#avatar-help

1 messages · Page 232 of 1

upbeat imp
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I guess I should just use a different shader?

lilac musk
#

maybe

edgy holly
#

Ok, we're getting somewhere.....

lilac musk
#

This is the slot you want to add it to

edgy holly
#

ayyyyyy!!!!!!!

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A lot to do yet but that's one big hurdle out of the way

lilac musk
#

Keep it up!

waxen jungle
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id reccomend switching the shaders to toon lit or toon standard at the very least for an easy quest upload

devout mason
#

does anyone know if with physbones you can create a spring like effect, like if you have a spring tail or something could you make it so it squishes inward

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idk how else to explain it 😭

waxen jungle
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you can also test physbones if you position the camera in play mode

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you can just click to grab them

devout mason
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icic.. ill see if i can get it to work when i make my friend's avatar

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im thinking i should limit the like, cone or whatever it is maybe but i dont know if thatll work

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im also thinking i might have to angle the bones for the tail in a weird way so the effect i want can work

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oh actually theres stretch and squish settings but i think thats only for when youre grabbing it

valid marsh
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How can i fix the tail crunching up like this?

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settings

oak bone
sullen gust
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Hey, my friend is struggling with a nova beast- the goggles are all fucked, stretched out n stuff-

Eyes also stay white

He tried deleting them, hiding them etc, they just won’t go away

Anything helps

wanton cedar
#

Might be a weight painting issue??

sullen gust
#

How would he go on about fixing that? I’m still pretty new to unity myself

wanton cedar
#

Check in blender

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Were the goggles an asset, or did they come with the model?

sullen gust
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Ohhhhh, I have 0 clue how to use blender and nor does he ;w; aghhh, any YouTube video you would have handy? And I believe they came with the model, it was just in the unity package

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They are able to toggle tho, however toggle won’t work as well

sullen gust
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Thank you so so so much

wanton cedar
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You're welcome

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You'd be looking for the goggles to be painted to the head

lone maple
#

does anyone know how to make this particle go over every mesh infront of it? (to make a camera facing face censor effect)

heavy zephyr
lone maple
#

ahh since i want it to look like a flat plane instead of a cube

heavy zephyr
lone maple
#

ahh alright, ty though!!

heavy zephyr
#

I guess you could also offset its position from it's center and have the center in the middle of the head (inside it). Would be jank but could work

main turtle
#

can someone help me make a dustin avatar

ornate stump
main turtle
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like alot cuz im new to this

ornate stump
orchid blade
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Im at a loss i cant figure out how to attach a dress to an avatar but also keep all of the bones on it... someone help please

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either i get everything weightpainted correctly but no bones or i get nothing attached but working bones..

valid juniper
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im trying to move a 2.0 avatar to 3.0 this is so hard vrcTupCry

ornate stump
potent copper
potent copper
main turtle
potent copper
#

The avatar you're requesting for is it for vrchat or Roblox

lilac musk
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sus

fresh jacinth
#

Definitely a scammer

potent copper
wary wedge
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Im trying to upload smth but i don’t know how to remove or fix this

ornate stump
ornate stump
wary wedge
ornate stump
ornate stump
trim edge
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Yoo-Hoo! So I just purchased an avatar, and it says i need to get my license key and add it to a licenser, i have never done this before for an avatar ive purchased so im a wee bit lost here. I added all the addons it required like Poi, sps, vrcfury, Jerry's Ft. But when i go to "open me" to open the avatar it doesnt do anything so im not sure where i would put a license key in at. here are some photos of the assets thingy and what the "gonso license" has inside its folder

round comet
trim edge
round comet
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No worries abpixelcatsparkle

It’s definitely hard to navigate sometimes

lucid ice
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Is there a way to prevent my avatar's view position from resetting when I upload? It's several inches away from my face when I need it to be between my eyes.

it looks fine in unity but it just moves back to where it used to be when I upload my avatar, and only reverts for the uploaded version.

somber sequoia
#

that shouldn't happen, it should stay where you put it. Do you have another camera on the avatar maybe?

azure widget
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I dunno if I can ask avi questions here that involve blender, if not I can remove this. but I was wondering if anyone has tips on how to improve topology around the knees?

junior void
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I usually follow the knee cap shape in the front and keep it looping in the back

azure widget
wind parrot
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does anyone know how to fix the polygon overflow thing? it says my avatar has 2 billion-ish faces when it's much lower than that

somber sequoia
wind parrot
dark plaza
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hello does anyone know how to export a model from roblox to vrchat?

somber sequoia
dark plaza
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cant seem to find any tutorials

somber sequoia
dark plaza
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can you ping it please?

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sorry ;_;

somber sequoia
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no

dark plaza
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oke

lucid ice
somber sequoia
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You shouldn't need a camera for that, that's just a shader.
But if those are disabled by default, I wouldn't think that would do it. I've heard having an active camera can confuse the viewpoint, but haven't actually tried this myself.

lucid ice
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hmm

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i'll test an upload without the hud, since i'm pretty sure that deleting those cameras would break the hud

somber sequoia
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likely.

lucid ice
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alright that fixed it, it's still floating off but it's like good enough

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thank you

valid marsh
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Butt physbones do not work at all, the bones stay completely stiff

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Same occurs with the ears

balmy barn
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add endpoint if its only 1 bone

plush hull
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how do i fix this again pls

valid marsh
balmy barn
#

usually y

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if you have a radius and nothing shows up, it will when it has more then 1 'bone'

somber sequoia
spark walrus
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Helloo, this might be long so sorry lol.
First time editing an avatar.
Its a deira neo base for a alien avatar. I painstakingly modified it to have 4 arms.

Both bottom arms are technically a clone of the (from the perspective in the image) left arm. I'm assuming this is where my problem is coming from.

I have fixed all the bones as well as the weight paints, everything can move indepndently so i don tthink thats the problem. The issue i'm having is with the shape keys. I'm assuming this is an artifact of the many times i have symmetrized the body.

The left side works perfectly all the shape keys do what they are supposed to do. Also I am not refering to the arm, i dont really care about that at the moment. I just want to get the rest of the body shape keys working. The entire right side of the body is all jank and messed up. I have tried looking for a solution but have found none.

