#avatar-help

1 messages · Page 136 of 1

desert elk
#

remember to re-do the weight painting

soft aurora
#

yep

#

do i delete the labeled "breast" bones too?

desert elk
#

you don't need to

#

i keep them for phsybones vrcAevSip

primal spruce
#

how can i change a avatar default pose? from a t-pose to the one where its like a t-pose but the arms are more down (idk what thats called)

desert elk
#

a-pose?

prisma frigate
#

A pose?

desert elk
#

you could move it in Blender, i think

primal spruce
#

yuh a-pose

#

but i cant move it in Unity? at all

desert elk
#

i don't think so

primal spruce
#

darn

soft aurora
#

I think this actually worked!!

#

I re did all the bones and now its uploading!

fallow dome
#

Does anyone know how I can add toggles to a 2D avatar?

desert elk
#

what do you mean by that?

fallow dome
#

I would like to add a toggle that makes the back of the PNG avatar another image

desert elk
#

that'd be a material swap toggle i think

#

the process is the same as any other avatar

fallow dome
#

Im having a problem with the toggle not showing up too

desert elk
#

any errors?

fallow dome
#

No it just doesnt show

desert elk
#

what method did you make the toggle with?

fallow dome
#

I think its because the PNG avatar isnt a real avatar in unity

fallow dome
desert elk
#

can't help there

#

i can send a manual toggle tutorial

#

idk if vrcfury works on non-humanoid

fallow dome
#

You cant do it with a non humaniod

#

i dont get an animation tab

desert elk
#

you need to open it

#

windows > animation > animation

#

and make an fx layer

#

generic avis get it too

fallow dome
#

Can I screen share?

desert elk
#

No

#

you can take screenshots

#

but i do not accept calls

fallow dome
#

Alright

fallow dome
desert elk
#

top bar

#

of unity

#

what you need to click to get the animation tab to open

chilly ice
#

I'm having an issue with my VRC avatar where the body is appearing in front of where it should be. For example, if I cross my arms across my chest they end up inside my body.
I've got Unity open, how do I fix this?

fallow dome
#

I did that

#

Im talking about on the bottom

#

theres no animation tab

desert elk
#

it should open after you do it

#

you can drag it to the bottom

fallow dome
#

Animation, not Animator

desert elk
#

yes

#

take a screenshot of what you mean

fallow dome
#

Next to console

#

at the bottom

#

there is no animation tab

desert elk
#

and i'm telling you how to open it

fallow dome
chilly ice
#

Guess no one knows, or I got missed...sad

desert elk
#

well, is your rig straight?

chilly ice
desert elk
#

How did you convert it?

#

Blender?

chilly ice
desert elk
#

oh

#

like that

#

i hope they used Blender

somber sequoia
#

I certainly missed it, whatever it was.

somber sequoia
#

yeah, bring it into Blender, inspect the rig.

desert elk
#

mhm

chilly ice
#

If I have to mess with rigging this is definitely above my pay grade.
Fuckkkkk

somber sequoia
#

return to creator, ask for it to be fixed

desert elk
#

i never had problems like this

#

with vroids

chilly ice
desert elk
#

must've been something the person you hired did

chilly ice
desert elk
#

what does that mean?

chilly ice
# desert elk what does that mean?

If I look down at myself the model looks fine, if I cross my arms across my chest it looks fine
But looking in the mirror my arms are inside my body or behind my back

desert elk
#

that's weird

fallow dome
#

Its still not showing up

chilly ice
fallow dome
#

I did everything

desert elk
dense basin
#

Hello I have made an avatar model but can't get it uploaded can anyone assist me on this matter

desert elk
#

any errors

#

?

dense basin
somber sequoia
#

I don't do DMs, post in here so others may participate.

dense basin
#

OkY

somber sequoia
#

To be clear I didn't say I could help, just that possibly someone here can, if you provide detail 🙂

desert elk
#

yes

dense basin
#

So I have uploaded the model now but when I go to load the avatar it's just the starter avatar

desert elk
#

okay

#

any errors? does is say something about security checks

#

?

dense basin
#

Nope don't think so

somber sequoia
#

sometime when it fails the check there's something that's way outside of the reasonable bounds for that stat

fresh lava
#

Are you uploading for Quest or PC?

dense basin
#

For quest

fresh lava
#

What are all the alerts under "review alerts"

dense basin
#

There's all the alerts

fresh lava
#

And the rest?

#

Ah I see your issue...

desert elk
#

well, it's not humanoid, it's gonna t-pose all the time

fresh lava
#

That...

dense basin
#

How do I fix that then

fresh lava
#

and your not in android for platform.

dense basin
fresh lava
#

Click file.

alpine badge
#

select the avi on t he left side, click inspector on the right side, scroll down, select humanoid

marsh inlet
#

Having touble getting visemes to work. There's no mouth movement when I build and test

desert elk
#

are all of them filled?

marsh inlet
somber sequoia
desert elk
marsh inlet
#

Is it the silent one being set to none doing it?

desert elk
#

you need all

somber sequoia
desert elk
#

yes

alpine badge
#

not a phone camera pic

dense basin
#

I do not see humonide

marsh inlet
#

Shoot, I don't have a blendshape for silent :/

fallow dome
#

Eliot, I followed the tutorial and its still not showing up as a toggle

desert elk
dense basin
#

Ah

somber sequoia
desert elk
marsh inlet
#

Thanks for the help

dense basin
desert elk
#

click the fbx in assets

#

not in the hierarchy

dense basin
#

Ok

chilly ice
#

Thanks anyway

fallow dome
#

I think its because i dont have an avatar set in the animator tab

somber sequoia
#

Because you didn't do the humanoid setup

#

The animator component gets that filled in once you switch to humanoid

fallow dome
#

Im doing a PNG Avatar with no 3D model / FBX

somber sequoia
#

Okay, without an armature it won't be humanoid.

dense basin
#

Yea I'm getting lost is there away anyone online can do commission to fix it

desert elk
#

animation

somber sequoia
somber sequoia
desert elk
#

same

#

i just thought it should work for generic avis too

somber sequoia
#

yeah I assume it should

#

I've done animations in worlds where you don't have avatars at all, so that should be just fine.

