#avatar-help

1 messages · Page 209 of 1

somber sequoia
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in blender: edit mode, select faces, 'p' to "part" them out into their own object.

hoary crane
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Did you select the android option when installing Unity?

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Are these all separate meshes?

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Honestly it's pretty good

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If you want it to be a fully functional avatar though, model it with the mouth hanging open

barren radish
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How do I fix this issue?

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the feet just sink through the floor

cerulean flax
cerulean flax
icy haven
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there anyone getting this?

somber sequoia
icy haven
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remove vrcfury and modular avatar then?

random ivy
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empty outfit is default, fitted one is sculpted

somber sequoia
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the transparency is making it really hard to see, but the answer is going to be "better weight painting" either way

random ivy
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Here's the weight paint. Would i reduce it?

somber sequoia
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it's a hard area to get right, but I don't have a whole lot of suggestion other than to keep trying 🙂

junior void
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Definitely red is too heavy for this area

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Also you have a working mesh, why not transfer the painting to your edit?

somber sequoia
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I wouldn't judge that based on the color alone

desert bronze
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kazin

somber sequoia
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definitely try robust weight transfer, but expect you'll still have to touch it up, definitely in this area

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please don't ping me for random new questions

random ivy
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idk

pure thicket
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i cant really tell what I'm looking at but it looks like someone didnt properly connect two meshes together so the normal smoothing is freaking out

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maybe u could fix it by adjusting auto smoothing in blender? if you dont want to spend time fixing the actual mesh

junior void
limber bison
barren radish
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Does anyone know how I can fix this? sandals clipping thru the floor so it only shows the feet

sleek pebble
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Can someone help me add gogoloco to my avatar?

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Wait nvm I think I figured it out?

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I only have regular and beyond what’s the difference?

somber sequoia
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or go into xray mode and select vertices, sometimes that's easier

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or even convert the tris to quads, that'll make selecting by loops quicker

somber sequoia
barren radish
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Hey Kazin do u know how I can fix the feet clipping issue?

somber sequoia
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not without examining it in depth.

barren radish
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what do you mean by "in depth"

somber sequoia
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I mean I have no idea what the problem is given the information provided.

barren radish
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When I upload any avatar the feet clip through the floor even if i raise the avatar up a bit in Unity*

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I dont know why it does it

random ivy
pure thicket
barren radish
pure thicket
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why are they below the feet even in unity

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you have to line them up with the feet, also if they are heeled shoes that raise your characters foot up its gonna cause issues cos the foot bone will still want to snap to the floor because of IK

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i wonder how you fix something like that, i havent had to think about it before vrcThinking

night hemlock
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Hello all. Been struggling for a few hours after using my current project's Avi FBX to update some shape keys in blender. Trying to replace the FBX file after making the edits causes the avatar to completely disappear from the scene. Tried deleting the old FBX and meta file and replacing it with the new FBX using the previous identical file name -couple other things. Just trying to avoid having to redo the project and readding components, assets, etc. Sorry to bother, any direction is appreciated.

ornate stump
night hemlock
barren radish
barren radish
pure thicket
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im confused what you mean

barren radish
# pure thicket im confused what you mean

I only noticed this issue after a friend pointed it out and I can only assume you’ve never ran into it because people don’t look at the avatars feet enough 🤣

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I am more focused on the face

frigid glade
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If they’re heels and you want them to raise the avatar up with them then I don’t think there’s a way to do that. You’re gonna have to move the shoes manually so that they’re above the floor level

night ember
frigid glade
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You can technically but you wouldn’t really want to because you can’t change the viewpoint

barren radish
inner belfry
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Hey, I need some help, I'm trying to get an avatar I bought from a creator and when I set it up, for some reason it's like this, am I missing something?

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I'm very new to vrchat creating. and some help would be great!!!

inner belfry
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um...help? 🙏

inner belfry
frigid glade
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You’ll need the fbx file for the actual model itself

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It looks like you have the assets for the avatar, just not the model

inner belfry
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great, it seems the creator never even put the fbx in the first place.

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nor even mentioned doesn't come with an fbx

steel panther
steel panther
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i don't have either of those things, do i need them?

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are they they same error? 🥹

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oh wait

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sorry discord keeps taking me to a diff message i think

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lol im so dumb, i forgot to resize my thumbnail

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i got it uploaded 😹

steel panther
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isn't this in vrc/mobile or can not be in subfolders at all

ornate stump
steel panther
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i see, i was using it for 2D eyes/mouth 🥹 is there in equiv to alpha blend for avis in that section?

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it brightened up nicely while having transparency wahh

timber wharf
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no

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only add and mult blending is available for avis, and nothing with use of alpha channel

strong estuary
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Anyone aware of any potential problems with contact recievers not working properly?

steel panther
wanton cedar
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They probably wrote what was included in the purchase, but you mightve missed that

reef zealot
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Hey y'all, having a weird issue in Unity where most changes I make (shader sliders, blendshape sliders, etc) get reset after a few seconds. I don't have animations playing and I'm not in playmode.

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Any ideas on how to fix it?

balmy barn
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you have a old sdk with a controller in your animator

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get 3.10.1

balmy barn
# inner belfry

who is this creator you bought it from , nardragon isnt excactly unknown

reef zealot
# balmy barn get 3.10.1

Are there any new known issues with it? I'm a little hesitant to update again after the last time >~<

Removing the controller did work though, ty

balmy barn
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id avoid 3.9 , im on 3.10,1 havnt run into anything

reef zealot
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I'm on 3.9, when I updated to it I had to remake my project entirely because the SDK completely stopped functioning on my previous project

balmy barn
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yeh 3.9 had issues

reef zealot
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Which is why I'm a lil hesitant to change again haha

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I guess I'll update

balmy barn
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think all my packages have been updated for it now

plush hull
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anyone would be able to help me edit an avi pls ? idk how to do it, down to vc for explanations

somber sequoia
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no, but if you want to ask detailed questions in here, you'll probably get some answers.

plush hull
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basically i bought some accessories i want to put on my avi but idrk how to do it

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i bought like a christmas hat, slippers, pants and a santa cloat

sage garnet
sick star
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i have an animation that doesnt reset when the toggle is turned off for it, and i suck with animators, anyone know how to fix it?

somber sequoia
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you'd need to show us the animation layer and the transitions to/from that state

sick star
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these?

somber sequoia
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those, click the other transition and make sure the conditions are what you expect them to be.

sick star
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im not sure what would be making the animation not ever stop once it starts though

somber sequoia
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you don't have an off condition specified there, so this will just loop back and forth

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see how the other one has a condition? add similar.

sick star
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so copy it like this? also is there a specific way i do an off condition

somber sequoia
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I assume you want off to be when that toggle variable is off, so it should check for that to be False

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I strongly suggest you watch tutorials on toggles.

sick star
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i really dont know lmao

somber sequoia
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yeah that's a lot, probably 1 is fine.

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yep, though be aware that can sometimes be problematic.

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it's probably fine here.

sick star
somber sequoia
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nothing specific about that, it's just a basic toggle.

sick star
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the toggle turns on a bottle and collider, and then it turns on an animation when it reaches another collider

somber sequoia
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doesn't matter what the animation actually does.

sick star
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alright

somber sequoia
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"default" option in the avatar parameters list

sick star
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they were on, this is still kinda confusing though lol

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on how fixing the animation goes, i usually avoid diving into the animator but fixing stuff would be nice

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the entire thing is already setup because my friend made it for me, but he doesnt know what he did wrong or hes just lazy i dunno he just didnt make the animation reset/stop after the toggles turned off

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true

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well theres for sure a lot i dont understand lol

radiant zephyr
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May you help me with something?

