#avatar-help

1 messages · Page 235 of 1

mystic monolith
#

I currently developing a avatar but there's some issue in visemes part where when I speak, the teeth comes out. How do I fix it?

somber sequoia
#

Look at the list of visemes in the avatar descriptor, find the one active when this happens, actuate it manually and see if it still is a problem.

cobalt cloak
#

I have this idea that when I move and I'm a skeleton, the Minecraft skeleton sound plays. Is that possible, and if so, any ideas on how to do it?

timber wharf
#

@cobalt cloak if by movement you mean body movement like trackers and such then its a tough one

#

getting movement with thumbstick is easy on the other hand

cobalt cloak
timber wharf
#

for thumstick you just need ScalarVelocity avatar paramter and play audio behaviour. ie if speed>0.5 goto play audio, then go back

cobalt cloak
timber wharf
#

bunch of contacts with min speed ig

cobalt cloak
#

like on the hand and feet okay ye

wooden pecan
#

so uh, i edited my fbx file for my avatar and reimported it back into unity, copied the stuff from the good one over to the new one and the physbones look like a DBZ explosion. how do i fix this lol

somber sequoia
#

you likely exported with different settings for "apply scalings" - set that to "FBX All" unless you know for sure it should be something else.

wooden pecan
#

alright lemme do thatnow

somber osprey
#

how do I convert this into a mesh?

#

this isn't in a mesh type so I need to convert it to mesh so I can put it in there

somber sequoia
#

what is it though?

#

prefab?

#

click that arrow, see if it opens up and there's a mesh inside.

somber osprey
somber sequoia
#

but that's a weird thing to be doing, not sure why you would do that

wooden pecan
somber osprey
#

now idk what went wrong

somber sequoia
somber osprey
pearl furnace
#

does unchecking the avi saved button, prevents it from running it again (left the animation toggle on) then i changed to a different avi while playing an animation and go back to it? or i gotta set it up?

somber sequoia
pearl furnace
#

Ahhhh

mystic monolith
#

Because, I don't want to reset everything

somber sequoia
#

I meant in Unity

#

but yes, you can replace the mesh from Blender assuming you didn't unpack the model prefab

mystic monolith
#

Other have the teeth popping out

somber sequoia
#

Are your visemes just the normal blendshapes in the avatar descriptor? Or do you have animations for them?

mystic monolith
#

Normal Blendshapes

somber sequoia
#

then you'd have to go into Blender (or similar) and fix them

#

you don't have something like VRCFury's blendshape link on there? I guess that could be a problem if used wrong.

mystic monolith
#

Because actually, I'm using the VRM to VRchat avatar creator

#

So, the prime suspect is because of the plugin

somber sequoia
#

ohhhh

#

yeah I'd suggest importing the VRM into blender, fixing things there, then exporting a FBX into Unity.

#

but I don't really do VRMs, so.... dunno what the best suggestion is

mystic monolith
#

I see, does anyone have the vrchat visemes reference?

#

Or auto visemes

mystic monolith
#

I still have the original blend file, but need to do it from scratch is tiring

#

Thanks anyway

somber sequoia
#

you might start by selecting the problem parts (teeth I think you said?) and in mesh edit mode, remove those vertices from the shape key

#

just guessing though, haven't seen it.

mystic monolith
#

Sure

wooden pecan
#

When i use GestureManager on my avatar it sorta compresses into a bean? Any help?

mystic monolith
#

How do I setup for the Jaw Flap Bone features if I want to skip blendshapes

somber sequoia
#

rig the jaw bone to move the mouth

mystic monolith
#

Hmm, still need to reimport from blender

somber sequoia
#

It's not really great unless your avatar is like, a robot or something with a rigid face

mystic monolith
#

Welp, I will find other way around

wooden pecan
night nimbus
#

Hi guys i'm working on my avatar, and i need help on remplacing my main mesh.

The mesh I originaly had had a shape key issue and my goal is to find a way of remplacing the old one which had to bad shape key with the new one with the new shape key reworked

night nimbus
balmy barn
#

overwrite it?

hazy quest
night nimbus
#

those with the vrc phys bone ?

hazy quest
night nimbus
balmy barn
#

if you ever used vrcfury blendshape optimizer you can see the Body mesh get changed, manually you can just drop one in there too (extremely rare id do that)

#

if i make a mesh explode from bad shapekeys i fix it in blender and just export/overwrite the one i have in scene, pretty easy

night nimbus
#

So, i imported the original FBX as recommanded, i fixed it in blender after deleting everything not being the original body mesh now i exported it out of blender to my desktop

#

and when i try to put it in unity it just makes another fbx i can't find how to overwrite the body only on my existing scene

junior void
#

You're supposed to save it out of blender directly into unity

night nimbus
#

inside of my existing project i belive, i'll try that

solar warren
#

Is it possible to make a part of my avatar only visible in the dark?

somber sequoia
solar warren
#

I mean on quest, not just pc

somber sequoia
#

then no

solar warren
#

Sad

#

Thanks

#

Wait actually I got an idea to do it

night nimbus
somber sequoia
#

The idea is to save out of blender as the same name as the file in your project so it overwrites that file.

#

you can copy stuff around if you like to do the same thing, but the goal is the overwrite.

night nimbus
#

That's what i've done, i copied the name of the existing fbx

#

before saving it. My problem now is that i'm looking for ajusting only one part of my "fbx" model which is the body shape key specificly for a clothe toggle.

I've notice clipping after making all the settings and trying animations on the gesture manager

I think i'm trying to do something perhaps impossible.

junior void
#

Unless you unpacked your model, overwriting the original fbx in your project will update the model in your scene

vestal monolith
#

Has anyone encountered this issue where uploading to VRChat rips UV seams in only some areas of a mesh?

I'm exporting with BetterFBX using FBX2020 as the Binary, Shader is Poiyomi 9.3 and I made sure it was not transparency nor is it mipmapping, I have double checked that there are no physical seams on the mesh in Blender and I feel like I'm losing my mind trying to fix this.

somber sequoia
#

in your texture, does the color only go to the UV border and not over it?

vestal monolith
#

I have a pad of 16 pixels and there is no alpha

#

so yes.

