#avatar-showcase
15 messages · Page 4 of 1
Honestly obs is the best
I'd suggest figuring out why it don't work for you
Gyazo is good too but you lose a lot of quality
I use ShareX to record varius things quickly
to get sound while recording with it you need go to options though
I've used the ffmpeg recorder for unity before, but it's such a process
Issue with obs is that the computer I do unity stuff in, gets major lag stutters when I record unity with obs.
@grim venture what hardware?
@covert moth looks good
Oh ty
thats vroid right?
Yep
bruh if u ever need that many dynamic bones in vrchat :(((((
dynamic bones shouldn't matter and they shouldn't count towards avatar performance now that there is an option to literally disable them and control how many of them you can see
They should, because the majority don't disable them or modify the settings. Same for new users and people who don't get deep into safety settings. The bones still apply to all of them.
they got disabled for me the instant that update came out
it even confused me for a bit, i thought they deleted dynamic bones entirely until I read the changelog
I made a goblin girl! Some more engineering tools will be coming soon
They're not off by default, the limit is just very low
Goblin slayer: intense goblin tear sip
@abstract pond is it free lol 
nah but there's a public version
Forget about Very Poor, I strongly question the need for any avatar to be regular "poor". I am nearly positive nearly any poor avatar can be at least made medium with no apparent change in appearance.
"But muh dynamic bone colliders" rotation constraints with partial weight to limit rotation angle.
...interesting, i didnt know that was a technique
does it work as well as dyn bones if its optimized down to a single bone chain?
oh wait, you said colliders not... whatever the actual bones r called lol
Yeah, there is a tendency to use colliders to limit rotation bone movement
It's... crazy unoptimized and a rotatin constraint with partial weight is not only less laggy, but works better
less clipping? 👀
more predictable sounds cool
Or you could just use Stiffness curves.
¯_(ツ)_/¯
Surprising how many people never use curves on their DB.
Also, yeah. If appearance were all that made a model, medium would be easy.
I can't talk. I value geometry more than weak normal maps.
@ebon verge exception is cloth
Is is extremely difficult to get cloth to medium level while still retaining any of the form (try and get a piece of clothing to be 100 vertices
I have gotten a piece of cloth to kinda-acceptable levels at poor, so I'm happy with having that avatar be poor
There is also interactability. I have some friends who have a mod which allows their colliders to interact with other avatars dynamic bones
Ayye I got them all done
Only thing is that eye tracking doesn’t work for avatar 3s for some reason??
have to set it up, add eye bones, then change the rotation states
wasn,t this channel made for showing new 3.0 animation/animator states stuff, this is just basic avatar making
normally yea but there is also no real normal avatar showoff channel, only help channels
The real problem is that VRchat doesn't have a proper implementation of dynamic bones, these things have existed for a long time and are really not that much of a problem for computer's to handle these days, it's almost nothing really. It's just a dumbed down version of physics, they are jiggle bones. The system we use in VRchat or Unity is made by a third party. It has the basic function, but zero optimization, the code is probably quite mediocre as well. VRchat itself has no optimization for it either, like hiding it over a certain distance or hiding it when you are not looking. You can correct me if I am wrong, but this is pretty much how I think it is
vrchat has user based limiters, but not dynamic ones
not really their fault for users creations
and dynamic bone itself is optimised in code, but the extra bones and render calls due to a mesh being changed more cause lag
Pretty sure they are distance disabled too
Well, vrchat has been getting better with optimization as time goes on, perhaps in the future it will be well enough for dynamic bones not to hinder performance that much. I just know that with proper implementation stuff like this should barely have an effect on modern hardware
I am able to play with a 1050 ti (mobile) without any safety settings and it runs pretty good for me
Vrc specifically whitelists the dynamic bone script. If they found a more optimized alternative people would jump over in an instant. There's no way that each bone requires more than a couple cheap quaternion multiplications per frame.
Whitelists? Does that mean that certain shaders don't work in vrchat?
The whitelist is for scripts. You'd be surprised how unoptimized DB really is. My understanding is that someone could write something much better and undercut DB in price by quiet a bit, but then VRC would have to whitelist another script. In case you weren't aware, there was a time when VRC didn't have a ton of funding that allowed them to draft their own things. They use a lot of third party stuff that fit their needs at the time. Dynamic bones would be one of those things.
If VRC would draft their own script, they'd have a much easier time implenting cross interaction also.
Makes sense and I knew I wasn't wrong. Look at the source engine, they have the equivalent of dynamic bones in there and it runs as smooth as it gets
Also yeah, the client mod enables global collision locally? As in, only you see it? You can already do similar without lazily modding your client.
Hopefully one day they put their budget into getting their own jiggly physics
Would save a lot of performance
not... really
You're making a lot of assumptions there. For one, yeah middleware can generally be less optimized (usually due to trying to check more boxes for wider use cases), but that's dependent on the ability of the devs working on the platform itself.
It entirely depends on the system they make. For instance, do you make it accurate or make it "optimized", and will user creations attempt to make it more accurate by forcing it to be less optimized or by having to force around the limitations their integrated system puts in place?
I have this issue with VRM models, because their built-in "spring bones" are honestly garbage fire imo in terms of their detection
Considering that the VRC Devs built around this middleware, I highly doubt the script used for many titles will actually be that preformance problematic.
Honestly, them implementing it themselves could make it turn out worse
Have you ever sat in Unity with your DB to see your ms spike in PlayMode?
I mean, my models are generally medium or lower with their DB now, so I can't see my impact so much anymore.
But you get generic glowing TDA's in an instance complaining of lag that drop portals to different instances and I suddenly have 30 more FPS. They'll probably go to that other instance and just decide to blame the world author.
¯_(ツ)_/¯
Happens comically often.
I was requested to make an 3.0 Clapperboard by a certain VRChat movie director, and this is the final product of my efforts. It uses 4 Expression Parameters, over 900 300 states for general Arithmetic, and took about 2 days to make. This won't be available for public download but I thought it'd still be cool to show off.
300, my bad. And yeah it's the numbers...
I can understand for the Adding or Subtracting, yeah. Probably just use offset UVs for the Radial.
I like the sound.
If we had add or subtract menu types, it'd be too easy. Think there's a canny.
Parameter Mathematics would be insane
Subtract and Add from a Parameter via the driver
Yeah.
And give it a value for the amount to take
One for the Lights Camera Action, one for Adding and Subtracting, and one for enabling and disabling the Constraint
He could technically get it down to 60 right now.
But would it be better to have 240 less states or 3 less materials.
