#avatar-help

1 messages · Page 204 of 1

sour jolt
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hi!, I want to start making avatars and I'm starting with a VRoid model, but i have a lot of troubles in the installation of unity, can somebody help me? thanks 😋

somber sequoia
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describe the troubles

sour jolt
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well, i downloaded the vrchat creator companion and the version that it needed in the unity hub, but it won't recognize it

somber sequoia
#

for VCC help you might try #creator-companion - I personally don't use it so can't help there, sorry

silent yarrow
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thanks for the tip, I got it working vrcLike

somber sequoia
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oh nice!

modest ridge
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im trying to create a headpat animation, i have a working avatar that has one but on my new avatar it just wont work, it wont play the animation when the contact receiver is triggered
can anyone help me

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just dont understand why it wont trigger the sound

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ignore the head as activator just recreated the contact reciver and accidentaly set it to head

balmy barn
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dont use any state for simple things 99% sure you didnt disable can transiton to self

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you are triggering it alot of times instead of once when its on

modest ridge
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this is how it was told me when i made my old avatar. it worked once on my new avatar then i wanted to create a new animation to also enable something else and now it just wont work anymore

somber sequoia
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Just because it was told to you doesn't mean it was right.

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You definitely want "can transition to self" off if you are using AnyState.

modest ridge
somber sequoia
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Except it often doesn't, and even if it does, you're wasting CPU time when you don't need to.

balmy barn
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simplest toggle there is , any state is terrible use it if you must have many transitions

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testing that in unity just use a empty gameobject and see if it activates

modest ridge
#

omg i now know what is missing... i didnt remember you could press on the arrows 😭

balmy barn
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av3 emulator handy ratl

modest ridge
#

still doesnt work

modest ridge
soft crater
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Heyo! quick question that i need some ~aid~ with, my blendshapes work perfectly fine in blender, but when i export them into unity they dont work, any fixes or explainations?

balmy barn
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seems they added a bunch of default things

vernal tusk
#

(mb for sending again idk in wich room i need to send it , i'm new to this server)

heavy zephyr
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Only the shaders under vrchat/mobile are allowed on quest. And out of those, I believe only 2 under the particles section have any kind of transparency

vernal tusk
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oh i see

heavy zephyr
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Still not recommended tho

vernal tusk
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alright ty for the help

harsh hedge
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can someone help me 😭

high slate
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hello im doing some uploads and I got this :

too many failed login attempts from network

Is this a new error , right ? how much time dose it take to be able to upload again? thank you ratl

high slate
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💕

warped quartz
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has anyone been able to upload a avatar?

night ember
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several people yes?

ocean rover
#

i request help from anyone who bought cyn/myths 1x, how do i get the toggles to work?

round comet
ocean rover
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i dont know how-

untold minnow
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in unity I have a imported project, i try to open the unity package but for some reason I cant enable most of the things outside the fbx

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when I click all it does nothing

azure flame
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dose anyone know how to fix its in japanese

balmy barn
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ratl auto translating it will save you alot of annoyance when you try to assign it in the unity rig

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throw it in blender and use cats translate or do it manually

little plume
balmy barn
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need to set tracking control to animate hip and especially head or it goes wierd

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for toggles like that i just set tracking to animation on everything

dapper echo
stray trench
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im trying to add a plane behind the avi and make it green so I can use it as a green screen but the shader is locked, any advice?

night ember
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"locked"

glass geyser
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so a friend's model they have for vrchat has a slight problem, the first person model isn't there, how would I fix that?

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like there's no visible arms or body in first person in vrchat, don't know why

lime gorge
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not to mention the friend who made this is critically offline

rich mason
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SO. What's the deal with taller/shorter avatars having jacked up voice/sound placement? I'm having some issues with a 3 meter tall avatar and being heard by people on the ground at normal, smaller heights, even when using sitting/crawling animations.

somber sequoia
rich mason
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I definitely did not go to download an open beta

somber sequoia
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if you didn't pick it on purpose, probably it's not then

rich mason
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yeah I definitely didn't do that yeah

halcyon torrent
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Heyoo!! if anyone has experience with face tracking i would be so grateful for some help- The PC version of my avi has face tracking and it works properly. it also came with a face tracking quest version, but when i uploaded the quest side, quest users can only see my eyes move, not the lips. Is there any way to fix this?

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in gesture manager the quest version has all the toggles for face tracking as well

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unsure if its relevant but i use the VRCFacetracking app with Virtual Desktop

somber sequoia
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sounds like probably a mismatch in the parameters lists, or order. I've not done this with VRCFT though, so not sure the best way to sync that.

halcyon torrent
somber sequoia
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Yes, that's how the quest+PC sync is handled

halcyon torrent
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It looks like all the params are in the same order n such

sick star
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ive realized reanimating an afk animation is tricky, is it even possible to change an afk anims keyframes without the original armature or whatever it is?

brittle condor
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why are her feet sinking into the floor? moving the avatar higher in unity doesn't seem to do anything

wide bay
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does the avatar have gogoloco?

brittle condor
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yes

wide bay
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try fiddling with that

brittle condor
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will do, thanks!

wide bay
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mmhm!

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does um .. anybody know how to fix this

somber sequoia
wide bay
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i figured out i just had to put in the pc package first

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sniff .. unity is hard

glass geyser
wide bay
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nevermind my stuffs outdated

lilac musk
# glass geyser can someone help with this please

Could be an animation toggle that turned off the mesh locally, or a shader animation setting it to fully transparent. Might also be a broken locomotion kind of animation that is putting the avatar in the ground or somewhere really far. If it's any of those, they could upload a version of the avatar that has no animation controllers as a test to verify it's animation based issue or not.

stray trench
glass geyser
sleek tapir
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I have a model that I wanna make into an avi, the only issue is it’s IK, how would I go about turning an IK into an FK?

somber sequoia
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most ignore it, just make a valid armature for vrchat and let it handle IK

glass geyser
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sigh ok I have a problem with an avatar here. I tested it on pc it's perfectly fine. but I make an exact copy of it for quest, I can only test quest version on my android phone which I'm aware is buggy as hell, but so far on there, the view is all high up from the avatar. I don't know how to fix this.

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it's an exact copy, meaning nothing has changed from the pc version (except shaders of course) so I don't know why it's doing that.

left gull
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Im using a 500x500 texture atlas for a screen on my model but even after messing with the texture settings i cant get the texture to not be blurry, does anyone know how i can up the quality so it looks the way it does in blender?

timber wharf
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texture resolution can only be power of 2 so it can only downscale it to 256. add borders and edit uvs so source texture is 512

balmy barn
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disable power of 2 to avoid very blurry images on low resolution on stuff

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pixel art get smudged to hell if its on in unity

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(this one is 256x256)

sleek tapir
ornate stump
sleek tapir
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I was told making it FK would make my life easier when turning it into an avatar

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But I don’t know how to turn IK into FK

ornate stump
ornate stump
little plume
balmy barn
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I just use the default VrcEmote greater then 0 , set tracking = animation , if 0 set tracking

little plume
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I was using a vrcfury toggle for it

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Questies couldnt see it for whatever reason although I built for both

balmy barn
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learning how to do it manually is very handy , vrcfury can do basic things

hard turtle
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any idea on why my hnd is doing this

ornate stump
left gull
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My animation keeps breaking when attempting to animate the emission to match up with the albedo slot, how woud i prevent this or fix it? ive tried re-doing the animation entirely but it runs into the same issue Fixed, unity was just bugging out and saving as previous keyframe rather then the update input

hard turtle
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they seem fine.