#

This is using an Opaque shader, with the issue persisting on other shaders as well

dense meadow
#

is there a way to replace the fbx meshes in a prefab without getting rid of any of the components on it? i edited a mesh to better fit and dont want to have to transfer all of the physbones one by one :,)

somber sequoia
#

Yes, overwrite the .fbx file

dense meadow
#

.......duh alr thanks lmao

somber sequoia
#

Also make sure you didn't unpack the model prefab in the scene

#

aaaand you should use the same export settings as previously, especially "apply scalings". Which should be "FBX All" unless you know for sure it should be something else.

dense meadow
#

worked just fine, dunno why doing that just completely didnt occur to me lmao. thank you!

somber sequoia
#

yep, really easy 🙂

ripe flax
#

so im having these errors unsure how to fix them myself, since pretty new to using unity and making vrchat models

vestal monolith
somber sequoia
ripe flax
#

Think I found the problem ^-^

#

ty for the help

somber sequoia
#

probably you don't want to generate blendshape normals, either import (with right settings) or switch on legacy

night ember
#

Or if you didnt even make custom normals you can just set them in unity

whole sigil
#

I rescaled a model in blender to be taller and now the game thinks its pelvis should be centered on the ground (it very much isn't). I can correct this manually but I'm trying to figure out why it does that in the first place

#

specifically the bottom of the pill goes from where it should be down to the floor, but none of the other boxes are wacky

#

(figured it out rescaling it made the avatar configurator choose the wrong bone to be the hips

dusk lance
#

How do I fix this? Never happened before

#

It gets worse

#

Didnt catch it when it was at 4 rows of 14 gigs and one row of 4 gigs

#

and using a cool 97% Memory

wind heron
#

i literally downloaded everything (unity, vcc) about an hour or two ago and i keep getting this error, and theres no blueprint for me to delete/remove. i dont get it

dusk lance
#

Wrong At pal

somber sequoia
#

oh damn, sorry about that

somber sequoia
#

must have clicked the wrong message.

wind heron
dusk lance
#

Click Manage Project

#

Use drop down and update

somber sequoia
wind heron
#

oki lemme try that

dusk lance
#

Just click the newest one, no need to be finicky around which version you use.

wind heron
#

ohhh what i was on like 3.7 lmao. i thought downloading everything in one just means everythings updated lol

#

lemme try to upload it again

#

i got it ! thank you @dusk lance @somber sequoia sippspeen

arctic ginkgo
#

i'm having this strange issue with a constraint. For some reason in play mode, the two axes that are not marked as frozen are getting set to 90º in play mode. It is not being animated, and I can tell because I can adjust the values manually in play mode. However, doing this changes the remaining Y rotation value to 180º when it was previously 0º....

#

actualy it seems to have to do with the rotation at rest

dusk lance
# dusk lance

So Uh update to this problem, even Unity isnt reading whatever those other Editors are.

And no I cant just End Task on them, Tried they just come back

arctic ginkgo
arctic ginkgo
dusk lance
#

Have, 5 times

arctic ginkgo
dusk lance
#

Oh no, Only when I open the project

#

As soon as the Unity Loading thing goes away and project opens... BAM 4 more instances of Unity Editor pops up and slowly increases ram usage until it gets to much and Unity Crashes

#

So were doin this the fun way

#

Backing up the project on a hard Drive and Purging every instance of Unity from my PC

radiant tree
#

Can anyone help me explain?? I've been screaming into the void for hours, I removed duplicates, and did as it said, and it's still not uploading, even by making the bones on my model's fingers red, telling me it's not in a t-pose when it is!

left wharf
#

do you have a mesh object named "Head"?
if so, try rename it like "Face" "Body"

radiant tree
#

problem is, it still isn't working

somber sequoia
#

You can't have a mesh object have the same name as a humanoid bone

radiant tree
somber sequoia
#

then it's another issue, which we haven't seen.

#

but also, that error message said the issue is Head, not anything like "hair"

radiant tree
somber sequoia
#

I guess that image is out of date then?

radiant tree
#

I've been fixing it for an hour, and i keep getting the same message

somber sequoia
#

then you didn't fix it yet

radiant tree
#

I changed the bone it thought the head was to a different name, i don't know why unity is still busting my butt about the model

left wharf
#

we said to change the name of the head mesh object, but you are still looking at the bones.
probably that's the probrem

somber sequoia
#

in that image you posted, the bone in there is called 'Head', and it says you have a mesh named 'Head' also.

radiant tree
#

alright, we'll see

latent saddle
#

So I’m slowly learning unity and I am wondering what is going wrong here when I tail swap?

grim valley
#

is the reason that the chain isnt moving when i move a bone because that isnt the right bone? im trying to do physbones and the physbones itself work- but the pendant doesn't move.

somber sequoia
grim valley
#

the physbones work fine.

somber osprey
#

is there a way where I can do a fadeout effect on the top?

somber sequoia
#

oh I see. If you rotate that bone and no mesh moves with it, yep, bad weight paint

grim valley
#

ty, sorry if i seemed hostile i just suck at explaining

somber osprey
true ore
#

Im a noob to untiy, i tried using modular avatar to toggle my accessories but this happened on this first one, what do i do?

left wharf
#

"Setup Outfit" is only for clothes
try Create Toggle for Selection

true ore
#

Ohhh ok tysm!!!

#

Whats the difference between create toggle and create toggle for selection?

left wharf
#

create toggle is create an empty toggle that does nothing
create toggle for selection is create a toggle for selected object

grim valley
#

whats considered high transform physbone count in todays avatars? like most verypoor avis (booth, etc) have how many avg?

#

currently mine lol

#

from just 2 hairs and ears, 3 compnents

woven pulsar
grim valley
# woven pulsar

find original fbx, and go to inspector. make sure you make it create from this model. if need be, configure it

woven pulsar
grim valley
#

then make sure it uses that mask it makes

#

it is using that avi mask?

#

in your animator

river tinsel
#

batmann

grim valley
# woven pulsar

make sure the venomavatar mask is being used in your animator on the actual avatar

woven pulsar
#

alright let me take a look

#

this is what is shows me

grim valley
#

is there no animator?