The image above is an example of the deformation on the breast since its the most easy to see.

plush hull
somber sequoia
somber sequoia
spark walrus
somber sequoia
#

Probably

spark walrus
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no change, must have been a point I accidently grabbed at some point for that 1 pair

somber sequoia
#

Were you trying that with a shape key active, or basis?

hazy quest
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In play-mode with Gesture Manager, the avatar's one leg is slightly rotated/tilted outwards. There are no custom FX, Gesture, Action, Menu, Para, etc..
What's causing this?
I can't show the avatar.

somber sequoia
#

bone roll not being 0 is my first guess

timber wharf
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default locomotion

somber sequoia
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oh that

timid kite
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trying to make a ball. added to the avatar but it scales not from center. it does have armature. how do i fix it?

unkempt sail
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I'm trying to figure out how to activate haptic feedback on the controllers through contactors. I've found ways to do it from world objects, but not from the avatar

timber wharf
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@timid kite ball what

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@unkempt sail theres no such thing, only worlds have access to haptics

somber sequoia
timid kite
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i made it in blender and armature linked with vrcf

somber sequoia
#

Where is the object's origin?

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if not at the center point you want to scale from, fix that.

balmy barn
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if its weighted to a bone just scale that

proud jasper
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Hi everyone need help I'm trying to upload my lunabeast and I keep getting this error I've tried using an older sdk version and still nothing she'll work in playmode and I can build and test i just cant build and upload does anyone have any ideas on how I can get her uploaded?

icy dew
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why in the world is my model importing like this

somber sequoia
timid kite
somber sequoia
timid kite
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even if i dont apply transforms and import it into unity its still at the bottom. how do i cement the change of origin being at the center?

somber sequoia
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origin to geometry ought to do what you want here.

somber sequoia
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oh well, I was hoping that'd be easy

icy dew
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saved it over into a new file and that exported fine

proud jasper
dark plaza
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um hi i need help , the 2022 unity is stuck on downloading idk what to do

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i tkeeps on getting stuck

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;_;

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it does this, and nothing else

unkempt sail
gaunt knoll
dark plaza
gaunt knoll
dark plaza
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i did but

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i cant even do a project brah

dark plaza
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oke im doing it

timber wharf
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so pls clarify

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while generic bundled udon can do it no prob

gaunt knoll
vapid slate
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if im adding wings to the lower back... do i add it to the spine or the hips?

gaunt knoll
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I would say hips

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Depends how low it is

rugged spear
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I need help with a avi, I'm trying to do the lip-sync on my avi, but non of my blend shape keys are exporting, they only export when I remove the shade auto smooth modifier, but without it the avi looks really bad, I have no idea what is happening and i really need help

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This is what I mean by looks bad

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It has texture issues around the eye, and its glossy

trim edge
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heyyy, how would someone.. go about getting a certain job done.. trying to price how much something would be but pretty sure we cannot talk about it in this server but have absolutely no idea where to find people that do this certain type of work. iykyk. thanks ❤️ (not nsfw work -needed to clarify-)

dark plaza
#

why is it white?

left gull
dark plaza
left gull
vapid slate
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if im adding accessories like a tiara], do i need to attach it to the head armature or no

left gull
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if you're adding it in unity then you might want to make a empty gameobject that's parented to the head armature and then add the tiara into the gameobject

vapid slate
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oki

left gull
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if you're doing it in blender then you'd weightpaint it to the head bone

vapid slate
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i did it through unity, i also added the vrcfury toggle thing to it

unique vault
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Does anyone know how to fix this problem

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My file is a vrm from vroid and whenever I put on toon lit or other shaders for quest it does this

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Th suit does it too at the top

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Does anyone have a solution

left gull
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so the quest shaders wont work

vapid slate
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anyone know how to make custom tattoos for an avi...

left gull
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take the base's skin texture to an image editor (or a duplicate of it) and draw whatever design you want overtop of it (if you need a 3d view of it then you could do this in blender to get an idea on where your lines sit or use a paid program like substance painter if blender's paint function isnt nice nuff)

vapid slate
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what if i cant find the base texture...

left gull
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gotta try harder to find it then? if the skin shows up in the unity editor then it exists in the files somewhere

vapid slate
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oh skin texture i read something else, so sorry lol

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how do i take it to an image editor?

left gull
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open your desired image editor>go to file/open or whatever its called in the editor>find the texture and it'll open it

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its just like opening up a normal file

vapid slate
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do i export it from unity or...

left gull
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the texture??

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no

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it can just be opened like a normal file with no exporting or anything

upper ridge
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It’s his first time trying to implement avatars and trying to make it quest compatible

left gull
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i really dont think i can anymore then i already have

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im using the most basic terms i can think of

upper ridge
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Gotcha

plush hull
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what can i do for that bruh

left gull
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open up the console and look for the 3 topmost red errors

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that warning/error shows up everytime an avatar fails even if it's your own blueprint ID or there being none in the pipeline manager

plush hull
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oh yh mb didn't realise

spark walrus
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does anyone have info on how the rig's bones are supposed to be named? i used a tutorial and it had the wrong names...

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like a video or documentation or anything

balmy barn
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bone names can be anything, just easier for unity to have them in english i guess (auto assign)

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most basic one

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(toes not needed)

spark walrus
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i havent used unity before so i might just be doing something wrong

left gull
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hit the configure button and check that the correct bones are in the right slots

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there might be some missing or in the wrong slots

vapid slate
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nothing happens

spark walrus
left gull
balmy barn
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since you are using poi, learn decals - easy to place anywhere without editing base texture

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its in poi shader setting

vapid slate
#

oki, how do i do that? just mess with it?

somber sequoia
spark walrus
somber sequoia
# spark walrus

don't have a mesh object the same name as a humanoid bone.

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Head here.

vapid slate
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is there a way to add more decals or is it only 3 thats allowed?

somber sequoia
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That depends on the shader you're using.

vapid slate
#

poiyomi

olive pelican
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You can make a seperate UV set and have basically infinite decals that way

vapid slate
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how do i do that?

olive pelican
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This requires using....🅱️lender. DUN DUN DUNNN

somber sequoia
vapid slate
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impossible!!

olive pelican
#

Also, yeh, it's 4 channels, not 3.

