#avatar-help

1 messages · Page 268 of 1

somber sequoia
#

I have this issue with the way I do digitgrade legs, it's simple to just assign all the bones once, then you're done.

#

I haven't had the copy/paste thing work well, but maybe it works for you

uneven bough
#

hold on i decided to try making a new definition from the new model that i already uploaded ( the one that's all messed up and stuck in t pose ) could this work? i noticed it's not showing the raptor bones

somber sequoia
#

Yes, that's what I said to do

#

I mean, however you got there, this is the correct result

uneven bough
#

the fact it's not showing the raptor bones in the 3D view isn't a problem? the constraints should still work right?

somber sequoia
#

That is correct - this part requires the armature that matches you. So use the humanoid one, unless you're a raptor IRL.

uneven bough
#

i just get terrified when things don't look exactly familiar with this stuff

somber sequoia
#

"terrified" is an interesting word there

uneven bough
#

cause one little fuck up always reeks havok with computers u know?

somber sequoia
#

the worst you'd have to do is redo the import

uneven bough
somber sequoia
#

yes?

uneven bough
somber sequoia
#

Make sure those bones are mapped properly

uneven bough
somber sequoia
#

looks like it, yep

#

maybe check that the bone hierarchy is in the right order

uneven bough
somber sequoia
#

posted in #avatar-rigging often, but hips -> spine -> chest -> upper chest (if present) -> neck -> head, which shoulders coming off the higher of chest or upper chest.
Then of course shoulder -> upper arm -> lower arm -> hand

uneven bough
somber sequoia
#

the raptor bones should not be anywhere in this, they don't get controlled by VRChat's IK

somber sequoia
#

that's weird.

uneven bough
#

so do i need to get rid of them or what?

somber sequoia
#

read what I last said

uneven bough
dire heart
#

In which controller would be a custom standing animation usually? I wanna get rid of it but I cant tell which one would have it...

somber sequoia
#

probably locomotion

unreal ingot
#

how would you fix the model turning black when using the matcap lit shader?

somber sequoia
#

check for vertex colors on the model, if they are there, remove them

unreal ingot
#

where would i find that?

somber sequoia
#

blender

#

mesh properties box

unreal ingot
#

alr ty

dire heart
hexed aspen
#

Any one know how to fix this issue and yes I have uploaded it to pc already first

uneven bough
#

@somber sequoia u still helping me?

somber sequoia
somber sequoia
hexed aspen
somber sequoia
#

by prefabs, do you mean vrcfury or something like that?

hexed aspen
somber sequoia
#

oh I get what you mean, that shouldn't matter, you still need to use the same parameters file for both of those if you want things to line up properly

somber sequoia
#

literally use the same file in the avatar descriptors

hexed aspen
real whale
#

there is no risk of virus or malwares ?, i saw poiyomi discord account was compromised and the hackers was spreading malicious links through discord, im worried about the site being affected

round comet
teal laurel
#

[As of 1:30 UTC on 17th April 2026]
Quick Update:
As you may noticed, it seems that VCC and VCC for Patreon are back in service.
If you really need VCC to work, you can try using it now.
(Please note, the latest pro release is still only available on #557419325091348481 at Poiyomi Shaders discord)

The repository has not received any commits since the issue occurred, so it is 100% safe to use.
If it not works, try clearing the cookies and cache.

=For VCC=
Latest Free release: v9.3.64
Latest Pro release: v10.0.9

onyx narwhal
#

Guys how do I get these clothes on my avatar, they're justing floating on me right now

teal laurel
#

Did you attach it to your Armature?

#

You can do it manually or use vrc fury Armature link and drag the hips to the hips

onyx narwhal
#

ok I'll try using vrcfury

vapid swan
#

i heard about this thing called cats for blender but i hae to downgrade for it what is cats? how do i get it? and how much do i have to downgrade my blender? (what version do i have to go to)

somber sequoia
#

you don't have to downgrade, and it's an add-on with a few potentially helpful things

vapid swan
#

people told me its easier to make avis

somber sequoia
#

unless you're coming from a MMD avatar there's little in there that's useful

balmy barn
somber sequoia
#

agreed, that's useful

balmy barn
#

cats can generate visemes vrchat want just using 3 blendshapes, or you will need to make them manually wich can be a pain , adding one.. at.. a time,.. by moving vertices or bones > save to shapekey

#

some scripts arent updated for 5.0+ so i stick to 4.5 but that depends what you using in blender ratl

somber sequoia
#

I use 5.1, haven't had an issue with outdated stuff, so definitely just check what you use

balmy barn
#

nr 1 reason i use cats ratl ive done some manually but oh its.. 'fun'

vapid swan
balmy barn
#

5 should be fine

vapid swan
vapid swan
balmy barn
#

uhu, cause they already exsisted auto work

somber sequoia
vapid swan
#

what do i do once i get it

ornate stump
# vapid swan

You should look for how to install blender plugin.

balmy barn
#

newer you can just drag it into blender

vapid swan
#

do i extract it

#

cux when i read the readme it like goes through my stuff

somber sequoia
#

no, don't extract it

vapid swan
#

how come if you dont mind me asking

somber sequoia
#

Docs on this ^

vapid swan
#

hope i didnt get a virus

round comet
#

you wouldn't

#

most people in the community use CATS

ornate stump
somber sequoia
#

or download it in an isolated environment and virus scan it

vapid swan
#

no i mea when i read the readme it like read my stuff

somber sequoia
#

?

round comet
#

?

#

confused guh

vapid swan
#

like something about debug something

somber sequoia
#

you'd have to be way more specific if you want any help on this

vapid swan
#

and even knew i had roblox open

ornate stump
vapid swan
#

liek that

somber sequoia
#

there is nothing in this message that gives us any clue what you are doing

vapid swan
#

wait

#

nvm i just looked at the title and it was the log for my medal

#

so sorry

left gull
#

Is there still a way to easily make mirrored versions of an animation? like if you've animated 1 hand's gestures you can duplicate those keyframes to work for the opposite side? ive got all my bones already named with _L and _R just not sure how to do it if its still possible, the main video ive seen/been sent is this but its on an older version and doesnt explain how to setup a animation controller thats shown: https://www.youtube.com/watch?v=UZY-ilBHlCQ&t=98s

vapid swan
ornate stump
vapid swan
somber sequoia
#

separation tool?

misty ridge
#

how do i use something thats liltoon/transparent on a mobile shader?

#

is there even a transparent mobile shader?

balmy barn
#

nope , some use the one ment for particles (somethingsomething)

#

yes they can do transparency but mobile in vr is just murder for frames having transparency with peoples "quest avatars" that can be insanely unoptimized

misty ridge
balmy barn
#

small things you can fix with knife tool (eyebrows/skirts) , hair cards uh .. i wouldnt even try ratl

misty ridge
#

so.. basically

#

i could use the additive particle shader for transparency but it makes it extremely unoptimized for quest?

vapid swan
#

anyone got any hair assets they wouldnt mind sharin?

left gull
#

look on sites like Jinxxy,Nexxy,Gumroad,Payhip, Booth/Boothplorer, most creators dont permit filesharing of their content

arctic ginkgo
misty ridge
#

does this count as unoptimzied? the blush

somber sequoia
#

insufficient data 🙂

arctic ginkgo
# misty ridge does this count as unoptimzied? *the blush*

well there's not really a "counts" or "not counts" sort of thing, you just have to see how it impacts performance. This is a pretty minimal use, so I'd probably say it's fine. What you really want to avoid doing is spamming lots of large transparent particles, or making a complicated mesh transparent (like if your whole avatar was transparent)

misty ridge
#

eoof

#

wats the alternative then

arctic ginkgo
#

both of these scenarios create a lot of overdraw, which is very difficult for mobile hardware to handle with transparent objects

arctic ginkgo
#

this blends the textures directly together, like photoshop layers, rather than having a serparate mesh on top of the face

glossy copper
#

One of my friends is having an issue where the further they get from the world's spawn point the more objects on their avatar get like stretched. Anyone know what might cause this?