#

aka that thing^

#

if not, scroll and add a new compenent called animator. put your FX layer and your avatats mask

woven pulsar
#

I am very new to all this so apologies if I am kind of slow

grim valley
#

youre all good man

woven pulsar
#

do I need an animator controller

grim valley
#

shitty drawing but basically do this, you click your avatar (the prefab i assume it may be for you), add compenent (might have to scroll if all of them are open), add a animator, then use the FX in your avi descriptor, and the mask that should be named venomAvatar

grim valley
#

just the animator component

woven pulsar
#

Ok

grim valley
#

did that work?

woven pulsar
#

I'm trying it now one sec

grim valley
#

kk, lmk

woven pulsar
#

Nope

grim valley
#

same error?

woven pulsar
#

yeah

grim valley
#

are you sure your on the right thing

#

lol

#

thats showing 0 tris

#

make sure thats the same as whatever u have in your hierarchy

woven pulsar
#

Holy crap I might be an idiot let me check that out

grim valley
#

lol youre good dude

#

<@&397642795457970181>

#

idk if isupposed to ping yall but

woven pulsar
#

now it says this

grim valley
#

you just add the animator like i was telling you to do last time, make sure its in the MAIN thingy, not any of the stuff (like armature)

#

that might b why

woven pulsar
#

I add an animator and it gives me the same message again

grim valley
#

show me

#

the animator and where it is

woven pulsar
grim valley
#

make sure you save the avatar stuff, seems like youre still editing everything

woven pulsar
#

No I'm all done editing I got this avatar off of sketchfab and then took it into blender to make it a file able to upload to Mixamo and then opened it in unity to finally upload with a full skeleton

grim valley
#

i mean in unity lol

#

the blue scene means youre editing the prefab

#

usually

#

afaik

woven pulsar
#

Oh how do you get it off?

grim valley
#

back arrow around here

woven pulsar
#

Whole screen goes back to the default with the avatar disappeared

grim valley
#

is there anything inn the hierarchy?

woven pulsar
#

Ok now it shows back up

grim valley
#

good

woven pulsar
#

But still the same error messages

grim valley
#

is everything still there tho?

woven pulsar
#

This is so odd

grim valley
#

yeah lol

woven pulsar
#

Yup

grim valley
#

show

woven pulsar
grim valley
#

click the venomavatar mask

#

n show me it

woven pulsar
#

Like open it up?

grim valley
#

ye

woven pulsar
#

It's just a bunch of random code

grim valley
#

wuh

#

show

#

if you

#

click it

#

acutall

woven pulsar
grim valley
#

show this , click the prefab / fbx that u dragged from hiarchy, go to rig and show me this i meant

fervent spear
#

hey guys for some reason whenever i apply transforms to my armature in blender, the bone roll automatically gets set to a number that isnt 0

although it is a very small number im still not sure if it matters or not?

woven pulsar
#

I use to be able to see the rig option now I don't anymore

#

Would you be able to figure out a solution if I sent the file?

#

@grim valleythanks

grim valley
#

i will in a bit, working on my avi rn lol

woven pulsar
#

copy

sonic yarrow
#

does anyone knows how can i attach prefabs menu installation to sub-menus instead of the main menu option on my avatar?

left wharf
sonic yarrow
solar warren
#

Why is the texture so blurry? Its supposed to be a minecart

ornate stump
dusty roost
#

I'm currently working on a model of this character, and their body is a pill capsule.. im not sure how to phrase my question, but how would i go about making the inside of the model look like this? like, with the shines following the camera so they look the same at all angles?

junior void
#

matcap?

dense meadow
#

does anyone have any ideas as to why some of the physbones on an avatar dont... well, physbone, when doing mmd world dances?

junior void
#

All of them go stiff?

dense meadow
#

not all of them, only some of them, which is the confusing part

junior void
#

That's indeed confusing. Could it be that the ones that go stiff have "is animated" ticked in the physbone settings?

dense meadow
#

i thought it'd be the opposite, ive tried it both ways and both of them just go stiff.

junior void
#

Hm. That's a first for me as well

#

I personally would probably add VRCFury's MMD Compatibility component juuuuust for the f's of it

dense meadow
dense meadow
ornate stump
dense meadow
#

its fine when in the world itself, its only when in the animation. testing is very scientific in that i just. wiggle and see if the bones wiggle lmao. multiple different dance worlds, same bones no longer wiggle in dances. im p sure it has to be something wth animations and what not but the only thing i could think of was write defaults and i checked to make sure all of mine were on :,)

grim valley
#

anybody here familiar with pcss at all for poi

lament tulip
#

can anyone help me make a animation that makes all my clothing hue shift enabled useing vrcfury etc

junior void
#

vrcf is so easy to work with. maybe state what youre stuck at so we can actually give you advice

lament tulip
#

alrighty so my clothing atm has a bunch of materials and they are all colored diffrent colors and it has toggles like theme toggles for each clothing to change color and in those materials theres a option to do color adjust and hue shift and when i try to change materials that i would hope effect say theme 4 in the toggles it dose not and so i need to i guess make a animation of all the clothing peices from whatever toggle they are on to be hue shift and shifting speed etc i dont really know how to go about it

#

my guess is that the toggle for theme 4 is a animation that makes all the clothings hue green

junior void
#

this is complex, can you break it down?

#

so you have toggles for material changes already?

lament tulip
#

yes

#

all color can switch

#

but i went to mateirals for the clothing all 4 witch it green

#

and i tried to change the materials to be rgb like hue shift

#

and it didnt work the theme4 toggle still is green

junior void
#

aha so youre trying to edit an existing hue shift to produce a different color

lament tulip
#

and i dont know how to really mess with animations that well

#

yes

junior void
#

ok so first things first

#

hows the toggle even made?

lament tulip
#

if u think its easyer we can get in a call i dont mind

#

i can show u everything really quick?

#

its way early vrchat model

#

like 2019 unity and before

#

2018 or something

lament tulip
junior void
#

it would then likely be an animation in the fx layer

lament tulip
#

yeah theres animations for all the colors

#

il show u the animation how it looks

junior void
#

i am not up for vc. im sick af atm

#

we will have to do with images

#

also, if i dont end up knowing the answer, its here for others to see

lament tulip
#

okay

#

yeah like this

junior void
#

ok so what color are you trying to change it to anyway

lament tulip
#

il show u what i want

junior void
#

tell me what u want, what you really really want

lament tulip
#

this is what im going for

#

but this being on theme 4 i can tell its doing a green hue

junior void
#

so a continuous slow hue shift?

lament tulip
#

this btw is just unlocked matierals 4

#

yeah im pretty sure i could get a radical wheel for speed on that to with vrcfury

#

if someone helped with that

junior void
#

i was going to say its probably easier to create a vrcf control for this than messing with those big animations bc vrcf does the animation part for you

lament tulip
#

ok so i can do that but last time i did vrcfury it broke the theme color like i could not toggle my themes

