#avatar-help

1 messages ยท Page 254 of 1

crisp flicker
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im tryna set up an armature link to the novabeast and it isnt working to well

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like its on the avi

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but isnt moving with the avatar

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ik i need a blendshape aswell

ornate stump
crisp flicker
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ive tried linking it to a few things because it stretches over a few areas

crisp flicker
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idk if im just a dumbass or sum

analog bison
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thank you thank you so much ๐Ÿซ‚๐Ÿซ‚๐Ÿซ‚๐Ÿซ‚๐Ÿซ‚it worked

vapid slate
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is there a way to get the positioning table up for the poiyomi decals? it wont give me the option </3

ornate stump
crisp flicker
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but what would i link it to?

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idk if its hips or the chest

ornate stump
crisp flicker
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i think i might have it sorted

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the bones arent in the same area as the clothes names and shtuff

somber osprey
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so how do I fix it?

I just duplicated an existing layer

ornate stump
crisp flicker
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so.... something went right. and sum went wrong too

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;-; fml

ornate stump
crisp flicker
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i put the hips on the hips and the chest on the chest

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wait

ornate stump
crisp flicker
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i forgot to remove the links on the actual bodysuit

somber osprey
ornate stump
somber osprey
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the weight is stuck on 1

no matter what the radial puppet value is

ornate stump
somber osprey
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So what's the issue then?

ornate stump
somber osprey
ornate stump
somber osprey
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and after I create the controller. I drag that onto the FX box in the avatar descriptor?

ornate stump
somber osprey
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here's how it looks

anything I need to check before I run it?

ornate stump
somber osprey
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still nothing

ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
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before I test, like this?

ornate stump
somber osprey
# ornate stump Yes.

in testing mode, I clicked through all of these Left hand gestures

There was no change

ornate stump
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There would be only different between when some gesture on and all gesture off.

somber osprey
ornate stump
somber osprey
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any idea?

vapid slate
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okay, so i added tattoos to my avi and only one of them appears, but when i change the skintone the second one appears but the face gets messed up.... any suggestions?

ornate stump
# somber osprey any idea?

When you test and look in the animator controller like this, change to Parameters tab and see if the parameter change accordingly.

civic wharf
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Yo guys

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Is there a way to make a png avatar without unity? I'm asking cause my Wi-Fi sucks it won't download

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And idk anything about unity or making things

vapid slate
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how to make decals glow/scroll?

ornate stump
civic wharf
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Thanks

ornate stump
somber osprey
ornate stump
ornate stump
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You're showing the one that's inactive.

ornate stump
ornate stump
ornate stump
somber osprey
ornate stump
# somber osprey No

Try search t:animator in hierarchy. Screenshot how many object that's shown up.

ornate stump
# somber osprey

Well, that might be the whole reason. Delete the animator component from face object and test again.

somber osprey
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the animation clip that controls the emission texture is in the face objects

ornate stump
somber osprey
somber osprey
ornate stump
somber osprey
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could it be that the controller is FXLayer. not the animation controller

ornate stump
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Chance is that if you had animator component in the face object, you likely recorded the animation wrong.

somber osprey
somber osprey
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It wouldn't let me record the emission slider if I click the face object instead of the avi root

ornate stump
# somber osprey

That is incorrect animation. You will have to record again from avatar animator, not from the face animator.

somber osprey
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last time I did this

it wouldn't let me do it for some reason

ornate stump
somber sequoia
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oh - do you have more than one animator?

somber osprey
somber sequoia
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I was wondering why you were having issues with this

somber osprey
ornate stump
somber osprey
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Now it works

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so all this time

The anim clip was made in the wrong animator @ornate stump?

ornate stump
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I saw you had it correctly before.

somber osprey
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so why did this happen @ornate stump back then?

ornate stump
somber osprey
somber osprey
# ornate stump Yes.

okay so now

the first setup I told you which you said that was originally correct

Repeat all of that now?

ornate stump
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Make sure that you actually delete the animator component from all other faces too.

subtle seal
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Wasp guys is there any1 here that makes avatars i have a few questions and such

subtle seal
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I want to start working on my first avatar or look for some1 that will makw it with me/for me for a resonble price

round comet
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If you want someone to make it youโ€™d probably need to refer to VRCTraders. Otherwise, were you hoping to make one from assets or scratch?

subtle seal
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I alredy know exactly what i want to do and i can set a mood board up

round comet
ornate stump
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?tag scam

flat muskBOT
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Hey ho ๐Ÿ‘‹ I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. ๐Ÿ˜–

๐Ÿšซ Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. ๐Ÿ‘ฎ

If you seek a creator, check out VRCTraders and follow their protocols strictly ๐Ÿฅบ
(You will get DM from bot to verify your account upon join.)

๐ŸŒ  It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) ๐Ÿ‘€
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. ๐Ÿ˜ฑ

round comet
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Bless

subtle seal
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Ok ty

ornate stump
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You might be getting few scam bot messages for next few hours once you mention it.

analog bison
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okay iโ€™m back once again to ask for some help .. the avatar i uploaded works fine, but when i go choosing the stuff to make her hold stuff or things it wonโ€™t work and idk why

somber sequoia
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you'll probably need to explain "stuff to make her hold stuff or things" in detail

somber sequoia
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how what?

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how to explain?

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Assume we have no idea what that means, and have never seen your project.

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How is it set up?

analog bison
pine valley
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i'm guessing your action menu controls aren't working

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if the avatar isn't working out-of-the-box, then that's a problem with the avatar, and you should ask your friend or the creator for support

pine valley
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make sure you followed any instructions that came with the avatar, though

low gulch
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sorry for the late reply lol, I fixed it! it was indeed a weight paint thing
I needed to paint the first bone in the tag to the body

blazing harness
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when i export my edited mesh from blender and overwrite the old fbx this happens.. im assuming its some sort of error on import or export but i have no idea what that is

pine valley
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There's a setting in Blender's FBX exporter called "Apply Scalings"

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it has two meaningful choices:

  • "All Local": your Armature will have a scale of 100
  • "FBX All": your Armature will have a scale of 1
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It looks like your model was originally exported with "FBX All", and then you exported with "All Local"

somber sequoia
pine valley
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This will cause everything on your avatar to wind up 100 times too large

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because the scale of the armature just went from 1 to 100

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It'll also cause really weird animation issues, because Unity thinks your skeleton should be a different size than it actually is

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re-export the model with the correct Apply Scalings setting (FBX All) and see if it looks correct again

turbid cedar
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what does this mean..

raw spindle
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how could i achieve that galaxy pan effect if you get what i mean? - using poiyomi

lone brook
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for avatars with big boobs, whats a good phys bone setting for them to not jiggle as much but still feel realistic?

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i dont wanna have it do the helicopters when i slightly tap A and D

turbid cedar
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theres some all by mayes baes!

trim edge
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how would one go about adding nails to an avatar? the only youtube video i can find involves blender but im unsure how to even get the avatar into blender to begin with as it is a unity package. any help appreciated โค๏ธ

somber sequoia
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find the .fbx file in your project and import that into blender.

