#avatar-help

1 messages · Page 267 of 1

sturdy escarp
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I imagine it would cause a break in hand animations

somber sequoia
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nope

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so far haven't noticed anything weird - but I did only move the ring finger collider.

still shuttle
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In unity VS Blender

sturdy escarp
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if you can move the collider and attach it to the tow bone without moving the finger bone itself that woudl be great

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But I guess this gimmick is a bit more advanced than I expected

somber sequoia
sturdy escarp
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In any case thanks. If I decide to give it a go, at least I know to start looking in VRCFury

plain mural
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ummmm. what?
I have two meshes, one with 5 materials, the other with 1

somber sequoia
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Particle systems count

plain mural
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ah gosh

somber sequoia
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1-2 each

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(the second is for trails)

plain mural
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I just can't see my avatar in the world, even though I don't have the unoptimized avatar blocker enabled
Maybe I'm missing something

leaden wagon
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yo cosmo

still shuttle
leaden wagon
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Hey

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Hey! Uwu

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:3

still shuttle
#

Lol is there somethin you need help with?

leaden wagon
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I’m a femboy

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I need help from u

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Idk what to do since I’ve became a fem boy

somber sequoia
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that doesn't sound like avatar help, maybe there's a more appropriate channel

leaden wagon
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Idk what to do, should I have a skirt or smt :<

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Sum femboys have skirts, right :0

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Hello?

still shuttle
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If you want like fashion advice, there are discord servers and stuff for that. My DMs are open so if you want you can DM me and I can send you links to a discord server. But we should keep this channel in this server focused on avatar help

leaden wagon
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Ok! :3 ^^

chilly solar
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this might be a stupid question but if you can see the blueprint id for any avatar on the website, does it not just allow you to overwrite some random persons avi if you used it in unity??

hazy quest
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how do i agust the view point

balmy barn
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edit your avatar descriptor component , look for the view / expand , be sure your av is at 0.0.0 and you have gizmo's on

somber sequoia
chilly solar
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i was like surely thats not a thing

somber sequoia
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but you'll note it means anyone can view a public avatar

chilly solar
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yes c:

somber sequoia
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Private ones return a 404

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(just checked, I was curious what return code they used)

wraith saffron
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Quick blender question why are my back faces heavily tinted red? How do I change that?

somber sequoia
#

You have the face orientation overlay on

dark jay
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how do i make the syncdance prefab audio sound clear and not muddy

grave crypt
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has anyone ever encountered this error? i've tried everything i can think of:

  • restarting unity and the vcc
  • reloading the sdk
  • detaching the blueprint ID
  • just waiting and trying again later
  • restarting my entire pc
    i seriously have no idea what's causing this. any help would be appreciated ^^
somber sequoia
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You cropped it so I can't see the error count - is that the only error in the console?

clear nebula
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anyonw know what could be causing this on my arms

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weirdly enough when I do play on unity, that doesnt happen
nvm it does

somber sequoia
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Looks like a shrinking blendshape used for fitting clothing

hazy quest
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why does it fly when i jump

clear nebula
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its like forcing the 100

hazy quest
somber sequoia
clear nebula
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animation? huh

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hmmmmmm

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this cant be the issue right?

somber sequoia
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that's way too cropped to give me a clue what it is

clear nebula
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oh hell

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I kinda discovered how to fix the issue

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no idea what is making the issue

indigo storm
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would someone pls show me how to add hair/clothing to my payed for avi?

past marten
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I made the outline thicker and this black box appeared on the chat and is how to be rid of it

chilly solar
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i have an avatar in my scene made my dragging and dropping a prefab in. i updated something on it in blender and reimported the fbx. how do i now update the prefab that was made from said fbx?

somber sequoia
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Simply overwrite the same .fbx file from Blender, and it'll automatically be updated in Unity. Assuming you didn't unpack the model prefab in Unity.

wise spear
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how would i make an emote that doesnt loop stop being toggled when its done playing, i cant find any tutorials that help 🥀

chilly solar
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i also havent ever unpacked anything

somber sequoia
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Right click the model file and select reimport - sometimes Unity doesn't realize the files is changed

chilly solar
somber sequoia
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not sure what you mean

chilly solar
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my fbx and the prefabs made from said fbx. i know when you overwrite the fbx it needs to have the same name. idk if that applies to the prefab

somber sequoia
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Really not sure what you mean about the name - I'm talking about just the .fbx. If you stick that in some other prefab you may have to refresh it or something

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oh did you make platform-specific prefabs there? Interesting

chilly solar
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yeah i reimported the fbx, i can see it has the new thing i added, but the prefabs in my scene didnt change

chilly solar
somber sequoia
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I don't do that, not sure if you need to do something else there

chilly solar
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shitt

somber sequoia
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I didn't think so but not really sure

clear nebula
chilly solar
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figured out it doesnt work because i dragged and dropped the fbx into my assets to create the prefab, therefore it doesnt update like it should. i needed to have created a prefab variant instead which updates with the fbx.

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new issue, how can i transfer all my vrcfury toggles and all my avatar info from one avi in my scene to a duplicate of it with nothing

shadow agate
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more of a unity question
is there a way to to retarget animated properties by just renaming the property (i.e. "zipper_small_down" to "zipper_normal_down")

somber sequoia
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you can click-then-click the name of that to edit it

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it's not quite double-click

shadow agate
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that edits the object's name instead

somber sequoia
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ohhh, yeah it would

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you can do it if you edit the animation file itself, curious why you can't in unity

shadow agate
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that works

pearl trout
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how do i fix this?

somber sequoia
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"this"

pearl trout
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?

somber sequoia
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what there do you want fixed?

pearl trout
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the mesh it's doing a weird thing and I don't know how to fix it.

somber sequoia
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Yes, but which thing there is the weird thing?

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assume we have never seen this before and don't know what you think is "correct"

pearl trout
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it's doing the weird shading when i put on the texters

somber sequoia
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yes but which shading is the weird shading?

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I'd guess and say maybe you can select the faces, then mesh -> normals -> reset vectors, but it depends on which shading you're trying to fix

pearl trout
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mainly the entire face

somber sequoia
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ok I guess I don't know what you mean then, sorry

pearl trout
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i look at it in blender and it look fine but idk what's going on when it get's in unity

somber sequoia
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yeah now that looks like weird vertex normals

pearl trout
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okay how do it fix it??

somber sequoia
pearl trout
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it didn't work

mint badge
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also i just dont unpack stuff ig?

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ive been just insta unpacking everything

sturdy fable
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Ok so I have unity 2022.3.22f1 installed
I click open project in CC
It opens unity hub but nothing else
Is it not supposed to open the unity project? What am I to do?

mint badge
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does this normaly take this long or did i break smt?

somber sequoia
mint badge
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@somber sequoia im missing this in the new fbx tho is that a problem?

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so the avatar thing

somber sequoia
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not sure what you mean? That ^ component isn't "in" your model file

mint badge
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it was in the og one tho

somber sequoia
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wait, what part of this do you mean?