¯_(ツ)_/¯
I made an Asset Organizer that will make it easier to manage files and folders used by your Avatars or Scenes!
~ Move the assets used by any object, usually Prefabs or Scenes, to its folder and organize them into subfolders based on their type.
~ Ignore / Copy assets based on Type or Folder they reside in.
~ Individually choose what assets would be copied or ignored.
~ Automatically delete empty folders that have been left empty by the movement process.
~ Can be used to find asset locations by clicking on them.
DM if interested! ᵗʰᶦˢ ᵒⁿᵉ'ˢ ᶠʳᵉᵉ 
@abstract pond That's really interesting. Does Copy deal with asset references / avoiding duplicate GUIDs? Does it find all references (e.g. material references within animation clips in an av3 controllers? textures attached to trail materials in particles?)
yep, it moves the asset then copies back to source as to maintain reference
if you copy back to source, would it break / affect other avatars in the project
or move / duplicate folder / move back?
note that Duplicate in unity (in 2017 at least) can be glitchy for nested assets, such as Blend Trees within animation controllers, and the duplicate can actually end up referencing blend trees from the original controller.
Anyway I'm impressed that you are tackling such a difficult problem :-p this looks really cool
I havent tested too many use cases, I think there are such problems lying around but in the simplest cases this does great
Thank you very much!
I'd be a bit scared to unleash it on my 2.5 year old avatar project with dozens of avatars, customzied shaders all over the place and a spiderweb of references spread throughout the project
It's not difficult at all honestly and lol who knows it might either save you or doom it all. I'm sure it'll be fine but might take time to grab dependencies
I got to give credit to this guy he's cool I made this model for him
he posted that in the help area
If they want wheels to rotate / turn, all you need is to detect velocity on moving , then trigger & animate them, did that with the car/wolf i have
its abit of a mess , velocityXZY + or - , greater/less then do this animation,
Neh , mine isnt either, it can still detect movement
turn on debug in settings, you can see when you move around
Base is locomotion, just oddly named
That avatar descriptor is missing some playable layers though
They have no additive and gesture layer
Is that normal for generics perhaps?
like instance privacy type 
don't worry I move my questions to help
Haha, miata go B R R R
There's a new commercial with a car just like that, but it has a moving mouth and it looks really weird and uncanny
If I were the one who made that I would have added the shitty mouth movements
Or I would have made Lightning McQueen
Have a car 3.0 too, But mostly just waiting for chairs to actually work before doing more , every dial / pedals / buttons / door / windows can be lowered / gear stick / wheels rotate / turns , - works to do things (not sure what yet) and the exchaust wobbles around when moving , its pretty much on hold for now, 2 materials 1 texture 1 mesh 🤷♂️ , for now the buttons are colored so i know where they are.
mostly blendshapes but some use bone / animation
and then remove the cube Rendor
@true needle are the cool borderlands-style lines on your car just textures or is there a shader that provides that effect?
i was going to post what i was working on but it seems my stuff isnt as cool as the rest of the stuff here
Post
Post!
Post?
What an attention grabbing post
how accurate is a radial menu selection if you instead of individual buttons on a sub menu, used a radial menu to go through like 12 options between two radials
I like that style though
@oak wind you can also make it click controlled typing by putting a pointer in front of the camera and using particle triggers upon clicking the type button in the menu
I wanted to make it without using particles this time around for better syncing with late joiners and such.
bastard
An auto tail wag toggle in addition to the tail control menu is a great idea
Epic tail wagging action
Increased the speed quite a bit by adding an Empty(2frame) animation into states that had no motion files. 😄
@oak wind you can also just set the playback speed for empty states to like 5x speed instead
Sick dissolve
Thank you ^^
@oak wind i assume each letter is in a different category, have you considered using a keyboard layout rather than alphabetical, for example if you use the Dvorak kb layout you can have the majority of works typable in one category entirely comprised of the letters from the home row
I have the menu setup with about 8 letters per sub menu. I don't know about Dvorak but if someone wants to set it up that way they can by just changing the expression menus around.
made a little plushy that i can move around and even place down in world space
@left bone Oh dang I just made something extremely similar in effect last week but not with a plush. My VR is in the shop though so I havent been able to take a demo video yet
thats so cute though
yeah took a bit of creativity to get a stationary world space position to wherever i drop it, but worked out well.
https://twitter.com/NowhereSirg/status/1310673586005381123
from a friend who make avatar 
Aaaa I've been meaning to make something like that since the avatar 3.0 beta
damn that's complicated af
I use right point gesture to move it towards point that's attached to hand and handopen to release (for world also handgun so it stays in place until I release)
Thats really cool... I'm going to add some more movement options like that for mine 😄
New Vr chat avatar in the form of my pokemon trainer
Next up: saber throw :)
I mean.. 3.0 is being used where exactly?
@left bone did you make the red hood loli that shoots a big laser
Bro thats sick
Neat!
that is so many levels of neat, bravo
thats hot
@left bone did you make the red hood loli that shoots a big laser
@proper igloo I did not
@left bone oh ok nevermind then
yea!
each saber is individually toggleable, this is a personal avatar so I'll keep the colors how they are
one thing I want to do is see if I can repurpose the splatter effect to leave slash marks in whatever I swipe at
what is that called anyway
where particles splatter and end up stuck to players and scenery
i'll reshoot a better video, I really hate the one I posted so deleted
ooh nice
My Tiki Minion is complete just in time for the spooky season!
That's nice particle manipulation. I really appreciate the simplicity!
how do you hide all the meshes around you like that?? what shader is it?!
The absolute hilarity of this
i want that as a afk 
<@&397642795457970181> can i dm somebody about if i can post something here, it has a bulge but idk if its ok to send
if not i can crop the image a little bit
Please dont ping the role for non urgend scenarios, thanks. 
If that part is irrelevant to the picture just crop it and then there is nothign to worry to begin with. 
i mean alot of people post ethots with they coochies and titties basically covered by a string and those stay up so... 🤷♀️
ok ill crop the bottom a bit
https://cdn.discordapp.com/attachments/361862930674876417/763105441466810388/4k.png
he has pens and stuff bound to the menu
and a funny trick with the animator where if i make an SSSS sound his tongue flaps about like a snake
why is he so oiled up XD?
do not ask that
you know exactly why
hes getting ready for his WWE debut
NAh he getting ready to slip into them dm’s
Ded.
very cool thank you
@acoustic steppe so I have a question how did u learn to make a drone and is there a way I can learn too even if u send youtube video I will very much appreciate :3
@woeful brook trial and error.
