#avatar-help
1 messages · Page 235 of 1
Look at the list of visemes in the avatar descriptor, find the one active when this happens, actuate it manually and see if it still is a problem.
I have this idea that when I move and I'm a skeleton, the Minecraft skeleton sound plays. Is that possible, and if so, any ideas on how to do it?
@cobalt cloak if by movement you mean body movement like trackers and such then its a tough one
getting movement with thumbstick is easy on the other hand
Okay, I can do the simpler thing, and when I feel like it and have time, I'll do the tracking (if possible)
for thumstick you just need ScalarVelocity avatar paramter and play audio behaviour. ie if speed>0.5 goto play audio, then go back
okay thx
and the other one? do you know how
bunch of contacts with min speed ig
like on the hand and feet okay ye
so uh, i edited my fbx file for my avatar and reimported it back into unity, copied the stuff from the good one over to the new one and the physbones look like a DBZ explosion. how do i fix this lol
you likely exported with different settings for "apply scalings" - set that to "FBX All" unless you know for sure it should be something else.
alright lemme do thatnow
how do I convert this into a mesh?
this isn't in a mesh type so I need to convert it to mesh so I can put it in there
what is it though?
prefab?
click that arrow, see if it opens up and there's a mesh inside.
fbx import
but that's a weird thing to be doing, not sure why you would do that
Yeah FBX All wasnt set, thought it was. Thanks for the simple fix!
now idk what went wrong
what are you actually trying to do here?
replace the shape of this with this
does unchecking the avi saved button, prevents it from running it again (left the animation toggle on) then i changed to a different avi while playing an animation and go back to it? or i gotta set it up?
saved means when you change that value in-game, it'll persist to the next time you load that avatar.
Ahhhh
On blender right? If that's the case, can I use the exported edit version of the mesh and replace it on Unity?
Because, I don't want to reset everything
I meant in Unity
but yes, you can replace the mesh from Blender assuming you didn't unpack the model prefab
Because I tracked only 4 of the viseme is normal
Other have the teeth popping out
Are your visemes just the normal blendshapes in the avatar descriptor? Or do you have animations for them?
Normal Blendshapes
then you'd have to go into Blender (or similar) and fix them
you don't have something like VRCFury's blendshape link on there? I guess that could be a problem if used wrong.
Because actually, I'm using the VRM to VRchat avatar creator
So, the prime suspect is because of the plugin
ohhhh
yeah I'd suggest importing the VRM into blender, fixing things there, then exporting a FBX into Unity.
but I don't really do VRMs, so.... dunno what the best suggestion is
(linked off the vrchat site here: https://creators.vrchat.com/avatars/creating-your-first-avatar#viseme-blend-shape-recommended)
I still have the original blend file, but need to do it from scratch is tiring
Thanks anyway
you might start by selecting the problem parts (teeth I think you said?) and in mesh edit mode, remove those vertices from the shape key
just guessing though, haven't seen it.
Sure
When i use GestureManager on my avatar it sorta compresses into a bean? Any help?
How do I setup for the Jaw Flap Bone features if I want to skip blendshapes
rig the jaw bone to move the mouth
Hmm, still need to reimport from blender
It's not really great unless your avatar is like, a robot or something with a rigid face
Welp, I will find other way around
Fixed it, for anyone else having and issue like this, check and make sure your colliders are in the right place lol.
Hi guys i'm working on my avatar, and i need help on remplacing my main mesh.
The mesh I originaly had had a shape key issue and my goal is to find a way of remplacing the old one which had to bad shape key with the new one with the new shape key reworked
here the highlighted body is the correct one
overwrite it?
Import the original FBX in Blender, delete the body, import the new body, re-parent with the old armature, export FBX and enjoy!
will i have to remake all the armature configs ?
those with the vrc phys bone ?
No.
But if you change the armature's bone hierarchy, then you'll have to do it again on the affected bones.
I hope I understand your words, I’ll be trying and letting you know !
@balmy barn I can provide more info in private in propose to not flood the channel
if you ever used vrcfury blendshape optimizer you can see the Body mesh get changed, manually you can just drop one in there too (extremely rare id do that)
if i make a mesh explode from bad shapekeys i fix it in blender and just export/overwrite the one i have in scene, pretty easy
So, i imported the original FBX as recommanded, i fixed it in blender after deleting everything not being the original body mesh now i exported it out of blender to my desktop
and when i try to put it in unity it just makes another fbx i can't find how to overwrite the body only on my existing scene
You're supposed to save it out of blender directly into unity
inside of my existing project i belive, i'll try that
Is it possible to make a part of my avatar only visible in the dark?
some shaders can do this, yeah
I mean on quest, not just pc
then no
I just saved it into my unity project file and once done, i've checked but nothing has changed 
The idea is to save out of blender as the same name as the file in your project so it overwrites that file.
you can copy stuff around if you like to do the same thing, but the goal is the overwrite.
That's what i've done, i copied the name of the existing fbx
before saving it. My problem now is that i'm looking for ajusting only one part of my "fbx" model which is the body shape key specificly for a clothe toggle.
I've notice clipping after making all the settings and trying animations on the gesture manager
I think i'm trying to do something perhaps impossible.
Unless you unpacked your model, overwriting the original fbx in your project will update the model in your scene
Has anyone encountered this issue where uploading to VRChat rips UV seams in only some areas of a mesh?
