#avatar-help

1 messages · Page 133 of 1

somber sequoia
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lots of ways to do this.

magic yarrow
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yeah and im not sure which way to do it lol\

somber sequoia
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partly depends on what result you want, I guess.

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I tend to do my emissions with masks, then sometimes use patterns as maps

magic yarrow
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i just want these markings to glow in-game

somber sequoia
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yeah I'd probably do that with a simple mask and set the color with the shader

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oh sorry I was just looking at the red symbol

magic yarrow
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ahh okay

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im probably thinking too hard about this (again)

somber sequoia
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So yeah I see - a map would be good if you want one emission section in your material to handle all of that

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in which case, just set the emission property in those layers, and use that to export an emission map in your export template

magic yarrow
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aight...i'll give it a try

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ugh i think im still confused

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how do i add the emissive property to an existing layer with a mask?

somber sequoia
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I don't have substance open but you have to enable that property in the setup for the texture set

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ah - channel, that's the word I mean

magic yarrow
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well that's where im a little lost... it have the channel added, but i don't know how to apply it to this mask, i don't see where i should be adding it

somber sequoia
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in the layer you can enable that channel

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then paint on it or whatever

magic yarrow
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im still not getting it

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i might be stupid !

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i've enabled the channel on the layer and then painted over it and it's still not working

somber sequoia
magic yarrow
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very! 🥲

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i thought i could figure out SB okay cause i do so much digital art but this takes everything i've known about digital art programs, shits on it, and then throws it outside into a woodchipper lmao

somber sequoia
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Honestly, I almost never use the emission thing, I tend to just make my emission masks with substance masks, then output greyscale single image textures, or pack them into a RGBA map.

magic yarrow
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yeah that's all Enchanting Table language to me lmao

somber sequoia
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hehe

magic yarrow
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yeah i give up

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this shitty program makes no sense

somber sequoia
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hehe, it's pretty complex

magic yarrow
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im gunna weep

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why do the masks not work like a simple clipping mask

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i just want to make the damn markings i've already made on my avatar glow so i add a mask, i set everything to emission, and the damn masks do nothing

peak shuttle
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just use krita or photoshop select the markings

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make a new layer

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then fill them in

magic yarrow
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i don't know

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i need to step away from this for a bit, it's actually on the verge of making me cry from frustration

peak shuttle
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good idea

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for when you come back to it

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the marks you want as emmisives

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arent they a seperate layer? if so then put alll the layers with the marks together

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export as a seperate image

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convert to black and white

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then you are done

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in unity you can use that as a emmisve mask

somber sequoia
magic yarrow
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Yeah I know, that’s why I’m frustrated

magic yarrow
azure crown
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I'm trying to add a lightsaber to my avatar I got as a gift.

It came with pre-made animations and I thought merging the fx and parameter would help but it's not working?
The animations are their own thing and I can't hit preview or see what edits been made so I can remaking the toggles myself

merry spire
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"The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure." what issue is this?

low wing
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sooo whats the latest vrsdk ?

lapis jungle
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im in the final stages of preping my asset for upload, but for some reason when I toggle on the trainer or hoodie the glasses fold in on themselfs

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does anyone have any idea whats causing this 😭

limpid cargo
low wing
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ok thanks'

somber sequoia
sleek cove
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Does anyone know how to fix this issue? I've tried various methods like reinstalling the SDK, exporting, logging out, and using the pipeline manager, but the upload still doesn't work. My SDK version is 3.8.1, and I have applied an avatar only once in the past

chilly ice
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Okay
So I bought my friend a VRC model off Booth.
She's having trouble importing it with its animations and such into VRChat.
Anyone able to help us out?

somber sequoia
chilly ice
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And I don't have enough sleep to help her

somber sequoia
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ooh

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yeah, that's not going to go well

chilly ice
somber sequoia
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I'm not telling you that at all

chilly ice
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If I have to do it tomorrow with violence and reverse engineering like I'm doing with VRoid rn I will

chilly ice
worn kiln
lusty harbor
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i was able to get the models art itself into the program, except the animation and the toggels arent syncing or working. i have the sample in vrchat and it works fine i just dont know how to import the bought version

somber sequoia
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often the creator includes a sample scene in the package

lusty harbor
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a sample scene?

somber sequoia
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yes?

lusty harbor
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sorry i dont really know any of this

somber sequoia
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Have you watched any basic tutorial videos?

lusty harbor
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are there any you reccomend?

somber sequoia
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I often suggest creators "Sipp's Avatar Box" and PxINKY and "FuuujinVRC" but there are lots

lusty harbor
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okay

lusty harbor
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I’m still struggling so I’ll just try again tomorrow

balmy lantern
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Do animations on the Additive layer even apply to users who are using FBT?

night ember
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yea but like fbt overrides if you dont tell it to use animation?

balmy lantern
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Thats why I asked. I'd understand if this was the Base layer as that's for locomotion and ofc FBT overrides locomotion animations if a user is locomoting, but I feel like Additive should still apply if it doesn't as it's Additive. Right?

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You need to reach new user instead of visitor

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If the account youre logged into isnt yet

peak ingot
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Is there any ways to test out VRCFT blendshapes in blender/maya?

balmy lantern
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The SDK has its own login not using your VRC cookies. You might have logged into a different account?

tardy dirge
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Im having that issue too, also trusted user

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Thanks it worked, u the goat

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Yeah I have ~150 avatars uploaded 😭 might have something to do with the api issues rn

mystic turret
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hello everyonee

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so i have a question about like how to use unity to upload an avatar

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i have the creator companion and unity 2022

azure crown
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Any way to edit existing animations? I got a Saber prefab and I'm trying to change the scale but I cannot go to preview or edit the animation that came with it in order for toggle to work

balmy lantern
mystic turret
mystic turret
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omg ty so much ur a life saver lmao

lucid rapids
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Can someone help me with the error ?

azure crown
balmy lantern
azure crown
gilded ermine
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anyone else?

lucid rapids
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yeah yeah just notice

narrow sable
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same. Its telling me i need to spend more time on vrchat to upload outta nowhere

gilded ermine
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🤔

lucid rapids
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vr doesn't woek so

narrow sable
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guess it has something to do with the down

gilded ermine
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oh it's down

azure crown
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??? Bruh right as i figure out my issue with the edit the animation

azure crown
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bruh.

Really bad timing da

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i usually check the vrc general chat and if i see several ppl are typing that answers my question

worn kiln
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%stick # vrcSiren VRChat is currently partially down. vrcSiren
It isn't just you, things aren't working right! If you see Application Error.
-# There is no ETA for servers coming back at this time.

Latest Update

We are continuing to work on this issue with our upstream provider. We appreciate your patience!

Keep an eye on #server-status for more information.

-# This channel is in slow mode. Please do not spam.

toxic cypressBOT
worn kiln
#

vrcSiren VRChat is currently partially down. vrcSiren

It isn't just you, things aren't working right! If you see Application Error.
-# There is no ETA for servers coming back at this time.

