#avatar-help

1 messages · Page 210 of 1

strong mason
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ooooo

gaunt knoll
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did it work

strong mason
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um

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the project window goes blank

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should i move the settings.json file back?

gaunt knoll
strong mason
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ooo, ok, one sec

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i still get the error > <

gaunt knoll
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thats weird let me get home from my jog then i will try it myself

crisp trail
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thanks you looks a lot better now

gaunt knoll
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you can move it back just as long as you delete the new one first

strong mason
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ok

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aaa

gaunt knoll
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oh

strong mason
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i moved the settings.json back and it worked now

gaunt knoll
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xD righttt

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okay

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lo

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lol*

strong mason
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VCC dark magic > <

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thank you so much~

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sorry if i ruined your jog > <...

gaunt knoll
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All good xD just glad your up running again

somber sequoia
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there's a whole discord for weird limb configurations, the part of the URL after the hostname is Limbs

somber sequoia
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if you can't find it, DM me and I'll give you the link.

void mango
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Perfect, thanks

crisp trail
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now my jaw flap bone is acting up and messing with everything

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anyway to turn get it to stop messing with the animations im trying to set up?

somber sequoia
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you could remove it from the rig setup, then add it back later

crisp trail
somber sequoia
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go into the rig setup and remove the jaw bone from the jaw bone slot

crisp trail
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ahh yeah finished that

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now it does nothing i hope

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this is a duplicate for some facial animation work im attempting to do

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yeah its fine now

kind needle
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Any idea what that mean ?

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what is a record ?

round comet
kind needle
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Ah ? the sdk dont ask to update here ?

kind needle
round comet
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VRChat is blocking older SDK’s since there’s a new system for creating avatar IDs

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The error isnt really helpful honestly

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But ye

somber sequoia
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yeah it's an awful error message

kind needle
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would be nice that the SDK tell to updat, i could be wasting hours on this...

pine valley
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yeah

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it's Ungood(tm)

somber sequoia
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it'd have to be a message the API returns and the SDK passes to the user - I wouldn't be surprised if that isn't something they setup ahead of time, and so now we're stuck with a confusing message instead.

round comet
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Recent SDK stuff have been finicky anyhow honestly

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I gotta fix some of my unity packages

somber sequoia
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yeah 3.8 and 3.9 were really buggy

round comet
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Yeah I had a lot of issues with 3.9 especially

half ice
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any idea ?

ornate stump
waxen smelt
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What is this

somber sequoia
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upgrade your SDK to 3.10+

waxen smelt
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Ok

waxen smelt
somber sequoia
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it's in VCC or Alcom

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definitely would be cool if there were a button or menu item for this in Unity, I wonder if there's a suggestion on canny for this

waxen smelt
waxen smelt
somber sequoia
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yep

waxen smelt
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People were saying it was laggy

mystic umbra
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how can i update my SDK as im having the same issue?

waxen smelt
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It should be a button that says check for the latest update

mystic umbra
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thanks!

somber sequoia
mystic umbra
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my apologies, i wasnt looking.

steep plank
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So um….i am stuck in a constant upload loop can i leave without it messing up my stuff?

inland seal
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Anyone

silver snow
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So I have this avatar uploaded to Quest. Have had multiple people confirm it works fine on Quest, but on Android it shows an error. Anyone have any idea why? It's optimized to good performance and works on Quest so I don't know why it shows an error on Android

spark walrus
spark walrus
# inland seal Anyone

There needs to be a camera and it needs to have an audio listener on it. check the sdk's upload panel too, it'll mention some audio related problems. beyond that, screenshots of the gameobject, its audio component, will help.

spark walrus
silver snow
spark walrus
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I'd guess that's the problem then. Maybe export as unitypackage, open in new unity project, try a fresh upload with a new blueprint, then see what android says. or, try asking android users what they might say now that the sdk has updated itself to reflect the actual avi stats.

steep plank
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So…..i have no clue what caused this

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Their is 114 more errors like this

spark walrus
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by opening it in safemode, not all stuff were loaded in. instead, open it normally (when prompted, don't enter safemode).

dark jay
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anyone know what causes the white spots in the hair with the liltoon shader

lilac void
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i updated vcc and its still giving me the id error

void mango
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I had that issue once and I've forgotten how I fixed it 💔

somber sequoia
lilac void
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how do you do that?

somber sequoia
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I don't use VCC but people have been linking images of this a bunch lately

lilac void
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how do i update the SDK package

void mango
somber sequoia
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I still don't use VCC.

void mango
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Then click manage project

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Go to the sdk

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And then update it

lilac void
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like this?

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sorry very new to unity

somber sequoia
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that, yes.

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that being 3.10 or greater is what you want.

lilac void
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ahhhhhh sorry i just started using unity a week ago

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thank you

void mango
void mango
lilac void
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i had it as that before

void mango
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I see

inland gyro
void mango
somber sequoia
untold minnow
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why is my jaw so stretched un unity but not in blender? The jaw bone is not being influenced by any other bone.

void mango
somber sequoia
void mango
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Fair

pine valley
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to check for an unweighted vertex, you can see if there are any warnings in the model importer inspector

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it'll complain if it found any

inland seal
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Maybe still double check if none of the other bones have weight paint

hot heron
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Hihi, VRChat Avatar Gods, Goddesses and Goobers, I need help.

Everytime I upload my retexture of Vulthra's Kooky Kobold (Private ofc) to VRChat, using the SDK (And yes, I selected Android in the dropdown menu, and made sure it was optimized) it sets it strictly to Windows only on the VRChat Website once it's uploaded.

Any way to fix this?

hot heron
lethal thorn
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U need to change your scene to android then upload it

hot heron
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Ohhh okay! I'll try that, tysm!

lethal thorn
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File, build settings, switch from PC to Android, done

hot heron
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I'm getting an error, "Select at least one Android CPU architecture in Player Settings." How do I fix it?

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I know I downloaded the Unity Android version.

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Nvm, found a video that may help. May return if not.

somber sequoia
hot heron
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When I do the "File, Build Setting, Switch from PC to Android" recommendation from Merry Chamsmas.

somber sequoia
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oh weird

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I mean, I don't know what a Merry Chamsmas is but it seems odd to happen from that action.

hot heron
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The user above.

somber sequoia
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oh!

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haha I have my window small

hot heron
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You're good lol.

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I noticed that my Unity is missing the project, but my VRC Creator Companion has it?

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How would I reimport to unity?

rotund glacier
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For those who do commisions, how do you price them? im just about to finish my first ever and have no idea how.

pearl depot
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does anyone know why the phybones on my tail r not working, i have already added the phybones, idk how to set them to stop being stiff vrcTupCry

harsh sand
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Hello! I came in search of some assistance with vrc model importing if anyone knows anything out it! I apologize hahaha i scrounged up all i can and i still don't get it

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Speaking of, im trying to upload this avatar but the "blueprint ID" is not letting me, ive tried to detach it using normal means but i dont know enough about unity to understand the whole thing! Do yall have any idea how to fix it?