I'm exporting with BetterFBX using FBX2020 as the Binary, Shader is Poiyomi 9.3 and I made sure it was not transparency nor is it mipmapping, I have double checked that there are no physical seams on the mesh in Blender and I feel like I'm losing my mind trying to fix this.
in your texture, does the color only go to the UV border and not over it?
I have a pad of 16 pixels and there is no alpha
so yes.
This is using an Opaque shader, with the issue persisting on other shaders as well
is there a way to replace the fbx meshes in a prefab without getting rid of any of the components on it? i edited a mesh to better fit and dont want to have to transfer all of the physbones one by one :,)
Yes, overwrite the .fbx file
.......duh alr thanks lmao
Also make sure you didn't unpack the model prefab in the scene
aaaand you should use the same export settings as previously, especially "apply scalings". Which should be "FBX All" unless you know for sure it should be something else.
worked just fine, dunno why doing that just completely didnt occur to me lmao. thank you!
yep, really easy 🙂
so im having these errors unsure how to fix them myself, since pretty new to using unity and making vrchat models
I am still struggling with this issue and have tried basically everything at this point to no end result
these are warnings, you don't actually have to fix them if they aren't a problem.
Those arent errors
probably you don't want to generate blendshape normals, either import (with right settings) or switch on legacy
Or if you didnt even make custom normals you can just set them in unity
I rescaled a model in blender to be taller and now the game thinks its pelvis should be centered on the ground (it very much isn't). I can correct this manually but I'm trying to figure out why it does that in the first place
specifically the bottom of the pill goes from where it should be down to the floor, but none of the other boxes are wacky
(figured it out rescaling it made the avatar configurator choose the wrong bone to be the hips
How do I fix this? Never happened before
It gets worse
Didnt catch it when it was at 4 rows of 14 gigs and one row of 4 gigs
and using a cool 97% Memory
i literally downloaded everything (unity, vcc) about an hour or two ago and i keep getting this error, and theres no blueprint for me to delete/remove. i dont get it
Wrong At pal
oh damn, sorry about that
it says the problem right there though - wrong SDK version.
must have clicked the wrong message.
i mean yea, but again i downloaded vcc like an hour or two ago. how newer does it have to be? doesnt a new version of SDK come with the VCC?
no, VCC is just a tool to get other packages, it doesn't automatically update anything. Go in there, and in the line for your project, click "manage" and then yeah what Nylon said.
oki lemme try that
Just click the newest one, no need to be finicky around which version you use.
ohhh what i was on like 3.7 lmao. i thought downloading everything in one just means everythings updated lol
lemme try to upload it again
i got it ! thank you @dusk lance @somber sequoia 
i'm having this strange issue with a constraint. For some reason in play mode, the two axes that are not marked as frozen are getting set to 90º in play mode. It is not being animated, and I can tell because I can adjust the values manually in play mode. However, doing this changes the remaining Y rotation value to 180º when it was previously 0º....
actualy it seems to have to do with the rotation at rest
So Uh update to this problem, even Unity isnt reading whatever those other Editors are.
And no I cant just End Task on them, Tried they just come back
I thought I had issues with setting it to 0, so I'm trying that right now
weird that you're not able to kill them. You can always just try restarting your PC
Have, 5 times
so the unity editor just starts itself when you restart your PC?
Oh no, Only when I open the project
As soon as the Unity Loading thing goes away and project opens... BAM 4 more instances of Unity Editor pops up and slowly increases ram usage until it gets to much and Unity Crashes
So were doin this the fun way
Backing up the project on a hard Drive and Purging every instance of Unity from my PC
Can anyone help me explain?? I've been screaming into the void for hours, I removed duplicates, and did as it said, and it's still not uploading, even by making the bones on my model's fingers red, telling me it's not in a t-pose when it is!
do you have a mesh object named "Head"?
if so, try rename it like "Face" "Body"
It's registering the object that all the hair is connected to so that the hair is optimized, I already renamed the correct bone to "head".
problem is, it still isn't working
You can't have a mesh object have the same name as a humanoid bone
I figured that out, which is why i named the hair bone hair root, but it's still having problems
then it's another issue, which we haven't seen.
but also, that error message said the issue is Head, not anything like "hair"
I already fixed the head in blender, redid the bone work, I'm in a rut.
I guess that image is out of date then?
I've been fixing it for an hour, and i keep getting the same message
then you didn't fix it yet
I changed the bone it thought the head was to a different name, i don't know why unity is still busting my butt about the model
we said to change the name of the head mesh object, but you are still looking at the bones.
probably that's the probrem
in that image you posted, the bone in there is called 'Head', and it says you have a mesh named 'Head' also.
alright, we'll see
So I’m slowly learning unity and I am wondering what is going wrong here when I tail swap?
is the reason that the chain isnt moving when i move a bone because that isnt the right bone? im trying to do physbones and the physbones itself work- but the pendant doesn't move.
maybe show the actual physbone component
not what im asking, if the bone FOR the chain isnt moving, does that mean the bones were parented wrong in blender
the physbones work fine.
is there a way where I can do a fadeout effect on the top?
alpha maybe?
oh I see. If you rotate that bone and no mesh moves with it, yep, bad weight paint
ty, sorry if i seemed hostile i just suck at explaining
in which tab?
Im a noob to untiy, i tried using modular avatar to toggle my accessories but this happened on this first one, what do i do?
"Setup Outfit" is only for clothes
try Create Toggle for Selection
Ohhh ok tysm!!!