Nvm we got it LOL

glossy copper
misty ridge
#

oop

glossy copper
#

the gold bit there is on its own bone and was accidentally getting snapped to a constraint for a prop rather than what it should've been on

sick loom
misty ridge
#

me wen me dum:

soft aurora
#

why does the small one take the anim when the big one has the original animator and animation on it.

gray turtle
#

can someone help?
I'm trying to make an avatar but my rig is apparently incorrect??? i don't see the issue can someone explain?

indigo compass
# gray turtle can someone help? I'm trying to make an avatar but my rig is apparently incorre...

Click the .fbx you imported in the asset window below and in the inspector go to the "Rig" tab, set it to "Humanoid", then "Create from this model", click apply at the bottom and then click configure so you can fix the misstaken assumptions Unity makes, check that Unity thinks the right bones are the right bones, if your avatar has a jaw bone then you will definitely want to remove that from inside that window.

gray turtle
gloomy breach
#

let me ask some question

  1. How to add raycast on my avatars?

  2. Isn't raycasting a form of RAY TRACING? What does it have to do with COLLIDERS???

indigo compass
gray turtle
gray turtle
indigo compass
indigo compass
gray turtle
gloomy breach
indigo compass
gray turtle
#

nope, like this

indigo compass
somber sequoia
gray turtle
#

i checked the details and it just says that it can't find the hip bone

pine valley
#

you can hit Configure to view the current bone assignments

somber sequoia
#

then click "configure" and make sure the right bones are in the right slots.

gray turtle
timber wharf
#

@gloomy breach raycast has nothing to do with lights. its send one ray and see what it collides with. same stuff that highlights for you buttons and menus when you aim at them. players are still represented as a tall capsule, not that they have limbs fingers etc

pine valley
pine valley
#

are you looking at the correct model? those assignments do look fine to me

gray turtle
#

i am

pine valley
gray turtle
#

im so confused

somber sequoia
pine valley
#

here

gray turtle
somber sequoia
#

oh, I see, that is so cropped it's not at all clear where it comes from

pine valley
#

i was pointing Kazin to it

pine valley
pine valley
# gray turtle

it doesn't make sense to be getting any errors here, so I guess I'd try switching the rig type to Generic (hit Apply, too) and back to Humanoid

arctic ginkgo
# gloomy breach **let me ask some question** 1) How to add raycast on my avatars? 2) Isn't ray...

No, raycasting and raytracing are different things. Raytracing and raycasting do both use rays and to detect collisions, but that's about where the similarities end.

Raytracing:

  • Each pixel on a camera sends out a ray, then simulates light bounces based on the material properties of an object it hits until it hits a light (basically doing light simulations in reverse) This creates very realistic renders, but is also computationally expensive

Raycasting:

  • This is just the process of sending out a ray from a point and a direction and then returning the information about where it hits colliders (and optionally the direction the collider is facing where it hit)

How the video you sent works (just my guess) is that they send a raycast out from the head to locate world colliders above the avatar. Then a physbone collider is placed at that position and rotation in order to effect the ear physbones.

gray turtle
pine valley
#

(in the console, I mean)

gray turtle
#

yyyyup

pine valley
#

I am slightly suspcious of how you have a Root bone as a parent of your Hips bone

#

that should be fine

gray turtle
#

i tried without the root and got the same thing

#

anyways can i use legacy instead this one is fine for some reason

pine valley
#

no, because then you won't get any walking animations in-game

#

one thing i'm curious about: uncheck "Strip Bones"

#

(that may only affect which bones get assigned to your skinned mesh renderers, though)

gray turtle
pine valley
#

i am curious if the bones are going missing during import; do you see them in the Hierarchy window when you drag your model into the scene?

gray turtle
#

oh wait i found the import messages

#

does it just mean that i'm supposed to re-name these or what

somber sequoia
# gray turtle

Yes, this is the message I was saying you needed to read.

#

You will have to rename any object that has the same name as a humanoid bone name

gray turtle
#

i was checking the over-all errors in the console didnt eaven notice these

pine valley
#

ah, i also blanked on that, haha

somber sequoia
#

I literally said to look right at it 🙂

gray turtle
#

so it's just the freaking head

pine valley
#

you'll frequently see "HeadGeo" for that reason

somber sequoia
#

I just merge mine into the body mesh

pine valley
#

i always assume that the "import messages" would also get logged to the console

somber sequoia
#

They do not

#

it's why that message tells you exactly where to look for them

gray turtle
somber sequoia
#

the number of times people have posted an image of that and I've said "no really, read that message and do what it says" is... large 🙂

pine valley
#

it is pretty obvious in hindsight but i've gotten tripped up by that

somber sequoia
#

I say "that error message" as in the one they literally paste a screenshot of but have not read.

#

but yeah, I could maybe word that differently.

pine valley
#

anything that looks vaguely scary is an error :p

#

i'll have to remember that you do, indeed, get different info from those two places

somber sequoia
#

I generally assume that people actually read those things they're screenshotting. This is a bad assumption.

pine valley
#

(i was expecting to get that "duplicate names" message logged in the console)

#

it's really obvious after having it pointed out, haha

somber sequoia
#

it is 🙂

spark walrus
#

can anyone help me with Mobile Toon Shader? I converted an avatar to quest version but the blush on the expression is now messed up when changing expressions and I wanted to know if anyone knows how to fix the blush mask on Mobile/Toon Lit or if I need to change the mobile shader

errant comet
#

Blush usually relies on transparency. There is no proper transparency on mobile. You can try using the particle shader, it may be better to just not use blush

misty ridge
#

wat does this mean

#

network ID?

somber sequoia
spark walrus
misty ridge
heavy zephyr
#

Or at least not all will

somber sequoia
somber sequoia
gaunt knoll
#

did you click world one instead of avis maybe?

misty ridge
#

so i had this issue once where my physbone could be grabbed on quest but it doesnt seem to be grabbed on my end (pc), does this have any relation to the network ID warning?

spark walrus
misty ridge
heavy zephyr
#

Use it

misty ridge
#

wat do i do with this

somber sequoia
#

for worlds "scan for conflicts" is useful

misty ridge
#

holy shit it actually does make sense

somber sequoia
#

oh hey, look at that

#

"regenerate" will probably work

misty ridge
#

so i just keep it there after regenerating?

somber sequoia
#

keep what where?

misty ridge
somber sequoia
#

I don't know which "it" or "there" you are referring to

spark walrus
misty ridge
spark walrus
misty ridge
indigo compass
#

You then just click the gesture manager game object that appears when in game mode

somber sequoia
misty ridge
#

eoof

spark walrus
# misty ridge

After you press play on the emulator is there a place certain place in the expression menu?

misty ridge
#

then it should appear in ur inspector menu

spark walrus
#

Ahhhh

#

Thank you I see it now

#

Tysm ;w;

#

seems putting the blush part on particles is the only way I could get it to not break my mask lol rip

vapid swan
#

how come this is happening when i go in play mode and use gesture manager

cobalt monolith
#

Can someone tell me how to solve problem ? It's keep show Loading

primal egret
#

okay so im making this model and he has a little dot on his nose and i added it but it looks like shit from the side view so i tried adding a normal nose line but thats not accurate so what do i do help me twin :steamsad:

left gull
#

select these faces> invert them and add a backing inside the mesh so people cant see inside the head then put your little dot nose maybe?

