#avatar-help

1 messages · Page 168 of 1

torpid flame
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Yes, I can navigate to the correct binding where my settings are visible

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But like I said, it doesn’t translate in game

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Should the steam VR binding settings be set to default or custom?

somber meadow
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it'll work no matter what, as it runs as a VR overlay within SteamVR

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don't change the steamvr bindings for VRChat itself

torpid flame
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So leave that at default?

somber meadow
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unless you want to change the bindings for the game

torpid flame
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When I do that that default setting overrides whatever I do and OVR though

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In+

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It’s like the steam VR controller settings are dominant

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Hella frustrating

somber meadow
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something got confused when setting it back up

torpid flame
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Any suggestions?

scarlet zinc
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How do I fix this error for making an avatar? I'm an amateur creator so idk what to do.

pine valley
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I've had this happen in a world because UdonSharp was watching way too many directories for script changes

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i'm not sure how it'd happen on an avatar...

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(well, at least, a very similar error -- it wasn't a problem with setting up communication with a build process)

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i'd restart your computer

scarlet zinc
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Ive been trying to figure it out for like an hour or two -^-

scarlet zinc
cunning grove
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How to I get the head and heart to look the same in Unity?
I love how it looks in Blender and i want it to look the same in unity :<

pine valley
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set poiyomi's lighting mode to "Realistic". It looks like it's on "Flat" right now

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you also need reflections and specular enabled, but I see that is turned on

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turn the smoothness up a fair bit (and maybe make it metallic)

sullen mulch
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Can anyone tell me how to make a contact toggle where it toggles on when it goes in.. but has to be touched again to toggle it off?
Like, I want to be able to touch something.. and it toggles on but I have to touch it again to turn it off

cunning grove
pine valley
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Cubemaps are 360 degree photos; Matcaps are just a 2D picture of a sphere

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blender has some matcaps for the Solid viewport shading mode!

bold swallow
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I need some help with the fingers for this model that I've been rigging. In Blender, they look fine, but when I port the model to Unity, the left hand middle finger and right hand ring finger get bent out of shape.

sullen mulch
cunning grove
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Noe, there isnt anything inside. This is what i did in blender for it to look like that

pine valley
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oh, I see; the outer shell is transparent

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i thought that was just a very thick dark area on the edge

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Is that right?

sullen mulch
pine valley
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Do you have separate materials for the outer shell and the inside?

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If so, you can put the outer shell's material on Transparent mode, then turn down the base color's alpha to make it mostly transparent

sullen mulch
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Im thinking if they turn on transclipping itll actually show the inside possibly because theres definitely meshes on the inside (the teeth and the inner shell)

cunning grove
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Nooo, its just a big orb ;w;
The material i used in blender made it look like that

sullen mulch
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erm wait lemme see if i can recreate it

sullen mulch
cunning grove
sullen mulch
cunning grove
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I know, but i like the way blender makes it look, and i wanna have the same look in unity T^T

sullen mulch
cunning grove
chilly kelp
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hi I am new here but how do I fix this? I have no clue on what I am doing...

pine valley
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VRCInterface is a script that comes with the Thry Editor, which you probably have because you have Poiyomi Toon

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is this a very old avatar?

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i'm looking at the script right now, and it's not a MonoBehaviour -- so, it shouldn't be attached to an object in the first place

cunning grove
pine valley
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i'm talking to Soberith there

cunning grove
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ohh

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sorry

pine valley
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Right now, the alpha of the base color is 1, meaning it's 100% opaque

slim hollow
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im trying to upload my avi and its saying this? what do i do?

pine valley
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if not, this could be a netework problem

slim hollow
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only those 2

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should i restart my unity?

cunning grove
pine valley
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ah, I see

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Try using the Rim Light module

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You could use a negative rim light to darken the edges

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you'd need to change the blend mode

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change the Blend Mode from Add to Multiply and make the rim light black

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(or some other dark color)

sweet charm
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haiii

cunning grove
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Ykw, I can live with that. That looks pretty close. TYSMMM!!

pine valley
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There ya go

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You can sharpen it too

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I'd assign a nice-looking cubemap into the "Fallback" property of the Reflections & Specular module

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if the world you're in has no reflection probes at all, the material will use that cubemap

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Poiyomi Toon comes with a few cubemaps

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You can also make the "Force Override" toggle animated, and then add a toggle in your menu

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I like to be able to override the world's lighting when it's bad

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me when i load into a 34 gigabyte world and it still, somehow, has bogus reflection probes

sour sparrow
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how do i make it so that when i have a toggle on, and i do a specific gesture it'll toggle something else? the context is that im trying to make a power and i wanna make it so that when i toggle it, it charges, and when i do a specific gesture, it fires, but the fire is a seperate toggle

lusty shadow
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how do i fix this

timber wharf
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tho maybe you want just to have a toggle to on/off whole system to prevent random triggers, and then use like fist for charge and open hand to release etc.

sour sparrow
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thank you

ember obsidian
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hii!! ive been trying to add some clothing to an avatar and the clothes wont follow the physic of the butt, how do i fix this?

spark walrus
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I'm want to set up voice activated effects on my avatar so that whenever I speak into my microphone, my avatar's blendshapes will contract. How can I do that?

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I could only find one tutorial online and it didn't work.

bold swallow
timber wharf
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disable loop on animation clip!

hybrid arch
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Physbone grabbing on PC not visible on quest and same vice versa, anyone know how to fix?

Allow Grabbing and Posing is enabled on both ends, and from what I can tell the physbone components are identical. I'm testing it with a friend and they can grab the bone chain, and so can I, but we don't see it move when the other grabs it

indigo compass
arctic ginkgo
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oh is that why people do that?

timber wharf
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dont you just need proper networking ids. well and amount of bones i guesss, cause if pc grabbing 5th bone in strand and quest has only 3, not much will happen obviously

hybrid arch
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Okay thanks, so I'll place the physbones at the very top of the hierarchy below the armature and see if that fixes. I removed some stuff from quest but I didn't touch these physbone chains so they should be identical

heavy zephyr
hybrid arch
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Okay thx I'll look into it
I'll look into network ID stuff too am noob to network ID stuff

worldly whale
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hey yall, my thumbs are broken and i dont exactly remember how to fix it. i know it involves blender and bones or something, like how there are 8 or more when vrc can only handle 6

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or something like that

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anyone know how to help?

floral crystal
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does anyone know how to make a 2d image avatar that looks at you wherever you go

spark walrus
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Voice parameter value: 0
Voice layer value: 1
Blend tree value: 0

timber wharf
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why would you need a blend tree

lethal temple
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Anyone happen to know why an avi wouldnt be able to generate an imposter? Only having this happen on 1 avi of mine

quasi folio
spark walrus
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I did try to connect the animation to the entry at root level of the voice layer, but that also didn't work.