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oh do you mean the avatar there?

mint badge
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ye

somber sequoia
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did you do the humanoid rig setup on the new one?

mint badge
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i just opend the .blend file that was provided it has armature in it

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not sure about the rest

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i only did the del what i dont need part

somber sequoia
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None of that answered my question

mint badge
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i did not do any riging no

somber sequoia
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You probably want to setup the rig as humanoid, in Unity. That's what that "avatar" icon is

mint badge
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thats what i have in blender rn

night ember
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unity doesnt know what bones your model has

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you need to assign them

mint badge
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ohhh

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yea no idea how tho😭

somber sequoia
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most of the basic avatar setup tutorials show this

mint badge
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might just be faster to just take the og replace the mesh n del everthing from scratch

somber sequoia
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you still have to do this if you haven't done it yet

mint badge
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or do i need to do it for the mesh?

somber sequoia
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it's not a mesh thing, but if the original file has it, that's good.

mint badge
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i tought the mesh doesnt have a lot to do with the bones

somber sequoia
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it's trivial to do though.

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Mesh is linked to the armature so it deforms when the armature moves

mint badge
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ye so my plan was just pull this back in
dont unpack it that time n just replace the mesh
pull my added stuff back on it and set it back up
del the stuff i dont need

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bc i can just replace the mesh ez if its not unpacked right?

somber sequoia
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no

mint badge
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oh

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😭

somber sequoia
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You seem to be working in Blender, that's where you replace meshes

mint badge
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ig yea i only use blender if i have to

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ok lemme just look up the bone asigning thing n i should be gucci

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cant i just do copy from other?

somber sequoia
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I haven't had the best luck with that, but maybe. If there's nothing really custom about this, there's not really any point though

sturdy fable
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Is there a way to upload a model without CC

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Cause this is pissing me off vrcBrokenHeart

mint badge
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yea good i tried it bc i just nodiced i del the eye bones by acident

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😭

somber sequoia
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you could just open unity hub then open/create a project there too

sturdy fable
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Are there any good updated tutorials on that

somber sequoia
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(you'd have to install the VRChat SDK and other stuff into it still though)

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no idea

sturdy fable
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Cause i have unity open and i tried opening the model and that works

somber sequoia
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oh, then what's the issue?

sturdy fable
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But i have no idea how to do the sdk and gestures and all that bs

somber sequoia
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VCC isn't going to help you with that

sturdy fable
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The tutorial i was using was for cc but its not working and anything i looked up wasnt helping

sturdy fable
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Thats why i got it and the tutorial i was watching said to use it

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But if its not working ill just import everything myself

somber sequoia
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VCC provides the VRChat SDK and related packages. It has nothing really to do with "gestures", whatever you mean by that.

sturdy fable
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A quest thing

somber sequoia
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I mean, it's a very generic term that could mean a lot of things.

sturdy fable
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Gesture manager

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Its automatically in the projects in cc

night ember
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its not

sturdy fable
night ember
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its not automatically in the project

sturdy fable
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I did not add it so idk why it came with it then

somber sequoia
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oh you mean "Gesture Manager" - yes, VCC can be used to get that.

night ember
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the creator companion is not the sdk

sturdy fable
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Yeah no i know

night ember
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all creator companion does is let you manage packages in your project

somber sequoia
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VCC is just a tool to add packages to a unity project and possibly launch unity, that's it.

sturdy fable
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I got the cc because it had the stuff in it and was following a tug

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Tut

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Ok where do i find everything that i need to put into the model

night ember
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you have to specifically add it to the project using cc

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idk what model you are using so Idk what it requires

sturdy fable
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Just The basics

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If i am not using cc at all

night ember
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gesture is not required

sturdy fable
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Where do i find the vrchat sdk

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And the gesture management because the tutorial said it was required for quest users

night ember
somber sequoia
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you can get that with VCC (or Alcom)

sturdy fable
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Ok how do i download it from vcc

night ember
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all gesture does is let you test in unity

somber sequoia
night ember
somber sequoia
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You can pick the version added to your project on that screen.

night ember
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they are already there

sturdy fable
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How do i download it separately from vcc

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And add it separately

night ember
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I sent the link to it

sturdy fable
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The project wont open using cc so im just not going to use it

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Ok sorry you confused me by saying with vcc

somber sequoia
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you don't need vcc to open unity though

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But also

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Use Alcom 🙂

sturdy fable
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I dont know what alcom is and i dont wanna just search alcom download💔

somber sequoia
sturdy fable
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Am i going to have to download the vrchat sdk and everything separately and add it in unity anyway with alcom

somber sequoia
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no

sturdy fable
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Nd is there a certain version i have to have or is the newest ok

somber sequoia
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Also, it's already added to your project so you don't need to go download it again

unreal zephyr
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Hi, could I get some help with fixing this error? The bones appear correct in the avatar rig, but it just refuses to upload

somber sequoia
unreal zephyr
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Anything else you need or is this ss good

somber sequoia
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you do seem to have a whole bunch of extra bones before the hips bone though, that's weird

unreal zephyr
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Its a MMD model, I tried to optimize but I do NOT know how to get rid of those without a migrane lol

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Here's the hierarchy

somber sequoia
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Yeah I see why, you have lots of bones between the upper chest and upper arm, VRChat isn't going to like that at all

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there should be one shoulder bone

mint badge
unreal zephyr
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So back to blender? Or is there any kind of tool I can put into unity

somber sequoia
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Back to blender

unreal zephyr
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When I try to merge bones using CATS unofficial, this error pops up, I don't even know where to begin haha

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I may have solved my own problem

rotund merlin
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what does this mean?

night ember
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the build was aborted

rotund merlin
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what caused it?

somber sequoia
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maybe look in the error console

rotund merlin
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what did you think i did sherlock?

somber sequoia
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alright then.

rotund merlin
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sorry it looked like you were being rude i had a rough day

somber sequoia
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I was not at all trying to be rude.

rotund merlin
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i know i apologize

somber sequoia
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alright.

rotund merlin
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i figured it out now thank you

pearl pebble
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Hey I have a avatar where the physbones don’t work for quest but unity is not alerting me if there are too many physbones

timber wharf
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@pearl pebble make sure youre checking stats in playmode if there's vrcfury involved

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if some prefab adds physbones you wont see it outside and sdk doesnt block excessive physbones from uploading an avi, just deletes them

pearl pebble
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Alright thank you

plain lava
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anyone know how to toggle just the flying poses but making the main avatar disappear if that makes any sense

night ember
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Im curious why you are even using a separate mesh for that

somber sequoia
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huh yeah, that's a strange thing to do

night ember
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or why you are using fury to do the toggle

balmy barn
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grab that animation instead and just toggle it whenver its ment to fly

