#avatar-help

1 messages ยท Page 275 of 1

mortal tangle
#

yea

topaz forge
#

im just so confused why i keep getting this error i've added nothing and have had no problem uploading this avi before. any solution?

quasi crypt
#

is there a way to fix this texture its fine in unity but outside of unity it this

mortal tangle
#

uhhhhhhhh idk

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edit it

quasi crypt
somber sequoia
#

uh... okay, so I guess paint on it?

mortal tangle
#

use krita for painting/ drawing

quasi crypt
#

i just figured out how to fix it

quasi swallow
quasi crypt
quasi swallow
quasi crypt
#

so when you click on you mesh make sure it highlight orange then look at inspector and go to skinned mesh render and go to extent and increase the box size if that doesnt work then its might be pioyomi if so then scroll all the way down until you see rendering and turn culling off hope this help if not try searching up youtube videos maybe

ruby summit
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my avatar is giginv a weird issue that doesnt let me upload it

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i copy pasted the text on chatgpt (better than nothing) and it said its related to the sdk or smt like that

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NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

placid mica
#

I want to make a toggleable loop animation, and then make a separate radial toggle to change that one animations speed. Are there any good tutorials for this? Or can anybody help me?

somber sequoia
somber sequoia
somber sequoia
#

I can see there's more above - you need to look at the first 2-3 messages, not the last.

ruby summit
somber sequoia
#

oh, figures, only that one. maybe check the SDK's build window, see if there are any major errors there

ruby summit
somber sequoia
ruby summit
somber sequoia
#

nice

placid mica
somber sequoia
#

I don't have any video, sorry

#

explain where you're stuck

placid mica
#

I've made the radial, but it doesnt control anything
I dont understand how to make it change the animations speed

somber sequoia
#

I said - you put the variable the radial changes into the speed parameter on the animation state

placid mica
somber sequoia
#

Open a radial puppet menu that controls a single float parameter, kind of like a progress bar that you can fill! The float value is 0.0 to 1.0.

placid mica
#

this is what ive got ๐Ÿ˜…

somber sequoia
#

looks like a good start

placid mica
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I have no clue where to go from here

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This stuff has always been confusing to me

somber sequoia
#

me either, you haven't explained what it is or isn't doing

placid mica
# placid mica this is what ive got ๐Ÿ˜…

Okay, Here's what Ive got

I want to make a radial looping animation that is at 25% by default, that way I can slow the animation down by 25% or increase its speed by 75%
"Speakers Boom" is that animation I am trying to control
All I have so far is this, and I don't know what else to do from here.

somber sequoia
#

ah if you want to be specific about numbers like that it's probably time to do some math. as I pasted, radial menu item only sets the value from 0 to 1

placid mica
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Hm, okay.. what can I do from here? I've (clearly) never done something like this before, lol

somber sequoia
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technically, neither have I ๐Ÿ™‚

placid mica
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Aw poo

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Sources online havent been much help

somber sequoia
#

well I guess I did a tail wag speed thingy

placid mica
#

I think it would be similar to that

somber sequoia
#

but really, from here it's just about figuring out math that works, since that speed value is a multiplier on the base speed of the clip

placid mica
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Even if the vallue is 0 by default that's fine

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How did you do your tail wag?

somber sequoia
#

so set the speed to the maximum you want, and then the multipler which the radial controls is from 0 to 1

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I did it basically like this but with numbers specific to my setup

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it's not a radial though

placid mica
#

I appreciate you bringing up the tail wag, since I have an asset that has a speed control on it for a wagging tail. I can probably reference that for this purpose. Thank you!

ruby summit
somber sequoia
#

no need to ping me for it

ruby summit
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yeah my bad srry

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well in resume he sent me an avatar that is 57m tall, so the gogoloco and most animations like that were extremely broken if i scaled it down on unity

somber sequoia
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'cause you shouldn't scale it down in Unity

ruby summit
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so i now scaled it correctly on blender, applied and redid scales on unity

somber sequoia
#

nice

ruby summit
#

forgot to reset the humanoid armature...

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its a 57 meter tall spaghetti titan ๐Ÿ˜ญ

uneven bough
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@ornate stump tested the audio scaling in game and it isn't working on any of the avatars i put it on

minor crater
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;_: sometimes i can make edits and it doesnt break but its a gamble. i dont mess with anything but the mesh and it still breaks like this and even if i undo everything and export it stays broken ๐Ÿ™ i have to reload the project, most of the time simply replacing the fbx doesnt even fix it ๐Ÿ™ what am i doing wrong

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all i did this time was cut out some mesh that would never be seen to optimize it

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this is airi btw ive been trying so hard to make this model work for quest

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even weider is when i drag the fbx into the scene its not broken...

mortal tangle
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Cute !!

minor crater
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โค๏ธ ty the pc version is really cute too

mortal tangle
#

Try blender maybe ? And where did you get AIRI?????

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I have Manuka !

minor crater
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airi is a base booth model, i considered manuka but i like airis body a bit more. and yeah this happened from using blender. idk even when i change how i export it stays broken too

mortal tangle
#

Damnm

minor crater
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i just want everyone to see her lol im so desperate to make a fallback or opti of her too

placid mica
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Having a problem on the gesture weight of my fist closed expression, where when at 99% the expression animation is working but at 100% it snaps back to the start of the animation
(For example the eyes are closed at 99 but open back up at a fully closed fist/100%)

woeful wren
#

is there a way to edit between our heels and the floor in game? my foot keep clipping

timber wharf
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@placid mica uncheck loop or looping or whatever in clip's properties

shrewd sorrel
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i am unable to figure out why the fbx animation preview is correct for my gestures, but when i click the clips themselves, which are the very same ones, the preview is wrong. it is also wrong in game. only the fbx animation preview window shows the correct deformation. for reference i have a rather complicated rig in blender, and the stuff that is incorrect in the clip preview is anything using transform and IK constraints.

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in bottom right is the same hand gun gesture

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do i have to somehow bake the constraint-controlled bone positions before export?

shrewd sorrel
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even if i bake it as follows the same issue somehow persists:

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or does using a humanoid rig retarget everything somehow?

shrewd sorrel
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seems like i'm maybe out of luck

lucid crypt
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is this supposed to happen? 3 body parts are kind of curled up together not looking like the original mesh

radiant tree
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I'm a bit rusty with the blender mirror tool, the other hand of my model is badly weight painted, but the other hand is perfect, how would I mirror that so I don't have the error?

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in other words, trying to do a lazy way of making my rig look smoother-

hollow rover
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Hey guys i need help with a particle system issue
So whenever i play a toggle in unity it works perfectly fine but the moment i log in on the game the animation wont play when i toggle it on

flint talon
ornate stump
flint talon
#

but only when i go into playmode

ornate stump
ornate stump
flint talon
#

yes

flint talon
ornate stump
flint talon
#

the hair isnt even showing up in playmode

ornate stump
flint talon
ornate stump
flint talon
#

that is the fbx i exported from blender, i just named it that way

ornate stump
# flint talon

Bad naming causes confusion. If you put that in the scene again, does it have the actual armature object?

flint talon
ornate stump
flint talon
flint talon
ornate stump
flint talon
#

like no idea what to put in there so it works

ornate stump
ornate stump
flint talon
#

i just used the first thing in the armature

flint talon
ornate stump
flint talon
ornate stump
# flint talon

Do you use some kind of optimizer like d4rkavatar optimizer?

flint talon
ornate stump
flint talon
elder coyote
#

Anyone know how to make a model

ornate stump
ornate stump
flint talon
elder coyote
#

I canโ€™t find the model Iโ€™m looking for. Iโ€™d have to actually rip it. And I donโ€™t know how to do that either

flint talon
flint talon
ornate stump
elder coyote
#

From nte

flint talon
ornate stump
ornate stump
elder coyote
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This is him

#

I want an avi of him so badly

ornate stump
# elder coyote

Ok. If you want to rip from other game, this channel or this server isn't the place for discussing for such topic.

flint talon
# ornate stump Yes.