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Surely I am doing something wrong

night pasture
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Anyone else not able to authenticate?

floral crystal
heavy zephyr
floral crystal
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so I just make a particle system in my hierchy?

floral crystal
frail badger
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asked this before but i wanna double check because im copium/in denial over this not working. but unity contact receivers + getting them to sync between local and what other people see

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i have like 4 set up and only 1 works like half of the time

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since this is contact receivers, its PC only, between desktop and PCVR

arctic ginkgo
arctic ginkgo
frail badger
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oh the tutorial i followed said they were PC only

arctic ginkgo
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afaik they've always been allowed on Quest

frail badger
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also they 100% work on my end

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but my friends cant see what they change

arctic ginkgo
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are your contacts local only?

frail badger
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ive tried making them local only and not local only and it doesnt change anything

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they are currently all local only and 1/4 works

arctic ginkgo
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have your friends used the contact avatar overlay to confirm if the contacts are colliding? They will turn green when touched

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try setting them to not be local only so your friends can check with contact avatar overlay

drowsy crane
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Im trying to pose my avatar with an addon, but the blue stuff keeps popping up making it imposible for me to pose it well without lag, how can I hide the blue stuff so i don't lag??

drowsy crane
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it hid everything😔

arctic ginkgo
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ah yeah, it does that

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you can adjust what is visible with the dropdown

drowsy crane
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thanks!

steady nimbus
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SO, my phys bones are not updating their position when in use, first image is me using an animation i made, and the second is disabling that animation, and for some reason the phys bones are not properly following the arms, any fix for this?

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in the first image you can see the phys bones properly following the wings, then in the second they dont

frail badger
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getting a ss in unity to explain

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so from the holstered position to holding, it works. i cant put it away, and cant change where im holding it from

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this all works fine on my end but does this to everyone else

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all relevant params

arctic ginkgo
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so what I prefer doing instead, is using the IsLocal parameter to fork the state machine into a local side and remote side

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local side stays the same, doing all the logic, but with parameter drivers that drive a synced parameter

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then remote side uses this parameter to transition between states

arctic ginkgo
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i believe this can cause delay vs simulating locally

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but either way, if there is another parameter (say a hand gesture) that also has to meet a condition simultaniously with the contact parameter, they won't always have the values at the same time for local and remote users, which causes desync

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for example, say you touch a contact and make a fist gesture to grab something

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for a remote user, you may touch it, then not touch it, then make the fist gesture

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it just won't line up

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then it never transitions correctly

frail badger
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ohhhh thats probably whats doing it then

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because i do have some animations triggered by fist + open

frail badger
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and how do i actually specify this. like im actually remotely new to unity, all this i got from messing around and some familiarity with FSMs/programming logic

arctic ginkgo
frail badger
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awesome

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like as an example HoldTrident is set up like this (idk why i actually made something to track if its in the right or left hand. maybe paranoia)

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spinlights can be ignored thats just for like aesthetic flair

arctic ginkgo
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I'd typically use an Int parameter on the parameter driver and then have each animation state assigned to a specific value

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then for the remote side, it'll just transitions to each state based on the corresponding value

frail badger
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oooh i think i got that

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so its not gonna change anything locally because it's "applying the same animation" but it has (hopefully) the added bonus of making it work remote

arctic ginkgo
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mhm

frail badger
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ohhh just found it on a doc, nvm

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ok i mustve fucked it up because it isnt working

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current setup: right is the old stuff and is access by isLocal = true, left is cleared of all parameter drivers, transitions happen based on the synced integer tracking the current animation state, and is accessed by isLocal = false

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in my debugger, the integer is changing correctly

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i wish someone else can pull up a debugger of your avatar...

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maybe it does need its own layer

arctic ginkgo
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Try adding a transition from the default state to the remote side's first state

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I think sometimes there's like a buffer when the avatar first loads so it defaults to the default state and gets stuck so you need a transition out

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I usually have a default state that acts as the origin for the fork

arctic ginkgo
frail badger
arctic ginkgo
# frail badger ?

Right click on this and set it to the default state (it will turn orange to indicate this) and the take the entry transition to the local state and copy it from the default state, then remove it from the entry state

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I found this canny for it

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for the remote debug thing

floral crystal
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does anyone know how to make a 2d image avatar that looks at you wherever you go?

frail badger
arctic ginkgo
# frail badger ?

that should work, but there should only be one transition from entry to default (the default transition)

frail badger
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oh idk how the extra got in there lmao

frail badger
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i live. now it doesnt work for me either

frail badger
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aurgh i dont get ittttttt

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it transitions to the default state and then to the local side, then the only things im looking for are the hand on the contact and the right hand gesture

dire heart
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help? Idk what I did wrong D: All I did was remove some stuff in blender and thats what it looks like now in GestureManager/Ingame-

rigid hemlock
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hello, is it not possible to default bool parameters to on and have a parameter driver change that value after?

frail badger
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i dont see why not, you set its default state in params

rigid hemlock
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for some reason it locks out the expression button when the default is set to true

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I was trying to create outfit toggles using parameter drivers

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but it only works if i set all the defaults to false in the expression parameters

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my outfit toggles work on another avatar but i noticed they're all floats not bools

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weird, it works with floats but not bools

misty comet
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how do you make the avatar t pose but it don't t pose the bones do but not the model with the bones in unity?

sudden flume
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hey! i tried searching for a tutorial of this on youtube but couldn’t find anything. maybe i didn’t word it right

could anyone help me make a toggle on an avatar that allows you to change bone direction with joystick movement? i’ve seen people do it on tails and such

arctic ginkgo
carmine flint
indigo kernel
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Ive been adding stuff to rindo and I want to make her hair glow a bright neon blue anyone got any idea how to do that

rigid hemlock
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Emissions i think

urban current
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v new to editing avis, how would i add a heartbeat to my avis chest?

indigo kernel
indigo kernel
carmine flint
urban current
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just sound

carmine flint
urban current
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ill give it a shot, thank you!

carmine flint
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Npnp!

formal willow
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idk whats going on ... everything looks mapped right. unity animations will work on this thing too.. but vrc sdk doesnt like it. any ideas?

rigid hemlock
spark wagon
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what does this error mean?

final ferry
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Hello, excuse me for bothering you, do you know how to add clothing to an avatar please because I have some problem when putting my clothing in place, when I adapt the clothing to my avatar and I activate the play mode, when I move the avatar the clothing is not at the top of the moving avatar...

jagged stag
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heya, stupid question - just bought some stuff for the first time off the store and these last two steps for the install are pretty non-descript. how do i disable a prefab? do i just hide it with the eye button?

when the dude says "vrcfury does the rest" like do i hit a button to make it do stuff or is that automatically applied when i hit export?

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maybe it's this toggle..? seems like it's gone but not hidden so i assume that is disabled

somber meadow
jagged stag
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gotcha, thank you!

floral crystal
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can anyone help me with the 2d avatar that follows your camera around thing?

pine valley
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It could be missing a state, a transition, an entire layer...

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I'm not sure how this can happen without straight-up disk corruption

barren wharf
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is there a way i can set an avatar's torso to be seperate from the limbs?

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i want to apply a certain shader to only the torso

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and another to only the limbs

jagged stag
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is there a way to lower the resolution of textures within unity without redoing all of them? it appears my textures are too large and i'd love to just like export them in 1/4th res or something if that's possible

pine valley
pine valley
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The "Max Size" setting controls how large the texture is allowed to be. Unity will downscale the texture if necessary.

pine valley
# barren wharf how do i do that

first, you'll want to add more material slots by clicking the + button. You can duplicate the existing material by picking it in the dropdown, then clicking the "2".

By selecting the material again, you have two material slots that both use the same material. Clicking the "2" makes a unique copy of the material for that slot.

jagged stag
pine valley
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so now i've got two material slots instead of one, and they both look the same

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next, you'll want to select the right areas of your model

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Select your body object and go into Edit Mode. You'll probably want to use the "Select Linked" operator here.

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So, hit 3 to go into face selection mode, then hover over the torso and hit L

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This will probably select your entire body.

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In the bottom left, you'll see the Adjust Last Operation panel

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Try switching it to "Seam"

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This will cause it to stop at UV seams.