#

thats how i see face parts done when it cant look good at certain angles rather then all of them normally

peak birch
#

Hello I'm having some trouble figuring something out with avatar raycast

I wish for my capsule collider to only rotate on the X axis when theyre seen parrelel by my sides.

I have been trying to use rotation constraints but with no luck, the capsules will rotate into eachothers on Z rotations, I want them to stay parallel.

Ive also tried messing with the apply rotation raycast settings, but nothing seems to prevent any axis from rotating.

Is it just not possible? Or am i doing something wrong

candid flame
#

Alright so im doing vrm to vrchat but im making the avatar quest compatible and i keep running into a few issues i cant seem to fix the first is an issue with the avatars blend shapes after i have exported the avatar from vroid and imported it into blender for touchups or unity the face mesh shows as combined theres no blend shapes to be found and i dont know why or how to fix this i want the lip sync and eye movement to work 😣

proud compass
#

I'm having some issues with my avatars shoulders and torso area. I've has the same issue with other avatars when adding bulk to the upper torso. But when I enter play mode the shoulders fold into the torso. I don't know the solution to the problem would it be a weight paint issue or would I have to move the bones around? Because the shoulders seem too narrow now. maybe its both? If anyone has any advice I would love it <3 Thx

soft sentinel
#

How would I go about rigging this cord for vrchat?

dusty rose
#

Man idk where else to put this. How does one release something for VRCC. I read through a bunch of stuff and am confused as hell

pallid drift
#

how would i go about adding lip sync to my arbiter, he has 4 jaw bones for his 4 jaw flaps. but the vrchat avatar descriptor only allows 1, how may i?

heavy zephyr
solar warren
#

Okay so
I have this object or whatever that switches between white/black (it reacts to your voice)
How would I make it so that you can change it's color? Like at default its full white, but you can make it pink for example
Hue shifts aren't working

somber sequoia
#

Hue shift should work, or you can swap a material.

somber sequoia
pallid drift
#

okie dokie

solar warren
#

It works now

somber sequoia
#

oh - it should be noted that hue shift only works when you have a color to shift, it won't work on white.

solar warren
#

I mean

#

White IS a color

somber sequoia
#

Sure, we can be pedantic, but the point is when you tweak the S and V so that you get white, the H won't do anything.

wanton cedar
#

Weird issue, for some reason quest keeps removing my physbones even though I only have about 5 in total with 5 segments max. Is there a certain setting that removes them?

somber sequoia
#

it should be clear about what it's doing in the build stats list in the SDK console window.
Remember that VRCFury or similar prefabs might add extras you can't see normally.

wanton cedar
#

It says nothing on the console window regarding her physbones or anything similar. The only vrcfury part i have is the WD Off. I dont think that would mess with the bones.

somber sequoia
#

nope, it shouldn't.

#

but I misspoke - by "SDK console window" I mean the main SDK window where you click "build and publish", not the console with the logs.

wanton cedar
#

Ah

severe crown
#

how do i fit a asset to a avatrs base that doesnt fit? i have a swim trunks asset i want to use to fit zinpia rp base for swim trunks to my male avi but ive never done it before

wanton cedar
#

Blender

#

Gotta edit the item in blender and then overwrite the fbx located in your project

rough meadow
#

hey there I have a known good vrc avatar but I just do not understand the blender to unity pipeline and getting changes to reflect, the fbx comes in with broken textures then when I look at the completed prebuilt unity package its built completely different and theres many unused blendshapes

severe crown
wanton cedar
#

i assume the dark grey shirt

severe crown
#

these swim trunks

#

its inside the legs

#

btw its just the swim trunks

#

spoilered it cuz its the lower half

#

but its a ken doll lower half if that make sense

wanton cedar
wanton cedar
somber sequoia
severe crown
#

i got it to here but still clipping im trying to figue out how to get rid of that and make it fit

wanton cedar
#

I'd say these two help the most when it comes to moving things around

somber sequoia
#

When I do this, I often put the 3d cursor at some center, like center of chest, or center of a leg, then scale from that point with proportional editing on. I don't use sculpting much

severe crown
#

couple of things
clipping happebs when i enter play mode but in unity it looks fine and also the pants arent atthed to the legd at all

#

how do i fix the clipping and how do i get the rest of the shorts to attach

somber sequoia
#

Weight painting probably.

severe crown
somber sequoia
#

okay?

#

that's not really anything to do with weight painting

severe crown
#

i dont even know what weight paitning is much

solar ore
#

Hey

somber sequoia
severe crown
#

alright im in weight paint rn im trying to figure out how to get it attached

somber sequoia
#

Your mesh object needs an armature modifier, with the armature in the slot on it

severe crown
somber sequoia
#

Unless you intend to export the shorts as a standalone package, yes, clothing should use the same armature as the body

severe crown
#

currently looks like this how do i export the packagae with just the shorts because everytime i do it everything in the fbx moves over to it

somber sequoia
#

the export dialog has options for picking which things you're exporting, by default it's all visible.

#

Personally, I do the body + outfit all as one .fbx

severe crown
#

this is all i see

somber sequoia
#

in "the export dialog". That is a menu

severe crown
#

uh i cant find it sorry..

somber sequoia
#

in the menu, you clicked file -> export -> FBX ?

#

the popup window you then get is called a dialog window. The options for exporting are in there.

severe crown
feral hazel
#

How do I fix this, I did some proportional editing on the hair and now it does this when entering play mode with the Avi emulator in Unity

somber sequoia
severe crown
#

i selected the object i wanted can i export it anditll be just the shorts?

somber sequoia
#

That depends on the settings in the upper right, "Limit to".

#

But if you want a working shorts model you can use with something like VRCFury, you should export the mesh and armature.

somber sequoia
#

though it's probably physbones

severe crown
#

its still doing the same thing

somber sequoia
#

not sure why you're replying to that message, it was for someone else

#

I also don't know what you are doing beyond exporting a model

severe crown
#

im runnng into the same problem about it not attaching to the avatr

somber sequoia
#

how are you trying to attach it?

severe crown
#

copying the armature to the shorts

somber sequoia
#

what does that even mean?

#

Explain exactly what actions you are taking, what you expect it to do, and what it does instead.

severe crown
#

i copied armature 4 which is the main one

#

to the shorts armature

#

i expect it to not do this

#

but it does those images above

somber sequoia
#

why copy the armature?

