#avatar-help

1 messages · Page 208 of 1

onyx owl
vivid owl
#

thsank u i just dont see a section for like emotes/animations

tender zodiac
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Having some goofy issues with my fbx, Im getting the error An error occured: Hips bone could not be found because avatar's rig is not set to humanoid. I have no issues when I open the rig tab. Its a base Im working on so Im very confused

somber sequoia
somber sequoia
tender zodiac
#

Squeaky clean

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heres the hierarchy

somber sequoia
tender zodiac
#

down to head bone... my fault

somber sequoia
#

yep

tender zodiac
somber sequoia
#

yeah that looks good

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right bones in right slots?

tender zodiac
#

Its all correct too

somber sequoia
#

yup, that looks good too

#

ok can you show the error message in context?

tender zodiac
#

I cant.....

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It started working?

somber sequoia
tender zodiac
#

Yeah it works now, I dont know what I did but its working now..... normal unity experience ig

somber sequoia
#

or generally the avatar creator's discord can be useful too, if there is one

tender zodiac
#

Thanks!

quasi folio
#

Is it possible to make a small homing projectile for both pc and quest?

thorny tartan
#

does anyone know any way for me to fix my mesh in blender? for some reason all of the faces are separate parts and I am NOT manually cleaning that up

somber sequoia
somber sequoia
quasi folio
thorny tartan
somber sequoia
round comet
thorny tartan
round comet
#

Spikey and odd?

#

Maybe apply transforms?

somber sequoia
#

yeah no idea what that might mean

thorny tartan
#

like each part is still it's own thing in edit mode

somber sequoia
#

joining mesh objects won't merge vertices, you'd still need to do that if you want.
There's a useful tool for this: mesh -> clean up -> merge by distance

#

(in mesh edit mode)

thorny tartan
#

that is so useful thank you

tender zodiac
#

Hi hi, Im back with another super weird issues.
The head on my avatar rotates -90 on x when I open gesture manager or the animator itself. I have everything vrcf disabled.

How would I fix this?

somber sequoia
#

check the bone roll for that bone, in blender. it should be 0 for most of the main humanoid bones

tender zodiac
#

Roll is at 0

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both neck and head

somber sequoia
#

is the head mesh a separate object?

tender zodiac
#

It is

somber sequoia
#

unapplied transform on that?

#

I'd just join it to the body anyway, no real need to split that these days

tender zodiac
#

I dont follow

somber sequoia
#

in object mode, in the "item" tab of the "n" popup, make sure the rotation values are 0

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if they are not, that's an un-applied rotation transform

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(non-applied?)

tender zodiac
#

Everything is zero

somber sequoia
#

well those are my first few ideas 🙂

tender zodiac
#

Noted

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xD

#

I just dont know where I would start to bug fix this

#

I do have an error on the fbx but its related to some blendshapes not having a smoothing group

somber sequoia
#

yeah that's a warning

tender zodiac
#

Would that cause the head bone to rotate?

somber sequoia
#

I can't imagine how

tender zodiac
#

Ikr

somber sequoia
#

is it actually the bone rotating?

#

did you check roll on all the spine bones up to that point?

tender zodiac
#

This?

somber sequoia
#

this what?

tender zodiac
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wait

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Im dumb

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Yeah everything has zero roll

wooden dew
#

Hi, I’m new to Unity and VRChat. I’m trying to make a simple toggle for my character. Nothing complicated but its not working in game, If anyone here is willing to help me i would apprciate it, it wont take long just teach me how to make the toggels {change 2d charcter or just spawn an object} I know abt the animator ,menu and parameter etc

somber sequoia
tender zodiac
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Found a fix, I regenerated my rig... bruh

somber sequoia
#

ha

#

sometimes you gotta.

night hemlock
#

Thank you for translating that for me. I thought I did that already but it's still happening. It at least gives me a direction to work in.

timid kite
#

can somebody share glitter settings for metals?

undone meadow
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i was told not to use upper chest for IK reasons and fbt, i'm not sure how i'd fix this error though,i was thinking of moving spine 3 to the chest but it'd leave spine 2 empty and im not sure if this would cause issues [3rd screenshot is the spine three on chest], do i need to fix this or can i just leave it alone?

somber sequoia
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if your upper chest is weight painted, you probably want to use it

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if you want to actually get rid of it, probably you'd merge that into the chest in Blender

undone meadow
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ah okay, thank you!

rocky tiger
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can any one help me set up a blander avatar for vrc is there any one who would help and take this modal i have and set it up for vrc? cus i don't have the space to download the needed things for blender to mess with 3d blander modals

somber sequoia
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You should head over to the VRC Traders discord to commission people, you'll just find scammers around here.
Link is in #1204490664637890580

rocky tiger
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i can't pay anyone that's another problem

somber sequoia
#

oh. That's going to be quite limiting then.

wraith flicker
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hello! so for a couple days now I've been struggling to get phys bone working, is there a vrc vet that can help me out? i can screen share too if that helps out

somber sequoia
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paste an image of your settings and explain what it's doing vs. what you want it to do.

wraith flicker
#

im not sure where to add phys bones at, most tutorials say its located in armature but when I add phys nothing changes even when pressing play to check.

somber sequoia
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You need to put them on the root of the tree of bones you want to be affected by physics, or on a game object anywhere but then drag that root bone into the "root transform" slot on the physbone component.

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so for example, for a tail you would use the very first tail bone as the "root bone" for this chain.

wraith flicker
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hmm for this case my root bone for the tail is Hips so I'd add phys bone to hips? I apologize, first time using unity

somber sequoia
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no, the first tail bone

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not its parent, which is the hip bone

wraith flicker
#

okay think I understand

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after adding phys bone to what I think is the correct spot, do I change root transform or keep as nothing?

somber sequoia
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If you put the physbone component on the target bone, no need to put anything in that slot.