#

you could try merging some of the bones, rather than just deleting

#

skirts are hard in any case though

#

yeah, I'd expect to have to go over all of the weight painting after adjusting anything

spark walrus
#

Would anyone have any suggestions adding accessories to a puppet dragon? It does not work like it does with a normal avatar vrcTupCry

fallow dome
somber sequoia
fallow dome
#

Making a material swap toggle on a PNG Avatar

#

A Non-Humaniod

somber sequoia
#

Right so where are you stuck?

fallow dome
somber sequoia
#

did you add the menu item?

fallow dome
#

Wdym?

somber sequoia
#

You have to add the toggle to the menu if you want it to show up on the radial menu in-game

fallow dome
#

No I added it

somber sequoia
somber sequoia
#

Ok looks good - we assume that menu is the one in the main menu slot on the avatar descriptor?

somber sequoia
#

what part of that can I explain further?

fallow dome
#

Do you mean the tab when you open the expressions menu

#

like the first tab

somber sequoia
#

I do not, I mean the avatar descriptor, which is on the root of your avatar.

#

there's a slot there for the main menu, and one for the parameters list.

fallow dome
#

Oh this?

somber sequoia
#

Yes. The menu file there is your main menu. Make sure that's the one you're editing, or a sub-menu on that.

fallow dome
#

It is

somber sequoia
#

it ought to show up in-game then

fallow dome
#

Let me show you all the tabs

somber sequoia
#

well if you have no playable layers then any animation you make will not be activated in-game

fallow dome
#

wdym

somber sequoia
#

Putting an animation controller into the Animator component does nothing for the game, it's only useful in Unity.

desert elk
#

yeah, you didn't drag the fx to the playable layers

somber sequoia
#

oh actually it does, good.

fallow dome
desert elk
#

click customize

#

and you see what you have in the Controller bo

#

x

#

it needs to be in the FX layer

fallow dome
#

Alright let me test it

#

Put it in all the boxes?

somber sequoia
#

all? nobody said all

fallow dome
#

mb

somber sequoia
#

That last link I just shared describes which animator is used for what thing, in this case you want to use FX. So drag your controller into that slot only.

#

Leave the rest as-is.

fallow dome
#

like that?

desert elk
#

yup

fallow dome
#

It doesnt work

#

But i think its whatever

#

Thanks for your time guys

open spindle
#

Ok

#

So im making a matching avatar set

#

And when i reopened the scene for one of them the descriptor is just broken

#

None of the eye look is working and re adding the descriptor doesn't work

dense fractal
#

HELP

#

i imported a unity package and now no MODELS ARE SHOWING UP

#

In the scene mode

#

what do i do

desert elk
#

did you open the scene?

#

or dragged the prefab into the hierarchy?

dense fractal
#

i clicked the unity package and import it into scene

#

the packag

#

package destoryed all my vrc descriptors!!!!

desert elk
#

...

#

did you not save?

dense fractal
#

i didnt but it keeps happening-

desert elk
#

save

dense fractal
#

i cant save a BROKEN

#

project

#

theres literally NOTHING

#

in the scene

desert elk
#

okay

dense fractal
#

all my 16 avatars

#

were there

desert elk
#

the scene probably closed

#

if you saved it, you can open it again

#

if you didn't save

#

you will need to re-do your avatars

dense fractal
#

oh hell no..

#

wtf does scene closed mean

#

like i click the box to hide and unhide the model but it just doesnt hide nor unhide it

#

it just remains hiddden

#

on stuck

desert elk
#

can you send a screenshot??

#

of what you see

dense fractal
#

for example i clicked on this model

#

and its supposed to show

#

however it doesnt show anything

desert elk
#

maybe it's cause the scale is small or the view is too far away?

dense fractal
desert elk
#

and is the eye to hide it clicked? maybe

#

in the hierarchy

dense fractal
#

💀 ..............

desert elk
#

:)

#

was it that?

dense fractal
#

kinda-

#

now some models just..

#

disappear..

#

after i enable them

#

they appear for one second--.-

#

and later nothing

desert elk
#

weird

dense fractal
#

like the body flashes for one seconfd

#

second then nothing else..

#

fuck i hate unity

desert elk
#

idk what could've caused that

dense fractal
#

..........

desert elk
#

try making a new project and importing the unitypackage there

dense fractal
#

?????????

desert elk
#

maybe this one is bugged

desert elk
dense fractal
#

actually

#

how do i get rid of the modifications

#

that the unity package did

desert elk
#

i don't think you can

#

you'd need to have a backup from before

dense fractal
#

fuck you

#

bot

#

anyways

desert elk
#

?

#

excuse me

dense fractal
#

the bot be like "aah you to noisy" stfu..

desert elk
#

m

dense fractal
#

god i just will try to restart the project and try to fix it

#

cause i cant just make a new one with all models

#

its impossible

#

it is just not possible

somber sequoia
#

there's also a case where if you don't have a shader package installed, the mesh objects will be invisible.

#

or if you opened the wrong scene.

