in the rear or all IK. 3.0 gives you fallback options now. Could even probably use dummy bones. It wouldn't be too bad.

#

Was going to work on a taur but lost interest.

short belfry
#

So you'd lift your leg up irl and it would move the front and back mirrored, neat.

#

Thats a fun system

ebon verge
#

Yeah spider IK is usually like that as well with alternating legs

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It’s just much more closer to how they walk

short belfry
#

I'd love to have them alternate

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But it probably requires rigging it again

ember dock
#

u just need to rig fake leg bones to use and then use rotation constraints

short belfry
#

I'm not sure what you mean.

whole karma
#

👁️ 👃 👁️
👄

#

i smell ik talk

ebon verge
#

Shouldn’t require re-rigging. That’s all bone constraints

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If you just want to copy the current pose from one limb to another you don’t need any crazy rigging or finalIK. Just Rotation constraints

native basin
#

@earnest swift love the avatar!!

whole karma
#

dunno if it would look that great with just constrains, depends on how different the models legs are from human legs

drowsy topaz
#

If it ain't procedural what's the point 😔

whole karma
#

having to break your legs to move the bottom joint up 😰

ember dock
#

the constraints would be activated when not moving

#

u could even check the VRMode for fullbody

#

and if not moving and using fullbody then u could overwrite the IK with constraints to move the legs

drowsy topaz
#

I've always thought of having an override to control the spider legs but I usually just stick with using the fangs as my FBT legs

whole karma
#

i did do some overides for one of my old avatars, changing the legs to follow arms because im poor so no fbt, works fine but whenever switching from one to another will cause the legs to jump from one position to the other, which would make the legs jolt every time you start/stop moving if it was automatic

ember dock
#

i guess thats intended behavior though since thats what its doing

#

usually not notciable if u go from idle to running anyway tho

whole karma
#

have not tried to interpolate the weights, not sure how the system would react having 2 ik scripts essentially fighting over the bone chain 🤔

ember dock
#

i dont even have fIK so i dont use it

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i have no use for it anyway tho

#

most of the stuff u can do with constraints apart from foot planting and reaching

drowsy topaz
#

There is an insane amount of stuff you can do with the ability to ray cast onto surfaces, constraints are great but I mainly use constraints to complement FIK unless its simple rotation/aiming

whole karma
#

ik and constrains dont need to fight 😔

woeful brook
whole karma
lean torrent
lost dagger
#

@woeful brook

woeful brook
#

Thats cool

lost dagger
#

thanks

woeful brook
#

I like stuff like that, holographic looking stuffs

lost dagger
#

yeah the arms move together

woeful brook
#

Sick

azure pumice
short belfry
bright pelican
#

if you'll make an avatars world, make it in tower defense style ;D

short belfry
#

Ahah, neat idea

woeful brook
#

i use a avatar my friend gave me out of a concept image

bright pelican
#

@short belfry by the way, you can attach cannons to invisible hands through constraints, and freeze all axis except vertical one :Р

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And make base rotation through chest rotation, freezing all axis except horizontal

short belfry
#

Not a bad idea!

#

Currently it's upper body is weighted to the head

#

I've not touched constraints before, I probably should learn them

whole karma
#

Wym, you have not touched constrains before, you are using one rn tororo

bright pelican
#

But don't forget to clear weight from your head first, or it will... well, you'll see

short belfry
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@whole karma I'm using finalIK

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Oh wait, its you, different profile picture haha

whole karma
#

finalik is only one of the things you are using

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nice try tho vrcLaughing

short belfry
#

What are constraints then?

whole karma
#

the one you use on the hips to make the spider rig follow the human one, that is a parent constrain

short belfry
#

ah, I stand corrected, am using restrains, with no knowledge of how constraints work.

whole karma
#

should check them out, they are really powerful and much much better than rigid bodies+fixed joint

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if you need more info on them i would be glad to help

short belfry
#

Yes please! I'll certainly hit you up on learning them tomorrow! 😁

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Thanks

ember dock
#

u can even combine it with animations

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for example u can use a hand gesture to play an animation to pull out or put back the guns

