#avatar-help

1 messages · Page 180 of 1

somber sequoia
#

Pretty much, yep

tepid echo
#

So it says this what do u do

somber sequoia
#

can barely read it (take screenshots, not photos) but I think it says to check the console for more details

#

do that, feel free to paste the first 2-3 errors in here

tepid echo
#

Its my son working on it

#

We in call

balmy barn
#

761k avatar, id say delete it

#

vrcAevSip but those yellow ones dont really matter

#

snip and paste into discord

timber wharf
#

there was an attempt

tepid echo
#

So fiest was a audo thing than these are the other 2

timber wharf
#

those usually dont matter, try, if it feels awkward in fbt then gotta rename extra bones (nonhumanoid to zBoneName) in blender

tepid echo
#

It keeps giving us this

#

Build failed

timber wharf
#

what this, please post a proper pc screenshots

tepid echo
#

Like I said up there in this chat MY SON is doing this and I am in CALL with him

#

Use your EYES

timber wharf
#

ask em win+shift+s to your chat🤷‍♂️

somber meadow
#

you don't need to play telephone, they could just ask help here themselves

tepid echo
#

Hes not English

#

He doesnt speak English

#

So no <<<< I am playing telephone

timber wharf
#

my eyes are telling me its time to upgrade my 4yo android, thats it🫠

tepid echo
#

Dude I have a iPhone

timber wharf
#

good for you, i dont tho

balmy barn
#

why does he have a nsfw av vrcRat and needing help with a model thats 'only 10 times the recommended limits, you have console errors, check the red ones

tepid echo
#

Its for me

timber wharf
#

thats not console

tepid echo
#

Hes uploading stuff for me

#

And i got this avi from a friend

somber sequoia
#

Also those are not errors, they are warnings. Errors have red icons.

tepid echo
#

Oki ty!

#

Ill get him to send it to me

timber wharf
timber wharf
#

thats still not a console

tepid echo
#

Here is the first 4 errors

balmy barn
#

funny how that image is has the same letters that fits any uuid for a avatar blueprint, since its from a phone

timber wharf
#

kinda hate uids, somehow zabbix expects me to provide unqiue one via api, instead of generating one when its absent

somber sequoia
#

cat /proc/sys/kernel/random/uuid

strange saffron
timber wharf
#

@somber sequoia ah ye, i am so totally logging on onto some linux machine to gen my nex 20 uids to import into vscode. i have python generating those, just why. im creating an item, cant it just take care of it?

somber sequoia
#

yes - use the uuid library

#

off-topic but iirc it's uuid.uuid4()

#

(feel free to ask me python questions)

timber wharf
#

@strange saffron uh, one layer - one toggle. unless its blend trees

#

you trying to toggle multiple non-exclusive stuff on one layer makes no sense

balmy barn
#

time to learn blendtree its less setup then that any state , synch wouldnt work

timber wharf
somber sequoia
somber sequoia
#

No, that's an anystate setup

strange saffron
#

I initially had an idle go to any state but now it won't connect

timber wharf
#

that stuff will only work if only one of animations is what you need. like, out of 8 gestures you can only have one, makes sense

strange saffron
#

I thnk I get it

timber wharf
#

so without invoving blend tree optimisations, every separate toggel (ie non exclusive one, like dress1 or dress2 or dress3) should use its own animator layer

#

like, layer for shoes, layer for tops, layer for bottoms etc

#

with blendtrees you can make it work faster but idkabout doing it manually. check out vrcfury, it will both help you making toggles and optimise it in background for everyone to enjoy

somber sequoia
#

I do all mine in blendtrees. Not sure it's "faster"

timber wharf
#

its performant

#

if you mean DBT

#

with all your toggles being one layer

#

twice on average iirc

#

ie 40 dbts on one layer is like 20 layers

somber sequoia
#

oh I thought we meant faster as in to setup

balmy barn
#

setting up all the transitions not much of a thing in a blendtree and remembering to disable any state 'can transition to self' ratl let fiddling setting it up

timber wharf
#

@somber sequoia hell nah, 1d blendtree is not even a thing

somber sequoia
#

but yeah, my avatars have pretty complex DBT setups, most of the trees are even saved as files to re-use them in multiple variants

#

(I do a few of the same things on all avatars)

strange saffron
#

I added VRCFury to my project via CC, what should I do to best toggle the clothes?

timber wharf
distant sleet
#

how could i painting this? is there any method to make it perfect?
i tried to weight painting manually by adding & removing weights but still it doesnt work
please help

junior void
#

Are you doing the whole outfit manually?

distant sleet
#

No i did it automatically then trying to fix the issue

junior void
#

I see. Well it looks like a bone unrelated to the area is affecting it there

strange saffron
#

Try robust weight transfer tool if you are able to! It helped me a lot with some of the clothes I tried weightpainting. The other option is deleting vertex groups on the mesh that aren't related until you find the group that is causing issues

distant sleet
dapper matrix
#

Gonna put this here while I take a break from trying to figure this out

Nemesis avatar has toggles that override VRCF toggle components, and I have no idea where they are or how to remove/disable them

hazy quest
#

Looking straight in Edit-mode vs in Play-mode (in Unity) is different?
In Edit-mode it's all correct, the character is looking straight how it should be.
But in play-mode the eyes are Cross-eyes, both looking inwrads.
Testing using Gesture manager.

hazy quest
late heath
#

any idea on how to do something like this with preferable quest compatibility?

somber meadow
late heath
#

yay! thank you

worldly whale
#

hey yall, i got this weird thing goin on. i just made this avi by getting different models and making it in blender. when i go into play mode with gesture manager the jaw opens and i dont know whats causing it, theres no animations on it yet

#

the mouth shouldnt be open

#

in fact the values are different

#

first one is out of play mode the second one is in play mode

hazy quest
pallid anchor
#

weird issue, some of my textures are transparent? im not sure why 😭

worldly whale
#

why would that matter? wouldnt having it there be fine? how could i make it so the mouth doesnt open while having that bone?

#

also what is that bone for>?

hazy quest
somber sequoia
#

(fix in Blender)

hazy quest
pallid anchor
#

thx!

worldly whale
#

so thanks!

somber sequoia
hazy quest
balmy barn
#

thats not right, no value should be needed on looking straight

somber sequoia
#

yeah that's weird, probably your eye bones are wrong.

#

they should have the head at the exact center of rotation, facing straight up, with 0 bone roll

balmy barn
#

wrong direction, have them point straight up in blender

hazy quest
#

I've tried changing bone axis multiple times, it's the same problem every single time.

balmy barn
somber sequoia
#

Changing it how?

hazy quest
#

So, what should be the Bone-roll axis for 0-0-0 values?

somber sequoia
#

I just said

hazy quest
somber sequoia
#

If they are wrong you cannot fix this in Unity.

hazy quest
#

With this, I have to set 0-90-0.

#

For eyes to look straight.

somber sequoia
#

check bone roll?

#

also are you working with Y up or something?

hazy quest
somber sequoia
#

Looking at your image there, I'm surprised that the +Z is not going up.

