#avatar-help

1 messages Ā· Page 214 of 1

trim smelt
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oh welp good job lmao

spice tiger
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Hi, can someone please help me? I installed the correct version of Poiyomi Pro for this avatar, but when I click on "gesture manager," the avatar turns completely black and parts of its body are missing.

somber sequoia
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then you have some animation that's changing things. You'll have to discover what that is.

spice tiger
somber sequoia
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that's my guess

spice tiger
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I don't know how I can see it; which animation is causing this problem

somber sequoia
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could turn off all the layers, then turn on each one in sequence to see which does it

spice tiger
somber sequoia
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not really

dusky terrace
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Does anyone happen to know how to setup an animator to trigger when using the index controllers, everywhere I look recommends using the actual gestures, but the index controllers don't appear to be triggering for them, any info would be appreciated. 🫔

I did find some mention of using "index_curl" but couldn't get it to work

lavish cosmos
dusky terrace
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I only really play on the index, but if the setup is essentially the same across controllers that have finger tracking, that would work fine for me as well. My main issue is I can't seem to find the relevant info on what parameter i can track from my FX layer to toggle in my case, a particle active/inactive layer on my animator. I have a dirty solution which is just a toggle on and off in my expressions menu, but if I could just trigger it from finger curl values that would be preferable so i don't have to mess with a 1 handed menu

lavish cosmos
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ā€œTrackingTypeā€, ā€œVRModeā€, ā€œGesutureLeftWeightā€ parameters. If this project is only for yourself, then yeah use the OSC curl parameter but I think it’s an overkill tbh

dusky terrace
lapis lichen
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I'm at lost on how to fix this issue, I cannot seem to figure out how to keep the cheek fluff from moving around when the dynamic bones work. If anybody has some advice on how to fix this I would be grateful.

lilac musk
lapis lichen
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No cigar, it was worth a shot. Might need to redo the rigging and see if I made a mistake somewhere along the way.

west magnet
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My avatar visemes aren't working in game even though theres no animations tied to them, I just uploaded it to Unity, published the test model, and the mouth just doesn't move for some reason

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Theres no errors in the uploader either for the visemes

floral token
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Make sure you put on the right viseme type

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For instance viseme blend shapes are what I have to use!

west magnet
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my setup looks like this and it dont work

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its because i was missing the sil viseme...bruh

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it works now nvm XD

floral token
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Ok!! :))

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Does anyone know why my physbones aren’t working AT ALL? Like not on pc not on quest! They work in unity though

west magnet
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You might have too many?

lilac musk
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PC doesn't have a limit though

floral token
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I checked everything

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Idk what it would be

lilac musk
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any chance an animation is disabling them?

floral token
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I don’t think so

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I can check

west pollen
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hii is anybody able to explain to me how to make toggles for both a texture change for the outfit's colors and a toggle for shaders ? i use a toggle creator plugin so im not sure how to make both toggles at the same time without them overlapping and breaking

low hedge
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Hi! Today I managed to get my first avatar made for Hilda from the Netflix series of the same name (model by TipperTopHat) but I’ve run into an issue… when using the avatar, I’ve noticed that her head doesn’t look all the way down, and her hips start twisting (also she starts off way too big, that’s probably an easier fix than the rest) if there’s any solution to solving Hilda’s hip twisting issue that might connect to her unable to look all the way down, please let me know

loud arrow
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how does this new sdk work?

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it wont let me add one and when ever i do add one manuly its still there

ornate stump
loud arrow
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i fixed it by just having to restart T-T

minor trench
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I have a multi-outfit toggle system on my avatar that running into an issue where some of individual piece toggles within each outfit trigger blendshapes, however if I toggle another outfit using the whole outfit toggle those blendshapes are still active because of the individual toggle animations from another outfit. Is there any way to have some kind of override where the active whole outfit toggle completely overrides any other toggles from other outfits?
for example. Outfit one is toggled and has a blendshape on a bodysuit to shrink the body, but Outfit 2 does not need this blendshape to be active. So, when I activate outfit 2, I want it to essentially stop any of outfit 1's toggles from enacting any of it's animations on the model whatsoever, as they conflict with outfit 2

umbral oriole
minor trench
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Understand completely if that isn't an option

left wren
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i have a world constraint object that spawns behind me yet once i spawn it it gets locked in that spot regardless of it being toggled or not. how do i fix this?

left wren
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figured it out

arctic ginkgo
west pollen
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i was kind of asking for an explanation on how to do that yes ahaha

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my mention of the plugin was just to give context on how much i Don’t know

carmine willow
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Hello! I'm new to avatar creation and kinda messed up my avi while trying to import a new texture. Would anyone be willing to VC and help me out?

junior void
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its rare for anyone to want to vc

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your chances are better if you describe what happened and perhaps include a picture for visual

carmine willow
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Oh, well I tried to import a texture from Blender to Unity, but I accidentally deleted the main body texture and broke the entire avi

junior void
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deleted files go to your pc's trash folder. maybe you can restore it from there

carmine willow
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Issue is, I don't know how to get it to show on the avatar

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I'm very new to this, I just started doing avatar stuff yesterday lol

junior void
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have you found shader settings yet

carmine willow
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All of the YouTube videos show how to import animations from Blender to Unity

carmine willow
lavish cosmos
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you first have to make a material in unity. then apply the texture to the material, then apply the material to the avatar mesh

junior void
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essentially this^

lavish cosmos
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In the Project tab, right click>create>material. Click the material. In the Inspector tab, drag-and-drop your texture. Then drag-and-drop the material to your avatar in the Scene

junior void
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well, we dont know if he has materials already

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it could be a pre setup avatar

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so can we maybe get a picture of the inspector with materials

lavish cosmos
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Right. Click the avatar mesh. In the inspector panel, see if it already has a material. If it does, click and expand the material in the bottom of the Inspector tab. That's where you can swap out with your new texture

junior void
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typo in it but you get the idea

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in your case obv click body if the body is messed up

carmine willow
junior void
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click the body in your scene, not in the fbx of your files

carmine willow
junior void
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there we go

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expand body material

carmine willow
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Bro I am very stupid when it comes to this, I'm so sorry

junior void
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i showed it in the image above

carmine willow
junior void
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ok, this is where your standard color map should be in

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you can take the texture from your assets and just drag and drop it there into the slot

carmine willow
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It says I am somehow missing an armature

ornate stump
carmine willow
ornate stump
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Somewhere on the Equality Brick

carmine willow
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Would that be in here?

