#avatar-help

1 messages Ā· Page 252 of 1

obtuse bronze
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Ok

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Im gonna see what happens if I delete them

somber sequoia
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yeah I'd probably do that, then setup physbones as needed.

obtuse bronze
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Ok

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Thank you^^

vapid slate
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how to fix

somber sequoia
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look in the console to see what the errors are.

vapid slate
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it says

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but i cant find anything with that name

somber sequoia
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Always look at the first 2-3 errors. Feel free to paste them.

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see the first pin in here for detail on how to share errors

vapid slate
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theres only 2

somber sequoia
#

cropping them makes helping very difficult - see that pin.

vapid slate
balmy barn
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marker would be my guess, probably old

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easy test, duplicate av, remove it

somber sequoia
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better - and yeah, same guess.

vapid slate
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i did remove it

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it says "boo" but ive looked everywhere and theres nothing named boo

somber sequoia
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it's looking for C# code, not necessarily a file with that in the name

vapid slate
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is there a way to find that?

somber sequoia
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you could grep all the files, or probably look at that specific script to see what it wants. Or perhaps it's an outdated package, you could try updating it.

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Haven't used that one so can't suggest much about it otherwise.

vapid slate
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i cant find it anywhere T-T

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how do i update an avatar?

somber sequoia
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"update"?

somber sequoia
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no I meant the package

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not the avatar

vapid slate
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ph

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oh

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how tho

somber sequoia
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install a newer version?

vapid slate
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everything is updated

somber sequoia
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Okay then that isn't an outdated package, and so no need to update it.

vapid slate
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so theres no way to fix that stupid error...

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ive tried everything

balmy barn
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id move folder out of assets/delete it ratl

somber sequoia
vapid slate
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yeah but thats what im starting to think bc ive literally tried everything and nothing is working

somber sequoia
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Did you install the Marker package yourself, or did it come with the avatar?

vapid slate
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it came with the avatar

somber sequoia
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Did you verify it's the latest version of the package?

vapid slate
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yes

balmy barn
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its not in packages to its defiantly old

somber sequoia
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exactly

balmy barn
vapid slate
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i just delted the files to it

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i got it working

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thanks for the help guys :3

little plume
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how can I make hand geasture controlled eyebrows?

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thumbsup raises them, pointing lowers them.

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i already have the shapekeys

somber sequoia
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trigger your animation states based on the GestureRight or GestureLeft parameters

plain mural
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Can I see which animation turns on the shapekey? I have too many animations, and one of them turns on a shapekey that should be off. Do I have to check everything manually, or is there a way to check?

little plume
somber sequoia
little plume
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my face mesh is rigged with shape keys but the teeth are rigged to a bone

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how can i make the teeth move with the viseme shape keys

somber sequoia
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re-rig the teeth to the head bone and make them move with the viseme shape keys

little plume
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??

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theres gotta be a way to turn the bone pose into a shape key

somber sequoia
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sure is, you can apply an armature modifier as a shape key

little plume
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ik

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but

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that doesnt put the shape key on the head

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let me just make my mouth poses first then ill worry about teeth

somber sequoia
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if your teeth mesh and head are separate mesh objects then no, of course it would not do so

little plume
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so just join their meshs?

somber sequoia
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probably those should be joined at some point

night ember
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you could join them temporarily to sync the viseme list then separate them again to work on them separately

somber sequoia
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definitely

little plume
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im scrolling through the big list of face mocap shape keys to make realistic face poses

worn kiln
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thanks

pallid rapids
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My avi continues to fail uploading last second and I cannot tell what this error means šŸ™

plain mural
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I don't understand why the normals on the chest are breaking
I don't have custom normals data enabled in Blender (even if I do, everything breaks). It's not a problem with the polygons overlapping each other, everything remains smooth

somber sequoia
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Try exporting with "smoothing" under "Geometry" set to "face", then import normals (rather than calculate or using legacy) in the Unity import settings

little plume
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will these all show up in unity?

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so i can turn them into hand geature expressions

somber sequoia
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what even are those? You clipped the pic so we can't see any context

little plume
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shape keys

somber sequoia
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oh, all of them should.

little plume
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"see a spider"

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i didnt make that

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that was just something that was originally on the rig lol

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ok now that all my shape keys are done

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how do i do teeth

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its really noticble with the a pose how the teeth dont move

still shuttle
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Hello! I am having a new issue with the Dynamig Gesture prefrab that I dont usually have. It is causing the hands to "claw" and not play any of the default animations.
I attached a video to help visualize my issue better, I tried to ask in the creators help discord but I havent gotten a response there so I figured i would post here too!

summer hearth
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cant, quite show the avatar right now but, im trynna add some extra hands on it and it uses vrcfury to add to the armature and link it

issue is, the avatar doesnt, have any fingers at all in its armature or mesh... how to i deal with this?

somber sequoia
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Add finger bones to the armature so VRChat can control them via IK, then you can use those as the source for controlling other things including your add-on extra hands.

summer hearth
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does that require blender tho?

somber sequoia
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Blender or something else that can rig, yep.

summer hearth
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damnit alr

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ty

vapid slate
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okay, so i made my avi's eyes different [not even edit them, just change the color, and whenever the material locks to upload, it appears as a missing texture in game and in unity and it keeps doing it, any suggestions?

somber sequoia
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I assume this is Poiyomi? What happens when you manually lock it in the editor?

vapid slate
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becomes a missing texture

somber sequoia
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You'll need to inspect the material to find out what is missing.

vapid slate
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its the origninal material for the avi T-T

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it doesnt say or look like anything is wrong

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the other eye is the exact same edits as the other and it works completely fine

hybrid basin
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Having an issue with an avi I'm working on.

