#avatar-help

1 messages · Page 171 of 1

somber sequoia
#

use both the toggle variable and the GestureRight or left variable in the transition condition

fresh rose
#

Oki doki
Ill try thst when o get the chance

placid mural
#

hi! i want to ask if there's any possible way to link an armature to an avatar model when the clothes' armature are not for that specific avatar in unity?

umbral tusk
placid mural
#

Thank you!

umbral tusk
strange dirge
#

hey, I'm editing an avatar for someone, I made changes to the FBX and re-imported
everything working ok after resetting up references, but for some reason, when I go into play mode, some of the materials on my body mesh get shuffled around, resulting in the wrong materials applied to some parts of the mesh

I've gone through every single VRCFury component and active animator, and I cannot find anything that even touches the materials. I've been stumped trying to fix this for hours, and I just cannot figure out why my materials are getting shuffled at playtime

strange dirge
somber meadow
strange dirge
strange dirge
balmy barn
#

2 & 4 had issues doing material swaps on 2019 i remember , but thought that was fixed in 2022

#

rarely ever do matswaps anymore ratl

strange dirge
#

I havent had trouble with mat swaps, but the weird thing is there are no components swapping mats on the avatar. No components, and nothing in the FX layer causing it... seems to be something VRCFury is doing, since the textures get replaced by VRCFury optimized versions (I think?)
but I can't figure out how to correct it

rancid anvil
#

Is it possible with Rotation constraints to have the leg in the back move in the other direction?

arctic ginkgo
#

you will need regular humanoid bones (not weight painted to anything) for the legs to move in the correct direction, then this leg will have its own bones that are constrained to the invisible ones

rancid anvil
arctic ginkgo
#
  • regular bones (invisible/not weight painted) move your legs like normal
  • addtional bones use constraints to copy that movement in reverse
  • the additional bones are weight painted to the leg so the leg moves in reverse
rancid anvil
arctic ginkgo
#

okay

#

basically, you need to have the leg exist normally in order to be animated

#

then if you want anything else to move based on those animations, you give them their own bones and use constraints

#

make sense?

rancid anvil
#

Yes I think

teal steppe
#

i just made a change to my model because of this weightpainting issue, i would like to reimport the mesh without having to reconfigure everything i've done so far with assigning bones and such, ive tried the remimport and refresh buttons on all of the related assets and they havent done anything

spare spear
#

would someone be so kind as to help me with a physbones problem that im having in my avatar pls?

rancid anvil
arctic ginkgo
#

you may need to adjust your constraint settings

strange dirge
#

I have d4rkpl4y3r doing some texture compression optimzations, but I tried disabling Optimize in play mode and the problem still happened, so I dont think thats it...

somber sequoia
somber sequoia
strange dirge
somber sequoia
#

you can try to re-order in Blender but I've not had the best luck doing that either, it doesn't seem to affect things somehow. In my case I join my parts in the right order, not sure what you have to I'm not sure the best suggestion.

unborn meteor
#

Is there any way to have a rotation constraint work only in 1 direction. As in when the legs move forward but not backwards?

slow panther
#

all the other clothing on my avatar is assigned to hips, but when i assign my jacket it just floats? how do i fix this

strange dirge
strange dirge
slow panther
somber sequoia
slow panther
#

im rigging my first clothing to this avatar so uh i got weight painting down now i just need it to work

#

idk

strange dirge
stuck glade
#

the only notable thing i did different with my main is that i was tryna put the face tracking menu template, which did nothing but just, have the same menu that did the same thing (im aware now that the mayu has face tracking built in now)

slow panther
#

i figured it out, i just forgot to attach it to its armature

zenith vine
#

So I'm just now getting started with Avi creation but I'm not sure why local testing is giving me the error as if I'm trying to upload

somber meadow
somber meadow
#

yeah build and tests for some reason go through the trust rank check

zenith vine
#

Huh....

strange dirge
#

aah, I fixed it! I had to select my body mesh in blender, mesh > sort elements > materials, and then re-export

zenith vine
#

So how do I fix that? Just wait with it open?

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

somber meadow
#

definitely just an oversight, but people can't really tell you the workaround without it "breaking tos"

echo spear
#

so, i have this particle and I'm having a hard time discerning what kind of settings I should be using, I mainly want to shorten the flame so the particles dont go upwards forever.

tawny juniper
#

heya so, i got my fbx file from blender into unity anyone know how to apply the texture?

somber meadow
#

do you already have the textures exported into the Unity project's assets

tawny juniper
#

i believe so

#

i got the face and body textures

stuck glade
supple needle
#

How does one fix this

#

I put new gogo on my avatar and it just did this

somber meadow
#

revert what you did to put it on your avatar first (removing it from the avatar descriptor)

supple needle
#

I just dragged it on

#

I’m trying to replace already existing gogo

#

How do I revert it

supple needle
somber meadow
#

it's a prefab that's within the gogoloco folder or a script in the toolbar under Tools

dark jay
#

Model has a short skirt not long like a school skirt, My models skirt clips into the butt when doing emotes how do i fix it i have coliders also front doesnt clip

supple needle
#

I dropped it on my avatar and it gave me those warnings

#

It already had gogo and I’m trying to replace it

#

I couldn’t find the gogo that was already on it so I couldn’t delete it

somber meadow
#

these are errors from if you have GoGoLoco in the menu asset of the avatar

#

remove the already placed GoGoLoco submenu from the avatar's menu

#

VRCFury will add it non-destructively

supple needle
#

How do I do that

somber meadow
#

go into your avatar descriptor, find the menu asset at the bottom, double click it, find the gogoloco submenu and remove it

supple needle
#

So just delete the submenu

somber meadow
#

yes as VRCFury will add it on play mode or upload

supple needle
#

That worked- thank you !!

fluid ledge
#

Is anyone offering vc support

tawny juniper
#

how do i apply these to my avatar?

somber sequoia
#

those are animations, you'd make an animation controller or a layer in an existing controller and create some kind of logic to do what you want them to do

short ferry
#

uhm what

tawny juniper
somber sequoia
#

I'd suggest learning about how animation in Unity works, it's not really a thing that's easy to describe briefly.

#

Also you'd have to know in what cases you want which animation to run

spare spear
#

could anyone help me with an error that i am having uploading an avatar

somber sequoia
spare spear
#

cant rlly find anything else, im kinda new to this tho

somber meadow
limpid star
#

does anyone know where i can download the mmd tool i need for blender

night ember
somber meadow
somber sequoia
#

specify which if it isn't one of these.

limpid star
#

apologies for not explaining properly but to make it more understandable, i wanted to download a character model from a Hoyoverse game. so i downloaded the model file; however, it was a PMX file. so then i did some research and it was explained in one of the videos i needed an MMD tool addon (Mikumiku Dance) to views these models. the one i found said that it only supported 2.10.3, hence why i came here to see if anyone knew an updated version of that addon for 4.5

stark meadow
#

there are animations in your project somewhere

#

whichever folder was opened in the project tab when you made them

#

you'll have to rename them in project not animation

sweet crypt
#

For the help section are we also allowed to ask questions about finding a specific asset(s)

somber sequoia
sweet crypt
#

okay ty ❤️

stuck glade
autumn orchid
#

How do I create textures for my avatar
-# blender btw

somber sequoia
#

Blender has a texture painting section, it's not awesome but does work

autumn orchid
#

Ah, oki doki!

somber sequoia
#

some add-ons can make it better, such as ucuPaint and LayerPainter.

woven zinc
#

Anyone know how to switch to PC? My unity is on Android and I can'tt figure out where to switch?

somber meadow
#

Ctrl + Shift + B, select the PC platform and click switch platform

woven zinc
somber meadow
#

the fix for that specific issue is to re-select windows here

#

even if it's the only option, it should make Unity remember that you're on the Windows target

woven zinc
#

Ok I'll try that

#

Seems to have been fixed, thanks

verbal latch
#

i wanna add an outfit to my avatar but i don't know how

#

without making a new avatar

vestal kindle
#

hello, I was wondering if anyone could help me on how to get purchased avatars into the game 😭

dark willow
#

Hey, I'm back after a 7 years break and haven't been up to date with unity changes etc, I've made some avatars in the past, and see that they're now all unusable. I've still got a copy of my old Unity project folder containing all of those avatars, is there any quick way to reupload them?