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mixamo have a bunch you can use / edit before downloading

plain lava
# night ember Im curious why you are even using a separate mesh for that

ive seen other avatars do that with outfits where they will have the base outfit and then a second or 3rd outfit and when they toggle the 2nd or 3rd outfit the base one isnt there and it doesnt clip with the other outfits thats what im trying to do here but i dont know how they did it and im trying to see if theres something in vrcfury that can do that

plain lava
night ember
plain lava
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wdym

night ember
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why not just make the toggle yourself instead of relying on fury to make it

plain lava
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I like fury more I don’t feel like making a toggle manually in my opinion I feel like it would be a hassle to do and I’ve tried it before and it was hard for me so I started using vrcfury it’s more easier for me

night ember
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making a basic toggle like that only takes like a minute to do

plain lava
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i still wanna try fury

ornate stump
unreal zephyr
somber sequoia
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argh, computer just crashed while I was weight painting in Blender.

somber sequoia
unreal zephyr
sturdy fable
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waaaah i keep running into issue after issue … why is android greyed out

somber sequoia
sturdy fable
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I saw something saying make pc version of avatar not visible so i did that and the quest one is there

sturdy fable
somber sequoia
sturdy fable
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Someone mentioned this on a reddit and said unity hub but theres nowhere to get other stuff

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And apparently it has to be the same year version thingy as unity for vrchat

somber sequoia
sturdy fable
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Thank youu

unreal zephyr
somber sequoia
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if you haven't installed unity with unity hub then you can't use this, and you have to find the files in the web archive.

somber sequoia
unreal zephyr
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I've been running into "There's no head bone here" errors when I tried a route with it and mmd tools, and cats was specifically mentioned as being good at mmd avis

somber sequoia
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.. I have no idea what most of that means. carry on 🙂

unreal zephyr
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I think its tedious enough to just summarize it as "I tried multiple tutorials, checked with GPT, and this is attempt #3"

somber sequoia
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oh, I wouldn't expect chat GPT or anything like it to be of much use here.

unreal zephyr
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yeah I figured after it hallucinated Japanese multiple times

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Ok might need that tool, I don't think thats normal at all

teal laurel
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Wtf are yout bones doing lol

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I usually reset everything, configure all the bones and then use pumpkin avatar tools and gogoloco's pose animation to force it back to tpose

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Can you also show how your bones are assignd to your avatar?

sturdy fable
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Wah… trying to install gogoloco

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I have vrc fury, its enabled in this project, i downloaded gogoloco and imported it, dragged it into the model thingy in hierarchy but it’s not showing up in vrchat after i upload it

ornate stump
sturdy fable
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Ok, i deleted it - does this look ok? Ill try to upload and see if it shows

ornate stump
sturdy fable
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I am not sure what that is so im gonna assume no💔 this is my first time even uploading a model hdjshd

ornate stump
sturdy fable
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Its not there - i assume because of the proxy controller thingy

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Yeah, i noticed and looked, but im not sure what Avatar Descriptor VF isor where to find the playable layers

ornate stump
sturdy fable
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Okok i have done it, trying again now

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Still doesnt show on the wheel in expressions :(

ornate stump
sturdy fable
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Ahh im not sure what you men

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Mean

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I have android sdk installed and its available for windows and pc if thats what you mean

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Do i have to change gogoloco to android?

ornate stump
# sturdy fable Mean

Between PC and Android build, what it's selected now and what platform you're testing?

sturdy fable
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Testing on quest, it’s set to pc&android

ornate stump
sturdy fable
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Ahh where do I find the sdk panel

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I only see vrchat sdk at the top

ornate stump
sturdy fable
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Thats what you want to see?

ornate stump
sturdy fable
#

The alerts are just performance ones

ornate stump
ornate stump
# sturdy fable

Does it show "Multi Platform Upload Successfully" message after it's done?

sturdy fable
sturdy fable
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I can see the avatar itself on quest, just no gogoloco

ornate stump
# sturdy fable

When in game, did you change avatar to something else and back to refresh the avatar?

sturdy fable
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Ill tryy

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I closed the game and reopened but ill try switching

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Eek im not sure what i did but theres no gogoloco and now his legs dont move when i move the joystick

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Im not sure what happened 💔

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Ah ok i found this file titled important but dont know what it means

ornate stump
sturdy fable
#

Okok

ornate stump
# sturdy fable Okok

Delete the gogoloco prefab from your avatar and put a new one in and test again.

sturdy fable
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This? Or only the one below it?

ornate stump
sturdy fable
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Okok, deleted, now im gonna drag and drop it back in

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It shows grey like this instead of the little green circle it had before

ornate stump
sturdy fable
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Ohh i dragged it to the top one with the asterisk beside it

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Didnt work and the legs are still not moving when walking

ornate stump
sturdy fable
sturdy fable
ornate stump
sturdy fable
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I just hit the download zip button there

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Im using alcom not vcc

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So i couldnt do add to vcc

ornate stump
sturdy fable
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Do i also need to add it as a package in alcom?

ornate stump
sturdy fable
#

Okok, just drag the whole folder into it?

ornate stump
sturdy fable
#

Should I reopen the project? I did that and it says it’s importing it in unity but I’m not sure

ornate stump
sturdy fable
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Ok i dont think i need to reopen it

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I’ll try uploading now

ornate stump
sturdy fable
#

It’s still in the folder

ornate stump
sturdy fable
#

Ahh ok

ornate stump
# sturdy fable

What you had actually still is the old gogoloco you imported with zip file.

sturdy fable
#

Should I delete it from the model again?

ornate stump
# sturdy fable

Delete the gogoloco-1.8.6 folder, delete the prefab inside the avatar, and add the prefab from the Packages folder.

sturdy fable
ornate stump
sturdy fable
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They dont show now when i try to search

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Oh nvm its in hidden for some reason

ornate stump
sturdy fable
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Still no vrcBrokenHeart

ornate stump
sturdy fable
sturdy fable
ornate stump
sturdy fable
#

I got a unity package of vrc fury

sturdy fable
ornate stump
sturdy fable
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I dont see it anymore

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Let me see if i can re add it

ornate stump
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The same way as you did you gogoloco.

sturdy fable
#

Its installed but as a unity package

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Do i drag it into somewhere?

ornate stump
sturdy fable
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It won’t show when i click add package

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I think because when downloaded its only a unity package

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Not a folder

ornate stump
sturdy fable
#

When clicking add package

ornate stump
sturdy fable
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I get that when doing this

ornate stump
sturdy fable
#

It just opens vcc

ornate stump
sturdy fable
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Yes i tried using vcc but it didn’t work and i couldnt figure it out so someone else said just use alcom

ornate stump
sturdy fable
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No no vcc was having issues itself

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It wouldn’t open projects at all

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Is there no way to put vrcfury into alcom?

ornate stump
sturdy fable
#

This happens

ornate stump
sturdy fable
#

Okok i think i did it and put it on the project, its importing

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Do i have to redo the gogoloco stuff?

ornate stump
sturdy fable
#

Ok its in

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Vrc fury is in packages

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Do i need to put anything else anywhere?