I can't see it, and my camera can't see it, but my friends can see assets from the avi floating in the sky. Horns, earrings, glasses chains. I can't figure out why for the life of me

somber sequoia
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are all of those objects attached to the avatar's head?

somber sequoia
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You can't see them because VRChat scales your head bone to 0 so your head isn't in the way of your viewpoint.
As to why they are out of place.... definitely no idea from just that image.

hybrid basin
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vrcTupCry I can't see anything out of place in my project. I've worked on dozens and dozens of booth avis and never had this issue

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I don't even know where to start looking

junior void
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I'd use gesture manager in unity and pose the Avi in play mode to verify it's doing there too

hybrid basin
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Doing that as we speak, but I see nothing weird. The assets are all where they should be. Nothing floating. Toggles all working properly

junior void
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Move the head, arms, legs

hybrid basin
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No issues there either :/

junior void
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Perhaps a quest side issue?

little plume
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how tall is the base robot avatar?

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in meters

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so I can scale my model based off of it

junior void
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Just Spawn a cube that's 1m by 1m?

hybrid basin
little plume
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unitys default scale is meters right?

zenith spade
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Do these eyes look flat enough for 2D blinking textures?

nova flicker
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Hi hiii, does anyone know how to make their models MMD compatiable in the MMD dance worlds? my avatar use to be compatible, but after working on it in blender n such, it stopped working? The blendshapes for the MMD are all still there though.
Even my old avatars that I know was MMD compatible is no longer working, and I ahvent even brought them into blender yet .

karmic osprey
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Or if I can see

hazy surge
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Hi! I have an avatar with 500k polygons, I don’t wanna get rid of any assets or nothing, any tips? (It’s still in blender) it’s a pc/quest avatar)

nova flicker
exotic yoke
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So im trying to get a billboard effect on my avatar but it gets anchored to a specific spot instead of my head, how could i fix it?

karmic osprey
karmic osprey
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Because if it’s set to world, the particles will only stay in one place whenever you move

nova flicker
exotic yoke
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how do i change that?

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because it looks fine in unity but it breaks once its inside vrchat

undone sluice
nova flicker
karmic osprey
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If the mesh was re-exported from Blender, sometimes the shape keys lose their index order
Also check if the avatar descriptor still detects the visemes

If you want, you can send me the avatar or screenshot of the skinned mesh + blendshapes in Unity, I’ve fixed MMD compatibility issues like that before and can help figure out what broke.

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Let me see the screenshot of it

exotic yoke
nova flicker
undone sluice
nova flicker
karmic osprey
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Select your avatar and open the VRC Avatar Descriptor
Make sure the Lip Sync is set to Viseme Blend Shape
Check that the visemes (aa, ih, ou, ee, oh, things like that)are still assigned to the correct blendshapes
Also make sure the Skinned Mesh with those blendshapes is the one assigned in the descriptor
Sometimes Unity or VRChat updates reset those settings, so the MMD worlds can’t detect the visemes anymore.
If everything looks correct and it still doesn’t work, it could also be the blendshape order changing after export, which can break MMD detection.

nova flicker
karmic osprey
undone sluice
# nova flicker oh man :(( I really hope its not broken from vrchat. Cuz i've also tried out ot...

Hmm yeah if it’s happening across multiple MMD worlds and even with older avatars, it’s probably something related to how the visemes or blendshapes are mapped now rather than the models being broken. VRChat has changed a few things over time. From the screenshot it looks like the VRC visemes are there, but the world might be expecting specific MMD shape keys or naming. You can check the avatar setup or Unity inspector you might be able to figure out what wrong there

balmy barn
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tested random ones earlier, no issues with mine

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cause i just added a bunch of stuff ratl

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layer order matters alot tho, the first 3 you should highly avoid since stations have to use tracking control yoinked from avatar sdk (since they still have no other way of doing it)

nova flicker
nova flicker
balmy barn
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your average vmd/anim in vrchat , unless you know their shapekeys is translated or not its guess work

karmic osprey
nova flicker
# karmic osprey Will you?

no thank you 😭
Its a custom model of mine, so i dont feel comfortable sharing the avatar package. im sorry ^^;

nova flicker
karmic osprey
exotic yoke
karmic osprey
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For example
Avatar
Armature
Hips
Spine
Chest
Head
YourObject
Something like that

undone sluice
exotic yoke
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i dont understand why it does that

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even though its in the armature

fervent relic
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edited the model in blender and now my ears and tongue do this,

little plume
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what the fuck could even be causing this issue

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oh i know

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i htink

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let me fix it

obtuse canyon
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getting out of the default shape
it becomes crancked

somber sequoia
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like I said, you'll need to explain in ways that make sense to people here who have never seen your avatar, and don't know what you mean by "crancked" or "bugged".

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feel free to provide images to show

limpid cairn
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would anyone be able to help me combined a blendshap with a contact?

gilded ember
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may i ask how I fix this? if anyone knows how to fix this

little plume
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idk why i get this error

somber sequoia
little plume
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i get the error alot

limpid cairn
little plume
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i usually just delete the fbx and reimport until it works

somber sequoia
# little plume ????

because vrchat thinks your avatar is not humanoid. Just setting it so does not make it so.

little plume
undone sluice
little plume
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bc this happened after reimporting the model

somber sequoia
somber sequoia
little plume
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also gotta limit the eye look

little plume
somber sequoia
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okay

little plume
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all i did was fix the head not being rigged

somber sequoia
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then whatever you changed broke it - maybe you can explain in more detail what you changed?

candid swallow
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an avatar i got from booth is A posing how can i make it t pose?

little plume
candid swallow
little plume
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bc it wasnt

somber sequoia
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what does that mean?

little plume
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like

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rigging

somber sequoia
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"grouped"?

little plume
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you group the mesh and armature?