#

I also have no idea what cats does for export anymore so can't comment on that.

hazy quest
#

It broke everything ;-;

somber sequoia
#

oh, I bet cats assumes you are working with +Z going up in Blender. If you aren't, it may do weird things.

#

And if you change the way things are exported, Unity is going to be really confused, you may need to drag a new model into the scene instead, possibly redo the rig setup

#

again, I'm assuming based on that image, correct me if I'm wrong

hazy quest
#

Also, Looking straight still isn't 0-0-0.

#

Thanks.

untold minnow
#

how can I make my charcater not so hard to see in worlds? its just a mat color in worlds and in some worlds where its especially dark you cannot see me

#

poiomi shaders btw

#

so I guess i want it like my clothes, illuminated? even in areas where light is im still dark

strange saffron
balmy barn
#

all visemes filled in vrchat descriptor?, if one missing it wont work

strange saffron
#

it only takes one?

balmy barn
#

all of those , cats can generate all of them since you have a vrm (fcl_ )

#

for cats just put those in there and create visemes

#

i one might be something else, bit old

strange saffron
#

frick I missed 2 and it complained enough to not allow it

alpine canyon
#

how does one get the vrm to vrchat converter to work

balmy barn
#

vrm > blender > unity > vrchat , avoid the one that converts in unity it leaves a mess

alpine canyon
#

ah ok

balmy barn
alpine canyon
#

thank you

versed marsh
#

is there a hotkey i could use to make it so the armature and ring mesh invert so i can use them on the other hand?

somber sequoia
versed marsh
#

ohh gotcha

#

thank you!

alpine canyon
limpid cargo
untold minnow
worldly whale
#

ok a new problem, in blender the breast bones work and are connected to the breasts and the dress. but in unity, the breast bones only move the dress and not the breasts. does anyone know whats goin on here?

#

i already checked the weight paint

#

everything is the same on all the bones

alpine canyon
#

I can't get my vrm file to go into blender even with the converter

patent hazel
#

Been having a particular issue with the eye controllers on my avatar that I can't figure out, where its constantly resetting my eye look at a very consistent interval. When I zero out the eye look directions, it'll often ever so slightly move at the same interval. Anyone come across something like this?

azure tapir
#

I am frustrated with a texture problem. I made hair, and added it to the avatar (Ctrl+J) but it won't color with the rest of the avatar. I did UV editing so it should have it's map

supple needle
#

How to remove this blendshape ??

somber sequoia
somber sequoia
# supple needle How to remove this blendshape ??

If you actually mean "remove" then blender, you can't do that in Unity.... except tools like VRC Quest Tools can.
Did you maybe mean you want to disable an animation that activates that blendshape?

supple needle
#

Would removing the animation for it resolve ?

somber sequoia
#

you'd need to find what animation causes it and disable that. Unless it's just set to non-zero by default, in which case set it to 0 🙂

limpid cargo
supple needle
#

Another question- is it possible to transfer an animation to a different asset ?

For example, the avatar comes with a default tail that has tail wag animation with gestures. If I were to remove said tail and swap it with another is there a way to transfer that animation to the new tail ?

somber sequoia
#

If the bone names are the same, it'll work fine.

#

if not, you may need to edit the paths in the animation

limpid cargo
somber meadow
#

MMD worlds use Unity Animator muscle poses for animations

#

there's no strict bone naming needed, as long as it's rigged properly

somber sequoia
supple needle
somber sequoia
#

maybe there's something else involved. Couldn't tell you more with no information, but I've done this a few times, under the right circumstances.

somber meadow
#

it has to be the exact path

somber sequoia
#

definitely has to be the exact path

#

it's more than just the bones - could any bone up the chain to the avatar's root

#

Check the animation, if the paths are yellow, they don't match anything on your avatar

limpid cargo
#

thank you

alpine canyon
#

okay this is probably a dumb question but how do you get a model from unity into vrchat

limpid cargo
alpine canyon
#

it won't let me it says i need more time in the app

limpid cargo
#

i think you receive email when it is available.

proven python
#

Hey guys

#

So I'm making this avatar right? And it's sadly not letting me upload it to quest aswell. The pc side of it is a okay but the android box is greyed out. I have the android build support installed aswell.

#

If anonee could help that would be greatly appreciated

somber meadow
orchid chasm
#

can I ask questions in here?

somber sequoia
#

Assuming they're about creating avatars, of course

orchid chasm
#

ill just ask

#

Im considering buying an avatar but was wondering if possible to add stuff to avatar after I buy

#

like clothes or accessories

somber sequoia
#

of course

orchid chasm
somber sequoia
#

You get full control over an avatar if you have the source files, so you can do whatever you want.

orchid chasm
#

do people charge money go add things to avatar?

somber sequoia
#

People often charge money to do work, yes

orchid chasm
somber sequoia
#

I don't generally do this work, so can't help you with this. Possibly check out the VRC Traders discord (link in #1204490664637890580 ), it's a server specifically for commissioning people for such work.

#

Don't try to commission people here, and beware of anyone DMing you offering their services, there are lots of scammers about.

orchid chasm
#

thank you very much you already helped me so much

#

I appreciate everything

orchid chasm
stray trench
#

like if the asset was designed specifically for that avatar, it wont cost much money because it shouldnt take much work

#

lets say you have an avatar named Jack, if somebody makes a jacket and says it was fitted specifically for jacks body, it should require minimal work

#

now lets say you found an entire outfit (top, bottom, shoes) that you wanted to add to jack, but this outfit was not designed for his body and now has to be sculpted in blender, brought into unity, its much more effort

#

for my first example I might personally charge 20 to 50, just depends how much needed done

#

for the second example maybe 50 to 150

#

it depends on if it goes very smoothly or if there ends up being many issues along the way

orchid chasm
stray trench
#

well its very complicated, technical work that not many people know how to do

#

if it was easy then you wouldn't be paying other people to do it

orchid chasm
stray trench
#

there are quite a few people who can do it, but not many people who are actually good at it

#

and even fewer people who are good communicators who will get it done quickly and exactly how you asked

gentle goblet
#

So I'm pretty sure the reason my boobs aren't moving properly is because of these little cones, and I can change the size of them by changing the Y endpoint position, but on my old avi that used the same base X, Y and Z were all 0, but if I make Y = 0 on this one the boobs don't move at all and just...I don't know why ;-;

orchid chasm
#

thank you so much friend

sour sparrow
#

how much do animations affect the size of the project?

somber meadow
sour sparrow
#

ohh

#

how can I tell how much until my project wont upload?

#

like when theres too much space and I cant upload my avatar to vrc anymore, is there any way to see that besides when theres already too much on the avatar?

warm horizon
#

anyone know why i keep getting this error? it wont let me play test my avatar and idk how to fix it

warm horizon
#

all i did was drag in a fixed fbx of the model im working on and then that popped up

somber sequoia
#

oh modular - try upgrading that or see if they have a discord

warm horizon
#

gotcha!

gentle goblet
#

So um...I think a reason as to why my boobs move weird is because these aren't going in the same direction and I don't know how that happened ;-;

limpid cargo
# gentle goblet

as it is, i think that the inside bone head and tail is facing incorrectly

gentle goblet
spring vessel
#

Anyone know how to fix this it only happens with i press play mode

limpid cargo
#

but, if it’s that case, blender fix…

somber sequoia
gentle goblet
somber sequoia
#

click the bone, look in the inspector window.

