#avatar-help

1 messages · Page 222 of 1

lapis aurora
#

i rigged up the duplicated eyes

#

is that wrong then

night ember
#

Did you headchop

lapis aurora
grizzled salmon
#

can somebody help me my balloon when I turn on world drop its sticking to my hand is the root bone the prob

night ember
lapis aurora
#

i see

#

i can mess with that after i suppose

#

why is the headchop not working? did i maybe do something wrong?

somber sequoia
grizzled salmon
#

huh

night ember
lapis aurora
#

neck is not the duplicate bone

night ember
#

Try global scale factor

lapis aurora
#

setting it to 0?

viral folio
#

Does building the avatar take a while? I’m just sitting watching a grey bar

night ember
#

Yes and no?

#

It can

grizzled salmon
#

which bone

lapis aurora
#

still all black

night ember
grizzled salmon
somber sequoia
#

oh fury - no idea how that works, sorry. There is a vrcfury discord though

grizzled salmon
#

i changed it to balloon1 because i thought it would work

#

but no

night ember
#

Go to the vrcfury discord

grizzled salmon
#

can u send link

somber sequoia
#

it's probably on their website

viral folio
timber wharf
#

not that much

#

on potato can take a couple minutes, thats it

spark walrus
#

Hello I'm legally blind and I just finished making an avatar and a friend and some hurdles of unity with the octagons and I was wondering if I could have some help going through them due to my lack of vision if this is the wrong Channel I apologize

#

Just shoot me a DM

night ember
#

No reason for dm

lapis aurora
#

the viewport preview ball isnt displaying anymore

#

i tried reloading the sdk

#

and gizmo visiblity is on

night ember
#

Are you sure it is

lapis aurora
#

the positional values arent off in lala land

#

am i sure it's on?

night ember
#

Theres a dropdown

lapis aurora
#

everything in the dropdown is toggled on

night ember
#

Are youediting the view point

lapis aurora
#

yes

#

doesnt appear

#

i tried reloading unity as well

#

nvr mind i got

#

had to click on the model itself too

gaunt knoll
#

@vapid cosmos

#

i think i did it

#

move this file out of it

spark walrus
#

I'd have to call

vapid cosmos
#

Wuh

vapid cosmos
spark walrus
#

I can't read the errors. . .

timber wharf
#

@spark walrus unless youre missing auto fix button from panel being too narrow, you do need to fix em and address by one

#

and post some images while at it

spark walrus
#

I didn't the stuo fixes already but it still won't upload

timber wharf
#

some form of english pls

gaunt knoll
#

You can. Do both settings.json and the repos

#

If it doesn't work then idkkk

vapid cosmos
#

Then I'm assuming reopen it, then put the stuff back in?

#

Bru-

#

It worked!

spark walrus
gaunt knoll
vapid cosmos
#

Now, would I only add back in the setting file or both?

gaunt knoll
#

Try the settings file

coarse bridge
#

Hi all, is for anyone else the readyplayerme avatar creation with a photo not possible anymore?

vapid cosmos
#

Setting file worked!

gaunt knoll
vapid cosmos
#

Would I keep the repo file out or put it back?

gaunt knoll
#

Hang on let's try and reload it

#

If you open CC manage packages

#

Then there 3 dots

#

At the top

vapid cosmos
#

Ye

gaunt knoll
#

Press that button

lapis aurora
#

trying to undo some of the stuff i tried, any idea what might be causing the neck to fold in on itself here

#

it's only doing it in the rigging (and vrc)

vapid cosmos
#

?

gaunt knoll
#

Yes

lapis aurora
#

reset it? how?

night ember
#

its a setting at the bottom where you enforce tpose

vapid cosmos
lapis aurora
#

clicking that doesnt seem to do anything

#

ohwait

#

reset works tho

gaunt knoll
#

Is has the Repos has that got stuff in it now?

vapid cosmos
#

Yeah

gaunt knoll
#

Now delete the old one and you back up

vapid cosmos
#

Tysm for the help!

gaunt knoll
#

Amazing

#

Sorry it took me a while but now at least someone who has this issue next time will be quick and easy

vapid cosmos
#

Absolutely! Tysm for the help!!

#

I was genuinely tweaking 😭

lapis aurora
#

does anyone know how to handle rotation states for eyes on a prey eyed model

#

where the eyes are on the side of the head? mine keep going out of bounds and leaving him with herobrine stare despite it appearing fine in the unity editor

trim prism
#

thanks! yea ill check that out!!

#

yea i get that, i only notice it when i sit down, then it starts to jitter, not the end of the world but illmess around and see

lapis aurora
#

Also, why is it that when if my default eye position is "looking straight", putting 0 for all positional values in the rotations is not the same as the resting state?

kindred hazel
#

looking for someone who can help me with a project in blender that require setting up the bones and the basic facial expressions with some blend shapes. I need assistance setting up the the blender model to show in vrchat/unity with proper rigging and physics and I wants to edit the expression in blender to be more vtuber like.

covert fox
#

@arctic ginkgo i installed everything i need i start from the 3d model right?

timber wharf
#

@kindred hazel you dont want to mention money in this server and ignore scammers in your dms now. there is vrc traders server in #1204490664637890580 that has some checks and moderation

timber wharf
#

just be aware if someone dms you promising anything👍

kindred hazel
mellow vigil
#

im confused about these phys bone sagain, I finalyl got them to be grabbable, and got everything set up for the pc version of the avatar, then I switched it to quest to make it quest comaptible, and everything works fine except the fact the physbones dont seem to be on the quest version, even though I have them present in unity?

#

here is one of them

spare lantern
#

hey for anyone who uses pumkins avi tools, does it still work for yall? cause it kinda just doesnt tranfer PhysBones for me and just gives this error

timber wharf
#

@mellow vigil were the limits not exceeded? show avatar stats

mellow vigil
#

Let me see

#

It never told me🤔

timber wharf
#

well it would tell you in upload stats

#

it just would go through still, just removing every component when exceeded their amount

#

like, some wont allow you to upload at all, some would change your rank and thats it, and some would in the end just be stripped off despite being uploaded

somber sequoia
lapis aurora
#

i think something else is going on...

somber sequoia
#

you could check.

#

I mean, what else would it be?

lapis aurora
#

i just did

somber sequoia
#

ok good.

lapis aurora
#

one eye was very slightly off but that didnt fix it

#

there was a moment earlier when i was fiddling with the head stuff where it WAS the way it's supposed to be

lethal flower
#

Is there any way to change the font of the toggle menus?