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what

little plume
undone sluice
little plume
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like this

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make sure to apply pose as rest pose tho

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ctrl + a apply as rest pose

candid swallow
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is that expected

fiery sundial
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anyone know how to fix this

somber sequoia
little plume
fiery sundial
somber sequoia
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... I have no idea what your image has to do with that

fiery sundial
gilded ember
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this is what it says

somber sequoia
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(see the avatar/asset creator's documentation for clues)

little plume
somber sequoia
little plume
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it looks normal

somber sequoia
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use like, words. Explain what your problem is.

little plume
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wtf is wrong with my avatar

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suddenly saying its not a humanoid

somber sequoia
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by "suddenly" you mean after you did something, right? what exactly was that something?

little plume
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reimported it

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after fixing the head

little plume
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like i said before

little plume
fiery sundial
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the eyebrows move iwth th visemes

somber sequoia
# fiery sundial

okay so you have a shape key that does something you don't want it to do. Rework the shape key so it moves those vertices where you want them to be.

fiery sundial
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theyre not supposed to

fiery sundial
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it was already on the model

somber sequoia
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okay then you might have to remake it

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it seems wrong

little plume
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how th do i fix my avatar not being a humanoid

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it looks like a human to me

fiery sundial
little plume
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is there a setting i change?

fiery sundial
somber sequoia
little plume
little plume
somber sequoia
little plume
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wtf does that even mean

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yes its correct

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its the same one as before

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literally 0 difference

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just the head is actually rigged

somber sequoia
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if it was correct it wouldn't be complaining though

little plume
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how tf am I supposed to tell why the computer is whining

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thats what im asking

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if everything is the same

somber sequoia
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shrugs

little plume
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why is unity being stupid

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everything looks correct idk why it wants to whine

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its done this for my astrojack avatar i just finished before

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reimporting the mesh fixed it

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randomly

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so idk what its deciding to whine abt now

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bc reimporting it doesnt fix it

fiery sundial
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maybe its because of spine 2 but i could be wrong

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try setting it to none and see what it does

little plume
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oops

fiery sundial
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remove upper chest aswell

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oh there

little plume
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yeah i clicked the wrong thing

fiery sundial
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if it still says not humanoid then im at a loss

little plume
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bro what

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its still not

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let me use spine 1 instead of 2

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it worked before why is it being a little whiney crybaby

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its the same model

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nope still not a humanoid

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how do i chagne the neck and head bone

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that could be the issue

somber sequoia
somber sequoia
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You can omit it though, in which case the shoulders must be children of the chest bone

little plume
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ima do what i did for astrojack

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restart unity

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and reimport the model

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bc that fixed it previously

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and if this fixes it ima be so pissed

little plume
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how can I change the neck bone?

somber sequoia
#

change in what way?

little plume
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which bone it usees

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nvrm

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its literally a humanoid

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theres no reason for it to be whining like this

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could it be leaf bones or whatever

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idk why it would be it worked fine before

proper depot
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Is there anyway to achieve a toggle where when putting on something it raises the wearer's viewpoint? I am making an avatar with stilts and would be dope to have it on the same model as her humanoid legs but I dont want the stilts clipping into the floor ig idk xD anyone have any idea??

somber sequoia
#

Unfortunately, you can't change the viewpoint at runtime

little plume
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oh and ofc suddenly import my original fbx model into blender is also suddnely messed up!

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ofc why wouldnt it be

proper depot
little plume
#

honestly this guy looks like a human no clue how unity confuses it

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heres a picture of him in court yesterday

somber sequoia
little plume
somber sequoia
#

again, I'm very curious what you changed there.

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so far you've said just "I rigged the head" but didn't describe in detail what that means.

little plume
#

its exactly what i said

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you know how you rig things to an armature?

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to make it deform

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add weights and such

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thats literally all I did

somber sequoia
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okay I guess I don't know what that might mean, since surely you had the head as part of the armature before, or it would not have been humanoid

little plume
#

did you not see the clip of it floating around?

somber sequoia
#

sure, but that is not of much use, since "it moves around" is not the criteria VRChat uses for "it's humanoid"

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You can rig and animate something in Blender in an infinite number of ways that are not exactly what vrchat wants.

frank spruce
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Does anyone know why this is popping up

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I only have one parameter

somber sequoia
#

maybe check the console, it might have more information

stone lion
#

Hoping to get some help with uploading my avatar, never seen this error before. I'm getting the "security checks failed" after I've uploaded it. I'm on the current sdk version vrchat uses, 2022.3.22f1. I end up with a medium rating solely from physbone transform count, I removed the poi shader I had to try and narrow down anything, and yet I still can't get it to upload properly.

#

I am using Nobara and linux, and had to use ALCOM to set up the unity vrchat avatar file and opened it in the default unity program since VCC isn't compatible and ALCOM refused to recognize my license

somber sequoia
#

... alcom has no license

stone lion
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mhm

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I tried following steps to carry my license from unity over to ALCOM and it didn't work, so I just used my workaround

somber sequoia
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no, I mean, it doesn't ask you for one since there isn't one. Do you mean Unity? Alcom (and VCC) are just package managers and Unity launchers.

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You're still using Unity.

stone lion
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Yes, it refused to recognize my unity license

somber sequoia
#

it being Unity, okay

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you may have to launch unity hub and sign in again

stone lion
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No, when I tried to load into the unity project from ALCOM it tells me I am missing a unity license

somber sequoia
#

that's fine, but again, that's unity doing it, alcom does not ask you for a license.

stone lion
#

Okay

#

Reloaded unity hub and logged back in and it still had the security check fail

#

šŸ¤·ā€ā™€ļø

somber sequoia
#

right, these are unrelated things

#

the security check is VRChat's servers rejecting your avatar for some reason

stone lion
#

I understand that

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Any suggestions?

somber sequoia
#

normally I'd think it was way out side of reasonable stats, but you said it was a medium, so nope, no idea why it would be rejected

stone lion
#

Solved it

somber osprey
#

so what do you suggest then if the float is too fiddly?

stone lion
#

To fix the problem I ran into on linux where you are getting the "security checks failed", double check you have all the build support installed by clicking on the manage button and selecting modules, and picking the windows and android modules

somber sequoia
#

never had that one on linux myself

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I don't really do android stuff so I don't have that installed

stone lion
#

neat

somber osprey
#

why is this Audio radial puppet not control any of this?

somber sequoia
#

can't tell you anything without seeing the transition conditions

fluid remnant
#

Imported from a .vrm model, and still relatively new to making avatars, how do I get this idiot into VRChat? What packages would I need to download?