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I deleted and reput gogoloco and the playable layers thing is done

ornate stump
sturdy fable
#

Upload and check?

ornate stump
sturdy fable
#

Okok

ornate stump
# sturdy fable

Then make sure that you completely remote gogo from your project first, remove package from alcom(not repository) and add back to project.

sturdy fable
#

You want me to delete it from here?

ornate stump
sturdy fable
#

Okok

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This is general resources not just the project

ornate stump
sturdy fable
#

Okok

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Before i add it back

ornate stump
#

Not User Package.

sturdy fable
#

Ah ok thats what i was gonna ask

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Im not sure what link to p it

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Ah ok i got it i think

slender spoke
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How easy is it to adjust an already made asset with like blender or unity for someone whos never made or even rigged an asset before? Because i cant find cat themed thigh highs and ive been looking for hours and found two and neither are what im looking for. i want something i can retexture to match this and I'm getting frustrated. Apologies if this is the wrong place for this question. ||Also sorry if im interrupting but id like to at least send this before i head to bed-||

sturdy fable
#

I added it but not sure what to do now

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When i tried to upload it gave this again

ornate stump
sturdy fable
#

Is the prefab the hierarchy?

ornate stump
sturdy fable
#

Yess i deleted and readded from the gogoloco in the packages section

ornate stump
sturdy fable
#

None shows

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Do i need to drag vrcfury from packages into the model somewhere?

ornate stump
# sturdy fable None shows

Delete the gogoloco again. From avatar hierarchy first, then remove from project in alcom. Back to unity and verify there is no gogoloco exist, then add gogoloco back and proceed the usual step.

sturdy fable
#

I deleted from the hierarchy and alcom, but its still in packages

ornate stump
sturdy fable
#

I clicked the X

#

Remove repository

ornate stump
# sturdy fable

I specifically said Not Repository. Remove from project via manage project.

sturdy fable
#

Oh oh sorry

#

Ok its removed from the project and ill add it back to repository

#

Ok its in repository, but not in the project

#

Its not showing in unity

#

Add it back to the project now?

ornate stump
sturdy fable
#

Drag the vrcfury beyond one into the model again?

ornate stump
sturdy fable
#

Ok, its there, and the playable layers are done

#

No error when publishing this timee

#

Well its still loading but nothing immediately

#

Multiplatform upload worked ! Ill test it now

#

Yesss it worked!! Thank youu

teal field
#

can you do mat swaps as bools?

ornate stump
potent ginkgo
#

i need genuine help rn im trying to edit an avi and i am STRUGGLING

#

im new to this

#

not too new but new

somber sequoia
#

Provide details, ask specific questions, etc.

sick loom
potent ginkgo
#

like idk how to do any of it

#

like im trying to add other models into the avatar

somber sequoia
#

really hard to help with that info, unfortunately

potent ginkgo
#

can i stream for any of yall?

#

like in vc

sick loom
#

Can’t you show screenshots?

potent ginkgo
#

yeah but wont it be faster and better? plus im slow with this so it'll take ages

#

i dont mean to be difficult

somber sequoia
#

If you can find someone willing to sit with you 1 on 1, sure.

#

if you want help from the channel as a whole though, there's no VC

potent ginkgo
#

im sorry if im being bold but its been like 2 hours 😭

somber sequoia
#

what has been 2 hours?

potent ginkgo
#

since i have been stuck with this problem

somber sequoia
#

oh that's not very long 🙂

potent ginkgo
#

wha..

somber sequoia
#

I've got problems I've been working on for weeks!

potent ginkgo
#

alright sorry

somber sequoia
#

anyway, if you want help from this channel, you'll need to explain a bit.

potent ginkgo
#

okay i figured out how to add the model

#

now how do i adjust this certain mesh

#

it wont let me

somber sequoia
#

what do you mean by adjust?

potent ginkgo
#

like lower it or make it smaller or bigger

#

it wont let me

somber sequoia
#

if it's a separate object you select it and move it around.
if it isn't then you probably have to do that in a modeling program like Blender

potent ginkgo
#

son

#

im crine

somber sequoia
#

?

potent ginkgo
#

its a joke

sick loom
potent ginkgo
somber sequoia
potent ginkgo
sick loom
#

i assumed you meant “crying”

potent ginkgo
#

new lingo or sum

somber sequoia
#

ahhhh

#

yeah I guess I only speak english

sick loom
#

had a friend who always used that word

potent ginkgo
#

do i still need blender?

somber sequoia
#

maybe? It's not really clear from that pic what we're dealing with

sick loom
#

Depends what you want to do with it, I guess

potent ginkgo
ornate stump
# potent ginkgo

Some model has Blendshapes for basic shape adjustment in the skinned mesh renderer component. If it doesn't have blendshape, then you have to take it into blender and adjust to your heart content.

potent ginkgo
#

oh well how do i add blend shape?

somber sequoia
#

Blender

potent ginkgo
#

not add sorry

ornate stump
potent ginkgo
#

check if it has it

somber sequoia
#

In that SkinnedMeshRenderer component, if it had some, you'd see a category dropdown like you do for Materials

ornate stump
sick loom
#

I assume there is none

potent ginkgo
#

amazing

#

that's 800 yen im never getting back

#

😭

ornate stump
potent ginkgo
#

maybe because its for a certain model

ornate stump
#

More versatile model with lot more customizable option costs usually around 5000 yen.

potent ginkgo
#

also you underestmating my brokeness

ornate stump
#

You get what you paid for.

potent ginkgo
#

sob

#

true

#

ehhh i'll find a way

ornate stump
#

Blender is the way.

potent ginkgo
#

i got this twin

sick loom
#

atleast salvage it with blender

potent ginkgo
#

okay lovely

#

now how do i add the outfit 😭

somber sequoia
#

what sort of package is the outfit?

potent ginkgo
#

huh wdym

ornate stump
potent ginkgo
#

its in the project but like idk how to replace it with the avis outfit

ornate stump
#

Have you put it in the scene yet?

potent ginkgo
#

yes

ornate stump
potent ginkgo
#

yes

ornate stump
potent ginkgo
#

o

#

alright thanks twin

wheat gyro
#

Hey, I get huge lag and stuttering on JP servers. Anyone know how to fix this?

wheat gyro
ornate stump
clear nebula
somber sequoia
#

tasty, high in protein, omega 3 fatty acids... not a bad plan.

somber sequoia
#

very

#

(I like the ones in mustard sauce)

clear nebula
#

never tried

#

I'll try tonight

#

I was thinking if I could make 4 kemono ear on my avatar

#

idk if it would look strange

#

btw if I wanna merge 2 object in one I need to do it on blender or is there any other alternative?

trim prism
#

anyone got any tips for adding a head to a body? bassically i got this booth model but i wanna add a different western head to it. would i do that in blender?

somber sequoia
#

definitely blender

trim prism
#

oh ok, i did try in blender but it looks really messed up in unity! i joined the meshes then connected the neck by pressing "m" and "connect at center". the head matarial is like this... but the body material works fine

somber sequoia
#

yeah looks like really materials there

trim prism
#

i got no clue how to fix that or what i did wrong lol... i just assumed it would work if i joined it?

balmy barn
#

new vertices without fixing uv they are somewhere on the texture

#

cant tell ratl but ive seen that a few times when i do it

trim prism
#

yea i just hit "connect at center" idk how it works really but it worked

somber sequoia
#

Blender of course, it really depends on what "fix" you mean

balmy barn
#

select that part in blender and look at your uv/texture

#

merge by center shouldnt do that tho, usually when you fill something you get funny uv's

trim prism
#

yea its like this in blender

trim prism
teal field
#

would turning off physbones when theyre not in use help performance? like when you have multiple hairs

somber sequoia
#

I really don't have a suggestion since I'm not working with this model myself.