Latest Update

We are continuing to work on this issue with our upstream provider. We appreciate your patience!

Keep an eye on #server-status for more information.

-# This channel is in slow mode. Please do not spam.

midnight meteor
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I keep getting this error and checking the console and all it says is this

somber sequoia
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read the message right above yours

midnight meteor
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ah right- that

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that shouldve computed in my brain WAYY faster lol

wispy orbit
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also vrchat is down basically entirely

wispy orbit
lavish sphinx
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hay i have a question what would happen if someone got into your vrc account and illeagaly deleate your avatars?

somber sequoia
vocal vector
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Why isnt my vr play the game and when I do play it I have no friends

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Then it crashes when I join a server

spare raft
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uh why does it say i have to put in more hours in rder to upload an avatar from the sdk? I have 25 hours...

shut folio
prisma frigate
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Again. Vrc is down... It's been stated multiple times people. Come on-

vocal vector
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Oh it’s down

shut folio
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i just joined mb bestie 😭

spare raft
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but this has been happening for days...

vocal vector
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That makes so much sense

prisma frigate
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Yeah. It's the updates

lusty harbor
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hey i think my vrchat creator companion might be bugged? or just the wrong version??

vocal vector
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I thought I was permanently locked out🙏🙏🙏

prisma frigate
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Nah broski it ain't just you. Read up and you'll know

spare raft
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okok! thanks

vocal vector
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I tried all the things I think it’s js gonna be down for a while

prisma frigate
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It's slowly being worked on.. Just gotta have patients

lusty harbor
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is this what VRCCC is supposed to look like?

azure crown
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i take it "Applcation error" Is normal since servers are down for people

lusty harbor
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the only issue is its looked like this all day

vocal vector
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It only just started for me

kindred jackal
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I tryed to upload avi to my account and I cant for some reson idk why its giving me this

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i been on the game for years lmao and I have uploaded many avis and idk why it gave me this now

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waaaaaaaaaaaaa

coarse scarab
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Did your rank drop?

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Also anyone know how to fix this? I closed out unity and reopened it, but it did not fix...

kindred jackal
coarse scarab
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I think you have to be at least user... Your rank may drop due to mutes or reports

kindred jackal
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I been a trusted for a longggg time though

coarse scarab
wheat gale
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ah ok I'm getting teh same thing as doublehockeystickscomics on my Unity, do you think it's due to the servers being down, and not my ineptness at unity? haha. I've been a trusted user for a long time, so it's not that.

toxic cypressBOT
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⛔ @timber crown Whoops! You need the Manage Messages permission to use this command.

brazen coyote
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I'm getting the same error pretty sure it's just a server issue

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I'm trusted as well btw

wheat gale
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I"m very inept at unity, so I wanted to make sure it wasn't just me hahaha!

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It's still nice to know it wasn't anything I did. Always good to check to make sure, because they didn't specifically specify avatar uploading (Not that I saw)

thin sable
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if you check the status page it says "SDK Asset Uploads - Partial Outage"

simple hare
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Is there a workaround to fix the nameplate/chatbox being far too high above you as soon as you use a cloth component?
Its been bugged for years and i doubt it ever gets fixed (there is a canny post but since not many use unity cloth it gets no attention)
Only thing i know is that it's normal when its disabled by default and enabled later with a toggle....but i dont want to spawn in with my skirt off and it staying off for others with animations disabled

desert sonnet
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im so sad

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furality is all i have and now its gone

gilded creek
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Um... is there anyone who's more experienced that could help me with learning more about making a model?

somber sequoia
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feel free to ask detailed questions.

gilded creek
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fair enough, um I was wondering how I make gesture controls for some expressions on my model, I was learning 3D modelling for like 2-3 weeks now-

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And I am about to be finished with the last details on my model

thorny zephyr
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I need help

ornate stump
timber wharf
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except layers are now in packages/sdk/examples or smth like that

lone cloud
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VRC is saying i dont have permission to upload avis.

I haven't done anything. All of my avis are legal and I keep all of them private. I had no issue like 6 days ago but now its telling me i haven't played for long enough anyone got a fix.

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Nevermind literally did the same thing i tried before that didn't work and it worked this time {I tried loggin in and out before and it did not work tried it again it worked magical}

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I love unity guys

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Nevermind now its just telling Application error in both the console and the upload menu wtf is going on

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Im goin to try an older version of the sdk and see if that helps

gilded creek
lone cloud
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ooohhhhhhh

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that makes sense

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i didnt realize the servers were fried

teal orbit
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anyone know if there is any youtube vids on how to make avatars from scratch that dosent use other peoples assets?

fluid adder
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Hey team, I've gone to upload an avi to VRC ( I've done this countless times) and now it's telling me "Not yet allowed" and that I have to wait?
I'm in good standing with VRC so im not sure why i'm suddenly back on a wait list

lone cloud
fluid adder
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ah ok, i should have scrolled, my bad

somber sequoia
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yep

fluid adder
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ah well, back to bike rides, local community bbq's and friendly neighbourhood garage sales eh guys?

gilded creek
lone cloud
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its 2:30 am

fluid adder
wide prairie
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anyone know how to fix the blank vrchat sdk control panel

fluid adder
signal hare
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Does anyone know the name of this male moth avi i cant remember what its called

signal hare
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Oh shoot sorry

tall dock
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Why in substance painter the scales are more noticeable than in unity?

junior void
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Normal map strength?

tall dock
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Oh dang intensity

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I never knew

quasi folio
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How do I use VRCfury’s Droppable toggle thing?
I’m slightly lost as to what i should be doing

quasi folio
night ember
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why not just make a world constraint?

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its like just 1 constraint that you check a box

quasi folio
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Oh, huh

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Probably should

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If I figure that out that is

night ember
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vrc parent constraint

solid fjord
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Failed to build the Avatar, check logs for more details
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2879)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__141> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__141&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__134:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2644)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__134> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__134&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__132:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2619)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
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Anybody know what this means during avatar upload?

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Was uploading quest version of PC avatar (which did successfuly upload, it's just the quest version that won't).

quasi folio
nova forge
#

olaaa, does someone know how to fix this issue? like when i want to open an project from CC it leads me to unety hub, but then Nothing else happens :0... when i creat an seprad project in unety it says uneable to create.. how can i fix that? 😦

night ember
quasi folio
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Ah, that explains it

night ember
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its just the error telling you that it failed

civic eagle
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how do i apply to upload my avi?

desert elk
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apply?