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I apologize about this, ive just tried everything really but i absolutely cannot figure anything out about it, im not so new that i dont know unity but it still baffled me

pure thicket
pearl depot
pure thicket
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thats weird, how did you set it up, for a tail youd usually just set a phsybone component on the bone at the base (it will apply to all its child bones automatically) did you do that?

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or did you set seperate components for each bone

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cos that might be messing it up

pearl depot
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i believe i did sepreate child bones, i dont think i did a component bone,, its kinda my first time doing all of this im so confused

pure thicket
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so each bone has a phybone component on it?

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in the inspector?

pearl depot
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yes

pure thicket
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that is probably what the problem is

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remove that componenet from all the bones except for the one at the base of the tail

pearl depot
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alright! i will try this! thank you so so so so much :3!!

pure thicket
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i think because by default physbones are set to ignore eachother if they overlap, thats why only the end is moving

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ik cos i had to do some stuff with my own tail where i actually Wanted them to overlap in specific circumstances

pearl depot
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it worked !! thank you actually so much vrcTupCry im wrighting it all down and it actually makes so much sense thanks to u !

pure thicket
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cooool, im glad

nova trench
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Do anyone know where i can find good clothing for the arkoshark model?

harsh sand
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Hmmm id reccomend looking at booth, jinxxy or itch.io for stuff like that

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Any other sites could contain viruses you dont want on your computer

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Especially sites like ripper

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Ugh

late tinsel
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Why does it look so good in blender and so bad in unity

inland gyro
pure thicket
late tinsel
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How do I do thay

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That

pure thicket
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it should be like a png somewhere

late tinsel
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How I import it

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And slap it on the model

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Because idk how to do that

pure thicket
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if you have the png, you just important it into unity and then select a "bumped" shader for your material, and there will be a slot for it

late tinsel
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Idk how to do that can we get in a call

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Please please

pure thicket
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im at a cafe rn lol

late tinsel
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Awe man

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Ok my my "normals"

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Look like this

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Is that normal?

pure thicket
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ya

late tinsel
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Oki

pure thicket
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you just need to import it into unity

late tinsel
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Like

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In the asset box

simple sparrow
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How doth one fix this

pure thicket
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yeah

late tinsel
pure thicket
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no you have to add it to the shader for the models material

gaunt knoll
late tinsel
gaunt knoll
late tinsel
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:(

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What I do

pure thicket
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if you dont mind waiting a while, i can show you screenshots of the process when i get home

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i wont be able to explain it very well in discord

late tinsel
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Sure I'll keep my laptop open

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When you get home?

late tinsel
pure thicket
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in a couple hours lol

late tinsel
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Just leave it and wait for you?

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Oki

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Thats ok

harsh sand
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Oh my god

pure thicket
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there is a setting you are supposed to change but i cant remember exactly without being on my computer

harsh sand
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The answer was simple dudes im so sorry, i just had to update my VRC SDK Files

pure thicket
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you can probably just look it up, theres definitely tutorials

harsh sand
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Good god ;0;

late tinsel
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I'll see you in a veiw hours

gaunt knoll
harsh sand
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I was so stressed for 3 hrs tryina get it to work

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And boom i see a thread about the update im sitting there like: nooooo

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It cant be that easy

gaunt knoll
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xD

harsh sand
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And boom, it was that easy

gaunt knoll
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yeaaa

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most of there issues with cc all you have to do is move one file out of cc load it up and delete the new one and move the old one back it fixes everything

simple sparrow
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but its fixed now

gaunt knoll
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yep that would be why rip 3.7.0 days

simple sparrow
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Thank you

gaunt knoll
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all good

sharp bluff
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Hi, this might be a dumb question but I thought I’d still ask. I’m sure a lot of you have heard of the “wave ban” happening. Well, I had a question regarding that. I’ve heard a lot of different reasons from a lot of different people on why people are getting banned and i think it’s pretty much…confusing. So here goes: what exactly can we NOT have on an avatar ? I’ve seen people say you cannot use any NSFW avatar in public, only private, and ok…good ? But what exactly constitute that kind of avatar ? Some people were saying that even if you don’t have DPS or anything you could still get banned if your avatar had the mesh or texture of an “anatomically correct” human. Meaning that even if they are FULLY clothed and can NOT get their clothes off, as long as the parts are still there you are still at risk.
So…I’m currently working on a private avi and, she does have intimate part in the mesh itself, but I skin coloured them in the texture, so like a Barbie doll. Obviously she also will have underwear + clothes and no toggle to take them off. So I wanted to know if I could wear her without worry in public instances. AND also, in the meantime, I found PUBLIC avi which you can’t remove the clothes but I’m pretty sure the textures are there underneath, so are those also safe or not ?

Some people will probably think I should just stick in privates to be sure or something…but thing is…I actually like going to publics. The best part of the game for me is the entertainment that comes from such a multitude of different people.

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Anyways, I’m really taking all the precautions I can since I’ve put a good chunk of money in that game and enjoy it. Obviously I do not EP in public, or even in private. And I deleted any stickers that could’ve been perceived as “ADULT CONTENT”. Even went and deleted the 100+ Avis I had favourited (except for the few I mentioned). The only thing that people could potentially disagree with might be my crude language/humour, but that’s difficult to change after so many years- I don’t insult anyone tho.

I wish vrchat would give a real list of what we can and can’t have, with example if possible haha- because I feel like there is a lot of contradictions everywhere.

wet pier
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is there anyway to do a effect where your avatar duplicates and moves randomly

late tinsel
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Glory be to Jesus Christ for he is good and loves man kind Amin

I did finally did it

gaunt knoll
inland gyro
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(this is the safest and easiest way to avoid a ban, i have a version of my main avi with all the fancy toggles and one which i bring into publics X_X)

sharp bluff
inland gyro
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im assuming thats what you mean here

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i am the jumper of conclusions and apologize if i am being evil 🐛

spark walrus
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does anyone have any experience with the KTEK stun gun?

sharp bluff
# inland gyro im assuming thats what you mean here

Well- I meant, she have a vagina and breasts- but I don’t want to take them off in blender cause it’s gonna fuck up everything else- but I colored them to “disappear” on the texture png 😅

And shes going to have clothes. Like I said, she’ll never be fully naked, but yes…the thing are still there

inland gyro
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yeah, that might be a little risky having them on the mesh

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again id try to keep it to two separate avatars if you can

sharp bluff
sharp bluff
sharp bluff
spark walrus
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also the fact they are ID verifying with a company that has had a criminal record of selling your info to third parties

sharp bluff
spark walrus
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ah. ok

