#avatar-help

1 messages Β· Page 153 of 1

versed marsh
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Also is this any cause for concern?

cunning bobcat
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originally for the buttons, then moved over to entry for the toggles and still same result

versed marsh
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Its just some stuff with the debug menu that broke (idfk how)

tender herald
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guys i have a question, i just joined the server and it doesnt let me "build my avatar", how do i get permission?

cunning bobcat
arctic ginkgo
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Just wanna check everything and see if I spot anything out of the ordinary

tender herald
arctic ginkgo
flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

tender herald
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i have 22 hours on vrchat, is that not enough??😭

arctic ginkgo
tender herald
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wym

arctic ginkgo
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You should get a notification on your account when you get a new trust rank also. If you spend lots of time in public worlds, make lots of friends, and play consistently, you should get new user rank really quickly

worn kiln
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?tag userrank

flat muskBOT
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Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.

Make sure you are not using a steam or oculus account and continue playing the game until you get a notification or e-mail.

https://help.vrchat.com/hc/en-us/articles/360062658813-Why-can-t-I-upload-avatars-or-worlds-yet-

Alternatively, you can subscribe to VRC+ for one month to get to new user directly. https://hello.vrchat.com/vrchat-plus-faq

tender herald
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bruh i just wanted to upload a bought avatar, god damn

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i mean.. i played on public servers mostly, i have SOME friends.. is that not enough?

cunning bobcat
cunning bobcat
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2-4 days should be enough to get it

tender herald
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I already feel the regret of spending 40 bucks on tsπŸ™πŸ»

arctic ginkgo
# tender herald bruh i just wanted to upload a bought avatar, god damn

I mean the things that are known/suspected factors are:

  • whether you are in public or private instances
  • if you make lots of friends
  • if you spend a lot of time active vs afk
  • how long you play
  • how often you play
  • if you don't get blocked, muted, reported, etc
  • if you make friends with people of higher trust ranks

You can also purchase vrc+ to get a rank boost

snow goblet
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just simply play the game more, i got new user in just a day or so

arctic ginkgo
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Also once you have new user rank, uploading avatars and worlds to your account (and I think public ones might be better) contributes heavily to trust rank

arctic ginkgo
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I got all the way to trusted within a few months because I upload lots of public avatars and hang out in public worlds often

tender herald
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If only i had the TIME to do it😭

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Welp

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Alr, ima go to sleep for now

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Tomorrow ima try get it

cunning bobcat
tender herald
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Wait fr

cunning bobcat
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a couple of my friends have done that in the past and that helped them out

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yea

tender herald
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Bruhhhhhh.. on a public server?

cunning bobcat
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can be in your own home world

arctic ginkgo
worn kiln
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usually...that not build up trust.

cunning bobcat
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its not much but it helps a bit

worn kiln
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buy VRC+ is also way to boost.

tender herald
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Well..

arctic ginkgo
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Because the point of the trust system is to see if you're a good community member, so afk in a world by yourself doesn't do much

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Time contributes, but so does activity, making friends, etc

cunning bobcat
tender herald
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Nah im just gonna spend a couple hours a day in public servers..

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Where do i see if i got the rank?

worn kiln
cunning bobcat
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it'll give ya a notification

worn kiln
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e-mail + in-game notification

tender herald
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Aight

arctic ginkgo
stable isle
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heya, is there any way to use the physbone physics system on a generic unity game? i'm trying to work with dynamic bones, but a lot of things are only in physbones that would help significantly.

  • physbone physics looking realistic
  • physbones gravity
  • angle limits
  • shrink/stretch bones
arctic ginkgo
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This is just when the avatar first loads in for someone

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So I always have a buffer for these kinds of things if they transition on their own without player input

cunning bobcat
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Ahhhhh shoot i had a feeling, since most of my transitions are at 0.1s. Im guessing 0.25 is the maximum a driver needs to process?

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And yeah, that makes sense to increase the transition time there

arctic ginkgo
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If it's happening after that initial buffer then it's likely not the problem

cunning bobcat
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Hmm. Maybe? I know one of my old layers was running fine with 5 parameters set to the driver at 0.1s transition until when I added a 6th parameter then it was noticeably taking longer to do

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I do wonder though if local only fixes that speed issue but I have a feeling it doesnt update synced parameters due to what it does

arctic ginkgo
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Idk, I just made an avatar that has some states with parameter drivers that have a TON of parameters in them and they work fine

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Synced parameters as well

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Because they're like "reset" states

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For a food system

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I have a burger and it resets like where it's at, what toppings are on it, how much it's cooked, etc

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Like 15 parameters and it works fine

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So I know that's not the issue

cunning bobcat
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Yeah that sounds about the number of parameters I have rn on the preset system i have. The other layers that have those parameters wouldn't be the culprit of it tho right?

arctic ginkgo
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Shouldn't be..

cunning bobcat
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Hrmm, alright. Maybe it really is just a transition issue and I just need to make it longer then. Unless, could the Any State be making it slower?

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I always wondered about the performance of any state over entry since I've been making switches from any to entry with a lot of my layers

pine elm
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OK SO i wanna make rigged assets like ears and wings but have NO IDEA how to go about it correctly
basically i want to be able to give them physbones for the wiggles and also make them poseable for emotes and puppeting + give animations but i just??? cant seem to find any tutorials for it or im just searching wrong.
id be ETERNALLY grateful for any help/pointers/guides/tutorials/resources that can get me there or even started! plsplsplsplsplsplsplsplsplsplsplspls πŸ™ πŸ‘‰ πŸ‘ˆ
(sorry if this isn't the right channel to ask)

versed marsh
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I just rigged these horns and tail to this avatar and everything looks well in game besides the tail being stiff, would i nneed to add a physbone in unity like it says here for it to be animated?

somber sequoia
# stable isle bump

physbones are vrchat only - we don't have the server-side stuff that makes them work

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use Dynamic Bones.

somber sequoia
stable isle
somber sequoia
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I don't know, I'm not an expert at dynamic bones.

versed marsh
somber sequoia
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you only add a physbone component to the root of the chain..... possibly where it says to, that's an interesting bone there

versed marsh
somber sequoia
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it'll do something at least, sure. You'll have to tweak settings so it moves how you want it to move.

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whatever it is

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ah, tail

versed marsh
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Its like a demon tail kinda so just normal movement nothing insane

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No idle or anything just for it to move when i move semi normally

somber sequoia
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"normal" here varies wildly but sure, it'll at least move, then you adjust so it moves how you want it to

versed marsh
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Alright thank you for helping with that ill see how it goes and tweak as needed c:

versed marsh
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Or like to restrict the movement so it doesnnt move through me

somber sequoia
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I shall refer you to the docs here - yes there is, and there are also angle limiters.

versed marsh
somber sequoia
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I can't comment on what will or won't work for you as I've not seen your avatar at all.

versed marsh
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Actually holdon

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Could i copy the component from my existing tail physbone i have for my oldd one to the new one?

somber sequoia
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sure, you can copy and paste components in Unity

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explain what you mean by "this"?