#

you didn't show the hierarchy in those screenshots, so these are just guesses based on no real info.

desert elk
#

yeah

drowsy ginkgo
#

getting this error when trying to upload, i own the model, but its been about 2 years since i got it, and im trying to publish it on a new account

chilly ice
#

Turns out, yes.
The model's rigging is TOTALLY fucked.

timber wharf
#

@drowsy ginkgo thats a random error sdk throws on any other failure, look for other red errors

chilly ice
#

Idk HOW that happened, but like, the back of the hoodie indents itself and forms a massive crater in my back when I move my arms

desert elk
#

ouch

chilly ice
#

So, great...
And I don't have hundreds of dollars or months to wait to get it fixed

#

So

#

I'm just fucked

desert elk
#

idk what they did to make it like that xD

#

if it's just the hoodie from vroid, it shouldn't have problems like this

chilly ice
desert elk
#

alright

chilly ice
#

It doesn't fix it.

desert elk
#

i can understand that

#

do you need it quest compatible?

chilly ice
#

I would prefer it

desert elk
#

i can convert it for free, if you'd like
if you send me the vrm file

#

i know it can be annoying to have your things not work like they should

chilly ice
desert elk
#

yeah, i can do the gogoloco part

#

i've sent you a friend request, so you can send me the vrm

dense fractal
#

what shader package

#

like

somber sequoia
# dense fractal AND how do i fix

if it's that specific thing, install the shader that the avatar uses. I have no idea which that is, of course, perhaps the maker's documentation explains.

dense fractal
#

it wasny

#

wasnt

somber sequoia
#

Possibly there's a clue if you look at the materials

dense fractal
#

no

#

everything looks fine

#

but again

#

i enable an avatar

#

and it turns transparent

#

like for one second

#

i see all the model ITSELF

#

but after one second

#

the body just vanishes

#

for some dumb reason

somber sequoia
#

so the avatars are present in the hierarchy, and you're just having trouble with them not displaying in the Scene view?

dense fractal
#

yeah

#

the scene view just

#

makes them disappear immediately after i enable em

#

and when i try to export the prefab from scene

#

and then back to the scene

#

the prefab variant

#

wont even load

#

also i wanna mention that

#

importing the package

#

deleted all my vrc descriptiors

#

for no reason

#

at all

somber sequoia
#

I'm not sure I understand what that means?

dense fractal
#

huh

#

wdym man

#

the descriptors literally got removed

#

from the inspector

#

i had to revert the action

#

to renable em

#

and abt the avis that disappear

#

wlel

#

well

#

they just flash appear and disappear right after

somber sequoia
#

did you add the avatar descriptors yourself? And when you reimport, you're reverting back to the original package stuff that didn't have those?

#

'cause that seems normal. Odd that an avatar package would not include those though.

fallow dome
#

its me again

#

do you know how i can give a PNG a rig

fallen wave
#

y this do this

#

collision is turned off

#

🤔

fallen wave
#

it was a wierd bug with .2 pull vs .3

#

weirdly enough its happening with all the phybones

fallen wave
#

happening to other physbones too

hidden knot
#

i think my shorts failed to load properly

wide prairie
#

can someone help me with this view point bug I'm having? The viewpoint on the avatar in unity is fine but my eyes don't seem to line up with other people. I've temporarily fixed it before by messing around with my play space floor level, and my "actual height level" setting I think.

hidden knot
wide prairie
#

when I get it perfect, log off till next time, the next time I'm on it's bad again

hidden knot
#

weird, can you help me with my problem

#

I'll assume it's fine I just want to upload this to my profile and play with this avatar

desert elk
#

what file type is it?

#

it needs to be an FBX, I'd guess it's a VRM now? How/where did you make this avatar?

hidden knot
#

i had it made based on a picture of me, i have it open now

desert elk
#

What did you use? or whoever made this avatar

#

Blender?

#

something else?

dapper echo
#

Audiolink isn't loading correctly in unity. My shaders aren't reacting to it. The music from the audiolink avatar prefab does play, but my shader doesn't react.

hidden knot
desert elk
#

not the project

#

the avatar itself

hidden knot
#

avi

desert elk
#

that's a video file type

#

an avatar for VRChat needs to be an FBX, so depending on whatever yours is now, you'll need to convert it to FBX

#

i will not be downloading this.

#

and I'd advise against sending files like this because anyone can download them

#

and if you didn't make it yourself, it may be against the tos of whoever did

hidden knot
dapper echo
#

Anyone else having issues with audiolink?

woven dock
#

My friend plays VRChat, I don't but his Girlfriend and him were talking about how cool it would be to get their WoW characters as avatars for VR chat to run around with, I have the models, i can make them, i have made them because I've used them in blender practice before. I understand to a degree that i'll need unity? but I would really appreciate being pointed into the right direction of what to do. I have all the animations pre-ripped for the models, i have the models as fbx formats, i have the texture files. I think I have everything ready to be converted for VRchat but I dont know the steps after where Im at and I cant find consistent correct info to get there. If someone knows what to do and is willing to help guide me I'd really appreciate it. Whether you want to add me on discord and spam me instructions, or work side by side with me showing me step by step idc id just grately appreciate the help.

I got his model all textured and ready to be ripped out of Blender...could anyone give me guidance on what to do in unity?

hidden knot
desert elk
#

you use Blender.

#

there's no "setting"

#

whatever it is now, Google a tutorial and figure it out from thete

woven dock
#

Youre soooooo helpful

Every guide says "RIP INTO UNITY"

#

as a .fbx

somber sequoia
desert elk
#

file > export > fbx

somber sequoia
desert elk
#

and then follow that tutorial

dapper echo
#

Anywho, I'm having issues with audiolink not working, anyone else?

somber sequoia
# woven dock as a .fbx

put the .fbx file into your unity project, follow most of the basic tutorials on setting up an avatar. We assume it's actually rigged here... if not, you'd need to do that in Blender or similar.

woven dock
somber sequoia
#

nope, nothing about animation - rigged implies it has an armature and the mesh moves properly when the bones are rotated.

dapper echo
#

I've been trying to set up audiolink for one of my avatars, but it's not working, I have everything up to date, the preview music for the AudiolinkAvatar prefab plays but the shaders aren't reacting on my avatar.

woven dock
#

so the bones

#

these things

somber sequoia
dapper echo
#

In unity.

somber sequoia
somber sequoia
dapper echo
#

Yes and yes.

somber sequoia
#

Yep, it should be working then.

dapper echo
#

Except it isn't.

somber sequoia
#

You aren't running Linux, are you?

dapper echo
#

No

woven dock
#

dear lord i forgot how rude users are. i just wanted to make my friend a present. instead i just get rude sarcastic remarks and unneeded rudeness

somber sequoia
#

(you can't use the youtube player in Linux, which is the default)

somber sequoia
hidden knot
desert elk
#

i tried to ask you questions, but didn't receive answers, so I don't really know how else to help other than suggests to seek help elsewhere

somber sequoia
#

yeah - I get that a lot, people asking for help but refusing to answer questions we ask so we can understand how best to help.