Alr Hair is there and in the right scale and position, no more errors, now i just have to figure out if im able to get the physbones to work

elder coyote
#

I think itโ€™s illegal

ornate stump
elder coyote
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Modeling

ornate stump
#

?tag comm

flat muskBOT
#

Hey ho ๐Ÿ‘‹ I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. ๐Ÿ˜–

๐Ÿšซ Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. ๐Ÿ‘ฎ

If you seek a creator, check out VRCTraders and follow their protocols strictly ๐Ÿฅบ
(You will get DM from bot to verify your account upon join.)

๐ŸŒ  It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) ๐Ÿ‘€
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. ๐Ÿ˜ฑ

elder coyote
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I donโ€™t have any money๐Ÿ˜ญ

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Thatโ€™s why I want to know how to do it myself

ornate stump
flint talon
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i keep having problems with physbones

ornate stump
ornate stump
flint talon
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I got it to work!

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Really thank you sooooo much

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i asked so many people and no one could help me

earnest goblet
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anyone knows how to fix this? when far away in game or in unity white outlines appear on the model but when close up, it disappears. i dont want any white outline

(sorry for the small first image, it had to be far away)

ornate stump
earnest goblet
earnest goblet
somber osprey
#

I was told VRChat had an update and now everyone can hear the audio file from my Avi even tho I have range limiter on it

how do I fix this?

somber sequoia
#

show your AudioSource component

somber osprey
somber sequoia
#

you have that set to 2D - set it to 3D instead and the falloff stuff should work

somber osprey
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okay thank you

pine valley
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(2D audio sources have always been global)

somber osprey
pine valley
#

people do like to blame "the recent update" for everything ๐Ÿ˜‰

somber sequoia
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And don't read the changelog

lucid crypt
#

(MA) anyone know why having the toggle off makes an accessory visible instead of invisible? and why some toggles doesnt work entirely

sharp lily
#

People, please, I need help. Like, when I launch VRChat, my avatar doesn't load. I don't know what's going on. I can't change my avatar, I can't change worlds, I can't do anything.

somber sequoia
somber sequoia
sharp lily
lucid crypt
somber sequoia
lucid crypt
#

well alr i'll see what i can fix

somber sequoia
balmy barn
#

dont really use it either, but isnt 1 bool true, you want false as default

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ratl uh maybe ive tried it once ever

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that probably setting it to true when toggled ๐Ÿฅด dont really like these tools

somber sequoia
#

same

steady wave
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is there any fix to double vision of avatars? it shows it double visioned for me and other players

somber sequoia
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never heard of it - got some weird shader going on? maybe a screenshot of this?

steady wave
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unfortunately i dont have any screenshots

somber sequoia
#

hard to know what to suggest without seeing it

steady wave
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it shows the avatar in the left lense of the vr headset normaly but the right lense shows it offset to the right

ornate stump
#

It usually causes by incorrect shader usage.

balmy barn
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yup shaders can do that, try another one see if it still happenratl

somber sequoia
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Yeah that's a shader not setup for vrchat

steady wave
#

Ive tried like 3 different shaders but does the same thing

somber sequoia
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which shaders?

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and what are you doing with it?

steady wave
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i took an avatar with a poiyomi shader and swaped it for standard lite shader to optimize it for quest.

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would that have anything to do with double vision?

ornate stump
somber sequoia
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I really want to know what this "double vision" looks like

ornate stump
steady wave
somber sequoia
steady wave
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the avatar came with poiyomi but i swaped it for standard lite so i can use it for quest

ornate stump
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I had a friend did that by accident. Still not sure what actually was causing it other than shader.

rose vine
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Heyo so im trying to download a shader thing for an avi, but im new to this an dont kniw how to download this from here:

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Any assistence would be helpful

rose vine
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ok which one? or all of them?

ornate stump
# rose vine

For the most thing you want to get for unity, you have to get it by unitypackage.

rose vine
#

ok so the 3rd option

ornate stump
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Other package may not locates at 3rd option, so you have to actually read the file name.

timber wharf
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@rose vine you dont want to use unitypackage at all

timber wharf
#

readme

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ie main page

somber sequoia
timber wharf
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scroll down

rose vine
rose vine
somber sequoia
rose vine
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oh that yeah i have that already

somber sequoia
#

that's where you should probably manage packages like Poiyomi

rose vine
somber sequoia
#

this is what VCC is for though

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it handles getting that package and installing it

rose vine
# rose vine

Pressing this button got me to VCC an installed it too

somber sequoia
#

yes

rose vine
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ok thx yall

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whats the differnece between Unity 2022 an unity 2019 in the VCC?

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Does it matter which one i use?

timber wharf
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2019 is legacy and cannot upload any new stuff, only update your old projects

rose vine
#

ok so any avi I am gonna upload use Unity 2022

supple prawn
#

does anyone know how to put a loop animation on a avatar?

rose vine
#

So if an avi has an adult version an a SFW version would i upload together or separate, the file i have has both in place but the directions i was given for it doesnt say not to upload together or will this corrupt each other?

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Or would i have to upload separately, new to this is all sorry for if these questions are dumb

night ember
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Thats bold to ask in the server since nsfw content is against tos entirely
Id suggest only uploading the sfw

sharp osprey
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sorry for the dumb question, but if i had a model with multiple face meshes that have their own visemes, how would i go about having more than one mesh use their visemes when speaking?

night ember
#

ehhhhhhhhhhhhhhhhhhh

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making a blendtree

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and using the Viseme parameter

sharp osprey
#

is there a list that shows which Viseme int values correspond to which viseme state

that would actually be super helpful

sharp osprey
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im on that page already but it doesn't show which numbers go to which visemes (like, random example, 4 = ch)

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oh

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wait no it does my bad

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thank you!

main kiln
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I'm trying to find tutorials online for this, but I don't think I'm looking at the right videos for this, but I'm trying to animate a shapekey and I'm not sure how keyframes work with it. It seems to only add a key frame to it's final value

somber sequoia
#

make a new keyframe at the target time, set the value you want. repeat for all keyframes

main kiln
#

I tried doing that it didn't seem to work, though I might be doing it in the wrong order

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I tried to set at like 0.90 value, but it still registered it as 1.000

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Though maybe I'm just not far enough into it, but everytime I would try to set a new value, it would just go back to 0.90

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Even if I inserted a new keyframe at a different value

somber sequoia
#

you can always set it in the animator at the keyframe, rather than setting the property in the inspector