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sorry i precieve things wrong at times

sharp bluff
pure thicket
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one timed i walked backwards and accidentally clipped into the person behind me and got a face full of a certain kind of texture lol

spark walrus
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like i love vrchat, the roleplay communities here are amazing i just wish they had better TOS and moderation

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AI already is an issue

sharp bluff
spark walrus
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what we really need is a more user friendly 3d modeling program

pure thicket
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sounds tough

spark walrus
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blender is a very hard program to learn

pure thicket
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its hard but im not very smart and i figured it out

sharp bluff
spark walrus
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wait really?

pure thicket
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i think just for smoothin out one part of the mesh, it wouldnt be too difficult

sharp bluff
spark walrus
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i find an easier time using maya which is what people used to make assets for playstation home

sharp bluff
pure thicket
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damn, they got bones in them things??

sharp bluff
pure thicket
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wow

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yeah i guess it would be more annoying then

sharp bluff
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I have multiple different women base, and one of them litteraly have a “jiggle” bone for the private part.

pure thicket
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lmao

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i dont like buy avatars so, i dont know anythihng

sharp bluff
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And also, like I said…In my case I’d have to restart my avi just for that. Which is the most annoying part: I’d have to open blender and then scratch all my work in unity lol

pure thicket
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im imagining someone removing the bone but forgetting to redo the weight paint, so now when they walk they leave their crotch across the room emoji

pure thicket
sharp bluff
# pure thicket why would you have to redo the unity stuff?

Well, if I change something in blender, that means I have to export the new fbx of my avatar. The updated version. That would mean I’d have to import said new version in unity, which mean…well I’d have to redo everything from the old version to the new version. Materials are easy cause they’re already made and you just have to place them…but other things like toggles would be a hassle id prefer not have

pure thicket
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when i update my avatar in blender i just copy the new fbx into the assets folder and rename it to the old fbx, everything transfers over fine?

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i dont have to redo anything really

sharp bluff
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don’t ask me why- but personally I do have to redo everything…and also my unity crashes a lot 😭

cyan swan
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i created this avi out of free assets and textures that allow commercial use/comissions, how do i link the assets to the body in blender so they move with the body in vr?

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its rigged

sharp bluff
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Is it weightpainted ?

pure thicket
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in unity you should just be able to drag the clothes bones to underneath the relevant avatar's bones

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but idk how well that will look if they are not made for the avatar

sudden meadow
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can sombody help me

pure thicket
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or yeah in blender, weight paint them to the avatar's bones, buty thats hard work

cyan swan
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yeah had to fit the techsuit to the avatar

sudden meadow
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been fighting with this

cyan swan
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you have vrcfury?

sudden meadow
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hm?

cyan swan
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and gogoloco?

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you need vrcfury

sudden meadow
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tbh dawg idk this avi was givin to me form a freind and im trying to upload it

cyan swan
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i can send u the link to vrcfury

sudden meadow
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kay

cyan swan
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actually i can upload for u for free

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if it works with only fury

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also is he on quest?

sudden meadow
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i dont think so iv done walk into the VRC CC and it said my gestures where there but in unity it says it missing and then this stuff pops up

sudden meadow
fresh quartz
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I need help i spent 3+ hours trying to figure out how to optimize my avatar so i can upload it because its over the mb limit can anyone help me

cyan swan
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ok

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i can help too

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in exchange can u help me with my avi?

fresh quartz
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What do u need help with?

spark walrus
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does anyone have any experience with the KTEK stun gun?

cyan swan
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not me

fresh quartz
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That i dont know im still new i just need help i cant seem to figure out how to lower the mb limit

cyan swan
sudden meadow
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cuz i have it downloaded it from her im trying to make it private

cyan swan
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you need to remove some accessories

sudden meadow
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if only this place had a vc so i can show u

cyan swan
# sudden meadow the avi?

i can upload to her acc if i can have password and username (she can change pass right after if she wants)

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vc in dm

fresh quartz
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I need help i spent 3+ hours trying to figure out how to optimize my avatar so i can upload it because its over the mb limit can anyone help me

cyan swan
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maybe fix shaders?

cyan swan
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ohhh ok

fresh quartz
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I had the poi toon shaders

sudden meadow
#

but can i call u in dm vc

cyan swan
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yes

sudden meadow
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cuz i really wanna lern how to fix this bs

cyan swan
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ok ty

fresh quartz
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Can anyone help me

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I need help i spent 3+ hours trying to figure out how to optimize my avatar so i can upload it because its over the mb limit can anyone help me i have the poi toon shaders

whole escarp
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Use vrcquestools to convert the avi

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Add it int oVCC

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@fresh quartz

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I think the API might be broken though, nothing uploads anyway

fresh quartz
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It is in vcc but i just dont know how to use it. Im sorry

whole escarp
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Go to "tools" at the white toolbar at the top

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clic kvrcquestools

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convert avatar to android

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Remove bones as needed

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VRC API seems to be dying anyways

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So u might not be able to upload rn

sudden meadow
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hey does anyone know anything about this??

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Saying i got no ASSETBUNDLE

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and something bout NETWORK id

inland gyro
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are you on the latest version of the sdk?
it seems like others are having api issues right now, so that could be related

fringe wing
#

Guys something’s wrong with unity or vrchat sdk I cant upload anything keeps on saying the I need to create a new record for id something

halcyon dagger
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Did you ever figure it out 🥺 getting the same error

iron widget
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No, I gave up and sent the project to May MacBook to build.

halcyon dagger
#

Sadge

iron widget
# halcyon dagger Sadge

I would recommend trying to use proton to run the editor and see if that will build. I’ll be doing that tomorrow.

halcyon dagger
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I tried to run VCC with bottles and it just never opened, then found alcom, set that up with projects and everything, then hitting this. But running the editor with it is a good idea, but it's definitely sad

iron widget
whole escarp
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Its dying

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I restarted my pc, removed vpn, switched and hopped three different routers. Always fails with a blank error at the end

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Tried avis that I uploaded earlier in the day, didnt work either so yeah

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Always the same error related to the sdk

hard hatch
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I was just doing some work on my avatar and went to go test it out in vrc, but for some reason my hand gestures aren't working 🤔. I didn't change anything other than messing around with the menus and toggles, so I'm unsure what could be causing this. Anyone know what this might be?