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Please forgive my stupidity, I'm very bad with YouTube tutorials because I need to know exactly what to do

carmine willow
carmine willow
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Well crap

ornate stump
carmine willow
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What does that mean?

ornate stump
carmine willow
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I am looking at all the dropdowns

ornate stump
carmine willow
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It's saying failed to find on avatar

ornate stump
carmine willow
ornate stump
carmine willow
ornate stump
carmine willow
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Eh?

ornate stump
carmine willow
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I have no clue

ornate stump
carmine willow
ornate stump
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It's hard to work on if you don't exactly know how your model should be.

carmine willow
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What if

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I open a new project

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and import thebase again

ornate stump
carmine willow
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How do I do that???

ornate stump
carmine willow
carmine willow
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Everything I've done so far has been me screwing around with all this

ornate stump
carmine willow
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So, I screwed up big time?

ornate stump
carmine willow
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So, would it be better to just delete it all and start anew?

ornate stump
carmine willow
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Did not plan on asking

left wren
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i keep seeing this new bug that has never happened before. At some point, I become unable to select any blendshapes for visemes in the avatar descriptor. Is there a fix for this considering I've had to re-input all of the avatar descriptor data like 5 times already.

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if i copy the data the new descriptor becomes broken like the old one was

ornate stump
lavish cosmos
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yeah that happened to me earlier today for the first time too. i just had to keep redoing too. wondering if there's a fix as well

ornate stump
left wren
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yeah it does but it wont change when i select anything

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every other option of the avatar descriptor works fine

ornate stump
left wren
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no it doesnt?

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anyway

ornate stump
left wren
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and why is that?

ornate stump
lavish cosmos
ornate stump
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Pretty much the same reason why one animator layer should not animate the same property as the other layers.

lavish cosmos
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typically, if blend shapes are named like this, it automatically assigns them into the corresponding slots when you select the face mesh

left wren
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ok so, where exactly does this state that you shouldnt set them as the same? because i just read it.

lavish cosmos
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Here:
Add blend‑shapes (shape keys) or a jaw bone. Each shapekey should be named exactly like the codes above (case‑sensitive in Unity). Keep the sil key—even if it only moves one vertex—to stop Unity deleting it on import.

left wren
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ok but that doesnt state that you shouldnt use multiple of the same. it states that to assign them properly, to name them as such

lavish cosmos
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but since none of the visemes are using redundant names, no blend shape names also use redundant names, implying they must be one-to-one matching

ornate stump
left wren
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i dont need to test i know this already. yes it is smoother with 15 uniquely set up keyframes. however, that does not mean you cant repeat keyframes. such is the case with viseme parameter.

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i did not come here for a debate i know what im doing. i just wanted to figure out why its locking me down from changing them. its clearly a bug and like many ive found before it, i cant quite find a fix.

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for now i suppose ill just redo it again. smh. such is life i suppose

lavish cosmos
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right. it is likely a bug - happened to me earlier today too. tbh i never tested using same blend shapes in more than one slots. one-to-one matching is just what the doc says/implies and i just believed it

left wren
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its fine, im not trying to say that what im doing is the best way. its far from it. However ive been working with quad sets and tri sets of visemes for years now.

obsidian otter
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hey can someone help me out with my issue? its saying that my legs and ect aren't close 180, how do i fix this?

junior void
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first image is unrelated to this

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your hip bone is pointing 180 degrees in the wrong direction. you can see and fix this in blender but not in unity

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it doesnt break anything (that i know of) unless you use fbt and/or try to add assets that have the hip bone exactly opposite of what you have it

obsidian otter
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ah alright, thank you

somber wedge
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I need help getting an avatar in-game.

junior void
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be a bit more specific

somber wedge
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Umm, honestly not sure how.

lavish cosmos
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In order to upload an avatar downloaded from web, you need to use Unity

wintry ledge
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just wanted to make sure cuz never did it,but if i wanna have 2 versions of my avi with diff outfits i can just do ctrl+D to copy the original,remove old clothes and add new ones to the copy right? and just upload it? and its gonna be like a new avi,its not gonna "update" the original?

lavish cosmos
wintry ledge
lavish cosmos
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Click the avatar root in the hierarchy. It’s gotta be somewhere in the middle in the inspector panel

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ok nvm. it's under 'Pipeline Manager'

wintry ledge
lavish cosmos
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yeah keep the pipeline manager but just click the detach button

wintry ledge
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also what is the whole id for,and how does it not break the avi by removing it

lavish cosmos
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it's a unique code assigned to each individual avatar. same blueprint ID = same avatar

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if you detach it and upload it, it'll create a new blueprint ID for that specific avatar

wintry ledge
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oo itll create a new one i see,was wondering if i should somehow make a new one

lavish cosmos
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yeah it'll generate a brand-new one for you

wintry ledge
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thank you for the help iris

lavish cosmos
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happy vrc!

cold prawn
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Hi, I was wondering if anyone here knew what settings to use for Liltoon/Poiyomi in terms of render queue? When the lights go out in Murder 4, all the clothes just disappear and I'd like to know how to correct that. Thank you in advance! AlyUuugh I found my answer on a JP website if anyone else has this issue! https://vrnavi.jp/vrchat-renderqueue/

snow valve
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is anyone else having the issue of not being able to upload anything?

distant sleet
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is there someone know why the avatar show up as a robot but in unity everthing is okay

balmy barn
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thats waaaay over quest limits

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100k might be struck down by security checks, never really tested the limits vrcRat

distant sleet
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i dont get it

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what should exactly do

stable citrus
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Plus it's not even uploaded for pc yet ?

distant sleet
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yes upload for quest only

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is that wrong?

stable citrus
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If you only upload it to the Android platform, pc won't be able to see you

distant sleet
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really?

stable citrus
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Yep

balmy barn
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yup or they will see auto generated one pixelated mess

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can also upload for ios if you ever run into people using that

distant sleet
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thats why i saw the robot ?

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but i cannot even equip the avatar

stable citrus
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Exactly

distant sleet
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look theres no "apply" button

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i cannot use it

somber sequoia
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Yes, of course

stable citrus
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First upload it for PC, then you can upload it for the Android using the same Blueprint ID.

distant sleet
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ok lemme check this

heavy ingot
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how do i fix this??

somber sequoia
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"this"?

heavy ingot
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do you not see the issue? lol

somber sequoia
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assume we don't know what you're trying to do and have never seen your avatar before.

heavy ingot
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the sweater-its not sweatering, im not sure how to explain it

somber sequoia
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do you mean the arms are not where the body's arms are?

heavy ingot
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yes

somber sequoia
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Is the sweater rigged?

heavy ingot
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i thopught it was, the listing did not state otherwise

somber sequoia
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Does it have an armature?

heavy ingot
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yes

somber sequoia
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Wait, this is in Unity. How did you add this?

heavy ingot
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unity, yes and added it to the avatr by dragging to the avatar name, i also tried attaching to the tab that says "body" as well

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didnt work

grim crescent
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Anyone able to help me make a piano visualizer? I alr have the add on n everything, I jst wanna add in a visualizer on it

somber sequoia
wintry ledge
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help 😭

junior void
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old vrchat sdk?

wintry ledge
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mm,pretty sure its updated but ill double check

ember viper
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Hey so.. how do people make their mouths / body parts move when they speak, and how do they go about making it look extremely silly (like the 500% facial expression videos of games n shit)

heady dirge
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after creating clothes from scratch in blender and trying to put the armature link the clothes model that u can see on the image is cliping through the avatar, and its not clippin in blender, is there a way to fix it?

somber sequoia
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you sure all transforms are applied in blender, and the armature isn't posed?

heady dirge
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yes

somber sequoia
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Do you have the model in blender too? I wouldn't attach this in unity with Armature Link if you do, but it's a perfectly valid choice.

heady dirge
somber sequoia
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yeah I'd use the same one.

heady dirge
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but then i would transfer mesh data and then have to fix all the miss weighted places again?

heady dirge
somber sequoia
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why would you transfer mesh data? It's already weight painted, right?

heady dirge
somber sequoia
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so?