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then do some modeling

turbid cedar
somber sequoia
turbid cedar
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uh i can send the whole error panel

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gimme two secs

somber sequoia
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always show the first 2-3 errors, that's likely where the root cause is.

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(see the first pinned message for visual details on how to share this)

turbid cedar
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kk!

turbid cedar
somber sequoia
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there's nothing above that?

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huh, that's not really useful.

turbid cedar
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maybe this?

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or this

junior void
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2nd pic, 3rd error

somber sequoia
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yep

junior void
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Avatar descriptor is set to use visemes but face mesh is not assigned

turbid cedar
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ahhh

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lemme see

somber sequoia
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Also for the record, the "first 2-3 errors" are at the top of that scroll back, you seem to be scrolled way down.
Don't worry now, since we found the error, but always start at the top

turbid cedar
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kk!

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also, im trying to put the face mesh in and it wont let me

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i click it and it doesnt work

somber sequoia
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does it have viseme blendshapes?

turbid cedar
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i think i have no cule its a paid avi not a made one

somber sequoia
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probably would, but you can check by clicking the mesh object and looking in the inspector

somber sequoia
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you ought to be able to simply drag that into the slot in the VRC Avatar Descriptor then.

turbid cedar
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the mesh or the vismes

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bc i tried to drag the mesh

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did not work

somber sequoia
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the mesh object.

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viseme blendshapes are not a thing you can drag in unity ๐Ÿ™‚

turbid cedar
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didnt think so XD

somber sequoia
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click that object and show the inspector, please.

turbid cedar
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lemme know if i gotta scroll

somber sequoia
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hmm why wouldn't that work?

turbid cedar
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i gtg soo replys in a little

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i have no clue ima minor so i cant join their discord

gaunt knoll
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Weird

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You can't click on the circle

hasty gorge
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Iโ€™m making a VRChat avi using VRCFury. My avatar has two modes: a regular mode that transforms into a car and a seeker mode that transforms into a jet. Is there a way to make one transform button that automatically plays the correct transform animation depending on which mode is active? If possible, how would I set that up (Animator or VRCFury)?

sudden quiver
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what am i doing wrong here vrcTupCry it looks fine in blender then i bring it to unity to configure and it does this

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( referring to the ears floating )

ashen sphinx
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Hey, I tried finding some info elsewhere but couldnt find it. I am recently new to avatar 3.0 and tried to make a mono eye cat. So I use a invisible left eye and set rotation states so it cant move outside range. But when I am in game, as soon as I move the avi the eyes go outside and everywhere freaking out. Even though rotation states seem okay in the avatar controller. If anyone has any idea as to what is happening.

somber sequoia
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where's the eye bone there?

ashen sphinx
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Its in the middle of the eye mesh.

somber sequoia
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ok that does look like the center of rotation

ashen sphinx
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It feels like the rotation states dont matter once I get in game.

unborn summit
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Do any of yโ€™all know what this mean?

raw spindle
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anyone got some good long tail physbone presets?

hallow coyote
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how would you go about making an avatar blind? like a black void only you could see, with minimal things visible(like when you touch something?)

dusty elm
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is there a way to change Idle arm angle for specific toggles?

turbid cedar
teal laurel
sudden quiver
teal laurel
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a

sudden quiver
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turns out i added the assest in the most complicated way so im restarting lol

teal laurel
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Whatcha trying to do?

sudden quiver
clever pivot
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Wow

narrow vigil
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Hey so I know Iโ€™m kinda butting in but I kinda need help upload my avi. So I can upload it perfectly fine for PC but no matter what I do android is always grayed out

teal laurel
sudden quiver
teal laurel
teal laurel
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When you add, remove or edit bones, this might consider some fixing later on in unity for your animations

flat tree
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Haaai everyone, hope someone will be able to help me with my blender frustration... I have a Rexoumium and a cheek floof asset for it. I want to merge it so I can texture it better in Substance painter. (Cause I have trouble perfectly painting over a line over two textures, the white of a fox).. My problem now is If I merge everything perfectly so the blendshapes and all are connected and move. As soon as I bake the textures in Substance it gets all messy and broken. Not only are the edges of the cheek floof visible, but also other places break. Is that an export issue I have or did I do something wrong in Blender during Merging? - The screenshot is after baking, nothing is painted yet.

gilded lichen
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imported textures from substance and it decided to scramble and i cant figure out how to fix it

teal laurel
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You are currently on "Unlit/Texture"

frail vessel
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for some reason my avatar does this to the fingers in unity but looks fine in blender

ancient parcel
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Anyone.. how make a toggle in unityโ€ฆ

half swift
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I'm using a custom Locomotion Base for my movement, but It's strait up not working in VRC, it's just using the default VRChat Locomotion in VRC when fully uploaded?

cobalt phoenix
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anyone else experiencing the vrchat sdk menu taking over a minute to load and then having the "prepare your content" part of the menu grayed out ? it does this after ive been working in unity for a considerable amount of time , but clears when i restart my computer . you could just reply to me going "ok restart your computer then" but i dont want to have to restart my computer every single time i want to update an avatar :/

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it also acknowledges my avatar and all its performance stats in the second part of the menu but doesnt let me publish in that state

little plume
low gulch
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hi again lol
so how can i make it so my limbs dont move so much to the point they are dislocating and stretching out of place like this? do i have to change the position of the bones in my armature? i dont really know what to do to rememdy this
again let me know if more screenshots/clips/context is needed :P๐Ÿ‘

little plume
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i wish i could view the quest version of avatars on pc

devout cliff
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Hi! I'm trying to upload my first avatar for Quest 3.
I've installed the Android Build Support module for Unity 2022.3.22f1, and the Unity Hub shows the Android icon, but the Editor still says 'No Android module loaded.'
I've tried restarting, clearing the Hub cache, and deleting the AndroidPlayer folder, but the Hub still shows it as 'Installed' and won't let me re-install or switch platforms.
Any ideas on how to force Unity to see the module?

split island
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Anyone know how to get vcc to work on steam deck?

deft robin
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I need to turn this thruster animation clip into something that controls the full body
but I don't know how to
I animated it via blender and imported it through FBX but it doesnt have the same settings

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the flame pops up (doing the spinning animation) but any other animation to the body (that being the pose) doesn't animate

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this is the first time i've tried to port animations to VRC any help?