#

so if u can guide me corretly

#

lets do it

junior void
#

i dont see how a vrcf toggle would break your other toggles really

lament tulip
#

i probably did it wrong

#

so what do i do first?

junior void
#

you add a toggle component. personally i crete empty game objects to put them on for readability

lament tulip
#

dont you add the toggle component to the avatar though?

junior void
#

counter question. if the toggle is not on the avatar, how would the avatar ever include it?

lament tulip
#

yeah so why say put it on a empty game object

#

like meaning a object that will be on the avatar but hidden

junior void
#

put the empty on the avi, and the toggle on the empty

lament tulip
#

wild

junior void
#

xD

lament tulip
#

if i dont want to do that?

junior void
#

if i ever wanna delete stuff, all i do is delete the empty

#

slap on avi

lament tulip
#

u can delete vrcfury though

#

and the components

night nimbus
#

this error shows up when i try to upload my avi :(

junior void
#

i know i can delete components but i am too lazy to right cligh "delete component"

#

i just wanna smack the del key

lament tulip
#

ok so if i wana just do it the other way

#

i can just add it to avatar

night nimbus
#

Also guys i managed to do what you told me to overwrite and it finaly worked !! thank you all a lot

lament tulip
#

vrcfury component toggle

ornate stump
night nimbus
ornate stump
lament tulip
junior void
#

add an action and set material property

ornate stump
lament tulip
#

oh i tried matieral swap before

night nimbus
#

Oooooo i didnt know about this menuu

lament tulip
#

that looks advanced af^

junior void
#

you need to understand that poiyomi already has a built in way to roll over color automatically. so realistically, all you need to do is set that to be enabled in the toggle

lament tulip
#

so apply to all renders right?

ornate stump
# night nimbus

Does it alreadt have chest bone assigned or did you just assigne?

night nimbus
#

i just did ^^

ornate stump
night nimbus
#

but if i understand correctly, the chest was "'optional"?

ornate stump
night nimbus
#

oOooo !

junior void
#

applying to all renders may or may not work but its woth looking at

#

also this helps

night nimbus
junior void
#

and your materials need this set

lament tulip
#

oh what dose always refresh do

junior void
#

otherwise it wont animate when locked, duh

#

always refresh will make animations smooth

lament tulip
#

oh so if i just go into that

junior void
#

if off, you might think it lags

lament tulip
#

i can maybe change it?

junior void
#

change what

lament tulip
#

like i have color 4 its all got matierals for 4 all green

#

i dont ever use green color so could i just change the matierals

#

and make it locked

#

animate when locked

#

and then theme 4 would be rainbow

junior void
#

you can do this on the green material, yes

lament tulip
#

maybe this is my old poiyomi

#

but look

junior void
#

so then you need the green one enabled and also the vrcf toggle

lament tulip
#

i dont have those options

junior void
#

right click any property

#

you want speed

#

hue shift speed

lament tulip
#

just says lock in property

#

sorry lock in children

junior void
#

then you need to update your poi

lament tulip
#

ooooooooook will do rn

#

hey u know how to update it fast and easy

#

like i know i have a bunch of diffren downloads

#

would it be better to remove pyomi old from my folders assets

#

and then close project and go into cc and add pyomi

#

or drag in a new one

junior void
#

easiest is through the vcc listing

lament tulip
#

yeah to get it in

junior void
lament tulip
#

should i just remove the old pyomi before downloading the new one

#

thats basically what im asking

#

or add new one then remove old one

#

i always have concerns

junior void
#

follow the makers instructions on that link

lament tulip
#

o

#

o easy

#

ok

#

that did it

#

you got it all working

#

i can handle everything from here

#

woo thank you so much!

#

there was a message about flickering and stuff should i do this reccomended thing should i do yes to that?

#

i think it was vrcfury

junior void
#

really up to you. if the maker of x addon gives you a popup with a recommendation, do you trust them or not?

lament tulip
#

aight fair point

#

everything is able for me to do it now though so

#

thank you you fully got me in a workable state il try to show u what it looks like when i rainbowfy it more because i stopped half way when i couldent fully rainbowfy lol

junior void
#

just keep in mind that vrcf cannot set the speed of hue shift on materials that dont have that property set as animated when lockend (also lock materials when done doing that) even if you set the vrcf toggle to apply to all renders

lament tulip
#

it dosent seem to effect everything

#

the belt works but nothing else is changeing

junior void
#

consider it may be the emission that is occluding the base color

lament tulip
#

i dont think so

junior void
#

remember that you have a material swap toggle in your avatar. maybe in the theme color material youre wearing right now, the property is not set as animated

lament tulip
#

hm

junior void
#

also i hope you know that outside of the toggle being active, the hue shift speed should be 0

lament tulip
#

how can i change the propertys of that maertial swap toggle

junior void
#

the toggle should set that property to the value u want

#

you find the material in your assets and do the same thing

#

now you need to start thinking logically

#

say you enable this for all materials, also the ones that are controlled by the material swap, you can go rainbow mode on all materials

#

do you actually want that or dou you want the rainbos thing to only go on when youre wearing x certain material

#

this is where you must make calls about the logic you want here

lament tulip
#

i just didnt care for the toggle for color 4

#

i can do a extra button it dosent bother me much to do that

#

i just am haavving a lot of trouble figuring this all out

#

i dont know how to propperly like do animations and im pretty sure fixing the animation and making theme4 just do something else then all green would be ideal but

#

idk how

junior void
#

you can technically remove all the keyframes from the animation and add your own things

#

but animation is a whole topic in itself and im not willing to type all that out sorry

lament tulip
#

i dont understand why my belt is added to toggles

#

and the belt works

#

but everything else dose not

#

its hue shifting

#

and doing at the rate i want while locked

#

see it works on belt

junior void
#

show the green material

#

not the default one, the green one

#

thats applied to the mesh you refer to

lament tulip
#

see how there are materials for each color

junior void
#

Yes im aware

#

So which one is the material that gets applied when you turn on the green toggle

lament tulip
#

belt 4 and bodsuit 4 and bra 4 and pants 4 and all that

junior void
#

its multiple, i know that. its the green bra one for the bra, the green belt one for the belt etc

#

ALL of them must have the animated when locked state

#

did you do that to all of them?

lament tulip
#

like even other colors?

#

like other theme colors?