I've been messing with color, I just want to see if there's any cooler fonts to use also.

olive pelican
#

Not to my knowledge. The font is baked into VRC.

#

You could leave them unlabeled and use the icon image to label them with text, technically.

lapis aurora
#

Does anyone know where i can turn automatic footsteps off?

#

I'm having this problem but i'm unsure of how to properly slve it:

lethal flower
#

shoot. Thought I remembers seeing some eccentric E-boy avi's having that before. Perhaps I'm mis-remembering.

lapis aurora
#

since idk where that auto steps is or what it does precisely

olive pelican
#

Same way as people have funni edgy names in discord.

spare dome
#

Get some help

olive pelican
#

𝔉𝔬𝔯 𝔢𝔵𝔞𝔪𝔭𝔩𝔢, 𝔱𝔥𝔦𝔰 𝔱𝔢𝔵𝔱.

lethal flower
viral folio
#

I was able to upload a avatar but the colors won’t work? It’s the gooby gator. I can’t recolor the clothes nor the eyeshadow, or change the eye shapes.

#

And some clothes don’t work as well

somber sequoia
#

how are these colors supposed to work?

ancient crane
#

anyone got any idea why this happens?

#

doesn't matter what project i use it just keeps doing this

somber sequoia
#

Describe "this"

ancient crane
# somber sequoia Describe "this"

so bascially, the prepare your content is always blanked like it is there even with new projects or like a simple cube and it wont let me upload it will just tweak the ever living shit out and start flashing either with the accept thingy or like it will just ego me and not work

#

like i could remove the avatar id from the avi and even still giving it a new name icon and everything it still just does the same thing

viral folio
somber sequoia
somber sequoia
ancient crane
viral folio
#

And whenever I select a new eye shape, nothing changes. Same with eyeshadow color

somber sequoia
viral folio
#

Yeah I have no clue how to do that ngl, I just got unity today

#

I ain’t even mess with anything it just came doing that

somber sequoia
#

maybe contact the creator then, they might offer support

viral folio
#

That means it’s a problem the creator made right?

hard turtle
#

ok so i never use vrc fury

#

this object turns on

#

but never turns off

#

why

#

(i recently turned some of my assets into vrcfury assets so they can be dragged onto the avatar and whasam they work)

#

but vrcfury tries to apply a fix write defaults

#

which breaks my assets

olive pelican
somber sequoia
#

Yeah if you don't use Write Defaults = on everywhere then Fury is likely to be a problem

near charm
#

Help I'm not sure how to apply textures to this model I have the texture sheet I don't know how to apply it :(

somber sequoia
#

in Blender?

near charm
#

Yea

dense urchin
#

I'm working on another outfit for my avatar, but the outfit isn't the same offset from the ground (i.e. thinner shoe soles, no heels), so I'm having concerns about integrating it as part of an outfit change function I'm planning for my avatar.

How is this normally done for, let's say, going from flat shoes to heeled shoes? Or from one pair of shoes to a pair of boots with thicker soles?

somber sequoia
# near charm Yea

go in the Shading tab and find the material you want to change, in the node editor is probably an Image Texture node - pick the right file

spark walrus
#

Hello I'm currently trying to upload that Avatar and I was wondering if anybody would be able to help me I'm visually impaired so it's very difficult for me to see if anybody's willing to call for I can fix it just at me or DM me please

ebon dirge
#

Does anyone know how i can fix this shader error?

covert fox
#

why does ts look so cursed ?

somber sequoia
atomic oar
#

I have a problem. I want to set up avatar so when i activate toggle A (part of asset with internal controlls and build in animator) it activated Toggle B (the toggle on main FX layer of avatar).

I struggle to find a way to reference parameter from that controller

somber sequoia
#

do you actually have a prop with its own animation controller and are not merging those via something like vrc fury?

near charm
#

How do I change textures in unity because it's not working :((

#

It already has a texture but I whant to replace that texture with a different texture

somber sequoia
#

what isn't working?
You swap the textures in whatever material you're using...

near charm
#

How do I do that 😭

atomic oar
ebon dirge
somber sequoia
somber sequoia
atomic oar
# near charm How do I do that 😭
  1. click on asset you want to swap texture in.
  2. in inspector find Skinned mesh render and material (material always at very bottom)
  3. open and optionally unlock the material
  4. 1st slot should be the texture (this can differ depending on shader)
  5. As Kazin said just drag new texture into that slot
somber sequoia
#

that, do that

ember viper
#

Is there some kind of trick for spring joints? No matter what I do, how many tutorials I follow, my shit does NOT move,

#

and it's as soon as i put in the rigid body into the connected rigid body area

#

shit just freezes

atomic oar
somber sequoia
atomic oar
ember viper
#

anyone see anything wrong w these settings?

somber sequoia
#

I only use it for things I give/sell to others

ember viper
#

rigid body is on the index finger, and springjoint is on my model i want to move around

atomic oar
ebon dirge
#

Why are the physbones in my tail not moving except for one? And how can i fix this?

ebon dirge
ember viper
#

in there somewhere

#

on the physbone itself

#

disable that for all of em

#

it'll make the ones down the line not move

somber sequoia
#

fury will just merge the same-named ones if they are marked global

ember viper
#

KAZIIIN do you know how springjoints work, and can you help me ;-;

#

i've spent 5 hours on this and i gave up trying by myself and watching tutorials

#

😭

somber sequoia
ember viper
#

word

#

ty just @ me when you have time :D

tired notch
ebon dirge
ember viper
#

if it's not on for ALL of the physbones, including the first one

#

idk whats wrong D;

#

that fixed it for me when working w em though

atomic oar
near charm
somber sequoia
#

feel free to show us an image

atomic oar
frigid void
#

anyone know what to do about this? This comes up everytime I open my project (the scene is completely empty and it says unknown error when I try to open), this is a project ive been editing/working on for a week and everything is gone

somber sequoia
# tired notch

explain what you mean by broken - won't open when you do what exactly?

ebon dirge
#

Thank you for the help!

ember viper
#

awesome :D

#

good job

tired notch
near charm
somber sequoia
#

"Albedo" is the base color texture. What do you have as far as textures?

atomic oar
#

@somber sequoia IT WORKED YIPEEEE.
Thank you. May the divine reward you with good fortune and power to never fall to Spagethi-Code Moster

somber sequoia
tired notch
#

i was clicking auto fix on some of the review alerts just before i could export the model

near charm
somber sequoia
somber sequoia
near charm
#

How do that?