#

this is in blender, right?

severe crown
#

yes

barren thorn
#

Hey what do I need to do if the mouth is moving when someone talks ?

somber sequoia
severe crown
#

i thought itll make the clothes move along with the avatar

#

like if i sit down it moves and nosent go into the ground like the scond image above

somber sequoia
#

there's no need to copy the armature, just put the avatar's armature into the shorts' armature modifier

#

(then weight paint the shorts)

severe crown
#

isnt that what i did the avatara armature into the armature modifier>

#

?

somber sequoia
#

you said "copy"

severe crown
#

yeah i copied and pasted into the armature?

somber sequoia
#

into the armature or into the armature modifier?

severe crown
#

isnt that what this is?

somber sequoia
#

"armature" and "armature modifier" are different things, please be specific here so I know what it is you are doing

severe crown
#

armature modifier

somber sequoia
#

And you want to put that in the slot inside there, not the name slot - that is the name slot

severe crown
#

its getting late im gonna work on this another day i appreiate ya for helping me

#

i got work tmrw so i have to head to bed for the morning shift

#

sorry for the headache

feral hazel
somber sequoia
#

armature bone?

feral hazel
#

Yep

#

Took me an hour to figure out the cause of the deformation, but now idk how to fix it

somber sequoia
#

which armature bone do you mean though?

somber sequoia
#

in the pic on the left, you can see a blue marker next to that rotation, that means it's been modified from the default in the prefab. Right-click, revert to revert it, see what that does

feral hazel
#

I did work on it in Blender, maybe I screwed something up in there?

somber sequoia
#

what work, anything bone related?

feral hazel
#

Well, I did the entire avi

#

Bought hair, everything, put it together

somber sequoia
#

oh, then absolutely it could be something there

feral hazel
#

It's only that bone, which stumps me

#

I managed to compensate the rotation by moving the bones position to counter the rotation at playtime

cosmic sequoia
#

Here to ask this question again, so recently i followed a video by Pinky to make a boop contact for my avatar but it doesnt seem to be lighting up in the animator when i go to test it! and was wondering if anyone had any idea what i could've done wrong :( im more than happy to show my screen if that helps me figure out the issue!

feral hazel
eternal thorn
#

this is hell on earth, this is what im trying to make (basically just a 2d png) but it always comes out as a cube when i get on vrchat 😭

#

just something really simple

feral hazel
hardy perch
#

hmmm im not sure where to ask this but in unity when i try to upload my avi it never enters that "building avatar" thing but it also never gives me a warning and never uploads lol hmmm

dark jay
#

how do i change view point in generic avi it wont change

hollow mountain
#

Any blender stans still up? I keep getting
Mesh 'body' has 343 (out of 9317) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 36, 109, 110, 111, 148, 149, 222, 223, 224, 261 and so on...
Literally no video or tutorial I have looked up has helped me actually find those vertices in blender. There's 300 vertices, I am not manually scouring the model and finding every one, tf.

somber sequoia
#

So, this may not actually be an issue. If you move the model around and see them sticking out, yeah fix them. Actually selecting them.... well I tried this once, had to write a Python script to do it.

hollow mountain
#

I think it may be related to bones meant for the jacket that I deleted.

#

But everything moves fine in blender's pose mode? Also, this "weaponol" and a few other things were deleted from the scene and heiarchy ages ago. Why're they still existing?

obsidian tangle
#

ok so ive made my first 3d model of a character and rigged it, and by design i gave it very few bones, head, torso, arms, legs ( & tail but i dont think ill bother with that) is there a way i can still import it as humanoid so vrchat will use its built in animations, i dont care if it looks goofy i dont want to animate

hollow mountain
#

Wrong channel, there's one called avatar search literally just like 4 channels above. Delete and repost there man.

hollow mountain
obsidian tangle
hollow mountain
#

Broski. You don't have the bone assigned.

#

Go onto your FBX, rig, click configure. Assign the bones.

obsidian tangle
#

when i say very few bones i mean very few bones

hollow mountain
#

You'll need more bones :P

obsidian tangle
#

these are the bones im apparently missing

hollow mountain
#

Yep. You need knees and elbows for humanoid rigs.

somber sequoia
#

see the pinned image in #avatar-rigging for an image of the ideal humanoid armature

hollow mountain
somber sequoia
#

no

hollow mountain
#

select all by trait for ungrouped or whatever did nothing, google told me that 20x

somber sequoia
#

vertex groups have lots of uses, one of them is storing skin weights

hollow mountain
#

I do have quite a few named "bone##" and I deleted quite a few bones with that same name format, that matter?

somber sequoia
#

Those named the same as a bone name are almost certainly for weights, yeah

#

they don't get deleted when you delete the bone

#

this is good - it's what helps you swap armatures easily

hollow mountain
#

So any idea what's going on? It moves perfectly fine in blender, but the lower part of the jacket goes haywire when moving in unity.

somber sequoia
#

not really without seeing it or actually inspecting it

hollow mountain
#

I remember before you said you don't do that sort of stuff free right?

somber sequoia
#

correct

hollow mountain
#

I did actually just get paid like an hour ago, how much ;w;

somber sequoia
#

it's 2am and I'm sorta watching a movie. nope 🙂

hollow mountain
#

Well ofc not right now

#

Are you able to give me a general quote for fixing the weight stuffs and maybe setting up a mouth rig for expressions whenever you're free?

somber sequoia
#

we'll take this elsewhere

hollow mountain
#

DM's?

broken lotus
#

How do I fix not being able to upload an avatar because of the download size?

somber sequoia
#

decrease download size

broken lotus
somber sequoia
#

remove stuff, such as multiple outfits, accessories, etc. There's lots of discussion in #avatar-optimization

sick loom
fathom flower
#

does anyone know how to fix this?

left gull
#

is that the only red error in console? usually the top-most 3 red errors are where the issue actually is but if thats the only one id save project>close unity>reopen unity> attempt upload again for actual errors since one shown is kinda a empty error

fathom flower
#

oh actually theres this as well

fathom flower
#

it didnt work </3

fathom flower
#

nvm i didnt realize i forgot to add a package required for the avatar !

misty ridge
#

Does using the same texture or material on multiple meshes make my avi more optimized?

teal laurel
#

Good question. I usually merge mine if that is the case.
Extra ears + my normal ears, as they are alwaya visible anyways for example

timber wharf
#

@misty ridge it saves vram, its still rendered separately (unlike worlds where unity auto-combines static meshes). if those meshes are always on, you must combine them into one. if theyre mutually exclusive (two bodies or two outfits), keeping them separate would be the best option from performance view tho vrc perf stats counting material renderers would disagree. if its a lot of toggles with not so many polys (like, having a set of armor with every part toggleable), then best approach on pc is uv tile discard (poi supports it) tho harder to setup. and finally, shrinking blendshapes approach has nothing to do with actual optimization, only makes vrc perf stats happier.

misty ridge
#

Ahh aight tenkss

brazen lark
#

What is the best and most clear completely beginner to coding tutorial for making a vr chat character and uploading that character into vr chat?