#

I think the goal would be a single material for the whole body and head

trim prism
somber sequoia
#

no, that would not fix a uv map in any way

trim prism
#

oh, im trying to fix that, idk how

somber sequoia
#

reworking the uv map would be part of setting it up for one material

teal field
somber sequoia
#

you'd have to decide how you want to rework the textures from two objects into one.

balmy barn
#

exsample of a fill and you get a funny uv and texture lines, look familiar?

#

select that part of neck and look at your uv & texture

trim prism
#

i can start again if its a pain to fix idm

balmy barn
#

easiest way to headswap , keep part of the neck and merge there, much easier to align vertices and sudden change of hue

trim prism
#

ooh yea, i tried joinen the vertices by the neck but idk i hit join at center

#

joining*

crimson plover
#

at this point i do not know what im doing wrong,
ive got 2 animation clips for volume 1 and volume 0,
using a blendtree between the two, paramter names are matched, radial toggle is put on,

but it just doesnt work, the volume keeps staying locked at 0 no matter what

somber sequoia
#

what is shown in those images looks fine

crimson plover
#

everything ive tried searching leads me directly to this, and it doesnt work

somber sequoia
#

animator layer weight is 1?

crimson plover
#

theres full controller on the main object with the menu, animation controller, and parameter list, the object with the audio source has an animator on it linked to the controller,
the layers weight is 1 and set to overrride

#

i know the controller itself is set up fine because the other animation layer works fine to switch between sound files, i just dont know whats up with the volume control

somber sequoia
#

I wonder if that's a property that can be changed at runtime?

crimson plover
#

which one?

#

the volume?

somber sequoia
#

yeah

crimson plover
#

ive tried manually sliding it in play mode, its locked at 0 as soon as i start

#

so the animation is kinda working, but its just keeping it locked at 0

#

i put this in for the blendtree's layer, for the any-state i turned off self transition

somber sequoia
#

why use anystate there?

#

if that's the only state in the layer, you don't need that anystate transition

crimson plover
#

oh

somber sequoia
#

remove the motion time if you're using a blendtree

#

that's for doing the "offset within a clip" method

#

you do either-or

crimson plover
#

ok took that off, still not working

#

but i did just find something, the soundboard volume layer isnt even showing up in gesture manager debug menu

#

only the sound selection layer

somber sequoia
#

fury problems 🙁

crimson plover
#

?

somber sequoia
#

I find working with it kinda frustrating.

#

I generally try not to

crimson plover
#

the only vrcfury i have on this whole soundboard thing is the full controller itself

balmy barn
#

can confirm, audio slider work ingame so its a thing you can change , range i think is clamped cause i remember trying to change that (world world , avatar didnt)

crimson plover
balmy barn
#

i also dont touch vrcfury

#

ive seen the mess it make of controller and leave some states always running instead of once

somber sequoia
#

I only use it if I have to, like on stuff I'm giving/selling, or the face tracking prefab, 'cause I don't want to try to recreate that

crimson plover
#

so you, both think its the full controller causing this

balmy barn
#

on clue what the animation say

crimson plover
#

?

#

the soundboard selection layer works fine and shows in gesture manager

balmy barn
crimson plover
#

i know it works, otherwise animations would be nearly useless

#

ok so if it is vrcfury doing it, how do i do it Without vrcfury?

somber sequoia
#

put the animator layer directly into your avatar's fx controller

livid river
#

Is there a way to make the metallics look like how they do in the game screenshot?

crimson plover
#

ok so i think i found the issue as well, i was doing one last test before trying that,
i dont think my parameters are working right

somber sequoia
livid river
crimson plover
#

oh yea thats definitly it, the parameter in the expression file isnt synced with the one in the animator

somber sequoia
crimson plover
#

even though they have the same name?...

somber sequoia
#

(where? no idea, I've just read that it's a thing)

crimson plover
#

just weird that its doing that to the volume one, since the select one has no problems

onyx narwhal
#

My avatar upload is stuck and won't move

#

I have this WMI error but apparently it shouldn't affect trhe upload

#

I'm having the same exact issue

ornate stump
daring mountain
#

is there any raycast overlay ingame for debugging

balmy barn
#

all i know my av3 dont like it, have to use gesturemanager vrpill

crimson plover
#

i think i figured it out now,
vrcfury was doing its thing, renaming one of my parameters with VF130_, but not the other

mint silo
#

im getting this error:
VRCFury encountered an error.

Failed to build VRCFury component: FullControllerBuilder.Apply on VF_ARKit_VRCFT/VF_EyeRotation

You're missing some files needed for this VRCFury asset. Are you sure you've imported all the packages needed? Here are the files that are missing:

Packages/adjerry91.vrcft.templates/Animators/Eye Rotation/Para - Eye Rotation.asset
Packages/adjerry91.vrcft.templates/Animators/Eye Rotation/Additive - Eye Tracking - Eye Rotation.controller

(Exception in Apply at FullControllerBuilder.cs:145:21)****

wispy spear
onyx narwhal
wispy spear
#

try open it again and do it

mint silo
wispy spear
#

from the bottom to the upleft corner

onyx narwhal
#

I can’t drag it anywhere

#

I just have the 🚫

#

How do I get out of prefab editing mode

#

I click this arrow?

gaunt knoll
#

Yep

onyx narwhal
#

It just goes here

gaunt knoll
#

You also have to drag the whole file in not just the components you want

onyx narwhal
#

Ohhh

#

Ok

#

I think it’s going to work now

fallow kestrel
#

Hello, I'm new to avatar creation but I'd really like to get into it. If someone could please help, how do I apply a makeup texture? I've tried tutorials but the furthest I've gotten is no difference or making it look corrupted.

