#avatar-help

1 messages ยท Page 229 of 1

uneven bough
#

k, now before i start recording since i already have my audio's far maxed out for vrchat at my avatar's default size do i need to figure out what it's default height is and put that info into the recording? what if i wanna tweak it later?

ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
# ornate stump To adjust you have to only do the recording part again.

alright then i'm just gonna make it 40 at 5 meters and 1.6 at 0.2 meters, so i'm assuming i just hit record to add a keyframe but i'm ussuming i have to actually scale my avatar to 0.2 meters and 5 meters for the min and max range right? also i just realized the near setting would also have to change with avatar scale so how do i do that as well?

ornate stump
uneven bough
ornate stump
#

Hence I said: 2 keyframes: when at minimum, and when at maximum.

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
zinc forge
#

Can you see other people's favourite avatars?

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
uneven bough
ornate stump
#

You should be asking more descriptive question just like this. Not the "how do I do that". Hit record, see animation timeline to be the first frame, make change to range slider that will be the at the minimum range, move timeline to next keyframe, record slider that will be at the maximum range.

surreal salmon
#

Animation work is both easier and harder to deal with than you'd think

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
#

Move white line to change where the keyframe will be record.

sour quartz
#

Question: I have a sound and animation that plays when you touch the avatar and it works fine in unity but when I upload it to VRchat the sound doesn't play anymore but the animation does - anyone knows why? vrcTupCry

ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
ornate stump
ornate stump
sour quartz
#

ohhhh wait i totally get what you mean now! I completely forgot about that ^^
thank you i think i can work from there

uneven bough
uneven bough
# ornate stump Distance doesn't matter.

k, so what do i do now?, but before i go further i need to ask: when the gain decreases as i get smaller it should still be just as loud from my perspective no matter what size i am right?

ornate stump
ornate stump
vivid temple
#

Morning all. Does anyone have any resources or examples on how to rig long skirts and dresses; specifically ones that go all the way down to the ankles?

I was following Airbee's "how to deal with skirts in VRChat" video but it seems to break down once the garment in question goes past the knees. The colliders become a lot more spread out and you end up with those bone chains basically slipping off of your legs and clipping.

uneven bough
somber sequoia
ornate stump
vivid temple
somber sequoia
#

I've got something that's somewhat "okay", which started from that video but then I did a bunch of things differently. I don't have any video or documentation on it though.

vivid temple
#

If it's an avatar model I can examine in game or if you can grab screenshots or something from the Unity project that'd work too!

somber sequoia
#

I'm not sure how useful an image is going to be though, it's more of the way I did some of the weight paint and used rotation constraints more than colliders.

#

I should probably revisit that project, I keep putting it down, annoyed that I can't just use Magica Cloth ๐Ÿ™‚

uneven bough
vivid temple
ornate stump
vivid temple
uneven bough
ornate stump
somber sequoia
ornate stump
uneven bough
ornate stump
ornate stump
vivid temple
# somber sequoia Yeah it really does - above the knee you can do pretty okay, but I was going for...

My current thought is maybe the upper legs (referred to as "thighs" in my rigging system) should be weight painted directly to those bones, similar to just doing a normal pair of trousers; then it's rigged with physbones using the skirt technique from the knees down.

The two challenges there seem to be would be figuring 1. how to rig the back to work with the roll of the hips/butt when one bends their thighs forward to e.g. sit; and 2. ensuring the lower half physbones are positioned correctly

uneven bough
somber sequoia
vivid temple
#

guess that's today's experiment

somber sequoia
#

good luck! I put it down out of frustration ๐Ÿ™‚

vivid temple
#

here be my hubris, an avatar with the two most difficult things to rig in VRChat without exploding everyone's computers: robots and draping clothing

ebon sapphire
#

so for some reason, I just can't upload to quest like at all, anyone know anything to fix this?

uneven bough
somber sequoia
ornate stump
ruby prism
#

Is it possible to make SFX quest compatible

ornate stump
somber sequoia
uneven bough
ornate stump
ornate stump
# uneven bough

You will need something in the Expression slots below, so create some of the files assign to those.

ornate stump
somber sequoia
ornate stump
#

What file kind is written in the slot.

uneven bough
ornate stump
uneven bough
somber sequoia
#

I linked you to the documentation on it, please read that.

ornate stump
uneven bough
somber sequoia
#

why don't you try that and see if it works.

ornate stump
ornate stump
uneven bough
wraith geyser
#

hello, for some reasons all my upload fails, i tried on 2 different avis. any idea what wrong? pls

somber sequoia
wraith geyser
somber sequoia
#

that's a lot of texture memory - and yes, that prefab error is the actual problem.

#

wait, don't put gesture manager on your avatar.

#

it belongs in the scene, not on your avatar.

ornate stump
#

It's rather the scene had the gesture manager but the project didn't have it.

somber sequoia
uneven bough
# ornate stump

sorry, since i'm adding this audio scaling to 2 avatars that are the exact same except for a single prefab on one of the bones i should add those menus to the other avi's descriptor right?

vivid temple
ornate stump
wraith geyser
#

ok ty, bc its not part of the avi i didnt think it was important to add it back

uneven bough
ornate stump
vivid temple
wraith geyser
#

do i need to delete the missing sps sfx too? or no

somber sequoia
#

We don't know what's wrong with that one, but that certainly is an option.

ornate stump
uneven bough
wraith geyser
ornate stump
ornate stump
wraith geyser
#

maybe coz my english isnt very good but that message made no sense to me

ornate stump
uneven bough
vivid temple
ornate stump
wraith geyser
ornate stump
wraith geyser
vivid temple
#

I'm assuming this is an avatar base or something you got online; were there instructions with it?

somber sequoia
vivid temple
#

'cause every avatar thing can be different and it'd be hard for any of us to help with how a creator set things up with any specific asset

wraith geyser
#

the basics instruction
Open a fresh Unity 2022 project, ADD SPS & VRCFURY TO PROJECT
Import Poi Shaders
Import avatar package
Upload

im trying with a different thumbnail

uneven bough
ornate stump
#

Which doesn't matter since it's going to take value from animation when testing or when in game.

zinc thunder
#

is there a way to limit how far a vrc rotation constraint follows?

somber sequoia
#

unfortunately no, we have no limiters, just the weights

zinc thunder
#

darn

somber sequoia
#

I really want limiters.

vivid temple
#

wouldn't that be nice for this skirt/dress nonsense...

uneven bough
somber sequoia
#

... and magica cloth ๐Ÿ™‚

vivid temple
#

And Magica Cloth

ornate stump
somber sequoia
zinc thunder
# somber sequoia I *really* want limiters.