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Position your avatar so that it is standing on the world origin (0,0,0) and all of the origins for all of the objects are at the world origin.

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... in Blender or similar

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that's a problem that can be solved

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file -> import -> import FBX, find the fbx file

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weird, that's out of the ordinary

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perhaps contact the creator and see if they can provide it, or a .blend

haughty fern
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hello anyone can help me and my friend out im getting this error

somber sequoia
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<@&397642795457970181> more scammer

somber sequoia
dire dagger
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Any1 know how to fix this thing with the lashes?

somber sequoia
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bye scammer

regal coral
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So, this is kindof a tough one, and i'm stumped on it

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I'm looking to make an isometric camera toggle, similar to the camera perspective of something like the first few diablo games, or fallout

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However, no matter what world constraint i use, no matter what angle constraint, or parent constraint, i can't seem to make the camera not turn with the avatar AND follow the player

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I can't edit the values on the VRCfury world constraint to make it to where the angle is world constrained and the position isn't, so that's a bust.
I don't want the camera to move when I move my mouse/turn in VR, either, just when I walk around.

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The method I'm using is having an invisible object beneath my feet, with the camera trained on it from an upwards angle. The circle below the avatar with the missing texture is the "camera focus", the thing the camera is trained on. The camera is orthographic, for the genuine 2D feel. I'm ok if it clips into things I walk into, that's not my concern.

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I just want a way to have a constraint not turn with the avatar, but still follow it.

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Does anyone have any alternatives/ideas?

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If I set the camera focus to have a the world constraint AND have the parent constraint, it's overridden by the world constraint, and freezes in place until toggled, not turning, but also not moving with the player

glass geyser
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Why's it that the eyes of this character are fine but then it messes it up when I try to set the position for eye look

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This is such an annoying problem I don't understand

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For what I know since it only allows me to adjust rotation of both eyes together, I can only get it like these 2 but it doesn't look correct still

desert elk
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check the bones in Blender
They need to be positioned vertically with the bigger ball at the bottom. And the bone roll needs to be set to 0

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it looks like it's not the case in this avatar

glass geyser
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Ok then

livid blade
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i need help making my avatar idk how to add bones to it im kind of new to blender

desert elk
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add > bone

livid blade
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ok

desert elk
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in the top left in the menu with lots of options

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i recommend looking up tutorials on rigging characters

livid blade
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its rigged but it just doesnt have enough bones it needs 15 so im adding more bones

desert elk
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they also need to be parented properly so remember about that

glass geyser
livid blade
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how do i parent them properly

desert elk
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edit mode

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for bone roll, click N and I think in the first category you'll have the bone roll (do it after moving the bones)

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here's what the eye bones should look like

glass geyser
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I see

somber sequoia
somber sequoia
glass geyser
somber sequoia
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hit 'n' and you get a popup on the right

somber sequoia
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... I literally explained right there?

glass geyser
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Ok so like this? The right is the bone hierarchy which idk needs to be changed either or fine as is

somber sequoia
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they can be way smaller, but yeah, those are direct children of the head, so that's fine

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the bone head should be at the exact center of rotation.

glass geyser
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Ok then, and yeah it was a model downloaded from online that was tweaked to work in vrc so that's why the bones are like that mainly. But it works here, with the eyes slightly off but not really noticeable. Thanks.

somber sequoia
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yeah some other systems want the eye bones facing forward

trim shale
trim shale
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its this error but idk how to fix it

somber sequoia
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Move your avatar up in Blender so it stands on the floor at 0,0,0, and set the origin of all of its parts, including the armature, to the world origin.

trim shale
somber sequoia
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because the origin is not set properly on the model

trim shale
somber sequoia
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then do what you did then

trim shale
somber sequoia
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not sure what else to tell you here then

trim shale
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and the white line is not where its susposed to be

somber sequoia
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is it positioned at 0,0,0 in unity?

trim shale
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yes and this is what it looks like

somber sequoia
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well based on that and previous images, the answer I've given is still my answer

trim shale
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i dont know how to use blender and i dont have the fbx

somber sequoia
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I'm not sure how to fix it then

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personally I wouldn't have purchased an avatar that doesn't come with a proper model file

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where'd you get this?

trim shale
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where did my message go

somber sequoia
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a bot said it had words that are not allowed here

ornate stump
somber sequoia
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ohhh

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ok then I'm done, good luck.

trim shale
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its illegal

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?

ornate stump
somber sequoia
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we don't help people who pirate or use pirated content

trim shale
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how am i susposed to know where to get models i just look up vrc models

ornate stump
trim shale
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there all furry avatars tho

stuck oxide
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im trying to upload an avatar and it says this and fails everytime, how do i fix it?

ornate stump
somber sequoia
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oh the missing script is the issue

stuck oxide
somber sequoia
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that's the one

stuck oxide
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its a face tracking model even though i downloaded the pc version of it

somber sequoia
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then you either need the face tracking package, or to remove that from the avatar

stuck oxide
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hhow do i remove it?

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just delete the vrcfury components?

somber sequoia
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you could delete that broken script, but I'd want to understand what that is first

stuck oxide
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yeahh

somber sequoia
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so really hard to tell what to do from here

stuck oxide
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ill try deleting them and if it doesnt work ill reimport it

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i think deleting them worked

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idk we'll see

queen linden
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Just tried to replace my FBX by dragging and dropping it into my Unity folder, only for it to duplicate. All export settings are the same so I'm not sure what's going on.

somber sequoia
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it looks like two files there, you want to overwrite the original file, not make a new one

timber mountain
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I have no idea how this happened while trying to give the character those cool outlines in blender

queen linden
junior void
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Use the same name and location qhen exporting from blender

somber sequoia
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^ that

left gull
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id be careful offering money, lots of scammers/bots in here

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and very few willing to do 1 on 1 teaching, might be better off just asking questions

tulip thistle
livid blade
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yall i need help what is wrong with my model

ornate stump
livid blade
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oh

night ember
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a lot of constraints

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not really

cunning bobcat
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@arctic ginkgo Update on my issue. Looks like the solution was setting the Local Only option to on since the parameters I have are synced. After that it ran almost instantly now. Thank you so much and to the others for the help ❀️

pallid rapids
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I am trying to optimize the meshes on my avis but what ends up happening is it goes invisable so it is virtually impossible toi know how good things will look as i decimate. any ideas?

ornate stump
cunning bobcat
pallid rapids
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I just found out in shader tab I can take off the little wire on the BSDF in alpha so the alpha goes bye bye like you said Irumi! Thanks!!

wanton cedar
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Why does your shader look like that...