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I solved my issue after fiddling around after like 5 seconds

little plume
devout cliff
little plume
devout cliff
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There was a patch for the 2022 version, I've just downloaded that and I'm now updating everything.

rugged gazelle
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hey so i have a refrence to an avatar i really want and i have zero idea on how to make it and if anybody has experience in doing avatar work i would love help on how to start bcuz i have zero idea please thank you <3!

little plume
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that vcc says

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because the vrchat sdk is made for it

devout cliff
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Yes, omg vrcCrying Isee that now. Back to the drawing board. I couldn't get the android build to be recognised in the SDK for some reason.

devout cliff
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Can anyone help me? I have been going around in circles trying to get the Andriod module recognised. It is already downloaded and when I click on the Open download page and try to download it again, it doesn' work. I can see the files for it I dont know whats happening here.
Edit: figured it out.

grave belfry
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so i decided to create a new project, and I have Gesture manager installed. but its not in the hierarchy- where else would it be?

somber osprey
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here's all the screenshots involved

somber sequoia
grave belfry
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gotchaaaa thank uuuu

somber osprey
somber sequoia
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can't tell what's wrong from there

somber osprey
somber sequoia
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watch what happens when you actuate the menu stuff in play mode with gesture manager or av3 emulator, then debug that

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this mostly looks like how I have such things setup

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I do it all in a direct blend tree, but that shouldn't matter.

rotund drift
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does anyone know alot about like textures?

night ember
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Id assume several people do yes?

nova flicker
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Anyone know how to fix this?
I checked my armature in blender and it looks the exact same as my working fbx.
it says 'Spine Transform "Spine" has bone length of zero'

but the bone has a length at : 0.09m

somber osprey
somber sequoia
nova flicker
#

hmmm.. but my working fbx has the same bone structure, and it works fine ๐Ÿ˜”

somber sequoia
somber osprey
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the Eye.End.L and Eye.End.R is part of an animation clip

somber sequoia
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are you using VRC Animator Tracking Control to take over that?

somber osprey
somber sequoia
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if those are the humanoid eye bones this is not how you move them.
Are those end bones the right ones to move?

somber osprey
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the avi deson't have blendshapes for moving the eyes

somber sequoia
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you'll need to figure that out. It should be the bone that moves the part you want moved.

rotund drift
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i was looking on tik tok and someone has the same paid avi as me but theres is heavly customized like glowing green that flows though the avi and i was try to find out how i would even begin to try that

somber osprey
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is the issue the bone I'm trying to animate?

somber sequoia
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you cannot rotate humanoid bones directly

somber osprey
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what does that mean?

somber sequoia
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well show what one of these animations does, maybe it's setup right.

somber osprey
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which animation?

the one I made?

somber sequoia
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either way you will still need VRC Animator Tracking Control to mark the eye bones as "animated" while you move them, and "tracking" when you are not (so VRChat can move them)

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Whatever animation you intend to move the eye. show one of those, the keyframes in it, I'm curious what it is acting on

somber osprey
somber sequoia
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yes, this will not work, if those bones are the actual humanoid eye bones listed in the rig setup.
If they are not then uh... maybe it'll work? they're children of the not-end bones so their movement will depend on the parent bones too

somber osprey
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so how do you usually move the eyes in the animation?

somber sequoia
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I don't have a link to anything useful to show you, nor do I have Unity open, but when you click "add property" in that animation, there's a tree of stuff under iirc "animator" and there are eye movements in there which you can animate

somber osprey
somber sequoia
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I wasn't looking closely earlier, thought you were trying to move like ears or a tail, tha's way easier

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yes - in there somewhere

somber osprey
somber sequoia
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don't forget VRC Animator Tracking Control

somber osprey
somber sequoia
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I said above

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Also VRChat's documentation explains it as well

somber osprey
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Sorry I meant to set Eyes & Eyelids to Animation, not tracking

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I tested it. it still doesn't work

I don't knwo hwo to fix it, the document doesn't tell much

somber sequoia
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sorry, I'm having internet issues, it's windy here

somber sequoia
somber osprey
somber sequoia
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no, that's you animating it

somber osprey
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so that means I have to set it to "Animation" then?

somber sequoia
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again, internet issues and I have said that more than once

somber osprey
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I'm trying to make sure, I get confused really easily

somber sequoia
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try it and find out.

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I'm not giving you a step-by-step guide, I'm making suggestions and giving hints. It's up to you to read the docs and experiment and work things out for what you need them to do.

somber osprey
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I'm getting a warning saying that this Layer has no valid animation

but here there;s only a blend tree. not a state

and within blend-tree all of these have animation so why is it giving an error?

I'm not good at figuring stuff out

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its saying no valid animation but there are animations

silent hearth
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Trying to upload but keep getting this error in Unity.

somber osprey
#

So the 2-axis IS WORKING. Moving it around does actually update and trigger these blend trees

but it still doesn't show any changes on my Avi. is it because of the Copied from FX Layer thing?

lone brook
#

little help here?
my main project has already reached it 500MB upload limit and i want to add more outfits.
is there a way for me to duplicate the project so i can upload a separate avatar?

ornate stump
lone brook
#

eh?

ornate stump
# lone brook eh?

There is no need for a separate project, or "one project, one avatar" as of what you thought.

lone brook
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i still dont get it :c

ornate stump
lone brook
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i mean, i already have multiple outfits added
so the file size is 500MB> if i were to add more

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so i was thinking to make a seperate avi as a 2nd outfit folder

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in a sense

ornate stump
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Project size has nothing to do with avatar size.

lone brook
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oh. then how do i upload another then?

ornate stump
lone brook
#

aaah..

ornate stump
#

Even one scene can contain multiple avatars.

lone brook
ornate stump
lone brook
#

where do i do that?

ornate stump
lone brook
ornate stump
lone brook
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yeah i tried those, doesnt work

ornate stump
lone brook
#

ah...

silent hearth
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Anyone have an idea from the error text shown below. why the avatar is failing to upload?

ornate stump
silent hearth
#

ah

lone brook
#

from one error to another.
what the solution to this?

ornate stump
lone brook
#

i dont even know where the problem is coming from

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๐Ÿ˜ญ

ornate stump
lone brook
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i cant upload the avi, thats the problem its causing ig

ornate stump
lone brook
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just that one

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no yellows, just that one red

ornate stump
lone brook
#

after

ornate stump
lone brook
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after pressing publish

ornate stump
lone brook
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oh wtf? it just fixed itself

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unity is weird :c

ornate stump
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Like I said, that error really depends on what problem it's causing. This time it isn't even a problem.

somber osprey
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The 2 axis Controller is working. But it doesn't play the animation clip. Why is that?

somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
#

This

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Animator.Left Eye

ornate stump
# somber osprey

It's animation, not animator. That's a part of humanoid bone so that won't work.

somber osprey
#

last time I did Eye Transform but I was told not to use that

ornate stump
ornate stump
somber osprey
#

this one right?

cause I was told otherwise

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
#

so does that maen that its humanoid (Ik Animation Type said Humanoid but idk if that says for the eyes or the whole thing)

if so then do I unlick or remove the Left Eye and Right Eye from the mapping?

ornate stump
somber osprey
ornate stump
somber osprey
#

Oh no not yet

I'll do that quickly

somber osprey
ornate stump
somber osprey
somber osprey
#

Okay. that's weird but thank you so much

am I allowed to ping you if I run into new problem that I' mtrying to accomplish

ornate stump
somber osprey
#

well sadly they're not able to, and told me to figure it out myself but I have no idea about unity and the documentation doesn't help alot

like I didn't knew I had to remove any bone from the humanoid rig just so I can animate those said bone

gaunt knoll
#

The only thing that isn't documented well is the spirit avis

snow rivet
#

hi would anyone be able to help me with adding accessories to my avatar in unity? i am trying to attach a tail and have got as far as importing everything, making a material, then linking everything together. I have had problems all week with exporting, unity and uniVRM miss match and getting everything working in VseeFace

gaunt knoll
snow rivet
gaunt knoll
#

You got to start with the basics if your new to blender

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Like doing the donut

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Or making a cup

snow rivet
#

Ill just have to leave it

granite reef
#

Hello, im using Alcom on Garuda Linux (Arch), the avatar test goes fine but i cannot select the platform, also i cannot use many functions in the menu Upward (to override the second problem i just press search and find what i need)