#

I'm new to this :(

somber sequoia
#

... drag

#

maybe watch some basic tutorial videos

tired notch
somber sequoia
#

Oh! So find your model file, the actual .fbx, go in the inspector - that option is in the first tab there.

#

it's "legacy blendshape normals"

#

I don't know what your model requires though.

#

you almost never want "calculate" though

spark walrus
#

Is there anybody who's able to help me I'm visually impaired and cannot see well and I'm in the process of trying to upload my avatar and there's 15 errors and I physically cannot read them is there any way I could have some help a call please

somber sequoia
spark walrus
#

That's the goal
.. (

#

I've been searching all day and online and I still can't figure it out

somber sequoia
#

if you could post images of the errors, we might be able to help

tired notch
#

i was able to revert the mouth but the blendshapes are still messed up

somber sequoia
#

that is the setting on the avatar though

#

I mean, unless you unpacked the avatar prefab............

#

(don't do this)

tired notch
#

no, its not a prefab its a model i made from a base and imported from blender

somber sequoia
#

not what I meant

#

when you drag the model into the scene it comes in as a prefab, and is blue-colored.
You can unpack this, which turns it white, but 99.999999% of the time should not.

tired notch
#

yeah, i havent unpacked it.

somber sequoia
#

k, then changing that value on the model file import settings would apply to an avatar using that model

mellow vigil
somber sequoia
ember viper
#

wait you have gravity CHECKED? typically people have that turned off

somber sequoia
#

it's a poi ball, I want it to hang

ember viper
#

right

#

fair

somber sequoia
#

I don't know what thing you have

ember viper
#

what's the rigid body on your finger lookin like?

somber sequoia
#

I said

ember viper
#

oh word

#

yeah man idek whats happening

somber sequoia
#

it's on the distal finger bone

ember viper
#

ts is upsetting me 😭

#

the "distal"?

somber sequoia
#

proximal = close, near your hand. distal = far, the tip

#

(unity's rig setup uses these terms)

ember viper
#

i see

ebon dirge
#

Ok so I’ve run into a new issue…it wasn’t me doing anything with the tail i made sure…it’s definitely funny though

ember viper
#

this is so weird cause

#

if yours is truly the same as mine

#

why the hell isn't it working when i play test?

somber sequoia
#

play mode in unity is funky, don't trust stuff like this to work well - have you tried it in-game?

#

oh oh

#

also - is this disabled by default?

ember viper
#

so the way i did it, is I used a empty game object, slapped the spring joint on that, and im disabling / enabling the actual visible model

#

instead of the springjoint

somber sequoia
#

Good

#

I actually do disable the spring joint a few frames into the start of that animation layer, but have the mesh renderer off by default. Unity gets funny if you disable stuff like this by default. (See also VRC Stations)

#

mine is all on a single object

ember viper
#

@somber sequoia okay so, i assume when you hit play

#

and move your character

#

it does move with your avatar, right?

#

mine just doesn't

#

doesn't move at all

somber sequoia
#

I'd have to enable it first

#

hmm let me see if it works in play mode, I haven't actually tested that in like, a year

tawny nest
#

anyone know where to look for dragon scales assets to add to my avi?

somber sequoia
#

Hmm dealing with unity being stupid on this project, stand by

#

oh right, the latest gesture manager is broken

#

still waiting for this to deal with updates. (Jeopardy music plays)

somber sequoia
ember viper
#

bruh

#

wtf is wrong with my shiiit

#

D:

somber sequoia
#

I'm annoyed that took so damn long to get going

ember viper
#

i'll figure it out ;-;

somber sequoia
#

haven't opened this project on my laptop in a while

ember viper
#

my spring joint just doesn't work

somber sequoia
#

very weird

atomic oar
# somber sequoia very weird

an optimisation question if you will.
Is it more optimised to have a bool for each clothing piece (even if they would be exclusive to each other) or to have int values for the ones that are exclusive
aka:

  • Pants (number x), tops (number x)
    or
  • Sweat pants, jeans, shorts etc
somber sequoia
#

Please don't ping me for new questions, anyone can answer you.

atomic oar
somber sequoia
#

But you can do the math here yourself - a bool is one bit, int is 8 bits.

#

that optimization is kinda irrelevant

atomic oar
#

so if i have more than 8 exclusive states it is better to use int

somber sequoia
#

you should be considering draw calls (i.e. material slots) instead of parameters.

#

so long as you're under parameter 256 bits, it doesn't matter

atomic oar
#

i have massive amoung of assets and toggles and stuff so any parameter opti is welcome. expecially if i want to use facetracking aset

somber sequoia
#

if all of your massive amount of assets each have a material slot, you have more important concerns than parameter size.

atomic oar
#

well it is mostly the toggles and animator states than materials

somber sequoia
#

But yes, 8 bools = 1 int or float.

atomic oar
#

perfect. that actually makes it so ingle int cover all of the boos used for at least outfit part (pants)

#

thics would technically allow to set up so many outfit combos...

somber sequoia
#

I prefer to do one outfit per avatar.

#

easy to keep to Medium that way

atomic oar
#

i play on PC (and PC vr) so i dont bother with quest opti

somber sequoia
#

I don't do Quest either.

atomic oar
#

at least not for most avatars

lofty bane
#

How do I fix these massive bone radiuses? I updated a FBX file which is the same one on the scene but the colliders for physobes require me to place ridiculiously small values to make it fit the model (like 0.0005)

atomic oar
#

or go back to blender and scale it there in x/y/z by 100 before putting it back in

#

should fix it

somber sequoia
#

no, neither of those

#

export from Blender with "Apply scalings" set to "FBX All"

#

then deal with that in Unity, probably by rescaling everything that got scaled weirdly

lofty bane
#

Oh Ok, I had it in All Local

somber sequoia
#

that's why

restive scaffold
#

How would I go about keeping my bullets and shoot sound from turning off when changing gestures but still can shoot it off afterwards?

restive scaffold
tiny dock
#

no matter what i do i cannot add a property to my animation clip

#

i'm trying to make an animation clip that swaps materials a bunch of times

somber sequoia
#

is the animation on an animation controller that's in your avatar's animator component (which is on the root, next to the avatar descriptor)?

heavy ingot
#

the shoes are attached to the outfit and i cannot move them or scale them. how can i fix the shoes to fit the avatar properly?

heavy ingot
#

Awe fuck

#

Idk how to do that lol

#

Thanks i'll look up some videos

lavish cosmos
heavy ingot
#

Ohhhhhh

#

Ur riiigghht

#

Dddduuuhh

#

But I have more than one outfit. Dang.

somber sequoia
#

so? animate that for the specific outfit that requires it

heavy ingot
lavish cosmos
heavy ingot
#

Oh shisse! Thanks!

tiny dock
#

i have literally no clue

#

this is why i hate unity

lilac musk
#

What would cause an animation property to simply revert any changes I make? I'm in the animation and recording, make some change to a rotation of a bone through any method (Gizmos, inspector, keyframe values directly). The values are shown in the keyframes. Then if I move the playhead at all, those values revert back to what they were initially, not allowing me to animate them.