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What version are you running? I'm curious

pallid rapids
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lol idk xD I am more concerned about making optis than to make it look best in blender lol

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And blender 4.5?

wanton cedar
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Ah that's why the tab is different

pallid rapids
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ahh

wanton cedar
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Looks wrong to me lol

pallid rapids
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even cats is BROKE ASF but idc, does what I need it to xD

wanton cedar
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I thought cats stopped support after blender 3.4

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Ah well

arctic ginkgo
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Iirc you have to join the discord to get it but I could be wrong

wanton cedar
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I have the developer cats

arctic ginkgo
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Also most people don't need CATS

wanton cedar
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I'm aware

arctic ginkgo
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It's main goal is to help convert mmd models to vrchat ready models

wanton cedar
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It's good for getting rid of those annoying ass bones and translating stuff

arctic ginkgo
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Yeah, that's the focus

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It's for mmd models

wanton cedar
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I'm aware

arctic ginkgo
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But like if you're making avis from scratch you don't need it

wanton cedar
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I like it because of that pose shortcut

arctic ginkgo
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And many people use it anyways because it's just been passed down through old tutorials and word of mouth from a time where mmd models were most of vrc avis

arctic ginkgo
wanton cedar
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You hit pose and you can make it either a shapekey, stop posing, or rest pose

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Yk, right under fix model

arctic ginkgo
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Shapekey thing is useful

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Other two you can do in default blender

wanton cedar
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I know bro 😭

arctic ginkgo
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Just talking

wanton cedar
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And im just saying I know

cunning bobcat
compact fjord
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i need someone who can help me with blender my cats plug in isnt working

ornate stump
delicate current
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did I port it to android correctly or am i dumb

gentle iris
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still unable to find a fix for the issue

teal laurel
ornate stump
gentle iris
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model not touching floor

delicate current
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ill just restart it cuz i did install it

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do i have to do a ios version?

teal laurel
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Nope, optional, just like android

gentle iris
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in unity its touching the floor in vrchat floating, cant find a video for the issue i got so i have no idea how to fix it

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i did everything the same but the first one touches the floor where as my new one doesnt

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like what is the issue thats causing this

ornate stump
gentle iris
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is like this ok?

ornate stump
gentle iris
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ok

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i changed it to be like this

gentle iris
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still above the floor

valid drum
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Can someone you make this with animation for free

junior void
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Can foot bones even point straight down? Dont the sdk use the origin of the bone to determine where the ankle is?

wanton cedar
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also that isnt an avatar

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😬

left gull
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the picture they provided might be an avatar as ive seen several in the past that look like it

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they were a leaked/ripped model that used gta assets iirc so it wouldnt be able to be used anyways though

wanton cedar
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oh yeah it 100% is

twilit glen
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One message removed from a suspended account.

wanton cedar
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just asking for it to be an animation isnt really related to avatars

left gull
twilit glen
left gull
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yeah deff looks quite un-optimized even without seeing the full stats

teal laurel
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260k πŸ’€

left gull
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remove unused blendshapes, lower texture rez basically you'll just need to majorly optimize that

limpid cargo
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it looks scary… good luck

left gull
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gonna have quite some blender work on your hands

gentle iris
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still cant fix the floating issue

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

gentle iris
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in this it shows the feet under the floor?

junior void
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Is the avi made of multiple mesh objects?

gentle iris
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yes

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when i made it 1 object it broke badly

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not even weight paint could help

junior void
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Are armature and all mesh objects at 0 0, meaning all transforms applied

gentle iris
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yup

junior void
gentle iris
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wait

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apparently not?

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but i checked

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i think i might be crazy

junior void
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Its the only reason why objects would jump around when merging

gentle iris
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like when i join the parts and pose with pose mode it deforms badly

junior void
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Thats weight paint or leftover null armature

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When merging, the armature reference likes to break

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If you have such a broken one plus a working one, itll be messy

gentle iris
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i checked each parts location and it was above 0 on z

junior void
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Sounds right

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Z is up

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Transforms should all be 0

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Size 1

gentle iris
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set it to 0

junior void
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I hope by applying transforms

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And not by just writing 0 in the field

gentle iris
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applying transforms

junior void
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Ok good

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Lets try again then

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If that wasnt it then im out of ideas

gentle iris
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i pray it works

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didnt work

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hes in the floor now lol

junior void
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Your armature must not be zeroed then

gentle iris
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i think i might know why

junior void
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You ought to apply transforms to it first then the objects

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If you do it the other way around, it likes to cancel each other out

gentle iris
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in the armature configuration part on unity it shows the feet under the map

junior void
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Makes sense

gentle iris
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is there a way i can fix it in unity?

somber sequoia
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no - you need to make the heel closer to the floor

gentle iris
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ah so in blender

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slowly getting there

gentle iris
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hes finally walking

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just got to fix the fingers

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can i just rotate them into place?

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found out they cant simply be rotated

chilly stump
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can someone maybe help me in some time like i bought some assets but i dont know how to get them work and reliable, since im not that good in unity, and maybe explain how i use osc things? i dont get any of that

prisma frigate
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Will the wonderful Cosmos be public? He's looking amazing

gentle iris
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that im still deciding

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still need to fix the hands

junior void
chilly stump
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this is my problem on that one

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i got the toggle working and everythin but it is straight ove my face, so i dont see anything then i got like, some kind of smoking tool which i dont know how to put it on my avi (there was no tuto) and then i got like a thing called, personal nightmode, and the last is just an osc leash which i dont know how to make it work

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my knowledge on unity is nearly emtpy

chilly stump
wanton cedar
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wouldnt that be the bounding box or whatever its called

dawn wharf
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Heyo! How do I add colliders onto a tail? I don't want my tail clipping through the world ground! Is it possible? Is it an avatar issue or world issue?

junior void
silver canopy
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I edited a Booth model in blender and when exporting some of my shape keys no longer work as normal, not all the vertices move that should. Other blend shapes for the same vertices work just fine, it's only some that are broken.
Anyone experienced this before?

gentle iris
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what can cause a avatar to cause connection issues?

junior void
silver canopy
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I just realized after I wrote that I did something stupid. I just wanted to add new materials for the eyes and re-UV them. I don't need to separate them to new meshes to do that, I have no idea why I did.
I'm gonna redo it and hope it was just me being dumb vrcCrying

Edit: In case anyone in the future sees this in a search or something, setting blendshape normals set to import/calculate instead of matching the original FBX's "none" fixes this.

astral valley
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anyone know why this happens?