#

it's one of the windows in the standard unity layout

gentle goblet
somber sequoia
#

okay, then you'd have to check it in Blender

gentle goblet
#

I'm opening blender now ;-;

somber sequoia
#

Also yeah, I didn't actually look at your second image, definitely wasn't moved in unity

#

well... is that the root bone of that chain? Did you look at the other bone?

gentle goblet
#

Wait...should the "Boob.R"/L have the connected box checked?

somber sequoia
#

dunno, are the bones supposed to be connected?

#

(that means the bone's head is pinned to its parent's tail)

gentle goblet
#

So like...these seem normal?

somber sequoia
#

it's not my model, so... sure?

gentle goblet
#

Let me check my old model...the bones were fucked but the boobs worked at least

#

Wait...what? ...So on my old avi, there is no "Boob_Root" bone, my boobs just connect to my chest...but both use the same base..what???

#

I'm confused now and I need to check if the default base has the boob root bone

#

...so the default base has the boob root bone on it..but that's the biggest difference I see

gentle goblet
somber sequoia
#

have you watched any tutorials on this?

ornate stump
#

Read the link actually.

somber sequoia
#

Read the whole document while you're at it.

ornate stump
#

You just have to open the scene file in unity.

spring vessel
ornate stump
spring vessel
ornate stump
spring vessel
ornate stump
#

You have to actually explain what your "this" mean.

spring vessel
ornate stump
spring vessel
#

Can you read please........ For the shoes not to take off the shoes there is already a toggle for it. I want those shoes I added onto the avatar to be flat footed on the ground like you would take off her shoes

ornate stump
ornate stump
spring vessel
ornate stump
spring vessel
ornate stump
#

There are at least a dozen ways to do that. That mean this is really depend on how your avatar is setup and you have to provide that info too if you want solution.

spring vessel
#

Its not my avi its another creators avi she made the avi with hardly anything on it

ornate stump
spring vessel
#

She only put open heal shoes on her avi and i dont like it

ornate stump
#

If you're editing avatar now, I will call it "your avatar" because it's in your work progress right now.

spring vessel
#

Ok

ornate stump
ornate stump
spring vessel
ornate stump
spring vessel
#

Idk if this will help even when I deleted all the toggles and even the avatar descripter it still stayed the same in heel mode

ornate stump
spring vessel
cunning shard
#

Does somebody know abt avatar collider size (height/rad) at world ?

ornate stump
#

Collider is capsule shape. All same size regardless of avatar height.

spring vessel
#

Not in play mode

ornate stump
spring vessel
#

Both are

ornate stump
spring vessel
#

This the screenshot of the shoes OFF toggle

spring vessel
stone apex
#

Is the rest of your model in a tpose, and its just the feet that bend? Or when you go in to play mode does it squat down with its hands out

ornate stump
stone apex
#

Ok, apologies for the long text ahead of time

#

Hello! Ive ran in to a really interesting issue and Im not finding much about it anywhere, so Im curious if someone smarter in here might have ideas. After uploading my avatar, I noticed that my viewport wasnt aligning with my model. The model worked fine and would move with the headset/controllers/trackers, but your vision would stay statick. The model could lean forward and to the sides, and you would see the avatars head move away from your actual irl head. When I would playspace up and down, the viewport/display would move up and down perfectly, but you would leave behind the model which is still standing on the ground like nothing happened (and still doing your body movements). I thought the viewport was decoupled from the head, or there were bone issues so I spent forever in blender troubleshooting but finding nothing that stuck out. I moved on to unity. Armatures are set to 0.0 for everything, scale is 1, all transforms are applied, etc. Ive applied everything under the .fbx rig in unity and enforced tpose. Everything is weighted good. I then accidently discovered in unity, that the viewport is completely inverted from the model! When I rotate the model, the viewport rotates in the opposite direction upwards instead of following the model either forward and down or backward and down (see my beautiful visual reference provided). I then moved to a brand new project and scene with a brand new model that worked fine a few days ago and had the same issue. I also started a new project to test with a fresh avatar base from gumroad that is over a year old, and had the same issue with the viewport. Thats three different project files and affecting three different untouched avatars that are all completely different models made by different people and I know worked previously.. I have reverted the sdk to an older version and some other minor creator companion changes and nothing has fixed it. Is my next step to reinstall unity? I hope theres a much simpler solution 🙁

spring vessel
#

How many times do i have to explain it?......

ornate stump
#

I know it's the toggle off make feet go flat. But how is the toggle off make the feet flat, that 's the question.

spring vessel
#

Even if i copy the toggle it doesnt work

ornate stump
spring vessel
ornate stump
spring vessel
ornate stump
spring vessel
#

I can give you a screenshot of the animation

#

Other than that please scroll and see what I sent you already

#

If you dont know how to help or fix it pls let me know now

ornate stump
#

As I said before, avatar setup can be more than dozens of way. That mean to figure out the solution, I have to actually know how your avatar is setup first.

#

Otherwise, you could just tear everything down until nothing works, then start building up again from there.

spring vessel
ornate stump
spring vessel
ornate stump
ornate stump
spring vessel
ornate stump
#

vrcfury and modular avatar are tools that imported into unity.

ornate stump
spring vessel
#

Ik its not vrcfury

spring vessel
ornate stump
spring vessel
#

The instructions say to add VRCfury but I didnt

ornate stump
spring vessel
spring vessel
ornate stump
spring vessel
undone oracle
#

Anyone know why, in unity, when I untick my hat asset in the inspector it pops back on after a few seconds?

#

Also why I can’t tick the android box even though I have the android package installed?

fiery crow
#

try reverting back to 3.8.1 maybe

#

sdk is so buggy that it causes so many issues, ive had that gameobject toggling issue as well + blendshape values reverting cause of it

dusky patio
#

Hi is it ok to ask about avatar animations here? I dont see a section for this

timber wharf
#

yes anything about avatar creation can be asked here

dusky patio
#

Im like completely new to VRC and unity, I recently bought this avatar that I want to import into Blender for a project of mine, and I couldn't figure out how to import the character animations over cuz blender uses keyframes and I think unity uses something else(?) Is it possible to do so? These animations are just facial expressions

ornate stump
timber wharf
#

says it does support blendshapes

#

but ye i dont think youd find people who actually tried, we work with one way pipeline blender->unity

#

oh, thats timeline

#

🤷‍♂️

dusky patio
#

okay thanks for the help! I will take a look!

light charm
#

does anybody have a guide on how to set up facetracking on an avatar?
(no videos if possible, i prefer text)

sharp osprey
#

so im setting up a sort of stand system for avatars. I was wondering if it's possible for a toggle on the avatar to change the animator states on a child object's animator?