#

I mean, I could just be like "RTFM"

dapper echo
#

My issue I guess was not looking deep enough into the shader.

hidden knot
somber sequoia
dapper echo
#

No, global was checked, the strength add was set to 0.

somber sequoia
#

ahhhh

#

Good, I was trying to think of what else I missed 🙂

desert elk
dapper echo
#

I was confused because usually that isn't 0 by default.

somber sequoia
dapper echo
#

Ye

somber sequoia
#

(btw, I am in the "people" here, I've done that more than once)

dapper echo
#

Lol

hidden knot
#

im assuming since its in unity it is the proper file type but i assume .unity is just a scene

desert elk
#

yes

dapper echo
#

To export any model to use in any game engine, .FBX is usually the go to.

desert elk
#

yes

hidden knot
#

great so in unity, how do i export

desert elk
#

you dont

#

your avatar file is in the assets, you just take it from there

#

see what file type it is

#

and use blender to make it an FBX

#

if it's already an FBX, just upload it

somber sequoia
#

Definitely don't try to actually export from Unity.

hidden knot
#

downloading blender now

desert elk
#

did you check your avatar file type?

hidden knot
#

the rig is Rig.fbm im looking through more files now

#

Found it

desert elk
#

alright, so it is an fbx

#

you can try to upload it to see if it works

hidden knot
#

im a total noob

desert elk
hidden knot
#

Gonna watch this video

#

I don't have vrchatsdk tab I think

reef cove
#

If I buy a script that a lot of people use and I get an error in the code, how would I fix it? e.g.
AvatarPoseSystemPlugin.cs(1556,51): error CS1061: 'BuildContext' does not contain a definition for 'AssetSaver'

It's one of the most used booth assets, but something is stopping it from compiling

desert elk
#

and ensure you have the correct unity version as well

somber sequoia
#

Clearly it's referring to something missing... but why?

reef cove
somber sequoia
#

do you have the same Unity version and also all the packages?

reef cove
#

Same unity version, and it's installed using a .unitypackage

somber sequoia
#

Right but where does BuildContext come from - VRC SDK? If so, are you using the same version of that?

hidden knot
#

Still can't find that option, I followed all the steps to my knowledge

somber sequoia
hidden knot
reef cove
#

I'm not sure, I think it might be core files of modular avatar? The manifest file of the computer which doesn't work isn't missing any lines

reef cove
# hidden knot

You seem to have the wrong unity version installed. The Creator companion is supposed to tell you to install the correct one though

hidden knot
#

I'll try it

torn holly
#

I've been working on this simple VTuber mode for a few weeks, and now I'm in the post-processing phase. I used the image to planes + the shrinkwrap modifier to make the face, but I'm not sure how to apply that in Unity. Also, some of my objects are see-through, and I'm not sure why. I made sure to apply all my modifiers individually before exporting as an .fbx file.
If there are any guides for making this particular VTuber model, I can't find them. Any help would be appreciated.

desert elk
#

see-through could be shader settings on the materials. They may be set to transparent

#

i don't know anything about shrinkwraps so I can't help with that

#

although if it's for VTubing, wouldn't it need to be a .vrm? But I guess that depends on the software you'll use, maybe yours takes fbx

torn holly
desert elk
#

most 3d VTubing software takes .vrm

#

that's what my avatar is

#

that's why I said, unless you have an .fbx for a specific reason (like VRChat) it should probably be a vrm

torn holly
#

i dont plan to use it for vr chat just vtubing

hidden knot
reef cove
#

You have Unity 2022.3.22f1 now?

leaden peak
#

anyone know if displacement/bump maps look good on avis for scars?

ornate stump
somber sequoia
reef cove
#

Unity busy for 7 minutes..

#

Okay, solved it! Somehow the newer versions of avatarposesystem won't compile if modular avatar is out of date

naive carbon
#

anyone know how to fix these? its stopping me from making my avatar quest suported

desert elk
#

it shouldn't stop you, it'll just be worse in performance

#

You can combine those in Blender, if you want

naive carbon
somber sequoia
ornate stump
naive carbon
#

like this

somber sequoia
reef cove
ornate stump
naive carbon
desert elk
#

double check

naive carbon
#

alright

somber sequoia
naive carbon
#

i defnietly [wow spelling issues] have it instaled [wow even more spelling issues]

somber sequoia
#

that is also the wrong Unity

naive carbon
#

oh

somber sequoia
#

you want 2022.3.22f1.

reef cove
hidden knot
naive carbon
somber sequoia
#

I can't help you with VCC, sorry. I don't use it.

reef cove
#

Is it still possible to avoid VCC? I tried but I had to give up in the end

somber sequoia
ornate stump
naive carbon
ornate stump
somber sequoia
naive carbon
#

it wont let me add the android stuff on it

reef cove
somber sequoia
reef cove
#

It was nice talking, but I need to wake up in 5 hours

somber sequoia
# naive carbon it wont let me add the android stuff on it

I think this is what happens when you install the Unity editor not via UnityHub, in that case you can't install the add-ons. I use Linux so can't comment on doing this via VCC or in Windows, but you can get to the archive of unity editor versions from the hub somehow, and usin gthat method you can also install the extra packages.
I think you can do it all via VCC though? There's this: https://creators.vrchat.com/platforms/android/setting-up-unity-for-creating-quest-content

hidden knot
naive carbon
desert elk
#

if you open your project and go to build settings there, there will be a download button after you click android

somber sequoia
#

next time I install in Linux I have to see if that works for me too, I haven't tried that

desert elk
#

it'll just take you to a website instead of unityhub

#

to download the build support

somber sequoia
#

oh ok, probably the same place then

naive carbon
#

i think i might have found a way to make it quest suported i just gotta see how it works

fresh island
#

so idrk where else to ask but where can I go to find someone that can create me a custom avatar. I tried gumroad but kinda my first time trying to get a custom so they are a little complex or whatever.

