#avatar-help

1 messages Β· Page 279 of 1

somber sequoia
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like select a different object

civic coral
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nope nothing

somber sequoia
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restart unity? πŸ™‚

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no idea what's going on there

civic coral
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ive redownloaded it it didnt do anything

somber sequoia
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I'd inspect the model in Blender then.

raven jacinth
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How can I animate FX paramaters in an animation clip?

civic coral
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it also happens to a model my freind has uploaded to vrc themself but when they sent me the fbx file it didnt work in my unity project - fixed it

somber sequoia
raven jacinth
somber sequoia
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this is the option you have

raven jacinth
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hm

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I have animation clips where the hand closes and I don't want to have to make the animation contain the raw transforms of the bones as that would take up lots of space

somber sequoia
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yeah I animate the hand closing in this case

timber wharf
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@raven jacinth what

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you cant use raw bone transform for humanoid rig anyway

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as soon as its humanoid, fx has no power over it

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if you need to animate hands, you do so in gesture/action or whatever other layer

radiant night
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Hmm, I'm messing with the eyes on my model, after re-importing it and uploading one of the eye's position isnt right, it only looks weird after uploading, when previewing any animation (even empty ones) and in the avatar configuration menu, anywhere else ive checked, it looks like normal

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Any ideas?

somber sequoia
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those can get shuffled around when if you change the shape key list somehow

radiant night
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Not sure its that, it happens when previewing ANY animation, even a blank one

somber sequoia
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oh, huh, that's interesting.

quaint hound
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hi, super quick question, whats the quickest and easiest way to convert a pc only avatar into a quest avatar? im okay with some complicated props gone, but id prefer to keep all clothing (albeit without matswaps)

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are there any tools or would it just be a pain to go through for everything

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;-

humble cave
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Oh the video didn't send properly hold on

quick pine
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I got stuck in this pose. I don't know how that happened and how to get rid of it,

tall osprey
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I seem to have made a "Legacy AnimationClip" and it won't let me add it to the Animator. There's no animation controller assigned, but it doesn't let me add it to Animator regardless
Did this process change for the 2022 SDK or something, or did I mess up somewhere? Figured out the legacy part. Didn't think it was as simple as toggling off Legacy in Inspector when Debug mode is on. Though now the animation doesn't work

somber sequoia
quick pine
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Tried both of those things and Pumpkin's tools just rips the whole model and everything that's attached apart.

somber sequoia
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that's weird.
Is the model prefab unpacked?

quick pine
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no

somber sequoia
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you could click on each bone and in the Transform component, right-click the rotation and click 'revert'

spring zealot
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so i uploaded 3 avis i downloaded them but when i go into expressions theres no toggles

somber sequoia
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downloaded?

spring zealot
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from a website

somber sequoia
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oh I see, not from vrchat, got it.

spring zealot
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its models used in vrc that are public

somber sequoia
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well you'd have to look at each one

proper fjord
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how do i fixxx this bruh

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its a shirt that im trying to add

balmy barn
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managed not to show how many other red errors you have, look for the first ones

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could be isp routing issue

proper fjord
balmy barn
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yellow ones might say something about asw/blabalba connection refused/failed something, so far id blame your isp

proper fjord
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okay so how do i fix that ?

balmy barn
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try warp/vpn, see if it uploads πŸ€·β€β™‚οΈ no clue if ipv6 could be the cause (probably just vrchat loading)

molten pike
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just asking for sake of it I am new to this, does anyone have a prefab for the Akittu's Stylized Experiment (which is a free avatar) but from what I imported does not have a prefab and I am inexperienced

ornate stump
short ferry
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i'm trying to upload an avatar and it says "The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'BuildFrameworkPreprocessHook' reported a failure."

ornate stump
short ferry
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I have no idea what I'm looking at

ornate stump
cyan surge
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im trying to help make a pc only avatar and make it compatable with quest for a friend but im a beginner and dont know how to do this ive looked through multiple tutorials and messed around with stuff for over 5 hours now and still cant get missing textures to appear.the ears are just plain white and so is the face??

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im tired bro someone please tell me this is an easy fix or something..

ornate stump
somber sequoia
ornate stump
cyan surge
short ferry
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oh I see whats happening, Modular avatar is screwing with it

ornate stump
cyan surge
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i still have no idea i was just trying to make the avatar quest compatable with some github thing i got..

molten pike
ornate stump
indigo compass
ornate stump
# molten pike only fbx no prefab

Avatar package usually came with either prefab of the avatar itself, or a scene that contains the avatar. If you saw a scene file got imported, then that's the scene you have to open.

molten pike
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will check

cyan surge
ornate stump
cyan surge
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i think im using the open scene that has the avatar??

ornate stump
cyan surge
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what?

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bro i dont know anything😭

ornate stump
raven jacinth
cyan surge
raven jacinth
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i also don't want my avatar to be 150+ megabytes either

ornate stump
ornate stump
cyan surge
ornate stump
ornate stump
cyan surge
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ya?

ornate stump
cyan surge
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whats the difference between scene file and unity package file?

ornate stump
cyan surge
balmy barn
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ratl you got it from where

cyan surge
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some link my friend gave me

somber sequoia
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oh boy

cyan surge
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what..

balmy barn
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vrpill you friend should learn not to give paid avatars to others

ornate stump
cyan surge
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well im her friend tho is just she wants it quest compatible and i was tryna make it compatable..

balmy barn
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its probably a terrible made avatar and its a tooon of work to get that one working for a questie (when a creator dont ever bother stats its usually terrible)

cyan surge
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ohh

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i mean theres obviously other avatars to choose from but it says pc only and i thought it would be a breeze to make it quest compatable but ive spent like the last 6 hours tryna get this stupid crap to work and im still stuck at page 1 and not a single ounce of progress made

supple marsh
cyan surge
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ima cry

supple marsh
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Making something quest compatible isn't that easy, especially if you're a complete beginner to avatar creation

cyan surge
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i thought i could just pop the file into unity and use the github file thing i downloaded and it would convert then i could just export it to my friend or something

somber sequoia
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which github file thing is this?

cyan surge
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it says vrcquesttools

somber sequoia
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that's a reasonable thing

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still isn't magic though

cyan surge
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it should be because i dont know anything about this😭

molten pike
ornate stump
balmy barn
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grabbed one of their avatars , pretty much what i expected vrcPerfVeryPoor trash , there is a point a public avatar shouldnt be allowed to be public

somber sequoia
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I would like some magic that washes my car

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well I suppose we kinda have that, bad example.

balmy barn
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upload self im okey with, not a public ratl (i have waaaay less chance seeing one someone upload then a public many use)

balmy barn
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public avatars vrcRat see many of my friends in 200-300 whenever it a public

supple marsh
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Oh yeah I got my vram usage down on my new main to like 55mb

balmy barn
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my avatars <50mb , maybe 80 kinda depends what im doing

supple marsh
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Instead of like 100

cyan surge
balmy barn
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anyway converting that av to quest, is.. not easy it would require alot of blender retopology