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I wanted to learn how to make a object in edit mode visible in playmode, id tried several methods and nothing worked

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Everything is already added onto the avatar, like a avatar will have a default look for when its in play mode and when its in game. ill use hair for an example

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The white would be in play mode and pink in edit

timber vortex
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anyone able to help me with some unity? i havent touched it in a year and forgot how to use it.

somber sequoia
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feel free to ask detailed questions.

timber vortex
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im not sure whats changed in the last year as far as uploading and physbones

somber sequoia
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they also have a full changelog if you want to actually read about updates

versed marsh
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So i just bought this prefab and im unsure if i completely replace my arm and rejoin the mesh or overlay the new arms

somber sequoia
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Always replace if you can, no need to have mesh sticking around if it's not used

versed marsh
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Sounnds good! ty :3

still shuttle
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I have an avatar Im using a fake index controller on, I'm wondering if there is a way to create a toggle to turn it off and use default gesture animations?

night ember
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just use a bool as a second condition

balmy barn
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here's one way of doing alt gestures depends on a toggle or something it can detect

heavy ingot
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Im learning how to make vr models using booth base ichigo, is it possible to get a western avatar assets and place it on the eastern avatar etc booth avatar?

still shuttle
night ember
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no?

somber sequoia
night ember
heavy ingot
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I barely started using Unity and VCC last weekend

somber sequoia
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this will be very, very hard then. But you can learn 🙂

still shuttle
heavy ingot
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Im having trouble importing her in general everytime its saying im missing liltoon scripts even though I have it installed

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@somber sequoia

somber sequoia
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I don't know anything about liltoon

night ember
still shuttle
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I understand the multiple conditions

heavy ingot
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I keep getting this error

still shuttle
night ember
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you dont just automatically get animations

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you put them there

still shuttle
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My thoughts exactly, yet your initial message implys that they would just auto switch

night ember
still shuttle
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The word "just" indicates that adding a bool would be the only thing I would have to do lol

night ember
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to have the ability to swap to different animations yes?

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you dont need some advanced transition or component setup
you just use a bool as a second condition
if true use this set of animations
if false use this other set of animations

heavy ingot
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I purchased ichigo straight from booth

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And I keep getting an error

hidden epoch
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Im gonna try to use the assets i have too make this avatar in blender. But i uhh have no idea how to use blender does anyone have any honorable mentions for videos i can use for directions

somber sequoia
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Rainhet's tutorials maybe. Possibly "the donut tutorial" but it's a bit dated now.

timber wharf
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what, theres donut tutorial for every version

somber sequoia
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oh there is? very cool, I haven't looked in a while

pine forge
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Does anybody know how to make it so your avatar in VR Chat looks like it's moving at a different frame, i heard a year ago from one of my friends it has something to do with poiyomi or physbones, can anybody help me out with that? basically its for a ATSV spider-punk

night ember
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constraints

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a lot of constraints

pine forge
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Explain?

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like is there anything i can do or like a video i can go based off of

night ember
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so basically you have constraints on every single bone
that freezes to world and then unfreezes

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and you just change how fast you freeze and unfreeze to get different frame rates

somber sequoia
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oh that's clever

pine forge
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If you don't mind me asking which constraint is it?

night ember
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Parent

boreal heron
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I imported my model from blender as im trying to get into 3d modeling i already finished the rig and stuff for the avatar in blender and imported it all to unity everything else is fine its just this problem that i cant fix can anyone help?

somber sequoia
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not enough info in that second image to make any suggestion

proper warren
night ember
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What

proper warren
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how-

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im so confused

night ember
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How what

proper warren
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how do i use parent contraints 😭

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im slow as hell

boreal heron
night ember
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Its just you add a target then click enable and when weight 1 it follows that target?

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Idk what you are doing

somber sequoia
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No? The bone names are nonstandard but the hierarchy looks ok

night ember
somber sequoia
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I don't see the neck or head though, which I did ask for.

night ember
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Sure?

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Thatd freeze the bone yes

boreal heron
somber sequoia
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To reiterate too, you can collapse the arm at the shoulder, only the shoulder bones are relevant right now

proper warren
somber sequoia
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...

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alright then, I'll just wish you luck.

night ember
proper warren
boreal heron
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yeah im pretty stupid ive never done FBX upload

night ember
somber sequoia
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for everyone: lack of experience does not mean you are stupid.

boreal heron
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LIKE

pine forge
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do you make it an animation afterwards, the part where he is confused is. you said to check on the freeze to world then you said to uncheck it... so is it animation thing or do you have it checked on when in playmode

night ember
somber sequoia
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you check or uncheck it via animation.

night ember
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^

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"freeze to world" is self explanatory

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when checked it literally freezes it to world so it doesnt move

pine forge
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uh huh-

night ember
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so youd think you just animate it on and off so it freezes and unfreezes the avatar like a framerate

pine forge
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Yeah kinda??

steel panther
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imprted blendshapes from another model (updated version of the one im working on, nothing changed except blendshapes)
the visemes blendshapes work fine, but for some reason my eye blendshapes are stuck on these. when I clear them as set my Body back it shows nothing, until i re-enter the page and its some wrong blendshapes again. doesn't let me change them at all, anyone have any ideas how i can fix this?

proper warren
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how do i fix when it works blender perfectly fine

hazy sphinx
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how do i reupload an uploaded avatar to android

past glacier
hazy sphinx
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tha'd upload a second avi

past glacier
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aslong as you put in the id it will upload the same avatar just a quest version

hazy sphinx
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where do i put the id tho

past glacier
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switching the build to android doesnt make it a new avi upload

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it will just upload it for android

hazy sphinx
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i have 2 avi's, 1 for quest, 1 for pc. WHERE do i put the id on the quest avi?

past glacier
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pipeline manager then blueprint id

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and you can find the id for the avatar either in the pipeline manager for the pc one or content manager and click copy id

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👍

brave moss
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My face tracking isn't working. FBX has ARkit 52, and I am using an ARkit prefab, but... only eye tracking, nothing else. My method does work because FT on other avatars does work. Given that I'm an idiot with almost no blender skills and minimal familiarity with VRC's SDK, where would be the best places to start looking to debug it and get it to work where I need it?

past glacier
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does the head have blendshapes for the mouth?

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also remember to check for vrcfury update

brave moss
# past glacier does the head have blendshapes for the mouth?

yep, full ARkit 52. So not the unity standard, no individual cheek puffs, lot of it is symmetrical only - but I'm specifically using one of the jerry prefabs for ARkit so I guess I was hoping/assuming it would be kind of plug-and-play. The model I'm working with was originally a commission for VRM format and I've used its face tracking in that context

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How are blendshapes actually gathered from the fbx in unity? Like, is it name correlating, or does it have to be a specific order? Is it possible my error is organizational somewhere? I can't find anything wrong with it, but I'm struggling to think of anything else that would be causing issues

past glacier
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you have to name them exactly in blender

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the eye tracking works fully right?

brave moss
past glacier
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you can also test with avatar 3.0 emulator

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then pull up the user inputs then floats and then you can test the face tracking while in unity

brave moss
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ah, wait

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I believe the blendshapes are set up specific to hte head mesh in the armature collection

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Would that be what's causing the issues? Does it all need to be unified to one, like, 'part' for the unity/VRC sdk to use it?

past glacier
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in unity the mesh that you wanna use for face tracking has to be named "Body"

brave moss
past glacier
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👍

brave moss
# past glacier 👍

Just to confirm, all other meshes are safe to be any name, right? The core rigged body (fingers, legs, limbs, body body) can be safely renamed to something like "torsoCoreBody" and the blendshaped head "Body"?

past glacier
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yes

blissful mantle
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How do I use a contact receiver for counting touches

kindred flame
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hi, im new to making vrc avatars and used vroid, however the physbones arent showing on the hair, idk what to do

polar dawn
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Who knows good Audiolink values that look cool?

polar dawn
kindred flame
soft wadi
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does anyone know how to add headlook onto a generic rig avatar?

