#avatar-help

1 messages · Page 202 of 1

chilly solar
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for optimizing my avi, does it care about the amount of actual image textures or is it just the material slots? either or, how would i better optimize that?

blissful magnet
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Perfect, this is useable with expression menu toggles and supports alphas?

junior acorn
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alright fine here is the full error message
crossed out the file name because im not leaking it

bitter dune
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Fixed it by switching to fbx instead

somber sequoia
junior acorn
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basic ahh armature be like:

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the leg is the problem i think

valid marsh
#

Why is my tail red? I'm using Standard Lite and Bumped Diffuse still has a red tail, only making it something outside of VRChat/Mobile fixes it but those aren't supported

somber sequoia
somber sequoia
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find the model file, click it, look in the inspector, rig tab, click "configure"

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but probably the armature will need to be reworked so it's like the diagram pinned in #avatar-rigging

somber sequoia
valid marsh
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What should i do about that?

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Not good with the terms and stuff

somber sequoia
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remove them if they're present - there should be tutorials. I know you can with blender, and I think with VRC Quest Tools

junior acorn
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never knew

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lol

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ok i'll try to rework the armature then!!

somber sequoia
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(note that upper chest is optional)

plucky drum
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so im setting up the eye look on my avatar and after setting up the up and down position it looks like its asking me to select up and down blendshapes? whats the purpose of the 2 selections at the bottom if ive already set up the up and down eyelook in the menu above it?

somber sequoia
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it's optional

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just set them to none if you don't use them

plucky drum
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oh, alright

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thankyou

junior acorn
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now i need to figure out how to get the uhh materials in

somber sequoia
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you don't get them in, you make them fresh in Unity. Textures you get in though.

junior acorn
#

im not a unity expert how do i do that 😭

somber sequoia
#

there are loooooots of tutorials for stuff, but in the menu I believe assets -> create -> material

modern pumice
#

REPOST: Can anyone help me with telling me why World Constraints are not updating globally? It works as intended locally but when another person is introduced it seems the constraints are still locked and following the model. I've tried using the new VRC Constraints System and the older method but still get the same results.

waxen cipher
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when i put the parameter menu on my model i get this error IndexOutOfRangeException: Index was outside the bounds of the array.
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ValidateFeatures (VRC.SDKBase.VRC_AvatarDescriptor avatar, UnityEngine.Animator anim, VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats perfStats) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:776)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnGUIAvatarCheck (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:475)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.CreateValidationsGUI (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:253)
VRCSdkControlPanel.RunValidations () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:883)
VRCSdkControlPanel+<>cDisplayClass204_0.<ShowBuilders>b1 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:822)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <332857d8803a4878904bcf8f9581ec33>:0)

seems to be linked to the parameters because when i remove that i dont have the error never seen it before not sure how to fix it but im unable to upload the model aswell

waxen cipher
barren slate
barren slate
modern pumice
waxen cipher
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this is how it looks in the actual console

mighty widget
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Tryna upload an avatar but its not working and it's telling me errors that make no sense

round comet
mighty widget
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😭 what scripttt

round comet
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it says right in the error at the top of the first photo

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If you look at the last few words

mighty widget
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idk what script im missin

barren slate
barren slate
barren slate
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If you know the avatar creator, ask them

mighty widget
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okay

waxen cipher
barren slate
ebon dirge
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What the heck does this mean and how do I fix it?

compact kestrel
#

i just started looking at the blender model again and the model looks okay?

modern pumice
somber sequoia
ebon dirge
somber sequoia
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right but is that actually the right eye bone?

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it says it's an eye bone, but with "hold" on it I wonder if it's something funny

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also what does the spine hierarchy look like? It should be:
hips -> spine -> chest -> upper chest (optional) -> neck -> head

ebon dirge
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Nvm I figured it out, the right eye was on the chest and not right eye hold

somber sequoia
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aha! That'll do it

ebon dirge
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Thank you so much for your help! You’re a lifesaver!

somber sequoia
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no problem 🙂

compact kestrel
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how do i fix this issue..

somber sequoia
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which issue exactly?

compact kestrel
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in vrchat it only tposes

somber sequoia
#

is it a humanoid rig?

compact kestrel
#

honestly no clue,, this isnt even my model,,

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ive got no idea how rigging or any of this works

somber sequoia
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ok well that's the thing to check on. Maybe see how many animator layers there are in the avatar descriptor? if it's not humanoid, you'll only see 3

compact kestrel
somber sequoia
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avatar root object

barren slate
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Unless I'm misremembering the problem

barren slate
modern pumice
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That's what I did and they said to come here LMAO

plucky drum
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trying to test build this avatar but for some reason the mouth hangs open and i have no idea what could be causing it

somber sequoia
glacial vale
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anyone know what this means?

plucky drum
#

alr

copper kernel
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Send me a sc of the avatar descriptor @glacial vale

somber sequoia
copper kernel
#

^ what they said

somber sequoia
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no need for a screenshot

glacial vale
copper kernel
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usually you want to move the face mesh in there

somber sequoia
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(happened to have this page in a tab)

glacial vale
#

assuming id just select the head

somber sequoia
#

you select the one with the viseme blendshapes

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whatever your avatar uses

glacial vale
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probably disabled because i renamed the head beacuse of armature issues

somber sequoia
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probably it's the head

glacial vale
#

selected it as the head but its not going away, would there be other things its used for?

somber sequoia
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other things what is used for?

glacial vale
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visemes

somber sequoia
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no?

mighty widget
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what does avatar validation failed mean

somber sequoia
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read the page I linked to understand what they are

glacial vale
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the warning is still there

somber sequoia
#

perhaps you did not put the right mesh in the slot, feel free to show us an image

glacial vale
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auto detected them

somber sequoia
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seems like that should work then

glacial vale
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nvm ignore that, reloaded the SDK

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just wasnt budging without a reload

somber sequoia
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version 3.8 or 3.9 of the SDK?

glacial vale
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not sure

somber sequoia
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doesn't matter, was just curious

glacial vale
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may have to update it but it seems just fine

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3.7.something

somber sequoia
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oh good, probably stay there, later ones seem to be buggy.

glacial vale
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yeah ive noticed someone else having issues