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idk ive never worked with a bapper im usually in my own corner on my own models lmo

ornate stump
hard turtle
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weights are their they re effected properly

ornate stump
hard turtle
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mhm

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i litterally just kitbashed the bapper with the fluffer and now its being wierd

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other than the fluffer head its all just the same

ornate stump
hard turtle
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yeh just found that

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the hnds are fucked in confid

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wtf

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never seen that hppen

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wtf

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but it is

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TwT

ornate stump
# hard turtle

How are the hand bones look like from hierarchy panel?

hard turtle
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like this

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gonna try something rq

ornate stump
hard turtle
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i sced the wrong thing

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im tired

ornate stump
# hard turtle

You should just assign Intermediate bones instead of Dummy bones.

hard turtle
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the fingers are rigged this way and i really cba to go and reweight someone elses work rn TwT

ornate stump
hard turtle
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omw i really am sleep deprived

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ty ill try that

ornate stump
hard turtle
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its still happening

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yeh its bed time

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xD

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i hate unity i just wnna stay in blender ;-;

ornate stump
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Or just go to bed.

hard turtle
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yeh i did apply it just going over it 1 more time jusst incase yknow xD

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i forgot to enforce tpose so yknow what i might just be a lil cooked in the head today

balmy barn
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fingerbones not 'ish' inside mesh does funny things when bendt

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rotation gets all wierd

misty ridge
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is it possible to maek world lightign not affect the color of the rim light on toon standard

round comet
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Is there a faster way to scroll through animations?

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Instead of just

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Clicking over and over lay

timber wharf
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the what

dusk sable
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Need help putting underwear on avatar🥀

left gull
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explain/show what youre stuck on

dusk sable
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but i still dk how to get them on the avatar

left gull
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you can look on sites like Jinxxy,Gumroad,Booth or Payhip for assets and even ones specific to your base if you add that to the search function

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and then depending on the asset you'd either manually add it in blender or add it through something like MA or VRCFury if its setup to work that way

glass geyser
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Hi, does anyone know why my avatar is fine on pc with the viewpoint but on quest it's all high up? I literally just duplicated it and changed the shaders so it can work on quest so I don't know what the problem here is

dusk sable
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yeah dont think i did it right💀

left gull
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how'd you add it to the model

dusk sable
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thru unity

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i just realised

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i cant do that

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.....

left gull
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yeah it'll only work if its specifically made for that model and pre-setup by the creator to be added in unity

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time to weightpaint it in blender!

dusk sable
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but i accidentally deleted the underwear💀

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if i reimport itll fuck shaders and everything up

timber wharf
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oof took me a while to see floating undies

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reimport as separate asset alongside, then use pumpkin avatar tools to move stuff over ig

timber wharf
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wish i knew. just some silly asset you add from github to vcc

dusk sable
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fair enough

midnight finch
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Hi, does anyone know if changing these values for shapekeys in blender does anything in unity?

timber wharf
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oof also pumpkins looks heavily outdated, is it even usefull anymore? ping pls

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@midnight finch nope, need a way to apply non-zero to base as min and bake over one as separate blendshape for max cause unity only goes to 100 ie 1.0

dusk sable
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could i not just make a new project with the original base model

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then take the files for the underwear

midnight finch
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okay, was more so like wanting to limit how much the eyes can close for a specific shape key for FT since eyelid is clipping but i'll find another way thank you

dusk sable
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and wack them on mine

timber wharf
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@midnight finch well, you close eyes as much as you wish, you propagate it to a new shapekey, now new_key 1.0 is your new fully closed eyes

midnight finch
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just scared it'll break FT LOL

timber wharf
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can try renaming em then idk

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ie old_closed_eyes

midnight finch
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in theory if i remade the blendshape and named it the same as the original one. it should reference the new one no issue right

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🤔

timber wharf
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ye

midnight finch
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curioous and curiouser

timber wharf
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other than shapekeys being weird even in blender itself so pls backup

left gull
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not sure if most people even use the other options it provides

round comet
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I use it to copy stuff sometimes :]

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But I do most stuff manually

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Still gud

left gull
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iirc the other stuff it provides is for thumbnails and like avatar stats which ik alot of people use other scripts to do that

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copying components is the only thing i ever install it for too :P

balmy barn
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3.10.0 have funny new 'body' colliders

red knoll
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hey, does anyone know what this problem is exactly?

balmy barn
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never ran into that , id try saving the image in png/some other format

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i use a gimp template for profile pic some years now that fit the odd 1600x900 format they use

surreal marlin
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is there a good place to start learning how to use VRCCC? like a YouTube video series or something

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or rather just using unity to make an avatar in general. i feel like im missing a lot of the basics when i try to start doing something

timber wharf
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fancy. and too fast

dusk sable
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what do i do now?

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its the underwear without animations how do i fix this

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@left gull

heavy zephyr
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Read the error in your first screenshot, you need an animator component on the root of your avatar

somber sequoia
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usually you get that automatically after setting up the rig as humanoid

left gull
# dusk sable

Yeah like what the others said you'd need to add an animator if you model is already setup as humanoid (though it looked to be rigged correctly earlier id check for any errors in your configure menu)

alpine sky
#

Does anybody know how to turn off a filter?I broke mind.I don't know how to turn it off.I turned it off.I turned it on to everything I even reset it

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Please help me

past crane
somber sequoia
past crane
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bouncing

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if u look closely

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not sure how to describe it

somber sequoia
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oh I see it, physbone jittering slightly

past crane
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yes

balmy barn
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waited 3 minutes to cross post vrpill

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could be too close to a collider, rotation constraint doing wierd things , springyness ect, cant tell without seeing the physbone component

past crane
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or, i have the file, if anyone wants to try and fix it for me

past crane
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i can send the model in dms if u wanna look at it

somber sequoia
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you should head over to the VRC Traders discord if you want to commission someone, you'll only find scammers around here.

past crane
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alr

spark walrus
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quick fix might be to change physbone ver from 1.1 to 1.0, or to enable isAnimated. If it's not something like a collider

spark walrus
dusty monolith
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im trying to upload an avi and its telling me to add a avatar photo when i got one. i even switched it multiple times

night ember
dusty monolith
night ember
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No

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If it never uploaded in the first place then that avatar id isnt actually used

dusty monolith
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alr

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it showed in my avis but it wasnt uploaded for quest or pc