(this would REALLY be an improvement over me having to hand-animate the stand or duplicating the stand for each new animation)

balmy barn
#

cant talk to other animators on avatar , world can

sharp osprey
#

crap, well are there any good alternatives? (like, hand-animating is painful but it's not as bad as having the same model duplicated over and over for a unique anim)

balmy barn
#

if i have to mass change a path to something from root of avatar i just use notepad++ ( find & replace )

#

depends what you doing, if you want to have something mimic theres constraints, conrollers to tell other part of a mesh to do stuff ect

sharp osprey
#

what im trying to do is make the child object (or stand) switch animations depending on the user's actions. whether it be a specific hand gesture, or if they move, or whether or not the object is even toggled on at all

#

like, i have flying animations sitting around somewhere in my files. i can put that on a blend tree no problem. i just want to have some method of transitioning the child object from one state to another (that being the blend tree)

balmy barn
#

can be done just using multiple parameter (blendtree this would be annoying)

sharp osprey
#

i should clarify the blend tree isnt my main focus here, i just want the object to be able to switch animations on the fly based entirely on player action

#

and id like for the object to have an animator so that actually animating things is a little easier (because animating in unity is a major pain for me)

wintry ledge
#

im tryna add a follower,hes nicely on the ground normally but when i go into play mode he floats up,which of the things in hierarchy do i move to make him stay on the ground?

somber sequoia
light charm
pure prism
#

i created and uploaded a new avatar to my account, does anyone here have any idea as to why the preview for my avatar in game is so tiny???

long sierra
#

I don't know why, but the ears on my Klonoa avatar do animate in the gesture manager when I use the "die" animation, but they don't show it activating in the VRCFury temporary FX layer (And there's also supposed to be a looping animation that plays after the death animation plays once (So that after he plops down on the ground, his ears go flat against it), but I can't get it to play the looping animation

jolly lark
#

Can someone explain to me why since I tried to put my avatar (after a small modification) it is in error and no longer loads

strange saffron
#

Or would I still need to make a th and kk shapekeys

#

(Trying to be lazy)

somber sequoia
jolly lark
#

my avatar working correctly on unity

somber sequoia
#

oh that error. maybe if you share the stats in the build window, it might be way over one of the limits.

long sierra
#

Seems to be because when I set the conditions for it to be VRCEmote=8 it automatically changes it to Go/VRCEmote=8 when I test it

tardy arrow
#

Has anyone used Nomad sculpt to create an avatar for Vrchat? If so I’m looking to talk more about it🥹✨

patent hazel
# spring vessel This isnt in play mode but those are the feet

Btw the only way I've made heels/flat shoes work on avatars is making discrete avatar versions where the feet bones for the avatar match the heels/flat shape. Can't intermix them afaik. I mean you kinda can but foot distortion becomes a huge problem.

smoky flame
#

UV maps are being ignored in unity. I need to fix this...

#

It's making me irrationally angry

somber sequoia
#

Possibly your shader is not selecting the UV map you expect

smoky flame
#

in unity?

somber sequoia
#

yes

#

well, or the material you have setup in Blender is not using UV0

smoky flame
#

ok, Ill check it out

#

Ill have to find it though. I have 0 clue

smoky flame
somber sequoia
#

UV Editing to see UV maps. in Layout in the properties for your mesh objects you can see the list of UV maps on that mesh. Shading to see if the material is using a specific UV map rather than the default first one in the list.

smoky flame
#

Oh... Will switching break anything?

#

Or should I just check on Unity? (Thanks so much btw)

somber sequoia
#

I have no idea what either of those is so wouldn't know what it might break

smoky flame
#

It looks like the one in blue is the right one, That uses the atlas I made

#

I could probably just delete any one im not using, right?

somber sequoia
#

sure, it probably takes up a little space in the .fbx file

smoky flame
#

Thanks! You're the goat

smoky flame
#

(Update) It worked it worked Yipee it worked

junior void
#

So many materials

somber meadow
#

nothing compared to a 160mb obese eboy avatar you'll see in a public instance

scenic ether
#

Is there a better way or method for emission maps to not make them look so pixelated but still optimized to be under 5mb or so

somber meadow
#

is this a PC only avatar?

#

cause Poiyomi decals have an emission slider which will take up way less VRAM and look 10x sharper

spark walrus
#

Does anyone know my avatars mouth isn’t moving? Everything seems fine

junior void
#

Is the jaw bone unmapped in the rig?

spark walrus
misty laurel
#

My avatar's facial expressions get stuck after removing the hand gesture, unless it gets replaced with another facial expression. I've been sitting here comparing the settings with an avatar that works like normal and I have no idea what is causing it.

smoky flame
timber wharf
#

@misty laurel thats comes from not using write defaults, and thats fine. do you have one or two layers (two hands) for expressions?

misty laurel
#

both hands do the expressions yeah

strange saffron
timber wharf
#

@misty laurel wasnt the question, both can be done via one layer

#

for two layers just add reset layer ie extra layer, that has an animaton of everything being zero, and make sure its on top of any gesture layers, since lower the layer, more important it is

#

tho imo combining both hands into one layer makes more sense and avoids any overlapping

misty laurel
#

@timber wharf how would one make an animation with everything at zero?

timber wharf
#

uh, record every expression blendshape going to 0?

balmy barn
#

(ignore the masks its a old screenshot) just put everything everything at 0 there (not visemes)

misty laurel
#

I'm editing a bought avatar, and they've done some weird stuff on this one

#

I'm really confused because I've never done that before, and that's not how it looks on other avatars I've worked on x.x

left gull
#

if you're trying to find help with it explaining what the "weird stuff" is would be helpful

#

or even just showing it via screenshot/screenrecording

misty laurel
#

nah the "weird stuff" was just a passing comment. the facial expressions were on a loop at first, but I fixed that already. now it's just them locking that's the issue that I can't seem to solve. I'm copying 1 to 1 exactly the same everything settings from an avatar that works as you'd expect, but still something isn't quite right. I'm trying the reset layer now despite doubtful that it'll do anything

#

@timber wharf is there a quick way to add all the expression blendshapes to the animation? you mentioned recording

timber wharf
#

i mean. hit record, drag every relevant slider up then back down

misty laurel
#

haha I gotcha

#

I'm not used to sdk 3.0, hence why I'm asking

balmy barn
#

or just select all the skinned mesh renderer.blend shape. xxxxx (not visemes )

misty laurel
#

oh look at that, you can hold shift and do that, thanks!

#

I thought I was gonna have to add each one individually because the window disappears after adding one

sudden violet
#

-# the fact i've done this manually one by one and never realized you could do it from there

#

well, better to know late than never.

misty laurel
#

right?