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just the shapekeys + verticies alone over 10mb easy

supple marsh
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Still wondering if there's like a way to merge these skinned meshes without breaking the hue shift or heartbeat animation though (yes I know I sent this pic here before shoo)

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But ehhhhh

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Good enough

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Even my friends told me to leave it at medium since not many people go that far

somber sequoia
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Yes there absolutely is a way, but you'll probably need to actually do it manually

supple marsh
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Yeah that's what I feared

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But uhhh

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Yeah good enough lol

somber sequoia
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I suspect that if you're asking, you don't know how, but it's kinda easy

supple marsh
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Nah I do know how

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lol

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I usually do it with AAO but thats where I found it broke the hue shift and heartbeat stuff

somber sequoia
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what's AAO?

supple marsh
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Anatawa avatar optimizer, it's an auto-optimizer usually but it comes with tons of other optimization stuff you can throw on

somber sequoia
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ahhh

hearty panther
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Is there any transparent shader that would work on mobile?

somber sequoia
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none that use alpha transparency, the best you've got is the additive or multiply, which are harder to use

dire linden
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Would someone help me get my blender textures into unity on my avi?

delicate imp
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Anyone Know how to package a prefab with parameters and menus in vrc fury?

pine valley
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unity will include all of the assets that it depends on

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but maybe you're asking about how to install a menu + parameter list + set of animators with vrcfury?

delicate imp
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Id like them all to merge, its for a really complex system

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Im not sure how to attach it to another avatar

pine valley
delicate imp
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oooooooo that looks promising! Thank you!

pine valley
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If you've recorded all of your animations from an animator on the root of your avatar, then you'll need to add a Path Rewrite Rule to the full controller

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so, for example, if your setup is like this;

  • Avatar
    • Prefab <-- full controller is here
      • Foo

your animations will have paths like

Avatar/Prefab/Foo

which need to be rewritten into

Prefab/Foo

mellow cairn
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? (pls ping!)

pine valley
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assuming this is an avatar you bought, read the instructions; it will tell you what packages need to be installed through the VCC

mellow cairn
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mk!

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even though i have gogo and vrcfury in there

fossil idol
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is there anyone who has ever dealt with eye problems on a model, where like, the iris was blendshapes and vertexs in blender and not understanding how to convert it over to unity ToT what am I doing wrong here..

median timber
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Having issues uploading avatar

mellow cairn
median timber
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I bought an avatar from someone and Im having trouble uploading it to vrc for quest (it was confirmed by the creator that it works on quest)

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Im very very new to this stuff

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I've followed like 5 different tutorials and spent like 12 hrs on this

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The avatar file is fbx filetype

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And has a .blend and .blend1 file

mellow cairn
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okay, so an FBX cant be uploaded, you need the unity package

median timber
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A

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How to make unity package from fbx

mellow cairn
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you dont

median timber
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What about the blend files

mellow cairn
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can you show me what the file came with?

mellow cairn
median timber
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this is whats in the zip

trim edge
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idk what to do to fix this ;-;

mellow cairn
mellow cairn
median timber
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How

mellow cairn
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but you can commission someone to do it

mellow cairn
median timber
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Dawg I just paid 20$ for ts

trim edge
mellow cairn
median timber
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This

mellow cairn
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that means its not an avatar

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its a base

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you have to make the avatar

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you can either pay or find someone to do it or learn yourself

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i cant explain the whole process to you

median timber
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How much?

mellow cairn
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but i do take commissions and i could do this cheap

mellow cairn
median timber
mellow cairn
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maybe one profile deco set? you would js gift it

median timber
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Huh?

mellow cairn
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but i couldnt do it tonight

median timber
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Nitro gift thing?

mellow cairn
median timber
mellow cairn
median timber
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And I suppose I could?

mellow cairn
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if you want mine are open

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15 dollars is rlly cheap for a comm so

median timber
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Msg me

fossil idol
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could anyone help me with my eye problem 😒

somber sequoia
fossil idol
somber sequoia
fossil idol
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im not sure where though or how to look for that, ive just been trying to mess with any settings 😩

somber sequoia
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it's hard to do more than guess without the model, but my guess is one of those materials is the overlay

fossil idol
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been at this for like months and allllll day today

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should I just give up, like I have no clue where to get help with this

somber sequoia
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you could try to change the material I guess

fossil idol
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yeah ive done that, idk what to do now at this point

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again, id pay someone to help me like im suffering intensely after putting so much work in for JUST the eyes to be broken

rocky nova
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imported my fbx from maya into unity, but my custom textures for the irises and mouth werent included, is there a way to change it back in unity?

somber sequoia
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you don't care anyway, you have to properly setup materials (with textures) in Unity.

rocky nova
somber sequoia
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there are lots and lots of tutorials which include material setup, as well as unity documentation

ancient adder
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Do avatar parameters between pc and quest need to have the same types, or just the same names?

glass thorn
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Anyone else having issues with id stuff and the sdk not uploading the model once built?

glass thorn
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Any help?

somber sequoia
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always show the first 2-3 errors, not the last.

glass thorn
somber sequoia
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timeout suggests network issues.

glass thorn
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Hope it gets reported

rocky nova
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tried to but VRCAvatarDescriptor to the model but this happened

tough marsh
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does anybody know why this happens? 1st ones blender 2nd ones in unity

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her visemes work fine but her base mouth is messed up

tough marsh
rocky nova
glass thorn
somber sequoia
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I have no way of knowing

tough marsh
rocky nova
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got an error trying to upload it
It said it wants a neck joint but my model doesnt need one, it just has the head joint move

tough marsh
rocky nova
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ah okay

somber sequoia
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Yeah, to have a humanoid rig in VRChat you must have a neck bone

tough marsh
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same with shoulder bones i believe, i just add them and dont weight paint them to anything

somber sequoia
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Yep

glass thorn
somber sequoia
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I have no idea how to fix an unknown problem, sorry

glass thorn
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damn, thanks anyways

tough marsh
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my avatars now missing blendshapes in unity, anyone able to help?

somber sequoia
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what did you just do?

tough marsh
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i re-imported it the exact same way as before as in with the same settings etc

somber sequoia
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Okay - did you leave an un-applied mesh modifier when exporting?

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Blender will force-apply those on export, and that removes shape keys

glass thorn
viral inlet
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Is anyone here familiar with OSCLeash?

limpid iris
somber sequoia
# limpid iris Help

unfortunately that's a pretty useless error mesage. Got any others? Paste the first 2-3, see the first pinned message in here for instructions on how to show what's needed

somber sequoia
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there you go - that first red error shown there that says "missing script" is your problem.