Whats the difference between create toggle and create toggle for selection?
create toggle is create an empty toggle that does nothing
create toggle for selection is create a toggle for selected object
Tyty!! I rlly appreciate it
whats considered high transform physbone count in todays avatars? like most verypoor avis (booth, etc) have how many avg?
currently mine lol
from just 2 hairs and ears, 3 compnents
find original fbx, and go to inspector. make sure you make it create from this model. if need be, configure it
then make sure it uses that mask it makes
it is using that avi mask?
in your animator
batmann
make sure the venomavatar mask is being used in your animator on the actual avatar
is there no animator?
aka that thing^
if not, scroll and add a new compenent called animator. put your FX layer and your avatats mask
I am very new to all this so apologies if I am kind of slow
youre all good man
do I need an animator controller
shitty drawing but basically do this, you click your avatar (the prefab i assume it may be for you), add compenent (might have to scroll if all of them are open), add a animator, then use the FX in your avi descriptor, and the mask that should be named venomAvatar
Ok
did that work?
I'm trying it now one sec
kk, lmk
Nope
same error?
yeah
are you sure your on the right thing
lol
thats showing 0 tris
make sure thats the same as whatever u have in your hierarchy
Holy crap I might be an idiot let me check that out
now it says this
you just add the animator like i was telling you to do last time, make sure its in the MAIN thingy, not any of the stuff (like armature)
that might b why
I add an animator and it gives me the same message again
make sure you save the avatar stuff, seems like youre still editing everything
No I'm all done editing I got this avatar off of sketchfab and then took it into blender to make it a file able to upload to Mixamo and then opened it in unity to finally upload with a full skeleton
Oh how do you get it off?
back arrow around here
Whole screen goes back to the default with the avatar disappeared
Ok now it shows back up
good
But still the same error messages
is everything still there tho?
This is so odd
yeah lol
Yup
show
Like open it up?
ye
It's just a bunch of random code
show this , click the prefab / fbx that u dragged from hiarchy, go to rig and show me this i meant
hey guys for some reason whenever i apply transforms to my armature in blender, the bone roll automatically gets set to a number that isnt 0
although it is a very small number im still not sure if it matters or not?
I use to be able to see the rig option now I don't anymore
Would you be able to figure out a solution if I sent the file?
@grim valleythanks
i will in a bit, working on my avi rn lol
copy
does anyone knows how can i attach prefabs menu installation to sub-menus instead of the main menu option on my avatar?
unset Install To and set menu to Prefab Developer Options > Menu to Install
that solved it, thank you so much!
Why is the texture so blurry? Its supposed to be a minecart
Hints are texture filter settings and "non-power of two" scaling.
I'm currently working on a model of this character, and their body is a pill capsule.. im not sure how to phrase my question, but how would i go about making the inside of the model look like this? like, with the shines following the camera so they look the same at all angles?
matcap?
does anyone have any ideas as to why some of the physbones on an avatar dont... well, physbone, when doing mmd world dances?
All of them go stiff?
not all of them, only some of them, which is the confusing part
That's indeed confusing. Could it be that the ones that go stiff have "is animated" ticked in the physbone settings?
i thought it'd be the opposite, ive tried it both ways and both of them just go stiff.
Hm. That's a first for me as well
I personally would probably add VRCFury's MMD Compatibility component juuuuust for the f's of it
Is it only when in mmd world?
i did 🙃 ive done so many things to try and figure it out, including comparing it with avatars that dont have the issue and i just. cant figure it out lmao
yea, so its not the worst thing in the world, im just annoyed i cant figure out why
I really doubt that actually is the case. World doesn't have ability to disable avatar physbone nor controlling in any way. Does it actually work fine in other world? How did you test it?
its fine when in the world itself, its only when in the animation. testing is very scientific in that i just. wiggle and see if the bones wiggle lmao. multiple different dance worlds, same bones no longer wiggle in dances. im p sure it has to be something wth animations and what not but the only thing i could think of was write defaults and i checked to make sure all of mine were on :,)
anybody here familiar with pcss at all for poi
can anyone help me make a animation that makes all my clothing hue shift enabled useing vrcfury etc
vrcf is so easy to work with. maybe state what youre stuck at so we can actually give you advice
alrighty so my clothing atm has a bunch of materials and they are all colored diffrent colors and it has toggles like theme toggles for each clothing to change color and in those materials theres a option to do color adjust and hue shift and when i try to change materials that i would hope effect say theme 4 in the toggles it dose not and so i need to i guess make a animation of all the clothing peices from whatever toggle they are on to be hue shift and shifting speed etc i dont really know how to go about it
my guess is that the toggle for theme 4 is a animation that makes all the clothings hue green
this is complex, can you break it down?
so you have toggles for material changes already?
yes
all color can switch
but i went to mateirals for the clothing all 4 witch it green
and i tried to change the materials to be rgb like hue shift
and it didnt work the theme4 toggle still is green
aha so youre trying to edit an existing hue shift to produce a different color
if u think its easyer we can get in a call i dont mind
i can show u everything really quick?
its way early vrchat model
like 2019 unity and before
2018 or something
cause i dont really know how to awnswer this
it would then likely be an animation in the fx layer
i am not up for vc. im sick af atm
we will have to do with images
also, if i dont end up knowing the answer, its here for others to see
ok so what color are you trying to change it to anyway
il show u what i want
tell me what u want, what you really really want
this is what im going for
but this being on theme 4 i can tell its doing a green hue
so a continuous slow hue shift?