The first image is the normal face, and the second is how it looks when I try apply the texture. Creepy

crimson plover
#

ok so, vrcfury was renaming my expression parameter and causing it to unlink from the animation,
i went into the vrcfury full controller and make it a global variable so it doesnt rename it,
and now it still will not link the animator parameter and vrc expression parameter's together

#

like, the two loudness variables should be linked should they not? especially if the soundboard select variable is working perfectly fine

candid osprey
#

I've heard rumors of a new blender addon or tool that helps fit clothes onto an avatar its not meant for, far easier than it has been so far. Is this true?

somber sequoia
#

can't say I've seen something like that that's actually useful

stone trellis
hollow mountain
#

How's rigging with VRC work for stuff with unusual armatures? Trying to make an avi from this model of Andy from Undead Unluck but it's got a weirdly detailed setup for the shoulders for example. It's got a joint for the clavicle, one for the regular shoulder bit, and a weird midsection one that makes no sense and I can't explain it.

balmy barn
#

figure out what the bone do, merge , some have 2 bones and you will need to straighten those out

#

some are twist/rotation ones wich can be kept ratl arms/legs handy to avoid making it fold in on itself

hollow mountain
#

I'm really not sure what half of these do honestly. There's usually two for every major joint it looks like. When I rotate one, it just moves a small disc of the joint. The other actually does the moving of the child bones if that makes sense, lemme get more detailed screenshots. I'm just not really sure of the purpose of the 'secondary' bones since the models 'folding' looks identical before and after.

#

By default it has this god awful mess of random crap. Ignore the big ones off to the side, there was a wood crate that I'd guess was meant to be able to break apart

candid osprey
#

How do I have a contact sender move identical to the physbone it is attached to, and preferably, have it the exact shape as the physbone?

hollow mountain
#

I'd assume you'd bind the sender to the bone(s) the physbone itself is slapped on?

candid osprey
#

I have placed the sender on the same bone as the physbone, while also giving it the same root transform as the physbone's root transform

hollow mountain
#

You may have to make one of those deals where it's a group of like 10 small senders for the shape, I don't mess with that stuff at all so I wouldn't exactly know.

#

Still really don't know why we can't have 'vacuum formed' hitboxes for that stuff at least on PC.

somber sequoia
candid osprey
somber sequoia
#

Putting the physbone component on a bone and using the root transform slot.

#

(same for a VRC constraint)

candid osprey
#

Ah.

somber sequoia
#

(not saying this fixes your issue)

candid osprey
#

(Sadly does not. I want to make a contact sender that is identical in movement and shape to my physbone.)

somber sequoia
#

I've done this before, just as you said, both components on the same transform, same sizes.

candid osprey
#

Is there no way to have the shape auto-match the physbone?

#

The shape of the contact sender

somber sequoia
#

not that I now of

candid osprey
#

Drat.

somber sequoia
#

I mean, not without scripting that at build-time

hollow mountain
proper fjord
#

substance 3d

hollow mountain
#

I'm guessing it's because the characters whole 'bit' is he's unkillable. So those are for mangling him up a bit.

#

Gonna see if I can find some gameplay of the mobile game the model is from so I can get a better understanding

hollow mountain
proper fjord
#

im getting lost on the baking part xd

hollow mountain
#

Whatcha baking? I'm bored and wouldn't mind you screensharing if it's tricky to explain lol

proper fjord
#

omg your finna bless me frfr

#

a jacket

hollow mountain
#

Alright, mind if I DM ya?

proper fjord
#

yah your good

charred epoch
#

SO I recently made a copy of an avi I have, and when I go to change the account signed in, it affects both the copy and the original at the same time

#

In VCC, two seperate project folders and files

limber bison
#

how do I make one of these on my avi?

night ember
#

its just a type of menu setting you can pick

pine valley
#

it'll be either the two-axis or four-axis puppet

hexed aspen
#

I can send a video here. This is what it says whenever I enter play mode inside of Unity.

jagged thorn
night ember
#

physbones

slow briar
#

How do you share avatar links from the website?

#

Nvm got it

pseudo spoke
#

Did VRChat Avatar Expression Menu get changed recently? I noticed the Radial Puppet's parameter works differently now. It doesn't do the same with my older avatars but newer ones do.
Previously the way how it worked is when you opened Radial Puppet, it would turn off the parameter that you have assigned in there.
Now the parameter turns on when menu is open and turns off when menu is closed.

#

I know a fix would be just using Parameter Drivers, but it's such a hassle to deal with. I wish there was a way to modify that parameter value inside the Radial Puppet

unreal zephyr
rigid sequoia
#

anyone knows how to use physbones without forces? so basically have bones affected by colliders but without being affected by forces (pull, momentum, stiffness...)

frigid nymph
#

im running into a problem with the creator companion it wolnt let me open it idk if this is just my computer but its just saying it cant pull it up

#

im trying to work on my avatar and its flat out just saying i cant use it like idk what it is

#

nvr mind figured it out i need to update my unity stuffs

gray pewter
timber copper
#

Not sure exactly what's happening, all of my bones are mapped correctly yet it isn't saying my character is in a t-pose. It greys out the setting I need to see to test its movement properly. Any ideas on what is going on?

gray pewter
timber copper
#

Snaps out of the enforced post if I hit 'apply' and 'done' too.

#

Figured it out. I turned off bone stripping and that seemed to fix it.

mint badge
#

hey im trying to optimize my avi rn by del parts of the body mesh you cant see under the clothing and i just cant rly get everything to work
first i tried to just replace the body mesh with the armature after rerigging it wich kinda worked but the coliders got fucked up and the facial animations stopped working
then i starting from scretch n editng a new fbx fine n after del what i wanted to del and importing into unity the camera is way to high for some reason

#

and the cloth and hair physbones stopped working wich is fine bc im not using that anyways

unreal zephyr
chilly solar
#

how on earth do you make one of those fluffy tails like the rex has? i cant for the life of me figure out the best way to do it

silk glacier
#

show a reference?

chilly solar
#

like this?

silk glacier
#

hard to tell from the reoslution, but it looks like Its a tecnique called cards.

#

theres a fluff 2d texture drawn on a plane, or a card, and that card is shaped and repeated over the tail to create an illusion of layering

#

Do me a favour and click wireframe view

chilly solar
#

yes yes i thought so, im just not sure how to go about placing them all?

chilly solar
silk glacier
chilly solar
#

so what should i do?

silk glacier
#

there isnt an answer. the answer is get better at UVing and texturing.