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we're good now thanks

lusty berry
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I know its cause of the scripts, but one is gogo and idk what the others are and if i take them out it sometimes breaks the avatar. How do i fix this? If it helps the avi is Mimii by Offeset. Like i got the pc up, no problem at all, its just the quest that doesnt want to work

lusty berry
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off offesets website

night ember
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Link?

lusty berry
night ember
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Thats an image

lusty berry
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hold on let me get it

night ember
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Id contact the creator cause the description says fuck all about dependencies

lusty berry
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well they have a google docs that shows the dependencies and i added them all, and they are all up to date

night ember
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You sure about that?

lusty berry
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mhm

night ember
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You follow the import order?

lusty berry
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yes

night ember
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Then contact the creator

lusty berry
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alright

heady sparrow
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i'm having a weird issue rn

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i'm putting a material on the socks, right ? and it works for a few seconds but as soon as i change tabs on the side, it turns back to the old material

balmy barn
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try newer/older sdk and dont have any controllers in your animator it will revert things

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3.10 sposdly finally fixed it 🐧

somber sequoia
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yeah just don't use 3.8 or 3.9

heady sparrow
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so do i use 3.8 instead of 3.9?

balmy barn
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id try 3.10.0-b1 , dont like going backward myself ratl

heady sparrow
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will it not break the project tho?

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since it's a beta

somber sequoia
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probably not?

balmy barn
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havnt noticed any yet even some scripts i use behave

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but could be some that doesnt 🐧 i always have backups

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just revert sdk back if it misbehave rare it messes up things

heady sparrow
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oukiw

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anyone's got optimization tips btw?

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like instead of deleting items off the avatar

somber sequoia
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that's a big one 🙂

spark walrus
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check the physbone component. it has the settings. you'll find them

past crane
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found it

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@

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@spark walrus wheres the 'isAnimated'

somber sequoia
past crane
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tyty

burnt scaffold
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hi can someone help me put a dance to an avatar, i just bought this dance for 2 euro

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i wanna use it somehow its an unitypackage

somber sequoia
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what's in the unitypackage?

burnt scaffold
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just a dance

somber sequoia
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but what is that exactly

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animations? animation controller? prefab?

burnt scaffold
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i think animation

somber sequoia
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you'll need to know in order to get help on this

burnt scaffold
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Hakari Dance .anim File

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.anim = animations?

somber sequoia
#

Yes, good

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it should be pretty easy to set that up in probably the Action animator

burnt scaffold
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yea well i tried

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couldnt figure it out

balmy barn
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or just replace dance loop

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( vrchat default action controller )

burnt scaffold
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can u add the dance for me on any avatar

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and i can copy your char or something

balmy barn
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ratl no i never upload for others , if i do its public easier to for me have them tell me what they want fixed then constantly giving them the project files for every iteration of it - whenever its good enough they will have the files

silent yarrow
#

Heyyy I rushed one of my sliders and forgot to dupe my avatar, and now the 0 to 100 animation is stuck on my avatar. How do I reset it? 🥲

tulip surge
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Would anyone know what this means ive been trying to figure it out

somber sequoia
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oh! there's an error I missed - you have a menu that uses a parameter not on your avatar, the error tells you which one, you'll have to add that parameter

tulip surge
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Kk

shrewd stirrup
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so i have a particles multiply part on my quest avi and looks fine in unity testing but why is it broken on vr

shrewd stirrup
shrewd stirrup
night ember
somber sequoia
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oh you're trying to fake transparency

shrewd stirrup
shrewd stirrup
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but this happens when i try n playtest on quest itself

night ember
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like I said

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its for particles

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this isnt an intended use of it

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quest doesnt support transparency

shrewd stirrup
night ember
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🤷‍♂️

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quest never support transparency

shrewd stirrup
harsh hedge
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when i enter play mode or when i upload my avatar in vrchat, he's naked.. why ??

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how do i fix this

night ember
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animation Ig?

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Im assuming it does that when you enter playmode and isnt that by default

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and I can see the meshes are disabled

harsh hedge
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yes exactly

night ember
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so thatd be an animation doing it

harsh hedge
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weird because i don't remember making an animation

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and on vrc fury my outfit is set to "On"

dusk sable
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how do i get this animation to not bug out

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and my hand to be on the floor

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its the sit pose by wetcat

night ember
harsh hedge
spark walrus
# dusk sable

looks like it's blending with another layer. the anim is suppose to be in the action layer to override the other layers. you can also use gogoloco, it's prebuilt, has stuff like this already, and slots to just put new anims in. unless you're in vr, and using ovr dragspace, then this can happen too, and you just have to reset ovr or drag your self back to the floor.

little plume
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how do i mask where my dissolve is?

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im already using a dissolve mask to make the effect

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it didnt embed hold on

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i need to make it so it only shows up on the jacket, not everwhere. i have a mask for this but i dont know how to apply it in this case

somber sequoia
little plume
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poiyomi

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i think im getting close to figuring it out tho

somber sequoia
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well there's a dissolve mask slot under "Masking", that'd be the one

little plume
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ok but thats how the flowing effect is made

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thats my issue

somber sequoia
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well it's not like you have another slot for this

stray trench
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how can i rotate an avatars eyes while its in play mode? i cant get them to move even if i mess with the eye rotation states

somber sequoia
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you need to use VRC Animator Tracking Control to "take over" control of the eyes (set them to "animation") before you animate them, and release it after (set them to "tracking")

faint laurel
#

yo does anyone have golo

somber sequoia
#

golo?

stray trench
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gogoloco?

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and thanks kaz

fleet ingot
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how do i fix this its saying i have a missing script i think

somber sequoia
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you install the package that provides the missing script

faint laurel
somber sequoia
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look at the avatar or prop creator's documentation to figure out what it might be

fleet ingot
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ok

stray trench
#

dont need to steal it or get it from another person

somber sequoia
faint laurel
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do you have the link because im a little dumb 🙁

stray trench
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kaz, do i add that as a component on the avatar base?

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ill get them their link

somber sequoia
somber sequoia
stray trench
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okay, ty

faint laurel
fleet ingot
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how do i find it

somber sequoia
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I don't know of any real way other than to install the requirements stated by whoever created the assets

fleet ingot
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ok

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so just install the requirements stateds in the discription of the avatar?

somber sequoia
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you could always delete that script component, but that might cause problems.

somber sequoia
fleet ingot
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@somber sequoia

glossy copper
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What does your project file look like?