dude fr because if there were thresholds i could have it so my avatar's chosen eye bones can go 180 and look any direction while the rigged/"puppet" eyes which are constrained to the eye bones could only go up to 24, which would make it better for when i turn on my toggle that makes the "puppet" head of my model follow the angles of the actual eye bones and turn any particular way

#

basically

#

owl type head movement would be cool

#

though

#

i could go out of my way to use that eye movement blendtree that was made

#

that could also work

vivid temple
#

I wish that Unity (and so by extension VRChat's) constraints system was as robust as Blender's; it's soooo much easier to do complex motions without having a bunch of extra dummy bones and solvers for aiming and orientation

somber sequoia
#

yep, sure is

vivid temple
#

just having an equivalent to the Transformation constraint would be such a huge time save. take any transform value (pos, rot, scale) and map it to whatever other transform value you want, completely arbitrarily, no holds barred

wraith geyser
somber sequoia
wraith geyser
#

yup the only one

somber sequoia
#

that's frustrating.

wraith geyser
#

well 17 yellow but 1 red

uneven bough
ornate stump
somber sequoia
#

English isn't their first language. "related to" perhaps works there?

ornate stump
# uneven bough collate?

Also when editing keyframe, see the Curve tab in the animation panel. Click on it, and select all keyframe line, right click open its menu, and make tangent Linear

uneven bough
proud dagger
#

What should i be looking for?

ornate stump
uneven bough
ornate stump
ornate stump
#

I didn't say anything closely relate to the blank space.

uneven bough
#

what range?

ornate stump
ornate stump
# uneven bough then what do u mean by this?

And you have to change keyframe curve tangent first

Also when editing keyframe, see the Curve tab in the animation panel. Click on it, and select all keyframe line, right click open its menu, and make tangent Linear

uneven bough
ornate stump
ornate stump
opal relic
#

Heyo, I am trying to make this happen for an avatar: Object 1 and Object 2 are off by default. When Object 1 is toggled on and the user goes to turn on Object 2, Object 1 is to be turned off and vice versa. I started setting it up only for Unity to say something about exclusive tags, which I am unfamiliar with.

uneven bough
vivid temple
opal relic
#

So in the exclusive tag, I am to enter the name of the object I want off for when that toggle is on?

vivid temple
#

The text of the tag can be anything, just so long as they match across all the objects you want to group together

opal relic
#

So the name of the object or the name of the other toggle?

vivid temple
#

it can be anything. it doesn't point to anything.

opal relic
#

hmm

vivid temple
#

you just have to pick a tag or keyword to use consistently

opal relic
#

But the rest I did correctly?

vivid temple
#

see this example on my avatar. If I'm in game and enable "casual outfit", then it'll toggle the "casual outfit (shoes)" off because they share the same exclusive tag.

opal relic
#

Ohh, I think I am getting it

vivid temple
#

This'll also work across objects, so there are other clothes I have in my Unity scene with the "Clothing" tag and this'll work across all of them

opal relic
#

In other words, toggles with the same exclusive tag tell the game "only one of these toggles with this exclusive tag can be on at one time".

vivid temple
#

correct

opal relic
#

๐Ÿ’ก

vivid temple
#

If multiple toggles contain the same Exclusive Tag, only one can be active at a time. For example, if you have multiple sets of clothing which interfere with each other, you can define an exclusive tag clothing. When one is enabled, all other toggles with the same tag will be disabled.

Multiple tags can be given, separated by commas.

opal relic
#

In that case, the "turn off" bits in the toggles aren't necessary.

#

Correct?

vivid temple
#

Correct

ornate stump
opal relic
#

Thank you so much Kavaeric!

vivid temple
# vivid temple Correct

I think so anyway, I usually use animation clips for this sort of thing--but I don't see why it would need the "off"

opal relic
#

Yeah, me neither

vivid temple
#

just give it a spin and see what happens

uneven bough
somber sequoia
ornate stump
vivid temple
somber sequoia
#

hahah, so you're where I am

opal relic
#

Is rigging a skirt really that complex?

somber sequoia
#

If it's not just a teeny mini-skirt that barely moves, yep.

vivid temple
#

no, if you have the right tools like Magica Cloth

somber sequoia
#

(which we don't)

vivid temple
#

however, we don't

vivid temple
opal relic
#

lol

vivid temple
#

unlike trousers, they don't have legs/sleeves that can just be weight painted to the legs

#

and usually they're drapey in a way you want to have physbones to simulate them flowing and stuff

opal relic
#

Why not just set collisions?

vivid temple
#

that's the simplest way, yes

#

you just add a crapload of physbones and colliders

somber sequoia
uneven bough
ornate stump
opal relic
#

Y'all are giving me an idea

vivid temple
opal relic
#

What's the solution then?

uneven bough
vivid temple
ornate stump
opal relic
#

Now I am second guessing making my own dress; let alone making it Quest compatible.

uneven bough
ornate stump
vivid temple
uneven bough
vivid temple
#

you can also just weight paint it to the legs like a normal pair of trousers too if you don't mind not having the simulated cloth physics

#

and if it's a something like a big puffy ball gown then you basically won't see the legs at all and won't have to worry about most of that

opal relic
#

Shouldn't be too bad. It'll be relatively low poly.

#

I'm putting it on a Beat Saber avatar.

vivid temple
#

yeah it also gets a lot easier if you're only ever needing to rig it for standing

opal relic
#

Oh Lord, yeah, I can't imagine how messy it would be if I decide to add floor collision.

ornate stump
uneven bough
proud dagger
ornate stump
# uneven bough

That should do to. Test the sound and it should be more consistent. If it's still not good then you have to edit the range

uneven bough
ornate stump
uneven bough
ornate stump
uneven bough
olive furnace
#

Bit of an odd one, but does anyone know why these physbones are so intent on sticking to the floor when in play mode?

Even if I delete the physbone components within unity this still happens, which is even weirder still.

vivid temple
#

Object is extremely heavy or you accidentally superglued it to the floor. Happens to me all the time.

#

In reality, check how that object is parented to your hierarchy, if it is at all

ornate stump
olive furnace
uneven bough
vivid temple
tranquil path
#

brain not understanding a single thing but still a fan of vrchat even tho i cant download it on anything i have

wraith geyser
olive furnace
#

Unless it was parented to the avatar's hair somehow then I don't think it should be something I've deleted. I have imported a good few things through Modular Avatar over time, however, so I wouldn't be surprised if one of those shifted something and I didn't notice until it was too late.

vivid temple
#

I'd just check the hierarchy. If the hierarchy is fine, check if there are any scripts/components that are improperly configuring that object's position

olive furnace
#

Sounds like a plan. Thanks for the assist, both!

proud dagger
opal relic
#

@vivid temple Like I mentioned, I did indeed draw inspiration from the convo and came up with this dress design!