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you need an official VRChat account and a trust rank new user or higher

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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

civic eagle
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ty

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how much is a few? ive been told 20 hrs

night ember
night ember
solid fjord
night ember
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you have missing scripts

solid fjord
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Will the avatar work if I just delete them? Or is this an error on my part? Did I not include a plugin in the project that it needed?

night ember
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🤷‍♂️

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dont know what your avatar is or has

peak glen
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hey so i bought a mamehimata avi and edited everything i wanted in blender. thing is when i import it into ubity, its not there as if i never dragged it into the scene/console [please @ me if anyone responds, im a busy person]

novel smelt
#

Does anyone want to work with me with my avatar

ornate stump
novel smelt
#

you know turn me from noob into a pro

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like you know feed back 😄

solemn wyvern
#

does anyone know any free alternatives to substance painter?

solemn wyvern
#

you know what sorry I asked

ornate stump
solemn wyvern
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no I love blender it's just I don't really like texture painting and materials in it. it's hard (for me at least) to get some things right and then I can't even get really close at times with the zoom just stopping at a point

somber sequoia
novel smelt
#

hey does anyknow how to fix this

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my armor is transpernt

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help

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HEY

ornate stump
novel smelt
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?

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its something diffrent when pressing alt plus z

signal escarp
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When I pressed Alt+Z I have a different keybind opening the app when I clicked it.

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How do I change it?

ornate stump
novel smelt
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me and this man are on the call working on my model

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wanna join us

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?

ornate stump
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No.

novel smelt
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oh okay

grim needle
#

Does anyone know where I can buy avatars and how much they usually go for? Extra points for avatars with human anatomy iykwim

novel smelt
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still doesnt work

grave urchin
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I just can't upload, it either tells me I can't upload because they don't own the avatar or you didn't agree to ownership agreement

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I'll type the other one when I try again

signal escarp
ornate stump
grave urchin
#

Sorry for the blurry ass image

somber sequoia
#

take a screenshot instead of a photo

ornate stump
signal escarp
somber sequoia
#

Also scroll to the top - you want to show the first 2-3 errors.

signal escarp
ornate stump
grave urchin
somber sequoia
#

"missing script"

ornate stump
somber sequoia
#

install whatever requirement you did not. check the avatar creator's website or documentation for clues

grave urchin
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i know its the gogoloco doing it though

novel smelt
novel smelt
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ITS still not working

ornate stump
somber sequoia
#

We can't help if you don't provide the info we need.

novel smelt
#

THIS

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see

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LOOk

ornate stump
novel smelt
#

its not doing like that

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its not in xray mode

somber sequoia
#

Do you have retopology mode on? Or have another transparency setting in the view settings?

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Really you should look at all of those, it's something in there, unless you specifically made that material have alpha transparency

ornate stump
novel smelt
#

we did it

somber sequoia
#

And what was it?

signal escarp
somber sequoia
ornate stump
#

I'd assume they're helping each other in dm.

somber sequoia
#

ohh

spark walrus
#

Hey guys

quasi folio
#

I must ask

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Is it possible to set up a ‘follow’ type object in both quest and pc?

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Like a camera that moves its joint to look at you, attached to say, a weighted object

ornate stump
tepid oyster
#

This is in unity
why is this see-through how can i fix this?

junior void
#

inverted normals?

tepid oyster
somber sequoia
#

Bring it into blender and flip the faces. You can confirm they're backwards by turning on the "face orientation" view overlay.

solar lance
#

Hey, anyone know why VRCParentConstraints do this when i try to make them follow my avatars arm movements? (for reference the model im trying to make it follow uses the same rig as this v1 model, and the constraints are set to localspace)

somber sequoia
#

you want one arm bone to follow another's movements? Probably you want a rotation constraint then?

solar lance
#

tried it before, almost the same results. what im wanting to do is simple, i have an arm from a different model, and i want it copy what the arm on the main model does.

timber wharf
#

then you need rotation constraints. you just place it onto every bone and activate (given theyre in the same position to begin)

solar lance
#

alright, ill try it

umbral reef
#

i was wondering if anyone knows where i can find crop tops and stuff for this model

ornate stump
umbral reef
#

did it

ornate stump
umbral reef
#

alrighty

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i will do that

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sorry

dawn coral
#

i need help if anyone can im trying to upload an avatar and it uploaded on the pc end but when i try to upload the quest version when i link the description it perma loads then if i attempt to upload it as its own thing without the attachment to the pc version it says i failed to agree to the ownership agreement even though i clicked the ok to say yes
ive never seen this before n im agreeing to it and ive tried deleting the project as a whole and redoing it from scratch idk what else to do

sudden violet
# novel smelt

Open the shading tab, de-attach whatever is in the alpha channel of the material

earnest forge
#

If I want to remove things from an avatar to make the performance better and I remove a piece of clothing, will it automatically be removed from the wheel options or do I have to do something to delete it there too?

sudden violet
earnest forge
deep leaf
#

Where can I get epic avatars like the ones that appear in YouTube videos?

desert elk
#

Jinxxy, Gumroad, Booth

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you can buy avatars there

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or maybe the new marketplace thing (I haven't used it yet)

crystal whale
#

is there a way to sync world drops between players?

twilit glen
#

One message removed from a suspended account.

twilit glen
#

One message removed from a suspended account.

crystal whale
#

still haven't fixed the sync issues

prisma gull
austere elk
#

issue was solved

pine valley
#

are you trying to plug the ID from the PC avatar's Pipeline Manager into the Quest avatar's Pipeline Manager?

dawn coral
#

yea im putting the id from the pc to the quest and even with no id trying to upload as its own independent thing it doesnt work

#

does that

static cipher
#

question, is there a way to prevent a player wearing an avatar from jumping via the avatar? (or do i have to just use a local collider above their head?)

pine valley
# dawn coral

See if there's anything interesting in the console

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scroll up to find the first error

junior kayak
#

"Attempted to load the data for an avatar we do not own, clearing blueprint ID" how do i fix that ?

austere bay
#

it's in the pipeline manager

pine valley
#

Look for an earlier error.

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This error gets logged basically every time the avatar fails to upload

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It's only relevant if you're trying to upload an avatar for the first time and the creator of the avatar forgot to clear the avatar's ID from the Pipeline Manager

junior kayak
#

the pipeline manager is blank

austere bay
#

then check the rest of the error log, like the other person said it's usually an error caused by something else

mystic turret
#

im a complete noob when it comes to creating avatars so basically i made a vroid avatar and now im kinda stuck ive tried following tutorials but all they do is confuse me

desert elk
mystic turret
#

well i wanted to add toggles and like custom crouch/seated poses but i cant model things to save my life lol also the avatar im making needs to be pc/quest compatible

desert elk
#

okay

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Did you use Blender to convert your model?