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until it breaks dont fix it

mighty widget
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gulp....how

somber sequoia
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for the record too, that "avatar validation failed" message just means "something broke", it's useless by itself.

mighty widget
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wheres parameters l;ist?

somber sequoia
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you'll see it under "expressions" in the avatar descriptor

mighty widget
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OHGHHH

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No work still 😭

glacial vale
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any way to move armature from 1 avatar to another with scripts attached too?

timber wharf
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pumpkin avatar tools can move avatar components between avatars. no idea what you mean by moving an armature tho

somber sequoia
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yeah you don't move armatures if you want it to work.

glacial vale
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from one project to another, messed up by deleting the wrong "head" because the correct one was "Head1" for some reason

somber sequoia
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you won't retain the link between mesh and bones

glacial vale
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have the same avi with different project open on another tab

somber sequoia
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I'd drag a new avatar into that scene and redo the setup

glacial vale
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it deleted it off the entire FBX for some reason

somber sequoia
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oh did you save the change into the avatar prefab? what a weird thing to do.
In that case you'd need to restore that from backup or re-export from blender, depending on your workflow

unreal smelt
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so i just bought a new avatar and the quest version is just the whole missing shader pink and im not quite sure what to do as i am unsure what the original shaders the creator was using

exotic mauve
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Hello, I'm having a problem with my avatar. Physbones on chest and hips are not working. The avatar is for PC and has a lot of physbones (over 90) but the physbones for chest and hips aren't working. I tried applying physbones directly to the bones instead of creating an empty object and then connecting. What could be the issue?

exotic mauve
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Vrchat>Mobile>Toonlit

hushed flume
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could anyone point me in the right direction for what is causing this
only happens after building and testing in both vrc and play mode on unity

open spindle
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Is anyone else having issues when trying to upload quest the avatar changes mb size to a higher number even though you deleted something?

odd cairn
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Hey I'm having an issue with a model after editing it in blender.
After editing and exporting the model then putting then placing the edited mesh on the model it just disappears, no wireframe, materials are still on it as well as shaders.
I saved the new fbx next to the original and works fine on it's own in the editor.
Any help is welcome ^^

ornate stump
odd cairn
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the red one is the one Is the one where I put in the new mesh and it's still a prefab

ornate stump
odd cairn
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Ohhh okay is there a way to get that fixed?

ornate stump
vestal sand
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how does this even work ??? im confused ._.
(sorry if i interrupted something)

ornate stump
indigo compass
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The mesh data itself includes color data for each vertex, it is removable in Blender, it is an attribute, but also with VRCQuestTools https://github.com/kurotu/VRCQuestTools if you want to do it in Unity.

vestal sand
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how can i fix it mannually ?

indigo compass
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I just said

ornate stump
indigo compass
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Vertex colors are part of a mesh's attributes in Blender.
VRCQuestTools if you want to do it in Unity.

vestal sand
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im in blender

ornate stump
vestal sand
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and how do i do it ?
i never touched the vertex paint

ornate stump
indigo compass
vestal sand
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oh

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thx

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got them gone

indigo compass
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Guess they separated it again, remember it confusingly being under attributes as a general thing annoyingly in the past.

vestal sand
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got it

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thanks again! ^^

balmy barn
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newer sdk quest shader just a tick

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ratl way more options too

indigo compass
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Wish they would revamp standard lit with it and other things too, sometimes toon standard just doesn't look right.

fervent merlin
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how do i actually center my avatar to the floor because i know the orange dot is supposed to be at the avatar's feet but it doesn't move

proven quail
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It does everything standard lite does but more and better

indigo compass
proven quail
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A texture

fervent merlin
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oh hey now its stuck there

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well, i guess that works

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i think the orange dot is just to show that you're selecting something

proven quail
fervent merlin
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well

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i dont think anything changes

indigo compass
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Ah, well, at least good to know it is possible, I assume a shadow ramp for realistic shadows would just be a white black gradient

fervent merlin
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i thought you arent supposed to move the XYZ of the avatar

proven quail
indigo compass
fervent merlin
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mine goes in the ground still but if i move it up manually using xyz it works

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does that still matter or does the cursor matter more

indigo compass
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Think you just have to move it up (press g+y)

fervent merlin
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Like this?

indigo compass
indigo compass
fervent merlin
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aha

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that did it

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now im finally getting somehwere

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ok i just imported it in unity but it shows that the z axis is still 2 and not 0

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nvm

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fixed

timber wharf
fervent merlin
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the nerdinator... dun dun dudududun...

indigo compass
fervent merlin
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ok test #1 leets go

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okay

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there is clearly something wrong with this avatar

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for one thing, its invisible, my collisions and proportions are all over hte place

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and turning moves my entire body like a circle

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dafuq!!

indigo compass
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Avatars not made for VRChat can be weird or straight up not work.
But I think one of your issues is that you have a camera on the avatar imported from blender.

fervent merlin
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i actually removed the camera and light things form blender

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these are the only errors i got

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i wanted to atleast get to testing stage before it completely brroke

indigo compass
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You should check the rigging (click avatar file below, go to rig and configure it if you aren't)

fervent merlin
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rigging appears fine

indigo compass
fervent merlin
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this

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how i have mine setup rn

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fingers are omitted

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i think it might be because im using the top spine as a chest because well, roblox avatars obviously do not have a chest bone

indigo compass
fervent merlin
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im on android

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i can get a rec rq

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if u want

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here

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one thing i will add tho, rigging was a complete pain for me due to the fact that rigify doesnt have a chest

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multiple hours of tinkering

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so it might be because of that

indigo compass
# fervent merlin

uh.
Not seen that issue before tbh.
Kind of looks like the origin of the avatar is elsewhere from the head and body.

fervent merlin
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yeah true

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wait is the entire avatar supposed to have 0,0,0 pos

indigo compass
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So I am completely blind, but if the armature (and the bones aren't weirdly offset) and root of the avatar aren't in the same place then donno

fervent merlin
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like

indigo compass
fervent merlin
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even the insides

indigo compass
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wdym?

fervent merlin
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ok

indigo compass
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"insides"

fervent merlin
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like this

indigo compass
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Well, that should be the root of the armature, hips should be the first child of it.