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(Note: I've had this issue before but I don't remember what I did in orfer to fix it.)

whole escarp
gaunt knoll
#

i wasnt taking to you lol i didnt reply to your message

whole escarp
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Not sure how that is relevant, I had the same error earlier lmao

gaunt knoll
hard hatch
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No, they're just stuck in some weird default position

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its strange because they move and articulate normally when I do emotes, but otherwise, theyre just stuck like this

gaunt knoll
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yes they how the people who did they made them

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i mean you must of gotten rid of something or there a unity bug i dont know about im pretty sure VrcFury has a fix for gestures

hard hatch
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hmmmm I definitely didnt delete any params, much less any params that would cause this. I'll try and keep messing around and see if I can get a fix for this

whole escarp
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Did you ever change the avi rig?

hard hatch
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not in the time that I started doing the work I was doing earlier

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all I did was import like 2 small assets and edit the menus a little bit

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but none of that should interfere with the hand gestures I would think

halcyon dagger
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I'm downgrading the project to 2022.3.6f1 to see if that shows me anything different

iron widget
iron widget
halcyon dagger
#

Right, and installing them shows them in the build dropdown in the vrc sdk selector, but not in the actual project build settings. I think it should be showing there

gaunt knoll
hard hatch
# hard hatch

OKAY I FIXED IT. the gestures were for some reason not tunred on in the FX layer

gaunt knoll
#

Glad that's fix for you

iron widget
# gaunt knoll

It should be. Considering every other dependency is met, the target platform should be able to be switched to windows.

halcyon dagger
iron widget
hard hatch
halcyon dagger
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No

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On unity documentation it says it's because IL2CPP can only be built for your current platform

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But considering other people aren't having this issue I don't know if that's still true

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May be for an older version

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Switching the scripting backend in project settings to IL2CPP also doesn't fix it

iron widget
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So maybe the solution is to run it using proton to trick it into building for windows?

halcyon dagger
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My unity on Omarchy (also arch based) shows this, but I don't have a vrc project on this laptop setup yet

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So it's gotta be an cachyos thing

whole escarp
halcyon dagger
#

Somehow the cpio package is related to all this, I switched from the cachy version to the extra version but no dice

hard hatch
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at all

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it just fixed it up until I uploaded it

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now its still broken

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bro Im so close to just throwing this computer in the dumpster

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ig Im supposed to know wtf this means

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even tho it doesnt need a mask

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but ig unity just wants to make up stuff randomly

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there is zero reason why it should need a mask

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but ofc i get no explanation as to what this even means

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Yeah im done with this

neat smelt
#

hey can someone PLEASE help me

ornate stump
iron widget
ornate stump
halcyon dagger
#

Oh unless that's the comment and not what you're saying 💀 sweet I'll try it out here in a sec

iron widget
#

The update process is a little scuffed, but either way, the aur has to be updated.

halcyon dagger
iron widget
#

Can confirm, running hub 3.15.3 manually via extracted rpm works on Arch Linux. Thanks to @halcyon dagger who helped come to this solution. They will receive their prize immediately.

sudden meadow
open spindle
#

Are ppl getting banned for nsfw textures on public avatars cause you can see that when you look inside someone by accident?

#

Like even though the avatar itself isn't nsfw

neat smelt
ornate stump
neat smelt
#

But tbh I’m fucking exhausted

#

Genuinely my autistic as was getting so pissy

iron widget
#

Avatars not building on arch linux is solved. That and I stayed true to my bounty for the solution.

spark walrus
#

I've been using arch for almost a year now. I've built multiple avatars on it, for android and windows. but I made my own makepkg and installed standalone with android, ios support. I also offline activated my license manually and apparmored, firejailed, and firewalled unity. it can only connect to vrc servers. screw unity hub and creator companion.

heavy ingot
#

My tool menu tab to activate gesture manager isnt showing up, neither is the SDK avatar Tab on unity- i have everything correctly installed, I am utterly stumped.

neon solar
junior void
hot heron
#

Hi, I’m back.

So I got everything to work on the unity side.

The weird thing is the avatar isn’t showing up on VRCHAT/Metaquest 2 side/in game.

I definitely set it to have that support. Idk enough about android coding to mess with it.

Why is it not showing up in game?

#

Also note: the stats are excellent/good or medium minimum.

#

Please help!

#

Something isnt showing up on the right way in game… how do I fix?

#

Like, none of the assets properly loaded

ornate stump
hot heron
#

Lemme check

#

2022.3.22.f1

ornate stump
hot heron
#

Yes, it uploaded successfully, it just didn’t register on vrchat right

#

Idk about build & publish

ornate stump
hot heron
#

Ik

#

I don’t understand what you’re looking for.

#

When I built & published?

junior void
#

did you hit the test button

hot heron
#

I tried.

ornate stump
hot heron
#

Lemme try again

hot heron
junior void
#

iirc test build on quest dont work right

ornate stump
hot heron
#

Where’s test for avatars then?

junior void
#

im saying dont do the test thing

#

do build and publish as usual

hot heron
#

Okay, build & publish is giving me an error

junior void
#

as renfrew mentioned, build and run is for world so maybe your packages are messed up

#

post it

hot heron
#

I need a CPU architecture in player settings?

ornate stump
hot heron
#

Now I’m just super confused..

ornate stump
junior void
#

so are we. you said it uploads fine but now it doesnt

hot heron
junior void
#

take a picture of your console

hot heron
#

Ok

ornate stump
hot heron
#

The right side of screen isn’t important cuz nothings there

#

As you can see

junior void
#

its not set humanoid

#

thats a problem

hot heron
#

How do I set it to that?

ornate stump
#

It's probably is one of many other issues.

hot heron
#

Thats the only one showing

#

I looked over all the rest no other errors

ornate stump
whole escarp
ornate stump
hot heron
#

Ty!

dreamy herald
#

can someone help me with this?

hot heron
#

Hi, sorry I still need help.. ;-;

junior void
hot heron
#

Is there a way to set the avatar descriptor another way?

#

Like, grouping or something

dreamy herald
hot heron
#

Idk what's going on with it.

ornate stump
hot heron
#

Idk.

#

I legit don't understand what I'm doing tbh.

ornate stump
hot heron
#

Like, at all.

ornate stump
hot heron
#

When I set the descriptor to body, it says the feet head & arms are missing their specifications

#

Which shouldn't be the case.

ornate stump
hot heron
#

Idk where that is.

ornate stump
hot heron
#

I had my partner buy me this model/avatar, and I really don't know how to set any of this up.

#

I can't find rig under inspector.

junior void
#

show us

hot heron
#

Thats all that comes up

junior void
#

youre not following the video

hot heron
#

I'm trying to

junior void
#

you dont click the avatar in your scene, you find the fbx file in the assets folder

hot heron
#

Where do I find that? 😭

whole escarp
dreamy herald
hot heron
#

FBX exporter?? Is that it?

#

Man, I'm feeling excessively stupid tonight..

ornate stump
whole escarp
#

SDK errors over and over

#

restarted pc, hopped off vpn, switched 3 different routers, comedy

ornate stump
whole escarp
#

SDK control panel error

ornate stump
whole escarp
#

it kicks me off when its about to upload, which it uploads an empty project

whole escarp
ornate stump
hot heron
#

This was in the rig, I finally found it.