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that's for if you need to put the component somewhere else, such as in a prop prefab

wraith flicker
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gotcha!

somber sequoia
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(I do this for all of my physbones, so it's easy to share them between variants of the same avatar)

pliant pewter
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idk if this is the best place to ask this but for some reason VCC wont let me make a new package and this keeps popping up "Failed creating Project from template because: An item with the same key has already been added. Key: dev.vrlabs.repos.by-ids" I did try uninstalling and reinstalling VCC but it didnt fix it.

wraith flicker
wraith flicker
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so tail is working perfect but when I apply the same to the ears nothing moves, not sure where I'm going wrong here.

somber sequoia
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show what you have so far

pliant pewter
wraith flicker
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I added the phys bone to (jum_ear_L) like I did with the tail (jum_tail_01)

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but the ear isnt moving at all unlike the tail

jagged jolt
somber sequoia
night ember
somber sequoia
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(I suggest enabling the collision radius too, so you can poke them)

jagged jolt
#

the mesh looks fine in unity even with regular shaders that dont alter the culling type

wraith flicker
somber sequoia
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entirely up to you - whatever looks right.

jagged jolt
wraith flicker
jagged jolt
jagged jolt
crisp willow
#

Anyone know where to find a nice furry avatar?

somber sequoia
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gumroad, jinxxy, etc?

wraith flicker
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does armature have everything phys based or do I need to check other spots?

somber sequoia
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physbones act on bones (ok transforms), which are part of the armature.

slender vigil
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how do i rig the arms to the coat

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as in make em sit in the sam pose

somber sequoia
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you rig the coat to the arm bones, in Blender or similar. Unless it's already rigged to its own armature?

slender vigil
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so hold on

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its weight panted together

somber sequoia
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ah your armature is A pose but the coat is T pose, fun. I'd make a copy of the armature, pose it to T pose, set that as the default pose, connect the coat to it, re-pose to A pose, and apply the armature modifier on the coat.

slender vigil
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uhhhhhh

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ok

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idk how to do that

frail vessel
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how does one fix this?

somber sequoia
somber sequoia
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most of the basic avatar setup tutorials show you how to set this part up.
find your model file, click it, look in the inspector, in the rig tab, click "configure" and make sure the right bones are in the right places.
If you don't have the right bones, you'll need to go back to blender and build the armature properly

ancient grotto
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Basically, I'm trying to add a hair model to my avatar, but for some reason it just becomes nonexistant as I try to attach a root bone to it

somber sequoia
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"attach a root bone to it"?

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oh that slot, you don't want to be changing that

ancient grotto
somber sequoia
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no

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That is basically telling you what that mesh's root bone is already, assuming it's already rigged. But without knowing anything about the asset it's hard to suggest what to do with it

ancient grotto
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It isn't rigged onto the model. I was assuming you were able to do that in unity, but it seems like I might have to do that in blender

somber sequoia
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yeah if it's not rigged, the best you could do is drop it onto a bone or constrain it to one

ancient grotto
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Alright

undone meadow
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I'm having issues with my view point on my avatar, I have it in the recommended spot with the grey ball but whenever I go into vrchat it's wonky like, things are closer than they should be whenever I look around

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if i move it foward its worse

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i see their shoulder right in my face

wide crater
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hey guys, I'm pulling my hair out here, trying to find any answer I can.

I'm at an unlit shader testing world, and as you can see, my face, hair, and clothes are glowing - but my body is not. As far as I can tell, my body and head shader setups are identical, so I'm nt really sure what more t check.

#

other outfits I have are similarly borked

heavy violet
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Having a problem with upload where it says that it is missing a thumbnail but it has one.

using 3.9 SDK and when i try to update to 10.1 it says "failed to check for Package changes"

keen nexus
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Is there anyone good with particles ive been trying to find someone who can do some?

ionic rain
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So I followed a tutorial on using blendshapes to make 2d visemes by dragging the visemes on different planes and using blend shapes to bring them foward but for some reason even though it shows the blendshapes working and the animation controller shows that its doing something it won't actually animate when I hit play and change the visceme int in the controller

viscid temple
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hey! im not sure where to put this, but im unable to add any of my projects. i have reinstalled unity hub/unity and cc without if fixing the problem.

viscid temple
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ah, i see. thank you! il be sure to look at the channel

wooden dew
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Hi, I’m new to Unity and VRChat. I’m trying to make a simple male avatar (around age 20–25) and I just need a basic male model. Nothing complicated or perfect.

And I mainly want someone to teach me how to make toggles. I only need help with one toggle so I can learn the process, after that I can do the rest myself. The toggles are simple, like an object toggle and a suit toggle.

I’ve already tried creating toggles, and they show up in Gesture Mode in Unity, but they don’t appear in game. Can someone help me understand what I’m doing wrong?

I’m sorry, but I’m not willing to pay anything. I just need help learning, not a paid commission

mild comet
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Hey i would need some help please I just bought this avi called Emiru and idk who to upload the quest version can anyone help me?

vivid roost
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I need help setting up facetracking😭VRChat & VRCFT are not communicating

wooden dew
somber sequoia
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nice

wooden dew
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Yep i have been trying for it more than a month idk how but now it works

frail vessel
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does anybody know why my hands and feet aren't visible in game but show in unity :"/

somber sequoia
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possibly flipped mesh faces

frail vessel
somber sequoia
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mesh faces have sides, generally shaders don't render the back side since you usually don't see it. Perhaps those faces are backwards.

somber sequoia
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blender (read the manual)
select face, and in the normals menu (alt-n or mesh->normals) , flip.

frail vessel
somber sequoia
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I said "possibly"

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And if you had that detail before, why did you not say so up front?

frail vessel
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so idk what to do

grim tusk
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Is there a common type of male and/or androgynous base for an avatar on booth that gets used a lot? I want to look at my options so I can look at outfit options for when I commission someone to put all the booth assets together for me.

somber sequoia
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you want help or someone to do it for you?

queen trail
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does anyone know what this means in vcc?

somber sequoia
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some context might help - what program is that?

queen trail
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VCC

somber sequoia
queen trail
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oki thx

viscid wigeon
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Does the size of an avatar include the icons used in the ExMenu?

ornate stump
viscid wigeon
ornate stump
viscid wigeon
static crown
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hello! is this the right place to ask for help with like adding stuff to an avatar?

light charm
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anyone?

ornate stump
static crown
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asking for help. not getting someone to do it for me

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just a bit of help

ornate stump
static crown
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im trying to add vphone to my avi. but im not having the best time with it atm. new to unity lol

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so far i've followed the creator's tutorial but

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i think im missing something

ornate stump
static crown
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my sincerest apologies

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the issue im having is the thing doesnt work. my gestures have broken which means the program the creator asked to use when installing their little thing did its job. but i might've done something wrong? they created their own FX and gesture stuff but. my avatar already has gogoloco and opensyncdance. so i just used the animationcontrollers built into my avi. The avatar was made in Vroid studio because modelling in unity imo would take me literal weeks to learn. which i dont fancy at the moment.

ornate stump
static crown
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gogoloco and opensyncdance work fine. gestures are broken and the vphone doesnt work

ornate stump
static crown
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of vphone? quick second

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huh...

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ah. i see what it is

ornate stump
static crown
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i have used that yeah.

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i mean unfortunate though. do you perchance know of any other method then?

