#avatar-help

1 messages · Page 277 of 1

torpid hinge
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by double clicking on the prefab file?

pine valley
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Oh, right, this thing was generated in-unity

balmy barn
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convert through blender and not that univrm thing , it spits out a avatar thats terrible for performance and wierd names

pine valley
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yeah, it would be best if you had an actual FBX file here

supple aurora
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Quick question, I sadly didn’t found any type of hair for the mayu avatar, so I bought some hair from the Rexouium avatar… is there any way to easily set it up for the mayu?

torpid hinge
somber sequoia
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.fbx ideally

torpid hinge
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alr, i'll try to find a way to put it to fbx

somber sequoia
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vrm plugin for blender

supple aurora
pine valley
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Some hair models need to follow your neck/shoulder bones (think about really long hair)

somber sequoia
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I've used that one before - kinda high poly but it looks great

pine valley
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in that case, you'd see an entire skeleton in there, and it would need to be merged in

supple aurora
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so no armature links or stuff like that?

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kinda new to the unity stuff 😅

dawn oak
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how to mirror a hairstyle without the physbones breaking?

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and how to get gloves to fit on hands for the same base, milltina gloves never work on milltina for me bc the hand rotations always diffrent

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copying everything in an armaturel ink doesnt work for me bc hte thumb gets broken

night ember
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armature link is only really used when you are needing to have it follow multiple bones like an entire arm or leg etc

pine valley
raven jacinth
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i'm having this issue where my constraints won't stop enabling themselves

pine valley
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An animation must be turning them on.

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keep in mind that, even if your animator isn't actively playing an animation that controls the enabled property, it always controls the property

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(as long as any of its animation clips control the property)

vague spade
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hey! im kinda lost, why is it all pink

obtuse trail
somber sequoia
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why not? Pink is a lovely colour.

vague spade
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TvT

obtuse trail
somber sequoia
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yeah this pink is a bit... intense

vague spade
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how do i fix this pink

torpid hinge
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ok got it to work

vague spade
obtuse trail
keen pewter
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ey i got the same problem as that dude but with the diference my model dissapeared

ornate stump
keen pewter
ornate stump
keen pewter
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how do i fix it?

ornate stump
ornate stump
keen pewter
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i shouldnt followed kazin advice then

supple aurora
ornate stump
keen pewter
somber sequoia
somber sequoia
keen pewter
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i tried to export it again idk if its blender doing the biggest of the numbers on me

ornate stump
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There is a few reason why the model disappear after updating the fbx file.

somber sequoia
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That looks like you might have to redo the rig setup in Unity

keen pewter
somber sequoia
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okay?

keen pewter
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i passed 3 weeks working on that model

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good thing i saved the blender file

somber sequoia
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Good, always make backups

keen pewter
supple aurora
keen pewter
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if i knew i gonna lost all my progress for fixing the heels problem on blender i would make a backup of the fbx file before touching it again

somber sequoia
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I use git for this, so I can be sure I can revert back if I do something drastic

somber sequoia
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it's source code control

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works for things that aren't "code" too

torpid hinge
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so as @pine valley @balmy barn and @somber sequoia said, i converted the vrm to fbx, reexported it as fbx and uploaded it to unity, now i was able to fix the shoulder bug in the armature, making it export now

keen pewter
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doenst sound like it can revert the problem

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wich idk what another info i can provide to fix it

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cause i dint even used a prefab archive on the model to start with

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ey this is not one of the bones?

somber sequoia
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that is very far zoomed in, what even is it?

keen pewter
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i put the fbx file on the scene as i started to work with

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and i notice that

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i used the fbx file on the scene to start working on the model before all this mess happened

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now im noticing that on the chest

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ey this is wasnt like this

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what happened here

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my mesh got inverted or something?

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theres not a mesh what happened

supple aurora
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How do i fix it that the hairs arent "stiff" anymore? the hairs do have physbones...

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right? the physbones should be "NurbsPath"?

keen pewter
keen pewter
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ok im wondering if my fbx.meta archive is bad

cobalt cloak
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i use the boop counter for my boops how do i add an animation to the boop

keen pewter
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good thing i sended to a friend the unity package of my project before starting to search ways to fix the heels

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he reminded me he have the unity package when i asked him for help to fix that

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now since i have a backup

eternal aurora
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Hi! I made a duplicate of an avatar in order to edit a component of it without affecting the main one! How do I take the edited component off of the duplicate avatar and apply it to the main one? I tried copying it and the armature and pasting it into the main one but it doesn't show up

keen pewter
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on the main one you have to create a new one of the same type of component

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and press paste component values

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@somber sequoia now that i have backup i want to know what is the step im missing is for example here when i pass the fbx file to blender maybe something it shouldnt modify itself?

somber sequoia
eternal aurora
keen pewter
keen pewter
somber sequoia
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I have no idea what you're doing or the results of it, so....

keen pewter
somber sequoia
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I already explained what I would do to fix it if it were my model

keen pewter
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and im exporting as you told me

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something it shouldnt is selected? @somber sequoia

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the geometry

somber sequoia
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I really can't help you with this right now, I'm working and then going out.

keen pewter
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a

somber sequoia
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but as I said, the only thing I change are "apply scalings" and the leaf bones checkbox

keen pewter
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so that was the problem

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ok now i know what happened so always is "aplly scale" instead "aply all transforms"

keen pewter
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if they do selected them back again

vapid slate
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i added an audio to my bell collar. how do i get the sound to play whenever i move?

keen pewter
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like if they are poiyomi

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or liltoon

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selected them again

zinc fractal
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Chat, would I be able to put booth clothing on this model with VRCFury?

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(lwky dont know how to make avis but we are learning fr)

keen pewter
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but make sure is clothes already adapted to that model

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if not you gonna need to use eden auto morpher and the mesh editor to adapt them to the model

vapid slate
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what are u talking about .-.

keen pewter
eternal aurora
# eternal aurora Ah, thank you! And sorry!

Sorry to be a bother, but there's a part two to my issue... So what I've basically done is create a wrapped variation of a tail to my avatar in a duplicate. And I'm not sure how I'd be able to get the tail from the duplicate over to my main one so both would be toggleable.

zinc fractal
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wuzzat mean

keen pewter
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but now im interested

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how you make it looks wrapped around the body?

eternal aurora
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I just took my time with it and posed it one bone at a time. I did need to go back to adjust it accordingly at points but just taking my time with it and checking it's the way I like it

keen pewter
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maybe someone know a easy way to do that

keen pewter
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but when is custom models you have to check if theres already clothes for that avatar model on the store

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cause if dont, you have to manually modify clothes to fit that avatar

keen pewter
keen pewter
eternal aurora
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Nevermind, I did not, in fact, figure it out... It was working fine but the moment I enabled the Avatars Emulator, it was gone

trim rover
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i'm having some issues using the new raycast component

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for some reason i can't get it to rotate with the head

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it just gets stuck facing the same direction in world space

coral coyote
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how to fix my avatar going in like this in blender?

proven quail
keen pewter
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But the thing is

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You have it to turn off the unwrapped tail once you use toggle?