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are they positioned differently or something?

ember viper
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Hey Kaz do you know how i'd go about getting my mandibles on my avatar to move? (the bones in the front),

heady dirge
ember viper
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when i speak ^

somber sequoia
heady dirge
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my objetive is to put the clothes in the avatar, in a way that it doesnt clip

ember viper
somber sequoia
heady dirge
somber sequoia
heady dirge
#

delete the clothes armature?

somber sequoia
# heady dirge how do i do that?

Change which armature is used in the clothing's Armature modifier. You'll need to rename vertex groups in the clothing mesh object so they match the names of the avatar's bones. if that wasn't already done.

heady dirge
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now how would u export it?

somber sequoia
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Personally I export my avatars with the body and all clothing together in one .fbx, usually merging down to one mesh object for the body and one for the whole set of clothes.
If you want this to be separate for some reason, export just the armature and mesh object, then you can use Armature Link. But I don't - my way doesn't require linking, it's already linked.

heady dirge
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so i decided to also add it to armature

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link

somber sequoia
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Sure, that can work.

heady dirge
somber sequoia
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what didn't

heady dirge
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i will try importin the whole model

vagrant dock
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i want the shirt to follow the armature new rest pose position

heady dirge
somber sequoia
heady dirge
somber sequoia
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do you have the same shape keys applied in unity as you do in blender?

somber sequoia
#

so "yes"?

heady dirge
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its clippin

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only in unity

vagrant dock
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how i fix this i want the shirt to be in a t pose

somber sequoia
heady dirge
somber sequoia
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if not.... I'd probably rig it first.

vagrant dock
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it alr rigged but it aint following the new rest pose mode

somber sequoia
heady dirge
somber sequoia
tidal void
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How does one merge two FX Controllers?

somber sequoia
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obviously depends on your model.

somber sequoia
craggy plaza
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I don't know if my input helps here, but I build all my outfits like this. The Outfit has its own Armature and I merge in using ModulaAvatar. That allows me to be "modular" and build new outfits really fast.
The important thing is make sure the bones are identical in size and rotation otherwise you will see a lot of clipping on the joints.

heady dirge
wise trench
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does anyone know how to set up and make a Animal avatar? im trying to make my Wildmutt

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but i dont know how to make a avatar that work with 4 legs and no arms

night ember
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Constraints

somber sequoia
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There's a whole discord for that too, the tag is 'Limbs'

somber sequoia
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the bit after the hostname in the invite.

vagrant dock
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i think i need to move the clothes from the armatur it came with to the base armature

heady dirge
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after exporting my avatar to unity it just bugged down like this, how to fix this?

main remnant
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Why does the arrow get distorted on Unity? It's the same animation, done in Blender imported to Unity

balmy barn
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if you put something under a gameobject with a different scaling it can warp wierdly when rotated , keep it 1.1.1

harsh hedge
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i'm trying to change the size of my tight, but when i scale my upperleg bone it moves my all leg

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am i doing it wrong ? is there another way of doing that ?

somber sequoia
#

"tight"?

gaunt knoll
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tights?????

harsh hedge
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thigh

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xd

gaunt knoll
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aaaaa

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they we are

harsh hedge
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i'm learning english AND blender at the same time

ember viper
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Does anyone know how to make different parts of your avatar move / get bigger when you speak?

harsh hedge
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Are my normals correct?

arctic ginkgo
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looks fine to me

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are you having an issue with the normals?

harsh hedge
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in unity yes

arctic ginkgo
harsh hedge
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import

arctic ginkgo
#

you could try changing it to calculate, but I assume you have custom normals

arctic ginkgo
harsh hedge
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blendshape can mess with normals ?

arctic ginkgo
#

yes

harsh hedge
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should i remove them ?

arctic ginkgo
#

Oh, I mean when you enable blendshapes it can change the normals

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if you set all blendshapes to 0, is there still an issue?

harsh hedge
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yes

arctic ginkgo
#

honestly I'm not sure what the issue is, I'm sorry :(

queen badge
#

can someone who has great experience in making avis and toggles hop in a call with me? i need help

atomic depot
ember viper
#

i see i see

atomic depot
#

Does anyone know if "Transforms To Ignore" include child objects in the VRC Imposter Settings?

ember viper
#

i made the animation though

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oh shit i foudn it i thinks

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nvm!

magic nebula
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this avatar I have has a a mini map and I was just wondering how this is achieved? it's able to pick up players and the world. I have quite a bit of unity knowledge so idm if it's a complicated answer šŸ™‚

lilac musk
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Some of the things people come up with are so incredible. If I were to guess, a mix of a camera with a specific layer setting along with some shader magic.

torn mesa
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Hi there! I'm trying to attach a head to a model in blender, but when I merge the armatures, it pops up with an error message saying this: (See error message image) So then, if I click "Apply Transforms" It randomly adds one that connects the head to the elbow... what should I do here?

vagrant dock
somber sequoia
vagrant dock
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im sure no one wont see this

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it aint my model i made so i aint stressing

somber sequoia
ember viper
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used the FX stuff instead

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;p

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since it was just two lil mandibles doing an animation wasn't too bad once i figured it out

somber sequoia
#

no idea what that means but hey, cool

ember viper
#

uhhh

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there is like a FX layer thing with a node editor under your avatar desc

somber sequoia
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Yes that's what I mean, the FX animation controller.

ember viper
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i don't know how to really explain it since i still don't know jack shit, but i know how to setup voice stuff now :D

heavy ingot
#

Face for ichigo is missing a portion, is it possible to delete this fsce expression from the model?

lavish cosmos
heavy ingot
#

Ur awesome thanks boo

stray trench
#

this avi is usasaki and i got this asset that said its for mamefriends, isn't this way too small or is usasaki a different size?

errant oriole
#

Hallo everyone! Just comin' to ask if there's a way to override the loss of tracking when enabling AFK mode. I'm building my own system that involves managing being AFK, is there a way to keep track of the user's arms, or not break the head position on desktop for instance?

gaunt knoll
#

yeah you can change the value is the fx

pallid drift
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im too lazy to figure this out on my own, how do i fix my torso glowing orange?