dark willow
#

I will thanks

autumn orchid
#

how do you delete textures in blender?

somber sequoia
dark jay
#

I have a skirt and its the length of a school skirt, Now I have my butt not clipping and when bending it doesnt clip but when i run it clips how do i fix that

somber sequoia
#

angle limiters on the physbones

dark jay
somber sequoia
#

polar can work, it depends on how you want things to move and how the bones are angled

#

I tend to have the bone roll for skirt bones all oriented around the center, so angle works fine

sweet crypt
#

im trying recreate this shading around the hair i know its AO but i dnt know the proper settings anyone have any idea? ive never worked with AO before

dark jay
#

So angle would be easier?

somber sequoia
#

set my what, angle limit?

dark jay
#

U said something about bone roll

dark jay
somber sequoia
#

all of these settings are going to be different for your specific armature, anything I could tell you wouldn't really help

#

for bone roll I find a center point and have all the bone chains roll values set around that center point, so the angle limiters are all oriented outward from the center also. You can do it in blender pretty easily with the 3D cursor.

dark jay
somber sequoia
#

the documentation covers this

dark jay
#

What document

somber sequoia
#

hmm it doesn't cover it very well, but it talks about it and there's a little video

#

VRChat's creators site which explains the physbone component. I assume you've read it 🙂

dark jay
#

Do u have a link

#

I probably have

wooden nova
#

how do I get my inspector for animations (left) to look like the other one?

hidden shore
#

Hiyas, so im trying to set up a simple ball grab hip sender and receiver, it was working before, however i did an update to some of the components on it and now no matter what i do the receiver does not get a signal from the hands. Ive made sure the name is the exact same in the animator and in the param menu, copy pasted and such, but still nothing. any help would be greatly appreciated!

civic cliff
#

I tried using Jerry's Face Tracking Template on one of my avi's. but when i tested if it would work in unity, i couldn't move any part of my avi's face with AV3 emulator. im trying to figure out what happened with a video he posted on how to troubleshoot but my problem doesn't seem to be the ones listed.

civic cliff
hybrid iron
#

Is there a way to remove the collision on physbones for your hands but have collision checks for you selected physbone colliders?

dark jay
verbal latch
somber sequoia
#

have the legs cause some movement of the skirt, possibly via weight painting, possibly rotation constraints on the right skirt bones... this is a bit challenging 🙂

still jasper
#

How do I make visemes for a character with 2d mouths? The blendshapes were already made in Blender, I just don't know what to do with them now.

arctic ginkgo
autumn orchid
#

how do i import my blender model into unity without the texture for it disappearing? :C

night ember
#

you need to also import the texture image and then put it on the material

dusky walrus
#

I need a little help!

I created a puppet to control the pose of my avatar's ears, and also an idle animation that includes intermittent ear twitches.

How do I make it so that when I use the ear poser, the animations don't break the idle animation? They move the same bone, I just want to make them mutually exclusive or something so they don't break.

timber wharf
#

@dusky walrus layer that is lower in controller, will take over when animating the same stuff

dusky walrus
#

Oh!!

#

Lemme check that out rq

stone dew
#

when i use pumkins to copy components to my modifed fbx the physbones are scuffed ;3;

warm aspen
#

Howdy so uh i have an avatr that the model is publicly avalible to download and i uploaded it alone with just a retexture but now it says i have to purchase it and it's greyed out note i have not updated it in a while with new sdk/vrchat creator compainoin

fresh rose
#

So if i make a avi is there a way to make it so they can only be found if given a link?

hidden pelican
#

someone know how to fix this?? its my first time uploading an avatar

#

those are the only warnings i get

autumn orchid
#

soo uhh.. how do you get lip sync working with texture faces? something i genuinely need to know

hidden pelican
balmy barn
#

the known page that host stolen avatars vrpill wich noone here will help you with

hidden pelican
#

im very new at this part

#

it was on vrcmodels as a download

#

how do i check if its stolen??? because i dont want any stolen stuff

autumn orchid
#

yeah me still dont understand, i can find how to get it set up on blender

dry ibex
#

Why does unity keep deleting the inside part of my models eye? (comparison between unity and blender) there are no fbx warnings that say they deleted any polygons either

still jasper
sudden violet
still jasper
#

Unity by default doesn't show back faces from blender, so it's probably just viewable from the other side and you just need to flip it

hidden shore
arctic ginkgo
wooden nova
#

how do i get my animation in the inspector to have the same menu as the one on the right

wooden nova
night ember
#

the menu on the right is if the animation is actually messing with the humanoid rig

wooden nova
#

thanks

still jasper
arctic ginkgo
arctic ginkgo
#

it's for full customizability

warm gazelle
#

Please stop trying to add me or dm all i did was ask about it (already got a commision)

lilac orbit
#

most of the people who are dming you to commission them are scammers

#

that's why kazin gave you the link to VRctraders cz it's the most trusted platform to commission an avatar

misty remnant
#

i have a question about an error im getting, that im not sure the autofix can actually fix, i recently made an outfit for my avatar, but it gives me the following error, and i cant for the life of me find out why, since by all means, the prefab armature matches, has the same hip bone and everything, but it somehow refuses to get recognised. i had to end the task in unity after 25 minutes of it doing seemingly nothing, or at least nothing noticable. Is there any way i can fix this? i checked the blender file aswell, and it also seems to be a match in terms of hierarchy...

#

should i just let the auto fix run for what might possibly be a few hours? would that be the most optimal fix?

sweet crypt
#

i was trying to download blender this what was on the site

still jasper
arctic ginkgo
arctic ginkgo
#

The tutorial also explains everything that you need to do

#

If you follow it all the way through to the end, you should know what to do next

#

Although I don't like how he sets up the animator

#

this tutorial sets up their animator better imo

still jasper
#

How many visemes do you need? The video said I needed 15, and I did not make 15

#

I'll check out that tutorial, tysm!! It's my first time making an avi

arctic ginkgo
#

so every sound needs to have a corresponding mouth shape

still jasper
#

Oh, okay sweet

arctic ginkgo
#

but you can use some of them multiple times

still jasper
#

That would've killed me redoing

arctic ginkgo
#

like for example, using the "EE" shape for "SS" and "RR"

still jasper
#

Okay, got ha

#

Gotcha*

#

I'll take a look at that right now :D

rare frost
brazen timber
#

how would i remove the front piece of hair (over the shoulder)

timber wharf
#

edit mode, select some of it, L, delete (X?)

lean finch
#

anyone have clues on what would be a good laptop for avatar making so i can save up? preferably 800 or under!

ruby summit
#

im having problems with my objects on my avatar, i dont have the saber anymore but i cannot delete the submenu

#

i used avatar 3.0 manager for it

wet pier
#

Im trying to prevent this coat from clipping, how should i go about this?

ruby summit
#

i went to the menu and it was there

#

yep solved TYSMM

somber sequoia
#

Yeah if you didn't remove it from the menu file, you didn't actually remove it

misty remnant
# rare frost getting this same error, hope you get an answer c:

i found a roundabout solution after asking some friends i know, apparently you can use modular avatar's armature merge to fix it, the way you do it is to put it on the outfit's armature, set the target armature to the main avi's armature, once you do that, there is a button to adjust the bones to match, you just need to click that and its fixed, if you use vrcfury for armature merging, then you can delete the modular avatar armature merge thingy and use the vrc fury one, the issue should essentially be fixed

wet pier
somber sequoia
#

angle limiters, maybe what you're trying with physbone colliders. there's no 'fix', there's just ideas that might work in your specific case.

civic cliff
#

Unity keeps telling me that i "Failed to agree to ownership agreement" on the quest side of my avi and the top portion of the SDK wont load properly when i attatch it to the pc side of my avi

simple summit
#

dose anyone know how to alternate textures in Blender

lilac orbit
blissful quartz
#

does anyone have a glasses model with like nothing on it?