#

the reset layer fixed it, thanks! I'm a bit surprised, and still confused because I haven't seen that on literally any avatar before, but hey if it works it works

somber meadow
#

would've probably been easier to just enable write defaults

balmy barn
#

only ever used the reset layer when i was testing wd off stuff , its so not worth it - just do write default on

#

they definatly should check states something in there have wd off/on , vrcfury write default can yell at you wich controller it is , usually i just find it manually ratl

unborn mirage
#

Is there a way to automate or enforce the user installed packages and versions before they open Unity ideally at the VCC setup stage? Common issue is missing packages and incorrect versions.

somber meadow
#

You can simply zip up your project folder, or get a script that opens up in the users face telling them what scripts to install

balmy barn
#

just include a readme, sdk update since whenever something got released to the point it wont work on newer sdk , they would need to update them anyway

somber meadow
#

not much else in terms of solutions for people who don't read instructions

timber wharf
#

wha. wd off it is, imagine being unsure what does what or does not

unborn mirage
#

So there is no way to enforce VCC package versions in a project ahead of opening Unity like a manifest?

scenic ether
#

Anyone know the reason or where I can go to fix this, this is poiyomi 7.3
Second image is when it's poi 9.2

#

It drops in quality for some reason

somber meadow
balmy barn
#

shading got shuffled around its now using something else (look at the tab its in) ratl

scenic ether
unborn mirage
#

Main headache is that given enough users a percentage will not read instructions nor follow them correctly. Users tend to follow common paths and often it'll work. Users avatar setup expects a few things right now...

  • VCC to add packages
  • Unitypackage to import their avatar

I can add a script in the Unity side to warn users if packages are missing or if the version is off most likely. I just don't know if it's feasible to automate the VCC package setup process. Imaginary workflow...

  • Click manifest/script when VCC is open
  • Prompts users if they want to install a list of required packages for VCC
  • VCC adds them
  • User opens Unity
  • User imports avatar package
timber wharf
#

i dont think you should ever try to enforce package versions onto users, just warn them if its outdated

#

like, three times since noone reads first warning

balmy barn
#

see alot of vrcfury in here thats severly outdated and they are using newer sdk ( av3/gesturemanager common too )

unborn mirage
#

By enforce I mean to prompt them or automate them early on. It's not a "hard" requirement. Poor word choice on my end.

somber meadow
misty laurel
nimble lion
#

Hey I have a question. I used to upload avatars on a different game but that game used vrc models as well. I had avatars that I modified and worked on. I have my files for them. How would I be able to transfer the avatars along with its toggles, emotes, effects, music, etc to vrc without losing anything to vrc? (It’s on a different sdk). Would be nice to carry over my work I done in the past if it’s possible. Thanks 🙏🏽

somber meadow
#

all your animators need to have WD on/off can't be both

serene pawn
#

I'm looking at making my character in vrchat, would this be an okay place to ask for simple suggestions. My knowledge of what exists is limited. Or is there somewhere else you'd recommend intead?

heavy zephyr
misty laurel
#

I accidentally edited an animation on the main avatar and not a duplicate so now he's crouched down in that weird animation pose, is there a way to fix?

heavy zephyr
misty laurel
#

yeah it looks to be disabled, if you mean this

heavy zephyr
versed marsh
#

im trying to have both horns rotate in edit mode but when i try to use the X axis symmetry it doesnt work

misty laurel
#

@heavy zephyr pumpkin avatar tools had a straight up "fix pose" button so that was easy, thanks!

heavy zephyr
somber meadow
versed marsh
#

I have another questionn though when it comes to unity, is there a way to set it so my underwear doesnt default on? cause i have other clothing id like to overwrite it and it gets annoying having to toggle them off every time i join another world or calibrate

left gull
#

in the parameters you could make sure the sync'd button is toggled on for whatever animation is used on the clothing or just edit the model's existing animation to be reversed of what it is for the underwear (so OFF instead of ON and vice versa)

proud vessel
#

hello! I'm not sure if anyone can help me but, I added an asset that I changed my mind on. it had its automatic setup through vrcfury, and although I deleted it off the avatar and out of the assets folder, when I go to gesture manager and test the avatar, it continues making the 4 menu options on the radial dial and i can't figure out how to remove them. I'm trying to research what I'm supposed to do, but can't find anything online besides the google ai at the search bar telling me I'd have to completely remove vrcfury which doesn't sound right

#

I don't want to have to start over, but it takes up half the menu and forces things into an overflow folder menu on the dial because it takes up half the radial dial.

heavy zephyr
proud vessel
#

When I look at the parameters and menu, its not there until I hit play and then they're added

heavy zephyr
versed marsh
#

animation stuff is confusing for me when it comes to that for toggles

#

i just vrcfury all my shit cause i cant be asked

proud vessel
heavy zephyr
proud vessel
#

(sending a pic cus im not sure if im looking in the right spot) also thank you for helping me!

versed marsh
#

and i mean this is a pretty uncommon case ive came across

heavy zephyr
versed marsh
#

vrcfury works fine for toggles and saves a lot of time

#

if i was to make and sell an avatar id do it the intended way

proud vessel
heavy zephyr
# versed marsh Where would i find that?

You'd need to edit your FX layer but if you're relying on vrcfury that gets generated in play-mode... Try without or try after building an editor copy of your avatar

versed marsh
#

The bra/underwear doesnt rely on vrcfury

heavy zephyr
heavy zephyr
versed marsh
#

Other toggles yes

#

but those arent involved

#

i need to just disable whatever has it set as default on whenever joining world or calibrating

heavy zephyr
#

Again, would need to edit your FX layer logic

versed marsh
heavy zephyr
#

Also check the ones going from off to on and vice-versa

left gull
versed marsh
heavy zephyr
versed marsh
#

Okayy

#

the thing is both conditions say BraOff though

#

does that matter at all?

#

let me check it out and see if that fixes it

#

id really have to look in game tho

heavy zephyr
# versed marsh the thing is both conditions say BraOff though

Yes that is simply the name of your parameter, it could be anything. The value is what matters.

For instance you could also just flip the default value in your parameters and that would work the same.

You can test it in play-mode using gesture manager or the avatar emulator

versed marsh
#

Ohh okay

proud solar
#

Hey there! I just tried uploading an avatar that I've got, when building and testing 'offline' it all works fine, but when I upload it online it says that it's not passing the security checks and I'm unable to use it, does anyone know what can I do to solve these issues? To be clear, I've got the entire Unity project + package, but I myself am not the one who did any of the rigging or whatnot, I just got this avatar from someone else. The avatar only 'works' on Unity 2019 so maybe that can also be part of the issue, and upon migration it just stops working. Initially it asks me to open on safe mode and I can see like 3 errors but as I said I don't know a whole lot about this so I'm unsure about what the problem is, and when/if the migration finishes it's pretty much broken.

#

Any help at all would be appreciated, I just want to upload this avatar.

proud vessel
#

Still no progress on deleting the empty assets from the radial dial. I tried dragging in the asset again, to check if anything was still in the project, nothing was still in the project. I searched every single folder. I searched all over my avatar. I checked the menus and parameters, but they're only added when I hit gesture manager. I dont know how to remove these from the radial dial because it takes up half the dial despite none of the buttons doing anything. I tried closing the project and removing modular avatar and vrcfury and resinstalling, I tried reserializing all vrcfury assets, I tried recompiling all scripts, I tried pretty much an ything I can think of. is there really not a way to delete something off a radial dial once it's added with vrc fury?