#

ive been doing avatar work/world work for like 8 years and I still find fluff like that intimidating

#

you could research tecniques to making hair cards. or how they did it in ps2/360 era

#

since cards are an old tecnique

chilly solar
#

is there other ways to make a tail similar to this? i saw a method using geometry nodes which i thought of first but im not sure how to use it. id have to take some time to learn which is okay

#

i also thought like, can i make a high poly base and sort of pull out random verts to get a bunch of fur bits? then i could even make it a blend shape so i can texture the smooth base and then the fur can be pulled out with the blend shape? idk if those are dumb choices ive just never done this kinda thing before and im trying to find an easy ish way to do it

silk glacier
#

lil fur is aparently also apart of poiyomi, so ive just learned

chilly solar
#

its okay ill figure it out somehow

somber sequoia
faint monolith
#

Anybody good at using substane painter for vrchat texturing on models?

somber sequoia
#

kinda?

faint monolith
#

could i get some help

#

as in like befriending you for calling and stuff

#

been trying to texture an avatar for months and have never figured it out

#

especially with importing it into unity being a big problem

somber sequoia
#

I don't do calls

faint monolith
#

oh that sucks

#

is it okay if i call and you can mute while i stream or just as in physically cannot be in a call

somber sequoia
#

... no

#

it's not "cannot" it's more of "will not without being paid"

#

but if you have specific questions, lots of people in here might be able to answer.

faint monolith
#

ahhh

#

That's okay

#

But like i need help getting the unity file for a mayu avatar to be put into substance painter

junior crag
#

how would i get rid of the inner foot so it doesnt poke through

somber sequoia
#

blender, unless the model has shape keys to hide it

junior crag
#

would i need to download anything into blender, i havent messed with blender for vrc yet.

unreal zephyr
#

Yooo Kazin I'm back if you're willing to help again

somber sequoia
#

?

somber sequoia
#

what does that mean

unreal zephyr
#

I managed to get everything working, but I don't know how to setup the bones so animations work, if that makes sense

somber sequoia
#

is it a humanoid avatar?

unreal zephyr
#

Yes

somber sequoia
#

then all the bones are setup so animations work

unreal zephyr
somber sequoia
#

I'm working on no backstory, explain what you are doing

unreal zephyr
#

I'm trying to get a mmd avi working from blender using CATS, but I have pretty much no experience working with this kinda stuff

junior crag
somber sequoia
#

write over the .fbx

unreal zephyr
#

I believe that there's issues with its bones being very complex, but idk how to make them work

somber sequoia
#

that's all, unless you did weird things before, like unpacking the avatar prefab

unreal zephyr
#

Any other things I need to explain?

somber sequoia
#

then you used a different setting for "Apply Scalings" in the blender export dialog than were previously used

#

I suggest using "FBX All" unless you know it should be otherwise

junior crag
#

nevermind i guess im stupid

#

when i tried deleting the foot i deleted the entire body without realizing somehow

#

ok now

#

i dont kno where to go to delete individual parts

#

is it vertex groups?

somber sequoia
#

no - if the "part" isn't a separate object, then you'll have to edit the mesh to delete what you want

junior crag
#

theres these weird light spots on the foot now though

chilly solar
#

i did it chat, i made the tail. ashtray always figures it out somehow

somber sequoia
#

hey that's nice

sly orbit
#

psst how do i make the top one rgba like the bottom one (they use the same material)

unreal zephyr
somber sequoia
#

dunno, I'm not sure what your issue is so it's hard to suggest much

unreal zephyr
#

I mean its mostly just "How do I simplify this bone structure" if that helps

somber sequoia
#

ah, so rigging

mortal parrot
unreal zephyr
#

I'm assuming that's way too many

somber sequoia
#

looks good

junior crag
#

what the hell happened

#

this is pc view

#

wait...

#

isnt this the pos of the camera in unity?

#

womp

#

it umm imported the camera and light from the scene since i didnt delete them

unreal zephyr
somber sequoia
#

yeah it seems to not like your armature

#

or the mapping

unreal zephyr
#

So then how do I fix those?

somber sequoia
#

make sure the right things are in the mapping slots

unreal zephyr
#

I believe they are? Already optimized the hell out of them

severe anchor
storm granite
#

Heyy, I’m having an issue with a modified avatar. I received an avatar copy of another one and it has the same FX layer, expression menu, and parameters, but the toggles aren’t working.

The weird part is:
Body blendshape toggles work fine
But clothing toggles (like hoodie on/off or shoes) don’t work at all
The animations look correct (they reference things like blendshapes and GameObject active states that exist in the avatar)

I already tried recreating the animations by selecting the modified avatar and reassigning them, but no luck.

Everything is in the same place as the original avatar (which works perfectly), and all clothes are children of the avatar.

Any idea what could be causing this?

heavy zephyr
storm granite
#

or everything?

heavy zephyr
# storm granite Of the FX layer?

Most likely everything? It could be anything : wrong parameter list, missing animation references, wrong menu setup, some vrcfury fuckery on upload...

storm granite
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In this example i'm trying to make the toggle for the sucubbus outfit in the first and second image, everything in the animator and parameters seems in order to me, maybe the animations are greyed out because they're not linked? This uses a VRCFury Blendshape Link in the fourth image.

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Sorry for the image spam 🙏

heavy zephyr
heavy zephyr
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Wait, why do you appear to have 2 copies of the same avatar in one?

storm granite
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This is how it looks like, I'm hovering the mouse over it nothing appears

storm granite
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oh man... it could be a conflict of names?

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Let me delete that just to try

heavy zephyr
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It's just, you shouldn't have 2 avatars under 1 object.

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That simply won't work

storm granite
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It's not an avatar, it's a mesh of a belly with a blendshape that the client modified himself.

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I tried deleting it but didn't change a thing 🙁

heavy zephyr
storm granite
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The last image are the Parameters

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and the outfit one that's connected to the sucubus

heavy zephyr
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Looks good to me mhm...

storm granite
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Ikkkk right 😢?!!!

heavy zephyr
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Last thing I could think about is some vrcfury tomfoolery but at that point-

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Tried baking an editor-only copy?

storm granite
low roost
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My avatar is invisible and doesn't show up.

heavy zephyr
# storm granite wdym :o?

There's a button under tools -> vrcfury I think that creates a copy of your avatar after vrcfury has run all it's upload steps

storm granite
heavy zephyr
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Could be useful to see any weird things happening

storm granite
storm granite
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In your Avatar's fbx/prefab, select the rig

storm granite
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could be but

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did u bought this avatar?

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probably you're lacking the material

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do you know if it uses poiyomi?

low roost
west fable
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does anyone know how to fix this

low roost
wanton cedar
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Sorry for the awful wording. Would adding parent constraints to 5 extra eyes and parenting them to the normal 2 eyes make them work like the normal eyes? (Normal eyes = normal human eyes and location.) I'd just need to lock it to only be rotation, yes?

stuck oxide
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if i want to delete an armature in blender but keep the object in the same place how would i do that?

wraith saffron
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Would love some feedback and suggestions for the eye colour. Also please don't ask to look at my photoshop layers for this. xD

fiery void
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deng, looks good

minor trail
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Ooooo I really like the eyes

knotty river
stoic bobcat
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any shaders use two different blend modes? I have a texture that makes a cutout and a transparency blend but im only able to do one, and im trying to keep my avatar optimized so it doesnt have a lot of meshes and materials

ember surge
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So none of my uploaded avis aren't showing on content manager

real whale
teal laurel
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Click add to vcc there

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If that doesn't work copy this url and add it manually

https://poiyomi.github.io/vpm/index.json

untold bridge
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Could anyone help me or point me in the direction of a tutorial? I am trying to make my Avatar (Tiger Mafia's Vernid) have two different colored eye/heterochromia but it only has one eye texture that is used for both eyes. I am extremely new to blender but I'm trying to figure out how to make it so I can texture them separately. I tried asking in the avatar creator's discord but haven't gotten any help so I'd reallly really appreciate some guidance.

raw venture
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Can u guys help me?