#

Bottom-right may be the final design. I just have no clue how I am going to rig this thing.

#

I want the dress to bend as expected when seated. Doesn't have to warp like if there were actual legs underneath the dress.

#

My only idea is to make custom poses since I use Standable.

#

Perhaps I could use certain constraint components where the bones of the leg part of the dress follow the rotation of the leg bones 50/50.

vivid temple
#

since the legs aren't actually visible you could probably get away with basically rigging it like a mermaid tail

opal relic
#

I would, but that would make the avatar feel less grounded.

vivid temple
#

Well, you have all that cloth sitting on the ground plane, right?

opal relic
#

Yes, which I plan on adding a physbone component to.

#

I'll see whether or not my idea will actually work once I cross that bridge.

vivid temple
#

@somber sequoia proof of concept working surprisingly well so far. sitting on a chair; sitting cross-legged; lying with one leg over.

night ember
#

the cross leg pose is the most impressive

opal relic
vivid temple
#

but perhaps that just means doing a clever thigh rig for these to resolve the crossover stuff. hm

cobalt cloak
#

Can I do that? When I activate the audio link, will my body color change?

night ember
#

if the shader supports that?

cobalt cloak
#

its poiyomi

real sequoia
#

Hey yall when uploading an aviator for quest when you select the platform it goes to should I only select android?

night ember
#

if you only want to upload that version of the avatar to quest

real sequoia
night ember
#

if you also upload a version of the avatar under the same id to pc

real sequoia
#

Ohhh ok ok I want both to see it thatโ€™s why I am asking

night ember
#

uploading both at the same time technically saves time but if you have pc only features like shaders then youd need to upload the pc version separately

real sequoia
#

Ohh I am so confused lmao but I think I get it

opaque thicket
#

pls how fix ts

night ember
night ember
opaque thicket
#

ok

somber sequoia
#

The answer seems kinda clear though - don't do both of those things.

real sequoia
#

Should I use both then is what u are saying?

night ember
#

if you want to upload that specific version of the avatar in scene to both

lapis bough
#

what are theese warnings? when i open the content manager in the sdk it spams theese warnings

#

SDK 3.10.1

#

is someything wronng with my project?

tired loom
#

Ok im trying to retexture hair for my avatar in substance painter but when i export it and apply the texture in unity it shows all jumbled up, ive even tried to only use one layer with no emissions, metallic, or rough but it will not export correctly, does anyone know what im doing wrong?

wraith geyser
quick heath
#

Does anyone make demon slayer oc avatar tutorials?

vivid temple
# somber sequoia promising start!

I think there would be a way to resolve the thigh rigging issue if there was some way to like, measure or animate the top skirt bones based on the pure distance the legs were from each other

#

so it could expand if one spreads their legs (e.g. when sitting cross-legged) and avoids the crossover rig issue

somber sequoia
#

you could use contacts for that, as annoying as that sounds.

tired loom
#

Nvm i was hitting the wrong button lol

spring zealot
somber sequoia
spring zealot
#

that the thing i click configure for the rig and that pops up

#

should i re import the modle

somber sequoia
#

Does it even have an armature?

wraith geyser
#

mayble click this tab?

spring zealot
#

๐Ÿ’€

somber sequoia
#

that tab is not useful here

#

OH you have debug mode on

spring zealot
#

what do i do then

somber sequoia
#

ah, select "normal"

spring zealot
#

thank you

somber sequoia
#

it's the upper of the 3 dots menus actually

spring zealot
#

idk what to show

somber sequoia
#

what's in there looks reasonable

spring zealot
#

so what should i do

#

idk if i should get another model

wraith geyser
#

you could try to switch the rig to another type, then switch back to humanoid to configure again a new one: manually drag and drop bones from armature or double check that all bones on the right spot (dont forget to check hands and head, and remove the jaw bone) and apply
Prolly not gonna work but worth a try.... maybe

somber sequoia
#

yeah worth a try going generic and back

night ember
spark walrus
#

Haiiii Need some help with my avatar!
Just bought an avatar for the first time but I donโ€™t own a pc to upload it.
Can I possibly get help for that. Will pay.
Dm me!

flint siren
#

My friends, I have a question. I have some posts on my profile or account, but I don't have the files on my computer because I formatted it. Is there a way to download them?

night ember
#

you cant download avatars

flint siren
#

Why? I already own it, but I can't contact the VR chat service, and that's why.

timber wharf
#

uploaded files are not smth to be reuploaded. if you lost your source project, that vrc servers dont get ever, then its over.

proven quail
# spark walrus Haiiii Need some help with my avatar! Just bought an avatar for the first time b...

see if the creator of the avatar does uploads or has a trusted uploader first. If not, ask a trusted friend. The uploader will need your login cridentials so it's kind of a big deal. Also, the uploader would need the files, which can be file leaking/sharing, according to most creators. (if your friend deletes the files after upload no foul play is going on, but creators generally don't want file sharing to snip out the possibility that the uploader might keep and leak the files anyways)

proven quail
light trench
#

[ Technical issue with Rig/Scaling ]

Got an issue with being unable to accurately interact with my avatars body.
EG: I cant touch my avatar's Stomach with my hands ingame. There is quite a bit of distance between where my IRL body is and my ingame one. This is the same for most avatars (Hour glass figure and cartoon meme avatar alike)

Calibration is in the correct place. Tracker balls are in the same spots on the avatar as irl.
Viewpoint has been moved both forward and back, did not resolve the issue.
Arms and legs bones have been stretched or shrunk to various degrees. Neither seemed to resolve the issue.

If anyone has any other ideas on how to resolve the issue lmk. Struggling to find any info online.

vivid temple
#

funnily enough I was learning about contacts

#

so I've heard that proximity contact type + capsule contact shape are broken in game, known, and not yet fixed

#

so it could be that? No idea though

#

I literally just checked in to bug someone if that's true or not

light trench
#

This isnt a contact mechanic issue. Its a full body issue being physically unable to make contact between my hand and body.

vivid temple
#

oh I see, sorry, misread

light trench
#

np

waxen jungle
#

is there a setting in vrcufry to disable visemes for spesific gesture expressions?

proper depot
#

I got physbone jitter on the sleeves of my shirt even though there are no physbone colliders? No double physbones components, nothin, just 1 on the root of the bone chain, yet its jittering very badly, this is only seen in vrchat and not in unity. Excuse the camera view I dont have the sprout plug in

prisma monolith
#

is there a way to use vrcfury to make it so that when i toggle the guns on this avatar and make the fist gesture these shot affects can fire?