this btw is just unlocked matierals 4
yeah im pretty sure i could get a radical wheel for speed on that to with vrcfury
if someone helped with that
i was going to say its probably easier to create a vrcf control for this than messing with those big animations bc vrcf does the animation part for you
ok so i can do that but last time i did vrcfury it broke the theme color like i could not toggle my themes
so if u can guide me corretly
lets do it
i dont see how a vrcf toggle would break your other toggles really
you add a toggle component. personally i crete empty game objects to put them on for readability
dont you add the toggle component to the avatar though?
counter question. if the toggle is not on the avatar, how would the avatar ever include it?
yeah so why say put it on a empty game object
like meaning a object that will be on the avatar but hidden
put the empty on the avi, and the toggle on the empty
wild
xD
if i dont want to do that?
this error shows up when i try to upload my avi :(
i know i can delete components but i am too lazy to right cligh "delete component"
i just wanna smack the del key
Also guys i managed to do what you told me to overwrite and it finaly worked !! thank you all a lot
vrcfury component toggle
Have you checked rig configuration in the model import?
Where is that? Oo
The where you changed between Generic and Humanoid rig.
now what
add an action and set material property
"Configure"
that looks advanced af^
you need to understand that poiyomi already has a built in way to roll over color automatically. so realistically, all you need to do is set that to be enabled in the toggle
so apply to all renders right?
Does it alreadt have chest bone assigned or did you just assigne?
i just did ^^
Apply and Done and solve the issue.
but if i understand correctly, the chest was "'optional"?
That's for Unity. VRChat is mandatory.
oOooo !
thanks a lot, i'll try a test uploard now
and your materials need this set
oh what dose always refresh do
otherwise it wont animate when locked, duh
always refresh will make animations smooth
oh so if i just go into that
if off, you might think it lags
i can maybe change it?
change what
like i have color 4 its all got matierals for 4 all green
i dont ever use green color so could i just change the matierals
and make it locked
animate when locked
and then theme 4 would be rainbow
you can do this on the green material, yes
so then you need the green one enabled and also the vrcf toggle
then you need to update your poi
ooooooooook will do rn
hey u know how to update it fast and easy
like i know i have a bunch of diffren downloads
would it be better to remove pyomi old from my folders assets
and then close project and go into cc and add pyomi
or drag in a new one
easiest is through the vcc listing
yeah to get it in
should i just remove the old pyomi before downloading the new one
thats basically what im asking
or add new one then remove old one
i always have concerns
follow the makers instructions on that link
o
o easy
ok
that did it
you got it all working
i can handle everything from here
woo thank you so much!
there was a message about flickering and stuff should i do this reccomended thing should i do yes to that?
i think it was vrcfury
really up to you. if the maker of x addon gives you a popup with a recommendation, do you trust them or not?
aight fair point
everything is able for me to do it now though so
thank you you fully got me in a workable state il try to show u what it looks like when i rainbowfy it more because i stopped half way when i couldent fully rainbowfy lol
just keep in mind that vrcf cannot set the speed of hue shift on materials that dont have that property set as animated when lockend (also lock materials when done doing that) even if you set the vrcf toggle to apply to all renders
consider it may be the emission that is occluding the base color
i dont think so
heres the belt material that is rgb shifting
https://gyazo.com/f40cb9520f0bd07199af5d609e27cd11
and this one the bodysuit is not and others are not either
https://gyazo.com/d0ae51958c4e289674c3670f9f7ab200
remember that you have a material swap toggle in your avatar. maybe in the theme color material youre wearing right now, the property is not set as animated
hm
also i hope you know that outside of the toggle being active, the hue shift speed should be 0
how can i change the propertys of that maertial swap toggle
the toggle should set that property to the value u want
you find the material in your assets and do the same thing
now you need to start thinking logically
say you enable this for all materials, also the ones that are controlled by the material swap, you can go rainbow mode on all materials
do you actually want that or dou you want the rainbos thing to only go on when youre wearing x certain material
this is where you must make calls about the logic you want here
i just didnt care for the toggle for color 4
i can do a extra button it dosent bother me much to do that
i just am haavving a lot of trouble figuring this all out
i dont know how to propperly like do animations and im pretty sure fixing the animation and making theme4 just do something else then all green would be ideal but
idk how
you can technically remove all the keyframes from the animation and add your own things
but animation is a whole topic in itself and im not willing to type all that out sorry
i dont understand why my belt is added to toggles
and the belt works
but everything else dose not
its hue shifting
and doing at the rate i want while locked
see it works on belt
show the green material
not the default one, the green one
thats applied to the mesh you refer to
Yes im aware
So which one is the material that gets applied when you turn on the green toggle
belt 4 and bodsuit 4 and bra 4 and pants 4 and all that
its multiple, i know that. its the green bra one for the bra, the green belt one for the belt etc
ALL of them must have the animated when locked state
did you do that to all of them?
again this is where you make a choice
il go through might have missed one
do you want the rainbo thing to work on ALL colors?