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or add custom animations onto a humanoid rig?

polar dawn
distant sleet
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on the right is the main avatar and on left is an outfit how to transfer some bones to my avatar to set up physbones latter?

polar dawn
kindred flame
polar dawn
kindred flame
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thank you

polar dawn
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you got it?

distant sleet
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it should to turn on or off for merge all bones?

thick gyro
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so i need help for whatever reasone the ma shape changer acts opposite

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when set to 100

somber sequoia
modest ferry
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when i use PCSS its really bright and im not sure how to make it softer/darker (like w NGSS). Im not really sure how to set up NGSS and i havent found any good help online. Does anyone have any tips for using it?

mighty basin
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i feel like this is an easy thing but i cant find it, how do you change the default state of your avatar. cause all the clothing is enabled for people who dont have my avi enabled

marsh yacht
mighty basin
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yes

marsh yacht
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you have to hide the clothing in unity first for the default state to be without the cloting

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if thats what youre trying to do

mighty basin
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so just hit the eyeball?

marsh yacht
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thats just a temporary fix

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hold on just a moment, i actually forgot how to do it

mighty basin
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take your time, thank you for helping me

marsh yacht
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uncheck it then see if that fixes the problem

mighty basin
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gotchu, ill try that and see if it fixes

marsh yacht
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dont do this for the body just the objects you dont want visible yet

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you might have to change your toggles though afterward to reflect whats going on but im not too sure

mighty basin
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yea, from off to on to on to off or somn

marsh yacht
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yea from off to on

mighty basin
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ill let ya know if it worked thank you!

marsh yacht
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ofc! hopefully that fixes the problem

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on another note, does anyone happen to know why my avatar is pulling default textures instead of the ones i made ingame? theyre fine in unity but once theyre ingame the textures are messed up and are showing the default textures for the avatar instead of mine

somber sequoia
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"properly linked"?

marsh yacht
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if you mean the material circles, it seems that some of them were missing shaders therefore also missing textures, could this be the issue?

somber sequoia
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if they're ones you use and are missing textures, yep, that's a problem

kindred flame
somber sequoia
kindred flame
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i guess

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oops

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doesnt work in normal mode either tho

somber sequoia
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separate issue

marsh yacht
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awesome, ive began working on this as i must have overlooked the issue. ive had this issue before but i fixed it in a different way, will be replacing the missing shaders with Poiyomi, thank you!

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i went back and double checked everything else and all the shaders are in place properly everywhere else except the materials

marsh yacht
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sometimes it just

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doesnt know what its supposed to be doing

kindred flame
kindred flame
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and she goes in the ground

marsh yacht
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the biker pose is normal from what i can recall (dont know if this depends on what youre doing) but it sounds like your camera settings went funky

dense meadow
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im trying to actually customize an avatar for the first time as opposed to uploading a fully completed one, and i got this outfit. the installation instructions say to import the physbones but i....... dont really get what its asking, cause i cant find anything specifically about it. and yea the outfit itself has no physics imported normally. ive seen the same outfit on other avatars and it has physics, so im a lil confused on what its asking me to do qvq its this outfit https://pii34.booth.pm/items/5222688 for chiffon, if anyone could tell me what im missing id appreciate it!

mighty basin
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though while doing toggles my unity crashed and i did the dumb dumb of not saving. . . .

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so i did it twice :D

kindred flame
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why does my vrc sdk not have the folder in assets even though i do have a menu option at the top

somber sequoia
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wait, in assets? that isn't how it works anymore, it's under Packages

kindred flame
somber sequoia
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then that tutorial is very outdated, that isn't where that is anymore.

kindred flame
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ohhh

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thank you kazin!

somber sequoia
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it should be in Packages/com.vrchat.avatars/Samples/AV3 Demo Assets/Animation/Controllers

marsh yacht
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if theyre not properly importing correctly

dense meadow
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i figured as much- so is it an import problem? or is it just expected to add physbones yourself?

somber sequoia
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there's no real standard, but I'd expect the avatar would have them

dense meadow
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i was sort of hoping to avoid that, since it seems like a lot of work, but if thats what i gotta do then guess i should get to learning :,)

somber sequoia
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it's really minimal work

marsh yacht
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its quite simple

dense meadow
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yes, i expected as much too, other times i have seen the outfit the physics have all been the same, and thats the impression i got from the readme

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hrm. o well, thanks for checking it out qvq oh- could it be a version issue? i use the version of unity the vcc installed

marsh yacht
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if the clothing was made in an older version, its possible that could be an issue if it was never updated

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but i suggest manually adding the physbones, reinstalling a whole new version just for some outdated cloting is more work than just adding them yourself in a newer version

somber sequoia
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how old is the avatar? does it have dynamic bones rather than physbones?

dense meadow
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no, the avatar itself is chiffon and the physbones on it work just fine. the outfit was....... uploaded in 2023, im unsure when it was last updated. now that im in it looking it... doesnt seem to have bones at all. alr thats. interesting.

dense meadow
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wait, yes it does, i think? hrm. this is certainly. an experience.

dense meadow
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AH i figured it out!!!!!! ok cool, thanks everyone for humoring me lol

kindred flame
bold river
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I have everything working on my model in unity and vrchat for myself. But other people cannot see my toggles even with everything enabled. How do I fix this?

arctic ginkgo
calm knot
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I want to make a sleeping emote for my avi. I am using a particle emitter to spawn particles but it doesn't look good from certain angles. I'd like to have the particles move up and to the right from anywhere it is viewed. Is there a way this can be done?

arctic ginkgo
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you could just scale them and have them move with noise tbh

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if the pivot point is at the bottom right

calm knot
arctic ginkgo
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let me try setting one up rq

calm knot
#

One moment, I'll get you some settings.

arctic ginkgo
# calm knot

hmm okay so what I was able to do was offset the pivot and then use size over lifetime to give the appearance of movement, but this wouldn't work with your size over time settings right now

calm knot
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The particles are using size over lifetime to get them to grow and shrink after being emitted. My problem is they stack up on each other when viewed from the side.

arctic ginkgo
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so it looks like it's going to the right from all angles

calm knot
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Ah I see. The growing and shrinking is a requirement.

arctic ginkgo
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i'm sorry also that I had said it was simple at first, I think I misunderstood what you were asking

arctic ginkgo
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for example, animating the tiling

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the downside to each respectively is:

  • moves in steps
  • changes the size of all particles simultaneously
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you could also have a frame-by-frame animation for the entire thing

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so like all 3 are on one texture sheet

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i'm not sure if there's a solution without compromises

calm knot
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There's no way to have the emitter always face the viewer, is there?

arctic ginkgo
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I don't think so, no

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actually i feel like there could be a solution with sub emitter particle systems

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i'm not totally sure yet

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agh i don't think so

calm knot
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Hrmmm... well thank you for your help. I'm going to keep at this for a while longer and try to figure this out. I'll keep an eye here if anything comes up.

slate otter
#

How do I upload avatars on phone?? I don't have a pc in order to upload an avatar and I wanna upload files I bought onto me and a friend's account

ornate stump
slate otter
#

That's the problem, I dont have one

mortal summit
#

i need help on 2D eyes, i dunno how they work at all or how to rig them

timber wharf
#

place long bones far away from your pupils

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so when they rotate theyd need only tiny angles

steep quiver
wanton cedar
#

Would a contact sender from the foot to the floor be a plane on the ground or something else? Im attempting to give my footsteps noise when you place your foot on the floor, but im not sure if a plane would work best or not.

ornate stump
wanton cedar
#

oh fr?