#

i cant find any that dont have gimmiks or tasels or what every

#

feel like thats maybe whats making it so that my ava wont work

lilac orbit
ruby summit
#

could someone teach me how to make an animation that can be sped up? i wanna make a tail wag loop that i can make faster with a slider

blissful quartz
#

also is it recommeded to use avatar 3.0 manager?

#

and does it clash with cloth utils?

rare frost
rare frost
#

sometimes i have to save n reopen my unity for my alerts to refresh 😭

sweet crypt
#

im struggling to figure out an outfit . Any ideas?

analog geode
#

Hey guys do you know what happened to the user Szeppelin he was a famous Team Fortress 2 avatar creator he in recently got banned I'm not sure if this is the right channel to ask about it in but all I wanna know is why he got banned

misty remnant
blissful quartz
#

hm am i doing sothing wrong with puting glasses on? i put the prefab in the main head area on the hierarchy and it all works fine until i try to build the ava. it gives me a error that im missing a script on it

blissful quartz
sweet crypt
blissful quartz
#

:3

blissful quartz
proper storm
#

its been a long while since unpacking avis and modding shit lol
how do I add more properties to these animations

#

id assume they belong to an animator controller somewhere

civic cliff
gilded turret
#

Hi I have an old asset I bought and I need to repair the skirt in front I think. How do I do that or can someone show me?

#

might to be something to do with this> i dont really know but i want to fix it.

still jasper
#

Heyyy, I'm having a Unity issue. Already restarted it.
I can't right click in the scene view for that popup to appear for me to do things like create new objects and the animation tab etc. I don't know what it's called so apologies for my vague description
I sorta need that to finish my avatar it looks like.
Right clicking and dragging the mouse only moves my perspective around, not bring up any popups that I need it to

rare frost
# misty remnant Went away once i clicke the button

aw im still kind of having the issue :( i might just have to restart on a new prefab

THank you for answering nad i will try again though, sorry for the additional replies <3 im kind of new to unity so fixing things and stuff im still not used to it

barren wharf
#

need some reception, do the proportions look weird on this?

rain wave
#

how exactly do I fix this?

still jasper
# rain wave how exactly do I fix this?

It looks like you're using a shader not fit for VR, you need to change the material shade. There's a dropdown menu when you go to choose material types that will say "VRChat/Mobile", use one of those

still jasper
rain wave
still jasper
#

It tells you which shader is wrong. "UI/Unlit/Transparent". Can you show me all of your shaders/material tabs?

#

It could also maybe mean that one of your model pieces is untextured?

rain wave
#

let me check

still jasper
#

Double check and make sure every mesh part, especially the small ones or shrunken down bits for shapekeys are textured and have a material

blissful quartz
#

does anyone know if avatar 3.0 manager works with cloth utility?

agile lagoon
#

Hey, does anyone here have experience with clo3d? I could use some advice, trying to learn to do everything myself but it's hard haha.

rain wave
agile lagoon
misty remnant
#

if you have modular avatar, right click the outfit prefab, select modular avatar, and then setup outfit

dry ibex
dry ibex
# autumn orchid soo uhh.. how do you get lip sync working with texture faces? something i genuin...

What i usually do is i select all of the faces that the mouth is touching, shift d, drag it a tiny bit foward, right click, seperate, move the uvs around and if theres more than one talking mouth then i duplicate that mouth mesh thingy and continue to move the uvs, then when im done i move the mouths a little bit behind the head, each mouth piece being a bit behind eachother to make sure nothing overlapping so theres no problems in edit mode, join everything, make shapekeys, then move each mouth to the front with every shapekey. Then in unity use vrcfury talking state (if ur only using 1 talking mouth shapekeys) or vrcfury advanced visemes (if u have multiple) then when youre done selecting each viseme thingy , turn on instant mode

dry ibex
silk panther
#

I need help putting an avatar in VRChat

elfin dune
#

does someone have the answer to this issue?.

the weight paint swapped onto the opposite side, is there a way i could invert it back without having to restart?

still jasper
somber sequoia
#

hmm you mean just the popup from the right mouse button? weird. But for creating new objects you can do them from the main menu, under create.
I need to replace the main button on my mouse, it's been randomly releasing while I hold it, possibly you're also having a hardware issue.

elfin dune
night ember
#

could just rename the vertex groups then

#

like temporarily name left to something else and then name right as left and rename the original left as right

dry ibex
dry ibex
somber sequoia
dry ibex
somber sequoia
#

I'm sure it's not actually deleting polygons. Possibly a blendshape, maybe it's the material

dry ibex
#

No blendshapes are active on either unity or blender, i can try making it the same material as the outer which is gonna sadly limit some expressions i wanted to do but Ok

somber sequoia
#

are you doing sprite sheet animation with the material on there?

dry ibex
#

Im not sure what that is

somber sequoia
#

not sure what you mean about limiting expressions then?

dry ibex
#

But joining the materials worked, thanks

somber sequoia
#

heh, okay

elfin dune
tall dock
#

Is there a way to modify the uvmap and make both arms and legs seamlessly connected?

somber sequoia
#

you can rework that however you like, including re-unwrapping it

tall dock
somber sequoia
#

okay?

gilded turret
#

helppp all my animation just broke and i didnt do ANYTHING

#

I did not move anything

#

They broke after going into gesture manager

#

Like im just t posing now and Modular avatar says i dont have a hip bone

#

please help

#

@ornate stump ;-; if around

somber sequoia
#

don't ping people for help, nobody is obligated in here

gilded turret
#

In no way does me pinging someone, asking them for assistance, mean they are obligated. Stop backseat modding. Its not against the rules.

somber sequoia
#

it's just rude.

gilded turret
#

No, its not. Its a function of discord to get someones attention.

#

You're rude though, for randomly jumping me and demanding I don't ping someone, asking for help.

somber sequoia
#

"jumping" sure, okay

gilded turret
#

I've pinged Ren before too, and he never said anything against it.

gilded turret
#

I asked for help. You're rude as can be for no reason. You weren't even involved.

tall dock
# somber sequoia okay?

I saw when you select the uvs that I wanna change I can unwrap it again and it just looks like it transforms into a hand

somber sequoia
#

it might have seams marked so it unwraps like that

#

but.. you don't want the hands to unwrap like hands?

rare frost
slender loom
#

Question, does anyone know where the is global checkbox in the parameters in vcc? Cause i have a toggle that works on my side but no one else can see it for some reason.

somber sequoia
#

it's in Unity, in the avatar parameters list, named "Synced"

gilded turret
#

Yup, project is probably corrupted.

#

yup just isntant freeze loads.

tall dock
ornate stump
ornate stump
gilded turret
#

Fixed Armature:

ornate stump
dusk moat
#

Is there a tool to copy physbones/shapekey settings from one avatar to another ?

dusk moat
#

Thank you!

dire heart
#

any idea why this happens when I try to parent a mesh to a bone-

proud jasper
#

Does anyone know why this has happened to an avatar I'm working on? I like to use the realistic shading in poi and when I use that that happens to the body and even the bra and undies

cinder mortar
#

This wasn’t the first time I uploaded an avatar and I don’t remember doing anything different, so what’s this error? How do I fix it?

dry ibex
#

Why wont my physbones work on quest? In unity they work fine but when i upload it to quest the physbones are not there. I have no build/upload warnings and i have only 3 physbone components on my entire avatar

ornate stump
ornate stump
ornate stump
cinder mortar
ornate stump
proud jasper
dry ibex
ornate stump
cinder mortar
ornate stump
ornate stump
proud jasper
proud jasper
cinder mortar
# ornate stump If you read them entirely it's telling what is happening.