It's like some script is overriding my changes or something, but what would do that? I don't have anything odd in the project, just fury and avatar manager 3.0

glass solar
#

I could def use help

mellow vigil
#

My physbones aren't working for the quest side of my avatar, am I missing something? I have 7, so the limit isn't over done.

lilac musk
mellow vigil
#

I have 63, whats the limit?

lilac musk
#

64, so you should be fine there. Interesting

mellow vigil
#

yeah its not telling me its to high

gaunt knoll
#

Is this no limit for pc

mellow vigil
#

the transformers were empty, would that be it?

lilac musk
#

What do you mean by empty?

mellow vigil
#

Sorry I meant the root transform

tiny dock
#

posted this question in the vrcfury discord but i'll ask here too:

how do you add a full animation while talking, it only seems to play the first frame in the advanced visemes component
for reference, i'm creating the bfdi character puffball, who plays this looping rainbow color gif when she speaks

lilac musk
# mellow vigil

That can be left empty if the component is on the bone root itself

mellow vigil
spice dome
#

The rig is fine. It just started doing this after I uploaded it.

lilac musk
mellow vigil
lilac musk
gaunt knoll
# spice dome

hi eevee is it stuck in this pose when you play vrchat aswell?

mellow vigil
#

so for something like ears and hair, what would I put for the transform?

lilac musk
#

If the component isn't on the root, then give it the root. If it IS on the root, leave it blank.

spice dome
#

Like it works in vrc just fine but I cant add outfits with its pose. It seems to be just a unity thing

mellow vigil
timber wharf
#

@mellow vigil physbones are funny that way, if root has only one child then root is also considered to be a physbone. if root has multiple children (2 ears, many hair strands etc), then root itself is ignored

mellow vigil
gaunt knoll
#

but lets see if we can fix that pose

#

im guessing its the motorbike pose and something like it

#

please use this tool to fix the avi

tiny dock
mellow vigil
#

Should I do a rebuild for PC, then do another for andriod after to see if that fixes it? or would that be a waste of time

wheat pecan
#

Can anyone assist me in explaining how the rigging process works? I’ve followed 3 different tutorials but none explain in a good enough way when it comes to connecting everything, weight painting and rigging bones. im not just some dude asking you to hold my hand I just need a bit of explanation maybe.

I don’t wanna link videos cause i’m not sure if i’ll get in trouble but if anyone has maybe 5-10 minutes to hop on a call and explain I would be ETERNALLY GRATEFUL

#

in blender btw

lilac musk
timber wharf
#

@mellow vigil should work separately, main issue you may see is desync for grabbing between the platforms

quick sky
#

can someone help me with physbones? im trying to add it to a bear ears and tail i bought and its not working. on the page i bought it from it shows it has it but i feel like im 100% doin something wrong. thanks

wheat pecan
#

I don’t know where i’m going wrong.

1.) the video i watched said to separate the head from the rest of the body (can’t really do that with this model) so i need to figure out how to make the head move by itself while still being a part of the same mesh

2.) how to paint through the mesh (Xray) I can’t find where to enable it for weigh painting.

3.) which bone structure can I use? does it HAVE TO BE name perfectly/ a certain way or can a import a standard humanoid rig?

the correct rig i’m using was following was by “Rainhet Chaneru 3D - Blender part 5: Rigging Basics” (She skipped over key steps

timber wharf
#

@quick sky if they short and have only one bone, make sure you have the endpoint set

#

@wheat pecan id suggest for normal humanoids always start with mixamo autorig then fix/add on top of it

mellow vigil
spice dome
wheat pecan
#

Jesus..

#

smh

wheat pecan
#

i forgot about that website

#

i used to use it like 4 years ago forgot the name of it

mellow vigil
wheat pecan
#

ima mess with that a little bit

timber wharf
#

@mellow vigil should be acceptable, just poor rating🤷‍♂️

gaunt knoll
#

@spice dome

glass solar
spice dome
#

tho it doesnt look like that for me. i figured it out

gaunt knoll
#

yeah its old i could be asked to load up unity xD

spice dome
mellow vigil
#

Ok, I was avoiding doing another rebuild for PC cuz it took ages to get the shaders I wanted to look right, but I found out it auto saved all my adjustments so Im just gonna do a rebuild and see if its just an SDK bug

wheat pecan
#

question though

#

so i have to rename each bone? to a specific name?

#

or can i leave them like this?

#

and do i need to do weigh paint or is that already done

#

nvm weigh paint is done

timber wharf
#

you can leave them as is

#

unity cares about their hierarchy, not names

wheat pecan
#

bet thank you so much fr

#

the Goat

tiny dock
#

my textures are like 5 megabytes total at max

#

i don't know where this is coming from and i've never had this issue before

#

nvm i accidentally made some textures 5k x 5k instead of my normal 500 x 500

arctic ginkgo
mellow vigil
arctic ginkgo
mellow vigil
#

I checked my physbone transform is reading as 66 for some reason

#

That would probably do it 🤦‍♂️

cerulean flax
#

After modelling should you rig first or texture first?

cedar steppe
cerulean flax
#

I've been looking around and seen people say it both ways xP
Like, some people say they texture first so they can see and fix geometry issues before committing to a rig
And other people say they rig first so they can see how it poses before committing to a UV unwrap lol

arctic ginkgo
#

I make a nude mesh then rig it. Afterwards I can make clothes by duplicating and editing the base mesh and it retains the weight painting so it's much easier to just make minor adjustments and reduce clipping

willow carbon
#

hello, how can I make sure that my custom afk animation show the objects that spawn? i use gogo loco btw

arctic ginkgo
willow carbon
#

alright

wheat pecan
#

or a forum or a link or sum that worked for you

willow carbon
#

i just use vrcfury and drop the prefab on the avatar

wheat pecan
#

ok i’ll look into those next

#

just published my first avi lfg

#

hella hours tryna figure it out myself shoulda just asked yall for help sooner

willow carbon
#

i'll show you 1 sec

#

lemme record

wheat pecan
#

the goat

#

thank you

willow carbon
#

dl gogoloco, click on the unitypackage and import it all

wheat pecan
#

phhh ahittttt

#

bet bet

#

is it the same process for other things like flying invisibility?