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imma rebuild my avatar btw. i think it broke actually. besides i didnt add much that wouldnt take me long to add back on.

ornate stump
static crown
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im using VRCFury. modular avatar was a bit annoying to do with opensyncdance

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it didnt work exactly as intended

ornate stump
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Mostly it's just merging animators and parameters which vrcfury has Full Controller component for that.

static crown
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so i could drop em in and upon upload VRCFury would just do it for me?

ornate stump
static crown
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oofus. thats gonna be difficult no?

ornate stump
static crown
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im like very very new to unity and making VRchat models.

static crown
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the vphone comes with prefabs

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so maybe that will do it?

ornate stump
static crown
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yeowch

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i'll let the phone for now

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i think i'll never understand how unity works lol

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alright. so i just found a santa hat. how do i exactly make it a toggle?

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like toggle on or off

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just like some avatars got the ability to change like hair types

spark walrus
# light charm anyone?

Assuming lipsync means the visemes that move the avi's mouth blendshapes (not actual mouth tracking), using blendshapes instead of flap bone/etc, and you don't know if others see it break too
*a face expression layer in FX controller is misconfigured, triggering accidentally when you use some hand gesture. You think it happens in large worlds because spent more time there
*A blendshape that locks the others (any expression one might do that) accidentally triggering from somewhere in the FX layer. You notice it in large worlds because you talk more there
*mixing write defaults. use write defaults off, and add an empty animation clip in states that are suppose to play no animation.
*your animator is performance-heavy, causing it to give out. If it has 20+ layers, you should optimize it. https://vrc.school/docs/Other/Benchmarks/#53522b80ca174b369736ba6ef73f63dd
test for the first one by dragging the viseme blendshapes to max, two at at a time (sil pp ff etc). if one happens to reset the other, it's the bad one.
test for the rest by removing removing stuff from the FX layer.
if none are conclusive then setup this avi up exactly like the others, one part at a time while testing, to narrow the problem.

static crown
#

apologies

ornate stump
static crown
ornate stump
static crown
west magnet
#

idk where to ask this, but how could i change my controller bindings back to holding down the grip to pick stuff up rather than it being a toggle?

ornate stump
# static crown

The "Add Component" button in the inspector when you selected the object.

ornate stump
west magnet
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ohh its per object? i thought it was a steam keybind thing

ornate stump
west magnet
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ah alright then

static crown
#

interesting. oh i selected the santa hat

ornate stump
static crown
#

there we go

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@ornate stump alrighty. which one do i use?

ornate stump
# static crown

Why does it have avatar descriptor in the same object as the toggle?

static crown
#

idk but gogoloco and opensyncdance work fine so i didnt look at it

ornate stump
static crown
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no those likely came from opensyncdance

ornate stump
static crown
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syncdance is an animation

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like gogoloco

ornate stump
static crown
#

it shouldnt?

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the VRCFury is alone on the bottom?

ornate stump
static crown
#

wa

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anyway this is it right?

ornate stump
#

Test it to find out.

static crown
ornate stump
static crown
#

would screen sharing assist you in this matter?

ornate stump
static crown
#

never thought of it as private assistant

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but very well

static crown
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i think i am missing a part

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where i've got to bind it to one of those

ornate stump
junior void
#

It works like a path on your PC with slashes

static crown
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so menu path to what precisely? if i may be so rude to ask

junior void
#

You wanna give your toggle a name

static crown
#

which of these would be smart?

junior void
#

Bro

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The path field on the toggle

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Not options

static crown
#

?

junior void
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For example

static crown
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i plan to add a lot of toggles so

junior void
#

It will go into a folder called RandomBits

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So ye makes sense

static crown
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hmmm

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do i have to make that folder? or will it be created upon avatar creation

junior void
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It will spawn one

static crown
#

im like two days old at using unity please cut me some slack

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so now we just build and test?

ornate stump
#

Test like you did before.

junior void
#

All your questions can be answered by reading the documentation of the pieces/scripts you're using

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I see how coming here seems convenient don't get me wrong

static crown
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thing is

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i read em

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but its gibberish

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no clear step by step instructions

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ayyyyyyy

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its not locked to my avatar properly though

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it moves off when my character moves

junior void
#

That to me is an indicator that you're missing game dev and unity basics

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Add vrcfury armature link component

static crown
junior void
#

Set linkage to head

static crown
junior void
#

Test

static crown
#

and i can keep adding armature links and toggles for different stuff right?

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because i think this works the same for clothing. like a santa suit or smthing

junior void
#

Yes BUT

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Armature link merges bones by name

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So if your avatar has 'Arm L' bone name and a jacket has 'LeftArm' it won't link them

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Doesn't mean you can't edit it

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But this is common

junior void
#

You're kidding right

static crown
#

im very sorry for being stupid

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my sincerest apologies if im offending you

ornate stump
static crown
#

the hat works already

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it stays onto the head

static crown
#

lettuce continue

round comet
#

Minecraft grass block

static crown
round comet
#

You can build a dirt house now

static crown
#

poeple can touch grass now

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(this is why i say its a meme item)

round comet
static crown
#

currently on desktop to ease testing

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but we got it working lezz go

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glad i can make a quest variant

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i try to make a quest variant. where idc bout the toggles as much

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not that i'll use it on quest but so that poeple from quest can see it in decent details

round comet
#

Yeah you should be fine

static crown
#

just sad my 3d avatar looks a bit rough

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i see some really smooth avatars but thats what you get for using vroid studio

round comet
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Nawh looks fine

static crown
#

why is it purpl though

round comet
#

Material error

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Check the material and make sure it has a valid shader applied

static crown
#

this one might need more stuff to be done to it to make it fit to my avi... looking at the shape

round comet
#

You don’t look there PaimonThink

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The material slot itself

static crown
#

i am noob to unity

round comet
#

Nawh dw

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Ok click on the asset in the screen. Could be in your hierarchy or the scene itself

static crown
round comet
#

Is there anything in the inspector

static crown
round comet
#

Ok imma just make this easier HAHA

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When you imported that did it come with a folder

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If it did just open the folder and look for the material in there instead

static crown
#

nothing but crkickets

round comet
#

In unity

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Like after you imported the package

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Your project has folders for all the stuff you import

static crown
round comet
#

in unity itself

static crown
#

i am omegastoopid

round comet
#

Its fine HAHA

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It seems like it has an fbx and audio file so it must have some materials

static crown
round comet
#

Click all materials in that sidebar there

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That’ll work instead of just looking for the folder

static crown
round comet
#

Aye cool you found it

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Ok so click where it says “hidden/internalerrorshader” and change it to a valid one. Whichever you’re using

static crown
#

where is it

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vroid importer wanted me to use a specific shader

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OH WAIT

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there is a funny file here

round comet
#

It seems like you imported that according to your earlier screencaps I think

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Yeah ok

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So click on one of these

static crown
round comet
#

And look for the shader you need

static crown
#

ah m yes im very brain't

round comet
#

I have no clue what its named under so you may need to look for it, but yeh

static crown
#

the model used liltoon. is that a shader?

round comet
#

Oh it uses liltoon

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Yeah thats a shader

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Hold on

static crown
round comet
#

The second link lets you add it to vcc

static crown
#

those are a LOT of files

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would it be faster to add it via VCC?

round comet
#

Yeah probably. Github is confusing to look at lol

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Do you know how to add it to your repository in vcc?

static crown
#

yes

round comet
#

Alrighty cool

static crown
#

only liltoon?

round comet
#

Ye

static crown
#

ruh roh

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💀

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cant have anything appearantly

round comet
#

?? stare

#

Did the model disappear from the scene. Confused

static crown
#

appearantly?!