grave wasp
#

hey, i have been playing vrc for a bit on my quest 2, i just started playing on my pc and have just started building avitars, but i have a different account on my pc and i am only a visitor, is there any way to speed up to user rank for free so i can post my avitar?

somber sequoia
#

buy a month of VRC+

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oh but you said free

grave wasp
grave wasp
heavy zephyr
pallid drift
grave wasp
uneven whale
#

Guys. Is it possible to replace a minimally edited FBX model in a finished project? I have a ton of settings set up using vrcfury and I don't want to redo it all.

lavish cosmos
#

yes. import the new fbx into the project. click the old gameobject that has the old fbx in the hierarchy. in the skinned mesh renderer component in the inspector, you can swap out with the new fbx mesh

shrewd path
#

Any way I can get rid of those black spots?

somber sequoia
somber sequoia
torn mesa
#

How do I fit clothing to my avatar? i have a full outfit but it's stuck in a tpose while my avatar is moving correctly

tropic sierra
#

How can I fix this ?

lavish cosmos
#

you have two options. you can link the armature bones from clothing to your avatar armature manually. or, use VRCFury or Modular Avatar. This way, it's non-destructive and your hierarchy will be clean.

torn mesa
lavish cosmos
#

use VRCF Amature Link component. Uncheck all transform alignment checkboxes

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i'm assuming your clothing is rigged specially for your avatar body base, matching all bone names btw

torn mesa
#

thank you! i just dont see the transform alignment boxes lol

lavish cosmos
#

oh it's hidden under advanced options

torn mesa
#

ahhhh

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thank you so much!

severe crown
#

Not sure what this means

lavish cosmos
#

go to the gameobject in the message. remove VRCF Fix Write Defaults component from it. If you need it you can only add it to the avatar root object

severe crown
lavish cosmos
#

it may. i suggest moving it to the avatar root

severe crown
#

Or break anything in the avatar?

severe crown
#

Are you okay with hopping into a vc?

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I’m still confused on this

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😭😭

lavish cosmos
#

remove the component from the pants. add the same component in the avatar root. set it to "auto"

severe crown
#

Oh wait there’s no vc here nvm

torn mesa
severe crown
lavish cosmos
lavish cosmos
torn mesa
#

got it

severe crown
lavish cosmos
#

And set 'Link To (Avatar)' to Hips

lavish cosmos
torn mesa
severe crown
#

And have it as auto

lavish cosmos
severe crown
#

It still didn’t work

lavish cosmos
torn mesa
#

oh-

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ohh wait i understand

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i fixed it

#

so will that will fix the tpose?

lavish cosmos
#

uhh the root of the avatar?

#

very top

lavish cosmos
severe crown
#

Just to double check remove the fix defaults in the pants right

lavish cosmos
severe crown
#

There’s a fix write defaults in the avatar descriptor

lavish cosmos
#

ok so it looks like you had two of them then. one in the avatar root and another one in the pants

severe crown
#

So I only need one?

lavish cosmos
#

yes

torn mesa
lavish cosmos
severe crown
#

Wait

#

It gave me a different one

torn mesa
lavish cosmos
#

right. editing mesh is not enough. uhh it's not going to be easy for beginners. i'm afraid i won't be able to help you with it but there are many tutorials on youtube. i learned it from there too

severe crown
#

Okay so it gave me a different it gave me a error for direct tree optimizer and the blendshapes so I delete all three on the pants but now it’s back to saying the fix defaults

torn mesa
lavish cosmos
#

so it's the exact same message as earlier? fix write defaults component found in your pants object?

severe crown
#

It ended up being on the skirt and pants so I deleted them all and removed them

#

Now I have this

lavish cosmos
#

did you add all these components yourself? it looks like you have so many redundant components everywhere and/or components in wrong objects

severe crown
#

No

#

I bought the avatar

lavish cosmos
#

you probably have to track them down one by one. it means exactly what the error says

severe crown
#

Gotcha

#

I’ll
Come back if I run into anything new

lavish cosmos
#

yeah if your avatar was delivered like this, it's poorly made, im afraid

#

good luck!

severe crown
#

So the creator out the projects together in one

#

Under the main FT

#

This is a opti version with multiple versions of the opti to upload

#

That is why there is multiple

#

Multiple Avis together but different opti versions

tulip cargo
#

trying to make an avatar but the arms appear bent even though my arms in real life are straight down, anyone know what might be causing this? thanks!

tulip cargo
#

the arms are straight, yeah, i could also just try clearing the roll on the bones, could that work?

#

ok! ill be sure to try it out in a moment and let you know

severe crown
#

Anyone with face tracking I’m having issues with a avatar I have to corrects stuff in my project but in vr it’s not working and when I toggle the face tracking on it just keeps my avatars eyes closed and doesn’t track my face at all

foggy wadi
#

Hello people, Grandma is confused and clueless. Any idea why when i move these holographic effects in unity nothing happens in game and it's stuck as a T-pose.

#

Okay. Taking a break and then we're gonna give it another shot. Thank you for your knowledge.

severe crown
#

Yeah here please

#

Do you know about face tracking

#

already tested it wit another avatr its thwe avatr im having sisues with my ahrdware is fine

#

avatar does support face tracking

#

also im not sure where to go to checkw aht you said

#

Making a entire new project just for the avatar gonn reuoad see if it’s a set up issue

tulip cargo
#

still getting the same issue, this is what the humanoid definition looks like, im not sure what im doing wrong here

#

so what should i do ?

vapid relic
#

so I used to have a screenshot of a easier way to set this up but I lost it but does anyone have a easy way of setting up warhammer particle effect thing? like if I turn on UI it does Ice effect per say from the particles tab

#

like a screenshot for it I can go saving?

vapid relic
#

do you know what Im talking about?

tulip cargo
#

everything is all setup properly, still the same issue.

bold glacier
#

my avatar wont upload for quest despite being at the quest limit im sure. it just 'fails security checks'. all textures are lowered to under 512, shes approx 184k and has a small amount of physbones and the blendshape optimiser. please lmk if u can help! ive converted bigger avis and theyve had more and worked so im just confused

glass solar
#

for some reason unity scrambled the elements aka material slots when importing

#

does anyone know how to fix that?

bold glacier
#

like did it make materials blank or remove them or add new ones??

glass solar
#

like it swapped them around

#

and the hat dissapears when i try to fix it

#

the face is set on the third slot

#

but in unity its set on the 4th slot

#

and its mainly these teo that unity likes to swap them

#

it keeps putting the hat material INTO the bottom

timber wharf
#

@bold glacier since you have blendshape optimiser, you have vrcf, are you sure youre checking stats in playmode? also 184k is legit bad

bold glacier
manic wharf
#

Dose anyone know what's wrong with my scene
Im new to unity kinda

It won't let me click on my avi or edit it all it dose it let me zoom in, I cant turn either. Amd when I do zoom in its pixlated

ebon hull
#

Is it possible to use bone transform (rotation ) as a parameter?

ebon hull
timber wharf
#

@ebon hull no, only by placing proximity contact

stray trench
ebon hull
ebon hull
stray trench
#

so whatd the process be for resizing this in blender? id need to resize every mesh in the outfit independently?

lavish cosmos
#

you can select multiple objects then scale them all simultaneously

stray trench
ebon hull
lavish cosmos
#

depends on where the pivot point is

stray trench
#

so every mesh needs to be moved a bit and resized a different amount

lavish cosmos
#

ah i see. youre right. gonna have to move them independently. but it's already close match. i would sculp them with Grab instead

stray trench
#

i shouldnt just avoid sculpting entirely and move each mesh around a little bit?

lavish cosmos
#

either way is fine. i mix them - both moving the meshes and sculpting them

stray trench
lavish cosmos
#

when moving vertices, i recommend enabling proportional editing

stray trench
#

im not sure where that is, ill look it up

#

ty for the tip

vapid oar
#

How do you make poiyomi's outline affect different areas with different colors on the same material?