or JUST the green material
you make the choice right here
look this is all materials i went to each matieral here
and i made sure they all have is animated when locked
this
there is a possibility that the animations set up for your themes ALSO control the hue shift and now theyre clashing
it wouldnt mak much sense though seeing as the creator made materials for all of them so i dont see why theyd touch hue too
well each matieral
has a diffrent hue
so yea they did
and thats why i asked for help
cause its not like normal at fucking all
in that case i guess you gotta learn basic animation then
it looks ultra complex but only because there are like 20 materials to do the same thing for. so if you broke it down and changed one material property in the animation after the other, it is actually quite easy as its rinse and repeat
but you said you wont text that
correct, i wont. my husband comes home in 30 minutes on top of that and id like dinner ready for him
regardless, the vrcf toggle was worth a try. didnt work out, sorry about that
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee thanks for guiding me
il get someone to help me with animations eventually
if u can and i still need help tomorrow and your not busy id love the assitance idk if u can remeber me that would be cool but otherwise i hope you have a great dinner
that seems like a bunch of matswaps, id avoid that and just change the material property instead
They have the matswaps set up and they work by default
They want to keep them BUT edit ONE mat of them to go rainbow instead
Theyd have to edit the animation for the green material which is what they dont really care for and wanna use the rainbow for
maybe you have a video handy for them but the animations are massive so its easily confusing
i bet the animation sets the hue at a specific value which is what wont let vrcf set the hue speed.
@grim valleycan you let me know later today if you ever figured it out I have to go to work soon I appreciate your help :>
no i would like to edit the animation of the green one and i dont know how to do so
exactly what i said... but ok
oh i mis read i thought u said i didnt really care for editing the animation of the green material
so sorry much apoligies
Where are those? I cant find them
In the import settings of your texture file.
Wdym
Select your texture file and see in the inspector.
What now? I dont see texture filter settings
It says "Filter Mode".
I found it I think, it's called "Advanced" tho and "Non-Power of 2" is grayed out
Filter Mode
I only got trilinear and point
Also mb I didn't see on your screenshot
Or my screen
OH
If your Non-Power of 2 is gray out that means your texture size already is the correct size.
Then you have to only set filter mode.
I had to put filter mode to point
Thanks a lot
if you are working with low resolution stuff tips for it
320x160 so its super tiny and 2:1 wich works for unity (tile offset test av)
Guys, any help? 😅
Works in unity but does not work in game. i dont see why the coiling animation doesnt work
How do I change the shader of a particle system?
in the "Render" tab at the bottom
you arent animating head it behaves wierd it need tracking control
https://creators.vrchat.com/avatars/state-behaviors/#animator-tracking-control - head to animation - whenever its ment to trigger
what happens if you dont set it
vs one with it on
heyyy im tryna import an avatar for the first time, it was a gift from a friend, and Im getting these issues now that im tryna build it,, dies anybody know what these mean and how to fix it?
Look in the build console above where you clicked the "build and publish" button, probably there's something blocking there.
it's just the thing saying 'avatar validation fail'
I can press it, it starts building, then it says it failed and says look at the console for more detail
but i dont understand what the console is saying at all
it says nothing else in there at all? Feel free to paste the first few red items
well that's a problem
it says i dont need it for the humanoid rig though
unity may say so, but VRChat requires them
Also the chest bone
this was a gift from a friend so, i have no clue when ill be able to fix that 😓
oh i did fix the chest bone thing tho
Kinda worked. but now it only works when im actively walking like the first pic. secondpic is when i stop
hey i need help i cant import my vrm avatar into unity it gives me an error when i try to do so
converting to fbx? do the blender route , univrm leaves a mess
hey ( update ) I fixed the problem but i'll bear that in mind
So I want to put a body model material on a avatar but when I do the model doesn't change, think im doing smth wrong in unity :o would like some insight ^-^ i know where to go and stuff but the material on the selected model won't change
Show us how you're changing the material?
Ye will do im on a bus rn so will be home around 12 pm cst ^-^
I select the avatar through high light, I go into the inspector tab and press the "select" rig menu then I go into the tab labeled material and select the textures I want it works on the base but the avatar doesn't get altered
I'll give images soon but hope thr step by step is somewhat understandable
'it works on the base but the avatar doesn't get altered'?
So you're going through the import settings I guess
Uh, maybe? I'll have to go look lol
I can only imagine here that your avatar in scene is unpacked so editing the default materials in the import settings no longer affect the Avi in scene due to unpacking breaking the connection between fbx in assets and model in scene
Oh the avatar itself is unpacked the base is a kitbash so it is separate from the avatar itself if I remember right I got it to work but ill have to look
In that case I'm not surprised at all
You will have to assign materials on the foldout called 'materials' on each mesh
Advanced Technical Question.
Anyone have a guide or some basic tips on making disporpotionate models work with FBT more reliably? I have FinalIK, and am not afraid of ghostbones or other weird rig stuff, but I wanted to pick the collective brain instead of soloing that shit.
If you do update the materials in model file itself, make sure you haven't overridden them in the mesh renderer objects in the scene. Also that you didn't unpack the model prefab in scene.
no guide, no real tips, but I've done a bit of this
In my example, I'm dealing with gorilla AF arms, and stubby leggies.
Making a psycho Warrior from Space King
Is there any way to make an object slowly follow the player behind?
I wanna make a minecart that follows behind me
You can use vrclabs follower package
Thanks
Can you make it stay on the ground?
Yes.
Or is it obligated to float
will do, i fell asleep last night and im at work. off at 8pm
still couldnt figure it out lol, anyone has any idea?