I’m sorry I’m not really sure what I’m doing at all I don’t know what it means. I saw the word ‘belt’ and realized I did something different with a piece of clothing from last time so I’m seeing if I can jerryrig it into working. I’m sorry I don’t know what the errors mean they’re scary :(

ornate stump
cinder mortar
ornate stump
cinder mortar
ornate stump
proud jasper
ornate stump
proud jasper
#

All I did was that and she's fixed

ornate stump
proud jasper
ornate stump
proud jasper
#

So like that right

ornate stump
proud jasper
wind widget
#

yall i need help im losing my mind when i go in game the avatar doesnt have gogoloco but when i go to add gogoloco in unity this happends

#

so it says i already have it in there

#

where can i find it to delete then add regular gogoloco

ornate stump
wind widget
#

im very new to unity how would i do that

ornate stump
wind widget
ornate stump
clever python
#

should be in inspector tab under playable layers, if its anything that starts with gogoloco in any of the layer the warning will pop up

wind widget
#

found it and got it to work thanks

#

i think

#

its still loading but its gotten further than before

clever python
#

:))

wind widget
#

i think it worked just gotta double check in app thanks

clever python
#

actually im here for with a question of my own too i need help with some toggles im doing , i have an avatar that can switch between genders, i got that toggle down but i need to havve the clothes be choosen after the genders are switched, is there a way to do that? right now i have it switch between genders in the menu, so when you click on the submenu it changes the gender bool from 0 to 1, but as you know if you click back on the menu it defaults back, so i want to know if theres a way i can do it in the animator layers so i dont have to do it in the main menu!

ornate stump
clever python
#

im open to any ideas to make it work! what should i have done instead?

ornate stump
clever python
#

ah yes but i have clothes that only the male can wear and only the female can wear, but also clothes that both genders could wear with the help of blendshapes. so when i click on the male toggle, i want the shirt for the female to turn off too seemlessly...

ornate stump
clever python
#

right now i have 2 ints for all the tops and bottoms , gender is a bool , menu click into submenu for either male/female, the clothing available for male/ female available in each submenu

slender loom
#

good morning folks, I hope the day is treating you well:scout_spin: But sorry for the random question, but has anyone's avatars gestures been acting up lately? Cause out of nowhere my hands keep locking up after i use an item on my avatar? 1: is before 2: is with item in hand. 3: is after when the hand is now locked up and won't do regular gestures.

ornate stump
clever python
ornate stump
# clever python yeap

Then you would have to put the gender parameter into each cloth transition along with the cloth pararameter itself to make it check for gender before enable/disable the cloth.

clever python
#

okay that sounds logical, but it wont over lap and break becuase its 2 ints powering them right >.<

#

ill try do it tho im running outta ideas haha

ornate stump
clever python
#

mhm i do but i get confused cause sometimes it breaks and then i dont know where to check for mistakes ill do the conditions thing for now tysm!!

#

isit okay if i ping you if i have more questions about the same problem?

ornate stump
ornate stump
clever python
#

no problem i appreciate your help!! :))

signal meteor
#

Hi! Add module does not appear in unity hub, does anyone know why?

ornate stump
signal meteor
#

does anyone have the hub link to 2022.3.22

fresh rose
#

So like

#

When im tryna fix the fact that my shoulders arent a child of the chest

It stops the avi from being t-posed

But when i press enforce t-pose

Is resets all the bone placementa

austere bay
fresh rose
#

Unity

austere bay
#

then I'd just fix it in blender

sour sparrow
#

is it possible to make it so when I make a punching motion, and effect on my avatar plays? and if so, how

fresh rose
#

Also @somber sequoia when you said this

What did you mean by transition condition?

austere bay
# fresh rose K

you've got an fbx that doesn't have a working armature, fixing that would save you so much time and effort

somber sequoia
#

i.e. "if $var is true, go to that next state"

austere bay
fresh rose
#

Its just a particle

somber sequoia
#

I don't remember what this was about, sorry

ornate stump
fresh rose
somber sequoia
#

if you have a "toggle" then probably you have something in the animator to turn it on or off

#

find that and change the conditions to be whatever you want them to be

fresh rose
#

Again i dont have a animator

somber sequoia
#

then you don't have a toggle

fresh rose
#

Thats my point..m

somber sequoia
#

oh. So make one.

fresh rose
#

Ok i did

austere bay
fresh rose
somber sequoia
#

I can't walk you through this, I'd suggest a basic tutorial on making toggles

fresh rose
#

I have plenty on my avi already

somber sequoia
#

I was really just answering that one question

frigid wren
#

hi sorry to bother , how do i fix this , i already checked the normals and it seems to be okay

fresh rose
#

I cant find any tutorials for what im tryna do

austere bay
fresh rose
#

Think on how like

A avi with a gun works

The particles wont appear unless you have the gun toggled

How do i do dat

frigid wren
#

love your voice and yeah im gonna check

austere bay
#

ty :)

frigid wren
ornate stump
sour sparrow
#

I wanna make it so that when I make a punching motion in vr it plays a particle effect, not an animation that punches

#

if that makes sense

#

wait I have an idea

ornate stump
sour sparrow
#

i might come back to this later but I saw a video that I could make it so I can grab a prop, I think if I make that sorta system then I can get the effect I want

somber sequoia
#

There's a prefab that lets your avatar ragdoll when it gets punched, it uses contact receivers with a required velocity to achieve this.

somber sequoia
#

wow pink

sour sparrow
austere bay
austere bay
pallid sun
#

I made visemes for mmd but for some reason they don't work. yes, the names are written in japanese, there are no custom animation layers on the avatar so there's nothing that could be overwriting the visemes, there are no error warnings on unity. plz help

#

i also managed to make them work on another avatar but for some reason now they don't work anymore??

tame surge
#

So I'm having some shader issues on the Quest version of this model I made
I had to separate the arms from the body and reattach them to the shirt mesh so that they wouldnt clip through the coat
But now the part of the arms that are attached to the shirt aren't showing the mobile toon shader
Even though the shirt seems to be working just fine?
How do I fix this up?

cyan light
ornate stump
cyan light
cobalt zephyr
#

why are my clothes all off?
i cannot turn them on and i have em on by deafult

#

am using vrcfury

somber meadow
cobalt zephyr
#

how?

somber meadow
#

Tools > Gesture Manager Emulator at the top within the unity toolbar

#

Then click the object it makes and click “enter play mode”

cobalt zephyr
#

gotcha

#

thx

#

also need some help fixing gogoloco

somber meadow
cobalt zephyr
#

it is in the avatar root tho

somber meadow
#

Give a screenshot outside of play mode

cobalt zephyr
somber meadow
#

That should work now with that position, earlier in your first screenshot it wasn’t

cobalt zephyr
#

having issues setting up the menu

somber meadow
#

Do you want to move it somewhere else?

cobalt zephyr
#

nope

#

but im not getting the gogoloco menu

somber meadow
#

Go back into play mode and show the expression menu in gesture manager

cobalt zephyr
#

this is new

somber meadow
#

You shouldn’t use anything from the temp folder

#

Did you edit it to do so?

cobalt zephyr
#

i think so idk

somber meadow
#

You can easily fix it by importing the gogoloco package again, it’ll find any file different and replace them back to the original

still jasper
#

Found it nvm tysm

#

It was in assets

somber sequoia
#

yeah, I just create my animation files first.

#

ah yes, I didn't have Unity open at the time, was working from vague memory.

cobalt zephyr
#

truly terrefying what blendshapes can do

#

went from cute snuggly novabeast

#

to imma haunt ur nightmares novabeast

#

this is the reason u keep ur feet covered at night XD

sacred wing
#

I dont even gotta explain it fr

#

Its not supposed to be that blocky

brazen hamlet
#

anyone know why I'm getting these compilation errors? I'm just starting out with avatar creation and just installed plugins from a tutorial's recommendations

somber meadow
brazen hamlet
#

ohhh, thank you

somber sequoia
#

I have both installed and they're fine - AV3 emulator with GM is nicer imo.