#

I swore I saw a plane shape. Maybe im thinking of colliders

ornate stump
wanton cedar
#

Yeah I know

#

Well now im stumped, a plane sounded like a good idea

ornate stump
wanton cedar
#

How large are we talking?

#

just enough for the leg radius to reach?

ornate stump
wanton cedar
#

Alright, I will try that. Thank you.

#

🙂‍↕️

plush hull
#

guys i would need help, i need to take a piece of clothing from an Ace base to an Akii base, i checked on unity they are not that different, i'll pay someone if needed

round comet
#

Also whoever you comm needs to own Akii base and whatever asset you’re referring to

#

It may be better to ask around avatar servers

vivid dirge
#

I need some help for my avatar. I built it from scratch and it is a digitigrade (yes, its a furry avatar, for avian to be exact). Problem is that when I am in game, in crouch pose for exemple (and also lying on the ground), the legs don't bent correctly: the angle is not correct and they a little bit inside the torso. So I created a new animation for the pose I wanted to have in croutch pose still on blender. Imported the file of my avatar in fbx with the animation in it and then no unity, the pose seems quite off and it is even worst in game. I don't really know how to correct it.

ornate stump
wanton cedar
#

How would one randomize sounds via the audio source? blend tree or something?

timber wharf
vivid dirge
ornate stump
lucid ice
#

is there a way to stop unity from pixelating my textures when I put them on a model? They look fine in substance painter but just get hella pixelated when I put them on a material, despite the resolution being untouched when i export

#

my scales aren't supposed to look like they are from a N64 game 😭

timber wharf
#

@vivid dirge digitigrade requires constraints setup on top of fake normal legs afaik

#

@lucid ice first, make sure og textures are power of 2 in resolution (like 2048x1024). then check texture import settings

lucid ice
#

ah okie

#

here's what the import settings look like, dunno if i should touch anything

timber wharf
#

no. but if theyre say 1500x1500 youd get nearest lower power of 2 ie 1024x1024

ornate stump
timber wharf
#

but shouldn't make huge difference in your case

lucid ice
#

alright, thank you both

vivid dirge
ornate stump
vivid dirge
#

Crouch pose

ornate stump
vivid dirge
#

Rest pose @ornate stump

ornate stump
vivid dirge
timber wharf
ornate stump
# vivid dirge

That looks correct. But since it's digitigrade legs, it requires extra setup to it.

timber wharf
#

again, you cant just call digitigrade bones to be humanoid legs, they need extra humanoid bones

vivid dirge
#

But for now my legs are not really rigged I am playing on the computer

timber wharf
#

it doesnt matter

#

it plays humanoid unity animations when on desktop

vivid dirge
#

even if I change the poses in unity?

timber wharf
#

well if you have custom animations for that then perhaps

#

then make sure clips dont start with proxy_ in their name if youre replacing/editing em

vivid dirge
#

what the proxy_ does?

ornate stump
timber wharf
#

ye, proxy expected to be same across all avatars so its not bundled to save traffic/size

river phoenix
#

Somoene know why i don't see m'y package on the top of the project but i see it in the project pannel

ornate stump
#

Have you tried clearing cache as I said before?

river phoenix
#

Yeah

#

Is still the same

plush hull
#

i have a mat cap texture and a txture called transparent but i don't know where to put them in my mat ( it's a body mat)

#

the with n the blue one

somber sequoia
#

transparent might be an alpha mask? Though I'm not sure why it would be anything but greyscale if that's the case.

#

could be color for a transparent material though

blissful mantle
#

how to visualize a vrc contact receiver position?

#

i cant see if this is correct

somber sequoia
#

make sure you have gizmos on in the Scene view, and if you select the object that ^ component is on, it should show up

digital mantle
#

Question, I lost my avatar files and I want to update my avatar, is there a way to get it back?

night ember
#

no files no avatar

late tinsel
#

is there no world help?

night ember
hoary crane
#

What texture size and file format do you typically use?

#

I know it's technically by MB

night ember
#

1024 resolution maximum

hoary crane
#

JPG, PNG?

night ember
#

png cause transparency

hoary crane
#

Wait... a 1024x1024 PNG is only 27 kilobytes

#

It can't be bigger?

night ember
#

you dont exactly need more

grand scaffold
hoary crane
#

I figured it would do something like that

#

Hmm

#

Okay so, VRChat reports my used texture memory as 2.67 mb, but the PNG file is 213 kb

#

Roughly 12x

#

And its 2048x2048

grand scaffold
grand scaffold
hoary crane
#

The image itself is 2048x2048px

#

This is good to know, cause I have to do a ton of facial expressions

arctic ginkgo
hoary crane
#

There's only 1 texture

arctic ginkgo
#

just want to make sure you check those, people forget about them

hoary crane
#

Or at least only 1 material slot. No special menu icons, do defaults count?

arctic ginkgo
#

no that shouldn't make a difference then

#

just wanted to double check

hoary crane
#

Then I guess it's safe to have 1 texture that is 2048x2048

#

And still remain Excellent in Mobile

arctic ginkgo
#

yeah i try not to go above that

grand scaffold
#

2.7mb is the standard size of a 2k texture with mipmaps enabled provided it's using the default DXT1 format

arctic ginkgo
#

it really isn't necessary to use 2048 most of the time anyways

hoary crane
#

I'm gonna have a ton of 2D facial expression plates

arctic ginkgo
#

you can usually use 1024 for most things, and that gives you 4x as many textures

grand scaffold
#

Disabling mipmaps will reduce the size to 2mb but it's not recommended as your material will likely have noticeable artefacting the further away you go

arctic ginkgo
#

yes but i would disable mipmaps on pixel-art style avatars and small textures that use single-color pixels for solid coloring

hoary crane
#

Oh wait, the Excellent rating in Mobile limits is 10 MB

#

I could probably go to 4k if really neccesary, but I doubt it

arctic ginkgo
#

mhm, and know that being excellent on mobile is usually going above and beyond

grand scaffold
#

4k will take you up to 21.3mb per texture nvm I was looking at a normal map which uses a greater bit depth and as such higher file size

arctic ginkgo
#

most people are far beyond very poor and never try to optimize at all

#

so you're doing really well if you can get to even medium rank on quest

hoary crane
#

That's weird, I figured that would be a selling point. I've never made a model worse than Good on Mobile

arctic ginkgo
#

most people don't care about quest 🤷

grand scaffold
hoary crane
#

Seems rude

#

Don't a lot of people use Quest?