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otherwise maybe you'd have to show what you're doing

pine valley
#

is this in Blender or in Unity?

main kiln
#

I should probably clarify in case this makes things less confusing, Blender ๐Ÿ˜…

pine valley
#

you're saying "shape key" and using a value of 0.9

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so yeah, Blender

somber sequoia
#

ohhh

main kiln
#

Yeah no I should've been more specific lol

pine valley
#

I'm guessing you just aren't inserting a new keyframe correctly

main kiln
#

Probably not, but I'm not sure how to lol

pine valley
#

If you don't have the auto-record mode turned on, you must right click the property and hit Add Key

somber sequoia
#

ok then you have to add or replace the value when you set it

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right

main kiln
#

Animating in Unity is fine, I can manage that LOL

pine valley
#

er, "Insert Keyframe"

somber sequoia
#

Yeah I should have asked up front

main kiln
#

I should've been more clear though tbh ๐Ÿ˜… Cause I realized there were two programs to animate on

pine valley
#

Unity is somewhat similar: if you don't have the recording mode enabled, then you aren't actually inserting keyframes automatically

main kiln
#

True, maybe I just forgot to do the recording thing

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But it wasn't really doing anything when I tried to insert keyframes so it was confusing to me

somber sequoia
#

if you right-click the property you're changing, there's options to insert or overwrite keyframes, I use those

main kiln
#

The issue is I want to build up into 1.000 value so ig Blender doesn't like that ๐Ÿ˜…

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I noticed that, yeah

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Could I add all the keyframes first and then animate the shapekey from all those keyframes?

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Or do I have to do that one at a time?

pine valley
#

i don't understand what the problem is

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move to a certain time, set the appropriate shape key influence, and add a keyframe

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If you're trying to adjust how quickly the value changes, perhaps you're looking for a different interpolation mode

main kiln
#

I think I'm just not sure how to ask the question ๐Ÿ˜ญ

pine valley
#

Explain what you're actually trying to do

#

not your attempted solution

main kiln
#

I'm trying to make a shapekey animate in a way that I want through the different values, not just from 0>1.000

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Like 0.1 has a different look, then it goes to 0.2, and so forth until 1

pine valley
#

you can't record "different poses" for different shape key values

main kiln
#

Well then maybe that's the problem ๐Ÿ˜ญ

pine valley
#

A shape key moves each vertex by a specific amount

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the Value of the shape key controls how strongly it applies

main kiln
#

So then I need a different technique for what I'm trying to do

pine valley
#

now explain the original problem, before you even decided you need shape keys :p

main kiln
#

It wasn't like an issue, just something I wasn't sure how to do ๐Ÿ˜ญ

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I don't know how animation works in blender

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So that's what I'm trying to figure out ๐Ÿ˜”

mint silo
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So i am currently trying to make a root beer float nanachi. i was wondering if anyone would like to help me make this plausible. What im trying to do is to make the face like the mix of the both and have a tint of root beer if that make any sense?

somber sequoia
#

it's just coloring the texture, right?

#

sounds quite plausible.

mint silo
#

well i want to make the root beer brown somewhat see through, like make it look like the actual drink

somber sequoia
#

Well if you're doing this for PC, that's just alpha transparency, again in the texture.

mint silo
#

im lost lol

proven quail
mint silo
#

my only downfall is that i know nothing about blender

proven quail
#

Ahh, yeah that might be tricky. I was thinking about how cool it would look with maybe a 2-3 layer parallax scrolling animation with the 'bubbles' moving up like it does in a glass of soda. You might be able to get some effect with just masking and such but it won't be like what you could do with layering.

mint silo
#

i remember doing something along the lines of doing honey hair a while back and it turned out so well, but i forgot how i did it lol

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like this

soft thistle
#

i've been trying to fix my character's default face sticking to the confident face, it even stays the same after resetting avatar

balmy barn
#

using a int to change them ? , have the faces in same layer in fx somewhere to avoid stacking

soft thistle
#

yea i mostly use int

outer condor
#

scam alert !!!

proven quail
#

I did a little thing. Maybe something like this could be applied for root beer? (You would have to texture edit to fit the uv map)

floral estuary
#

How much would a custom avi cost ?

mint silo
#

oh shii nice

proven quail
# mint silo oh shii nice

Here's without the textures bubbles. You could instead use a normal map for bubbles and have a bubble matcap and they might look better

slim heath
#

how do i make it so that the correct mouth shapes are linked to the correct sounds? rn, the blendshapes in blender have been made, but i need to know how i can make it so that when i would make an "a" sound the "a" mouth actually would show in game

proven quail
slim heath
#

thanks!!

slow notch
#

yo anyone know good avi creators i can check out

mortal tangle
#

how do i fix this??? it has too be .001 in order for it too merge properly

crimson locust
#

hey iโ€™m new to the server and i had this avatar i really liked back in 2023, and now itโ€™s been token down the creator was โ€œLuckyyโ€ i really want to know what happened to it, ill send a photo of the avatar

spiral shard
#

how would i go about making a placeable camera like singularity's biopods in dbd (video demonstration above). i got the placement down but im struggling to make it actually look through the cameras. currently im using a plane that uses a render texture of the camera's view (shown in the screenshot) and it works fine on desktop, but in vr it breaks showing a split view. i dont know if there is a better way to do this or if i can just fix the split view somehow.

pine valley
pine valley
tranquil locust
#

how do i upload a avatar

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am i doing it wrong

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i did everything and it wonโ€™t let me

pine valley
#

look at the console

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notably, i see these errors here

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i have no idea what the script would be!

tranquil locust
#

idk i js might get a different avatar from someone

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would that helpV

#

like the problem

pine valley
#

was this actually intended for use as a VRC avatar?

pine valley
#

it doesn't have to be, but it might have problems you need to fix

tranquil locust
#

i had bought it

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it was a freebie in a server

crimson locust
somber sequoia
#

so make a post

#

Either way, this channel is about avatar creation, not searching

mortal tangle
slim heath
#

cant log into the vrc sdk but the password and username/email is correct

vapid slate
#

if i add the pc avatars id to the quest one, will it show pc only toggles? [like yk how there are quest avatars that have pc only toggles?]

somber sequoia
#

Usually you want to share the parameters list for both versions. But you can have the avatars entirely different if you want

worthy cedar
#

I have a problem with installing unity editor

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Can I send a screenshot of my problem?

somber sequoia
#

sure

worthy cedar
#

It shows me this

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What do I do

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If I do a manual install where do I put it

surreal ridge
#

my unity is broken

echo halo
#

is it normal for unity hub to constantly open when i use vcc?

solemn drum
#

why is the gester manager asset suddenly not working anymore unless i restart unity every single time i run it

#

like it will work one time then if i try and use it again it just does not work until i restart unity

somber sequoia
#

I just close it and let it sit in the tray

echo halo
#

Thatโ€™s strange Iโ€™ve used it for years and it just recently started doing that

somber sequoia
#

it always has for me

shrewd sorrel
robust scarab
#

My friend is helping me upload my avatar and we cant figure out what to do. He says the blue print ID is blank. There is nothing to clear he says

somber sequoia
#

that's not the real error - scroll up and look at the first 2-3

robust scarab
somber sequoia
#

there you go

#

you need to install the package that provides that script, whatever it is

#

it says "MA" - maybe it's Modular Avatar?