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you'll have to install whatever package that requires

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hmmmmm suspicious prefab name too

limpid iris
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i just deleted it

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and it fixed

somber sequoia
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that's one way to do it

unreal crow
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I have been trying to fix this for a hot while but im not sure how to!!! every object in my hand just shifts upside down even tho everything is fine on blender!!

somber sequoia
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bone roll for that hand you have selected is not 0, that's pretty weird. Check all the humanoid bones, make sure the roll is 0

unreal crow
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went in and changed all the rolls to 0, seems it still happening

somber sequoia
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yeah that may not be the answer, but it can be problematic

unreal crow
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it seems to only happen with the hand bones, but everything else is fine, its seems like a unity issue that im not sure how to fix

main kiln
#

Hhhh so I keep getting a strange error about "Python: Traceback (most recent call last):" and then a bunch of File issues? I've been trying to look up why it was doing that, but I couldn't find anything. Blender just recently updated though to 5.1 so I'm wondering if that's the problem? The model was originally on 5.0 and was reimported into 5.1 (mainly because I was remodeling it and added new meshes to it) but I don't know if there's anything I can do to fix it atm

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That and I cannot read code for anything so trying to look up stuff online about it is really confusing, I don't know anything about code to be able to navigate the problem 😭

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Though unless this is an issue to go to Blender for, like a "help desk" or whatever, then otherwise probably just ignore this 😭

somber sequoia
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what plugin did you install?

main kiln
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Uhhh I dont think I installed any new plugin? Otherwise Im not sure where to find where I would've, unless thats in "Preferences"

radiant jackal
#

i dont ge why is this happening has this happend to anybody ??

main kiln
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My issues be in Blender rn but Im sureIm gonna end up there eventually πŸ˜”

somber sequoia
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plugins are definitely in preferences. you could try deleting the folder they're in

somber sequoia
radiant jackal
main kiln
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Finally navigated my files so now I gotta make sure I dont mess anything up πŸ˜…

sand cedar
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ive been having my sky show up gray and i cant move the eye for the view posistion how do i fix this

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i cant really do anything like this how do i revert it back to normal

fluid ledge
#

Love you all

orchid spoke
#

Hello, I have a small issue.
I get these errors.
Anyone knows how to fix them?

somber sequoia
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are those the only four errors?

orchid spoke
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Yes, I don't know how, but I fixed them

orchid spoke
simple forum
#

So where do I even start to get on the journey of making a. Avi. I see assists that I want to combine together but idk how to start. vrcCrying

astral locust
ornate stump
tough marsh
ornate stump
ebon knoll
#

do i need to add contact sender to match the contact reciever collision tag? or are the colliders added automatically with avatar descriptor count as senders automatically?

timber wharf
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@ebon knoll yep, default colliders count automatically

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you add only custom senders

ornate stump
ornate stump
sand cedar
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yea

ornate stump
sand cedar
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it works now i think

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thx

ornate stump
frank spruce
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Whenever I go to make a vrchat menu or parameter my unity gets stuck with this message and it'll sit there for literal hours. I've tried deleting my logs folder and what not and even updating my sdk to the newest one and still no dice

somber sequoia
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Assuming it's just one project that's having problems.

frank spruce
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I wiped out my library folder once though and it sadly didn't help

somber sequoia
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Ah, too bad

wraith geyser
#

hi i use Av3creactor to create my toggles, it usually create toggles like this

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but suddenly it started doing this

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any idea what is going please? did i change a setting somewhere by accident?

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its literally in the same project and i didnt updated av3

sage anchor
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Can anyone upload an avatar for me? I'm not quite sure how to make it quest compatiable

raven jacinth
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how can i do AAPs

eternal aurora
#

I'm having a little problem adding custom clothing on an avatar. I have an armature link on the clothes, I made sure the bones have matching names for the model's rig, but this keeps happening with it. It is at least connected to the avatar but the arms aren't syncing up the way they should. The toggle is also getting stuck and I can't remove it once toggling it on once.

raven jacinth
lilac musk
obtuse trail
trim edge
#

hi there! so i recently uploaded an avatar however, on quest the hands dont let the fingers move but it works just fine on pc, how would one fix this?

raven jacinth
raven jacinth
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AAPs only work for me in play mode

mellow cairn
balmy barn
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eyebones need to be straight up or you get that (could also be wrong bones)

obtuse trail
mellow cairn
obtuse trail
mellow cairn
#

they look like this

obtuse trail
#

As Thulen said, they must point up

lilac musk
mellow cairn
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okay so i need to set the roll to 0?

lilac musk
#

... and straight up...

balmy barn
#

if you have cats just click the rotate eyebones, otherwise move them so they point up ( alt+r , sets roll to 0 - default should anyway )

mellow cairn
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i dont have a lot of experience in bone work so step to fix this would be great 😭

mellow cairn
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now they are wayyyyy down

trim edge
crystal canyon
#

how do i lock armatures in place?

somber sequoia
#

VRC Animator Tracking Control - but you don't get control per-bone that way, so it may not be ideal.
The other way is to actually use rotation constraints for each and everybone below the one you want to 'lock', with two sets of bones, one that the IK controls, and one that moves the mesh.

obtuse trail
# crystal canyon

Any screens of what you are trying to do with the model in unity? Anything said here would be guessing since we cant see what you see.

If the problem is the rigging, you would need a 3D app to get the gauntlet to match the hand rig.

river thorn
#

Hi! So I'm trying to learn how to import models to andriod and got this error message. What do I do?

somber sequoia
river thorn
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Well I first tried on PC first and it worked, but I'm trying out a model I can acess on my Quest

somber sequoia
#

ok so just build and publish then

river thorn
#

It worked!

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Thanks!

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(you just saved me a huge headache lamo)

vapid slate
#

@balmy lantern how do i fix this?

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@gaunt knoll would u know? its for alcom

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sorry for pinging

balmy lantern
vapid slate
#

idk how to do that...

balmy lantern
#

If you don't have a lot of projects added or 3rd party repos added from your old creator companion, you could delete the settings.json (with alcom closed) and then open alcom and it should regenerate the settings.json and you can just add back your unity projects as those are not deleted, just not indexed by the cc

vapid slate
#

how would i delete the settings? it wont let me open vcc .,.

gaunt knoll
#

The step by step guide is here

vapid slate
#

tysm :D

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sorry to be a bother lol...

balmy lantern
#

No worries

timid osprey
#

so i picked up an nsfw avatar of a character i like since it's literally the only model of him that there is. i downsized some of the proportions through blender and was going to continue removing the other nsfw aspects myself until i noticed that it already came with an sfw version, but i don't really want to discard the sculpting changes i already made on blender. is there any way to place the changes i made onto the sfw version? i've been trying a lot of things for hours to try and get it to be exactly the same, but nothing has been working