proud dagger
#

Im putting my logo for quest is there a way for that or do i still need to use a image editor for the logo

somber sequoia
#

what do you mean "putting my logo"?

proud dagger
#

I have a logo im putting on a shirt for my avatar

somber sequoia
#

yeah I'd edit the texture for the shirt and put the logo onto it

#

since you don't get decals in quest shaders

gaunt knoll
minor crater
#

idk how to un squash her. i export the fbx out of blender as fbx all and apply transformation (1.00 scale)

prisma monolith
grave field
#

anyone can help me or know of a tutorial to set up the rexouium 1.7 hd rig? i cant get the damn tail or any other physbones to work

kind heath
minor crater
#

i didnt touch the armature is the thing. usually i just have to fix a value

young vigil
#

Does anybody know how I could do a floor contact? I want to make it when my axe hits the ground it'll play an animation, I thought there might be a better way then just making one big contact under me

somber sequoia
#

not really, make one big contact under you.

prisma monolith
#

yo guys how do i make it so t hat my shoot gesture for my weapons only toggles if my guns are on?

somber sequoia
#

add the "weapon on" condition into the transition goes to the shooting state

prisma monolith
#

where do i add conditions again? im using vrcfury

somber sequoia
#

oh, no idea how to do that with fury, sorry

prisma monolith
#

i joined their server and asked the same thing, also its fine

plucky drum
#

trying to upload my avatar with its quest compatible version but its uploading as 2 separate avatars

somber sequoia
#

did you use the blueprint ID from one for both of them?

plucky drum
#

yup, just figured it out, i didnt copy the entirety of the first ID when doing so, missed 1 letter at the start. all fixed now

hoary crane
#

Arrrrggghhhh I still don't get it. Even using a premade skeleton I STILL have that issue where the character steps back into a weird position every time

somber sequoia
#

Without FBT? yeah that seems to be normal.

hoary crane
#

That's not a bug, it just happens?

somber sequoia
#

as far as I'm aware. I asked about it at one point, and that seemed to be the consensus

brave pollen
#

I uploaded avatars and it wont load in the vrc page like I can click it but it wont fully load the page

latent junco
#

everything is mapped correctly but im still getting these errors ๐Ÿ˜ญ

junior void
#

is the configuration file assigned to the avatar?

latent junco
#

how do i acsess that

#

i belive it is

gaunt knoll
#

believe*

junior void
#

you check in the animator component on the root of your avatar

latent junco
#

yeah everything is literaly fine ๐Ÿ’”

junior void
#

did you edit the avatar in blender and re-export it to unity?

latent junco
#

yeah

junior void
#

did you maybe cause the armature to change name?

#

if you have multiple in blender, it will rename to "Armature.001" etc

latent junco
#

oooh

#

let me check you might be right

errant ledge
#

ฤฑ also drag ฮฑnd drop it doesnโ€™t work

junior void
#

you can drag and drop them into unity, however unity has no idea where to assign them

#

so you have to then in unity assign the images to materials on your avatar

gaunt knoll
#

are image files supported?

gaunt knoll
# errant ledge

uncompress the file then drag the file its self into unity

errant ledge
#

ฤฑ drag ฮฑnd drop ฮฑnd it has the x ฤฑ canโ€™t

junior void
#

are you trying to drag them onto the material orb?

ornate stump
gaunt knoll
gleaming totem
#

I'm looking for help. Does anyone know how to edit models or VRChat avatars from the texture in Blender? Specifically, how to draw on the model itself so that it's transferred to the 1:1 texture image and then save the texture image?

balmy barn
#

texture paint tab , then save it after , rare i use it but its handy for basic things like emissions/masks stuff ratl

gleaming owl
gleaming owl
gleaming owl
gleaming owl
ornate stump
ornate stump
gleaming owl
gleaming owl
gleaming owl
ornate stump
gleaming owl
ornate stump
# gleaming owl I do make 3d models

What a very much coincident joined today just to offering some help to a random person.

The person is asking for instruction on how to do texture painting in blender. If you know that you should just post it here. There is no need for "i can help if you like".

gleaming owl
#

I don't know much about this server and I just joined so I don't know how you do your things here

ornate stump
gleaming owl
#

Alright

errant ledge
#

also this can someone help

ornate stump
gleaming owl
# ornate stump What a very much *coincident* joined today just to offering some *help* to a ran...

First step

Open Model โ†’ Make sure it has a UV-mapped material.

Switch Mode โ†’ Select the model โ†’ Texture Paint.

Select Image Texture โ†’ In Shader Editor, make sure your image texture node is active (this is where you paint).

Paint โ†’ Use the brush directly on the model.

Save Texture โ†’ In Image Editor โ†’ Image โ†’ Save Asโ€ฆ โ†’ .png or .jpg.

I hope you could understand this step but if you don't get it let me know

ornate stump
ornate stump
gleaming owl
ornate stump
gleaming owl
# ornate stump A few yes.

With my experience I so e how hard to explain it but if am the one making it myself I will found it easier

ornate stump
errant ledge
#

its a texture\

ornate stump
ornate stump
#

It's obvious for its reason.

errant ledge
ornate stump
errant ledge
#

ok

ornate stump
# errant ledge

The material is from the original package, or you created yourself?

ornate stump
# errant ledge

Try to look for Vertex Color option in the material and disable it.

ornate stump
gleaming totem
somber sequoia
#

is what a scam?

gaunt knoll
#

Is Vrchat a scam yes

somber sequoia
#

haha

gaunt knoll
somber sequoia
#

or maybe this channel

gaunt knoll
#

Maybe but your here your worth a visit every now and then

ornate stump
stable isle
#

heya, i've noticed that when scaling an avatar, parent constraints don't follow the avatar properly (objects will separate from the model). is there a way to fix that?

somber sequoia
#

They should, can you show how you have one setup?

stable isle
#

ye, gimme like 2-5 mins to open the project

stable isle
somber sequoia
#

that's an interesting way to do this

stable isle
#

it's the only way i could really think of...

gaunt knoll
#

Ohhhh your the person that was having trouble with weight painting

somber sequoia
#

k, not what I thought you meant by the behavior, I thought it wasn't following with the body, not that it's just not following your path

stable isle
#

here's a visual of the points as reference. It looks like while the position does change, and the scale changes, the relative positions don't.

hot aspen
#

Anyone know why the eyes are gone? looks good in unity, and works in a MMD world just fine

balmy barn
#

check roation values, first one should have none

#

if there is some your eyebones not right

hollow mesa
#

how do i fix this?

near ice
gaunt knoll
hollow mesa
#

I need to fix this anyone know what it means at all?

somber sequoia
hollow mesa
#

its tricky bc i had old ones pop up that ik r irrelevant

#

let me try to clear it and retry so i get them

marsh gust
#

im close to finally finnish,but this happend XD

hollow mesa
somber sequoia
#

second image isn't useful - first one is, assuming those are the first errors listed.
It looks like that Marker package might be out of date, or your SDK is not one compatible with it.

hollow mesa
#

these two are the only ones u need to care about the old one does not matter

hollow mesa
#

was there anything else that i could take action with>

#

?