robust scarab
#

Its through lance armory

somber sequoia
#

no idea what that is

dry patio
#

Hello everyone I've been making avis for a long while now and I want to get into making my own textures, More specificly for the Origin base, but I can't figure out were to start. To be honest it feels a little daunting but I have done a million small texture projects like cloths and or tweaks to body textures so I want to try. If anyone could help me can you @ me and we can talk over dm or call.

sudden ginkgo
#

Hi, I've been having this problem very regularly with the SDK, where everything is greyed out and I cannot upload anything.
Is this a server issue? It happens quite often, and it's very random.

brittle widget
#

Does anyone know the name of this avi? Can't find anywhere

timber lotus
#

can someone help me?

stark kiln
#

does anyone know how to make hueshifts with poiyomi and get them to actually work? I've been trying and it literally doesn't work at all and i don't know why :c

pallid drift
#

hey, how could i make a slider to change the brightness/saturation on my avatar? im guessing you just make an animation that goes through changed main texture color but the thing is that theres over 100 meshes that ill have to manually add this option to

#

the reason why theres so many meshes is that its customizable

#

is there a faster way or no?

spiral shard
#

how do i make an animation that rotates the hand bone play in-game? i preferably would want it connected to a vrcfury toggle i already have set up (image below). animation clip i set up doesnt play, not even when i remove the toggle.

hollow mesa
#

not really a bug/struggle more asking for advice!
I wanna make this silly octoling modal I found more personal but I am finding it really hard to find any clothes or accessories that could fit over the model right

Anyone got suggestions of things they know?

ignore bad lighting

shrewd sorrel
analog fog
#

Im having problems with and avi and it keeps saying "Preprocess hooks failed" anyone know how to fix this

ornate stump
analog fog
#

: (

faint aspen
#

My entire unity is fucked now and yes i have tried basically everything from reinstalling to removing and re adding the sdk i quite frankly dont know what to do anymore

ornate stump
faint aspen
ornate stump
faint aspen
#

didnt do anything

dreamy needle
#

anyone know how to turn a pc avi quest compatible?

sick loom
dreamy needle
#

also do u ahve any idea what this is๐Ÿฅน

#

sorry i havent uploaded avis in months

sick loom
#

judging by what it says I would assume it means the component does nothing and should probably just be removed

pine valley
#

yes, you can freely remove the component

somber sequoia
somber sequoia
#

yes, they don't work here

stable citrus
somber osprey
#

why is my character always 1 or 2 feet above the ground?

I have space drag resetted

somber sequoia
#

is it not standing on the origin when positioned at 0,0,0?

somber osprey
#

but if I'm in desktop mode. I'm not floating too much

dreamy needle
#

is anyone able to help me imm unable to upload mmy avatar

languid wyvern
dreamy needle
# languid wyvern Where are you stuck?

so i added vrc fury to vcc, imporated mmy avi and poi toon shaders and then went to vrchat sdk to upload it but its like not uploading idk how to explain it

#

its been stuck on buildingf avatar

languid wyvern
dreamy needle
#

and nothing has popped up like it usally does

winter sun
#

i cant seem to find the missing texture for the bubble wand in unity

dreamy needle
#

also idk if this is important but i dont remember this

languid wyvern
# dreamy needle

The first message there is what most definitely is stopping it from uploading

winter sun
#

im not seeing any other material thats pink

dreamy needle
languid wyvern
#

Can you send a screenshot of your screen, Iโ€™m mean the actual vcc and not your sdk this time

final wigeon
#

how do i make my second outfit fit my first one

languid wyvern
# dreamy needle

So click on the avatar fbx on your hierarchy, then send a screenshot

#

If you understand what I mean?

dreamy needle
#

uhhh i dont know what an avatar fbx is sorry ๐Ÿ˜ญ

languid wyvern
#

That one

dreamy needle
pallid hedge
#

Hate to interrupt but, does anyone know what this is? I got my hands on his files and none of the things for him were labelled vrcCrying

languid wyvern
dreamy needle
#

and when i click save it says failed

languid wyvern
#

You know what

#

You have to close the sdk screen

dreamy needle
#

ohh

languid wyvern
#

And try clicking that again and see what you find

dreamy needle
languid wyvern
#

But then did you follow every instructions provided by the creator though?

dreamy needle
#

their were no instructions ๐Ÿฅน

languid wyvern
#

Bruhhhโ€ฆ damn

dreamy needle
#

just the pc and quest files ๐Ÿ˜ญ

#

i dont remeber it being this diffuclt ususally it was just vcc->download vrcfurry-> immport shaders and avi-> click blue cube-> sdk panel upload

#

so idk

languid wyvern
sick loom
#

it probably wouldnโ€™t make a difference to have it or not

somber sequoia
sick loom
# dreamy needle this pops up

that is popping up because you are already editing a prefab, so either way you need to save it and exit, otherwise you might be losing any changes you made while editing the prefab

final wigeon
somber sequoia
#

it's not clear what you want fixed?

final wigeon
#

you see my avatar have a pose end a outfit have another pose i whant to fix it

#

i whant the pose to be the same so when i export it to unity im able to make toggle to switch outfit

somber sequoia
#

you want to re-pose the outfit?

final wigeon
#

the problem is that on the avatar i have 2 armature i try using cats to merge them but it make the outfit go in a t pose

somber sequoia
#

well you should probably start by posing the outfit to match the avatar's pose.

#

I've never done the armature merging with cats though.

final wigeon
#

im pretty new end everything i try did the same the outfit go in the t pose end dont go on my avatar bone

somber sequoia
#

I'm not sure I understood that

final wigeon
#

end having 2 armature cause problem so idk how to fix that

somber sequoia
#

Yes, ideally you want the outfit to use the avatar's main armature, you can change that by updating the armature modifier. You might need to rename all the vertex groups to match the avatar's bone names though

#

I assume this is what cats does

final wigeon
# somber sequoia I'm not sure I understood that

What I mean is that I have a basic avatar, and I found an outfit for it, but it contains an armature. When I reconnect the two armatures, the outfit goes into a T-pose; it doesn't reconnect to the avatar's arm bones. Do you see what I mean?

somber sequoia
#

Yep, I get it

final wigeon
#

However, having two armatures is a problem because the outfit will only follow the avatar, so I don't understand how to solve the problem.

somber sequoia
#

you re-pose the clothing to match the avatar's pose, then you swap the clothing to use the avatar's armature, updating vertex group names to match the new armature's bone names.

#

Or you can use cats, but I don't know anything about that.

final wigeon
#

Cats does the bone-like pose well, but the problem remains that the outfit isn't integrated with the bone for the avatar's positioning to be correct, and moving the outfit while trying to change the position is complicated because I don't know how to do it.