somber sequoia
#

just the vrchat sdk

fluid remnant
somber sequoia
#

no other packages are required

#

assuming that ^ is unity and you already have the model in there.

fluid remnant
somber sequoia
#

remove those VRM components that you can't use on vrchat

fluid remnant
somber sequoia
#

there are lots of tutorial videos for such things, but medium is a pretty nice ranking already

#

you combine material slots in blender (or similar), you can work on textures in whatever image editor you like

fluid remnant
somber sequoia
#

Blender is fun šŸ™‚

fluid remnant
#

Wait, it only uses 5 material slots... how is it reading 13 material slots???

somber sequoia
#

all slots on each mesh object count, even if the material in them is the same

#

5 material slots on each of 5 mesh objects could be 5 materials but is 25 material slots

fluid remnant
fluid remnant
ornate stump
fluid remnant
somber sequoia
#

there are tutorials for that too

limber bison
#

does anybody know how to parent bones from other armatures?

ornate stump
limber bison
ornate stump
ornate stump
limber bison
#

Alright I got it now, Thank you!

devout knoll
#

not quite sure what caused this. it's supposed to be a cape but its not showing from the back. everything looked fine in blender

lilac musk
light heath
#

is there any way to use this type of shader it keeps saying that I’m not allowed to use it, but I know that people used it before and I wanna know because I know there’s a way to go around it

lilac musk
light heath
light heath
#

none of this makes sense

ornate stump
light heath
#

using blender?

ornate stump
light heath
#

I don’t know how to use blender ;-;

devout knoll
#

how would one go about adding this cape (with physics) to the avatar? it already has some bones.

#

nvm- thought physbones would be more complicated but no it was actually quite simple :) i did run into this problem though

light heath
#

is there any way to combine two material types? In Unity.

#

like if I wanted to combine multiply with additive

ornate stump
devout knoll
#

one problem after another šŸ˜” running into this odd issue where the android build setting is grayed out, despite unity hub saying android tools are installed

somber osprey
ornate stump
somber osprey
#

cause I followed this @ornate stump

ornate stump
#

If you don't need all 4 states then you have to remove some states and adjust the transition condition accordingly.

somber osprey
#

like this?

#

sorry, this

ornate stump
ornate stump
somber osprey
#

like from 10-30%, triggers state 1
30%-50%, triggers states 2 and so on

ornate stump
somber osprey
#

I'm trying to do this

somber osprey
ornate stump
somber osprey
#

so how can I tell if this is working or not?

ornate stump
#

The problem you're trying to solve is in the state logic part which is what you're doing currently.

somber osprey
#

like I don't see the blue bars from here

ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
#

do I need to add anim or motion file fori t to work? I can't leave it blank?

ornate stump
ornate stump
vague cedar
#

hey does anyone know how to fix the cloth clipping when switching shaders from mtoon to poiyomi

ornate stump
#

I read your initial question here, you talked about how to select audio to play, but didn't mention about when the audio is played.

somber osprey
#

I can actually see the blue bar updating real time, but if I click "Gesture Manager" doesn't it disappears

somber osprey
#

it always stays on unless the radial puppet is at 0% which won't play any audio

ornate stump
somber osprey
ornate stump
vague cedar
#

anyone?

ornate stump
vague cedar
ornate stump
somber osprey
#

how do I add the audio to this animation clip?

ornate stump
somber osprey
#

did I do something wrong here?

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
#

then idk how

ornate stump
somber osprey
#

also Tested it. the audio works but all audio are playing

somber osprey
ornate stump
somber osprey
#

like this right?

ornate stump
obtuse canyon
somber osprey
# ornate stump Yes.

oaky it fully works. tho the transition from others isn't smooth, very abrupt

is there a way to do a toggle to disable this whole state or not?

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
# somber osprey

The source is going to be disable at half-way during transition. If you want smoother transition, it's going to be more complex setup.

somber osprey
#

better not cause I'm not experienced at all

quiet cairn
#

So i have a issue with VRChat Compainion. When i want to add a project in there, it gives me this in my logs, i dont understand.

somber osprey
#

new problem. other people can hear the audio even tho its way far from the max distance

ornate stump
somber osprey
somber osprey
#

then what do I set Gain and far?

ornate stump
somber osprey
ornate stump
somber osprey
#

okay the audio isn't working when I test it in-game but it works in playtest mode

#

I got an warning saying "Load in background is disabled". I did auto fix and that didn't do anything

ornate stump
somber osprey
#

oh nvm I hear it, it just suddenly became so quiet

#

idk if its cause of the spatial audio or not

ornate stump
somber osprey
#

also where do I find that?

ornate stump
ornate stump
somber osprey
somber osprey
ornate stump
ornate stump
somber osprey
#

oh

vague cedar
#

anyone one know how to unmerge merged mesh using vrfury and no blender? i imported my avatar body merged with the clothes

somber osprey
#

okay fixed it

but how can I add a Toggle where the toggle tells the animator state to not work?

vague cedar
ornate stump
vague cedar
ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
#

this is what the animation config looks like

ornate stump
somber osprey
ornate stump
somber osprey
ornate stump
somber osprey
#

So what do I do next to make one radial puppet control 2 layers?

ornate stump
somber osprey
ornate stump
somber osprey
#

so for here. the "BPM" and "AudioHeart"

I have to rename them both to be the same?

ornate stump
#

Not 2 with same name.

somber osprey
#

I did that but now neither of them work

why?

ornate stump
somber osprey
#

oh right. I didn't knew that could cause problem

ornate stump
somber osprey
#

well tried that. still doesn't work at all

ornate stump
somber osprey
#

I have these 2 before. should I delete one of them and rename the other as "Heart"?

ornate stump
#

Whether you have deleted, you will have to recheck every transtion that you used the parameter.

somber osprey
#

I deleted the BPM> and it said that the transition in the "BPM" layer will be affected