#

got this after removing the markers and trying again

somber sequoia
#

nothing of use in those messages - again, always look at the very first errors.

hollow mesa
#

Think this would be right

somber sequoia
#

Looks like the same error as before.

hollow mesa
#

ok well that is the start of the errros sorry

#

that is as "first" as it gets

somber sequoia
#

ok then same thing I said earlier is my best guess

hollow mesa
hollow mesa
somber sequoia
#

removing the object doesnt' fix it, the package has a compile error.

hollow mesa
#

well then how do i fix it?

#

i removed like all the marker related stuff

somber sequoia
#

either remove the marker package or work out the version dependency issues

#

I haven't used that package myself

balmy barn
#

that script messing up , you can just move the folder out of unity to test

hollow mesa
#

ah i confused myself with where i was targeting thanks It should be good

cobalt cloak
#

how do i fix that

compact mortar
#

Bc i want them as gifs on vrchat but it wont upload as gifs or videos

balmy barn
#

to a gif ? or a tilesheet

#

you can easy animate a tilesheet just by changing offset and size

compact mortar
compact mortar
#

I want them as animated emojis on vrc

#

But idk how

#

So I need a tutorial

livid river
#

Why isn't the prefab staying in one spot and keeps moving where my model is?

somber sequoia
somber sequoia
#

parent or position constraint, "freeze to world" checkbox

#

well I guess other types too

livid river
#

Didn't work, it's still moving around with my view

ornate stump
livid river
somber sequoia
#

no, wrong constraint - you see it doesn't have the option I said

#

you want a VRC position constraint

ornate stump
livid river
#

So like this?

somber sequoia
#

that's the one

livid river
#

It's still moving

balmy barn
#

dont leave this empty , it must exsist even if none

#

none = grabs whatever its on

#

empty = world drop wont work , doesnt go back to where it started

#

exsample if you dont enable it

livid river
#

So like this instead?

balmy barn
#

yup, try now

livid river
#

Still moving

balmy barn
#

never had one fail so you need to check your toggle/parameter there

livid river
#

My bad, I had to preview the animation and it's seems to work now

#

It works now, thank you for the help.

mint badge
#

hello im trying to link this text to my forearm instead of the the chest and having the rotation locked

#

its a prefab

mint badge
gaunt knoll
#

aaa that was it

mint badge
#

and no matter what i move the text stays at the same spot idk why

gaunt knoll
#

move that to your arm

mint badge
#

i tried and that doesnt work

gaunt knoll
#

if thats the case you can set the attachment point to none and try putting the whole thing it self on your arm

mint badge
#

still and still not rotating

spare dome
#

Hi im trying to add a texture to this model i applied to the model and its showing in the inspector tab that it has been applied but when i entire playmode it shows the default textuire

#

figured it out nevermind

kind heath
proud dagger
#

How can i put a logo on the center of a shirt on unity Android i did it for pc but its a bit different for quest without decals etc

wooden river
#

Does anyone know how to fix the lighting

austere bay
wooden river
#

I tried deleting the light from blender and unity it still doesnโ€™t work ๐Ÿฅบ

sly cove
#

ok then! maybe try preventing them from being imported?

#

(you can do this by clicking your model, and in the inspector view that appears, uncheck "Import Lights" and "Import Cameras"

mossy ore
#

I need help

gritty tree
#

can someone help me rq

mossy ore
#

anybody make me an avatar for $0.00

#

I have 3d model

somber sequoia
hidden hamlet
#

can someone help me configure the character for android and computer

spice fossil
#

when i upload my avatar it's like this. why?

pine valley
#

basically, the default ("All Local") makes the model 100 times smaller than normal

#

this means everything gets scaled up by a factor of 100 in Unity

spice fossil
#

how would i fix that?

pine valley
#

if this scaling factor changes, it's possible for the humaniod avatar (which is how Unity understands where your bones belong) to get screwed up

pine valley
spice fossil
#

in blender?

#

wait

pine valley
#

over in Unity

#

(this is not a humanoid model; i just grabbed a random model to show you)

#

then, at the bottom, do Pose > Reset

#

you may need to hit "Enforce T-Pose" as well

#

This will make Unity figure out where your belongs belong again

#

Alternatively

#

It would probably be easier to just export with the right scaling mode

#

that'll make sure other stuff does not break

spice fossil
#

sorry its been a minute since ive used unity where do you find this

pine valley
pine valley
# pine valley

if your model broke after re-exporting the FBX, you probably just need to switch this back to "FBX All" and export again

pine valley
#

before you do anything: did this problem start after updating the FBX?

spice fossil
#

yes

#

im pretty sure

pine valley
#

You probaly left Blender's FBX exporter set to "All Local"

#

that's the default

#

if this is the problem, then switching it to "FBX All" will make it match the size of the original model

#

It will look fine outside of Play Mode, but the animator will behave very weirdly

spice fossil
#

okay thank you!

pine valley
#

I'd also test this in Play Mode before uploading; the problem should appear there as well

#

ideally, use the Gesture Manager package to test the animations you'll see in-game

spice fossil
#

in unity?

pine valley
#

yep

spice fossil
#

play mode?

pine valley
#

you can enter Play Mode to preview your avatar

spice fossil
#

yeah i did that for the pys and it was fine

coarse merlin
#

hello!!
I use index controllers
and I realised a few days ago why my fist gesture wasn't working
turns out I have to hold down my triggers for it to register
I know a few things about gestures and the animator
but I'm not sure how to make the trigger input into a touch input

night ember
#

it doesnt really control if you are making a fist or not

coarse merlin
#

so its not just my avatar?
its a system thing

night ember
#

your bindings or controller itself is fucked

coarse merlin
#

it has to be the binding
I have rebinded recently
probably came from that
thank you for your insight ๐Ÿ’

rare jacinth
#

So question i wanna do a tail sway toggle on a avatar but I suck at animations. Does vrcfury have an option where I can possibly do that?