#

It's annoying, there's no problem with the base, but it happens when I merge the two, and even if I use the correct vortex on the outfit, strangely the arms don't position correctly.

molten linden
#

Yo

#

Iโ€™m having trouble fixing this character

junior brook
#

hi!! im finishing up an avatar but i dont know how to make different expressions or how to make it so my avatar opens its mouth while speaking, the mouth and the eyes are flat and not in the model itself , and they have their own mesh, can somebody help me set this up? thank you
i can change the eyes OBVIOUSLY , and the mouth but i want it to do that in game

somber sequoia
sick loom
# molten linden

The problem is that it looks fine at a glance, so you need to explainvrcaught

winter sun
#

idk why but everything except the bubble wand is textured

#

i fixed the emissions but the bubble wand is still missing a texture

somber sequoia
#

check its material?

molten linden
#

So basically when I put it into Unity from blender I donโ€™t know if the size was messed up on the scale but like certain things werenโ€™t right and I just wanna make sure that it works and functions right but I honestly need someone that doesnโ€™t mind being on a discord call looking at my screen and helping me go over some things to make sure this would work or the proper way to put it into Unity like it has a few bones sets connected to it like that and Iโ€™m kind of new to this

winter sun
#

they're all on items

somber sequoia
molten linden
#

Would that be the reason that like say I had a bracelet and waste belly thing on there and like imported to Unity itโ€™s like everything was fucked up like hair wasnโ€™t sitting right all the stuff wasnโ€™t sitting right so I just closed that file out and reopen it in blender and fix whatever the problem is what Iโ€™m also having a hard time getting the pants to fit exactly correct Iโ€™m not sure I know if I look at the pants in a certain way it has blowouts in it. I hope they arenโ€™t gonna show up in the game.

#

This is why I want someone when they get a chance to help me like look at my screen while Iโ€™m fucking with it and go over everything make sure you know

#

Besides that the character look good ?

lone niche
#

Hello im new to this server and was told i could get some help here. Im new to making avatars and when i tried making my first one to test with i noticed that it appears like its clipping through the floor. does anyone know how to fix this?

teal laurel
lone niche
#

Im not sure exactly. heres a picture of it in blender.

lone niche
molten linden
#

How do I get clothes to stay on without making them look messed up like when theyโ€™re coming through

#

Because whenever I use the sculpting tool, it seems like it puts a lot of lumps and bumps and fucked up in there

somber sequoia
floral ibex
#

hey guys, is there a way that could cause NDMF hooks to not launch on build? I've got an avatar with some toggles I added with MA, I tested it with gesture emulator in play mode and it worked fine but when I built and uploaded, the menu doesn't seem to appear. I don't see any errors and the only warning I got was "recovered 0 network IDs from <avatar name>" which I assume is innocuous

soft thistle
#

๐Ÿ‘

smoky kernel
#

how do i put the camera to be in front of the avatar

#

i can't reach it

#

too far

#

hlep

teal laurel
teal laurel
smoky kernel
#

already did that, sorry for making you type

somber osprey
hollow axle
#

So my quest version of my avatars mouth isnโ€™t moving whenever I use my mic in game, is there a way to fix that because me and my friend looked on lip sync and nothing seemed wrong with it. Iโ€™m honestly out of ideas ngl on what could be the problem

smoky kernel
#

how do i add clothes to an avatar in unity

#

as in how do i make them move with me

#

i am clueless please help

teal laurel
#

You can use vrcfury and arature link and blendshape link. That should make it quite easy ti add things. ofc they have to fit your avatarm otherwiser you need to do some blender stuff

smoky kernel
#

tutorial?

teal laurel
#

yt

smoky kernel
#

like a link

teal laurel
#

busy, not gonna spoonfeed. you can search on your own

smoky kernel
#

oh im sorry

somber sequoia
molten linden
#

I got irritated and started over

#

Does anybody know where I can get a pre-rigged female body with jiggle physics

#

Free

charred niche
#

Can someone please upload my avatar to my account? I don't have a PC; I already have the avatar made.

somber sequoia
#

a) don't share your credentials
b) that associates the uploader with you, might lead to being banned if they do, or vise-versa
c) head over to the VRC Traders discord to commission people, you'll just find scammers here

lapis shore
#

I need help. I plan on getting Rosaline by Ezra.mp3, but it says I need basic knowledge of Unity and Blender.
I know Unity is for uploading, but why do I need Blender?
Can I just upload and use the avatar right away, or does it need editing first?
I'm new to this stuff, so if anyone knows the steps for uploading it, please let me know.

somber sequoia
#

it's difficult to give exact advice without having experience with those exact assets, you may not need Blender at all.

supple marsh
#

Also I decided to take a look at the store page for that avatar and uh... ๐Ÿ’€

somber sequoia
#

yow, that's quite poor

supple marsh
#

Idk about you guys this looks very poor to me

golden grove
#

I tried to sign in my sdk but it just keep showing me that,and i don't know why i couldn't to receive the email at all.

crystal whale
#

question: using vrcfury, how do i have multiple radial wheel material swaps for a single item? Trying to keep them organized and if i added them all to a single radial wheel, it'll become far too cramped.

golden grove
#

I tried to change my password and i can to received the email to change password but i still can receive the email from SDK

#

Can anyone help me plz?

pine valley
#

("radial" makes me think of a radial puppet: the thing you use to set a percentage value)

somber sequoia
crystal whale
pine valley
#

if so, i think you can make this work by turning on the "passthrough at 0%" option

#

that'll make the slider do nothing when it's at 0%

#

allowing another toggle to control the material slots

crystal whale
#

so help me if this works.....

#

Kind of? But now it's mixing the two wheels

#

that are on two separate toggles

supple marsh
# lapis shore What's this mean?? ๐Ÿ˜ญ

In the avatar SDK it gives you any warnings and shows your avatar's performance rank

If you see a lot of the red circle with an exclamation mark then uh... yeah, it's not gonna run very well

proven quail
crystal whale
#

for example, a bunch of holiday shirts categorized into which holiday they are with different slider wheels.

lapis shore
crystal whale
#

but for the same shirt

night ember
supple marsh
#

Which is uhhh

#

very likely with those kinds of stats

night ember
crystal whale
proven quail
# crystal whale but for the same shirt

Ok actually I think you could do that. So you could do what gogo does with their emotes where it assigns an int value and also uses a radial. So the int would control which animation is controlling the shirt material, and then the float would control the animation time

lapis shore
crystal whale
#

I'm not smart enough to mess with bools and ints and floats and stuff.

proven quail
night ember
# crystal whale but how do you do it manually?

Make an animation that swaps the material between each themed material and control it with a float parameter tied to the wheel
When float = 0 do not animate so the other wheels can animate
When entering the animation so float greater than 0 parameter driver other floats to 0

proven quail
supple marsh
# lapis shore Soo not worth??

You can definitely cut out a lot of unnecessary stuff from the avatar's prefab if you're really that worried

If it's you and say like 1 or 2 others, it should be okay ig

#

Just don't be surprised when your friend's fps starts to tank

ocean berry
#

does anyone know how i can fix these feathers being a lot darker than the rest (its all the same material)

proven quail
ocean berry
proven quail
#

the two feathers seem to have different patterns on them? like the normal map maybe?

ocean berry
spiral shard
ocean berry
ocean berry
proven quail
pine valley
#

show me the material for the feathers

ocean berry
proven quail
pine valley
#

"those two"?

#

are you talking about the unity screenshot vs. the blender screenshot?