arctic ginkgo
#

yeah, there's a false idea that most Quest players are kids, but even then, many PC players that make avatars don't even care about other PC players

hoary crane
#

My current client is a Quest player

arctic ginkgo
#

how many times I've heard "just get a better PC" as an excuse for a horribly unoptimized avatar is sad

night ember
#

I personally dont bother to build for quest cause I never run into quest users to begin with

somber sequoia
#

same

night ember
#

Im usually with other pc players or in pc only worlds like the pug

hoary crane
#

I guess I just really enjoy topology, and it makes my clients happy

arctic ginkgo
#

i play on quest so i try to keep most of my avatars medium or better, but if I do need to go above that I make sure it's still optimized lol

night ember
#

my avatar is I believe medium quality on quest
I just dont bother taking the stuff Ive made and converting it to be quest compatible

arctic ginkgo
#

the performance ranking system is worst-case scenario and is far from perfect, so many avatars are not ranked in accordance to their actual performance

#

like particles.. i love particles, but they automatically bump you down to poor on quest

hoary crane
#

I've never actually used particles. They seem possibly annoying, unless that includes sim fur

arctic ginkgo
#

you just really need to be careful with transparency, max particle count, and max polycount if using mesh particles

somber sequoia
arctic ginkgo
#

fur effects are usually done with shaders, so not really a thing you can do on quest

night ember
#

you can shader to emulate particles but they arent exactly particles

arctic ginkgo
#

you can get a furry effect on quest with toon standard and some good normal and AO maps though, but it won't affect silhouette or be affected by movement

hoary crane
#

Actual triangle count really isn't much of a limitation these days, like, the NDS can handle 1024 total, I doubt the quest is THAT shitty

night ember
arctic ginkgo
#

yeah that's not really the biggest concern on quest, i'd say the two things that have the biggest impact are transparency and draw calls

#

and yes, what diven said, the limits are based on have 10s of clones of the avatar in the same instance

#

again, worst-case scenario

night ember
#

balancing quality and performance for game development isnt black or white

#

could the quest run some things? yes
will it run well? no

arctic ginkgo
#

avatar performance ranking also takes into account the performance impact expected of the world iirc

#

wouldn't really make sense not to leave room for the whole environment you're in lol

arctic ginkgo
hoary crane
#

That's pretty impressive

#

Does the fact it flies off hurt performance though?

arctic ginkgo
#

no, that's kinda what particles are designed for lol

night ember
#

yes because its calculations that the headset needs to do

arctic ginkgo
#

well

#

i mean yeah it does

night ember
#

not much but it still does

#

it will add up very quickly

arctic ginkgo
#

they usually have a short lifetime though so there's not as many particles as something more dense

night ember
#

it also has to take the max particle count into consideration specifically

arctic ginkgo
#

mhm

proven quail
# hoary crane My current client is a Quest player

I would ask your client if they want their avatar to be a good rank/medium or whatever. Among the people I play with on quest, many users want quality over quantity. That means very poor avatars on quest to get the most out of the avatar. Very poor on PC can be really unreasonable because there are very few upper limits and when there are limits they are insane. A very poor avatar on PC can be anything from reasonable to the worst thing to run ever. Quest, however, already has strict upload limits to begin with. If you have optimized enough to even be on quest, your avatar is already in the reasonable category.

#

Also the game on quest side is actually unplayable without a customized max+ shield, where everything but voice and maybe icons/stickers/emoji is off for every trust rank (except friends). So having your avatar be good or medium won't mean most quest users automatically load it. You are a grey robot until they turn the avatar on regardless. Playing quest is basically VRAM manager simulator, where you aren't told how much you have or how much is currently being used up. You just turn on Avis as you talk to people and turn them off when they go somewhere else.

vapid slate
#

yo... can you upload avatars if ur account is banned?

grand scaffold
vapid slate
#

ffs

arctic ginkgo
vapid slate
night ember
#

they dont ban you just because you got reported

arctic ginkgo
vapid slate
arctic ginkgo
#

of course! if the moderation team did make a mistake, I hope it can get corrected

vapid slate
arctic ginkgo
vapid slate
#

okay tysm

near ice
#

hello, does anyone know how to fix the jagged edges here? its caused by matcap and reflections and is noticeable ingame

earnest viper
plush hull
#

i got a problem here lol

#

i found a way to put the snowflakes on the body without changing its color so everythings good right

#

like this

#

but as soon as i click on vrchat sdk

#

it goes pink like if it did not save the material i just putted on

#

can someone explain ?

somber sequoia
#

pink = broken shader or material. Go look at it in the inspector

near ice
mighty basin
#

okay so im trying to make it so i can grab a rock off of my model by using constraints. and im running into an issue where i can grab the rock and it goes to my hand, but if i try to put it back, it does not go back

#

i can take screenshots of how i set it up just lemme know what would be needed

quartz bone
#

Are particle shadows disabled in VRChat?

#

I enabled shadows on a particle system and it works in-editor, but not in-game.

quartz bone
#

Oddly enough, I can see the shadows being cast on the camera and in mirrors

#

but not in my own view

#

Are shadows not viewable locally or something?

sleek bane
#

How do I find the material that is preventing me from uploading to quest? Says its using UI/Unit/Transparent, but ive look at everything being used and nothing has it.

heady dirge
#

my avatar got stuck in this position after i tried to make a animation and forgot to duplicate it, is there a way to fix it?

still shuttle
heady dirge
still shuttle
#

if you just look it up on google you should be able to find the repository for the VCC

heady dirge
#

it helped a lot

iron widget
#

Has anyone successfully built and published an avatar on Linux? I've been trying to get mine to upload for literaly 2 days and it is just not uploading at all.

I'm using cachyOS with the appimage version of unity hub and I always get these same errors when I try to build and publish. At this point I have no idea what's going on and can't fix it.

somber sequoia
#

show us what you have so far.

somber sequoia
#

I get UnityHub from their package manager for Fedora, no idea about the AppImage. Can't say I've seen that error before.

iron widget
somber sequoia
#

well unity hub shouldn't be a factor here. You are using the right Unity version, yeah?

somber sequoia
#

Just opened it here on my Linux laptop 🙂

iron widget
somber sequoia
#

yep

iron widget
#

Then what's goin on on my end?

iron widget
somber sequoia
#

for what, my distro? I use Fedora, so of course dnf.

iron widget
#

for vrc

somber sequoia
#

alcom and/or vrc-get, whichever I feel like

#

I used to use vpm but it's buggy crap so I've given up on it

sage garnet
#

idk if i can ask this here but i will anyways is anyone able to help me turn my avatar into a vtuber avatar im using google trynna figure on my own and i cant figure it out

somber sequoia
#

you should use Unity 2022.3.22f1 for VRChat.

sage garnet
somber sequoia
#

this is a VRChat server

sage garnet
somber sequoia
#

okay.

sage garnet
#

im trynna turn my vrchat avatar into a vtuber avatar

tidal cave
#

avatar stuck in preview pose after working on some animations

#

how do i turn it back

#

all the clothes are mesed up

somber sequoia
#

pumkin's tools has a reset feature

tidal cave
#

will look into it

#

thanks man ur goated

#

it owrks

#

works

somber sequoia
#

Thank Pumkin for makin' it 🙂

tidal cave
#

fr

slate orchid
#

Was trying to figure out the skinned mesh renderer, the emotes do work. But I got a giant purple shadow/model appearing out of nowhere. Should I be worried or ignore it?

iron widget
#

Ight, I gave up and have concluded that building and publishing does not function at all on Arch Linux, CachyOS, or any distro built on arch. I ended up transferring the project to a MacBook to build and publish.

somber sequoia
somber sequoia
slate orchid
#

Huh...well, I deleted the modifiers in Blender in order to do shape keys.