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If you made spine hips then that could be wonky

fervent merlin
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this is hwere hte hips are

indigo compass
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Normal avatars in Unity have it setup, ideally, like this.
*AvatarName

  • Armature
    •    Hips
      
    •        Left leg
      
    •        Right leg and etc
      
  • Body (the mesh)
  • Other meshes or prefabs etc . . .
fervent merlin
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armature

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aka the spine

indigo compass
fervent merlin
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i prob miffed it up

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i dont see whats wrong with it tho

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oh

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well

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thats not supposed to happe

indigo compass
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This is outside my area of expertise so not sure I can really provide more assistance, not yet had to make a rig from scratch myself.
Uncertain if the lacking armature parent is the only problem, but it is something wrong.
Not terribly difficult to just add a new bone in Blender to be the new hip, just while editing the armature add a new bone and then parent spine to it.

balmy barn
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that rig is a mess, too many spines and neck bones , wierd arms not connected to anything

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more like this would work

bitter wolf
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Anyone know how to fix visemes being active on upload (mouth is open,) it works fine in gesture manager, but in game it always messes up.

I've already tried remaking the descriptor multiple times, reimported the model, checked if it somehow gained a jaw bone and made sure my blendshapes and animations aren't conflicting.

Even tried reloading the sdk and restarting unity.

fervent merlin
#

but "spine" is my hips

balmy barn
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can name it whatever just easier for unity to auto assign

fervent merlin
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no im syaing im missing "armature"

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hips is parented in armature in that screenshot

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meanwhile my avi is set up like this

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its armature needed or is armature just the hips

ornate stump
fervent merlin
#

oh

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mine doesnt have that

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which is

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weird

ornate stump
# fervent merlin weird

It could be the armature object is named Spine. Or it simply your model doesn't have armature at all but instead rely on object hierarchy. As commonly for roblox model.

ornate stump
fervent merlin
ornate stump
fervent merlin
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oh

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ok

somber sequoia
slender tundra
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imported this fortnite model to unity and have no idea how to get the shoes back

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figured it out

fervent merlin
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back

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unity or blender?

somber sequoia
#

Oh sorry, I should actually drink my coffee, that's a mesh object.

slender tundra
#

anyone know how i would go about adding the sort of led lighting that runs throughout her outfit?

somber sequoia
#

emissions of course, some more advanced shaders can do moving textures/patterns/etc.

slender tundra
#

are there any in particular youd recommend? :O

somber sequoia
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I usually use Poiyomi for this

slender tundra
#

alrighty thank you!!

frail vessel
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does anybody know why my unity looks like this?

ornate stump
frail vessel
slender tundra
#

now my problem is that i have no idea how to get the lighting effect in these lines

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like this

frail vessel
ornate stump
slender tundra
#

both maybe? i have the textures for them im just lost on how to implement them

ornate stump
slender tundra
#

i am dw, im still trying to figure out where i would even start

ornate stump
slender tundra
#

well the issue im facing is that the parts that are meant to be lit up are connected to the body texture itself, idk if thats even something i can fix lmao

ornate stump
slender tundra
#

emission mask?

ornate stump
slender tundra
#

okie dokie i'll fool around with that, thank you!

somber sequoia
#

I'd probably either use Poiyomi's pathing feature or make a mask to define where the emission happens, and a map that's some sort of rainbow/plasma texture that is panning.

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it'll be fun once you get started

white jungle
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Is there a way to save or export the fbx's muscle settings so they can be re-loaded later? I need to reset my armature after scaling a few bits, but if I can avoid having to manually re-enter every single parameter that would be really nice lol

somber sequoia
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In the main rig setup page I thought you could copy from an existing avatar, but I haven't actually verified this works

white jungle
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oh very interesting, I missed that drop-down. I'll dig into it and keep an eye open for issues - thanks!

somber sequoia
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I'll be curious to know if it works!

slender tundra
#

so i made an emission map, any way i could change from plain white?

ornate stump
#

Or put something in emission map slot.

slender tundra
#

well the problem is its a mixture of yellow and pink

lyric sonnet
#

anyone know what the name of this avi is?

ornate stump
slender tundra
#

lmao i had my mask in the map slot

fervent merlin
#

my bones are in the pose not armature

hollow quiver
#

Hello everyone I am looking for a specific discord server called The Lewd Market if anyone has it can they drop the invite link thanks

lyric sonnet
#

how do i fix this?

balmy barn
#

transfer weight from body in blender , join meshes 🐧 (unity way ?pass onto next person)

slender tundra
#

all that work just to build and test and have broken hands

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is there anyway i could fix the wonky hands? i forgot to snap a photo while i was in vr

balmy barn
#

make bones straight / end at where it should bend - bones should be in middle of fingers mesh or you can get funny crumpled ones

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can try proxy2 for fingers instead of default wich is more of a claw

bitter adder
#

I have a custom animation walk/run animation but my head will be stationary is there away for the head to play the animation?

waxen parcel
#

trying to take a vroid, make a hat toggle and fix the textures on something that isnt seperate layers while also converting to vrchat and im struggling because alot of guides show the layers on a model while it doesnt convert them properly so i cant make the toggle and the textures are mostly in 1 and i need help idk what im doing ;o;

#

i have the iq of a dead fly orz

somber sequoia
lyric sonnet
#

Do i have to use blender to add clothes to a model?

somber sequoia
#

if they aren't rigged, or need to be reshaped to fit the model, probably.
If they're made specifically for that model and rigged then maybe not

lyric sonnet
lyric sonnet
#

can someone hmu and fix this for me please

proud trout
#

only happens when i use any emulator

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tried to enforse tpose as well

proven quail
glass condor
#

Is anyone else having issues with their avatar audio being TOO quiet after the latest SDK updates? Normalizing the audio and using a different file type DOES NOT work, and I maxed out the volume on a few tests, still makes no difference.

proud trout
#

im hearing some issues regarding the new sdk as well, specifically with modular and vrcfury

glass condor
proud trout
#

were u using something like that to add the sounds?