#

How come it's not working?

junior void
#

go to "configure"

whole escarp
#

Are you pretending

ornate stump
ornate stump
whole escarp
#

Oh mhm that helps a lot

#

Because I have never used unity before, im actually new and didnt try ANYTHING before complaining

ornate stump
hot heron
#

If you guys were talking to me, I'm having so much trouble. I don't mean to be a pest, but I really need help.. That's why I'm here.

junior void
hot heron
#

I did.

#

Lemme get ss's

junior void
#

also where is your avatar descriptor

hot heron
#

Body

junior void
#

it shouldnt be on body

#

it needs to be on the main root object where the animator is

#

that would be the reason why the sdk does not recognize the settings in it

hot heron
#

Okay I put it on the main object (The overarching file/thingy that all the other model stuffs go into)

junior void
#

now the errors about rig stuff should be gone

hot heron
#

They're not. 😭

#

Getting ss

#

Whoops

#

Wrong ss

ornate stump
#

Better to not forgetting removing the avatar descriptor that put on the BODY

hot heron
#

This one

junior void
#

they ARE gone

#

wth you on about

ornate stump
hot heron
junior void
#

red circles = not errors

hot heron
#

Please don't get hostile with me.. I really feel stupid as it is.

hot heron
junior void
#

you can upload like this

hot heron
#

Okay

#

Tysm

#

Also is there any way to optimize it? (Not have the performance poor?)

junior void
#

not using unity

hot heron
#

Oh okay, ty!

gaunt knoll
#

Worth a look at

junior void
#

it costs money and using blender instead would be free and even better

gaunt knoll
#

its only £25

left gull
#

free is far better then any amount + polytool is kinda limited with how far its optimization can go, its good as a quick fix if you're someone that doesnt have freetime but shouldnt be a perma fix

rotund solstice
#

Hii. I have this problem where other people can't see my expressions. The mouth for every expression works but the eyes stay closed so it looks like I don't have any eyes at all. Does anyone know why this could be happening?

ornate stump
rotund solstice
#

I'm pretty sure I used vrcfury to have it all set on either on or off but I will check that right now!

winter perch
#

What is this error?

ornate stump
#

Were you sure people had your avatar fully shown?

#

Do you see the toggle yourself?

#

How did you create the toggle?

proven quail
#

Were they on a different platform than you? (PC/Quest/iOS)

ornate stump
#

There are dozens of way.

#

There was a question, were they on the same platform as you?

#

There is no automation tool being used, like vrcfury and modular avatar?

#

Can you screenshot how you set the parameter file?

#

Right, user mistake.

open spindle
neon solar
#

If there's a naked texture in the avatarbundle, it's still NSFW

open spindle
neon solar
#

Yes.

open spindle
#

Us being the community

#

So if theres no way to SEE the NSFW bits at all unless looking at the avatar package itself(specifically public models) you shouldn't get in trouble for it right cause no ones able to see anything nsfw that they didn't consent to see

neon solar
#

Takes one random report by someone who doesn't like you, even though the person has no clue it has it on there for there to be a chance it will get checked.

open spindle
#

Thats in my opinion dumb and they really need to rethink that especially cause all common avatar bases have that and some don't know how to edit textures(and geometry of the base)

#

Is this only for public avatars?

neon solar
#

Both.

#

Well, you are uploading an 'NSFW' avatar to a PG13 game. So I don't really think it's that dumb.

open spindle
#

Most avatars ARE nsfw what😭

#

Even the sfw ones

neon solar
#

NSFW as in Nudity, yes, I know. It's unfortunate the platform became like that. Even though most of them are, doesn't mean it's allowed. And as you can see the past weeks, they're cracking down on them.

open spindle
#

It is cause TEXTURES even ones that are HIDDEN can get you banned?

neon solar
#

Yes, you'd still be uploading NSFW, even if it's hidden.

still shuttle
#

Updated my VCC and now my avatar is always in bicycle pose in play mode?? I use gesture manager and av3 to test toggles and she is usually standing but since I updated the vcc girliepop is just stuck

#

I tried uninstalling both things from the project and re-installing but it didnt do anything

mossy ridge
#

is there a way to have the tie be gone on specific outfits while also being able to toggle it off on the default outfit without it doing this? ive been trying to get this to work for like 20 minutes and everytime it's either it flickers on and off on the outfits where its meant to be off, it doesnt turn off at all, it doesnt show up at all, or it just flickers all the time no matter what outfit is toggled on nevermind i figured it out

somber sequoia
still shuttle
somber sequoia
#

looks ok

#

I mean, no idea what's in those or if they're even valid animators

#

you might try removing base and action, see if that works

still shuttle
#

Yeah thats why I'm so confused, this only happened when I updated my VCC 😭
The proxy ones are for the gogoloco im using, as it says that those should be placed there

somber sequoia
#

huh those are funny names for gogo loco animators, but ok

still shuttle
#

I agree

#

I dont feel like updating my vcc would cause this issue but it seemingly did? as it only started happening once I updated it vrcThinking

somber sequoia
wanton valve
#

Oh you're right, mb

sudden meadow
#

but trying to make it quest and i need help here

wispy zealot
#

so basically i added lipsync to my avatar with a blendshape and i cant see it in any mirror

#

how do i fix this

timber wharf
#

have you populated every viseme slot with a blendshape?

wispy zealot
#

what

#

what does that mean

timber wharf
#

show what youve actualy done if it doesnt ring any bells. via images

wispy zealot
#

..?

timber wharf
#

and lipsync is done how?

wispy zealot
timber wharf
#

ah its a jaw only, forgot jaw can be not only via a bone. looks fine then.

#

slider works fine in unity?

wispy zealot
#

slider..?

timber wharf
wispy zealot
#

yup

#

so why isnt it working..?

timber wharf
#

🤷‍♂️ if there are no custom animators with tracking control - and i dont see any in assets - then no idea

vapid slate
#

will this resolve itself in game or no 😭

gaunt knoll
#

If not click on the body and play with the blend shapes

fickle moon
#

hey i need some help with animations. i recently created some for the first time but got a problem i couldn't find a solution to elsewhere. i made 7 animations and assigned each of them to a hand gesture. everything seems fine until i enter play mode and let my avatar do two hand gestures at the same time, in that state the blendshapes of those two animations start to mix togehter and everything starts to look weird. so i'd be really glad if someone knows how to fix this.

gaunt knoll
#

I wanna say add weight to the animation
But someone smarter then me would probably say something else lol

graceful elm
#

I am curious if anyone here has any ideas on how I could do this.
I am looking for a way to non destructively Hide a part of the avatar body, in a drag and drop kind of way, VRCFury style.