#

or all green toggles?

junior void
#

again this is where you make a choice

lament tulip
#

il go through might have missed one

junior void
#

do you want the rainbo thing to work on ALL colors?

#

or JUST the green material

#

you make the choice right here

lament tulip
#

look this is all materials i went to each matieral here

#

and i made sure they all have is animated when locked

junior void
#

there is a possibility that the animations set up for your themes ALSO control the hue shift and now theyre clashing

#

it wouldnt mak much sense though seeing as the creator made materials for all of them so i dont see why theyd touch hue too

lament tulip
#

well each matieral

#

has a diffrent hue

#

so yea they did

#

and thats why i asked for help

#

cause its not like normal at fucking all

junior void
#

in that case i guess you gotta learn basic animation then

#

it looks ultra complex but only because there are like 20 materials to do the same thing for. so if you broke it down and changed one material property in the animation after the other, it is actually quite easy as its rinse and repeat

lament tulip
#

but you said you wont text that

junior void
#

correct, i wont. my husband comes home in 30 minutes on top of that and id like dinner ready for him

#

regardless, the vrcf toggle was worth a try. didnt work out, sorry about that

lament tulip
#

yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee thanks for guiding me

#

il get someone to help me with animations eventually

#

if u can and i still need help tomorrow and your not busy id love the assitance idk if u can remeber me that would be cool but otherwise i hope you have a great dinner

balmy barn
#

that seems like a bunch of matswaps, id avoid that and just change the material property instead

junior void
#

They have the matswaps set up and they work by default

#

They want to keep them BUT edit ONE mat of them to go rainbow instead

#

Theyd have to edit the animation for the green material which is what they dont really care for and wanna use the rainbow for

#

maybe you have a video handy for them but the animations are massive so its easily confusing

#

i bet the animation sets the hue at a specific value which is what wont let vrcf set the hue speed.

woven pulsar
#

@grim valleycan you let me know later today if you ever figured it out I have to go to work soon I appreciate your help :>

lament tulip
junior void
#

exactly what i said... but ok

lament tulip
#

oh i mis read i thought u said i didnt really care for editing the animation of the green material

#

so sorry much apoligies

solar warren
ornate stump
solar warren
#

Wdym

ornate stump
solar warren
#

What now? I dont see texture filter settings

ornate stump
solar warren
#

I found it I think, it's called "Advanced" tho and "Non-Power of 2" is grayed out

solar warren
#

The "Default" thing?

#

I dont have a non power of 2 option there

ornate stump
solar warren
#

I only got trilinear and point

#

Also mb I didn't see on your screenshot

#

Or my screen

#

OH

ornate stump
#

Then you have to only set filter mode.

solar warren
#

Thanks a lot

balmy barn
#

320x160 so its super tiny and 2:1 wich works for unity (tile offset test av)

cedar bear
#

Guys, any help? 😅

Works in unity but does not work in game. i dont see why the coiling animation doesnt work

solar warren
#

How do I change the shader of a particle system?

somber sequoia
#

in the "Render" tab at the bottom

balmy barn
severe tide
#

heyyy im tryna import an avatar for the first time, it was a gift from a friend, and Im getting these issues now that im tryna build it,, dies anybody know what these mean and how to fix it?

somber sequoia
severe tide
#

it's just the thing saying 'avatar validation fail'

#

I can press it, it starts building, then it says it failed and says look at the console for more detail

#

but i dont understand what the console is saying at all

somber sequoia
#

it says nothing else in there at all? Feel free to paste the first few red items

severe tide
#

OH those ones

#

I have no shoulders, that's all

#

only red

somber sequoia
#

well that's a problem

severe tide
#

it says i dont need it for the humanoid rig though

somber sequoia
#

unity may say so, but VRChat requires them

severe tide
#

i see

#

thank you

somber sequoia
#

Also the chest bone

severe tide
#

this was a gift from a friend so, i have no clue when ill be able to fix that 😓

#

oh i did fix the chest bone thing tho

cedar bear
random prawn
#

hey i need help i cant import my vrm avatar into unity it gives me an error when i try to do so

balmy barn
#

converting to fbx? do the blender route , univrm leaves a mess

random prawn
#

hey ( update ) I fixed the problem but i'll bear that in mind

ripe flax
#

So I want to put a body model material on a avatar but when I do the model doesn't change, think im doing smth wrong in unity :o would like some insight ^-^ i know where to go and stuff but the material on the selected model won't change

junior void
#

Show us how you're changing the material?

ripe flax
#

Ye will do im on a bus rn so will be home around 12 pm cst ^-^

#

I select the avatar through high light, I go into the inspector tab and press the "select" rig menu then I go into the tab labeled material and select the textures I want it works on the base but the avatar doesn't get altered

#

I'll give images soon but hope thr step by step is somewhat understandable

junior void
#

'it works on the base but the avatar doesn't get altered'?

#

So you're going through the import settings I guess

ripe flax
#

Uh, maybe? I'll have to go look lol

junior void
#

I can only imagine here that your avatar in scene is unpacked so editing the default materials in the import settings no longer affect the Avi in scene due to unpacking breaking the connection between fbx in assets and model in scene

ripe flax
#

Oh the avatar itself is unpacked the base is a kitbash so it is separate from the avatar itself if I remember right I got it to work but ill have to look

junior void
#

In that case I'm not surprised at all

#

You will have to assign materials on the foldout called 'materials' on each mesh

olive pelican
#

Advanced Technical Question.
Anyone have a guide or some basic tips on making disporpotionate models work with FBT more reliably? I have FinalIK, and am not afraid of ghostbones or other weird rig stuff, but I wanted to pick the collective brain instead of soloing that shit.

somber sequoia
#

If you do update the materials in model file itself, make sure you haven't overridden them in the mesh renderer objects in the scene. Also that you didn't unpack the model prefab in scene.

somber sequoia
olive pelican
#

Making a psycho Warrior from Space King

solar warren
#

Is there any way to make an object slowly follow the player behind?