glass condor
proud trout
#

this also goes with if its not world specific or something hardware/software related

glass condor
glass condor
proud trout
#

yaa idk i saw someone mention it and i use vrcfury a lot along with a lot of features that vrcfury relies on so im not even bothering til its clear

proud trout
#

or vrcfury update idk if they updatrd anytjing tho id recommend asking in their official server

glass condor
#

I'll probably go ask in the official to see if anyone else is struggling too

lyric sonnet
waxen parcel
#

if anyone has experience converting vroid to vrchat i need help optimizing, converting and making a toggle

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cuz this isn't good

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also, conversion merges the hat onto my character but still lags behind the model

balmy barn
#

vroid > blender > unity > vrchat , you will have a way more optimized model

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vrm converter in unity leaves a mess

waxen parcel
#

guess ill have to commission some1 to fix it then cuz yeah x.x

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would be safer than me tinkering with stuff i dont understand

balmy barn
#

#avatar-general message its a few clicks , can optimize it alot more when you learn stuff - bone grouping is very handy to keep components down and merging bones for less transforms

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getting a vrm to good/medium is pretty easy

waxen parcel
#

its a commissioned vtuber model they edited in blender too

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so ig im mostly scared of ruining it but ill do my best thank you

balmy barn
#

880 collision count shows they have no clue how to use physbone angle limits ratl

#

rare you need a collider unless you want something to lay ontop of something

brittle condor
#

I’ve figured out how to toggle an object that can follow me with VRCFury, but I can’t find a clear explanation as to how I can make that object animated (like, when my avatar walks it also has a walking animation). How do I achieve this?

balmy barn
#

detect your velocity (movement) tell other thing to animate , how id do it

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no vrcfury only does basic things, you'd need to do it manually far as i know vrcRat

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not really a thing i use so if it has it 🤷‍♂️

brittle condor
#

Would I put this on my avatar or the object I want animated?

balmy barn
#

would be fx on your avatar , then animate from it to something else (path need to be correct), cant talk to another animator

#

can use constraints but that depends on how its setup

waxen parcel
#

cant even get cats to install right 🤡

somber sequoia
waxen parcel
#

i am its saying policy violation

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😫

somber sequoia
#

I have no idea what that means

waxen parcel
#

i have a tech curse i swear

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theres more but yeah

somber sequoia
#

still don't know what that is even coming from

waxen parcel
#

i installed from disk and it does this

somber sequoia
#

probably version of blender is relevant here.

waxen parcel
#

i installed version for 5.0 blender cuz have 5.0 blender on steam

somber sequoia
#

is there a version of cats which supports blender 5?

waxen parcel
#

cuz i always forget to update my software

somber sequoia
#

oh hey they just released one yesterday

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make sure you have that version

waxen parcel
#

yeah the latest build uses blender 5.0

somber sequoia
#

half my add-ons don't yet support blender 5

waxen parcel
#

man thulen do u do cheap comms to fix and convert and add a hat toggle cuz im fighting air here xD

somber sequoia
#

oh I guess it's only two

lime gorge
ebon dirge
#

Quick question, how do I put more than one submenu into the same submenu? Like two guns with separate submenus for each and putting those submenus in a weapons submenu

fading python
#

So i bought an avatar but it’s claiming it’s too big to be uploaded, the download size is too large for vrchat this is the quest build for it though

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How can i reduce it?

left gull
#

VRCFury's blendshape optimizer is pretty good too but using something like Thry's avatar performance tool will tell you whats taking up the most space on the model so you can fix that

#

and id contact that model's creator about the fact it doesnt actually work for quest out of box (alot of creators are lazy with keeping their stuff updated or will outright break ToS to make their stuff work sadly but informing them might make them fix it)

viral whale
#

Hey so i have a spring joint asset and when i added it to my avatar i was able to get it to work and everything but when i went to use VRCFury to toggle object it off it wont work. If I have it set to have the toggle to turn it on then i cant see or turn it on and if i have it set to turn it off then i can see it but cant turn it off

balmy barn
#

spring joint still not a thing vrchat use

waxen parcel
#

Darn getting spam friend reqs and dms but no help for converting the model

#

Pain

viral whale
#

They are like flow toys

balmy barn
#

every time i hear spring joint i think of the mmd physics , otherwise its just a physbone with some immobility

fading python
viral whale
buoyant lake
#

Yeah those are also called spring joints.

#

You might need to manually make a toggle for it if VRCFury isn't working.

viral whale
#

Yeahhhhh and i dont know how to do that. Ig time for youtube

#

i coulnt find an answer originally upong goggle search but ig i never thought about it being a vrcfury problem xD

buoyant lake
#

I think your parameters are not correct either, if it's toggling on but not visible and vice versa

#

And if it's not turning off that's usually a Write Defaults thing

#

You can try adding a VRCFury Fix Write Defaults script and set it to Auto or Force On to see if that fixes.

somber sequoia
#

"spring bones" is probably what you were thinking of

somber sequoia
#

one of my avatars has one but I honestly forget which one it is or if I've even opened that project in a year

livid idol
wanton cedar
#

Is there a way to stop my avatar from going bowlegged? All of the bones are at 0 rotation and are generally straight

somber sequoia
#

probably but without investigating why it's doing that it's hard to provide advice

#

maybe show us images?

wanton cedar
#

yeah i was getting to that

#

pc is being so freaking slow

somber sequoia
#

bone roll on all those humanoid bones is 0?

wanton cedar
#

yes

#

I didnt put anything fancy on it in unity either

somber sequoia
#

can you show an image of it bowlegged? is this with FBT?

wanton cedar
#

I can see if i can get my friend to try it on. Its usually without the fbx when you arent standing stick straight

#

the legs just kinda bend inwards

#

or outwards when they want

somber sequoia
#

"without the fbx"?

wanton cedar
#

fbt

#

sorry im doing things

somber sequoia
#

oh ok

wanton cedar
#

vrcTupCry Trying to beat all of my apps before they pop up in my face and cut me off

fervent merlin
#

reordering right now

#

im not sure if left shoulder should go in neck tho as described in the picture

wanton cedar
#

when standing the knees do this sometimes

fervent merlin
#

mine is in upper chest

somber sequoia
somber sequoia
fervent merlin
#

it is

#

okay thanks

bright vapor
#

What could be causing this?