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not that its that difficult to redo it. its just a massive headache

round comet
#

I don’t know why importing a shader would delete your model

static crown
#

not that it matters really.

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its easy to reimport it

round comet
#

Ah alrighty

static crown
#

besides

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good practice to help me remember how to do stuff

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thanks VRCFury

static crown
#

putting the stuff isnt that difficult in my opinion. its actually easy

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and i think i can use VRCFury toggles for this aswell

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@round comet do you think i need to put any special VRCFury toggles to play the anim? or should it do it by itself

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wait stupid question

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gogoloco etc doesnt need that

round comet
#

Like the shooting function? The screencap you sent said it didnt have one

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Ohh gogo

static crown
#

no it has a deploy anim

round comet
#

Oh huh. Not sure

static crown
#

what a mess

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but ig this is how many avi's look

round comet
#

ayee noice

static crown
#

that one button controls both?

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so that the one on the hip dissapears and the one in my hand appears and vice versa

round comet
#

Huh, I’ve never done a toggle like that PaimonThink

I’m sure someone else would know

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Its probably something with contacts

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In theory I’ve seen it done with swords and staffs

static crown
#

@round comet how easy is it to add like a holdeable PNG

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because i have a "funny" idea

round comet
#

You just create a plane or a block then you can slap a png on it and apply a material

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So fairly easy

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Then you’d need to drag it under your hand bone in unity if you wanna be able to hold it

static crown
#

just like what im doing rgn?

round comet
#

Oh yeah armature link works too

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Totally

static crown
#

uhhh

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i mean armature link works? ig

round comet
#

You can also just do it without armature link if its under your hand

static crown
#

when i did it with the santa hat...

#

it flew

round comet
#

You just need to drag whatever prop it is under the hand. Works for small stuff

#

Ahh yeah LMAO

#

Das fun

static crown
#

this

round comet
#

So you fixed the issue

#

?

static crown
#

yeah by using armature link

round comet
#

Alrighty kewl

static crown
round comet
#

Pulling up w the grass block for the homeboys

static crown
#

my 7800X3D putting in overtime

static crown
#

and then the funnies are complete

round comet
#

Yeeehhh dew it

static crown
#

AHAHA

round comet
static crown
static crown
#

@round comet how do i go about adding the PNG?

balmy barn
#

expand >materials add one, then change that material texture

#

( can drag texture on mesh then it makes one, super rare i do that )

static crown
#

i need the cube to be essentially invisible

#

i just want a PNG of job application papers

balmy barn
#

just use a gameobject if you dont want it to do anything

static crown
#

how?

#

imma toggle it obv but thats easy

ornate stump
uncut pulsar
#

can someone help with this pls?

static crown
#

i got told not to use that @ornate stump

uncut pulsar
#

😭

#

idk what happened to avatar

#

i uploaded this and after this happened

ornate stump
ornate stump
uncut pulsar
#

what i gonna to do tho?\

ornate stump
uncut pulsar
#

with .fbx format

ornate stump
uncut pulsar
ornate stump
#

Apply Scalings

uncut pulsar
static crown
#

so how do we get it transparent

#

and then add the image?

ornate stump
static crown
#

how

#

do i put an image in it

ornate stump
static crown
#

jpg doesnt work huh

#

png probs will

ornate stump
static crown
#

cant even get the god damn image in anyway

#

i keep dragging it INTO that folder

#

;-;

#

let me try something

#

imported it and i cant add it

ornate stump
static crown
#

why it double

ornate stump
static crown
#

1?

#

i didnt change it

#

my guy im NEW to unity

#

please dont expect me to be some knowledge wizard

ornate stump
ornate stump
static crown
#

there we got it

vagrant crown
#

What to do if i imported the poiyomi shaders but the model is still pink?

#

nvm

#

i figured it out

fiery vessel
#

does anyone know a possible fix for my broken arms? the avatar was working fine while doing bunch of exports from blender and after two days it just suddenly does this after exporting the fbx. I have already checked bunch stuff on google and was not able to find help. Re-importing fresh fbx and not overwriting it does the same btw. The armature is fine in blender and was not adjusted or modified during that period (i was just doing weightpainting fixes)

somber sequoia
#

what about this is broken?

fiery vessel
#

the arms should not be like this if you look at the blender screenshot 😄

somber sequoia
#

the texture? position?

fiery vessel
#

i assume bone rotations or something wrong is exporting to unity, idk honestly as i never had this issue and it was working fine as long as i remember

somber sequoia
#

okay assuming you mean the position then - looks like you have multiple arm bones, are you sure the right one got mapped in the rig setup in Unity?

#

are those twist bones perhaps?

fiery vessel
#

everything is mapped correctly i double checked, but yeah those are twist bones

static crown
#

welp my avi works. now i did want to add more clothing styles but i absolutely cannot find any ones i want and i'd likely need to change model

civic cliff
#

dress is supposed to be like the left, look like the right in play mode, somebody told me yesterday it has to do with it being attatched to the hips but im not quite sure how to fix that with vrcfury armature link

junior void
#

You could untick the position setting in advanced options or otherwise look for a 'keep bone offset' option

#

I don't remember all settings rn

queen elbow
#

How to synchronize eyelid movements when using eye tracking? It would look better when they move similarly and not like a broken doll. I'm using EchoTheNeko's eye tracking addon in Rindo. Tracker software is EyeTrackVR + VRCFT

static crown
#

alright. so how do i add clothes to my avi? i gotta switch to another model. because the hoodie is so thick. unless i can like change between avi stuff

#

i wanna dress into like a santa outfit or smthing. but since the hoodie is so big i dont think i can exactly put it over the hoodie

merry coyote
#

Im having an issue with some vrc avatars where they are floating a few inches above the ground and I have no clue how to fix them. This is only on my recent uploads NOT all avatars and I have no clue what I have done wrong.