#

I'm curious why sometimes those things aren't compatible though.

somber meadow
#

You need their actual packages or creator’s repos imported if you want both

somber sequoia
#

yep, definitely

somber meadow
#

Curated versions still aren’t up to date

somber sequoia
#

er, that's what I'm using at the moment.

wind widget
#

might be a dumb question but if im adding an outfit that is specifically designed for the character and the character already has togglable outfits will i have to create toggles for the outfit im adding or will it just automatically have toggles set up?

stark meadow
#

does anyone know how i can fix this weird transparency issue?

somber sequoia
#

what's weird about it?

jade locust
#

hello guys, I have user status and tried to load my 3rd private avatar. Did i got this error cause of my trust status?

stark meadow
somber sequoia
#

do you mean the jaggedy edges?

stark meadow
#

yes

somber sequoia
#

probably those are because the edge doesn't line up with a texel boundary in the UV map. In many cases you won't be looking so closely in the game that you'll see that

#

there will always be some level of this unless your texture resolution is prohibitively high.

stark meadow
#

the uvs seem to line up, and the line change places seemingly

fringe belfry
#

uh so i made a big mistake accidentally, so is there a way to enter an old automatic save on VCC (not backup) cuz i kinda lost all the progress on the avatar i made cuz i re-imported the base accidentally and when i tried to exit without saving it still auto saved after my mistake

indigo compass
indigo compass
#

The asset window is just a folder on your computer, you cannot undo from it because whatever you do, delete, rename or whatever is permanent, it is just windows file manager.

fringe belfry
indigo compass
#

No

fringe belfry
#

cuz it was already uploaded

#

GREAT

#

TWT

#

time to restart

#

TwT

wind widget
#

anyone know why im getting this message im not missing anything from the package i uploaded

indigo compass
#

Even back when it was possible you only got the exact things uploaded, in their compiled state.
So if you work with VRCFury it would be annoying to get back to a original state.

somber sequoia
wind widget
#

like where would i find those

somber sequoia
wind widget
#

how do i add it there isnt any unity package for me to drop in

somber sequoia
#

read "Quick Setup Guide" on that page

cobalt zephyr
#

any way to have my asset start on when using vrc fury? or do i have to just do it when its already uploaded?

#

since the parameters only get created when i upload

#

but i asume they might be saved somewhere before hand

somber meadow
somber sequoia
#

excellent

cobalt zephyr
somber meadow
#

Are your toggles made through VRCFury

fresh rose
somber sequoia
#

you don't need to select bones for this suggestion, it's in the rig setup window

fresh rose
somber sequoia
#

not sure why, the "enforce t-pose" option is not based on selecting bones

fresh rose
#

i, im blender rn

somber sequoia
#

oh - that suggestion is about unity

#

in Blender go into pose mode, select all bones and in the menu under pose there should be a reset transforms

#

(I forget the wording, I don't have blender open)

cobalt zephyr
#

so vrc fury fails to properly equip on of my clothes

#

this is the only error i could find

#

and i dont know how to fix that

#

or why all the bones to the spine dont work

#

this is what i end up with

maiden yoke
#

does anyone know any tips to make the download smaller, i have only a few things on the avatar so im just confused on how this happened, but yea nay tips would be nice

somber sequoia
#

use fewer textures or smaller textures. Which could mean have fewer assets included.

still jasper
#

Am I doing something wrong?? In every tutorial I follow, their models look like this when they put their animations on the model. Mine doesn't. When I drag it, if anything, it has a 🚫 symbol on my mouse.
Example from the video vs mine

#

I'm not sure what to do, I've tried looking it up

latent stump
#

whenever i try to upload my new avatar to vrchat it says avatar verification fail does anyone know how to fix it

arctic ginkgo
still jasper
#

The animation triangle. That's what the video is telling me to do to apply an animation so I can animate 2d visemes.

#

That's what the video is telling me to do.

arctic ginkgo
#

If you're trying to create an animation clip for a viseme, just open the animation window and click the create new clip button. If there isn't already an animation controller in your animator (which there is, I can see it in the screenshot) then it will prompt you to make one first. If you already have animation clips in your controller, the "new clip" button won't appear, and instead you need to select the dropdown menu (it should say the name of the currently selected clip) and select "new clip" at the bottom of the list

#

to access the animation window, go to Window>Animation>Animation

#

to actually create the animtion in the clip, press the record buttom (red circle) in the Animation window, then do whatever action you want to happen on that keyframe (like changing a blendshape value), then press the record button again to stop recording.

#

this will add the property (if it's not already there) and set its value at the keyframe your playhead is currently on (by default, 0)

still jasper
#

I was just confused if I was doing something wrong since what the person in the video did looks different from what I did. They dragged the animation asset triangle onto the model, and this sort of wireframe thing showed up on theirs.
I'll check out what you said in a sec, I'm still in school lol. Give me a moment rq

somber sequoia
#

I didn't realize one could drag animation files onto a model

arctic ginkgo
#

honestly I didn't know either

somber sequoia
#

maybe one can't, and they're doing something else that just looks like this

arctic ginkgo
#

I found it in the video

#

what they're doing is dragging the animation clip onto the gameobject with the animator

#

they might be trying to drag it onto the mesh through the scene window rather than the hierarchy?

somber sequoia
#

oh that's interesting, I didn't realize that works

arctic ginkgo
#

or maybe didn't have a controller in their animator at the time

somber sequoia
#

yeah I imagine without one it'd fail

cyan light
#

Does anyone know why this part is staying white? I've literally changed it to black in the texture.

#

If i move the texture over, it shows as being black. but once it's in place it turns white

stray ice
#

Anyone know what this means? I'm very stupid and this is preventing me from uploading

somber sequoia
#

are there any more errors above?

stray ice
#

no

somber sequoia
#

then look in the build console window for blocking errors

stray ice
#

wait\

somber sequoia
#

"spine hierarchy missing elements" is a blocker

stray ice
#

ohhhh

#

shi

#

lemmie go fix that thanks!

still jasper
stray ice
#

so uh im trying to add it

still jasper
#

Whatever they're doing in the video is confusing

stray ice
#

how do I do that again? (Yet again, sorry for being an idiot this is my first real non-png avatar)

night ember
still jasper
#

Uhhhh.

arctic ginkgo
#

you just press the record button, do what you want the animation to do, then press the record button again

#

for example, say I wanted to make a character where my avatar has a tail and that tail goes to an up position. I would press the record button, find the tail, rotate it up, then press the record button again.

still jasper
#

How do I change the blendshape value normally?? I don't know how to do that normally, I've never done it before at all

arctic ginkgo
still jasper
#

Yes, all of my visemes have blendshaped

#

blendshapes*

arctic ginkgo
# still jasper Yes, all of my visemes have blendshaped

okay, then select your mesh, and in the inspector there's a dropdown called "blendshapes". Click on that, then each blendshape will appear as a slider between 0-100. You can manually type in a value, or slide the slider yourself.

wind widget
#

im assuming this means i have too much stuff on the avi is there a way i can get more space or do i just gotta delete some stuff

arctic ginkgo
#

it's not just "stuff"

#

synced parameters are specifically the variables that are sent over the network to sync things

#

for example, if you have a hat you can toggle on and off, the synced parameter will send a true or false value over the network to other players so that they can see the toggle working

#

there are different kinds of parameters: bool, int, and float. bool takes up 1 bit (as it is just a single binary digit, or true/false) while the latter two take up 8, since they carry more information (floats are used for decimal and negative numbers, while ints are used for whole numbers and go up to 255). Sometimes you need multiple numbers in a parameter, but not the full 255 that ints give. Similarly, sometimes you don't need or can sacrifice the precision of floats, and by creating logic to convert multiple binary values back into an int or float, you can use booleans to sync them without using as many bits.

#

you can also sync them periodically, by having multiple local parameters share a single synced parameter to sync the data.