#

It works fine in standard, but standard lite it causes this weird all black thing to happen

fervent merlin
#

alright

#

i now have the rig as described in the picture

wanton cedar
brittle condor
#

Still need guidance with making my avatar’s toggled object match her movements. I have VRCfury added via gogoloco, and the object in question has an animator

fervent merlin
#

this should work

#

de

#

f

somber sequoia
somber sequoia
fervent merlin
#

ok i think this is good

fervent merlin
#

what yall think would this work chat

#

that looks like that shi would work u feel!

somber sequoia
somber sequoia
bright vapor
fervent merlin
#

ohj what

bright vapor
#

under standard it looks like this

somber sequoia
fervent merlin
#

you mean the name?

somber sequoia
#

With it labeled like that you need chest in unity's upper chest slot, and upper chest in unity's chest slot 🙂

fervent merlin
somber sequoia
# bright vapor ?

Yes, that shader will multiply vertex colors with your other color

wanton cedar
bright vapor
fervent merlin
#

why tho

#

isnt chest a parent of upperchest

somber sequoia
#

the actual spine hierarchy looks fine, just your names are backwards from what unity will want.

bright vapor
fervent merlin
#

i did them exactly as in the pictyure i got sent so

somber sequoia
bright vapor
#

actually, taking off the albedo doesnt change anything either

fervent merlin
#

how

#

this is upperchest and chest

#

upperchest is well, more upper

somber sequoia
somber sequoia
bright vapor
fervent merlin
#

oh mb

somber sequoia
#

you have hips -> spine -> upper chest -> chest, but it should be hips -> spine -> chest -> upper chest

fervent merlin
#

so chest first?

bright vapor
#

you can just change the names, so it doesnt really matter

fervent merlin
#

oh

#

i didnt know that

#

okay

bright vapor
#

How do i clear the vertex color?

fervent merlin
#

so like this?

somber sequoia
fervent merlin
#

okay

somber sequoia
wanton cedar
#

Also for screens and such, how would one make something like a light project from it as you would have for an actual screen? I tried on my model. but its just a tiny white dot

fervent merlin
#

we should be good to roll right

somber sequoia
#

Looks good

bright vapor
#

im assuming painting over it with white'll work

fervent merlin
#

true

somber sequoia
bright vapor
#

hhhoow.

fervent merlin
#

unity time

somber sequoia
somber sequoia
# bright vapor hhhoow.

"Color attributes" in the properties box on a mesh object in Blender. I've no idea about VRC Quest Tools, I've never used it.

bright vapor
#

Ah theres a minus sign

#

Im blind

fervent merlin
#

ok looking good so far

#

ok

#

unity isnt accepting it for some reason

#

does there need to be its own hierarchy for unity too?

somber sequoia
#

?

#

what error is it giving you?

fervent merlin
#

just a X

somber sequoia
#

no idea what you mean?

fervent merlin
#

doesnt save my rig

somber sequoia
#

no idea what that is either, maybe don't clip so much?

fervent merlin
#

looks fine

#

only issue is "character is not in tpose" but i can enforce it

#

o wait

somber sequoia
#

you can't have a mesh object with the same name as a humanoid bone

#

rename the head mesh object

fervent merlin
#

oh

#

oops

#

ill reopen blender to fix rthat rq

#

accepted

#

lookin good so far

#

ok time to give it the good old avatar test

somber sequoia
#

many many polys

fervent merlin
#

im aware

#

roblox avatars are VERY high in polygons

#

i know theres a deform tool in blender i think

somber sequoia
#

ahhh, that's what you're doing

fervent merlin
#

and the entire avatar is broken

#

wt the hell even cuases this bro

#

ive never seen this happen in an avatar

somber sequoia
#

what, the dropping? looks like no floor collider in the world

fervent merlin
#

my avatar acts like its position is somewhere else

somber sequoia
#

... thanks discord for only letting me view the first 10 sec of that

fervent merlin
#

its invisible

#

and everytime i move my camera

#

the entire model moves aswell

#

around the 25 second mark u can see it

somber sequoia
#

I can't see your avatar at all

fervent merlin
#

i know i cant see it in game either

somber sequoia
#

is its origin at the origin and all transforms are applied?

fervent merlin
#

i put the model at 0,0,0

somber sequoia
#

right but is the model's origin at 0,0,0?

#

whoa scale - yeah go back into blender, make sure the object origins are right, apply all transforms

#

that scale really ought to be 1,1,1

fervent merlin
#

well wdym by the origins

#

the rig itself is at 0m

#

do you mean the actual meshes inside

somber sequoia
#

I mean all of the objects on your avatar. And yeah that scale should ideally be 1 also

wanton cedar
#

How do you freeze a hand in a pose to hold something instead of keeping the normal gestures? I posed the bones in the animation, but unity got upset with me

fervent merlin
#

so you want all the objects to be 0,0,0?

somber sequoia
#

Yes - set the 3d cursor to the origin, then select each object and set its origin to the 3D cursor, then select them all, ctrl+a, apply all transforms

#

Ideally this doesn't break anything 🙂

fervent merlin
#

u mean htis

#

its already at the origin of 0,0,0

somber sequoia
#

that is the 3D cursor

#

an object's origin is a teeny little orange dot, when you've selected the object.

fervent merlin
#

hm

#

ok

#

i done it i think

#

i selected all the objects

#

set origin to 3d cursor

#

and applied transforms

somber sequoia
#

so now your scaling for the objects are likely just 1

fervent merlin
#

yep

#

they sure are

somber sequoia
#

Also again, ideally, you should combine all the body mesh objects into one mesh objects for efficiency in VR

#

I do this when I export and don't save it, so I can keep them separate when working in Blender.

fervent merlin
#

is that possible?