#

Saw some stuff about vertex paint so im assuming thats the only way

vapid oar
#

Alright ill look up how to get that to work, seems crazy how a texture like that would change the outline

ornate stump
vapid oar
#

Oh okay so

#

I could just retexture the model in pure flat color and it would just use that, as the colors

ornate stump
vapid oar
#

What I think I want to do is have the outline the same "color'

#

Nvm that doesnt make sense lmao, i want it a the same just darker pretty much

#

So ill prolly just retexture just slightly darker

#

No details ofc

#

Also i tried testing the same texture as i have for the character, but the outline is still being controlled by the color in the outlines tab

ornate stump
vapid oar
#

Oh alright

vapid oar
vapid oar
#

From standard

ornate stump
vapid oar
#

Yea but anything inside of there I should change? I think i got it to work by putting the X axis of tiling to 10000 lmao

#

Now its following the color better

ornate stump
vapid oar
#

Yeah ive changed it to an absurd number and its matching the colors now

#

Dont know why but its good enough for me

#

Thanks for the help

stray trench
#

i finished resizing and sculpting the meshes in blender and now it looks like the picture on the left? not sure what causes this

#

on the right is how it looks in blender and unity, on the left is how it looks when i test it in unity

#

something to do with the armature?

ornate stump
stray trench
#

in blender? no, ill do it now

ornate stump
stray trench
#

fuuuuuck i really dont wanna do that

#

i might just let it go then

junior void
#

you can try to copy vertex groups from the body

stray trench
harsh hedge
#

any idea how to get ride of this line?

proven quail
#

Color the parts on that area black on the mask and use white for everywhere else you want the outline to be.

polar pulsar
#

i don't have screenshots right now, but, i'm trying to make a png avatar with a plane, i rotate the plane so it looks like it stands still, but when i enter vrchat and use the avatar the image is on the ground, anyone knows why this happens?

somber sequoia
somber sequoia
#

outline shaders will outline mesh edges just like that one

slate otter
#

Is there a place where I can ask for someone to rig and help upload an avatar for me?? I don't really have a working PC to do it and I have no clue how to even rig shit

somber sequoia
slate otter
#

So does this count as a scammer or nah?? I jit cannot tell

#

This was literally two minutes after I sent that message

somber sequoia
#

most likely then

finite portal
#

Most definitely

wise swan
#

i dont make avatar or uploads its was a typo error
i wanted to recommend you to my creator

somber sequoia
#

Really suspicious way of doing that, just like scammers do.

slate otter
#

Yeah..and plus since you've only recently made your discord account also makes it even more suspicious

wise swan
#

ohh i dont kow

#

My BAD

slate otter
wise swan
#

search for it in the search bar
it will pop up

somber sequoia
slate otter
#

I already got the server

#

:/

wise swan
#

Good

fast storm
#

why is my impostor like this?

somber sequoia
#

Looks like flipped face normals

fast storm
#

happens with other outfit

balmy barn
#

too old sdk , wich the other things likely would need a update for

#

pretty sure i know where you got this av from

somber sequoia
#

what do you mean links? All of that is trivially easy to search for VPM repositories for, and you can install via VCC or Alcom.

balmy barn
#

they using a certain webpage and dont know its a paid model ,look familiar ? its a Avmbz model

mortal knoll
#

you already know i need help

somber sequoia
#

as it says, some stuff is missing. you'll have to install or find it

mortal knoll
#

hm

#

okay lemme try

#

i try to import the rest but it wont let me

mortal knoll
karmic prism
#

How do I make it so I don't have to log back into the sdk every single time I open a new project?

somber sequoia
mortal knoll
#

sry

#

im stupid

#

i checked and everything is imported

frail vessel
#

okay so i just bought this avatar and im trying to upload it and for some reason it has a bunch of errors

timber wharf
#

are you out of prefab edit mode?

frail vessel
#

prefab edit mode?

#

like when you go into an asset for example and the hiearchy turns to a different gray

timber wharf
#

ye and 3d preview has blue background

frail vessel
#

just the normal screen when you upload everything

somber sequoia
#

is that a really old Poiyomi package?

frail vessel
somber sequoia
#

usually this is where you go check šŸ™‚

frail vessel
somber sequoia
#

yep, that's pretty current

frail vessel
#

i just copy and pasted the file name lol

#

yeaaa

gentle gyro
#

hey how do i make moist skin material?

#

i need it

torpid bolt
#

anybody know how to get their avi to upload with specific clothes toggled? kinda like a default look? like how here it automatically has the sweater with the pajama set on :<

main remnant
#

I think it shows whatever assets are enabled on Unity when you upload the avatar

torpid bolt
#

enabled? like with the eye icon that hides the assets or with the box that hides them?

gentle gyro
#

someone give me a normal map or shader that simulates moist skin

somber sequoia
vagrant dock
#

im struggling to weight paint my kitbash avatar. body keeps clipping through clothes

stable citrus
frosty stone
#

yo, i need some help

frosty stone
#

I'm making a png avatar right. and it only supports pc. how to i change it so it supports vr

somber sequoia
vagrant dock
#

where should i adjust for the shoulder tearing

proven quail
karmic prism
somber sequoia
vagrant dock
#

ok then

gloomy wren
#

Hello,

I wanted to know if there's an easy way or tips to do with the Animator on Unity.

I want to add a toogle on my avatar that can switch the face animation based on my Hand Gesture

For exemple, in my Righ Hand Gesture Layer, i want to input a bool condition for all of my Transition "SwitchAnim".
But i want to know if there's a way i can do it One time for all the transition and not repeating for each transition => add conditon => select parameter "SwitchAnime" => Set it to false etc...

is there any video or tips i can get to optimise my animator and help me to work on it faster ?

somber sequoia
#

repeating?