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RGBA

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Alpha is a channle for masks in Poi

vapid slate
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theres no way of adding more? :(

spark walrus
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when publishing an avatar the pixel light count resets back to 4.. is this normal? did i miss a save setting button somewhere?

olive pelican
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the heck is that?

rugged spear
spark walrus
somber sequoia
rugged spear
vapid slate
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is there a way to add more decals to the shader or not!

somber sequoia
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Yes, though you'd have to code it yourself.

left gull
odd prawn
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Anyone know how to achieve the water dripping on avatar?

vapid slate
somber sequoia
errant shore
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a little while ago, i made a vrcfury toggle to toggle on and off the vrc.aa blendshape. ever since i did that, vrc.aa has not worked as a visem even when i remove the toggle

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is there a way to fix that?

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its selected as the aa visem

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it just doesnt work when I make the aa sound in vrchat

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the toggle works fine

gaunt knoll
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@errant shore you might be better asking this in the fury discord

errant shore
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could you invite me?

gaunt knoll
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Sadly no but it's on their website

errant shore
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nevermind

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i updated the sdk and it fixed it

orchid blade
bronze rock
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anyone know why unity keeps trying to remove my audio source for my avatar

somber sequoia
bronze rock
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its pc and quest

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ik quest cant have audio

somber sequoia
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Yep, that's what it'll do if you're in quest build mode

bronze rock
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how would i fix it where the avi is still quest compatible buit theaudio can play on pc

somber sequoia
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are you using the same avatar for both?

bronze rock
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yes

somber sequoia
bronze rock
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alright thank you!

rugged spear
somber sequoia
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I've had decent luck with that script, but it certainly doesn't work in all cases.

hasty plover
somber sequoia
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weight paint.

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Heads are generally not deformable, start by having uniform weight, tweak from there if needed.

somber sequoia
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I mean, I'm assuming that wasn't intended - you didn't say specifically. So if you wanted a head made out of marshmallow, definitely tell us 🙂

hasty plover
somber sequoia
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haha didn't think so 🙂

spark walrus
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how do i make sure these attach together

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they are not supposed to be split like that

somber sequoia
#

merge vertices probably

tough marsh
#

help.. please...... every single time i select the mouth mesh it wont change and also i cant switch it from viseme blend shape- its just stuck like this

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ive tried removing the component and pasting it back, ive tried restarting my sdk, everythings updated etc

somber sequoia
#

you should be able to drag the mesh object into that slot, does that not work?

shy cliff
#

i lost this avatar anyone know the name of it? the 1 with the red

shy cliff
#

k

zenith magnet
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hihi can someone help? i added this outfit to the model and this keeps happening on this part only... jittering

hasty plover
clever cloak
#

guess who's redoing their whole avatar project file again for the billionth time

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just a quick question for now, for maximum image quality, what is the best texture compression format?

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of these

indigo compass
#

You are in android build mode though it would seem so for normal color textures ASTC

clever cloak
#

im on pc for this version

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using lac avatar compressor

indigo compass
#

Well, ASTC doesn't exist on PC

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But it is the superior format

clever cloak
#

ill go with that then

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would 4x4 be the best looking one of that?

indigo compass
# clever cloak

Anyway.
PC: Color textures -> DXT1
Normal maps -> BC5
You got color textures with gradients -> BC7
(Forget when you want to use DXT5)

Android:
I think almost always ASTC because it is, as has been described, a complicated texture format that programmers tricked hardware engineers into putting into silicon.
4x4 is the highest quality one, but size is unimpressive, 6x6 or 8x8 if you need to compress it more (true compression, the actual size of the textures get smaller)

#

There is no one texture format you want to use

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ASTC is the closest but only because it is behind the scenes several texture formats in a trenchcoat, but it doesn't work on PC.

clever cloak
#

i see

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follow up question, do my normal maps need to be the same resolution as my textures

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and like alpha maps etc

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i assume yes but just wanna make sure

indigo compass
#

Nothing has to be the same resolution, just try it out and see how it looks.
A lot of masking textures can be waaaay smaller.
With good normal maps you can kind of lower the res of your body texture.

Or for example, 1k albedo (color) texture, or lower and 2k emission texture, or lower.
If your emissions are where the sharp lines of your albedo texture are then it will add the sharpness the albedo lacks.

clever cloak
#

brief video explaining what im trying to do in case that helps clear anything up

indigo compass
# clever cloak

As far as I can tell you should easily be able to preserve that fabric quality by just tiling the normal map, you do that in the material settings.

#

Every shader will change where those settings are though, but in standard unity it looks like this.

#

Poi has those settings in a drop down right next to the texture slot

indigo compass
# clever cloak

And of course, uploaded for PC setting that tool to make everything ASTC is probably not doing anything, would assume it is just falling back to DXT1, since it is the standard and generally what you want to be using anyway.

#

-# I highly doubt the tool can cludge it in, but if it managed to force upload ASTC then your textures would not render on some people's computers.

hard turtle
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i have it installed

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why cant i swap to build on android

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its greyed out

clever cloak
#

Working on the quest version, and the hands look weird

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Discoloured

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Around that middle part

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overall i got the avatar running and looking decent on quest so that is lovely

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the hand thing is like ideally a fix but its not the end of the world if its just like that

ornate stump
clever cloak
#

w lighting on and off looking at the weird spot

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And video showcase of me testing avatar on quest and the weird hand thing

ornate stump
ornate stump
clever cloak
ornate stump
clever cloak
#

i believe so, let me double check

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no, it is not

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neither is the pc version

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there is no normal map for the body

clever cloak
clever cloak
#

i see

ornate stump
clever cloak
#

no dice alas

ornate stump
clever cloak
#

none of the blendshapes show it

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no dice basically means no luck, or it didn't work

ornate stump
clever cloak
#

sorry, its just something i say when something doesn't work. ill avoid it here i guess

ornate stump
#

"doesn't work" also should be avoided as well. But instead more descriptive answer of what it does or what you see.

clever cloak
#

okay, none of the blendshape sliders changed the shade

ornate stump
clever cloak
#

its set to custom

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default settings

ornate stump
clever cloak
#

the base avatar has no normal map for the body or alpha or anything, just an outline mask

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which i dont believe works on quest so i didn't add it

ornate stump
# clever cloak

Try using flat shading and test in quest. If the shade doesn't show up, at least we know it's lighting problem.

clever cloak
#

will do

ornate stump
clever cloak
clever cloak
#

new settings, same results

#

light settings

ornate stump
clever cloak
ornate stump
clever cloak
#

full size

#

wait thats scene again whoops

ornate stump
# clever cloak

Change source to gradient and try changing to different color.