#

i didnt know tat

somber sequoia
#

sure is

fervent merlin
#

is htere any tutorials on how to do that or smth

somber sequoia
#

each object + each material slot on that object is a separate draw call, which gets expensive

#

select all mesh objects, ctrl+j

#

note that if you have multiple materials, you might have to consider which order you join them in, the material slot order will be affected. It can be a little annoying

fervent merlin
#

holon

#

im just gonna speedrun abit of htis

somber sequoia
#

make backups!

fervent merlin
#

i mena importing

#

the avi

#

rq

#

ok this should work if im a lucky duck 2day

#

same thing happens

#

no difference

fervent merlin
#

u sure about this

#

it just made every mesh into 1

somber sequoia
#

That's how I export my models, one mesh for body, one for clothing, maybe 1-2 more for props if needed

fervent merlin
#

clothing is a material

#

no 3d clothing is used

#

since its roblox

somber sequoia
#

ah cool

fervent merlin
#

btw

#

the head meshes's hats and stuff is all on the avatar

#

so its non removable

#

ok doing that just breaks the entire model's posing

#

so i dont think ill do that

#

i know there's some deform thing in unity or blender u can use ill just use that if needed

#

i uh, i dunno what to do now

somber sequoia
#

won't help you with the drawcalls but that's a later optimization task anyway

fervent merlin
#

i dont know what would cause this

#

imma be fr

#

we gon need an expert for this opne

#

does bone collections actually do anything

somber sequoia
#

they're very useful for organization, I use them a lot

fervent merlin
#

i come this far i aint willin to give up yet 🔥

somber sequoia
#

I put stuff like clothing bones in collections, so I can easily turn them on and off

fervent merlin
#

oh

#

do they affect anything

#

or what

#

mine got rlly random ones

somber sequoia
#

nope, just for organization purposes, at least as far as it goes with VRChat stuff

fervent merlin
#

okay

#

well now im stumped

#

i dunno what causes this

#

this is pretty damn hard for just a roblox avi imma be fr

sour sphinx
#

eye look is buggin out, idk how to fix this

fervent merlin
#

someone else had the same bug as me

#

but he didnt get an answer

#

sad

somber sequoia
#

also wow that thing has a lot of objects

fervent merlin
#

wait

#

wait

sour sphinx
fervent merlin
#

is the model supposed to be in a t pose from the get go?

#

because mine isi n an a pose

#

the rig is in a t pose tho

#

does that matter?

sour sphinx
#

theyre not actually ON the eyes which i thought might be the issue..

#

but thats how the model came

#

and the bones moves with the eyes normally like how a regular model should

#

in blender

somber sequoia
# sour sphinx

really hard to tell but they look like they're facing forward? They should be facing vertical

floral oar
#

I need help with avi clipping but I have barely any clue in what im doing

sour sphinx
somber sequoia
#

For VRChat, you want the eye bone's head at the exact center of rotation, with the bone perfectly vertical, and 0 bone roll.

sour sphinx
#

i had this pervious version of the avatar that had those bones called righteye(..) instead of eye_r(..), but i deleted those two since they werent connected to the eyes when i tried to move them. i thought that would solve my issue

somber sequoia
#

yeah with the _r extension Blender will know to mirror that with a similarly named _l bone

#

(if you enable X mirroring)

fervent merlin
#

wait

#

hold on

#

is the scale supposed to be, 100?

sour sphinx
#

here, yes?

fervent merlin
#

shouldnt the scale be 1?

#

or am i just trippin

chilly solar
#

can easy quest switch remove physbone components bc i only need to make a quest verson of my avi bc of them and having to update 2 projects all the time is mad annoying. i tried to do it before and it just didnt work, so im wondering if i did it wrong or if quest switch cant remove them

somber sequoia
somber sequoia
fervent merlin
#

where do i find that

sour sphinx
fervent merlin
#

ah

#

found it

sour sphinx
#

i dont understand quite how to mirror these bones onto the ones i want..

somber sequoia
sour sphinx
#

soo theyre connected to the eyes... noo..?

somber sequoia
#

I don't follow...

sour sphinx
#

im getting lost..

#

lol

#

hold on

somber sequoia
#

find the existing eye bones, rotate them 90 degrees on the X axis, position them so the head is at the exact center of eye rotation

fervent merlin
#

does rotation matter

#

its at -89 and i really wanna change it to -90

#

lol

somber sequoia
#

hah

#

I'm not sure if a) that matters or b) that you should change it

fervent merlin
#

okay ill leavei t

#

are avatars supposed to have their model in a t pose

#

the rig puts it in a tpose

#

but do i need to manually turn the arms to make a t pose on the model or

somber sequoia
#

is it not in T pose already?

fervent merlin
#

the model isnt

somber sequoia
#

is the armature T-posing, or does it match the avatar?

fervent merlin
#

you mean the rig thing?

somber sequoia
#

Yes, the armature, in Blender.

fervent merlin
#

no i dont think so

sour sphinx
#

i definetly know im doing this wrong.. please tell me how to perfectly rotate these at 90 deg

somber sequoia
#

that wasn't a yes or no question

fervent merlin
somber sequoia
#

oh ok. Probably you want that to be T-posing

fervent merlin
#

do i gotta manually do it 😭

#

raah

somber sequoia
#

r = rotate, x = constrain to only the x axis, 90 = 90 degrees. Might be -90, depends on your point of view.

sour sphinx
#

its upside down

#

ok ill do -90

#

lol

somber sequoia
fervent merlin
#

oh my god...

sour sphinx
#

the eye bones are crooked, this is not fine right

fervent merlin
#

CRAZY

#

BRUH

#

okay ill go

#

adventure

sour sphinx
#

how do i fix them this way

somber sequoia
#

You could set the X and Y coordinates of the bone tail to the same value as the bone head

#

(in the 'item' tab of the 'n' popup on the right)

#

but we're getting into basic blender tutorial stuff here

fervent merlin
#

does position matter

#

when making a t pose

#

does it need to be striaght exact?

somber sequoia
fervent merlin
#

i acn use cats

#

i think

somber sequoia
#

ah yeah, I think that has a tool for this

sour sphinx
#

i finally got them standing up straight

somber sequoia
sour sphinx
#

roll: 244 deg, set it to 0?

somber sequoia
#

Yes, you want that to be 0 or it'll be weird

fervent merlin
#

the cats plugin is

#

really broken imma be fr

somber sequoia
#

make sure you have the right one for your blender version

fervent merlin
#

ok i made a t pose

#

although for some reason

#

these weird black lines appear

somber sequoia
# fervent merlin

those are relationship lines, it indicates the object's parent's location

fervent merlin
#

im guessing they ar enot important

somber sequoia
#

could be - not sure why anything's location would be there

sour sphinx
somber sequoia
fervent merlin
#

Les GOO

#

YES

#

hgoly crap this took a dya and half jesus christ

#

okay so it was the t pose

somber sequoia
fervent merlin
#

i gotta keep that in mind

#

if i plan to make more avatars in the future

#

ima personally pin this incase i come across any other future errors

echo vault
#

how can i fix this?

knotty nebula
#

So I'm trying my first time to upload an avatar and I'm going through the creator companion and when I try to download manually it continues to show this

bitter dune
#

Does anyone know how to fix a weird issue I’m having where my voice audio is really really off from where I actually am in vrchat I’m having an issue where my voice is apparently coming from the far far left of my actual avatar

#

It seems to be “fixed” for some people by rejoining but it’s effecting a few people to where they can’t hear me so I have no idea if it’s a bigger issue

austere dome
#

@orchid nebula like this.