#

oh

#

yeah you have to go do them all separately, unless you write some code

gloomy wren
#

yeah like going each transition, add a conditons and reapeat for every animation

#

oh i see

somber sequoia
#

you can select all the transitions and have them show up in the inspector at the same time but can't really work on multiple

#

which is a little weird, lots of other things in Unity you can edit as a group

gloomy wren
#

yeah i wanted to try something else. i tried to do another layer that will handle the switch condtion and copy the value of the righthand gesture if my paramater is true or false

#

but it does weird thing like doing my animation in loop

somber sequoia
#

it'll loop if you're using AnyState and have "can transition to self" checked on - you probably want that off most of the time

gloomy wren
#

i was thinking also of creating a empty state alone to get the condition if it's switched or not and then link it to the animation

gloomy wren
#

vrcTupCry animator is such a pain to use when it's getting complexe... i better do coding instead

somber sequoia
#

there's an "animator as code" package somewhere, I think I tried it once

gloomy wren
#

i will look for it !

vagrant dock
#

welp im cooked no mater what adjustment i make

#

the avtar be clipping still

#

i added some loopcuts but i cant add loop cups for everythinbg

lapis wedge
#

heyo, apologies if this is not the correct place to ask, but wondering if anyone knows how to configure a default avatar state using these VRCFury toggles.

In this case, different shoes are controlled by toggles in-game via the radial menu, I wanted to change which one is set as the default state, but unsure how to.

main remnant
#

I don't really know how to do toggles with VRC Fury. However you can do this by editing the blend tree that I'm guessing VRC Fury created by itself

somber sequoia
#

Is it not just a matter of setting the default state of the parameter in the avatar parameters list?

lapis wedge
somber sequoia
#

oh, I wasn't thinking there I guess, but glad you found it

#

(I've never used this component)

lapis wedge
#

it doesn't reflect on the mesh in the unity environment, but when loading a preview using Gesture Manager, it does seem to take effect, so I think it works?

main remnant
#

Should, yup

thick oasis
#

I keep getting this error every time I open the CC now... before, Unity would crash after a few seconds but I could still get in and open the project, but now I can't even open it at all.

thick oasis
grave heart
#

hi! i bought an avatar and it works fine, but i added an asset that ive used on other avatars but on this one its not working. It has its own parameter settings and toggle menu, those are fine, but the items dont actually turn on in game despite being visible on unity, if that makes sense.
does anyone have any ideas on how to fix this?

#

genuinely just out of ideas

heavy ingot
#

how do i set the hair set to revert to the default and fade the asset name as above?

somber sequoia
heavy ingot
#

thanks omg

whole sigil
#

Is there any way to have a phys bones ignore transformation NOT extend to the ignored bone's children?

night ember
#

thats not how hierarchies work

whole sigil
#

I know 😭

#

the tradegies of trying to optimize a physbone that runs through two non optimized physbones

#

VRChat I beg of you give me more than 8 physbones for good rank, you fixed them already 🫠

grave heart
main remnant
grave heart
#

that is correct, the second picture is not on play mode.

do you know any way to fix it?

main remnant
#

To properly program the toggle

grave heart
#

its from a menu and parameter that are premade, i dont know how to reprogram them :,)

#

its worked on other avatars which is why im so confused by all this

main remnant
#

Maybe that's not your issue. I don't know. I'm just guessing, can't do more than that

grave heart
#

ill keep trying things, thank you for tyring to help, i super appreciate it :)

low hedge
grave heart
plain lava
#

Is it possible to invert the normal texture to look like the original one I don’t have the texture for some reason

balmy lotus
#

keep getting these errors when trying to upload and im not sure what to do, ive updated vrchat creator companion so shouldnt it update the sdk?

odd inlet
#

what does this mean šŸ˜”

somber sequoia
balmy lotus
#

how do i command the beast

somber sequoia
somber sequoia
balmy lotus
#

ahhh yes

#

thank you

odd inlet
#

im new to all of this šŸ’”

somber sequoia
odd inlet
#

okay!!

hot heron
#

Hello! I could use some help. My avatar has a ton of toggleable parts, but when I try setting them up for the in-game, they don't toggle! Please help!

#

The wings, chest/overall body and clothes are especially problematic.

vapid relic
#

Ok so I need help from probably a warhammer avatr creator. What I am needin is a list of what stuff to turn off on the particles so it doesnt do every single effect in the warhammer worlds. I used to have a screenshot of a list hut I do not anymore. If any warhammer avatar creator can help me that would be very much aporeciated!

left gull
hot heron
#

I have the options visible in the right panel. (3rd SS)

#

When I'm in the editor (unity) I can slide them just fine. (Gonna SS with wings for reference.)

lilac musk
#

Blendshapes/shapekeys

hot heron
#

Oops forgot the prop panel

hot heron
lilac musk
hot heron
#

Ohh okay, ty! My question was how to get the accessories/avatar features that AREN'T adjusting on the in-game editor or test editor, ie. unity, but are showing up on the sliders/unity.

somber sequoia
hot heron
#

Like, not all of them are appearing.

somber sequoia
#

they don't "show" in game unless you make an animation and wheel menu control for them

hot heron
#

There is one, it just isn't toggling on the wheel.

#

That's what I'm trying to explain.

somber sequoia
#

ah, then you'll have to debug the animation that runs it

hot heron
#

How do I do that?

somber sequoia
#

play mode with gesture manager or avatars 3.0 emulator, watch the animation while you toggle it, see what it does. or doesn't.

hot heron
#

Okay

#

The only things appearing I'll SS.

#

Okay I SS'ed the ones that DONT Appear are selected. (ALL Horns & head accessories are missing. And Clothes.)
EDIT - ALL Ears are also untoggleable on the wheel, but work fine in the unity

still bluff
#

heyy Im trying to do an animation for texture swap but I keep getting this. I need some help! Any advice or tips?

#

or different methods?

still thunder
#

is there any way to have rotation on spring joints? like take for instance, a crown on an avatars head. when the head rotates, i want the crown to rotate with the head

ocean vault
#

when i hit edit on vrc avatar descipter i cant see the view position ball

lilac musk
ocean vault
#

also my guy already has his textures for some reason but i have worked on this avatar before

#

worked

hot heron
somber sequoia
#

can't really see anything useful from your images, you need to look at how the animations are done

hot heron
#

Okay, where would I go?