#

in unity they are "on the ground" but when in vrc they are floating

calm umbra
#

Would anyone know of a shader that hides another mesh behind it while still using a diffuse texture?

zenith star
#

can someone help me rq? i changed the texture on an avatars jeans recently, but the legs get scrunched, and you can see it through the tears in the jeans, and was wondering how to make it so the legs don't scrunch

desert hull
#

Is there anyone here who could help me with VRCBreeze prefab setup?

spark walrus
#

How do people make their avatars so tall im kinda new to this game still

somber sequoia
#

scale the model to the size you want

spark walrus
somber sequoia
#

nah, perfectly reasonable question

zenith star
somber sequoia
#

not sure I know what "scrunched" means here

zenith star
#

like, it's made smaller to mitigate clipping

#

take when arms are turned into thin lines, so they don't clip

somber sequoia
#

oh that'd be due to an animation activating a blendshape which does that

zenith star
#

how do i turn that o f f

somber sequoia
#

find the animation that does it and remove that action from it

#

without having the same project/assets, it'd be really hard to guess where that is

#

maybe it's an animation by itself, maybe it's part of the "enable pants" animation

zenith star
#

i can call

misty mango
#

Anyone by any chance knows how I can make/put those idle flicker animations for the tail and the ears?

somber sequoia
misty mango
#

thank you

zenith star
#

:D

calm umbra
#

Like a cutout shader of sorts?

#

Ive been looking for on for a while now to use on an avatar.

#

So when you look through the lens of this device it hides the mesh/shader behind it

somber sequoia
#

probably you can achieve that by playing with the render queue values for the materials. Or stencils.

calm umbra
#

Tried that with poiyomi, didn't work

somber sequoia
#

poi does support these features

pearl wolf
#

It never moves from this. Even if everything on the avatar is fine 🤔

split flame
#

enlo, is anyone able to help me? when trying to upload my avatar (the created released a patch for cliping issues), i get a error "Failed to upload" and thats it....

#

normaly it tells me what the issues is, like Avatar, or some script missing.... but not i just get "failed to upload" vrcRat

wraith flicker
#

what does it mean when this is greyed out and nothing can be selected, trying to use poiyomi shaders and also can't place any textures in.

round comet
#

You need to make a material

wraith flicker
#

the avatar comes with a bunch of material, sorry still really new to unity

static crown
#

i think i want to edit one of the free models i downloaded

#

i want to add this to a gun my avi has

somber sequoia
static crown
#

how would i add it tho

#

its only in chinese?

#

or japanese

wraith flicker
static crown
#

oh wait

#

threw translate on it

#

now this i think i can work with

cunning scroll
#

Im trying to fix an avatars gestures and stuff, i have been working on it for 3 hours and cannot for the life of me figure out whats wrong and its my first time trying this, if anyone feels like they have the time to hop on a call and help me id be very grateful

#

What I've currently done: In animator ive set up Any state-> 0-7 (i.e neutral, fist, hand open ect) with the condition GestureLeft/GestureRight
Neutral if GestureLeft = 0
Fist if GestureLeft = 1
ect ect
The hands do their gestures but the expressions dont do anything

static crown
#

thank god copilot

#

copilot is MVP in this

cunning scroll
#

😔 I am losing my mind

pale bloom
#

Got a slight issue: I made an animation that triggers from a contact sender/receiver, and with a custom tag to use across my own avatars. It works, but seems like the animation only plays on the receiver side. I can see it if I trigger it myself on my own avatar, but don't see it on another player, even though they are seeing it play out. Any idea what I'm missing?

civic cliff
stiff wadi
#

Hey so I'm new here and I'm working on my first every avatar but it Doesn't let me put it in the game so I can have it, and there is a thing called "new user" what do I have to do to get this? Just wondering.

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

stiff wadi
#

Ah thanks so much!

ionic rain
#

So I followed a tutorial on using blendshapes to make 2d visemes by dragging the visemes on different planes and using blend shapes to bring them forward but for some reason even though it shows the blendshapes working and the animation controller shows that its doing something it won't actually animate when I hit play and change the viseme int in the controller.

proper orbit
#

has anybody ever seen this before? im substance painter (newest version) iv been getting these black glitchy spots while texturing its related to the normals tho as in base color mode it doesn't show but shows when rendered and when just showing normals anybody know how to fix it?

#

its also happened throughout multiple projects

static perch
#

What version of blender do yall suggest? And what do you think would be the easiest way to make or kitbash an avi?

half solstice
static perch
#

What’s shift L-? Also what apps n shi do I need?

lilac musk
rocky bay
vivid roost
#

Anyone know how to setup VRCFT properly for VRChat using the Meta Quest Pro via Quest Link Cable to PC

indigo compass
surreal marlin
#

I just reuploaded an avi, all i did was change one texture, but now suddenly all my toggles are broken... was there some unity update or something that broke it? clothing is like missing textures, stuff isnt popping up when i activate the toggle etc.

vivid roost
static perch
#

Anyone have a reference image to add armature to a furry base? Specifically the legs but everything helps tbh

calm umbra
#

So If I had an avatar riding a horse, and wanted the horse's legs to be controlled using the user's legs, how could I set the vrc view up to seem to scale, so the horse doesn't look like a toy horse, and rather a life size horse?

static perch
somber sequoia
#

digitgrade is way harder, I would suggest just making a plantigrade rig unless you really know rigging and rotation constraints very well

#

Like, I've done it a few times, and each one took about a month of fiddling with it

static perch
#

Not me trying to make a shitty avatar with no knowledge <3

This is my first time lol

YES YES I know kitbashinf is easier and this is hard and will take awhile!

I can’t kitbash cuz my brains stuck on this

And I have all the time in the world to learn. No where to go nothing to do. lol

vivid roost
viral elbow
#

so i made a texture in belnder and i have no clue how to get the texture of blender and in to unity?

somber sequoia
#

I personally use a non-free plugin called SimpleBake for this, it makes the process really easy.

viral elbow
#

ive been looking on yt but i havent found any good

somber sequoia
#

did you use the term "bake" when searching?

viral elbow
#

no i didnt

#

so maybe i put it in wrong

somber sequoia
#

try this then, it's the proper term for this

viral elbow
#

okie

#

everything im seeing is 4 or more years old

somber sequoia
#

that's fine, the process hasn't changed in years

#

I'd probably search for "blender bake procedural material"

jaunty spear
#

When trying to add a new animation, like a running/walking cycle, to your avatar, does it restrict your hand and head movements when you do so? Because I want to add one to my avatar, and I don't want it to restrict them. Just the body.

icy peak
#

need some quick help doing animation toggles for two items. now how do i add those animations to the menu?

somber sequoia
#

menu toggles a variable, use the variable in transitions in the animation controller

unborn mirage
#

Is there a specific requirement for physbone squish to work? When squishing the bone bends instead of squishing. Is it because of colliders bending the bone before it can squish?