#

That must be why I think.

somber sequoia
iron widget
#

Ok, now I’m curious. I have a challenge for the creators here. The first person to successfully build and publish anything on arch Linux or CachyOS preferably, and show proof, will receive the Arch BTW avatar I just made before it goes public.

somber sequoia
#

I feel like I'm too lazy for that 🙂

sudden prairie
#

can someone help me with uploading an avatar i dont really have a clue what im doing and ive already watched videos on it

mighty stream
#

Does anyone know if the 'MuteSelf' avatar parameter should work with Push To Talk? I have it working great with toggle, but once switched to PTT it no longer works.

somber sequoia
somber sequoia
#

yes

#

as in, yes I mind - if you ask in here anyone present can help

sudden prairie
#

specifically the usasaki_PB

somber sequoia
#

if that right pic is from your unity window, can you retake that but don't crop so much so we can see much more of the window?

#

sure, but the window to the right of this, that isn't shown, is where the files will be

#

try to show the entire window for stuff like this

#

much better

#

that one that looks like the unity symbol is a scene, you could try opening that.
otherwise you might try to contact the creator about their docs being wrong. unless someone else also has this avatar and knows something

#

or maybe it's in "Prefab"? the instructions you linked doesn't say what kind of file this is

sudden prairie
#

ill go see if im missing thing thank you so much tho i really appreciate it

zinc willow
#

How do you make a hue shift with toon standard?

#

or using vrcfury

somber sequoia
#

does that shader have a hue slider?

zinc willow
#

Yes

somber sequoia
#

oh then just record an animation where you set it to 0 at frame 0, and 1 at say, 100. Then you use a float driven by a radial menu item as the position value in the animation, I forget what it's actually called.

#

I'm sure there are tutorials for this

zinc willow
#

It doesn't work for toon standard

polar wagon
#

this pops up everytime i try and upload a avatar

somber sequoia
somber sequoia
polar wagon
#

theres nothing there, so i dont know how the pipline can be a issue

foggy tiger
#

My toggle for closing my avatar's eyes works in play mode but not in actual vrchat

#

The one from closed to open is set to false instead of true

#

But my eyes stay open in game no matter what state that's on

#

The toggle in the menu handles the right parameter (obviously bc it's working in play mode )

somber sequoia
foggy tiger
somber sequoia
#

first, as in scroll to the top of the console

foggy tiger
#

Changing lock gestures to be off in game changes nothing.

near ice
#

so i bought an outfit that fits the base im using but when i put it on, some parts of the body clip through, i sculpted it in blender and it looked perfect, but when i moved it to unity, it was still clipping, any tips?

near ice
#

anybody know how to fix this?

ornate stump
near ice
ornate stump
dense zenith
near ice
#

only looks weird whenever the arm is down or up

ornate stump
# near ice

That means the seams doesn't have equal weight paint.

near ice
near ice
#

wtv i just did made it a lot better

#

brb

night ember
median zodiac
#

Hey all!

I've seen avatars before that, when a certain item is toggled, the avatar's hand will go into an animation that poses the fingers and holds the item in question correctly, however, I'm wondering how to do that myself? Must be some weird trickery since i've been trying a buncha stuff!

median zodiac
stoic bobcat
#

how big can an audio source be until vrchat just mutes it, I have a giant object in the sky I want to play audio but no matter what I do, it never plays, sometimes ill hear it for a moment and then it stops

near ice
#

question, if i were to put all the clothing stuff under one parent, would it break things?

near ice
#

mkay thank you

stoic bobcat
#

might just need to make the area very big cause the object is just large and high in the sky

ornate stump
stoic bobcat
#

its an audio thats just always active

ornate stump
stoic bobcat
ornate stump
stoic bobcat
#

I guess I’ll just have to mess with the values more until it works

#

Hopefully I can get it to work 😭 cause I wanted it to be a looming spaceship that people will hear it humming, go outside and just see it chilling there

ornate stump
proven quail
near ice
#

how do i make my avatar a humanoid rig

gilded vector
#

ive run into this insanity inducing loop i need help on, im trying to add blendshapes to an fbx but when i update the fbx the prefabs break and remove everything (mainly physbones) and the components to merge the armature together

ive reverted the step and tried with multiple different export settings, and even tried a different version of blender. Ive even tried making the change a new fbx and duplicating everything onto it but for some reason it just makes it invisible but at least the changes stay (the way ive been reverting all the errors was deleting and re adding the fbx and prefabs by reimporting them) i just wanna hide a skirt layer on my stuff bit it wont let me with breaking everything and idk whats going wrong

Im gonna need to rest after reverting everything but if you have any tips or wanna help preferably dm me about them, and very importantly
__specify its for helping me with this, i might ignore any vague texts on accident __and i dont wanna ignore someone unintentionally that just wants to help
-# i mainly use blender 4.3.3 but switched to 5.0 every since trying different export methods

ornate stump
gilded vector
#

nothing was unpacked at all

ornate stump
gilded vector
#

anytime i changed the fbx it changed the prefab in my scene too so i really dont think thats causing it

ornate stump
gilded vector
ornate stump
gilded vector
#

this is how ive been exporting my files everytime

#

ive done it this and i mean exact way before and it was fine so idk whats wrong now, and the item unfortunately dosent give a blender file for me to export from if thats another reason

ornate stump
gilded vector
#

done that, ill try looking it up to see what blender version they used but besides that thats all i can think of doing rn

ornate stump
gilded vector
#

?

#

i dont understand, its a clothing item?

ornate stump
gilded vector
#

im sorry im way to tired to understand this rn i need to go sleep im sorry

slate orchid
ornate stump
slate orchid
#

I think so? I'm gonna show more screenshots for a better picture.

#

The modifiers on the second picture are already deleted, I have no idea if the add-on worked or not. It did give me a different result.

Didn't work when I exported with the modifiers earlier.

ornate stump
ornate stump
balmy barn
#

scaling wacked

slate orchid
#

And I removed the one you mentioned.

ornate stump
slate orchid
#

The pink shadow is gone. But I don't think my character can change expression

ornate stump
slate orchid
#

And I found something strange

#

Custom fx layer?

ornate stump
# slate orchid Custom fx layer?

You need something to connect the model to avatar controller, and that's a job for avatar playable layers, and one of it is FX layer.

slate orchid
#

Ah okay

#

I have to go soon, I'll check that out later. Thanks for the help.

vague ember
#

How can i sync my avatars materials?

#

onto quest

ornate stump
slate orchid
#

Okay, update, the expressions work good. But when I upload, my character's on the floor and the cameras far away. But before, it was saying I had issues with the bones saying it's not placed right on the head. I deleted some bones like the search said.

I had to replace the bones from the original model with a humanoid rig on blender before and it still acts like this.

ornate stump
balmy barn
#

facepalm into floor usually orientation wrong , dont rotate mesh in unity wont work

slate orchid
#

Yeah, I put weight painting and everything

I now discovered what happened, I deleted the modifications and the skeleton disappeared. And I used the addon, it just deletes the rig.