I don't remember how to fix it

somber osprey
ornate stump
ornate stump
somber osprey
#

and for some reason, it broke the stencils a bit

in the playmode, the model isn't being phrased through another model even tho they both have stencils on

ornate stump
somber osprey
#

in playmode, the heart model isn't phasing through the coat

but if I exit playmode, then it shows. why?

ornate stump
somber osprey
ornate stump
somber osprey
lone shoal
#

how do i see the contact tags of a contact on an avatar that isnt mine? im trying to add compatibility with an avatar, but the contacts overlay doesnt show what tags the contact sender has so i cant place a receiver for it

ornate stump
somber osprey
ornate stump
lone shoal
#

ok

ornate stump
somber osprey
ornate stump
wanton robin
#

how do i remove the ahir off of w a model?

somber osprey
#

I tried it but now the audio system is bugged. It doesn't change the state properlly and if I press the button to off, the audio still plays

what did I do wrong?

ornate stump
#

Which one is the Off state?

somber osprey
#

and its "new state 1" that's supposed to be an off state

ornate stump
ornate stump
calm galleon
#

While helping test an avatar for a friend that places an object in world position we noticed that there were situations where the animations won't play for remote users.

  1. If they are out of view
  2. If all the renderers on the avatar were disabled
    We thought this was a culling issue on the animator so we changed the cullingMode on the avatar to be "AlwaysAnimate" but that didn't seem to work. Does anyone know the reason for this or have a work around for this? I didn't really test this but assuming the entire animation is disabled wouldn't animations that enable things like audio sources and particle systems also be disabled? I could of swore there were times when i heard or saw particles/sounds from people behind me.
somber osprey
#

New problem. upon spawning in the world, all of the 3 audios are playing at once

but if I press the toggle to stop and then press play that fixes it

how do I make sure this issue doesn't happen everytime I spawn in?

calm galleon
somber osprey
calm galleon
#

what does the controller look like then?

junior void
#

debug it in play mode

somber osprey
#

Here

unless I'm showing the wrong thing

somber osprey
#

the issue is gone if I press the toggle on and off again

ornate stump
junior void
#

perhaps your default anim state is the clip that plays the audio

somber osprey
ornate stump
calm galleon
#

please name ur states

ornate stump
junior void
#

right click, new transition iirc

calm galleon
#

what does "New State" do

ornate stump
#

"New State" does nothing and I kept telling them to delete it.

junior void
#

šŸ˜µā€šŸ’«

calm galleon
#

that could be it then

#

because if the audios are enabled by default on upload

#

and New State doesn't change it

#

then if the heart value is above 0.3 the animation state will be at NewState when they load in

somber osprey
#

I deleted the new state but now it made that as the default. won't it cause an issue?

ornate stump
#

The "New State" itself isn't a problem, it's only causing confusion.

somber osprey
#

sorry for testing your patience, Idk how to use unity

calm galleon
#

write click the "Off" state and click set default state

ornate stump
somber osprey
#

is this okay now?

ornate stump
ornate stump
somber osprey
ornate stump
somber osprey
#

like this?

I did it from the hierarchy but idk how to do it exactly in the scene, again sorry for my confusion

junior void
#

the object toggle

ornate stump
calm galleon
#

look for the inspector window after u select the object in he hierarchy, in the upper left side of the inspector view you should see a checkbox next to the object's name. Uncheck that to untoggle the object

viral ivy
#

Something is weird about my avatar. I am trying to implement some tail animations for the custom tail I added to the Kita'vali, but even without any animations affecting the tail, when entering play mode, the angle of the base bone changes, making it point up instead of keeping the flat angle it is supposed to have. Why is it doing that?

junior void
viral ivy
calm galleon
viral ivy
junior void
#

it could also be colliders

calm galleon
# viral ivy Yeah

check the gravity on the physbone it could be gravity, or like zero said a collider or the angle of the physbone

junior void
#

perhaps physbone collider being huge and colliding with floor

viral ivy
#

There are two colliders. A hip collider and the floor collider are assigned to the physbone.

#

Oh, I see. The base bone of the tail collides with the hip collider. But the hip collider is there for a reason. I wouldn't change much about it. But maybe it's not necessary for the tail? Only reason I can imagine is so that the tail physbone doesn't clip into the avatar.

viral ivy
calm galleon
#

adjust the size of the hip collider then and see if it helps

junior void
#

either that or you can use thigh colliders instead

viral ivy
#

I wanna try and find out whether any other physbone references the hip collider.

viral ivy
junior void
#

i meant make them

#

cuz why not if the hip collider is needed for something else and youre not sure if resizing it could break something else

viral ivy
#

Okay, nothing else is referencing it, so I'll try resizing the hip collier so it doesn't clip.

#

Okay, this fixed it.
Thanks @junior void and @calm galleon for the help. I probably never would've figured out that it was the hip collider causing the problem.

pine valley
inner sage
#

can anyone help me upload an avatar? im kind of confused on how to do it

somber sequoia
#

that's what this channel is for. Explain where you are stuck.

inner sage
somber sequoia
inner sage
#

i have a model already that ive been trying to upload though

somber sequoia
#

good

inner sage
#

im just unsure of what to do with it because ive followed things that say exporting it from blender as an fbx and then putting it in unity but im unsure if what im doing should be working

somber sequoia
#

like I said, explain where you are stuck

inner sage
#

i dont really know where im stuck to begin with because i have no idea what im doing as i jus said im unsure if what im doing should be working

i can run you through what im doing if thatll help?

somber sequoia
#

that is literally what I'm suggesting you do

inner sage
#

sorry

junior void
#

tough starting point. just keep in mind we dont even know what you have. a prefab? fbx? pre set up scene? a sketchfab model?