#

Cuz all tutorials I find skim over the most difficult parts to me

left gull
#

also asking specific questions in here might get you the answers you need, the more descriptive you are the better

proper orbit
#

uhhh can someone help me here? its throwing errors about the FX and its completely breaking the model

#

these only pop up in play mode

balmy barn
#

doesnt break anything, just it has a bunch of references in it that dont exist/broken , controller cleaner can fix it (even vrchat sdk come with a bunch of broken pptr)

pine valley
#

This is often completely harmless

#

I dunno why, but Unity frequently fails to delete objects from the animator controller

#

so, for example, you could delete a state, but the state still actually exists in the controller

proper orbit
#

for some reason nothing on the avatar is being animation none of my toggles work and im not sure why

pine valley
#

If a deleted object references another object, and that one gets properly deleted, then there will be a broken reference

#

and you'll get that error when the controller is imported

proper orbit
#

turns out for some reason it removed ALL the animations from my FX?

gaunt knoll
#

Oh they changed the scam photo

#

Good for them

cursive quest
#

so i bought an avi, imported it to unity and all of that is fine, how do i upload it so i can use it in game? im kinda stuck on that part

pine valley
#

You can skip steps 1-4, since you're using a pre-made avatar

somber sequoia
pine valley
#

(i presume you imported a .unitypackage)

cursive quest
#

yes i did

pine valley
#

actually, even step 5, since the avatar will already be set up, too

cursive quest
#

i looked at it but isnt there like a

#

button that says "upload" or smth

#

im literally clueless

somber sequoia
#

it says "build and publish"

cursive quest
somber sequoia
#

in the VRChat SDK window

pine valley
#

you upload content in the VRChat SDK window

somber sequoia
#

see docs, tutorial.

cursive quest
somber sequoia
# cursive quest

that's a splash screen, the actual build window can be opened from the VRChat menu at the top

pine valley
#

it is mildly annoying that this window also says "VRChat SDK" up top

#

yeah, it's just a welcome message

cursive quest
#

im completely lost on this

#

i have the vcc window open

#

with the

#

projects and stuff

somber sequoia
#

so open Unity.

cursive quest
#

yea

somber sequoia
#

once you open Unity you do the rest there, VCC is just a package manager and Unity launcher.

cursive quest
#

but it says i cant upload it

#

bc of a billion error messages

#

idek

somber sequoia
#

Anything that has an "auto fix" probably click that. After that, see the first pin in this channel (the one from Tupper) for help on how to share error messages.

cursive quest
#

this is what i got from trying to upload it once

#

bought avi

#

instructions for that avi specified nothing but opening it and uploading it

pine valley
#

consult the instructions that came with the avatar

somber sequoia
#

"missing script" means you didn't install some package that's required.

pine valley
#

you are missing packages

cursive quest
#

shit im stupid

somber sequoia
#

nope, just inexperienced

cursive quest
#

mightve figured it out

#

lmao

#

ill try it when i got all the stuff installed

#

ty in advance

wanton robin
#

how does one fix this...

#

:Sob: unity

somber sequoia
#

yellow is a warning, not an error.

#

that might be due to not checking legacy blendshape normals, or selecting import for those in the FBX import, but if you got a packaged up avatar, probably just ignore that for the moment.

wanton robin
#

ah

#

how would i import the model into the like map

somber sequoia
#

your package probably has a scene you can just double-click to open, the file icon is the unity logo.

#

otherwise you find the model file and drag it into that hierarchy on the left side

wanton robin
#

ah

somber sequoia
#

I really do suggest you watch that tutorial video I linked earlier, it should answer this question and others.

wanton robin
#

ohhh ok ty!

#

i have the model as an asset though

#

idk if that changes anything

somber sequoia
#

if what you mean is that the model file is in the asset folder, then yes, that's expected

wanton robin
#

where do i find the asset folder..?

#

im sorry im like new to this stuff

somber sequoia
#

again, tutorial video. It should be a folder in the "Project" window at the bottom of Unity.

wanton robin
#

ah

#

i cant watch the video rn cuz im in school rn sorry!

somber sequoia
#

probably do school things while in school

wanton robin
#

ive finished all ym work cuz im such a good student

#

my8

#

alr well ty! ill have a look at the video later

radiant night
#

I'm replacing the hands on my avatar with ones from a different base but now the finger positions for each gesture are wrong, where can I find the animations responsible so I can match the values to the one from the arm's donor base?

somber sequoia
#

are you doing this in Unity or Blender?

radiant night
#

Both, I replaced the arms and bones in blender, re-did the weights and I changed the bone names to match the old ones, now its in unity

somber sequoia
#

usually those animations are generic for humanoid avatars, but you may need to redo the rig setup (set to generic, apply, redo humanoid setup) if you significantly change the armature

radiant night
#

Oh wait, I just realized the donor avatar has a dedicated gesture layer, I can probably find the values there

#

Yup, my bad

#

Thanks anyways

somber sequoia
#

aha! That's a good clue

pine valley
#

You might need to reset the humanoid avatar's pose if you've redone the hand bones

#

unity will have remembered the original bones' poses

#

ah, that's basically what Kazin said :p

#

switching to Generic and back will completely wipe the settings

upper needle
#

Hi, I need help with a camera related thing. I have a camera on my avatar that I would like to be visible, even if it’s just for friends. I have made it so the camera is off by default but is turned on via an animation automatically after 10 frames of the model loading. However, my friends don’t see the output of the camera, and it’s just black for them. Any ideas?

heavy zephyr
upper needle
#

That might be my problem then.

#

The animation I have enables the game object after 10 frames, not the component itself

#

And yeah the condition of being friends or the avatar manually being shown is find, I’d just like the system to work at all

heavy zephyr
upper needle
#

Gotcha, thank you

ruby summit
#

Does anyone know how to make a toggle to swap an item from one hand to another on vrcfury??

wraith garden
#

Could anyone upload a avi for me and am willing to pay if interested dm me

gaunt knoll
ruby summit
gaunt knoll
#

Correct

ruby summit
#

i saw people doing it with constraints

gaunt knoll
#

That's not using fury

ruby summit
#

then ill leave it like that, ty anyway

pine valley
#

you can certainly use VRCFury to handle some stuff still

#

consider the following:

  • have two empty objects, "Left Hand" and "Right Hand"
    • use Armature Link to attach these to your hands
  • put a parent constraint on the item and add both of those empties as sources
  • use Toggles to play animations that set the weights of those sources
#

(you'd set the weight of one source to 1 and all other sources to 0)

trim prism
#

anyone know how to get the new raycast component? i upgraded to sdk 10.3 but when i search for it, it doesnt appear

somber sequoia
#

that is indeed how

trim prism
#

yea but for me it doesnt appear

somber sequoia
#

it's not clear what object you are trying to add to

trim prism
#

im just trying to get the raycast component so that prefab works

pine valley
#

ensure that you don't have any compile errors in the console

#

(these would be red error messages that don't go away when you clear the console)

trim prism
#

yea i got these, maybe cuz i dont have raycast in my project >_<

somber sequoia
#

the first two may be an issue, last one can usually be ignored

trim prism
#

yea i think its becuase the prefab uses raycast so it has a "missing script" where raycast should be

balmy barn
#

restart unity if you just added it , might fix itself cause scripts goes hurg first time (random unity flavor)

pine valley
#

the last one is just a random internal error

trim prism
pine valley
#

perhaps you accidentally edited a file?

trim prism
#

idk honeslty, i just imported the prefab i didnt mess with anything

balmy barn
#

oh its modular vrpill

pine valley
#

oh, okay, you just imported SimpleGroundShadow

trim prism
#

yea

pine valley
#

yeah, so that thing includes a script that is failing to compile

#

Installing a new package won't actually do anything if you have outstanding errors

balmy barn
#

do you have modular avatar thingamabob

pine valley
#

I wonder if the script includes some Japanese comments that are getting interpreted wrongly