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i have both versions like, side by side on blender and have been scratching my head for a while on how to proceed

timid osprey
#

i think at this rate i may just bite the bullet and sculpt the sfw version myself to the best of my ability to replicate what i did, because my patience is dwindling and i've been at this for an entire night now 😭

somber sequoia
#

well you might be able to try a shrinkwrap modifier on the old one to match the new one, but it may not work the best, and then you'd need to apply it without wrecking shape keys, and that may not work great either....

timid osprey
#

i did try a shrinkwrap modifier, but it didn't make any visible changes to anything, which was very confusing

somber sequoia
#

hmm

timid osprey
#

i set the modifier on the original, set the target to the sculpted, isolated it to a specific vertex group, adjusted the data to see if it made any changes, lo and behold nothing appears to have happened

somber sequoia
#

no, opposite

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modifier goes on the one you want to be changed

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the data source is the other one, the one that is already changed

timid osprey
#

yeah that's what i was referring to. the original is the one i want the changes i made on the sculpted to apply to

somber sequoia
#

oh, right, I see. confusing terms πŸ™‚

timid osprey
#

yeahhh

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somewhat unrelated. if a clothing toggle item is set to turn some aspects of an avatar invisible, say maybe hair or whatever, what do i look out for to verify its function? because it only ever actually does it in gesturemodifier's play mode, but not outside of it. like, stuff will just clip through clothing items without being hidden

#

the shape keys don't contain anything relevant that do so

dense vine
somber sequoia
timid osprey
dense vine
#

There

somber sequoia
timid osprey
#

alright, thank you. the search continues lol

dense vine
#

How do I make my avatars bounds 6767676769420

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Do I just scale an object to that scale

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Like a cube

somber sequoia
#

the SDK isn't likely to let you upload it like that

dense vine
#

Damn

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How many 67s before it gets mad lol

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I'll just scale line 676767 and see if it gets mad

stable citrus
timid osprey
#

cause otherwise it sort of just ends up a bit of a mess on the ingame previews

somber sequoia
#

I don't know what you mean by that - animations do specific actions

timid osprey
#

it's like.. say some plumes of hair is hidden by a toggleable hat via an animation, but it doesn't perform that hiding function if it's toggled on outside of the game or play mode. as such, the ingame preview of the model itself showcases the clipping occuring due to the hiding not happening until you actually put the avatar on yourself. this is something that i'm trying to prevent from happening

somber sequoia
#

I'm really getting confused by what you are saying here.
An animation does a specific thing when run. It has no context of "outside of the game" or "outside play mode".

main kiln
#

(Are you talking about blendshapes 😭 )

somber sequoia
#

if by "ingame preview of the model" you mean how it looks when you view the avatar in your assets, then that shows the default avatar without the animator running, whatever that state means.

somber sequoia
timid osprey
#

i honestly have no idea if i am talking about blendshapes lol. i apologize for how confusing this is

somber sequoia
#

okay well you'd have to figure that out too

timid osprey
#

oh no, i'm not. the specific areas i'm referring to don't even have blendshapes associated with them

somber sequoia
#

ok then you're really going to have to go investigate and understand what is happening here

timid osprey
#

fair enough

limpid iris
#

Hey does anyone know how to make it so that the tail doesn't detach from the body???

somber sequoia
#

bring it into Blender (or similar) and join the meshes then attach mesh parts and such

#

really depends on what you have and want it to look like

limpid iris
#

I'm trying to just do it in unity because i don't want the model to break like last time

somber sequoia
#

How's it attached? It lags behind weirdly

limpid iris
#

yea thats why i need help attaching it in unity and i was told to do an ignore physbone but idk how to do it and can't fine any videos

somber sequoia
#

well you'd have to explain how this is setup

somber sequoia
#

no, I mean how is the tail attached?

limpid iris
#

Oh atm with physbones

somber sequoia
#

let me try again. Is the tail an original part of this model, or a thing you added-on in Unity?

limpid iris
#

added on in unity

somber sequoia
#

yes, so again, how is it attached?

limpid iris
somber sequoia
#

so you just dropped the model onto the hips bone?

limpid iris
#

yes

somber sequoia
#

okay, that's the answer I was trying to get

#

So that means the first bone of the tail isn't really "attached" to the hips, and if the pysbone component affects it, it'll "detach" as you're observing.
It's not clear from any of this if there's a proper root bone or that's just the first movable tail bone, so I'd try putting the physbone on the second bone.
If that's not right, personally I'd go attach it in Blender instead.

limpid iris
#

okie dokie tyyy

somber sequoia
#

not sure what you are showing me here

limpid iris
limpid iris
somber sequoia
#

I don't know what part you're referring to?

somber sequoia
#

can you please explain images you share? I don't know what you want me to learn from this without some context

limpid iris
#

the japenese writing was hiding the real stuff for the tail

somber sequoia
#

yeah I'm not sure where you're going with this

languid pine
#

Does anyone know if you could make vrchat recolored avatars on anything else but unity

somber sequoia
#

you always need Unity to build and publish the avatar

timid osprey
somber sequoia
#

I both love and hate those - great that it worked but why

timid osprey
#

i have absolutely no idea lmfao

#

thank god i've gone through this ringer enough to know the immediate next steps though

#

oookay one new problem is that exporting the fbx to unity adds it into unity without any textures which hasn't happened to me before

#

ahh the wonders of technolog

fluid sonnet
#

what is it that causes avatar legs to spread open when crouching irl?

#

ik its bone related

#

but like what should i do to fix it

somber sequoia
timid osprey
#

i guess it's not always gonna be the same

somber sequoia
#

I mean, you could go cause it to happen, but I don't see the point

#

the actual texture files are likely already in your project, and you can't edit the materials embedded in the fbx anyway

timid osprey
#

yeah i just gotta toss em back on

fluid sonnet
somber sequoia
#

got this in blender?

fluid sonnet
#

yeah

somber sequoia
#

ideally you'd show an image that actually shows the leg bones, if you want us to inspect the leg bones...

fluid sonnet
#

im pretty sure its something to to with the hip bone

#

but idk what it wants me to do about it

somber sequoia
#

can you switch that to octahedral view? It's way easier to see from here.
Also make sure bone roll is 0 for all the humanoid bones

fluid sonnet
#

so should i just set all the bones on the legs to 0?

somber sequoia
#

bone roll should be zero, yes.

#

that giant bone there - what's that, just a root bone?

fluid sonnet
#

yeah

#

im using the rig from tekken

timid osprey
#

oh i know why it didn't import correctly, it's because blender renamed everything. all is well now

dense snow
#

Im using additive layers for the first time with crap results and i cannot find tutorials

timid osprey
#

well that's odd. what could've happened here? i don't know why any paths would be missing

somber sequoia
#

look at the first 2-3 errors (red messages).

rigid hemlock
#

I think I figured it out

Is there a way to make a toggle that would release the "gesture lock" when turning avatar gestures has been turned off?