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B/c this can be caused by a few things not just missing scripts, but having 2 of the same thing installed at the same time.

fleet ingot
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like the file with avatars and textures and library?

glossy copper
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yes

somber sequoia
fleet ingot
glossy copper
fleet ingot
glossy copper
somber sequoia
#

you shouldn't put stuff in there manually, use VCC/Alcom for that

somber sequoia
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install the face tracking package that way then. I'm not sure why you have it where it is now

fleet ingot
surreal salmon
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Is there a way to make mesh dissapear when in proximity of another players head

night ember
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shader like poiyomi has support for range based transparency

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you can also use a local only contact that whenever they see it trigger it disables the mesh

surreal salmon
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NAh i mean to stop rendering or disable

night ember
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like I said

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both are options

fleet ingot
surreal salmon
#

I was too hasty in my reply

glossy copper
surreal salmon
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Ima see bout the contact system

night ember
#

vrlabs has a prefab for targetted toggling I just forgot what its named

surreal salmon
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I want something reactive

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I got a good starting point ig

little plume
#

do the errors matter?

night ember
#

yes and no?

little plume
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i just pressed done and my configure avatar button vanished

night ember
#

the configure was never on that

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its on the fbx root

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in the assets window

little plume
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thats what i am on

night ember
#

no you are on the rig not the fbx

little plume
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it was there before

night ember
#

they are entirely separate assets

little plume
#

you sure?

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i reimported the mesh and suddnely its there

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this is always where i came to get to it

night ember
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itll always be on the fbx root

little plume
#

so why does it show here once then

night ember
#

if its still attached directly to the fbx

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if there is no fbx it cant load it cause it literally has nothing to present or check for bones with

little plume
#

well can i ignore the not in t pose error?

night ember
#

the only way I think of that happening is if you unrooted it from the fbx

night ember
little plume
#

well it is as you can see

night ember
#

but the rotation/positional offsets WILL effect the avatar in game

#

causing the position for it to be offset or bones to not rotate correctly

#

for hands the rotations of them can be easily broken

#

Idk why you didnt just click enforce tpose

little plume
#

ok aslong as it uploads ill be fine

night ember
#

well yea but it can still be fucked even after uploading

#

which is why I ask why you didnt just enforce tpose

little plume
#

huh

#

ive uploaded this model before its fine after you change the bones to what i change them to

#

but i lost my files and i made the jacket 50x better

night ember
#

which is lucky considering its very stingy about pose

little plume
night ember
#

I do love a video not loading

little plume
#

yeha discord on pc is stupid

#

it does it for me too on any video

night ember
#

Id also assume the file size

little plume
#

they always work fine on mobile tho

#

you just gotta switch channels a few times to fix it

night ember
#

did you manually put it in tpose or something?

little plume
#

ok now i need to setup audio link to the dissolve masks

little plume
night ember
#

wdym rip it

little plume
#

from fortnite?

night ember
#

you shouldnt be ripping assets

little plume
#

porting i should say

glossy copper
#

That's a blender thing to get it into a proper tpose atp

little plume
night ember
little plume
#

ive ported the entire fucking travis scott event already

#

no problems

somber sequoia
little plume
glossy copper
little plume
inland gyro
little plume
#

of the bones tab

somber sequoia
little plume
#

suddenly hes a posing now but he was tposing before

inland gyro
#

oh yeah it does. one of your finger bones are assigned twice (the left middle finger is assigned to the middle finger of both the left and right hands). make sure you have them mapped correctly in configure.
if it fails any checks, unity will leave it in t-pose and it wont play VRChat's animations

little plume
#

oh holdon

#

hes not t posing anymore

#

strange

#

he is set to humaniod

#

has an animator

#

so idk why hes stuck in an a pose

#

lemme build with the bones fixed and see if he moves now

inland gyro
#

try tapping Pose then Enforce T-Pose

little plume
#

ill try

#

wheres that at?

inland gyro
#

within the configure menu, to the left of the apply and done buttons

little plume
inland gyro
#

(oh goodness, someone else is going to have to take over)

somber sequoia
little plume
#

?

#

i did enable enforce t pose

#

but now his hands twisted

somber sequoia
#

make sure you have the right bones in the right slots before you go trying to enforce anything

#

good way to screw it up worse.

inland gyro
#

you can still tap revert now, i believe

#

;;;;

little plume
#

now only the fingertips are fucked

#

i think it was like this when i uploaded before and it was fine in game tho

inland gyro
little plume
#

yeah its fine now

little plume
#

i just gotta fix the fingertips being weird

fleet ingot
glossy copper
# fleet ingot i have everything needed in the listing.

if the listing calls for specific versions of things you'll prolly want those specific versions, sometimes they do. Otherwise without having more information there's not much anyone can do for you. If you have the listing up you'd probably have a better time contacting the avatar creator yourself.

somber sequoia
#

I'd probably just install vrcfury and gogo loco if you haven't, those are common ones people forget

little plume
#

how do i fix the curled fingers?

hard hatch
#

Im having a bit of an isssue with audiolink in vrc. I got it all set up in unity and even when I tested it out on there, everything was working great, however, in vrc itself, the emission mask that I have to be affected by audiolink just stays at the base emission brightness and doesnt change in accordance to the world's audio. anyone have a clue what I may be doing wrong?

proud basin
#

need help what do i do with this

#

i just waited 10 minutes for it to upload im actually pissed

late heath
#

are there any better ways of tackling semi-transparent materials using poiyomi? i'm having trouble figuring it out, though i did figure out dithering but i don't really like the appearance of it

ornate stump
late heath
ornate stump
late heath
#

ohh wait if i had a seperated material i rushed my reply out..

#

thank you

ornate stump
late heath
#

i have 2 different versions of the base mesh one for pc and one for quest, i was planning to use alpha blend on mobile since quest doesnt support transparency otherwise, the pc one uses 1 material slot
i could probably get away with just using 2 materials if nothing works out to squeeze into 1 though

timber wharf
#

you cant have alpha blend on quest, only additive/multiply

late heath
#

darn
does additive come out transparent? last i remember i think it does cause ive used it on particle emitters before..

gritty forge
#

can't you technically use particle shader for semi transparency on quest?

timber wharf
#

@late heath both additive and multiply end up transparent in some form

#

@gritty forge yes. additive or multiply. alpha blend cant be used for whatever on avatars

late heath
#

hooray! thank you

stoic bobcat
#

no idea why, but physbones are only doing the strands and not the entire part, they are connected just dont know why its doing this

#

they are connected together, just dont know why its only grabbing the small ones

stoic bobcat
#

thanks

#

also i just changed a setting and it seemed to fix it

hushed flume
#

can I get some assistance for some reason I can't seem to the model to upload keep getting some api issue

hushed flume
#

and I do have a thumbnail set.. don't know why it gives a image empty thing.. (assuming its related to avi thumbnail)

ornate stump
balmy barn
#

now we get funny contact defaults for objects (future inventory stuff my guess)

hushed flume
woven berry
#

is 3.10 acting normal now? 3.09 was completely unusable

balmy barn
#

havnt had issues with it 🤷‍♂️ (used the beta abit)

ornate stump
balmy barn
#

uploaded 10 something avatars, cause i forgot poi fallback shader is just white if im using outlines had to change to toon fallback

woven berry
#

tried to use it and i couldn't adjust properties in poiyomi and anytime i'd deactivate something on a model, it'd reactivate by itself a couple seconds later

timber wharf
#

ye it was fixed

woven berry
#

also on an unrelated note how is texture memory calculated as a statistic

balmy barn
#

repliacted that just by having a controller in animator - 3.9

woven berry
#

does it take every single texture you upload regardless of whether it can even be active by way of material swaps

balmy barn
#

course

#

how would it know wich one was active

woven berry
#

my avatar's reading about 60mb on upload and each "outfit" only takes about that much as well but the statistic is saying 223mb