This is the tracking control for both the coil and uncoil states
Sounds good
kazin
I'm getting this error again, it happens when I go to test the avatar and I suppose it's from the Poiyomi shader, I did fix it before but now it's back again and old way of fixing doesn't help anymore
Idle might be the problem.
hm
You want it to coil when you're sitting still?
nono its a toggle
which makes the avatar coil
but it only makes it in the correct pose while hes actively moving
and turns completely sideways when i stop
Hm.
the pose is still correct but just
turned 90°
head still seems to be in the correct position
at first i thought it was something with the hip bone but i already selected it as controlled by the animation
Copy 👍
also same toggle works fine when done through VRCFury but it flickers for a single frame on the transition off the coiling animation
im convinced VRCFury is some unbreakable quest compatible black magic or something
Hello, guys! I was wondering if you could help me with something-- Since yesterday, I haven't been able to upload avatars that I've made for my clients, I keep getting these error messages in every model:
[UPDATE: One model works now, but one is still having the issue in the pictures]
Now both work! I did not do any change, but now both are uploaded successfully
Gesture layer is gone? I remember a bug like this before, but I don't remember how to fix it.
oh, might be because of my humanoid setup. Lookin' into it
Yep, non-humanoid get no gesture/additive layers
just discovered this channel exists in browse channels i will C&P it here aswell 😭
Hi there I'm new to creating vrchat avatars & unity I tried uploading my vroid model to unity and watching tutorials but it seems whenever I try to attempt it I have a folder missing in assets..
I have downloaded the SDK and packages:
VRM Converter for vrchat
VRCFury (since I want to try and add gogo loco to my avatar)
I don't know what I am doing wrong
My unity version is 2022.3.22f1
Using the 2022 Avatar project and etc
the yt vid above mine below
that top image is so blurry I can't see what you're indicating?
its a yt video im following :/
oh I got that, but I don't know what in that image we're supposed to be looking at
2nd one
since it's too blurry to read
"XR"
you said there's a folder missing? which folder?
They say this folder is missing
idk what im doing wrong and im very new to avatar creation ~& unity so sorry if im not good at explaining things 😭
Granted, I've never seen this folder prepopulated in my projects so it's probably fine
that folder isn't something you should be caring about - why do you?
Anyone here mind holding my hand through this VRCFury Full Controller problem? I feel like I'm losing my mind as to why this blasted component isn't working. I feel like I just set up something wrong but the docs don't exactly contain a tonne of detail
as ssaid im new and have no clue of how to upload a vroid character to unity properly
if you haven't checked, there is a VRCFury discord, linked on their website
oh, ta
Right, I get that, but I'm trying to figure out where you're stuck
uploading my vroid charcter
the file is there but in the video it shows everything going automaticaslly..
"the file"?
thats the part i dont get how it works :/
in the video the person presenting shows how to import their VRM file. did you follow along?
yes
i got a different result
Really trying to be helpful here, but you really need to explain exactly what you are trying to do and what about it isn't working. Just saying you're trying to setup your avatar doesn't give us much of a hint as to where you are in the process and what to suggest next.
(I'd also suggest converting the .vrm to .fbx with blender instead of doing this in Unity, but I'm told this works for some)
in the video it showed me how to setup the unity project which i followed along exactly then it told me to drop my vroid vrm fiole into assets
and did you do that?
then theres generates a load of random stuff and i tried the same and mine did nothing
yes
it didnt do the same thing as presented in the video
ok that's at least somewhat more clear, thanks for explaining.
i thought i did something wrong and tried like a different tutorial before that and same thing happened i think i might just be unlucky..
I'm sure luck has very little to do with this
it happens to me when i try and do anything on computers in general and i dont want to give in and buy stuff 🥲
wait i removed vrfury and now it loads the xr file???
im just dumb probs..
that XR directory is generated, and really isn't something you should care about at all
ok i tried dropping file again but nothing happens as usual..
uhhh
uhh update i tried uploading it again now i have this issue
is there a discord for that converter tool? Or a help forum?
🤷♀️ i have no clue i can have a lo9ok ig
uhhh
im screwed?
do you recommend any tutorials for what to do now?
since i dont understand japanese..
I've never used these tools, no idea.
my thoughts are here: #avatar-help message
ok what plugins do i need for blende to do that T-T
I forget the exact name, but the last time I went looking it was pretty obivious
(it wasn't recent, I don't really do vrm stuff)
okii i will try if it doesnt work ima just cry and watch movies in vrc..
im only doing vroid because i never learnt blender yet
Im officially coming to the server, does anybody know how to do blend trees?
blend trees are great
i have no idea how to do em
do you per chance?
I'm sure a few people do
how do i get my avatar to compress size? ive deleted a bunch of things on the avi and its still over the size
compress your fbx
and lower ur textures
Change the texture sizes for sure
remove large dance animations, not used blendshapes , audio/music they can get very big , terrible avatar if you manage to reach that high 
I hope so man cuz i need to have it done by tmr
vrm > blender > unity way (blender 5 should work too i'll stick on lts for awhile cause im 99% sure some of my script will hate it) - #avatar-general message
univrm last thing id recommend for converting it will leave a very big mess
extra fun if you are doing it for quest, vrm loves to use cutouts alot (quest shaders cannot)
how do i get these to look like the photo at the end. i know i have to like merge them i think idk but i need help
If anything, i'd texture them
wdym by texture? like re do them?
So when you merge them, and don't quote me, but take the textures from the last avatar and then smack them onto the avatar after everythings been merged
I believe anyways, i've never merged
i’m trying to figure out if there’s even a way to merge them 
do it in blender, it's probably you're best bet

hmm, might be on to something..
I just need help with blend trees cuz so help me god, i cannot read and do.
quite possibly 
oh lord don’t get me started on that.