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your torso is often unwrapped separately from your limbs, so this might wind up being a good fit

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You may also need to use the "UVs" mode if your model doesn't have any seams marked

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notice how this selected just the front of my torso

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which worked because the front of the torso is one big UV island

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you can keep hitting L to select more faces

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Once you have a good selection, you can go back to the material list and hit "Assign" with your new material selected.

jagged stag
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another question - i'm only using one of these things rn, but they're all still in the project file. will they also get uploaded with the avatar? if so i should like delete as much unused stuff as possible right?

pine valley
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This can be sneaky, though -- if you switch a material's shader to something that doesn't use all of the textures on the material, the material will still pull those textures in

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(even though you can't see them in the inspector)

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I'd suggest installing the VRWorld Toolkit package. It's in the curated package list in the VCC.

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It's not just for worlds – the important bit here is the build report viewer

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it'll list every asset that your last build referenced

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these are the uncompressed sizes, so they won't sum up to your actual upload size

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I use this to catch goofy things, like random textures that shouldn't be included

pine valley
jagged stag
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well that's better

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hopefully its not too crunchy in game lol

barren wharf
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@pine valleyis there a way i can hide selected parts so i can get a clean torso selection?

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in edit mode

pine valley
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Yep, hit H

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Alt-H to unhide later

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You can select a face loop by holding alt (?) and left clicking

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Then hide it

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Then you can hit L to select the entire limb and hide it

dull sable
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For anyone have a good yt vid on a universal face tracking adding

pine valley
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also, to stop delimiting the Select Linked operator entirely, hold shift and click on the currently selected mode

jagged stag
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for some reason in some lighting - and in the avatar selection menu - my hands don't appear to have a material. does anyone know why? using poiyomi toon shader, i don't think i set them up any different than the gloves that are working fine

pine valley
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The light may be bright enough to hit the default brightness limit for Poiyomi Toon

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alternatively, depending on the world's post-processing settings, the light may be bright enough to completely wash out the details on your hand

jagged stag
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the rest of the avatar is using the same shader and is fine though - is there a setting i can change to make it.. not do that?

pine valley
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Try adding a very intense directional light in Unity and seeing how your body looks

jagged stag
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uhhhhhh how do I do that i have never used unity before this and only really have learned how to set up my materials

barren wharf
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@pine valleyok i exported so now i just apply the materials in unity?

pine valley
pine valley
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set its intensity to 3 or something

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see if you get the same issue

wicked sand
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hey hi hello, uh im just asking if avatars are easy to find if I wanted to find one I found on TikTok

barren wharf
pine valley
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with child objects like "Armature" and "Body"

barren wharf
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ye

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what about it

jagged stag
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i fixed a couple of settings in reflections and put the light in front and it appears normal now

barren wharf
jagged stag
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directional looks kind of wrong

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oh nvm its just insanely blown out

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maybe its fixed??

barren wharf
pine valley
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You are looking for this package icon next to your avatar's root object

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which is the one that has the Avatar Descriptor on it

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If you don't see that, you unpacked your model prefab

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This breaks the connection between the objects in your scene and the objects created by unity when it imported the model

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which causes a lot of issues -- one of which would be that new material slots would not appear correctly

jagged stag
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yeah, hands are fixed, confirmed in vr. neck has the same problem though, where it doesn't appear to have its colors when in a super bright area. ig i'll just go through and compare the two's materials and see what's different

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ah shit the neck was missing the alpha map

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that's what it was

barren wharf
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@pine valleywait i notice that when i apply the material in blender, it dosen't apply to just the torso even though i followed your instructions correctly

pine valley
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Did you make a second material slot in Blender?

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You should have at least two materials in the list

barren wharf
pine valley
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It's possible that everything is assigned to the second slot already

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I'd assign every face to the first slot, then go and assign specific faces to the second slot afterwards

jagged stag
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no its still broken 🙁

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oh my god

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i'm a fucking moron

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i was applying the thing to the wrong place

jagged stag
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yeah i'm a moron and had two different necks duplicated in place and the one on top was not textured because i did not know it was there

pine valley
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ha, that'll do it

barren wharf
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hmmmm

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it still won't apply the materials seperately

jagged stag
# pine valley ha, that'll do it

slowly unfucking all my previous mistakes.. the duplicate neck is from an ik rig which apparently unity does not like so i re-imported it as an fk rig and forgot to delete the ik rig neck and hands

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thank y'all for bearing with me

pine valley
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as Arthur Doyle wrote -- when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth

debugging can be like that, sometimes :p

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it's good to start questioning everything when an issue overstays is welcome

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"does ANYTHING makes sense?"

plain mural
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can i make it so that the avatar spawns an asset that anyone can contact (take a cube for example), and when this cube is contact with the head - an animation starts (for example, the avatar closes its eyes by 10%), then the asset spawns again, contacts the avatar and the eyes close by 20%

pine valley
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so when anyone's head touches the object, your avatar plays an animation?

sleek fern
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Hello, how do I add Emotes to my avatar?

plain mural
pine valley
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You can use a parameter driver to change a parameter by a fixed amount

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(using the "Add" type)

plain mural
pine valley
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You'd create an animator layer that has two empty states. One would have the parameter driver on it.

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This layer would not directly play any animations

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It's only job would be to add a fixed amount to your parameter each time the contact receiver is triggered

plain mural
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I'll dig deeper into this, thanks

spark walrus
pine valley
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the Motion Time parameter on the animator state will control where in each animation clip you're sampling from; the blend tree's parameter will control how much weight each animation clip gets

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TheLeastMost's suggestion was to use a single animation clip, without a blend tree

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the start of the animation clip is 0% voice; the end is 100% voice

civic cliff
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is there a way to prevent the stylized reflections in the hair from becoming big shadowy spots in the dark? i already have ignore shadow on

pine valley
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(it's unusual to use both at once)

spark walrus
pine valley
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You'll have one animator state, which is the rectangle in the Animator window

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its Motion will be the animation clip you created

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and it'll be connected to the Entry state, because it's the default state

fast nimbus
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Hi does anyone know how to fix this?

So I customised the blendshapes for my avatar but it won't apply to the actual avatar in game, same with custom idle animation

rain badger
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hey everyone, i need help with exporting my .unitypackage that have my 3D model in it to VRM.

Already got unity 2019.4.31f1 and uniVRM 0.93.0
when i import it to unity, it's all pink.

Im very very new to this, so i would gladly appreciate the help!

balmy barn
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xwear much easier then that old thing

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offcial vroid unitypackage, can export any fbx to xwear/vrm ratl

rain badger
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oooo

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now i feel stupid getting advice from gpt how to export it lmao

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never again

rain badger
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thank you very much my friend!

i appreciate it

spark wagon
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if the context helps, the controller has a lot to do with toggling audios, and occasionally when running the scene the audio glitches out

balmy barn
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broken pptr is.. wierd and ive gotten a few of them but there are scripts out there to clean them instead of doing it manually (edit in notepad)

pine valley
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It's probably not why you're having that audio issue

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Unity is just complaining that an object is missing from the animator

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one important thing: you can only have three audio sources playing at once in VRChat

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i'm not sure what "glitches out" means, but if you mean that it doesn't play at all, that could be why

balmy barn
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dreadrith controller cleaner can fix those broken pptrs

spark wagon
pine valley
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it could also stutter if there are too many audio sources playing at once, in total

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there is a hard limit of 32 audio sources

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someone who is actively speaking (in voice range) takes up a slot

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mousing over menus also plays oneshot audio clips, and each of those takes a slot!