#

its completely impossible for the avatar to use that much due to material swaps n such

#

and i thought they'd fixed that earlier this month but now its back to that

ornate stump
woven berry
#

that's the uncompressed size

#

i'm talking the texture memory/vram

timber wharf
#

sdk probly fails to count matswaps

#

while ingame you see true value of all used textures

woven berry
#

thought it was smarter than that

hushed flume
balmy barn
#

bubble ones are matswaps - vram calc handy, sdk 'soon' getting similar thing

ornate stump
woven berry
#

oh actually now that i'm looking, my stuff all lives in vrcfury away from an animation driving the mat swaps

timber wharf
#

with vrcf you should check stats in playmode only

woven berry
#

so that'll be a big contributor to the confusion

#

alright that clears some of it up, thank you

#

yep, a lot of my texture mgmt got away from me

hushed flume
#

I wonder if its just my end having issues, I just got no one to upload it for me

balmy barn
#

isp goes herpderp , rare times ive had asw fail but worked a few hours later

#

id try vpn but then it wants me to login again

ornate stump
# hushed flume Just tried still no luck

Also try changing thumbnail image, preferably capture from screen. And if it's internet connection issue, try another internet like mobile hotspot, or use vpn like cloudflare WARP.

hushed flume
hidden epoch
#

Can someone give me a good full body tracking to get for Christmas

blazing garnet
#

Ooooo I’m curious too tbh

balmy barn
#

tundra/vive trackers

#

know a few with slimes and they dont like it vrcRat

blazing garnet
#

Gotcha.

#

Sounds neat, just checked them out

still shuttle
oblique rover
#

How do i just get rid of it entirely?

#

the blush effect doesnt work well on quest so id rather just get rid of it

torn crypt
oblique rover
#

and my face instead of being covered in a pure red its pure white

balmy barn
#

seperate in blender and delete it

placid mica
round comet
# oblique rover

Sometimes what I used to do (if you don’t know how to use blender) is set it to vrchat > mobile > particles > multiply

Then just delete the texture from the slot

#

It’s basically just invisible if there’s nothing there and you use multiply— just not super practical

oblique rover
round comet
somber sequoia
somber sequoia
#

do your research, make sure you're ok with the caveats (they all have caveats), etc, etc.

little plume
#

id also really like to do my fancy dissolve stuff on questm but if not ill settle with a panning texture

round comet
little plume
#

Can I use a mask to choose where the match goes?

#

Match

#

Iswtg autocorrect

#

Mat cap

tacit bolt
#

So idk how to actually import the avatar how can you do that? the charcter I made was on VRRoid Studio and im trying to tranfer the character into the unity hub

balmy barn
#

apperantly i had one vrcRat, ~~ then you can animate offet on it i guess~~ - nah wont work, you can animate the mask strength tho (pulsate effect)

somber sequoia
# tacit bolt

red like that means the file that provided those objects is missing

outer lily
#

Anyone ever encounter this in Unity? It just automatically reverts things when I am changing them. Toggling objects, blendshape changes, etc. No CTRL Z or trickery used.

balmy barn
#

try sdk 3.10

outer lily
#

Oh was THAT the reverting bug they were talking about?

#

I just read about that the other night, I'll try it here now.

somber sequoia
#

that's the one, yep

arctic ginkgo
#

Oh I am so glad that got patched, it's been annoying the hell out of me for months

outer lily
#

Its the first time I've ever seen it, at least I encountered it by the time they had 3.10 in beta

somber sequoia
#

same, extremely frustrating, and I'm surprised it took them so long to deal with it.

balmy barn
outer lily
#

I got the SDK open in another window, so it was applying all the time I guess

#

Yeah that was it, love it when its that simple

proven quail
little plume
somber sequoia
#

a matcap is a 2D texture

little plume
#

ok

#

im thinking of those images that are warped to look 3d btw

#

but mine is just a normal flat image

somber sequoia
#

if you're actually going for a real material capture, then sure, but you're wanting to abuse this slot for slightly different purposes, so it can be whatever you want that looks how you want it to

little plume
#

it seems my mask needs to be red not green

somber sequoia
#

easy problem to solve

little plume
#

ok now i gotta add the face image back

arctic ginkgo
#

That's something that would need to be done in Blender/your 3D program of choice

little plume
#

?

#

i aint doing all that the space effect looks fine

arctic ginkgo
#

For the face texture you can use detail map or emissions (emissions will glow)

little plume
#

how its supposed to look

arctic ginkgo
arctic ginkgo
untold minnow
#

can anyone help? I cant enable most of these things from my downloaded project and I cant figure out why?

somber sequoia
arctic ginkgo
#

Yeah that means you already have them and there's no difference between the ones in your project and the ones you're importing

untold minnow
#

Oh thank you

little plume
#

it doesnt seem to like the opacity

junior void
#

Adjust cutoff?

little plume
#

huh?

#

that doesnt seem to be an option on toon standard

proven quail
#

Emission doesn't use transparency. The detail layer will though

little plume
#

i need it to glow tho

proven quail
#

You will have to modify the texture

little plume
#

funny thing

#

im not using poiyomi

#

why is it saying im using poiyomi

#

the one thats disabled does use poiyomi

#

but not this one

somber sequoia
#

check all assets and material swaps

little plume
#

?

#

it shouldnt matter bc the other one is disabled

somber sequoia
#

sorry, what part of that is unclear?

little plume
#

like i dont have any other assets or material swaps on the avatar

somber sequoia
#

Okay - obviously I wouldn't have known that, so it's still good advice.

little plume
#

the pc one thats disabled uses poiyomi

#

it is disabled

#

the quest one is enabled

#

the quest one uses standard toon

#

its for some reason trying to build with the disabled pc one

#

event though its selected not too

left gull
#

yeah thats is/was probably a case of unity being buggy, just saving>closing>reopening project should fix it when it does that

oblique rover
#

thank you so much my goat

round comet
#

Good to know!

arctic ginkgo
# little plume

you can try adjusting the import settings to remove transparency, but that might just keep it blue like this around the edges. If you have basic drawing or image editing software, you can use that to add a black background. If not, I can do it for you really quick if you just sent the texture file (it will literally take me like 30 seconds)

little plume
#

ty for the idea tho ill try that later

hazy quest
#

Can you link blendshapes and active all using one slider? Without the use of drivers.
Just so that I can test Body+Clothes at the same time.

somber sequoia
#

you'd need a build-time tool to do that, like VRCFury does

#

Or just animate both objects in the same animation

lusty hearth
#

Anyone else having trouble uploading avatars right now?

outer lily
#

Anyone have any idea why verts might snap to WORLD origin like this from an an avatar? (Left). On the right side is the exact same FBX used, just freshly dragged into the scene. There are no constraints on this avatar.