fresh island
trail quartz
#

Hi, suddenly almost all animations have stopped working in vrchat and i can't figure out why. they work fine when i use both av3 emulator and gesture manager, and yes the weights are set to 1 for all the layers. is there any other things that can cause this?

fresh island
#

I don’t trust it so idk

left gull
#

id ask in the VRCTraders discord, the mod team they have there would know if its safe or not aswell as if it wasnt they'd want to know who's trying to use it

vernal idol
#

Hi noob here looking to get into VRChat, how to make clothes not stay T posing when trying to add new ones xD

left gull
#

how're you adding the clothing to the model?

vernal idol
#

Followed a vid and then uploaded model, character moves normally but the new clothes don't

#

I think I have to do more than just that

#

Maybe the clothes weren't attached on idk

left gull
#

are you adding it onto the model in unity or in blender?

vernal idol
#

Unity

#

It's my first day LOL

left gull
#

do both the base and clothing share the same armature naming scheme? also would you mind linking the video used, it might be using an outdated method or skipped a step accidentally vrcBotThink

vernal idol
#

Wait

#

I think I know why hold on

trail quartz
reef trellis
#

Yo what do I do if I got an avatar that crashes me every time it loads?

somber sequoia
#

switch to a different one on the website

vernal idol
#

Lol my thing stays stuck at building avatar

#

Why is this so hard

vernal idol
#

I already want to give up lowkey

waxen smelt
#

how do i fix this?

#

and it's like this on pcvr

somber sequoia
#

fix what?

trail quartz
grave zinc
#

what does any of this mean

desert elk
#

you have rig issues

#

click on your fbx in assets, click rig and then configure

#

correct everything these, if it still doesn't work, there may be issues with your rigging

grave zinc
#

thanks

#

huh

#

looks like some of my bones deleted themselves when exporting from blender to unity?

#

or they like

#

turned into balls?

desert elk
#

that's normal

#

bones look different in unity then in Blender

grave zinc
desert elk
#

No

#

that means that issues could be with your hierarchy and parenting

#

could you send a screenshot of that?

grave zinc
#

I don't think its that. I was having a spine hierarchy issue before but it already told me I fixed that.

#

heres my hierarchy

somber sequoia
#

naming those better will absolutely help

grave zinc
#

I feel like it would tell me if it was a hierarchy issue, seeing as I had a hierarchy issue before and it wouldn't let me build the avatar until I fixed it

desert elk
#

exactly, what are all of those bones?

desert elk
grave zinc
#

figures.

grave zinc
desert elk
#

sometimes it tells you "you have no head mapped" because you have the wrong parenting

dusky yoke
#

any tips to reach that permission?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

desert elk
dusky yoke
#

hello btw. nice to meet you

grave zinc
#

wait wait wait

#

i forgot I added a tail

desert elk
#

which spines are mapped in the configure menu?

grave zinc
#

the tail bones are unnamed

somber sequoia
#

mothing cares about tails here

grave zinc
#

its a shitty model

#

just trying to learn how to model and rig

somber sequoia
#

looks ok from here

desert elk
#

from what I'm seeing it should go
Hips - Bone
Spine - Bone.001
Chest - Bone.002
Neck - neck
Head - head

i also think shoulder bones may be parented wrong here, I'd need to look at my hierarchy to confirm

#

confirmed, they arw

#

parented wrong

#

that's most likely causing issues

grave zinc
#

damn, the SDK forced me to parent them the way they are now

#

so they were fine before?

desert elk
#

i don't know what you had before

grave zinc
#

well, I was getting an error before about the way the shoulders were parented

desert elk
#

from what I'm seeing they're parented to the Spine, it should be Chest

desert elk
#

that's not what I'm seeing on the screenshot

grave zinc
desert elk
#

Bone.001 is your spine

#

your configure is wrong

#

and the parenting of your shoulders is wrong

unreal stump
#

can someone help me with setting up unity please

somber sequoia
#

be more specific

unreal stump
#

so im following this youtube tutorial and it wont let me choose an editor, im unsure how to progress pass this stage

desert elk
#

You need to download Unity

unreal stump
#

i have downloaded unity

desert elk
#

is it the correct version?

somber sequoia
#

specifically you need version 2022.3.22f1

unreal stump
#

oh i downloaded the most recent version

#

did i download this VRCCC wrong then if its 2022?

desert elk
#

it needs to be the version Kazin said

#

not the newest

grave zinc
#

well I switched things around and now im getting visible errors

unreal stump
#

okay

desert elk
grave zinc
#

i messed around with the unpacking in unity

#

im gonna have to go back into blender, aren't I

desert elk
#

you should never unpack

somber sequoia
#

never unpack your model in Unity.

grave zinc
#

it made me, man

desert elk
#

it didn't, you just didn't want to use blender

somber sequoia
#

there's a few things that you can do that'll prompt you to unpack, but don't listen to that.

grave zinc
#

i've been using blender for the past 8 hours, I like blender wayyyy more than I tolerate unity

grave zinc
versed silo
desert elk
#

just correct the parenting

#

and name the bones properly so you don't get confused

somber sequoia
grave zinc
#

is there a way I can easily port the changes I make in blender to unity or do I need to start the avatar setup from the very beginning with a new asset?

versed silo
desert elk
grave zinc
somber sequoia
grave zinc
#

alright, got it

#

for some reason, my view is in the models waist despite the white ball being dead between its eyes when in unity... I don't know if I have enough energy to deal with this tonight

versed silo
spark walrus
#

anyone willing to hop in call with me and help me through some avi making?