#

Like, do you need the parameters?

somber sequoia
#

go to the animator, do that ^

hot heron
#

Okay

#

I already did this.

somber sequoia
#

then you know what's wrong?

hot heron
# hot heron

These ss's are of what DON'T toggle correctly.

hot heron
hot heron
#

^ Like, on the wheel, not the sliders.

somber sequoia
#

wheel activates an avatar parameter, parameters are used in the animator in transitions from one state to another

hot heron
#

Or at least some of them aren't.

somber sequoia
#

you do the wheel stuff and the parameters do not change? that's strange.

somber sequoia
#

make sure the right parameters are specified.

hot heron
#

I have, they are from what I've seen.

still thunder
hot heron
#

I'll double check.

somber sequoia
hot heron
#

Latest SS's of wings for example of one of the parameters that fully don't toggle.

carmine willow
#

Y'all, I cannot open this asset and I have no clue how to fix it or what to screenshot

still thunder
somber sequoia
#

oh, yeah I don't think that works

still thunder
#

is there no way to have rotation on a spring joint without it just rotating infinitely?

somber sequoia
#

there's a whole bunch of settings on those, axis, damper, etc. - these don't work?

still thunder
#

damper doesnt seem to prevent rotation at all

#

no settings that i can see of for axis stuff

#

theres this stuff but i dont want to free the rotation completely

carmine willow
#

Anyone willing to help a new avatar creator?

somber sequoia
#

that's what this channel is for

carmine willow
#

Well yeah, but I didn't know if y'all were busy or something

#

But umm, when I try and upload my avi to the SDK it does this and idk how to stop it

somber sequoia
#

hah, I love how it tells you files are missing, but doesn't list the files.

gloomy notch
#

Not sure if this could be a vrchat avatar

hot heron
#

I have a feeling I'm just being ignored at this point. Just gonna give up.

somber sequoia
#

maybe click on that top error, see if the detailed view shows anything

somber sequoia
somber sequoia
gloomy notch
#

Yeah I just don't know how to make it as an avatar

somber sequoia
#

Looks like you need to install the face tracking prefabs.

hot heron
carmine willow
somber sequoia
carmine willow
somber sequoia
#

I have no idea what you have on your avatar, I was just reading your error message.

#

some VRCFury component on your avatar requires that package.

carmine willow
#

Ah, well shucks

somber sequoia
#

if you don't use face tracking you can probably remove it

main remnant
somber sequoia
#

you don't exactly have to use a blendtree

main remnant
#

Okay. I'm really new and that's what I've seen and what I've been doing. I don't really know how that logic on the image can work for it ngl

somber sequoia
#

yeah we haven't seen any of the transition conditions, so who knows at this point

sullen nacelle
#

is there any way to make limbs of avatars grabbable and still being able to be controlled if you move set arm or leg? cause i do have a mode with seperated limbs and i wanted to make it so u can grab each limb and place them anywhere but idk how

hot grotto
#

Why does gogoloco break my avatars legs?

ocean vault
#

When ever i try to update my avatar it says "This File was already uploaded" but when i check in vrc its still the old version

#

i cant even save my changes

#

btw im using vrc fury's blendshape optimizer but idk how that could affect this

#

the console just says the same thing

plain lava
#

Anyway I could get the correct texture it didn’t have the texture id for some reason

plain lava
#

Yea it only gave me these and not the one I wanted

somber sequoia
#

left one looks like a normal map, right one is some sort of map, possibly metallic/roughness

plain lava
somber sequoia
#

that's not really how it works, the normal map doesn't have any information that is in the other one

plain lava
#

Ohhh alr

#

Might just have to make it myself because for whatever reason it didn’t have a texture id

umbral oriole
torpid bolt
#

tried to search it up but couldnt find anythin

somber sequoia
#

is it in "options"?

torpid bolt
#

OH lol it is yeah !! thanks gulp

west magnet
#

I want two float values to add up as one in the FX layer, does anyone know how to add float values?

fiery linden
#

It's anyone fixing this?

ornate stump
ember escarp
#

Can anyone offer some insight on why my outfit toggle with a variation might not be working as im intending?
The two transitions out from the default have two conditions each, both have "OutfitToggle" > True, as well as "OutfitVariant" which is true for one transition and false for the other. whenever i toggle "OutfitToggle" in game, it switches outfit but always to the same variant no matter if i have the second toggle "OutfitVariant" true or false.
Am I misunderstanding something about transitions/conditions here?

pure thicket
#

hey can physbones have collision with the world?

pure thicket
#

ah ok, ill figure out something else then

obtuse crystal
#

anyone know a way for and object to follow to handheld cam

#

i want to put a physical camera model on top of it

ornate stump
obtuse crystal
#

šŸ™ maybe oneday

ornate stump
bitter ledge
#

Anyone know what's going on here, has there been an update that only allows uploads from SDK 3.9.0?

junior void
#

why not just update and be ok

round comet
#

(And yes there’s an update that only allows 3.9 or higher)

sudden violet
#

if it moves between the animations just fine and as intended, then it's probably something with the animations themselves.

#

(Also, just check if in your first layer you have one of the animation you have created playing)

#

for some reason, new animations you create will be put in the first layer.

harsh hedge
#

what's wrong with this face ? it's a flat quad but i have weird shadow on it ?

somber sequoia
somber sequoia
#

remember that one, you'll use it a lot šŸ™‚

gaunt knoll
#

Aaaa alt + n for that I forgot thanks 🤣

somber sequoia
#

so many hotkeys...

gaunt knoll
#

yeahhhhh

#

someone somewhere has probs made a list of them all

somber sequoia
#

oh yeah, there are cheat sheets

pine valley
#

I usually just use the F3 operator search

harsh hedge
#

should i turn everything to quad instead of tris ?

#

or it doesn't matter to vrchat ?

gaunt knoll
pine valley
#

it doesn't matter

#

unity turns everything into triangles anyway

#

There is one small thing to be aware of: Unity and Blender may not agree about how to split the quads

somber sequoia
#

Quads are way nicer to work with in Blender, and you often end up wanting tris to make things bend and flex how you need it to, like when weight painting.

pine valley
#

This can cause hilarious issues if you have very weird faces

somber sequoia
#

with tris it's a lot harder to deal with edge loops, so I would probably quad that as much as possible

somber sequoia
#

no, I meant it as I said

pine valley
#

ah, as in, triangles in specific places

#

not making the entire model into tris

somber sequoia
#

Yes

pine valley
#

(now i'm getting it backwards!)

somber sequoia
#

When you start weight painting, often you add edges at specific places to make things flex nicely

pine valley
#

yeah

somber sequoia
#

... if you intend to actually work on it in Blender. If you're just going to export to unity and be done with it, it's fine as-is.

#

note that Blender's tri-to-quad thing sometimes does it weirdly šŸ™‚

ember viper
#

How would I size a part of an avatar / object with a audio sources volume

#

like as it plays, it moves

#

kinda like a visualizer

somber sequoia
#

You could use the Volume parameter for your speaking volume, but otherwise you'd have to do that in a shader using AudioLink, in worlds that have that installed.

ember viper
#

oh i see

#

okay

#

bummer šŸ˜”

#

I was hoping to use a song to move some stuff on a boombox object

#

w an animation

#

i guess i can just animate it

somber sequoia
#

yep

balmy barn
#

Voice as motion time you can make things scale up and down or blink , here is one random test of that

#

like them old boom box ring effects on certain pixelated games

#

dunno if it would pick up a audio source tho , not tested

distant sleet
#

is there any video tut explain how to do face tracking and eye tracking?

distant sleet
#

i cannot do it from here?

somber sequoia
#

what is this?