#

Also disable directional light in the scene.

clever cloak
#

im not seeing any changes in the lighting when changing colours

ornate stump
clever cloak
ornate stump
clever cloak
ornate stump
clever cloak
#

still looks the same

ornate stump
clever cloak
#

still none of the weird artifacts from the quest

ornate stump
clever cloak
#

ah ill go do that

ornate stump
runic garden
#

hey, lads, quick question, I cannot remember what happened to my avatar but :
for some reason the outfits(all of them) are not linked with armature anymore, If I rotate leg, the pant wont move at all.
but in play mode and in VRChat they are fine and connected, is this normal?I could not remember

clever cloak
clever cloak
#

however it does have the leg tilt but thats a problem for another day

ornate stump
ornate stump
clever cloak
#

i also tried the other realistics

#

same result

ornate stump
ornate stump
clever cloak
#

i see shadows but none of the artifacting

ornate stump
# clever cloak

Increase some the blendshape slider for the body and rotate the light again.

clever cloak
#

any of these in particular i should try? just gonna try them all for now

ornate stump
#

Improper mesh import setting will make blendshape mess up the surface normal.

clever cloak
#

not seeing any changes on the palm area from any of these, or any of the artifacting

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tbh i think ill just leave it as that for the time being. its getting late and its not a massive issue as the avatar otherwise looks great

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ill be back probably over the weekend to try more troubleshooting as its a very odd issue

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thank you for the help!

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i hope you have a good day/night

ornate stump
clever cloak
#

what ill tyr next is joining a lobby w another person on quest and have them look at it. maybe its an issue with just my quest

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i doubt it but its worth checking nonetheless

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if not that, ill take another look at the texture for the body

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and see if that has any oddities

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Heres a quick video of when i checked how the pc version was, just in case that holds any clues. looked fine to me though but im no expert

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tested in same world

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alright off to bed goodnight

weary yew
#

Does anyone know how to make Digitigrade Legs work on Quest? The SDK Gave me the error that the Rotation and Parent Constraints will be removed. my SDK is 3.10.1

junior void
#

there are vrc rotation constraints

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just switch them from unity to vrchat kind

weary yew
#

oh. ok. I'll do that

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Ok so it did work. but now I have a problem with Toes. they strech out for some reason

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am I supposed to weight paint it to the Ankle part?

junior void
#

Have you checked the import settings rig setup?

weary yew
#

no errors here

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It's my first time with Digitigrade legs. and I followed a YT Tutorial so it should be fine

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but it's not-

junior void
#

Hm well is that image in play mode or static?

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Also when moving the Digi joints, does that look fine? As in it could be the constraints

weary yew
#

I'm not sure how to check it correctly. as I said. it's my first time with those

balmy barn
#

default vrchat locomotion shuffle legs sideway abit and down

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test in unity play mode see if you get same result as ingame

plush hull
#

yo i need some help, i bought some clothes for a certain avi but the thing is the top clothes doesn't have any arm part i could link to the original avi's arms for example

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these are the two tops u can see above

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that's whats happening in game, is there any way i can add like arm part to link them to the avi so it sticks to the avi properly

plush hull
#

what would u link it to ?

ornate stump
plush hull
#

slided both of them into the avi root

#

should i link it to the hips instaed ?

ornate stump
# plush hull

The Link From should have been the avatar's armature object.

ornate stump
# plush hull

And the armature link component should have been put on the cloth's armature object.

plush hull
#

it does not have an armature

ornate stump
plush hull
#

that's what triggers me

#

plus everything's in japanese so yh i'm not helped but whatever

ornate stump
ornate stump
limpid shoal
# balmy barn

Yeah, its kind of like this. I've been searching high and low on the internet for a solution but couldn't find one. This isn't my picture but its the closest representation of the problem I could find.

plush hull
#

jk

ornate stump
plush hull
#

was inside that initially

#

i'm looking in the PB thing if i can find an arm or anything but eh

ornate stump
plush hull
ornate stump
#

If you did then put the new prefab in again.

plush hull
plush hull
# plush hull

do i just delete everything i got from there and put the prefab in again

plush hull
#

alr bet

limpid shoal
# balmy barn

And it only seems to be happening with my custom novabeasts. All other avatars are okay.

plush hull
ornate stump
plush hull
ornate stump
ornate stump
# plush hull

Did you put the prefab as a part of avatar hierarchy?

plush hull
#

still have the yellow one though

ornate stump
plush hull
ornate stump
dawn oak
#

im trying to use multiply for a transparent quest material, it looks fine in unity but in game it glows white, anyone know the cause?

ornate stump
dawn oak
#

i just made a completely new material and i redid it and it seemed to have worked, didnt think it would work

plush hull
ornate stump
plush hull
#

alr well i fixed it now everything's good

#

thx for the help again 🙏

proven quail
heady sparrow
#

i got a weird issue, anyone knows how to fix the belt lookin' laggy ? i can use the other model, that's the pc version
left is pc and right is quest

#

i didn't do anything that would mess it up as far as i'm aware

#

same fbx for both btw

proven quail
heady sparrow
#

just duplicated the avi and the belt is for whatever reason linked to 0 0 0 even when im out of play mode and moving the avi

#

idk what's happenin'

heady sparrow
#

i need help asap if possible plz

somber sequoia
heady sparrow
#

fixed it, now i just need to fix the colliders and i'm done

vapid hedge
#

does anyone have a prefab for seats i need them for a train avatar i made

somber sequoia
#

why do you need a prefab? Just add the VRC Station component

agile reef
#

Howdy!! I have a question- I have some of these clothing types set to default as I want this to be the outfit I want to spawn into but, for some reason the model is spawning with NOTHING on. . . is there something else I have to enable?

somber sequoia
#

saved state overrides the default - did you set it naked before?

gaunt knoll
#

Are you talking about when you loading the Avi it's naked

primal swift
#

im trying to make an avatar but for some reasom the file size of the model seems to get wayyyy bigger when i build

lament aurora
#

how do i make this into a vrcgat character

proper fjord
#

a got a avi and its saying that they dont own sum type of blue print .. how do i get rid of it? can anyone helps

proper fjord
#

but wa do i do? im new to uploading avis

night ember
#

Remove the id in it

proper fjord
#

where do i find it?