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Is a component of modular avatar but i dont have electricity to show you wich one it is

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Vrcfury have it too

eternal aurora
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Currently I have them between duplicates. The unwrapped tail is in the regular one and the wrapped one is in the duplicate

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One thought I did try was to try and make the wrapped one into an animation I could apply on the first one but that didn't work out the way I had hoped, so I'm back to square one

sleek panther
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i lost my hierarchy what do i do </333

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and the bottom bits

hot hull
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Can someone teach me how to make Avis idk what to download or what to do, I wanna make Jhit Avis

hot hull
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Idk how to start making them tho

sleek panther
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evb starts somewhere

hot hull
gray badger
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Is there any way to pack up unity files with the VRC avatar descriptor/physbones, and VRCFury toggles still in tact?

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I'll ask in here and on reddit for good measure maybe

teal oriole
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Guys my avatar failed and I don’t know the errors

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How would I know

foggy wadi
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Check the console

obtuse trail
sleek panther
teal oriole
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that’s the thing

real adder
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how do i add gogoloco to pc and quest avis?

plain mural
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I can't figure out what the problem is. When I export the model with these settings to Unity, the weight paint seems to break, although in Blender, when I rotate the same bone, everything looks completely fine

Maybe it's because I used envelope bones on the tail? This shouldn't affect anything, since they're just weights

Unity also doesn't have any modifiers or anything, just a plain fbx file

plain mural
real adder
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how do i add gogoloco to pc and quest avis?

plain mural
real adder
plain mural
real adder
plain mural
real adder
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like i already have the avatars uploaded but with no gogoloco

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what do i do?

foggy wadi
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Im guessing you select your avatar

real adder
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no nomore guesses i want a real awnser

real adder
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?

supple marsh
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Then select which gogoloco prefab you want

tranquil kernel
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is there anyone that could help me upload an avatar i got?

left gull
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you really shouldn't account share (and if its a P2U you shouldnt file-share unless the creator allows it) which is what you'd have to do if your wanting it uploaded to your account

tranquil kernel
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i was more or less hoping someone could tell me how to fix the error code i kept on getting 😅

real adder
supple marsh
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Your avatar in the hierarchy

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Put it in the thing that says select your avatar in the hierarchy

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You can just drag it into there

real adder
manic copper
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hello, im trying to upload an avatar but its not working. There is not id attached.

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can somebody help me

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i have no clue whats wrong

jolly oxide
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I'm pretty sure it says it's missing a script

manic copper
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ooh ok any clue how i fix it

jolly oxide
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click on the Avatar so it shows the animator and scroll all the way down and see if it says "script missing" anywhere

manic copper
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okkk ty lol im dumb w unity

real adder
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idk what to do help me please

jolly oxide
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like I'm having the same experience with something I've never experienced so that's why I'm here💀

jolly oxide
keen pewter
jolly oxide
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^

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so I've actually never had this before and I really don't know what it is but every time it's just about to upload the Avatar it gives me this

jolly oxide
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yes

keen pewter
real adder
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theres a pc and quest verion too

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what do i do that after i do after the pc?

jolly oxide
keen pewter
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is a lighter version of the avatar

jolly oxide
real adder
jolly oxide
jolly oxide
keen pewter
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even on the Vr creator companion

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that error only comes when some of the scripts are outdated and it doesnt work anymore

real adder
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what do i press?

jolly oxide
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everything says it's up to date🥺

jolly oxide
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the left one

keen pewter
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right option for the modular avatar

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being honest i dint do it like it

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i created everything and even installed it as a unity package

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more tedius but i know what things i have on the avatar

real adder
keen pewter
keen pewter
real adder
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all or beyond?

jolly oxide
keen pewter
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i guess the All option

keen pewter
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show again what the error says

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when you tried to upload the avatar

real adder
jolly oxide
keen pewter
jolly oxide
keen pewter
jolly oxide
keen pewter
jolly oxide
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also it's giving me the same error on an avatar I uploaded like a month ago and it uploaded successfully🤷‍♂️ (a month ago)

keen pewter
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i read on one of the errors one of the prefabs failed

jolly oxide
jolly oxide
jolly oxide
# jolly oxide

cuz they only error I'm getting is the one in this picture

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I might just try to upload it tomorrow maybe vrchats buggin a bit

real adder
keen pewter
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turn it off i mean like this

real adder
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what do i do nothing happened

keen pewter
# keen pewter the duplicated one you turn it off

when you create the toggle on the duplicated one what it needs to be inside of the principal avatar hierarchy, you use the object toggle and set the duplicated as ON and the tail of the main avatar as OFF

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that way it gonna change the unwraped tail to the wrapped tail everytime you use the toggle

real adder
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i pressed gogoloco all for fury but nothing happened

keen pewter
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of course be sure is linked to the avatar so it follows it and dont just stay there floating

keen pewter
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but you have installed vrcfury on your unity right?

uneven canopy
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could someone help me figure out what I'm doing wrong when uploading this avi?

keen pewter
# real adder yea

ok press play mode and then gesture manager and something like this it should show up

keen pewter
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it already haves a locomotion there

real adder
keen pewter
uneven canopy
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so why is my avi pink? i need help-

keen pewter
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on the radial menu it should shows up this if the gogoloco is on the avatar

opaque briar
keen pewter
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pink body means shader failed or directly unity says i forgot the model have a material there

keen pewter
real adder
uneven canopy
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so what do i click on next?

keen pewter
uneven canopy
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which one do i click on though?

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I'm very new to uploading so I dont know much

keen pewter
uneven canopy
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and i do the same for the hair right?

keen pewter
uneven canopy
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and if it shows this?

keen pewter
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press for example the first one

uneven canopy
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okay

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i did that

keen pewter
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it should show you the shaders you have on your unity

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you select for example poiyomi or liltoon

uneven canopy
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okay i clicked poiyomi

keen pewter
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poiyomi / poiyomi toon

uneven canopy
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okay

keen pewter
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then it should take a time cause it gonna loads the shader to the material

uneven canopy
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okay

keen pewter
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once it loads it should show you the material with its normal colors

uneven canopy
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and i just do that with the others?

keen pewter
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yhea you have to do the same with every pink material you found

prisma monolith
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How do I fix this?