I turn off avatar gestures to get more percise hand tracking but I have to cheese it by toggling avatar gestures on and off repeatedly until it releases the locked gesture, I figured if I could make a toggle that would release all gestures that would work better than what I'm currently doing

supple needle
#

Does anyone know why my avatar does in when I import it from blender ?
I dragged the fbx into blender to edit it and when I re-exported it as an fbx from blender and replaced the file in destination it did this. This keeps happening every time I try to edit something in blender and I don't know what I'm doing wrong

rigid hemlock
#

try using the import fbx option instead of dragging and dropping it into blender

supple needle
#

I've dragged and dropped before for editing and exported and it worked fine before. It just started doing this suddenly

somber sequoia
supple needle
#

How do I fix it ?

somber sequoia
#

.... use the same export settings as were previously used

#

ideally that should be set to "FBX All" but it may not have been for your model

supple needle
#

I see, thank you

cold perch
#

How to fix this? I tried to change the lips sync to default bc the lips on the avatar wasn't moving and went to playable layers and got rid of the facetracking layers and now this keeps happening. I even looked up ways to fix it and Im still getting this

timid osprey
#

this is probably a bit of a silly noob question, but why is my scaling tool completely grey and only able to scale uniformly?

radiant jackal
#

i dont get it what can this mean

timid osprey
#

ah never mind, got it

pliant zodiac
#

can you use vrcfury to make a gun fire?

formal sigil
#

Been trying to fix this guy's shoulder for a while and man am I stuck on this. It's just the shoulder's that are creating problems for me now. I don't want to bother with UVs yet if it's a topology issue right now

ripe tide
#

uh for some reason, when i add on the FX Controller it turns the avatar into a demon spawn upon entering play mode

#

some assistance plz

unkempt canopy
#

how do I put my avatar back in the default T pose? its like this when I open the project

ripe tide
#

good lawd why is it doing this

#

whenever i enter play mode after giving it a fx layer

#

i did change the model a bit in blender

#

blender really living up to the name of blender

formal estuary
#

Im currently making an avatar (This is a work-in-progress), how do I make different colors in blender but make them use the same material slot? My avatars on Quest and Mobile have always been considered "Poor" because I use the color white, black, and then skin color and they each take up a material slot. for this avatar I want that to be prevented, as this will be A LOT better than the last one I made. (Clothes will be 3D, unlike the first, and well the model in general is completely different and is better)

formal estuary
#

I THINK

ripe tide
ripe tide
ripe tide
astral locust
teal laurel
#

If no, look on the avatar descriptor fot dark avatar optimizer, and disable the use foot collider (or whatever it is called) thing, and see if that fixes it.
-# Had issues in the past with that myself on quest

dense snow
#

How do i set up an additive layer correctly?

thin hedge
#

Uhhh so yeah I don't know who all knows how to use dextros clonning system but imma leave this error here and maybe someone more experienced can tell me whats going on

radiant tree
#

What is currently the best hair shader for realistic hair on pc? Just curious

sand cedar
#

im trying to use physbones to give the chain on this weapon physics but when i enable it and test it the whole weapon acts weird. is there a way to make just the chain have physics?

teal laurel
#

Add an empty one ig

amber pivot
#

i need some help with my avatar and i spent way too long trying to fix this problem but couldnt so i drew something to show what i wanna do with my avatar 😭
i hope it isnt worded badly

real timber
#

In game my bones come out like this, with my legs twisted inwards, why is that?

balmy lantern
limpid iris
#

help..

teal laurel
# limpid iris help..

Clear the blueprint / avatar id, and use an existing one or leave it for it to get a new one

lone birch
#

Hi can someone help me pls I log in to desktop mode and all my Avis I’m uploaded n bought from all creators are not working there robots and it says somthing about test mode

#

Cannot use in local test mode help

ornate stump
lone birch
#

Yeah steam

ornate stump
lone birch
#

What’s a splash screen

ornate stump
lone birch
#

oh

#

Well yeah that comes wen loading in to game

#

I get into world

#

And no avatars r working all robots

ornate stump
tough marsh
#

not sure where to ask this but when i share unity files for my own p2u avi do i share the project itself? im worried this doesnt protect personal info and things like that

ive never had a p2u avi before so :T

ornate stump
tough marsh
ornate stump
tough marsh
ornate stump
tough marsh
tough marsh
ornate stump
ornate stump
tough marsh
#

thanks!!

rough moat
#

does anybody know what i do if my vrc sdk in unity doesnt work? cus im trying to reload it and reinstalling, but nothing helps

ornate stump
rough moat
ornate stump
rough moat
#

like the whole sdk itself even the login

main kiln
#

-# So I found out what caused the Python error

ornate stump
lone birch
#

What if I just like re install it

rough moat
lone birch
#

Will that help

rough moat
lone birch
#

Nooo I was talking to other person

#

About my problem lol

rough moat
ornate stump
ornate stump
# rough moat

The avatar shown in sdk doesn't exist in the scene.

ornate stump
# rough moat

If you close the sdk panel and open back, does it allow you to type in new info? Also note the object selection dropdown menu in the sdk, it should match with your object name in the scene.

rough moat
rough moat
tacit lantern
#

My real problem is the animations.

ornate stump
stuck fiber
#

The VR Chat model I am working with has a texture swap toggle and I want to switch the tail out. Is there a way I can remove the bones and vertex groups from the old tail and add the new tail package into unity? I want to use the new tails adjustments in the menu but I also want it to be able to swap textures. Any help would be appreciated (please ping reply or dm me)

tacit lantern
ornate stump
tacit lantern
#

Okay, and where exactly is it?

ornate stump
tacit lantern
ornate stump
# tacit lantern

Your model also is missing leg bones which entirely a different issue.

tacit lantern
#

ah And how do I correct it?

ornate stump
tacit lantern
#

Ok

#

Thx

limpid iris
#

Her tail keeps shrinking in playmode

tacit lantern
#

Gg

abstract isle
#

maybe a stupid question im quite new to this. But does anybody know why my avatar looks fine on desktop and in unity, but appears to be very thin in vr? Like arms, fingers and everything else is much thinner

naive sentinel
#

question: I messed something up while adjusting the avatar's scale and viewpoint
now in Unity the avatar is floating slightly above ground. In-game it's ok, but in-game the viiewpoin is also shifted higher than it should be

somber sequoia
#

Look at the root object's Transform component, make sure the location is 0,0,0

naive sentinel
#

it is all at 0

hot breach
#

does this look like too many tris? this is a very rough wip so i'd like to know if i need to adjust anything

#

ooh wait

main kiln
#

Well theres a way to check the actual number statistics to get a more accurate count πŸ˜…

#

Oh there you go LOL

hot breach
#

im no expert but that seems like wayyyy too much for an unfinished avatar base 😭

main kiln
#

Listen theres been worse

#

Idk what the best limit is in terms of vrc use, but theres been models over 200k before