night ember
#

Avatar descriptor location

#

Root of the avatar

proper fjord
#

im so lost

#

im so sorry

lament aurora
proper fjord
#

?

night ember
lament aurora
night ember
proper fjord
lament aurora
#

okay, then the art i have can turn into 3d

night ember
#

What

lament aurora
#

idk man

ornate stump
lament aurora
night ember
ornate stump
night ember
lament aurora
#

k

lament aurora
ornate stump
lament aurora
#

kk

agile reef
night ember
somber sequoia
lament aurora
#

i made it

#

my desine

#

but this is better tho same but full body

proper fjord
#

its just not working

night ember
night ember
lament aurora
#

referenced off this i just needed a full body that's all

hazy quest
#

Is Audio link Possible On Quest?

night ember
#

Not for avatars

hazy quest
#

Hmm

#

Thanks

arctic ginkgo
arctic ginkgo
#

for example, my partner wanted an avatar that has rainbow emissions (cycling through each color) and pulsed on/off to the beat. On Quest we just animated a looping animation for a toggle that pulsed at a common and easily divisible bpm. iirc we used 120 bpm

round comet
#

Oo thats so smart

arctic ginkgo
#

it's not going to work for every use-case, but it worked well enough that it fooled a few people

#

if you turn it on when there's music playing, it almost always looked close-enough to the beat that some people thought it was actually audio link

hazy quest
proper fjord
night ember
#

Not one bit of that is the console

proper fjord
#

ok...

#

like idk

night ember
#

The console
Where it shows you the errors

proper fjord
#

okay, like i said its my first time uploading a avi so idk where shi is

proper fjord
primal swift
somber sequoia
# proper fjord this?

Yes but always scroll up to look at the first 2-3 messages first, that's usually where the root cause is.

#

that corrupt or missing prefab error suggests maybe you didn't install gogo loco?

proper fjord
#

as a package? i didddd

somber sequoia
#

possibly it's looking for a different version, I'd update that and VRCFury if you haven't

#

oh also the error about Blender is because you have a .blend file it's trying to turn into a .fbx

proper fjord
#

idk how to do that

night ember
proper fjord
somber sequoia
somber sequoia
#

yes?

vapid hedge
round comet
#

Any tuts for simple hue shift on pc and quest? dotSip

Still inexperienced with some toggles

night ember
night ember
vapid hedge
night ember
vapid hedge
night ember
#

A component the same way you added the vrc station one

vapid hedge
#

i see it

#

is this it?

night ember
#

Yes and just leave it on by default

#

You can animate it off after but it needs to be in by default or it breaks

vapid hedge
#

not planing on animating ty you for you're help

worthy pier
#

Any idea on how one have the meshes from a avatar move with the armature?

#

Blenders automatic thing messes up meshes

somber sequoia
#

Automatic weights are at best a starting point.

worthy pier
somber sequoia
#

obviously I have no idea what that could possibly mean

#

Feel free to provide detail though.

lilac musk
worthy pier
night ember
#

Automatic weight in sections

somber sequoia
#

Yes - this is why automatic weights is at best a place to start from. Personally I don't use it and don't recommend it in most cases.

#

If you understand what it does, it becomes obvious why it's not good at what you actually want.

worthy pier
#

Got it

#

Time to learn how to weight paint

olive pelican
amber rain
#

I took this model into blender and now the eyes are wobbly. I didn't mess with the face in blender at all, I just joined meshes together, then in unity it did this. Is there a way to fix it?

olive pelican
amber rain
olive pelican
#

Oh. Probably a blend shape issue. Did you add anything, any modifiers, make any changes to the model besides joining meshes?

amber rain
#

Nope, I just joined the meshes together and redid the armature so the outfits I put on her had the same bones.

olive pelican
#

Do the wibbles wobble if you move?

amber rain
#

This is what they should look like.

#

No they dont move, they are just not cleaan lined anymore.

olive pelican
#

hm. ok, I'm guessing this model has a bout 13 billion adjustment blend shapes, yeah?

amber rain
#

Yeah most likely. It was a Miltina base, but I changed the eye shapes in the blendshapes values

olive pelican
#

ding. there's yer issue. it didn't copy over consistently.

#

either the shapes themselves broke in the merge, or something somewhere is weird.

amber rain
#

So i should do the blendshapes in blender first?

olive pelican
#

ye. check which blendshapes in the meshes you're merging might be the same name.

#

adjust them in blender, and make a new shape from current

#

that's your new "face/body set" shape.

amber rain
#

Thank you I will try that

olive pelican
#

good luck

dark jay
#

What causes my bottom teeth to pop out of my mouth when talking for my avatar

somber sequoia
#

probably bad weight painting, but it's hard to tell from description

jolly sinew
#

hello, how long do i have to wait before i can upload my avatar to vrchat? ,-,

#

it says "due to security reasons i cant upload yet" or smth

#

from unity

lilac musk
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

jolly sinew
#

i have my acc for 7 years

#

(i havent play on it tho)

lilac musk
#

Nothing to do with time, it's rank that matters. What rank are you?

jolly sinew
#

probably 0

#

i accidentally xreated a different vrchat acc cuz i thought i didnt have any yet

#

then i found my old one

#

and having a 7 year badge looks cooler than 4 xd

#

so i just gotta play?

lilac musk
#

Rank. Read.

jolly sinew
#

what does rank mean @lilac musk

dark jay
#

Only happens with webcam tracking

lilac musk
jolly sinew
#

can you just answer my question ?? ß

#

no need to be like

#

rude

#

arrogant

lilac musk
#

Then what are you not understanding? It literally tells you. Rage bait?

jolly sinew
#

youre raigebaiting when you treat me like this

#

i asked a simple question wth.

grizzled sundial
#

Does anyone have some tips on modeling hair? I am trying to make Rose's hair but cant seem to get it right
-# sobs
ANY HELP APPRECIATED!!!
-# also I have tried curves but it didn't work out well

grizzled sundial
# jolly sinew what does rank mean <@265591305034268682>

Hi i thought I might as well tell you /pos
Rank means like the trusted system, the more you interact on vrchat the higher your rank goes! Not playing or using vrchat will keep your rank stagnant
-# at least to my knowledge wehe!

lilac musk
dark jay
#

Not vr or desktop

radiant night
lilac musk
somber sequoia
steep wolf
#

if it makes you feel any better, I plan to model my persona and she's got a single braid bang braid that's wrapped around her head

that part is one of the few things Im probably going to be nervous about... 😅

dark jay
fresh ether
#

so uh whenever i use gogo, or something the avatar decides to stretch when I sit or even walk.

jolly sinew
#

im having my avatar for testing only cuz i cant upload yet and when i look up the pupils look down, how can i fix that?

proper fjord
#

can sumne help me with my avi upload on call?

polar plume
#

Hey! So i had a temporary public model open for testing, I got my account suspended for sexual content from the avi, but the avi wasnt nsfw. Is there something else that got my avi flagged?