Gonna try to figure this out. I think i'm close to the answer.

vague ember
#

i dont know if it has something to do with the write defaults

ornate stump
slate orchid
fierce thunder
#

why do my feet point inwards?

vague ember
ornate stump
#

Do the both version of the avatar has the exactly the same parameter list?

somber sequoia
#

Also it definitely doesn't work in all cases.

fierce thunder
#

Armature keeps spinning around root bone in pose mode in blender

#

i tried applying transform and all recalculating

somber sequoia
#

what action are you doing in this image?

slate orchid
#

Okay, good news guys, this whole time, I shouldn't bother with the armature. My avatar is working very good with expressions. Thanks for the help, I appreciate it!

fierce thunder
#

if i rotate the bones 1 by 1 nothing happends

somber sequoia
#

rotating the root bone should rotate all its children with it though

fierce thunder
#

nevermind it fixed itself?

#

lmao

somber sequoia
#

heh, okay

void kettle
#

How do I fix this? ;-;

#

I made a whole new Unity and it still did it

still shuttle
somber sequoia
void kettle
#

Figured. It’s just that avatar 😭🙏

somber sequoia
#

annoying.

fierce thunder
#

mobile shaders show up purple, how to fix?

#

@somber sequoia able to help out?

somber sequoia
#

Please don't just ping me for random questions, I don't work here.

balmy barn
#

try newer quest shader wich can disable vertex color

chrome fog
#

How I fix this

balmy barn
#

redo lipsynch , its missing a mesh

stoic bobcat
#

assuming this audio source is too big and vrchat mutes it, what would be the max i can do? I want it to still be heard without resorting to 2d audio, which id never do but i still want it to make noise :/

royal cypress
#

^in regards to the recent announcement

leaden orbit
#

Hey can someone help me out? My avatar I uploaded fingers won't move. The expressions work just fine it's just the physical hands and fingers themselves won't bend at all! Is there something missing in unity I need?

stoic bobcat
#

should be green like that if they are

leaden orbit
#

I remember setting them up in the rig menu, yes. But I could double check.

stoic bobcat
#

only reason they wouldnt move, if its correctly set up but dont move in vr idk what happened

#

might have to do with what ever expressions you added, maybe you accidently removed the components to make your fingers move idk

light light
#

Im having issue with a model as im trying to import to vrm. When I try loading up the model to use for a stream the clothes are not attached to the rig. When I check the vrcfury armature it says the model is not humanoid but when ive gone into the fbx it says it is humanoid.

half ice
#

hiiiii anyone have idea of this I keep getting this problem when I try to upload an avatar. I've also tried deatch the blueprint it's empty.

#

@dusky wharf if you wanna say anything say it here

onyx narwhal
#

not rlly an avatar but like

#

how do i get rid of these ugly ass cyan lines

#

it keeps messing up my model

crimson lynx
#

Is it possible to make smooth blendshape viseme lipsync in the FX layer similar to how VRC does their lipsync on the descriptor?

young bear
#

okay, this is a really strange question, but hear me out on this one. is it possible to make an avatar's knees bend backwards ON PURPOSE?

#

i have a robot design that involves the legs bending backwards and i want to replicate that on my avatar

night ember
quasi patrol
#

I am trying to upload an avatar of mine with new cloths
I have detached the pipeline ID, I have logged out and back into the SDK, I have restarted my project
I even removed the Pipeline Manager component and let it auto add back.... im not understanding how it generates a NEW BP ID for this avi then say I dont own it?

indigo compass
quasi patrol
indigo compass
#

We have known about this happening for weeks

onyx narwhal
stoic bobcat
#

still trying to get this to work, the audio source might just be too big but I still want to try to make it so you can hear it making noise, what would be the max an audio source can be before its muted by vrchat by default

somber sequoia
dark jay
#

why are my feet not straight but angled and how do i fix it

somber sequoia
#

what do they look like on the model itself, like in Blender?

dark jay
#

this is the legs in blender for it

somber sequoia
#

probably helps to show the leg bones too, but that looks sane.

still ore
#

does anyone know what this means? vrcJamieVatarga

#

console log says the same thing

somber sequoia
#

upgrade your SDK to 3.10+

#

it would be nice if that error actually said this clearly

crimson lynx
#

first time fw blendtrees ._.;;

how can i make the visemes blend smoothly instead of instantaneously switching between eachother when talking
(like how vrc does their default viseme blend shape on the descriptor)

somber sequoia
#

blend trees don't blend over time, unfortunately

crimson lynx
#

ah
is there any way to do what im tryin to do? :,D

still ore
surreal salmon
#

whats this mean

#

i tried to upl;oad a new avatar but i get this error

round comet
surreal salmon
#

ok

round comet
#

Older SDKs no longer work as there’s a new system for generating avatar IDs

night ember
azure moat
#

hi guys!! is there a way to fix the hand poses being stuck when they lose tracking with selfie expression? i'm not sure if there's something i can do unity-side or if there's a setting in-game for that

pine valley
round comet
slender robin
#

how long does it take to load a model’s files to assetstudio? because it feels like i’ve sitting here for two hours

fringe hemlock
#

i have no idea on how to upload avis and yet i bought 2 of them...

somber sequoia
#

luckily there are lots of tutorial videos

covert token
crystal ruin
#

Fucked my whole project up

somber sequoia
#

I really don't understand why that error message doesn't say that clearly.

rocky fractal
#

anybody know what to do

#

helping a friend

somber sequoia
#

literally right above your message

#

(switch to SDK 3.10+)

rocky fractal
#

yeah but does it mean , i still not understanding

somber sequoia
#

(don't use 3.9, it's buggy)

rocky fractal
#

ok ill try that

rocky fractal
#

it works

grim heron
#

Why does it keep saying that?? I checked both blueprints, 2 of them are empty & it still get this message

somber sequoia
#

You too - same error as was just discussed right above

teal mulch
#

I'm trying to move this Hairpin to another part of the hair but I couldn't find out how
I've tried unpacking everything but the only thing I could move is the entire hair itself
I'm not sure what to do because all the guides I saw are about adding existing accessories/outfits without anything mentioning about modifying the accessories/outfits themselves
If it's not as simple as just moving the hairpin around, please let me know what I would need to do to achieve it

fierce spindle
# teal mulch I'm trying to move this Hairpin to another part of the hair but I couldn't find ...

The pin is a skinned mesh renderer, so it's probably weighted to a bone.
The Armature under your hair might have a bone specifically for the pin, but it's more likely that the pin is weighted directly to the hair bone its attached to
So to move it around you would probably need to throw it into blender and move it/reweight it

Or you could duplicate the whole hair object, delete the non-pin meshes, and try to move around the armature bones until you find the one the pin is connected to, then delete the other bones.