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from VRM to FBX

mystic turret
#

yeah

desert elk
#

okay, you'll need to modify it further for Quest (cause transparency issues)

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is that something you're stuck on or is the toggles what's confusing you?

mystic turret
#

both of those things lol like i mentioned this is my first avatar ever haha

desert elk
#

okay

#

it has all of the Quest compatibility fixes (that I came up with)

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maybe it'll be of help

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and for the custom crouch/seated poses you'd need to use a custom layer with custom animations. I think there are tutorials online for that

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i don't know how to do custom poses

mystic turret
#

ok thank youu! Also another thing is in unity there are accessories that i need to add but idk how to use unity at all and the vrc sdk isnt letting me sign in 😭

desert elk
#

you need an official vrchat account with a trust rank new user or higher to upload avatars

#

do you have an official account? if you can't log in, you probably don't

mystic turret
#

i thought i did, i made one on the vrchat website

desert elk
#

hm, then there shouldn't be issues

#

if you're already using Blender, you can attach accessories there, but if you'd rather use Unity, look into Modular Avatar or VRCFury

#

the way you can recognize official accounts is by the numbers at the end, if there are random numbers it's probably not an official account. Also try logging on the vrc website

vague crane
#

Does anyone know why my avatar is just slightly slanted in-game, and whenever I try to jump it plays a falling animation for a split-second?

#

I'll record what I mean in a second.

fading token
#

Ok for some reason I can’t get no updates for my avi I paid for can some tell me how

pine valley
#

i'm not sure what you're talking about here

fading token
#

Nvm it says delivered

languid estuary
#

Anyone willing to help a new person figure out how to upload a model?

desert elk
pine valley
#

But I don't think you can selectively prevent jumping

static cipher
#

i see

languid estuary
#

I think it might been because I hadn't used the account i'm trying to upload the model on. I've been using steam for the game.

desert elk
gaunt pike
#

im at the publishing step myself and im missing an agreeement of somesort...

desert elk
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

static cipher
languid estuary
desert elk
#

nope

#

it's actually playing the game

#

that's how you raise your trust rank

#

or you can buy vrc+

#

if you have a stream account, you'll also need to merge it with an official account

gaunt pike
#

now if im past that point, and im looking to get it published. i get an error

sand spade
#

Is there a tutorial for how to start using UV tile discard for avatars? I'm trying to make a custom model for myself and am trying to learn how to optimize in blender using this method.

pine valley
#

There's not too much to it. You just move UV islands to different tiles.

#

Normally, your UV coordinates are contained to [0, 1]

#

with a repeating texture sampler, 1.3 is the same as 0.3

#

this means that you can sneak some extra information into your UV maps

#

a UV tile discard will hide parts of the model whose UV coordinates are, say, between X=1..2 and Y=0..1

pine valley
sand spade
#

I moved the UV but the texture for it is still down at the bottom. I'm not sure how to move it up where its suppose to be

pine valley
#

You need to move the UV islands by an entire unit

#

It should wind up outside of the normal grid

#

It's still in the [0, 0] tile right now

pine valley
#

and that part is in the [1, 0] tile

languid estuary
pine valley
#

No, and it's not really necessary if you aren't already using your Steam account to log in.

desert elk
#

ye

languid estuary
#

i'm not using my steam for the newer account.

desert elk
#

are you using a stream account now?

languid estuary
#

is there a way i can upload it to my steam account?

pine valley
#

no

desert elk
#

Nope

#

check this video

#

talks about merging

pine valley
#

merging is strictly there so that VRChat knows that the steam login should be tied to your VRChat account

#

play the game for a bit and you'll get the New User rank

sand spade
pine valley
languid estuary
pine valley
#

Press G, then type "X" and "1", then hit enter.

This will move the islands by exactly 1 unit in the X direction

#

You should wind up with something like this.

#

You can now discard these UV islands with any shader that does UV tile discarding.

#

Imagine that your texture is repeating forever, rather than just being contained to this grid.

sand spade
#

you don't need to change the tile size? like have a 4x4 tiles?

pine valley
#

I don't know what "tile size" means here. Are you using a Blender add-on?

pine valley
sand spade
#

like this makes it a 4 tiles up and 4 tiles across for the textures

pine valley
#

no, that just means that your texture is very small

#

the shader has no clue about this

#

unless there's a grid size setting I missed

#

I do see that you have a 4x4 grid there.

sand spade
pine valley
#

Ah!

sand spade
#

the uv tile discard video i watched said to do this

pine valley
#

Okay, great, that makes way more sense now.

vague crane
pine valley
#

Then yes, this looks correct.

sand spade
#

but it used it with no materials/textures

#

I get how to move the UV, but I wasn't sure how to move the texture to where the UV is moved to

pine valley
#

You don't have to!

#

Imagine that the texture repeats across all of those grid cells.

#

in fact -- go to "View" and turn on "Repeat Image"

sand spade
#

ok so as long as the texture is assigned to those UV spots, then it doesn't matter where the UV is on the grid?

pine valley
#

and you'll see what is going to actually happen

#

this hurts my eyes

#

[0.3, 0] is the same as [1.3, 0]

#

which is the same as [0.3, 3]

#

etcetera

#

of course, if you mess with the UV scale or offset on your material, this goes out the window

sand spade
#

ok I see that

#

Ok i see that

pine valley
#

It is also possible to make it so that the texture doesn't repeat.

#

but that should be the default

#

(it would be pretty useless alongside tile discarding!)

sand spade
#

so iv i'm using tile discard, all of the texturse should have that on?

pine valley
#

I'm not sure what you mean by "all of the textures"

pine valley
sand spade
#

ok so it doesn't need to stay ticked on all the time, just when adjusting the UV's

pine valley
#

Right

sand spade
#

okok I get it now.

pine valley
#

In Unity, everything should work as normal -- you'll create a material and assign the textures

#

but then, when you turn on tile discarding, parts of the model will disappear

sand spade
#

ok, so I made a new UV called "UV discard" and I move the UV's there that I combined into one object. Then, when in unity, i can select the UV map and then use poyomi to use the discard for toggles

lament ivy
#

Is there an easy way to combine armatures in blender if i have edits on my base? I have the egirl base with the chest rig so it has different bones that what outfits come with. i want to keep the bones on an outfit without having to destroy the outfits armature but i dont know how to replace the chest bones to the outfit

pine valley
#

You don't need a separate UV map unless you need a totally different mapping for the mesh

#

like, if you need a mapping for a scrolling emission effect

pine valley
#

You could stick them anywhere and it'd look identical

sand spade
#

Another question I was wondering is if there is a good tutorial on how to add audio source to your avatar. For example: What I want to do specifically is add a source to my hands that, when in contact with the head, has a head scratching audio that is only able to be heard by the one being touched (not super loud so everyone around can hear). Like head scratches. More like ASMR stuff

radiant night
#

The arms on this model can open, I have an animation for it in the fbx. When I import it into unity it doesnt start at frame 0 or 1, im not sure why this is happening, can anyone give me some insight?