😭
why did i even ask
simple toggle blendtree exsample , every one of those have off <> on animation , once you figure out the simple ones rest shouldnt be too hard
my issue is i cant right click on the animator and when i do, it doesnt give me the create from blend tree option
i’m in blender i’m trying to see if i can just slap them on there together
doesn’t look like i’m cooking rn
lmaoo
could just be normal map for that picture in the end
dont use phone for taking screenshots its very hard to see
win + shift + s
lol mb one sec
oops wrong reply
wait so do i have to create my toggles first before i do my material swap blend tree thingy?
can add the toggles then add the animations to it later
blendtrees are pretty fast since you dont need to setup transitions
nope it’s not, i was inspecting it making sure i wasn’t tripping and you need to put them together somehow, cause the small lines you see in the last photo is from the gray suit thingy and so on so forth
can i show you what's happening?
its says normal , wich is a normal map many materials have a slot for it and that color screams normal map
This is what i'm getting and im so lost.
dang 😭, so how do i fix it sorry i might be a lil slow
create a layer first , you have none
i tend to avoid the first one, stations like to do wierd things to the first 3
so click that?
it worked thanks 😭😭
also quick question what’s the best shader for quest
i just started all this vrchat avatar thing
hi hi!! im trying to record a toggle video, but my radial toggles (hue and such) are updating very slowly for the person not wearing the avatar. so instead of showing the smooth rainbow slider it'll only show a new color every second. anyone know how to fix this?
hey guys for some reason whenever i apply all transforms to my armature in blender, the bone roll automatically gets set to a number that isnt 0
although it is a very small number im still not sure if it matters or not?
Yes - that's why I replied.
honestly, ditch like 3/4 of the stuff on there, I wouldn't go over 100MB personally.
look here first: https://vrc.school/docs/Other/DBT-Combining/
... with?
trying to add the textures to the model
it's a blend model that i exported to fbx
uhh i have vrfury and done the avatar what do i do to b e able to upload it to android..? 😅
got the textures, everything
textures go into materials, materials go into material slots on mesh renderers. Many tutorials go over this - where are you stuck?
android is greyed out :/
mostly everything

install android build tools
(I have the link somewhere, hang on a sec)
😭 my storage go bye bye
I'm not sure why you are sharing this?
i had 120gb before starting all of this T-T
does anyone have the toggle wheel creater tool?
been mulling over an idea for a few days and i'm curious if custom code can be given to an avatar, or if there's an easier way to do my idea
no "code" on avatars
ah damn
i plan to have a togglable feature but i think it'd be cool if it were toggled by doing a specific gesture three times in a row
that's doable though
you can already do that in animator logic?
A friend of mine has a number of two-gesture actions on her avatar
gestures are just a parameter for each hand
yeahh
that's cool
awesome
has anyone tried making removable limbs before?
using grabbable physbones
physbone is one way, just contacts is another
hey could anyone help my friend again with an avatar? shes almost done with it, just has one thing she needs help with
Ask specific questions. Ideally get your friend in here so they can do it.
im stuck..
on step 3
oh - not the right link, hang ong
oh yes - ok so how did you install the editor?
if you do it via unity hub or vcc you get the ability to add packages
okay, im here, my hair wont attach to my avatars head so when i move it doesnt move with me. ive tried almost eveything to try and get it to work. im thinking i maybe messed up somewhere along the way(???)
i did it through vcc app
tysmmm
I though that should work but I don't use vcc so dunno. I install unity via the hub and then there's the options to add packages
explain how you added the hair
imported the fbx file, did all the basic lining it up and what not
how very detailed.
??
I mean, I have no idea what you are doing since you didn't explain.
im trying to parent the hair to the head/body (???)
theres no need to be like that. theres a nicer way to ask for more deatils.
I already asked for details though.
she said she lined it up how she wants it so explain how to attach.
that doesn't explain what they were doing, that was vague and not detailed.
How do I find his neck???? I’m making a custom texture but like his neck is just not giving. I mean I’m gonna black it out because of the neck tat he’s suppose to have but I can’t exactly pinpoint where his neck is on the template
there is nothing more to explain ?? i explained what i needed haha...just nvm thanks anyways!! 😊
"all the basic lining it up" - what does this mean?
Connect it by parenting the hair root the head bone
this is the answer i was looking for thank you
Right - no mention of where in the hierarchy the objects are, if any action was taken to "attach", if any package like VRCFury was used, etc.
placed the hair on the head where she wished it and it wont attach?
Welcome bookie
see, that was what wasn't clear
may i message you for a bit more help??
Yuppers
open the dropdowns for each material, see what's in there
they are open
in that image they are not
then idk how
wait, those arrows are pointing down
arrow is pointing down
I'd hit the record button and then go change the properties you want to animate, it'll put them in there automatically.
but also in materials
it has materials for each color like theirs 4 5 3 etc
and each one is like red yellow pink green
and 4 is green
and so do i go to materials and change the material how do i do that
while recording
or do i go to the body part and go to the textures
and change the hue slider like for main while reccording
this is the step im stuck on
you go to the body part, then the material on that mesh renderer, and change the properties you want there.
while recording
ok when im in theme green animation it dose not let me click reccord either idk its grayed out
id like to think i have to be focused on something but i dont know what to record
you have to have clicked on your avatar first
yeah when i do the animation is gone then
then that animation is not already on the animator in your avatar's Animator slot
it must be
im confused
its a animation clip
would it be better if i shared my screen to you and you guided me through like that?
in order to record things though, that clip must be in an animation controller, and that controller must be in your avatar's "Animator" component, which is on the root.
if you mean the list of animation controllers, sure
depends on what you mean by "edit"
well as it currently looks like its changing to a hue color of my regular colors i want to change it so each of these materials are checkmarked hue shift and have animate when locked instead of hue .4 and thats it cause thats what im dealing with
maybe add a behavour to this toggle?
hey that's a very interesting animator you have there
its extremly old
it seems to have a specific... pattern in the layout.