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Some worlds also have a lot of audio sources -- importantly, they still count even if you're out of range

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vrchat restricts the priority values for audio sources on avatars to a narrow range -- something like 240-256?

spark walrus
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So I attached the animation to the entry state, enabled the voice parameter, and I uploaded the avatar. It still didn't work. Should the value of the Voice parameter be 1 so that it recognizes the voice?

pine valley
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this means that world audio sources always beat avatar audio by default

pine valley
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i forget if it has an actual Voice slider, but you can use the debug menu to manually set Voice to something like 0.5

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also ensure that your animator layer's weight isn't set to zero -- that is the default

spark wagon
spark walrus
pine valley
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i've tested Voice this way before

graceful fox
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how do i fix this?

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if i delete a prop or something?

spark wagon
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how did you get it?

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like what caused it

rain badger
balmy barn
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broken / missing shader for whatever that av requires

pine valley
spark walrus
# pine valley it works fine in the editor

I got the gesture manager and went into the debug menu. I set the voice parameter value to .5 as you said and it did nothing. I noticed that for some reason when I enter play mode, the voice layer value goes to -1. I did set it to 1 in the editor. That's probably why it didn't do anything.

pine valley
#

what does "voice layer value" mean?

#

screenshot what you're looking at

spark walrus
#

Im in the Animator tab

#

This is in edit mode

pine valley
#

and what is becoming -1? the weight of that layer?

spark walrus
#

Yes

#

When I enter game mode

pine valley
#

if you're using VRCFury to build your avatar, it will set the weight of any layer with no valid animations to zero

#

but that would be in a generated controller, separate from the one you actually work on

#

show me how it looks in play mode.

spark walrus
#

I don't use VRCFury

#

Game mode:

#

Same layer, different value

pine valley
#

Select the New Animation state and show me the inspetor

spark walrus
pine valley
#

The weight of a layer could be changed by a VRC Animator Layer Control state machine behaviour, which would be attached to an animator state

#

I guess you should go to the Base Layer and look at all of the states it has. Make sure none of them have anything attached in the inspector

#

you'd see something like this

#

But you can't even type a -1 in here, I'm pretty sure

spark walrus
#

All three states in the Base Layer have no attachments.

#

You mentioned VRC Animator layer controller, and I don't have that behavior in the Voice Layer. Should it be added?

pine valley
#

It should not.

#

I'm thinking of reasons why the weight would be set to -1

balmy barn
#

if you want voice to do something id use greater then 0.2

#

[ do nothing ] 0.2 < Voice > 0.2 [ do stuff ]

#

but if you want something to move depending on voice loudness its more like this

pine valley
#

this is the other way to do it, using a blend tree

#

the pressing issues seems to be that the layer's weight is getting set to -1

spark wagon
#

this parameter is set up correctly in the menu, animator controller, expression parameters, and avatar descriptor, and yet the toggle is locked to stay on but none of the animation states have a parameter driver that changes it. clicking the toggle does nothing and it stays on

pine valley
#

Your toggle is set to turn the parameter off

#

the Value box should be checked

#

This behavior makes more sense for int toggles -- you can have a toggle that's active when the value is 0

spark wagon
#

ah

pine valley
#

for bools, it's a bit silly

#

i guess you can still use it to make "OFF" and "ON" toggles in your menu

spark walrus
#

The voice parameter type is a float

pine valley
#

this is unrelated to layer weights

#

to sanity check, remove the state from the Voice layer -- so that there's only the "Enter"/"Exit"/"Any State" nodes -- and see what happens when you enter play mode

#

also, add another layer and see if it changes too

plain mural
#

is it possible to make animation activation gradual?
head has hand receiver (oval mesh)
i want to do it like this - when i bring it up for the first time - blendshape activates at 10%, when i touch it for the second time - up to 20% and so on

is it possible?

spark walrus
bold swallow
junior void
#

perhaps bone roll

#

id censor the nsfw things here

muted ibex
#

is the sdk broken?

spark walrus
fervent nacelle
#

would you guys say putting a rigged blender model in vrchat is a hard/time consuming thing to do

muted ibex
#

now the sdk doenst works in any project

spark walrus
austere bay
austere bay
austere bay
paper wedge
#

Hello, i'm trying to make a custom bloodborne themed avatar, @sterile spoke i like your Bloodborne_maya, if you have time can you tell me where to find the right assets?

muted ibex
fervent nacelle
austere bay
#

clear the console, then show the red errors only

austere bay
fervent nacelle
muted ibex
austere bay
fervent nacelle
spark walrus
spark wagon
#

i remember there was a way to fix this, but everytime i run the scene the animator changes to "Failed to Load" and breaks the layout
anybody know?

spark walrus
#

So I connected my animation to the entry state, enabled the parameter, started play mode, configured the voive debug panel in the gesture manager, and it still didn't work.

#

Seems like deja vu

#

I created a blend tree again, entered play mode, adjusted voice parameter in debug panel, and it still doesn't work. Im back where I started.

#

Has anyone here created an avatar with voice activated effects?

#

I would like to see a more simple animation system.

austere bay
austere bay
austere bay
#

did you import a different version of the sdk?

#

and if not can you take a full screenshot of your package page like this

muted ibex
austere bay
#

and did you import an avatar package? as in did you purchase an avatar and import it?

muted ibex
austere bay
# muted ibex

that's not the full picture, I wanna see the whole thing

#

like unity version, whether your vrccc is up to date etc

muted ibex
austere bay
#

honestly you have so many packages on, do you usually have that many? I would start removing some to see if they're causing issues

austere bay
muted ibex
austere bay
#

I would make a project with absolutely nothing but the vrchat sdk

muted ibex
#

gonna try

austere bay
muted ibex
#

same thing

austere bay
# muted ibex same thing

you can try checking for updates in the settings but tbh I have no idea whats going on with your projects

#

I would just assume your installation is corrupted and reinstall the creator companion, or you can wait for someone a bit more qualified to have a look

muted ibex
#

ok, but thank you for your help

austere bay
#

sorry i couldn't be more help , I've genuinely never had any issue like that, usually issues with the sdk are cuased by mismatched versions or people importing the wrong stuff, I don't know what could be causing your issues besides just corrupted files

fervent nacelle
austere bay
#

I'll record a little video explaining

muted ibex
austere bay
#

well yeah it says the errors there are unity errors but im not sure if they're linking to the sdk or not, you could try using the unity hub to create a completely blank unity project?

sullen ocean
#

Heya !

#

just came in to check if anyone uses the CreatorCompanion on linux,cause im struggling with it

austere bay
fervent nacelle
final ferry
#

Hello, excuse me for bothering you. I'm trying to implement clothing for my VR chat avatar to use in-game. I adapted it to my avatar using Unity and Blender tools. I placed it in the hierarchy below my avatar's "Armature."