There is next to no data available on constraints. so i just started experimenting to see what would happen.
together with some suggetions of things to try with people on the discord here like lin and Adeon. and it all went from there
Oki I'ma try to play with my unity and see what happens ty :3
tried to send you some stuff to help but you have shared server DM's disabled so i couldn't send them. @woeful brook
Oh sorry I had someone trying to hack me there u go
may i also have stuff
Lmao thanks @fluid flame it's the only right way to go AFK
Also I messed with the locomotion controller and now I can fly?
Just gotta lay down and spam jump to fly lmao
Maybe you have a sneaky collider on head?
nah all my colliders are set to isTrigger
and it only happens when I'm prone or crouched
I see
Started happening after I changed my locomotion controller
If was like months ago and my friend put a cylinder on head and was doing very similiar thing x)
But I see
Interesting though
I'm gonna import another random avatar of mine and only put the locomotion controller on it
cause I'm curious too now if it's something else lol
👌
I know I gotta make a toggle to disable prone state sometime
Because when I sit down my legs yank back to prone xD
Where can I get really cool 3.0 avatars?
Oh well, idk how I did it, but now I have an avatar that can fly :D
Found the culprit
Was a collider on my head
lel
When you think you found a cool new bug but it's just a sneaky collider 
Slash detection using only a hinge joint and particle triggers. Based on @finite spoke 's on_slash effect.
Cons: It's a lil finnicky, and you can't play audio.
Pros: You don't need to buy Final_IK! (Which is $90)
;-;
Uses constraints, no FIK
What are you using a hinge joint for though
And why no audio
The inner sphere has a particle effect that is killed while it's inside the outer sphere. The outer sphere has a hinge joint anchored to the inner sphere.
Ah I see, so this is like the original on_slash package, except you replaced the detection to use physics?
Instead of an animated offset
Yup, honestly I didn't take too close of a look at how you did the original cause I wanted to develop my own way of doing it lol
Obviously this one won't be synced very well
Yeah that has always been the downside of physics
But you can do something about it now, which is don't do any motion detection non-locally, and just sync the effect with a parameter
You will need to add a delay so that it looks correct with net IK, but the results are good
Also instead of using physics to create a position offset, you can use constraint tricks
Look at the damping constraint in that repo I linked
I'm a dude that likes playing as a dude
@finite spoke dang that's such a simple trick; never would've thought of it though
@lean torrent Is there any avatars with swords that have slash effects and can use on quest?
No I don't know of any
i think the quest avatar limits would prevent you from making any motion detection system
none of mine would fit on a quest avatar
Colliders are disabled on quest, so no it's not possible
off topic but i wonder what the limits would be for quest 2 if they were specified
They're probably just gonna keep them the same between the quest and quest 2
So wait I'm confused @finite spoke does the slash audio play automatically in the light Slash package?
If so, how??
oh, the fx controller
quest doesnt allow constraints either for whatever reason
i made voice activated stuff too but the viseme system isnt perfect
yup I have no idea how to use that light slash package
you'll need the 3.0 emulator to test in unity, and ideally the avatar 3.0 manager (also in the repo) to merge the FX controller and parameters to your own FX controller and parameter asset
LightSlashFX is a synced parameter so click the checkbox in the manager tool
prefab goes to base of unity first so it gets base unity scale
then you unpack the prefab
then move the prefab to base of avatar
move the Targets to the object hierarchy you are moving
reset their transforms so it's positioned correctly inside the object you're moving
the detection direction is X negative, so the red arrow on the motion target should be facing opposite the direction you plan to move the system for detection
once you have detection positioned and angled for your prop, move and angle the effect target so your effect appears in the location you want it, relative to your prop
you can test in play mode with the emulator
if you need to adjust difficulty of the motion detection, adjust the constraints on slash and collider
it's the bottom source for both
for slash, the smaller the bottom source weight is, the easier it will be to slash
for the collider, the smaller the bottom source weight is, the harder it will be to slash
@lean torrent
Thanks for the help, I guess I'll finally download that emulator everyone's been using 😅
it's basically required to properly test 3.0 stuff in unity
Gone are the days of uploading every time you need to test something
uhm wait... Is this the desired effect?

also for triggering particle on Quest... Is this part of particle allowed?
if it is... You can technically do this since I only used particle for speed detection
Unless there's some limitation that makes this not viable, in Unity seems to just work 🤷♂️
on quest i dont recommend doing anything with colliders aside from like a gun that makes bullet holes
also wrong channel, #avatar-help
also yea u can probably just use particles with drag and detect if they moved into the kill space
While scrolling in this channel I found an icon pack by @valid valve that I liked. I was thinking about making icons for my avatar anyways, so I decided to expanded the collection to fit my needs (+ some extras). I tried to find icons that fit the style of the other icons in Squishys pack (more or less) and there are 53 icons now (previously 28).
Icons in the pack:
- Clothes: Boxing Glove / Bra / Dress / Gloves / Hat (3 Variants) / Outfit / Panties / Pyjamas / Shirt / Shoe / Shorts / Skirt / Sock / Stockings / Swimwear / Top (2 Variants) / Underwear
- Body: Bone / Breasts / Ear / Finger (Point) / Hair / Hand / Neck / Person / Tail
- Accessories: Choker / Earrings / Glasses
- Gradients: Hue Shift / Transparency
- Other: Dropdown / Eraser / Magnifying Glas / Mirror / Move (2 Variants) / Party Popper / Color Pen / Rainbow Pen / Pen / Question Mark / Resize / Sliders / Toggle
- Visibility: Cross / Eye / Invisible / Tick / Visible
Here is the pack by Squishy, my pack and the preview Squishy made for his pack:
Maybe they are usefull for some of you ^^
i need to make one that has more useful icons too
like a pen icon, a switch icon, a button icon, a meter icon, etc
I end up having to make everything due to stuff being too specific. 😩
I just find random images on google for mine, and if i can't find a good one then I just do a quick render of the part of the model that gets toggled
I like to make my own tbh
does anyone know how to get the dora the explorer avatar
I've made kind of a template for VRChat'like icons
i need a template with the gradient and dropshadow
so all i need do is put a white colored texture with transparency and bam
tweet wont embed so here is vid https://twitter.com/bluasis/status/1312120921117790210
That's so sick
Amazing
toggleable styles
kew
my boy!
nice skin texture
Full body rendered. There are still several weeks to Halloween, but I wanted to get some work done.
Ah yes, avatar 3.0, lots of options, but the last one I implemented is a power system depending on the viseme used.
That is, if you say "Ah" the power is 100, if it is "eh" then 50% for example.