Alternatively, Pumpkin tools doesn't seem to be copying everything over properly, if anyone has another avatar component copy tool thats currently working I could just drop things on to the fresh FBX drag-in and continue as normal.

balmy barn
#

missing weightpaint on some vertices

outer lily
little plume
#

heres how the textures look

#

its def using the rgb channels to distort the geletin

left gull
#

for the skin instead of opaque try messing with the other options to get a see-through look and for the blue blue use Rim lighting then for the rainbows do them as emissions with scrolling effect

#

idk how you'd do its default style well enough though :P

lunar iris
#

nvm im dumb its cause of its loading lol

little plume
#

is there a good video on how to make hand geature face expressions and talking animations?

lunar iris
#

how i didnt even change anything i hope my project isnt broken

#

ugh stupidity again forgot to delete the avatar id

left gull
little plume
#

but i need a video on how to make both of these in unity without blender

#

if possible

somber sequoia
#

you don't make blendshapes in unity

left gull
#

both require the body mesh to have existing blendshapes if you're trying to set it up in unity

little plume
#

not shapekeys

#

i was wondering if i cant just make an animation in unity of the jaw flapping since there is no actual mouth

somber sequoia
#

then you'll be making animations in Unity and a layer in FX to drive those bones from the Viseme parameter.

hard hatch
#

im having issues with this armature link. for some reason ONLY in vrc, the bones for the muzzle dont sync with the bones of the avatar, despite them being linked. I've tested it several times in unity and it works perfectly fine, but as soon as I open vrc and try it, the bone for the muzzle that's linked to the jaw just does not move at all. Anyone know what may be causing this?

little plume
#

heres the avatar btw

#

well nvrm my pc decided to start lagging like hell and break file explorer

indigo compass
#

Most likely the asset wants you to add a blendshape link component from VRCFury too

hard hatch
#

Ohhhh okok that actually makes a lot of sense, thanks!

#

I'll try that out

#

It was an asset meant for the rex that I edited to the archer, so I'm kinda asking for issues, but hopefully this works lol

surreal salmon
#

how do u make a randomizer

#

like for dice or animations

somber sequoia
#

VRC Avatar Parameter Driver has a random option

regal jay
#

hey babes i've asked this before but i somehow keep struggling on it, i would super apreciate anyone's ping and help:

i got a prefab with a fbx,i would like to replace that fbx with a similiar one

#

if i delete the original fbx,and import the similiar fbx with same name and all,the prefab freaks out and says it cant find the fbx

#

what do?

#

i have also tried to unpack the prefab in scene, then delete the fbx and add the similiar one,unity seems to find it but its still all invisible,even the parts of the fbx that i have not edited

hard hatch
#

literally linked all of the visemes and still somehow, it's not working

#

🤦‍♂️

somber sequoia
regal jay
#

thanks for your input <3, i dont knwo how to overwrite tho

somber sequoia
#

literally save the new file over the old one

regal jay
#

isnt that the same as deleting and importign a new one? or unity cares about it :?

somber sequoia
#

ideally use the same export settings though

#

no, don't delete it, just overwrite it. If you delete it in Unity you lose the .meta file and it's considered a different file

regal jay
#

ok! this is very helpful,it might even be the source of my problems,thank you ❤️

somber sequoia
#

and you break the link between the object in-scene and the file on disk

#

which is what unpacking does too, so don't unpack

regal jay
#

you got it boss 🫡

somber sequoia
#

(* avatars - some prop packages you can unpack in certain cases)

regal jay
#

is it possible to create some sort of variant?

somber sequoia
#

depends what you want, but each copy you drag into the scene is a separate object so can be somewhat varied

regal jay
#

for context,i have a female avatar that i've edited to be male
would be super poggers if i could have 2 prefabs,one for each, so i dont have more headaches in the future if i have to edit again

somber sequoia
#

oh you can - in that case you probably would have two different model files

regal jay
#

mhm!

#

but you tell me to overwrite,so how do i get 2 files @.@

somber sequoia
#

unless it's just a matter of blendshape differences, in which case just different scenes or even objects in one scene

#

save as a new file - again, this is basic computer file manipulation stuff, not unity at all

regal jay
#

okay

#

so for the edit,i overwrite, for the original ,i save as new

#

thank you so much fo rhte help! i apreicate it a lot!

somber sequoia
hard hatch
#

Using blendshape link (vrcfury)

frail badger
#

is there a way to like, make something always render behind something from all angles like a halo?

somber sequoia
frail badger
#

itd need its own unique material for that, right?

somber sequoia
hard hatch
#

But it was the same result, sadly.

somber sequoia
#

ah ok, then something about it was done wrong. I generally don't use Fury so not really sure from here.

hard hatch
#

Hmmm this is so frustrating 😭

#

Worst case, I'll just scrap it and try to make it a toggle for when I'm muted

#

Which I'm also a little curious about how I would do that, since there doesn't seem to be any component options that allow that

round quiver
#

anyone know how people get their clothes to move perfectly with their avatars body's physbones, my body and clothes both move but the body just clips through the clothes

somber sequoia
slow terrace
#

Heya ive been having an issue with both avatars and worlds where it stops uploaded and just says "Failed to upload file"
its super hit and miss- but it happens more often than not and its seriously preventing me from working on my projects

somber sequoia
slow terrace
#

One sec- I posted them a while ago in the worlds help channel too and nobody was able to decipher them

#

these are the only errors upon failing

somber sequoia
#

yeah if there are no others, maybe it's something about your network

slow terrace
#

What about my network could cause this? Nothing should be blocked by my router, I've checked through it

somber sequoia
#

I don't know, I don't have this issue. It may not actually be your network either, could be an upstream provider between you and vrchat

slow terrace
#

tried a VPN before and it didnt work- trying again and so far so good

#

-# grrr... stupid inconsistent little...

somber sequoia
#

I know there's often some suggestion of using Cloudflare's DNS thingy too

lament zenith
#

Hi, i had finished texturing a model last night, that all went fine. Today i wanted to edit the model slightly in blender, but after doing a test edit and re-importing that fbx, i can see that there are some issues i didnt have when importing the fbx and uploading the model last night. The components included with the model originally are missing, and i am unable to edit the textures.

#

Should i have saved my edited model with the original name?

#

Please @ me with a response as i would like to solve this, thank you

#

Made a backup of the original file and replaced it with my edit, that did infact replace the original model correctly and changed the model, i believe this solves my issue. again feel free to @ me if you believe i still may have done something improperly

somber sequoia
unreal juniper
#

Depending on what you got and what you're trying to apply, there's a lot of answers to that question LOL

unreal juniper
#

Did you shape them in Blender?

round quiver
#

Yes

unreal juniper
#

Did you apply weights?

round quiver
unreal juniper
#

I recommend "Robust Weight Transfer Tool" plug in but if you did that, on the Unity side, are you using Fury to attach the clothing?