The clothing isn't attached to the avatar's body. It doesn't follow the avatar, and it's constantly in a T-pose. Does anyone have a solution to make it adapt to my avatar's arms and body parts?

sullen ocean
austere bay
austere bay
spark walrus
#

I'm not using audiolink. I want to create an avatar that deforms it's blendshapes when you speak into the microphone.

fresh rose
#

anybody have the thing that helps makin a humanoid bone rig on blender?

austere bay
final ferry
spark walrus
austere bay
austere bay
final ferry
austere bay
fresh rose
#

again does anybody have the download or link for the blender humanoid bone rig asset?

austere bay
#

if you're just looking for a humanoid rig you can find plenty of free ones online, you can also buy a base from https://jinxxy.com/

final ferry
sour sparrow
#

how to i make it so my hair bones arent affecting anything because when i import a fbx that uses one armature but 2 models that have seperate hairs, the second models hair is like a seperate object and looks really distorted.

urban current
#

how would i make the heartbeat audio i have set in my avis chest stay in the chest? like if i go go or crouch it doesnt follow, it just stays in place within my “bubble”

somber meadow
#

why would you use an expensive constraint for that when you could make it a child of the chest bone

urban current
#

i’m so new to this that all of this is just words to me

austere bay
#

plus it's really not that "expensive" it's just one, this is a completely normal way to use a parent constraint

urban current
#

so uhm… how exactly?

somber meadow
#

it's simply unneeded and just more work for the same execution

austere bay
urban current
#

thank you greatly🙏

somber meadow
native cairn
#

Is View Position broken or something?

somber meadow
#

and it's a unity constraint

austere bay
# austere bay

literally did this in 30 seconds, idk why that person was acting like it's more work and super unorthodox

somber meadow
#

1 method is just simply dragging it to the chest bone in the hierarchy, the other is using an unneeded component that takes 10x the time to setup and wastes performance

austere bay
#

it really doesn't jeopardise performance that much and I think it makes the project much easier to work with as you can just add anything you want, phys reactions, particles, audio in one place and you don't have to fish through the hierarchy every time to edit things

#

but we all do things differently

urban current
#

uhm...

austere bay
balmy barn
#

no reason to use a constraint unless you plan on moving it around , otherwise just shove it under bone its ment to follow ratl , very much a preference thing

austere bay
#

I just like using contraints for my projects bc whenever I want to add more to the head, or the chest etc. I can do it simply by shoving it under the constraint, I can find it easily, just makes sense for me

somber meadow
#

you're not having to edit these objects that much to warrant that, even if you did use VRCFury armature links which will place it as a child non-destructively

austere bay
#

if they want to shove it under the bone they've been told they can do that, I'm not saying that's a bad thing

austere bay
chrome crane
#

oh looking at all of this...

#

makes me wanna sob

#

i got a long way to go 😭

somber meadow
#

and if you do this with multiple things, the performance impact will exponentially get worse for 0 good reason

austere bay
#

let me live

civic cliff
#

is there a way to prevent the stylized reflections in the hair from becoming big shadowy spots in the dark? i already have ignore shadow on, reposting this while at work so i can fix it at home if somebody has a solution

urban current
#

i went down a whole rabbit hole because TELL ME WHY MY CHEST PHYSBONE IS IN MY LOWER STOMACH

#

and even now, no way to test if it’s fixed😔

austere bay
native cairn
balmy barn
#

av at 0.0.0 ?

sour sparrow
#

would it be possible to make head/hair/outfit changes on one armature but have everything stay aligned with my character?

native cairn
#

I dont know what's the issue

native cairn
balmy barn
#

you have this white line wich tends to appear when you click avatar with a descriptor, yours going the wrong way (unless thats something else)

native cairn
#

Do I just rotate the character instead?

balmy barn
#

you need blender to fix that

native cairn
#

ah I see what you mean

balmy barn
native cairn
#

yeah, I see the issue

balmy barn
#

probably fbx export settings, cant say i touched those in ages (cats does it for me)

civic cliff
arctic laurel
#

can anyone help me figure out why the phys bones in my avis hair wont work when in play mode i have re done the bones multiple times i have no clue why they wont work

somber meadow
stray trench
#

i was kindly given an avatar by a creator bc i wanted to tweak it to my liking, they mentioned they had to "separate" the VRC FT because they ran out of parameters or bits, and the vrcfury parameter thing wasnt working

#

this is new territory for me, can anybody give me any clarity on what they mean? can i fix this without butchering things?

somber meadow
#

as in they made a seperate version of the avatar with face tracking?

arctic laurel
spark wagon
somber meadow
#

and ofc just to make sure, it sounds normal played in a normal audio player

spark wagon
somber meadow
#

Unity really likes OGG files, have you seen if converting them to that has a better outcome? Also can you share the audio source properties look like

spark wagon
stray trench
somber meadow
#

there's most likely 2 different prefabs or a scene file with 2 different avatars

spark wagon
spark wagon
urban current
# austere bay

i got it to follow my chest physbone, audio emanates from my lower stomach because for some reason thats where the root for the chest is??? even after transforming it(as shown first pic) still doesnt come from there

still shuttle
#

view point feels higher up in-game than what it's set to in unity. Is there a fix to this other than moving the viewpoint down?

somber meadow
somber meadow
sour sparrow
#

why is it doing this

still shuttle
sour sparrow
still shuttle
#

Do I just move the avi down in unity or should I check to see if it is also floating a bit in blender?

somber meadow
#

you can do either, if you're going to do it in the Unity rig configurator just drag the armature object down

spark wagon
arctic ginkgo
#

free, no sketchy website, open source, software

spark wagon
#

ah

somber meadow
#

I forgot which version was the last one before they got bought out by that sketchy company that put telemetry in it

#

looks like you can opt out easily in the installer though

urban current
#

both are valid solutions

somber meadow
#

that'll be because when you move objects to a different parent, they'll keep their world position. You can reset it by setting all the location transforms to 0

rancid pike
#

hey my vrc fury is not working but idk how to fix thattt

somber meadow
#

is there any errors inside of the console? and how're you adding VRCFury to your project

rancid pike
#

were do i check the console

somber meadow
#

Ctrl + Shift + C is the bind for it, it's usually at the bottom of your screen next to the project tab if you're using the default layout

modest ridge
#

since today unity is filling my ram and crashes, this happens in every project. did anyone else have this problem? literally cant find much when i google it

somber meadow
modest ridge
#

2022.3.22f1

somber meadow
#

does this occur in a brand new project? I only recall 2022.3.6f1 having memory leak issues

modest ridge
#

i tried 3 different projects, ill quickly make a completely new one to check

#

if it is what i think it is im going insane

#

omg it is

somber meadow
#

is it a editor script

modest ridge
#

im using a vpn and enabled split tunneling yesterday so i dont have to log in the vrchat sdk every time i start unity
THATS CAUSING THE RAM USAGE FROM UNITY

#

how tf

somber meadow
#

Mullvad Windows split tunneling is pretty bizzare in general

#

I know it breaks VRCX heavily

modest ridge
#

for wahtever reason i dont get logged out of vrcx while using a vpn, but i get logged out from website, game, sdk

worldly whale
#

Hey yall! Im having issues with my avatar, i converted it to quest and when i enter play mode to test it using gesture manager, some of the mats are replaced with poi mats for some reason. i dont know why, does anyone have any idea what could be causeing this? its not vrc fury, i made it not be enabled when in play mode. but i dont know whats causing this..

somber meadow
somber meadow
spark wagon
somber meadow
#

even if it's the only option, Unity will wake up and figure out the platform is still windows

spark wagon
#

ooookay

#

also switching the audios to ogg didnt seem to fix it in unity but maybe something changed ingame

#

nnnnnnope

#

why is it genuinely hell making avatars

somber meadow
#

could you send one audio file that shows this issue to see if I can reproduce it

somber meadow
#

seems to be fine with just a simple audio source on my end, it could be how you're enabling the audio

spark wagon
sour sparrow
#

how do I make it so my hair stays on the head of my character

spark wagon
sour sparrow
#

when im in vrc and even the gesture manager, the hair will not be connected to my head on the root and it'll look distorted

sour sparrow
spark wagon
sour sparrow
spark wagon
#

hmm

#

any way you can provide a video of whats happening

sour sparrow
#

sure i could try

worldly whale
sour sparrow
#

in vr its not on the head

#

but here it obviously is, i still dunno what the problem could be

slender loom
#

Question can anyone either send me a link on how to fix janky texture or just tell me how to fix this cause i've been bashing my head into a wall to get this to work. it's supposed to look like this but comes out when i put the texture on it like this.