icy peak
somber sequoia
icy peak
#

still new to this whole thing

#

thank you

olive schooner
#

i have this bought avatar that i added a hair toggle to, the toggle works fine but i want the toggle to automatically turn off when i swap to a different hairstyle. how do i do that?

somber sequoia
#

you could use VRC Avatar Parameter Driver to toggle the parameter off

icy peak
#

just to make sure i delete the duplicate model right?

somber sequoia
#

duplicate model?

quartz bone
#

Are there any systems for making an avatar’s clothes rustle? I think that’d be a neat detail

#

As in audio, not movement

somber sequoia
icy peak
somber sequoia
#

oh okay, I haven't actually watched the full video, and never do that

icy peak
#

alright, should hopefully be fine

quartz bone
somber sequoia
#

can't say I've tried

ocean roost
#

my avatar wont upload, please help

#

i fixed it

tribal shard
#

would be great if someone had some insight

heavy zephyr
tribal shard
heavy zephyr
tribal shard
#

Yeah there are a few effects that are in regard to the eyes, things that add sparkles and what not

heavy zephyr
warm phoenix
#

so. I was testing out a new avatar and then logged onto vrchat for the first time in a while. I can't get onto the homeworld now

heavy zephyr
#

Does this happen regardless of avatar?

warm phoenix
heavy zephyr
#

Then it's not linked to any avatar you're using/testing. Update game, try another world, reinstall...

warm phoenix
#

the reinstall worked!

paper prism
#

I need help creating my very first avatar, and I'm going to try it on mobile..

#

Please help.

wide bay
#

on mobile? i dont know if thats possible

#

also look out for scammers

paper prism
#

Well I do have a PC

lilac musk
#

Phones aren't powerful enough to do so

wide bay
#

i thought so

paper prism
#

But I am hoping if someone can either help make a commissioned avatar, or help me learn the basics on this kind of stuff.

#

Cuz uh..

#

If imma have to pay well.. I kinda don't got anything.

wide bay
#

well dont ask here because you'd get alot of scammers trying to scam you in your dms

paper prism
#

Spotify chewed me up and spit me out.

lilac musk
wide bay
#

well yeah fair point

paper prism
#

Yeah tbh, scammers rlly don't got anything to work with when it comes to me.

#

Sooo.....

lilac musk
paper prism
#

Can someone please help me 💔

lilac musk
#

Help how?

wide bay
#

they said they have a computer

paper prism
#

Please Teach me how to make a avatar

wide bay
#

theres videos online im sure

lilac musk
#

oh DO have a pc. My brain read it as dont lol

paper prism
#

I already know I ain't getting a commissioned one, I need to pay for stuff like that and my financial situation is hell.

lilac musk
#

Yea, look up the basics and start from there

lilac musk
lean wolf
#

having this weird issue where my knees will bend inwards when looking up to far, if anyone can help with solutions itd be appreciated!!!!

lilac musk
#

Might be that the rig's tpose has too much forward bend in the knees. So when it fully straightens out, it looks like that

lean wolf
#

heres how that looks

lilac musk
#

Yea, that might be the culprit

lean wolf
#

still is kind ba lowkey

lilac musk
#

What did you do to try to fix it?

lean wolf
#

straightening the knees and stuff

lilac musk
#

Interesting. Not sure then

marsh yacht
#

have you looked at the weight painting? kind of a shot in the dark but never know

#

could also be that the bones arent in the center of the model

static crown
#

question. since i cant get it out with copilot

#

sooo im adding a beam to my big gun. i want to make it toggleable aswell. as gesture animated.

#

gesture is fist.

#

how do i set it up? (it is already considered a child of the gun

#

i thinkl i can use VCRFury to make it a toggle. but then activating the beam

#

i want the toggle so i dont activate it in unwanted places on accident

night ember
static crown
#

do i add it here?

#

or here

spark walrus
night ember
#

Also holy hell the amount of meshes

spark walrus
night hemlock
#

So I've managed to fix the eyeball deformation that was happening to my Avi's eyeballs when rotating them in Unity/Blender (Solution: Selecting Avatar Mesh, selecting the eyeball with L, then going through each Vertex group and removing all besides the respective eyeball, repeated with other Eye)

If anyone can point me in the right direction with how to adjust the amount that the Avi's eyeballs rotate when looking around with HMD Eyetracking hardware, I'd greatly appreciate it. I spent hours with GROK.ai trying to make sense of it and all it accomplished was making the eyes swing like a pendulum. Such a terrible waste of time. vrcCrying

spark walrus
#

Eye Movement Range? else I don't understand, because that adjusts the amount they move (rotation)

night hemlock
#

I'm guessing the avi isn't set up correctly because that adjustment makes the eyeballs pivot really strangely outside of the head

static crown
#

i am learning bro. yesterday i asked how to do toggles for stuff and after learning how to once i managed to remember

#

its honestly that simple

spark walrus
#

Right, but do you see anyone else here learning the way you do? You ask for guidance and post a screenshot every other sentence. most don't do that, because they read the docs or watch videos. you can find the vids via google too, you cant find one-on-one per-each-step guidance via google (difference between spoonfeeding).

static crown
#

so it offends you that i post an image when i do something you've told me to do? it is because i want to be sure i did it right. as i've PERSONALLY encountered often that if i dont check in to make sure like in this instance. its in the right location. its usually not in the proper location. because honestly i am very new to unity. and besides. whats bad about having a different method of learning? we arent machines my guy

spark walrus
#

This chat isn't for you alone, most people work on their own until they get stuck. you lack the basics so you get stuck on everything. that's resolved by exploring unity. take some time, learn it

static crown
#

who said its for me alone? i dont think i ever mentioned that

#

now you're just trying to put stuff in my words that i havent typed yet

spark walrus
#

It's an observation, when you post screenshots and ask for guidance every time someone just answered your past question.

static crown
#

i just want to make sure i didnt mess it up

#

is it that big of a deal that im the type to reconfirm? sometimes poeple use acronyms for stuff in Unity which i dont know of

spark walrus
#

But had you read the docs, watched videos, you would have gotten the basic knowledge already and been well on your way.

static crown
#

oh fine

night ember
static crown
#

you're right im wrong. I am sorry for wasting your time and everyone else's chat.

#

I deeply and sincerely apologise

#

apology isnt enough? very well. i will remove myself from the server if that works for you

#

it seems i have offended you and your actual amazing intellect regarding Unity. and that wasnt my intention.

night ember
#

Jeez

night ember
static crown
#

But i am.

#

i am wasting everyone's time when i should've just been like everyone else and learn like everyone else.

#

it is that simple Diven.

night ember
#

Idk if this is like a bit or

static crown
#

the fact that i am unable to follow video guides because it takes so long. Is a personal issue and i shouldnt make up for it by bothering the community here for avatar help.

night ember
#

The whole point of this chat is to get help

static crown
#

Yes. and i have asked questions that any idiot should've known.