#

very little carries over from Blender

#

show me the material that you're using for the feathers in Unity

subtle chasm
#

Does anyone know why nothing is loading for me? I can't go to other worlds either

proven quail
pine valley
#

i heard that trying to use a random warp effect breaks the game

#

(if you own no warp effects)

ocean berry
#

its the exact same shader

proven quail
pine valley
#

Show me the material anyway.

ocean berry
ocean berry
pine valley
#

Okay, so you're using the default material there

#

Might be an issue with mesh normals

#

The feathers on the chest have a very weird sheen to them

ocean berry
#

how do i fix the normals

proven quail
#

the feathers look to be textured differently. The ones on the chest have these crossed lines while on the shoulder there isn't any. I wonder whats making them different

pine valley
#

In Blender, select the feathers in edit mode and then run the Reset Vectors operator (hit F3, type "reset vectors")

ocean berry
#

thank you

#

all done

pine valley
#

Custom normals are useful for making a mesh blend properly into another surface

proven quail
# crystal whale nope

ok so first, ctrl + d the avatar in the scene to make a copy. we will animate on the copy so nothing happens to the main avatar.

pine valley
#

but if they don't make sense, you'll get very bad shading

proven quail
#

name it something, maybe like the holiday name or whatever the category is going to be

#

Then, you can click the record icon. For the first frame, change the mesh to the first material in the set. Then, go to 0:05 and change the matrial to the 2nd one, vise versa. Do this for all the materials in the set seperating them by :05.

#

when you click a value on the timeline and change the material in the inspector on the mesh, it will create a keyframe on the timeline. It will save the material swap you made.

proven quail
# crystal whale nope

let me know if you are able to get to this point / are following. If you are having trouble, let me know and I can try to explain better.

ocean berry
#

how do i get sharp edges to show up in unity

proven quail
#

looks like the shading is making the edges blend in. you could try different shadow settings, metallic, or rim shading, etc.

proven quail
#

@crystal whale so I didn't realise before but I do have to go soon, so I'll finish explaining here. Once you have the animation done. create animations for each holiday. then, you can slot the animations into the fx controller of this prefab I made for you

#

drag the prefab on the avatar and then edit the controller to add the animations

#

the prefab just installs and merges the fx controller, the parameter list, and menu

#

in stuff, find the menu and you can rename each holiday option to the desired holiday

granite geyser
#

All my uploads just dissappearrd from vrchat? And I didnt delete them

crystal whale
#

how do i add a decimate modifier on blender 5.1.1?

somber sequoia
#

same way as before, but you can also use the one in the mesh -> cleanup menu in edit mode if you don't want a modifier.

#

I like that one as it's way more targeted (works on only selected parts)

crystal whale
somber sequoia
#

it's in the modifier list, wrench icon in the properties panel when you have a mesh object selected

crystal whale
somber sequoia
#

right place, but you don't seem to have a mesh object selected

#

it'll be a blue wrench icon

crystal whale
#

I got it now, but how do i put multiple meshes in one decimate modifier?

somber sequoia
#

you don't, these modifiers only work on each mesh independently

#

So if you want to do it to multiple, you have to do the same thing to each

smoky kernel
#

when i click the play button on unity all my textures gone

#

nvm

tranquil locust
#

how do i do this? can someone call and help me i would appreciate it i cant find it

gaunt knoll
tranquil locust
#

how do i fix this??

#

aughhh this is stressful

somber sequoia
tranquil locust
somber sequoia
#

That could be included in "fewer add-ons", sure.

smoky kernel
#

how do i use vrcfury if i wanted to attach clothes

#

it ain't working for me

somber sequoia
#

Armature Link is probably the component you want

#

there's also a vrcfury discord

smoky kernel
#

oh shi for real?

somber sequoia
#

well I saw it mentioned on the website, haven't been there myself

hidden sparrow
#

my avatar base was updated; when I import a new version of the avatar .unitypackage onto unity do I have to do anything or does it replace all the base stuff?

somber sequoia
#

it'll replace all files in the package

hidden sparrow
#

and in the scene

somber sequoia
#

when you import it, you'll be presented with a list of those files, and you can check some on or off if you like

hidden sparrow
#

ye I did that

smoky kernel
#

also when i export the avatar to vrchat the textures are not there

crystal whale
#

Any clue why blender is failing to load an FBX I'm trying to import?

#

It's not corrupted, and works in unity just fine

somber sequoia
#

any error messages?

crystal whale
#

It's saying it failed to import. Nothing else.

#

"Cannot import, failed to load"

crystal whale
somber sequoia
#

yes?

crystal whale
#

The error message is just saying failed to load.

somber sequoia
#

yes, you said that.

crystal whale
#

How do i fix it so it loads?

#

I need this particular fbx because it's fitted specifically to my avatar

#

and i need to use it as a basis to fit something else.

somber sequoia
#

couldn't tell you from just that message, but Blender only supports one kind of .FBX, there are others, maybe yours is that. Check me on this, been a while, but I think blender only does the binary format, not the ascii one

crystal whale
#

How do i convert it?

somber sequoia
#

Dunno, I'd probably go search the web.

#

I know there used to be a tool from Autodesk but no idea if that still exists

crystal whale
#

fuck

#

the tool still exists. trying to get it to work

somber sequoia
#

ah neat

#

I saw it in use at work like 20 years ago

#

damn, that was 20 years

candid patrol
#

Hey, I was wondering if anyone here would maybe know how to make a throwable axe like the one on this Springtrap avatar. I wanted to get something similar to how it works on this avatar with mine. I want it to spin in the air and embed into the environment (like how it does on the avatar and in Dead by Daylight)

#

Also want it to travel where I'm looking (as shown briefly in the video)

night ember
#

is it tied to how you throw it or does it always fly at that speed etc

onyx bloom
#

Hey! I've been playing vrc for a good few years now and now I want to make my own avatars! the thing is I dont know what I need or have to do and the versions I see being used on youtube are so outdated that I dont know whats what (compared to my current settup) I was wondering if (depending if I have time tomorrow or not, Im in US-EST timezone) maybe me and someone could hop onto a discord call and maybe could run me through how to upload to vrc? (I have blender and I think the right kind of unity)

candid patrol
night ember
#

then it just looks like a particle

onyx bloom
#

thank you! :>

candid patrol
somber sequoia
#

yeah my first thought is also particle

night ember
radiant tree
#

In any way, is there a better way in blender how to get your avatar to have cleaner outlines?

candid patrol
somber sequoia
#

ooh that's a good point, you would want to align that

somber sequoia
radiant tree
somber sequoia
#

I'm not sure how you achieve that.

night ember
#

you can set it to 3d rotation etc

timber wharf
#

@radiant tree outlines in blender (or a shader for that matter) is just doubling mesh, inflating it, reversing normals and painting black. its not even about heavy lifiting by shader in case of quest cause no outlines allowed on quest exactly forca reason of doubling vertex shader work

burnt hull
radiant tree
timber wharf
#

better than what

#

should look just like in blender

radiant tree
# timber wharf better than what

My outlines are usually choppy, badly pointed ends, other people's when they attempt, manage to get it spot on, perfectly rounded

timber wharf
#

images pls
id guess too much of thickness or not enough polygons to begin with

radiant tree
somber sequoia
#

do you notice that in vrchat or only in pictures of vrchat?

radiant tree
timber wharf
#

you mean like fingertip? thats weird ye, probly some messed up normals?

somber sequoia
#

I don't think I'd ever notice that bit on the fingertip while in vrchat, but maybe you do.