gentle iris
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why what happens?

astral valley
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the parent lines go to the origin point

gentle iris
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does the same on my model

junior void
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Check if the parent bones are right

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I think i turned relationship lines off

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If the parent bone is correct i wouldnt worry

astral valley
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the avatar is invisible and the camera is really high up for no reason

timber wharf
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most likely you have a camera component in your avatar, probly on blender export. remove it

astral valley
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this is what it looks like in blender, when I import it into unity it looks and works perfectly until i load it into vr chat

astral valley
wicked valley
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how do i reduce physbone transforms?
trying to upload to quest rn

astral valley
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seems like its fine but it doesnt work in vr chat. does anyone else get glitches where in vr chat the avatar appears tiny but the camera is extremely high up?

junior void
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Check the view point set in the descriptor

lavish glen
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what is the most up to date unity, for uplaoding vrc avis? and where can I get the stuff to upload on window and quest?

wicked valley
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Vrchat creator companion, and unity 2022.3.22f1

lavish glen
wicked valley
astral valley
junior void
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Start by looking through options on the avatar descriptor.

astral valley
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How do I fix that?

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It's happened to my last 2 avatars

gentle iris
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its explained back in the chat

wicked valley
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ill send a screenshot when my unity respods

astral valley
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Okok thank you

wicked valley
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click on the button that says edit then move it to where it needs to be

lavish glen
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is the latest unity 2022.3.62f1?

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because when i go to their websiteall i see is 60000

balmy barn
wicked valley
astral valley
wicked valley
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click return rq, then enter play mode

lavish glen
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it doesnt even exist

wicked valley
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then click on mac

lavish glen
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thank you

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where is vrc sdk and quest tools

#

im so sorry im bothering u so early

simple inlet
#

Anyone have any advice on using bools to replicate an int setup? I have four states that need to be mutually exclusive, so I would usually use an int, but it feels silly to use 8 bits for 4 states.
I've tried using bools and parameter drivers to replicate it, which kind of works. The toggles work fine in ascending order but I have a weird issue where they get stuck if I toggle them in descending order (See video).
I've worked around this issue before by splitting the toggles up into separate layers, but ideally I want to keep them all in one layer.
Any guidance much appreciated! I can send more detailed screenshots of my transitions etc if needed, just lmk ^ ^)

simple inlet
#

Ty! It's a commission, the client chose some suuuuper nice asset combos :3

wicked valley
lavish glen
#

i forget diffrent times sometimes

wicked valley
#

i THINK you might have to do manual sdk

#

idk if itll automatically do a mac install or if its gonna be an exe for the creator companion

#

yeah youll need to do manual;

lavish glen
#

their all papers n folders

#

i son't remeber it being like this

#

it use to be the unity logo

still shuttle
#

Just don't talk to him man. You have full control of who you talk to on the internet. Plus this is the wrong channel to post this

simple inlet
#

Make a ticket and report it to staff!

void pendant
#

can sombody help me get my vtuber avatar (.vrm) into VRC?

lavish glen
#

oh lord i forgot 2 copy the print and cant see it in sdk

worn kiln
#

public callout is not allow

lavish glen
worn kiln
lavish glen
astral valley
#

some ss I can provide the avatar in blender and unity seem to work fine but it doesnt work on vr chat

arctic ginkgo
astral valley
#

viewpoint is where the eyes are, and the rig works perfectly

#

the avatar in unity is about 1.5 standard cubes tall so about 1.5m tall

#

and in game its tiny and the camera is glitched

#

where this happens and the avatar is invisible when you look at mirrors

#

(looking slightly down makes the camera fly)

delicate current
#

okay so what does that security checks mean

balmy barn
#

av need optimizing , wich one? go look at stats ( unity sdk wont tell you everything if you use vrcfury/modular ect - editor log after a build will )

astral valley
#

Is it required to set the origin to each part when im rigging? im trying out new stuff to fix the broken avatar in vrchat and this is the rigging in blender (im not sure how its broken i tried the same stuff before and it worked perfectly and now its not working )

stoic briar
#

quick question

#

how would i make animated avatars

dawn wharf
stoic briar
#

actually i can send a video or smthn

quasi gulch
#

Hey do you think that you can make me an avi

#

To look like this

dawn wharf
dawn wharf
quasi gulch
#

Okay thanks anyway πŸ™‚

somber sequoia
stoic briar
#

i rlly want to get into making animated avatars

#

but i have no idea how

dawn wharf
#

You have to animate the motions yourself within Unity

somber sequoia
#

put the 3D cursor at the origin and instead of origin to geometry like in your image, use origin to 3D cursor. Then select objects in object mode, ctrl+a, apply all transforms.

astral valley
#

when i export the avatar from blender to fbx what settings do i use?

somber sequoia
#

set "apply scalings" to "FBX All" unless you know you need it otherwise.
Uncheck the option for "leaf bones" under "Armature".

#

I also set "smoothing" to "face" under "Geometry" but you have to pick the "import normals" option in Unity, and it may not work well for your model. Test of course.

fallow aspen
tender herald
#

guys does anybody know how to optimize those problems? its my first time using unity and i want to upload the avatar that i bought. i'm using the version that VRchat made me download.

somber sequoia
#

oh I missed the version thing - you should also be using Unity 2022.3.22f1

#

re: the actual build failure, as it says, check in the console for the reason, it'd be one of the first 2-3 errors, at the top.

astral valley
#

In unity How do i join 3 objects into 1 object?

somber sequoia
#

you don't

astral valley
#

nvm i joined them

somber sequoia
#

best you could do is a parent/child relationship, or prefab them

astral valley
#

I selected the 3 and i joined them and i think it works

somber sequoia
#

joined how?

astral valley
#

Is there any way i can make the spiders kinda dangle when i move around?

somber sequoia
#

physbones

astral valley
somber sequoia
#

oh so blender, not Unity.

astral valley
#

Oh mbb

somber sequoia
#

so yeah, like that in Blender πŸ™‚

astral valley
#

πŸ’€

astral valley
#

When exporting the avatar from blender to unity, ive set the directions correctly but anything I change sets the directions in unity to -90 and -180 which glitches the avatar in vr chat

#

is there any fix to this?

junior void
#

I usually dont use apply transform

somber sequoia
astral valley
#

yes

somber sequoia
#

then don't change any of those options from the default

astral valley
#

having the avatar lay flat in unity makes the camera in vr chat glitchy

#

i changed the size of the antlers and everything broke????

somber sequoia
#

it shouldn't lay flat in Unity though

#

In the "model" tab in the inspector for the model file, do you have "bake axis conversion" checked? Uncheck it.