#

if they bothered to read a tiny bit upon Unity

#

therefore i am in the wrong by being an absolute moron because i could not be bothered to be like everyone else.

#

doesnt take a genius to understand that

#

Let me rephrase my question so i do not need to be spoonfed.

#

The issue at the moment is i have attached the beam child which has all the effects under it already. All the animations. to the gun. The gun still obviously deploys no problem because of VRCFury being set up correctly. However. i want the beam to start up by making a fist gesture. So if the gun is deployed. and i make a fist gesture. The animation starts. (the image above is everything the beam has. animations are already under it.

I want the beam to replay the animation if i make a fist gesture again. So the next time i pull out the thing. It doesnt start blasting the second i toggle it on.

Does anyone have any ideas as to which specific guides would assist me with this? I have personally tried copilot but. Copilot at the moment is not helping at all.

static crown
#

hmmmm

#

why is it transparent i wonder. is it because it hasnt been enabled?

ornate stump
static crown
#

the gun itself but anyway. i have to FaFo this one

#

as much as i'd like not to.

#

but the guides are a bit unclear for me to be frank. the assistance is vague and it isnt related directly to what im trying to do

ornate stump
static crown
#

dw bout that. im just trying to figure out how i can get the beam to fire with a gesture.

#

the beam itself already has all the animations built in so i think i just got to toggle it with a gesture when the gun is enabled and then it should work

#

imma try something. hope it works

#

huh. now the gun isnt appearing

static crown
#

nothing is appearing?!

#

alright.

ornate stump
#

I don't even know what you did.

static crown
#

what i've tried is the animator

#

so i've been using copilot mostly because the guides are lacking in my opinion

#

before i continue. arent you essentially spoonfeeding me information?

ornate stump
#

Asking AI might be an even worse idea.

static crown
static crown
#

alright.

#

but arent you spoonfeeding me information?

ornate stump
static crown
#

thats on the gun

#

this is the beam

ornate stump
# static crown

If you had transition from AnyState to a state then continue to another state, you might did something wrong here.

static crown
#

i have only been messing with the gun so far regarding copilot's instructions. but we're not getting anywhere lmao.

#

even with this the beam still doesnt fire when i use the gesture

#

i've added it to the main FX controller on my avatar with little success

ornate stump
#

What state that used for firing?

static crown
#

state?

#

this is in the fxanimator btw

#

of my avi

ornate stump
static crown
#

oh yeah

#

forgor

ornate stump
#

Because it dictate the current state of animation and object.

static crown
#

used for firing? i believe entry? that goes onto beam03_master

#

looking at the beam animator editor itself

ornate stump
static crown
#

looking at the transition state on the quasar

#

this is what i've got

#

the beam got all of its effects already built into it. charge anim etc

ornate stump
# static crown

So this animator controller is put on the gun animator itself?

static crown
#

thats for the gun yes. removing the link between anystate and quasar on still makes then gun deploy as intended

ornate stump
static crown
#

?

#

im very sorry. im trying to make sense of it and i think i've got a gist of it but could you explain what you mean precisely? if thats alright with you

ornate stump
static crown
#

so i have to make another layer thats active when the gun is deployed thats linked to a gesture to activate the beam?

ornate stump
static crown
#

i see

#

i've merged the beam as achild under the gun. do i go from the gun's layers? or from th ebeam itself

#

like this right? how would i make it toggle the beam

static crown
ornate stump
static crown
#

i see.

#

from the beam itself it has that motion

#

i put the same motion on the quasar's lasyer

ornate stump
# static crown

You definitely shouldn't have same animation clip in multiple animator layer.

static crown
#

no like they're seperate

ornate stump
# static crown

One of those two aren't going to work because animation clip only works from the animator it's recorded from.

static crown
#

would i need to use that motion?

#

turn on beam04alt

#

i think that will toggle on beam04alt object etc

ornate stump
static crown
#

i might've been stupid the entire time

#

💀

#

lets test

static crown
ornate stump
static crown
mossy ibex
ornate stump
static crown
#

we are close

#

i saw the beam

#

for a splits econd

mossy ibex
ornate stump
static crown
mossy ibex
static crown
#

so i have to disable the animator on the beam part

#

so in this case i delete beam03_master?

mossy ibex
mossy ibex
# static crown

got it thanks for the screenshot i can clearly see the issue now your hierarchy has absolutely changed compared to the original animation source your animation was almost definitely recorded when the beam04mt object and its children like beam02 beam Spike beam sonic were not nested under quasar or were in a different location

static crown
#

beam02 etc

#

beam02 etc came under beam04alt

mossy ibex
# static crown beam02 etc came under beam04alt

Ahhh okay that changes the situation a lot
If the hierarchy came that way by default then
your animation was not recorded before the objects moved
the real issue is that your animations don’t match the prefab’s original hierarchy likely because the animation you’re trying to use came from another version of the prefab or it came from an export with a different structure or someone renamed/reparented things inside the prefab before you got it or the animation was made for Beam04mt instead of Beam04alt very common

static crown
#

this is the beam that i got

mossy ibex
#

Let me restate your situation in simple terms
you have
beam04alt
beam02
beam_Spike
beam_Sonic
beam03_sub

static crown
#

alright

#

theres also Beam_UVQ_End on beam03_sub

#

but anyway. since i've put it as a child on the gun. the animation doesnt play correctly? once i load the avi and use double fist gesture the beam fires for like a split second. then it wont activate anymore until i reload the avi

mossy ibex
# static crown https://booth.pm/en/items/1469232

got it thank you this helps a lot
I recognize this beam it’s the “Simple Beam for VRChat Avatar the Japanese one
and yes that prefab always comes with the objects named like this
Beam04alt
Beam02
Beam_Spike
Beam_Sonic
Beam03_sub

mossy ibex
static crown
#

from what i know beam4alt has multiple sequences

#

theres a charge anim. then a converge anim. and then its supposed to go into a beam

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beam4alt includes em all in. but i only see the beam for a split second. so i dont think the animations are being properly played as you've mentioned

mossy ibex
static crown
#

so its just reconfiguring a sequence? or is it making the entire animation over from scratch

mossy ibex
mossy ibex
static crown
#

i've never done this before

mossy ibex
#

here’s why the animation clips themselves charge converge beam probably already exist and look fine the issue is often that the Animator Controller or FX Controller isn’t set up to play those clips in the right order with correct transitions and parameter triggers fixing this means setting up animation states for charge converge beam adding proper transitions between those states controlling those transitions via parameters that your gesture or script sets making sure parameters reset or move forward properly so the whole sequence plays smoothly

static crown
#

so i have to add some states and layers to my character's FX controller?