#

I mean...everything should just be UTF-8 nowadays.

pine valley
#

open the script and show us the code around lines 112 / 116

#

you can just screenshot the area (make sure to include the line numbers on the left)

trim prism
#

okkk so i got the missing script, its no longer missing!

but those 2 errors are still there..?

pine valley
#

you can double click the error message to open the script file

trim prism
pine valley
#

using the wrong one resulted in gibberish

trim prism
#

is this good?

pine valley
#

ahh, yep

trim prism
#

i got no clue what those symvols are

pine valley
#

that symbol represents an invalid character

somber sequoia
#

unicode of some sort that your font doesn't have available

pine valley
#

no, that's the replacement character

somber sequoia
#

yes

pine valley
#

it is possible for that to show up if you don't have a symbol for that unicode character

#

but given that we're also getting a compiler error, I think this is just straight-up invalid text

#

The quick fix is to just fix the broken text. The actual text doesn't matter

#

you could just swap that out with "Quest" and "PC"

#

I wonder what text encoding this is using

trim prism
#

this is all of the broken text i can see in the file btw

trim prism
#

wait so what would i replace it with?

pine valley
#

anything, really: the text itself doesn't affect how the script works

#

they're labels that get displayed in the UI

balmy barn
#

[AddComponentMenu("NDMF/ŠÈˆÕ—Ž‚¿‰e - SimpleGroundShadow")] vrcRat yeh its gibberish

pine valley
#

e.g. replace this with "Quest"

#

the \ is the fatal problem here

#

\ is used to start an "escape sequence". That's used to type characters that would otherwise have special meaning, like line breaks – \n – and quotes – \"

#

\� is not a valid escape sequence

#

this results in a compile error

#

The more 'correct' fix here would be to open this file with the correct encoding (maybe Shift JIS? i don't know a lot here!) and then re-save it with UTF-8

trim prism
#

ooh oki i get ya, idk what shift JIS is but i can try

pine valley
#

In your case you can just fix the compile errors and ignore the garbled text

trim prism
#

oooh oki, how do i do that? is it something with \�

#

oh it didnt send the / slash

balmy barn
#

SimpleGroundShadow_ver.1.01 doesnt have any of that script, ( i dont use modular so im guessing it still want that )

trim prism
#

ooh yea i was looking at 2.0 becuase it has raycast, i thought itd work better

tho its really no biggie i can always just use 1.01

pine valley
#

that's it

#

it can be anything you want; it just needs to not have that invalid \� in it

trim prism
#

oh oki epic, ill do that then

pine valley
trim prism
#

yea those errors are gone now

#

and raycast is in my scene, so ill upload and hopefully its all good!!!

weary basin
#

hi! i was wondering how one would make a collider for only blocking particles i.e. like a shield or something on an avatar without it colliding with the player itself

stone trellis
#

Hiya! So, I'm trying out colliders moved by raycasts but I think I somehow messed up the physbones on my fingers. They only act up like this in-game, in the editor they work fine. What have I done wrong?

true halo
#

is this the right channel to ask about a drone toy for an avatar?

somber sequoia
#

building, yes. Finding/getting, not really

true halo
#

i guess it's related to building, i bought the files to attach to an avatar that gives it a drone toy

somber sequoia
#

sure

true halo
#

but i've spent more hours than i care to admit trying to set it up and upload it with an avatar

#

what does a fella have to do to get someone to do it? is that something i can ask?

somber sequoia
#

if you want to commission someone, head over to the VRC Traders discord, you'll just find scammers here. Link is in #1204490664637890580

true halo
#

im in there, which channel should i write this in

somber sequoia
#

no idea, I've never been in there

true halo
#

hmmmmmm

#

@somber sequoia 2 people have already dm'd me from this server, is it safe to assume they're scamaz

somber sequoia
#

I obviously can't comment on things I haven't seen, but will just say that you should be careful who you interact with, and it's likely that if they message you, rather than the other way around, you should be very wary of that.

elder topaz
#

are there templates for making avatars in certain styles?

#

and how can I make avatars on linux?

regal tulip
#

How do I fix these

half turtle
#

If your avatar is fallback compatible would adding a little pet that you can turn on and off affect that?

odd inlet
#

ive been stuck on this error, and im not sure what to do

#

Google told me to Regenerate the Project Files under External Tools but i couldnt find the button :/

cosmic sequoia
#

does anyone know put this thing on the vr model body? its like far away from the model so whenever i try to move the chsra in play test mode its hard to see because of how zoomed out it is

somber sequoia
#

usually it's better if you don't clip the error messages so we can see the entirety of them, and also show the first 2-3.
Most of what's in there suggest weird issues with your unity - maybe restart, check if you have enough disk space, maybe reinstall the VRChat SDK

#

.... I should remember to scroll down first

somber sequoia
odd inlet
#

oooohh, whoops

somber sequoia
#

but still - that looks like whatever package that file is from depends on something you don't have

#

I'd go see if it has requirements you didn't install

regal tulip
#

everyone is getting those red errors

somber sequoia
#

?

regal tulip
#

ive been stuck on multuple errors and i have no idea how to fix them

somber sequoia
#

same ones you posted before?

regal tulip
somber sequoia
#

did you do what I suggested?

raw venture
#

Guys

regal tulip
raw venture
#

How can i fix this texture issues?? (It's an VRoid avatar

regal tulip
#

idk what to do

somber sequoia
regal tulip
#

i got DirectoryNotFoundException and Plugins: Failed to load

#

idk how to fix that'

onyx prism
#

Where do I look on the Mayo base to make the ears bigger?

obsidian chasm
#

Im pretty sure this is a blender issue (God help me if it is), but it was fine before, and now it just wont fit

somber sequoia
#

what is the issue and what have you been trying to do about it?

obsidian chasm
#

Well the issue is that I cant get the shoes/socks to allign with the rest of the avitar

somber sequoia
#

align? how are they added?

frozen field
#

Hey, i need some help with something. So I bought an avatar off the marketplace, but it didn't have anything.It said it had

cinder arrow
#

where do i need to look to find all the armature and stuff, the rigging so i can connect things to the avatar

slow briar
#

I don't know how to fix this, it keeps leaning no matter how many times i adjust it

opaque rampart
#

fnc type-0 slim-fit dress+ sweater

ive added the toggles,blendshape link and armature link everything works but for some reason the breast area refuses to link up its an fbx with remade materials

lyric sonnet
#

how do i fix this bruh? i'm using modular avatar and it just doesn't work

junior void
#

Might be due to different bone names

lunar sigil
#

hey so recently uploaded a couple avi followed instructions correct packages and versions but the hand gestures arent working and my gestures are on but like they rarely trigger and when i get one to trigger i am unable to get a repeat preformance wondering if you knowledgable people might know wether this is an issue with my upload or my controllers (quest 3, pcvr)

junior void
#

You would have to test this in unity using an emulator such as gesture manager

rocky tiger
#

Dose anyone know what happened to this avatar

marsh pier
timid raft
#

I’m new to uploading avatars but can someone help me out to fix this so I can upload it

ornate stump
timid raft
ornate stump
# timid raft yea?