meager pewter
#

Is there a way to "place" something at world origin reliably? Via parent/position constraints or sth?

timber wharf
#

i mean shouldn't be there at all

#

@meager pewter sure, vrc parent constraint+freeze to world for short term

radiant tree
#

and also highly on the spectrum lol

timber wharf
meager pewter
#

16 contraints to sync one object, ouch

timber wharf
#

yep, gotta make you buy vrc+ campfires

meager pewter
timber wharf
#

no late join sync. no sync for hidden by distance avatar. etc

#

as long as theyve seen it spawn and from there on, its there. if theyre late, rejoined etc its wherever

meager pewter
#

bummer

#

I wanted this to have a reliable way of sending parameters between two+ people using contacts.
The idea was the contacts being frozen to world origin or something, but idk about all this now.
Maybe with this explanation you know of any other possible ways i could do my plan?

timber wharf
#

well at least the old world constraint withut parent would spawn at 0 0 0 afaik so this could work

#

but again, distance hidden

meager pewter
#

sounds like it would also be affected by late join, so for my idea of 2 people using this, they would have to wait for both being in the world, then reload their avatars in the same position, hm

#

If only there was a global parameter sender and receiver ๐Ÿ˜ญ

timber wharf
#

no itd take only them seeing each other. if 0 0 0 still works

sick loom
radiant tree
sick loom
#

the most common ways I know is using a solidify modifier in blender and inverting it, or just copying the mesh and fattening it and inverting normals

#

that makes it part of the mesh so itโ€™s easier to control

#

but it can double your triangle count

radiant tree
sick loom
#

is the problem with the gaps between faces?

crisp trail
#

Any good pictures for visemes

somber sequoia
#

there's one linked from vrchat's docs on visemes

grizzled sundial
#

Im having issues with my avatar in unity.
Basically, when i go to set the rig to humanoid & config the rig, the mesh is on backwards. I have tried flipping my normals, changing the direction of the mesh, and everything Google has told me. But nothing works. PLEASE SOMEONE HELP MEEEHSHXBC

(When I go to muscles and settings, everything is flipped / backwards except the armature)

somber sequoia
#

can you show this?

grizzled sundial
#

Yeah ill get some pictures rn

somber sequoia
#

hmm that doesn't really show why

grizzled sundial
#

Im just so confused idk what to do, when I playtest it with animations she's backwards as well

somber sequoia
#

got it in Blender? I'd check to be sure all transforms are applied

grizzled sundial
#

Yeah I've done that and re-exported it
Ive done scaling, transforms, and rotation

#

Ive tested multiple FBX files and still get the same results

somber sequoia
#

Bone roll not zero for all humanoid bones?

grizzled sundial
#

I haven't checked

#

Lemme see rq

brittle grove
#

yall pleaaase help, i had recently purchased an avatar base that I recolored through it's substance painter files, however I don't know how to put them back onto the avatar ๐Ÿ˜ญ

#

it uses poiyomi toon and I dont know a thing about working with thatt

somber sequoia
#

poiyomi documentation includes a substance painter export template, I'd suggest using that to export your images

brittle grove
#

ohh thank you, i'll try that

brittle grove
#

im so confused im sorry

somber sequoia
#

There's lots of tutorial videos for substance painter, but yeah, export those files then use them in your materials in Unity

lyric sonnet
#

bro, i'm trying to make a custom booth edit, i've spent so much money on trying to get clothes that doesn't doe this i'm at the end of my rope, how do i fix this

somber sequoia
#

how are you trying to attach that?

lyric sonnet
somber sequoia
#

is the prefab specifically for this model, and has some method of attaching the rigging?

#

i.e. VRC Fury armature link or something

lyric sonnet
#

it is for this model but i'm not sure, i usually use modular avatar for booth models

somber sequoia
#

oh then I guess use that

lyric sonnet
somber sequoia
#

not sure how that's relevant, but cool

#

I dig the coat

lyric sonnet
somber sequoia
#

compare 'em

solemn drum
#

why do scale constrains only apply locally

#

i added a scale co nstraint to a object that i want to be independant of the avatars size

#

but it only works for whoever is wearign the avatar

solemn drum
ornate stump
solemn drum
#

so if i wanna make somthing that keeps a constant size no mater what the avatars scale is would i need to use the built in ScaleFactor paramaters?

ornate stump
solemn drum
#

looking at it tho just confused on what paramamters this refers too

#

idk if they are just talking abount constraints or the built in ones

ornate stump
solemn drum
#

so then is the waring talking about these?

ornate stump
solemn drum
#

oh saw it hasnt been updated in 2 years so has this been fixed sicne then or is it still broken the vrc docs say they are synced

ornate stump
grizzled drum
#

Does Raycast colide with players on PC?
I know it doesn't on Quest because coliders are stripped

somber osprey
#

idk if its because of Goco Loco cause I can recall this issue didn't happen before I added Goco loco

dull totem
#

my unity wont let me convert my stuff to quest like it wont change to the quest side so i can uploaded it

#

does anyone know a fix

ornate stump
#

Autofix

somber osprey
#

why is my character always 1 or 2 feet above the ground? this only seems to be prominent in VR mode

I have space drag resetted

proven quail
heavy zephyr
silent hearth
#

Trying to upload avatar and keep getting this message. I've tried downgrading the VRChat SDK Base and Avatars in the manage project tab and that hasn't worked. Any suggestions would be appreciated.

ornate stump
astral locust
ornate stump
ornate stump
balmy barn
#

is that 4 / 4 red errors or you have any more - imma blame this one

silent hearth
ornate stump
silent hearth
ornate stump
silent hearth
ornate stump
silent hearth
ornate stump
ornate stump
silent hearth
ornate stump
silent hearth
somber sequoia
astral locust
somber sequoia
#

haha

heavy zephyr
#

You need to be speaking English here

But to answer your question, asking for free avatars will do nothing but attract scammers. I would HIGHLY suggest you either learn yourself or get a free avatar that already exists and go from that.

somber sequoia
#

It's rare people will do that kind of work for free.

heavy zephyr
#

There's free avatars out there that already exist but yeah. Fully custom for free is 99.99% of the time a scam

amber pivot
#

is there a way to rig the eyes while the face/eye sockets itself is/are flat? I feel like pushing the eye bones far back would be unnecessary/unoptimized

ornate stump
somber sequoia
#

You want the bone's head to be at the exact center of rotation, wherever that is.

indigo compass
somber sequoia
#

why would you need that?

#

Just put the bones where they need to be.

indigo compass
#

Completely flat eyes driven by normal eye look, wouldn't you have to do something like this?
But thinking about it further I suppose there is no way to really make sure it entirely sticks onto a plane that way.

#

The way I have seen it done is with fake eye bones and then actually movev the eyes using poi decal offsets.

#

But that isn't ideal

somber sequoia
#

I suppose if what you need is the eye bones moved so far back that they move weirdly when the head bone rotates, then yeah, rotation constraints might be useful maybe.

strong summit
#

Why is it not pulling? the yellow point shows but i just cant pull it

somber sequoia
#

pulling?