mossy ibex
#

no worries I’ve got your back setting up animation sequences and transitions can feel tricky at first but I’ll walk you through it step by step with clear simple instructions

mossy ibex
feral abyss
#

does somebody know how to fix this?

static crown
#

might be something thats not configured properly

static crown
#

oh theres more under beam02

mossy ibex
# static crown might be something thats not configured properly

Yep that’s exactly what it sounds like 😅 from what you’ve described, the beam firing for a split second and then stopping usually points to a misconfiguration in the FX controller or animator setup not the animation clips themselves
most likely issues
transitions between states aren’t set up correctly
the charge converge beam sequence might not be linked in order
or exit time transition conditions are missing so the animation ends immediately

static crown
#

and do i have to build this from one of the hands to trigger the beam as a gesture? seeing as its bound as a child to the gun it shouldnt be able to do stuff before the gun pops into existance. atleast i think

mossy ibex
static crown
#

welp imma get hated by the community here lmao

#

but i understand why you ask poeple to pay you dw

mossy ibex
# static crown

Here’s what I can see in the screenshot you shared
It looks like a game-engine or VFX graph editor likely Unity’s VFX Graph Shader Graph or a custom state machine editor
On the left panel there’s a hierarchical list of assets or nodes. I can see entries such as beam2, beam spike, beam sonic, and under beam02 there are indeed more sub-items as your message notes
In the graph area there are a few logic state nodes
a green node labeled beam 02
an orange yellow node labeled beam 2 expand
a red node labeled end beam2
the layout looks like a sequence or state flow possibly representing the order of visual or logic events

static crown
#

bro is AI

#

💀

mossy ibex
#

heh no secret extra AI behind the scenes it’s just me 😄
I generate the responses myself based on what you write your context and the style you're using If something feels oddly accurate or oddly off that’s simply me trying to interpret your message and fill in the gaps as best as I can If you were asking whether I'm using a different AI to figure out your meaning nope all the reasoning happens inside one model me

still shuttle
#

Bruh who calls themselves an ai model LMAO
Definitely ai and if not, definitely hella weird

mossy ibex
#

how
give me your provide me your reasons

grizzled crow
#

?

timid kite
#

what am i doing wrong? i assigned the collider to the hair and turned it on when the hair toggles on.

somber sequoia
#

you didn't say what about this is not working

timid kite
#

hair doesnt collide with the floor

#

fixed tho

light charm
placid mica
#

I have an object that goes on the mouth with matching visemes (so that when I talk, the object moves around too)
How can I link the objects viseme blendshapes to the avatar?

winter totem
#

hello how do i mirror transforms in blender? i want to move the right ear up the same way the left is https://cz0.au/SWMk-I.png

somber sequoia
placid mica
#

I tried using MA's Blendshape Sync and it didnt work

#

What would the tool be called in VRCFury? I'll give that a shot

somber sequoia
#

uhh... I don't really use fury, blendshape link?

balmy gyro
#

i tried to restart unity and looked up if there's some update on the project but no idk why is it stuck

shut sentinel
#

Is it possible to customise the IK system for VRChat avatars? Say for a robot avatar you can lock the Z and Y joints on a joint so it can only rotate one direction so you can have multi-joint setups

placid mica
shut sentinel
#

I could give my robot models much more intricate joints if its possible

#

Since right now the joints have to be vague black parts or just cylinders that are capable of clipping through other stuff.

somber sequoia
shut sentinel
placid mica
# somber sequoia if you want help on this you'd probably have to explain "doesn't work" in some d...

Well, I've tried both Blendshape Sync and Blendshape Link. Here's photos of them set up (and I have tried switching the base mesh/target mesh slots with eachother, and still nothing.)
I then test in gesture manager and use both the Viseme slider in Gesture Manager and in the Debug menu (1st video). It doesnt work either way (2nd video shows me using the blendshapes ON the candy object, showing how it should be moving with the visemes.)

calm umbra
#

so when setting up an avatar, does the rig have to be perfectly humanoid or can like the arms and legs be a big longer?

somber sequoia
#

bone length isn't really a requirement, though the closer it is to matching you, the better for FBT.

#

at least, I don't think so, within some sort of "reasonable" range

calm umbra
#

alright, thanks

sleek pebble
#

when kit bashing, how simple is it to add/remove toggles from the original body

sly night
#

im having an issue with poiyomi where i cant animate the hue shift
ive tried following a few videos and nothing is working for me
if anyone can help it will be greatly appreciated

sleek pebble
#

im trying to make a tactical oc and i've found a bunch of assets and some body bases im planning to use and im wondering what guidance there is for the unity and blender workflow

winter totem
#

hey guy, im trying to fix eye movement in unity but im getting this error:

MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.

can someone explain what is happening and what can i do to fix it?

somber sequoia
sly night
#

i ended up figuring it out
its because the textures were colorless

somber sequoia
#

oh yes, can't hue shift something without hue 🙂

rough moat
#

hey does somebody know how to fix the artifacts?

foggy tiger
#

Actually nvm

#

I just realized that's the default material that came with the base

#

I just gotta make a new one and it'll fix my issue

balmy gyro
#

when i attach my avatar the builder just frozes what do ii dooooo

sage garnet
#

could i ask for some help i cant figure out how to connect this flashlight from pointless creations to my avatar so i can have a flashlight when i need one

somber sequoia
#

you can't put lights on quest avatars.

sage garnet
somber sequoia
#

really

#

realtime lights are hugely expensive to render

sage garnet
somber sequoia
#

I know absolutely nothing about this asset, so probably can't help you with it

long kraken
#

I have a glitter maks but idk where to put it

night ember
long kraken
night ember
#

Mood

long kraken
#

oh shi 😭

#

just noticed it

sage garnet
novel elm
#

Is this worth 300 dallors I just commissioned this avatar and I'm not exactly happy with the results is that beacuse the amount I paid was to little or I just got a subpar avatar delivered

left gull
#

if thats all its got id say you got a subpar avatar but if they sent you like update pictures/videos during the making of it then its a bit on you for accepting how it turned out lurkrat

#

but for 300$ even with updates that seems pretty not great icl

lilac wigeon
#

I’m trying to upload my character to quest but apparently I just can’t use the android module at all

#

If anyone has any help that would be greatly appreciated

cerulean flax
#

Can anyone with sculpting/modelling experience help give me a sense of direction? This is my first time ever doing sculpting and I've been slugging away at this avatar for awhile now. I know there's lots more work to do, but I'm having trouble seeing a vision of what I should do next.

#

It's supposed to be a canid/dragon anthro hybrid avatar

limber bison
#

I'm updating an old avi of mine and I want to separate these two objects so this bit on the hat moves with the rest of the hat when the head moves, but I don't know how to separate it from the medal. Is there a simple way of doing this?