astral valley
#

thats what it looks like

somber sequoia
#

unity

astral valley
#

Its already unchecked

somber sequoia
#

You must provide a path to the thumbnail image when creating a new avatar
That's a new one.... for a not-new avatar with a thumbnail image provided.

astral valley
#

now it spawns in at x-90

somber sequoia
#

what, the armature or the mesh object?

junior void
#

Btw i use bake axis to do 0 0 0

somber sequoia
#

actually both is normal, but the avatar prefab root shouldn't have that

#

I check that for world props but haven't for avatars

junior void
#

My ocd allowed for nothing else lol

astral valley
somber sequoia
#

haha, fair

astral valley
#

thats what happends when i load it in, blender has the correct directions when i export it as fbx but in unity it changes

somber sequoia
astral valley
#

then in vr chat the camera breaks more

junior void
#

All models i bought from other creators have a -90

#

But if ypu dont touch it, its upright

#

Why does the number matter if it looks okay

somber sequoia
#

yep

astral valley
#

its backwards now

#

should i just rotate the whole thing in unity?

lusty wind
#

the avatar itself isnt large and i dont have but 2 assets on it and i did a retexture

wicked valley
#

@lusty wind

#

oops

lusty wind
#

yeah

wicked valley
#

you already ssked here

lusty wind
#

thats the issue and i cant figure it out im going mental

#

i asked here too cause i saw you where in game

#

was tryin to be considerate

wicked valley
#

ive never seen that

wicked valley
lusty wind
#

all i did was add 1 clothing a retexture and piercings to the avatar

#

the avatar itself was a base model so no add ons other then body toggles

somber sequoia
# lusty wind

show the first 2-3 errors in the console, without the build window obscuring it

wicked valley
#

ooh delphy kobo

lusty wind
#

its the same error

somber sequoia
#

by first I meant actually the first - I see some above that. But yeah if it's that error, I'm not sure where it's from.

lusty wind
#

here are the top errors but i fixed those i believe

somber sequoia
#

huh... I'd probably exit Unity, delete the Library folder in your project, and open Unity and let it rebuild that.

astral valley
#

the avatar isnt naturally facing forward and ive tried changing this in blender and unity but it still comes out facing the wrong way

lusty wind
#

alr i have a debug running again to hopefully see if that will fix it aswell

somber sequoia
wicked valley
somber sequoia
#

especially after moving/rotating/scaling objects.

wicked valley
#

then you wont see old errors]

astral valley
somber sequoia
#

And you're sure it's facing -Y in Blender and you have applied transforms? There's no rotation values in the transform box for any of the objects?

lusty wind
#

It looks like the debug fixed it??

astral valley
#

all objects are 0, 0, 0, ive done y and -y and it faces backwards with anything i do

somber sequoia
#

it should face -Y, Y goes into the screen in Blender

astral valley
#

its already on -Y but its still facing the wrong way

somber sequoia
#

I also have "apply transform" unchecked

fallow aspen
astral valley
#

So what should i have these set to? because before when i changed them it worked perfectly

somber sequoia
#

I just said.

#

Leave those as default.

astral valley
#

okok

#

in blender the avatar is facing Y so should i rotate it or keep it as the same?

somber sequoia
#

Again, the avatar should be facing -Y in Blender.

#

That is +Y

#

now I see why you are having issues.

astral valley
#

Alright thank you

#

alright now it works thanks

fallow aspen
#

you're always welcome

astral valley
#

The directions are different idk why

fallow aspen
#

it's because the the direction in the blender should be Z+ to forward to unity

#

otherwise unity make it sideways

astral valley
#

Thank you it finally works normally xD

#

If I wanted to make the spiders swing from the branches is there a way to make the branches stationary? (so the branch doesnt move but the hanging spiders do)

#

this avatar is perfect for now but im just testing stuff out

fallow aspen
#

It looks really good

#

you have to just not add any physics to the branches and add the bonnes and joints and set their root to the branchs that way the spider will move n not the braches

somber sequoia
lusty wind
#

same error so what do i do now??

fallow aspen
#

wat error?

lusty wind
#

nvm i fixed it

mighty basin
#

i'm new to rigging, so explaining is very hard but i know the placement is incorrect already, so i was wondering where i should put the bones in legs like this so that it moves relatively ok.

somber sequoia
#

well..... for FBT, the issue is that your legs don't look like those legs, and the humanoid bones should be pretty close to yours or things get weird.
But then if your avtars are far off that, it gets to be a challenge to make them also work well

#

I suspect the heel being so far back is going to be weird

mighty basin
#

yea. . .it twists way to much even the calf goes upwards to far

somber sequoia
#

yeah. You might have to get complex with one set for you and another set for the model, with rotation constraints connecting them

mighty basin
#

so basically cause my brain is small. add 2+ more bones in the shape of regular human legs?

somber sequoia
#

yep, those would be not weight painted, you let VRChat drive those and use rotation constraints to try to translate that into the model's movements. And spend about a month trying to tweak it so it works well.

mighty basin
#

i see, back to work then. gonna do that and hit it with a hammer til it works.

somber sequoia
#

there may be some happy medium that's simpler too, you'll probably have to experiment

#

basically it gets harder the further you deviate from humanoid

somber sequoia
#

what method are you attempting? It sounds like it won't work for this case

mental flare
#

anyone know how i can fix this? not really familiar with it

wild tangle
#

i cant get the quest version to build

mental flare
#

@wild tangle same here

ionic mortar
#

My expressions and phisic bones are not importing to vrc, anyone knows what could be e essue? It is not showing any error messages to auto fix

dull sable
#

hey can someone help me with a toggle. im doing a spicy avi comm and im trying to get from 2 different dresses to the nightwear parameter behavior which is in conjunction with the separate submenu wear when in the nightwear from the dresses menu i can turn off the nightwear from the spicyy menu

fallow aspen
#

what help you you need?

somber sequoia
glass geyser
#

so, I used a model with a skeleton that works in vrchat, and it looks fine in a mirror and stuff, but I can't see the first person body at all, no arms nor legs, why is that

#

the view position isn't off either, it's in the middle of the eyes

versed marsh
#

How would i go about adding these glasses to my head armature without deleteing the glasses root bones cause there is some dangling chains

#

Would havinng that extra head armature there mess with anything if its already parented to my main head armature?

versed heart
#

Hi all made a avatar but facing eight major issues and could really use some help

lone flax
#

Hey, I'm trying to add a GIF and an audio file together to like make a video with audio I tested it and it does work actually just the gif starts before I turn on the toggle to it skips ahead is there a way to make it not start until it gets toggled on and start from the beginning every time it gets toggled? I'm using poiyomi flipbook btw

nova briar
#

does anyone know a way to unpublish a version of an avatar? mine is on pc quest and ios, and i want to delete the ios version but keep the other two

fallow aspen
#

There’s no direct way to unpublish just the ios version of an avatar. You need to reupload the avatar and only include the PC and quest versions. That s all overwrite the existing upload and remove the iios one.