#

(and did you test the movement in pose mode in Blender after weight transfer?)

round quiver
unreal juniper
idle palm
#

how do i fix the black at the end, the texture doesn’t have that but it has it when i add it as the texture

#

it’s not transparent and idk how to fix it

#

i’ve tried.. LMAO

unreal juniper
#

If it's a little bit, Blender's auto weight kinda sucks and I'd again suggest the Robust tool, or going through and smoothing/tweaking your weights in problem areas

round quiver
unreal juniper
#

Got a screenshot or two?

#

It's probably still weighting tbh

#

That's the hardest part of making clothing assets work right

round quiver
unreal juniper
#

🤔

round quiver
#

Idk how I would take the picture 😭 while also moving the avatar and I don’t have a recording software

unreal juniper
#

Windows' Snipping tool, hit the clock thing to set a few second delay and start moving it after you hit "new"

#

Screen will turn white and you can select which part of the screen you want to save as a screenshot

somber sequoia
#

also OBS Studio is free

lament zenith
somber sequoia
#

I wouldn't have asked for more if I thought it was enough to go on, but if it's no longer a problem, that's great.

pine karma
#

uhhh it keeps doing this idk how to fix

somber sequoia
pine karma
#

yes

hoary lintel
#

does anyone know how to fix this issue when i press play for my avatar it gets stuuck on this viseme and it overlays the other lipsyncs even though i KNOW i didnt put the blendshapes as that

#

new to making vrchat models btw

somber sequoia
hoary lintel
#

wanted to keep it simple

#

cuz this is my first one

#

is there a problem w that? /genq

somber sequoia
#

if you are doing the animation yourself with the Viseme parameter in the animator, nope, you can do whatever. If you're using the viseme stuff in the VRC Avatar Descriptor, I believe you need all of them

hoary lintel
#

i see i see

hoary lintel
somber sequoia
#

I can't tell how you have this setup now, so no idea

timber wharf
#

@hoary lintel you def have smth animating it to 100, now figure out what layer does that

hoary lintel
timber wharf
#

well first set your lipsync layer weight to 0

#

if they all 0 now then its the problem

hoary lintel
#

what do i look for?

#

nvm i fixed it!

long kraken
#

trying to upload a avatar my friend bought for them since they dont have a pc and its saying this

junior void
#

Well, did you not import what it's listing?

long kraken
#

its pointless

#

i'll add it if i ever get it

little plume
#

im trying to kitbash a few different avatars together to make something, how can i tranfer the weights from one rig to another?

stark meadow
little plume
#

ill try that holdon

hasty plover
#

Hiii!!. I was hoping for some help on what to do next.. so I’m making my avatar from scratch on blender. The modeling for the base is complete. Everything is connected to one another except the head. I’m not sure what do next… should I make the clothing? Or rig it or what.. sorry if this is a big ask. This is my first model I’m making for myself

little plume
hoary lintel
#

does anyone know why this section of vrc phys bone is unavailable

#

i keep seeing it work in tutorials but not for me for some reason

mighty widget
#

to get eyes to glow like this is with Eye Hue color right?

little plume
#

cant i do it with cats?

#

my models got like 100 weights theres gotta be an easier way than using robust

junior void
mighty widget
#

Thank you!

waxen jungle
#

I cant seem to figure out why this is happening, i've cleared my transforms in blender, this issue also randomly started happening for seemingly no reason, the model was fine before. If i set it to humanoid it still shows up as non humanoid in the avatar descriptior

#

nvm figured it out, still a very strange issue though

main moon
#

Could someone help me make an animated mode for my avatar with like animated movement and stuff? I have all the animations, I just don’t know how to do it all. Ya can DM me or ping me here if you can help! I suck at this kind of stuff… ;-;

junior void
#

You mean animation dances?

orchid lava
#

im kinda new to vr chat and i downloaded a filw for an avatar but i don't have a pc to upload it can anyone help?

ornate stump
spark walrus
#

does anyone know why my unity crashes when i make a new expression menu??

mortal sun
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can anyone help me out with a problem i'm having

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i'm having a problem with an animation contact

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and its just not working when i turn it on

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it won't play the animation it keeps saying the animation is not valid

arctic ginkgo
arctic ginkgo
# mortal sun alr

if you changed the name of something, moved it to a different place in the hierarchy, or changed the name of something it's parented to (or used a tool like VRCFury to do this) that's why it would be invalid

somber sequoia
little plume
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Friend new how to use cats

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Friend showed me

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Cats worked

somber sequoia
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there's a tutorial, you know

modest ridge
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bought a tail for my avi but it isnt grabable ingame, is there something configured wrong in the VRC physbone Script? i just cant figure it out

somber sequoia
arctic ginkgo
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collision radius needs to be nonzero

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if you don't want collision you can disable that. iirc they are still grabable with collision disabled, just need a collision radius

modest ridge
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ah now it looks different, thanks i had to put a really small number into the Collision Radius, was confused why it was so huge at first, thanks a lot!

arctic ginkgo
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it basically makes everything 100x larger, but the avatar is 100x smaller so it cancels out, it just makes measurments really funky

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like the mesh is smaller and the armature is scaled up

frail badger
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so im controlling part of my model with a 2d puppet, and then also animating that part. the animation only works right if i set the puppet to a certain state, how do i make it so that when the animation is toggled, it takes "executive control"?

To elaborate, certain bones are out of position, as if the animation from the puppet is overriding the toggled animation, when the toggled animation should take "top priority"

somber sequoia
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what are you puppeting, the humanoid bones?

frail badger
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wings, actually, not like arms or legs or anything

arctic ginkgo
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so instead of separate toggles, the "off" state is the puppet blendtree and the "on" state is the animation

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if you want them to blend though, you'll need to use additive animations and have an additive layer (I usually put my puppet in this layer)

frail badger
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huh! how would i do that, with like uhhhhhhhhhh

arctic ginkgo
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that or have multiple variations of the animation and toggle to a different blendtree

frail badger
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one of these in the layer?