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this is a sudden problem appearing with my avatars that used to not have the issue listed

keen pewter
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or even a material mixed on the model

prisma monolith
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the werid thing is this appears on my private human avatar too

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I'll have clothes on and for other players on both platforms

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only the jersey and my buzzcut appear

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that and the body

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The avatar by default should spawn in like this

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but everyone else sees this

uneven canopy
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so what if there a really tiny details that I need to fix and it isnt wanting to fix?

keen pewter
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if is only a material on the model you have to check if theres not ennable a second layer on the main or if the alpha map is bad

prisma monolith
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its entire toggles, not showing up on other ends

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I figured this out because I had my alt acc in the same server as me, on pc

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since my avis i make are the same on both platforms

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I tested changing hairstyles on the vatar

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and it only worked on my end

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and nothing changed on my alts end

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and ik its not anything to do with safety ranks cuz both accounts are trusted users

keen pewter
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it should say is on untagged

prisma monolith
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all of em are untagged im pretty sure

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im gonna double check

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also they did me so dirty my fit coulda been clean bro

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yeah they're all untagged

keen pewter
prisma monolith
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wdym like the armature?

keen pewter
prisma monolith
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oh, yes

keen pewter
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ok but is weird

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can you show up the avatar hierarchy?

prisma monolith
keen pewter
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it trolled me before

prisma monolith
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hell it even made a fallback that i never asked for 😭

prisma monolith
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alr

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they're only ordered like this because they're all affected by the armature

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so I didn't feel like putting stuff UNDER it

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like how I did on the bumblebee avatar with the weapons

keen pewter
# prisma monolith

you have modular avatar? idk why but i think is not linked linked some of the clothes to the avatar

prisma monolith
#

modular?

keen pewter
prisma monolith
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ohh yeah no its not

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i rigged them onto the armature in blender and imported them with the entire avatar

keen pewter
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if you have put modular avatar is just doing this, right click the jeans and select modular avatar setup outfit

keen pewter
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if they dont i guess they simple are not linked to the model

prisma monolith
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everything in the hierarchy moves with the avatar

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no static items

keen pewter
prisma monolith
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yes, i use vrcfury to toggle on the items in the hierarchy except for the vrcfury gameobject and the armature ofc

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so those worked fine

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its a method i've been using for a long while

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worked with the bumblebee avatar i made

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and with this one

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however idk if it was due to a recent update

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but people aren't seeing stuff that I do on my avatar

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like for example, on the other one

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not only does it have the material swap issue

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there are seats in the vehicle mode that are toggles for others to sit in

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it used to be seen by everyone

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now only the person who toggles it can see it

keen pewter
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it sounds that the recent update make a mess there

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maybe it messed the toggle config of vrcfury

proven quail
# prisma monolith now only the person who toggles it can see it

Maybe the parameters are being set to local and not global? If you are using vrcfury for the toggles I'm not sure why this would happen, unless there is some setting to make the toggles local/global? If you are doing things manually just make sure the parameters you use are in the parameter list, not just in the FX controller parameters, and set them to sync in the param list

fierce fiber
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How do I access the channel to request avatar commissions?

fierce fiber
uncut steppe
#

hey i'm making a robot character for vrchat, and i'm trying to find out if it's possible to make custom hand poses for grabbing instead of the vrchat default humanoid hand poses?
my robots arm and leg joints already don't align with vrchat arm and leg movements, but i'm fine with that. i just want to figure out how to make the hands at least move more robotically rather than contorting weirdly like they do now when i try to assign the finger bones to normal humanoid bones
i recently saw an avatar in a world with a claw hand that just opened and closed rigidly, and i was hoping to do something similar with my avatar!
however i'm not seeing any advice or videos online that align with what i need
i am pretty much brand new to vrchat avatar making (so far only made two similar avatars with rounded, fingerless hands meaning i know nothing about hand rigging and posing) so i would love any advice on this or to be redirected to a video that might help which i missed!!

real adder
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how do i put in the flying toggle on gogoloco?

foggy wadi
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Isnt it what the UFO one is for ?

real adder
real adder
somber sequoia
somber sequoia
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yeah could be. I haven't used it in at least a year

nocturne stone
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there isn't a good unity-help channel or VCC help channel but... does anyone know how to stop unity hub from launching everytime i open up the vrchat creator companion? its started happening recently lol
please @ me if you reply 🙏

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oh wait there is a creator companion channel

proven quail
sand cedar
#

how do I apply multiple textures to an avatr if i can only apply one at a time

queen plover
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im a trusted user, why is it saying this?

gaunt knoll
mortal tangle
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Can you help me blender stopped working

lilac quest
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Hi, I'm starting modeling character and so avatars, is there any good model with very good topology/anatomy I could study somehwre out there?

ornate stump
sly birch
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whats the best way to smooth this transition out without having to make sure that both surfaces have a loop with the same vertex count, etc - like a modifier thing or something, maybe an addon?

ornate stump
sly birch
ornate stump
lilac quest
timber wharf
#

custom normals perhaps?

sly birch
vapid oar
obtuse trail
#

Maybe

sand cedar
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I converted the model from pmd to fbx. I cant upload because it has no chest, is there any way to fix this? the rigging of this model is from the game its from

somber sequoia
sand cedar
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and im not familar with weight painting

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i usually upload stuff alrdy rigged

somber sequoia
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well, this one is not already rigged properly

timber wharf
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just mixamo it

sand cedar
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and the model doesnt get accepted

somber sequoia
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what do you mean weird?

sand cedar
balmy barn
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convert pmd in blender, cats can remove all the useless bones/collider just using it to import in blender hey go poof

sand cedar
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btw im on blender rn

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should i screenshot the bones

somber sequoia
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there's an image pinned in #avatar-rigging of what it should look like
(it has an optional upper chest shown though)

somber sequoia
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hip bone looks upside-down

sand cedar
somber sequoia
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it's the root bone in the tree of bones, you can select it from the hierarchy in the outliner window that's at the upper-right by default

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visually, the one in the spine that's pointing down, look at that diagram again, it's pointing up there.

sand cedar
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i see it now

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but how do i flip it

balmy barn
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edit bone, w ( or just alt+f ) switch direction

somber sequoia
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ooh I didn't know that was there

sand cedar
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i reopened blender and ts happened

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i cant swap modes

ornate stump
gray badger
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Is there an easy way to pack all the dependancies with the unitypackage? Like keep all the info for the avatar descriptor and toggles for vrcFury

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I haven't found a resource that's helpful

somber sequoia
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right click the avatar root, and export

uncut steppe
timber wharf
uncut steppe
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okay, thank you!!!

dire linden
#

So I uploaded my avatar but she’s t posing and her face texture broke

somber sequoia
#

broken face texture that wasn't obvious in unity is likely caused by an animation swapping that material to a broken one.

round comet
dire linden
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yesz

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i fully rigged it now i turnerd enforce t pose and now it wont upload

balmy barn
#

if you stuck in T its broken humanoid, set it generic and back see if it spits out a error

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pink just means you have a material thats assigned to a shader you dont have or broke ( select one and back to whatever you want to use often fixes that one )

dire linden
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Ok ty

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It says not mapped but it’s mapped

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I just added toes

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I’ll see if that helps

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It says it’s not mapped wth

balmy barn
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shoulders/chest gone missing

round comet
#

The chest is in the spine slot PaimonThink

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Is that intentional?

somber sequoia
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Spine is in hips slot too

dire linden
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Yeah it doesn’t have shoulders in the model and it was auto mapped like that

somber sequoia
#

VRChat requires shoulder bones for a humanoid rig

dire linden
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It doesn’t have any-?