An example where this would be usefuô:

You made a addon for an avatar base that changes the feet to a pair of hooves, but you need a way to hide the original feet of the avatar so the hooves can be placed on top of them. I need away to do this in a drag and drop manner so the end user isnt forced to edit his shader settings or god forbid go into blender to make adjustments to his model.

The one solution I was recommended is creating a diff file and patching the model with that diff, like version control programs do. I dont like this approach as its still clunky and very fragile. So very much open to other ideas.

gaunt knoll
#

Do you want the hooves to be permanent on or toggle

graceful elm
#

toggle ideally

#

I want a system that is flexible, the hooves are just an example, this could be used for so many different things.

night ember
#

You cant really hide parts without adding a way specifically to the fbx directly

gaunt knoll
#

I mean you could toggle blend shapes but that's not a drag and drop thing

night ember
#

Adding to the fbx directly like I just said

graceful elm
#

yeah assume the base model doesnt have a blend shape that can work for my situation

night ember
#

You dont really have options

#

Adding clothing to a base built for the base? Yea that can be "nondestructive" but replacing parts cant

graceful elm
#

I can think of one way to do it, but its not something I have the knowledge to implement, but I definitely know its possible.

You could hide a part of a mesh using alpha testing in the shader.
And it would be possible to inject an extra alpha test pass to any shader on build time, the same way VRCFury injects its SPS shader into whatever shader youre using.

I was hoping someone has already done something like this and I just didnt know about it.

night ember
#

Thats not drag and drop

graceful elm
#

it is though

night ember
#

Uvs are different

graceful elm
#

what?

#

different compared to what?

night ember
#

Every other model that exists?

graceful elm
#

but this is an asset made for a specific avatar base

gaunt knoll
#

Huh

night ember
#

Youd have to go and specifically cut out the legs of the texture via the base texture directly or an alpha map

balmy barn
#

that shader isnt magical , its just contacts only reason people use it cause it simplifies it alot and have common parameters

graceful elm
balmy barn
#

people will do anything in unity instead of <5min in blender

graceful elm
night ember
#

Do you not know how transparency works?

graceful elm
#

I do know how transparency works.
In this case you can just provide a simple alpha mask, and perform alpha testing against it.

#

the shader part of this implementation is not that complicated

night ember
#

Which would still be destructive

graceful elm
#

Why would it be destructive? It can be implemented on build time. And even be animated. At runtime, as its shader based

night ember
#

You are changing material properties and textures

graceful elm
#

Youre not changing material properties or textures, you would append extra shader code on top of the original shader, this way the original functionality of the shader is not touched at all

night ember
#

Thats not how shaders work

graceful elm
#

I mean... it is.. its been done before, so I dont understand why you couldnt do it for something like this

night ember
#

You cant just slap code onto a shader like that

#

The shader would need to support those features or be replaced entirely

graceful elm
#

Yes you can, you can absolutely just append extra HLSL into a shader file before its compiled.

#

again, its been done before. See SPS patching

past zinc
#

I hope someone can help.
My issue is that I done the trouble shooting on the VCR SDK and it wont ever show up in the unity at the top. It is my first true avatar, its a pre-complete one and have no clue what I am doing

night ember
graceful elm
#

What does "already supported" mean? None of the shaders that SPS supports have SPS functionality built into them by default

night ember
past zinc
night ember
past zinc
#

Yes I did

night ember
graceful elm
proven quail
#

When you patch something, it usually means the base thing doesn’t support something, and someone creates code that can be inserted that works and is compatible with how the thing is coded and it literally slaps the code in there.

night ember
graceful elm
#

You can look at the VRCFury code yourself, all it does is append the SPS code into the detected shader, granted for poiyomi its more compliacted because of its locking feature but as far as I can see thats the only exception in the whole system.

proven quail
#

So someone could totally create a patch for specific shaders to do the transparency thing, but they would need to understand in and out how each shader is coded and create compatible code to be inserted at runtime

graceful elm
#

and the end of the day, something like like an Alpha tested effect is as simple as mapping the texture to the mesh UVS, and editing the final Return function of the shader to discard any pixels in that mask. So it should be even simpler than SPS patching

zenith escarp
zenith escarp
# night ember Which then would be support

If the code that Redotix is speaking of (which doesn't currently exist) was made, it could be made to support any shaders (manually, but would not require the third party shader authors to add support)

proven quail
graceful elm
#

^^ It would be possible to implement as a drag and drop solution

proven quail
#

That edit could be inserted on runtime hence non destructive

zenith escarp
#

The reason it would work (and the reason the SPS patcher supports so many different shaders) is because it is patched into the shader by a script written by the creators of SPS, and does not require collaboration with third party shader authors (who did not implement support for SPS into their shaders themselves)

#

A similar method for UV discarding or something akin to it is theoretically possible

graceful elm
#

there are some assumptions you can make for shaders that would mean most will be supported without any extra effort, most shaders use the same syntax for common parameters and inputs like textures.
And its safe to assume that every shader ends its fragment funciton with a return (r,g,b,a) line so the patcher would just have to find this line and add its alpha testing pass right above it. Of course its not that simple but the theory makes sense, at least to me.

I was really hoping someone would have already done something like this. But sadly I wasnt able to find anything on github. It really is a shame because this is quite a big limitation for asset creators right now I feel.

proven quail
#

Someone who codes stuff do this pls ^

#

Not me though, sounds like a hassle lmao

graceful elm
#

I did pitch the idea to the vrc fury creator but his mod team shut me down without any explanation on why it would never be implemented, and the creators himself never responded directly. So I dont think that will go anywhere

proven quail
graceful elm
#

well I am here asking about this becaue I am basically giving up on that approach. I dont have the time or knowledge to pull something like this of in the near future.

timber wharf
#

patching alpha queue into every shader sounds like a great idea

graceful elm
#

I'll try to throw money at someone and see if that will work tho

proven quail
#

What I need is a patch for lilToon to add hue shift for the emission texture. Having emission texture with different colors on it ruins anything you do by hue shifting the base texture. Poi has emission hue shift but like the shader is so big it makes everything in the project load so much longer I just want lilToon to do the thing

graceful elm
#

doing it for just one specific shader sounds shrimple enough. Especially if the hue shift can reuse the contol parameters that the base color hue shift uses

hard hatch
ornate stump
hard hatch
#

none of the layers in there have masks tho, so Im confused

tiny dock
proven quail
#

I feel like if you have a mesh cut base so it’s sfw you should not be in trouble just because the texture still has nipples. Like NO ONE can see that. It’s literally cut from the mesh you are just making more barriers to avatar creation.