#

a good way to think of this is like a highway. In this example, you'd have 256 lanes, but that's a lot for a highway lol so for this example imagine you have 4 lanes. If you only have 4 cars, they can all go in their own lane and get to their destination at the same time. But if you have more than 4 lanes, you'll need to have some cars go behind others

#

you also have some kinds of cars that take up multiple lanes at once (this is where the analogy breaks down a little lol). If you have 2 cars that use 1 lane and 1 car that uses 3 lanes, they can't all fit. But maybe your 3 lane car only has two passengers, then you can use 2 separate cars and have them reconnect after they get off the highway.

#

basically though, right now you have 256 "lanes" and 291 "cars". You can remove some of these "cars", or if some of them take up multiple "lanes" and aren't "full" (eg: using an int with a max of 255 but only needing 3 values) you can have them take multiple "cars"

#

VRCFury has a tool that can do this for you called "parameter compressor"

#

well

#

afaik it does both optimizations

#

both having some "cars" travel behind (so switching what data is synced between multiple parameters) and splitting ints and floats into only the necessary bools needed to sync that data.

still jasper
wind widget
#

ill prolly just make a sepparate build for the stuff i couldnt put in this one

arctic ginkgo
#

make sure in blender that you apply ALL modifiers EXCEPT for the "armature" modifier

#

if you don't do that then your blendshapes won't export

still jasper
#

Ohhh.. apply them.

#

Sorry, thank you.

#

Will it update the model if I just save the file to the same file-? Or do I have to redo everything?

still jasper
#

So I just go to my modifiers tab and make sure they're all applied except any armature ones?

arctic ginkgo
#

yes

still jasper
#

It looks like I only have geometry node modifiers on the ones with shapekeys that won't let me apply to. I might just delete them, I don't think I need them

#

Okay, I exported it. Do I have to restart it for ut to update-?

arctic ginkgo
#

if it's not updating, I found that switching to another application and the switching back will cause it to load

wind widget
#

face piercings i added dont stay in place and move separately when in game am i attached to the right bone?

still jasper
arctic ginkgo
#

just parent it to the correct bone

#

if you want it to be on the head, drag it onto the head

#

the head bone i mean

arctic ginkgo
still jasper
#

Yes. I name them all something different so I don't get confused, and I exported it to the same original FBX file of the one I'm currently using

wind widget
arctic ginkgo
cyan light
#

Does anyone know why this part is staying white? I've literally changed it to black in the texture. If i move the texture over, it shows as being black. but once it's in place it turns white

still jasper
#

Uhh. It's not in a folder if that's what you're asking. Let me see if I can screenshot what I did

arctic ginkgo
#

how is it "not in a folder"?

#

it's

#

on your computer, correct?

#

what is the filepath/directory that it is in?

wind widget
arctic ginkgo
#

you need to go through the hierarchy

#

it should be:

  • Armature
  • Hips
  • Spine
  • Chest
  • Neck
  • Head
wind widget
#

this is all there is under the armature section so i just put it under like that?

still jasper
#

The 5th fixed one is the one currently used in Unity

#

One sec

arctic ginkgo
#

I'm not very familiar with VRCFury

still jasper
#

Sorry, I didn't screenshot the right parts the first time. I just selected it and clicked export

#

"humanized tacoiifixed5.fbx" is the one I've been using in Unity

arctic ginkgo
still jasper
#

Yes yes, sorry for the confusion

arctic ginkgo
#

you need to export to the unity project folder

still jasper
#

Ohh.

arctic ginkgo
#

in that folder, find your assets folder

still jasper
#

The XR?

arctic ginkgo
#

then wherevre you imported the fbx, that's where you export it to

#

with the same name

arctic ginkgo
still jasper
#

Thank you!! I did it. It took off a texture from an earring fr some reason when I did, but I just reapplied it. The blendshapes show up now :)

#

So I just hit record on the animator, put the blendshapes how I want, and then stop recording? And I do that with all of them individually?

wind widget
#

thanks

cyan light
#

Does anyone know why this part is staying white? I've literally changed it to black in the texture. If i move the texture over, it shows as being black. but once it's in place it turns white

still jasper
#

How were your textures made?

cyan light
#

Idk, this was a premade I'm kitbashing

still jasper
#

Like, to me it sounds like an issue with the texture and you'd need to remap it. Either that or you didn't upload the updated version correctly. Or you have a double texture asset

#

Idk much about Unity so that's all I can think of

#

Since the eye is white though and not the default grey, I can only think of a double texture or you didn't import your new texture right

#

If it's white, it has a texture

still jasper
#

Can I see your assets?

cyan light
#

Like the hierarchy? the Assets folder directly? Or the Material that governs the textures?

still jasper
#

Both assets and materials

#

Even if there is a double texture though, I feel like it'd still be able to go over so I'm not sure

cyan light
still jasper
#

If it was made in Blender, it could be the way the textures were mapped.

still jasper
#

Or all of them the eye

cyan light
#

the eye is currently at 100% alpha cutoff

still jasper
#

Gotcha

cyan light
#

all of those images except for the very first one are the exact same shader, just all of it's stuff that has been enabled

still jasper
#

I'm not sure. Sometimes people post about it on Unity forums, there might be an answer there

karmic jay
#

Anyone availiable to help someone who's learning to put assets together to make an avatar?

stoic robin
#

Looking for help on uploading an avatar

#

If anyone can help PLEASE

arctic ginkgo
#

people don't usually respond unless you explain the problem, since they won't know if they can help

stoic robin
#

Sorry, I’m just having issues uploading the avatar. It’s my first time trying to figure this out. It’s failing to build the avatar in unity.

#

I can get more screenshots here soon

#

The vrchat sdk won’t even load up the info anymore lurk so lost

somber meadow
#

does the avatar have a descriptor in the inspector when you click it in the hierarchy?

regal sail
#

How do I get this to work on vrchat, my mouth won't move or talk with me on vrchat. It only stays open

#

Its just a mouth sprite sheet

fallen wave
#

does vrchat toon standard outline work on quest/ios?

ornate stump
fallen wave
#

im really only using it for the backface culling disablement

#

i dont use the outline

#

unless that is the outline ig

#

😆

ornate stump
ebon flame
#

Anyone available to help my dumb self get an avatar uploaded with addtional assets? I know the very basics of avatar uploading, but am completely bottom tier rookie in anything else.

mint sphinx
#

i have a qick question, im uploeading some avis i made, and they work find on PC, but when i upload them for android they stop working and vrc wont let me load into them anymore. how can i fix this?

mint sphinx
ebon flame
mint sphinx
#

heres a fix to add props

#

and how to add toggles for them!

fallen wave
#

but i doubt it works if outline doesnt show

#

since outline like flips the mesh or whatever iirc

#

ill just go do it in blender 😢

sour sparrow
#

why is it that when I try to make a particle thats supposed to be a straight line in front of my fist, it crosses instead,

viral valley
#

hey y'all. so I've got an issue with particle systems on my avatar that I can't find any info about on google.

basically my avatar has a magic want, and an animation set up to shoot particles from the end. everything looks fine in unity, but in vrc, the particles always fire in a specific direction relative to the world. this happens with both world-type and local-type simulation space systems. I am completely at a loss and need someone with more knowledge about particle behavior to help me

austere bay
#

sorry i was at work when you sent ur message </3

austere bay
compact pier
#

Hello, I uploaded an avatar, but I can only use it on the computer. I can't use it with my VR headset either. How do I set this up?

sour sparrow
proper storm
#

what plugin merges animators?

#

is it 3.0?

somber meadow
#

VRCFury can do it non-destructively through full-controllers, Avatar 3.0 manager can do it destructively

proper storm
#

forgot fury could do it, damn

#

thanks though

arctic ginkgo
#

Toon Standard is literally made for Quest/iOS. The ONLY feature that doesn't work on those platforms is the outline feature

#

which is made clear in the creator documentation afaik

fallen wave
#

I meant for achieving no backface culling

#

i was using outline one as a workaround since it reverses the mesh inside out to make the outline and it worked

#

but since outlines dont show on quest i doubt it will work for my purpose

#

aka just fix in blender is my option

proper storm
#

is it schizo to put all of your clothing toggles in one layer using the INT param?