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How do I make vrchat shoulder bones?

somber sequoia
#

Blender

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(or similar)

dire linden
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Ok ty I’ll work on that later rn there’s an upd soon in my fav game UG

gray badger
#

What does the eye symbol mean on the folder icon? I can't select any of these blendshapes for my animation

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I'm assuming maybe it has something to do with unpacking but I'm hesitant to mess with that since it gives so many warnings when you mess with it

heavy zephyr
gray badger
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Oh! Thanks

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Weird that it doesn't just add them when I select them

bleak lynx
#

Currently having that issue with avatars where the body lifts up when you move your head and the chest moves with head movement, the rigs fine idk how to fix this tho, happens when my fbt is on or off

somber sequoia
#

usually that means the view position is too far forward

eternal glacier
#

how do i fix my hue slider on my raruh?

somber sequoia
#

can you describe what's wrong with it?

eternal glacier
#

i cant get to fix it because i dont know how i linked it to my hair

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the chromatix legs hue to my hair

balmy barn
#

depends on shader/mask/mesh , cant guess wich one you have - one material will affect all other if its some shader - to little info here

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poi shader have it easy, just mask/rename it before locking

eternal aurora
#

Alright, I chose a new approach that I hope is gonna be a little more simple to deal with than what I was doing yesterday. So, I went back to Blender and posed up the tail model there. I saved the tail and the armature and bringing it over to Unity. But I can't get the wrapped tail to connect to the model properly even with VRCFury's Armature Link.

balmy barn
#

id just animate it in unity to curl around , easiest way is just drop something under whatever bone its ment to follow ratl tail/ears/hats/ect super simple like that

eternal aurora
#

That's what I initially tried in Unity with a duplicate but couldn't get it working properly... Sorry I'm not really too experienced using either Unity or Blender, this is my first proper big project that I'm figuring out as I go

balmy barn
#

if you drop that mesh under hip it will follow it, dont need armature link unless it has a bunch of bones (entire humanoid exsample)

eternal aurora
#

That's kinda how it's holding it's shape. I tried to save just the wrapped tail on Blender but it wouldn't hold the shape even when I saved it, so the only way I could do that was just remove the avatar from around the tail and cut out all the other bones that aren't holding it together

#

It's a scuffed solution but I was getting frustrated with it and wanted to brute-force it to work somehow

#

...Well, a solution if it DID work.

forest vessel
#

alright im not sure why its doing this but I need to find out how to fix this for quest because it gave me 0 problems tryna upload this avatar for pc and now it says this Failed to build the Avatar, check logs for more details
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3309)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__152&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2989)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__143&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2874)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

balmy barn
#

too generic error, look for others ( top red ones )

forest vessel
#

i sent the red error as a text messsage

pine valley
#

i'd be surprised if that was causing the avatar upload to fail

#

you probably have that on your Camera so that you can preview bloom

#

it sounds like you can get rid of that error by just removing and re-adding the layer component

lunar flume
#

Hey there! Trying 3d modeling for the first time in order to make an avi for my partner, what do you guys think? Any help its appreciated :)

#

Also, any good resources thast i could look into for blender?

pine valley
#

your project has compile errors

#

clear the console and look at the remaining errors

forest vessel
#

okay

eternal aurora
forest vessel
obtuse trail
lunar flume
coral coyote
#

I added the base and the clothing dropped the clothing into the base but the clothing didn't go on right or something?

obtuse trail
# lunar flume for the rigging?

Yes, for rigging and other steps later on. You want a "neutral" pose like a T-pose, especially if you are learning. Arms and legs should be straight when seen from the front

Since you seem to be using separate meshes to join later, you may also want to do that for the upper chest

lunar flume
obtuse trail
lunar flume
balmy barn
#

ratl unless you want to use blender modifiers to do the same without cats

obtuse trail
open spindle
balmy barn
#

animation is set to loop my guess

open spindle
balmy barn
#

could also be a transition thing especially with any state set to 'transition to self'

lone hedge
#

for some reason every time i load gesture manager it does this

#

i use the one in VCC/Creator Companion

lunar flume
lime hawk
#

anyone know why my viewpoint is set way higher than what it is in unity?

#

and it worked just fine like yesterday

lunar flume
obtuse trail
lunar flume
obtuse trail
obtuse trail
gentle iris
#

keep getting this error, changed nothing on my avatars quest version

lunar flume
cyan geode
#

hi yall :D im wanting to learn how to make my own avis but dont know how- and i need help and im wonderin if someone can help me build the model im wanting i have a chatgpt imagine of what im wanting or the ideal of it atleast and in need of help and im on quest 3 but using my pc also :3

#

or atleast tell me of what i need to download to get started

ocean berry
#

would anyone know how to make poiyomi materials looks fiery like this dude

#

damn

lunar flume
gentle iris
#

anyone else randomly have their avatar increase in size for the quest version?, mine was under 10mb then randomly from adding nothing went to 11mb

obtuse trail
lunar flume
gentle iris
gentle iris
#

i cant upload my quest avatar because it randomly increased in size and is making me remove too much to get down to 10mb

lime hawk
#

Does anyone know why adding my vrc fury assets screw up my viewpoint?

gentle iris
#

my avatar is stuck at 10.47mb and refuses to go lower, why cant the limit be 15mb

foggy wadi
#

Because quest stinky

gentle iris
#

like i added nothing and it went up in size, it makes no sense

gaunt knoll
#

You removed nothing as well it's more of an estimation

gentle iris
#

i removed a lot but its not decreasing

true flower
#

OK, I think I have this question phrased right:
I'm trying to upload an avatar for Android.
A prefab I want included is returning errors for unsupported shaders.
All the *.mat files I can find have been switched to VRChat/Mobile specific shaders.
Repeating for emphasis: All the *.mat files I can find
I must conclude there are files that use shaders, that aren't *.mat files.