open spindle
neat flume
#

how do i fix this brah

tiny dock
#

everything you need to do it is free

proven quail
tiny dock
#

when every avatar is a base and all of them are unoptimized it gets to a point

proven quail
round comet
#

I think its perfectly fine to use premade assets. Of course making stuff from scratch is awesome, but its a learning process

#

So is optimization and stuff like that

graceful elm
# tiny dock it's a skill and it's called learning

most people have a job, They dont have time to learn avatar creation for 2 years just to make the character they want, please dont gate keep. This is coming from someone that does 3D modeling professionally

tiny dock
#

i'm probably just biased i hate public instance avatars

graceful elm
#

You are very biased yes

round comet
#

A lot of those are uber unoptimized tbf but everyone is just learning

#

And thats how you improve. Plus buying assets supports creators

proven quail
tiny dock
ornate stump
tiny dock
round comet
graceful elm
#

Theres not a single game with user created content that has optimzed models. I am sorry but that just how it goes with amature creators. Youre expecting too much.

tepid hill
#

hey i got a question i figured wed find people to commission on here which channel would that be in i wanna commission someone for a mayu

round comet
proven quail
open spindle
proven quail
#

Of course ppl who don’t want to learn won’t, but assets and bases make the learning experience and transition from editing to creating more smooth

tiny dock
#

vrctraders is a good place to look

graceful elm
round comet
tiny dock
#

true

open spindle
#

And kit bashing is less time consuming both learning and actually making them wise

graceful elm
#

its a lot more appraochable because you get an actual result in a resonable amount of time

tepid hill
graceful elm
#

as a beginner kitbashing a model will take you hours, making one from scratch will likely take you months

hard hatch
tiny dock
proven quail
#

The people who will get joy from creating from scratch will not be fully satisfied at each step. They will constantly want more control and more creative input into the avatar, until they get all the way to total from scratch creation. They need to learn the skills one at a time though, and having results at each step is rewarding learning

hard hatch
proven quail
ornate stump
open night
#

more of a blender issue but how i fix the eyebrows?

ornate stump
# hard hatch this?

Yes. But that isn't the content of the gesture layer. You have to check what is inside of the animator contoller.

proven quail
hard hatch
ornate stump
open night
proven quail
# open night i just need the black box to go away idk how to do that LOL

Yeah, the black box is the mesh for the eyebrows. The creator likely uses a shader with cutout support and an alpha mask to hide parts of the mesh, making the eyebrows the correct shape. You need to either replicate the shader or something similar or manually cut the black box to look like eyebrows

hard hatch
open night
ornate stump
vapid slate
#

im about to crash out.... i was uploading for 30 mins then it canceled and said: "your parameters are too large" HOW DO I FIX THIS BEFORE I BREAK SOMETHINGGGGGGGG-----

proven quail
hard hatch
ornate stump
hard hatch
proven quail
vapid slate
proven quail
#

Just make sure the pc and quest avatar have the same version of vrcfury, and vrcfury should handle the syncing

vapid slate
#

oki

ornate stump
# hard hatch im positive

I don't have answer why it does that though. But this also had its concern where it's going to be preprocessed by vrcfury again which might not be good.

vapid slate
#

i told my friends that im going to personally find all 3 unity creators and beat them up for making this difficult

neat flume
#

how do i fix this one

hard hatch
vapid slate
ornate stump
hard hatch
#

well the issue is that the only animator controller the avatar has is the "MALE" one in the ss I showed you

#

ive tried setting the gestures to default layer, but still, this does absolutely nothing.

neat flume
fringe wing
#

Is unity or vrchat sdk working now?

late heath
#

does anyone know why this happens? i made the completely white avatar and it uses poiyomi toon on pc (this is being recorded on pcvr)

fringe wing
hard hatch
ornate stump
hard hatch
ornate stump
hard hatch
ornate stump
ornate stump
vapid slate
#

this is annoying, i switched platforms over to android and when i click "build and publish" it switches back to windows... any suggestions...?

ornate stump
#

Liltoon shader with fur option.

lyric compass
#

Hi, I'm working with the vrcparent constraint component, and I got it working where a prop will stay in place in the world until grabbed and then parent to either hand. However, I noticed if the avatar moves the props dont reset position when toggled on and off. Anyone know how to do this?

wanton cedar
#

I saw this effect on the monitor (the screen pixels) would that just be an emission setting with a certain png??

#

no not the game itself

glass condor
#

Hey, y'all know those avatars (usually robots or aliens) that have a thing where their eyes/face/body light up in sync with their voice? (Check out the Convict avatars by butterbunni or some chibi avis for an example)

How do people do that exactly? Is it an animation or a shader thing? Is it a component in unity, or something in Blender? Is it possible to do on Quest? You don't have to answer all of these in detail btw, I'm just curious lol

#

Oh they're called Voice Activated Emissions...interesting. Leaving this here in case ppl in the future need to know this, makes searching it up on Google much easier.

balmy barn
#

detect viseme or voice activate stuff

hard hatch
# ornate stump yes

Yeah this thing is getting dumpstered because literally nothing is working lol

#

This whole thing is just nonsense

#

there is just no way to fix this so im just going to toss the whole thing out and restart

hard hatch
#

Great googly moogly

#

Okay I seem to have solve it

#

All it took was me admitting defeat

#

Moral of the story: give up

hot heron
#

Hello, I’m sorry to be bothering you all again with my stupid questions, but how do I get my avatar to not have the tail sticking straight out and unmoving?

#

^ like, how do I make it move?

#

The problem is after I uploaded it to vrchat it did that.

pearl depot
hot heron
#

Okay, tysm!

hot heron
#

Like, Tail1 through 7 all get a phys bone?

pearl depot
#

just the tail,

lilac musk
#

Updated 3 avatars, only 1 got the update. API issues I assume? Anyone else having issues?

wheat veldt
#

Could you add me back? I have a quick question

lilac musk
#

^ seems sus. Why wouldn't you just ask the question here?

pearl depot
#

how to make more menus inside of the round menu? like this?

lilac musk
harsh sand
#

Hello! Could i ask you guys something! Does anyone know how to edit what is contained in the radial wheel for customization in vrc?

#

I would love to learn how to do that! Like being able to delete and add my own emotes i find!

harsh sand
#

Oh! Awesome!!! Thank you so much!!

#

I see!

balmy barn
#

vrchat default layout, just add more using VRCEmote

harsh sand
#

Thank you guys again! Ill have to try that out and see what I can do!

winged bluff
#

I have a question, is it possible to turn off expressions when speaking?

balmy barn
#

detect voice disable expression (2nd parameter)

winged bluff
#

Oh?

harsh sand
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Thats actually very cool

balmy barn
#

its like that except use Voice as second paramter less then 0.25 something ( replace the gesture-set bool)

winged bluff
#

I ask because the visemes from an expression and the voice do not mix well

harsh sand
lilac musk
#

These new players all seem like bots

#

Weird times

final kraken
#

Help I'm getting failed when trying to open a new project and on open projects it refuses to allow me to updat to latest sdk or any of my repos

final kraken
#

nvm fixed!

lethal flower
#

Is unity 2019 in the bucket now? I wanted to go back and upload an old avi after it was broken for some time (just some toggles) and It won't work.

heavy ingot
#

vrcfury isnt popping up and im trying to manually install but i get this error, what do i do?