#

I don't want to completely start the avatart ocer but i also dont want an empty scripts all over the radial dialthat i cant delete

dark jay
#

how do i set up toe tracking i know theres only one toe bone and i wanted to see if i can make it move the front half of the foot with my hand

night ember
#

what

fiery crow
#

and idk exactly what u mean by the 2nd half, that part can be done many ways

proud vessel
latent pollen
#

Does anyone know why the VRC SDK builder would refuse to show any alerts?

dark jay
fiery crow
#

yeah but that could be done many ways is what i mean

#

different ways you could setup rotation constraints for that

strange thicket
#

Does anyone know the solution to this problem in unity? I reimported my model after adding a new hair and shapekeys to that hair in blender, and when reimporting it looks normal in the viewer and play mode. But the second I add a controller so I can add the shapekeys to the hoodie toggle.. it breaks like above. Q_Q TY for any advice or ideas!

#

Idek what to call this issue.. crunching, maybe? Spaghetti model

somber sequoia
strange thicket
somber sequoia
#

excellent.

maiden sequoia
#

So I can't seem to upload my avatar onto VRChat. A friend of mine helped custom designed a mesh for a base avatar, so I figured it wouldn't be a problem. It just keeps giving me an error message that it's unable to build the avatar, even when I choose the upload and build option. Everytime I try and upload it it keeps giving an error message that reads:

Failed to build avatar!
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__150:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3139)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__150> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__150&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__142:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2892)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__142> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__142&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__140:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2777)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

I have no experience with Unity, so most of this is going over my head.

strange thicket
#

Are you using the most recent SDK file? That's my first thoughts

somber sequoia
#

And yes, ideally recent SDK and Unity 2022.3.22f1

pearl tide
#

dose anyone else have the problem with the audio link package not working in you're unity project?

somber sequoia
#

play mode?

pearl tide
#

when i go into play mode, normally the audiolink prefab on my hierarchy plays automatically, but now it doesn't work.

somber sequoia
#

are you trying to use the youtube player or the audio file player?

pearl tide
#

the youtuber player

somber sequoia
#

yeah, that doesn't work at all for me (which I think is a linux thing) but it seems to be kinda flakey, I just delete that object and put a music file into the other player instead.

#

the AudioLinkInput one

strange thicket
#

i dont wanna derail with a double question so I hope this is a simple (insert link here) response, if not you can get to me later, but does anyone have a good tutorial and/or guide of how to add shape keys to pre-existing toggles? QwQ I do have VRCfury idk if that can help me with that

somber sequoia
#

edit the animation in question, add whatever actions you want

maiden sequoia
sand verge
#

Any idea why it bumps up to 300 in playmode?

fiery crow
sand verge
#

No, should I?

#

I'm not sure where to find it

fiery crow
#

nope, clamping is what prevents it from exceeding 100

somber sequoia
sand verge
fiery crow
#

what sdk version?

#

cause clamping should prevent it in general from going past 100 even with values being added, seems like it could be some bug

sand verge
#

3.75, lemme update the SDK

fiery crow
#

o, nevermind, ive only had blendshape issues with 3.8.2

sand verge
#

Some of my packages don't work with 3.8 so I'll try with 3.76

somber sequoia
#

the 3.8s are.. funky.

sand verge
#

Yeahhh

#

Damn, didn't fix

strange thicket
#

Likewise, another issue could be if you have two avatars on the same project. If so, delete the one you're not trying to upload from the hierarchy! Remove the blueprint ID if any are in there, and if that doesn't work.. try to close and restart the unity project. Someone fixed it that way here: https://feedback.vrchat.com/sdk-bug-reports/p/avatar-validation-failing-with-2-avatars-in-same-project "It is fixed by doing nothing, closing unity, and reopening it. It will now display the correct blueprint stuff in the control panel."

If that doesn't work, you may need to redo the unity project and make sure your import order is correct (every asset necessary, such as poiyomi, vrcfury, etc is added before the model)

undone oracle
#

I may be a bit slow but do i need to downlaod something seperate for unity 6 or something? I have no android for the latest non unity 6 thing and can't add modules to it. Then in creator campanion it says 6.00 is not supported?

sand verge
undone oracle
somber sequoia
#

I found that if I install it via unity hub it works for me, but if I tried to install the package manually it didn't.
I'm a Linux user though so no idea if this is also the case on Windows.

cedar garnet
#

how do i add props to my avatars? i have an avatar in unity rn, and i want to add the blues blazin prop. how do i properly set that up?

#

i have poi, the avatar, everything just i dont know how to properly add props

junior void
#

It depends what you want to do

night ember
#

what even is a "blues blazin prop"

cedar garnet
#

blues blazin blunt

#

its a avatar prop

#

i want it sitting in my characters mouth preferably

night ember
#

then just put it on the head

junior void
#

If its something you bought, it shouldve come with installation instructions

cedar garnet
#

its free and it didnt just says poi. do you usually just like drag it to where you want it in unity?

night ember
#

there isnt a 1 tutorial fits all

#

it depends on whatever it is

#

which probably comes with a tutorial of its own

cedar garnet
#

it doesnt.. but sorry ill find help elsewhere

supple needle
#

I don’t understand why this keeps popping up ??

junior void
#

Console will know more

supple needle
#

What of this do I fix

#

I struggle to understand what to fix without direct instruction

junior void
#

Fourth error is talking about missing prefab in the scene

#

Sounds like either the scene broke or perhaps some prefab was moved. I believe i saw something similar who had problems with file access on the drive they were trying to operate the project on

supple needle
#

What prefab ?? I don’t know what to delete

junior void
#

Why delete...

supple needle
#

So the error goes away

night ember
#

how would we know

supple needle
#

I don’t know how to fix it when the console doesn’t specify what I need to fix

night ember
#

what avatar are you even workingon

supple needle
#

Butters by peekabowo

#

I’m trying to quest convert my edit

night ember
#

can you link it

supple needle
night ember
#

it has a list of required packages

left gull
supple needle
#

I have it all in my project

proud solar
#

Hellooooo there! So I'm working on moving the avatar I got from Unity 2019 > 2022, and I managed to get to a point where I'm able to see most of the avatar on the migration. The problem is, the original uses a .blend file for the body mesh, and this file does not appear on the migrated one. Does anyone have an idea of how to solve this?

left gull
#

export the model in blender to a .FBX, not sure why/how you'd use a raw .blend for a model without exporting something

supple needle
#

Everything that was listed was added before I imported the avatar- I quest converted it then it decided to not upload

junior void
#

How did you convert it

supple needle
proud solar
left gull
#

you should be able to yeah as long as the model isnt broken inside the .blend file in some way

supple needle
#

It uploaded perfectly fine on pc

proud solar
junior void
#

I can only guess that you deleted something off the avatar that wasnt completely self contained meaning theres bits left somewhere that tries to do stuff with whatever that is its missing

left gull
junior void
#

No need to ping but how can i give you a final answer if ive not seen anything you did

supple needle
#

My apologies. I’m just lost here vrcTupCry

junior void
#

All i can say is its complaining about a missing prefab from a scene which seems consistent with "drleting stuff"

#

If you share a picture of your avatar hierarchy, maybe we see something odd, maybe not

#

Actually the whole scene

supple needle
#

The dress was of itself I know for sure. It must’ve been some component I added that messed it up

#

I may start a fresh project and come back if it breaks again

junior void
#

Not a bad idea. Try uploading in between steps so it isnt just one massive edit that you cant backtrace the reason for

proud solar
#

There is something at least, and the general bodyshape is visible, but I'm not sure what's the extra step that I'm missing

left gull
#

the body has what seems like a shrink blendshape active/set as the basis or default?