sour sparrow
#

also this is something weird thats happening, in the image i just posted (which is the old one), his hair stays with his head and only does the weird thing in the pink hair form, but in the new version his hair is weird no matter what

spark wagon
sour sparrow
#

most likely a weight painting thing, but the thing is that obviously theres two hair meshes but I only use one armature

sour sparrow
#

yeah, I tried deleting the hair bones for the second one but it still doesnt work

spark wagon
#

im not too knowledgable in weightpainting so i dont exactly know how to fix stuff like this

#

sorry

sour sparrow
#

awe damn, well thanks for your help anyways

spark wagon
#

it might be because the mesh is using the wrong UV map, and isnt the same one that unity is using

spark wagon
sour sparrow
#

why is the view that high lol

spark wagon
sour sparrow
#

ohh that makes sense

spark wagon
#

because the avatar is animated, and is seperate from the model, the player cant have their head too low or they wont be able to see

sour sparrow
#

yeah yeah

#

quick thing, my projects have been saying i have a lot of space that im taking up, but its only when i create clones of my avatars for animation/testing purposes, is there anywhere that these copies are held after i delete them from the project or hiearchy spaces?

#

also just letting you know, i got it to work, what i did was merge the skeletons from the other hair and body models (because parts of the avatar are kitbashed/combined for different stuff) so i put the hair armatures and the body armature of the alt outfit and combined them with CATS in blender and the hair is normal.

spark wagon
sour sparrow
#

yeah

#

because ive noticed before that i accidently found a copy of y prevous avatar within the same project

nova ember
#

My partner keeps getting this message and it wont let them upload the avatar. Any ideas on how to help? (Its the last error)

spark wagon
silk panther
#

I need help on how to put my avatar in VRChat and one of Anya Forger. I have everything, I just need help to upload it.

spark wagon
#

making avatars is issue after issue and its a living hell

silk panther
somber meadow
spark wagon
# silk panther yeah

like when will they make vrchat 2 and make it in unreal engine so i can actually make things with a software that works

spark wagon
somber meadow
#

the actual issue is here

spark wagon
#

if they already have an existing version of the avatar uploaded, then paste that avatars blueprint id in there if they are trying to update it

spark wagon
somber meadow
#

"Clearing blueprint ID" is a generic error VRChat implemented which misleads a lot of people

spark wagon
#

they said "last error" so i thought they meant the blueprint id error

#

mb

sour sparrow
spark wagon
#

knowing vrchat tho, they are never gonna switch to unreal even if they could

#

knowing a little bit about unreal and how it packages projects, its a lot like unity so probably wouldnt be out of the question

sour sparrow
#

yeah true, lets bet on vrchat 2 in 2050

#

the thing i hope they wouldnt do is make everything so coorperate and lifeless tho, me personally at least

spark wagon
spark wagon
sour sparrow
#

i guess so, but other people make it less like that

spark wagon
#

ive recently been getting notifications for someone ive reported getting punished, and i havent even reported anyone in the past 5 months

sudden flume
#

this might be an obvious-answer question but im so blind 😭 how do i get my model out of the default animation preview pose after making an animation file ? like, knees bent & arms up

#

ive been trying to get it to go back to the default t pose but i cant seem to figure it out

spark wagon
#

dw, we all learners here

orchid abyss
#

putting a chair on my avatar, and it breaks the bodies of whoever sits on it. like my friend folded in half and was hovering waaaay above the seat. this is my first time using a chair on an avi, and idk how to fix lurkrat

spark wagon
gentle cobalt
stray trench
#

any way to check draw calls for an avi in unity?

arctic ginkgo
#

just check that with the sdk

gentle cobalt
#

i also have this weird stray polygon i cant solve

stray trench
arctic ginkgo
stray trench
#

thats mainly what i am trying to get to the bottom of, ive never heard a concrete yes/no about that

#

okay awesome, ty

tiny haven
#

does anyone know what this error means

left gull
#

is there any other's in the console? that one doesnt explain why it failed just that it happened

tiny haven
#

that's the only one that shows up

#

weirdly enough i turned off my windows defender and its working?

#

I don't know

royal crescent
#

For some reason my materials swap or get rendered incorrectly (the eyes) and the only way to make it stay put is to reload the SDK, but then the material cant be changed again unless I do another reload. help?

arctic ginkgo
#

oh i had a weird issue like that

#

only thing that fixed it (temporarily) was to go to the animation tab, press "preview" make the changes i want, then press preview again

#

even while in preview it didn't stay

#

no idea why that fixed it

royal crescent
arctic ginkgo
upbeat haven
#

I can't seem to figure out how to tweak this one item I got from Booth

#

I bought a set of dog ears + tail cause it has a shiba set I need for my vtuber model (a vroid model) and I want to change the fur colour from brown to black

#

Tried whatever I can and even asked my Twitch mod for help (cause she knows more about VRChat model making than I do), and it still doesn't look that good or accurate to what I need 😔

#

If anyone can help I'll send the textures over in DMs

honest iron
#

If i grab an avatar from.thw vr chat store....is there anything I have to do like or is it just a install and use?

teal magnet
#

my friends avatar wont work anymore, anyone know what could be the problem?

junior void
#

why would it not be stiff without physbones

lofty bane
#

I need help, when doing fbt calibration, the hip is completely twisted or inverted, this happens in a friend pc but doesn't happen on my case, every time he does a fbt calibration the hip is twisted or inverted to the other side, any help to resolve this?

lofty bane
#

for reference I (right) look fine, my friend (left) has its hip flipped 180

languid cipher
#

hey is anyone able to help? i found an avatar in prismac's avatar search and i really want to figure out who the creator is so i can go personally buy the avatar from them. i took some screenshot of the avatar as well and put them linked to this message

arctic helm
#

anyone knows what this could mean?

junior void
#

is that the topmost error?

echo yoke
#

guys how do i add a locomotion layer for my vr chat avatar(its a horse with generic rig)pls help and also i want help i wont pay someone to help me

feral shell
#

for some reason the avatars iv been uploading has been saying it failed a security check and this confuses me dose any one know how to fix it ???

balmy barn
arctic helm
oblique rover
#

Any fbt users advice on this? I have 2 2.0 base stations and 3 vive 3.0 trackers but which would be the best to get even smoother tracking, an extra tracker or an extra base station?

balmy barn
#

im using 3 lighthouses , havnt had 'flying' trackers off my avatars in years

#

ratl using hybrid tracking and havnt had a drift in ages either, vd made it much easier to remember roomscale now

oblique rover
next leaf
#

hi i'm very new to vrchat and avatars in general, i got a model online that i customized a bit but im having trouble uploading it to vrchat thru the SDK. It's been stuck on the 'building avatar' screen for ages and im not quite sure what to do

hidden monolith
#

how do i make radial menus look nice, i just add toggles with vrc fury but it just chucks the toggle in the radial menu, how do i move them around

next leaf
midnight briar
#

hellu , when i animate the BodyEyes Material , its animate the BodyHead Material by itself , but i just want to animate the BodyEyes material , Do you suggest a solution?

balmy barn
#

sush scammer, right click the property on the shader and have it renamed

balmy barn
#

lock materials - anything not set animated wont change , but if its unlocked it will do them all on the mesh < you will notice this when you recording animations

midnight briar
next leaf
midnight briar
#

nahhh

#

your indian

lilac orbit
#

then don't try to take commission

gusty meteor
#

Hey ! 👋
I use gogoloco for my hand gestures but I want to edit it.
I don't really understand how they did it but how can I edit the Animator so that if some bool value equals true, it does another gesture animation instead ?