#

and emotes and shit

willow carbon
#

go here in your project's assets

#

it depends on whether you want to use all or beyond, beyond is the same thing just that it has flying

wheat pecan
#

okay ima look more into all this i appreciate the help big time 🤘🏼🤘🏼

willow carbon
#

be sure vrcfury is installed too

wheat pecan
#

i can do that fs

willow carbon
#

gl

wheat pecan
#

ima make it quest compatible and add Gogo loco and then we done babbbyyyy

willow carbon
#

godspeed

nova flicker
#

anyone know why my viewpoint is off centered despite the X axis set to 0?

#

ik i could just shift it over, but i wanna know why its shifted just slightly. i assume maybe cuz of the head bone in its armature or something ?

arctic ginkgo
nova flicker
dusty elm
#

Does anyone know what does this mean? I uploaded the avatar fine before, but all of a sudden this pops up

dusty elm
dusty elm
arctic ginkgo
#

I've had a similar issue where my model was for some reason in the ground in the rig configuration which made my viewpoint go down into my chest

dusty elm
#

nvm, I have no clue what happened but it works now lol, didn't change anything so confused

marble pasture
#

Anyone know how to open a compressed archived folder? vrcCrying

ornate stump
tiny dock
#

since a few days ago i haven't been able to upload anything on both platforms at once

#

every time i try it gives an error and the button locks up

#

it works fine when uploading individually

ornate stump
tiny dock
#

i'll have to do it again give me a few

#

i just wanted to get an avatar out so i'm doing it individually rn

tiny dock
#

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <27124aa0e30a41659b903b822b959bc7>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.GetAvatarFromSceneIdentifier (System.String identifier) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:213)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Initialize () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:96)
VRCSdkControlPanel+<>c__DisplayClass204_0.<ShowBuilders>b__1 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:762)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <cc76bab7efe9480f901125fd04a708b6>:0)

rapid elbow
#

Hi could someone maybe give me a quick rundown on what to do when transferring an addon object with its own animations and menus to the orignal avatar? i can either get it to track and not have animations or track but when grabbed it spawns away, tried a lot of stuff and tutorials and nothing has worked so far, and when i go to add the menu from the new object to the avatar using menu install it says my og avatar doesn't have any menus idk its hard to explain

uncut pulsar
#

why my eye textures like that?

#

anyone can help me pls?

ornate stump
slow panther
#

any idea why the particle smoke isnt actually showing

ornate stump
slow panther
#

im test building to see if it works in game one second

#

p sure i did

ornate stump
slow panther
#

once it uploads will do, tysm

slow panther
#

thank you

lean edge
#

so ive hit something unusual, for context i used to be able to activate visual effects ive set up for an emote via gogoloco, in this case its summoning a large object and throwing it, the object itself ive set up the timing for it in my FX layer and the animation for the body posing to throw the object in the action layer as you should but for some reason as of updating my SDK to 3.9 (that was the minimum i needed to upload and i was on 3.76 last time i checked), its stopped working when it did before and i cant figure out why, ive tried re-adjusting the paramaters, changed where the animation is located (which emote slot it was in) and so on and so forth but nothings worked, any ideas on what i can do?

uncut pulsar
ornate stump
uncut pulsar
#

nope

ornate stump
# uncut pulsar

You rather have a different issue. Some mobile shaders are supposed to be used in world creation.

uncut pulsar
lean edge
#

id recommend creating a copy of the material then and test that

uncut pulsar
#

like that

uncut pulsar
lean edge
#

i mean so you have a backup

#

anyway by the looks of it the matirial is doing something odd with the UV mapping

junior void
#

tiling mabe

ornate stump
lean edge
ornate stump
uncut pulsar
#

i can't show cuz i deleted

ornate stump
uncut pulsar
ornate stump
uncut pulsar
ornate stump
# uncut pulsar

Is this original material that came with the model package?

uncut pulsar
#

i need to port to mobile

ornate stump
ornate stump
# uncut pulsar wym

Because if you can't make new material to make it work, you have to look back into how the original material setup and replicate it.

uncut pulsar
ornate stump
ornate stump
# uncut pulsar .

You have 2 materials, both using different shader, you see how the first material set the texture, then do the same with the second material.

ornate stump
uncut pulsar
ornate stump
ornate stump
uncut pulsar
#

one is regular texture

#

two is refflection

ornate stump
# uncut pulsar two is refflection

The reflection relies on transparency which isn't supported on quest avatar. So you have to disable the second material, or find out if the model has blendshape to hide the reflection layer.

ornate stump
uncut pulsar
#

ik the issue

#

the dev added a transparent object from eye

ornate stump
timber wharf
#

or better right click on mesh renderer header and remove

#

then it wont go into stats

uncut pulsar
#

guys,how to i can animate my avatar? im just speaking and not see any animations

ornate stump
main imp
#

Why is it when you’re on Quest people on PC see completely different toggles, outfits, etc which you don’t even have on? Is there a way to sync them?

jovial lagoon
main imp
#

Would love that tyty

jovial lagoon
#

I can help you with it

#

If you don't mind i can DM you

somber sequoia
#

random newbie offers to DM you to help - seems scammy to me.

#

Unless that is literally the only error, instead paste the first 2-3 with much more of the console so we can see the error count indicator also.