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and afterward enable the constraint

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u can use 3.0 menu but i would only use it to enable the gestures

#

its so much cooler to just do handgun then thumbsup and pew pew pew

lunar musk
#

Honestly it'd be great to have an option to have your current camera angle in game as floats so you can have 3.0 generic avatars look around as you do- basically a custom head

lean torrent
#

@lunar musk That's what rotation constraints are for

lunar musk
#

yeah but quest users can't mess with rigid bodies if that's what you're talking about

lean torrent
#

no rotation constraints aren't rigid bodies

lunar musk
#

oh?

lean torrent
#

and they work on quest I believe

lunar musk
#

i'll check hold on

lean torrent
#

constraints are cheap on performance, cause it's basically just a simple "take this objects position or rotation or scale and apply x of it to this object"

lunar musk
#

but the issue with that is- what do i do with it? like- its not humanoid

#

its generic

lean torrent
#

Put a humanoid skeleton on your avatar that doesn't move any mesh to make your avatar humanoid

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and then use constraints from that skeleton to puppet your generic avatar

lunar musk
#

so i'd have to mess with humanoid controllers to make my generic controllers sync up in that case-

#

that's gonna be very annoying to mess with but i think i can figure it out?

lean torrent
#

you can just remove any humanoid locomotion from your avatar if that's what you're worried about

lunar musk
#

yeah- i could try

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but its the issue of trying to make 1 controller make the other animate that kind of confuses me, i hope it works

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or if its even possible

ember dock
#

constraints arent allowed on quest for some reason

#

so doesnt work

lunar musk
#

damn

#

there goes that idea

#

time to go request for some sort of way to have some sort of viewpoint tracker as floats to use

#

if you think about it- that'd be really useful for people who wanna puppet generic avatars properly with some sort of way to control some parts- it'd be really cool in my opinion, but hey, that's just a theory, a GAME-

ember dock
#

i think a better request might be to just enable constraints on quest

#

idk why theyre disabled

finite spoke
edgy spindle
#

can you give a brief explanation on how it works?

finite spoke
#

its here on the public repository with some install notes

#

you can see how it works for yourself

#

use the 3.0 emulator to test in unity

#

use the manager tool in the repo to merge into your own layers

#

there will be guide videos one day. we have a support discord though

edgy spindle
#

I just wanted to know how it works. I dont really have the time to install in right now

#

and I cant read the rest of the stuff on the github lol

finite spoke
#

half of it is english

bright pelican
#

you can just download and disassemble it into parts, so the easiest way is to learn something :в

finite spoke
#

particle death and stop action disable resets an animator to drive a local parameter boolean, the boolean is used to transition and drive a synced parameter. a layer handles the synced parameter to animate a constraint

edgy spindle
#

I see

#

thanks

finite spoke
#

particle dies in collider -> local boolean changes -> normal stuff

edgy spindle
#

cleaver as fuck

ember dock
#

@finite spoke i wanna see grabfx on the gun mags binded to reloading

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also yea @edgy spindle its literally the same systems as touch menus and whatnot in sdk2, only in this case u can drive parameters with those animators and handle synced changes in like FX or Gesture

finite spoke
#

@ember dock it's another creators implementation, i don't know if they will go so far with it. they might since they were pretty keen about doing nothing with gestures

ember dock
#

u can still use gestures i guess so u can grab it and let go with open hand

short jasper
#

Just downloaded vroid avatar studio lol, I made this to practice in the first hour ahahaha im pretty happy with it honestly

ember dock
#

intersting design for a rock mullet guy, looks nice from the back but from the front the face looks too squishy anime lol

lavish granite
#

Looks like something from the Sims

edgy spindle
#

@ember dock never knew touch menus were possible

ember dock
#

have u never seen an avatar that had one? or for example people with soundboard button avatars and clothing swap

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only problem was back then it never synced

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now that u can drive stage parameters it syncs even for people who have particles disabled

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which is great

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rn im working on interesting particle position detection stuff