inner sage
#

ok yeah so i have an avatar but only the blender file and some texture images and google told me to basically export the model in blender as an fbx file and then drag it into unity so i do that and it comes up grey but i assigned the textures through the vrchat unity plugin thing (i think it was called like mobile and then something else) and i uploaded it successfully but when i switch to the avatar in the game its like massive and also it isnt animated (like when im walking) and its too big to tell if its t-posing or not because it literally goes off the screen and it also doesnt have like toggles when it should

junior void
#

yea you skipped the entire unity setup

#

exporting as fbx is good. but once the model is in unity, you must specify the character to be humanoid or else vrchat will not apply its animations like walking, sitting, crouch etc

somber sequoia
#

if you are starting from a model file and didn't setup toggles yourself, there will be no toggles

somber sequoia
inner sage
junior void
#

unity

#

anything related to "functions" is done on unity

#

same with physics

inner sage
somber sequoia
#

you can have whatever, it depends on what you got from the creator. Usually you don't export textures from blender anyway.

inner sage
#

i just have the blender file and texture images so how would i fix it being grey in unity when i import it

somber sequoia
#

you setup materials in unity, using the textures, the apply them to the mesh objects

#

in that video roughtly around 3:45

#

ah they have materials already, you might have to create them

inner sage
#

i think i created them before but it didnt work

#

like it was on the model but glitchy or something

#

also my avatar has like toggles for a colored variant and a non-colored one how would i go about creating the materials for that? would i have to overlap them

somber sequoia
#

each color variant is a different material, or you animate color changing by animating material properties

#

"material swap" is the usual term, if you want to search for tutorials

inner sage
#

im so ass at this bro

little plume
somber sequoia
#

Probably the pose it's in wasn't applied as the rest position

little plume
#

Applying it as rest position moves the mesh back down to the same pose

somber sequoia
#

you may have to apply the armature modifier to the mesh in order to get it to stay in a new pose

nocturne nimbus
#

How do I make toggles on the expression menu like hide a mesh and then show a mesh?

vague cedar
#

im very new to this but i exported a vrm avatar to unity which merged the clothes mesh to the body as one. the best advice i got was to use blender for this. i have blender and now ive managed to load my avatar to it but im genuinely clueless where to star. if anyone would be kind as to even suggest a tutorial for this id be glad. and again im trying to separate the bodies mesh from the cloth

little plume
round comet
#

Looks like a weightpaint issue on those teeth

#

Or just your mouth in general ngl

little plume
#

yeah ik exactly what caused it

#

all the other roblox lil nas x avatars are just the avatar packages and not the real model

#

the real model is pretty gate keeped tho

#

me and 2 other people have the real maya files, with all the shapekeys and stuff

#

you can easily get the mesh from roblox but its not rigged or anything

little plume
#

this is an interesting silence shapekey..

#

i forgot to put the material on the mouth ik why its white but why is it posed like that

junior void
#

possibly jaw bone is still assigned in humanoid rig

little plume
#

maybe because hes not like that in unity

#

let me configure the rig

#

just unassign the jaw?

lilac musk
# nocturne nimbus How do I make toggles on the expression menu like hide a mesh and then show a me...

If your new to avatars/Unity, you can use things like VRCFury to make a toggle for you the easy way. If not, you'd need to create 2 new animations, one with the mesh on and off. You'd then add those to your FX controller in a new layer. Add a bool parameter to that controller and your avatar parameters list. Add transitions to each of the animation states with conditions being bool true and bool false. Add the button to your expression wheel as a toggle targeting the bool.

junior void
#

yes, since you use blendshapes it must be empty

#

only use if you set visemes to jaw flap

little plume
#

alr now to figure out how to make hand gestures control the eyebrows

sullen fern
#

can i have sum help? i was making a avi and when i went into quest the veiwpoint was lower then the head and made the head movement weird

hard zenith
#

Any tips to making avatars from scratch?

hot loom
#

How to fix lip/eyes/emote?

#

MMD to VRchat

gaunt knoll
hot loom
#

Like this?

junior void
#

no

#

on the mesh of the models are blendshapes

#

multiple seem to be active rn

#

you can just turn them to 0

somber sequoia
gaunt knoll
hot loom
#

then.

#

I think 23 material.

junior void
#

what

hot loom
#

Oh ah

junior void
#

you are looking for "blendshapes" on the mesh

hot loom
#

Her emote?

#

How to fix?

junior void
#

we told you

somber sequoia
#

what about it is broken?

junior void
#

click on the mesh and turn down the blendshapes doing it

#

you know what

#

i give up

#

good luck

hot loom
#

I think from MMD.

somber sequoia
#

you'll probably want to put that into Blender and generate the rest of the viseme shape keys

hot loom
#

ok

opaque rampart
bronze karma
#

Corrupted?

high coral
#

I have this avatar (the original file from the creator) I took off the hair in blender since I was going to change it, I believe everything is correct in unity, I copied everything from the original unity files but the tail just stretches off to oblivion. Can anyone help?

balmy barn
#

some stray vertice not weightpainted is my guess

junior void
#

doubt it, its the whole tail

warped fjord
#

When making new shape keys in blender is it possible to have the default weight always set to 0? on my old version it would do that and now it's always 1 which makes mass copying shape keys a nightmare since they're all on max

night ember
#

what

warped fjord
#

when you create a new shape key in blender

#

the weight is set to 1

#

is there a way to make the default for the weight to be set to 0

#

instead of it instantly putting it at 1

#

(i had an old version where i changed that somehow or something to set to 0 instead of 1 upon creation of a new shape key)

night ember
warped fjord
#

yeah so imagine that

#

but it is set to 1

#

i have a fresh install of blender

junior void
#

what version

warped fjord
#

5.0.1

junior void
#

i have not tried that version yet

#

i use 4.5 lts and its not doing that

#

i assume its something new

warped fjord
#

ugh

#

if i download blender 4.5 can i throw in this project file into it or will it not be compatiable since it's an older version of blender

dusk elk
#

Hi guys, again I cannot fix my wing controller on this avatar can someone help me? I tried merging FX'es and it didnt work

lilac musk
dusk elk
#

So do I delete one of the parameters?

lilac musk
#

If you simply delete it, the transitions that use it will no longer work. I'd suggest getting the original 2 FX controllers and re-merge them and make sure to delete the 0 before you click merge

dusk elk
#

Okee

subtle sparrow
#

i need some help so my friend is trying to upload a avi but the problem is there vrchat sdk control panel doesnt show up in there unity any fix?