nova briar
#

oh well, they should make that an option, cause i rather someone on ios to see me as my fallback than a broken version of my avatar because i cant upload it

fallow aspen
#

maybe in new update But It's not available now..

rotund solstice
#

Is anyone else having problems with the marshmallow PB 2.0.0 beta?
I'm trying to get it to work on one of my Milltina models but it doesn't seem to be working. I've never used marshmallow before ^^

ionic mortar
high trail
#

when using the "muscles & settings" option, the rig keeps bending weirdly like this, any reason why?

high trail
#

well, i'll see if the thing i mentioned previously is gonna be a problem soon, but, i wanna know now
i've made some changes to the rig due to previous issues, so i wanna know if it'll work fine now

fallow aspen
high trail
#

oh right, its gotta be on a t pose....

fallow aspen
#

yeah

#

and also make sure the direction is right

loud edge
#

does anyone know if there's a way to disable individual hand gestures through vrcfury?

fallow aspen
#

you can disable specific hand gestures with VRCFury by removing or replacing the animation tied to that gesture in the FX or gesture layer. Just use a blank animation or leave it empty.

high trail
fallow aspen
high trail
#

because whenever i move the sliders, it seems like its treating the rig as if it's backwards

#

bending the joints in the oposite direction and all

timid mural
#

Is there any way to change the value of an avatar parameter from the station animator?
i tried to use parameter driver

astral valley
#

when i try to weight paint it only shows 1 part of the avatar how do i fix it?

fallow aspen
high trail
#

another problem, the shoulder bones have merged with the upper torso bone, again

high trail
#

also make sure you've got the correct bone's vertex group selected

#

and here's a better look at the rig, i dont know why some bones seem to be merging and dissapearing like this

astral valley
high trail
#

these is no way, that i know of, to weight paint all parts at once, altough it would be incredibly difficult for such

#

weight painting is about how that part in specific reacts to bones

#

my model is also separated in to multiple parts, so i'll show you a little reference

#

as you can see, the thigh part is paintedfully red

astral valley
#

so for example like this

high trail
#

that's for models that are composed of one part

astral valley
#

ohhhh is there any way i can see it for multiple?

fallow aspen
high trail
#

but its for a good reason, as it would be a mess if it was the case

#

look further in to the tutorial tho

astral valley
#

Or if i can cycle through them because when i chance bones it shows what affects it but i cant change the part

high trail
#

he'll explain how you do it

astral valley
high trail
#

i've watched the same tutorial before

high trail
tulip pasture
#

for the life of me, i cant get this physbone to drive the parameter, everything else works but pulling the bone doesnt drive the float parameter, driving me nuts

astral valley
#

he only does single part avatars in the vid sadly

high trail
astral valley
#

then he goes into rigid rigging which works for multiple

high trail
#

well, he does explain then

#

but to be fair, the process isnt all that different

astral valley
#

says in the title im impatient mb 😭

#

nvm he does show it

high trail
#

told you

high trail
#

for what i've checked its all fine

astral valley
#

oh nvm i just found it on accident

fallow aspen
#

then maybe we should wait for @somber sequoia maybe he could help you..

astral valley
#

clicking that button on the side does it

high trail
#

oh yeah, he's helped me a bit ago

#

probably made him put me in a hitlist by how stupid i was

fallow aspen
#

we both just help everyone here:)

#

I think he knows more stuff than me

astral valley
#

oh its alot easier then i thought

glass geyser
#

does anyone know why I can't see the fp body of this avatar I uploaded? I used the skeleton it had and it alll looks fine, and the view position isn't off either, it's in the middle of it's eyes so I should see it's arm at least but I don't. I'm looking all the way down here too.

#

I could technically just go with this but it'll feel very weird in vr

fallow aspen
#

If you can’t see the fp\ body, it’s likely the arms aren’t assigned in the First Person section or not weighted properly. Try setting 'Force View Into First Person' or manually adding the mesh there

glass geyser
astral valley
#

Easier than i thought it would be, but is here any way to fix the tears in the mesh?

fallow aspen
# glass geyser ok, how do I do that? assuming this is in unity in the project, I have no experi...

you can do it in Unity by selecting your avatar prefab, then scroll down to the VRChat Avatar Descriptor component. Look for the 'View Position' section below that is a 'First Person' section. Expand it, and you’ll see a list of meshes. Make sure the body mesh or arms are added there. If it’s empty, click the + and drag your mesh into the slot. Also, check the box that says 'Force View Into First Person' to make sure it shows up in VR

astral valley
#

any way to fix that too?

fallow aspen
stiff arrow
#

Does anybody have Stella Quartz weapon assets and knows how to fix the scripts for their prefabs with all the animations and effects?

glass geyser
stray trench
#

would anybody be able to tell if this is quest compatible?

astral valley
astral valley
#

It makes these cuts between the verticies

balmy barn
pure lantern
#

Why is the standard lite shader just making my avatar white,,

#

Nvm I figured it out

tulip pasture
#

ive been trying to get this physbone to drive a parameter for 5 hours, i cant for the life of me get it to work

#

if i pull this, and i have the FX and blendtree working, it SHOULD work yes? for stretch

lilac musk
quasi briar
#

make sure you specify the parameter (like silverlightning specified) in the fx controller that you're using, not just "WORK" but "WORK_Stretch". it doesn't need to be defined in the vrchat avatar parameters btw

tulip pasture
#

the blendtree seems to work, but when i stretch it in play mode, i get nothing

desert aurora
#

I need help

high trail
#

hey @fallow aspen

#

any reason why i could be getting this error?

desert aurora
#

I want to upload quest Avis only using the PC file I’ve tried using VRC quest tools but it always messes up the eyelashes and they just turn into like a black square

night ember
desert aurora
night ember
#

you need to cut that part of the mesh out

verbal inlet
#

I am having this weird shading issue after kitbashing two separate models together, is there a way to fix this? My normals are all calculated outside, I was trying to reduce the poly count from the neck into the head which just created more weird shading and I am unsure how to fix this, any advice is much appreciated, thank you for reading

knotty oracle
#

im making a r6 lion avatar but i have the model straight up ripped from the game

#

and it looks a little iffy

left gull
high trail
#

subdivide the edges twice and press m, either at first or at last, make sure it alings with the same line

somber sequoia
knotty oracle
#

okay so how to i put a texture on a model

desert aurora
night ember
#

blender

desert aurora
#

Oh im scared of blender

#

Can I do it without blender?