I know you can do other stuff like make contacts

Also how do I use vrcfury to add audio to a contact headpat?

somber sequoia
#

it can definitely do both things

rare jacinth
#

Do you know how i can do that or a tutorial that shows how?

somber sequoia
#

I don't really use Fury, sorry. But there's some docs on the website and a discord for it too.

stable isle
#

heya, i've noticed that when scaling an avatar, parent constraints don't follow the avatar properly (objects will separate from the model). is there a way to fix that?

for my outfit that i'm making, there's points that are a zipper path, when scaling the avatar those points misalin from the body (smaller = further out, bigger = clip into body)

rare jacinth
#

Do you happen to possibly have a link to the discord so I can ask them about it please?

somber sequoia
#

I imagine it's listed on the website

rare jacinth
#

I found it

pine valley
#

Alternatively: add an empty object where the zipper point should be

#

parent that to the body, and then target the new object with your parent constraint

#

The former will scale the object that the parent constraint is on. The latter will not

somber sequoia
#

you shouldn't use "fix model" unless you've got exactly the thing it's designed for, which I believe is MMD stuff.
Otherwise, in Blender, check the bone roll values for all the main humanoid bones, it should be 0.

plucky drum
#

avatars fingers keep bending weird at the tips when the hand is flat and idk why

#

it looks fine in every other position, its just like this that it breaks

somber sequoia
#

oh also your hip bone should be pointing up

stable isle
pine valley
#

not using a constraint

stable isle
#

so like direct-bone parents?

pine valley
#

Correct.

#

something like

#
  • Hips
    • Spine
      • Chest
        • Target
#

you can then constrain something to follow Target

#

this will give you the correct position as the avatar changes size

stable isle
#

so the issue with that is the points around the spine (under the breasts) need 50% weight paint between the chest and spine to bend properly

#

if i just set it to one bone, the points will clip into the mesh

somber sequoia
#

one of your images has it pointing down

pine valley
somber sequoia
#

oh perhaps that's another bone in the way

#

now that I look at it

#

(it's a small and low-quality image up there)

stable isle
#

yea it's a really annoying issue...

pine valley
somber sequoia
#

ok - it's facing -Y with +Z up, in Blender, right?
the avatar, I mean.

pine valley
#

You can use multiple "target" objects in a single parent constraint

#

This will give you exactly the right position

stable isle
pine valley
#

by "targets", I mean empty objects parented to specific bones

#

and positioned where the point should be

#

These targets will correctly move as your avatar is rescaled

stable isle
somber sequoia
#

Okay. Last thing I can think of is to (in Unity) switch to generic rig then redo the rig setup.

#

yes

#

okay, I guess I don't know what else to look at.

pine valley
#

look at your model in play mode โ€“ how are these targets attached to your body after VRCFury runs?

I don't remember if it uses parent constraints or directly parents the objects

stable isle
pine valley
#

I have a "Chest Target" and a "Neck Target", which are armature-linked onto the chest and neck

#

The cube is parent-constrained to follow both targets

spice fossil
pine valley
somber sequoia
spice fossil
#

i got this

#

is this the issue?

somber sequoia
#

no

spice fossil
#

this is what happens

#

stillll

pine valley
#

what did you do, exactly?

somber sequoia
#

redo rig setup

spice fossil
somber sequoia
#

"did the fbx" - it'd help if you explained more precisely

pine valley
#

"did the fbx in blender" is pretty vague. you need to have a very clear idea of what you're actually doing

spice fossil
pine valley
spice fossil
#

i just did let me see

#

if it works

#

it still doesn't ๐Ÿ˜…

somber sequoia
#

did you redo the rig setup?

spice fossil
#

no, the only thing i did was edit the mesh

somber sequoia
#

ah. So go redo the rig setup in Unity.

spice fossil
#

wdym?

#

like

#

this?

somber sequoia
#

set it to generic, apply. then set to humanoid, the usual

spice fossil
#

do i re-do the the bones?

#

these

somber sequoia
#

if they are wrong, you should make them right.

spice fossil
#

okay

somber sequoia
#

(chest is missing)

spice fossil
#

i added it

#

im testing and seeing if it fixed

#

it still not working ]

#

๐Ÿ˜…

#

i have no clue whyy

left wharf
#

have you checked export settings?
in blender, export settings, Apply Scaling to FBX All

spice fossil
#

i did yeah

left wharf
#

oh i haven't read before mb

spice fossil
#

its okay

#

im just so confused lol

stable isle
pine valley
#

I am using the VRC constraints

stable isle
#

interesting...i'm not sure why mine isn't working then....

pine valley
stable isle
#

yea...here's what mine is setup as

#

the zipper is the one on the left. it's a bone that's parented to the points. and the point is parented to varoius bones

#

i'll take a loot at yours tho

pine valley
#

You're missing a step

stable isle
pine valley
#

ZipperPos1 should be parent-constrained to another object

#

(and that object should be armature-linked to your chest)

#

That's why scaling your avatar isn't making the points move correctly

#

see my prefab for an example

#

(or is Chest armature-linked?)

stable isle
#

it's on an outfit

pine valley
#

oh, I see: you have an offset on your parent constraint

stable isle
#

yea

proven walrus
#

How can I attach seats that also work on quest?

pine valley
#

the Chest bone should be offset from your actual chest bone

#

the constraint should have no offset at all

stable isle
#

that's...a problem.

pine valley
#

in my example, the "Chest Target" is placed here

#

and the cube is set up like this

stable isle
#

gotcha. i was using skinned mesh constraint from hai to make sure the points stay on the top of the mesh

#

and i was modifying the position offsets so that they move with body modifications like breast size

pine valley
#

i saw them developing that a little while ago

#

i haven't tried the technique out yet myself

stable isle
#

yea, normally with vrc parent constraints or with that tool it automatically makes offsets on the constraints

pine valley
#

the issue is that the parent constraint won't increase/decrease the offset as the target object is scaled up or down

stable isle
#

yea....

short garnet
#

I have a question. I took the FBX file for my avatar, the one that comes in the Unity project folder, and modified my necklace. Now, how can I get it to use the new FBX file? Do I have to add all the textures to the FBX file in Blender before exporting it? Is there a tutorial on how to do this?

stable isle
somber sequoia
#

.... unless you unpacked the model prefab in the scene. Don't do that.

pine valley
#

one effect of this is that it'll respect the scale of the sources

#

scaling something up means that 1 unit of local-space is now a longer world-space distance

short garnet
# somber sequoia No need to do anything with textures. You simply export the FBX file with the p...

The problem is that when I export it from Blender and add it to the Unity project's FBX folder, it doesn't appear with the textures, but it does appear with all the clothes already placed. It doesn't appear like when I load the project without modifications. I don't know if I'm explaining myself clearly

I always take the fbx file from the assets > fbx folder and put it in Blender, but for days now it hasn't been displaying correctly in Unity, like the original project.

stable isle
somber sequoia
pine valley
#

i don't need the actual model assets/etc.