It should be obvious that you should set the name and thumbnail image as it's telling you to do so.

timid raft
#

yes i did that n it still didnt upload

ornate stump
timid raft
ornate stump
timid raft
#

yes

ornate stump
timid raft
ornate stump
timid raft
timid raft
ornate stump
timid raft
ornate stump
# timid raft No

If this avatar has never been uploaded before, it shouldn't have "Last Updated" dated in the information.

lunar sigil
#

im at this point in the process to disable gestures do i just delete them or is there a different method i should be using

#

also do i do it to for both quest and pc and when im finished do i need to reupload or just save my project?

ornate stump
ornate stump
lunar sigil
#

okay thank you

#

sorry shouldve made my question clearer do i need to delete the gestures for both quest and pc?

lunar sigil
#

thanks for your help

#

just to clarify what im doing im trying to unlink my face expressions from one of my hands is that what this is , sorry dont know what im doing trying to fix my stuff but am unclear what i should be doing really

ornate stump
lunar sigil
#

thanks glad i asked

#

im trying to have face expressions only be bound to one hand

#

can get to the animations but im unsure what to do from there if there is even the right place

ornate stump
lunar sigil
#

sorry youve lost me, dont know enough about unity, thanks though

ornate stump
lunar sigil
#

still trying but dont know what you mean sorry realise how that came off

ornate stump
lunar sigil
#

dont know where you mean by common setup

ornate stump
brave surge
somber sequoia
#

what do the eye bones look like?

brave surge
#

they rotate to below

somber sequoia
#

no, in blender

brave surge
somber sequoia
#

they should be facing straight up, with the head at the exact center of rotation, and zero bone roll

brave surge
#

?

somber sequoia
#

cannot see the eye bones in that pic, but just check that they're how I said

somber sequoia
#

edit the armature, move the bones around, standard Blender stuff

#

bone roll is in the "item" tab in the properties box when you click on a bone in armature edit mode

brave surge
somber sequoia
#

so?

#

you don't use the IK bones in VRChat anyway.

brave surge
#

so should i duplicate my model in blender and delete the IK and physic bones?

somber sequoia
#

What I usually do is put the IK bones into a bone collection, and then I just delete them when I'm prepping the model to export it. But sure, you could do it that way if you want.

#

I can't comment on the "physic bones" since I don't know what they're for.
BUT none of this is helping you fix the eye bones problem.

brave surge
#

what is the solution, in blender or in unity?

somber sequoia
#

Check that in blender, and if it's not as I said, fix it there.

brave surge
#

just be sure, when she arent in play mode of Gesture Manager, her eyes are correct, so could be maybe a problem of the model or the Gesture Manger?

somber sequoia
#

I told you what to check. Go check that first.

brave surge
somber sequoia
#

looks okay, but check bone roll

brave surge
#

where is the bone roll?

somber sequoia
#

I said this too

brave surge
#

so next?

somber sequoia
#

that is not what I said to do

#

I mean, feel free, it's your model

brave surge
#

i not found "Item" in edit mode of the armature

somber sequoia
#

no idea what you are indicating in that image, but okay

brave surge
ornate stump
brave surge
somber sequoia
#

Look, "roll" is right there

#

and it is incorrect

brave surge
#

so how much value i need to change

somber sequoia
#

I already said this more than once as well.

#

I'm out of time for this, I'll wish you luck, you already have all the info you need here.

fresh rose
#

how do i get rid of these black parts?

somber sequoia
#

what's the setup here? like which shader are you using?

fresh rose
#

toon standard

somber sequoia
#

Is this for mobile?

#

as in, you can't just use alpha transparency?

fresh rose
#

yeah

#

its for pc and quest

somber sequoia
#

ok, then you'll have to cut out the mesh.

fresh rose
#

i see,how-

#

i know how to use blender and stuff

#

just not that part

somber sequoia
#

now is the time to learn then

fresh rose
#

ok

#

then how do i do it????

#

like what do i search for that-

somber sequoia
#

there's not like a specific method here, you can re-model this any way you want. One common way I've heard is to use the knife tool.

ripe stream
#

I need manly help from turning my file from a fbx into a vrm avatar

it’s all set up but i literally can’t use unity it won’t let me and won’t open

balmy barn
#

id suggest learning ratl converting vrm > blender (optimize steps > unity and you will have one that 5-10 times better in performance for other people around you

oblique swan
#

how do i make it so all materials are in one thing?

somber sequoia
#

what do you mean by "in one thing"?

oblique swan
#

so i am making a avatar for quest right

#

i need to combine all of the materials

somber sequoia
#

Merge mesh objects in Blender, then change how the materials are assigned on the model. Might require reworking the textures (atlassing, baking, etc)

oblique swan
#

ok

pine valley
#

each material can reference different textures, so if you're trying to combine materials, you'll likely need to combine those textures

#

however, the UV charts for the different parts of the model will probably overlap

#

that's where atlasing/baking comes in: you rearrange the UVs and combine multiple textures into one

ivory star
# oblique swan i need to combine all of the materials

If you use the unofficial version of cats it let's you atlas all the materials into one without having to manually change all the UVs. I say this version specifically because it also allows you to atlas all the Metallics, base materials, and others that are on your model at the same time. I haven't seen that in the official version. If you have the official version, it would still atlas the base textures, but as far as I'm aware you would have to atlas everything separately afterward. If that makes sense 😅 https://github.com/teamneoneko/Cats-Blender-Plugin

trim prism
#

can anyone explain how i can do a spawn effect. bassically when my avatar loads or spawns, i want it to dissolve in quickly. i know how to do dissolve toggles and stuff but i dont know how to make them happen on spawn

somber sequoia
narrow condor
#

hey i'm trying to move my avi from unity to blender and when i imported the fbx i got this. is there anyone willing to teach me the ways of avi creation. i know a little bit

narrow condor
#

its a free kitavalli model

night ember
#

that didnt tell me where you got it

heavy zephyr
drowsy hawk
#

i changed it from liltoon to toon lit, how do i fix this

balmy barn
#

trying disabling vertex color if you mean the face is now yellow

drowsy hawk
#

yeah

#

howdo i do thst?

balmy barn
#

setting in shader

#

you want toon standard tho, much newer and more features

#

lit dont have any option to disable vertex colors last time i checked

narrow condor
timber wharf
#

@balmy barn they dont update old shaders indeed

drowsy hawk
#

it went white

timber wharf
#

its standard lite or toon lit at that point. not even sure if they ever fixed uuuh albedo one on quest. diffuse?

night ember
drowsy hawk
somber sequoia
#

Last I checked the Kita used weird scaling, was it all local? I haven't looked at that project in a while

#

also if you use that project, note that the "color shift" version uses 8 4k texture files by default 🙂

timber wharf
#

@drowsy hawk screenshot the whole inspector of material/shader, every blow and whistle expanded

narrow condor
balmy barn
#

if its missing a matcap/mask expect your avatar to turn white if you switching from one material to another , check that (could also be emission, toon standard wants colors where others can use black/white mask)

#

further down in toon standard

night ember
somber sequoia
#

ohhhhh

balmy barn
#

see matcap , its 1 , try 0 nothing is assigned

#

or just turn it off ratl

drowsy hawk
#

did npthing

#

it was the shading

#

and emmision

trim prism
pine valley
#

"great idea! i'll try that!"

timber wharf
#

mods be like 😴 🛌

trim prism
#

what even is that scam... free mrbeast bucks?

pine valley
#

the scam claims that random popular figures are offering free money, basically

opal vine
#

loaded an old avatar to work on...