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P.s. First time i use this tool lol

somber osprey
left wharf
granite reef
barren basin
#

is anyone else having sdk issues

upper kernel
#

Idk where to put this but I need a blender nerd to help me fix my kitbash that my ex gf fucked up (ping me pls)

somber sequoia
#

here's probably ok

dark plaza
#

hi for creating a toggle for an avatar for a different outfit do i have to use the same model in a different file with the outfit?

somber sequoia
#

different file?

dark plaza
#

like different obj

#

thing

#

sorry im new to this

somber sequoia
#

no worries, just trying to understand what you're doing

somber sequoia
#

What I personally do is make one avatar per "outfit", like a totally different set of clothing. And so I export that from blender as a different model file, and do the whole setup in Unity again.

#

It makes it easier to be reasonably efficient, I target Medium

dark plaza
#

but i wanna make it a toggle on my avatar

somber sequoia
#

I recommend not doing that, for efficiency purposes, but if you do really want to, I'd just export all the outfits you're using along with the body in the same model file.

lone brook
ornate stump
lone brook
#

i... did not understand anything u just said

ornate stump
lone brook
#

and that is wheree...? ๐Ÿ˜“

ornate stump
lone brook
#

still have no idea where that is..

#

cant find it

ornate stump
lone brook
#

ive prob seen it.. just forgot where it is or something

ornate stump
gaunt knoll
#

In the inspector on the main Avi

lone brook
#

oh it found it

#

so.. what do i do with it?

#

add in anything as a blueprint?

ornate stump
lone brook
#

this right?

somber sequoia
#

That

ornate stump
lone brook
#

oooh

somber sequoia
#

empty means when you upload it will be a new avatar, and then that slot will be filled in

lone brook
#

but i have it blanked still, and it has been updating my uploaded avi

#

so if i were to put in something as a blueprint, it'll make a new avi?

ornate stump
somber sequoia
#

there is no way for it to replace an existing avatar unless you put that avatar's blueprint ID in that slot.

lone brook
#

but itve been updating my uploaded avi the whole time?

ornate stump
lone brook
#

see? only one

somber sequoia
#

Obviously we don't know how your project is setup, I suspect you're looking at something different

lone brook
#

eh weird. but nvm i kinda found a way

somber sequoia
#

try uninstalling then reinstalling the vrchat sdk

#

yes

#

you do this in VCC or Alcom, not within Unity

#

you can certainly open the Unity package manager window to remove it, but reinstall happens from VCC/Alcom

#

I don't use VCC, so I'll take your word for it

ornate stump
#

Remove avatar sdk first then remove base sdk.

ancient parcel
gaunt knoll
round comet
#

whats the best way to do 2d facial expressions? PaimonThink

UV Maps?

timber wharf
#

@round comet

round comet
#

tyty

restive loom
#

I have a question does anybody know how to do the shiny metals to where they kind of like glow I donโ€™t know like what itโ€™s called or anything you see it on a lot of like avatar is like necklaces, earrings, and stuff

agile anvil
#

question. Standard Toon since i see there's a hue shift, if possible that makes it easier for a hue shift toggle?

balmy barn
#

its pretty easy yes ? and you can mask part of the uv if you only want certain places to be affected , but it will also affect any using the same shader on same mesh

somber sequoia
agile anvil
#

aight also saturation and brightness are in there too?, i forgot if i saw there

somber sequoia
#

I tend to do matcaps for small items such as jewelry

agile anvil
#

i would check properly after making some popcorn

pine valley
#

matcaps make a lot of sense for jewelry

#

it's hard to actually recreate the look of a real gemstone

#

there's a lot of internal reflection and refraction and a bunch of other annoying concepts

#

matcaps are cool because you're just taking a picture of the thing you want

#

and that's it!

sterile flicker
#

Hi it's been a while since I worked on a project and decided to reinstall unity. But for some reason it's not allowing me to make parameters or view any. Is there a way to fix this? The "+" is greyed out and I can't interact with it

somber sequoia
#

Pick one in your Project window, or drag one into the Animator component on your avatar root, and select the avatar.

spark walrus
#

Me and @flat cradle need help on an avi, Can someone help plz??

wanton cedar
spark walrus
#

Ok

#

@flat cradle can u explain?

sand cedar
#

it has animations built in

#

any videos on how to do this?

somber sequoia
#

You really should use a Humanoid armature if you can. Otherwise any video describing how to animate in Unity will work, since you're going to be doing everything from scratch

agile anvil
#

how do i make the only Blue ones change color? without changing the red one? i tried putting the texture only for the blue parts

#

in hue shift

somber sequoia
#

You'd need a mask for the hue shift - black = don't change, white = do change

agile anvil
#

i'll test

#

first i'll fix up the colors for emission to make both white eyes and red lights glow

#

done, seems it works also the option red instead of alpha

#

is there a way to add brightness and saturation? i dont see to find these

somber sequoia
#

it's a limited shader, I'm pretty sure what you see is what you get

pine valley
agile anvil
#

i'll check around oh yeah, i forgot, i need to find a way to make the toggle for hue shift

#

this kinda works

#

but its not what i seek

foggy tiger
#

My physbone settings are all the exact same for each bone they effect but for some reason the bones in the wing on the left moves differently

#

It's supposed to be like the wing on the right which is working properly

#

All the physbones are the same except replace the root transform with the bone it's supposed to be effecting

#

I've made sure all the weights and vertex groups are good in blender and I applied all transforms before exporting as well

#

I even tried normalizing all weights just now and it's still behaving the same

#

So I'm all tapped out on the blender side of things

#

Any clues please?

viral ivy
#

I am trying to add a toggle that makes my snoot extremely stretchy, so I made a controller that gets merged into the avatar and made an animation graph with conditional transitions that plays animations that change the stretchiness, toggle off the physbone and toggle it on 19 frames later. But the physbone is unaffected. Even testing animations that simply disable the physbone seem to not work. The Block Grab on a different layer works perfectly fine and doesn't even need toggling the physbone. Does anyone have an idea as to how I would make a toggle that effectively changes the stretchiness of a physbone? Is my approach faulty?

void kettle
#

Ive been at this for hours so I decided to come here for help!