#

I have gathered that importing models with animations from blender is very jank, if anyone has experience with it, please lmk

fair dirge
#

interesting...

radiant night
#

Just a guess here but skybox is probably exclusive to worlds

coral compass
#

Need a linux or at least a MacOS user to answer this. The VRC Documentation says this:

In the "Builder" tab of VRChat SDK control panel, you can now select "Build & Test" at "Offline Testing" section. When you click this, your avatar will be built, and then copied into the folder %LocalAppdata%Low\VRChat\VRChat\Avatars.
So far they've thrown me a bone whenever they say super windows-y stuff like this, but I'm getting nothing here. I don't have an AppData, I only have a really long path to the appdata in Steam's wine prefix for this game, and the SDK didn't put my new avatar in there. I think the avatar should be somewhere, though, because it's in my Content Manager. Anyone know where it actually went?

EDIT, UPDATE FOR FUTURE PEOPLE SEARCHING FOR THIS: Test avatars are build to ~/.var/app/com.unity.UnityHub/data/VRChat/VRChat/Avatars/ as .vrca files

#

Oh, actually, if you're a windows user, showing me what file your SDK spits out would also be a huge help.

#

What it's named, what the file extension is

grave urchin
#

People on pcvr see a second version of my avatar that's a png.
Like they see me, as the main model. And they also see a second flat png version

sand spade
#

does anyone know how to fix this transparent material? Blender 4.3 doesn't have blend mode alpha hashed anymore

desert elk
#

it doesn't really matter how your shaders look in Blender, since shaders are set up in Unity

solemn ocean
#

weird issue, I got a vrchat model i'm trying to export with univrm, but when I put it into a 3d program some of the accessories are constantly moving through their entire range of motion very quickly

desert elk
#

Did you switch out physbones for spring bones? there could also be issues if you're using vrchat exclusive add-ons, vrcfury for example

solemn ocean
#

looking for where it would show which bones it's using

limpid cargo
desert elk
plain lava
#

I’m making a Superman avatar and for some reason the physbones on the cape aren’t working at all I’ve tried unpausing it while in play but it still doesn’t work

winged bobcat
#

what does this error mean?

queen spade
#

hey i just bought an avi and im struggling to upload, havent really used unity before lol

lilac musk
#

You should look up basic tutorials. Unity is a pretty in depth program, so if you want to use it, learn all you can from the free sources available to you.

icy iron
#

So, I have this avatar I've made using the Poiyomi shader, but I want to include animated emissive tears dripping from the eyes... I just don't know how I'd go about that... Could someone give me some direction?

clever thorn
#

Does anyone know how to make quest compatible lighting?

icy iron
#

No, I get that part. I mean how would I do the actual tears? I could model some tears on the face in Blender and apply an emissive texture to that, but I want the tears to actually drip, so... I dunno.

nimble chasm
#

hello! is there anyone that can help me add a radial option to my avatar without the texture balls? i only have the png ones and all the tutorials online have the texture balls

night ember
fading token
#

I purchased a avatar off payhip and it hasn’t went to my avatars it says it’s delivered

night ember
#

you can only fake it with a cone

fading token
#

I’m just wondering if I got like scammed or something

#

It’s my first time playing on my own vr

fading token
#

How

nimble chasm
#

through unity

#

or pay someone 5 bucks to do it themselves on your account

#

loads of tutorials online

clever thorn
#

Is there a bypass? Like gogoloco quest flight with colliders

#

And stations

night ember
clever thorn
#

I mean work around

night ember
#

all you get is a cone

clever thorn
night ember
clever thorn
#

Yea or no

night ember
#

its a mesh so no

clever thorn
#

Grr

pale seal
#

What do this mean

ornate stump
pale seal
ornate stump
ornate stump
spark walrus
#

you there

#

@slender citrus

slender citrus
#

Oh the face texture is missing

#

Did this import as a unity package all together

spark walrus
#

yes

#

@slender citrus

#

imported it as a unity package

#

bro

#

where did you go

slender citrus
#

Sorry I have one arm quite literally lol

spark walrus
#

oh'

#

alrighjt

slender citrus
#

And is there any other prefab files other than that one? If not click on the face and see if there's a texture assigned

spark walrus
#

so what do i do

slender citrus
#

If there isn't then it may be an extra file you need to download, it's likely on the creators page though I can't imagine why

#

Well first unpack the model in the repository

spark walrus
slender citrus
#

But I do see there's no materials

#

Hmmm.. this model is missing those there might be a separate material file

spark walrus
#

nop

slender citrus
#

If there is imoort that if not reach out to the creator

spark walrus
#

i willb just search for a new model

#

the creator wont respond'

slender citrus
#

Let me link you some

spark walrus
#

sure

#

like this one pls

slender citrus
#

Here's a bunch of free models all from booth

sudden tendon
#

Probably a stupid question, but why isn't my animator letting me select an avatar? It keeps saying "None"

somber sequoia
spark walrus
#

@slender citrus thanks

sudden tendon
#

So you know the animator module right?

#

You put it in like the parent object?

somber sequoia
#

module?

sudden tendon
#

Idk terms

somber sequoia
#

parent object of what?

sudden tendon
#

Of the avatar

somber sequoia
#

ok so the Animator component you put on the avatar root

sudden tendon
#

Yes

night ember
#

What exactly are you trying to do

sudden tendon
#

Is the "avatar" part of the animator component supposed to be empty?

night ember
#

Did you not rig it as humanoid in unity

somber sequoia
#

do you not have a humanoid rig setup?

sudden tendon
#

Because it won't let me slot something into it saying that there's "none"

sudden tendon
#

Yeah

somber sequoia
#

seems not

#

or there are errors

#

go to the rig setup page and see if there are any

sudden tendon
#

I just went there

#

And yeah it says there isn't a humanoid rig, ooops

somber sequoia
#

that's why then

sudden tendon
#

Thanks for the help

#

(This is so embarrasing)

earnest forge
#

If I want to make the avatar on the tops eyes look more like the original head on the bottom, is that something that's easy to do and would it mess with makeup or anything else?

left gull
#

likely'll mess with the makeup quite a bit and will require you to re-edit any blendshapes that edit they eye/around the eye mesh at all

#

imo making big thing small = easy but making small thing big = hard

somber hazel
#

Hi so I just got done with my model what do I do with it now?

somber hazel
#

Thx

somber hazel
#

Do you need visual Studio?

ornate stump
somber hazel
#

Ok

#

Thx

warm raft
#

Does anyone have a good tutorial to follow on learning how to apply tattoo textures to avatars? Ive found some beautiful tattoos I wanna apply to an avatar but im unsure on how.

subtle spindle
#

can someone help me

#

what should i add into my unity project to edit a avatar

ornate stump
subtle spindle
#

im trying to edit the hair and add clothes and textures and pirecrings

ornate stump
subtle spindle
#

what do i use for toggles

ornate stump
subtle spindle
#

alr

dawn wharf
#

How to install pcss?? Kinda confused!

subtle spindle
#

does rinod and manuka use the same body?

primal spruce
#

Anybody know how to make a avatar rock symbol a middle figner?