Lots of uses, in my case an icy breath.
Ah yes, avatar 3.0, lots of options, but the last one I implemented is a power system depending on the viseme used.
That is, if you say "Ah" the power is 100, if it is "eh" then 50% for example.
Lots of uses, in my case an icy breath.
@feral storm oh yeah, sweet visemes, i have a jojo animation which toggle by saying 'yare yare'
Sounds really fun, hahaha
Currently setting up my new FFXIV Character in VRChat, using Avatars 3.0 for the first time.
Switching Gear on the fly works like a charm :D
Currently trying to replicate the "change-class"-effect from FFXIV to make it more authentic
Don't forget to remove that missing script so you can upload once you're able to
you can use Build & Test which will upload a private version nobody else can see
its saved to your files and you can load it in game to test by switching to it
idk if it works without a trust rank but maybe
realy? that's wierd
it's showoff channel, not #avatar-general
I re-created some of my old art for VRChat (see twitter link for the original art piece) https://twitter.com/ItsAnatoli001/status/1241892453000646663?s=20
finally, after a lot of adjustments, switching gear + show/hide hat independently from each other works just fine now 😄
time to add the missing particleeffect and soundeffect for Switching Outfits 😄
ooh nice, i got something similar with mine, using ffxiv model parts to have interchangable hat/chest/legs/hands/feet gear, all independent of each other... yet i never did transition particle effects cuz i was afraid it'd get annoying quickly :P
I've made kind of a template for VRChat'like icons
@celest knot I did the same 😂
ok
does anyone have something of a tuxedo that works in blender
wrong channel
I got really bored last night
hooly, thats so good
Now put that as your locomotion lmao
Disable locomotion + animation tracking control + temporary pose space = sit anywhere without full body
nice fullbody you got there
@ebon verge you got any guides on that one :o?
Add all three components to a sitting animation, bit of delay on Temporary Pose space to make sure the head is fully positioned.
I also split it into two parts, first I put the hands to animation so they'll fully sit down, then once i'm in the pose space i turn tracking back on, that way the hands don't stay up in the air while I sit
That's exactly what the temporary pose space is meant to do 😄 well done, that looks nice
i hope remeasure avatar gets pushed at some point so people can make their avatars as big as skyscrapers without needing 5 uploads
It's possible to resize your avatar with 3.0
- wrong channel
- yes
not quite since remeasure avatar is gone
I need it back (´°̥̥̥ω°̥̥̥`)
Still WIP
I love that
Made this a while ago while my Index was in RMA and I was stuck in desktop for a few weeks but I can finally record a raw one take VR demo of it. (Hi @left bone here's the one I was talking about)
Features:
- Whole system is in an organized prefab/package for single and dual hand variants.
- Two ball toggles per hand
- Can use any balls/followers via drag n drop
- Eight different gestures to manipulate the ball behaviour (per ball/hand)
- Four different anchor points to manipulate the ball behaviour
- World constrain any/all four anchors so you can pass it around between you and around the map
- Radial puppet for distance away from you
Ball Specific:
- Hue Shift the ball color
- Radial puppet for polygon pushing distance
Everything is on one parameter except the floats which are optional (Distance, Hue, Push) thanks to @hallow belfry
Next steps planned are to fine tune settings, make my own custom ball for redistribution's sake, and maybe make a unity setup script to make it easy for other people to install onto their own avatars.
@quasi perch reminds me of flow toys or poi
haha yeah dude thats the goal. been doing as many things as I can with double spring joints for months now just to poi/glove.
Oh hey I believe I saw you doing that in game a couple of days ago it looks really nice! @quasi perch
0_0 small world
Love the 3.0 stuff you're showcasing in this image
Mario and the rest of the characters are Nintendo's intellectual property, and using it for commercial purposes is illegal. just saying 😶
Tell dat to da ppl making skin of anything 💯
Yall have fun on VR chat discord im out
Mario and the rest of the characters are Nintendo's intellectual property, and using it for commercial purposes is illegal. just saying 😶
@bright pelican content in VRchat is not usually considered commercial purposes, unless they are being used to advertise commissions or something. Even then, it would be allowed, as long as the content was their own creation. You are allowed to advertise fan works as a representation of skill in portfolios, just not sell them directly. it doesn’t infringe on copyright.
Otherwise most of deviant art would be shut down
@ebon verge i guess someone deleted his message :Р
@snow orchid how long does it take to be able to make avatars in unity
or be able to
because
i got unity today and ive made some friends spent some hours in vrc
but it still wont allow me to upload or whatever
my main
all i want to do is change the color of the outfit
Go to public and spend 10+ hours, visit more worlds, explore and make more friends. Also, you asking in wrong channel, next time use #user-support-old to ask questions like this
:o so wiggly
Wasn't this channel supposed to be for things only possible with av3 that were cool? or am I remembering wrong because the last time I really looked here was during beta and a few days after release.
yea, but seems like almost noone care about it
I don't have vrchat but you could use this model I made for vrchat of you like! you can get it by searching up Monster-Chan on the Vroid Hub website.
or just click here https://hub.vroid.com/en/characters/1632166270601052662/models/2622324197671021255
(note: its in VRM format)
if it isn't 3.0 avatar, please use #shameless-self-promotion channel
why people who don't even have vrchat use the discord or this channel
for $$$
^^ making avatars is starting to become a get rich quick scheme
scamming people that dont know better by overcharging for low effort avatars
stonks
📝 hmm hmm, interesting, say, how much would one be able to overcharge before the clients become suspicious
Never charged, been offered money (300$+) but have no interest in money , nor do i feel its right since i dont make anything but just add / recolor and do other things to it, did a quick equalizer test for some other ideas, its alright
a lot of people dont care about their money and throw as much of it as possible if they know theyre getting whatever they want
but others work really hard for it so
theres 2 ends of the spectrum and theres also the morality of not charging insane fees for no reason
@whole karma I have seen people pay 1k for headswaps
let that sink in
a lot of people overcharge because they are farely "popular" when it comes to making avatars but in the grand scheme of the whole 3D industry they cant do shit
so their ego gets high in this tiny bubble thats vrchat
jeebuz
I pretty often see people charge around 200, 300 for avatars that were made completely in unity
not a single asset made by them and extremely unoptimized
ah, base model plus a ton of separate objects, yeah seen a couple of them, at least they were free
does anyone know the author of this avatar? it was in an avatar world themed like a hotel pls ping
but damn, might become an avatar maker if thats the case
i need to hop on avatar commission business
Reece you joining the avatar commissioning team?