Iโ€™ve done restart my Unity, clearing the blueprints and redid the materials because of the shader warning but it didnโ€™t help. I donโ€™t know what else to try, any help will be appreciated! ^^

somber sequoia
round comet
#

what do yall think the easiest way to weightpaint this is? do I have enough bones

#

I noticed it also gets confused with the sprinkles I made and if it moves too much they warp </3

somber sequoia
#

Paint it and see, if it doesn't move how you want, perhaps add more. It's hard to give advice when we don't know what it is or how you want it to move.

round comet
#

hard to explain but I sorta just want it to have movement like all those cute mouth pastries people make PaimonThink not too much but something that wiggles with physbones

#

I suppose I'll just have to eyeball it

tropic yacht
#

can someone help me make a tanjiro avatar?

real river
#

Hey, I'm working on my first model and I'd love some feedback. I'm about to start weight painting, but I'm not sure if the topology is good enough yet. Could I get some advice ? (I can also share the model file if needed)

somber sequoia
somber sequoia
void kettle
gusty meteor
#

Hellooo ๐Ÿ‘‹
I'm trying to replicate this effect where we can see the eyes through the hair but without changing the hair's opacity because that would make everything show though the hair. I only want the eyes and eyebrows.
My face has everything on the same material including the eyes si I duplicated the head material, set it to cutout and I put an alpha mask to only keep the eyes and eyebrows.
I use Poiyomi shader. In the stencil I put the Stencil Ref to 1, the Pass Op to Replace and the Compare to Always.
I duplicated the Hair material too, one is set to Opaque with the Render Queue having the same value as the duplicated head material + 1.
In the stencil I put the same Ref, Pass Op to Keep and Compare to NotEqual.
The other Hair material is set to TransClipping with the Render Queue + 2 this time.
and this time in Compare I set to Equal.
Then I can change the second Hair Material's opacity and that changes how well I can see the eyes through the hair.
Now that's where I get stuck. If I only put the duplicated head material into the Head Skinned Mesh Renderer, the effect works but there's only the eyes. Now when I add the first Head Material too, the effect isn't there anymore.
How can I make this work ?

strong granite
#

Iโ€™m trying to upload some avatar , but I canโ€™t do much . The asset store has moved so if anybody can help me with this it would help a lot

gusty meteor
strong granite
#

So one of my friends tried to help me and they said I need that to upload avatars and to make avatars

gusty meteor
#

You don't.
You need VRChat Creator Companion and Unity but it can install the right version for you

strong granite
#

OK, so I did that but when I try to click create my project, this is what I gave me

foggy tiger
#

Aight the wings randomly fixed themselves

#

We're chillin

somber sequoia
#

gotta love that

foggy tiger
#

After I spent an hour messing with physbone settigns while they were broken lol

#

Anyways tho it works now

little plume
#

quick fix for bike pose?

somber sequoia
#

pumkin's tools

shadow agate
#

you shouldn't need to do literally anything that you just wrote

gusty meteor
#

Transparency would make the skin visible through the hair, and that's not what I want, the picture doesn't show that well but I only want the eyes and eyebrows to be visible through the hair. Yeah I know I'm not making things easy for myself aha

shadow agate
#

if you look extra hard you can still see shades of skintone through the hair

#

it doesn't have to be almost totally transparent or something, to my knowledge that's how the majority of booth models do it

somber osprey
#

how do I hide this ball when I select the face?

idk where this ball is coming from. I assume Hai's Lightboxviewer

shadow agate
somber osprey
shadow agate
zealous hornet
#

hi is there anyone that could add an avatar to my account, I suck with stuff like thatratl

left gull
zealous hornet
#

fair

devout fulcrum
#

whys my specular not working in some maps

#

or like so dark you cant see it

trim prism
#

whats the best or easiest way to change the proportions of my avatars body? (aside from built in blendshapes) i just wanna make the body look a little different, my first thought was the sculpt tool in blender but idk if im skilled enough for that hehe. is there an easier method? (im using lumina from booth btw and also some random western style avatars too)

polar dirge
#

does anyone know the best way to add a robotic limb onto an existing avatar?'

somber sequoia
#

blender, delete the old limb, add the new, rig/weight paint updates if needed, export to unity

polar dirge
somber sequoia
#

you need Unity in order to work on avatars.

polar dirge
#

i meant blender&*

#

sorry its 7am havent slept

somber sequoia
#

You'll need to rig and weight paint if the new arm isn't already rigged or weight painted.

#

If if is, you'll still want to get it attached to the avatar's armature, and again, I'd do this in Blender.

lone brook
#

found out my feet and boots doesnt match, anything to fix this?

somber sequoia
#

re-model and/or re-weight paint in blender or similar

violet maple
#

Hi, I have a problem with my Unity. When I launch it, it asks me to put it in safe mode and it blocks uploading to quests. But one day I had a bug and it fixed it, so I just duplicated the project to make others. But yesterday I bought an avatar for $45 and it broke everything, so I can't upload it to quests and I'd like to fix that first because it's not the only problem I have. (PS: I'm not at my PC right now so I can only try in a few hours.)

balmy barn
#

whenever unity wants to go to safe mode, hit ignore then look at errors in console after, some script broke , need updating or just plain delete

#

some 'creators' like to bundle things they shouldnt do in their packages (shaders/other scripts you should get yourself) then you might end up having duplicates or just waay too old scripts

violet maple
lone brook
#

the bust size for the base outfit (left) of this model is smaller than my other toggles (right). is there a way to shrink the bust size while keeping it normal for other toggles?

#

its a like wearing a bra yk?

gaunt knoll
#

You change the blend shapes on the toggle

lunar valve
#

it'll go back to normal if you toggle that piece of clothing off

lone brook
#

i have no idea where to do that..
i see the blendshape for the base model but not for the toggle itself

silent trellis
#

Looking to partner up with avatar creators, as a skilled game dev, I have no up front experience working with vrchat avatars and would love a partnership with seasoned creators. I strongly believe it would be a fun experience and a quick "team" workflow for creators looking to upload.

lunar valve
balmy gyro
#

i managed to add idle pose in game but the thing is the legs are moving forward in idle pose idk what causes this

junior void
#

Perhaps auto step (located as tiny checkbox at the bottom ish of the avatar descriptor)

tepid barn
#

i require some help. an avatar im uploading is just 2.03 mg over the uncompressed limit. what could i do to lower the size. ive tried reducing texture sizes, i maxed out the materiel compression size (does nothing), please help

teal laurel
tepid barn
#

quest. pc part is done

teal laurel
#

Do you have Thry's performance tools installed?

tepid barn
#

what?

teal laurel
#

You can use it to calculate the size it takes up and see what takes ip the most

tepid barn
#

ive changed textures, removed unused assets, even did 12x12 material compression

teal laurel
#

After adding to the project, click on Thry at the top in the toolbar and look for VRAM calculator or whatever it is called, and drag your avatar knto it

teal laurel
#

Well, we will see how big the mesh is and stuff like that

#

Maybe we can also pack some maps together to save upon size, but i first wanted to see what your avatat all has / uses

tepid barn
#

6x6 and 12x12 are the same

#

wellllll

tawny jolt
#

Can someone make me a custom avatar

somber sequoia
tawny jolt
somber sequoia
#

yes

tawny jolt
#

Can we hop on a call so I can explain what I would like

somber sequoia
#

I directed you where to go for commissions, I didn't say I was taking them on right now.

olive pelican
#

kek

pine valley
#

This is probably caused by duplicate scripts.

quiet vector
pine valley
#

(it can be literally anything -- just to see if you can upload)

#

If that fails, make a new project and try to upload from it

quiet vector
#

I've already tried all of that but nothing works

pine valley
#

including making a completely separate project?