#

or just make separate layer for each clothes

unreal crow
#

not sure if this is the place to ask but my creator companion started doing this today, i have no idea why and i restarted the app and my pc and its still doing this,,

supple needle
#

How to fix this ??

somber sequoia
stoic patio
#

I need help

#

Can anyone help me

#

WITh this problem

somber sequoia
#

describe the problem, of course.

stoic patio
#

I wanna rig my avatar

#

I don’t know hwow

#

Could you teach me in calll

somber sequoia
#

I can't, no.

stoic patio
#

Who gonna teach me

sour sparrow
#

thats probably a blender thing, look up a tutorial

somber sequoia
#

#avatar-rigging has some pins, the armature layout diagrams would certainly help

stoic patio
#

Gang

somber sequoia
#

uh okay. doesn't really matter though.

sour sparrow
placid mural
#

the blendshape on my avatar disappears whenever i use the gestrure manager in unity, does anyone know why?

high rapids
indigo compass
placid mural
indigo compass
placid mural
#

oh i didnt which is weird

indigo compass
#

Could be something else baking the blendshapes, but those two are the ones I am aware of.

high rapids
placid mural
#

i see i see, is there a way to check whats messing with the blendshapes

indigo compass
# high rapids What's the best way to go about finding hair and clothes that's already set to b...

Hair is generally quite easy to add to any avatar, just need to scale it so it fits the head generally and slap a VRCFury armature link with the target being the head.
Clothing has to be made for that specific base, the best way to find what clothing is compatible is to just search for the same of the base or use https://boothplorer.com/ which probably catches most items made for a base, but probably not all.

indigo compass
high rapids
indigo compass
high rapids
still jasper
indigo compass
# high rapids Does the tool require you to be wearing VR? or does it work via a camera?

If you aren't going to be wearing a vr headset then try getting warudo to work as you will just be making a bigger problem for yourself getting vrchat to fit.
On a simple level you just have to rename the blendshapes to the names ARKit wants, some might work differently, but it will probably look good enough.
https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/compatibility/arkit
This table makes the translation trivial, just need to translate the left, what you have, to the right.

indigo compass
timid drift
#

Is anyone having trouble with avatar loading and culling all the sudden?

gilded turret
#

I forgot how sad the terminally online are and how easily they're offended by something as simple as a ping when asking for help.

#

Yeesh.

#

Entitlement and asking for help, don't go hand in hand here. I asked, I didn't get a response, I didn't demand Ren help me in anyway. I requested that he help me. Ya'll are delusional, and mentally 9 year olds.

ornate stump
#

And of course this would apply to everyone else and not just me. Interrupting others is just rude.

night ember
slim yarrow
#

Anyone able to help me fix a raphael model from TMNT it's pretty low poly but it was made to be a action figure and i need it real bad i'm willing to pay for it, would like for it to be optimized (Under 70k polygons) with a clean topology i would also like for it to be rigged since i've tried every method of rigging i know and i can't seem to fix it

proper depot
#

Does anyone know how to make contacts? Im trying over and over and I cannot figure it out for the life of me : ( I really dont understand, does every sender need a receiver?? and what about the cases where you want to have the sender, like a high five, and dont have anywhere to put the receiver?? Then im rewatching these videos over and over and I cannot figure where I am goin wrong im so confused 😮‍💨

ornate stump
proper depot
#

ty for the help

#

gon go cry brb

#

/jk

ornate stump
left gull
long grotto
#

Hey —
Im trying to make a hand puppet avatar. A model attached to the hand of a model with no mesh. But in game, its studdering alot. I dont want the bottom of the model to move away from the ground, but i want to be able to move the upper body with the hand. How do i achieve this? Any help would be amazing.

molten elm
#

can anyone help im kinda stuck, im trying to get the materials to unity from this blender file of the materials baked into the model.

Things i've tried.

Tried Baking them all into an atlas but it just ends up creating a hot mess like so

i've tried exporting with the mode as copy and the materials embedded, still didnt work.

long grotto
molten elm
long grotto
#

Dude i get it, had me pissed till i found out you can save them.. good luck lol

molten elm
long grotto
#

You may have to manually add the textures yourself, if there isnt any, it probably runs off nodes — which in itself are a pain to export

molten elm
digital river
#

anyone know how to make a radial puppet toggle to alter tail wag speed?

balmy barn
#

animate animation multiplier speed 0 = stop

molten elm
#

i cannot get this hair to show right

balmy barn
#

change material to cutout - not a quest thing ratl

still shuttle
#

Making an interaction where when you pull, the onesie opens, but for some reason it only works when you pull up, Im trying to get it to do the opposite, pull down and the onesie opens. Cant figure it out, and I used this tutorial:
https://www.youtube.com/watch?v=hn2H1GwzPkI&t=320s

I am using a physbone (with an animation of the onesie opening) to do this. I attached pictures of the physbone settings and the FX logic, and a video of it in action.

balmy barn
#

try immobile 1 and 0 pull/spring it will stay where you leave it ,otherwise no idea why it only work one way

timber anvil
#

can someone help me with a small texture edit i can pay nitro either basic or regular

lilac orbit
timber anvil
lilac orbit
timber anvil
#

alrighty

lilac orbit
#

and after you start working on it an stuck somewhere we can guide you

still shuttle
hybrid basin
#

I added nails to this avatar, but need to make the base's original nails transparent. I applied the alpha mask and turned the shader to TransClipping, but nothing happened. I'm at a loss

still shuttle
#

If the nails are their own mesh, I usually just shrink them down into the finger tip in blender using a shape key

hybrid basin
#

They're meant to be added via Modular Avatar in Unity, and come with the alpha mask to make the nails under invisible, it's just not working

still shuttle
#

try adjusting the alpha cutoff

hybrid basin
#

I tried that, but it just makes the entire body transparent

still shuttle
#

thats odd, it sounds like it could be an issue with the alpha map but honestly I'd just go into blender and give the nails their own material atp

hybrid basin
#

Omg, wait, I got it. I needed to switch the alpha map blendmode from "off" to "replace" vrcTupCry mb

still shuttle
#

Do you have an issue that you need help with?

#

Okay. This channel is a channel for help with avatars, if you are looking to just chat about avatars in general try #avatar-general
But I should note this server is not for promoting your own creations or trying to get people to comission you so plz refrain from doing so

whole sigil
#

is there any variable tracked that can track if an avatar has been loaded with backup shaders?

somber sequoia
white sundial
#

how do i avoid this effect with transparency models?

#

i already have backface culling

junior void
#

This effect?

somber sequoia
#

is the hand intended to be transparent?

white sundial
#

yeah

somber sequoia
#

that seems correct then?

white sundial
#

basically i'm inspiring myself in this slime model to make a ghost version of my avi

#

but i'm trying to achieve this effect

#

this is the intended result

#

see how the fingers don't have that effect?

#

with the transparency

balmy barn
#

The inner parts have higher rendering queue, so no need for a transparency

white sundial
#

it's not about the inner parts, i'm talking about the fingers

#

ive hidden the bones to make it easier to see, see how they don't blend together

white sundial
junior void
#

I dont get it

lilac orbit
#

I think she need the transparent effect on the outside but visible effect in the inside

junior void
#

That just made no sense to me either

green raptor
#

If I don't want my avatar to be affected by the world illumination, what do I need to in unity for that? (using poiyomi)

somber sequoia
green raptor
somber sequoia
#

oh! I missed the word "don't"

#

sorry about that - do the opposite then 🙂

green raptor
somber sequoia
#

Honestly I only use realistic, but the documentation should detail this, and if not, the Poiyomi discord is a great resource

somber sequoia
#

(my guess is indeed "flat" though)

karmic jay
#

having issues with my textures and colors in blender, I put the assets together but now my model is pink and the textures won't stick

#

I keep hitting this same wall

white sundial
#

it may not be applied to the mesh

#

this pink color is when there's textures or materials missing

karmic jay
#

Materials list. I'll keep an eye out, trying to teach myself all this has been quite a pain

prime agate
#

I have an accessory on my avatar's face that can be pulled off but it gets in the way of my viewpoint because I put a headchop component on it. If I don't have headchop, it is totally invisible to me in viewpoint/when pulled away but I can still see it in mirrors/cameras. Is there like a middle ground where it wont be in my viewpoint but I can also see it when it's pulled away at a certain distance?

hot ingot
#

So im trying to get a layer to work in the animator, I want a animation to play when I mute myself. However when this is applied, the states go back and forth in a infinite loop as if its not respecting the status of the MuteSelf parameter. Any ideas?