still shuttle
amber gull
#

hello any idea why some assets look like this when i export them from blender to unity? looks wonky or weird looking

dawn wharf
subtle spindle
#

can someone help me ina call

dawn wharf
amber gull
#

it has something to do with the normal maps

dawn wharf
#

I see...

amber gull
#

in blender it look good

#

idk why it looks weird on unity :c

lilac musk
#

Kinda looks like Z fighting. Do you have 2 meshs?

amber gull
#

it has a blendshapw hood on and off

amber gull
sudden violet
amber gull
lilac musk
#

When two meshes (surfaces) occupy the same space, they fight for which one should be shown. If this is your issue, you would either need to delete one mesh, or apply the same material/uv for the layout to hide uglyness of the z fighting.

sudden violet
sudden violet
#

mh, not sure in that case

amber gull
#

i found a fix but it comes with a cost like if i changed the normals to calculate it will fix it but the mb of the avi increases like 50mb extra :c

#

idk why tho..

sudden violet
#

uh, i'd be surprised if it's this. Did you disable backface culling?

sudden violet
#

does the mesh have multiple UVmaps in blender?

amber gull
#

im not sure because someone made it for me

sudden violet
#

i doubt it's that, but, worth checking

#

Otherwise, i'd check the normals (in blender)

amber gull
#

it fixed if i changed the normals option

#

but increases the mb of the avi alot

sudden violet
subtle spindle
#

im having trouble

#

putting this on the avatar

sudden violet
#

scale is not set to one i'm guessing (unless you made your manuka at that scale too)

amber gull
#

i fixed it

sudden violet
#

Mh? What was it?

amber gull
# sudden violet Mh? What was it?

i changed the blendshape of the hood on to apply the shapekey to basis so it made it hood on by default then changed it back to hood off and it worked :3

sudden violet
#

interesting, but hey if it works, it works

amber gull
#

yes iris

#

thank you for ur help also :3

gloomy zinc
#

anyone else having the same issue?
models that worked yesterday crash the game today.
I can log in normally using other models.
even viewing model information in-game will cause the game to crash.

amber gull
#

it happend to me in the past and i did upload it again it worked for me

gloomy zinc
#

I tried but it keeps getting stuck on this popup...

subtle spindle
#

my toggles arent working help me

bitter stream
#

hello, i am wondering if making avatars for use with vrchat creator companion requires any special blender setup, certain plugins, specific blender version, or anything else required before starting project?

#

i am starting from scratch

proven quail
subtle spindle
#

am i doing this right

bitter stream
#

i am not using any existing model

proven quail
#

I know, but the plugin should still help even if you create something from scratch. It does stuff like merge bones, decimation, do vismes, attaches meshes to armatures, etc

#

Also this, so you should be good

bitter stream
#

ah okay, thank you!

brave rock
#

any idea why the face is doing this with a matcap????

#

it did this after i edited the blendshapes

round meadow
sudden violet
round meadow
#

i tried a lot of stuff but nothing working

#

or maybe i just too dumb dumb

brave rock
sudden violet
brave rock
round meadow
#

lemme try

brave rock
sudden violet
#

yup, that.

When you say "edited the blendshapes", you mean that you got into blender, and changed the blendshape?

brave rock
#

nope, in unity

sudden violet
#

as in, just, moved the slider of the blendshape?

brave rock
#

heres what she looks like without any blendshape adjustments

brave rock
#

thats all

sudden violet
#

legacy blendshape and normals is the only thing that comes to mind. Did you hit "apply"?

brave rock
#

tysm man this is so weird tho 😭

subtle spindle
#

how cna i fix the camera view

ornate stump
subtle spindle
#

its abovm my head

sudden violet
ornate stump
subtle spindle
#

ok

brave rock
sudden violet
#

someone might give you more information than i can on it

brave rock
#

okay!!! ty ^_^

ornate stump
#

Also "Calculate" will increase the model size significantly.

sudden violet
ornate stump
# sudden violet ah, assumed there was more technical explanation behind it

Each face has normal which affecting light calculation. Blendshapes change the shape of face, which also change face normals. But fbx file doesn't contain actual face normal for blendshape, and that unity decides to "Calculate" blendshape normals in place of missing normals in fbx file. Changing to legacy makes unity to import blendshape normals from fbx file instead, and since it doesn't exist in fbx file, that make blendshape normal no longer have effect on the model.

sudden violet
#

Oooh, that's super well explained. Thank you!

quasi folio
#

On my avatar; my hips are fine; whenever anyone else wears the avatar, the hips swing side to side and break, why is that?

frigid glade
somber sequoia
#

If you want to use "Import" for blendshape normals, some of us have found it looks better when you set "Smoothing" under "Geometry" to "Face" in blender's FBX export dialogu.

quasi folio
quasi folio
#

Here’s what’s happening

limpid cargo
#

pc and quest avatar toggle’s sync ,
what easy way can test it?

desert elk
#

if the parameters lists are the same and "synced" is checked, it should work

limpid cargo
mint silo
#

Avatar validation failed
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2920)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__143> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<BuildError>d__143&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__135:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2672)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__135> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__135&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__133:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2647)
UnityEngine.UnitySynchronizationContext:ExecuteTasks (

I love how something as stupid as this error can be simply fixed by restarting unity...

midnight needle
#

this is a really basic question so I apologize if the answer is souper simple but Im just having troubl figuring it out; how dew I add constraints to bones so that they can only bend on a singl axis? In my case, I have a character wif robotic joints, so to avoid clipping issues I need the elbows and knees to only bend on 1 axis and nogt rotate on any of the other ones.
I was able to dew it in Blender souper easily, but for some reason I can't quite figure out how to dew the same with the VRC constraints in Glunity...

quaint peak
#

Sorry for bothering anyone here but i may ask if anyone is open to commissioning! (I need someone to make an avatar for me- )

primal spruce
#

how to make metalic shining effect? for quest? like to make this shiny/metalic on quest

still shuttle
quaint peak
#

Ah

#

Ty!

timber wharf
#

@midnight needle not really a thing with the IK. you can make your main humanoid arm from elbow to be just empty bones and a robot arm one a copy alongside it with rotation constraints, elbow one being axis limited, but ofc resulting visible arm position will be who knows where and your hand wont align with controllers

somber sequoia
austere bay
#

animating hue shift through the new toon shader works for quest in game right?