#

as it is, it's not a useful message.

jovial lagoon
somber sequoia
#

if you say so

#

first one is the issue - "missing script"

#

it means some component on your avatar requires an add-on package you didn't install

#

no idea - see the creator's documentation for clues

#

that'd work

main imp
jovial lagoon
#

Okay
Can I see your reference image to examine

main imp
#

Reference image?

somber sequoia
#

Then you need the requirement package, whatever it is won't work without that

cinder mortar
#

vrcfury and poiynomi just kind of disappeared off my packages? I tried to start a new project and they're not options. the first image ('Kaiya') is an older project and the second image ('Prism quest') is the one I just tried to start

somber sequoia
cinder mortar
somber sequoia
#

Seems suspicious though.

cinder mortar
somber sequoia
#

success!

trim prism
#

anyone know why exporting my avatar from blender to unity is broken? basically, i edited the body mesh for optimisation, but when i put that mesh onto my body in blender it doesnt show? it just disapears

i edited the mesh for a different shorts asset on the avatar and that worked perfectly fine, so idk why the body will disappear, screenshot of my export settings btw

somber sequoia
#

but I'm not sure what "put the mesh onto my body in blender" means?

jovial lagoon
#

Heyyyy

trim prism
#

oh oh i meant to say in "unity"

ok so i was recording an example to show you what i meant, and it litterally worked, what the scallop

jovial lagoon
#

What do you mean?? lol

trim prism
#

i have no clue what went wrong..... ig now it should be fine???

jovial lagoon
somber sequoia
#

proceed with what?

jovial lagoon
#

Proceed with his project

somber sequoia
#

Definitely a scammer.

jovial lagoon
#

You are so harsh

#

Am not here to scam anyone

somber sequoia
#

nobody's asking you to do any work though

jovial lagoon
somber sequoia
#

why are you asking me who you are talking to?

main imp
#

I think you made him glitch out hehe

#

Can you help me, Frank?

jovial lagoon
#

Haha yeah, I think he didn’t know how to handle it 😏

night ember
main imp
#

Frank, could you help me then?

trim prism
#

what the scallop

prisma frigate
#

Dude this frank guy has had his account since October 21 of last year-

somber sequoia
#

and joined here 2 days ago, so?

prisma frigate
#

Idk. Just a little sus.. Prolly just me

#

shrug

somber sequoia
#

oh it's quite sus

wooden flower
#

hey

#

guys

gaunt knoll
#

hi

nova flicker
white plaza
#

Hey, I have a problem. I bought an avatar on Booth, but when I upload it to Unity, it keeps loading forever and never finishes. Did I do something wrong? I’m using the correct version for everything.

main imp
#

Ahh, good laughh

cinder mortar
#

hey guys, I'm stuck inspecting a specific material? no matter what I click on it doesn't change. I don't know if I'm allowed to send vids so hopefully that image shows what I mean

somber sequoia
cinder mortar
somber sequoia
#

happens to all of us

hard turtle
#

in the skinned mesh renderer

#

lets say

#

i want to tell it be a body mesh again

#

or i change it to refresh it

#

how do i tell that Body or mesh renderer

#

to use

#

this armature

#

as its weights

somber sequoia
#

I'd do that in Blender

#

if you've already pulled apart the avatar prefab in Unity this isn't going to go well

hard turtle
#

ok

#

so

#

not what i meant

#

my friend

#

changed something in his hierarchy in blender, THEN reimported the new fbx and his body is now missing

somber sequoia
#

I'm not sure what you meant then.

hard turtle
#

im trying to get it back

somber sequoia
#

ohh

#

Is the body mesh object there?

hard turtle
#

i know theres a way to do it with the skin mesh render

somber sequoia
#

If you drag a new copy of the .fbx into the scene, does it work?

hard turtle
#

the new copy is fully functioning

#

its unity it fked up recognising the new hierarchy

somber sequoia
#

wait, is that prefab unpacked? This isn't going to work. Use the new copy.

solar warren
#

I lowkey might try making an avatar
Is a i5-7400 cpu, no gpu and 32gbs of ddr4 enough? (Not for running vrchat btw, just unity to make an avatar)

somber sequoia
#

sure

hard turtle
#

its annoying as shit

#

but i swear to god

#

i rmember

#

you can use a skinned mesh renderer from the new one

#

then just

#

tell it to use the old hierarchy

somber sequoia
#

Just use the new one, copy stuff over (pumkin's tools can help) and don't unpack next time.

#

but you can try to drag teh new mesh object into the old Mesh Renderer? I haven't really had luck doing any of these tricks

hard turtle
#

it seems nothings working for him

#

i have warned him so many times to make backups before ovverriding an old fbx TwT

#

he never listens

hard turtle
#

he had a back up he didnt tell me about TwT

analog igloo
#

how the hell do u do emissions on the newer unity it used to be so much more simpler to turn it on avatars on older now its confusing

night ember
analog igloo
#

no

#

theres a difference look

#

right is newer

#

left is older

#

the new one makes no damm sense and ont let me change it at all even if i type diffret numebrs

#

im not using poyomi either i dont want to use that

night ember
#

thats still based on the shader not unity

analog igloo
#

but im using the same shader?

night ember
#

if the shader updated then thats on the shader

analog igloo
#

on both unitys ....

#

well shit is there anything i can do

night ember
#

a setting in the shader ig?

analog igloo
#

cause its the same shader

#

thanks

night ember
#

idk what this shader is

#

you only said its not poiyomi

analog igloo
#

just the default shader

#

for vrc

night ember
#

thats not a unity shader

analog igloo
#

vrc mobile

#

ohh

#

well still strange how different it looks on both unity versions

night ember
#

are you on like different sdk version

analog igloo
#

same exact shader

#

yeah

night ember
#

its not the same exact shader then

analog igloo
#

i was showing older as example

#

really?

#

dang

#

hmm

night ember
#

vrchat updates their shaders

analog igloo
#

is there anyway to get shader to look like older cause the new emission shit is awful

#

it was nice to see ur model glow and tell

night ember
#

just darken the color

analog igloo
#

newer one u cant at all

#

how

#

no mattere what i type model looks same

night ember
analog igloo
#

doesnt show up for me

night ember
analog igloo
#

it only shows this

#

the strenght doesnt do anything

#

and there is no emission color with eyedropper sadly

#

it doesnt show up to me on this newer sdk

#

which is why im struggling with it

night ember
#

what unity version are you using

analog igloo
#

like its literally no where

#

2022.3.22f1

night ember
#

the full thing

analog igloo
#

sorry

#

ik

#

literally no emission color tab aside that stupid xyzw crap

#

that doesnt work

night ember
#

and what sdk version

analog igloo
#

uuhhh

#

how can u tell?

#

ik its somewhat recent sdk

night ember
#

creator companion

analog igloo
#

oh uh lemme chekc

#

3.10.1

#

yeah its the most recent for me

#

so idk whats wrong with my thing

#

?

night ember
#

standard lite or what

#

cause standard lite on 3.10.1 looks like this

somber sequoia
#

weird that the interface is broken, but I bet "that xzyw crap" still works fine, it'd be RGBA values 0-255

near charm
#

It won't let me upload to Android

#

Help pls

night ember
#

download the android build
file > build settings

near charm
#

Thank uuuu

limpid dragon
#

can someone help me with liltoon fallback shaders? i want to use a matcap, but when i set the fallback in liltoon to matcap, it doesn't use the matcap in-game

#

here's what it looks like in the inspector

near charm
#

It's not letting me upload because I have the wrong shaders but it won't let me change the shaders?