#

(i'm getting off for the tonight but i can try it out tomorrow)

short garnet
somber sequoia
#

I have no idea what is in your project or model files

short garnet
somber sequoia
#

sure, there are lots of tutorials for adding items

short garnet
somber sequoia
#

nope

#

I don't exactly keep a list of tutorials around though.

short garnet
stable isle
stable isle
#

it's a rar file. open it in file explorer, extrac thte contents.

sleek oxide
#

yeah tnx that was the next thing i tried haent uploaded smthin in a while xd

#

sry to bother again can someone help me with these errors

balmy barn
#

its that script again, remove it

#

very old and outdated

green lance
#

Tried to add assets utilising vrcfury. my model already has gesture toggles and it worked in play mode but for some reason it won't upload? I do want to specify I bought these off booth so I do own these assets but its saying I don't for some reason???

quasi crypt
#

i got a problem i keep getting this basically when i click on a menu it did this infinite loop and is there a way to get rid of it or make it stop doing this or fix this so i wont encounter this problem ever again

tender spade
#

may i have some help in unity please
i have a VRoid rig in unity and when i try to add clothes to it the sleeves stay T-posed when i hit play
i have VRCFury armature link enabled and have watched many videos but nothing i do seams to work, any advice?

bronze karma
#

Are the bones named the same?

tender spade
#

no but when i started messing with the names more things semed to break so i stopped messing with that, should i rename all of the bones to match?

balmy barn
#

id do that in blender (easy just join mesh) but i can see you converted the vrm in unity wich is abit of a mess with that old converter

tender spade
#

Am I able to make it a toggle in blender?

balmy barn
#

how id do it - pc shader uv discard, quest keep it as seperate mesh and toggle it (unity) , but i always convert vrms in blender or add things there you dont end up with huge amount of meshes/materials

tender spade
#

Ok thanks! Iโ€™ll try that out

unkempt iris
#

hi id like to double check something! my avatar's front should be viewable from -y in blender right? so when i export it in unity it wont be rotated wrong?

gaunt knoll
#

unless you changed them in your settings but default is +Y

unkempt iris
#

ok!!! just wanted to check

proven quail
green lance
#

How should i fix it

#

Im highkey stupid

proven quail
#

There is nothing wrong. The SDK is just making sure your content is upload ready

green lance
#

Ok

proven quail
#

The other errors you got are very generic, just try uploading again

stuck wadi
#

how do you fix this

stuck wadi
gritty rover
#

Does anyone know where i can find the derp asset?
Photo reference donโ€™t mind the gun

balmy barn
#

there is a asset to move eye bones?

sleek oxide
#

whats the fastest way to find a missing script and delete it

balmy barn
#

build see path to object when it fail to find the script

sleek oxide
#

yeah idk what u just said ๐Ÿ˜„ im new to Unity

oak briar
#

anyone having issues Uploading avatars

sleek oxide
oak briar
sleek oxide
#

i said whats the fastest way to delete scripts i need to delete 3 of them to i think finish uploading

oak briar
#

Wym?

sleek oxide
#

cant find these ones

oak briar
#

it telling you where it is

sleek oxide
#

the numbers are the location?

oak briar
#

Its telling you Assets/FindMissingScripts Those are the Locations

#

of the ones giving you errors

sleek oxide
#

i felt so dumb that the file was in front of me tnx

gaunt knoll
#

probs fury

proven quail
# stuck wadi

where is your chest bone and shoulder bones? Unity and VRChat need them for the humanoid rig.

left gull
#

there is a free model on booth iirc that's just the normal miko ooka though

gritty rover
#

Damn

left gull
gritty rover
#

So why are the eyes like that then

left gull
#

because it was an edit of the model linked

gritty rover
#

Huh well that sucks i love those avis well damn thank you

left gull
#

i used to be a big user of miko ooka/"derp-chan" edits b4 i learned about where they're from/their usage permissions so i love helping people get their hands on their own :)

balmy barn
gleaming totem
#

Private chat

dim dove
#

Iโ€™m struggling with a avatar that Iโ€™ve made and I would love it if someone could help me

still shuttle
dim dove
#

Thank you both firstly I appreciate that

#

so yeah i had gotten a free avi then free cloths and such but i cant seam to add anything else like gogo loco and the clothing of my choice. And seeing as how I dont want it to be over the top im keeping it simple. But now im noticing I made it for PC and Quest users cant see me.

#

pretty much im brand new to this and im super lost

somber sequoia
#

take one problem at a time and explain what you were doing, and what the result was

dim dove
#

sorry yes

#

Treid to put in gogo loco just to sit down in game lol. after putting that over i thought I had done it i uploaded it to vrc and when i got there it was no where to be seen in the little hud

sleek oxide
#

how do i get gogoloco if the avi didnt come with one

#

just downloaded it on a website?

somber sequoia
proven quail
#

you have unity installed and the creator companion and all that?

#

ohhh, you want someone to do it for you

#

go to VRCTraders discord and commission someone

sleek oxide
#

So basically I put in myself gogoloco but its not showing up in game do I need to put it in unity before the avatar or what im bit confused

somber sequoia
#

explain exactly what you did, perhaps we can spot an issue

sleek oxide
#

So basically when I uploaded the avi theres no gogoloco then I deleted the avi from vrchat website and tried putting in gogoloco myself and it still didnt show up

somber sequoia
#

I mean explain "putting in gogoloco myself" here

sleek oxide
#

The unity package file in the unity

somber sequoia
#

That is all?

sleek oxide
#

Where the avi Files are

somber sequoia
#

Just adding the package to the project is not enough

#

All that does is make the contents of the package available for use in the project.

hardy crest
#

Does anyone know why this happens? The View Position in the editor is correct, in game it's quite far off.

night ember
#

whatever the rig menu shows

#

what you upload in scene isnt necessarily the actual height

#

also if you have a long neck you dont actually want the view point to be that high up

#

it fucks with the tracking of the hands

hardy crest
#

Hand tracking is fine, but it's hard to place the viewpoint when you're not setting it where the eyes are.

sleek oxide
#

can someone drop me vrcfury file ๐Ÿ˜…

gaunt knoll
sleek oxide
#

yeah but im confused on the websites it isnt clear to just press download

#

source codes etc overwhelming

somber sequoia
#

and then a page that describes how to do that

#

Did you need help with some part of that?

sleek oxide
#

i need the unity file but not that it adds it to creator companion

somber sequoia
#

why though?

#

But if you do need that, it's also linked on that same page

sleek oxide
#

because if i do it manually through creator companion it doesnt work when i inster gogoloco \

somber sequoia
#

that is not the reason. How you install this package does not change how it works.