#

I wanna make a minecart that follows behind me

gaunt knoll
solar warren
#

Thanks

solar warren
olive pelican
#

Yes.

solar warren
#

Or is it obligated to float

solar warren
#

Thanks

grim valley
cedar bear
#

This is the tracking control for both the coil and uncoil states

gaunt knoll
#

kazin

inland seal
#

I'm getting this error again, it happens when I go to test the avatar and I suppose it's from the Poiyomi shader, I did fix it before but now it's back again and old way of fixing doesn't help anymore

olive pelican
cedar bear
#

hm

olive pelican
#

You want it to coil when you're sitting still?

cedar bear
#

nono its a toggle

#

which makes the avatar coil

#

but it only makes it in the correct pose while hes actively moving

#

and turns completely sideways when i stop

olive pelican
#

Hm.

cedar bear
#

the pose is still correct but just

#

turned 90°

#

head still seems to be in the correct position

#

at first i thought it was something with the hip bone but i already selected it as controlled by the animation

cedar bear
#

im convinced VRCFury is some unbreakable quest compatible black magic or something

fleet zephyr
#

Hello, guys! I was wondering if you could help me with something-- Since yesterday, I haven't been able to upload avatars that I've made for my clients, I keep getting these error messages in every model:

[UPDATE: One model works now, but one is still having the issue in the pictures]

fleet zephyr
#

Now both work! I did not do any change, but now both are uploaded successfully

lilac musk
#

Gesture layer is gone? I remember a bug like this before, but I don't remember how to fix it.

#

oh, might be because of my humanoid setup. Lookin' into it

somber sequoia
#

Yep, non-humanoid get no gesture/additive layers

regal charm
#

just discovered this channel exists in browse channels i will C&P it here aswell 😭

Hi there I'm new to creating vrchat avatars & unity I tried uploading my vroid model to unity and watching tutorials but it seems whenever I try to attempt it I have a folder missing in assets..

I have downloaded the SDK and packages:
VRM Converter for vrchat
VRCFury (since I want to try and add gogo loco to my avatar)

I don't know what I am doing wrong

My unity version is 2022.3.22f1
Using the 2022 Avatar project and etc

#

the yt vid above mine below

somber sequoia
#

that top image is so blurry I can't see what you're indicating?

somber sequoia
#

oh I got that, but I don't know what in that image we're supposed to be looking at

somber sequoia
#

since it's too blurry to read

vivid temple
#

"XR"

somber sequoia
#

you said there's a folder missing? which folder?

vivid temple
regal charm
#

idk what im doing wrong and im very new to avatar creation ~& unity so sorry if im not good at explaining things 😭

vivid temple
#

Granted, I've never seen this folder prepopulated in my projects so it's probably fine

somber sequoia
#

that folder isn't something you should be caring about - why do you?

vivid temple
#

Anyone here mind holding my hand through this VRCFury Full Controller problem? I feel like I'm losing my mind as to why this blasted component isn't working. I feel like I just set up something wrong but the docs don't exactly contain a tonne of detail

regal charm
somber sequoia
somber sequoia
regal charm
somber sequoia
#

...

#

I guess I have no idea what to tell you.

regal charm
#

the file is there but in the video it shows everything going automaticaslly..

somber sequoia
#

"the file"?

regal charm
#

thats the part i dont get how it works :/

regal charm
#

this is the file thats sitting in assets

vivid temple
#

in the video the person presenting shows how to import their VRM file. did you follow along?

somber sequoia
#

Really trying to be helpful here, but you really need to explain exactly what you are trying to do and what about it isn't working. Just saying you're trying to setup your avatar doesn't give us much of a hint as to where you are in the process and what to suggest next.

#

(I'd also suggest converting the .vrm to .fbx with blender instead of doing this in Unity, but I'm told this works for some)

regal charm
somber sequoia
#

and did you do that?

regal charm
#

then theres generates a load of random stuff and i tried the same and mine did nothing

regal charm
#

it didnt do the same thing as presented in the video

somber sequoia
#

ok that's at least somewhat more clear, thanks for explaining.

regal charm
#

i thought i did something wrong and tried like a different tutorial before that and same thing happened i think i might just be unlucky..

somber sequoia
#

I'm sure luck has very little to do with this

regal charm
#

wait i removed vrfury and now it loads the xr file???

#

im just dumb probs..

somber sequoia
#

that XR directory is generated, and really isn't something you should care about at all

regal charm
#

ok i tried dropping file again but nothing happens as usual..

#

uhh update i tried uploading it again now i have this issue

somber sequoia
#

is there a discord for that converter tool? Or a help forum?

regal charm
#

im screwed?

#

do you recommend any tutorials for what to do now?

#

since i dont understand japanese..

somber sequoia
regal charm
somber sequoia
#

I forget the exact name, but the last time I went looking it was pretty obivious

#

(it wasn't recent, I don't really do vrm stuff)

regal charm
regal charm
latent shadow
#

Im officially coming to the server, does anybody know how to do blend trees?

somber sequoia
#

blend trees are great

latent shadow
#

do you per chance?

lilac musk
#

I'm sure a few people do

sage apex
#

how do i get my avatar to compress size? ive deleted a bunch of things on the avi and its still over the size

latent shadow
#

and lower ur textures

lilac musk
#

Change the texture sizes for sure

balmy barn
#

remove large dance animations, not used blendshapes , audio/music they can get very big , terrible avatar if you manage to reach that high ratl

latent shadow
balmy barn
#

univrm last thing id recommend for converting it will leave a very big mess

#

extra fun if you are doing it for quest, vrm loves to use cutouts alot (quest shaders cannot)

wanton pulsar
#

how do i get these to look like the photo at the end. i know i have to like merge them i think idk but i need help

latent shadow
wanton pulsar
latent shadow
#

I believe anyways, i've never merged

wanton pulsar
latent shadow
wanton pulsar
#

hmm, might be on to something..cubed

latent shadow
#

I just need help with blend trees cuz so help me god, i cannot read and do.

latent shadow
wanton pulsar
#

😭

latent shadow
#

Wowwww

#

That's insane

#

anyways

#

wait yk how to do those?

wanton pulsar
#

absolutely

#

not

latent shadow
#

vrcTupCry why did i even ask

balmy barn
#

simple toggle blendtree exsample , every one of those have off <> on animation , once you figure out the simple ones rest shouldnt be too hard

latent shadow
wanton pulsar
balmy barn
#

could just be normal map for that picture in the end

#

dont use phone for taking screenshots its very hard to see

#

win + shift + s

wanton pulsar
#

oops wrong reply

latent shadow
balmy barn
#

can add the toggles then add the animations to it later

#

blendtrees are pretty fast since you dont need to setup transitions

wanton pulsar
latent shadow
balmy barn
latent shadow
wanton pulsar
balmy barn
#

the normal texture for the avatar goes in albedo

balmy barn
#

i tend to avoid the first one, stations like to do wierd things to the first 3

latent shadow
#

so click that?