#

Like just a list of things to look out for in the future so I dont have this issue again.

indigo compass
civic sinew
#

i'm not finding any errors n ive reset the project twice, what do i do?

somber sequoia
worthy pier
grizzled sundial
#

Sobs

grizzled sundial
worthy pier
proper fjord
#

can someone help me upload a avi?

spiral jay
#

How do I fix this???

somber sequoia
worthy pier
spiral jay
somber sequoia
#

I know nothing about your project, was just suggesting where to look for more help

somber sequoia
somber sequoia
#

Feel free to provide details in #quest-development and maybe we can provide more specific guidance.

spiral jay
#

I got itttt

proper fjord
somber sequoia
#

okay but you didn't actually ask anything specific? you just asked for "help" a few times

proper fjord
#

Cause I don’t know what to ask again like this is like my first time I’ve ever had really problems with uploading an avi.. I have errors that I don’t know how to fix and it’s not letting me upload my avi..

somber sequoia
#

Show us the errors.

#

We can't help without details about exactly what you have done and what the results were.

proper fjord
somber sequoia
#

oh I answered what I thought that one was already. And told you to look at the first few errors.

proper fjord
#

to look

#

ii did

#

i dont know how to fix

#

like

somber sequoia
#

Again, feel free to share error messages.

proper fjord
#

does it not show it....

somber sequoia
#

okay.

#

well there's nothing we can help with then

worthy pier
#

Its a script error on a item i bet

somber sequoia
#

yeah it's a weird prefab issue that's probably due to wrong versions

proper fjord
#

bruh okay?

somber sequoia
#

what?

umbral ice
#

err...?...? No matter how much I resize it, it still says "needs to be 20cm tall" and yes I have reloaded the SDK multiple times

somber sequoia
umbral ice
#

Does it need to be at (0,0,0) ?

somber sequoia
#

that's ideal

umbral ice
#

Hm... Even when doing so, still says too short @.@

#

Raising the armature seemed to have fixed it

steel fossil
#

i need help from someone who knows their way around vriod models

somber sequoia
#

ask your questions!

#

(lots of people here know stuff about those)

opal relic
#

Someone please tell me why I am missing toon standard with every new project file

#

Copy and pasting project folders don't work no more

#

The SDK just breaks

somber sequoia
#

old SDK? Which version do you have?

opal relic
#

3.7.6

gaunt knoll
#

3.9.0 and up

opal relic
#

Duplicating project folders used to work okay

somber sequoia
#

Yep, too old, just install 3.10.1

opal relic
#

Doing that now, thank you

somber sequoia
#

(3.9 is buggy)

opal relic
#

I left it at 3.7.6 because it asked of me to use an older version of the sdk when I went to use a certain project package

#

Don't remember which

#

Ah well

#

Yippie, toon standard is back!

gaunt knoll
steel fossil
# somber sequoia ask your questions!

so right, im using vriod for my base but i wanted to add custom clothing models and stuff to it but no tutorial has told me how exactly to do it everywhere it says its super easy but like doesnt explain how to do it i dont want to use strictly vriod clothing for my models

somber sequoia
#

Blender is my answer

#

use vroid to generate the base stuff, stick it in Blender and then do everything there.

foggy wadi
#

Great

steel fossil
#

blender is hell for me cant figure it out for the life of me

foggy wadi
#

Thats not what ive been doing

#

^

somber sequoia
#

I'm sure there are lots of ways to do things.

foggy wadi
#

Unity seems to work for me for some clothes

somber sequoia
#

if you don't have to reshape, it can work

steel fossil
#

even like attaching it to the avi itself?

somber sequoia
#

hm?

steel fossil
#

i think only reshaping would be size

somber sequoia
#

oh - yeah, I do the attaching in Blender too in most cases

steel fossil
#

i have no idea how to do that

gaunt knoll
#

there are like 100 videos out there for it

modest shard
#

Hello!
I was working on my avi when I found that my avatar was stuck in the animation preview pose even when preview was disabled
I didn't think much of it, uploaded my avatar, and closed Unity
Coming back to it later, it seems that my avatar is very much broken and my avatar is still stuck in the preview pose and I can't get it out
Research online leads to 5 year old tutorials talking about a "AvatarControllerTPose" that I don't have
Does anybody know a solution or will it be necessary to remake my avi?

somber sequoia
#

no need to remake - if it's like that by default, pumkin's tools has a reset thingy, start with that

grizzled sundial
worthy pier
spark walrus
#

can someone help me with this issue? idk why but when i play the avatar it sets my arms back a bit and messes up my cape rig and it pushes back the cape, and the models hands are off center

#

pls someone....

somber sequoia
#

can you show the armature in blender?

spark walrus
somber sequoia
#

looks pretty normal. Assuming bone roll is 0 for most of those humanoid bones, I'd say that's correct

spark walrus
#

should i recalculate the rolls?

somber sequoia
#

no need - it should be 0 for the major humanoid bones

#

fingers/toes do whatever is needed

spark walrus
#

do they look set to 0?

#

i was never taught bone rolls so sorry to be a pain

somber sequoia
#

you cannot visually see this, edit the armature, click a bone, look in the properties

spark walrus
#

so set every bone to 0?

somber sequoia
#

Yes, that's what I said.

spark walrus
#

done

#

all of the humanoid bones are set to 0

somber sequoia
#

not saying this fixes it but it's definitely a problem if they aren't 0

spark walrus
#

lemme open unitu

#

@somber sequoia its still lobsided

#

😔

somber sequoia
#

when?