#

Now value is a slider.

#

Lets you hide it ingame.

orchid nebula
#

that prevents clipping on any clothes?

austere dome
#

Right, the reason you clip is because the weightpaint and face density might be too non-similar so one in rare situations poke out.

#

So you 'scale inward' the faces and enable the shapekey when you enable the outfit.

#

So the arm won't ever poke out since it's practically as thin as a straw.

orchid nebula
#

for example this?

austere dome
#

If you use VRCfury (you should!) there's a setting next to toggle object for outfit that'll let you set a 'blendshape' (shapekey)

austere dome
junior void
#

if its the rex, yes

austere dome
#

Which does the same thing, just ensure when the outfit is on, it is on.

orchid nebula
#

but if i do that some of my toggles will look weird because under the jacket there a shirt that exposes the arms

austere dome
#

You can make multiple blendshapes!

#

So the idea would be you have a blendshape to shrink the arms, the chest, the shoulders. You already have a blendshape to hide the fluff.

#

Blendshapes aren't automated to be used to be clear. You must do that part yourself.

#

Either in the 'animation' that controls the toggle, or VRCfury.

junior void
#

in some cases though, the hide shapes that already exist are a little too low on the arm to fit a certain shirt for example

#

in those cases you should add the shirt in blender to see where the arms end and make specific keys for that

orchid nebula
#

well ill see if i can do that xd i need to re install my file for that and re learn blender since i havent used it in a big minute

#

but this is very helpfull thanks

austere dome
#

Here's a video of someone doing it.

slender tundra
#

so um.....any easy way to fix this...?

bitter nimbus
#

Tried to make my avatar, but I was struggling on 2D animations with the faces of my avatar, I made the model in Blockbench by the way.

somber sequoia
slender tundra
#

I figured it out dw

young kiln
#

ok. i just made my first avatar, exported it, everything looked... normalish. and then when i play. the entire model is flipped backwards

#

what.

balmy halo
#

hey guys would anyone be willing to work with me to make my little sis her own avatar? unfortunately i have no means of payment so it would have to be for free. i know this a long shot asking for such a big favor and i know its unlikely to happen, i just really want my little sister to be able to have her own avatar, it would make her really happy. if anyone is willing to feel free to dm me. i perfectly understand if no one does.

junior void
young kiln
#

i dont know why the hands are in the air either

#

all bones are named and marked correctly

junior void
#

could be bone roll on humanoid bones not being 0

young kiln
#

how could i change this

torn crypt
#

maybe the bone is rotated wrong or the rest pose wasn’t applied correctly

young kiln
#

ill switch all to zero

#

see if that helps maybe

torn crypt
#

That

junior void
#

only humanoid bones need to be 0 roll. the tail wont affect that

torn crypt
young kiln
young kiln
#

still the same weird pose

junior void
#

what does the rig configuration in unity look like

torn crypt
young kiln
#

rolling it just made the joints look like sausages

junior void
#

put the config to generic, apply, and then back to humanoid

#

it doesnt like being changed when it was configured before

young kiln
#

oh shii that mightve worked

#

lemme look ingame

junior void
#

you dont need to

#

you can use play mode if you install gesture manager package in unity

young kiln
#

didnt know roll was a thing idk how it even happened

torn crypt
#

It happens sometimes it's fine

livid idol
untold minnow
#

No matter what I do to an avatar I cant ever upload it because of the thumbnail, no matter what I change it to it always gives me an error. Ive even jist made it a complete solid color and even that didn't work

#

Anyone know how to help?

junior void
#

try yeeting the id and upload as new avatar

untold minnow
#

It has no id

#

Its my avatar

left gull
#

try going back an SDK version if possible? i know one of the more current versions have a bug with thumbnail stuff

plain mural
#

Why do the fingers rotate too much when the avatar makes a fist? (And the others gestures too)
The bone normals are fine except for the thumb, but that's the least of my concerns

#

Normals compared to the working model

The bones have the same names, so I even tried transferring from the working model to the broken one - the same broken result in Unity

junior void
#

If you do not have a custom gesture layer, the automatic vrchat animations will play. Those are defined by muscle settings in the unity rig tab

#

You can set min and max curl and twist there

somber sequoia
plain mural
#

These settings don't change anything in the avatar, only in the rig settings

junior void
#

Yes but again, these are not used if you have a gesture layer and animate your hands manually

#

Gfu

crystal ruin
#

need help with this eye texture in blender it looks fine but in unity it just doesnt wanna work

#

its suppose to look like this

ornate stump
crystal ruin
ornate stump
crystal ruin
#

must have accidently threw it in the emission slot

ornate stump
crystal ruin
ornate stump
# crystal ruin

You had excessively high normal map power. And height map height power.

crystal ruin
ornate stump
crystal ruin
#

there isnt anymore

ornate stump
crystal ruin
ornate stump
crystal ruin
#

i didnt

#

it was just like that when i got the model

#

sending

ornate stump
crystal ruin
#

i got it off of patreon

#

the blend file i mean

ornate stump
crystal ruin
#

what?