So my question is, where should I look for files that aren't *.mats? Conversely, is there a way to reverse the search, and find the files that are using these specific shaders?

gentle pewter
#

this is how i make a seat right?

cedar echo
gentle pewter
#

whats that

#

nvm i got it

fading urchin
#

i need an avatar

lime hawk
#

Does anyone know why adding my vrc fury assets screw up my viewpoint?

torn remnant
#

Why cant i click to upload my quest avatar

plain lava
#

How do I make the transparent face visible for pc and quest

lilac musk
lilac musk
torn remnant
fluid vortex
#

importing a model into unity and started working on the mapping. is there a way to recenter the bones back to their normal rotation? it keeps applying a 180 rotation to the feet, head and tail.

delicate crypt
#

So I uh..
Added some extra fingers to Szepplins Mimi Sentry
Didn't weight paint them or anything as I only need the bones for interactions
And uh..
When I replaced with overrides, it combusted-

somber sequoia
fluid vortex
#

wait... how is THAT possable?

somber sequoia
#

it's just a very very small number

#

but that's rotation, not roll.

#

if those are all 0 and the armature's rotation is 0,0,0 then I'm not sure what's doing it

fluid vortex
#

the joys of blender/unity....

#

so. did a test and re-zeroed a bone. its like it didn't do anything.

#

I have no idea where its getting these values. I looked at a few of them that are actually zero

fluid vortex
#

fixed it.... Stupid unity importer... the L and R of the bones were reversed.

limber sail
#

Hello, this is the first time im trying to upload an avatar and all i did was drag and drop the most recent Poiyomi Shaders into unity 2022.3.22f1 and it gave me this warning and then froze unity for a solid 30 seconds to a minute.

Should i be concerned and do i need to do something to fix this?

lilac musk
limber sail
#

ok, i looked it up and found that other people that had this warning also faced an issue where whenever they made a change or something their unity would freeze.

grizzled vault
#

i don't know if it's just me but i have been unable to change any options on the descriptor lipsync without resetting the entire descriptor. i have tried reinstalling the sdk but nothing seems to work

wild orbit
#

hellooooo

#

Does anybody know why my avatar keeps turning to the side whenever I hit play?

#

I have VRC fury, gesture emulator, and gogo Loco

#

My pov is all screwed in game and there’s so actually way to turn the pov to the side of any that ik of

ornate stump
wild orbit
timber wharf
#

line should go forward

ornate stump
wild orbit
#

Yeah ik I think it’s an animation, but none of the animations ever made my thing rotate and I remove them, but it was still rotating

#

or I heard it could be cause of an animation

ornate stump
wild orbit
#

hmmmmm

#

u think it’s vr fury bug

ornate stump
wild orbit
#

It’s so weird I can’t find anything online either

ornate stump
wild orbit
#

Yesss

#

It’s perfectly straight

ornate stump
wild orbit
#

now we know 🙂

ornate stump
wild orbit
#

idk if u understood what I said lol

#

it’s fixed

#

I found the problem

ornate stump
wild orbit
#

the torso bone was turned to the side

#

I re aligned it

#

no it’s fixed the issue is gone lol what u talking ab

ornate stump
wild orbit
#

okay cause ur not making any sense lol

ionic girder
#

i am bashing my head into a wall trying to figure out how to make my roblox avatar into a vrchat avatar bc i think it'll make me play it more
i feel like its so simple and im just being stupid

#

like ive looked at tutorials but for some reason the .obj just refuses to show up when i import it into anything

proven quail
ionic girder
#

yup

proven quail
#

What part are you stuck on?

ionic girder
#

putting the accessories into pmx editor
i click import, select the .obj with all the accessories, i set the scale to 3.5, i click new, i click done, nothing
nothing changes

proven quail
#

The accessories don't show up?

proven quail
ionic girder
quaint adder
#

se tiver BR me chama PV quero tirar duvidas sobre o VR quem poder me ajudar

torpid hinge
#

yo, i'm trying to fix the error in the first photo after uploading my model and if i try to rearrange it it shows the error of the second image

proven quail
torpid hinge
#

yeah, my arms go weird, lemme take a screenshot

proven quail
#

If you are actually having issues in game with the movement, the best thing to do is to edit the bones in blender, as to preserve the prefab link. Then you can re-export over the original fbx in the unity project by saving in that file location. Make sure to have scaline set to FBX all and leaf bones turned off.

torpid hinge
#

taken in prismics btw

proven quail
#

So what am I looking at here. The model way in the background?

torpid hinge
#

lemme zoom

proven quail
#

Maybe get closer to the mirror to get a good picture

round comet
#

Ayeee Timekeeper Cookie

torpid hinge
#

Here's how it looks much closer, don't mind my soundboard

round comet
#

Maybe turn osc on and off. I think some stuff gets weird if the arms are short

proven quail
#

So the solution should be the same, you need to import the fbx into blender to modify the bone orders and such

#

You could unpack the prefab, but it is unrecommended as it will break future imports and updates of the model. It's best to update the fbx directly via exporting over the original file location. Everything should work fine as long as you use the same export settings. Typically that's scaling at FBX all, and no leaf bones.

somber sequoia
#

Yeah don't unpack, that's almost never the right choice.

torpid hinge
#

can somebody go into the vc that i'll be in and teach me it?

#

i have blender

#

oh wait

#

there are no vcs here

#

just add me to teach it to me, i'll be available

proven quail
#

so i'm looking into it, and I don't think you can reorder the child bones easily? I am going into blender to check for myself but it seems to be an issue people have

#

are we sure that the bone order is causing the issue? If so, we may need to unpack the prefab. Try duplicating the avatar in the scene by clicking on it and pressing ctrl + d. Then right click the duplicate and unpack prefab. Try reordering the bones there in unity and see if that fixes the weird arm rotation.

balmy barn
#

I just name whatever Z_ if arm/legs have multiple bones and unity get confused

proven quail
#

true, blender should make things alphabetical.

balmy barn
#

extremely rare it matter , mostly its cause bones not straight and its trying to rotate the wrong way

proven quail
#

maybe opheebop should look at the rig in the configure rig? we'd see if the bones were aligned properly there right? or would blender be needed to check properly?

somber sequoia
#

Definitely don't tell people to unpack prefabs

#

I actually name mine (usually muscle deform or twist bones) starting with a tilde ~ so they clearly stand out

torpid hinge
#

right at the shoulders

somber sequoia
#

ah yep, alphabetical order puts those extras before the hand bone

torpid hinge
#

should i do your method of adding a tidle at the start of the coliders?