prime escarp
lilac orbit
balmy barn
gusty meteor
#

no thx

lilac orbit
#

<@&397642795457970181>

balmy barn
#

scammer dont know how to do a single transition anyay

gusty meteor
#

lmao ok

gusty meteor
ornate stump
#

Why don't you stay here and help answering a few technical questions in public first? There is no need to DM.

gusty meteor
#

Maybe it is not triggered in the Gesture playable layer ?

lilac orbit
ornate stump
gusty meteor
gusty meteor
balmy barn
#

add a bool/whatever as a second condition

#

probably a blendtree way too, but that was a quick mockup

gusty meteor
#

Yeah but gogo does it like this :
That's why I'm confused 🫠

#

Ooooooh okay, I didn't mess a lot with entry nodes so I just saw where the conditions were.
I'm sorry, I understand how it works now

#

Now I can put a bool condition

placid mica
#

Is there a way to make audiolink emmissions not show at all when not in a world with audiolink?

lilac orbit
#

you can make audiolink emissions invisible outside AudioLink worlds by multiplying the emission by the _AudioLinkActive parameter in your shader. If it’s 0, emission stays off.

placid mica
lilac orbit
#

In Poiyomi, go to AudioLink then Emission, and enable “Only When Active” (or similar) so emission is zero when AudioLink isn’t running.

spark wagon
#

or try to get a hold of the uploader

placid mica
spark wagon
placid mica
#

it is

spark wagon
placid mica
#

Shown in 1st screenshot

spark wagon
#

okie

placid mica
spark wagon
#

honestly dont even know why i said anything cuz i didnt really read any of yalls messages beforehand, i just assumed what was happening

lilac orbit
spark wagon
#

wth?

spark wagon
lilac orbit
placid mica
#

Yep it did

#

It yells at you if you type in caps

spark wagon
#

cant even show appreciation smh

placid mica
#

see

lilac orbit
placid mica
#

I hate that feature. Its ridiculous.

spark wagon
placid mica
#

But I digress. Thank you Melissa for your help

lilac orbit
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well sometimes it's fun LOL

lilac orbit
long gull
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OK, so it’s not much avatar hope so my friend his name is sunlight. He’s having a problem with his ex who just made a comment that he has all kinds of clients and has all kinds of stuff to do him and he’s afraid and apparently starlight is the exes name. He has clients and people on the other side to get him off of the game so where he can no longer have his stuff his account or be able to get on VR chat anymore.

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And doesn’t see our chat have the Aunty sheet so nobody can access those clients or mods anymore

somber meadow
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Are you using a bad voice dictation? Cause your text is almost unreadable, and no. Mods cannot stop someone from logging into the game, it’s just a coincidence that spectrum (internet service provider) is having connectivity issues with VRChat at the same time.

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Anti-Cheat doesn’t completely prevent modders getting into the game as well

long gull
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So sorry I’m also driving well he’s just afraid and I need some help because this person starlight I can give you all of the evidence that I possibly have cause starlight has also been accused of being a pedo and then being 28 being with a 17-year-old And I can also get them in here to tell you everything the full story cause I only know if it’s in pieces of what they’ve told me and I’ve seen it firsthand. They also spy on sunlight, which was their ex partner now and they are afraid that they’re going to just dox everything with clients and an ex VR chatter forgot the name, but like I said, I can have them explain more of everything

somber meadow
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You’re not going to get official help over in the discord. You’ll need to make a ticket and report them through that

rough crow
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just an avatar question, but is it possible to make a vignette on an avatar? i've seen some avatars do stuff like that, which is i believe PC only...

somber meadow
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Do you mean a vignette that covers your screen? Or a material effect

rough crow
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that covers the screen, mb.

heavy zephyr
rough crow
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alright! ty!!

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do you have any recommendations for screenspace shaders, or is there only one? :P

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cuz i did find this.

rough crow
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okay!

somber meadow
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CancerSpace is popular. Please use it responsibly, and not be an annoyance in public worlds with it

heavy zephyr
# rough crow okay!

To add to what Blanke just said, if you use if to make an effect just for yourself, use the built-in "IsLocal" parameter to only toggle it locally for you, you'll save a lot of performance for others.

rough crow
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okay, so im using june lite, and for some reason. when i apply a custom shader...thing. the material vanishes.

heavy zephyr
rough crow
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ahhhhh.

autumn tulip
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hi! Been trying to work out all the issues trying to upload my avatar and just got this error and I have no idea what it means, could someone explain pls?

The errors “Loaded data for an avatar we do not own, clearing blueprint ID”

Another issue I think tied to it is anytime d4rkpl4y3rs avatar optimizer it comes out as a broken copy? It’s never done that to me before and I seriously have no clue why.

heavy zephyr
pine valley
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You should look for the first red error in the console

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there will be several that just mean "idk it broke"

next yew
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whats the difference between gogoloco beyond and gogoloco all

somber meadow
next yew
hollow mesa
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Hey so ive been following the guide on something i was adding to a avatar and the guide was going fine until the last part became very vague and i wasnt too sure what i was doing wrong?
Im not used to setting up toggles so if some 1 can dm me it might be a lil easier and i cant just send u the vid then point out the part.

past glacier
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why does my animations/toggles only work for people when they are looking at me? and is there a way to fix it

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cause i thought by default animations and toggles should sync but ig not

night ember
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culled avatars dont animate

past glacier
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anyway to fix?

night ember
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dont get culled

past glacier
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my avatar is shown by my friend and even when its shown and avatar culling is off for him it doesnt sync my toggle till he looks at me

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not just my avatar trying diff ones and the toggles dont update until its in my fov

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vrchat devs havent made a option to disable this i dont think

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crazy

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lazy ass devs

somber sequoia
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that'd be a Unity thing

past glacier
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found a fix made a cube

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made it invisible with partcile shader thats black and now it plays without someones fov on me

indigo falcon
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This is my first time making an avatar and I was wondering how to disable the fish like an toggle since I don't really like it that much

somber sequoia
vestal nebula
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anyone know what texture this is on the avatar?

stray trench
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when people arent using vrcfury what determines which assets are toggles on? is it animations?

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i deleted a hairstyle i didnt want but when i preview the avatar theyre bald now isnce that was the default hair

somber sequoia
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animations and the parameters that run them

stray trench
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so i should be looking at parameters? what would i do in this instance to stop the hair i deleted from being the one toggled on?

somber sequoia
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without debugging myself I could only suggest finding which animation layer it is, and checking the default values of the parameters used

stray trench
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so id fine the anim and then look in the inspecotr window?

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find* my spelling has gotten worse and worse with time apparently

somber sequoia
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no, you'd look in the animator and figure out what runs the animation you're referring to

stray trench
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animator controller, right?

somber sequoia
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yes

stray trench
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i found this layer, where do i go from here?

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sorry for all the questions ive been avoiding messing with the animator since i started making avis

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or ig i should just watch a video about how to make radial toggle menus with the animator and go from there

somber sequoia
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this one uses a blend tree, I wouldn't expect a basic toggle tutorial to teach that

stray trench
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a video about blendtrees then?