not a single asset made by them and extremely unoptimized
@edgy spindle sadly thats the truth behind most avatars which are kinda popular
I recently started to make my own assets from scratch, at first small "rigid" things like buttons, but yesterday I made a chain from scratch, and some days ago I created that: https://i.gyazo.com/1d797d0ba1b2b0da8737a69b487b563a.mp4
still need to fix the weightpaint, but: https://cdn.discordapp.com/attachments/708267764350976042/765974598058770523/unknown.png
(I know it shouldn't be posted here :/)
but I made an Avatar that some one requested for free:
it's not badly optimized, but because she's a mute, she wanted a keyboard to type, and that uses a lot of particle systems + animators which puts it to verypoor, even if it's actually not bad...
eyy nice
also thats some really good looking marvelous designer work, textures look very nice too 👌
9/10 from me, what do you say @edgy spindle
oh yeah
did you make that hoodie?
that does look very nice
I also have swore to never use MMD assets ever again
I try to make everything myself and it really helps
apart from the initial character since I am not good enough to do that yet
but yeah
thats some nice work
@whole karma also I think thats blender cloth sim and not marvelous
yeah blender can do everything now
sadly no, the only asset that I made was the Cat Accessory thingy on the hair, the rest is from deviantart/booth. And the textures just look that good because it's a rendered image from blender ;)
that was the reference btw: https://cdn.discordapp.com/attachments/704684651717066822/763181216123715624/Kipikyu_Pic_Highres.png
Oh crap, I just realized you two where talking about the cloth simulation xD
yeah, that's made with blender, without any plugins
it only took about 8h to find the settings and tweak the mesh, so that it actually sewed together how I wanted it to be >.> and another 2h for texturing and final tweaking of the mesh...
8h for cloth settings, yike, i gave up after 3h of pure frustration
it was a sleepless night
looks like it paid of tho, that looks really clean
it does look great, and doesn't even have that much faces/polygons
but I have trouble to weightpaint it, so it looks good :/
I'll probably restart the weightpainting and do it completly from hand, instead of transfering weights and fix it
weight painting pretty easy on that actually
as long as it mirrored on X axis
if not then a bit more complicated
Finally updated this guy to V3! It's a DIY version of ADAM
https://imgur.com/a/i3n8YTH Getting close to the results wanted. 185 verts cloth robe. 20 Dyna Bones for hair.
20 dynamic bones... why?!?!
Cause I havent gotten to optimize them yet
ehh... fair enough
I had fun making this avatar with the VrcSdk 3.0, what do you think?
PS: it is less than 3 mb :p
A solid 10/10 keep up the cool work
Thanks
noice
@woeful brook Their is three persons but we have the same avatar
I'm wondering who was there 
yeah, we wonder 😏
Ok cool
I made a holy version of myself I call Father Tony. Got inspired by the game Faith if anyone's ever heard of it.
Should give him the holy Thighble instead.. for the meme.
@strange edge did you use blender to create the model
yes
and cactus, if that is what i think it is, you should never speak to me or my son ever again for the meme
https://youtu.be/MyWyJlKytG8 constraints and activating animations
^^ anims and weapon made by me
@snow orchid wait, you already posted it, isn't it?
I saw it two days ago in same channel
It is 
Oh yeah lol forgot
Nice Av3 features being shown off 
I know right
@honest kindle could you post some more over watch those potg clips are amazing
This Metal shark follows my avatars vision constrains, has an idle and is also nicely adjustable with the help of 3.0
https://gyazo.com/edbe20e2a7ac9c291579def0a2594e34
howdy guys i need a lit avatar it flex on people if you can do this contact me.
It ain't worth flexin if you didnt make it :3
I'm in a similar situation. I'm on the hunt for a solid avatar builder for some custom work. I have enough channel work to do and I'd rather pay to get what i'm looking for made than try to forcefeed learning this process in what little freetime I have.
Where do folks usually spot peeps taking on commission work for avatars?
Theres a VRC Traders discord. I dont have an invite link on me so you'll have to get it from someone else, but theres people youcan hire there. Otherwise you could check out Fiverr
Hey thats as good a lead as I've found so far. thanks for the tip! I'll go check out fiverr too... that hadn't occurred to be tbh
No prob, and yeah theres a surprising amount of people on Fiverr that do VRC stuff
The invite link is in #community-servers-old
oh is it? Awesome
Ok yeah the one you would want is VRC Traders that was posted on Jul 31st 2018
They dont like people asking for freebies there btw. Not that I was expecting you to, just a heads up its for hiring/commissions, not free stuf :p
Awesome. Naw dude I get paid to game I should pay to play. But I totally feel the sentiment. I get the impression folks get a lot of asks for free stuff
Yeah I could see that getting really annoying haha
somethingsomething exposure and me throwing a chair
robit
@short belfry Is that just using the standard shader on the copper parts?
I updated my Password Creator script to include Layer locking, Timers and Incorrect input events
@sand karma yep, I don't know if there's a better alternative
whats the point of this, to make it so only a few certain people can use a public avatar? ripping and parameter modification is unaffected
One way to share an avatar public to certain people unless they know the code , could also be a part of a map find the avatar and find the code thing too , wont stop other things course.
made a lock like that awhile ago, just much simpler
Yeah probably a way around no way to make an avatar friends only in a sense
Thulen has it on point, it does handle one case of ripping. However, it's much more useful in limiting the access of the avatar to certain people or limiting the access to the avatar overall.
There's my old one, does similar things, just i put 'notes' on it so i know wich vrcemote it uses , to easier put it on buttons
well i mean sure, but i already suggested something that would work more in the favor of avatar creators
like being able to give someone in specific the avatar by sharing it to them
or only enabling copy from pedestal, not from the user
Sweet, just note that state names appear on the debug menu, having statenames would give info on if you're making progress or not.
That'd be great Wulfe but it's on VRChat's part. For now i'm making makeshift stuff to go by
ye
reminds me of a friend who would switch his leg to act like an arm when he clicked a specific gesture (bc also a bird avatar)
lol thought about that, maybe I'll add that later
reminds me of that owl that guards the library in avatar last airbender
so many very poor 
ya. lot of them cant be help. to protect some of weaker pc. i put rating system
tell you truth. they really dont lag anyone
Yeah, some of the markings for the ratings system don't even actually affect the avatar
At least, not seemingly
i actually love those tigers 😮
thank you 🙂
do you have a world with them 🙂 ?
i do. look for TIGER UDON ISLAND
Thank you 🙂
your welcome
that was pain, but finally a working sniper where I can/have to reload in order to shoot again
if u use non looping animations u can just have like
wait -> fire1 -> fire2 -> fire3 -> empty
idk what all the empty things are for though
New avatar item throwing stuffs, works really well especially with index controllers
Wow that's really interesting!!