somber sequoia
#

That's entirely up to you, but it works for me.

torpid hinge
#

also here's the rig configure menu details

#

should i delete the coliders?

somber sequoia
#

this image isn't really of any use to us.

torpid hinge
#

as seen in the hierarchy of before

somber sequoia
#

can't say what you should or shouldn't do about collider bones, if you want to use them, sure, it's fine. I personally don't in most cases.

torpid hinge
#

i think they're putting more problems on the model

#

by spacing before the main child bone

somber sequoia
#

yeah I'm not sure why you'd need separate bones for those, but maybe there's a reason

proven quail
somber sequoia
#

I have not encountered any case where that was the best option. Perhaps you have.

proven quail
#

rather than doing blender work and then finding out that the bone order was not the cause, Its just for debugging.

somber sequoia
#

oh sure, for debugging that's fine.

proven quail
#

again, I wouldn't unpack the original model, just a copy of it

mellow cairn
#

im trying to update an avatar, when i update the fbx the avatar doesnt change

somber sequoia
#

try to right-click the .fbx file and pick "reimport" - Unity sometimes doesn't do that automatically

mellow cairn
#

OKAYYY

#

tyy

#

also sorry caps lock lmao

#

reimport or reimport all

somber sequoia
#

just reimport, no need to do them all

mellow cairn
#

didnt work

#

:(

#

nvm i got it working

crystal whale
#

How do I go about making something "edible", such as, say, a stick of uranium in the hand.

I know I have to use contacts somehow to trigger an animation, I just can't remember how.

ornate stump
balmy barn
#

contact - receiver detect someones head - do stuff

crystal whale
balmy barn
#

[ do nothing ] << your parameter >> [ do stuff ]

#

receiver detect someones head it sets a parameter

#

you can test it in unity using av3/gm just use a gameobject have i collide with your contact

crystal whale
#

What do i do from here. What do i add? Or where do I add it from?

proven quail
#

So make a contact reciever on the 'food'. Have the tag set to head and the parameter type to constant. Then name the parameter, something like 'eat' or whatever you want. Then, you create an animation for the food being eaten (disable the food object, make a crunch noise, etc). You also need an animation for the food being spawned and not eaten (food object enabled) and an animation of the food toggled off (food object disabled). Then you go into the FX and add your parameter you made under parameters
Make it a bool

balmy barn
#

VRCContactReceiver is the one you want it can trigger a parameter when something in its collision tag is near/in it ( i always mix these up )

proven quail
#

Also make another parameter for the food, you can call it like, food or something. That will control the toggle for turning the food on and off ( it should also be a bool). So between enable and disable, food being true should go from disable to enable. Then food being false should go from enable to disable. Then, eat being true should go from enable to eat, and eat being false should go from eat to disable.

crystal whale
#

Is there like... a less confusing way to do this? I usually rely on VRCcury. 😭😭

proven quail
#

Finally, you need a menu item and global parameter to control the food on and off. So go to your avatar's menu and add an item. Name it whatever you want and set it to item and the parameter to food. Then, in the avatar's parameter list, add the food parameter, setting it to a bool and sync

proven quail
regal tapir
#

If I want a color wheel to adjust the color of parts of my avatar, do I have to have specially-downloaded shaders? Or can I use default shaders?

proven quail
#

Comes with the sdk

balmy barn
#

1 material fine, 2 you will be affecting the other unless its using a different material / seperate mesh (quest) , pc easier

crystal whale
#

Okay. So I have the animation ready and the toggle to turn the food on and off initially. As the contact receiver on the "food"

#

And the animation for eating

proven quail
#

Did you do the toggle with vrcfury?

#

It might not work with the gimmick if so

balmy barn
#

[ wait ] << false | yourparameter from receiver| true >> [ do stuff aka your animation] , (ignore the outfit name ratl )

regal tapir
balmy barn
#

is it for pc or quest

#

pc poi fine

regal tapir
#

if you're asking me, it's for PC, I don't have the bandwidth to handle a quest-compatible avatar yet

crystal whale
#

I am so confused

pine valley
#

Does the VRC Raycaster not have a way to control the forward direction on the Raycast Target?

#

With the old FinalIK-based raycast, you got not only the surface normal, but also the direction you were pointing in

#

so you could twist your wrist to spin the raycast target around

#

I bet you can recreate this with an appropriate constraint setup

balmy barn
#

had one on a finger so i could point at stuff, but moved it to wrist after setting things on fire too much all over the place ratl

#

only animated how far it can reach but they all seem to be animatable

pine valley
#

so i should probably figure out what the old raycast is actually doing first, haha

#

whatever the behavior is, it allowed me to spin the object around the surface normal

mellow cairn
#

how do you export and share a project? (like when u buy an avi u get a package how do i go that)

timber wharf
#

drag avatar's root to assets. thatd give you a prefab. then right click and export as unity package

mellow cairn
#

okay tysm!

pine valley
#

you can also export the entire scene, which is nice if you have several related avatars

#

either way, it'll pull in every asset that the avatar needs

#

one note is that, if the avatar needs any scripts from your Assets folder, Unity will include every single script it can find

#

this can be a nuisance!

torpid hinge
#

so, should i delete colider bones or not?

#

yes i'm back

crystal whale
somber sequoia
#

FX for this

regal tapir
#

While in Unity, my avatar somehow got stuck in this pose, which he made after I put in some animations. Anyone know how to get him out of this pose and back to the default? VRChat is trying to build him in this jacked up pose instead of the default.

somber sequoia
#

When animating, if you select a different animation after you're done working on one, it'll reset the pose.
If it's stuck now though, Pumkin's tools can reset that.

somber sequoia
#

Its a unity package you can get

#

no, I do not have a link. It should be easily searchable by that name though (note spelling)

regal tapir
#

Found it. I've finished what I've been trying to do and built the avatar before it messed up, so I'll just note these for next time.

flint grail
#

this is in unity. Does anyone know why this keeps happening to me and how to fix it? I just rebuilt the entire avatar and it's still doing this. It does not look like this in blender. PLS HELP

regal tapir
flint grail
balmy barn
#

that ? , id never use force T pose it does wierd things like that , straighten up bones in blender

flint grail
#

i dont know why it happens. I've tested the model before and after adding everything, im not sure what but it happens somewhere down the line

balmy barn
#

check in blender , should be similar to that

somber sequoia
#

looks like something shifted a bone, that's weird

flint grail
#

everything looks perfect in blender which is why im at a loss. ive never used force tpose

#

there is no deformity in blender at all

regal tapir
somber sequoia
#

can you more clearly show the chest -> shoulder -> upper -> lower arm bones together? Ideally highlighted so they stand out

regal tapir
#

Beyond that idk how to help, I'm kinda new here

somber sequoia
flint grail
#

I tried to make it easier to see

somber sequoia
#

it's not, there's a bunch of extra bones there, I'm not sure what's what.