#

Actually I think I figured it by myself :333

near charm
#

Nvm I thought I fixed it but apparently I didn't and it keeps coming up with this message how do I fix it

analog igloo
#

my versions been stuck like this

#

:C idk what else to do

#

since u cant use older versions now since most of my stuff was on there it sucks

#

the top color one works but emission colors for xyz doesnt work at all

night ember
#

what did you import into the project

analog igloo
#

i think i figured it out

#

just a few models from models resource

#

i did a few more and same result

#

standard lite is broken fro me but i think i found a alternative with other material

#

oddly enough i can see the thing when i do it on non mobile

#

but i dont use pc i use quest more

#

so its a problem for me

night ember
#

like if you created a brand new project with creator companion and without importing anything and made a material would it look like that

#

also just use toon standard

analog igloo
#

yeah thats what i learned ill try that later

#

thanks again for helping appericete it

near charm
#

How do I edit this? This is causing all my problems and I can't delete it or even edit it help????? 🙏🙏🙏🙏🙏🙏

somber sequoia
near charm
#

How do I do that?

somber sequoia
#

make a new material, drag it into the slot on the mesh renderer

near charm
#

Mesh renderer?

somber sequoia
#

it's a component on your avatar's mesh objects, such as the body

still shuttle
#

How do I make audios louder? I have a button that says "Lizard" and it is like whisper queit even tho the volume on the audio source is set all the way up 😭

somber sequoia
#

ah yes, the lizard button

still shuttle
#

I have one IRL so I HAD to put one on my personal haha anyways here is the settings I have on the audio source

#

it also has a spacial aduio source script, I saw a video where it said it should be set to the same settings as the min & Max distance

near charm
#

It still won't fix :((( helpppp

somber sequoia
#

You gotta find all the materials, even the ones that only happen after a material swap animation.

turbid pier
#

Hello i am in need of some help please! I am trying to add an object to my avatar that spawns in the world and stays put and doesnt move with my avatar (just a minecraft sign). Trying to find a video on it but cant can anyone help?

lilac musk
analog igloo
#

question

#

is there anyway to download the tutorial vrc avatars

#

cause they never show up when i do the creator companion or sdk anymore

#

evermid think i foud a soution

junior void
#

they may just be in a different location than youd expect

analog igloo
#

where? can u give some examples of locations for future help

ornate stump
uncut pulsar
#

guys how to do transparent material for mobile?

#

Im doing avatar for mobile and pc and i need transparent material

junior void
#

you cant

#

theres no shader supporting it

fervent spear
#

hi guysss sorry if im bad at explaining this, but i need to make my avatars leg bones straighter because it is affecting the way the legs stand in fbt, but every time i try straightening them by just moving the knee joint backwards a bit, in unity the legs bent in a weird way ?? i applied all transforms before exporting too

1st picture is how the bones were before attempting to straighten them
2nd pic is when i try to straighten the leg bones and export to unity (the legs are kindof bent forward)

distant kindle
#

Hi I have an FBX model I made and uploaded to VRChat and it's invisible, can anyone tell me what may have caused this? I exported this model from blender and this is the VRChat mobile toon lit atlas material

gaunt knoll
distant kindle
teal laurel
#

I raise my arm slightly
*erika starts playing in the background* 😹

ember viper
#

also, in the IK controls settings you can mess with arm to height ratio

#

my arm was maxxing out when i barely moved it off my chest, i tweaked the IK settings, and now it maxes out when my arm does

ember viper
distant kindle
#

sorry, my bad

pearl rampart
#

anyone know how mikumùikudancestation work pls? the camera doesnt work for the avatar

viral folio
#

Out of pure curiosity what furry avatar model should I buy? I want it to be a female and just look cool/pretty

somber sequoia
#

the one you like best

gaunt knoll
#

Yep the one you like the most

#

Just go around trying furry avis

viral folio
#

Hmmmm. Well I don’t wanna be basic with a Rex. Or a nova. Although ghostly does make some really pretty sfw models

timber wharf
#

here we discuss creation

knotty jay
#

Does anyone know how to add a sfx to an avi whenever it gets interacted with? (for example getting pat, legit just curious lol)

somber sequoia
#

toggle the sound source game object on or off based on whatever condition you like.
Or use one sound source and use VRC Animator Play Audio on a state in the animator to trigger the sounds when that state is active.

knotty jay
#

Thank you!

ocean snow
#

How do i fix this i updated but still cant upload my quest edit of my miku edit

cosmic temple
#

how do i fix this part when i feel like im sure that i already have an animator bound to my avatar?

somber sequoia
#

look on your avatar root, it probably doesn't have an animator component. That's probably because the rig is not setup as humanoid

cosmic temple
somber sequoia
#

do you have a humanoid armature?

cosmic temple
#

my rig is already set to humanoid but sdk says i havent specified parts for it

somber sequoia
#

Be specific or show error messages.

cosmic temple
somber sequoia
#

Go into the rig setup and see which bones are in which slots. Put the correct ones where they go, if they are not.

cosmic temple
somber sequoia
#

any error message in the rig window before you click "configure"?

cosmic temple
#

there is a warning yes

somber sequoia
#

okay....

cosmic temple
#

i got this wall of text

#

this happened after i imported the animator component i think

somber sequoia
#

that looks like it's a warning in the error console, which is not what I'm referring to

cosmic temple
#

oh mb

#

neevermind i figured out the issue now..