subtle sparrow
lilac musk
subtle sparrow
lilac musk
#

It says its installed. Can you show me a screenshot of the project itself?

lilac musk
#

Is that the same project as the one you shown in the Creator Companion? Cause they seem to have different names.

subtle sparrow
lilac musk
#

These are different project names. I'm pretty sure that's the problem

lyric sonnet
#

wth is this and how do i go about fixing it?

subtle sparrow
lilac musk
lilac musk
lyric sonnet
hard hatch
#

does anyone know how one might fix this issue

lilac musk
lilac musk
lilac musk
# lyric sonnet

Okay, that does seem like the first errors. However it seems like it's Unity itself having the problem and not an avatar thing. Have you tried closing it and reopening again?

lyric sonnet
lilac musk
lilac musk
hard hatch
#

i dont understand because it already is set to humanoid

#

would this be like a blender issue or something?

lilac musk
hard hatch
#

ok so pretty much I just lost months of work progress due to a single misclick šŸ™ƒ

#

is there any way to just use a different avatar and still be able to use the model itself?

lilac musk
hard hatch
#

Nvm. Im asking if i can import the same fbx original fbx into the project and be able to use the data from that instead of the one im using now, but it just doesn't work

analog bison
#

hey everyone. i am very sorry to bother. i’ve never done this before so there may be mistakes i keep missing, but it’s been a few hours im trying to fix this but cant.

i’m trying to upload to one of my avatars a pose pack, but on 2/2 avatars it wont load, nor with 2 different pose packs.

it either says there’s a bug when i say build and upload and to control logs.

also, i’ve put the avataloselibrary in the projects but won’t load when i chose it for any project.

id be deeply grateful if anyone could help mevrcTupCry

basically, i can upload the avatar itself but for whatever reason i can’t add the pose packs

hard hatch
#

so I think I genuinely just lost all of my work due to a misclick

lyric sonnet
analog bison
lilac musk
hard hatch
#

There is no way for me to know how the creator of the avatar imported it from blender, so I cannot undo any changes I make after I already import the changes back into unity

#

I cannot think of any other way to fix this than to start over from scratch, because there is no way for me to fix the avatar

#

and as seen above, the error Im getting does not make any sense

lilac musk
gilded apex
#

i made an emission map for my friends avatar for audio link and its clearly fine in poiyomi and works when i turn up the emission slider but audio link just wont work no matter what i do

hard hatch
somber sequoia
#

yes, parameters are just a file you can copy or move into your project

little plume
#

my avatar isnt using a single standard shader

somber sequoia
#

it definitely is

little plume
#

im using mobile toon standard

somber sequoia
#

and yet, somewhere there is some object using an incorrect shader. Check material swaps and particle systems.

little plume
#

alr i just switched every material on the avatar

#

to the same material

#

i swtg

#

if its because of an object thats disabled

somber sequoia
#

disabled objects on your avatar are still on your avatar

little plume
#

bruhhh

#

ok i fixed it

#

thats dumb as shit

hard hatch
somber sequoia
#

The scene contains details about what's in the hierarchy and any settings used there, but parameters are stored in their own file and thus not in the scene file.

hard hatch
#

Yeah I just puzzled that together in my head. The scene wouldn't function unless I also import all the object from the scene as well

analog bison
#

sharing this again shana

hey everyone. i am very sorry to bother. i’ve never done this before so there may be mistakes i keep missing, but it’s been a few hours im trying to fix this but cant.

i’m trying to upload to one of my avatars a pose pack, but on 2/2 avatars it wont load, nor with 2 different pose packs.

it either says there’s a bug when i say build and upload and to control logs.

also, i’ve put the avataloselibrary in the projects but won’t load when i chose it for any project.

id be deeply grateful if anyone could help mevrcTupCry

basically, i can upload the avatar itself but for whatever reason i can’t add the pose packs

somber sequoia
#

feel free to post actual error messages, otherwise there's not much detail to go on

little plume
#

ok now i know that it isnt using anything but the avatar is still saying it failed the security check

analog bison
somber sequoia
#

sorry, what is the problem there?

scenic ether
#

I'm trying to make a system that's similiar to Forsakens chase theme, where if you are far from the avatar it plays music, then if you get closer, plays different music, then closer, different music, then closer different music
Is there a way to make this so that once you get closer the music that was playing before gets overlapped or removed

somber sequoia
#

oh it can't find the repository or something

#

it seems you have to install whatever that package is.

analog bison
#

but i have no idea how to fix both of these

#

i’m very new at this things

somber sequoia
#

the left image says which package it requires, go find and install that

analog bison
#

but it seems not to work

somber sequoia
#

did you install the package it says to in that error?

little plume
#

why does my avatar say security check failed?

hasty gorge
#

i did everything right but for some reason the rig wont be excepted by the SDK dose anyone know why?

hasty gorge
somber sequoia
#

rather - you must have a bone in the chest slot.

little plume
somber sequoia
scenic ether
little plume
somber sequoia
scenic ether
#

alr

hasty gorge
balmy barn
analog bison
#

(ignore the background)

everytime i try uploading an avatar this is what it shows me (who keeps going back & forward) till i delete the process after maybe 5-7 mins and it says this

somber sequoia
analog bison
somber sequoia
#

feel free to share error messages. See the first pin in this channel for help on how to do so

analog bison
somber sequoia
#

please don't - anyone here can help

night ember
little plume
#

what the fuck does security checks failed mean

night ember
#

not one bit of that shows the actual stats

somber sequoia
little plume
little plume
somber sequoia
#

but we don't actually know how vrchat does these checks.

somber sequoia
little plume
#

the alerts?

somber sequoia
#

yes

little plume
somber sequoia
#

yeah not surprised.

little plume
#

why exactly is this not letting it even work

night ember
#

there is absolutely no reason to be using 19 individual renderers

somber sequoia
#

that's exceptionally poor for quest.