#

i just learn better if I have someone talking to me and helping

heavy zephyr
golden crane
#

Does anybody know why my avatar's shoulders are so high? I've tried to shuffle my shoulder bones up, down, left, right, but I can't get them to rest naturally

golden crane
#

Has anybody else had this issue?

#

Here's what the armature looks like from the front and the side

spark walrus
#

UHM WAT

heavy zephyr
heavy zephyr
# spark walrus annnd how do I do that?

On the root of your avatar you'll find the component I mentioned, one of the categories in there dictates how your face and mouth move, it is currently set to use visemes but you'll need to drag and drop your face or body mesh in the slot for it

spark walrus
golden crane
#

whichever one is a mesh

heavy zephyr
spark walrus
#

ok. where from here (ignore the model rn. its WIP. im just trying to change one thing rn)

golden crane
#

open LipSync

#

then you will find it

spark walrus
#

ok

golden crane
#

then drag in the mesh into the place where it's asking for your viseme mesh

#

try to figure out which one is the mesh yourself if you can

#

better to learn yourself than to have us spoonfeed you

spark walrus
#

thanks guys!

#

it didnt fix it. I think it was one of the problems

heavy zephyr
#

Open the sdk window and click on all the "auto-fix" buttons you see

spark walrus
heavy zephyr
golden crane
ornate stump
spark walrus
#

Oh something I changed was the file 'body'.
The body used to include the jacket with it. However, since I want clothing options I changed it to the base body.
However, this ALSO separated the head, hair, torso, and tail into separate files.
any fixes to that?

heavy zephyr
#

That's not an issue

spark walrus
#

understood

spark walrus
heavy zephyr
spark walrus
#

nvm. I was on the wrong model

full harbor
#

does anyone know what stupid thing i did this time?

#

for some reason the textures become different in play mode

heavy zephyr
#

If they change in playmode, you probably have an animation running

spark walrus
# spark walrus nvm. I was on the wrong model

it semi worked. on PC, the boy doesnt show up at all. My personal theory on this is the fact I forgot to copy over the new body file to the PC version.
However, the jacked was still on the VR model even though I didn't put it on yet. I think it might be the PC model for some reason. is this accurate?

vernal idol
#

I got my thing working

#

Yay

spark walrus
#

also how do I move this???
it's not connected to anything as far as I can tell

#

I don't think it has a parent either

heavy zephyr
#

What you highlighted are your meshes, they are linked to your armature

spark walrus
#

oh alr

#

oooh

#

So, I forgot to change what armature my stuff was connected to. so thanks for explaining that.
lol this was stupid lmao

reef cove
#

Anyone ever encountered this error?

AssetBundle was not built
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__133:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2627)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Fresh project, everything up to date. It says that the ID is used by another player, but it's not, and this error happens even if the ID is cleared

full harbor
spark walrus
heavy zephyr
#

oop

golden crane
#

I've even shuffled his arms down, but I'm still getting unnaturally high shoulders

#

Is this really just a case of the shoulders being too high?? As far as I can tell, the shoulders are "normal" for a T-Pose so I'm not sure what's going on

spark walrus
#

so.... I thought I fixed it. Turns out, I didn't.
I dont know what im missing

desert elk
full harbor
#

hey yall! is there anything i should check in blender to fix this? this is after a head swap on an avatar and it seemingly returns to whatever texture was supposed to be there on that specific material slot but only in playmode. even though it should be whats shown on the second photo

#

heres what the material slots look like first one is in playmode and second one is in scene on unity

desert elk
#

you probably have an animation changing that

full harbor
sudden violet
foggy torrent
#

hey, i could use some help, i just started vrchat avatar creation and my avatar keeps staying stuck in t-pose, i can move around and my avatar is visible but my arms / hands just don't move at all. would apreaciate help

spark walrus
foggy torrent
#

hello anyone?

spark walrus
heavy zephyr
foggy torrent
#

can someone pls help me🙏

desert elk
foggy torrent
#

yeah

desert elk
#

are there any errors?

foggy torrent
#

no

desert elk
#

can you send a screenshot?

#

of the rig setup in unity

foggy torrent
#

yeah

#

it isn't a human btw but it's rigged

desert elk
#

if it's not humanoid

#

it'll be suck in tpose

somber sequoia
#

"humanoid" refers to a specific setup for the rig in Unity

desert elk
#

did you set the rig to humanoid?

foggy torrent
#

yeah

#

@desert elk

desert elk
#

that hierarchy is a bit messy

somber sequoia
#

legs seem to come off the second bone instead of first?

desert elk
#

ye, i'm seeing that too

foggy torrent
#

i'm new to this and rigged on mixamoo i rly don't know that i'm doing

desert elk
#

compare it to yours

#

the bones aren't parented properly for you

foggy torrent
#

i see

#

how can i re rig it?

desert elk
#

blender

somber sequoia
#

you can just re-parent those two bones (in Blender).

foggy torrent
#

?

somber sequoia
#

though I'd have expected an error

desert elk
#

that should work

#

yeah, i also thought, it'd show errors

desert elk
foggy torrent
#

so

#

what should i do exactly

desert elk
#

legs should be children of the Hips (Bip001_Pelvis), not the Spine (Bip001_Spine)

#

reparent them

foggy torrent
#

that bone's called spine

#

the upper one i use gor chest is spine 1

desert elk
#

names don't matter

foggy torrent
#

idk

somber sequoia
#

hips -> spine -> chest -> neck -> head.
Regardless of names.

desert elk
#

look in the rig configure

foggy torrent
desert elk
somber sequoia
#

It looks like that part you have already - it's that the legs are usually direct children of the hips bone.