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that will show the letter i am finger spelling until i spell the whole word

edgy spindle
#

nope, and myself, I never fiddled with particles, Once I wanted to make a particle that would stay on the surface it hit but I couldnt even do that, So I figured I should just stick to modeling

ember dock
#

theres this magical property of particles known as stop action

#

you can make it disable the object its attached to and stuff which allows you to do funky stuff with animators

#

usually what happens is the stop action disables it and another animator re-enables it so that it executes again

#

@finite spoke what do you do to prevent it from activating the immediate moment its loaded?

finite spoke
#

@ember dock in the layer that handles particle death, skip the first particle death

short jasper
#

What u guys think of mine? Lol

finite spoke
#

@short jasper where's the 3.0 features vrcChicken

short jasper
#

@finite spoke whats that

austere cypress
#

He looks like a guy from tiger king

thorny hemlock
true needle
#

Playing animation in reverse to dress/undress/swapping to another outfit, this was bit of a pain but it work, entire avatar is wd off (finally)

#

its poor rating cause too many bones 'course, rarely i do very poor

ember dock
#

av3 showoff is for your creations not clickig button on an avatar btw

#

@true needle cant u just use Any State? why do u need that network?

true needle
#

Reset will not properly work

#

trust me i tried alot

ember dock
#

interesting

true needle
#

same thing happens on fx the idle spose to reset and then switch to next, but it goes instantly to new and dont reset fast enough

ember dock
#

u can have like Any State -> Dress -> Undress

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Any State -> Nun -> Undress

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i think

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but if it works thats cool

true needle
#

the layer uses 'not equal/equal' , so toggle 1/2 if they arent equal it will reverse the animation, Any state would go, uh those two arent equal 1 or 2 and pick 2 random one

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its just 2 animations

#

if we had a toggle with custom number so on=1 off=2 ect then id use it

austere cypress
#

it was 14 days late but still cool, now all i have to do is make it look better

lavish granite
#

Pog

forest flame
#

T-90 / T-72 Autoloader in action!

cloud valve
copper dirge
#

Nice, but what's the SDK3 features?

left bone
#

working on a gpu particle system that does not use camera's, so non friends can see it as well.. still has some issues like it not working in a lot of worlds for some reason.

gilded olive
#

thank you ocirne, very cool

short belfry
#

Dum dum bring me gum gum

edgy spindle
#

where are the AV3 features tho?

short belfry
#

It's the newest SDK, so this is where they go, no?

bright pelican
#

initially this channel was needed to demonstrate the capabilities of 3.0 avatars to show the difference between new and old SDK, but now everyone just post everything they got here

lilac kindle
#

I don't see a problem with that

ember dock
#

as long as it uses the new sdk i think its nice to have some things here now and then to kinda incentivize more people to use sdk 3 and get people to look into #avatar-development-links out of curiosity

#

although the unrelated random content like modelling showcase and sdk2 avatars should stop being posted

ebon verge
#

The secret is to have every option of anystate also reset all the others

left bone
#

or just use write defaults

gilded olive
#

thank you ocirne, very cool

ebon verge
#

or just use write defaults
@left bone there might be other things you don’t want to reset

left bone
#

which is why you use it for everything on your avatar

ebon verge
#

I don’t see how that helps

left bone
#

if you dont want something to reset, you should have a layer for it that keeps the animation going

#

instead of relying on things persisting after animation ended

ebon verge
#

Why?

left bone
#

because i think it's cleaner than having to clean up your animations with other animations

ebon verge
#

You are still cleaning them up. That’s what write defaults does. Except it inserts everything, even if it’s not needed

left bone
#

its predictable at least, you know that whatever the animation touched will be undone, no chance of forgetting anything

#

i see no reason to have to manually clean up your animations everywhere, because thats exactly what write defaults is for

true needle
#

🤔 change one option thats in any state (like blendshape) and have to add them to all the other any states to reset in gesture layer , or just wd on, its fun when you forget one and have to fix that.

left bone
#

exactly

true needle
#

i tried to make a 0-100 so it just plays it in reverse to reset but that was a synch hell

#

exit out of gesture play in reverse , there no need to add that in every thing

#

get it if you want to add more ontop of the other , but most will never do that