#

play mode?

#

does it do that in game too?

spark walrus
#

im using gesture manager

bright raft
#

what might cause contacts on hands to just not exist? I once had this issue a year ago but never figured out why and no one responded ever
the first image has contacts overlay on and there are no fingies, and the second shows the colliders are set in the avatar descriptor

at first I thought maybe there was a hard contact limit and I was exceeding it, but I found an avatar that had way more contacts than what I have so I don't think it's that

#

before when I had issues it just kinda magically fixed itself on it's own somehow and I didn't understand why

hoary crane
#

There's no limit to actual materials in VRChat right, just how many MB the textures take up?

timber wharf
#

yes. and material slots

hoary crane
#

Material slots?

sharp nebula
#

hey so i have a shader that wont lock in for some reason and idky

queen sparrow
#

I'm trying to upload an avatar but when I try to upload it it says the head, hands and feet are not mapped but on the rig settings they are

vernal folio
#

how do i fix my textures fucking up whenever i use toonlit

flint rose
chilly solar
#

i have fur bits on my avatar that are toggleable and i also want them to turn off when clothes are put on. i thought i could just add the fur off animations to the clothes animations like this and it didnt work. the fur doesnt go away when the shirts put on. the fur is toggled with blend shapes and i tried to set the fur side blend shape to 1 when the shirt it put on in its animation but that doesnt work either. idk what to do :c

ornate stump
chilly solar
#

i dont know how to do this properly ive never tried to do like 2 different things happening with animations

ornate stump
chilly solar
ornate stump
chilly solar
#

like just keep toggling the clothes and fur separate? so like you gotta turn off the fur when you put the shirt on

#

bc i can easily do that but i wanted it to be easier for people

ornate stump
ornate stump
chilly solar
#

okay harsh im just saying i dont understand

ornate stump
ornate stump
chilly solar
#

i dont know all this stuff yet but its alright i got it

ornate stump
chilly solar
#

yeah

ornate stump
# chilly solar yeah

If don't get it just say so. Or you could even go to take a look and see what I meant. It's really obvious once you actually look at it.

chilly solar
#

i know i just have a hard time getting help in these servers i find people dont wanna explain things to me as much as i need them to so if i gotta ask for a deeper explanation i just gotta give up :c

rocky pine
#

Hi, so, ive been trying to figure out this issue for a few hours now but im not sure what's wrong. and far as i know, the null error means its an sdk issue or something and not my avatar. it doesn't have a blueprint id attached, ive tried reimporting packages in creator comp, i even tried making an entirely new unity instance. im not sure what's wrong...

bronze niche
bronze niche
rocky pine
#

there is no blueprint id to clear unless im missing something. this is my first time making a scratch avatar so im very lost

ornate stump
ornate stump
#

Most of the time that is.

bronze niche
#

I sometimes upload a test version before handing the files to a client. If I dont clear the ID, they get an error like this

rocky pine
#

i thaught it was optional since it doesnt tell me theres a problem, and when i do add the chest bone the error is still there

bronze niche
#

but yea, I missed the obvious chest error... 2AM for me 😪

ornate stump
ornate stump
rocky pine
#

i forgot that there was the apply button omg

#

it uploaded... Thank you for the help omg i feel so goofy

hollow coral
#

Does this channel also assist on making prefab assets not just specifically avatars?

bright raft
#

does anyone know what might cause contacts on hands to not exist? they're set up on unity

ornate stump
hollow coral
#

I'm trying to create a radial texture shift using blendtrees, but my transitions fade in rather than change instantly, whats the best way to make it instantly swap?

ornate stump
#

Texture offset?

hollow coral
#

I am bad at explaining

chilly depot
#

hello i am trying to make an imposter for my avi but it just keeps loading forever. tried that with a different one too still the same. and my internet is strong =w=

hollow coral
#

but I have 4 different animation clips of different color schemes and emission layers and I want to shift between them

chilly depot
#

does anyone know how tof fix that

hollow coral
#

using a mix of decals

#

I'd be easier to show it

ornate stump
#

So it's going to output the blend value between animations.

hollow coral
#

Whats a different way of doing it?

#

I tried doing it through a single linear animation but the radial just broke whenever I tried to use it in vrc but worked fine in unity

ornate stump
hollow coral
#

individual state?

#

ahhh

#

I gotcha

#

I was considering that if the blendtree was a no-go

ornate stump
hollow coral
#

How do I set a curve tangent?

ornate stump
hollow coral
#

curve tab?

ornate stump
hollow coral
#

oh

hollow coral
#

I've got it setup like this, do I make it instant?

ornate stump
hollow coral
#

where

#

found it

#

Now what should the animation layer look like

#

I go to move the slider in vrc, it doesnt go past 50% and the slider instaly kicks me out when I move it

timber wharf
#

you prob set parameter for both fields in radial menu setup, only rotation one should be set

hollow coral
#

oooooo

ornate stump
steep portal
#

i stripped down a rex to use as a fallback and in the sdk it says itl work as a fallback, but i dont see the use as fallback button on the site

round comet
#

I think fallbacks are slowly being retired

steep portal
#

nvm found it, the button is in the sdk

proven quail
queen sparrow
#

One of the submenus of my avatar is appearing like this/is not loading the options

gaunt knoll
unborn meteor
#

i feel silly i dont know what im doing lol

#

im just making his procedural materials into textures first (this i know how to do) but after i need to establish shape keys for face tracking

#

do shape keys need to be named specific things?

junior void
#

For ft, yes

unborn meteor
#

is there a quick and dirty like 4 or 8 specific shapes one might need for simple phonemes and open close mouth?

junior void
#

That'd be just standard visemes (15 shapes)

#

Ft isn't meant to be quick and dirty but also you're not required to make all that are listed

unborn meteor
#

i guess i just want his eyes to look around (simple) and then to have him able to blink and then open close mouth and maybe smile?

#

i dunno i never made a VRC before

#

i just dont want to overload myself with heaps of extras lol

also his rig is made with ARP with a couple of additional custom bones

#

so i guess in short: i dont need to bind myself to any specific number or configuration of shape keys?