#

These definitely weren't here before

timber wharf
#

delete poi from assets

#

youve doubled it with vcc packages version

opal vine
#

perfect, super appreciate it^^

wild blaze
#

please help, what does this all mean

#

how badly did i break it

regal tulip
#

Hey why does vrcfury delete my XR folder

pine valley
pine valley
#

you can check in the Creator Companion

wild blaze
#

please tell me they just need to be updated

#

please save me a headache

pine valley
#

no, those are the latest versions of the packages. I'm not sure why you'd be seeing those errors – do you see anything else in the console?

wild blaze
#

no, just what i showed

#

and they've duplicated apparently...

pine valley
#

duplicated?

regal tulip
wild blaze
pine valley
regal tulip
pine valley
#

show me the entire message

pine valley
#

that should have an option to reinstall all of the VCC packages

#

i feel like you're missing a file, somehow

wild blaze
#

idek how i could be missing a file, this is the 2nd project i made cus i thought the 1st one was a fluke and all my previous ones worked fine but idk

#

not sure how it could've broke between my last upload and now

#

let's see if it worked

#

instant safe mode popup

#

i think it's a lost cause atp

pine valley
#

what happens if you ask it to install an older version (e.g. 3.10.2) ?

wild blaze
#

of which package

pine valley
#

the Avatars package

#

(you may also have to manually set Base to use 3.10.2)

wild blaze
#

it just says it's doing it and then does it

#

doesn't that make avatars fail the safety checks if you upload it though?

pine valley
#

no, you're thinking of how you can't upload new avatars with older SDKs (before 3.9.x)

#

This wouldn't be the permanent fix; I just want to see if the project now opens correctly

wild blaze
#

ooohhhh

#

had that issue once before, felt dumb when i figured it out, anyway i'll see what happens

regal tulip
spare rover
#

is there a way to download a avatar u made

wild blaze
#

comes up with this but opened normally, got rid of my avatar package though

pine valley
regal tulip
#

ok heres the errors @pine valley

pine valley
#

the fix would be to delete the cache to force it to download the packages again

pine valley
#

I'm not sure it'll actually matter

#

I haven't observed that before

pine valley
regal tulip
wild blaze
#

good question actually, where do i do that

#

i don't rlly dabble in this kinda thing, it usually just works

pine valley
#

it looks like the cache is stored next to the settings.json file

#

you can open the folder containing it by going to Settings

timber wharf
#

@regal tulip why would you care for non red errors and where's the avi

pine valley
#

and then hitting the settings.json button

#

you'll see a folder like this

wild blaze
#

i see em

pine valley
#

Close the Creator Companion first, then go to Repos > com.vrchat.avatars and delete com.vrchat.avatars-3.10.3.zip

#

Do the same for com.vrchat.base

#

then reopen the VCC, switch back to 3.10.3 packages, and try opening the project again

wild blaze
#

done it, let's see what happens

#

is this important

#

just making sure i don't accidently break it more

pine valley
#

hit Confirm, then update the Avatars package as well

#

It'll complain whenever they aren't lined up

wild blaze
#

alright, moment of truth, is my project fine now

#

oh my god it's completely empty

#

thank god

pine valley
#

well, there are a bunch of hidden warnings, but those get handed out liberally :p

wild blaze
#

yeah idc about the yellow warnings cus they never cause problems (usually)

pine valley
#

love to see this get fired at me over and over

wild blaze
#

hopefully the avatar package will upload now and if it breaks again, i'll know the problem

#

ok it's the avatar package breaking everything...

#

did i accidently install a virus that breaks the sdk or something

pine valley
#

It's possible that the avatar package (incorrectly) includes SDK scripts in it

#

especially if it's an older package, where that might have been more common

spare rover
#

is it possible to download a avatar you made in the past?

night ember
#

no

spare rover
#

Rest in piece isaac

night ember
#

if you even could you wouldnt get a usable file

#

the game doesnt even have the fbx

elder topaz
#

so I'm trying to make an avatar using vroid and the tutorial I'm watching is saying to add some repo's but I am on linux and alcom is saying the repo links are invalid, what do I do?

pearl spruce
#

To any avatar creators who use assets from gumroad, jinxxy, etc, if I use a head model and the eyelashes load like this, how do I...fix it? Or, I'm guessing im supposed to impor my own texture file/png for them but I cant seem to find out how.

pine valley
#

however it displays in Blender isn't very important

pine valley
elder topaz
timber wharf
#

@pearl spruce prob just search 'blender enable alpha channel'

pine valley
timber wharf
#

mind thats also how itd look on quest cause no alpha there

pine valley
#

and what URL are you trying to add?

#

(make sure it ends in .json; the URL for the website itself won't work)

elder topaz
#

thanks

#

I figured it out

elder topaz
elder topaz
pine valley
#

show me the console window

elder topaz
pine valley
#

this is the interesting bit

#

i'm not sure what exactly is going wrong in those other errors

#

(it might be irrelevant)

#

open the project in your file browser and copy the .vrm file in that way

elder topaz
#

where do I put it? in the assets folder?

pine valley
#

Yes, anywhere inside of Assets

elder topaz
#

it's in assets, now what?

pine valley
#

you should now see it in Unity (in whatever folder you put it in)

spare rover
#

how can i fix? really not sure what its asking of for me (Still saying this error message even after i fixed it

elder topaz
#

what do I do with it now?

pine valley
#

you should be looking in the Project window in Unity

#

if you see it there, then continue with the tutorial from that point

elder topaz
pine valley
#

i wasn't sure if you meant in your file browser or in Unity

pine valley
#

unity has imported it, so you should be able to continue

elder topaz
#

I dont see any of the folders related to textures that Im supposted to, and I can't open the model

#

it says unity was supposed to convert for me with the converter but it didn't bring about any of the folders

elder topaz
pine valley
#

what are you seeing here?

#

screenshot the project window so that I can see the asset

elder topaz
pine valley
#

is "Celia" the VRM file?

elder topaz
#

yes

pine valley
#

what happens when you double click on it?

elder topaz
#

it opens my browser asking if I want to save the file or open it with a text editor

pine valley
#

what do you see in the inspector if you select the "Celia" asset?

pine valley
#

okay, so it's not getting imported at all right now

elder topaz
#

ohh

pine valley
#

do you actually have the VRM converter package installed?

elder topaz
#

yes, and it's enabled

pine valley
#

clear your console, then right click on the Celia asset and hit Reimport

#

then, see if any errors appear

elder topaz
#

no errors but looks the exact same with a slight icon change

pine valley
#

the weird corrupt-looking thumbnail is concerning

#

that looks like garbage data

#

I'd try grabbing another VRM file and seeing if that imports properly

elder topaz
#

should I do vrm1.0 or vrm0.0?

pine valley
#

i don't know very much about VRM files, so I can't say

elder topaz
frank falcon
#

I've been having an issue with re-uploading a model. The model I uploaded previously had an error with the skin and was uploaded just fine, but when I deleted that model and fixed the skin and then uploaded it, it failes the security checks. I know that sometimes deleting and re-uploading the model fixes that, but I've tried that three times now at different times and it's the same result

left gull
#

what do the performance stats look like in the SDK upload panel?