#

oh you're scuplting

ornate stump
jovial kernel
#

I am wondering if anyone here can help
It is my hubby Arctic
He is saying that he canโ€™t upload any avatars to his account
I mean when he tries to upload it into his account
It is saying Error

supple marsh
#

What kind of error though

#

Like, what did it say when he uploaded it

jovial kernel
#

to the account

somber sequoia
#

you really have to show the exact error

jovial kernel
somber sequoia
#

okay well if that's the actual error, nobody here can help you with it, contact support

supple marsh
#

Because you have to be at least new user to upload avatars

somber sequoia
#

Yeah that's why I was asking about the actual error message, I thought it made that quite clear.

#

but if they don't want to provide that, who knows

outer sphinx
#

Does any one know how to fix and customize triangles on a avatar?

somber sequoia
#

I'm not sure what you mean by that

outer sphinx
#

Like fix the triangles on the files to fix like hair lines and stuff because I uploaded this avatar and I wanted to fix the triangles that holds the hair line so I can even it out

somber sequoia
#

can you show an image of this? I'm not sure what needs fixing

outer sphinx
#

Ya one second

viral tiger
#

You mean editing the vertices of a model?

outer sphinx
#

I don't know Im kinda new to tall this customizing stuff๐Ÿ˜…

#

Right now fixing some shaders but as u see I just wanna make the hair line and forehead a little smaller

somber sequoia
#

that sounds like you'd have to bring it into Blender and re-model

outer sphinx
#

How do I do that?

somber sequoia
#

... import into Blender and then do blender things

#

possibly "learn blender"

viral tiger
#

If the hair is a separate skinned mesh you can try to scale it, though it's unlikely for that to be the case.

outer sphinx
#

If I can't ill just pay the owner of it to help me fix it

#

Cuz I don't wanna end up messing up the head and stuff

jovial kernel
supple marsh
#

Just ask him, could be why

#

Actually no you can just check his user profile

#

On the website

#

lol

somber sequoia
#

you can see it by looking - yes, that.

supple marsh
#

Yeah I forgot for a second

jovial kernel
oak lichen
onyx bloom
somber sequoia
#

you'd have to describe your situation then

onyx bloom
#

this is what I see

#

very different then what the guy in the youtube video's set up is

#

none of these choices match what he selects

#

I think

somber sequoia
#

no idea what the video is, but you should probably manage your VRChat projects in VCC or Alcom, rather than unity hub.

onyx bloom
#

ah ok! I'll down load it!

#

because I have a test avatar saved already, its a zip file :o

#

I guess what I need to do it upload it I think I dont know

#

I wanna add a few things to it before I do so, to get a hang of it

somber sequoia
#

start by opening the .zip

onyx bloom
#

its 2026?

somber sequoia
#

Because VRChat runs on Unity 2022.

onyx bloom
supple marsh
#

Vrchat runs on unity 2022

onyx bloom
somber sequoia
# onyx bloom also in teminal?

I'm not going to tell you how to use your computer, but you can't import a .zip file directly into Unity, so you'll have to see what's in there.

onyx bloom
#

Im not really technical, so thats an issue, Im assuming you meant extract the zip

somber sequoia
#

I don't use Windows, so really can't help with those details.

onyx bloom
#

oh I see :o

#

I mean, this is what I got so far :o (I extracted it)

#

but yea, if anyone wants to get into a vc, do let me know!

frosty gale
#

quick question about the standard toon shader that comes with the SDK, for PC use
since it's a stock shader, does that mean that it cannot be blocked by safety settings, and users will always see the shader as intended?

#

i imagine that's the case, right?

ornate stump
frosty gale
#

right, that makes sense

#

so I guess technically it could be different if the stock shader in the client gets updated, but overall, good stuff

jovial kernel
#

I checked the website from his side and I don't see nothing

#

From what my hubby told me he said something security check thing on VRChat

somber sequoia
main night
#

the example is shown in the twitter link

somber sequoia
#

there's a whole discord for multi-limbed characters like that, the tag is simply Limbs - I'd try there

main night
#

like a whole server?

somber sequoia
#

yep

main night
#

alrighty thankss

vagrant sapphire
jovial kernel
vagrant sapphire
jovial kernel
vagrant sapphire
#

mine is wery nonreason ๐Ÿ˜ญ

jovial kernel
vagrant sapphire
vagrant sapphire
#

didnt helped much

near mulch
#

what are you uploading it to?

vagrant sapphire
#

NOW it gives a error
Failed to upload file
๐Ÿ˜ญ

vagrant sapphire
#

i use unity

near mulch
#

i mean system wise

#

windows android ios

vagrant sapphire
#

windows

near mulch
#

idk maybe change the name idk

#

having oiled in the name and saving it as a public might be flagging it or something idk

#

I haven't had that error message nor do I upload my avis public

vagrant sapphire
somber sequoia
#

I'd just restart unity at this point

vagrant sapphire
#

i did Atom Darked Avatar

vagrant sapphire
obtuse trail
#

Man just when I though I was getting used to animators... ๐Ÿชฆ

I want to be able to pick up a basic VRLabs follower (the floating lamp). When the left hand (sender) enters the contact, it should trigger the animation for the parent constraint to switch to the empty on the hand.

Anyone know what I am missing?

timber wharf
#

first try dragging grab layer below, lower layer = more priority for animating the same properties

obtuse trail
#

nothing so far

vagrant sapphire
heavy zephyr
obtuse trail
heavy zephyr
heavy zephyr
obtuse trail
heavy zephyr
obtuse trail
heavy zephyr
obtuse trail
#

gesture manager

heavy zephyr
#

Try the other one then? Sometimes one works better than the other.

Gesture manager might have a "clickable contacts" option somewhere iirc if you wanna try that otherwise

obtuse trail
#

yea, same as before...

heavy zephyr
#

Then I can only guess your animations are f*ed somewhere.

Using the avatar emulator you should be able to click on the receiver and see if the value changes at least

zenith fable
#

I dunno how to upload avis qwp what do I use

heavy zephyr
#

Look up tutorials online and read the docs!

zenith fable
#

There's docs

zenith fable
heavy zephyr
zenith fable
#

Thankie

brittle grove
#

I'm using the poiyomi export template for substancepainter to export some textures for an avatar, do I just click list of exports and export everything? or do I need to do something besides having this template? I'm not the best with spp!

somber sequoia
#

That template will export all of those files, if they apply to whatever texture work you did. Like if you have no AO channel, it won't output that file.

brittle grove
somber sequoia
#

when you click the export button, it'll export whatever's in the selected template.

brittle grove
#

okay, I just can't click the export button in that menu

#

im sorry if this is a little dumb sounding, i really am in over my head

somber sequoia
#

that's the export template setup dialog

#

Adobe (and others) have made a whole bunch of tutorial videos for this

#

I mean, not specifically Poiyomi output but using Substance Painter in general

brittle grove
#

oh i see

smoky kernel
#

can i use data transfer to attach the clothes so it makes the avatar's clothes move with it?

somber sequoia
#

Yes, but its not great - try the blender plugin Robust Weight Transfer

#

You'll still have to manually touch-up the weight paint after, but it should get you close

smoky kernel
#

thanks a bunch

#

no wait that was what i did

#

and then i used vrcfury and didn't work

#

still need help ๐Ÿ˜ญ

somber sequoia
#

with?

smoky kernel
#

what do i do after putting the robust weight paint transfer