@left bone is that using rigid bodies???
joints require them so yes, but theres no colliders
Have you ever come across an issue where your rigid bodies move with your head in vr?
yes
You happen to know how to fix that? 😅
put everything under a world constraint
And the parent constraint method works for that?
Yup, just hadn't figured out how to get it working with my setup. This is a lot of help though, thanks!
Is there a guide for setting up world space targets?
@lean torrent @left bone @rain echo use the latest world constraint package here. the website has only 2.0 packages but the repository is updated for 3.0. the world constraint method is also different and easier. (delete the old VRLabs folder for a smooth experience)
is that the official SDK 3? Or is VRLabs something else
I may already have it if it's the former
VRLabs is separate from VRChat, not official
aha k, thanks
You got a quick guide on how to set that version up? At least just what to do with the prefabs; the animation is easy
there it a text guide on that page, within the readme
np
@finite spoke yeah i was using that one already 🙂
@ember dock the emptys on the ride side are there for if I use anything but gun and thumb for shoting the gun goes back to my back(behind my chest). I just went and did this. I'll try and make it better and more fluent and using less transitions.
the instructions for the world constraint leave a lot to be desired
There's not much else to be said, that's how you set it up
@left bone Really cute!! Makes me just want to hold those plushies. Wonder what it would look like if you were able to control the facial expressions on the plushies too.
@iron gate
@true dock maybe make it so u equip with menu instead
eew
@rain echo there will be a video at some point. Being familiar enough with 3.0 may be a prerequisite. Join our discord for support with your animation
doesn't look as cool as just putting your hand behind your back tho @ember dock
There's not much else to be said, that's how you set it up
@lean torrent What does "
The world constraining method itself is 1 constraint and simple. Look at it and profit." mean?
and what is the WorldFX synced parmater and what does it do? What does it mean that it's synced?
That's an avatar 3.0 thing
you can just make the handleWorldFX animation play all the time in one of your layers, no need to waste one of your valuable parameters
unless you really need the toggle, but that can be done on the objects inside the container instead of the constraint itself
@rain echo that first line means import the package and look at it. the way it works involves a single parent constraint and you will benefit if you understand that bit
The whole rest of the prefab is to animate a reset for a child constraint, really as an example more than anything
also i'm glad theres no limit on layers 😄
The child constraint will reset to the target and hide the example cube when "WorldFX" changes. Most people would change that parameter with a toggle control
anyone got any wario avatars??
@left bone that avatar is actually so adorable and i'd so use it
After many painstaking months of trial and error, Learning both the complicated functions unity, and just how fickle programs can be. After half way learning Avatar 2.0, and then having to relearn the avatar making system once 3.0 hit -- It is finally done my dudes -- May I present to you my Personal Avatar:
houw can i get the brush skin model ??
can you stop posting that in every chnnel
yo i have a question
Awesome
working on a halo plasma pistol.. made a heat bar with shader 
https://i.gyazo.com/fe750c1a9d97edf0db8cca6aa24040e9.mp4 oh nice, I had a go at one too but is probs borked currently
Cau VRChat Avatar is finally coming very soon'
I don’t have screen shots of the gestures, but making a fist makes a forward pog, and doing rock n’ roll on either hand does a pog in that direction
i finally finished the schematics for my transformers character, now i just need to get it into vr chat
@toxic heath постить сюда нсфв контент не стоит, это противоречит правилу №4 этого сервера. На твоём месте я бы стёр сообщение, пока его не заметила администрация.
Same, but in English:
Posting an NSFW content is against rule №4 of this server, please delete your message
@bright pelican извиняюсь)
Not so much an avatar as it is an undocumented 3.0 change, but Substate Machines now display correctly in the Debug menu!
Did you make that substate or is that the new example layer
jump&fall is in one blendshape in the new exsample
It's in the new Example Controller for Locomotion
Time to update everything
oh thank science, that is actually such a welcome fix!
https://www.youtube.com/watch?v=Y271_uVwq10 wip rocket league rc car
rocket league ost^
I made a casual shapeshifter for Halloween
🦦 🕺
cursed
try to recolor your face, it is too different from your body color. everything else looks very cool
Thank you! 🙂 Its hard to see in this world but thats actually makeup and also a original game diffuse
oh, now i see
this is the shantae i got from deviantart misterorzo. i added 3.0 to it and have the armor togglerable and able to toggle the vest, and switch to the bikini
I feel accomplished.
Nice job nicknero
holy crap thats sick!
I love the ability to create controllable puppet tails and the like
decided to start doing a remake of my spookality 2019 quest avatar
nice!
Amazing
as usual Darian maken 🔥
this is the current character i am working on.
atm it is still in highpoly phase but once i get VRchat to run again i would love to get him into it.
How do you plan on doing the animation for the legs?
There's a tutorial on youtube for getting IK on the legs, seen a few avatars in game that do it through that method
though I've yet to watch the video since its long
planning to tomorrow
@short belfry 10/10
Thanks!
Really nice work. How long did it take you? I see you're working in Blender. Are all of your materials node-based? Or are you using textures as well?
Blender for modelling, use 3dcoat to auto-uv it and apply pbr materials
It would have taken me roughly 2 days, but I spent like 3 and a half more days changing the feet a thousand times as I couldn't decide on a design.
Good luck with the IK, if you have any problems make sure you join the discord and ask there, AV3 has broken some things.
I heard, which is bad timing haha, but thanks
new member soon to be i sense, mmm yess yess, welcome
that's an interesting effect
thx its a custom psx shader i wrote
oh I like that
very nice dither
though it appears to be cut through by edges on the texture... not really sure there's anything that can be done about that though
can't really do the post pass that would be needed
or... maybe you could but it'd require a lot more math to get the right coordinates out
yeah i probably could but eh its fine for now
Is there anybody here willing to do a commission? I'd really appreciate it.
Is their anyone here who can make me a quick and simple avatar?
if you are looking for commissions id suggest vrc traders this is not an ad just directions to a server that host commissions
you can find a link in #community-servers-old
its the first link
t pose
Whats 3,0 about this?
I'm getting tired of the ones I have collected.
Whats showoff about this
@dark fossil hey can you dm me the psx shader file?