#

^ that

desert elk
#

you need to reparent the Bip001_R_Thigh and Bip001_L_Thigh bones to be children of Bip001_Pelvis instead of Bip001_Spine

#

i marked it on the photo, maybe it'll help

foggy torrent
#

thx lemme try

spark walrus
#

why do the models keep dissappearing????

#

the body and tail models keep randomly dissappearing and I DONT KNOW WHY

somber sequoia
#

when does this happen?

spark walrus
#

right after I try and upload

#

I add them to the armature and they stay until I hit 'build and publish'

fierce thunder
#

what do i do about this modular avatar error?

somber sequoia
spark walrus
#

I dont think so

#

actually maybe

#

they might just be invisible

#

though, IDK how to make them NOT invisible

sudden violet
#

you'll have an easier time troubleshooting with something like gesture manager

#

you can go in play mode, and the avi will behave as it would in game (assuming no bugs, that is)

spark walrus
desert elk
#

if already have vrcfury why not use it to attach whatever it is you're attaching?

somber sequoia
#

oh huh, you do it that way. This isn't how I'd do it, probably I can't help with this method.

spark walrus
#

wait what???

spark walrus
somber sequoia
#

I put clothing on in blender. But if I really wanted to in Unity, what Eliot said - use VRCFury's ArmatureLink

spark walrus
#

no not clothign

#

the body

spark walrus
#

the body is what im talking about

somber sequoia
#

wait, why are you unpacking a body?

spark walrus
#

specifically :
-Body
-Head
-Hair
-Tail

spark walrus
somber sequoia
#

yeah there's no way I'd do this in Unity.

desert elk
#

yup

spark walrus
desert elk
#

i'd use blender for this

spark walrus
#

and explain exactly how????

#

because I've been using blender for most of this

somber sequoia
#

if all this stuff is made for the same avatar, then in Blender, just have one armature, with all the parts as children, all with proper armature modifiers. Then I'd export the parts I want together as an avatar. Ideally joining some of the meshes - I tend to use just two mesh objects (body, clothing).

spark walrus
#

ok well how do I export it as an avatar?

somber sequoia
#

file -> export -> export fbx

#

up to you if you want to have it just export selected parts or visible parts.

desert elk
#

you don't export from unity fyi
just take the fbx and import it to blender

spark walrus
#

im not trying to ;-;

spark walrus
desert elk
#

export from unity? no

spark walrus
#

I meant from blender

#

im not exporting from unity

#

screw that

desert elk
#

from Blender? it could've been unticking leafbones or setting scalling to FBX All

desert elk
#

the steps that you may have forgotten

spark walrus
#

wth is unticking??

desert elk
#

uh

somber sequoia
#

when you disable a checkbox

#

you "tick" it to enable it.

#

untick to disable.

spark walrus
desert elk
#

ticked vs not ticked

somber sequoia
spark walrus
#

alr

#

thanks

torpid pasture
#

Help

desert elk
#

be more specific

somber sequoia
torpid pasture
#

How make vrc model go to vrc

somber sequoia
torpid pasture
#

Yes

lunar ermine
#

like... from scratch?

torpid pasture
#

Makes no sence

desert elk
#

click it

somber sequoia
torpid pasture
#

I have a model

#

How do i make it go in vrc

spark walrus
desert elk
#

this is it

desert elk
#

or is it some random model from online

#

?

torpid pasture
#

Uh

#

Idk

#

I got from online

desert elk
#

well

lunar ermine
#

I highly suggest looking at youtube videos and following tutorials for help with that

desert elk
#

steps are different depending what it is

somber sequoia
desert elk
#

exactly

torpid pasture
#

Well idk i just downloaded shit ant idk hownto get it in the tutorials make no sense

somber sequoia
#

yes, so again, exactly where are you stuck?

desert elk
#

can you send a link to what you downloaded?

#

if you don't want to say if it's vrc ready, just send a link

lunar ermine
#

ok so I have this clipping issue that I don't get in Unity with the skirt . Her entire leg seems to clip and it gets stuck on the leg. Is there anyway to fix this?

desert elk
#

physbone issues?

lunar ermine
#

(also the hair clips but I think I can fix that)

#

How would I know what the issue is with my physbone?

#

is there a good tutorial for this?

desert elk
#

well, do you have any physbones on the skirt?

lunar ermine
#

yes

desert elk
#

you could have limits set up weirdly, causing it to morth like this

lunar ermine
#

These are my details for the skirt. I followed someone on youtube

somber sequoia
#

mmm no FBX All 🙂

desert elk
#

yee

lunar ermine
#

huh?

desert elk
#

the radius scale

somber sequoia
#

it doesn't really matter for this

desert elk
#

yup

lunar ermine
#

should I set that to 0?

desert elk
#

no

somber sequoia
#

not if you want collisions

desert elk
#

well, i can't help with this since i don't mess with advanced physbone settings

lunar ermine
#

oof 😦

somber sequoia
#

Skirts are hard

lunar ermine
#

I might just change it to pants lol

#

welp. Time to continue looking on youtube for help

#

thanks guys!

somber sequoia
#

yeah my best answer is really to play with it until you decide you can live with it, or are frustrated 🙂

#

I've not had the best luck doing this myself.

lunar ermine
#

I really wanted to sell this model so im gonna be upset if I can't fix it

desert elk
#

?