#

its not his model it came from marvel rivals

#

you shouldnt be putting up a paywall for someone elses work

ornate stump
crystal ruin
#

yeah thats where i got the blend file from was that dudes patreon

ornate stump
crystal ruin
#

i dont know how to use the new blender

#

so im sol i guess

ornate stump
crystal ruin
#

i know very little blender knowledge

proper depot
#

Can the dissolve effect be easily added to an integer toggle? or do I have to do a whole thing for it to work for the whole set of toggles in that tree? I have different outfits, i cant just record the dissolve in the animation right?

crystal ruin
#

most of it i forgot because its been years

ornate stump
crystal ruin
ornate stump
crystal ruin
#

this is all it shows me for the eyes and i still dont get it

ornate stump
#

It rather seems to be a uncommon way to setup.

crystal ruin
#

so how would this translate to poyomi?

ornate stump
crystal ruin
#

yeah before i throw it into poyomi

ornate stump
crystal ruin
#

these?

#

or this one

#

bottom one id assume is the eye texture

ornate stump
#

Possibly Eyes are separated to 2 objects, one is the base, another is the specular layer.

#

Which likely mean you was working on the spucular layer which is why the texture layout doesn't match.

crystal ruin
#

oh

#

so how would i go about fixing that?

ornate stump
crystal ruin
#

on blender or in unity?

ornate stump
crystal ruin
#

i see specular highlights

ornate stump
crystal ruin
#

that just made the eyes invis

dapper stratus
#

I'm willing to wait my turn for this, but I got a kind of niche request: I'm making an avatar of my stylization/"OC" (ish) of SCP-173, and I added GoGo Freeze to it. I'm aware of some avatars having a mute = invisibility feature; I'm wanting to try something like that but have it activate the full-body freeze on that prefab. Is there any way I can do so? (that hopefully doesn't require programming knowledge, I'm nowhere near ready for that stuff yet lol)

This also needs to be Quest friendly, as I'm on Quest 2 and, while I'm uploading a PC build for this too just so people on that platform can see it, I need to make the avatars I create Android for my own sake.

ornate stump
crystal ruin
ornate stump
# crystal ruin

The black part on the eye still didn't change which mean it's a different material.

ornate stump
# crystal ruin

So the black part maybe is the specular layer and a the eye you're editing is the base color. You should have the color texture into Albedo slot.

simple inlet
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does anyone know whats happening here? in the fbx configurator and play mode the head rotates and moves position causing this monstrosity...

crystal ruin
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looks like weighpainting

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does the head stay in place when the body moves

simple inlet
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all works fine in Blender, it's the actual head bone thats moving it seems

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like an issue with the rig

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or maybe the neck

dapper stratus
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It could be the head bone isn't properly parented to the neck. Did you make sure to extrude it from the neck, or did you duplicate a bone for the head?

simple inlet
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The only edit I made to this avatar was swapping the head mesh for an edited version of the same head mesh. No edits were made to the armature, and the issue does not occur on the unedited version.

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My process was simply deleting the previous head mesh, parenting the new mesh to the armature, then setting the new mesh's armature component to the avatar's original armature.

dapper stratus
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Huh. Yeah, that IS weird. I don't think I'm knowledgable enough to even touch that issue, lol

Unrelated note: I thought there had to be an UpperChest bone? Four bones in total in the torso (ignoring shoulders, which Unity lies about being optional lol).

simple inlet
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But yeah thank you for the help anyway, I'm super confused xD

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I work on avis a lot and I've never had this issue T_T)

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I've tried all the usual fixes like applying transforms etc

dapper stratus
simple inlet
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Yeah fair x)

dapper stratus
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... Actually, did you double check that everything on the edited head mesh is weightpainted to the correct bone? I've accidentally caught myself plenty of times forgetting to change what bone I'm painting a part to; I'm only lucky I catch myself so early.

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It could be that a part of the mesh is connected to god-knows-where, lol

crystal ruin
simple inlet
crystal ruin
simple inlet
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unless you suggest a different method to check?

late heart
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these keeps showing up when I try to open a new project on vrc creator companion and it’s lowk pissing me off vrcTupCry

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and like I reinstalled it but it keeps showing that

dapper stratus
simple inlet
tribal haven
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Is there a way to remove an option from the radial menu? Like MMD

dapper stratus
# dapper stratus I'm willing to wait my turn for this, but I got a kind of niche request: I'm mak...

Ooh, also, an extra question I need to ask: I also wanted to try making the wheels and base rotate in the direction I'm moving to rather than facing forward the whole time (might as well show what I mean, though this is an old screenshot from when I was still modeling him in Blockbench). It's an effect I have seen on some animated Pokémon avatars like Eevee or Mimikyu, so I KNOW it can be done Quest-friendly.

dapper stratus
somber sequoia
ebon dirge
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What does this mean?

proper depot
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thank you also!!

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I think nearly everytime im asking a question in here i feel like you always reply with a solid answer i hella appreciate you :D

somber sequoia
vagrant crater
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i just want some recommendations im trying to think of a way to give the face its self some details with out addding wrinkles and making him looked aged i can do that haha but keeping him look young with details not sure

wanton cedar
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is there a way i can make the bones children of the empties without unpacking my prefab?

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I looked in vrcfury armlink, but it didnt list the bones i needed

late heart
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I have a question, I’m trying to make a new project in creator companion but it’s not working at all

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Like I pressed open project it says opening then it goes back to open project

wanton cedar
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how long ago did you press open project

late heart
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js now

wanton cedar
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it might be opening it in the background

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sometimes takes a bit

late heart
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yea I just pressed it again and it opened my files to its folder

wanton cedar
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maybe try opening it with unity hub

livid idol
vapid slate
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ok, first time uploading to quest... how do i fix this

somber sequoia
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what did you click, was it "build and test"?

vapid slate
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no

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i clicked "build"

lyric sonnet
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Does anyone know how to change the head on this Avi?

somber sequoia
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same as on any avatar, put it in blender, cut off the head, add the new one

foggy portal
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Apologies if this is the wrong channel, but wtf is a "mimeType" and where do I find the settings for it?

balmy barn
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what image type are you trying to use it wants either of those

foggy portal
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If you mean the thumbnail for the avatar I was using a png

somber sequoia
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mime type is basically "file type"

foggy portal
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So it thinks I'm working on a "octet-stream" file... whatever that is

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Now it's mad at me not having a thumbnail image.... while the image is sitting right there

somber sequoia
foggy portal
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And now it worked?????

somber sequoia
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which SDK version are you on? this is buggy in some

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but if it worked, hooray 🙂