#

19 material slots.

little plume
#

there is a reason for 19 meshs

balmy barn
#

merge šŸ”Ø and you wont have wierd bounding box issue

somber sequoia
#

that's not at all a good reason.

#

merge those things

little plume
#

how

night ember
little plume
hard hatch
#

Okay so I got my new project all set up and have all of the old menus and params imported, but for some reason, it wont let me use the old menus. You can see in the SS (1 after the name means that it's from the old project and are replaced)

night ember
balmy barn
#

one mesh can have many many materials

night ember
#

learn to optimize

little plume
somber sequoia
night ember
little plume
little plume
somber sequoia
#

You should merge these and merge the materials.

little plume
#

so idk what the problem is

night ember
somber sequoia
#

for quest?

balmy barn
#

blender, import av, select all meshees / join its now 19 times 'better' ratl

little plume
#

i literally have the maya project files for everything

#

mocap rig

#

models

#

animations

night ember
#

which wasnt built for vrchat

little plume
#

yeah no duh

night ember
#

actually take it through blender and fix it for vrchat

somber sequoia
#

or Maya if you actually prefer.

#

but this is likely why you're getting the security check failure message

little plume
#

build failed

#

deleted all the unused meshs

somber sequoia
#

most of my avatars have only 2 meshes: body, clothing.

little plume
#

well now theres no reason for it to not upload tho

night ember
#

if there was no reason then it would upload

little plume
#

it is

#

i forgot to do 1 thing mb

little plume
#

lets see if that fixes the security issue

#

nope

#

the fuck

#

ive uploaded avatars with way more meshes than this btw

night ember
#

that doesnt make it not terrible for performance

little plume
#

ok this is all one mesh lets see if still cries

somber sequoia
#

how many material slots though?

little plume
#

now theres 4 parts

#

ears

#

body

#

hair

somber sequoia
#

so 4, that's good

little plume
#

head

#

still nothing changed

#

tf

zenith spade
#

How does this avatar look so far?

little plume
somber sequoia
#

Looks like a great start!

hardy crest
#

Is there a common reason for why the View Position in-game wouldn't match where it is in Unity?

night ember
#

root not being at 0,0,0 aka the feet

zenith spade
#

Thanks! He’s going to be low poly.

#

With 2D textures for blinking and mouth movements.

little plume
#

i made a new unity project

#

dragged my files from one into the other

#

reuploaded it

#

it worked

#

so it was just vrchat being stupid

hot grotto
#

The visemes on the avatar I'm working on are barley moving or not moving at all. How can I fix this?

little plume
#

if I upload an animation that messes with my avatars face bones but I also have blendshape visemes will that cause issues?

little plume
hot grotto
somber sequoia
little plume
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uhm

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looks about right

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but fr is there like a setting im supposed to enable?

trail crag
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I'm working on an avatar right now and some of my physbones aren't working. The ears, tail, and hair all move just fine; but there are body physbones that don't move at all despite having the default physbone component on them. They are weight painted correctly in Blender. So I'm assuming its a Unity issue. Can someone help me fix this?

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I would also like to add this is my first time putting an avatar together in Blender then putting it into Unity/VRChat. Up until this point I've only ever done very small edits. Mostly to textures and materials.

static crown
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gents

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i added 3d audio to my avi

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sooo onto my fixed object but

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the thing is on the left yet audio enters from the right

plain mural
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Any guesses as to what caused this error? In the project, all files are in place

little plume
clear bear
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is latest avatar sdk broken?

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it wont log in properly and it wont load the review alerts tab correctly

somber sequoia
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worked last time I tried it

clear bear
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it conflicts with khronjos gltf exporter for me

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weird

zenith spade
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Would this Shiba Inu make a good avatar? So far he is made with block bench. I reused the same body for the dragon I posted earlier today. The dog I made a few days ago. I’m thinking the dog maybe easier to work with?

late tinsel
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im having a mental breakdown my physbones arnt working and i did this before and i guess i forgot chat gpt is making me run loops with nothing going right

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please somneone help im crashing out

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even yt tutorials aint helping

somber sequoia
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provide details: show your setup, explain what about it is not working.

radiant loom
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can someone help with this, ive never ran into the issue where i cant upload an avi, tried restarting and making it a new project

heavy zephyr
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Do read the text, it explains the issue

radiant loom
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yea i get that but again, never had this problem before and ive been using vrc for a few years now

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ive already uploaded quite a few things and worlds so i dont understand the issue w this specific project

heavy zephyr
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Are you not logged in with the same account as before? Did you get banned?

radiant loom
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didnt get banned, yes im logged in with my usual account

heavy zephyr
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Any errors in the console?

radiant loom
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none

heavy zephyr
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Tried logging out and back in?

radiant loom
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ill try

blissful quartz
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so, I'm trying to do a quadraped avi but i have no clue how to rig the hip bone in unity. So when i crouch or maybe look to the sides, the hip just moves and rotates in ways that it shouldn't do.

I don't know if there's any proper tutorials online of how to rig a quadraped properly but if anyone knows, I would love some knowledge please,,

somber sequoia
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There's a discord specifically for this, "Virtual Limbs"

blissful quartz
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oh?? that i have not heard of :00 imma take a looksie

vagrant totem
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How can you know if pacific avatars have cross interaction
Cause I’m trying to find a jujutsu Kaisen avatar that can do domain crashing

little plume
zenith spade
worthy urchin
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what can cause a mismatch between the view position in the editor and the camera's actual percieved position? when i look straight into a mirror, i appear to be looking at my mouth or neck but in the editor it shows the camera should be at eye level. Can I just drag it up a bit or is there a better fix?

somber osprey
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how do I make the audio more louder?

in the actual game, tis ounds too compared comapred to unity editor

versed oriole
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hello everyone i'm having a problem that never happen to me before and its been going for weeks now and its getting very annoying and worse,
So basically any photo is just a NO IMAGE FOUND
i tried to reinstalling the game and clear the cache and change the location of the game nothing at all helping its just getting worse and photos just all white,

  • world image
  • emojis
  • banners
  • stickers
    latterly everything

please help