#

Idk how it works

night ember
knotty oracle
night ember
#

you put it on the material

knotty oracle
#

im using unity

#

not blender

desert aurora
#

This is true but maybe later I will take on the adventure of blender

night ember
knotty oracle
somber sequoia
knotty oracle
#

yo i need a step by step

night ember
#

you take the image file and put it on the material on the avatar

high trail
knotty oracle
#

i literally cannot

#

it wont let me

somber sequoia
#

ah, good.

somber sequoia
knotty oracle
#

it gives me some sort of cancel on my cursor

desert aurora
#

I think I need a better PC for blender

knotty oracle
night ember
somber sequoia
high trail
#

i suppose the way i can fix is by putting the model in an A pose?

knotty oracle
#

what

somber sequoia
knotty oracle
#

there is no create material

#

at all

night ember
desert aurora
#

Do avatars look weird without eyelashes?

night ember
#

πŸ€·β€β™‚οΈ

night ember
#

subjective and its not exactly an answer for every avatar

high trail
knotty oracle
#

what do i do for a shader

wanton cedar
#

oh i responded to the wrong thing

#

sorry

knotty oracle
#

whats a shader

#

whar

somber sequoia
high trail
#

you saw nothing

knotty oracle
wanton cedar
#

did they at least figure it out tho?

night ember
#

is that L?

somber sequoia
knotty oracle
#

so i have the material

#

now what

somber sequoia
night ember
#

I recognize that dead stare of a malnourished teen anywhere

high trail
#

how fix

somber sequoia
#

.... okay?

high trail
#

you tell how fix

#

or get
rock in head

night ember
#

have you considered reading the warning

somber sequoia
mighty kestrel
#

your bounds might be a lil crazy

#

smexy trust

somber sequoia
#

yeah but unless you actually scaled it up, it's probably accurate - I'd figure out what's causing it.

mighty kestrel
#

βœ…

#

my avatar has too many eyelashes

#

i just thought he was swag w no eyelashes </3 i’m sry i just got here

desert aurora
#

Is there a place here where I can commission a custom Vrchat avatar of my own?

high trail
somber sequoia
mighty kestrel
#

fivver is actually a crazy rec

mighty kestrel
tidal void
#

I need a little help with this one

My hair has two blendshapes

Hair Short (hair is shortest at 100%)
Hair Long (hair is longest at 100%)

When both are at 0, hair is at 50% lenght.

How do I set up the thresholds on a Blendtree so that when the first animated blendtree finishes, the second one continues the motion, making it a smooth transition?

With 0 and 1 respectively, they just overlap

mighty kestrel
desert aurora
mighty kestrel
tidal void
#

Yes

#

Exactly

mighty kestrel
#

kitbash creators might be what your lookin for

tidal void
desert aurora
desert aurora
mighty kestrel
# tidal void Yes

uhhh i can send a tut, but basically, animate one single animation with one frame between each three, start short, then medium, then long, add to animator blendtree, turn on the motion time setting, make sure ur params are correct and import just the one animation

#

it will only work in play mode, you can’t preview

mighty kestrel
# desert aurora Where is that?

uhhh again, probably jinxxy, i suggest looking through creators you like on there or tiktok and looking into if they do custom commissions

#

VRC traders is also in the partnered servers

night ember
mighty kestrel
desert aurora
#

What about Vgen?

mighty kestrel
desert aurora
#

No to make it

left gull
mighty kestrel
left gull
#

jinxxy doesnt have commissioners?

left gull
#

jinxxy is a hoster site for storefronts

mighty kestrel
#

yes i’m aware

#

you can find creators to commission through there easily by doing your own research, i’ve done it first hand

left gull
#

thats far more work and less safe then just going to a dedicated discord for commissioning vrchat avatars

mighty kestrel
#

god forbid someone has a different way?

#

its verified sellers, with your own research i fear

#

jinxxy has a moderation team

desert aurora
#

So do I use jinxxy or vrctrader?

left gull
#

verified sellers for pre-made products, they dont moderate for commissioned works

mighty kestrel
mighty kestrel
#

i do, & i sell on jinxxy, i know plenty of other people who do, yes of course not everyone will… but that’s just creators. it’s just a way to locate creators nothing more

#

do your own research, or don’t 🧍🏼

desert aurora
#

I’ll just check out both

#

Thank you both for your help!

mighty kestrel
#

have a good day pooks

desert aurora
mighty kestrel
#

perhaps

#

WHY

desert aurora
#

Marvel Rivals?

#

I need more people to play it with 😭

mighty kestrel
#

uhhh used to, i uninstalled it i fear

desert aurora
mighty kestrel
#

the 3rd person aspect gives me the ick

#

bc everyone loves that game rn </3

#

every time i get off blender is beacons me back

#

</333 i don’t wanna sit an my desk for another hour

desert aurora
#

I like the mechanics more on rivals but I spent to much time on OW

#

I play both though

mighty kestrel
#

ow was my first love for video games lol

desert aurora
#

Theres a video game first love?

somber sequoia
#

this is avatar help

mighty kestrel
desert aurora
mighty kestrel
somber sequoia
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I don't do it every time

mighty kestrel
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okay fair, not every time

spare gust
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does anyone know why my constraints are doing this?

high trail
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how big does an avatar need to look in unity

somber sequoia
#

?

high trail
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cus i imported a random file and it came out small similarly to this size

somber sequoia
high trail
#

this big or this big

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biggest one is exported as 1.00

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actualy that was a dumb question

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feel free to stone me

junior void
#

Fr fr, you again. How dare you be here helping ppl for free all the time. Pfff. Blasphemy

somber sequoia
#

slinks off into a corner

junior void
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I gotta say though sometimes i do wonder if you ever sleep

somber sequoia
#

less than I ought

junior void
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I just had a solid 8 hours :P

fervent spear
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hey guys, this has only just started happening and only with my newest fbx, when i import my avatar into blender from unity the texture will appear duller in colour. i tried this with older fbxs of the same model and the colours dont have this problem? when i copy their materials to the newer fbx it doesnt fix it, occasionally it will appear super pale. idk what is happening but it doesnt seem to happen in unity?

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im using the exact same material btw, been doing this for ages and nothing like this has happened before

ornate stump
fervent spear
ornate stump
#

Also don't rely on the looks in blender. Both app doesn't have same rendering technique so the look will always be off.

fervent spear
#

will do, also its never done this before, every time ive imported it its just looked normal

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this is the material from blender to unity (i do not use this ingame, i use toon standard)

ornate stump
fervent spear
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yeah i just was worried why it was suddenly doing that in blender

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its good that it doesnt affect unity though

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i was a little worried about that too

radiant cape
#

how do i make it so the audio plays before the animation does as a toggle

shy valve
#

What if your making it in nomad sculpt? Do you have to import it in blender???

ornate stump
shy valve
#

I think

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I’ll have to check

raw kestrel
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anyone knows how to solve this?