#

Thats like NOTHING tbh (imo) vrcCrying

#

Though it is possible (if you feel its too many) you can edit/dissolve edges to lower the triangles down but wait until maybe you finish and see where you end up first πŸ˜…

#

Though someone else might say otherwise, not sure

hot breach
#

wait true

balmy barn
#

make it exsist first, optimize after, its abit high , face and hair tend to be alot

hot breach
#

oh god the face

main kiln
#

Thats true, it depends how you make them

hot breach
#

making the face is going to be horrifying 😭

main kiln
#

Its usually the harder part, depending on the style youre going for, but I believe in you πŸ’ͺ

balmy barn
#

easymode , go bald

hot breach
#

thank you :DD

main kiln
#

One of my avi blendshapes makes him have a major bald spot so he can fit his hat on lol its so weird to look at

hot breach
#

lmao

#

i dont get the privilige of giving the avatar a hat because its just hair and horns on his head 😭

main kiln
#

Fair

glacial vale
#

Guys I loooove ripping avatars and spreading false information on the internet

cyan kettle
#

hey what's causing the muscle preview to blow up in scale like this? it's messing up my default finger animations :o

mild crescent
pine valley
pine valley
#

that'll be easier than checking in-game

#

(use the Gesture Manager tool for this)

mild crescent
#

okay did that.

#

Still trying to figure out whats wrong with the toggle animations not working.

somber osprey
#

when I export the FBX to the fbx file that unity is currently using, it updates the FBX but the models inside it's prefab hierarchy gets deleted, like headgears or accessories

how do I prevent that from happening?

pine valley
pine valley
mild crescent
somber osprey
pine valley
#

show me the hierarchy for the avatar; leave everything except the root object folded up

pine valley
#

if you can make the animation play by messing with one of those params, then you have a mismatch somewhere

mild crescent
#

okeyy

somber sequoia
#

End End End End

pine valley
#

any object that does not have a + icon is part of the prefab itself

hit the little > button to inspect this prefab, and show me that hierarchy

somber osprey
pine valley
#

it's possible that some objects come from the original FBX

#

(and thus disappear if your new FBX lacks them)

somber osprey
pine valley
#

everything above the "PB" object is from the model prefab

#

if those are disappearing on you, then your new FBX must not have them

somber osprey
pine valley
#

make sure the new FBX has the armature (and all of the same bone names)

somber osprey
#

could it be the factor that the one in blender has 2 identical armature or duplicates that broke it?

little sun
#

seems eye tracking isnt working for anyone

remote acorn
#

anyone know how to fix this?

amber pivot
somber sequoia
# remote acorn anyone know how to fix this?

this happens when you click "build and test" for an android version - that requires a connected android device or active emulator running.
You probably mean to just do "build and publish" or just play-test in play mode in the editor.

remote acorn
#

oh ok thx

crimson gust
#

Anyone well versed in VRC Fury that can explain why this game object:

#

Decides to place itself here, instead of the index finger?

livid river
#

I have an avatar I want to have a toggle for equipping a weapon, but I also want to put in a separate customization menu so that it's possible to swap which axe is being equipped using a menu like this.

ripe tide
#

When I use the prefab fx controller that came with the model it breaks it

mild crescent
somber sequoia
ripe tide
somber sequoia
#

bad animation then

ripe tide
#

Hm but it's from the model's prefab and it works fine on the original

#

I did modify it a lil bit in blender

somber sequoia
#

doesn't change the facts

ripe tide
#

If I put in a new fx controller it's completely fine as well

somber sequoia
#

so it's an animation in that controller

#

investigate those

ripe tide
#

Uhhh I'll try cause there's like 3000 parameters and blend shapes

somber sequoia
#

you could disable all the layers in that controller, then enable each one by one and see which one causes the problem

ripe tide
#

I suppose

somber sequoia
#

I've done it a few times, works well

ripe tide
#

Sooo what do I do with the bad animations?

somber sequoia
#

what?

ripe tide
#

What do I do with the bad animations?

somber sequoia
#

I have no idea what is happening in your project or what the animations do, I've got no advice

ripe tide
somber sequoia
#

did you recent re-export your avatar from Blender and not set "apply scalings" to the same setting that was previously used? That could cause scale issues. I'd suggest setting that to "FBX All" unless you know for sure it should be otherwise

ripe tide
#

uhhh dont know what that is so probably not

somber sequoia
#

okay that's likely the issue then

#

(it's a setting in Blender's export dialog, if that wasn't obvious)

late heath
#

is there a way to make certain elements show through other parts of the model with poiyomi toon, while using as little extra skinned meshes/materials as possible? (like eyes/eyebrows showing through the hair) there is something im thinking of trying in the future but i don't know what's the best way of going about it

ripe tide
#

also oh gawd

#

blender quit being a blender

radiant jasper
#

this is something that always happends to me and idk how to fix it
basically when i join all the parts of a model into 1 mesh some of those parts turns black for some reason
here is a example of what i mean, is there a way to fix this?

limpid iris
#

How do i remove physbones off the back of her hair???

late heath
late heath
#

probably dont delete it though unless you know it won't damage anything

valid marsh
#

is there any way i can use roughness maps on quest?

#

like, the roughness maps used in the Autodesk Interactive shader?

steady tiger
#

Hey! Trying to figure out something, if it’s even possible. I’m trying to fit an outfit to a model that was not its intended model. Trying to move the leg bands here. Any suggestions how? L and P don’t seem to do anything.

twin raft
#

i dont know the exact science but i know thats the module you'd wanna use for that

late heath
#

thank you, i'll look into it when the time comes

late heath
twin raft
#

how many uv maps do your meshes have?

radiant jasper
twin raft
#

all of them?

#

do they all have the same name?

teal laurel
radiant jasper
steady tiger
#

I’m brand new to Blender and kind of learning on the fly

twin raft
# radiant jasper yup

how are the materials setup in blender? is there any tricks being done in the shader, or is it just basic pbr?

teal laurel
steady tiger
spare orbit
#

Can someone help me fix this? Idk how to fix it myself

radiant jasper
teal laurel
#

From what i understood, write defaults work like this
WD off:
If you use an animation to show a part of the avatar, and now exit the animation again, it stays enabled.
You'd need a seperate animation to turn stuff off again.
WD on (recommended):
If you use an animation to enable something, and exit it, it will turn off again.

twin raft
valid marsh
#

why are my model and particles showing an error shader when in play mode? is this normal?