#

yes .. lol

lilac musk
#

🍿

dawn oak
#

whenever i try editing a blendshape in the visimes thing it never changes its just stuck to the current ones

left gull
dawn oak
lilac musk
wanton tundra
#

i cant seem to figure out how to get a vrchat companion to work right and ngl ive been trying for 8 hours now

wanton tundra
#

ok thank you

left gull
#

also describing what's wrong and what you've tried will help with others helping you

wanton tundra
#

will do my best friend

somber sequoia
#

oh I assumed "companion" was like a follower prop

chilly depot
#

generating imposter been loading for 4 hours. what do i do =w=

somber sequoia
dawn oak
#

i cant swap them at all

#

even the mode

unborn meteor
trim edge
#

first photo is the listing on jinxxy, 2nd is mine in my project. i cannot for the life of me get them to look the same. Not using standard due to the sleeves not showing up due to not having the culling off. using poi pro but have no idea where to put the metallic, roughness, or height pngs into poi to make it look the same as the photo. tried to ask in their dc server but they never replied to me in tickets so coming here hoping for help

fresh raft
somber sequoia
#

height is rarely used on an avatar, and I didn't think poi even used it

fresh raft
# trim edge first photo is the listing on jinxxy, 2nd is mine in my project. i cannot for th...
  1. Locate the roughness, metallic, and height images. Drag and drop these into your project.
  2. Choose your material
  3. Under "Colors and Normals", check 'Vertex Details" and put the height material where it says 'height". You can change how this looks by increasing the bar and numbers
  4. Under "Shading" enable "Reflections and Specular"
  5. Click on the arrow right NEXT to the open box where the words say "Packed maps [Expand]"
  6. Drag the "Metallic" texture where it says "Metallic map" and the toughness in the "Smoothness Map"
    IMPORTANT: For roughness ONLY: Invert (There is an invert option across from where you put the texture"
  7. Under "Rendering" put the "cull" to OFF - This will make it so that way your texture isn't see through in random places. Though you may need it to be on back or front depending on your mesh

Also make sure to know if you want your shader to render as "Opaque", "Cutout", "trans clipping" and so on

somber sequoia
#

(didn't see you in their server either...)

somber sequoia
opal relic
#

I just recently updated the SDK. I opened this project just fine yesterday. Now all of the packages seem to be broken.

somber sequoia
chilly depot
#

so does anyone know anything about why imposter generating not loading even after 4 hours..=w=

opal relic
#

Sure thing, trying that now

fresh raft
somber sequoia
trim edge
#

thank you for the help on the metallic, roughness and height maps. i put everything where it needs to be but still unable to get it to look the way it does in the initial photo. any ideas?

fresh raft
#

Rim lighting is really useful when you want to make a normal map pop more, as it is kinda hard to see sometimes without the rim lighting

fresh raft
fresh raft
# dawn oak nope

On your avatar configuration, make sure "write defaults" is checked on. This may not fix it, but it could help. This ensures animations and other things on your model stay consitent

dawn oak
#

ookay

junior void
#

Inspector locked?

dawn oak
#

its only the visimes i cant edit

somber sequoia
#

upper right of the inspector is a lock icon

dawn oak
#

oh no its unlocked so its not that

junior void
#

Right mesh assigned?

dawn oak
#

yes

junior void
#

Tried re-adding descriptor?

dawn oak
#

the blink works and can be chnaged so i really dont get it

dawn oak
junior void
#

To test

#

It almost sounds like the old reset bug

dawn oak
#

seems to but that means i have to resdo everything on the descriptor

junior void
#

Copy the descriptor values

dawn oak
#

broke it again

junior void
#

Then something in it breaks it

#

The descriptor isn't humongous

unborn meteor
#

so when i exported his eyes rolled to the back

junior void
#

So you can read values one by one to figure it out

dawn oak
#

only the lipsyncs broken hm

somber sequoia
unborn meteor
dawn oak
unborn meteor
#

before Rest pose was forward eyes

unborn meteor
#

thats silly

junior void
#

Bugs ain't always visible in settings

dawn oak
unborn meteor
#

if i enable the uninstalled things i get compile error

junior void
#

Didn't you say adding a new descriptor works

unborn meteor
#

imported fbx into unity and hes ded

#

hmmm

junior void
#

When changing bones, there's a good chance you need to set the rig to generic and back to humanoid

unborn meteor
#

his eye bone does point up but the eye ball is itself looking up too

#

will this point forward when in VR?

somber sequoia
#

It will point however it is in when the bone is facing up.

#

So you'd want to rotate the eyeball mesh to face forward in that case.

unborn meteor
#

but it was forward in the ARP rig

#

i set its rol and such to 0

#

and now its looking up

#

the head should be the forward?

somber sequoia
#

doesn't matter whatever you started with, this is how it must be in vrchat: bone pointing up, eye pointing forward.

unborn meteor
#

hmm

somber sequoia
#

You change this in blender by editing the armature, not posing it.

junior void
#

Vrč assumes bone point up be idle position

unborn meteor
#

..

#

no like when i made the rig ARP rest pose points the bone forward head forward

#

when i used CATS to 0 out the roll it pointed that new rest pose to up

junior void
#

Then it's using old standards

somber sequoia
#

I don't know what "rig ARP" is, just how it needs to be in VRChat. So if you have to fix it, that's how it is

#

yeah don't use cats for that

unborn meteor
#

ARP is the best rigging thing for Blender animated characters

somber sequoia
#

okay, never heard of it

unborn meteor
#

tho last time i made a unity thing i used CATS

#

tho that was in 2019

#

or something

#

lol

#

hm

#

well if you ever animate a character in blender ARP is the best rigging tool out there to date

#

it is a paid addon

junior void
#

Great

#

It's still wrong

lilac musk
#

I just do my own rigging as I have more control and can meet the criteria VRC needs

unborn meteor
#

i will edit the eye mesh so its forced forward

#

i never made a thing for VRC and i modeld and rigged my OC years before now lol

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but am learning

#

makin my head do the thing

#

ayy i think i did the thing

now to make UNITY give him the materials and stuff lol

#

is 65 megs OK

somber sequoia
#

lower is better, but that's not bad at all

unborn meteor
#

awesome 🙂

#

now to do some alchemy in unity

#

woops

#

his hair has no bone weights

#

XD

honest swallow
#

Anyone know about this?