#

oh

#

sorry zoomed and I can see the outline,now

#

yeah that looks fine

flint grail
#

exactly

#

:(

#

i think its something in unity but i cant figure out what, like its translating something wrong

#

idk what this means but

#

maybe its something to do with the twist bones

somber sequoia
#

wait, incorrect bone used for the arm bones maybe?

#

verify the arm bones listed in the rig setup are the ones that should be there

flint grail
#

they are

torn remnant
#

Does anyone know why It wont let me check list android as a upload device i have the unity it told me to download

somber sequoia
#

(unless you use Linux, in which case they do not exist, so you have to reinstall the editor from the archive link instead)

somber sequoia
torn remnant
somber sequoia
#

ah yep, gotta do it via standalone packages then

torn remnant
#

So wait what do i do….. explain to me like your explaining to a very dumb tired person lol

somber sequoia
#

I did already

crystal whale
#

Still trying to figure out the contacts for eating the uranium. What the heck am I doing wrong?

#

@proven quail

nimble crane
#

wondering if someone could help me with my avatar i would really appreciate it!

somber sequoia
proven quail
nimble crane
#

well ill just post a screenshot of what errors i have

#

the main point is preventing me to upload because i had to update my avatar is the armature and when i tried the auto fix it did nothing for 10 minutes

proven quail
#

Also uranium eat should be a bool or int, probably not a float. It sets the parameter to 0 or 1, so you aren't going to be hitting 0.5 values

#

Also the parameter in the contact reciever and the parameter in the FX have to match names, or else they won't talk to each other

somber sequoia
crystal whale
nimble crane
#

its just thats the main error i got and the rest is okay ig, i just want my performance to be better

somber sequoia
proven quail
# crystal whale Okay so once that is all done, what next?

You need to add the toggle to the avatar menu. Open the main menu and open any subfolder menu you want the toggle to be in. Then add a menu item and set it to toggle. Name it uranium or something and then set the parameter to the one turning the food on and off. In the drawing it's 'food'

crystal whale
#

Okay. That's done already.

proven quail
#

Then, you add your parameters to the avatar's parameter list. Add 'food' and 'eat' as bools and set them to sync. 'food' can be set to save, but 'eat' should not have save.

crystal whale
#

The eating sound works when it comes into contact with a receiver labeled head, but the uranium isnt disappearing.

proven quail
#

Does the eat animation disable the object?

crystal whale
#

Yes.

#

Disables the object and plays a sound.

proven quail
#

And the sound is in the same animation

#

Hmm

crystal whale
#

Yes

proven quail
#

Something else might be keeping the object enabled. Make sure you don't have another layer or toggle messing with the uranium (anything like a vrcfury toggle would mess with it)

crystal whale
#

Oof. Aight.

#

Lemme disable the vrcfury toggle that auto applies.

#

How would I then re-add the toggle not through VRCfury

proven quail
#

The picture made both controlls the toggle of the uranium and the eating

#

So 'food' controlls the on and off

#

You need them all on the same layer so that the states don't mess with each other.

crystal whale
#

But there's no toggle showing up when I go into Playtest mode?

proven quail
#

Did you make a toggle in the menu?

crystal whale
#

Which menu?

#

Is the main menu?

proven quail
#

The radial? Yeah main menu of the avatar

#

It's near parameters in the descriptor

crystal whale
#

Where next?

proven quail
crystal whale
#

Did that.

proven quail
#

Add an item. Set the name to Uranium, type to toggle, and the parameter to food

crystal whale
#

How do I add the item?

proven quail
#

Click the +

#

It might yell at you about the parameter but don't worry, we are going to fix it by adding the pareters to the parameter list

crystal whale
proven quail
#

You don't want Eat there, you want food.

#

Eat is for the contact to manage, food is for the menu

crystal whale
#

Okay? But the parameter is named "Eat"

#

I thought they had to be the same.

proven quail
#

You need two parameters.

#

One controls on and off. One controls eat. You don't want your menu to control eat, the menu needs to control on and off

crystal whale
proven quail
#

See there is 'food' and 'eat'.

#

You need to add 'food' to control the on and off of the uranium

crystal whale
#

Bool or float?

proven quail
#

Bool

#

Bool means true/false

crystal whale
#

Okay.

crystal whale
proven quail
#

Yep. We are going to add them next

somber sequoia
#

remember that spelling and capitalization matters.

crystal whale
proven quail
#

You can find the parameter list in the avatar descriptor. Add two parameters with the + and make them bool. food should be set to save and sync, and eat should be set to sync, but not save

crystal whale
#

The parameter is now showing up as food.

proven quail
#

Did you add eat as well?

crystal whale
#

To the menu or the parameters?

Parameters yes, menu not yet.

proven quail
#

I've arrived at my destination, I'm going to ask that the kind people on this chat continue working with you. You've done well so far. Manual toggles can be a lot. But everything should work now

crystal whale
proven quail
#

Npnp

crystal whale
#

This where I'm at.

#

Only thing I need now is figuring out how to stop the uranium from coming back after it's been eaten and how to place the toggle into my already formed submenu

frozen sparrow
#

struggling with weight painting,
I robust weight transfered the weights from the pants onto the straps and buckles, but once I test post, the buckle close to my hip goes all wonky

somber sequoia
#

weight painting is fun.

#

(no it isn't)

crystal whale
#

So how do I add stuff to a sub menu and get the toggle to stop looping?

somber sequoia
#

make a new menu item of the type submenu, make a new menu file, drag it into the submenu slot

crystal whale
#

Will all my vrcfury stuff in the submenu go in there or no?

somber sequoia
#

I don't use Fury so can't help there

#

unless you're using Full Controller, in which case you can prefix your menu items with some text before / to put it in a submenu. i.e. submenu/menuitem

crystal whale
#

I just did something I think it might work?

#

Now just to fix the animation looping. I want the uranium to stay gone when it's eaten.

somber sequoia
#

make sure you don't have the loop checkbox enabled on the animation clip

crystal whale
#

None of them are checked.

#

And my thing didnt work with vrcfury toggles.

#

Still looping.

balmy barn
#

look at you controller in playmode , see what transitions doing (av3 handy)

waxen shard
#

You mean... you want an artist for your avatar?

crystal whale
#

@balmy barn im not seeing anything thats causing it to loop

crystal whale
#

Hello?

#

@proven quail ?

somber sequoia
#

hi!