#

this sounds like a networking issue (which wouldn't be a problem with a specific project)

#

i remember seeing an issue where Windows was configured to use a proxy

#

and this was messing up the SDK

somber sequoia
pine valley
#

last image

#

it's failing to upload

#

the ever-vague "Failed to upload file!" exception

somber sequoia
#

oh! sorry, missed that there were 3 images

quiet vector
somber sequoia
#

Note that it is extremely poor...

quiet vector
#

Although I seem to not have any problems to upload quest avatars as of two days ago

tepid barn
#

brain hurting right now

#

need to make a mesh smaller. dont know how, brain hurts

balmy barn
#

most of these not hard to fix in blender ,but im pretty sure thats one thats mostly added things onto in unity

tepid barn
#

mesh it self is 41megabytes

balmy barn
#

vertices / shapekeys bloat

tepid barn
#

i found them. but im also new to blender

main fiber
#

how to I make a particle emitter that doesnt immediately stop all particles and remove them when it gets turned off?

timber wharf
#

@main fiber animate emission section, not object itself

main fiber
tepid barn
#

working on this darn avatar for over 12 hours total. im not giving up. no matter how much my brain hurts

devout fulcrum
#

is it just me or does something feel off about this avatar

tepid barn
#

where the head at?

devout fulcrum
#

besides that

tepid barn
#

is that a top hat

devout fulcrum
#

kettle helm

peak chasm
#

homie must know a lot of tea

#

ha ha ha ha

#

k ill stop

tepid barn
#

tbh. the avatar im trying to import. its making me very. very mad

devout fulcrum
#

same here

tepid barn
#

the only problom is uncompressed file size

peak chasm
#

btw could i also get some help?

tepid barn
#

how so

peak chasm
#

for some reason i cant export the avatar vrm

#

id show a screenshot but i got logged out me acc

stark vapor
#

how do i fix the floor clipping?

balmy barn
#

Blender, your origin is below feet

peak chasm
#

im new to this stuff so idk

tepid barn
#

same

peak chasm
balmy barn
quaint wind
#

Ive never messed with vrcfury toggle system. Question; what type of toggle do I need to make for a hair toggle? Im trying to add it to a existing hair slider but I have no idea how..

peak chasm
#

help? my brain got fried learning both blender and unity then after 8 tries it wont convert

#

i did click the t pose

somber sequoia
#

I'd import the .vrm into blender, then export a .fbx from there.

peak chasm
somber sequoia
#

what does that mean?

peak chasm
#

export button is greyd out

tepid barn
#

my brain is about pop. (just so you know, im importing an avatar called zetka, i did not make but and all credit goes to the creator) and the mesh itself is about 41megabytes

somber sequoia
peak chasm
somber sequoia
#

No, read what I said again, I never said to export from unity

#

exporting from unity is often a problem, I'd avoid trying it

peak chasm
#

oh the thing is i rigged the clothing into the bons via unity cuz.....i forgot why since i did this months back

#

also the outfit and charchter are diffrent assets )i didnt make em)

peak chasm
somber sequoia
#

none of these are really blockers to putting it all into Blender.

peak chasm
#

i remember having troubles with blender

#

also the outfit is a custom fit, i got it and it didnt fit the avatar so i had to edit it (it was advetrised that it would ;-;)

#

do i just restart it?

devout fulcrum
#

this model gave me way too many bones to work with for my skirt thing, is there any way i can just connect either half of it to each leg

subtle violet
#

any tips on making Roblox avatars for vrc

somber sequoia
subtle violet
#

I'm trying to make this

somber sequoia
#

It can be sometimes

modest glade
#

I need help with like

#

less triangles

devout fulcrum
#

also how do i disable culling on my avatar when i put it into unity

somber sequoia
#

which culling?

devout fulcrum
#

idk what its called but when the backface or something part of a model isnt loaded

somber sequoia
#

Yeah - backface culling. That's a shader setting. note that it increases render time/expense.

devout fulcrum
#

meh

#

whys this chainmail texture displaying different on this skirt

somber sequoia
#

different or incorrect material

devout fulcrum
#

is same texture

somber sequoia
#

possibly the UV map is such that that section is not in the right place on the texture

devout fulcrum
#

how do i configure this

somber sequoia
#

You work with UV maps in Blender or similar, can't really do anything to them in Unity

devout fulcrum
#

thanks imma go look up tuts for blender

timber wharf
main fiber
distant nimbus
#

when creating faces, one side is rounded (my goal), and the other side is square???

somber sequoia
#

Turn on the face orientation overlay, make sure the faces are facing the right way

dark jay
#

my particles dont show up in the mirror how do i fix it

somber sequoia
#

Use a shader that doesn't cull the backside - the default ones do

dark jay
somber sequoia
#

look and see, it should have a clearly listed option

dark jay
#

what should i look at

somber sequoia
#

probably look for something labeled with the word "cull"

somber sequoia
#

Correct

dark jay
#

change shaders? or

somber sequoia
dark jay
#

ok

dark jay
somber sequoia
#

I don't use Poiyomi for this so can't really say if it's good or bad.

somber sequoia
#

Did you disable backface culling in the new shader?

dark jay
#

yes

somber sequoia
#

no idea why then, that worked the last time I did it.

tepid barn
#

i hate meshes

tepid barn
#

im going insane

nocturne finch
#

Hey all, I'm pretty new to the avatar system on VRCC, and am having issues creating emotes using CuteDancer, where I can get my animations working just fine, but can't for the life of me get audio to run with it. any input for this would be incredibly helpful!

tepid barn
#

audio does not work on quest

nocturne finch
tepid barn
#

no avatar audio works on quest. check quest-development

#

not there. hold on

balmy barn
#

enable audio on fx controller , playaudio handy for 1 audio source and multiple tracks trigger by parameter

lost umbra
#

Hey, I'm having issues with the T shirt not hiding despite the animation seemingly correct. Can you take a look? It should default to 6 (which I checked) for the hoodie. But some reason, no matter what I do, T shirt seems to auto turn on.

#

and Hoodie for comparison

#

One thing I found out or noticed is, when I removed the animation outright, the T shirt is still auto turning itself back on but I'm not seeing a vrc fury on this t shirt asset

#

this is the asset I'm trying to use btw

tepid barn
round comet
#

Ohhh

tepid barn
#

yea

round comet
#

This is for quest, I see

tepid barn
#

its called zetka

round comet
#

Whats your triangle count?

lost umbra
#

nvm, figured it out, the animation was still in the AllParts section since I was I forgot to remove it after making the animation

tepid barn
#

117453 triangles

round comet
#

Do you have vrcfury? Maybe try adding their blendshape optimzier component on the android version of the avatar

#

Or just dissolve some edges on the avatar in blender to reduce tris

tepid barn
#

i do have vrcfury. i have blender open.