#

was there any blendshapes/shapekeys set to 1 during export maybe? (or any in unity set to 100 currently?)

#

actually wait, to be clear before i help any further what did you mean by "someone else's who handed it over to me after a bit of talking" did you not purchase this base yourself? vrcBotThink

#

this just looks like a basic Lasyusha

proud solar
#

It's not a basic Lasyusha, it's one that's been kinda heavily edited. I went to the person who handed it over to me and initially asked about buying it since they were selling their version of it, and initially they said they weren't selling it anymore after some update made the requirements for uploading tighter (which is what I'm fixing now, I imagine), they couldn't be bothered with fixing whatever issues to make it work but after a bit of talking they said I was free to mess with it and try to fix it and they wouldn't ask for money.

left gull
#

okay but have you purchased the original base aswell?

proud solar
#

It's got extra outfits + tail/wings/horns/etc

#

Oh

#

Yeah, I have

#

But the blend file that I'm opening right now is different from what the base body for the original Lasyusha is

#

This shapekey here was set to 1, so maybe that's what you mentioned regarding the blendshape?

left gull
#

i dont understand the language its in but try setting it to 0 and see if it shows the body mesh

proud solar
#

I believe it's Chinese since the person who gave me this is from there.

#

Uuuuh hold on...

wanton cedar
#

so im trying to make this hat grabbable, does it have to be like... its own thing?(package, whatever its called) because its on my normal models fbx, and im following two videos, but it wont even move with the parent constraint, kind of driving me nuts

#

im moving the empties its supposed to be constrained to

somber sequoia
#

it seems to be a separate object, that's good enough. Is it weight painted to any bones though?

undone oracle
#

my expressions wont turn off after gensturing, my toggled clothes don't appear when turned on and the mouth doesn't move when I talk, anybody how to fix this or if everything is realted. Also anybody know how to make an animation loop instead of playing once?

somber sequoia
#

there's a loop checkbox on animations, in the inspector

undone oracle
somber sequoia
#

I don't have Unity open

#

but it's in the unity docs, for sure

drowsy marten
#

First time creating an avatar and I get this. What should I do?

somber sequoia
#

ignore, let it finish, then look in the console

drowsy marten
#

There were errors in the console, but then they disappeared.

somber sequoia
#

cool, seems fine then

drowsy marten
#

Right, okay then.

undone oracle
#

Anyone know why expression won’t turn off after making their hand gesture?

somber sequoia
#

probably you don't want that, if you're going to move it around via a constraint

scenic ether
#

Why is it when I upload a quest ver of my avatar it makes the entire avatar under "Security checks failed"

pallid hemlock
#

if it like REALLY sticks I couldn't say anything.

ornate stump
ornate stump
scenic ether
#

nardo

#

pc one is the edited one and it uploads fine

#

but when I upload the default nardo with NO changes, and its labeled as quest var, it breaks

ornate stump
scenic ether
#

Ive reuploaded it

#

like

#

5 times

undone oracle
ornate stump
scenic ether
#

then usually reverts to normal

#

does vrc fury fuck with it?

#

okay now its uploaded for quest but not windows upon removing all of those modifiers

ornate stump
whole nimbus
#

Hello, a lot of good work, today red come doesn't come out???

#

Please talk to me

ornate stump
whole nimbus
#

Yes, I saw it, it doesn't come out

ornate stump
whole nimbus
#

send me the photo ok?

ornate stump
whole nimbus
#

I'm going to video look

ornate stump
whole nimbus
#

ok thanks

undone oracle
ornate stump
wanton cedar
undone oracle
undone oracle
ornate stump
undone oracle
ornate stump
undone oracle
ornate stump
undone oracle
ornate stump
undone oracle
undone oracle
undone oracle
#

So in the emulator as you can see the pants (and shirt) are ticked off

#

However the pants should be on by default and turning on the shirt does nothing

ornate stump
undone oracle
ornate stump
undone oracle
ornate stump
undone oracle
#

its the same in the condition

ornate stump
undone oracle
#

its the same and the animation is defs correct

ornate stump
undone oracle
ornate stump
undone oracle
#

yea, the emotes are but they are on another menu

#

the hair is on the same though

#

oh and I just noticed the tail goes missing unless its animation is toggled on

ornate stump
undone oracle
undone oracle
ornate stump
#

It's like asking whether speed'o meter is the problem.

undone oracle
#

not sure, its the only thing I could see that might be a problem somehow

#

haha have no idea what this thing does anyway XD

ornate stump
undone oracle
#

haha good motto to live by!

undone oracle
ornate stump
ornate stump
undone oracle
ornate stump
undone oracle
#

ive vturned them all on and im guessing the value should be at 1?

undone oracle
ornate stump
ornate stump
# undone oracle

Looking at the shorts, do you actually see the shorts get toggled in hierarchy?

#

Also better screenshot the whole screen.

undone oracle
ornate stump
undone oracle
undone oracle
ornate stump
undone oracle
#

thank you so much oh wise one!!!

undone oracle
ornate stump
pallid hemlock
#

cooked

undone oracle
#

Ill name my next avatar after you

ornate stump
undone oracle
timber sparrow
#

Yo question I need some help I have no clue what the hell I have to install to get this working for making avatars

#

I've been watching videos but so far nothing

#

I know I need unity but that's really it

ornate stump
timber sparrow
#

I did that

#

But for some reason whenever I try opening it it does this

ornate stump
ornate stump
undone oracle
timber sparrow
#

I got the creator companion stuff Just can't open it

undone oracle
#

ah i see

timber sparrow
#

Sorry I'm a beginner to all this

undone oracle
#

all good

timber sparrow
#

I promised sister I would make her a Avatar and I just want to know how to do this in general

#

My UnityHub is installing

#

Then I'm guessing I can start all this

undone oracle
#

did you end up installing the creator companion or unity first?