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idk how to fix this

teal laurel
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-# the one Pixel part though uhhh, i sadly have too little experience about

gentle iris
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i keep getting this issue, used to upload correctly but now keeps giving me this and i did nothing

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changed the version of vrcfury and d4rks optimizer and it works now

zealous pine
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Hey so my avatar on quest has barely anything on it and all the textures are not great and its still too big file size for quest even though I see multiple people have the same base with way more on the quest model. Can anybody help me?

sick loom
zealous pine
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It doesn't unfortunately, I've been using vrcquesttools to convert the pc to quest version but I've done a lot of optimizing and its still too big

uneven bough
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can vrc fury be used to replace my avatar's whole model? i got some new blendshapes and topology added to my avatar and it got complelty screwed up after i uploaded it

mint silo
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I still need help with this

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even updated vrcfury and it still comes up with this error

mint silo
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now im getting this:
Error while saving Prefab: 'Assets/prefab-id-v1_avtr_61d89670-96be-451a-91a6-78cd67aeb103_7957688463.prefab'. You are trying to save a Prefab with a missing script. This is not allowed.
Please change the script or remove it from the GameObject 'RURU(Clone)'.
UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2854)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

balmy barn
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missing script add whatever it requires

indigo compass
# uneven bough can vrc fury be used to replace my avatar's whole model? i got some new blendsha...

Not VRCFury, but you can use PumkinsAvatarTools, which allows you to copy the avatar descriptor, prefabs and stuff added to the avatar from another avatar.

But new blendshapes and topology won't break an avatar unless you exported it wrong (something you can only guess at unless told by whoever exported it first), if the "armature" is scaled to 100,100,100 then export with "local only" in Blender, if 1,1,1 then "FBX All".

indigo compass
mint silo
indigo compass
mint silo
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i removed the one missing script and trying to find if theres others

indigo compass
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How many changes have you done to the base avatar?
Missing scripts generally aren't there for no reason and sometimes importing the correct thing won't "find" those missing scripts.

I would try making double sure that I have every dependencies that the base avatar and whatever assets ask for then reimporting the base avatar and only replacing the necessary bits, which would be the avatar's scene and, if there are any, the .prefab files.

mint silo
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Theres 44 missing scripts ;-;

indigo compass
balmy barn
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where is this av from , most says what you need to import

uneven bough
indigo compass
uneven bough
indigo compass
uneven bough
indigo compass
uneven bough
indigo compass
# uneven bough after i uploaded it when it loaded in game it was stuck in T pose and the view p...

If you just put the fbx straight into the scene without using pumkin tools and give it a basic avatar descriptor (you just need to give it the correct eye height) what happens then?

To me it still sounds like you have a stray camera that followed along overriding your view and that the rigging is messed up in some way, would be helpful if you could take a screenshot of what you set in the "Rig" tab on the avatar fbx.

uneven bough
indigo compass
uneven bough
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please tell me there's a quick way to fix this

indigo compass
uneven bough
indigo compass
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Just overwrite the fbx

mint silo
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I mightve solved the issue

gaunt knoll
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yeah you added vrc fury

umbral tusk
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How do i test the new VRC raycast? i wanna use a surface to test the raycast on my hat if it functions correctly

mint silo
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ive had vrcfury, i didnt have Modular and BD_'s

uneven bough
indigo compass
uneven bough
indigo compass
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Take screenshots of the avatar definition of "1Avatar" and just manually make them the same, should work then,

uneven bough
indigo compass
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You just need to take a screenshot of them and make sure that they look the same on your new FBX.

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Most of the bones will autopopulate

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The reason why we have to go into the configure tab is because the automatic system setting all the bones could be wrong.
You generally never want the Jaw bone being bound for example, with some avatars it might choose the wrong eye bones.

Sometimes it also gets the spine structure wrong.

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But you are only really checking that everything is in order and fixing like 5-10 bones total, which is as easy as dragging and dropping the right bone on the left into the field on the right.

uneven bough
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how do i do that then?

indigo compass
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You then click apply

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And then click the configure button

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Where you can check the definitions.

uneven bough
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this is what i was worried about, since it's a full body ark raptor avatar it uses constraints for some of it's bones for the humanoid bones to puppeteer so it still stands like a raptor

indigo compass
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Do really check how that one looks before you think something is wrong

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helps settle the mind

indigo compass
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Yeah, check the old one

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You need to screenshot the human looking display (not actually the display, it doesn't matter, but) and everything below it (scroll down) for the new model anyway

uneven bough
indigo compass
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It looks like it only has the humanoid bones, but none of the raptor bones.

indigo compass
# uneven bough how do i tell?

Left side of screen holds the hierarchy of all the bones, which bones connect to which basically, just check if both the new and old have a similar amount of bones.

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From the screen above it doesn't seem like the new one does.

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Which is curious when it is the same model.
Assuming the bones aren't just not visible for some reason, did you export using CATS or something?

indigo compass
uneven bough
indigo compass
# uneven bough

Treading outside what I really know now, special rigs like this I have intentionally kept the same as to not break anything I couldn't fix. If there is a community, discord, for this model I would suggest asking there instead as someone there likely will have edited it before.

But as a last thread to pull on, how does the avatar look in Blender before you export?

uneven bough
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think we should try copying the definition from the old model again? is there a way to find out exactly what export settings we need so there's no errors?

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cause i have no idea what the export settings for the old model were

indigo compass
# uneven bough

Well that's positive, then things are most likely going wrong during exporting most likely.

indigo compass
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I would suggest exporting with these exact settings

uneven bough
indigo compass
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I may have missunderstood what you meant

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Yes, keep it 1,1,1

uneven bough
indigo compass
somber sequoia
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Leave everything default except Apply Scalings and uncheck the leaf bones checkbox

uneven bough
somber sequoia
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if you re-scaled, you'll get mismatch issues, set the rig to generic, apply, then redo the humanoid setup.

uneven bough
indigo compass
somber sequoia
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I have no idea what errors you mean or what you're ordering

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oh interesting

indigo compass
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Exporting from blender puts it into a t-pose

somber sequoia
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er

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well yes, it should put the humanoid armature into t-pose, is it not like that in blender?

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that matches you

indigo compass
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It is one of those special rigs

somber sequoia
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rotation constraints to the lizard rig?

indigo compass
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Seems so from what I have gathered

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From what I know of those rigs the humanoid upper body in this case shouldn't even be weight painted to anything

uneven bough
somber sequoia
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I'm assuming "raptor spine" is exactly what it says? If so, looks like you have the raptor bones in the rig setup instead of the humanoid bones there

uneven bough
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should i just try assigning the correct bones to the new model's definition? is there a way to copy and paste the mapping from the old to the new?

indigo compass
somber sequoia
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The issue is that Unity takes a guess, and one of the criteria it uses is "bone has mesh weighted to it". In your case there's none