Then you could reparent that new object to wherever you want it in the original one

fierce spindle
chilly solar
#

how do i fix this? i copied another avi folder to make this one and removed the id and now its bitching at me

#

oh i see everyone already asked lmfao got it

humble spindle
somber sequoia
#

vcc or alcom

near ice
#

having this issue with boots, ive tried VRCFURY armature link, MA armature link, and even manual armature link and still getting this issue

humble spindle
#

oh. it is upgraded, but it's still giving me the blueprint id issue

#

is there something im missing? i don't know what any of this means. its doing this for all of my projects, old and new

half ice
humble spindle
#

its midnight, i probably need sleep after pulling all nighters

eager ore
#

so with creator companion it tells me to use unity 2022.3.22f1 but on unity it says theres a security alert on it, can i not use a updated unity version or will it not work?

half ice
somber sequoia
eager ore
stoic bobcat
ornate stump
stoic bobcat
ornate stump
stoic bobcat
ornate stump
# stoic bobcat

You shouldn't make it use volume curve. Gain and far definitely beyond the limit.

stoic bobcat
ornate stump
stoic bobcat
#

damn

#

yeah, even if I use log it cant even be heard :/

#

is there a doc that shows the limits of audio sources?

ornate stump
stoic bobcat
#

let me double check it then and ill find it

spiral jay
#

Okay so I have a question. I’m actually coming back to VR chat after being gone for a while and when I used to do my avatar, I used to edit them through blender by importing them from the app data from 2.93 and now I can’t do that anymore. Is there another way for me to import my booth model? I can’t find any like proper tutorials on it without breaking everything on the model.

ornate stump
somber sequoia
#

just export as fbx, set "apply scalings" to "fbx all"

#

not sure why you'd need 2.93

spiral jay
stoic bobcat
# ornate stump I sent you yesterday.

ill play around with it and see what I can figure out, probably wont be able to make it so people can hear it :/ its meant to be in the sky decently high up and not even using log would help :/

spiral jay
#

I just hopped back in and realized unity isolates its projects now so I can’t do it anymore

spiral jay
# ornate stump What "app data" thing?

OK, so before I used to go to blender and in order to pull the booth model from unity I would go to blender. I would go to file. I would go to import FBX and then I will go through my local desk users. I would get to app data then I would be the the VRC create a companion thing and I would be able to pull it through that

#

But I can’t now so ima trying to figure out another way to pull the booth models from unity into blender. I tried a few tuts from YouTube but I broke them

ornate stump
spiral jay
#

That’s what I thought but I can’t get to it. I copied the pattern and pasted it but still couldn’t get to it

ornate stump
spiral jay
#

I tried that, it won’t show see

somber sequoia
#

"local desk users"?

ornate stump
spiral jay
#

Hold on let me set up another project, I botched this one from the tutorial

spiral jay
somber sequoia
#

what?

spiral jay
#

Speech to text

somber sequoia
#

okay?

ornate stump
spiral jay
#

What? Howwww

ornate stump
#

Nothing major had been changed for a few year.

ornate stump
spiral jay
#

I’m so confused then why is it doing this to me?

somber sequoia
#

I'm not sure I even know whats going on here

ornate stump
spiral jay
#

Hold imma take a picture

#

Oh shoot

#

So like

#

Funny story

#

All of the sudden it work

#

I’m so sorry for wasting your time

ornate stump
#

I'm not even know what problem you got, but good for you.

verbal latch
#

what id?

somber sequoia
#

upgrade your SDK

verbal latch
#

ok

#

how do i do that

#

nvm

wraith hamlet
#

how do i get this to work i upgraded the sdk now everytime i try and upload i get this error

somber sequoia
#

check the log for details?

wraith hamlet
#

yea i did i have no idea what any of this is

somber sequoia
#

feel free to paste errors, usually the first 2-3 are the relevant ones

wraith hamlet
somber sequoia
#

poiyomi pro?

wraith hamlet
#

i dont have that

somber sequoia
#

probably the version of poiyomi you have is outdated then, try upgrading that

teal mulch
#

I tried to import my own avatar into blender and I got this (using Blender 5.0.0 and the lastest CATS extension 4 hours ago)
I used it to import the base model without any modification (Eku) and it worked perfectly fine
On the avatar I just tried to import I deleted many accessories and their armature, is it linked to this?
The 2nd image is after I deleted all other accessories and left only the base model after I got rid of every accessory (but not all of their armature)
Edit: I tested by using a new base model without doing anything to it, using Export to FBX and when I imported it got broken like this
Edit 2: I'm pretty sure the Export to FBX package is faulty for exporting avatars, if someone knows what I should do to export avatars from unity into blender please tell me

safe holly
#

Is there any way to make Unity "faster" ie; importing files, compiling shaders, etc; What can or could I do to improve that and make it a smoother experience?

My PC isn't what I'd call low end I know I'm very lucky to have what I do but it feels almost uncanny waiting 1-2 minutes sometimes just randomly clicking on an outfit for scripts to compile out of nowhere?

ornate stump
night ember
unique acorn
#

I have a problem I have yet to see here.

When avatars move and look the body is supposed to realign into position. But when uploading recent avatars the hip bone seems to want to deviat left or right depending on which way it moves. And before it is asked, there is no full body involved. Only half body and desktop.

safe holly
ornate stump
safe holly
# ornate stump What add-ons specifically? If it isn't anything commonly used then it might caus...

90% of what I have is extra outfits so I can piece together items for full outfits. Poiyomi Pro, IKEHUD, Marshmellow v2 for better asset physic controls, I use NDMF,MA,Vixen for toggles primarily, vrcfury for basic optimization, Buddyworks avatar scene, pose and face expressions..... Uhhh thats kinda it.
I know it isn't as basic as just loading avatar slapping outfit with default liltoon and clicking upload but still 1-2m script compiles? I dunno even how to check to see what causes it or what scripts are taking so long to process to narrow it down any.

ornate stump
safe holly
# ornate stump That's quiet a lot actually. Had it always been taking time, or it took more tim...

It's definitely gotten worse I'd say when it happens.
For context I pre-loaded my project with all the addons and shaders and tools I wanted / needed and then started loading my avi base and outfits.
Outfits always take a bit to load and import wish it was faster or could be faster. And depending how it looks I'd either keep it and organize it in a folder, Or delete it.
Outfits I liked I'd cut up into individual elements like tops/pants and keep in the hierarchy for easy access later.
After upgrading SDK from .8 to .10 it's felt like compiles are more frequent and take even longer... Worse case was yesterday waiting almost 2 minutes. But it averages about 50-70 seconds. Notably it's also only when I click on a piece of clothing in the scene view Not on the hierarchy.

karmic laurel
#

keep getting this for 2 avi's used in past and cloned there base's for a update ver but it won't upload

ornate stump
karmic laurel
#

like the vrc sdk ?

indigo compass
#

yes

ornate stump
karmic laurel
#

like through the creator companion ?

ornate stump
karmic laurel
#

thank you

#

i hope it work's

unique acorn
ornate stump
unique acorn
#

Nobody has seen this before? Like, at all?

ornate stump
#

Also it's only 30 minutes had been passed and it isn't an active time in this server.

unique acorn
#

What would be a better time. As I don't stalk the server for it. And I know I have yet to find an answer after a year or so too.

unique acorn
#

I assume not right now night time then. Thank you.

pure thicket
#

but yeah itd be better to actually see an example video

valid marsh
#

first time using 2022, what do i do about this

valid marsh
#

seems only buttons are affected

unique acorn
half ice
#

how to fix this shit

inland seal
#

I'm having a problem where I made an asset for an avatar and it works just fine untill I turn it the sound on, The sound basically doesn't play and I can't hear it in Unity.

void mango
#

So, I have this model rigged and all

#

How would I actually turn this into an avatar?

#

Because I'm used to more humanoid characters rather than one with multiple limbs

crisp trail
#

anyone know how to have transparent parts of a mesh using poiomi

#

im wanting some help making the eyes

ornate stump
gaunt knoll
gaunt knoll
ornate stump
strong mason
#

tried to update my SDK in VCC and it auto-uninstalled and now i get an error every time i try to add it back

crisp trail
gaunt knoll
ornate stump
strong mason
gaunt knoll
strong mason
#

it did flash that... ok, im listening

gaunt knoll
#

the settings.json can you move it to a another file for a sec like your desktop

strong mason
#

ok, done

gaunt knoll
#

now try it

strong mason