#

thx for helping earlier kazin ratPeek

somber sequoia
#

np

glass condor
#

Hey guys, I want to add a GestureLeft Parameter to this animation clip under GestureRight, because this avatar has an animation that I only want to go off if both fists are closed. However, when I click the add button under GestureRight, I can't find any GestureLeft as an option. How do I add it to my avi and make it useable?

jovial lagoon
glass condor
#

Do tell...

balmy barn
#

just add the parameters in your fx

jovial lagoon
#

The reason GestureLeft isn't showing up in the transition conditions is that it hasn't been added to the Animator's parameter list yet.

glass condor
#

hmm i see

dapper mulch
#

Okay, so I’m running into an error with an avatar

#

when it fails to build it tells me there’s no animation or something, but it has one

#

And I am new to this

gaunt knoll
#

Snip tool man your in windows 11 all you have to press is print screen

balmy barn
#

? , you need a descriptor if its ever going to do something for vrchat

gaunt knoll
#

There's a whole button just for screenshots

ocean snow
#

anyone know a fix i updated my sdk

jovial lagoon
#

Go to the Parameters tab (it’s in the top left of the Animator window, right next to the 'Layers' tab).
Click the + icon and select Int (Integer)
Name it exactly GestureLeft (case sensitive!)

dapper mulch
dapper mulch
jovial lagoon
dapper mulch
#

What exactly do I need to type into? Add the descriptor.

dapper mulch
coral basalt
#

how can i get avatar making permission

glass condor
balmy barn
#

disc ? descriptor

ocean snow
#

anyone?

coral basalt
#

how can i get avatar making permission? pls help

dapper mulch
#

Which one would it be?

gaunt knoll
glass condor
dapper mulch
#

ok thank you

coral basalt
#

@gaunt knoll

balmy barn
#

too new account - pay first time for a boost or spend time

gaunt knoll
#

Yep

#

What's up and people making a new account then goes straight into uploading an Avi

coral basalt
#

how long

gaunt knoll
#

8 hours

#

min

#

in a public world

#

once you git rank new then you can

balmy barn
#

its to avoid people making accounts for toxic spamming junk/other stuff wich they did before, if it was up to me it would be a one time payment ratl or you could never upload

coral basalt
#

can yuo stand stil

glass condor
coral basalt
#

oke vrcSad

gaunt knoll
#

oh no you have to play the game

#

crazy

coral basalt
timber wharf
#

if only there was a million public avatars available🤔

dapper mulch
timber wharf
#

@dapper mulch show console. also win+shift+s

#

also no preview image but i assume you removed it

dapper mulch
#

This is all the arrors

timber wharf
#

thats the console. and there are 3 errors in it

south rain
#

Can anyone tell me why my avatar appears in play mode but when I hit gesture manager it disappears?

gaunt knoll
#

magic

timber wharf
#

@south rain dissapears how, object gets disabled? errors in the console?

south rain
#

I'll send a recording

dapper mulch
#

For some reason, it wants to freaking work out 😑

#

This is pissing me off

#

Why does unity hate me so much?

ocean snow
#

i actaully am so confused.

dapper mulch
#

I’m just gonna close out of it and then we go into it

south rain
ocean snow
#

i updated my sdk and i still cant make avisquest comp

dapper mulch
#

Looks like it didn’t work, so I’m closing the unity and I’m reopening the thing

south rain
#

sorry its an mkv

dapper mulch
#

Copy ID go down here avatar detach paste attach

#

I’m trying to also copy the ID it let me upload it to windows finally it only took getting some help which I’m grateful for now. I’ve gotta try to upload it for android so it’s cross compatible.

#

Yeah, I just love new errors 😕

gaunt knoll
#

what sdk are you on

ocean snow
#

3.10

gaunt knoll
#

3.10.1?

#

@dapper mulch you as well

dapper mulch
#

I have no idea

gaunt knoll
#

if in cc

#

its*

dapper mulch
#

These are all the unity packages I’m using

#

Am I missing anything?

#

Does this mean? And how do I fix it for android so it’s cross compatible?

gaunt knoll
#

press upload again

dapper mulch
#

ok

#

Do I have to put it to a standard texture thing?

ocean snow
dapper mulch
#

😕 o

ocean snow
gaunt knoll
#

alcom user

dapper mulch
#

Mobile standard or toon standard

#

Still error

ocean snow
gaunt knoll
#

nooo alcom is better

ocean snow
#

ok.

somber sequoia
dapper mulch
#

Does this mean I have to shrink down the texture size?

somber sequoia
#

or other things, yeah. See one of the optimization channels for clues, such as #quest-optimization

#

(by "see" I mean read scrollback, this has been exhaustively discussed)

dapper mulch
#

Materials

#

I tried to lower the texture, but what am I missing?

somber sequoia
dapper mulch
#

What could it be? What else takes up space when you’re making an avatar or fixing one?

junior void
#

a good portion could be unused blendshapes

spark walrus
#

can someone help? when im trying to upload the avatar the avatar just dissapears and it just removes everything

somber sequoia
#

we'd need much more detail

dapper mulch
#

Does this mean I’m getting close to fixing it?

somber sequoia
#

one channel

dapper mulch
#

ok

spark walrus
somber sequoia
#

that's really not a lot to go on.

opal relic
#

Heyo, does anyone by chance have a link to the iOS thing for Unity? I'd like to make a custom fallback.

spark walrus
somber sequoia
#

oh, what was it?

main remnant
#

How come I can't automatically weight paint this hair?

somber sequoia
#

got an armature modifier on it?

#

also automatic weight painting is okay at best, be prepared to do some manual work too

main remnant
junior void
#

the distance of some vertexes to bones is the same, blender cant decide where to add weight to

somber sequoia
#

Yeah also that too

main remnant
#

Mmmmh

junior void
#

you can make a tube object the same shape as this and let it auto weight, then transfer that

timber wharf
junior void
#

but you will need to do some touch up

somber sequoia
#

seems pretty easy to do manually in this case though

main remnant
#

Yeah but I get better results with automatic weight and then touching it up as needed

#

I guess I'll have to do that... u-u

timber wharf
#

or unconnected

opal relic
somber sequoia
white bronze
#

can someone help me out with uploading quest avatars?
basically whenever i upload an avatar it works out fine with pc but when i try to upload the quest version everything uploads just fine until i enter the game and then the avatar greys out and says 'security checks failed''. idk how to fix this
when i upload only the quest version to pc and quest it works just fine and this happens with every avatar which i try make quest complatible.
i have no idea what to do and im lowkey giving up as whatever i do it just seems to be the same outcome
if someone can pls lmk how to fix this or at least try help me out i would appreciate it sosososo much

the steps i go through:
upload avatar to pc
make new unity project and switch to android
import the quest version and then attach blueprint and upload
everything is uploaded
when going into game avatar is grey and says ''security checks failed''
(happens to ever

timber wharf
#

@main remnant ye i think seconds one. so you can split mesh and armatures to two halves then reconnect. but also gradient painting would be literally faster

somber sequoia
main remnant
#

Still won't weight paint. I'll manually do this or die trying

timber wharf
#

@white bronze security check means while technically fitting limits sdk is imposing on upload, server-side check finds that avatar to be unacceptably bad for performance for whatever reason. you can share quest stats here