#

also the layer weight is 1 and is set to override

valid wigeon
hybrid basin
#

woah

vital sinew
hot ingot
#

huh? I just want avatar help not a call out

timber wharf
#

@prime agate use empty object for headchop, use scale constraint tied to it on your prefab. now you can animate weight and thus scale of prefab

#

or just use headbone as scale source, no need for headchop

prime agate
#

I already had it on an empty object but I'll try using a scale constraint instead

#

Appreciate the advice, hope it works!

timber wharf
#

well make sure your prefab is outside of empty's hierarchy

prime agate
#

It's like Avatar Root > Accessory > Headchop nested into each other

#

I guess I could have just said the headchop empty is inside the accessory prefab

timber wharf
#

wonder how it even works then

prime agate
#

That's how I bought it from Booth

#

It has uhhh I think a bone in the armature of the accessory

#

That then gets put into my head bone on build

#

Yeah, it has a RootBone empty with a physbone in the head armature

#

I think the physbone is unrelated to it but yeah

#

The headchop actually has a scale factor on it, can I not edit that maybe? Sounds pretty similar to scale constraint to me

cold hedge
#

never encountered this error b4, how do i fix it?

rotund berry
#

I need some help please

round comet
#

Drop down import messages

rotund berry
# rotund berry I need some help please

I have this one asset on an avi, but am unable to pick it up or equip it from my back to my hand. Any idea how to fix it, as its able to be played, but i cant seem to find the hitbox to take it off my back

sand goblet
#

Running into this weird issue where one of my blend shapes isn't working in game when I toggled it on.
It is in the animation clip, the blendshape does work on it's own in the editor, the parameters and fx layer are set up properly.
I've been trying to fix this for half an hour and I can't find anything that could be causing it

halcyon herald
#

Hello I'm running into this issue with importing a avatar I bought I can't seem to import it into VRchat it says to use the VRchat SDK but I can't find it anywhere and I have it downloaded

left gull
#

Did you properly install the SDK into your package via the Creator companion?

vestal sand
#

okay, so.. everytime i configure the avatar it doesn't give the animator and when i print the issue on the console, it shows this, im not sure what it means

stiff kiln
#

I need help. I want to make it so that my drone follows my avatar with a bit of delay (as if it was flying). When I try to move the shoulder constraint, the srping joint seem to work fine in the editor. But when I go in-game, the spring joint does nothing, even when I move my head. The drone stay completly still. What can I do to fix it? (The drone is at a scale of 0 by default, thats why its not currently visible).

sand goblet
slim ether
#

can someone help me with upload

slow panther
#

I've recently added a new piece called the "Jelly Jacket" to my model in Blender — including shape keys, sculpting, reparenting bones, and redoing the weight painting. It works well and I'm happy with the result.

However, when I export the full FBX file with my model, the Jelly Jacket doesn't update properly in the hierarchy inside Unity. It only updates correctly if I export the model’s armature along with it.

I need to integrate this Jelly Jacket mesh with my original model in Unity, keeping the Skinned Mesh Renderer intact so I can retain all the shape keys, RGB setup, and other settings.

The problem is, if I import the Jelly Jacket separately and then exit prefab mode, Unity says the Skinned Mesh Renderer is missing.

I really don’t want to rebuild the whole model from scratch. How can I properly add this Jelly Jacket mesh to my existing model in Unity without losing the rigging.

I may not know what i'm talking about but

#

as you can see it shows up as the fbx version but im also unable to parent it to the one in the hierarchy since its missing the mesh or something idk
it only works if i export it with my models armature and hook it up with the vrc fury armature link
im so close to being done if i could just have this part working all my problems will be solved

sand goblet
#

Does anyone in this chat get a single answer here??? I see more questions than actual answers and solutions

slow panther
#

sometimes people that know dont see/burnt out or people dont know

  • just have to be on at the right time
somber sequoia
#

also nobody here gets paid for helping, so you really rely on someone who knows how to help being available

somber sequoia
slow panther
#

i maneged to fix this problem by rebuilding the entire thing

#

didnt know i could just copy the scripts

#

now i just have to figure out how to edit the animations so i can finally hook this sweater up to rgb

frigid field
#

Hey, I’m having an issue with new projects in VCC and Post Processing.

Whenever I create a new VRChat avatar project with VCC + Unity 2022.3.22f1, I immediately get this error:

Library\PackageCache\com.unity.postprocessing@3.4.0\PostProcessing\Runtime\PostProcessLayer.cs(92,16): error CS0246: The type or namespace name 'TemporalAntialiasing' could not be found (are you missing a using directive or an assembly reference?)

What I’ve already tried:

1 Confirmed Unity version matches with a friend (no mismatch).

2 Checked manifest.json → VCC removes "com.unity.postprocessing": "3.4.0" automatically after project creation.

3 Deleted Library/PackageCache and let Unity redownload.

4 Force Reimport All.

5 Deleted the whole Library folder (temporarily fixes it, but error comes back).

6 Made a clean clone of the project.

7 Even tested in a brand-new Unity project → same error.

What I think is happening:

VCC is stripping Post Processing by default.

But Fury (or other avatar tools I use) still expect Post Processing, so TemporalAntialiasing is missing.

That’s why my friend’s older project works (created before this change), but all my new projects break.

Question:
Is there a way to keep Post Processing in a VCC avatar project without VCC removing it every time?

zenith sparrow
#

Today's Topic: Physbones enabled/disabled.

For Context, I have a bone that when stretched and then posed, it get's disabled (and later reenabled). When the physbone gets disabled, it is in the "IsPosed" animation state. It stays frozen whereever it was stretched and posed to. My question is if there is a way to have the physbone be updated(remotely) while it is disabled (locally)

ornate stump
zenith sparrow
native salmon
#

Is there anyone that's been having issues trying to get parameters to properly sync between people? I don't know if it's unity side or vrchat side but sometimes I'm not seeing what a friend sees (reloading a weapon for example) and they can't see what I see (summoning a magic circle).

stuck glade
#

i got this when uploading a retexture of an awtter?

stuck glade
#

while i redo the model, how come my glasses are bugged? its fine in unity but its not the same in vrchat!

zenith sparrow
sudden violet
stuck glade
#

im not sure, its a model i bought, its got a ton of blendshapes i can adjust
maybe it has something to do with that?

zenith sparrow
stuck glade
#

ya, thats fair, thanks anyways :]

#

any idea on my issue before that post tho?

stuck glade
sudden violet
#

Oh i see it

#

i'd guess weight paint

zenith sparrow
stuck glade
#

yeh, i had to open a new project cuz some script was mega broken? im assuming thats the issue

native salmon
sudden violet
#

at least, that's my understanding of it. I've just learned how to work with it.

sudden violet
native salmon
#

Instead of just gesture manager?

sudden violet
strong zephyr
#

Dammit, I need help with baking texture images on objects in blender. There's a bunch of tutorials, but they all assume I have a bunch of nodes in Shader, and I don't, I just have one image.

sudden violet
balmy barn
#

create new uv before applying these settings , this is for a new image if you want to bake to a current one **dont **clear alpha and just move the uv on the current image you got where you want to bake something to it

#

If you want alpha however its abit more work, this wont do it ratl

#

havn't baked alpha in ages sooo this could be different now , emission+mix shader you get a black/white image for alpha

west storm
#

hello, i was wondering if there is a way to get in contact with some who could edit a booth avatar with some assets i plan to get. I dont know much about avatar editing, and hoped someone who knows booth avs could help me make it