#

its never happened to me before

#

ohhh wait i think its because im doing it with it set to Android and they use PC only shaders, im gonna switch over and see if it fixes it

radiant jasper
night ember
teal laurel
night ember
teal laurel
#

confused

night ember
#

its the fact there are animations states with no animations

teal laurel
#

Ok

#

I do that a lot for transitions and seperate transition paths

#

Don't see an issue with that tbh

night ember
#

there isnt one

#

it just annoyingly warns you for a non issue

teal laurel
#

Oh

#

Lol

night ember
#

well

#

its a separate issue if you dont animate off your write default stuff

teal laurel
#

i never animate stuff off

night ember
#

its mostly either or

teal laurel
#

Either wd off and on off animation
Wd on and on animation?

night ember
#

its entirely either or on preference

#

albeit there are certain things wd off does better

teal laurel
#

gonna guess when you later wanna toggle stuff off and not right away?

night ember
#

sequenced stuff

teal laurel
#

Gottcha

#

Reminds me of GRAFCET a bit

night ember
#

to put simply

#

if you used write defaults and wanted to use a singular layer for a 52 card deck shuffling
thatd be 80,658,175,170,943,878,571,660,636,856,403,766,975,289,505,440,883,277,824,000,000,000,000 animations in that singular layer

#

compared to having write defaults off going down animating each of the 52 cards one at a time
being only 2704 animations

night ember
# obtuse trail why so many though?

write defaults on means as soon as its not longer being animated it resets
doing it in one layer would require an animation for every possible combination of the 52 cards

#

which is a very big number

twin raft
#

on your skinned mesh component

carmine flint
#

I'm working on optimizing an avatar for Quest. Would the tail physbones still be synced between platforms if the number of bones in the tail is different for each? (19 on PC and 9 for Quest)

ornate stump
teal laurel
#

I am glad if i can stuff my animations into a blendtree

#

Will have to learn some conditions as well, so i can convert some of my layers

night ember
carmine flint
ornate stump
teal laurel
#

@night ember How much optimiation will be done if i start to switch some layers to a blend tree?
-# I don't need a number, just if the performance inpact is big enough to notice (not fps)

night ember
#

πŸ€·β€β™‚οΈ

#

no idea

carmine flint
teal laurel
#

I swear i saw some docs mention it is enough to consider doing it, but i forgot where i saw that. Mayve vrcschools? idk

#

bruh i hate that we cannot use hyperlinks

#

reeee mods >:(

#

Due to the high performance impact of Animator Layers in an Animator Controller, it is often a lot better to combine things such as toggles and radial menus into a single Animator Layer by using a Direct Blend Tree.
https://vrc.school/docs/Other/Advanced-BlendTrees/

proper depot
#

I used hai combogestures to add gestures to my avatar, but I have contacts and when these contacts are activated, the default gesture ( blinking ) still plays when i do the contact and it looks wrong 😭 ? Anyone know how to fix this?

balmy barn
#

id add gestureleft/right equal x - dont allow it to trigger (transition on contact) , it will stack when contact also trying to add a shapekey

#

can also make it so contact work when gesture in use- but dont use a shapekey

#

1 gestureleft/right = in use > do everything but shapekey | 2 no gestureleft/right detected = allow use of shapekey ratl there is a reason i tend to use images, bunch of text confusing

vale spindle
#

I keep getting these errors when opening the Builder to upload the avatar, any fix?

dreamy adder
#

Hi im currently having an issue with avatars, I have update while off screen on but it still disappears? even when you get to close. I have no idea what the issue is.

ornate stump
dreamy adder
ornate stump
#

You see it disappear at center of screen or on the edge?

frosty junco
#

does anyone have a link to the offical Alcom website?

#

I want to be sure im getting the official version

dreamy adder
#

like all angles

#

mostly from the sides

ornate stump
dreamy adder
#

okay ill check it out

ornate stump
dreamy adder
#

and i see it to when they wear it

ornate stump
dreamy adder
#

i just ahve to make it bigger?

ornate stump
ornate stump
# dreamy adder i just ahve to make it bigger?

Do you mean object disappeared when being around screen edge?
To rectify this, the avatar is made of single object so it has only one bounding box, so it's just going to disappear out all at once.

dreamy adder
balmy barn
#

that bounding box look fineratl

#

if you adding other things to it in unity those will have funny boxes

ornate stump
#

Bounding box should extend a bit beyond the actual model. If you lift the arm forward it's just going to be out of bound.

dreamy adder
dreamy adder
#

thaats def why

ornate stump
dreamy adder
#

yes

#

but the box doesnt change

ornate stump
ornate stump
# dreamy adder

When you click Edit Bounds, do you move the bounds showing in the scene?

dreamy adder
#

i try to but i cant grab the bounds

balmy barn
#

go into playmode, look at bonding box - now force T pose, surprise bounding box change

ornate stump
dreamy adder
#

Uhm so In playmode it disables update when offscreen

#

could that be the issue

balmy barn
#

that is forced off in vrchat

dreamy adder
#

this it when in t pose

balmy barn
#

oh you have one of those with scaling 100 ratl

#

no sure if that matter , havnt uploaded one of those in awhile

ornate stump
dreamy adder
dreamy adder
ornate stump
dreamy adder
#

ok

dreamy adder
#

oh wait i just turned off update when offscreen and now the box is huge

#

i can edit it now

ornate stump
dreamy adder
rose reef
#

how can i use the vrchat circle menu in unity im so confused

dreamy adder
#

this time its only when u get close

ornate stump
dreamy adder
#

Nothing going out of the bounds

ornate stump
dreamy adder
ornate stump
ornate stump
dreamy adder
ornate stump
rose reef
ornate stump
rose reef
ornate stump
rose reef
ornate stump
rose reef
stray gorge
#

is poiyomi safe to use again?

timber wharf
#

@stray gorge always was

#

at least github free aka toon version, no idea how pro is done

stray gorge
#

they got hacked a little ago, but yeah its safe now

timber wharf
#

its a person's accounts what got hacked, but shader itself wasnt ever updated during that time

#

like, they could've uploaded smth malicious but never got to it. And it is tracked when there are changes. So no, shaders themselves never got anything in em

pine valley
#

AAPs cannot be copied by Parameter Drivers, if that's what you're doing

#

otherwise, you'll need to provide more information

raven jacinth
#

and its in the fx layer

#

idk what im doing wrong

pine valley
#

They won’t show up there

raven jacinth
#

hm

#

what about using them for conditions in a transition?