I am working on a psx styled avatar
petition to move 3.0 down ⬇️
▲▲▲
Petition to moderate discord channels.
using av3.0 to make T pose 🤔
My first 3.0 Avatar is just about done I think. :333
"nude"
thats amazing
lmao NUDE


wow could you imagine playing a game like vrchat and being a normal human being
i'll bet you're naked under those clothes smh
Thankfully, in VRC, no one is naked under their clothes since you delete the skin, hopefully.
Aha, never underestimate people
I've seen someone with their Female reproductive organ hanging out in a public area cause their skin had reversed normals so their clothes couldn't cover it up
@spice marsh maybe u had shaders off?
Maybe
can someone make me an avatar 3?
i don't know how ;-;
well, learn how to, there's a plenty of youtube guides
ok, thanks!
you could also try in VRCTraders
there you can commission people to make avatars, of course in exchange for the green pieces of paper keeping this world turning
Why is this in av3 showoff???
Thats 99% of this channel
Imagine tutorials
I didn’t know money was the giant ball of melted metal creating an electricity-magnetic field AND a flaming ball of fusion bound to absorb us in the next few billion years
Yes paper
heh humore
It's the only channel that says "showoff" in the name.
¯\_(ツ)_/¯
Other than udon, but that's obviously world related.
And post that in 3d modeling and watch someone else say #vrchat-pictures
Can't post it in #vrchat-pictures if it does not have the hud visible, as it might not be in vrc otherwise
Off to #shameless-self-promotion you go then
Than get kicked for promoting non vrc related content
bru
Nowhere is safe!
Showing off my new Avatar 3.0 stuff https://youtu.be/BVuRTIwgZB8
this is first low poly Tiger for quest user. Audio been remove due to limited and poly have been reduces to 5000. your welcome Quest User! More Quest like tiger avatar will be coming out soon!
Wrong chat
Pain
smh
Hi! here is a little video of some of my avatars comissions and showing a 3.0 at the end!
https://youtu.be/zBZ-D1gHFBc
Using 3.0 just for inventory and recolour is "meh". At least it's a way better than some other merchants do, keep on!
let us see your "not meh" 3.0 avatars!
It's a little tricky. I will need to ask a friend with VR to help with the demonstration, it's a bit hard to control RC plane from the desktop😅
also i need to re-make jetpack, because now it's broken for... some reasons
ages and ages of messing with bones, Going in and out of Substance BUT hes finally almost done.
Woah
nice job
Hate to sound dumb can some one tell me how to start on a 3.0 avatar
watch some MOON tutorials, they are pretty good to start working with av 3.0
also learn the basics of unity animators, that is 80% of av3.0
MOON? sorry i am what u say Not smort?
https://youtu.be/2OkLurN4ntw just watch them all at first to get an idea of how things work
but anyway, lets move to #avatar-help
Thank you!
This is a showcase channel, literally what are you showing.
aight but that's not an AV3 avatar
im showing nothing
Super thanks to @drowsy topaz and @whole karma to helping me get this working. https://streamable.com/34w8i3
Video of it in action above, image here
working on new outfit for my 3.0 avatar
is that suit from scratch ? crab
@solid forum That is literally the av2 sdk...
I have a nice color changing avatar with a control to automatically smoothly cycle through rainbow colors on the shirt at a speed of my choosing 😁
@short belfry did you use legIK for this or something like that?
I used finalik
@short belfry if you have any video guides, pictures or just some description of how to do everything right, can you send me it in DM?
@earnest swift holy crap that looks fucking sick, it looks really real
Yay, I finally got it working! Had this menu in the wrong place but now I can move on.
https://streamable.com/bpjgvo
Nice 👌
@short belfry Is your step speed too low?
huh, no?
wait
step speed in settings, not movement speed
silly me
let me get my exact value
1.5 speed @drowsy star
I was thinking of the setting that affects how long it takes for your leg to find a new place to stand. Might mean prediction.
Unless that's the look you were going for, of course. I could see a toony appeal.
I'm not sure
Also, if you ever decided to get it working in FBT, with the backlegs mirrored, I could help with that.
Very neat looking model.
Oh, Full Body Tracking.
Oh, I have VR but no extra sensors sadly.
It's hard picturing how that would work with full body, considering the legs and hall
Yeah, you could have front right mirrored diagonally to rear left and such. Toggle it between that and IK only in the rear or all IK. 3.0 gives you fallback options now. Could even probably use dummy bones. It wouldn't be too bad.
Was going to work on a taur but lost interest.
So you'd lift your leg up irl and it would move the front and back mirrored, neat.
Thats a fun system
Yeah spider IK is usually like that as well with alternating legs
It’s just much more closer to how they walk
u just need to rig fake leg bones to use and then use rotation constraints
I'm not sure what you mean.
Shouldn’t require re-rigging. That’s all bone constraints
If you just want to copy the current pose from one limb to another you don’t need any crazy rigging or finalIK. Just Rotation constraints
@earnest swift love the avatar!!
dunno if it would look that great with just constrains, depends on how different the models legs are from human legs
If it ain't procedural what's the point 😔
having to break your legs to move the bottom joint up 😰
the constraints would be activated when not moving
u could even check the VRMode for fullbody
and if not moving and using fullbody then u could overwrite the IK with constraints to move the legs
I've always thought of having an override to control the spider legs but I usually just stick with using the fangs as my FBT legs
i did do some overides for one of my old avatars, changing the legs to follow arms because im poor so no fbt, works fine but whenever switching from one to another will cause the legs to jump from one position to the other, which would make the legs jolt every time you start/stop moving if it was automatic
i guess thats intended behavior though since thats what its doing
usually not notciable if u go from idle to running anyway tho
have not tried to interpolate the weights, not sure how the system would react having 2 ik scripts essentially fighting over the bone chain 🤔
i dont even have fIK so i dont use it
i have no use for it anyway tho
most of the stuff u can do with constraints apart from foot planting and reaching
There is an insane amount of stuff you can do with the ability to ray cast onto surfaces, constraints are great but I mainly use constraints to complement FIK unless its simple rotation/aiming
ik and constrains dont need to fight 😔
Deafult VRChat avatar with some drip xd


Thats cool
thanks
I like stuff like that, holographic looking stuffs
yeah the arms move together
Sick
Bro i did pretty much the same thing awhile ago with the arms
if you'll make an avatars world, make it in tower defense style ;D
Ahah, neat idea
i use a avatar my friend gave me out of a concept image
@short belfry by the way, you can attach cannons to invisible hands through constraints, and freeze all axis except vertical one :Р
And make base rotation through chest rotation, freezing all axis except horizontal
Not a bad idea!