#

does your creator file look like this?

timber sparrow
#

Yes

#

My unity got started downloading after I got the creator companion

#

My unity hub is done

undone oracle
#

so its when you open companion that sign comes up?

undone oracle
timber sparrow
#

It's opening now

undone oracle
#

hurray!! now you can create a new prject

timber sparrow
#

Kk thx

#

I'm guessing I just got to get my editor set up first

undone oracle
#

sorry im not the best IT person, but what does it asay when you go to create a new project?

timber sparrow
#

It just doesn't open I just got to get the right version of unity editor installed

#

But I don't know which it is

timber sparrow
#

Thx

#

How do I find that one

#

Once I see are these

undone oracle
#

try the 2022 one first

undone oracle
timber sparrow
#

Kk

undone oracle
#

did you want your avatar to work for quest and mobile or are you connecting your headset to a pc?

timber sparrow
#

I want them to work for quest

undone oracle
#

you can alway add it later by going to modules in the unity hub

timber sparrow
#

Kka

undone oracle
#

most of the time its going to be in red its hard to keep it too low, (red means it takes more power for the computer to load becuse there are lots of bones or other things) but if you reach the limit then it wont let you upload to mobile

timber sparrow
#

So do I want this

undone oracle
#

yes

#

im not sure if you need JDK but i did it anyway

timber sparrow
#

Kk

#

Better to be safe than sorry I guess

undone oracle
#

haha yea

timber sparrow
#

It's installing now

undone oracle
#

awesome

#

when you go to upload it, you have to auto fix some things, but for some reason the recomended version doesn't have android support, I haven't used android since the new one came out but I think you can just leave this one

wind skiff
timber sparrow
#

Kk I'll let you know when the stuff is done installing

wind skiff
#

you need 22f1

timber sparrow
#

I couldn't find that one

undone oracle
#

does that one work with android? i haven''t figured out how yet

wind skiff
#

unity download archive or use the vrchat creator companion

wind skiff
wind skiff
#

vrchat creator companion is the best way though

drowsy marten
#

For some reason clicking on Show Control Panel does nothing.

wind skiff
#

try exiting play mode first

undone oracle
#

is it just me or is there no android package to install?

drowsy marten
#

Okay wow didn't realise that somehow.

wind skiff
wind skiff
#

installing the editor through the vcc should automatically include android build support anyway

wind skiff
undone oracle
#

im installing it now

#

wokred

drowsy marten
#

Should I be worried?

hazy flax
#

im trying to merge a controller with avatar 3.0 manager, but its showing that, how to fix it?

undone oracle
drowsy marten
#

Gonna build and test it anyway what's the worst that can happen

undone oracle
#

haha thats the spirit!

drowsy marten
#

It just failed lol

undone oracle
wind skiff
wind skiff
wind skiff
undone oracle
#

i couldnt desifer the youtube vid either sorry

hazy flax
#

im dubm

drowsy marten
#

Wheeeee

#
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2785)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__137&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2578)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__130&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__128:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2553)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
wind skiff
# hazy flax how do i use it?

you add the component to your avatar (preferably on whatever prefab you're adding), make new entries for controllers/parameters/menus and drag them into the component

hazy flax
#

thanks!

wind skiff
#

it treats animated paths as relative to where the component is in your hierarchy first

#

it'll still work with absolute paths, but relative paths means you can move the prefab anywhere and it'll still work

drowsy marten
#

It won't even tell me what's wrong :(

timber sparrow
#

Yo so I got the stuff all set up I think

#

I got a free model to practice real quick Is there a certain model type I need

ornate stump
timber sparrow
#

Format

#

Cuz I know STL are good for 3D printing but this my first time using a model for a game not a printer lol

ornate stump
timber sparrow
#

Kk

#

Thx

drowsy marten
ornate stump
timber sparrow
#

Ok I got the model downloaded how do I get it in the software

#

I got the model and texture

ornate stump
drowsy marten
timber sparrow
#

Or how do I make an assistive folder

balmy barn
#

thats one funny armature

ornate stump
drowsy marten
#

Okay despite the build failing I can still test it?

drowsy marten
balmy barn
drowsy marten
ornate stump
timber sparrow
#

Yea

ornate stump
timber sparrow
ornate stump
# timber sparrow

You see the unity editor in the back? And see the "Project" panel at the bottom?

ornate stump
timber sparrow
#

Sorry It's my first time using unity

ornate stump
timber sparrow
#

Kk

ornate stump
timber sparrow
#

Ok

#

Cuz I already have a model I just need to figure out how to get it in

#

I got the model and the textures

ornate stump
timber sparrow
#

Kk thx

#

Okay I got the avatar into the software but I can't get the texture

#

Or do I do that next after getting it all rigged and stuff

ornate stump
timber sparrow
#

Yea they png

ornate stump
timber sparrow
#

I tried to but it didn't let me

ornate stump
timber sparrow
#

I extracted the file first

#

Hold up I got working now

ornate stump
timber sparrow
#

Kk

timber sparrow
#

Okay I'm about done

#

Should I worry about this

ornate stump
timber sparrow
drowsy marten
# drowsy marten

Welp, gonna call it a day.
Somehow I managed to make an avatar that I can test in VRChat itself... which is a lot better than where I thought I would be.

hazy flax
#

how do I change the texture from the cards in card bending asset?

#

i want to make a phasmophobia themed one, but cant find the textures

#

nevermind, found it!!

grave hornet
#

Are there any cool unity plugins or anything that can help with optimizing a booth avatar so it can be used for questies?

ornate stump
ornate stump
undone oracle
#

I’m off the computer now but just thought I’d ask, has anyone else had the problem where the gestures create expression but don’t do the hand animations anymore, I already tried removing the mask (and put them back haha)

ornate stump
undone oracle
grave hornet
#

Its usually like phys bones, materials, and triangles on avatar

ornate stump
grave hornet
#

Got it, thank you for helping ill check it out

crisp trail
#

anyone else having issues with shape key visemes not being imported?

#

i cant seem to find them at all even though i made them

ornate stump
crisp trail
#

so...my subdiv is causing the problem?

ornate stump
crisp trail
#

why is it so bizzare sometimes

gray copper
#

hi can someone help me with syncdancing? I dont understand how to make the ''next'' page where the gogoloco and syncdance will be
Sorry im really new

ornate stump
hazy flax
#

what do I use to convert a avatar to quest?

#

i know it has a plugin to it, but i forgor the name

craggy widget
timber wharf
#

@hazy flax vrc quest tools. not sure how up to date it is tho

#

easy quest switch is mainly for worlds

craggy widget
#

ok- why is my unity doing this? to be able to view the animations for my characters I have to select the mesh/thing I animated but if I select the avatar itself* the keys disappear. I even tried creating a new project to see if that was the problem and it isn't.

reef cove
#

If an avatar is suddenly not passing "security" checks, what would one do? Reduce the file size by deleting something?

somber sequoia
craggy widget
#

Yeah it shows up in there

buoyant crane
craggy widget
misty ridge
#

like wthhh

silent ruin
#

Something on VRC's end if I had to guess

reef cove
#

I just had that error too. After a while, the avatar seemed to work. Then I uploaded a new version, and now it becomes a robot (FailedFetchingSecurityScan)

#

Is the security part of VRCs servers down, or did they make avatar restrictions worse?

buoyant crane
silent ruin
grim tree
#

same problem here

still shuttle
#

Anyone here have MACS that can help me figure out how to add it to my VCC?

brazen citrus
#

good to know im not the only one

worthy blade
#

I'm glad to know that people are having this problem.

silent ruin
#

An avatar I updated has loaded, but not all the ones I updated have made it past security checks

brazen citrus
#

only the ones broken are the ones uploaded recently. like 30 minutes or so.

verbal warren
#

is uploading avis down? the server wont load my avi and puts me into an error bot..?

silent ruin
#

Yes.

craggy widget
verbal warren
silent ruin
#

My icons and gallery are also slow

vernal moss
feral abyss
#

for a moment i tought it was my unity project

#

I were downgrading vrchats sdk packages on unity to doublecheck

feral abyss