wanton pulsar
#

also quick question what’s the best shader for quest

#

i just started all this vrchat avatar thing

graceful latch
#

hi hi!! im trying to record a toggle video, but my radial toggles (hue and such) are updating very slowly for the person not wearing the avatar. so instead of showing the smooth rainbow slider it'll only show a new color every second. anyone know how to fix this?

fervent spear
#

hey guys for some reason whenever i apply all transforms to my armature in blender, the bone roll automatically gets set to a number that isnt 0

although it is a very small number im still not sure if it matters or not?

royal bloom
#

so uhm

#

i kinda need help

somber sequoia
somber sequoia
somber sequoia
royal bloom
#

it's a blend model that i exported to fbx

regal charm
#

uhh i have vrfury and done the avatar what do i do to b e able to upload it to android..? 😅

royal bloom
#

got the textures, everything

somber sequoia
somber sequoia
#

(I have the link somewhere, hang on a sec)

regal charm
somber sequoia
regal charm
reef trout
#

does anyone have the toggle wheel creater tool?

sinful obsidian
#

been mulling over an idea for a few days and i'm curious if custom code can be given to an avatar, or if there's an easier way to do my idea

sinful obsidian
#

ah damn

#

i plan to have a togglable feature but i think it'd be cool if it were toggled by doing a specific gesture three times in a row

somber sequoia
#

that's doable though

night ember
#

you can already do that in animator logic?

sinful obsidian
#

ooo

#

i haven't played with gestures in a minute so wasn't sure

somber sequoia
#

A friend of mine has a number of two-gesture actions on her avatar

night ember
#

gestures are just a parameter for each hand

sinful obsidian
#

yeahh

sinful obsidian
#

awesome

#

has anyone tried making removable limbs before?

#

using grabbable physbones

somber sequoia
#

physbone is one way, just contacts is another

fathom mountain
#

hey could anyone help my friend again with an avatar? shes almost done with it, just has one thing she needs help with

somber sequoia
somber sequoia
#

oh - not the right link, hang ong

#

oh yes - ok so how did you install the editor?

#

if you do it via unity hub or vcc you get the ability to add packages

ruby basin
#

okay, im here, my hair wont attach to my avatars head so when i move it doesnt move with me. ive tried almost eveything to try and get it to work. im thinking i maybe messed up somewhere along the way(???)

regal charm
somber sequoia
somber sequoia
ruby basin
#

imported the fbx file, did all the basic lining it up and what not

somber sequoia
#

how very detailed.

ruby basin
#

??

somber sequoia
#

I mean, I have no idea what you are doing since you didn't explain.

ruby basin
#

im trying to parent the hair to the head/body (???)

fathom mountain
somber sequoia
#

I already asked for details though.

fathom mountain
#

she said she lined it up how she wants it so explain how to attach.

somber sequoia
#

that doesn't explain what they were doing, that was vague and not detailed.

spiral jay
#

How do I find his neck???? I’m making a custom texture but like his neck is just not giving. I mean I’m gonna black it out because of the neck tat he’s suppose to have but I can’t exactly pinpoint where his neck is on the template

ruby basin
#

there is nothing more to explain ?? i explained what i needed haha...just nvm thanks anyways!! 😊

somber sequoia
#

"all the basic lining it up" - what does this mean?

spiral jay
ruby basin
somber sequoia
#

Right - no mention of where in the hierarchy the objects are, if any action was taken to "attach", if any package like VRCFury was used, etc.

fathom mountain
#

placed the hair on the head where she wished it and it wont attach?

spiral jay
somber sequoia
ruby basin
spiral jay
somber sequoia
#

open the dropdowns for each material, see what's in there

lament tulip
#

they are open

somber sequoia
#

in that image they are not

lament tulip
#

then idk how

somber sequoia
#

wait, those arrows are pointing down

lament tulip
#

arrow is pointing down

somber sequoia
#

I'd hit the record button and then go change the properties you want to animate, it'll put them in there automatically.

lament tulip
#

but also in materials

#

it has materials for each color like theirs 4 5 3 etc

#

and each one is like red yellow pink green

#

and 4 is green

#

and so do i go to materials and change the material how do i do that

#

while recording

#

or do i go to the body part and go to the textures

#

and change the hue slider like for main while reccording

#

this is the step im stuck on

somber sequoia
#

you go to the body part, then the material on that mesh renderer, and change the properties you want there.

#

while recording

lament tulip
#

ok when im in theme green animation it dose not let me click reccord either idk its grayed out

#

id like to think i have to be focused on something but i dont know what to record

somber sequoia
#

you have to have clicked on your avatar first

lament tulip
#

yeah when i do the animation is gone then

somber sequoia
#

then that animation is not already on the animator in your avatar's Animator slot

lament tulip
somber sequoia
#

it must be

lament tulip
#

im confused

#

its a animation clip

#

would it be better if i shared my screen to you and you guided me through like that?

somber sequoia
#

in order to record things though, that clip must be in an animation controller, and that controller must be in your avatar's "Animator" component, which is on the root.

lament tulip
#

are we talking about this stuff?

#

or in armature

somber sequoia
#

if you mean the list of animation controllers, sure

lament tulip
#

im still very confused

#

how do i edit this green theme animation clip

somber sequoia
#

depends on what you mean by "edit"

lament tulip
#

well as it currently looks like its changing to a hue color of my regular colors i want to change it so each of these materials are checkmarked hue shift and have animate when locked instead of hue .4 and thats it cause thats what im dealing with

#

maybe add a behavour to this toggle?

somber sequoia
#

hey that's a very interesting animator you have there

lament tulip
#

its extremly old

somber sequoia
#

it seems to have a specific... pattern in the layout.

#

Commonly found in ripped avatars.

#

So that's interesting.

lament tulip
#

well i got gaven it so i have no idea abou that

somber sequoia
#

I see.

lament tulip
#

its from 2018 lol

#

unity

gilded canopy
#

Does anyone happen to have any idea what causes avatar arms to move on their own in PC? Let's say I'm standing in an idle pose, and the avatar's arms are slightly jittering left, right, etc. It's terribly noticeable when playing on PC. I don't know if it's something with Gogoloco, or what. Some avatars just don't have this issue

rich cypress
#

Hey im trying to make a avatar have a prop that grabs, and when it gets let go it stays in position

#

does anybody know how i could do this?