#

like you can put a hue shift on a radial wheel ^

teal orbit
#

if a make a avatar with no legs and detached hands do i the bones the same as if it was a human avatar?

somber sequoia
teal orbit
#

i use the auto weight paint would that of been the problem?

somber sequoia
#

nope, objects are not relevant. Also I've never had any automatic weight painting be good enough - most likely you'll want to check that before you export, and fix it if need be.

teal orbit
somber sequoia
#

"led bones"?

teal orbit
#

leg*

somber sequoia
#

by "do" do you mean create? You must have the full humanoid armature if you want to be humanoid. There's an example pinned in #avatar-rigging but you need legs down to the feet, and arms down to the hands. toes/fingers not needed.

keen crystal
#

Can someone help me with an avatar? I have a few quesyions lol its just unity stuff, message me if you can help!

ornate stump
keen crystal
#

I know i didnt wanna spam the channel is all but i can

somber sequoia
#

it's what this channel is for

ornate stump
keen crystal
#

Actually i looked its just one thing i can just show real quick

#

Whats wrong with my eyes😭 ive tried everything, only thibg that works is importing a new model and starting over, but if i dont have to itd be nice lol

#

Fairly new to unity so im trying to learn!

untold minnow
#

My friend gave me this pants asset to try and see if I could figure out what was wrong with them, Its like it has a film over the pants hiding the actual pants underneath. Does anyone know what this could be?

keen crystal
timid kite
#

how do i swap bodies and heads? for example, i want to make a human avatar that can turn into a furry

somber sequoia
#

Have both meshes on your avatar, enable one and disable the other

#

(it's way better for performance to just swap avatars)

timid kite
somber sequoia
#

Yeah so it's possible to do this but it'll be a lot of work. really not worth doing

timid kite
#

well i want to do the work because i want to create a special avatar. do you know how to do it? or is there any resources that can help? articles, videos?

somber sequoia
#
  1. you'd need to animate visemes entirely yourself based on the Viseme parameter. eye look you'd need rotation constraints from bones that VRChat drives to your specific armstures.
#
  1. you'd need two armatures, one that's humanoid which runs the human one and the second for the furry with rotation constraints driving it based on the first.
timid kite
#

is there any resources for working with 2 armatures at the same time? i purely work in blender and then drag the fbx into unity. i never had to deal with multiple armatures

#

i know majority people do it differently bcoz they dont have much blender skills

somber sequoia
#

Well I'd really use a single armature, but with two sets of bones in it.

timid kite
#

what about when you configure the fbx and it starts telling you red on, lets say, head?

somber sequoia
#

?

timid kite
#

idk what to even search for on youtube to learn this. yet again i know MAJORITY of people do it this way, but i never had to because i work a lot in blender

somber sequoia
#

I'm not sure there's anything really specific to learn

untold minnow
#

a better image of it

somber sequoia
untold minnow
somber sequoia
#

oh so it's flipped faces

untold minnow
somber sequoia
#

Yes

untold minnow
#

I still have the issue, nothing has changed other than the faces being properly set now

somber sequoia
#

in that upper-right image, it almost looks like duplicated faces for a lot of that

somber sequoia
#

delete the duplicated faces? Again, difficult to really give you a definite answer without actually working with the model myself

untold minnow
#

I see

#

yeah its definetely duplicated faces

#

Ill just delete them manually

#

thanks for helping me figure out it was dupped faces

still gull
#

trying to use the VRC contact reciever, wanting to have it so when a hand enters the receiver, it toggles on a parameter, then toggles it off when the hand enters again. essentially a push to toggle system for an animation. Any ideas?

somber sequoia
#

two variables, one that the contact triggers on enter, the second gets driven by VRC Avatar Parameter Driver when the first is activated. You use the second.

still gull
#

okay, so i would need to make a menu parameter asset for this?

#

or can i animate a parameter being turned on?

somber sequoia
#

the contact-triggered variable can just be an animator parameter, no need for it to be in avatar parameters.

#

you use VRC Avatar Parameter Driver to change parameters via animation logic

still gull
#

this si what i ahev rn

tiny dock
somber sequoia
#

One further thing I recommend is not leaving the "hand entered contact" state until the hand has left the contact, that way you don't get your animation looping while it's still in there.

eternal spire
#

Hi, I need help attaching hair to an avi. I am using unity and I got the hair on the avi. I just need help attaching.

#

I feel like I got most of it right and wrong at the same time

somber sequoia
#

(mad gimp skills, yo)

tiny dock
#

I don’t believe you can attach in unity

still gull
somber sequoia
somber sequoia
tiny dock
tiny dock
#

I make all my stuff from scratch in blender so i’m a little bit unaware

eternal spire
somber sequoia
#

VRCFury has instructions and there are many tutorial videos

eternal spire
#

ok thanks!

eternal spire
#

been curious about that

somber sequoia
#

import the FBX into Blender, edit, export back to FBX, overwriting the file and using the same settings a previously.
And don't unpack your avatar prefab or this will not work.

leaden ice
#

can someone help out with my broken toggles

#

sadge

midnight needle
serene zealot
#

how do I properly install FaceEmo?

#

I've tried just installing the unity package trough the download from booth github and vcc

#

and installing the folder too

#

the folder gets farther but still it won't let me start faceemo

desert elk
leaden ice
#

in emulator when testing gogo loco works but none of my toggles work

#

ive cross-referenced previous projects ive done and all is set up the same but this time nothing is working

desert elk
#

manual, vrcfury?

leaden ice
#

manual

desert elk
#

you can look in the fx layer and see what part they get stuck at

#

in playmode

teal orbit
#

anyone know how the weight paint works i clicked on it and the body went red and hands when blue and it doesnt let me shift click on the bones?

desert elk
#

you can select vertex groups instead of bones

#

I always do that

teal orbit
#

how do i do that?

robust cargo
#

So is the a reason why the goku avatars always have those black spots around them i dont troll with them at all i just use them and now they got those black spots on them

desert elk
robust cargo
teal orbit
leaden ice
robust cargo
desert elk
#

either texture or transparency issues

leaden ice
desert elk
#

how did you make the toggles without the fx layer?

#

it's under playable layers

leaden ice
#

oh yeah i did that

desert elk
#

in the avatar descriptor

#

you can open the fx layer when in play mode, click the toggle in gesture manager and see what part it gets stuck at

leaden ice
#

i dont see where i see it get stuck tho

desert elk
#

i never set toggles up like you did

#

what tutorial did you follow?

leaden ice
#

friend taught me

desert elk
#

try this

#

I'm not saying your set up is wrong, I just never saw it set up that way

#

or maybe you can ask your friend, since they may know how it works

leaden ice
#

all it is, is true and false states

#

all transitions going into devil 0 is false, and all transitions going into devil is true

kindred marsh
#

So I'm having a bit of trouble with my avatar, I've got the green on everything else and fixed all the errors but this warning still pops up in unity that aparrently vertices don't have weights assigned

#

I doubled in blender and everything does have a weight to it

#

Literally all the other stuff with the model is good it's just this one thing and I don't get what it means

leaden ice
kindred marsh
#

Believe wso

desert elk
#

check the warninf

leaden ice
#

im pretty new to avatar stuff myself but that just came to mind

desert elk
#

warning

kindred marsh
#

This is the warning

teal orbit
#

im in unity how do i fix this?

somber sequoia
teal orbit
somber sequoia
#

what does that mean?