#

i have spent i think over a day in total trying to upload this thing

round comet
#

Iโ€™d say try the blendshape optimizer component and if that doesnt reduce the size enough reduce tris count

#

Its helpful if you have a lot of blendshapes

pine mantle
#

so, i've had people look at the blender and unity file and they couldn't find any issues, however, when loading the avi in, the preview model is upside down and the actual avatar look mangled, been at this for the last 2 days, any ideas on what i may have missed or done wrong?

somber sequoia
#

did they look at the orientation of the avatar in blender? Bone roll for all humanoid bones? Export with default orientation settings?

pine mantle
#

oooh, not too sure, how would i go about fixing that? (soz if that sounds dumb)

somber sequoia
#

make sure it's standing on the origin and +Z goes up, edit armature and set the bone roll value to 0 for all humanoid bones, export with default settings except set "apply scalings" to "fbx all" and uncheck the option about leaf bones, I think it's under "armature"

pine mantle
#

ight, done that, i'll let you know the results

#

anything in the Unity import settings that need to be done beforehand?

tepid barn
#

nothing i do to reduce the triangles on this darn mesh works!

somber sequoia
#

what have you tried?

round comet
#

Was just gonna ask

pine mantle
somber sequoia
#

definitely something else then

tepid barn
#

nvm. i got it too around 58k triangles

queen gate
#

Hello,
I'm new here

I looking for an someone who can help me with my 3d avatar for vtuber and TikTok live streaming with face tracking

If you can do it my dm is open pls

young bear
#

I am trying to make animations for the hands, but for some reason the proxy animations look different when i copy them then when they're just applied directly. Anyone got any advice for that?

tepid barn
#

@round comet ok. so how do i put the avatar part in

round comet
#

Huh?

#

How do you mean?

tepid barn
round comet
#

Iโ€™m a bit lost

tepid barn
#

That

pine mantle
devout fulcrum
#

is it just me or does something not look right with this chainmaile

tepid barn
#

How do I give a mesh blendshapes. or merge meshes

stray lintel
#

so uh

indigo compass
stray lintel
#

I accidentally deleted physbones

#

how do i get them back

devout fulcrum
#

huh

#

ok

#

what should i do

stray lintel
stray lintel
devout fulcrum
#

sure

stray lintel
#

make is have a shine

#

glitter on poi

#

do i have to reimport the model itself?

lilac musk
stray lintel
#

the object the component was on

#

i have a backup of all my edits to the avi, I lowkey might just reimport my model

#

if no solution ofc

tepid barn
#

When I wanted to upload this avatar. I didn't want it to take more than 1 day

indigo compass
somber sequoia
devout fulcrum
#

inside

pine mantle
stray lintel
#

not?

#

is it possible to uh

#

remake the physbones or would i just have to reimport

pine mantle
indigo compass
# devout fulcrum yeah but the torso part of the chain isnt modeled

Do you have a normal texture for those chains and specular/glossy texture?
Normals would make the chains pop out from the dark, which looking online isn't that strange if it is fabric backed chains, and the specular would make it so it is only shiny where the chains actually are.

devout fulcrum
#

yeah

#

what does the number next to the normal map do

indigo compass
indigo compass
pine mantle
wispy spear
#

im curious, how does one make gun particles fire with a specific gesture? i tried looking at liindy's video on gun particles but its a little older and i only use vrcfury

pliant zodiac
#

i dont know if i ask this but here but is there a free alternative to the vrlabs ragdoll system?

pine mantle
indigo compass
#

Did you do any posing in blender and not apply it as rest pose?

pine mantle
pine mantle
indigo compass
# pine mantle how would i set a rest pose, is it just Alt+R?

If it breaks then great, it might be part of the problem, but the only way to properly apply a rest pose is by first applying the armature modifier, but you can't do that on a mesh with shapekeys without some addon like SKkeeper (available as a Blender extension inside preferences).

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Otherwise I would guess it has to do with the specific rotation of certain bones, or just that there isn't enough room for the bones, with the former all I can do is direct you to look at the rig of a working avatar.

pine mantle
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it's progress at least

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i think the issue is that it places the ring and index fingers too close together

indigo compass
pine mantle
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just tested it in vrc and he still looks like a scrambled mess lol, but Unity says it's all clear

somber sequoia
pine mantle
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oooh, so if i change the type, it may work?

somber sequoia
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no, changing the type won't matter if the rig is not correct

tepid barn
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okay. whenever i export a new version of an avatar im trying to upload. the mesh doesnt have the blend shapes. what do i do?

queen gate
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Hey guys still looking for an artist asap

tepid barn
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i just need to get the mesh with blend shapes then im done. but i dont know how to do it. please, somebody tell/teach me

pine mantle
somber sequoia
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I don't think so

somber sequoia
tepid barn
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i needed to decimate. what should i click

somber sequoia
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don't use the decimate modifier, there's a decimate function in the Mesh menu when in edit mode

tepid barn
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okay. sorry if this sounds stupid but how do i enter edit mode

somber sequoia
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basic blender tutorial time

rancid cloak
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Iโ€™m not sure if this is the right channel but someone in the unity server said to come here, itโ€™s my first time making an avatar from scratch and Iโ€™m not sure what this stuff means

somber sequoia
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(select a mesh object, then in the upper left, it says "object mode" - make it "edit mode")

somber sequoia
tepid barn
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did it

rancid cloak
somber sequoia
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that is not at all what I said to do, no

rancid cloak
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Sorry Iโ€™m really confused

somber sequoia
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the spine hierarchy should be: hip -> spine -> chest -> neck -> head

rancid cloak
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Ohhh thank you

tepid barn
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im in edit mode

rancid cloak
somber sequoia
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I don't understand what you're asking

rancid cloak
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Should we talk in avatar rigging

somber sequoia
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sure

tepid barn
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@somber sequoia whenever i use the decimate. it never changes the amount

somber sequoia
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I refer you to the blender documentation - I'm just offering suggestions here.
possibly you didn't select any mesh to decimate? It only works on selected parts

tepid barn
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ok. so i did do it. but instead im now using the add-on. how do i use it

somber sequoia
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the blender documentation does an ok job of explaining ๐Ÿ™‚

tepid barn
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ok

pulsar condor
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Okay, I'm trying to port a blender model into unity to make it an avatar- but when i do so- the object associated with the head comes out like this-

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how... how do i make the head work right

somber sequoia
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what head?

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what do you define as "right" for those of us who've never seen this avatar before

pulsar condor
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this head-

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this part should look like this

somber sequoia
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aha. interesting

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active blendshape maybe?

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non-uniform scale of your mesh objects?