#

_Lilyyy__6 did imply they weren't available anymore

hollow trail
#

Anyone else ever had (and fixed) an issue upon creating an expression menu in the assets folder, which it then gets stuck in a loading loop?

torn remnant
#

how do i fix this im new to pc`s

hollow trail
#

Im almost 100% certain it would still be loading overnight if I left it to

#

i am completely unable to make avatars because of this issue

proper orbit
#

Would anybody know why this is happening? It’s not the blueprint and they have tried reloading their unity and nothing

somber sequoia
proper orbit
somber sequoia
#

yeah I was asking about errors only - errors are red.

proper orbit
#

Ok then ya that’s it

somber sequoia
#

how annoying, nothing of use there.

proper orbit
#

No and it says it’s the blueprint but they said it’s clear there is no ID in the blueprint at all

somber sequoia
#

yeah the blueprint thing is a side-effect of previous errors, 99% of the time you should ignore it unless it's literally the only error.

proper orbit
#

What’s weird is the avatar works fine for me it’s only when I send it to them it started having issues

proper orbit
#

I had them clear everything and reimport and this is everything

valid marsh
#

whats a good way to make an avatar go invisible?

#

i've tried two things, making the root bone realy small, which made it stuck in the ground when turned off, and i also tried turning the mesh off, but then it wouldnt turn visible again for other people

somber sequoia
#

Personally I use Poiyomi's dissolve feature to do it with a cool effect, and then it's basically alpha = 0 in cut-out mode

valid marsh
#

i need to do it for quest too

somber sequoia
valid marsh
#

im also not using poiyomi

somber sequoia
valid marsh
#

actually, making a multiply material with no texture makes the material invisible, what if i just replace all the materials with that in the animations?

#

would that work

somber sequoia
#

sure, that'd probably do it

valid marsh
#

i'll try it

somber sequoia
#

good idea. Please report back if it works, I haven't tried that

valid marsh
#

i will

#

it works

somber sequoia
#

ah, very good to know

timber wharf
#

@valid marsh proper way is to have a tiny cube (or namehider or anything) still on btw. avatars do break when no renderer left at all.

smoky kernel
#

how do i disable backface culling in unity

somber sequoia
#

depends on the shader, usually it's at the bottom of the inspector for the material

#

yes, it's per-material

smoky kernel
#

lemme see

#

i must have gone blind or something

somber sequoia
#

That shader doesn't have this feature

smoky kernel
#

so where do i disable it then?

somber sequoia
#

you don't for that shader

smoky kernel
#

ok then

spice ruin
#

hey all, I'm trying to create a novabeast avatar, and everything but the visemes are going well - I see the shapekeys for them in blender and they all work properly, but unity isn't detecting them. There's no face mesh, everything is just on the body itself. Any idea how I can get the blendshapes to work?

Image of unity not showing visemes, and of blender showing both shapekeys and the vrc.v_oh working properly within the fbx.

somber sequoia
#

do you see the blendshapes on the 'body' mesh in Unity though?

#

if you exported from Blender with an un-applied modifier, it'll remove the shape keys before export and they won't be present in Unity.
Solution: deal with that modifier before export.

spice ruin
#

ah yes... so I completely forgot that my friend was trying to help me with the clothing and teaching me about simulations in the sculpt tab - removed those, so hopefully that worked, I'll update if so!

somber sequoia
#

that might be it

spice ruin
#

the only other modifier that's there is a smooth by angle, is there a way to apply that without removing the shapekeys?

#

or do I have to deal with the low poly look for now

somber sequoia
spice ruin
#

Seems to have worked, thank you so much!

#

I was scared because last time I used a similar program it just erased all my shapekeys entirely 😅

somber sequoia
#

make backups!

#

Even this tool only works sometimes, not all modifiers are easy to deal with

spice ruin
#

i mean not scared, I do have backups, "scared" because I just had to remake the few shapekeys that there was since nothing else worked

somber sequoia
#

I should say, I've had it work most of the time, but I don't use a lot of modifiers on avatars.

spice ruin
#

Okay so apparently I didn't understand what the smooth by angle was doing... guess it just made it look different in the viewport and I didn't really need it? Shoulda just tried deleting it first, anyways still thanks for your help lol

#

Almost like it was unsmoothing to 30 degrees

cold perch
#

It says I need a name and thumbnail but I already have it- this happened before and the person that helped me doesn't talk to me anymore. So I need help bc idk why it's doing this

regal stone
cold perch
buoyant sentinel
#

does anyone know how to contact this guy i need to ask him if he can update his quest version of "nocturne in the moonlight"(really good castlevania alucard) because i see the stuff on pc through my geforce now vrchat but i cant use it on my quest cause the controls are broken and isn't half as good.

fathom flicker
#

Guys my avatar has already gogo loco i want to add the NSFw version it doesn't let me add what do I do

foggy wadi
#

You cant be serious

fathom flicker
#

I am

#

Plss help me

#

Gpt says to remove the prefab but there is no prefab

#

@foggy wadi pls

buoyant sentinel
#

theres no gifs in this fucking place wtf

fathom flicker
#

Can ya help me 🙏

stable citrus
fathom flicker
#

Sorry

proud jasper
#

Is there anyone here with substance painter experience that could possibly help me out? I wanna put emissions on a base that aren't for the actual base I'm using and I'm wondering if anyone can help with that

ornate stump
proud jasper
ornate stump
proud jasper
ornate stump
proud jasper
#

I'll Google it probably be easier because I dont know if substance painter has a select tool so I can move the emissions onto the body that way

fathom flicker
#

Bro In vrc fury gogoloco word is banned

#

They don't provide help for gogo loco

#

How to fix this

ornate stump
#

Do you know where your avatar descriptor is?

nimble crane
#

hii im just wondering how do you fix this because this is the only error i get stopping me from uploading my avatar

ornate stump
nimble crane
#

well when i go into vrchat my arms are up in the air and a part of my leg is missing

ornate stump
ornate stump
# nimble crane yes

So it doesn't stop you from uploading, but rather the avatar pose just messed up. You have to check rig configuration of the model fbx file and ensure that all bone are assign correctly.

nimble crane
#

it is in enforce t pose

ornate stump
# nimble crane

Can you edit the model in blender? You will have to flip hips bone direction in blender.

nimble crane
ornate stump
# nimble crane

Can you also describe whether the screenshot is showing what it already is or you just changed something?

nimble crane
ornate stump
ornate stump
nimble crane
ornate stump
nimble crane
ornate stump
nimble crane
ornate stump
nimble crane
#

oh the hips lol

ornate stump
nimble crane
ornate stump
nimble crane
ornate stump
# nimble crane

Screenshot rig configuration menu again but show full unity screen.

ornate stump
nimble crane
ornate stump