#

so far ive only been able to make it grabbable with phys bones but it rotates off the parent, so it doesnt "freely move"

#

i would think maybe if i somehow make it a child of the parent and have it stretch and position off the child, then it may work. but i have no idea how to do that.

lament tulip
#

can anyone help me make these materials in my theme green change to hue shift and stuff like enabled on the right when in play mode they are just green and idk why or how to make it do hue shift

somber sequoia
#

wow what shader is that

#

looks really old

lament tulip
#

its just pyomi

#

poiyomi 7.3

somber sequoia
#

ahhh

rich cypress
#

and in the animator is it the same animation that youre looking at rn?

#

animator controller*

lament tulip
#

this is a animationclip

#

uhm let me see

#

yes

rich cypress
#

take off the animator controller from ur avatar

#

and look at it again

lament tulip
#

so take it off the fx lare?

#

lair

rich cypress
#

if thats in ur "animator controller" then yes

lament tulip
#

ok yea

rich cypress
lament tulip
#

this is where is ee animator controller

rich cypress
#

i mean on ur base avatar

lament tulip
#

is that what ur looking for in the inspector

#

of the base avatar

#

yes in the animator

#

icontroller

#

yes this is it

rich cypress
lament tulip
#

yeah i se that now

#

i went to there

#

so remove that

rich cypress
#

yes

#

nothing should ever be there unless youre animating something

lament tulip
#

should i not worry about the below fx

rich cypress
#

no

lament tulip
#

oh

#

weird

#

ok

somber sequoia
lament tulip
#

ok i took that off

rich cypress
#

vuxilla tell me if its fixed now

#

look at the animation

lament tulip
#

ok il test

night ember
rich cypress
#

it matters if youre editing an animation based off the avatar in unity

lament tulip
#

it still is green fully

#

besides my belt

#

some reason my belt since the begining has been able to be hue shifted

rich cypress
#

then in ur animation

#

it is changing the hue

#

how are you exactly looking at the animation

#

just clicking on it?

lament tulip
#

i got to it another way earlier but yeah im looking at it in the animation tab

rich cypress
lament tulip
#

if i unlock it i can make it do hue shift

rich cypress
#

unlock poi?

lament tulip
#

yeah

rich cypress
#

is it green outside of play mode

night ember
somber sequoia
#

I forget what's in most of mine, but yeah usually it's FX, occasionally gesture

lament tulip
#

my avatar is yellow originally it uses hue shift and stuff to make the colors yellow go to white,blue,green,pink,purple and i want to change green to check hue shift and it still is green when in play mode switching to theme 4 but the belt is rgb

rich cypress
#

oh do you not have to make a new animator controller to edit animations anymore? in sdk 2 you did but i never tried editing straight off fx layer in sdk 3

rich cypress
lament tulip
#

can i show you in share screen?

#

i can swap around stuff a lot faster

rich cypress
#

yea

lament tulip
#

want to dm call?

rich cypress
#

sure

lament tulip
#

i dont even think this discord has voice calls

rich cypress
#

nope

somber sequoia
woven pulsar
#

anyone know how to fix this

#

everything is mapped

#

and specified

dire heart
#

Is there any way to force an afk animation? Or make the afk a toggle? I really like the animation the avi I have has but I can't take a picture with it because of its well, afk only

naive mulch
#

Is anyone having issues on avatar pov breaking after being uploaded/update?

somber sequoia
#

Look for errors in the Rig tab in the inspector for the model file.

somber sequoia
somber sequoia
#

not what I meant, please re-read

woven pulsar
somber sequoia
#

I do mean that! It doesn't show any major errors, just warnings though.

#

often you'll see an error message there

rich cypress
reef trout
#

does anyone have the toggle wheel creater tool?

rich cypress
#

sdk 2's animator controller was literally the fx layer, and if you edited on it, it would sometimes make it stuck in a "crouching" pose

#

the same crouching pose you see now when editing an animation, its from the rigging

#

do you edit on a duplicate of your avatar?

woven pulsar
#

this has literally been 2 days of getting nowhere

somber sequoia
rich cypress
#

apply

woven pulsar
#

ok I did that just now

rich cypress
#

fixed?

woven pulsar
#

nope

#

ugh this is frustraiting

reef trout
#

anyone know what the issue is

somber sequoia
#

are you in play mode? don't be.

woven pulsar
#

@grim valley have you gotten a chance to take a look at it?

reef trout
#

i can call to show

rich cypress
#

you might have to just delete it all and redo it

#

only thing i can think of is you unassigned or misassigned those bones in rig

woven pulsar
#

or show screenshots

reef trout
#

can someone send me the easy toggle wheel?

stray trench
#

anyone know an asset I could use for an avatar that I could use in place of poker chips? something that spawns a bunch of movable small objects

dire heart
#

is there a way to make the afk toggle in the gogoloco menu the custom afk animation? The regular afk works, but the button does the gogoloco one :/

reef trout
#

does anyone know how to fix the materials

teal laurel
reef trout
teal laurel
#

Yes, select the shader the material should use

#

What shader did it use before?

reef trout
teal laurel
#

No

lilac musk
# reef trout this is what is shows

Yea those are shaders (Or folders/paths to even more shaders). I'd just select the shader you'd want. If you don't know what to use, you can look up what your model is intended to use, then import and select that. Or you can just select something like "Standard" to give the basic shader.

teal laurel
#

If on mobile, look for Toon Standard.
If you are on pc, it could be Poiyomi or Lil Toon, which you have to download and install beforehand

#

Those are what i use for my projects

lilac musk
teal laurel
#

Wherever you bought the avatar from should usually tell you what shaders are needed

#

Check there and see what they say and then select or install the right one

reef trout
#

can someone help me find a easy toggle tool

teal laurel
#

What do you mean by that?

#

If you want a simple way to create toggles for your avatar then Modular Avatar or VRCFury are good things to look in-to. I recommend watching tutorials on how to use them.

reef trout
#

i cant make toggles is there a tool to make it easyier

lilac musk
#

VRCFury

#

It'll make things much easier, but still have to learn how it works.

woven pulsar
stray trench
#

show us the avatar

#

im assuming youre needing help with it being too short

woven pulsar
stray trench
#

its much more confusing for us if you send a cropped screenshot

#

can you just take a normal screenshot without cropping it

#

it looks like your avatar is laying flat on the ground instead of standing up

#

but i cant tell lol

woven pulsar