Commonly found in ripped avatars.
So that's interesting.
well i got gaven it so i have no idea abou that
I see.
Does anyone happen to have any idea what causes avatar arms to move on their own in PC? Let's say I'm standing in an idle pose, and the avatar's arms are slightly jittering left, right, etc. It's terribly noticeable when playing on PC. I don't know if it's something with Gogoloco, or what. Some avatars just don't have this issue
Hey im trying to make a avatar have a prop that grabs, and when it gets let go it stays in position
does anybody know how i could do this?
so far ive only been able to make it grabbable with phys bones but it rotates off the parent, so it doesnt "freely move"
i would think maybe if i somehow make it a child of the parent and have it stretch and position off the child, then it may work. but i have no idea how to do that.
can anyone help me make these materials in my theme green change to hue shift and stuff like enabled on the right when in play mode they are just green and idk why or how to make it do hue shift
ahhh
is an animator on your avatar rn
and in the animator is it the same animation that youre looking at rn?
animator controller*
if thats in ur "animator controller" then yes
ok yea
i mean on ur base avatar
is that what ur looking for in the inspector
of the base avatar
yes in the animator
icontroller
yes this is it
should i not worry about the below fx
no
as far as I can tell, it doesn't actually matter
ok i took that off
ok il test
it doesnt get uploaded with the avatar so you can have literally anything in it
it matters if youre editing an animation based off the avatar in unity
it still is green fully
besides my belt
some reason my belt since the begining has been able to be hue shifted
then in ur animation
it is changing the hue
how are you exactly looking at the animation
just clicking on it?
i got to it another way earlier but yeah im looking at it in the animation tab
Exactly
outside of play mode you said it isnt green?
if i unlock it i can make it do hue shift
unlock poi?
yeah
is it green outside of play mode
I just leave the fx layer there so I can edit the animations
I forget what's in most of mine, but yeah usually it's FX, occasionally gesture
my avatar is yellow originally it uses hue shift and stuff to make the colors yellow go to white,blue,green,pink,purple and i want to change green to check hue shift and it still is green when in play mode switching to theme 4 but the belt is rgb
oh do you not have to make a new animator controller to edit animations anymore? in sdk 2 you did but i never tried editing straight off fx layer in sdk 3
i might be misunderstanding, does it turn green in the scene or animation tab (after play mode ofc)
yea
want to dm call?
sure
i dont even think this discord has voice calls
nope
you never had to make a new one
Is there any way to force an afk animation? Or make the afk a toggle? I really like the animation the avi I have has but I can't take a picture with it because of its well, afk only
Is anyone having issues on avatar pov breaking after being uploaded/update?
Look for errors in the Rig tab in the inspector for the model file.
sorry, that was for you, missed the reply button
ah ok
not what I meant, please re-read
you mean this
I do mean that! It doesn't show any major errors, just warnings though.
often you'll see an error message there
make sure you unmap eyes and jaw if you want eye tracking and visemes
does anyone have the toggle wheel creater tool?
to animate on sdk 2 you had to
sdk 2's animator controller was literally the fx layer, and if you edited on it, it would sometimes make it stuck in a "crouching" pose
the same crouching pose you see now when editing an animation, its from the rigging
do you edit on a duplicate of your avatar?
would you be able to take a look at the file and see if you could fix it
this has literally been 2 days of getting nowhere
never
ok I did that just now
fixed?
anyone know what the issue is
are you in play mode? don't be.
@grim valley have you gotten a chance to take a look at it?
i threw it in unity and applied humanoid rig and it fixed immediately
you might have to just delete it all and redo it
only thing i can think of is you unassigned or misassigned those bones in rig
wait could you download the file so I can see it
or show screenshots
can someone send me the easy toggle wheel?
anyone know an asset I could use for an avatar that I could use in place of poker chips? something that spawns a bunch of movable small objects
is there a way to make the afk toggle in the gogoloco menu the custom afk animation? The regular afk works, but the button does the gogoloco one :/
does anyone know how to fix the materials
Select the shader again
this is what is shows
could you call me in dms and help me with this
No
Yea those are shaders (Or folders/paths to even more shaders). I'd just select the shader you'd want. If you don't know what to use, you can look up what your model is intended to use, then import and select that. Or you can just select something like "Standard" to give the basic shader.
could you call to help me
If on mobile, look for Toon Standard.
If you are on pc, it could be Poiyomi or Lil Toon, which you have to download and install beforehand
Those are what i use for my projects
No, If you keep the conversation here, more people can see it and potentially help. DMs/Calls aren't as useful
Wherever you bought the avatar from should usually tell you what shaders are needed
Check there and see what they say and then select or install the right one
can someone help me find a easy toggle tool
What do you mean by that?
If you want a simple way to create toggles for your avatar then Modular Avatar or VRCFury are good things to look in-to. I recommend watching tutorials on how to use them.
i cant make toggles is there a tool to make it easyier
its much more confusing for us if you send a cropped screenshot
can you just take a normal screenshot without cropping it
it looks like your avatar is laying flat on the ground instead of standing up
but i cant tell lol