#

Assuming you don't have like, multiple versions of this installed somehow

sleek oxide
#

only through vcc one

#

thats all maybe need to update it somehow?

somber sequoia
#

I would install the latest one, yes.

fast jay
#

the avatar descriptor isnt showing up in unity

somber sequoia
#

any compile errors in the conosle? Fix those first.

fast jay
#

uhhh

#

i cant use my computer atm

somber sequoia
#

not sure how we'll be able to help then, sorry

fast jay
#

also

#

is vcc supposed to open unity hub when u click on open project then i have to open the unity project in unity hub or is it not supposed to do that

somber sequoia
#

I don't use VCC or Windows, but I believe it should open the Unity editor, and that will cause Hub to open if it's not already open.

fast jay
#

it opens just unity hub and not the editor

somber sequoia
#

perhaps the wrong path is in VCC? I'm not sure if that's a thing there, perhaps ask in #creator-companion

#

I know in Alcom you can specify the path to the Unity editor.

fast jay
#

alcom?

somber sequoia
#

like VCC but third-party, runs on all platforms, and is claimed to be less buggy.

#

I use it because it runs on Linux.

fast jay
#

ohh

#

i see

gaunt knoll
#

The path can be set in CC

somber sequoia
chilly solar
#

hi friends, my tail wag anim isnt working for some reason? ive never had a problem with these. i did add a speed slider which ive never done before, maybe thats why? any thoughts?

gaunt knoll
#

Probably the only thing CC and alcom has in common

somber sequoia
chilly solar
#

also thats better to be off on toggles that dont loop at all right?

somber sequoia
#

so what exactly happens when you say it "doesn't work"?

#

I'd think a wagging animation would loop, but it's entirely up to you.

chilly solar
#

when i go into play mode and turn it on, it just doesnt play

#

i also enabled is animated on the physbone

somber sequoia
#

Have you watched the animator while testing in play mode? Which state is active at the time?

chilly solar
#

how do i do that? in play mode the animator doesnt show anything

somber sequoia
#

are you using an emulator like Avatar 3.0 emulator or gesture manager?

chilly solar
#

gesture manager

somber sequoia
#

okay then you should be able to watch the animator in playmode.

chilly solar
fast jay
#

oh yeah i have a model i made in blender, what file type should i export it as

somber sequoia
#

nono, not the animation window, the animation controller view

chilly solar
#

OHHH

fast jay
#

ok

chilly solar
#

i dont know what im looking for tho here

fast jay
#

what about the textures cause it makes it have wierd textures

somber sequoia
# fast jay ok

set "apply scalings" to "FBX All" in the export dialog. And uncheck the option about leaf bones.

somber sequoia
fast jay
#

ok i see

chilly solar
fast jay
somber sequoia
somber sequoia
fast jay
#

i see

#

the wierd thing is the textutres in unity look like the textures of the model in blender specifically when i go to the animation tab

#

of blender

somber sequoia
#

I'm not really sure what you mean or are asking about?

fast jay
#

sorry, i usually word stuff weird

#

imma ask another question

#

so

#

how do i select what texture goes where

#

in unity

somber sequoia
#

textures go into materials, materials go into material slots. In blender you specific which faces those materials are applied to.

fast jay
#

i see

chilly solar
#

okay i figured out my tail wag anim problem i set up the speed slider wrong so i gotta learn how to do that, but now my chest size slider also does my fur and ear size slider and i literally dont know why, none of them are correlated in anyway

narrow lotus
#

Not sure if i can use this channel for this, but does anyone know where i could possibly find this hair? (i've seen it on some avatars and couldn't find anything on boothplorer)

rich forge
#

i need help making avatars can someone help

ornate stump
rich forge
ornate stump
eager surge
#

Why does it not show the vrchat SDK and how do i make arm_l2 an ancestor of arm_l1

fast jay
#

is that a mii

prisma sedge
gaunt knoll
#

2022.3.22f1

merry scaffold
#

my sdk dos not let me login

#

dos anyone know what to do

errant comet
#

Can you log into the VRChat website with the same credentials?

sleek oxide
#

if i try to paste in gogoloco unity package its not letting me do it whats the problem like the avi is all good but doesnt have gogoloco

#

and have one error Missing Prefab Asset Gesture Manager does it have to do with anything

somber sequoia
#

Add the Gesture Manager package via VCC

#

it's very useful for testing.

#

No idea what is going on with gogo loco or why you won't just install it via VCC

somber sequoia
sleek oxide
#

i installed it through vcc still nothing

somber sequoia
sleek oxide
#

doesnt have files for gogoloco on the avi can i maybe screenshare becasue ive been messing with it way to long

somber sequoia
#

feel free to post images

#

But if you don't have a gogo loco prefab on the avatar in the hierarchy, it's not going to do anything

plucky drum
#

ive made a quest compatible avatar. its performance is poor but it works but upon adding a bottle with 900 triangles to it, it updates to say quest users will by default have it blocked. the error message only appears when the bottle is on the model. is there anything i can realistically do to improve or fix this?

eager surge
somber sequoia
#

(it'd help to see the actual number, there's no need to crop your images so much)

plucky drum
#

the actual number is in the top left

somber sequoia
sleek oxide
#

when i drag the gogoloco it wont let me drag it in

somber sequoia
plucky drum
#

this is the number with the bottle enabled

sleek oxide
#

but installing it through vcc isnt working i got vcfurry and i need the gogoloco files to be imported

somber sequoia
plucky drum
#

i know it says no more than 10000 but that simply isnt possible for the model ive already crunched it down so much

somber sequoia
sleek oxide
#

how can i check where the gogoloco is located because i tested the avi by uploading it and it wont show up

somber sequoia
sleek oxide
#

bruh i need someone to help me while i screenshare this is to confusing ๐Ÿฅฒ

somber sequoia
sleek oxide
#

its not even showing up in tools vrcfury is but gogoloco no sign of it

plucky drum
#

ive crunched the bottle way down to 148 triangles and im still being told that somehow pushes it over the limit. ive had prior version of the model push an extra 1k tris from where it currently is so i dont think its tri count thats the issue

somber sequoia
plucky drum
#

yup

somber sequoia
#

also that bounding box is crazy

#

oh that one is better

plucky drum
#

yea i forgot to scale it down

somber sequoia
#

still really big

plucky drum
#

yea its down to the right size now

eager surge
somber sequoia
#

As for Unity, VRChat has docs on that, you'll need to remove that one and install the proper version. You can just have VCC install it, if you use that.

sleek oxide
#

dont have the file to drag on my avatr for gogoloco

somber sequoia
stuck wadi
#

how do i fix this

somber sequoia
stuck wadi
#

oki

wraith sail
#

blender keeps crashing when merging armatures ??