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i've already merged my steam account and vrchat account

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i have to wait or what?

ornate stump
raw kestrel
#

ye

ornate stump
raw kestrel
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but was like 5 min ago

raw kestrel
#

oh

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yeah is it

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visitor

ornate stump
raw kestrel
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ok

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thx

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do you know how many time i have to play?

raw kestrel
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thank you very much

west magnet
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half my avatar is stuck in t-pose its body is mostly made of rotation constraints

sullen siren
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almost all of my avis are unavailable, is this a server issue and can expect a fix later? or is this another fantastic wipe from vrchat itself

near rover
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anyone know how to fixx this it does the first picture when i auto fix

ornate stump
near rover
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but i have to autofix cause its cc

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And its for quest

ornate stump
ornate stump
west magnet
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actually...all my avatars constraints are broken...

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wtf did vrc do now??

steady moat
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I keep getting this error on upload:
Library/PackageCache/com.unity.collections@2.5.7/Unity.Collections/NativeList.cs(846,24): error CS7036: There is no argument given that corresponds to the required formal parameter 'safety' of 'NativeArray<T>.ReadOnly.ReadOnly(void*, int, ref AtomicSafetyHandle)'
i cant upload... does anyone know what causes this?

near rover
ornate stump
near rover
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k

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gulp

ornate stump
near rover
ornate stump
near rover
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i jus looked up sdk

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theres 3

ornate stump
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Don't search for it. Just look in the asset folder.

near rover
#

k

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these are all my folders

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theres nothing there

plain mural
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heya, I think I saw that through vrcfury or something else you can transfer all the physical bones (and other settings) from one model to another in one click, can anyone help me remember where it was? I don't remember exactly if it was vrcfury

plain mural
ornate stump
old willow
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Question for those who may have messed with constraints, is it possible to rebake a vrc constraint without freezing it to the world?

plain mural
plain mural
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lmao sorry

foggy socket
#

hi i ve tried to merge mesh with C.A.T but i keep getting this error ,any help ?

balmy barn
#

ancient cats version you are using 4.5 too wich is bleeding edge

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4.5.0.1 cats exsist but might have issues

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( 4.2 lts one id recommend )

soft aurora
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Avatar is stuck like this

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Animation preview is off

still shuttle
gusty meteor
#

Hey πŸ‘‹
I followed tutorials and I've done everything they have done but when in Unity I can't see any Viseme Blend Shape for the LipSync.
I can see and use them perfectly in Blender.
What could be the cause ?
Is it an Export option I didn't see ? I don't really know.

junior void
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blendshapes like to disappear if you have unapplied modifiers on export oher than armature

gusty meteor
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Oh I see

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But I can't apply the modifier to a mesh with shape keys

junior void
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theres a free addon for that

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its name is literally apply modifier to mesh with shapekeys

gusty meteor
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eh, now I have some of them but not all of them

junior void
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that tells me nothing

gusty meteor
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I applied my modifier with the free addon you told be about. Exported again. Deleted the old one in Unity, fresh import, exported materials, set rig to humanoid etc...
But now in LipSync I have some Viseme Blend Shape but some of them are still not present

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Hm so it looks like some of my visemes do not change anything so because they are empty Unity deletes them. That's my guess

junior void
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yes, blendshapes that move 0 vertices get culled

gusty meteor
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Is that normal for my avatar's vrc.v_sil blendshape to be empty for example ?
I'm doing a Vroid avatar and I have too in the past, but I didn't encounter this problem before.

junior void
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yes, but you only need to move one vert by 0,000001

gusty meteor
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Okay I'll try thanks

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How do you move a vert by a tiny amount again ?

balmy barn
#

vroids have enough shapekeys to generate all the visemes in blender ratl

gusty meteor
#

Well I have some empty shape keys
And I've checked on my old model and it was the same

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like vrc.v_pp or vrc.v_sil are empty

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Hm well actually some non-empty blendshapes get deleted too. For example vrc.v_ou definitely move some verts in blender but gets deleted anyway. So there's something else

junior void
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are you sure the correct mesh is selected

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the naming suggests you have duplicates

gusty meteor
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Yeah but no. I think it's when I've merged all my meshes back together, CATS named it like this

spark walrus
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It keeps popping up like this and I can't upload it Does anyone know how to work this out?

wintry ledge
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how to change the amount of items i can spawn?can i? i have a glowstick asset and when i test in game,seems i cannot spawn more than 4-5 at a time,when i try to spawn the next one,it does appear in my hand but when i let go(you can drop them) it disappears :/

hallow berry
wintry ledge
hallow berry
#

You'll need to find the asset on your avatar and see how it was made. It's probably a good idea to contact the person who made it.

torpid flame
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Anyone know why the SDK is causing materials to be swapped whenever i open up the upload window

junior void
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never heard of that before

torpid flame
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Yeah me neither

junior void
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i gotta see it to believe it ngl

torpid flame
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Just a nightmare

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the only thing im doing here is opening the sdk window

junior void
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reopen the project?

torpid flame
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already tried all common trouble shooting

junior void
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is the material changing or is it being animated

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what if you use a different material

torpid flame
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Im trying to avoid that as ill have to re apply to all of the meshes

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It shouldnt be happening

junior void
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how is it too much work to create an empty material and apply it to the chain and then open up the sdk window?

torpid flame
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Its not hard. But the bug needs to be understood

junior void
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dont you think we should find out if its THIS material or ALL materials?

torpid flame
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Its just the one

junior void
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you cant expect more knowledge without doing research and make changes...

torpid flame
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I rarely reach out here .. if i do its a last resort. I usually do when ive exhausted the majority of typical trouble shooting and some advanced steps.

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Ill keep at it

gusty meteor
# gusty meteor Hey πŸ‘‹ I followed tutorials and I've done everything they have done but when in...

Ok I found a solution to my issue !
I needed to apply the decimate modifiers before merging all my meshes back together.
I merged my meshes with the modifiers still there and when I merged them together it created one mesh and one decimate modifier that was simmingly all the decimate modifiers merged together but I may be wrong. I was trying to apply this new decimate modifier to my newly merged mesh but that was causing issues !

spark walrus
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did anyone made theyre own vrm model and imported it?

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i drag my vrm file into unity but it doesnt do anything

somber sequoia
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I'd convert that to fbx via blender.

balmy barn
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vroid > blender > optimize steps*stuff > unity

somber sequoia
#

^

spark walrus
balmy barn
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done it on a few models

somber sequoia
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otherwise you'd need a VRM importer for Unity and this doesn't work anywhere near as well