#

probably show what this looks like.

solemn wyvern
#

heyyo I am currently texture painting and I am having trouble with it, any tips on how to make this look less flat as a fur texture?

somber sequoia
#

Looks good - must be your shader then

tepid oyster
#

uhmmmm
how to

#

what exactly do i need to do? (I have no idea)

somber sequoia
#

of course, you'd need to figure out what's wrong first.

tepid oyster
#

0 ^0''

somber sequoia
#

sorry, it's not really clear from the images provided so far

silk trellis
#

Anyone else struggling to upload quest versions? When I switch to quest the thing is just frozen and when I can upload it always fails

teal orbit
#

is it posible to make the avitar smallet in unity or do i have to do it in blender?

somber sequoia
#

You can scale the avatar root, or scale the model in the FBX import settings (which is my preferred way)

teal orbit
#

how do i get to the settings?

somber sequoia
#

click on the FBX file itself, look in the inspector

teal orbit
#

in unity?

somber sequoia
#

That's what you were asking about, so yes, of course.

teal orbit
#

i found it

kindred marsh
somber sequoia
kindred marsh
#

I've gone through it in Blender and all the bones have weight paint

somber sequoia
#

Weight paint those vertices to the appropriate bone.

#

Bones have no weight paint - mesh does.

kindred marsh
#

I mean like

#

I just can't wor dit right

#

I'll to re import the mesh

#

How do I find them?

somber sequoia
#

I did this once, wrote a Python script for it. Not sure how otherwise.

kindred marsh
#

Any way I could do the same or nah

somber sequoia
#

Sure, you could also write a Python script for it

glass condor
#

Hey, simple question: I want to upload an avi to iOS, but the option is grayed out in the SDK. How do I enable it?

lone matrix
#

Got a question. Got a custom avatar recently but I think it may need a touch up. Not sure yet. Anyone here an avatar creator?

somber sequoia
lone matrix
#

Ahh. Thank you🙏🏼

keen crystal
#

Help its not letting me upload my avatar saying its not owned??

#

I bought the avatar, i dont get it

somber sequoia
cursive pilot
#

i am converting a minecraft skin into an avatar do i need to make the torso split into like more than 1 part?

keen crystal
#

Ohh uh how do i fix the exprwssions parameters thing
NVM GOT IT

fresh lava
#

How do I fix this?

visual timber
#

I have a model outfit that comes with a modular avatar prefab, i bought 2 from the same creator. The one outfit works fine but the other seems to have a loop stuck on the shorts (makes the shorts turn on and off rapidly). Any assistance on this would be beautiful ❤️ inbox is open

lapis jungle
visual timber
wintry ledge
#

how do i attach pretty nails to my booth avi? i have rurune base, i got the nail armature into avi arma,and put the nail fingers into avi fingers but they are still off 😔 🥀

robust grove
#

eyo my uploaded avatar keeps failing security checks, only happened after we tried making it quest compat. Avatar is now quest compat, but security checks failed? All shaders and assets are quest compat, help?

cursive pilot
#

how do i make it look like the normal version color wise

pulsar comet
#

Hi, does anyone know if there's a way to make screen space ambient occlusion (poiyomi pro) work better when under a transparent mesh? I have a semi transparent jacket and my skin looks super dark under it, thanks!

stone gazelle
#

hiii! im currently making an avi and im trying to upload her into my account and it just keeps giving me the same error.. idk if i should try using another project but PLEASE HELPP

somber meadow
stone gazelle
wintry ledge
#

yo does anyone know why the tail is like that? and body gone? in unity it looks normal but when i upload its broken :/

weak otter
#

Anyone knows why mp3 audio from avatar keeps playing on default upon loading/switching my avatar?

timid kite
#

why is the avatar preview height so weird?

fickle creek
#

I'm trying to ffind this little guy (The companion on Gumroad or VRC Fury)

limber hedge
#

Has anyone here managed to simulate an IK system on their avatars without FinalIK? I don't feel like shelling out 90 bucks for a single package that I'll probably never use again.

limpid cargo
#

this happens a lot with minecraft skin textures in my experience…

#

change the modes at the bottom,
i can’t remember that name right now

limpid cargo
limpid cargo
limpid cargo
pulsar comet
limpid cargo
cursive pilot
cursive pilot
limpid cargo
vapid relic
#

I need some help Im tryin to upload this to quest side and it keeps saying this and ngl I kinda wish vrchat went back to not doing this so yeah need some help pls help if u can >3<

flat star
#

can anyone help me import this pmx file into vr chat

limpid cargo
flat star
limpid cargo
vapid relic
limpid cargo
#

“compression quality” > best

vapid relic
#

k Ima try doin 100% compression on all of them o3o

cursive pilot
vapid relic
#

so what next?

left wharf
#

The FBX file looks too huge. It may be fixed by deleting unused blendshape or reducing the number of vertices in the mesh.

vapid relic
#

Im not good with blender and when I tried to mess with it in blender it messed up the project when I tried exporting it back into unity using the same fbx name and such o3o

#

had to delete the fbx and reimport the old fbx :/

left wharf
#

yeah, there are several tools to do this easily
VRCFury can remove unused blendshape, afaik

vapid relic
left wharf
vapid relic
#

is there a repository for it I can add? makes it easier so I can add it to other projects in the future just by clicking the + button

#

plus I already have vrcfury installed how do I just do it I read the thing

#

nvm Im dumb lol

#

tryin it again

#

And it worked lol

#

yay ^-^

left wharf
#

🎉 great! (^_^)

limber hedge
#

Okay so, I'm planning to make a character that has two weapons chained together, but I can't for the life of me figure out how to make the chain have physics while also connecting on both ends. I've tried to use a mix of physbones and constraints to no avail. Does anyone have any clues/tips/examples on how to maybe achieve it?

fresh lava
#

Can someone call me so I can screenshare...

#

Itll take 5 minutes tops...

#

Im confused with changing the toggle of something.

dawn wharf
#

Hello, looking to understand "Light Volume" instead of "Pcss" I heard "Pcss" crashes lobbies etc, can someone inform me about a "light volume" setting within unity? vrcCatThink thank you! 🙏

velvet blade
#

Is there a way to have it so that my character’s limbs bend along multiple bones, along the lines of something like a rubber hose cartoon character?

#

Like, I want my character’s arm to bend in an arc rather than angling at the elbow. My plan was to use about 4 bones, but I’d want them to all bend simultaneously with my elbow. I tried something with rotation constraints and making the arms separately rigged from the hands, but I couldn’t get it working too well.

flat star
#

idk what im doing wrong with this can anyone help

#

like why does it have to be so hard

#

I have been in unity editor thingy for like an hour

#

idk man

#

just look at the console

#

it says avatar is null when I try to lip sync it

#

but the bones were fine inside blender

#

alright

dawn wharf
#

Okay so I'm doing my menu settings, am I able to use Unicode or special symbols as the title? Or will it break the model?

limpid cargo
dawn wharf
#

I am simply asking if I can write unicode into the next text

limpid cargo