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(why do you have that many mesh objects...)

pulsar condor
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noticed

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that all of the blendshapes

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are 100

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so its

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probably blendshapes

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okay yeahh

somber sequoia
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yeah set those to 0 ๐Ÿ™‚

pulsar condor
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when i take all the blend shaeps to 0

#

the head looks normal

somber sequoia
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great

tepid barn
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okay. it can be uploaded. now the only thing is its toggles, and that its stuck in t-pose and face first in the ground

somber sequoia
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stuck in t-pose suggests a rigging problem

tepid barn
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Like that. And that's how it loads in

gaunt knoll
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He's just sad

pulsar condor
# somber sequoia great

judging by some of the blendshapes- i'd assume that the other assets should be in a hierarchy with the Tailsko asset?

somber sequoia
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I have no idea what your project looks like

pulsar condor
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here it is in blender with all the textures hooked up

tepid barn
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okay. so in being able to upload it. it for some reason dont have bones

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do i need to have rigify on

somber sequoia
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rigify is just a tool to do some rigging setup. use it if you want

tepid barn
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Missing the bones

prisma monolith
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i have expression toggles on my avatar, but how do i make it so that one toggle activates the ability to use hand gestures to make those expressions?
cuz now I have it set up in a sub menu called "Faces" with all the respective names of the expressions? i used vrcfury for the setup i have now

pulsar condor
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okay i nearly fixed it!

grave belfry
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whenever I add a toggle on an avi, then go to gesture manager and toggle it. the toggle has no texture. Why?

devout fulcrum
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which way do i move my viewport to avoid seeing my avatar when i look down like this (pic of my viewport if that helps)

indigo compass
devout fulcrum
#

:)

lone brook
#

was playing a horror game, and found out the lighting was uhh.. yeah.
how do i fix this again?

pulsar condor
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realized the model didn't have eyebones- now im trying to figure out if this... would even work ๐Ÿ˜ญ

naive apex
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hey, not sure if there's anything i can do to fix this, but i figured i would ask

so theres this avatar i bought off the marketplace, and it seems like the viewpoint (where my "camera"/"virtual eyes" are located) is too far forward from the avatar's eyes
imagine if instead of looking out your eyeballs, you were looking out a point around 4 or 5 inches in front of your eyes, if that makes any sense

im trying to figure out if there is anything i can do to fix this, or if i need to ask the author to fix the avatar

not sure if this helps, but the viewpoint is correctly positioned in desktop mode
its just when i use the avatar in VR mode that the viewpoint is out in front

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if you need any additional info, let me know

tawny bluff
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Why is the back hair going back like that?

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What itโ€™s supposed to look like

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(The cap does nothing I already tested it)

somber osprey
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how do I upload the model as a New avatar instead of updating the current Avi?

lapis prism
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can some one can make me smg4 avatar?

ornate stump
median cove
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How do i set my fallback avatar?

violet maple
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I have a question. I tried to upload a quest version of one of my avatars and there were no problems, but on VRChat the avatar was grey and I couldn't use it. How do I fix this problem?And what is this due to?

queen gate
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Can we discuss better in my dm

ornate stump
fierce thunder
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How does one create player / pickup / interactive Wallhacks? I tried reverse engineering ike hud, but it still doesn't work

tender halo
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Anyone know or can explain why a free avatar i was using got removed from vrchat?

fierce thunder
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Simply making a camera that renders those things, and the making it a toggle doesn't seem to work

fierce thunder
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or the maker just took it down

tender halo
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Ah oki..

fierce thunder
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How does one create player / pickup / interactive Wallhacks? I tried reverse engineering ike hud, but it still doesn't work
Simply making a camera that renders those things, and the making it a toggle doesn't seem to work

inland stump
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im trying to figure out how to fix an issue with objects attached to my avatar but outside of the rig. they seem to shake a lot due to something with vrc's ik and im not sure how to fix it.

ornate stump
fierce thunder
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I know the component is disabled, don't worry I'm not that dumb

#

But these are my settings

ornate stump
fierce thunder
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I toggle it on, and nothing happens

ornate stump
fierce thunder
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Display it on? I don't know what you mean

ornate stump
fierce thunder
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Ah I see

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You need to display that camera on a texture

#

I don't know how to do that lol

ornate stump
fierce thunder
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So put this texture on a material and mesh?

ornate stump
fierce thunder
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I have no clue what other texture you mean then

ornate stump
fierce thunder
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I see

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Let me try it out real quick

somber osprey
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help. how do I upload Avatars as its own Avi?

it keeps overriding the existing avi

ornate stump
somber osprey
ornate stump
fierce thunder
ornate stump
fierce thunder
#

This is suppose to display the camera's pov now right?

ornate stump
fierce thunder
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Eh, I'll figure it out

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Thanks for you help tho I appreciate it

ornate stump
fierce thunder
ornate stump
fierce thunder
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I'll do some research

ornate stump
# fierce thunder I'll do some research

If the camera is only outputting depth, you might have to use some specific shader that handles depth texture rendering. The system you're trying to replicate seems to be more than just a simple camera display.

fierce thunder
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I know what it is then

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Figured it out

fierce thunder
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TYSM

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Now I just need to tweak it

fierce thunder
ornate stump
pine mantle
queen gate
ornate stump
#

?tag scam

flat muskBOT
#

Hey ho ๐Ÿ‘‹ I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. ๐Ÿ˜–

๐Ÿšซ Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. ๐Ÿ‘ฎ

If you seek a creator, check out VRCTraders and follow their protocols strictly ๐Ÿฅบ
(You will get DM from bot to verify your account upon join.)

๐ŸŒ  It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) ๐Ÿ‘€
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. ๐Ÿ˜ฑ

ornate stump
barren chasm
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anyone got any ideas why i removed like 8 things from my avatar for the file size to jump

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file size was 520 mbs ( 20 above the limit) i removed a bunch of clothing and it turned into 800 mbs

rigid magnet
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Hello, I need help with my vrchat model. I never used Unity and need some advice.

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I already installed the vrcfury and liltoon addons for creator companion. The model is also more or less ready (I think). I just need some specific advice. Please.

ornate stump
rigid magnet
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The textures are not loaded correctly, I dont know how to upload the model to use in vrchat and I have an addon that I cant figure out.

somber sequoia
ornate stump
rigid magnet
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This is the first error

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the second one

somber sequoia
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click "auto fix"

rigid magnet
ornate stump
# rigid magnet

You shouldn't get those 2 images simultaneously. So it's just one problem after another.

rigid magnet
ornate stump
barren chasm
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anyone got any idea why making textures lower, removing like over 10 items isnt dropping the size of the uncompressed / compressed at all

rigid magnet
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These errors are still here

ornate stump
barren chasm
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im still at over 700 and ive gone through and lowered small things to 32 res, clothing to 1000-500 res. body is the ONLY 4k texture and i removed like 10 different things on the avatar and instead of the file going down the file was at 520 mbs it went upto 780 mbs

ornate stump
# rigid magnet These errors are still here

The error icon is "warning" which shouldn't stop avatar from uploading. The below red icons are performance report which is just saying your avatar is bad for performance, which also is not error.

ornate stump
barren chasm
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thrys vram, and build size viewer

ornate stump
barren chasm
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somehow the avatar jumped when i removed and deleted stuff... it went from 520 mbs to 780 mbs

rigid magnet
barren chasm
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somehow textures that are 2k were randomly out of nowhere taking up 20 mbs :l one did

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i lowered it AGAIN but i have no idea how these textures were 1.3 mbs or 0.7899 kbs somehow now are jumping upto 5 mbps

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the jump from 520 mbps to 780 after removing a bunch of clothing and stuff and optimizing textures is insane to me

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ive lowered EVERYTHING on the avatar T-T

ornate stump
rigid magnet