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i vaguely understand animation layers and parameters just from context but i have no idea what a blendtree is

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i think i understand it enough now to remove stuff but this is still probably the most confusing aspect of avatars to me

spark wagon
# spark wagon i found out something interesting: reloading the avatar several times gets it to...

ive fixed it (mostly), it still happens sometimes because the issue seems to be caused by multiple things
if i have transitions in the animation controller that dont have any conditions, the issue is more common.
so what i did was created a new bool thats always on, and made it so that transitions that wouldnt have a condition otherwise, are given the condition of "New Bool" being true
in this case, those transitions arent affected and function the same, only now the issue seems to happen significantly less
i would appreciate any suggestions that could fix the audio bug, tho as far as ive found out here, audios werent the issue at all as other animations break completely, and removing the audio sources did not fix the issue, nor affect it in any capacity.

smoky kernel
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i got my rigged avatar ready but it shows up some errors when i upload it to unity

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a little help

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im gonna upload some images of the errors in a little bit

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just let me open up unity

spark wagon
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i might be able to help

smoky kernel
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really appreciate it :)

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taking a while

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got it

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ImportFBX Warnings:
Mesh '02 - Default|C[c3850]_Body.mtd|mesh0' has 1923 (out of 14506) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 1, 2, 3, 4, 5, 6, 7, 8, 862, 863 and so on...

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Rig Error: Invalid Avatar Rig Configuration. Missing or invalid transform:
Required human bone 'Head' not found

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there's more but im afraid of getting banned for flood

spark wagon
spark wagon
smoky kernel
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like in blender?

spark wagon
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in blender you can fix it by just renaming the head bone to include "head" in the name

smoky kernel
spark wagon
smoky kernel
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can't find them anymore ill try to look

spark wagon
smoky kernel
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nope

spark wagon
spark wagon
smoky kernel
spark wagon
smoky kernel
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?

smoky kernel
spark wagon
smoky kernel
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in the (avatar) i can't see the configuration button

smoky kernel
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thx

spark wagon
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also dont ask why there isnt a model there for me

smoky kernel
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i might re rig the whole thing

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but any help

spark wagon
# smoky kernel uhm...

youll need to manually apply each bone to their respective slots in unity, the same way i showed for the head
only these bones are required for a vrchat avatar

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others are optional

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or, like i said with the head, you can rename them in blender

bitter lichen
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hello ! im v new to making avatars so any help would be appreciated tho pls explain things to me like im 5 LMFAO. im making this avatar and i want a toggle between this outfit and the bikini but for some reason the main outfit warps the body despite me not messing w any of the blend shapes

spark wagon
spark wagon
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or was it JUST a unitypackage

bitter lichen
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oh, unity

spark wagon
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or provide a clip of it occurring

bitter lichen
spark wagon
ebon maple
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Anyone know any avatars that look similar to the character in these pictures

spark wagon
bitter lichen
spark wagon
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if so, the toggling animation might need to include toggling that option

bitter lichen
bitter lichen
loud forge
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Hi, I have a question. Does having missing armatures break the model at all? (weight painting / rigging problems), whatsoever, because the person I’m making a model of has a missing arm, and I’d prefer to know if it does or I need to do anything first.

ornate stump
alpine cosmos
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hey guys, i need help with something. so there is like a mmd motion i downloaded that comes with 2 types of files, one was vdm something and the other is fbx, i want to convert the motion to be useable in my avatar but I can't find any tutorials of how it's actually done. if anyone knows anything, any help is really appreciated.

spark wagon
# loud forge Ah okay. Thank you.

vrchat requires all of these highlighted bones, although it doesnt matter if the bones are actually weightpainted or do anything to the model, they just need to be present

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just for context, even though they already answered the question

hollow mesa
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does anyone know the best method on saving space so it lets me upload? also I forgot if i should unpack the prefabs could that possibly help my issue?

urban current
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does anyone know this avis model name ???

mellow scaffold
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how would i add a third arm to my avatar? its one of the last things i need to do

somber meadow
somber sequoia
scenic bridge
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Hi people, im making this model and i wanted to know if someone can explain to me how to bring 2D expressions to vrchat, if someone has a video tutorial or something, thanks

spark walrus
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So I find it cool that I’m having somebody maybe help me with an avatar for VR but it’s one of those things where it’s like you don’t have enough money to just handover five $600 for what you need

random tangle
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Uploading a quest avatar, and I am getting this error, not sure how to fix it. Any suggestions?

somber sequoia
left gull
# scenic bridge Hi people, im making this model and i wanted to know if someone can explain to m...

the setup would depend on what type of 2d viesemes/expression method you'd wanna use so you could do a texture sheet with all your face expressions and do UV tiling or you could do multiple face meshes and do swaps via shapekeys/blendshapes which is easier to setup imo but not as optimized (https://www.youtube.com/watch?v=l--1c8QGpVw&t=46s), this video (https://www.youtube.com/watch?v=vw1kZuKDPX8&t=84s) also shows a even less optimized way of how to setup the mouth on just a single seperated mesh but they use multiple images for the mouth rather then just a single sheet so its another option but a less suggested one

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couldnt find a video of the UV tiling method but its been talked about alot in this discord so theres likely one in here somewhere vrcBotThink

scenic bridge
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Yeah, i have an uv tiling method, but i cant find where to do it in Unity, i have in blender but not in unity

somber sequoia
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material properties I'd assume

balmy barn
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2d face - values for a 4x4 tilesheet , blendtree / any state , quest need to use it on a seperate mesh , pc can use decals / lock shader to avoid it affecting other ones

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animate tiling/offset , want eye / mouth to be seperate they need their own material (quest mesh)

prisma thunder
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I'm using the Poiyomi Toon shader (and Toon Standard for Android), and I'm using a decal for some of my skin-tight clothing (like fishnets). I have two questions;

A) How would I toggle just the decal, without changing materials?
B) How would I go about making a blendshape in blender that would sink the skin along the fishnets, slightly? Could I use the texture itself to deform it?

somber meadow
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toggling features like decals in poiyomi is simple as animating the "Alpha" slider. You can't animate toggling entire categories as Poiyomi uses the category on/off state for the shader optimizer

lilac orbit
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Animate the decal Strength (set to 0 for off, normal value for on) with an Animator toggleno material swap needed

You can’t use the texture to deform; make a blendshape in Blender by sculpting the skin inward where the fishnets press, then export with shape keys.

prisma thunder
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Sorry, how do I report these avatar commission scammers -w-

somber meadow
prisma thunder
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I take it I need to manually select all the vertices for that?

Also, I shrink clothing inwards to toggle it, but that sometimes results in little sticks coming off of the avatar, how would I fix that -w-

somber meadow
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Don't use blendshapes for toggles, sure it'll trick VRChat's flimsy performance ranks, but it's way worse the GPU to do skinning on every vertex on the mesh when compared to just simple object toggles

prisma thunder
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They're one skinned mesh uh

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And one material slot

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I don't see any other way to do that

junior void
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you can make it a separate object easily

somber meadow
#

on PC you can use UDIM discards with Poiyomi

prisma thunder
somber meadow
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sure, but the trade off is better than Unity doing a skinning call on every vertex to the GPU each frame and having "sticks" popping out

prisma thunder
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What about invisible textures?

somber meadow
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use UDIM discarding if you want to go that far

prisma thunder
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No clue what that is

lilac orbit
somber meadow
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this'll keep the mesh in one material slot and one renderer but give the ability to toggle specified parts of a mesh

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and discard it from the GPU as the vertices are tossed a NaN value until you toggle them back on

lilac orbit
prisma thunder
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Would there be any way to allow this to work with quest? If not, would using the blendshapes (for quest specifically) instead be a viable option?

lilac orbit
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using blendshape is always a better when it comes to quest

prisma thunder
#

Alrighty!