#

would that work?

pine valley
#

Yes, that works

raven jacinth
#

hm

#

K

#

can integer parameters be changes by AAPs?

somber sequoia
#

AAP?

raven jacinth
somber sequoia
#

ahh

trim prism
#

anyoen got any tips for optimising booth models? i know about D4rks avatar optimiser and AAO but what other tools are usefull?

im tryna get it to atleast poor rated, just wndering if theres other things im missing

trim prism
timber wharf
#

cause if its 200k polys with one outfit aint nothing saves it other than remake

supple marsh
vagrant crater
#

exporting a model to a fbx like this but when i export it i get this

#

the models full offset from the origin point and is T-posing which i dont know how its forcing it into a T pose

sick star
#

anyone know how to make it to where you can grab physbones in playmode in game mode? i could before but i cant anymore for whatever reason

somber sequoia
sick star
grand scaffold
#

Just to confirm, on your physbones themselves, have you set them so they can be grabbed?

sick star
#

yea

trim prism
trim prism
somber sequoia
#

you can certainly remodel the model in blender

supple marsh
trim prism
supple marsh
#

If you want a quick, slightly dirty and non-destructive way to decimate it in unity there's always meshia mesh simplification but it's not always reliable

#

Again, just read through the guide since it shows stuff like how to remove mesh via blendshapes if you wanna get the triangle count down

balmy barn
#

easiest one to fix ratl + vram << this one is important, not many have 16gb+ vram , triangles can be abit of a slog , 70k tris still after so many years vrpill

twin mountain
#

What can I use to make textures?

somber sequoia
#

any image editing program

grand scaffold
#

Photoshop, substance painter, substance designer, gimp are some of the main ones

somber sequoia
#

I'm not sure what you want vs. what you got

vagrant crater
#

wdym

#

i explained whats going on

somber sequoia
#

In blender make sure the avatar is standing on the origin, and all transforms are applied

#

other than that I guess I didn't understand what you're explaining.

vagrant crater
#

but its not standing on the origin

somber sequoia
#

Yes, go make it stand on the origin.

vagrant crater
#

thats the origin after its exported

timber wharf
#

@trim prism yep getting down to under 70k would be the most challenging, theres some chance that still some unimportant accessories have way to many polys but needs a proper blender inspection. the rest should be easy

timber wharf
balmy barn
#

go to a room with 30-40 people, bye vram, usually around 12gb for me

timber wharf
#

well it prob doesnt even fallback to offloading, i had 8gb up to 2025 and it was perfectly usable at the end

plain lava
#

is there a quest compatiable shader thats like the legacy multiply double shader?

timber wharf
#

uh, double, what? theres a normal multiply shader in vrc mobile particles

trim prism
plain lava
#

If that makes any sense

timber wharf
#

not really. google says it just premultiples (base+detail)x2 textures. so multiply is still perfectly usable

#

you just need to make it lighter

plain lava
#

Ohh I see

gray badger
#

do the shaders for quest avatars have any way to animate hue? They don't have an animate right click for making a slider in vrcFury

somber sequoia
#

You can animate pretty much all shader parameters.

frozen sparrow
#

Can someone please help me figure out whats wrong my weight painting? Ive been fighting with it for hours.
The front part of the strap functions correct, but the back is all mess up

twin mountain
#

I need help having my weapons work on my avatar

night ember
#

thats pretty vague

night ember
cosmic sequoia
#

does anyone know a tutorial i could look at to basically have a bell on my avi make sounds when i move?

somber sequoia
somber sequoia
vapid slate
#

anyone know how to fix this

#

nvm i got it

somber osprey
#

why is the raw normal texture (on the left) looks completely different in unity when it sees it as a Normal map instead of default?

particually the bottom one is green

vapid slate
#

istg ima beat upp the unity creators >:[

somber sequoia
#

(i.e. RGB instead of indexed color)

lethal kiln
#

hey yall im experiencing an issue with the sdk every time i try and upload my avi to quest it shows this error and wont show me the performance rating

lethal kiln
#

yes

somber sequoia
#

how annoying.

lethal kiln
#

very

somber osprey
glossy isle
#

hey, anyone here work with the new cryptia fnia models?

#

having an issue with Type 0 and her hat

brittle yew
#

Could someone whoever can upload dm me to upload fnia model files i have to my account cause I can't upload and I have no pc-

heavy zephyr
#

Don't ask here, you'll get scammers.

brittle yew
#

Ok

glossy isle
#

her hat toggle seems broken

brittle yew
glossy isle
brittle yew
#

They aren't leaked ones

#

Its the main girls

glossy isle
#

no im saying i have the updated files. idk if you own them

brittle yew
#

I do

glossy isle
#

like idk if you paid for them

brittle yew
#

I did

#

But I don't want to talk to cryptic:<

glossy isle
# brittle yew I do

i mean, as i said im fixing goldie's hat toggle so once that's fixed and i upload it for someone else, i could do it

heavy zephyr
#

I will never understand people buying models they can't upload.

brittle yew
#

Just dm when your done ok?

#

I have the files all in a Google doc :3

glossy isle
#

seriously though, someone help me. the hat toggle is broken. instead of turning off that hat it turns it purple

#

and i have no idea how to fix it

brittle yew
#

So dm me when your ready

heavy zephyr
#

Cause that sounds very legitimate

balmy barn
#

vrcTupStare free account? cool

glossy isle
somber sequoia
slow briar
#

So if i, hypothetically, set the emission color to a grey in a toon standard material, would it make the og colors show more?

somber sequoia
#

white I'd think would be ideal for that

glossy isle
#

here's a picture of the issue

#

it's supposed to be invisible/off. not pink

somber osprey
south kraken
#

is there a script/tool that converts unity constraints to VRC constraints non destructively (and fixes the animations) at upload?
Ive noticed that when using the permanent conversion in unity the animation references are breaking and id like to avoid remaking them. (its not a simple setup im working with)

#

I really want this prefab I have to work on quest

somber sequoia
#

er, non-color

south kraken
trim trellis
#

Could someone help me? I added clothing that says is rigged for my avatar body under my avatar and it just spawns and is floating there. It doesn't attach to my avatar, I added a vrcfury armature link and the armature is on the hips like it should be and also the root bone is on the hips

pine valley
trim trellis
somber sequoia
#

can you show that? I'm not following either

trim trellis
somber sequoia
#

seems sensible at a glance

trim trellis
#

so everything seems normal?

#

The clothing says it is rigged for my body so I didin't understand why it is not attaching to the avatar or conforming around the body

somber sequoia
#

eh, hard to tell from just these images what it's supposed to do

trim trellis
crisp trail
#

i have a question. is there a way to do partial transparency im trying to do something for the eyes of an avatar im working on

#

specifically for the eyes here

somber sequoia
crisp trail
#

so in texture paint o just decrease the alpha value on the texture in sections i want more transparent?

somber sequoia
#

Sure, that's one way. Make sure your material uses a shader that does alpha transparency

crisp trail
#

Poiomi is what i use

somber sequoia
#

Then at the top, pick a rendering preset that does transparency, like cutout or transparent or trans clipping

#

huh, today I learned that thing has a name

trim trellis
#

this shit is so confusing

foggy wadi
#

Just move it to line up the body?

trim trellis
foggy wadi
#

I mean, theres a pretty big gap rn...

trim trellis
#

well yeah because it isn't aligned but even when alligned to the best of my abilitey there is stil about a inch or two between the body and clothing

#

abilities*