#

if you bought that i doubt it's allowed to be shared like that

torpid pasture
#

No

desert elk
#

i asked for a link to the website

torpid pasture
#

Oh

#

Well it was free

desert elk
#

doubt it

somber sequoia
#

It's from that site, you know, the one with all the ripped content.

desert elk
#

yes

torpid pasture
#

What??

desert elk
#

i know

torpid pasture
#

What site

somber sequoia
#

Good luck with this, you won't find help for this avatar.

desert elk
#

it's not free, it's stolen

torpid pasture
#

Umm

#

?!

desert elk
#

delete that file and buy it properly if you want anyone to help

torpid pasture
#

Um where would i buy it tho

desert elk
#

look

#

online

somber sequoia
#

hmm that one looks like a game rip

desert elk
#

i think it's an mmd, if i'm looking at the same one online

torpid pasture
#

A what

desert elk
#

Miku Miku Dance
it's a type of dance animation software for 3d models

lunar ermine
desert elk
#

no, not you

torpid pasture
#

Talking bout me

lunar ermine
#

ah okay

#

sorry!

desert elk
#

no worrie

#

s

torpid pasture
#

So i just post a pic and search or

somber sequoia
torpid pasture
#

Sorry

#

I didnt know

desert elk
#

anywho
legit sites to get models from: Booth, Jinxxy, Gumroad, for example

lunar ermine
#

payhip as well

desert elk
#

oh yes

#

i keep forgetting about that one

spark walrus
somber sequoia
#

That is indeed how, but hold shift and you should see pop-up text say "drop to set parent"

#

Unless you mean bones

#

in which case that's not how - you can select the source bones, then the target bone and iirc it's ctrl-p to parent? Or just edit the parent directly in the bone properties box

spark walrus
#

thanks

full harbor
somber sequoia
#

sorry, what was your goal again?

spark walrus
#

changing the body and adding extra clothes

somber sequoia
#

and what have you just done?

spark walrus
#

I did the thing where they are all now children of the armature

#

and exported it

somber sequoia
#

"they"?

spark walrus
#

the body and clothes

somber sequoia
#

Assume I have not been following along, 'cause I haven't, I've been working on my own stuff 🙂

#

Okay so you put that .fbx into Unity and set it up like any other avatar

full harbor
#

thanks!

spark walrus
somber sequoia
#

that's cool

spark walrus
#

so IDK how to setup like 'any other avi"

somber sequoia
#

there are many tutorial videos, I'd suggest watching some. I can't walk you through this.

spark walrus
#

rq, how to I make it show up here?

somber sequoia
#

It needs to be an avatar for that, which means it has a VRC Avatar Descriptor component on the root object.

spark walrus
#

alr thanks

#

lovely

somber sequoia
# spark walrus *lovely*

look above for root cause errors, those are usually side-effects. Unless you actually have a bad blueprint ID

somber sequoia
#

Ok you're trying to do a quest avatar with a shader not allowed on quest, you'll need to swap it out for a supported one.
Also don't put lights on your avatar.

spark walrus
#

oooh

#

alright

#

my apologies for being not so smart once again. But how do I change the shaders? I've done it before but it's slipped my mind

somber sequoia
#

edit the material, it's at the top. If you can't edit it, make a new one.

spark walrus
#

alright

somber sequoia
#

(you can't edit the ones embedded in the FBX)

spark walrus
#

oki

spark walrus
somber sequoia
#

ah I was just reading the error, I see now it says "pixel lights", so disregard, I jumped to conclusions

spark walrus
#

also I changed the shaders and it didnt completely fix it

full harbor
#

might anyone know how i can deal with this type of fx layer for facial animations? thanks! ps:cant figure out why the second photo happens while in playmode

somber sequoia
spark walrus
somber sequoia
#

still has the shader error

spark walrus
#

alright. I'll take a look.

full harbor
somber sequoia
#

You can always turn off each layer in FX with the layer weight in the little gear, then turn on each one and test until you find which one is causing the problem. Then you know which layer to investigate further.

hexed sphinx
#

I want to build a system that makes my avatar create vegetation wherever they step. I think it should be possible to achieve this with a mixture between particle systems, mesh particles set to world coordinates, contact senders in the feet that trigger when they detect a contact with the floor collider & animation clips to enable/disable the particle system.
At least, that's the theory - in practice, I'm already struggling with the simpler proof-of-concept steps like setting up a particle system that only emits a single particle when an animation clip is triggered.

I'd appreciate any help in that regard.

somber sequoia
#

set the max particles to 1 and it'll only emit one

hexed sphinx
# somber sequoia set the max particles to 1 and it'll only emit one

well that wouldn't be correct, since I want a particle to be emitted every time I trigger it, no?

So far I tried the following:

  • I disabled "play on wake" in my particle system
  • I set the emission 'rate over time' to 0
  • I added a burst with count 1
  • In my avatar's animation controller, I added a boolean parameter called 'DoEmit', which is set to false by default
  • I created an animation clip called ActivateParticles, which sets the Parameter Particle System.Emission Module.enabled to true, as well as an animation clip called DeactivateParticles, which sets it to false
  • I created an EmitParticle layer in the animator, which has the DeactivateParticles state as its default. From there it transitions to the ActivateParticles-state, with the transition condition being that DoEmit is set to true.

I was hoping that this way, if I set DoEmit to true, it would emit one particle, and do nothing otherwise.
Unfortunately this isn't what happens - when I play my unity scene/test my avatar, the Particle System either emits 1 particle every 5 seconds (with the particle window in the corner of the viewport showing that playback time is steadily increasing), or the particle system is paused (playback time stuck at 0), in which case enabling DoEmit also doesn't do anything. I'm a bit stumped.

somber sequoia
#

oh I see, you want to emit a new particle each time? You can play with the bursting stuff, though I'm not sure you can animate that, I've only done it with UdonSharp.
Or... you can use a buffer particle system, toggling that on and off. There's probably a tutorial for that one.

earnest wasp
#

Hiii everyone, I bought an Avatar from someone, and I noticed that the mouth piercing she put on the avatar isn't "linked" to it... Whenever I move in-game, the piercing just clips out into the air... anyone knows what I could do? :))

weak stirrup
#

This might be an obvious question. So in blender there is a viewport shader. I’d just like to say, the avatar itself is not shaded. If I were to just import it to unity with everything, it would be flat colors right?

lunar ermine
lunar ermine