Currently it's upper body is weighted to the head
I've not touched constraints before, I probably should learn them
Wym, you have not touched constrains before, you are using one rn 
But don't forget to clear weight from your head first, or it will... well, you'll see
What are constraints then?
the one you use on the hips to make the spider rig follow the human one, that is a parent constrain
ah, I stand corrected, am using restrains, with no knowledge of how constraints work.
should check them out, they are really powerful and much much better than rigid bodies+fixed joint
if you need more info on them i would be glad to help
u can even combine it with animations
for example u can use a hand gesture to play an animation to pull out or put back the guns
and afterward enable the constraint
u can use 3.0 menu but i would only use it to enable the gestures
its so much cooler to just do handgun then thumbsup and pew pew pew
Honestly it'd be great to have an option to have your current camera angle in game as floats so you can have 3.0 generic avatars look around as you do- basically a custom head
@lunar musk That's what rotation constraints are for
yeah but quest users can't mess with rigid bodies if that's what you're talking about
no rotation constraints aren't rigid bodies
oh?
and they work on quest I believe
i'll check hold on
constraints are cheap on performance, cause it's basically just a simple "take this objects position or rotation or scale and apply x of it to this object"
Put a humanoid skeleton on your avatar that doesn't move any mesh to make your avatar humanoid
and then use constraints from that skeleton to puppet your generic avatar
so i'd have to mess with humanoid controllers to make my generic controllers sync up in that case-
that's gonna be very annoying to mess with but i think i can figure it out?
you can just remove any humanoid locomotion from your avatar if that's what you're worried about
yeah- i could try
but its the issue of trying to make 1 controller make the other animate that kind of confuses me, i hope it works
or if its even possible
damn
there goes that idea
time to go request for some sort of way to have some sort of viewpoint tracker as floats to use
if you think about it- that'd be really useful for people who wanna puppet generic avatars properly with some sort of way to control some parts- it'd be really cool in my opinion, but hey, that's just a theory, a GAME-
i think a better request might be to just enable constraints on quest
idk why theyre disabled
VRLabs Grab FX package. No gestures
can you give a brief explanation on how it works?
its here on the public repository with some install notes
you can see how it works for yourself
use the 3.0 emulator to test in unity
use the manager tool in the repo to merge into your own layers
there will be guide videos one day. we have a support discord though
I just wanted to know how it works. I dont really have the time to install in right now
and I cant read the rest of the stuff on the github lol
half of it is english
you can just download and disassemble it into parts, so the easiest way is to learn something :в
particle death and stop action disable resets an animator to drive a local parameter boolean, the boolean is used to transition and drive a synced parameter. a layer handles the synced parameter to animate a constraint
particle dies in collider -> local boolean changes -> normal stuff
cleaver as fuck
@finite spoke i wanna see grabfx on the gun mags binded to reloading
also yea @edgy spindle its literally the same systems as touch menus and whatnot in sdk2, only in this case u can drive parameters with those animators and handle synced changes in like FX or Gesture
@ember dock it's another creators implementation, i don't know if they will go so far with it. they might since they were pretty keen about doing nothing with gestures
u can still use gestures i guess so u can grab it and let go with open hand
Just downloaded vroid avatar studio lol, I made this to practice in the first hour ahahaha im pretty happy with it honestly
intersting design for a rock mullet guy, looks nice from the back but from the front the face looks too squishy anime lol
Looks like something from the Sims
@ember dock never knew touch menus were possible
have u never seen an avatar that had one? or for example people with soundboard button avatars and clothing swap
only problem was back then it never synced
now that u can drive stage parameters it syncs even for people who have particles disabled
which is great
rn im working on interesting particle position detection stuff
that will show the letter i am finger spelling until i spell the whole word
nope, and myself, I never fiddled with particles, Once I wanted to make a particle that would stay on the surface it hit but I couldnt even do that, So I figured I should just stick to modeling
theres this magical property of particles known as stop action
you can make it disable the object its attached to and stuff which allows you to do funky stuff with animators
usually what happens is the stop action disables it and another animator re-enables it so that it executes again
@finite spoke what do you do to prevent it from activating the immediate moment its loaded?
@ember dock in the layer that handles particle death, skip the first particle death
What u guys think of mine? Lol
@short jasper where's the 3.0 features 
He looks like a guy from tiger king
I changed up a character from Avatar 3.0 Hub, I think I'll keep him/her like this💕
Playing animation in reverse to dress/undress/swapping to another outfit, this was bit of a pain but it work, entire avatar is wd off (finally)
its poor rating cause too many bones 'course, rarely i do very poor
av3 showoff is for your creations not clickig button on an avatar btw
@true needle cant u just use Any State? why do u need that network?
interesting
same thing happens on fx the idle spose to reset and then switch to next, but it goes instantly to new and dont reset fast enough
u can have like Any State -> Dress -> Undress
Any State -> Nun -> Undress
i think
but if it works thats cool
the layer uses 'not equal/equal' , so toggle 1/2 if they arent equal it will reverse the animation, Any state would go, uh those two arent equal 1 or 2 and pick 2 random one
its just 2 animations
if we had a toggle with custom number so on=1 off=2 ect then id use it
Pog
Nice, but what's the SDK3 features?
working on a gpu particle system that does not use camera's, so non friends can see it as well.. still has some issues like it not working in a lot of worlds for some reason.
thank you ocirne, very cool
where are the AV3 features tho?
It's the newest SDK, so this is where they go, no?
initially this channel was needed to demonstrate the capabilities of 3.0 avatars to show the difference between new and old SDK, but now everyone just post everything they got here
I don't see a problem with that
as long as it uses the new sdk i think its nice to have some things here now and then to kinda incentivize more people to use sdk 3 and get people to look into #avatar-development-links out of curiosity
although the unrelated random content like modelling showcase and sdk2 avatars should stop being posted
The secret is to have every option of anystate also reset all the others
or just use write defaults
thank you ocirne, very cool
or just use write defaults
@left bone there might be other things you don’t want to reset
which is why you use it for everything on your avatar
I don’t see how that helps
if you dont want something to reset, you should have a layer for it that keeps the animation going
instead of relying on things persisting after animation ended
Why?
because i think it's cleaner than having to clean up your animations with other animations
You are still cleaning them up. That’s what write defaults does. Except it inserts everything, even if it’s not needed
its predictable at least, you know that whatever the animation touched will be undone, no chance of forgetting anything
i see no reason to have to manually clean up your animations everywhere, because thats exactly what write defaults is for
🤔 change one option thats in any state (like blendshape) and have to add them to all the other any states to reset in gesture layer , or just wd on, its fun when you forget one and have to fix that.
exactly