#

i have vrcfury in my repositories

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but its not popping up at all.

olive yoke
#

What layer is the avatar capsule colliders on? and is self and remote user's different

heavy ingot
hard hatch
#

If I have a certain mesh that I want to export from blender instead of the whole fbx, would I even be able to do that, and if so, how?

arctic ginkgo
arctic ginkgo
#

It should be in the top right

winged bluff
#

Like he does but they are an unmoving 2D plane

#

It's the mouth expressions messing with his voice visemes

hard hatch
#

i keep trying to export only the mesh but for some reason, in untity, whenever I swap the mesh from the original to the edited version, it just disapears

#

and when I exported the whole fbx from blender, everything else disapeared and I had to replace all of the meshes back to their original meshes

#

so something during the export process is making it so that when they are switched in untiy, the meshes just disapear for some reason.

somber sequoia
#

did you unpack your avatar prefab in Unity?

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if so, overwriting the .fbx won't work - drag a new copy into the scene and transfer things over to it, and don't unpack.

umbral oriole
#

wait do you have the avatar sdk in your project too?

umbral oriole
#

then use armature link and you should be fine

sudden meadow
#

Can anybody tell me what this means

umbral oriole
sudden meadow
#

cuz it stop it and then i look back at sum

#

now it acting normal

#

odd

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it was a success nvm

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lord

umbral oriole
#

i get random errors like that often when working on avis you only really need to pay attention to the ones that stop you from uploading the avatar

sudden meadow
#

it cuz i didnt add windows to the build and upload

umbral oriole
#

you will waste your time trying to fix them if they arent really and issue

sudden meadow
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thats all

dark jay
#

stupid question, is it a bad idea to low quality textures after dropping it to 2k or 1k for booth models? and would it make a difference in quality
like a big difference?
was thinking of doing it to get mb size down a little

umbral oriole
violet summit
#

Hi, i'm having trouble with vrchat creator companion. I reinstalled everything including unity. After doing that, everything was working again. And then a couple days later which was yesterday, it doesnt want to install any of the packages. It was doing that the first time but then I fixed it from reinstalling everything. What do I do? 😭

somber sequoia
violet summit
sudden meadow
#

now im having download issues

somber sequoia
umbral oriole
dark jay
#

how about crunch compression

umbral oriole
#

if your issue persisits look into using alcom had a lot less issues with it

umbral oriole
#

why do you want to reduce the texture size?

violet summit
dark jay
#

i have 3 outfits on my booth model plus a skin texture swap for wet skin on my booth model its 74 mb

dark jay
#

maybe i can get it lower before i add a 4th outfit set

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i had another outfit but removing it only really dropped almostt 10mb

umbral oriole
#

ill send a link

umbral oriole
#

hmm my only recommendation would be drasticly reducing exture size for accessories since they are small you wont notice

violet summit
umbral oriole
#

vcc just helps with managing packages

violet summit
dark jay
#

does crunch compression decrease mb size much

proven quail
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Like all the textures

dark jay
#

does it make it lower quality? never understood crunch compression

umbral oriole
proven quail
dark jay
#

ok

cyan swan
#

its not uploading

#

im helping @fringe wing

proven quail
#

Find the asset “panties_0” and use the button at the top in the inspector to correct the object name.

cyan swan
#

ok

somber sequoia
cyan swan
#

the person gave it to me

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they said they got base from imvu and got the clothes from vrc creators

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is that ok?

#

since game ripped models are ALL OVER vrc

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like mario and pokemon and stuff

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not ripped from vrc itself

#

@somber sequoia

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ik where she got the hair from

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she did edit it a lil i think

somber sequoia
#

if this is a paid base or paid assets, and you didn't pay then nope, not ok. It's got a few clues that suggest it's ripped.

cyan swan
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imvu u pay with fictional currency

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not real money

somber sequoia
#

what?

cyan swan
#

imvu is another game

somber sequoia
#

oh I see

cyan swan
#

is that ok

somber sequoia
#

I don't know what it is, so can't really comment on it

cyan swan
#

ok ty

#

to me its like ripping from genshin and customizing

#

since u can combine with vrc assets

#

and you see ALOT of ripped genshin on vrc

#

not even edited genshin most of the time

cyan swan
#

ok turns out they prob used the default base from imvu with other assets, either from imvu or creators, so if the assets are paid on like gumroad, ill buy them

timber wharf
cyan swan
#

oh ok

#

what about pokemon?

timber wharf
#

but theyre kinda an exception so while ok with genshin its not okay with almost anythig else

cyan swan
#

ive seen game rips from various games

#

they dont usually get taken down unless nsfw publics, offensive, hateful

#

etc

#

right?

timber wharf
#

ye, just noone complained and not even nintendo reached depth of vrc yet afaik, doesnt make it legal. people would mostly be upset with ripping vrc creators assets.

cyan swan
#

ik but imvu isnt vrc

timber wharf
#

so asking is it fine - no, neither is uploading nintendo rips.

#

can you get away with it? probably

cyan swan
#

its similar but the assets are bought with virtual currency like robux

#

not direct money

#

ok ty

#

as long as i dont get banned its ok

junior void
#

well, i found the wings on a ripped avatar just now

cyan swan
#

imvu?

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or vrc

#

if vrc i didnt know it was ripped

junior void
#

no a vrchat avatar

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on a ripper site

cyan swan
#

hers?

#

oh ok

junior void
#

yes these exact wings

cyan swan
#

ok ill have to tell her i cant do her avi

#

is it originally for vrc?

junior void
#

its still possible these wings are some free asset from somewhere and just happen to be on that but i highly doubt it really

cyan swan
#

ok

#

i told her to remove

#

again imvu ripping is a lil better than vrc ripping right? since u customize your avi with the assets, theres no complete avis on there, the avatar section is just poses

#

i think

junior void
#

realistically, you have to look at imvu tos and their way of looking at things

cyan swan
#

ok

junior void
#

asking vrchat people what they think about ripping assets from another game always gives you mixed answers

cyan swan
#

ok ty

snow valve
#

Hello, I'm quite new to Unity and every time I've, been trying to upload an avatar it says this and I'm not sure how to fix it. Appreciate it if i can get some help

junior void
#

just fyi also, i found the wings by themselves on the same ripper site but cant find a legit link

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legit as in a way to buy

cyan swan
#

found this