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wait i might be stupid

arctic ginkgo
frail badger
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no yeah im doin a big think hang on

arctic ginkgo
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i don't feel like opening unity but something like this

frail badger
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ya i got that set up rn but its doing the same thing as before

arctic ginkgo
frail badger
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ya there are the 5 animations within the puppet, then the 6th one outside of it

arctic ginkgo
frail badger
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yep

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im thinking the animation might be the problem, since the only wing state that works is the one i incidentally copied the rotation data from to use as the first frame

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even though im Sure the first frame sets like. every bone in the wings

arctic ginkgo
frail badger
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just the toggle

frail badger
arctic ginkgo
# frail badger just the toggle

The state of the puppet should have nothing to fo with it though, because the puppet shouldn't be playing when the toggle is on

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Ohh alright

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It could be a WD issue maybe? I don't really know how your animations are setup

frail badger
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ty for the help though <3 at least im down a layer lmao

proud badger
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has anyone else had issues signing in with the sdk? I haven't been able to get in for 3 days but I can sign in on the website

slow panther
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how do you add multiple photos in an avatars description??

somber sequoia
sinful widget
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can someone help me with this game model hopper

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has an armature and everything just like the original outfit
the original body/outfit works but the other ones aren't connected to the armature/ wont move

balmy barn
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self reporting again

sinful widget
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how

balmy barn
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you have a ripped avatar

sinful widget
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its a game model????

balmy barn
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game models dont come with what you have , dont want to point out the obvious here vrpill

arctic ginkgo
sinful widget
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its quite litterally given to us through the website they provided

somber sequoia
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This one though was clearly ripped from vrchat, even if wasn't by you directly

balmy barn
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now show this page

arctic ginkgo
sinful widget
sinful widget
somber sequoia
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oh so you admit it

sinful widget
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i know its from a game though

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nope the model is not ripped

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i have that legit

arctic ginkgo
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wait what website is it from?

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you might have gotten a ripped model without knowing it

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happens here often

sinful widget
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a public game model website

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if anyone could fix that though that would be cool

arctic ginkgo
sinful widget
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i mean I did just send it so it'll take some time

arctic ginkgo
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?

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the model or the link?

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i think they're asking for the link to the website is all

sinful widget
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i got given the website and told to gatekeep even though its public which doesn't help ;p

arctic ginkgo
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ohh that's a big red flag imo

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if they tell you to gatekeep it's probably because it's ripped/stolen

sinful widget
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can i ask the ai

arctic ginkgo
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i'm not sure what you mean

slow panther
balmy barn
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only bought ones had more then 1 image far as i know

slow panther
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i found it

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yippie

spark walrus
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My new 3.10 version avatar uploaded failed security check - why? how can I get more info on how to pass it?

left gull
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usually its a case of something on the model stat-wise being too unoptimized, dont think theres a way to tell what exactly set it off more just guessing based of the upload panels info

spark walrus
left gull
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the standards havent been changed at all though?

spark walrus
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like - ANY kinda hint to point out whats the problem would be SO helpful

spark walrus
left gull
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yeah thats not good and could've been a case of it slipping past the security check, ive had that happen to me with a few P2U models that werent optimized

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better to atleast attempt to get it within reasonable limits and see if that fixes it then to keep shooting for bare minimum and hoping it passes the check

spark walrus
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idk is the problem also that I am using ALCOM -uploader/editor in Linux as well

somber sequoia
spark walrus
digital river
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anybody know how to fix this?

frail badger
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is there a way to get a mesh particle to like, not be neon bright in comparison to the rest of the model

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i found a way on an older version of poiyomi but i cant recreate it

pine valley
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(i was generating animations via a script)

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are you doing anything "interesting" like that?

low mason
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so im using the toon standard shader and trying to map specular to specific parts of the texture, but its not mapping correctly. when i use the red channel nothing shows up, if i use the alpha channel, everything shows specular with or without a map

viral gate
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can someone please help me upload an avatar

sinful forge
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Is there a way to disable hand gesture expressions while AFK? I would like to simply disable (weight=0) the FX layer to prevent all excess animations from playing.

I've been trying to mess with Layer Control and Tracking Control in the FX, Action, and Gesture layers. But nothing stops the gestures from animating. Will I have to go through every layer in the FX layer to add a 'disabled' state? Or maybe add a layer at the end to override all the animations to a default state?

left gull
haughty fossil
arctic ginkgo
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if you want a specific pose (like idle pose) an easy way you can do this is just have an extra layer in your gesture controller that has a toggle (both animations can be the same) and just have each with layer control that drives the below (above) layers to 0 or 1 based on AFK parameter

arctic ginkgo
sinful forge
# arctic ginkgo if you want a specific pose (like idle pose) an easy way you can do this is just...

Thank you for the support. You are correct that I'm referring to the AFK parameter. And it sounds like then I'm on the right track.
Do you have any tips on where to put the Layer Control?
Working off the vrc_AvatarV3ActionLayer: the "Afk Init" state sets the Action layer with to 1.0, and the "BlendOut" sets the Action layer to 0.0. I tried adding another Layer Control to set the FX layer weight to 0.0 and 1.0, respectively, but that didn't work.
I know that's pretty technical. If you have any tips, that would be great. Otherwise I'll keep hacking at it until I find the right solution.

arctic ginkgo
balmy barn
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2nd parameter way (bit tedious to setup every transition) gestureleft (numberhere) + afk = false << allows gestures to be used , afk = true they wont work ,

sinful forge
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Thanks for the help! Realized I incorrectly chose Animator Layer Control. Using Playable Layer Control as I was supposed to did the trick.

Edit: I found a better way. I added a bottom layer to the FX controller with a simple AFK parameter check, then put the AFK animation there as well. In the animation I made sure to animate all the blend-shapes I want to override.

fluid flame
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Hello! I have a few questions! Is there a way to make my model lighter so the clothes don't disappear for some people (I believe it might be a performance issue)? And is there a way to check to make sure that even with lower performance setups the model appears presentable? I am deeply ashamed that some people saw my model naked, I had no idea that could even happen as for me everything looked normal 😭
It's my first time kitbashing a model so I need help 🥺

indigo geode
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i need to put a prefab on an avatars root. Is that the hips?

sinful forge
fluid flame
# sinful forge I'm aware of 4 ways clothes could disappear: 1. culling issues (at certain angl...

My avatar does start naked! I bought the Sio model as I wanted to learn how to customize and make my own avatar so I also bought a separate outfit and hairstyle!
I don't think it would be the first issue as the peoples who could see my avatar naked could see it from different angles and even from a bit further away vrcTupCry
I am unsure about the other issues but I know my avatar is labelled as "Very poor" performance wise

sinful forge
fluid flame
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I don't think I have toggles for my outfit (unless I have set them up without knowing while following a tutorial!). The avatar looks dressed when I build :)
And I am unsure about where to check my impostor avatar as I am new to the term! :O

sinful forge
fluid flame
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I am so sorry for not being very clear! It's my first time doing this 🥺

fluid flame
sinful forge
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The earlier questions were related to case number 3. The Safety Settings have "Custom Animations" you can disable on other people's avatars. Anyone with that turned off, they won't see any of your toggles. You will appear as you did when you uploaded your avatar.

sinful forge
fluid flame
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It looks like this!

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(Also your model is super cute!)

sinful forge
# fluid flame It looks like this!

Thanks. That's interesting, and probably rules out number 3 (custom animations disabled). Number 2 (write-default mixing) might be the culprit. Can you check your avatar in Unity for this message

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"a mixture of Write Defaults"

round comet
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You can always add vrcfury’s fix write defaults component sip