#

oh that's cats

distant sleet
#

yes

somber sequoia
#

I have no idea what that does.

#

Probably something for converting MMD models, which is really the main goal of cats

distant sleet
#

now im working on this avatar and i finish all rigging work

#

after that

#

what should i do to add face tracking

somber sequoia
#

to add face tracking, see the link I gave you before

balmy barn
#

that cats thing is just rotating eyebones, not really eyetracking

somber sequoia
#

oh from the wrong-orientation ones? makes sense.

#

(you can tell I've never used cats)

balmy barn
#

if you are using webcam you can setup that in descriptor after, for a actual vr i got no clue

distant sleet
somber sequoia
#

I would suggest reading all of that site, yes.

#

If you want to do actual face tracking. If you just mean visemes, that's different.

distant sleet
#

first all what the diffrence
second thing is there any tutorial video for that app?

gaunt knoll
#

there are lots of tutrial videos on adding face tracking

somber sequoia
#

actual face tracking means you have a face tracker on your VR headset

#

visemes means VRChat emulates face shapes based on sounds you make when speaking

balmy barn
#

ratl was hinting wich one they are after, vr or webcam or what you are using

somber sequoia
#

And I have no links to video tutorials of any sort.

gaunt knoll
#

this one is to jerry tutorial hes the main guy who does it to avis

distant sleet
gaunt knoll
#

to not use his template

#

yes there is but its compatible with his software

#

the template you have to do it yourself it not a avi addon then add on does it for you when you template is just there to guide you

distant sleet
#

so should do these first then export it to unity to do face and eye tracking for vr headset ?

#

by using jerry package?

somber sequoia
#

If this is a model you made, you don't need anything there

#

Do you have viseme shape keys now?

distant sleet
#

i just import a mmd file

somber sequoia
#

Ahh. Then maybe you do want this.

distant sleet
#

but the big problem is the avi langage is no english

balmy barn
#

translate is in cats

distant sleet
#

how?

gaunt knoll
#

yeah leave the mmd stuff in jap otherwise it wont work

balmy barn
#

can add those back with a script ratl

distant sleet
balmy barn
#

dont need to translate at all, just making gestures without english would take me abit longer

#

not sure unity auto would get where legs are either in rig setup if it has bone children

distant sleet
#

i did this

#

so no need for this now?

balmy barn
#

pretty you'd need visemes and dont need to use the mmd script if its already japanease , its to find english ones and duplicate / rename to japanease

distant sleet
#

but someone said this

#

how should i do it with jap?

#

and should i fix MMD model after import it or just fine

hybrid tide
#

Hey im a bit of an avatar creation noob and it wont let me build the avatar i get this:

#

oop nvm

#

found out how to update the sdk was looking in then wrong places lol

static fulcrum
#

can someone maybe help
my sdk control panel is blank
im on the right version and ive been trying to fix this for like three months

somber sequoia
static fulcrum
#

nothing there

somber sequoia
#

Blank how? can you screenshot?

static fulcrum
#

ill go do that

distant sleet
#

guys i cannot find translate button !

static fulcrum
hybrid tide
#

you have errors turned off :)

#

click the red thing and they will show up

somber sequoia
#

Then scroll to the top of the list of them and look at the first 2-3, that's likely where the root cause error is.

static fulcrum
#

its all the same

hybrid tide
#

what does it say

static fulcrum
#

FormatException: Input string was not a UnityVersion string: 6000.3.0b4
VRC.Core.UnityVersion.Parse (System.String unityVersionString) (at <c3d31208973a47ab998f0cab4138285e>:0)
VRCSdkControlPanel.ShowAccount () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelAccount.cs:246)
VRCSdkControlPanel.<CreateGUI>b__42_1 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanel.cs:359)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <caff59f307d04fad9b650d10e448d90f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

timber wharf
#

@static fulcrum 6000

#

were on a specific 2022 version

static fulcrum
#

the creator companion forces me to upgrade every time even tho i choose 2022

#

i have the 2022 version installed too

timber wharf
#

theres ignore or smth. and its not companion but unity hub

#

you cannot work in 6000 for vrc

somber sequoia
#

Ahhh, that's the issue, yeah.

static fulcrum
#

ill try that ig

#

thank you

#

now its having me install everything again ;-;

#

i give up

somber sequoia
#

well yeah, totally different unity version is going to cause that

#

Don't give up! Once you get through this, it's done.

gaunt knoll
#

yip!!!

gaunt knoll
#

it feels so good to finishes something you made or uploaded

static fulcrum
#

no
im just done

somber sequoia
#

That certainly is a choice.

distant sleet
#

when i export the avi to unity it comes without textures why

#

i did copy to the path

#

here in unity

#

here in blender

void mango
#

Nicee

#

Tbh, I never use Cats

#

I just import the model as an fbx

grand scaffold
#

For textures it's never reccomended to try get them into the fbx, instead you should import them separately, create materials and assign them to the model

distant sleet
#

oh

grand scaffold
#

Also you have a lot of materials on your model, it's gonna be at least Poor ranking with how many I can see. Ideally it should be as few as possible

somber sequoia
#

Yeah you really want to extract them into image files for use in Unity.

#

and yeah, that is way too many materials

void mango
#

Correct

distant sleet
#

how to reduse them?

void mango
distant sleet
#

these all texure that i had

void mango
#

Click on that and lower it to 1024

gaunt knoll
#

use compress as well if it doesnt change much

somber sequoia
#

compression doesn't change anything but download size - your main issue here is material slots

distant sleet
#

yeah

#

so to fix this by using blender or unity?

void mango
#

Cause I've seen errors saying there's too many, but they don't really do anything to prevent an upload

somber sequoia
#

Each slot causes a separate draw call, which is expensive rendering. Fewer is better.

#

So while you can have many many, your performance (and that of others) will suffer.

#

I aim for as few as possible, usually having 5 or less.

night ember
#

At most you only need 1 slot per toggleable object

harsh hedge
#

why do i have an error ? i have a chest

#

and it's a bone

night ember
#

Unity doesnt just automatically make it a humanoid rig

harsh hedge
#

it's already set to humanoid

night ember
#

And?

#

Click configure

somber sequoia
#

Click "configure" and go see if it's setup properly

harsh hedge
#

oh ok

#

i need to add an upper chest bone ?

distant sleet
#

should i do that and create my own materials

harsh hedge
#

because i don't have one currently

timber wharf
#

upper chest is not mandatory

#

your hips is wrong one tho

somber sequoia
somber sequoia
#

Also remove the jaw bone if it got mapped, while you're in there.

ember viper
#

Is there a way to have multiple audios play on one source? I'm trying to make a boombox but was told having too many sources can cause lag and whatnot

harsh hedge
#

if i edit this fbx in blender, do i have to export the model or i can just save the file ?

somber sequoia
#

you export a .fbx, saving just makes a .blend

#

you can put that in unity but don't, exporting is better.

somber sequoia
ember viper
#

gonna have to figure that out